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You searched for subject:(video game). Showing records 1 – 30 of 678 total matches.

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Rutgers University

1. Ki, Seol. Exploring communication of compulsive gamers and their loved ones: a tensional approach.

Degree: PhD, Communication, Information and Library Studies, 2017, Rutgers University

 With the increasing popularity of online games, compulsive gaming has emerged as an important social issue. Previous scholarship, especially from pathological perspectives, tends to focus… (more)

Subjects/Keywords: Video game addiction

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APA (6th Edition):

Ki, S. (2017). Exploring communication of compulsive gamers and their loved ones: a tensional approach. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/55527/

Chicago Manual of Style (16th Edition):

Ki, Seol. “Exploring communication of compulsive gamers and their loved ones: a tensional approach.” 2017. Doctoral Dissertation, Rutgers University. Accessed March 07, 2021. https://rucore.libraries.rutgers.edu/rutgers-lib/55527/.

MLA Handbook (7th Edition):

Ki, Seol. “Exploring communication of compulsive gamers and their loved ones: a tensional approach.” 2017. Web. 07 Mar 2021.

Vancouver:

Ki S. Exploring communication of compulsive gamers and their loved ones: a tensional approach. [Internet] [Doctoral dissertation]. Rutgers University; 2017. [cited 2021 Mar 07]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/.

Council of Science Editors:

Ki S. Exploring communication of compulsive gamers and their loved ones: a tensional approach. [Doctoral Dissertation]. Rutgers University; 2017. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/


Victoria University of Wellington

2. Ji, Kunyang. Using in-game biofeedback to induce player serenity.

Degree: 2017, Victoria University of Wellington

Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate more complex emotions. As a new dimension of player input, biofeedback (University… (more)

Subjects/Keywords: Biofeedback; Video game; Game design; Emotion; Serenity

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APA (6th Edition):

Ji, K. (2017). Using in-game biofeedback to induce player serenity. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6843

Chicago Manual of Style (16th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Masters Thesis, Victoria University of Wellington. Accessed March 07, 2021. http://hdl.handle.net/10063/6843.

MLA Handbook (7th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Web. 07 Mar 2021.

Vancouver:

Ji K. Using in-game biofeedback to induce player serenity. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10063/6843.

Council of Science Editors:

Ji K. Using in-game biofeedback to induce player serenity. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6843


Northeastern University

3. Wu, Mengling. Case study the indie game industry and help indie developers achieve their success in digital marketing.

Degree: MS, Department of Game Design, 2017, Northeastern University

 With the rapid growth of the digital game industry, publishing a game has become easier and faster than in any other period in history. More… (more)

Subjects/Keywords: funding; game festival; indie; marketing; video game

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APA (6th Edition):

Wu, M. (2017). Case study the indie game industry and help indie developers achieve their success in digital marketing. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20290287

Chicago Manual of Style (16th Edition):

Wu, Mengling. “Case study the indie game industry and help indie developers achieve their success in digital marketing.” 2017. Masters Thesis, Northeastern University. Accessed March 07, 2021. http://hdl.handle.net/2047/D20290287.

MLA Handbook (7th Edition):

Wu, Mengling. “Case study the indie game industry and help indie developers achieve their success in digital marketing.” 2017. Web. 07 Mar 2021.

Vancouver:

Wu M. Case study the indie game industry and help indie developers achieve their success in digital marketing. [Internet] [Masters thesis]. Northeastern University; 2017. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/2047/D20290287.

Council of Science Editors:

Wu M. Case study the indie game industry and help indie developers achieve their success in digital marketing. [Masters Thesis]. Northeastern University; 2017. Available from: http://hdl.handle.net/2047/D20290287


Tampere University

4. Leppänen, Heikki. Designing for emergent sociability in video games .

Degree: 2020, Tampere University

 Today, video games are widely consumed online. Many prefer to play socially with live players. However, the gaming culture reaches beyond play sessions. New ways… (more)

Subjects/Keywords: emergence ; sociability ; video game design

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APA (6th Edition):

Leppänen, H. (2020). Designing for emergent sociability in video games . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/121230

Chicago Manual of Style (16th Edition):

Leppänen, Heikki. “Designing for emergent sociability in video games .” 2020. Masters Thesis, Tampere University. Accessed March 07, 2021. https://trepo.tuni.fi/handle/10024/121230.

MLA Handbook (7th Edition):

Leppänen, Heikki. “Designing for emergent sociability in video games .” 2020. Web. 07 Mar 2021.

Vancouver:

Leppänen H. Designing for emergent sociability in video games . [Internet] [Masters thesis]. Tampere University; 2020. [cited 2021 Mar 07]. Available from: https://trepo.tuni.fi/handle/10024/121230.

Council of Science Editors:

Leppänen H. Designing for emergent sociability in video games . [Masters Thesis]. Tampere University; 2020. Available from: https://trepo.tuni.fi/handle/10024/121230


University of Southern California

5. Kim, Bona. 544.

Degree: MFA, Interactive Media, 2015, University of Southern California

Production summary of the author's video game project 544: Along Came a Tiger, with theories regarding the flexibility of the difficulty and multiple perspective storytelling. Advisors/Committee Members: Wixon, Dennis (Committee Chair), Brinson, Peter (Committee Member), Kang, Danny (Committee Member).

Subjects/Keywords: video game; storytelling; alternate history

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APA (6th Edition):

Kim, B. (2015). 544. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kim, Bona. “544.” 2015. Thesis, University of Southern California. Accessed March 07, 2021. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kim, Bona. “544.” 2015. Web. 07 Mar 2021.

Vancouver:

Kim B. 544. [Internet] [Thesis]. University of Southern California; 2015. [cited 2021 Mar 07]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kim B. 544. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Chico

6. Allan, Justin D. An Introduction to Video Game Self-Efficacy .

Degree: 2011, California State University – Chico

 ABSTRACT AN INTRODUCTION TO VIDEO GAME SELF-EFFICACY by Justin D. Allan Master of Arts in Psychology Psychological Science Option California State University, Chico Fall 2010… (more)

Subjects/Keywords: Video Game; Self-efficacy

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APA (6th Edition):

Allan, J. D. (2011). An Introduction to Video Game Self-Efficacy . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/257

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Allan, Justin D. “An Introduction to Video Game Self-Efficacy .” 2011. Thesis, California State University – Chico. Accessed March 07, 2021. http://hdl.handle.net/10211.4/257.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Allan, Justin D. “An Introduction to Video Game Self-Efficacy .” 2011. Web. 07 Mar 2021.

Vancouver:

Allan JD. An Introduction to Video Game Self-Efficacy . [Internet] [Thesis]. California State University – Chico; 2011. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10211.4/257.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Allan JD. An Introduction to Video Game Self-Efficacy . [Thesis]. California State University – Chico; 2011. Available from: http://hdl.handle.net/10211.4/257

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Chico

7. Bluing, Michael Derric. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .

Degree: 2014, California State University – Chico

 Through the production of an interactive 3D storybook, this project will demonstrate the extent to which the core functionality of video game development software can… (more)

Subjects/Keywords: interactive 3D storytelling video game

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APA (6th Edition):

Bluing, M. D. (2014). Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.3/115993

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bluing, Michael Derric. “Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .” 2014. Thesis, California State University – Chico. Accessed March 07, 2021. http://hdl.handle.net/10211.3/115993.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bluing, Michael Derric. “Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .” 2014. Web. 07 Mar 2021.

Vancouver:

Bluing MD. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . [Internet] [Thesis]. California State University – Chico; 2014. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10211.3/115993.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bluing MD. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . [Thesis]. California State University – Chico; 2014. Available from: http://hdl.handle.net/10211.3/115993

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Alberta

8. Henry, Calen. Genre Evolution in Video Games and a Framework for Analysis.

Degree: MA, Humanities Computing, 2011, University of Alberta

 By looking at how genres names have evolved over the past two decades and tracing some of the history of literary genres I will make… (more)

Subjects/Keywords: Video Game Analysis; Game Studies; Video Games; Genres

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APA (6th Edition):

Henry, C. (2011). Genre Evolution in Video Games and a Framework for Analysis. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/gb19f728w

Chicago Manual of Style (16th Edition):

Henry, Calen. “Genre Evolution in Video Games and a Framework for Analysis.” 2011. Masters Thesis, University of Alberta. Accessed March 07, 2021. https://era.library.ualberta.ca/files/gb19f728w.

MLA Handbook (7th Edition):

Henry, Calen. “Genre Evolution in Video Games and a Framework for Analysis.” 2011. Web. 07 Mar 2021.

Vancouver:

Henry C. Genre Evolution in Video Games and a Framework for Analysis. [Internet] [Masters thesis]. University of Alberta; 2011. [cited 2021 Mar 07]. Available from: https://era.library.ualberta.ca/files/gb19f728w.

Council of Science Editors:

Henry C. Genre Evolution in Video Games and a Framework for Analysis. [Masters Thesis]. University of Alberta; 2011. Available from: https://era.library.ualberta.ca/files/gb19f728w


Wayne State University

9. Kohl, Amy Beth. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach.

Degree: PhD, Psychology, 2016, Wayne State University

  This study investigated risk for problem video game play (PVGP) and motivation for play in emerging adult college students. A sample of 700 undergraduate… (more)

Subjects/Keywords: Emerging Adult; Problem Video Game Playing; Video Game Addiction; Psychology

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APA (6th Edition):

Kohl, A. B. (2016). Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach. (Doctoral Dissertation). Wayne State University. Retrieved from https://digitalcommons.wayne.edu/oa_dissertations/1454

Chicago Manual of Style (16th Edition):

Kohl, Amy Beth. “Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach.” 2016. Doctoral Dissertation, Wayne State University. Accessed March 07, 2021. https://digitalcommons.wayne.edu/oa_dissertations/1454.

MLA Handbook (7th Edition):

Kohl, Amy Beth. “Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach.” 2016. Web. 07 Mar 2021.

Vancouver:

Kohl AB. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach. [Internet] [Doctoral dissertation]. Wayne State University; 2016. [cited 2021 Mar 07]. Available from: https://digitalcommons.wayne.edu/oa_dissertations/1454.

Council of Science Editors:

Kohl AB. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach. [Doctoral Dissertation]. Wayne State University; 2016. Available from: https://digitalcommons.wayne.edu/oa_dissertations/1454


University of Otago

10. Polson, Tabi. What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games.

Degree: 2012, University of Otago

 There are over 20,000 new video games created each year, so it is therefore important for video game developers to fully comprehend the video game(more)

Subjects/Keywords: Video Game marketing; first person shooter; video game expectations

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APA (6th Edition):

Polson, T. (2012). What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. (Masters Thesis). University of Otago. Retrieved from http://hdl.handle.net/10523/2238

Chicago Manual of Style (16th Edition):

Polson, Tabi. “What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. ” 2012. Masters Thesis, University of Otago. Accessed March 07, 2021. http://hdl.handle.net/10523/2238.

MLA Handbook (7th Edition):

Polson, Tabi. “What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. ” 2012. Web. 07 Mar 2021.

Vancouver:

Polson T. What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. [Internet] [Masters thesis]. University of Otago; 2012. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10523/2238.

Council of Science Editors:

Polson T. What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. [Masters Thesis]. University of Otago; 2012. Available from: http://hdl.handle.net/10523/2238

11. Keller, Emily Molly. A call to violence: Trends in violent content of video games.

Degree: 2013, James Madison University

 Violent content in video games has come under increasing scrutiny as the media highlights the potential involvement of violent games in deadly crimes. In addition,… (more)

Subjects/Keywords: video game addiction; internet gaming disorder; violence; video game trailers

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APA (6th Edition):

Keller, E. M. (2013). A call to violence: Trends in violent content of video games. (Masters Thesis). James Madison University. Retrieved from https://commons.lib.jmu.edu/honors201019/437

Chicago Manual of Style (16th Edition):

Keller, Emily Molly. “A call to violence: Trends in violent content of video games.” 2013. Masters Thesis, James Madison University. Accessed March 07, 2021. https://commons.lib.jmu.edu/honors201019/437.

MLA Handbook (7th Edition):

Keller, Emily Molly. “A call to violence: Trends in violent content of video games.” 2013. Web. 07 Mar 2021.

Vancouver:

Keller EM. A call to violence: Trends in violent content of video games. [Internet] [Masters thesis]. James Madison University; 2013. [cited 2021 Mar 07]. Available from: https://commons.lib.jmu.edu/honors201019/437.

Council of Science Editors:

Keller EM. A call to violence: Trends in violent content of video games. [Masters Thesis]. James Madison University; 2013. Available from: https://commons.lib.jmu.edu/honors201019/437


University of Southern California

12. Graner, William B. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Leafcutters is a life simulation game about leafcutting ants which is designed to evoke engagement with real world subject matter. In this game, players shape… (more)

Subjects/Keywords: simulation game; evocative knowledge object; educational game; video game

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APA (6th Edition):

Graner, W. B. (2011). Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Thesis, University of Southern California. Accessed March 07, 2021. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Web. 07 Mar 2021.

Vancouver:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Internet] [Thesis]. University of Southern California; 2011. [cited 2021 Mar 07]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

13. UDDEBORG, ULRIKA. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .

Degree: Chalmers tekniska högskola / Institutionen för data och informationsteknik, 2019, Chalmers University of Technology

 Mechanics and systems for assisting players can be found in many modern video games. In racing games, examples of assistances are assistance systems for braking… (more)

Subjects/Keywords: video game; racing game; assistance; driver assistance; player experience; game design

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APA (6th Edition):

UDDEBORG, U. (2019). Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . (Thesis). Chalmers University of Technology. Retrieved from http://hdl.handle.net/20.500.12380/300507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

UDDEBORG, ULRIKA. “Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .” 2019. Thesis, Chalmers University of Technology. Accessed March 07, 2021. http://hdl.handle.net/20.500.12380/300507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

UDDEBORG, ULRIKA. “Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .” 2019. Web. 07 Mar 2021.

Vancouver:

UDDEBORG U. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . [Internet] [Thesis]. Chalmers University of Technology; 2019. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/20.500.12380/300507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

UDDEBORG U. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . [Thesis]. Chalmers University of Technology; 2019. Available from: http://hdl.handle.net/20.500.12380/300507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of California – San Francisco

14. Forsyth, Susan Redman. Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games.

Degree: Nursing, 2016, University of California – San Francisco

 Virtually Smoking: Exploring Player Perception of Tobacco Content in Video GamesAbstractPurpose: The purpose of this qualitative study was to explore the experience of play for… (more)

Subjects/Keywords: Nursing; Public health; Adolescence; Smoking; Tobacco Content; Video game designers; Video game ratings; Video Games

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APA (6th Edition):

Forsyth, S. R. (2016). Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games. (Thesis). University of California – San Francisco. Retrieved from http://www.escholarship.org/uc/item/1sn790gg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Forsyth, Susan Redman. “Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games.” 2016. Thesis, University of California – San Francisco. Accessed March 07, 2021. http://www.escholarship.org/uc/item/1sn790gg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Forsyth, Susan Redman. “Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games.” 2016. Web. 07 Mar 2021.

Vancouver:

Forsyth SR. Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games. [Internet] [Thesis]. University of California – San Francisco; 2016. [cited 2021 Mar 07]. Available from: http://www.escholarship.org/uc/item/1sn790gg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Forsyth SR. Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games. [Thesis]. University of California – San Francisco; 2016. Available from: http://www.escholarship.org/uc/item/1sn790gg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

15. Okal, Ehab. On the development of an educational math game.

Degree: 2016, , Faculty of Technology and Society (TS)

Det finns många olika sätt att genomföra inlärningsaktiviteter i det moderna utbildningssystemet som det nu finns i skolorna. Men i en tid som snabbt… (more)

Subjects/Keywords: Video game; Educational; game; Educational game; game development; Engineering and Technology; Teknik och teknologier

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APA (6th Edition):

Okal, E. (2016). On the development of an educational math game. (Thesis). , Faculty of Technology and Society (TS). Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Okal, Ehab. “On the development of an educational math game.” 2016. Thesis, , Faculty of Technology and Society (TS). Accessed March 07, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Okal, Ehab. “On the development of an educational math game.” 2016. Web. 07 Mar 2021.

Vancouver:

Okal E. On the development of an educational math game. [Internet] [Thesis]. , Faculty of Technology and Society (TS); 2016. [cited 2021 Mar 07]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Okal E. On the development of an educational math game. [Thesis]. , Faculty of Technology and Society (TS); 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Adelaide

16. Probert, Benjamin Kym. Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted.

Degree: 2020, University of Adelaide

Video game acoustics are the various aspects of sound physics that can be represented in a video game, as well as the perception and interpretation… (more)

Subjects/Keywords: video game; videogame; acoustics; virtual space; perception; sound design; game audio; game sound; video game acoustics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Probert, B. K. (2020). Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted. (Thesis). University of Adelaide. Retrieved from http://hdl.handle.net/2440/129585

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Probert, Benjamin Kym. “Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted.” 2020. Thesis, University of Adelaide. Accessed March 07, 2021. http://hdl.handle.net/2440/129585.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Probert, Benjamin Kym. “Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted.” 2020. Web. 07 Mar 2021.

Vancouver:

Probert BK. Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted. [Internet] [Thesis]. University of Adelaide; 2020. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/2440/129585.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Probert BK. Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted. [Thesis]. University of Adelaide; 2020. Available from: http://hdl.handle.net/2440/129585

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Pretoria

17. [No author]. Game on : a youth centre in Pretoria .

Degree: 2011, University of Pretoria

 The dissertation’s aim is to highlight the presence of young people in the Central Business District of Pretoria, Tshwane. The proposal aims to provide a… (more)

Subjects/Keywords: Entertainment; Video game; Youth centre; Architecture; UCTD

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

author], [. (2011). Game on : a youth centre in Pretoria . (Masters Thesis). University of Pretoria. Retrieved from http://upetd.up.ac.za/thesis/available/etd-01262011-130945/

Chicago Manual of Style (16th Edition):

author], [No. “Game on : a youth centre in Pretoria .” 2011. Masters Thesis, University of Pretoria. Accessed March 07, 2021. http://upetd.up.ac.za/thesis/available/etd-01262011-130945/.

MLA Handbook (7th Edition):

author], [No. “Game on : a youth centre in Pretoria .” 2011. Web. 07 Mar 2021.

Vancouver:

author] [. Game on : a youth centre in Pretoria . [Internet] [Masters thesis]. University of Pretoria; 2011. [cited 2021 Mar 07]. Available from: http://upetd.up.ac.za/thesis/available/etd-01262011-130945/.

Council of Science Editors:

author] [. Game on : a youth centre in Pretoria . [Masters Thesis]. University of Pretoria; 2011. Available from: http://upetd.up.ac.za/thesis/available/etd-01262011-130945/


Rochester Institute of Technology

18. Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. Crystalline.

Degree: MS, School of Interactive Games and Media (GCCIS), 2015, Rochester Institute of Technology

  Crystalline is a fast action arena shooter with a focus on gunplay. The core objective of this project was to create a fun multiplayer… (more)

Subjects/Keywords: Video game; Multiplayer; First-person shooter; 3D

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Buonarota, Nicholas; Dunham, John; Herdzik, A. (2015). Crystalline. (Masters Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/8681

Chicago Manual of Style (16th Edition):

Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. “Crystalline.” 2015. Masters Thesis, Rochester Institute of Technology. Accessed March 07, 2021. https://scholarworks.rit.edu/theses/8681.

MLA Handbook (7th Edition):

Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. “Crystalline.” 2015. Web. 07 Mar 2021.

Vancouver:

Buonarota, Nicholas; Dunham, John; Herdzik A. Crystalline. [Internet] [Masters thesis]. Rochester Institute of Technology; 2015. [cited 2021 Mar 07]. Available from: https://scholarworks.rit.edu/theses/8681.

Council of Science Editors:

Buonarota, Nicholas; Dunham, John; Herdzik A. Crystalline. [Masters Thesis]. Rochester Institute of Technology; 2015. Available from: https://scholarworks.rit.edu/theses/8681


University of Pretoria

19. Liebenberg, Christiaan. Game on : a youth centre in Pretoria.

Degree: Architecture, 2011, University of Pretoria

 The dissertation’s aim is to highlight the presence of young people in the Central Business District of Pretoria, Tshwane. The proposal aims to provide a… (more)

Subjects/Keywords: Entertainment; Video game; Youth centre; Architecture; UCTD

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Liebenberg, Christiaan. (2011). Game on : a youth centre in Pretoria. (Masters Thesis). University of Pretoria. Retrieved from http://hdl.handle.net/2263/25391

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Liebenberg, Christiaan. “Game on : a youth centre in Pretoria.” 2011. Masters Thesis, University of Pretoria. Accessed March 07, 2021. http://hdl.handle.net/2263/25391.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Liebenberg, Christiaan. “Game on : a youth centre in Pretoria.” 2011. Web. 07 Mar 2021.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Liebenberg, Christiaan. Game on : a youth centre in Pretoria. [Internet] [Masters thesis]. University of Pretoria; 2011. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/2263/25391.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Liebenberg, Christiaan. Game on : a youth centre in Pretoria. [Masters Thesis]. University of Pretoria; 2011. Available from: http://hdl.handle.net/2263/25391

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


University of Saskatchewan

20. Livingston, Ian James. The critical effect : evaluating the effects and use of video game reviews.

Degree: 2011, University of Saskatchewan

Game reviews play an important role in both the culture and business of games – the words of a reviewer can have an influential effect… (more)

Subjects/Keywords: Game reviews; User experience; Usability; Video Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Livingston, I. J. (2011). The critical effect : evaluating the effects and use of video game reviews. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-07112011-153827

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Livingston, Ian James. “The critical effect : evaluating the effects and use of video game reviews.” 2011. Thesis, University of Saskatchewan. Accessed March 07, 2021. http://hdl.handle.net/10388/etd-07112011-153827.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Livingston, Ian James. “The critical effect : evaluating the effects and use of video game reviews.” 2011. Web. 07 Mar 2021.

Vancouver:

Livingston IJ. The critical effect : evaluating the effects and use of video game reviews. [Internet] [Thesis]. University of Saskatchewan; 2011. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10388/etd-07112011-153827.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Livingston IJ. The critical effect : evaluating the effects and use of video game reviews. [Thesis]. University of Saskatchewan; 2011. Available from: http://hdl.handle.net/10388/etd-07112011-153827

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

21. Benis, Mark. Composing with the Limitations of 8-bit Video Game Music.

Degree: Brown University

 The story and world I designed for my album are based on old role-playing games in which the main character sets off on a long,… (more)

Subjects/Keywords: video game music

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Benis, M. (n.d.). Composing with the Limitations of 8-bit Video Game Music. (Thesis). Brown University. Retrieved from https://repository.library.brown.edu/studio/item/bdr:788100/

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Benis, Mark. “Composing with the Limitations of 8-bit Video Game Music.” Thesis, Brown University. Accessed March 07, 2021. https://repository.library.brown.edu/studio/item/bdr:788100/.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Benis, Mark. “Composing with the Limitations of 8-bit Video Game Music.” Web. 07 Mar 2021.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Benis M. Composing with the Limitations of 8-bit Video Game Music. [Internet] [Thesis]. Brown University; [cited 2021 Mar 07]. Available from: https://repository.library.brown.edu/studio/item/bdr:788100/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Benis M. Composing with the Limitations of 8-bit Video Game Music. [Thesis]. Brown University; Available from: https://repository.library.brown.edu/studio/item/bdr:788100/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


Texas Tech University

22. -2143-3967. Big Easel.

Degree: MS, Computer Science, 2016, Texas Tech University

 Developing interactive programs is tedious, more so than it should be. This seems to be due to the choices of languages often used in development,… (more)

Subjects/Keywords: functional language; game programing; video games; STRIPS

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

-2143-3967. (2016). Big Easel. (Masters Thesis). Texas Tech University. Retrieved from http://hdl.handle.net/2346/82261

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-2143-3967. “Big Easel.” 2016. Masters Thesis, Texas Tech University. Accessed March 07, 2021. http://hdl.handle.net/2346/82261.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-2143-3967. “Big Easel.” 2016. Web. 07 Mar 2021.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-2143-3967. Big Easel. [Internet] [Masters thesis]. Texas Tech University; 2016. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/2346/82261.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-2143-3967. Big Easel. [Masters Thesis]. Texas Tech University; 2016. Available from: http://hdl.handle.net/2346/82261

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

23. Geelan, BJ. Investigating affective responses to video game events : an exploratory study utilising psychophysiology.

Degree: 2017, University of Tasmania

 This thesis presents the results of three exploratory studies aimed at developing a psychophysiological method capable of examining the influence that events occurring during video(more)

Subjects/Keywords: psychophysiology; affect; video game; experience; event-related

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Geelan, B. (2017). Investigating affective responses to video game events : an exploratory study utilising psychophysiology. (Thesis). University of Tasmania. Retrieved from https://eprints.utas.edu.au/27318/1/Geelan_whole_thesis.pdf ; Geelan, BJ ORCID: 0000-0001-9553-7561 <https://orcid.org/0000-0001-9553-7561> 2017 , 'Investigating affective responses to video game events : an exploratory study utilising psychophysiology', PhD thesis, University of Tasmania.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Geelan, BJ. “Investigating affective responses to video game events : an exploratory study utilising psychophysiology.” 2017. Thesis, University of Tasmania. Accessed March 07, 2021. https://eprints.utas.edu.au/27318/1/Geelan_whole_thesis.pdf ; Geelan, BJ ORCID: 0000-0001-9553-7561 <https://orcid.org/0000-0001-9553-7561> 2017 , 'Investigating affective responses to video game events : an exploratory study utilising psychophysiology', PhD thesis, University of Tasmania..

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Geelan, BJ. “Investigating affective responses to video game events : an exploratory study utilising psychophysiology.” 2017. Web. 07 Mar 2021.

Vancouver:

Geelan B. Investigating affective responses to video game events : an exploratory study utilising psychophysiology. [Internet] [Thesis]. University of Tasmania; 2017. [cited 2021 Mar 07]. Available from: https://eprints.utas.edu.au/27318/1/Geelan_whole_thesis.pdf ; Geelan, BJ ORCID: 0000-0001-9553-7561 <https://orcid.org/0000-0001-9553-7561> 2017 , 'Investigating affective responses to video game events : an exploratory study utilising psychophysiology', PhD thesis, University of Tasmania..

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Geelan B. Investigating affective responses to video game events : an exploratory study utilising psychophysiology. [Thesis]. University of Tasmania; 2017. Available from: https://eprints.utas.edu.au/27318/1/Geelan_whole_thesis.pdf ; Geelan, BJ ORCID: 0000-0001-9553-7561 <https://orcid.org/0000-0001-9553-7561> 2017 , 'Investigating affective responses to video game events : an exploratory study utilising psychophysiology', PhD thesis, University of Tasmania.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Wollongong

24. Aljohani, Wafa Mubyrik. Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom.

Degree: EdD, School of Education - Faculty of Social Sciences, 2015, University of Wollongong

  Research suggests that young people are motivated to play popular video games that involve learning (Eglesz, Fekete, Kiss & Izsó 2005). Educational video games… (more)

Subjects/Keywords: Video game; instruction; learning; motivation; critical thinking

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Aljohani, W. M. (2015). Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom. (Doctoral Dissertation). University of Wollongong. Retrieved from ; https://ro.uow.edu.au/theses/4519

Chicago Manual of Style (16th Edition):

Aljohani, Wafa Mubyrik. “Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom.” 2015. Doctoral Dissertation, University of Wollongong. Accessed March 07, 2021. ; https://ro.uow.edu.au/theses/4519.

MLA Handbook (7th Edition):

Aljohani, Wafa Mubyrik. “Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom.” 2015. Web. 07 Mar 2021.

Vancouver:

Aljohani WM. Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom. [Internet] [Doctoral dissertation]. University of Wollongong; 2015. [cited 2021 Mar 07]. Available from: ; https://ro.uow.edu.au/theses/4519.

Council of Science Editors:

Aljohani WM. Using an instructional video game to support geography outcomes, motivate learning and support critical thinking of students in Stage Two primary classroom. [Doctoral Dissertation]. University of Wollongong; 2015. Available from: ; https://ro.uow.edu.au/theses/4519

25. 冨澤, 一真. 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”.

Degree: 2013, Hosei University / 法政大学

 We measure the heart rate and brain wave during game play and check the relationship between game, heart rate and brain wave. First we measure… (more)

Subjects/Keywords: Heart rate; Brain wave; Video game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

冨澤, . (2013). 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”. (Thesis). Hosei University / 法政大学. Retrieved from http://hdl.handle.net/10114/8695

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

冨澤, 一真. “生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”.” 2013. Thesis, Hosei University / 法政大学. Accessed March 07, 2021. http://hdl.handle.net/10114/8695.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

冨澤, 一真. “生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”.” 2013. Web. 07 Mar 2021.

Vancouver:

冨澤 . 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”. [Internet] [Thesis]. Hosei University / 法政大学; 2013. [cited 2021 Mar 07]. Available from: http://hdl.handle.net/10114/8695.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

冨澤 . 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”. [Thesis]. Hosei University / 法政大学; 2013. Available from: http://hdl.handle.net/10114/8695

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

26. Mészáros, Judit. Narrative in Video Games .

Degree: DE – Bölcsészettudományi Kar, University of Debrecen

This thesis focuses on the narrative structure of video games and examines to what extent the different types of video games contain narrative elements. Advisors/Committee Members: Moise, Gabriella (advisor).

Subjects/Keywords: narrative; video; game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mészáros, J. (n.d.). Narrative in Video Games . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/240812

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mészáros, Judit. “Narrative in Video Games .” Thesis, University of Debrecen. Accessed March 07, 2021. http://hdl.handle.net/2437/240812.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mészáros, Judit. “Narrative in Video Games .” Web. 07 Mar 2021.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Mészáros J. Narrative in Video Games . [Internet] [Thesis]. University of Debrecen; [cited 2021 Mar 07]. Available from: http://hdl.handle.net/2437/240812.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Mészáros J. Narrative in Video Games . [Thesis]. University of Debrecen; Available from: http://hdl.handle.net/2437/240812

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


Boston College

27. McLaughlin, Jami Leighann. Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community".

Degree: MA, Sociology, 2013, Boston College

 The purpose of my research is to bring an academic understanding to the phenomenon of online gaming communities, the sociological effect of technology looking at… (more)

Subjects/Keywords: Community; Embodiment; Online; Sociology; Technology; Video Game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

McLaughlin, J. L. (2013). Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community". (Masters Thesis). Boston College. Retrieved from http://dlib.bc.edu/islandora/object/bc-ir:103540

Chicago Manual of Style (16th Edition):

McLaughlin, Jami Leighann. “Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community".” 2013. Masters Thesis, Boston College. Accessed March 07, 2021. http://dlib.bc.edu/islandora/object/bc-ir:103540.

MLA Handbook (7th Edition):

McLaughlin, Jami Leighann. “Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community".” 2013. Web. 07 Mar 2021.

Vancouver:

McLaughlin JL. Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community". [Internet] [Masters thesis]. Boston College; 2013. [cited 2021 Mar 07]. Available from: http://dlib.bc.edu/islandora/object/bc-ir:103540.

Council of Science Editors:

McLaughlin JL. Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community". [Masters Thesis]. Boston College; 2013. Available from: http://dlib.bc.edu/islandora/object/bc-ir:103540


Luleå University of Technology

28. Söderström, Peremil. How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?.

Degree: 2014, Luleå University of Technology

Immersion in video games is a widely discussed topic. Game developers want to catch the players attention and make them want to continue playing… (more)

Subjects/Keywords: Technology; Teknik; Immersion; video game music

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Söderström, P. (2014). How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-53871

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Söderström, Peremil. “How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?.” 2014. Thesis, Luleå University of Technology. Accessed March 07, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-53871.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Söderström, Peremil. “How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?.” 2014. Web. 07 Mar 2021.

Vancouver:

Söderström P. How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?. [Internet] [Thesis]. Luleå University of Technology; 2014. [cited 2021 Mar 07]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-53871.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Söderström P. How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?. [Thesis]. Luleå University of Technology; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-53871

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Åkerlind, Joel. ”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati.

Degree: Sustainable Development of Society and Technology, 2012, Mälardalen University

  Att spela tv- och datorspel är idag en stor del av många människors liv. Ioch med en förfinad teknik hos spelen, med bättre spelmiljö… (more)

Subjects/Keywords: empathy; Davis IRI; video game; violence; adolescence

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Åkerlind, J. (2012). ”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati. (Thesis). Mälardalen University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14476

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Åkerlind, Joel. “”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati.” 2012. Thesis, Mälardalen University. Accessed March 07, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14476.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Åkerlind, Joel. “”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati.” 2012. Web. 07 Mar 2021.

Vancouver:

Åkerlind J. ”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati. [Internet] [Thesis]. Mälardalen University; 2012. [cited 2021 Mar 07]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14476.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Åkerlind J. ”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati. [Thesis]. Mälardalen University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14476

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Grand Valley State University

30. Shields, Paul Allen. A Novel Electronic Laparoscopic Training Device.

Degree: 2012, Grand Valley State University

 Laparoscopic surgery is a modern surgical technique gaining popularity due to the advantages of smaller incisions, reduced pain, and shorter recovery times when compared with… (more)

Subjects/Keywords: laparoscopy; training; electronic; video; game; assessment

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shields, P. A. (2012). A Novel Electronic Laparoscopic Training Device. (Thesis). Grand Valley State University. Retrieved from https://scholarworks.gvsu.edu/theses/20

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Shields, Paul Allen. “A Novel Electronic Laparoscopic Training Device.” 2012. Thesis, Grand Valley State University. Accessed March 07, 2021. https://scholarworks.gvsu.edu/theses/20.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Shields, Paul Allen. “A Novel Electronic Laparoscopic Training Device.” 2012. Web. 07 Mar 2021.

Vancouver:

Shields PA. A Novel Electronic Laparoscopic Training Device. [Internet] [Thesis]. Grand Valley State University; 2012. [cited 2021 Mar 07]. Available from: https://scholarworks.gvsu.edu/theses/20.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Shields PA. A Novel Electronic Laparoscopic Training Device. [Thesis]. Grand Valley State University; 2012. Available from: https://scholarworks.gvsu.edu/theses/20

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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