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You searched for subject:(web game). Showing records 1 – 30 of 48 total matches.

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NSYSU

1. Chung, Yu-ming. Web game business and Marketing Analysis,for example Mirror web page game.

Degree: Master, EMBA, 2012, NSYSU

 The Taiwan earliest online game company was Huayi International which was established in 1993 by introducing the first complete online game âStone Ageâ that caused… (more)

Subjects/Keywords: Online game; Web game; Internet coffee; market strategy; marketing strategy; channel strategy

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APA (6th Edition):

Chung, Y. (2012). Web game business and Marketing Analysis,for example Mirror web page game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0719112-171548

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chung, Yu-ming. “Web game business and Marketing Analysis,for example Mirror web page game.” 2012. Thesis, NSYSU. Accessed January 18, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0719112-171548.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chung, Yu-ming. “Web game business and Marketing Analysis,for example Mirror web page game.” 2012. Web. 18 Jan 2021.

Vancouver:

Chung Y. Web game business and Marketing Analysis,for example Mirror web page game. [Internet] [Thesis]. NSYSU; 2012. [cited 2021 Jan 18]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0719112-171548.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chung Y. Web game business and Marketing Analysis,for example Mirror web page game. [Thesis]. NSYSU; 2012. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0719112-171548

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linköping University

2. Nilsson, Christoffer. Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance.

Degree: Human-Centered systems, 2017, Linköping University

  Designing games, especially for mobile devices, requires that developers think through their design of content, both logically and visually. The user interaction tools differs… (more)

Subjects/Keywords: web; mobile; game; math game; design; UI; user interface; Phaser; Computer Sciences; Datavetenskap (datalogi)

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APA (6th Edition):

Nilsson, C. (2017). Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance. (Thesis). Linköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138740

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nilsson, Christoffer. “Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance.” 2017. Thesis, Linköping University. Accessed January 18, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138740.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nilsson, Christoffer. “Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance.” 2017. Web. 18 Jan 2021.

Vancouver:

Nilsson C. Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance. [Internet] [Thesis]. Linköping University; 2017. [cited 2021 Jan 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138740.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nilsson C. Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance. [Thesis]. Linköping University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138740

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade Estadual de Campinas

3. Fontanini, Walcir, 1962-. Programação de serviços Web por otimização multi-objetivo e teoria dos jogos: Web services scheduling by multiobjective optimization and game theory.

Degree: 2013, Universidade Estadual de Campinas

 Abstract: The web services scheduling problem is considered. The decision making process in web-based business environments, described by sequential and/or parallel tasks, involves the optimal… (more)

Subjects/Keywords: Serviços Web; Teoria dos jogos; Otimização multiobjetivo; Web services; Game theory; Multiobjective optimization

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APA (6th Edition):

Fontanini, Walcir, 1. (2013). Programação de serviços Web por otimização multi-objetivo e teoria dos jogos: Web services scheduling by multiobjective optimization and game theory. (Thesis). Universidade Estadual de Campinas. Retrieved from http://repositorio.unicamp.br/jspui/handle/REPOSIP/261042

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fontanini, Walcir, 1962-. “Programação de serviços Web por otimização multi-objetivo e teoria dos jogos: Web services scheduling by multiobjective optimization and game theory.” 2013. Thesis, Universidade Estadual de Campinas. Accessed January 18, 2021. http://repositorio.unicamp.br/jspui/handle/REPOSIP/261042.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fontanini, Walcir, 1962-. “Programação de serviços Web por otimização multi-objetivo e teoria dos jogos: Web services scheduling by multiobjective optimization and game theory.” 2013. Web. 18 Jan 2021.

Vancouver:

Fontanini, Walcir 1. Programação de serviços Web por otimização multi-objetivo e teoria dos jogos: Web services scheduling by multiobjective optimization and game theory. [Internet] [Thesis]. Universidade Estadual de Campinas; 2013. [cited 2021 Jan 18]. Available from: http://repositorio.unicamp.br/jspui/handle/REPOSIP/261042.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fontanini, Walcir 1. Programação de serviços Web por otimização multi-objetivo e teoria dos jogos: Web services scheduling by multiobjective optimization and game theory. [Thesis]. Universidade Estadual de Campinas; 2013. Available from: http://repositorio.unicamp.br/jspui/handle/REPOSIP/261042

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. José César de Figueiredo Neto, Edgar. XDM WEB: uma ferramenta de apoio ao processo de concepção de jogos .

Degree: 2010, Universidade Federal de Pernambuco

 A indústria de Jogos Digitais é um mercado em constante crescimento tendo um faturamento global próximo do da indústria cinematográfica. Porém, sendo uma mídia que… (more)

Subjects/Keywords: Web 2.0; Processos de Game Design; Jogos Digitais

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APA (6th Edition):

José César de Figueiredo Neto, E. (2010). XDM WEB: uma ferramenta de apoio ao processo de concepção de jogos . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/2378

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

José César de Figueiredo Neto, Edgar. “XDM WEB: uma ferramenta de apoio ao processo de concepção de jogos .” 2010. Thesis, Universidade Federal de Pernambuco. Accessed January 18, 2021. http://repositorio.ufpe.br/handle/123456789/2378.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

José César de Figueiredo Neto, Edgar. “XDM WEB: uma ferramenta de apoio ao processo de concepção de jogos .” 2010. Web. 18 Jan 2021.

Vancouver:

José César de Figueiredo Neto E. XDM WEB: uma ferramenta de apoio ao processo de concepção de jogos . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2010. [cited 2021 Jan 18]. Available from: http://repositorio.ufpe.br/handle/123456789/2378.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

José César de Figueiredo Neto E. XDM WEB: uma ferramenta de apoio ao processo de concepção de jogos . [Thesis]. Universidade Federal de Pernambuco; 2010. Available from: http://repositorio.ufpe.br/handle/123456789/2378

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Lincoln Figueirôa Santos, Dino. Design de artefatos digitais baseados em padrões e plataformas .

Degree: 2009, Universidade Federal de Pernambuco

 A partir dos anos 1980 presenciamos o advento dos produtos digitalizados que, concebidos em progressão geométrica tornam-se cada vez mais imateriais, abrindo então as linhas… (more)

Subjects/Keywords: Padrões; Plataformas; Novos paradigmas de projeto; Game Design; Web Design

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APA (6th Edition):

Lincoln Figueirôa Santos, D. (2009). Design de artefatos digitais baseados em padrões e plataformas . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/3194

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lincoln Figueirôa Santos, Dino. “Design de artefatos digitais baseados em padrões e plataformas .” 2009. Thesis, Universidade Federal de Pernambuco. Accessed January 18, 2021. http://repositorio.ufpe.br/handle/123456789/3194.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lincoln Figueirôa Santos, Dino. “Design de artefatos digitais baseados em padrões e plataformas .” 2009. Web. 18 Jan 2021.

Vancouver:

Lincoln Figueirôa Santos D. Design de artefatos digitais baseados em padrões e plataformas . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2009. [cited 2021 Jan 18]. Available from: http://repositorio.ufpe.br/handle/123456789/3194.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lincoln Figueirôa Santos D. Design de artefatos digitais baseados em padrões e plataformas . [Thesis]. Universidade Federal de Pernambuco; 2009. Available from: http://repositorio.ufpe.br/handle/123456789/3194

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Houston

6. Deshpande, Prachi 1984-. Image Matching Web Interface Game.

Degree: MS, Computer Science, 2013, University of Houston

 Natural ecosystems are the backbone of human society. They support humanity's agricultural needs and provide clean air and water. However, environmental problems such as global… (more)

Subjects/Keywords: Web-based game; PHP; Zend; MySQL; WAMP; Computer science

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APA (6th Edition):

Deshpande, P. 1. (2013). Image Matching Web Interface Game. (Masters Thesis). University of Houston. Retrieved from http://hdl.handle.net/10657/974

Chicago Manual of Style (16th Edition):

Deshpande, Prachi 1984-. “Image Matching Web Interface Game.” 2013. Masters Thesis, University of Houston. Accessed January 18, 2021. http://hdl.handle.net/10657/974.

MLA Handbook (7th Edition):

Deshpande, Prachi 1984-. “Image Matching Web Interface Game.” 2013. Web. 18 Jan 2021.

Vancouver:

Deshpande P1. Image Matching Web Interface Game. [Internet] [Masters thesis]. University of Houston; 2013. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/10657/974.

Council of Science Editors:

Deshpande P1. Image Matching Web Interface Game. [Masters Thesis]. University of Houston; 2013. Available from: http://hdl.handle.net/10657/974

7. Siigur, Alexander. Superfighters Deluxe : A Game Utilizing Web Technologies.

Degree: Design and Engineering, 2012, Mälardalen University

The purpose of this project was to provide a deeper understanding of web services, particularlyin the context of an online multi-player game. This paper… (more)

Subjects/Keywords: game; web; technologies; technology

…4.1.2 Web Services Our server will run web services so that the game client can update itself… …services in ASP.NET is very easy. Calling the web services from the game is also very easy. All… …since the game needs to communicate with the web services. 4.2.1 XNA XNA (XNA’s Not… …9 3.1.1 Game Lobby… …9 3.2 3.3 4 Layout of the Game Server Browser… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Siigur, A. (2012). Superfighters Deluxe : A Game Utilizing Web Technologies. (Thesis). Mälardalen University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-15680

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Siigur, Alexander. “Superfighters Deluxe : A Game Utilizing Web Technologies.” 2012. Thesis, Mälardalen University. Accessed January 18, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-15680.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Siigur, Alexander. “Superfighters Deluxe : A Game Utilizing Web Technologies.” 2012. Web. 18 Jan 2021.

Vancouver:

Siigur A. Superfighters Deluxe : A Game Utilizing Web Technologies. [Internet] [Thesis]. Mälardalen University; 2012. [cited 2021 Jan 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-15680.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Siigur A. Superfighters Deluxe : A Game Utilizing Web Technologies. [Thesis]. Mälardalen University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-15680

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

8. Kouroupas, Georgios. Μελέτη του παγκόσμιου ιστού με χρήση θεωρίας οικονομικών και παιγνίων.

Degree: 2015, Athens University Economics and Business (AUEB); Οικονομικό Πανεπιστήμιο Αθηνών

The worldwide web is created, supported, used, and run by a multitude of selfish, optimizing economic agents with various and dynamically varying degrees of competition… (more)

Subjects/Keywords: Παγκόσμιος ιστός; Αλγοριθμική θεωρία παιγνίων; World wide web; Algorithmic game theory

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APA (6th Edition):

Kouroupas, G. (2015). Μελέτη του παγκόσμιου ιστού με χρήση θεωρίας οικονομικών και παιγνίων. (Thesis). Athens University Economics and Business (AUEB); Οικονομικό Πανεπιστήμιο Αθηνών. Retrieved from http://hdl.handle.net/10442/hedi/36211

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kouroupas, Georgios. “Μελέτη του παγκόσμιου ιστού με χρήση θεωρίας οικονομικών και παιγνίων.” 2015. Thesis, Athens University Economics and Business (AUEB); Οικονομικό Πανεπιστήμιο Αθηνών. Accessed January 18, 2021. http://hdl.handle.net/10442/hedi/36211.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kouroupas, Georgios. “Μελέτη του παγκόσμιου ιστού με χρήση θεωρίας οικονομικών και παιγνίων.” 2015. Web. 18 Jan 2021.

Vancouver:

Kouroupas G. Μελέτη του παγκόσμιου ιστού με χρήση θεωρίας οικονομικών και παιγνίων. [Internet] [Thesis]. Athens University Economics and Business (AUEB); Οικονομικό Πανεπιστήμιο Αθηνών; 2015. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/10442/hedi/36211.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kouroupas G. Μελέτη του παγκόσμιου ιστού με χρήση θεωρίας οικονομικών και παιγνίων. [Thesis]. Athens University Economics and Business (AUEB); Οικονομικό Πανεπιστήμιο Αθηνών; 2015. Available from: http://hdl.handle.net/10442/hedi/36211

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

9. Pečínka, Zdeněk. Herní portál v Cloudu: Game Portal in Cloud.

Degree: 2019, Brno University of Technology

 This thesis deals with the development of the gaming portal in Cloud designed for selected PaaS provider. Informs about the possibilities offered by cloud computing.… (more)

Subjects/Keywords: web; hra; lodě; tanky; cloud; škálovatelnost; PaaS; Node.js; MongoDB; web; game; ships; tanks; cloud; scalability; PaaS; Node.js; MongoDB

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pečínka, Z. (2019). Herní portál v Cloudu: Game Portal in Cloud. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52567

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pečínka, Zdeněk. “Herní portál v Cloudu: Game Portal in Cloud.” 2019. Thesis, Brno University of Technology. Accessed January 18, 2021. http://hdl.handle.net/11012/52567.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pečínka, Zdeněk. “Herní portál v Cloudu: Game Portal in Cloud.” 2019. Web. 18 Jan 2021.

Vancouver:

Pečínka Z. Herní portál v Cloudu: Game Portal in Cloud. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/11012/52567.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pečínka Z. Herní portál v Cloudu: Game Portal in Cloud. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/52567

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

10. Zlatohlávek, Jiří. Návrh IT zázemí pervazivní hry: Design of IT Support for Pervasive Game.

Degree: 2019, Brno University of Technology

 The theme of bachelor’s thesis is a design of the IT background for specific pervasive game, i.e. a game pervades common game borders. The IT… (more)

Subjects/Keywords: Hra; pervazivní hry; internet; média; World Wide Web; Game; pervasive games; Internet; media; World Wide Web

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zlatohlávek, J. (2019). Návrh IT zázemí pervazivní hry: Design of IT Support for Pervasive Game. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/16956

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zlatohlávek, Jiří. “Návrh IT zázemí pervazivní hry: Design of IT Support for Pervasive Game.” 2019. Thesis, Brno University of Technology. Accessed January 18, 2021. http://hdl.handle.net/11012/16956.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zlatohlávek, Jiří. “Návrh IT zázemí pervazivní hry: Design of IT Support for Pervasive Game.” 2019. Web. 18 Jan 2021.

Vancouver:

Zlatohlávek J. Návrh IT zázemí pervazivní hry: Design of IT Support for Pervasive Game. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/11012/16956.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zlatohlávek J. Návrh IT zázemí pervazivní hry: Design of IT Support for Pervasive Game. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/16956

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

11. Scott, Tommi Jo Grace. Measuring the Effectiveness of Educational Tools and Hyrdologic Metrics in Raising Awareness About Stormwater Sustainability.

Degree: MS, Civil Engineering, 2011, Texas A&M University

 Urbanization of watersheds leads to the degradation of watershed health, as increased areas of imperviousness produce alterations in the flow regime of receiving water bodies.… (more)

Subjects/Keywords: watershed management; low impact development; public awareness tools; web-based interactive game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Scott, T. J. G. (2011). Measuring the Effectiveness of Educational Tools and Hyrdologic Metrics in Raising Awareness About Stormwater Sustainability. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2011-08-10043

Chicago Manual of Style (16th Edition):

Scott, Tommi Jo Grace. “Measuring the Effectiveness of Educational Tools and Hyrdologic Metrics in Raising Awareness About Stormwater Sustainability.” 2011. Masters Thesis, Texas A&M University. Accessed January 18, 2021. http://hdl.handle.net/1969.1/ETD-TAMU-2011-08-10043.

MLA Handbook (7th Edition):

Scott, Tommi Jo Grace. “Measuring the Effectiveness of Educational Tools and Hyrdologic Metrics in Raising Awareness About Stormwater Sustainability.” 2011. Web. 18 Jan 2021.

Vancouver:

Scott TJG. Measuring the Effectiveness of Educational Tools and Hyrdologic Metrics in Raising Awareness About Stormwater Sustainability. [Internet] [Masters thesis]. Texas A&M University; 2011. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-08-10043.

Council of Science Editors:

Scott TJG. Measuring the Effectiveness of Educational Tools and Hyrdologic Metrics in Raising Awareness About Stormwater Sustainability. [Masters Thesis]. Texas A&M University; 2011. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-08-10043


Brno University of Technology

12. Maixner, David. 3D hra webGL s fyzikou: 3D WebGL Game with Physics.

Degree: 2019, Brno University of Technology

 This bachlor thesis discusses the possibility of creating games for web browsers. It focuses on making of 3D web graphics using WebGL. This thesis chooses… (more)

Subjects/Keywords: WebGL; Webová hra; Fyzika; Physi.js JavaScript; HTML5; WebGL; Web game; Physics; Physi.js JavaScript; HTML5

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Maixner, D. (2019). 3D hra webGL s fyzikou: 3D WebGL Game with Physics. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54863

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Maixner, David. “3D hra webGL s fyzikou: 3D WebGL Game with Physics.” 2019. Thesis, Brno University of Technology. Accessed January 18, 2021. http://hdl.handle.net/11012/54863.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Maixner, David. “3D hra webGL s fyzikou: 3D WebGL Game with Physics.” 2019. Web. 18 Jan 2021.

Vancouver:

Maixner D. 3D hra webGL s fyzikou: 3D WebGL Game with Physics. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/11012/54863.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Maixner D. 3D hra webGL s fyzikou: 3D WebGL Game with Physics. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/54863

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampere University

13. Huang, Jueran. What can we recommend to game players? - Implementing a system of analyzing game reviews .

Degree: 2018, Tampere University

 With the rapid development of game industry, games take an increasing important role of entertainment in our daily life. With more and more new games… (more)

Subjects/Keywords: text analysis; topic mining; Steam; game review; web crawler; topic mining; software development

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Huang, J. (2018). What can we recommend to game players? - Implementing a system of analyzing game reviews . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/103668

Chicago Manual of Style (16th Edition):

Huang, Jueran. “What can we recommend to game players? - Implementing a system of analyzing game reviews .” 2018. Masters Thesis, Tampere University. Accessed January 18, 2021. https://trepo.tuni.fi/handle/10024/103668.

MLA Handbook (7th Edition):

Huang, Jueran. “What can we recommend to game players? - Implementing a system of analyzing game reviews .” 2018. Web. 18 Jan 2021.

Vancouver:

Huang J. What can we recommend to game players? - Implementing a system of analyzing game reviews . [Internet] [Masters thesis]. Tampere University; 2018. [cited 2021 Jan 18]. Available from: https://trepo.tuni.fi/handle/10024/103668.

Council of Science Editors:

Huang J. What can we recommend to game players? - Implementing a system of analyzing game reviews . [Masters Thesis]. Tampere University; 2018. Available from: https://trepo.tuni.fi/handle/10024/103668


Halmstad University

14. Xing, Tinglu. Design and implementation of a web-based battle application for the New Horizon RPG.

Degree: Computer and Electrical Engineering (IDE), 2011, Halmstad University

  With the popularity of online role-playing games, a web-based battle application is designed to help the players to improve their characters for the combat.… (more)

Subjects/Keywords: web-application; online role-playing-game; Computer and Information Sciences; Data- och informationsvetenskap

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Xing, T. (2011). Design and implementation of a web-based battle application for the New Horizon RPG. (Thesis). Halmstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15256

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Xing, Tinglu. “Design and implementation of a web-based battle application for the New Horizon RPG.” 2011. Thesis, Halmstad University. Accessed January 18, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15256.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Xing, Tinglu. “Design and implementation of a web-based battle application for the New Horizon RPG.” 2011. Web. 18 Jan 2021.

Vancouver:

Xing T. Design and implementation of a web-based battle application for the New Horizon RPG. [Internet] [Thesis]. Halmstad University; 2011. [cited 2021 Jan 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15256.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Xing T. Design and implementation of a web-based battle application for the New Horizon RPG. [Thesis]. Halmstad University; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15256

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

15. Žitník, Martin. Marketingový plán vybraného produktu: Marketing Plan of Selected Product.

Degree: 2019, Brno University of Technology

 This diploma thesis is focused on creating marketing plan for introducing new product to the market. Marketing plan is formed based on methods and approaches… (more)

Subjects/Keywords: Marketingový plán; optimální cena; dotazníkové šetření; webová hra.; Marketing plan; optimal price; survey; web game.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Žitník, M. (2019). Marketingový plán vybraného produktu: Marketing Plan of Selected Product. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/27134

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Žitník, Martin. “Marketingový plán vybraného produktu: Marketing Plan of Selected Product.” 2019. Thesis, Brno University of Technology. Accessed January 18, 2021. http://hdl.handle.net/11012/27134.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Žitník, Martin. “Marketingový plán vybraného produktu: Marketing Plan of Selected Product.” 2019. Web. 18 Jan 2021.

Vancouver:

Žitník M. Marketingový plán vybraného produktu: Marketing Plan of Selected Product. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/11012/27134.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Žitník M. Marketingový plán vybraného produktu: Marketing Plan of Selected Product. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/27134

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

16. Plott, Sean Saintmichael. Day[9]TV: How interactive Web television parallels game design.

Degree: MFA, Interactive Media, 2011, University of Southern California

 With the increasing ease of producing and disseminating video over the internet, anyone can create a web television series. Though one may view web television… (more)

Subjects/Keywords: interactive television; Web television; Starcraft; eSports; game design; competitive gaming; community; participatory media; social media

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Plott, S. S. (2011). Day[9]TV: How interactive Web television parallels game design. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1781

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Plott, Sean Saintmichael. “Day[9]TV: How interactive Web television parallels game design.” 2011. Thesis, University of Southern California. Accessed January 18, 2021. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1781.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Plott, Sean Saintmichael. “Day[9]TV: How interactive Web television parallels game design.” 2011. Web. 18 Jan 2021.

Vancouver:

Plott SS. Day[9]TV: How interactive Web television parallels game design. [Internet] [Thesis]. University of Southern California; 2011. [cited 2021 Jan 18]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1781.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Plott SS. Day[9]TV: How interactive Web television parallels game design. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1781

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

17. Moravec, Michal. Prohlížečová hra s umělou inteligencí: Browser Game with Artificial Intelligence.

Degree: 2019, Brno University of Technology

 Thesis describes design and implementation of a web browser game, which can be played by multiple players via the internet. The main goal is to… (more)

Subjects/Keywords: Hra; web; webová hra; prohlížečová hra; autentifikace; autorizace; javascript; react; Apollo; NoSQL databáze; MongoDB; stavový automat; genetický algoritmus; Game; web; web game; browser game; authentification; authorization; javascript; react; Apollo; NoSQL database; MongoDB; state machine; genetic algorithm

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Moravec, M. (2019). Prohlížečová hra s umělou inteligencí: Browser Game with Artificial Intelligence. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/180436

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Moravec, Michal. “Prohlížečová hra s umělou inteligencí: Browser Game with Artificial Intelligence.” 2019. Thesis, Brno University of Technology. Accessed January 18, 2021. http://hdl.handle.net/11012/180436.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Moravec, Michal. “Prohlížečová hra s umělou inteligencí: Browser Game with Artificial Intelligence.” 2019. Web. 18 Jan 2021.

Vancouver:

Moravec M. Prohlížečová hra s umělou inteligencí: Browser Game with Artificial Intelligence. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/11012/180436.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Moravec M. Prohlížečová hra s umělou inteligencí: Browser Game with Artificial Intelligence. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/180436

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Queensland University of Technology

18. Huang, Duzhi Sherwin. Cipher cities : creating tools to support and sustain community co-production in the area of mobile game design.

Degree: 2007, Queensland University of Technology

 My foray into location based gaming started because as a web designer, I felt that I wanted to expand my practice from one that consisted… (more)

Subjects/Keywords: web-based interface; mobile phone; location-based game; online community; mobile game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Huang, D. S. (2007). Cipher cities : creating tools to support and sustain community co-production in the area of mobile game design. (Thesis). Queensland University of Technology. Retrieved from https://eprints.qut.edu.au/16607/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Huang, Duzhi Sherwin. “Cipher cities : creating tools to support and sustain community co-production in the area of mobile game design.” 2007. Thesis, Queensland University of Technology. Accessed January 18, 2021. https://eprints.qut.edu.au/16607/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Huang, Duzhi Sherwin. “Cipher cities : creating tools to support and sustain community co-production in the area of mobile game design.” 2007. Web. 18 Jan 2021.

Vancouver:

Huang DS. Cipher cities : creating tools to support and sustain community co-production in the area of mobile game design. [Internet] [Thesis]. Queensland University of Technology; 2007. [cited 2021 Jan 18]. Available from: https://eprints.qut.edu.au/16607/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Huang DS. Cipher cities : creating tools to support and sustain community co-production in the area of mobile game design. [Thesis]. Queensland University of Technology; 2007. Available from: https://eprints.qut.edu.au/16607/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

19. Svensson, Morgan. MindMatch : Insamling av gemena associationer.

Degree: 2013, Luleå University of Technology

This thesis talks about the problem of acquiring Common Sense Associations. Shared facts we have about the world. For example, we know that “CAT… (more)

Subjects/Keywords: Technology; Teknik; Games with a purpose; Common sense acquisition; Human computation; Common sense facts; Word associations; Web-based game; Unity game engine; SmartFoxServer2x

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Svensson, M. (2013). MindMatch : Insamling av gemena associationer. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-43481

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Svensson, Morgan. “MindMatch : Insamling av gemena associationer.” 2013. Thesis, Luleå University of Technology. Accessed January 18, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-43481.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Svensson, Morgan. “MindMatch : Insamling av gemena associationer.” 2013. Web. 18 Jan 2021.

Vancouver:

Svensson M. MindMatch : Insamling av gemena associationer. [Internet] [Thesis]. Luleå University of Technology; 2013. [cited 2021 Jan 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-43481.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Svensson M. MindMatch : Insamling av gemena associationer. [Thesis]. Luleå University of Technology; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-43481

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

20. Gulán, Filip. Webová platforma pro tvorbu her: Web Platform for Game Development.

Degree: 2019, Brno University of Technology

 The aim of this work is to design and implement modern web platform for creating games. The web platform is designed both for HTML5 /… (more)

Subjects/Keywords: webová platforma; API; HTML5 hra; Nette; Bootstrap; Phaser; web platform; API; HTML5 game; Nette; Bootstrap; Phaser

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gulán, F. (2019). Webová platforma pro tvorbu her: Web Platform for Game Development. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62007

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gulán, Filip. “Webová platforma pro tvorbu her: Web Platform for Game Development.” 2019. Thesis, Brno University of Technology. Accessed January 18, 2021. http://hdl.handle.net/11012/62007.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gulán, Filip. “Webová platforma pro tvorbu her: Web Platform for Game Development.” 2019. Web. 18 Jan 2021.

Vancouver:

Gulán F. Webová platforma pro tvorbu her: Web Platform for Game Development. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/11012/62007.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gulán F. Webová platforma pro tvorbu her: Web Platform for Game Development. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/62007

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

21. Marko, Ines. Programske platforme za vključitev elementov igre v resne spletne aplikacije.

Degree: 2018, Univerza v Mariboru

Pojem igrifikacija je najenostavneje povzeti kot vključitev elementov igre v neigralnem kontekstu. Elemente igre tako danes najdemo že v mnogih resnih spletnih aplikacijah, kjer je… (more)

Subjects/Keywords: Igrifikacija; elementi igre; programske platforme; spletne aplikacije.; Gamification; game elements; frameworks; web applications.; info:eu-repo/classification/udc/004.774-026.12(043.2)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Marko, I. (2018). Programske platforme za vključitev elementov igre v resne spletne aplikacije. (Masters Thesis). Univerza v Mariboru. Retrieved from https://dk.um.si/IzpisGradiva.php?id=70590 ; https://dk.um.si/Dokument.php?id=125117&dn= ; https://plus.si.cobiss.net/opac7/bib/21587990?lang=sl

Chicago Manual of Style (16th Edition):

Marko, Ines. “Programske platforme za vključitev elementov igre v resne spletne aplikacije.” 2018. Masters Thesis, Univerza v Mariboru. Accessed January 18, 2021. https://dk.um.si/IzpisGradiva.php?id=70590 ; https://dk.um.si/Dokument.php?id=125117&dn= ; https://plus.si.cobiss.net/opac7/bib/21587990?lang=sl.

MLA Handbook (7th Edition):

Marko, Ines. “Programske platforme za vključitev elementov igre v resne spletne aplikacije.” 2018. Web. 18 Jan 2021.

Vancouver:

Marko I. Programske platforme za vključitev elementov igre v resne spletne aplikacije. [Internet] [Masters thesis]. Univerza v Mariboru; 2018. [cited 2021 Jan 18]. Available from: https://dk.um.si/IzpisGradiva.php?id=70590 ; https://dk.um.si/Dokument.php?id=125117&dn= ; https://plus.si.cobiss.net/opac7/bib/21587990?lang=sl.

Council of Science Editors:

Marko I. Programske platforme za vključitev elementov igre v resne spletne aplikacije. [Masters Thesis]. Univerza v Mariboru; 2018. Available from: https://dk.um.si/IzpisGradiva.php?id=70590 ; https://dk.um.si/Dokument.php?id=125117&dn= ; https://plus.si.cobiss.net/opac7/bib/21587990?lang=sl

22. Pelc, Taj. ODPRTOKODNA SPLETNA ARHITEKTURA ZA RAZVOJ VEČIGRALSKIH IGER.

Degree: 2013, Univerza v Mariboru

Čeprav je na voljo veliko orodij za izdelavo spletnih iger HTML5, je razvoj večigralske igre še vedno zapleten. Razvijalci morajo namesto aplikacije za odjemalce razviti… (more)

Subjects/Keywords: spletna arhitektura,razvoj iger,Chilly Framework,Shell Wars; web architecture,game development,Chilly Framework,Shell Wars

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pelc, T. (2013). ODPRTOKODNA SPLETNA ARHITEKTURA ZA RAZVOJ VEČIGRALSKIH IGER. (Masters Thesis). Univerza v Mariboru. Retrieved from https://dk.um.si/IzpisGradiva.php?id=41737 ; https://dk.um.si/Dokument.php?id=57911&dn= ; https://plus.si.cobiss.net/opac7/bib/7237395?lang=sl

Chicago Manual of Style (16th Edition):

Pelc, Taj. “ODPRTOKODNA SPLETNA ARHITEKTURA ZA RAZVOJ VEČIGRALSKIH IGER.” 2013. Masters Thesis, Univerza v Mariboru. Accessed January 18, 2021. https://dk.um.si/IzpisGradiva.php?id=41737 ; https://dk.um.si/Dokument.php?id=57911&dn= ; https://plus.si.cobiss.net/opac7/bib/7237395?lang=sl.

MLA Handbook (7th Edition):

Pelc, Taj. “ODPRTOKODNA SPLETNA ARHITEKTURA ZA RAZVOJ VEČIGRALSKIH IGER.” 2013. Web. 18 Jan 2021.

Vancouver:

Pelc T. ODPRTOKODNA SPLETNA ARHITEKTURA ZA RAZVOJ VEČIGRALSKIH IGER. [Internet] [Masters thesis]. Univerza v Mariboru; 2013. [cited 2021 Jan 18]. Available from: https://dk.um.si/IzpisGradiva.php?id=41737 ; https://dk.um.si/Dokument.php?id=57911&dn= ; https://plus.si.cobiss.net/opac7/bib/7237395?lang=sl.

Council of Science Editors:

Pelc T. ODPRTOKODNA SPLETNA ARHITEKTURA ZA RAZVOJ VEČIGRALSKIH IGER. [Masters Thesis]. Univerza v Mariboru; 2013. Available from: https://dk.um.si/IzpisGradiva.php?id=41737 ; https://dk.um.si/Dokument.php?id=57911&dn= ; https://plus.si.cobiss.net/opac7/bib/7237395?lang=sl


Jönköping University

23. Larsson, Björn. Webbplats med Jeopardyspel med CodeIgniter.

Degree: Computer and Electrical Engineering, 2011, Jönköping University

Detta examensarbete kommer att behandla hur man kan skapa en webbplats med tillhörande spel med hjälp av PHP-ramverket CodeIgniter. Rapporten tar upp hur detta… (more)

Subjects/Keywords: CodeIgniter; PHP; MySQL; MVC; Web site; Data security; Game; CodeIgniter; PHP; MySQL; MVC; Webbplats; Datasäkerhet; Spel; Software Engineering; Programvaruteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Larsson, B. (2011). Webbplats med Jeopardyspel med CodeIgniter. (Thesis). Jönköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15440

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Larsson, Björn. “Webbplats med Jeopardyspel med CodeIgniter.” 2011. Thesis, Jönköping University. Accessed January 18, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15440.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Larsson, Björn. “Webbplats med Jeopardyspel med CodeIgniter.” 2011. Web. 18 Jan 2021.

Vancouver:

Larsson B. Webbplats med Jeopardyspel med CodeIgniter. [Internet] [Thesis]. Jönköping University; 2011. [cited 2021 Jan 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15440.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Larsson B. Webbplats med Jeopardyspel med CodeIgniter. [Thesis]. Jönköping University; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15440

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

24. SOH CHENG LOCK, DONNY. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.

Degree: 2004, National University of Singapore

Subjects/Keywords: Game; Mobile; Virtual; Web; Mobile games; MMOG; Online games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

SOH CHENG LOCK, D. (2004). TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. (Thesis). National University of Singapore. Retrieved from https://scholarbank.nus.edu.sg/handle/10635/153930

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

SOH CHENG LOCK, DONNY. “TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.” 2004. Thesis, National University of Singapore. Accessed January 18, 2021. https://scholarbank.nus.edu.sg/handle/10635/153930.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

SOH CHENG LOCK, DONNY. “TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.” 2004. Web. 18 Jan 2021.

Vancouver:

SOH CHENG LOCK D. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. [Internet] [Thesis]. National University of Singapore; 2004. [cited 2021 Jan 18]. Available from: https://scholarbank.nus.edu.sg/handle/10635/153930.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

SOH CHENG LOCK D. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. [Thesis]. National University of Singapore; 2004. Available from: https://scholarbank.nus.edu.sg/handle/10635/153930

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Virginia Tech

25. Kasaraneni, Yatish. Improving Dilemma Zone Protection Control Issues at Signalized Intersection Using a Web-Game.

Degree: MS, Civil Engineering, 2009, Virginia Tech

Web games provide a platform for creative instructional activities that can capture the studentsâ attention towards the course. These games can be used to emulate… (more)

Subjects/Keywords: Web-Game; Assessment; Actuated Control; .NET Framework; Traffic Engineering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kasaraneni, Y. (2009). Improving Dilemma Zone Protection Control Issues at Signalized Intersection Using a Web-Game. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/35104

Chicago Manual of Style (16th Edition):

Kasaraneni, Yatish. “Improving Dilemma Zone Protection Control Issues at Signalized Intersection Using a Web-Game.” 2009. Masters Thesis, Virginia Tech. Accessed January 18, 2021. http://hdl.handle.net/10919/35104.

MLA Handbook (7th Edition):

Kasaraneni, Yatish. “Improving Dilemma Zone Protection Control Issues at Signalized Intersection Using a Web-Game.” 2009. Web. 18 Jan 2021.

Vancouver:

Kasaraneni Y. Improving Dilemma Zone Protection Control Issues at Signalized Intersection Using a Web-Game. [Internet] [Masters thesis]. Virginia Tech; 2009. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/10919/35104.

Council of Science Editors:

Kasaraneni Y. Improving Dilemma Zone Protection Control Issues at Signalized Intersection Using a Web-Game. [Masters Thesis]. Virginia Tech; 2009. Available from: http://hdl.handle.net/10919/35104


Brno University of Technology

26. Hercová, Světlana. Program pro sociologické zkoumání vztahu dětí k počítačovým hrám: Software for Sociological Research of the Relationship of Children to Computer Games.

Degree: 2019, Brno University of Technology

 This thesis investigates different aspects of children's computer game world. In the opening chapters are described available computer games for kids, which are split into… (more)

Subjects/Keywords: Počítačová hra; sociologický průzkum; dotazník; sběr dat; statistické vyhodnocení; flash; web.; Computer game; sociologiy research; questionnaire; data collection; statistic evaluation; flash; web.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hercová, S. (2019). Program pro sociologické zkoumání vztahu dětí k počítačovým hrám: Software for Sociological Research of the Relationship of Children to Computer Games. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53169

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hercová, Světlana. “Program pro sociologické zkoumání vztahu dětí k počítačovým hrám: Software for Sociological Research of the Relationship of Children to Computer Games.” 2019. Thesis, Brno University of Technology. Accessed January 18, 2021. http://hdl.handle.net/11012/53169.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hercová, Světlana. “Program pro sociologické zkoumání vztahu dětí k počítačovým hrám: Software for Sociological Research of the Relationship of Children to Computer Games.” 2019. Web. 18 Jan 2021.

Vancouver:

Hercová S. Program pro sociologické zkoumání vztahu dětí k počítačovým hrám: Software for Sociological Research of the Relationship of Children to Computer Games. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/11012/53169.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hercová S. Program pro sociologické zkoumání vztahu dětí k počítačovým hrám: Software for Sociological Research of the Relationship of Children to Computer Games. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/53169

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

27. Kubíček, Martin. Webový herní portál: Web Game Portal.

Degree: 2019, Brno University of Technology

 The subject of this thesis is the design and reconstruction of the already existing ImmortalFighters web portal system. The thesis analyses in detail the current… (more)

Subjects/Keywords: Dračí doupě; hra na hrdiny; webový herní portál; Symfony 2; PHP; ORM; Doctrine 2; Dungeons and Dragons; RPG; web game portal; Symfony 2; PHP; ORM; Doctrine 2

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kubíček, M. (2019). Webový herní portál: Web Game Portal. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52445

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kubíček, Martin. “Webový herní portál: Web Game Portal.” 2019. Thesis, Brno University of Technology. Accessed January 18, 2021. http://hdl.handle.net/11012/52445.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kubíček, Martin. “Webový herní portál: Web Game Portal.” 2019. Web. 18 Jan 2021.

Vancouver:

Kubíček M. Webový herní portál: Web Game Portal. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 18]. Available from: http://hdl.handle.net/11012/52445.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kubíček M. Webový herní portál: Web Game Portal. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/52445

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Oxford

28. Bersier, Florian. Design of online reputation systems : an economic perspective.

Degree: PhD, 2014, University of Oxford

 Online reputation systems are certainly the most overlooked 'heroes' of today's social Web. While these mechanisms are a vital element of every online transaction, they… (more)

Subjects/Keywords: 658.8; Economics; Microeconomics; Computing; Internet research; Shaping the Internet; Game theory,economics,social and behavioral sciences (mathematics); reputation; systems; rating; web; Internet; design; behaviour; decision

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bersier, F. (2014). Design of online reputation systems : an economic perspective. (Doctoral Dissertation). University of Oxford. Retrieved from http://ora.ox.ac.uk/objects/uuid:deb557af-e848-481c-947e-94e0a4014994 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.647645

Chicago Manual of Style (16th Edition):

Bersier, Florian. “Design of online reputation systems : an economic perspective.” 2014. Doctoral Dissertation, University of Oxford. Accessed January 18, 2021. http://ora.ox.ac.uk/objects/uuid:deb557af-e848-481c-947e-94e0a4014994 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.647645.

MLA Handbook (7th Edition):

Bersier, Florian. “Design of online reputation systems : an economic perspective.” 2014. Web. 18 Jan 2021.

Vancouver:

Bersier F. Design of online reputation systems : an economic perspective. [Internet] [Doctoral dissertation]. University of Oxford; 2014. [cited 2021 Jan 18]. Available from: http://ora.ox.ac.uk/objects/uuid:deb557af-e848-481c-947e-94e0a4014994 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.647645.

Council of Science Editors:

Bersier F. Design of online reputation systems : an economic perspective. [Doctoral Dissertation]. University of Oxford; 2014. Available from: http://ora.ox.ac.uk/objects/uuid:deb557af-e848-481c-947e-94e0a4014994 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.647645


Stockholm University

29. Majek, Dee. Webtelevision, Webseries and Webcasting : Case studies in the organization and distribution of televisionstyle content produced online.

Degree: Media Studies, 2012, Stockholm University

  This thesis outlines the structure and functionality of a selection of webseries, webshows, and eSports casting examples, in order to add to the discourse… (more)

Subjects/Keywords: Web TV; webseries; webshows; eSports; webcasting; webtelevision; livestream; Blip; YouTube; Nostalgia Critic; Channel Awesome; Angry Video Game Nerd; Cinemassacre; Day9; Twitch.tv; Starcraft; liveness

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Majek, D. (2012). Webtelevision, Webseries and Webcasting : Case studies in the organization and distribution of televisionstyle content produced online. (Thesis). Stockholm University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-80172

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Majek, Dee. “Webtelevision, Webseries and Webcasting : Case studies in the organization and distribution of televisionstyle content produced online.” 2012. Thesis, Stockholm University. Accessed January 18, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-80172.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Majek, Dee. “Webtelevision, Webseries and Webcasting : Case studies in the organization and distribution of televisionstyle content produced online.” 2012. Web. 18 Jan 2021.

Vancouver:

Majek D. Webtelevision, Webseries and Webcasting : Case studies in the organization and distribution of televisionstyle content produced online. [Internet] [Thesis]. Stockholm University; 2012. [cited 2021 Jan 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-80172.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Majek D. Webtelevision, Webseries and Webcasting : Case studies in the organization and distribution of televisionstyle content produced online. [Thesis]. Stockholm University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-80172

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. Kellner, Marcus; Brundin, Fredrik; Blissing, Ola; Ekberg, Tim. Spelutveckling för Facebook – från koncept till produkt.

Degree: 2011, , School of Planning and Media Design

  Abstrakt Under vårt kandidatarbete arbetade vi under 20 veckor med att utveckla ett webbaserat spel riktat mot Facebook. Vi använde Agile/Scrum som projektmetod för… (more)

Subjects/Keywords: Facebook; spelutveckling; webbutveckling; internet; sociala spel; Facebook; game development; web development; internet; social games; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign); Software Engineering; Programvaruteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kellner, Marcus; Brundin, Fredrik; Blissing, Ola; Ekberg, T. (2011). Spelutveckling för Facebook – från koncept till produkt. (Thesis). , School of Planning and Media Design. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3194

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kellner, Marcus; Brundin, Fredrik; Blissing, Ola; Ekberg, Tim. “Spelutveckling för Facebook – från koncept till produkt.” 2011. Thesis, , School of Planning and Media Design. Accessed January 18, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3194.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kellner, Marcus; Brundin, Fredrik; Blissing, Ola; Ekberg, Tim. “Spelutveckling för Facebook – från koncept till produkt.” 2011. Web. 18 Jan 2021.

Vancouver:

Kellner, Marcus; Brundin, Fredrik; Blissing, Ola; Ekberg T. Spelutveckling för Facebook – från koncept till produkt. [Internet] [Thesis]. , School of Planning and Media Design; 2011. [cited 2021 Jan 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3194.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kellner, Marcus; Brundin, Fredrik; Blissing, Ola; Ekberg T. Spelutveckling för Facebook – från koncept till produkt. [Thesis]. , School of Planning and Media Design; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3194

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2]

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