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You searched for subject:(virtual reality). Showing records 1 – 30 of 1884 total matches.

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University of Georgia

1. Bottone, Michael Anthony. A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications.

Degree: MS, Computer Science, 2016, University of Georgia

 Bringing real objects into the virtual world has been shown to increase usability and presence in virtual reality applications. This paper presents a system to… (more)

Subjects/Keywords: Virtual Reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bottone, M. A. (2016). A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications. (Masters Thesis). University of Georgia. Retrieved from http://purl.galileo.usg.edu/uga_etd/bottone_michael_a_201605_ms

Chicago Manual of Style (16th Edition):

Bottone, Michael Anthony. “A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications.” 2016. Masters Thesis, University of Georgia. Accessed February 19, 2020. http://purl.galileo.usg.edu/uga_etd/bottone_michael_a_201605_ms.

MLA Handbook (7th Edition):

Bottone, Michael Anthony. “A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications.” 2016. Web. 19 Feb 2020.

Vancouver:

Bottone MA. A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications. [Internet] [Masters thesis]. University of Georgia; 2016. [cited 2020 Feb 19]. Available from: http://purl.galileo.usg.edu/uga_etd/bottone_michael_a_201605_ms.

Council of Science Editors:

Bottone MA. A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications. [Masters Thesis]. University of Georgia; 2016. Available from: http://purl.galileo.usg.edu/uga_etd/bottone_michael_a_201605_ms


Laurentian University

2. Angi, Ethan Aaron John. Ethos and entertainment: the mass migration to virtual world .

Degree: 2014, Laurentian University

 This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to provide readers with a better understanding of the… (more)

Subjects/Keywords: virtual worlds; virtual reality

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APA (6th Edition):

Angi, E. A. J. (2014). Ethos and entertainment: the mass migration to virtual world . (Thesis). Laurentian University. Retrieved from https://zone.biblio.laurentian.ca/dspace/handle/10219/2228

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Angi, Ethan Aaron John. “Ethos and entertainment: the mass migration to virtual world .” 2014. Thesis, Laurentian University. Accessed February 19, 2020. https://zone.biblio.laurentian.ca/dspace/handle/10219/2228.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Angi, Ethan Aaron John. “Ethos and entertainment: the mass migration to virtual world .” 2014. Web. 19 Feb 2020.

Vancouver:

Angi EAJ. Ethos and entertainment: the mass migration to virtual world . [Internet] [Thesis]. Laurentian University; 2014. [cited 2020 Feb 19]. Available from: https://zone.biblio.laurentian.ca/dspace/handle/10219/2228.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Angi EAJ. Ethos and entertainment: the mass migration to virtual world . [Thesis]. Laurentian University; 2014. Available from: https://zone.biblio.laurentian.ca/dspace/handle/10219/2228

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Laurentian University

3. Angi, Ethan Aaron John. Ethos and entertainment: the mass migration to virtual world .

Degree: 2014, Laurentian University

 This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to provide readers with a better understanding of the… (more)

Subjects/Keywords: virtual worlds; virtual reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Angi, E. A. J. (2014). Ethos and entertainment: the mass migration to virtual world . (Thesis). Laurentian University. Retrieved from https://zone.biblio.laurentian.ca/dspace/handle/10219/2228

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Angi, Ethan Aaron John. “Ethos and entertainment: the mass migration to virtual world .” 2014. Thesis, Laurentian University. Accessed February 19, 2020. https://zone.biblio.laurentian.ca/dspace/handle/10219/2228.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Angi, Ethan Aaron John. “Ethos and entertainment: the mass migration to virtual world .” 2014. Web. 19 Feb 2020.

Vancouver:

Angi EAJ. Ethos and entertainment: the mass migration to virtual world . [Internet] [Thesis]. Laurentian University; 2014. [cited 2020 Feb 19]. Available from: https://zone.biblio.laurentian.ca/dspace/handle/10219/2228.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Angi EAJ. Ethos and entertainment: the mass migration to virtual world . [Thesis]. Laurentian University; 2014. Available from: https://zone.biblio.laurentian.ca/dspace/handle/10219/2228

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Carney, Ryan E. Defining and exploring virtual reality : a Burkeian and heuristic analysis.

Degree: MA, 2010, Ball State University

Virtual reality has existed for many years, dating back to the 1940s but becoming popular on a larger scale in the late 1980s and early… (more)

Subjects/Keywords: Virtual reality; Virtual reality – Social aspects

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APA (6th Edition):

Carney, R. E. (2010). Defining and exploring virtual reality : a Burkeian and heuristic analysis. (Masters Thesis). Ball State University. Retrieved from http://cardinalscholar.bsu.edu/handle/123456789/193654

Chicago Manual of Style (16th Edition):

Carney, Ryan E. “Defining and exploring virtual reality : a Burkeian and heuristic analysis.” 2010. Masters Thesis, Ball State University. Accessed February 19, 2020. http://cardinalscholar.bsu.edu/handle/123456789/193654.

MLA Handbook (7th Edition):

Carney, Ryan E. “Defining and exploring virtual reality : a Burkeian and heuristic analysis.” 2010. Web. 19 Feb 2020.

Vancouver:

Carney RE. Defining and exploring virtual reality : a Burkeian and heuristic analysis. [Internet] [Masters thesis]. Ball State University; 2010. [cited 2020 Feb 19]. Available from: http://cardinalscholar.bsu.edu/handle/123456789/193654.

Council of Science Editors:

Carney RE. Defining and exploring virtual reality : a Burkeian and heuristic analysis. [Masters Thesis]. Ball State University; 2010. Available from: http://cardinalscholar.bsu.edu/handle/123456789/193654


Reykjavík University

5. Claudio Pedica; Pedica, Claudio. Spontaneous avatar behaviour for social territoriality.

Degree: 2009, Reykjavík University

The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in… (more)

Subjects/Keywords: Virtual reality; Sýndarveruleiki

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APA (6th Edition):

Claudio Pedica; Pedica, C. (2009). Spontaneous avatar behaviour for social territoriality. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/7423

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Claudio Pedica; Pedica, Claudio. “Spontaneous avatar behaviour for social territoriality.” 2009. Thesis, Reykjavík University. Accessed February 19, 2020. http://hdl.handle.net/1946/7423.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Claudio Pedica; Pedica, Claudio. “Spontaneous avatar behaviour for social territoriality.” 2009. Web. 19 Feb 2020.

Vancouver:

Claudio Pedica; Pedica C. Spontaneous avatar behaviour for social territoriality. [Internet] [Thesis]. Reykjavík University; 2009. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/1946/7423.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Claudio Pedica; Pedica C. Spontaneous avatar behaviour for social territoriality. [Thesis]. Reykjavík University; 2009. Available from: http://hdl.handle.net/1946/7423

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Hong Kong

6. Yue, Wai-lok. Can virtual reality training improve walking performance?.

Degree: Master of Social Sciences, 2016, University of Hong Kong

A previous study showed that repeatedly exposing to conflict condition in a Virtual Reality training program could improve perceptual-motor adaptation and balance of the elderly… (more)

Subjects/Keywords: Walking; Virtual reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yue, W. (2016). Can virtual reality training improve walking performance?. (Masters Thesis). University of Hong Kong. Retrieved from http://hdl.handle.net/10722/251986

Chicago Manual of Style (16th Edition):

Yue, Wai-lok. “Can virtual reality training improve walking performance?.” 2016. Masters Thesis, University of Hong Kong. Accessed February 19, 2020. http://hdl.handle.net/10722/251986.

MLA Handbook (7th Edition):

Yue, Wai-lok. “Can virtual reality training improve walking performance?.” 2016. Web. 19 Feb 2020.

Vancouver:

Yue W. Can virtual reality training improve walking performance?. [Internet] [Masters thesis]. University of Hong Kong; 2016. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/10722/251986.

Council of Science Editors:

Yue W. Can virtual reality training improve walking performance?. [Masters Thesis]. University of Hong Kong; 2016. Available from: http://hdl.handle.net/10722/251986


University of Auckland

7. Blyth, Phil. Virtual Reality Simulation of Hip Surgery.

Degree: 2008, University of Auckland

 This thesis describes the design and application of a virtual reality simulator for orthopaedic surgeryof the proximal femur. The aim of the research was to… (more)

Subjects/Keywords: Virtual Reality; Simulation

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APA (6th Edition):

Blyth, P. (2008). Virtual Reality Simulation of Hip Surgery. (Doctoral Dissertation). University of Auckland. Retrieved from http://hdl.handle.net/2292/4235

Chicago Manual of Style (16th Edition):

Blyth, Phil. “Virtual Reality Simulation of Hip Surgery.” 2008. Doctoral Dissertation, University of Auckland. Accessed February 19, 2020. http://hdl.handle.net/2292/4235.

MLA Handbook (7th Edition):

Blyth, Phil. “Virtual Reality Simulation of Hip Surgery.” 2008. Web. 19 Feb 2020.

Vancouver:

Blyth P. Virtual Reality Simulation of Hip Surgery. [Internet] [Doctoral dissertation]. University of Auckland; 2008. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/2292/4235.

Council of Science Editors:

Blyth P. Virtual Reality Simulation of Hip Surgery. [Doctoral Dissertation]. University of Auckland; 2008. Available from: http://hdl.handle.net/2292/4235


Montana State University

8. Slabbert, Heber Eben. Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age.

Degree: College of Arts & Architecture, 2010, Montana State University

 If architecture fails to match the acceleration of adaption inherent in networked structures, in regards to basic individual and societal needs, it risks losing relevance… (more)

Subjects/Keywords: Architecture.; Virtual reality.

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APA (6th Edition):

Slabbert, H. E. (2010). Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age. (Thesis). Montana State University. Retrieved from https://scholarworks.montana.edu/xmlui/handle/1/2293

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Slabbert, Heber Eben. “Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age.” 2010. Thesis, Montana State University. Accessed February 19, 2020. https://scholarworks.montana.edu/xmlui/handle/1/2293.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Slabbert, Heber Eben. “Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age.” 2010. Web. 19 Feb 2020.

Vancouver:

Slabbert HE. Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age. [Internet] [Thesis]. Montana State University; 2010. [cited 2020 Feb 19]. Available from: https://scholarworks.montana.edu/xmlui/handle/1/2293.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Slabbert HE. Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age. [Thesis]. Montana State University; 2010. Available from: https://scholarworks.montana.edu/xmlui/handle/1/2293

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Vienna

9. Lugschitz, Tamara. Virtual Reality Marketing.

Degree: 2018, University of Vienna

In der vorliegenden Masterarbeit wird die neue Sparte des Marketings, nämlich das Virtual Reality Marketing, behandelt. Ob es sich nun um den B2B Bereich handelt,… (more)

Subjects/Keywords: 85.40 Marketing; Virtual Reality Marketing / Virtual Reality; Virtual Reality Marketing / Virtual Reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lugschitz, T. (2018). Virtual Reality Marketing. (Thesis). University of Vienna. Retrieved from http://othes.univie.ac.at/54182/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lugschitz, Tamara. “Virtual Reality Marketing.” 2018. Thesis, University of Vienna. Accessed February 19, 2020. http://othes.univie.ac.at/54182/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lugschitz, Tamara. “Virtual Reality Marketing.” 2018. Web. 19 Feb 2020.

Vancouver:

Lugschitz T. Virtual Reality Marketing. [Internet] [Thesis]. University of Vienna; 2018. [cited 2020 Feb 19]. Available from: http://othes.univie.ac.at/54182/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lugschitz T. Virtual Reality Marketing. [Thesis]. University of Vienna; 2018. Available from: http://othes.univie.ac.at/54182/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rutgers University

10. Liu, Luyang. Enabling high-quality mobile immersive computing through edge support.

Degree: PhD, Electrical and Computer Engineering, 2019, Rutgers University

 Emerging Mobile Immersive Computing applications, such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), are changing the way human beings interact with… (more)

Subjects/Keywords: Virtual reality  – Design

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APA (6th Edition):

Liu, L. (2019). Enabling high-quality mobile immersive computing through edge support. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/61801/

Chicago Manual of Style (16th Edition):

Liu, Luyang. “Enabling high-quality mobile immersive computing through edge support.” 2019. Doctoral Dissertation, Rutgers University. Accessed February 19, 2020. https://rucore.libraries.rutgers.edu/rutgers-lib/61801/.

MLA Handbook (7th Edition):

Liu, Luyang. “Enabling high-quality mobile immersive computing through edge support.” 2019. Web. 19 Feb 2020.

Vancouver:

Liu L. Enabling high-quality mobile immersive computing through edge support. [Internet] [Doctoral dissertation]. Rutgers University; 2019. [cited 2020 Feb 19]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/61801/.

Council of Science Editors:

Liu L. Enabling high-quality mobile immersive computing through edge support. [Doctoral Dissertation]. Rutgers University; 2019. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/61801/


KTH

11. Bergeling, Rickard. Layer Management in Virtual Reality : An Explorative Technical Design Study.

Degree: MID, 2017, KTH

Virtual Reality has once again emerged as a platform with great potential for exploratory research. An expectation for the next generation virtual reality platforms… (more)

Subjects/Keywords: Virtual Reality; Interface Design; Virtual Reality Interface Design; Layer Management; Graphical Layer Management; Virtual Reality Selection Techniques; Virtual Reality Manipulation Techniques; Virtual Reality Productivity; Composite Image; Layers; Virtual Reality Pointer; Virtual Reality Photoshop; Virtual Reality 2D; Virtual Reality; Interaktionsdesign; Virtual Reality Gränssnitt; Bildlagerhantering; Bildlager; Virtual Reality Produktivitet; Virtual Reality Photoshop; Virtual Reality 2D; Other Engineering and Technologies; Annan teknik

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APA (6th Edition):

Bergeling, R. (2017). Layer Management in Virtual Reality : An Explorative Technical Design Study. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210812

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bergeling, Rickard. “Layer Management in Virtual Reality : An Explorative Technical Design Study.” 2017. Thesis, KTH. Accessed February 19, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210812.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bergeling, Rickard. “Layer Management in Virtual Reality : An Explorative Technical Design Study.” 2017. Web. 19 Feb 2020.

Vancouver:

Bergeling R. Layer Management in Virtual Reality : An Explorative Technical Design Study. [Internet] [Thesis]. KTH; 2017. [cited 2020 Feb 19]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210812.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bergeling R. Layer Management in Virtual Reality : An Explorative Technical Design Study. [Thesis]. KTH; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210812

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. Kanamgotov, Aslan. A framework for immersion in virtual reality.

Degree: PhD, 2015, University of Bedfordshire

 The purpose of this research is the creation of the framework for immersive Virtual Worlds (VW) development and evaluation of factors affecting user’s immersion experience… (more)

Subjects/Keywords: virtual reality; virtual worlds; H674 Virtual Reality Engineering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kanamgotov, A. (2015). A framework for immersion in virtual reality. (Doctoral Dissertation). University of Bedfordshire. Retrieved from http://hdl.handle.net/10547/622482

Chicago Manual of Style (16th Edition):

Kanamgotov, Aslan. “A framework for immersion in virtual reality.” 2015. Doctoral Dissertation, University of Bedfordshire. Accessed February 19, 2020. http://hdl.handle.net/10547/622482.

MLA Handbook (7th Edition):

Kanamgotov, Aslan. “A framework for immersion in virtual reality.” 2015. Web. 19 Feb 2020.

Vancouver:

Kanamgotov A. A framework for immersion in virtual reality. [Internet] [Doctoral dissertation]. University of Bedfordshire; 2015. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/10547/622482.

Council of Science Editors:

Kanamgotov A. A framework for immersion in virtual reality. [Doctoral Dissertation]. University of Bedfordshire; 2015. Available from: http://hdl.handle.net/10547/622482


University of Illinois – Chicago

13. Matulyauskas, Martin. Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation.

Degree: 2014, University of Illinois – Chicago

 This thesis focuses on the development of a suite of medical modules for the ImmersiveTouch Surgical Simulator. The ImmersiveTouch Simulator is a system that combines… (more)

Subjects/Keywords: Virtual Reality; Haptics; Medical Simulation; Augmented Reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Matulyauskas, M. (2014). Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation. (Thesis). University of Illinois – Chicago. Retrieved from http://hdl.handle.net/10027/19126

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Matulyauskas, Martin. “Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation.” 2014. Thesis, University of Illinois – Chicago. Accessed February 19, 2020. http://hdl.handle.net/10027/19126.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Matulyauskas, Martin. “Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation.” 2014. Web. 19 Feb 2020.

Vancouver:

Matulyauskas M. Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation. [Internet] [Thesis]. University of Illinois – Chicago; 2014. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/10027/19126.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Matulyauskas M. Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation. [Thesis]. University of Illinois – Chicago; 2014. Available from: http://hdl.handle.net/10027/19126

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

14. Van de Wildenberg, I.M.A. The Effect of Context Content and Immersion in Product Placements:.

Degree: 2015, Delft University of Technology

 This graduation project is carried out for Greenhouse Group (GHG), a company that is active in the field of online marketing. Because the online marketing… (more)

Subjects/Keywords: Product placement; Immersion; Virtual reality; Augmented reality

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APA (6th Edition):

Van de Wildenberg, I. M. A. (2015). The Effect of Context Content and Immersion in Product Placements:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:7ff550cd-2c04-4bf2-8ddc-d62b0043a492

Chicago Manual of Style (16th Edition):

Van de Wildenberg, I M A. “The Effect of Context Content and Immersion in Product Placements:.” 2015. Masters Thesis, Delft University of Technology. Accessed February 19, 2020. http://resolver.tudelft.nl/uuid:7ff550cd-2c04-4bf2-8ddc-d62b0043a492.

MLA Handbook (7th Edition):

Van de Wildenberg, I M A. “The Effect of Context Content and Immersion in Product Placements:.” 2015. Web. 19 Feb 2020.

Vancouver:

Van de Wildenberg IMA. The Effect of Context Content and Immersion in Product Placements:. [Internet] [Masters thesis]. Delft University of Technology; 2015. [cited 2020 Feb 19]. Available from: http://resolver.tudelft.nl/uuid:7ff550cd-2c04-4bf2-8ddc-d62b0043a492.

Council of Science Editors:

Van de Wildenberg IMA. The Effect of Context Content and Immersion in Product Placements:. [Masters Thesis]. Delft University of Technology; 2015. Available from: http://resolver.tudelft.nl/uuid:7ff550cd-2c04-4bf2-8ddc-d62b0043a492


University of Illinois – Chicago

15. Rizzi, Silvio. Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation.

Degree: 2013, University of Illinois – Chicago

 This work shows the research and development involved in solving essential problems in the emerging field of surgical simulation. It focuses on a haptics-based Augmented… (more)

Subjects/Keywords: Virtual Reality; Augmented Reality; Haptics; Surgical Simulation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rizzi, S. (2013). Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation. (Thesis). University of Illinois – Chicago. Retrieved from http://hdl.handle.net/10027/10299

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rizzi, Silvio. “Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation.” 2013. Thesis, University of Illinois – Chicago. Accessed February 19, 2020. http://hdl.handle.net/10027/10299.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rizzi, Silvio. “Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation.” 2013. Web. 19 Feb 2020.

Vancouver:

Rizzi S. Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation. [Internet] [Thesis]. University of Illinois – Chicago; 2013. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/10027/10299.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rizzi S. Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation. [Thesis]. University of Illinois – Chicago; 2013. Available from: http://hdl.handle.net/10027/10299

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

16. Papagiannis, Helen. Augmented Reality as a new Medium: Remediation and Novel Form.

Degree: PhD, Communication & Culture, Joint Program with Ryerson University, 2015, York University

 This dissertation is a pioneering exploration and mapping of the vast terrain of Augmented Reality (AR) as a new medium experienced from the unique perspective… (more)

Subjects/Keywords: Design; Communication; Augmented reality; Virtual reality; Remediation

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APA (6th Edition):

Papagiannis, H. (2015). Augmented Reality as a new Medium: Remediation and Novel Form. (Doctoral Dissertation). York University. Retrieved from http://hdl.handle.net/10315/29806

Chicago Manual of Style (16th Edition):

Papagiannis, Helen. “Augmented Reality as a new Medium: Remediation and Novel Form.” 2015. Doctoral Dissertation, York University. Accessed February 19, 2020. http://hdl.handle.net/10315/29806.

MLA Handbook (7th Edition):

Papagiannis, Helen. “Augmented Reality as a new Medium: Remediation and Novel Form.” 2015. Web. 19 Feb 2020.

Vancouver:

Papagiannis H. Augmented Reality as a new Medium: Remediation and Novel Form. [Internet] [Doctoral dissertation]. York University; 2015. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/10315/29806.

Council of Science Editors:

Papagiannis H. Augmented Reality as a new Medium: Remediation and Novel Form. [Doctoral Dissertation]. York University; 2015. Available from: http://hdl.handle.net/10315/29806


Columbia University

17. Oda, Ohan. Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference.

Degree: 2016, Columbia University

 One of the most fundamental components of our daily lives is social interaction, ranging from simple activities, such as purchasing a donut in a bakery… (more)

Subjects/Keywords: Shared virtual environments; Computer science; Virtual reality; Virtual reality – Social aspects; Augmented reality

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APA (6th Edition):

Oda, O. (2016). Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference. (Doctoral Dissertation). Columbia University. Retrieved from https://doi.org/10.7916/D8BC3ZCK

Chicago Manual of Style (16th Edition):

Oda, Ohan. “Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference.” 2016. Doctoral Dissertation, Columbia University. Accessed February 19, 2020. https://doi.org/10.7916/D8BC3ZCK.

MLA Handbook (7th Edition):

Oda, Ohan. “Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference.” 2016. Web. 19 Feb 2020.

Vancouver:

Oda O. Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference. [Internet] [Doctoral dissertation]. Columbia University; 2016. [cited 2020 Feb 19]. Available from: https://doi.org/10.7916/D8BC3ZCK.

Council of Science Editors:

Oda O. Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference. [Doctoral Dissertation]. Columbia University; 2016. Available from: https://doi.org/10.7916/D8BC3ZCK


University of Utah

18. Frey, Matthew S. Full-arm haptic rendering with the sarcos dextrous master.

Degree: MS;, Mechanical Engineering;, 2008, University of Utah

 This thesis introduces the need for full-arm haptic rendering and reports potential benefits related to the evaluation of static models in confined, or workspace limiting,… (more)

Subjects/Keywords: Virtual reality; Human-computer interaction

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APA (6th Edition):

Frey, M. S. (2008). Full-arm haptic rendering with the sarcos dextrous master. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/188/rec/515

Chicago Manual of Style (16th Edition):

Frey, Matthew S. “Full-arm haptic rendering with the sarcos dextrous master.” 2008. Masters Thesis, University of Utah. Accessed February 19, 2020. http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/188/rec/515.

MLA Handbook (7th Edition):

Frey, Matthew S. “Full-arm haptic rendering with the sarcos dextrous master.” 2008. Web. 19 Feb 2020.

Vancouver:

Frey MS. Full-arm haptic rendering with the sarcos dextrous master. [Internet] [Masters thesis]. University of Utah; 2008. [cited 2020 Feb 19]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/188/rec/515.

Council of Science Editors:

Frey MS. Full-arm haptic rendering with the sarcos dextrous master. [Masters Thesis]. University of Utah; 2008. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/188/rec/515


University of Utah

19. Chakravarthy, Shanthanu. Modeling and control for simulated wind in immersive virtual environment.

Degree: MS;, Mechanical Engineering;, 2009, University of Utah

 This study is a contribution towards ongoing research to enhance immersion in the University of Utah Treadport Virtual Environment (UUTVE) by adding wind display. A… (more)

Subjects/Keywords: Virtual reality; Wind tunnels

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APA (6th Edition):

Chakravarthy, S. (2009). Modeling and control for simulated wind in immersive virtual environment. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/1341/rec/780

Chicago Manual of Style (16th Edition):

Chakravarthy, Shanthanu. “Modeling and control for simulated wind in immersive virtual environment.” 2009. Masters Thesis, University of Utah. Accessed February 19, 2020. http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/1341/rec/780.

MLA Handbook (7th Edition):

Chakravarthy, Shanthanu. “Modeling and control for simulated wind in immersive virtual environment.” 2009. Web. 19 Feb 2020.

Vancouver:

Chakravarthy S. Modeling and control for simulated wind in immersive virtual environment. [Internet] [Masters thesis]. University of Utah; 2009. [cited 2020 Feb 19]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/1341/rec/780.

Council of Science Editors:

Chakravarthy S. Modeling and control for simulated wind in immersive virtual environment. [Masters Thesis]. University of Utah; 2009. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/1341/rec/780


University of Utah

20. Desai, Aditya S. Design of vents for the incorporation of wind effects to a virtual environment.

Degree: MS;, Mechanical Engineering;, 2009, University of Utah

 The purpose of this project is to add wind presence to a virtual environment known as the Tread Port Active Wind Tunnel (TPAWT). This was… (more)

Subjects/Keywords: Wind tunnels; Virtual reality

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APA (6th Edition):

Desai, A. S. (2009). Design of vents for the incorporation of wind effects to a virtual environment. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/902/rec/307

Chicago Manual of Style (16th Edition):

Desai, Aditya S. “Design of vents for the incorporation of wind effects to a virtual environment.” 2009. Masters Thesis, University of Utah. Accessed February 19, 2020. http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/902/rec/307.

MLA Handbook (7th Edition):

Desai, Aditya S. “Design of vents for the incorporation of wind effects to a virtual environment.” 2009. Web. 19 Feb 2020.

Vancouver:

Desai AS. Design of vents for the incorporation of wind effects to a virtual environment. [Internet] [Masters thesis]. University of Utah; 2009. [cited 2020 Feb 19]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/902/rec/307.

Council of Science Editors:

Desai AS. Design of vents for the incorporation of wind effects to a virtual environment. [Masters Thesis]. University of Utah; 2009. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/902/rec/307


University of Edinburgh

21. Grieve, Ashley. The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging.

Degree: 2008, University of Edinburgh

 Traditional tests of prefrontal dysfunction have been found to be poor in predicting real-world deficits. The current study investigated the utility of a virtual environment,… (more)

Subjects/Keywords: frontal lobes; aging; virtual reality

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APA (6th Edition):

Grieve, A. (2008). The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/2930

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Grieve, Ashley. “The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging.” 2008. Thesis, University of Edinburgh. Accessed February 19, 2020. http://hdl.handle.net/1842/2930.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Grieve, Ashley. “The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging.” 2008. Web. 19 Feb 2020.

Vancouver:

Grieve A. The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging. [Internet] [Thesis]. University of Edinburgh; 2008. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/1842/2930.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Grieve A. The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging. [Thesis]. University of Edinburgh; 2008. Available from: http://hdl.handle.net/1842/2930

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Utah

22. Fisher, Charles Jay. Design and construction of an atmospheric display wind tunnel for virtual reality use.

Degree: MS;, Mechanical Engineering;, 2009, University of Utah

 This thesis discusses the design and construction of a unique wind tunnel that was integrated into the University of Utah Treadport Virtual Environment (UUTVE). The… (more)

Subjects/Keywords: Winds; Virtual reality; Wind tunnels

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APA (6th Edition):

Fisher, C. J. (2009). Design and construction of an atmospheric display wind tunnel for virtual reality use. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/6/rec/295

Chicago Manual of Style (16th Edition):

Fisher, Charles Jay. “Design and construction of an atmospheric display wind tunnel for virtual reality use.” 2009. Masters Thesis, University of Utah. Accessed February 19, 2020. http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/6/rec/295.

MLA Handbook (7th Edition):

Fisher, Charles Jay. “Design and construction of an atmospheric display wind tunnel for virtual reality use.” 2009. Web. 19 Feb 2020.

Vancouver:

Fisher CJ. Design and construction of an atmospheric display wind tunnel for virtual reality use. [Internet] [Masters thesis]. University of Utah; 2009. [cited 2020 Feb 19]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/6/rec/295.

Council of Science Editors:

Fisher CJ. Design and construction of an atmospheric display wind tunnel for virtual reality use. [Masters Thesis]. University of Utah; 2009. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/6/rec/295


Texas A&M University

23. Adenuga, Oriyomi Adewale. Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling.

Degree: 2016, Texas A&M University

 When immersed in a 3-dimensional virtual world story, viewers may become distracted because the virtual world affords them freedom to navigate and look around. This… (more)

Subjects/Keywords: virtual reality; lighting; storytelling

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APA (6th Edition):

Adenuga, O. A. (2016). Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/158599

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Adenuga, Oriyomi Adewale. “Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling.” 2016. Thesis, Texas A&M University. Accessed February 19, 2020. http://hdl.handle.net/1969.1/158599.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Adenuga, Oriyomi Adewale. “Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling.” 2016. Web. 19 Feb 2020.

Vancouver:

Adenuga OA. Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling. [Internet] [Thesis]. Texas A&M University; 2016. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/1969.1/158599.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Adenuga OA. Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling. [Thesis]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/158599

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

24. Bodnar, James. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.

Degree: 2017, Victoria University of Wellington

 Verbal communication skills have been shown to be important for both social and professional settings. However, a need for greater communication skills has been identified… (more)

Subjects/Keywords: Virtual reality; Videogames; Communication

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APA (6th Edition):

Bodnar, J. (2017). Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6890

Chicago Manual of Style (16th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Masters Thesis, Victoria University of Wellington. Accessed February 19, 2020. http://hdl.handle.net/10063/6890.

MLA Handbook (7th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Web. 19 Feb 2020.

Vancouver:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/10063/6890.

Council of Science Editors:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6890


Victoria University of Wellington

25. Mulder, Hunter. Turning a Blind Eye: An Exploration of Non-Visual Game Design.

Degree: 2017, Victoria University of Wellington

 This thesis presents a non-visual game for visually impaired people which uses technology designed for interacting with Virtual Reality (VR) environments to provide a tailored… (more)

Subjects/Keywords: Game design; Blind; Virtual Reality

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APA (6th Edition):

Mulder, H. (2017). Turning a Blind Eye: An Exploration of Non-Visual Game Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6914

Chicago Manual of Style (16th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Masters Thesis, Victoria University of Wellington. Accessed February 19, 2020. http://hdl.handle.net/10063/6914.

MLA Handbook (7th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Web. 19 Feb 2020.

Vancouver:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/10063/6914.

Council of Science Editors:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6914


University of Hong Kong

26. Yang, Xibei. A hand input-based approach to intuitive human-computer interactions in virtual reality.

Degree: M. Phil., 2010, University of Hong Kong

published_or_final_version

Industrial and Manufacturing Systems Engineering

Master

Master of Philosophy

Advisors/Committee Members: Choi, SH.

Subjects/Keywords: Human-computer interaction.; Virtual reality.

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APA (6th Edition):

Yang, X. (2010). A hand input-based approach to intuitive human-computer interactions in virtual reality. (Masters Thesis). University of Hong Kong. Retrieved from Yang, X. [杨曦贝]. (2010). A hand input-based approach to intuitive human-computer interactions in virtual reality. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4516055 ; http://dx.doi.org/10.5353/th_b4516055 ; http://hdl.handle.net/10722/131765

Chicago Manual of Style (16th Edition):

Yang, Xibei. “A hand input-based approach to intuitive human-computer interactions in virtual reality.” 2010. Masters Thesis, University of Hong Kong. Accessed February 19, 2020. Yang, X. [杨曦贝]. (2010). A hand input-based approach to intuitive human-computer interactions in virtual reality. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4516055 ; http://dx.doi.org/10.5353/th_b4516055 ; http://hdl.handle.net/10722/131765.

MLA Handbook (7th Edition):

Yang, Xibei. “A hand input-based approach to intuitive human-computer interactions in virtual reality.” 2010. Web. 19 Feb 2020.

Vancouver:

Yang X. A hand input-based approach to intuitive human-computer interactions in virtual reality. [Internet] [Masters thesis]. University of Hong Kong; 2010. [cited 2020 Feb 19]. Available from: Yang, X. [杨曦贝]. (2010). A hand input-based approach to intuitive human-computer interactions in virtual reality. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4516055 ; http://dx.doi.org/10.5353/th_b4516055 ; http://hdl.handle.net/10722/131765.

Council of Science Editors:

Yang X. A hand input-based approach to intuitive human-computer interactions in virtual reality. [Masters Thesis]. University of Hong Kong; 2010. Available from: Yang, X. [杨曦贝]. (2010). A hand input-based approach to intuitive human-computer interactions in virtual reality. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4516055 ; http://dx.doi.org/10.5353/th_b4516055 ; http://hdl.handle.net/10722/131765


University of Hong Kong

27. Chan, Kin-yip. MagicPad : a spatial human-system interface for immersive virtual environment.

Degree: PhD, 2015, University of Hong Kong

The thesis presents the research of inventing a novel and natural spatial human-system interface – MagicPad that is to be used in a fully immersive… (more)

Subjects/Keywords: Virtual reality in engineering

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APA (6th Edition):

Chan, K. (2015). MagicPad : a spatial human-system interface for immersive virtual environment. (Doctoral Dissertation). University of Hong Kong. Retrieved from Chan, K. [陳建業]. (2015). MagicPad : a spatial human-system interface for immersive virtual environment. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5610945 ; http://hdl.handle.net/10722/221214

Chicago Manual of Style (16th Edition):

Chan, Kin-yip. “MagicPad : a spatial human-system interface for immersive virtual environment.” 2015. Doctoral Dissertation, University of Hong Kong. Accessed February 19, 2020. Chan, K. [陳建業]. (2015). MagicPad : a spatial human-system interface for immersive virtual environment. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5610945 ; http://hdl.handle.net/10722/221214.

MLA Handbook (7th Edition):

Chan, Kin-yip. “MagicPad : a spatial human-system interface for immersive virtual environment.” 2015. Web. 19 Feb 2020.

Vancouver:

Chan K. MagicPad : a spatial human-system interface for immersive virtual environment. [Internet] [Doctoral dissertation]. University of Hong Kong; 2015. [cited 2020 Feb 19]. Available from: Chan, K. [陳建業]. (2015). MagicPad : a spatial human-system interface for immersive virtual environment. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5610945 ; http://hdl.handle.net/10722/221214.

Council of Science Editors:

Chan K. MagicPad : a spatial human-system interface for immersive virtual environment. [Doctoral Dissertation]. University of Hong Kong; 2015. Available from: Chan, K. [陳建業]. (2015). MagicPad : a spatial human-system interface for immersive virtual environment. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5610945 ; http://hdl.handle.net/10722/221214


University of Hong Kong

28. Yuen, Ka-kei. A full-immersive CAVE-based VR simulation system of forklift truck operations.

Degree: M. Phil., 2011, University of Hong Kong

published_or_final_version

Industrial and Manufacturing Systems Engineering

Master

Master of Philosophy

Advisors/Committee Members: Choi, SH.

Subjects/Keywords: Forklift trucks.; Virtual reality.

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APA (6th Edition):

Yuen, K. (2011). A full-immersive CAVE-based VR simulation system of forklift truck operations. (Masters Thesis). University of Hong Kong. Retrieved from Yuen, K. [源嘉祈]. (2011). A full-immersive CAVE-based VR simulation system of forklift truck operations. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4697447 ; http://dx.doi.org/10.5353/th_b4697447 ; http://hdl.handle.net/10722/144249

Chicago Manual of Style (16th Edition):

Yuen, Ka-kei. “A full-immersive CAVE-based VR simulation system of forklift truck operations.” 2011. Masters Thesis, University of Hong Kong. Accessed February 19, 2020. Yuen, K. [源嘉祈]. (2011). A full-immersive CAVE-based VR simulation system of forklift truck operations. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4697447 ; http://dx.doi.org/10.5353/th_b4697447 ; http://hdl.handle.net/10722/144249.

MLA Handbook (7th Edition):

Yuen, Ka-kei. “A full-immersive CAVE-based VR simulation system of forklift truck operations.” 2011. Web. 19 Feb 2020.

Vancouver:

Yuen K. A full-immersive CAVE-based VR simulation system of forklift truck operations. [Internet] [Masters thesis]. University of Hong Kong; 2011. [cited 2020 Feb 19]. Available from: Yuen, K. [源嘉祈]. (2011). A full-immersive CAVE-based VR simulation system of forklift truck operations. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4697447 ; http://dx.doi.org/10.5353/th_b4697447 ; http://hdl.handle.net/10722/144249.

Council of Science Editors:

Yuen K. A full-immersive CAVE-based VR simulation system of forklift truck operations. [Masters Thesis]. University of Hong Kong; 2011. Available from: Yuen, K. [源嘉祈]. (2011). A full-immersive CAVE-based VR simulation system of forklift truck operations. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4697447 ; http://dx.doi.org/10.5353/th_b4697447 ; http://hdl.handle.net/10722/144249


University of Minnesota

29. Fasching, Joshua. Behavior Monitoring Using Visual Data and Immersive Environments.

Degree: PhD, Computer Science, 2017, University of Minnesota

 Mental health disorders are the leading cause of disability in the United States and Canada, accounting for 25 percent of all years of life lost… (more)

Subjects/Keywords: Computer Vision; Psychiatry; Virtual Reality

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APA (6th Edition):

Fasching, J. (2017). Behavior Monitoring Using Visual Data and Immersive Environments. (Doctoral Dissertation). University of Minnesota. Retrieved from http://hdl.handle.net/11299/191363

Chicago Manual of Style (16th Edition):

Fasching, Joshua. “Behavior Monitoring Using Visual Data and Immersive Environments.” 2017. Doctoral Dissertation, University of Minnesota. Accessed February 19, 2020. http://hdl.handle.net/11299/191363.

MLA Handbook (7th Edition):

Fasching, Joshua. “Behavior Monitoring Using Visual Data and Immersive Environments.” 2017. Web. 19 Feb 2020.

Vancouver:

Fasching J. Behavior Monitoring Using Visual Data and Immersive Environments. [Internet] [Doctoral dissertation]. University of Minnesota; 2017. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/11299/191363.

Council of Science Editors:

Fasching J. Behavior Monitoring Using Visual Data and Immersive Environments. [Doctoral Dissertation]. University of Minnesota; 2017. Available from: http://hdl.handle.net/11299/191363


Rice University

30. Boos, Kevin. FlashBack: Immersive Virtual Reality on Weak Mobile Devices via Rendering Memoization.

Degree: MS, Engineering, 2016, Rice University

Virtual Reality Head-mounted Displays (HMDs) are attracting users with the promise of full sensory immersion in virtual environments. Creating the illusion of immersion for a… (more)

Subjects/Keywords: mobile; virtual; reality; rendering

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APA (6th Edition):

Boos, K. (2016). FlashBack: Immersive Virtual Reality on Weak Mobile Devices via Rendering Memoization. (Masters Thesis). Rice University. Retrieved from http://hdl.handle.net/1911/96226

Chicago Manual of Style (16th Edition):

Boos, Kevin. “FlashBack: Immersive Virtual Reality on Weak Mobile Devices via Rendering Memoization.” 2016. Masters Thesis, Rice University. Accessed February 19, 2020. http://hdl.handle.net/1911/96226.

MLA Handbook (7th Edition):

Boos, Kevin. “FlashBack: Immersive Virtual Reality on Weak Mobile Devices via Rendering Memoization.” 2016. Web. 19 Feb 2020.

Vancouver:

Boos K. FlashBack: Immersive Virtual Reality on Weak Mobile Devices via Rendering Memoization. [Internet] [Masters thesis]. Rice University; 2016. [cited 2020 Feb 19]. Available from: http://hdl.handle.net/1911/96226.

Council of Science Editors:

Boos K. FlashBack: Immersive Virtual Reality on Weak Mobile Devices via Rendering Memoization. [Masters Thesis]. Rice University; 2016. Available from: http://hdl.handle.net/1911/96226

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