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You searched for subject:(virtual audio). Showing records 1 – 30 of 44 total matches.

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1. Bai, Hequn. Modèles hybrides pour la réverbération sonore : Hybrid models for acoustic reverberation.

Degree: Docteur es, Signal et images, 2016, Paris, ENST

Grâce au diverse applications prévues dans le divertissement, l’éducation et les domaines professionnels, la création d’un monde virtuel interactif a intéressé beaucoup de chercheurs dans… (more)

Subjects/Keywords: Acoustique des salles; Réverbération; Audio 3D; Réalité virtuelle; Room acoustics; Reverberation; 3D audio; Virtual reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bai, H. (2016). Modèles hybrides pour la réverbération sonore : Hybrid models for acoustic reverberation. (Doctoral Dissertation). Paris, ENST. Retrieved from http://www.theses.fr/2016ENST0009

Chicago Manual of Style (16th Edition):

Bai, Hequn. “Modèles hybrides pour la réverbération sonore : Hybrid models for acoustic reverberation.” 2016. Doctoral Dissertation, Paris, ENST. Accessed March 08, 2021. http://www.theses.fr/2016ENST0009.

MLA Handbook (7th Edition):

Bai, Hequn. “Modèles hybrides pour la réverbération sonore : Hybrid models for acoustic reverberation.” 2016. Web. 08 Mar 2021.

Vancouver:

Bai H. Modèles hybrides pour la réverbération sonore : Hybrid models for acoustic reverberation. [Internet] [Doctoral dissertation]. Paris, ENST; 2016. [cited 2021 Mar 08]. Available from: http://www.theses.fr/2016ENST0009.

Council of Science Editors:

Bai H. Modèles hybrides pour la réverbération sonore : Hybrid models for acoustic reverberation. [Doctoral Dissertation]. Paris, ENST; 2016. Available from: http://www.theses.fr/2016ENST0009

2. Barbulescu, Adela. Génération de la prosodie audio-visuelle pour les acteurs virtuels expressifs : Generation of audio-visual prosody for expressive virtual actors.

Degree: Docteur es, Mathématiques et Informatique, 2015, Université Grenoble Alpes (ComUE)

Le travail presenté dans cette thèse adresse le problème de génération des performances expressives audio-visuelles pour les acteurs virtuels. Un acteur virtuel est répresenté par… (more)

Subjects/Keywords: Acteur virtuel; Prosodie audio-Visuelle; Attitude; Virtual actor; Audio-Visual prosody; Attitude; 004; 510

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barbulescu, A. (2015). Génération de la prosodie audio-visuelle pour les acteurs virtuels expressifs : Generation of audio-visual prosody for expressive virtual actors. (Doctoral Dissertation). Université Grenoble Alpes (ComUE). Retrieved from http://www.theses.fr/2015GREAM071

Chicago Manual of Style (16th Edition):

Barbulescu, Adela. “Génération de la prosodie audio-visuelle pour les acteurs virtuels expressifs : Generation of audio-visual prosody for expressive virtual actors.” 2015. Doctoral Dissertation, Université Grenoble Alpes (ComUE). Accessed March 08, 2021. http://www.theses.fr/2015GREAM071.

MLA Handbook (7th Edition):

Barbulescu, Adela. “Génération de la prosodie audio-visuelle pour les acteurs virtuels expressifs : Generation of audio-visual prosody for expressive virtual actors.” 2015. Web. 08 Mar 2021.

Vancouver:

Barbulescu A. Génération de la prosodie audio-visuelle pour les acteurs virtuels expressifs : Generation of audio-visual prosody for expressive virtual actors. [Internet] [Doctoral dissertation]. Université Grenoble Alpes (ComUE); 2015. [cited 2021 Mar 08]. Available from: http://www.theses.fr/2015GREAM071.

Council of Science Editors:

Barbulescu A. Génération de la prosodie audio-visuelle pour les acteurs virtuels expressifs : Generation of audio-visual prosody for expressive virtual actors. [Doctoral Dissertation]. Université Grenoble Alpes (ComUE); 2015. Available from: http://www.theses.fr/2015GREAM071


University of Ontario Institute of Technology

3. Melaisi, Mohammed. Virtual drilling haptics perception from auditory cues employing low-end haptic devices.

Degree: 2018, University of Ontario Institute of Technology

 Simulation-based training is being widely adopted in medical education because it allows exposing trainees to safe and controlled simulated scenarios otherwise impossible to reproduce in… (more)

Subjects/Keywords: Haptic; Audio; Human-Computer Interaction; Fidelity; Virtual simulation, Drilling

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APA (6th Edition):

Melaisi, M. (2018). Virtual drilling haptics perception from auditory cues employing low-end haptic devices. (Thesis). University of Ontario Institute of Technology. Retrieved from http://hdl.handle.net/10155/1006

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Melaisi, Mohammed. “Virtual drilling haptics perception from auditory cues employing low-end haptic devices.” 2018. Thesis, University of Ontario Institute of Technology. Accessed March 08, 2021. http://hdl.handle.net/10155/1006.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Melaisi, Mohammed. “Virtual drilling haptics perception from auditory cues employing low-end haptic devices.” 2018. Web. 08 Mar 2021.

Vancouver:

Melaisi M. Virtual drilling haptics perception from auditory cues employing low-end haptic devices. [Internet] [Thesis]. University of Ontario Institute of Technology; 2018. [cited 2021 Mar 08]. Available from: http://hdl.handle.net/10155/1006.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Melaisi M. Virtual drilling haptics perception from auditory cues employing low-end haptic devices. [Thesis]. University of Ontario Institute of Technology; 2018. Available from: http://hdl.handle.net/10155/1006

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Pereira, Jorge Miguel de Almeida. Aquisição e tratamento de dados 3D para modelação acústica de salas .

Degree: 2013, Universidade de Aveiro

 Esta dissertação tem como objectivo desenvolver ferramentas de apoio à componente de áudio em ambientes de Realidade Virtual. Trata-se de possibilitar a aquisição e configuração… (more)

Subjects/Keywords: Engenharia electrónica; Acústica; Realidade virtual; Realidade aumentada - Sistemas audio; Interfaces gráficas

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pereira, J. M. d. A. (2013). Aquisição e tratamento de dados 3D para modelação acústica de salas . (Thesis). Universidade de Aveiro. Retrieved from http://hdl.handle.net/10773/12845

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pereira, Jorge Miguel de Almeida. “Aquisição e tratamento de dados 3D para modelação acústica de salas .” 2013. Thesis, Universidade de Aveiro. Accessed March 08, 2021. http://hdl.handle.net/10773/12845.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pereira, Jorge Miguel de Almeida. “Aquisição e tratamento de dados 3D para modelação acústica de salas .” 2013. Web. 08 Mar 2021.

Vancouver:

Pereira JMdA. Aquisição e tratamento de dados 3D para modelação acústica de salas . [Internet] [Thesis]. Universidade de Aveiro; 2013. [cited 2021 Mar 08]. Available from: http://hdl.handle.net/10773/12845.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pereira JMdA. Aquisição e tratamento de dados 3D para modelação acústica de salas . [Thesis]. Universidade de Aveiro; 2013. Available from: http://hdl.handle.net/10773/12845

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Ferraiolo, Danilo. The role of audio in the acquisition of spatial knowledge.

Degree: Informatics, 2015, University of Skövde

  This thesis studies the acquisition of spatial knowledge, through the use of virtual reality, and the role that audio can have in this type… (more)

Subjects/Keywords: audio; evacuation; spatial knowledge; serious game; virtual reality; HMD

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ferraiolo, D. (2015). The role of audio in the acquisition of spatial knowledge. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11590

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ferraiolo, Danilo. “The role of audio in the acquisition of spatial knowledge.” 2015. Thesis, University of Skövde. Accessed March 08, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11590.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ferraiolo, Danilo. “The role of audio in the acquisition of spatial knowledge.” 2015. Web. 08 Mar 2021.

Vancouver:

Ferraiolo D. The role of audio in the acquisition of spatial knowledge. [Internet] [Thesis]. University of Skövde; 2015. [cited 2021 Mar 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11590.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ferraiolo D. The role of audio in the acquisition of spatial knowledge. [Thesis]. University of Skövde; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11590

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Louisiana State University

6. Viator, Landon P. Finding Music in Chaos: Designing and Composing with Virtual Instruments Inspired by Chaotic Equations.

Degree: PhD, Audio Arts and Acoustics, 2020, Louisiana State University

  Using chaos theory to design novel audio synthesis engines has been explored little in computer music. This could be because of the difficulty of… (more)

Subjects/Keywords: Electronic Music; Experimental Music; Chaos Theory; Virtual Instruments; Audio DSP; MaxMSP

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Viator, L. P. (2020). Finding Music in Chaos: Designing and Composing with Virtual Instruments Inspired by Chaotic Equations. (Doctoral Dissertation). Louisiana State University. Retrieved from https://digitalcommons.lsu.edu/gradschool_dissertations/5177

Chicago Manual of Style (16th Edition):

Viator, Landon P. “Finding Music in Chaos: Designing and Composing with Virtual Instruments Inspired by Chaotic Equations.” 2020. Doctoral Dissertation, Louisiana State University. Accessed March 08, 2021. https://digitalcommons.lsu.edu/gradschool_dissertations/5177.

MLA Handbook (7th Edition):

Viator, Landon P. “Finding Music in Chaos: Designing and Composing with Virtual Instruments Inspired by Chaotic Equations.” 2020. Web. 08 Mar 2021.

Vancouver:

Viator LP. Finding Music in Chaos: Designing and Composing with Virtual Instruments Inspired by Chaotic Equations. [Internet] [Doctoral dissertation]. Louisiana State University; 2020. [cited 2021 Mar 08]. Available from: https://digitalcommons.lsu.edu/gradschool_dissertations/5177.

Council of Science Editors:

Viator LP. Finding Music in Chaos: Designing and Composing with Virtual Instruments Inspired by Chaotic Equations. [Doctoral Dissertation]. Louisiana State University; 2020. Available from: https://digitalcommons.lsu.edu/gradschool_dissertations/5177

7. Tång, Alfred. 3D Surround Sound Application for Game Environments.

Degree: Design and Engineering, 2014, Mälardalen University

  This report covers the creation and implementation of a 3D audio application using FMOD Ex API. The report will also cover a walkthrough of… (more)

Subjects/Keywords: 3D Audio; 3D Sound; spatial audio; server; client; metro; osx; audio; FMOD; FMOD Ex; audio software; immersive envrionments; virtual; game; sweden; västerås; vasteras; mdh

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tång, A. (2014). 3D Surround Sound Application for Game Environments. (Thesis). Mälardalen University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26120

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tång, Alfred. “3D Surround Sound Application for Game Environments.” 2014. Thesis, Mälardalen University. Accessed March 08, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26120.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tång, Alfred. “3D Surround Sound Application for Game Environments.” 2014. Web. 08 Mar 2021.

Vancouver:

Tång A. 3D Surround Sound Application for Game Environments. [Internet] [Thesis]. Mälardalen University; 2014. [cited 2021 Mar 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26120.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tång A. 3D Surround Sound Application for Game Environments. [Thesis]. Mälardalen University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26120

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

8. Thomaz, Leandro Ferrari. Aplicação à música de um sistema de espacialização sonora baseado em Ambisonics.

Degree: Mestrado, Sistemas Eletrônicos, 2007, University of São Paulo

O trabalho envolve a pesquisa de técnicas para espacialização sonora musical e o desenvolvimento de um sistema de espacialização sonora sobre uma arquitetura de áudio… (more)

Subjects/Keywords: 3D audio; Acústica virtual; Áudio 3D; Processamento de sinais; Signal processing; Som espacial; Spatial sound; Virtual acoustic

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Thomaz, L. F. (2007). Aplicação à música de um sistema de espacialização sonora baseado em Ambisonics. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/3/3142/tde-12072007-155603/ ;

Chicago Manual of Style (16th Edition):

Thomaz, Leandro Ferrari. “Aplicação à música de um sistema de espacialização sonora baseado em Ambisonics.” 2007. Masters Thesis, University of São Paulo. Accessed March 08, 2021. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-12072007-155603/ ;.

MLA Handbook (7th Edition):

Thomaz, Leandro Ferrari. “Aplicação à música de um sistema de espacialização sonora baseado em Ambisonics.” 2007. Web. 08 Mar 2021.

Vancouver:

Thomaz LF. Aplicação à música de um sistema de espacialização sonora baseado em Ambisonics. [Internet] [Masters thesis]. University of São Paulo; 2007. [cited 2021 Mar 08]. Available from: http://www.teses.usp.br/teses/disponiveis/3/3142/tde-12072007-155603/ ;.

Council of Science Editors:

Thomaz LF. Aplicação à música de um sistema de espacialização sonora baseado em Ambisonics. [Masters Thesis]. University of São Paulo; 2007. Available from: http://www.teses.usp.br/teses/disponiveis/3/3142/tde-12072007-155603/ ;


University of North Texas

9. Smith, Michael Sterling. Strategies for the Creation of Spatial Audio in Electroacoustic Music.

Degree: 2018, University of North Texas

 This paper discusses technical and conceptual approaches to incorporate 3D spatial movement in electroacoustic music. The Ambisonic spatial audio format attempts to recreate a full… (more)

Subjects/Keywords: Spatial audio; Virtual reality; Electroacoustic music; Google Resonance SDK; Computer music.; Mixed media (Music); Virtual reality.; Composition (Music); Academic theses

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APA (6th Edition):

Smith, M. S. (2018). Strategies for the Creation of Spatial Audio in Electroacoustic Music. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc1404593/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Smith, Michael Sterling. “Strategies for the Creation of Spatial Audio in Electroacoustic Music.” 2018. Thesis, University of North Texas. Accessed March 08, 2021. https://digital.library.unt.edu/ark:/67531/metadc1404593/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Smith, Michael Sterling. “Strategies for the Creation of Spatial Audio in Electroacoustic Music.” 2018. Web. 08 Mar 2021.

Vancouver:

Smith MS. Strategies for the Creation of Spatial Audio in Electroacoustic Music. [Internet] [Thesis]. University of North Texas; 2018. [cited 2021 Mar 08]. Available from: https://digital.library.unt.edu/ark:/67531/metadc1404593/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Smith MS. Strategies for the Creation of Spatial Audio in Electroacoustic Music. [Thesis]. University of North Texas; 2018. Available from: https://digital.library.unt.edu/ark:/67531/metadc1404593/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

10. Bulla Junior, Romeo. Ferramenta de áudio conferência espacial implementando conceitos de realidade aumentada.

Degree: Mestrado, Sistemas Digitais, 2009, University of São Paulo

Este trabalho apresenta uma ferramenta para conferência de áudio 3D (espacial) implementando conceitos de Realidade Aumentada (RA). O objetivo desta ferramenta é aprimorar a sensação… (more)

Subjects/Keywords: Áudio digital; Augmented reality; Digital audio; Elearning; Psicoacústica; Psychoacoustics; Realidade virtual; Teleconference; Teleconferência

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APA (6th Edition):

Bulla Junior, R. (2009). Ferramenta de áudio conferência espacial implementando conceitos de realidade aumentada. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/3/3141/tde-18122009-140043/ ;

Chicago Manual of Style (16th Edition):

Bulla Junior, Romeo. “Ferramenta de áudio conferência espacial implementando conceitos de realidade aumentada.” 2009. Masters Thesis, University of São Paulo. Accessed March 08, 2021. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-18122009-140043/ ;.

MLA Handbook (7th Edition):

Bulla Junior, Romeo. “Ferramenta de áudio conferência espacial implementando conceitos de realidade aumentada.” 2009. Web. 08 Mar 2021.

Vancouver:

Bulla Junior R. Ferramenta de áudio conferência espacial implementando conceitos de realidade aumentada. [Internet] [Masters thesis]. University of São Paulo; 2009. [cited 2021 Mar 08]. Available from: http://www.teses.usp.br/teses/disponiveis/3/3141/tde-18122009-140043/ ;.

Council of Science Editors:

Bulla Junior R. Ferramenta de áudio conferência espacial implementando conceitos de realidade aumentada. [Masters Thesis]. University of São Paulo; 2009. Available from: http://www.teses.usp.br/teses/disponiveis/3/3141/tde-18122009-140043/ ;


Hong Kong University of Science and Technology

11. Au, Ka Wai. Optimizing auto-scaling virtual machines for a cloud-based vod data center.

Degree: 2016, Hong Kong University of Science and Technology

 We consider a Netflix-like video-on-demand (VoD) system, where the video popularity remains stable over a day or week while the request traffic may vary significantly… (more)

Subjects/Keywords: Video-on-demand ; Virtual computer systems ; Information storage and retrieval systems ; Audio-visual materials

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APA (6th Edition):

Au, K. W. (2016). Optimizing auto-scaling virtual machines for a cloud-based vod data center. (Thesis). Hong Kong University of Science and Technology. Retrieved from http://repository.ust.hk/ir/Record/1783.1-87010 ; https://doi.org/10.14711/thesis-b1628176 ; http://repository.ust.hk/ir/bitstream/1783.1-87010/1/th_redirect.html

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Au, Ka Wai. “Optimizing auto-scaling virtual machines for a cloud-based vod data center.” 2016. Thesis, Hong Kong University of Science and Technology. Accessed March 08, 2021. http://repository.ust.hk/ir/Record/1783.1-87010 ; https://doi.org/10.14711/thesis-b1628176 ; http://repository.ust.hk/ir/bitstream/1783.1-87010/1/th_redirect.html.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Au, Ka Wai. “Optimizing auto-scaling virtual machines for a cloud-based vod data center.” 2016. Web. 08 Mar 2021.

Vancouver:

Au KW. Optimizing auto-scaling virtual machines for a cloud-based vod data center. [Internet] [Thesis]. Hong Kong University of Science and Technology; 2016. [cited 2021 Mar 08]. Available from: http://repository.ust.hk/ir/Record/1783.1-87010 ; https://doi.org/10.14711/thesis-b1628176 ; http://repository.ust.hk/ir/bitstream/1783.1-87010/1/th_redirect.html.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Au KW. Optimizing auto-scaling virtual machines for a cloud-based vod data center. [Thesis]. Hong Kong University of Science and Technology; 2016. Available from: http://repository.ust.hk/ir/Record/1783.1-87010 ; https://doi.org/10.14711/thesis-b1628176 ; http://repository.ust.hk/ir/bitstream/1783.1-87010/1/th_redirect.html

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Ontario Institute of Technology

12. Rojas Gualdron, David Arnulfo. Developing effective virtual simulations and serious games: the effect of background sound cues on visual quality perception.

Degree: 2012, University of Ontario Institute of Technology

Virtual simulations and serious games (video game-based technologies applied to teaching and learning) have been incorporated in the teaching and training curricula of a large… (more)

Subjects/Keywords: Serious games; Virtual simulation; Visual quality; Multi-modal cue interaction; Audio-visual interaction

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APA (6th Edition):

Rojas Gualdron, D. A. (2012). Developing effective virtual simulations and serious games: the effect of background sound cues on visual quality perception. (Thesis). University of Ontario Institute of Technology. Retrieved from http://hdl.handle.net/10155/244

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rojas Gualdron, David Arnulfo. “Developing effective virtual simulations and serious games: the effect of background sound cues on visual quality perception.” 2012. Thesis, University of Ontario Institute of Technology. Accessed March 08, 2021. http://hdl.handle.net/10155/244.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rojas Gualdron, David Arnulfo. “Developing effective virtual simulations and serious games: the effect of background sound cues on visual quality perception.” 2012. Web. 08 Mar 2021.

Vancouver:

Rojas Gualdron DA. Developing effective virtual simulations and serious games: the effect of background sound cues on visual quality perception. [Internet] [Thesis]. University of Ontario Institute of Technology; 2012. [cited 2021 Mar 08]. Available from: http://hdl.handle.net/10155/244.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rojas Gualdron DA. Developing effective virtual simulations and serious games: the effect of background sound cues on visual quality perception. [Thesis]. University of Ontario Institute of Technology; 2012. Available from: http://hdl.handle.net/10155/244

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ohio University

13. Holmes, Christine Margaret. Exploration of Information Processing Outcomes in 360-Degree Video.

Degree: MS, Journalism (Communication), 2018, Ohio University

 Based on previous research, this study explored the way in which visual verbal redundancy in virtual reality environments may be related to user performance. This… (more)

Subjects/Keywords: Journalism; Virtual Reality; 360-Degree Video; News; Journalism; Limited Capacity Theory; Audio-Visual Redundancy; LC4MP

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Holmes, C. M. (2018). Exploration of Information Processing Outcomes in 360-Degree Video. (Masters Thesis). Ohio University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1544104147312149

Chicago Manual of Style (16th Edition):

Holmes, Christine Margaret. “Exploration of Information Processing Outcomes in 360-Degree Video.” 2018. Masters Thesis, Ohio University. Accessed March 08, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1544104147312149.

MLA Handbook (7th Edition):

Holmes, Christine Margaret. “Exploration of Information Processing Outcomes in 360-Degree Video.” 2018. Web. 08 Mar 2021.

Vancouver:

Holmes CM. Exploration of Information Processing Outcomes in 360-Degree Video. [Internet] [Masters thesis]. Ohio University; 2018. [cited 2021 Mar 08]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1544104147312149.

Council of Science Editors:

Holmes CM. Exploration of Information Processing Outcomes in 360-Degree Video. [Masters Thesis]. Ohio University; 2018. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1544104147312149


Stellenbosch University

14. Kruger, Rynhardt Pieter. Virtual world accessibility: a multitool approach.

Degree: MSc, 2014, Stellenbosch University

ENGLISH ABSTRACT: Computer-based virtual worlds are increasingly used for activities which previously required physical environments. However, in its mainstream form, such a virtual world provides… (more)

Subjects/Keywords: Virtual reality  – Blind users; Virtual reality  – Audio applications; Virtual reality  – Multiple tools; Computer systems  – Channel overload; UCTD; Blind  – Services for; Access technologies; Self-help devices for people with disabilities

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kruger, R. P. (2014). Virtual world accessibility: a multitool approach. (Masters Thesis). Stellenbosch University. Retrieved from http://hdl.handle.net/10019.1/95932

Chicago Manual of Style (16th Edition):

Kruger, Rynhardt Pieter. “Virtual world accessibility: a multitool approach.” 2014. Masters Thesis, Stellenbosch University. Accessed March 08, 2021. http://hdl.handle.net/10019.1/95932.

MLA Handbook (7th Edition):

Kruger, Rynhardt Pieter. “Virtual world accessibility: a multitool approach.” 2014. Web. 08 Mar 2021.

Vancouver:

Kruger RP. Virtual world accessibility: a multitool approach. [Internet] [Masters thesis]. Stellenbosch University; 2014. [cited 2021 Mar 08]. Available from: http://hdl.handle.net/10019.1/95932.

Council of Science Editors:

Kruger RP. Virtual world accessibility: a multitool approach. [Masters Thesis]. Stellenbosch University; 2014. Available from: http://hdl.handle.net/10019.1/95932


Arizona State University

15. Dharmadhikari, Chinmay Nrusinha. Development of Hardware and Software for a Game-like Wireless Spatial Sound Distribution System.

Degree: Electrical Engineering, 2016, Arizona State University

Subjects/Keywords: Electrical engineering; Acoustics; Engineering; Android; Audio Effects; Audio Player Application; Sound Distribution System; Spatial Audio; Virtual Audio Source Movement

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dharmadhikari, C. N. (2016). Development of Hardware and Software for a Game-like Wireless Spatial Sound Distribution System. (Masters Thesis). Arizona State University. Retrieved from http://repository.asu.edu/items/38783

Chicago Manual of Style (16th Edition):

Dharmadhikari, Chinmay Nrusinha. “Development of Hardware and Software for a Game-like Wireless Spatial Sound Distribution System.” 2016. Masters Thesis, Arizona State University. Accessed March 08, 2021. http://repository.asu.edu/items/38783.

MLA Handbook (7th Edition):

Dharmadhikari, Chinmay Nrusinha. “Development of Hardware and Software for a Game-like Wireless Spatial Sound Distribution System.” 2016. Web. 08 Mar 2021.

Vancouver:

Dharmadhikari CN. Development of Hardware and Software for a Game-like Wireless Spatial Sound Distribution System. [Internet] [Masters thesis]. Arizona State University; 2016. [cited 2021 Mar 08]. Available from: http://repository.asu.edu/items/38783.

Council of Science Editors:

Dharmadhikari CN. Development of Hardware and Software for a Game-like Wireless Spatial Sound Distribution System. [Masters Thesis]. Arizona State University; 2016. Available from: http://repository.asu.edu/items/38783


University of Manchester

16. Pecino Rodriguez, Jose Ignacio. Portfolio of original compositions : dynamic audio composition via space and motion in virtual and augmented environments.

Degree: PhD, 2015, University of Manchester

 Electroacoustic music is often regarded as not being sufficiently accessible to the general public because of its sound-based abstract quality and the complexity of its… (more)

Subjects/Keywords: 781.3; Electroacoustic Music Composition; Dynamic Audio; Procedural; Interactive; Locative Audio; Virtual Space; Augmented Space; Game Engine; Unity; Cellular Automata; Recursion; Emergence; Boids; Flocking behaviour; SuperCollider; OSC; Multimodal

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pecino Rodriguez, J. I. (2015). Portfolio of original compositions : dynamic audio composition via space and motion in virtual and augmented environments. (Doctoral Dissertation). University of Manchester. Retrieved from https://www.research.manchester.ac.uk/portal/en/theses/portfolio-of-original-compositions-dynamic-audio-composition-via-space-and-motion-in-virtual-and-augmented-environments(637e9f5b-7d42-4214-92c4-70bac912cec2).html ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.664554

Chicago Manual of Style (16th Edition):

Pecino Rodriguez, Jose Ignacio. “Portfolio of original compositions : dynamic audio composition via space and motion in virtual and augmented environments.” 2015. Doctoral Dissertation, University of Manchester. Accessed March 08, 2021. https://www.research.manchester.ac.uk/portal/en/theses/portfolio-of-original-compositions-dynamic-audio-composition-via-space-and-motion-in-virtual-and-augmented-environments(637e9f5b-7d42-4214-92c4-70bac912cec2).html ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.664554.

MLA Handbook (7th Edition):

Pecino Rodriguez, Jose Ignacio. “Portfolio of original compositions : dynamic audio composition via space and motion in virtual and augmented environments.” 2015. Web. 08 Mar 2021.

Vancouver:

Pecino Rodriguez JI. Portfolio of original compositions : dynamic audio composition via space and motion in virtual and augmented environments. [Internet] [Doctoral dissertation]. University of Manchester; 2015. [cited 2021 Mar 08]. Available from: https://www.research.manchester.ac.uk/portal/en/theses/portfolio-of-original-compositions-dynamic-audio-composition-via-space-and-motion-in-virtual-and-augmented-environments(637e9f5b-7d42-4214-92c4-70bac912cec2).html ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.664554.

Council of Science Editors:

Pecino Rodriguez JI. Portfolio of original compositions : dynamic audio composition via space and motion in virtual and augmented environments. [Doctoral Dissertation]. University of Manchester; 2015. Available from: https://www.research.manchester.ac.uk/portal/en/theses/portfolio-of-original-compositions-dynamic-audio-composition-via-space-and-motion-in-virtual-and-augmented-environments(637e9f5b-7d42-4214-92c4-70bac912cec2).html ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.664554


University of Manchester

17. Pecino Rodriguez, Jose Ignacio. Portfolio of Original Compositions: Dynamic Audio Composition via Space and Motion in Virtual and Augmented Environments.

Degree: 2015, University of Manchester

Electroacoustic music is often regarded as not being sufficiently accessible to the general public because of its sound-based abstract quality and the complexity of its… (more)

Subjects/Keywords: Electroacoustic Music Composition; Dynamic Audio; Procedural; Interactive; Locative Audio; Virtual Space; Augmented Space; Game Engine; Unity; Cellular Automata; Recursion; Emergence; Boids; Flocking behaviour; SuperCollider; OSC; Multimodal

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pecino Rodriguez, J. I. (2015). Portfolio of Original Compositions: Dynamic Audio Composition via Space and Motion in Virtual and Augmented Environments. (Doctoral Dissertation). University of Manchester. Retrieved from http://www.manchester.ac.uk/escholar/uk-ac-man-scw:269574

Chicago Manual of Style (16th Edition):

Pecino Rodriguez, Jose Ignacio. “Portfolio of Original Compositions: Dynamic Audio Composition via Space and Motion in Virtual and Augmented Environments.” 2015. Doctoral Dissertation, University of Manchester. Accessed March 08, 2021. http://www.manchester.ac.uk/escholar/uk-ac-man-scw:269574.

MLA Handbook (7th Edition):

Pecino Rodriguez, Jose Ignacio. “Portfolio of Original Compositions: Dynamic Audio Composition via Space and Motion in Virtual and Augmented Environments.” 2015. Web. 08 Mar 2021.

Vancouver:

Pecino Rodriguez JI. Portfolio of Original Compositions: Dynamic Audio Composition via Space and Motion in Virtual and Augmented Environments. [Internet] [Doctoral dissertation]. University of Manchester; 2015. [cited 2021 Mar 08]. Available from: http://www.manchester.ac.uk/escholar/uk-ac-man-scw:269574.

Council of Science Editors:

Pecino Rodriguez JI. Portfolio of Original Compositions: Dynamic Audio Composition via Space and Motion in Virtual and Augmented Environments. [Doctoral Dissertation]. University of Manchester; 2015. Available from: http://www.manchester.ac.uk/escholar/uk-ac-man-scw:269574

18. Thery, David. Architectural auralizations : towards the integration of virtual acoustic design in architecture : Auralisations architecturales : acoustique en réalité virtuelle pour le design architectural.

Degree: Docteur es, Informatique, 2020, université Paris-Saclay

Cette thèse a étudié l’usage des auralisations durant la phase de design de projets architecturaux. Cette technologie, qui consiste à rendre audibles des simulations numériques… (more)

Subjects/Keywords: Réalité virtuelle; Audio 3D; Son Spatialisé; Design sonore; Acoustique des salles; Ergonomie; Virtual reality; 3D Audio; Spatial Sound; Sound design; Room Acoustics; Ergonomics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Thery, D. (2020). Architectural auralizations : towards the integration of virtual acoustic design in architecture : Auralisations architecturales : acoustique en réalité virtuelle pour le design architectural. (Doctoral Dissertation). université Paris-Saclay. Retrieved from http://www.theses.fr/2020UPASS016

Chicago Manual of Style (16th Edition):

Thery, David. “Architectural auralizations : towards the integration of virtual acoustic design in architecture : Auralisations architecturales : acoustique en réalité virtuelle pour le design architectural.” 2020. Doctoral Dissertation, université Paris-Saclay. Accessed March 08, 2021. http://www.theses.fr/2020UPASS016.

MLA Handbook (7th Edition):

Thery, David. “Architectural auralizations : towards the integration of virtual acoustic design in architecture : Auralisations architecturales : acoustique en réalité virtuelle pour le design architectural.” 2020. Web. 08 Mar 2021.

Vancouver:

Thery D. Architectural auralizations : towards the integration of virtual acoustic design in architecture : Auralisations architecturales : acoustique en réalité virtuelle pour le design architectural. [Internet] [Doctoral dissertation]. université Paris-Saclay; 2020. [cited 2021 Mar 08]. Available from: http://www.theses.fr/2020UPASS016.

Council of Science Editors:

Thery D. Architectural auralizations : towards the integration of virtual acoustic design in architecture : Auralisations architecturales : acoustique en réalité virtuelle pour le design architectural. [Doctoral Dissertation]. université Paris-Saclay; 2020. Available from: http://www.theses.fr/2020UPASS016

19. Hill, Adam J. Analysis, modeling and wide-area spatiotemporal control of low-frequency sound reproduction.

Degree: PhD, 2012, University of Essex

 This research aims to develop a low-frequency response control methodology capable of delivering a consistent spectral and temporal response over a wide listening area. Low-frequency… (more)

Subjects/Keywords: 620.2; Acoustics : Digital signal processing : Loudspeakers : Audio engineering : Virtual bass : Nonlinear processing : Finite difference time domain : Live sound

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hill, A. J. (2012). Analysis, modeling and wide-area spatiotemporal control of low-frequency sound reproduction. (Doctoral Dissertation). University of Essex. Retrieved from http://hdl.handle.net/10545/230034

Chicago Manual of Style (16th Edition):

Hill, Adam J. “Analysis, modeling and wide-area spatiotemporal control of low-frequency sound reproduction.” 2012. Doctoral Dissertation, University of Essex. Accessed March 08, 2021. http://hdl.handle.net/10545/230034.

MLA Handbook (7th Edition):

Hill, Adam J. “Analysis, modeling and wide-area spatiotemporal control of low-frequency sound reproduction.” 2012. Web. 08 Mar 2021.

Vancouver:

Hill AJ. Analysis, modeling and wide-area spatiotemporal control of low-frequency sound reproduction. [Internet] [Doctoral dissertation]. University of Essex; 2012. [cited 2021 Mar 08]. Available from: http://hdl.handle.net/10545/230034.

Council of Science Editors:

Hill AJ. Analysis, modeling and wide-area spatiotemporal control of low-frequency sound reproduction. [Doctoral Dissertation]. University of Essex; 2012. Available from: http://hdl.handle.net/10545/230034

20. Wiker, Erik Daniel. Human Perception of Aural and Visual Disparity in Virtual Environments.

Degree: MS, Mechanical Engineering, 2018, Virginia Tech

 With the development of technology over the past decade and the former challenges of virtual environments mitigated, the need for further study of human interaction… (more)

Subjects/Keywords: Virtual Reality; Spatial Audio; Localization; Ambisonics

…branch into three main bodies of work: psychoacoustics, spatial audio, and virtual reality. In… …such as graphics or audio in a virtual environment, and interaction fidelity, which is about… …audio, the researchers allowed participants to navigate a virtual environment and report the… …more light on the effects and requirements of audio fidelity for virtual reality applications… …of sound and visuals, spatial audio algorithms, and virtual reality applications in… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wiker, E. D. (2018). Human Perception of Aural and Visual Disparity in Virtual Environments. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/85015

Chicago Manual of Style (16th Edition):

Wiker, Erik Daniel. “Human Perception of Aural and Visual Disparity in Virtual Environments.” 2018. Masters Thesis, Virginia Tech. Accessed March 08, 2021. http://hdl.handle.net/10919/85015.

MLA Handbook (7th Edition):

Wiker, Erik Daniel. “Human Perception of Aural and Visual Disparity in Virtual Environments.” 2018. Web. 08 Mar 2021.

Vancouver:

Wiker ED. Human Perception of Aural and Visual Disparity in Virtual Environments. [Internet] [Masters thesis]. Virginia Tech; 2018. [cited 2021 Mar 08]. Available from: http://hdl.handle.net/10919/85015.

Council of Science Editors:

Wiker ED. Human Perception of Aural and Visual Disparity in Virtual Environments. [Masters Thesis]. Virginia Tech; 2018. Available from: http://hdl.handle.net/10919/85015


University of Adelaide

21. Probert, Benjamin Kym. Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted.

Degree: 2020, University of Adelaide

 Video game acoustics are the various aspects of sound physics that can be represented in a video game, as well as the perception and interpretation… (more)

Subjects/Keywords: video game; videogame; acoustics; virtual space; perception; sound design; game audio; game sound; video game acoustics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Probert, B. K. (2020). Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted. (Thesis). University of Adelaide. Retrieved from http://hdl.handle.net/2440/129585

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Probert, Benjamin Kym. “Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted.” 2020. Thesis, University of Adelaide. Accessed March 08, 2021. http://hdl.handle.net/2440/129585.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Probert, Benjamin Kym. “Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted.” 2020. Web. 08 Mar 2021.

Vancouver:

Probert BK. Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted. [Internet] [Thesis]. University of Adelaide; 2020. [cited 2021 Mar 08]. Available from: http://hdl.handle.net/2440/129585.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Probert BK. Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted. [Thesis]. University of Adelaide; 2020. Available from: http://hdl.handle.net/2440/129585

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Wright State University

22. McIntire, John Paul. Visual Search Performance in a Dynamic Environment with 3D Auditory Cues.

Degree: MS, Human Factors and Industrial/Organizational Psychology MS, 2007, Wright State University

 Previous research on aurally-aided visual search has repeatedly shown a significant reduction in response times when displaying 3D auditory cues. However, the vast majority of… (more)

Subjects/Keywords: Psychology, Experimental; visual search; spatial audio; virtual audio; 3D audio; auditory cues; dynamic environment

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

McIntire, J. P. (2007). Visual Search Performance in a Dynamic Environment with 3D Auditory Cues. (Masters Thesis). Wright State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=wright1175611457

Chicago Manual of Style (16th Edition):

McIntire, John Paul. “Visual Search Performance in a Dynamic Environment with 3D Auditory Cues.” 2007. Masters Thesis, Wright State University. Accessed March 08, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=wright1175611457.

MLA Handbook (7th Edition):

McIntire, John Paul. “Visual Search Performance in a Dynamic Environment with 3D Auditory Cues.” 2007. Web. 08 Mar 2021.

Vancouver:

McIntire JP. Visual Search Performance in a Dynamic Environment with 3D Auditory Cues. [Internet] [Masters thesis]. Wright State University; 2007. [cited 2021 Mar 08]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=wright1175611457.

Council of Science Editors:

McIntire JP. Visual Search Performance in a Dynamic Environment with 3D Auditory Cues. [Masters Thesis]. Wright State University; 2007. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=wright1175611457

23. Faria, Regis Rossi Alves. Auralização em ambientes audiovisuais imersivos.

Degree: PhD, Sistemas Eletrônicos, 2005, University of São Paulo

Nos últimos anos os avanços em áudio multicanal e sistemas envolventes despertaram um grande interesse pelas técnicas para a auralização de campos sonoros espaciais, capazes… (more)

Subjects/Keywords: Acoustics; Acústica; Áudio digital; Auralization; Digital audio; Multimedia; Multimeios; Realidade virtual; Spatial audio; Virtual reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Faria, R. R. A. (2005). Auralização em ambientes audiovisuais imersivos. (Doctoral Dissertation). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/3/3142/tde-29092013-105249/ ;

Chicago Manual of Style (16th Edition):

Faria, Regis Rossi Alves. “Auralização em ambientes audiovisuais imersivos.” 2005. Doctoral Dissertation, University of São Paulo. Accessed March 08, 2021. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-29092013-105249/ ;.

MLA Handbook (7th Edition):

Faria, Regis Rossi Alves. “Auralização em ambientes audiovisuais imersivos.” 2005. Web. 08 Mar 2021.

Vancouver:

Faria RRA. Auralização em ambientes audiovisuais imersivos. [Internet] [Doctoral dissertation]. University of São Paulo; 2005. [cited 2021 Mar 08]. Available from: http://www.teses.usp.br/teses/disponiveis/3/3142/tde-29092013-105249/ ;.

Council of Science Editors:

Faria RRA. Auralização em ambientes audiovisuais imersivos. [Doctoral Dissertation]. University of São Paulo; 2005. Available from: http://www.teses.usp.br/teses/disponiveis/3/3142/tde-29092013-105249/ ;


University of Pretoria

24. Bosman, Isak De Villiers. Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality.

Degree: MIS, Information Science, 2019, University of Pretoria

Virtual reality has the potential to simulate a variety of real-world scenarios for training- and entertainment-purposes, as it has the ability to induce a sense… (more)

Subjects/Keywords: Virtual reality; Tactile feedback; Audio feedback; Intersensory illusions; Immersion and presence; UCTD

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bosman, I. D. V. (2019). Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality. (Masters Thesis). University of Pretoria. Retrieved from http://hdl.handle.net/2263/69248

Chicago Manual of Style (16th Edition):

Bosman, Isak De Villiers. “Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality.” 2019. Masters Thesis, University of Pretoria. Accessed March 08, 2021. http://hdl.handle.net/2263/69248.

MLA Handbook (7th Edition):

Bosman, Isak De Villiers. “Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality.” 2019. Web. 08 Mar 2021.

Vancouver:

Bosman IDV. Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality. [Internet] [Masters thesis]. University of Pretoria; 2019. [cited 2021 Mar 08]. Available from: http://hdl.handle.net/2263/69248.

Council of Science Editors:

Bosman IDV. Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality. [Masters Thesis]. University of Pretoria; 2019. Available from: http://hdl.handle.net/2263/69248

25. Heimonen, Magnus. Virtual Musicality : Soundtrack enters VR.

Degree: Informatics, 2016, University of Skövde

Virtual Reality (VR) can potentially transport the user to another world. Outside of VR, musical soundtrack is usually placed outside of the scene, referred… (more)

Subjects/Keywords: virtual; reality; audiovisual; audio; visual; contract; immersion; presence

…a virtual audio source was placed in a scene it becomes diegetic, as it is present and… …Studio, 2015. Features full binaural audio. Features virtual stereo speakers in front of the… …audio. Music plays out of a radio on the virtual flying ship. Game features room-scale… …These represent two virtual speakers and contain audio sources that can play any sound or… …between 2D and 3D audio. Fig 4. A trigger Fig3. Virtual speaker 15 4.3 The Audio The audio… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Heimonen, M. (2016). Virtual Musicality : Soundtrack enters VR. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12824

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Heimonen, Magnus. “Virtual Musicality : Soundtrack enters VR.” 2016. Thesis, University of Skövde. Accessed March 08, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12824.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Heimonen, Magnus. “Virtual Musicality : Soundtrack enters VR.” 2016. Web. 08 Mar 2021.

Vancouver:

Heimonen M. Virtual Musicality : Soundtrack enters VR. [Internet] [Thesis]. University of Skövde; 2016. [cited 2021 Mar 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12824.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Heimonen M. Virtual Musicality : Soundtrack enters VR. [Thesis]. University of Skövde; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12824

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Forsman, Jimmy. Game engine based auralization of airborne sound insulation.

Degree: Physics, 2018, Umeå University

  Describing planned acoustic design by single number ratings yields a weak link to the subjective event, especially when the single number ratings are interpreted… (more)

Subjects/Keywords: Auralization; Building acoustics; Airborne sound insulation; EN 12354-1; Room acoustics; Audio engines for virtual reality; Game engine; Other Physics Topics; Annan fysik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Forsman, J. (2018). Game engine based auralization of airborne sound insulation. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Forsman, Jimmy. “Game engine based auralization of airborne sound insulation.” 2018. Thesis, Umeå University. Accessed March 08, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Forsman, Jimmy. “Game engine based auralization of airborne sound insulation.” 2018. Web. 08 Mar 2021.

Vancouver:

Forsman J. Game engine based auralization of airborne sound insulation. [Internet] [Thesis]. Umeå University; 2018. [cited 2021 Mar 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Forsman J. Game engine based auralization of airborne sound insulation. [Thesis]. Umeå University; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

27. Lieberzeit Pavel. Granularní zvukový syntezátor .

Degree: Czech University of Technology

 Cílem této práce je navržení vlastní techniky granulární syntézy a její implementace jako plugin použitelný v Digital Audio Workstation prostředí. Navržená technika umožňuje granulární syntézu… (more)

Subjects/Keywords: granulární syntéza; VST; Virtual Studio Technology; DAW; Digital Audio Workstation; syntéza zvuku; JUCE

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APA (6th Edition):

Pavel, L. (n.d.). Granularní zvukový syntezátor . (Thesis). Czech University of Technology. Retrieved from http://hdl.handle.net/10467/61820

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pavel, Lieberzeit. “Granularní zvukový syntezátor .” Thesis, Czech University of Technology. Accessed March 08, 2021. http://hdl.handle.net/10467/61820.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pavel, Lieberzeit. “Granularní zvukový syntezátor .” Web. 08 Mar 2021.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Pavel L. Granularní zvukový syntezátor . [Internet] [Thesis]. Czech University of Technology; [cited 2021 Mar 08]. Available from: http://hdl.handle.net/10467/61820.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Pavel L. Granularní zvukový syntezátor . [Thesis]. Czech University of Technology; Available from: http://hdl.handle.net/10467/61820

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

28. Tiger, Guillaume. Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques. : Sound synthesis of urban ambiences for video gaming applications.

Degree: Docteur es, Informatique, 2014, Paris, CNAM

Suite à un état de l'art détaillant la création et l'utilisation de l'espace sonore dans divers environnements urbains virtuels (soundmaps, jeux vidéo, réalité augmentée), il… (more)

Subjects/Keywords: Synthèse granulaire; Audio procédural; Pure Data; Paysage sonore urbain; Bruit de fond; Jeu vidéo; Design sonore; Field recording; Villes virtuelles; Granular synthesis; Procedural audio; Pure Data,; Urban soundscape; Background noise; Video game; Sound design; Field recording; Virtual cities; 006.5

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tiger, G. (2014). Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques. : Sound synthesis of urban ambiences for video gaming applications. (Doctoral Dissertation). Paris, CNAM. Retrieved from http://www.theses.fr/2015CNAM0968

Chicago Manual of Style (16th Edition):

Tiger, Guillaume. “Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques. : Sound synthesis of urban ambiences for video gaming applications.” 2014. Doctoral Dissertation, Paris, CNAM. Accessed March 08, 2021. http://www.theses.fr/2015CNAM0968.

MLA Handbook (7th Edition):

Tiger, Guillaume. “Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques. : Sound synthesis of urban ambiences for video gaming applications.” 2014. Web. 08 Mar 2021.

Vancouver:

Tiger G. Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques. : Sound synthesis of urban ambiences for video gaming applications. [Internet] [Doctoral dissertation]. Paris, CNAM; 2014. [cited 2021 Mar 08]. Available from: http://www.theses.fr/2015CNAM0968.

Council of Science Editors:

Tiger G. Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques. : Sound synthesis of urban ambiences for video gaming applications. [Doctoral Dissertation]. Paris, CNAM; 2014. Available from: http://www.theses.fr/2015CNAM0968

29. Gower, Michael W. Improving social skills in children with autism.

Degree: MA, 2009, University of Alabama – Birmingham

Children with autism have been shown to demonstrate deficits in facial processing as well as facial affect recognition. This is likely due to the fact… (more)

Subjects/Keywords: Social skills  – Study and teaching (Early childhood)  – Audio-visual aids <; br>; Autistic children  – Education (Early childhood) <; br>; Face perception in children <; br>; Face perception  – Study and teaching (Early childhood)  – Audio-visual aids <; br>; Virtual reality in early childhood education.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gower, M. W. (2009). Improving social skills in children with autism. (Masters Thesis). University of Alabama – Birmingham. Retrieved from http://contentdm.mhsl.uab.edu/u?/etd,550

Chicago Manual of Style (16th Edition):

Gower, Michael W. “Improving social skills in children with autism.” 2009. Masters Thesis, University of Alabama – Birmingham. Accessed March 08, 2021. http://contentdm.mhsl.uab.edu/u?/etd,550.

MLA Handbook (7th Edition):

Gower, Michael W. “Improving social skills in children with autism.” 2009. Web. 08 Mar 2021.

Vancouver:

Gower MW. Improving social skills in children with autism. [Internet] [Masters thesis]. University of Alabama – Birmingham; 2009. [cited 2021 Mar 08]. Available from: http://contentdm.mhsl.uab.edu/u?/etd,550.

Council of Science Editors:

Gower MW. Improving social skills in children with autism. [Masters Thesis]. University of Alabama – Birmingham; 2009. Available from: http://contentdm.mhsl.uab.edu/u?/etd,550

30. Tiger, Guillaume. Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques : Sound synthesis of urban ambiences for video gaming applications.

Degree: Docteur es, Informatique, 2014, Paris, CNAM

Suite à un état de l'art détaillant la création et l'utilisation de l'espace sonore dans divers environnements urbains virtuels (soundmaps, jeux vidéo, réalité augmentée), il… (more)

Subjects/Keywords: Synthèse granulaire; Audio procédural; Pure Data; Paysage sonore urbain; Bruit de fond; Jeu vidéo; Design sonore; Field recording; Villes virtuelles; Granular synthesis; Procedural audio; Pure Data,; Urban soundscape; Background noise; Video game; Sound design; Field recording; Virtual cities; 006.5

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tiger, G. (2014). Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques : Sound synthesis of urban ambiences for video gaming applications. (Doctoral Dissertation). Paris, CNAM. Retrieved from http://www.theses.fr/2014CNAM0968

Chicago Manual of Style (16th Edition):

Tiger, Guillaume. “Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques : Sound synthesis of urban ambiences for video gaming applications.” 2014. Doctoral Dissertation, Paris, CNAM. Accessed March 08, 2021. http://www.theses.fr/2014CNAM0968.

MLA Handbook (7th Edition):

Tiger, Guillaume. “Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques : Sound synthesis of urban ambiences for video gaming applications.” 2014. Web. 08 Mar 2021.

Vancouver:

Tiger G. Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques : Sound synthesis of urban ambiences for video gaming applications. [Internet] [Doctoral dissertation]. Paris, CNAM; 2014. [cited 2021 Mar 08]. Available from: http://www.theses.fr/2014CNAM0968.

Council of Science Editors:

Tiger G. Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques : Sound synthesis of urban ambiences for video gaming applications. [Doctoral Dissertation]. Paris, CNAM; 2014. Available from: http://www.theses.fr/2014CNAM0968

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