Advanced search options
You searched for subject:(video game)
.
Showing records 1 – 30 of
678 total matches.
◁ [1] [2] [3] [4] [5] … [23] ▶
Search Limiters
Dates
Universities
Department
Degrees
Languages
Country
▼ Search Limiters
Rutgers University
1. Ki, Seol. Exploring communication of compulsive gamers and their loved ones: a tensional approach.
Degree: PhD, Communication, Information and Library Studies, 2017, Rutgers University
URL: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/
Subjects/Keywords: Video game addiction
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Ki, S. (2017). Exploring communication of compulsive gamers and their loved ones: a tensional approach. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/55527/
Chicago Manual of Style (16th Edition):
Ki, Seol. “Exploring communication of compulsive gamers and their loved ones: a tensional approach.” 2017. Doctoral Dissertation, Rutgers University. Accessed March 07, 2021. https://rucore.libraries.rutgers.edu/rutgers-lib/55527/.
MLA Handbook (7th Edition):
Ki, Seol. “Exploring communication of compulsive gamers and their loved ones: a tensional approach.” 2017. Web. 07 Mar 2021.
Vancouver:
Ki S. Exploring communication of compulsive gamers and their loved ones: a tensional approach. [Internet] [Doctoral dissertation]. Rutgers University; 2017. [cited 2021 Mar 07]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/.
Council of Science Editors:
Ki S. Exploring communication of compulsive gamers and their loved ones: a tensional approach. [Doctoral Dissertation]. Rutgers University; 2017. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/
Victoria University of Wellington
2. Ji, Kunyang. Using in-game biofeedback to induce player serenity.
Degree: 2017, Victoria University of Wellington
URL: http://hdl.handle.net/10063/6843
Subjects/Keywords: Biofeedback; Video game; Game design; Emotion; Serenity
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Ji, K. (2017). Using in-game biofeedback to induce player serenity. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6843
Chicago Manual of Style (16th Edition):
Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Masters Thesis, Victoria University of Wellington. Accessed March 07, 2021. http://hdl.handle.net/10063/6843.
MLA Handbook (7th Edition):
Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Web. 07 Mar 2021.
Vancouver:
Ji K. Using in-game biofeedback to induce player serenity. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10063/6843.
Council of Science Editors:
Ji K. Using in-game biofeedback to induce player serenity. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6843
Northeastern University
3. Wu, Mengling. Case study the indie game industry and help indie developers achieve their success in digital marketing.
Degree: MS, Department of Game Design, 2017, Northeastern University
URL: http://hdl.handle.net/2047/D20290287
Subjects/Keywords: funding; game festival; indie; marketing; video game
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Wu, M. (2017). Case study the indie game industry and help indie developers achieve their success in digital marketing. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20290287
Chicago Manual of Style (16th Edition):
Wu, Mengling. “Case study the indie game industry and help indie developers achieve their success in digital marketing.” 2017. Masters Thesis, Northeastern University. Accessed March 07, 2021. http://hdl.handle.net/2047/D20290287.
MLA Handbook (7th Edition):
Wu, Mengling. “Case study the indie game industry and help indie developers achieve their success in digital marketing.” 2017. Web. 07 Mar 2021.
Vancouver:
Wu M. Case study the indie game industry and help indie developers achieve their success in digital marketing. [Internet] [Masters thesis]. Northeastern University; 2017. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/2047/D20290287.
Council of Science Editors:
Wu M. Case study the indie game industry and help indie developers achieve their success in digital marketing. [Masters Thesis]. Northeastern University; 2017. Available from: http://hdl.handle.net/2047/D20290287
Tampere University
4. Leppänen, Heikki. Designing for emergent sociability in video games .
Degree: 2020, Tampere University
URL: https://trepo.tuni.fi/handle/10024/121230
Subjects/Keywords: emergence ; sociability ; video game design
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Leppänen, H. (2020). Designing for emergent sociability in video games . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/121230
Chicago Manual of Style (16th Edition):
Leppänen, Heikki. “Designing for emergent sociability in video games .” 2020. Masters Thesis, Tampere University. Accessed March 07, 2021. https://trepo.tuni.fi/handle/10024/121230.
MLA Handbook (7th Edition):
Leppänen, Heikki. “Designing for emergent sociability in video games .” 2020. Web. 07 Mar 2021.
Vancouver:
Leppänen H. Designing for emergent sociability in video games . [Internet] [Masters thesis]. Tampere University; 2020. [cited 2021 Mar 07]. Available from: https://trepo.tuni.fi/handle/10024/121230.
Council of Science Editors:
Leppänen H. Designing for emergent sociability in video games . [Masters Thesis]. Tampere University; 2020. Available from: https://trepo.tuni.fi/handle/10024/121230
University of Southern California
5. Kim, Bona. 544.
Degree: MFA, Interactive Media, 2015, University of Southern California
URL: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21
Subjects/Keywords: video game; storytelling; alternate history
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Kim, B. (2015). 544. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Kim, Bona. “544.” 2015. Thesis, University of Southern California. Accessed March 07, 2021. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Kim, Bona. “544.” 2015. Web. 07 Mar 2021.
Vancouver:
Kim B. 544. [Internet] [Thesis]. University of Southern California; 2015. [cited 2021 Mar 07]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Kim B. 544. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
California State University – Chico
6. Allan, Justin D. An Introduction to Video Game Self-Efficacy .
Degree: 2011, California State University – Chico
URL: http://hdl.handle.net/10211.4/257
Subjects/Keywords: Video Game; Self-efficacy
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Allan, J. D. (2011). An Introduction to Video Game Self-Efficacy . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/257
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Allan, Justin D. “An Introduction to Video Game Self-Efficacy .” 2011. Thesis, California State University – Chico. Accessed March 07, 2021. http://hdl.handle.net/10211.4/257.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Allan, Justin D. “An Introduction to Video Game Self-Efficacy .” 2011. Web. 07 Mar 2021.
Vancouver:
Allan JD. An Introduction to Video Game Self-Efficacy . [Internet] [Thesis]. California State University – Chico; 2011. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10211.4/257.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Allan JD. An Introduction to Video Game Self-Efficacy . [Thesis]. California State University – Chico; 2011. Available from: http://hdl.handle.net/10211.4/257
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
California State University – Chico
7. Bluing, Michael Derric. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .
Degree: 2014, California State University – Chico
URL: http://hdl.handle.net/10211.3/115993
Subjects/Keywords: interactive 3D storytelling video game
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Bluing, M. D. (2014). Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.3/115993
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Bluing, Michael Derric. “Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .” 2014. Thesis, California State University – Chico. Accessed March 07, 2021. http://hdl.handle.net/10211.3/115993.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Bluing, Michael Derric. “Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .” 2014. Web. 07 Mar 2021.
Vancouver:
Bluing MD. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . [Internet] [Thesis]. California State University – Chico; 2014. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10211.3/115993.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Bluing MD. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . [Thesis]. California State University – Chico; 2014. Available from: http://hdl.handle.net/10211.3/115993
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Alberta
8. Henry, Calen. Genre Evolution in Video Games and a Framework for Analysis.
Degree: MA, Humanities Computing, 2011, University of Alberta
URL: https://era.library.ualberta.ca/files/gb19f728w
Subjects/Keywords: Video Game Analysis; Game Studies; Video Games; Genres
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Henry, C. (2011). Genre Evolution in Video Games and a Framework for Analysis. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/gb19f728w
Chicago Manual of Style (16th Edition):
Henry, Calen. “Genre Evolution in Video Games and a Framework for Analysis.” 2011. Masters Thesis, University of Alberta. Accessed March 07, 2021. https://era.library.ualberta.ca/files/gb19f728w.
MLA Handbook (7th Edition):
Henry, Calen. “Genre Evolution in Video Games and a Framework for Analysis.” 2011. Web. 07 Mar 2021.
Vancouver:
Henry C. Genre Evolution in Video Games and a Framework for Analysis. [Internet] [Masters thesis]. University of Alberta; 2011. [cited 2021 Mar 07]. Available from: https://era.library.ualberta.ca/files/gb19f728w.
Council of Science Editors:
Henry C. Genre Evolution in Video Games and a Framework for Analysis. [Masters Thesis]. University of Alberta; 2011. Available from: https://era.library.ualberta.ca/files/gb19f728w
Wayne State University
9. Kohl, Amy Beth. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach.
Degree: PhD, Psychology, 2016, Wayne State University
URL: https://digitalcommons.wayne.edu/oa_dissertations/1454
Subjects/Keywords: Emerging Adult; Problem Video Game Playing; Video Game Addiction; Psychology
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Kohl, A. B. (2016). Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach. (Doctoral Dissertation). Wayne State University. Retrieved from https://digitalcommons.wayne.edu/oa_dissertations/1454
Chicago Manual of Style (16th Edition):
Kohl, Amy Beth. “Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach.” 2016. Doctoral Dissertation, Wayne State University. Accessed March 07, 2021. https://digitalcommons.wayne.edu/oa_dissertations/1454.
MLA Handbook (7th Edition):
Kohl, Amy Beth. “Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach.” 2016. Web. 07 Mar 2021.
Vancouver:
Kohl AB. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach. [Internet] [Doctoral dissertation]. Wayne State University; 2016. [cited 2021 Mar 07]. Available from: https://digitalcommons.wayne.edu/oa_dissertations/1454.
Council of Science Editors:
Kohl AB. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach. [Doctoral Dissertation]. Wayne State University; 2016. Available from: https://digitalcommons.wayne.edu/oa_dissertations/1454
University of Otago
10. Polson, Tabi. What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games.
Degree: 2012, University of Otago
URL: http://hdl.handle.net/10523/2238
Subjects/Keywords: Video Game marketing; first person shooter; video game expectations
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Polson, T. (2012). What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. (Masters Thesis). University of Otago. Retrieved from http://hdl.handle.net/10523/2238
Chicago Manual of Style (16th Edition):
Polson, Tabi. “What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. ” 2012. Masters Thesis, University of Otago. Accessed March 07, 2021. http://hdl.handle.net/10523/2238.
MLA Handbook (7th Edition):
Polson, Tabi. “What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. ” 2012. Web. 07 Mar 2021.
Vancouver:
Polson T. What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. [Internet] [Masters thesis]. University of Otago; 2012. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10523/2238.
Council of Science Editors:
Polson T. What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. [Masters Thesis]. University of Otago; 2012. Available from: http://hdl.handle.net/10523/2238
11.
Keller, Emily Molly.
A call to violence: Trends in violent content of video games.
Degree: 2013, James Madison University
URL: https://commons.lib.jmu.edu/honors201019/437
Subjects/Keywords: video game addiction; internet gaming disorder; violence; video game trailers
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Keller, E. M. (2013). A call to violence: Trends in violent content of video games. (Masters Thesis). James Madison University. Retrieved from https://commons.lib.jmu.edu/honors201019/437
Chicago Manual of Style (16th Edition):
Keller, Emily Molly. “A call to violence: Trends in violent content of video games.” 2013. Masters Thesis, James Madison University. Accessed March 07, 2021. https://commons.lib.jmu.edu/honors201019/437.
MLA Handbook (7th Edition):
Keller, Emily Molly. “A call to violence: Trends in violent content of video games.” 2013. Web. 07 Mar 2021.
Vancouver:
Keller EM. A call to violence: Trends in violent content of video games. [Internet] [Masters thesis]. James Madison University; 2013. [cited 2021 Mar 07]. Available from: https://commons.lib.jmu.edu/honors201019/437.
Council of Science Editors:
Keller EM. A call to violence: Trends in violent content of video games. [Masters Thesis]. James Madison University; 2013. Available from: https://commons.lib.jmu.edu/honors201019/437
University of Southern California
12. Graner, William B. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.
Degree: MFA, Interactive Media, 2011, University of Southern California
URL: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777
Subjects/Keywords: simulation game; evocative knowledge object; educational game; video game
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Graner, W. B. (2011). Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Thesis, University of Southern California. Accessed March 07, 2021. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Web. 07 Mar 2021.
Vancouver:
Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Internet] [Thesis]. University of Southern California; 2011. [cited 2021 Mar 07]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
13. UDDEBORG, ULRIKA. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .
Degree: Chalmers tekniska högskola / Institutionen för data och informationsteknik, 2019, Chalmers University of Technology
URL: http://hdl.handle.net/20.500.12380/300507
Subjects/Keywords: video game; racing game; assistance; driver assistance; player experience; game design
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
UDDEBORG, U. (2019). Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . (Thesis). Chalmers University of Technology. Retrieved from http://hdl.handle.net/20.500.12380/300507
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
UDDEBORG, ULRIKA. “Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .” 2019. Thesis, Chalmers University of Technology. Accessed March 07, 2021. http://hdl.handle.net/20.500.12380/300507.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
UDDEBORG, ULRIKA. “Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .” 2019. Web. 07 Mar 2021.
Vancouver:
UDDEBORG U. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . [Internet] [Thesis]. Chalmers University of Technology; 2019. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/20.500.12380/300507.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
UDDEBORG U. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . [Thesis]. Chalmers University of Technology; 2019. Available from: http://hdl.handle.net/20.500.12380/300507
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of California – San Francisco
14. Forsyth, Susan Redman. Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games.
Degree: Nursing, 2016, University of California – San Francisco
URL: http://www.escholarship.org/uc/item/1sn790gg
Subjects/Keywords: Nursing; Public health; Adolescence; Smoking; Tobacco Content; Video game designers; Video game ratings; Video Games
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Forsyth, S. R. (2016). Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games. (Thesis). University of California – San Francisco. Retrieved from http://www.escholarship.org/uc/item/1sn790gg
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Forsyth, Susan Redman. “Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games.” 2016. Thesis, University of California – San Francisco. Accessed March 07, 2021. http://www.escholarship.org/uc/item/1sn790gg.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Forsyth, Susan Redman. “Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games.” 2016. Web. 07 Mar 2021.
Vancouver:
Forsyth SR. Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games. [Internet] [Thesis]. University of California – San Francisco; 2016. [cited 2021 Mar 07]. Available from: http://www.escholarship.org/uc/item/1sn790gg.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Forsyth SR. Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games. [Thesis]. University of California – San Francisco; 2016. Available from: http://www.escholarship.org/uc/item/1sn790gg
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
15. Okal, Ehab. On the development of an educational math game.
Degree: 2016, , Faculty of Technology and Society (TS)
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493
Subjects/Keywords: Video game; Educational; game; Educational game; game development; Engineering and Technology; Teknik och teknologier
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Okal, E. (2016). On the development of an educational math game. (Thesis). , Faculty of Technology and Society (TS). Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Okal, Ehab. “On the development of an educational math game.” 2016. Thesis, , Faculty of Technology and Society (TS). Accessed March 07, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Okal, Ehab. “On the development of an educational math game.” 2016. Web. 07 Mar 2021.
Vancouver:
Okal E. On the development of an educational math game. [Internet] [Thesis]. , Faculty of Technology and Society (TS); 2016. [cited 2021 Mar 07]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Okal E. On the development of an educational math game. [Thesis]. , Faculty of Technology and Society (TS); 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Adelaide
16. Probert, Benjamin Kym. Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted.
Degree: 2020, University of Adelaide
URL: http://hdl.handle.net/2440/129585
Subjects/Keywords: video game; videogame; acoustics; virtual space; perception; sound design; game audio; game sound; video game acoustics
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Probert, B. K. (2020). Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted. (Thesis). University of Adelaide. Retrieved from http://hdl.handle.net/2440/129585
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Probert, Benjamin Kym. “Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted.” 2020. Thesis, University of Adelaide. Accessed March 07, 2021. http://hdl.handle.net/2440/129585.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Probert, Benjamin Kym. “Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted.” 2020. Web. 07 Mar 2021.
Vancouver:
Probert BK. Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted. [Internet] [Thesis]. University of Adelaide; 2020. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/2440/129585.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Probert BK. Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted. [Thesis]. University of Adelaide; 2020. Available from: http://hdl.handle.net/2440/129585
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Pretoria
17. [No author]. Game on : a youth centre in Pretoria .
Degree: 2011, University of Pretoria
URL: http://upetd.up.ac.za/thesis/available/etd-01262011-130945/
Subjects/Keywords: Entertainment; Video game; Youth centre; Architecture; UCTD
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
author], [. (2011). Game on : a youth centre in Pretoria . (Masters Thesis). University of Pretoria. Retrieved from http://upetd.up.ac.za/thesis/available/etd-01262011-130945/
Chicago Manual of Style (16th Edition):
author], [No. “Game on : a youth centre in Pretoria .” 2011. Masters Thesis, University of Pretoria. Accessed March 07, 2021. http://upetd.up.ac.za/thesis/available/etd-01262011-130945/.
MLA Handbook (7th Edition):
author], [No. “Game on : a youth centre in Pretoria .” 2011. Web. 07 Mar 2021.
Vancouver:
author] [. Game on : a youth centre in Pretoria . [Internet] [Masters thesis]. University of Pretoria; 2011. [cited 2021 Mar 07]. Available from: http://upetd.up.ac.za/thesis/available/etd-01262011-130945/.
Council of Science Editors:
author] [. Game on : a youth centre in Pretoria . [Masters Thesis]. University of Pretoria; 2011. Available from: http://upetd.up.ac.za/thesis/available/etd-01262011-130945/
Rochester Institute of Technology
18. Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. Crystalline.
Degree: MS, School of Interactive Games and Media (GCCIS), 2015, Rochester Institute of Technology
URL: https://scholarworks.rit.edu/theses/8681
Subjects/Keywords: Video game; Multiplayer; First-person shooter; 3D
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Buonarota, Nicholas; Dunham, John; Herdzik, A. (2015). Crystalline. (Masters Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/8681
Chicago Manual of Style (16th Edition):
Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. “Crystalline.” 2015. Masters Thesis, Rochester Institute of Technology. Accessed March 07, 2021. https://scholarworks.rit.edu/theses/8681.
MLA Handbook (7th Edition):
Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. “Crystalline.” 2015. Web. 07 Mar 2021.
Vancouver:
Buonarota, Nicholas; Dunham, John; Herdzik A. Crystalline. [Internet] [Masters thesis]. Rochester Institute of Technology; 2015. [cited 2021 Mar 07]. Available from: https://scholarworks.rit.edu/theses/8681.
Council of Science Editors:
Buonarota, Nicholas; Dunham, John; Herdzik A. Crystalline. [Masters Thesis]. Rochester Institute of Technology; 2015. Available from: https://scholarworks.rit.edu/theses/8681
University of Pretoria
19. Liebenberg, Christiaan. Game on : a youth centre in Pretoria.
Degree: Architecture, 2011, University of Pretoria
URL: http://hdl.handle.net/2263/25391
Subjects/Keywords: Entertainment; Video game; Youth centre; Architecture; UCTD
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Liebenberg, Christiaan. (2011). Game on : a youth centre in Pretoria. (Masters Thesis). University of Pretoria. Retrieved from http://hdl.handle.net/2263/25391
Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Chicago Manual of Style (16th Edition):
Liebenberg, Christiaan. “Game on : a youth centre in Pretoria.” 2011. Masters Thesis, University of Pretoria. Accessed March 07, 2021. http://hdl.handle.net/2263/25391.
Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
MLA Handbook (7th Edition):
Liebenberg, Christiaan. “Game on : a youth centre in Pretoria.” 2011. Web. 07 Mar 2021.
Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Vancouver:
Liebenberg, Christiaan. Game on : a youth centre in Pretoria. [Internet] [Masters thesis]. University of Pretoria; 2011. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/2263/25391.
Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Council of Science Editors:
Liebenberg, Christiaan. Game on : a youth centre in Pretoria. [Masters Thesis]. University of Pretoria; 2011. Available from: http://hdl.handle.net/2263/25391
Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
University of Saskatchewan
20. Livingston, Ian James. The critical effect : evaluating the effects and use of video game reviews.
Degree: 2011, University of Saskatchewan
URL: http://hdl.handle.net/10388/etd-07112011-153827
Subjects/Keywords: Game reviews; User experience; Usability; Video Games
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Livingston, I. J. (2011). The critical effect : evaluating the effects and use of video game reviews. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-07112011-153827
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Livingston, Ian James. “The critical effect : evaluating the effects and use of video game reviews.” 2011. Thesis, University of Saskatchewan. Accessed March 07, 2021. http://hdl.handle.net/10388/etd-07112011-153827.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Livingston, Ian James. “The critical effect : evaluating the effects and use of video game reviews.” 2011. Web. 07 Mar 2021.
Vancouver:
Livingston IJ. The critical effect : evaluating the effects and use of video game reviews. [Internet] [Thesis]. University of Saskatchewan; 2011. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10388/etd-07112011-153827.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Livingston IJ. The critical effect : evaluating the effects and use of video game reviews. [Thesis]. University of Saskatchewan; 2011. Available from: http://hdl.handle.net/10388/etd-07112011-153827
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
21. Benis, Mark. Composing with the Limitations of 8-bit Video Game Music.
Degree: Brown University
URL: https://repository.library.brown.edu/studio/item/bdr:788100/
Subjects/Keywords: video game music
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Benis, M. (n.d.). Composing with the Limitations of 8-bit Video Game Music. (Thesis). Brown University. Retrieved from https://repository.library.brown.edu/studio/item/bdr:788100/
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Benis, Mark. “Composing with the Limitations of 8-bit Video Game Music.” Thesis, Brown University. Accessed March 07, 2021. https://repository.library.brown.edu/studio/item/bdr:788100/.
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Benis, Mark. “Composing with the Limitations of 8-bit Video Game Music.” Web. 07 Mar 2021.
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Vancouver:
Benis M. Composing with the Limitations of 8-bit Video Game Music. [Internet] [Thesis]. Brown University; [cited 2021 Mar 07]. Available from: https://repository.library.brown.edu/studio/item/bdr:788100/.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.
Council of Science Editors:
Benis M. Composing with the Limitations of 8-bit Video Game Music. [Thesis]. Brown University; Available from: https://repository.library.brown.edu/studio/item/bdr:788100/
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.
Texas Tech University
22. -2143-3967. Big Easel.
Degree: MS, Computer Science, 2016, Texas Tech University
URL: http://hdl.handle.net/2346/82261
Subjects/Keywords: functional language; game programing; video games; STRIPS
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
-2143-3967. (2016). Big Easel. (Masters Thesis). Texas Tech University. Retrieved from http://hdl.handle.net/2346/82261
Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Chicago Manual of Style (16th Edition):
-2143-3967. “Big Easel.” 2016. Masters Thesis, Texas Tech University. Accessed March 07, 2021. http://hdl.handle.net/2346/82261.
Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
MLA Handbook (7th Edition):
-2143-3967. “Big Easel.” 2016. Web. 07 Mar 2021.
Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Vancouver:
-2143-3967. Big Easel. [Internet] [Masters thesis]. Texas Tech University; 2016. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/2346/82261.
Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Council of Science Editors:
-2143-3967. Big Easel. [Masters Thesis]. Texas Tech University; 2016. Available from: http://hdl.handle.net/2346/82261
Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
23. Geelan, BJ. Investigating affective responses to video game events : an exploratory study utilising psychophysiology.
Degree: 2017, University of Tasmania
URL: https://eprints.utas.edu.au/27318/1/Geelan_whole_thesis.pdf
;
Geelan,
BJ
ORCID:
0000-0001-9553-7561
<https://orcid.org/0000-0001-9553-7561>
2017
,
'Investigating
affective
responses
to
video
game
events
:
an
exploratory
study
utilising
psychophysiology',
PhD
thesis,
University
of
Tasmania.
Subjects/Keywords: psychophysiology; affect; video game; experience; event-related
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Geelan, B. (2017). Investigating affective responses to video game events : an exploratory study utilising psychophysiology. (Thesis). University of Tasmania. Retrieved from https://eprints.utas.edu.au/27318/1/Geelan_whole_thesis.pdf ; Geelan, BJ ORCID: 0000-0001-9553-7561 <https://orcid.org/0000-0001-9553-7561> 2017 , 'Investigating affective responses to video game events : an exploratory study utilising psychophysiology', PhD thesis, University of Tasmania.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Geelan, BJ. “Investigating affective responses to video game events : an exploratory study utilising psychophysiology.” 2017. Thesis, University of Tasmania. Accessed March 07, 2021. https://eprints.utas.edu.au/27318/1/Geelan_whole_thesis.pdf ; Geelan, BJ ORCID: 0000-0001-9553-7561 <https://orcid.org/0000-0001-9553-7561> 2017 , 'Investigating affective responses to video game events : an exploratory study utilising psychophysiology', PhD thesis, University of Tasmania..
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Geelan, BJ. “Investigating affective responses to video game events : an exploratory study utilising psychophysiology.” 2017. Web. 07 Mar 2021.
Vancouver:
Geelan B. Investigating affective responses to video game events : an exploratory study utilising psychophysiology. [Internet] [Thesis]. University of Tasmania; 2017. [cited 2021 Mar 07]. Available from: https://eprints.utas.edu.au/27318/1/Geelan_whole_thesis.pdf ; Geelan, BJ ORCID: 0000-0001-9553-7561 <https://orcid.org/0000-0001-9553-7561> 2017 , 'Investigating affective responses to video game events : an exploratory study utilising psychophysiology', PhD thesis, University of Tasmania..
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Geelan B. Investigating affective responses to video game events : an exploratory study utilising psychophysiology. [Thesis]. University of Tasmania; 2017. Available from: https://eprints.utas.edu.au/27318/1/Geelan_whole_thesis.pdf ; Geelan, BJ ORCID: 0000-0001-9553-7561 <https://orcid.org/0000-0001-9553-7561> 2017 , 'Investigating affective responses to video game events : an exploratory study utilising psychophysiology', PhD thesis, University of Tasmania.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Wollongong
24. Aljohani, Wafa Mubyrik. Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom.
Degree: EdD, School of Education - Faculty of Social Sciences, 2015, University of Wollongong
URL: ;
https://ro.uow.edu.au/theses/4519
Subjects/Keywords: Video game; instruction; learning; motivation; critical thinking
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Aljohani, W. M. (2015). Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom. (Doctoral Dissertation). University of Wollongong. Retrieved from ; https://ro.uow.edu.au/theses/4519
Chicago Manual of Style (16th Edition):
Aljohani, Wafa Mubyrik. “Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom.” 2015. Doctoral Dissertation, University of Wollongong. Accessed March 07, 2021. ; https://ro.uow.edu.au/theses/4519.
MLA Handbook (7th Edition):
Aljohani, Wafa Mubyrik. “Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom.” 2015. Web. 07 Mar 2021.
Vancouver:
Aljohani WM. Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom. [Internet] [Doctoral dissertation]. University of Wollongong; 2015. [cited 2021 Mar 07]. Available from: ; https://ro.uow.edu.au/theses/4519.
Council of Science Editors:
Aljohani WM. Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom. [Doctoral Dissertation]. University of Wollongong; 2015. Available from: ; https://ro.uow.edu.au/theses/4519
25. 冨澤, 一真. 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”.
Degree: 2013, Hosei University / 法政大学
URL: http://hdl.handle.net/10114/8695
Subjects/Keywords: Heart rate; Brain wave; Video game
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
冨澤, . (2013). 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”. (Thesis). Hosei University / 法政大学. Retrieved from http://hdl.handle.net/10114/8695
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
冨澤, 一真. “生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”.” 2013. Thesis, Hosei University / 法政大学. Accessed March 07, 2021. http://hdl.handle.net/10114/8695.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
冨澤, 一真. “生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”.” 2013. Web. 07 Mar 2021.
Vancouver:
冨澤 . 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”. [Internet] [Thesis]. Hosei University / 法政大学; 2013. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10114/8695.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
冨澤 . 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”. [Thesis]. Hosei University / 法政大学; 2013. Available from: http://hdl.handle.net/10114/8695
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Debrecen
26. Mészáros, Judit. Narrative in Video Games .
Degree: DE – Bölcsészettudományi Kar, University of Debrecen
URL: http://hdl.handle.net/2437/240812
Subjects/Keywords: narrative; video; game
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Mészáros, J. (n.d.). Narrative in Video Games . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/240812
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Mészáros, Judit. “Narrative in Video Games .” Thesis, University of Debrecen. Accessed March 07, 2021. http://hdl.handle.net/2437/240812.
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Mészáros, Judit. “Narrative in Video Games .” Web. 07 Mar 2021.
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Vancouver:
Mészáros J. Narrative in Video Games . [Internet] [Thesis]. University of Debrecen; [cited 2021 Mar 07]. Available from: http://hdl.handle.net/2437/240812.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.
Council of Science Editors:
Mészáros J. Narrative in Video Games . [Thesis]. University of Debrecen; Available from: http://hdl.handle.net/2437/240812
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.
Boston College
27. McLaughlin, Jami Leighann. Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community".
Degree: MA, Sociology, 2013, Boston College
URL: http://dlib.bc.edu/islandora/object/bc-ir:103540
Subjects/Keywords: Community; Embodiment; Online; Sociology; Technology; Video Game
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
McLaughlin, J. L. (2013). Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community". (Masters Thesis). Boston College. Retrieved from http://dlib.bc.edu/islandora/object/bc-ir:103540
Chicago Manual of Style (16th Edition):
McLaughlin, Jami Leighann. “Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community".” 2013. Masters Thesis, Boston College. Accessed March 07, 2021. http://dlib.bc.edu/islandora/object/bc-ir:103540.
MLA Handbook (7th Edition):
McLaughlin, Jami Leighann. “Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community".” 2013. Web. 07 Mar 2021.
Vancouver:
McLaughlin JL. Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community". [Internet] [Masters thesis]. Boston College; 2013. [cited 2021 Mar 07]. Available from: http://dlib.bc.edu/islandora/object/bc-ir:103540.
Council of Science Editors:
McLaughlin JL. Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community". [Masters Thesis]. Boston College; 2013. Available from: http://dlib.bc.edu/islandora/object/bc-ir:103540
Luleå University of Technology
28. Söderström, Peremil. How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?.
Degree: 2014, Luleå University of Technology
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-53871
Subjects/Keywords: Technology; Teknik; Immersion; video game music
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Söderström, P. (2014). How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-53871
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Söderström, Peremil. “How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?.” 2014. Thesis, Luleå University of Technology. Accessed March 07, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-53871.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Söderström, Peremil. “How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?.” 2014. Web. 07 Mar 2021.
Vancouver:
Söderström P. How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?. [Internet] [Thesis]. Luleå University of Technology; 2014. [cited 2021 Mar 07]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-53871.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Söderström P. How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?. [Thesis]. Luleå University of Technology; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-53871
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
29. Åkerlind, Joel. ”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati.
Degree: Sustainable Development of Society and Technology, 2012, Mälardalen University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14476
Subjects/Keywords: empathy; Davis IRI; video game; violence; adolescence
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Åkerlind, J. (2012). ”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati. (Thesis). Mälardalen University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14476
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Åkerlind, Joel. “”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati.” 2012. Thesis, Mälardalen University. Accessed March 07, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14476.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Åkerlind, Joel. “”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati.” 2012. Web. 07 Mar 2021.
Vancouver:
Åkerlind J. ”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati. [Internet] [Thesis]. Mälardalen University; 2012. [cited 2021 Mar 07]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14476.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Åkerlind J. ”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati. [Thesis]. Mälardalen University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14476
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Grand Valley State University
30. Shields, Paul Allen. A Novel Electronic Laparoscopic Training Device.
Degree: 2012, Grand Valley State University
URL: https://scholarworks.gvsu.edu/theses/20
Subjects/Keywords: laparoscopy; training; electronic; video; game; assessment
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Shields, P. A. (2012). A Novel Electronic Laparoscopic Training Device. (Thesis). Grand Valley State University. Retrieved from https://scholarworks.gvsu.edu/theses/20
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Shields, Paul Allen. “A Novel Electronic Laparoscopic Training Device.” 2012. Thesis, Grand Valley State University. Accessed March 07, 2021. https://scholarworks.gvsu.edu/theses/20.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Shields, Paul Allen. “A Novel Electronic Laparoscopic Training Device.” 2012. Web. 07 Mar 2021.
Vancouver:
Shields PA. A Novel Electronic Laparoscopic Training Device. [Internet] [Thesis]. Grand Valley State University; 2012. [cited 2021 Mar 07]. Available from: https://scholarworks.gvsu.edu/theses/20.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Shields PA. A Novel Electronic Laparoscopic Training Device. [Thesis]. Grand Valley State University; 2012. Available from: https://scholarworks.gvsu.edu/theses/20
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation