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You searched for subject:(video game). Showing records 1 – 30 of 569 total matches.

[1] [2] [3] [4] [5] … [19]

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Rutgers University

1. Ki, Seol. Exploring communication of compulsive gamers and their loved ones: a tensional approach.

Degree: PhD, Communication, Information and Library Studies, 2017, Rutgers University

 With the increasing popularity of online games, compulsive gaming has emerged as an important social issue. Previous scholarship, especially from pathological perspectives, tends to focus… (more)

Subjects/Keywords: Video game addiction

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APA (6th Edition):

Ki, S. (2017). Exploring communication of compulsive gamers and their loved ones: a tensional approach. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/55527/

Chicago Manual of Style (16th Edition):

Ki, Seol. “Exploring communication of compulsive gamers and their loved ones: a tensional approach.” 2017. Doctoral Dissertation, Rutgers University. Accessed January 19, 2020. https://rucore.libraries.rutgers.edu/rutgers-lib/55527/.

MLA Handbook (7th Edition):

Ki, Seol. “Exploring communication of compulsive gamers and their loved ones: a tensional approach.” 2017. Web. 19 Jan 2020.

Vancouver:

Ki S. Exploring communication of compulsive gamers and their loved ones: a tensional approach. [Internet] [Doctoral dissertation]. Rutgers University; 2017. [cited 2020 Jan 19]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/.

Council of Science Editors:

Ki S. Exploring communication of compulsive gamers and their loved ones: a tensional approach. [Doctoral Dissertation]. Rutgers University; 2017. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/


Victoria University of Wellington

2. Ji, Kunyang. Using in-game biofeedback to induce player serenity.

Degree: 2017, Victoria University of Wellington

Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate more complex emotions. As a new dimension of player input, biofeedback (University… (more)

Subjects/Keywords: Biofeedback; Video game; Game design; Emotion; Serenity

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APA (6th Edition):

Ji, K. (2017). Using in-game biofeedback to induce player serenity. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6843

Chicago Manual of Style (16th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Masters Thesis, Victoria University of Wellington. Accessed January 19, 2020. http://hdl.handle.net/10063/6843.

MLA Handbook (7th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Web. 19 Jan 2020.

Vancouver:

Ji K. Using in-game biofeedback to induce player serenity. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/10063/6843.

Council of Science Editors:

Ji K. Using in-game biofeedback to induce player serenity. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6843


Northeastern University

3. Wu, Mengling. Case study the indie game industry and help indie developers achieve their success in digital marketing.

Degree: MS, Department of Game Design, 2017, Northeastern University

 With the rapid growth of the digital game industry, publishing a game has become easier and faster than in any other period in history. More… (more)

Subjects/Keywords: funding; game festival; indie; marketing; video game

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APA (6th Edition):

Wu, M. (2017). Case study the indie game industry and help indie developers achieve their success in digital marketing. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20290287

Chicago Manual of Style (16th Edition):

Wu, Mengling. “Case study the indie game industry and help indie developers achieve their success in digital marketing.” 2017. Masters Thesis, Northeastern University. Accessed January 19, 2020. http://hdl.handle.net/2047/D20290287.

MLA Handbook (7th Edition):

Wu, Mengling. “Case study the indie game industry and help indie developers achieve their success in digital marketing.” 2017. Web. 19 Jan 2020.

Vancouver:

Wu M. Case study the indie game industry and help indie developers achieve their success in digital marketing. [Internet] [Masters thesis]. Northeastern University; 2017. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/2047/D20290287.

Council of Science Editors:

Wu M. Case study the indie game industry and help indie developers achieve their success in digital marketing. [Masters Thesis]. Northeastern University; 2017. Available from: http://hdl.handle.net/2047/D20290287


University of Southern California

4. Kim, Bona. 544.

Degree: MFA, Interactive Media, 2015, University of Southern California

Production summary of the author's video game project 544: Along Came a Tiger, with theories regarding the flexibility of the difficulty and multiple perspective storytelling. Advisors/Committee Members: Wixon, Dennis (Committee Chair), Brinson, Peter (Committee Member), Kang, Danny (Committee Member).

Subjects/Keywords: video game; storytelling; alternate history

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APA (6th Edition):

Kim, B. (2015). 544. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kim, Bona. “544.” 2015. Thesis, University of Southern California. Accessed January 19, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kim, Bona. “544.” 2015. Web. 19 Jan 2020.

Vancouver:

Kim B. 544. [Internet] [Thesis]. University of Southern California; 2015. [cited 2020 Jan 19]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kim B. 544. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Chico

5. Allan, Justin D. An Introduction to Video Game Self-Efficacy .

Degree: 2011, California State University – Chico

 ABSTRACT AN INTRODUCTION TO VIDEO GAME SELF-EFFICACY by Justin D. Allan Master of Arts in Psychology Psychological Science Option California State University, Chico Fall 2010… (more)

Subjects/Keywords: Video Game; Self-efficacy

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APA (6th Edition):

Allan, J. D. (2011). An Introduction to Video Game Self-Efficacy . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/257

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Allan, Justin D. “An Introduction to Video Game Self-Efficacy .” 2011. Thesis, California State University – Chico. Accessed January 19, 2020. http://hdl.handle.net/10211.4/257.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Allan, Justin D. “An Introduction to Video Game Self-Efficacy .” 2011. Web. 19 Jan 2020.

Vancouver:

Allan JD. An Introduction to Video Game Self-Efficacy . [Internet] [Thesis]. California State University – Chico; 2011. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/10211.4/257.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Allan JD. An Introduction to Video Game Self-Efficacy . [Thesis]. California State University – Chico; 2011. Available from: http://hdl.handle.net/10211.4/257

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Chico

6. Bluing, Michael Derric. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .

Degree: 2014, California State University – Chico

 Through the production of an interactive 3D storybook, this project will demonstrate the extent to which the core functionality of video game development software can… (more)

Subjects/Keywords: interactive 3D storytelling video game

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APA (6th Edition):

Bluing, M. D. (2014). Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.3/115993

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bluing, Michael Derric. “Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .” 2014. Thesis, California State University – Chico. Accessed January 19, 2020. http://hdl.handle.net/10211.3/115993.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bluing, Michael Derric. “Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .” 2014. Web. 19 Jan 2020.

Vancouver:

Bluing MD. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . [Internet] [Thesis]. California State University – Chico; 2014. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/10211.3/115993.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bluing MD. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . [Thesis]. California State University – Chico; 2014. Available from: http://hdl.handle.net/10211.3/115993

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Alberta

7. Henry, Calen. Genre Evolution in Video Games and a Framework for Analysis.

Degree: MA, Humanities Computing, 2011, University of Alberta

 By looking at how genres names have evolved over the past two decades and tracing some of the history of literary genres I will make… (more)

Subjects/Keywords: Video Game Analysis; Game Studies; Video Games; Genres

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APA (6th Edition):

Henry, C. (2011). Genre Evolution in Video Games and a Framework for Analysis. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/gb19f728w

Chicago Manual of Style (16th Edition):

Henry, Calen. “Genre Evolution in Video Games and a Framework for Analysis.” 2011. Masters Thesis, University of Alberta. Accessed January 19, 2020. https://era.library.ualberta.ca/files/gb19f728w.

MLA Handbook (7th Edition):

Henry, Calen. “Genre Evolution in Video Games and a Framework for Analysis.” 2011. Web. 19 Jan 2020.

Vancouver:

Henry C. Genre Evolution in Video Games and a Framework for Analysis. [Internet] [Masters thesis]. University of Alberta; 2011. [cited 2020 Jan 19]. Available from: https://era.library.ualberta.ca/files/gb19f728w.

Council of Science Editors:

Henry C. Genre Evolution in Video Games and a Framework for Analysis. [Masters Thesis]. University of Alberta; 2011. Available from: https://era.library.ualberta.ca/files/gb19f728w


University of Otago

8. Polson, Tabi. What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games.

Degree: 2012, University of Otago

 There are over 20,000 new video games created each year, so it is therefore important for video game developers to fully comprehend the video game(more)

Subjects/Keywords: Video Game marketing; first person shooter; video game expectations

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APA (6th Edition):

Polson, T. (2012). What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. (Masters Thesis). University of Otago. Retrieved from http://hdl.handle.net/10523/2238

Chicago Manual of Style (16th Edition):

Polson, Tabi. “What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. ” 2012. Masters Thesis, University of Otago. Accessed January 19, 2020. http://hdl.handle.net/10523/2238.

MLA Handbook (7th Edition):

Polson, Tabi. “What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. ” 2012. Web. 19 Jan 2020.

Vancouver:

Polson T. What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. [Internet] [Masters thesis]. University of Otago; 2012. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/10523/2238.

Council of Science Editors:

Polson T. What makes a video game fun: An investigation into the expectations of playing First Person Shooter video games. [Masters Thesis]. University of Otago; 2012. Available from: http://hdl.handle.net/10523/2238


Wayne State University

9. Kohl, Amy Beth. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach.

Degree: PhD, Psychology, 2016, Wayne State University

  This study investigated risk for problem video game play (PVGP) and motivation for play in emerging adult college students. A sample of 700 undergraduate… (more)

Subjects/Keywords: Emerging Adult; Problem Video Game Playing; Video Game Addiction; Psychology

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APA (6th Edition):

Kohl, A. B. (2016). Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach. (Doctoral Dissertation). Wayne State University. Retrieved from https://digitalcommons.wayne.edu/oa_dissertations/1454

Chicago Manual of Style (16th Edition):

Kohl, Amy Beth. “Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach.” 2016. Doctoral Dissertation, Wayne State University. Accessed January 19, 2020. https://digitalcommons.wayne.edu/oa_dissertations/1454.

MLA Handbook (7th Edition):

Kohl, Amy Beth. “Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach.” 2016. Web. 19 Jan 2020.

Vancouver:

Kohl AB. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach. [Internet] [Doctoral dissertation]. Wayne State University; 2016. [cited 2020 Jan 19]. Available from: https://digitalcommons.wayne.edu/oa_dissertations/1454.

Council of Science Editors:

Kohl AB. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach. [Doctoral Dissertation]. Wayne State University; 2016. Available from: https://digitalcommons.wayne.edu/oa_dissertations/1454


University of North Texas

10. Langley, Alex. Correlates of Video Game Addiction.

Degree: 2010, University of North Texas

Video game addiction often leads to a tremendous burden on those afflicted with the condition, draining their time, resources, and life away until they have… (more)

Subjects/Keywords: Video; addiction; game; Video game addiction  – Psychological aspects.; Depression, Mental.

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APA (6th Edition):

Langley, A. (2010). Correlates of Video Game Addiction. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc33181/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Langley, Alex. “Correlates of Video Game Addiction.” 2010. Thesis, University of North Texas. Accessed January 19, 2020. https://digital.library.unt.edu/ark:/67531/metadc33181/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Langley, Alex. “Correlates of Video Game Addiction.” 2010. Web. 19 Jan 2020.

Vancouver:

Langley A. Correlates of Video Game Addiction. [Internet] [Thesis]. University of North Texas; 2010. [cited 2020 Jan 19]. Available from: https://digital.library.unt.edu/ark:/67531/metadc33181/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Langley A. Correlates of Video Game Addiction. [Thesis]. University of North Texas; 2010. Available from: https://digital.library.unt.edu/ark:/67531/metadc33181/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

11. Graner, William B. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Leafcutters is a life simulation game about leafcutting ants which is designed to evoke engagement with real world subject matter. In this game, players shape… (more)

Subjects/Keywords: simulation game; evocative knowledge object; educational game; video game

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APA (6th Edition):

Graner, W. B. (2011). Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Thesis, University of Southern California. Accessed January 19, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Web. 19 Jan 2020.

Vancouver:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Jan 19]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. UDDEBORG, ULRIKA. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .

Degree: Chalmers tekniska högskola / Institutionen för data och informationsvetenskap, 2019, Chalmers University of Technology

 Mechanics and systems for assisting players can be found in many modern video games. In racing games, examples of assistances are assistance systems for braking… (more)

Subjects/Keywords: video game; racing game; assistance; driver assistance; player experience; game design

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APA (6th Edition):

UDDEBORG, U. (2019). Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . (Thesis). Chalmers University of Technology. Retrieved from http://hdl.handle.net/20.500.12380/300507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

UDDEBORG, ULRIKA. “Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .” 2019. Thesis, Chalmers University of Technology. Accessed January 19, 2020. http://hdl.handle.net/20.500.12380/300507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

UDDEBORG, ULRIKA. “Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .” 2019. Web. 19 Jan 2020.

Vancouver:

UDDEBORG U. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . [Internet] [Thesis]. Chalmers University of Technology; 2019. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/20.500.12380/300507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

UDDEBORG U. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . [Thesis]. Chalmers University of Technology; 2019. Available from: http://hdl.handle.net/20.500.12380/300507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of California – San Francisco

13. Forsyth, Susan Redman. Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games.

Degree: Nursing, 2016, University of California – San Francisco

 Virtually Smoking: Exploring Player Perception of Tobacco Content in Video GamesAbstractPurpose: The purpose of this qualitative study was to explore the experience of play for… (more)

Subjects/Keywords: Nursing; Public health; Adolescence; Smoking; Tobacco Content; Video game designers; Video game ratings; Video Games

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APA (6th Edition):

Forsyth, S. R. (2016). Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games. (Thesis). University of California – San Francisco. Retrieved from http://www.escholarship.org/uc/item/1sn790gg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Forsyth, Susan Redman. “Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games.” 2016. Thesis, University of California – San Francisco. Accessed January 19, 2020. http://www.escholarship.org/uc/item/1sn790gg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Forsyth, Susan Redman. “Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games.” 2016. Web. 19 Jan 2020.

Vancouver:

Forsyth SR. Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games. [Internet] [Thesis]. University of California – San Francisco; 2016. [cited 2020 Jan 19]. Available from: http://www.escholarship.org/uc/item/1sn790gg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Forsyth SR. Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games. [Thesis]. University of California – San Francisco; 2016. Available from: http://www.escholarship.org/uc/item/1sn790gg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Georgia

14. Seo, Sangho. The historical evolution of the U.S. video game industry : applying the industrial organization model.

Degree: MA, Journalism, 2002, University of Georgia

The historical evolution of the U.S. video game industry was examined. The industrial organization model and historical method employed in this study identify the historical changes of the market structure and the market conduct in the U.S. video game industry. Advisors/Committee Members: Andy Kavoori.

Subjects/Keywords: Video game industry

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Seo, S. (2002). The historical evolution of the U.S. video game industry : applying the industrial organization model. (Masters Thesis). University of Georgia. Retrieved from http://purl.galileo.usg.edu/uga_etd/seo_sangho_200212_ma

Chicago Manual of Style (16th Edition):

Seo, Sangho. “The historical evolution of the U.S. video game industry : applying the industrial organization model.” 2002. Masters Thesis, University of Georgia. Accessed January 19, 2020. http://purl.galileo.usg.edu/uga_etd/seo_sangho_200212_ma.

MLA Handbook (7th Edition):

Seo, Sangho. “The historical evolution of the U.S. video game industry : applying the industrial organization model.” 2002. Web. 19 Jan 2020.

Vancouver:

Seo S. The historical evolution of the U.S. video game industry : applying the industrial organization model. [Internet] [Masters thesis]. University of Georgia; 2002. [cited 2020 Jan 19]. Available from: http://purl.galileo.usg.edu/uga_etd/seo_sangho_200212_ma.

Council of Science Editors:

Seo S. The historical evolution of the U.S. video game industry : applying the industrial organization model. [Masters Thesis]. University of Georgia; 2002. Available from: http://purl.galileo.usg.edu/uga_etd/seo_sangho_200212_ma


Cleveland State University

15. Ahn, Changhyun. Interacting With Story: Examining Transportation into Video Game Narrative.

Degree: Master of Applied Communication Theory and Methodology, College of Liberal Arts and Social Sciences, 2015, Cleveland State University

 It has been over ten years since Green and Brock’s (2000) initial study of transportation theory; however, there is no research up to date on… (more)

Subjects/Keywords: Communication; transportation; interactive narrative; video game; interactivity

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APA (6th Edition):

Ahn, C. (2015). Interacting With Story: Examining Transportation into Video Game Narrative. (Masters Thesis). Cleveland State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=csu1431608782

Chicago Manual of Style (16th Edition):

Ahn, Changhyun. “Interacting With Story: Examining Transportation into Video Game Narrative.” 2015. Masters Thesis, Cleveland State University. Accessed January 19, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=csu1431608782.

MLA Handbook (7th Edition):

Ahn, Changhyun. “Interacting With Story: Examining Transportation into Video Game Narrative.” 2015. Web. 19 Jan 2020.

Vancouver:

Ahn C. Interacting With Story: Examining Transportation into Video Game Narrative. [Internet] [Masters thesis]. Cleveland State University; 2015. [cited 2020 Jan 19]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=csu1431608782.

Council of Science Editors:

Ahn C. Interacting With Story: Examining Transportation into Video Game Narrative. [Masters Thesis]. Cleveland State University; 2015. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=csu1431608782


University of Pretoria

16. Liebenberg, Christiaan. Game on : a youth centre in Pretoria.

Degree: Architecture, 2011, University of Pretoria

 The dissertation’s aim is to highlight the presence of young people in the Central Business District of Pretoria, Tshwane. The proposal aims to provide a… (more)

Subjects/Keywords: Entertainment; Video game; Youth centre; Architecture; UCTD

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Liebenberg, Christiaan. (2011). Game on : a youth centre in Pretoria. (Masters Thesis). University of Pretoria. Retrieved from http://hdl.handle.net/2263/25391

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Liebenberg, Christiaan. “Game on : a youth centre in Pretoria.” 2011. Masters Thesis, University of Pretoria. Accessed January 19, 2020. http://hdl.handle.net/2263/25391.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Liebenberg, Christiaan. “Game on : a youth centre in Pretoria.” 2011. Web. 19 Jan 2020.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Liebenberg, Christiaan. Game on : a youth centre in Pretoria. [Internet] [Masters thesis]. University of Pretoria; 2011. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/2263/25391.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Liebenberg, Christiaan. Game on : a youth centre in Pretoria. [Masters Thesis]. University of Pretoria; 2011. Available from: http://hdl.handle.net/2263/25391

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Victoria University of Wellington

17. Metuarau, Tuakana. A History of Video Games.

Degree: 2017, Victoria University of Wellington

 This research begins with the premise that while video-games have become a pervasive cultural force over the last four decades, there is still a dearth… (more)

Subjects/Keywords: Visualization; Interactive; Data; Video game; Generation; Graphics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Metuarau, T. (2017). A History of Video Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6207

Chicago Manual of Style (16th Edition):

Metuarau, Tuakana. “A History of Video Games.” 2017. Masters Thesis, Victoria University of Wellington. Accessed January 19, 2020. http://hdl.handle.net/10063/6207.

MLA Handbook (7th Edition):

Metuarau, Tuakana. “A History of Video Games.” 2017. Web. 19 Jan 2020.

Vancouver:

Metuarau T. A History of Video Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/10063/6207.

Council of Science Editors:

Metuarau T. A History of Video Games. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6207


Duquesne University

18. Kuniak, Stephen Frank. The Gamer Culture: An Exploration of Gamer Archetypes and Their Relationship with Coping Strengths.

Degree: PhD, Counselor Education and Supervision (ExCES), 2014, Duquesne University

 The purpose of this study was to investigate the relationship between gamer personality types, preferred coping strategies, and levels of resiliency as a means of… (more)

Subjects/Keywords: Coping; Culture; Gamer; Personality; Resiliency; Video Game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kuniak, S. F. (2014). The Gamer Culture: An Exploration of Gamer Archetypes and Their Relationship with Coping Strengths. (Doctoral Dissertation). Duquesne University. Retrieved from https://dsc.duq.edu/etd/792

Chicago Manual of Style (16th Edition):

Kuniak, Stephen Frank. “The Gamer Culture: An Exploration of Gamer Archetypes and Their Relationship with Coping Strengths.” 2014. Doctoral Dissertation, Duquesne University. Accessed January 19, 2020. https://dsc.duq.edu/etd/792.

MLA Handbook (7th Edition):

Kuniak, Stephen Frank. “The Gamer Culture: An Exploration of Gamer Archetypes and Their Relationship with Coping Strengths.” 2014. Web. 19 Jan 2020.

Vancouver:

Kuniak SF. The Gamer Culture: An Exploration of Gamer Archetypes and Their Relationship with Coping Strengths. [Internet] [Doctoral dissertation]. Duquesne University; 2014. [cited 2020 Jan 19]. Available from: https://dsc.duq.edu/etd/792.

Council of Science Editors:

Kuniak SF. The Gamer Culture: An Exploration of Gamer Archetypes and Their Relationship with Coping Strengths. [Doctoral Dissertation]. Duquesne University; 2014. Available from: https://dsc.duq.edu/etd/792

19. Benis, Mark. Composing with the Limitations of 8-bit Video Game Music.

Degree: Brown University

 The story and world I designed for my album are based on old role-playing games in which the main character sets off on a long,… (more)

Subjects/Keywords: video game music

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Benis, M. (n.d.). Composing with the Limitations of 8-bit Video Game Music. (Thesis). Brown University. Retrieved from https://repository.library.brown.edu/studio/item/bdr:788100/

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Benis, Mark. “Composing with the Limitations of 8-bit Video Game Music.” Thesis, Brown University. Accessed January 19, 2020. https://repository.library.brown.edu/studio/item/bdr:788100/.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Benis, Mark. “Composing with the Limitations of 8-bit Video Game Music.” Web. 19 Jan 2020.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Benis M. Composing with the Limitations of 8-bit Video Game Music. [Internet] [Thesis]. Brown University; [cited 2020 Jan 19]. Available from: https://repository.library.brown.edu/studio/item/bdr:788100/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Benis M. Composing with the Limitations of 8-bit Video Game Music. [Thesis]. Brown University; Available from: https://repository.library.brown.edu/studio/item/bdr:788100/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


Texas Tech University

20. -2143-3967. Big Easel.

Degree: MS, Computer Science, 2016, Texas Tech University

 Developing interactive programs is tedious, more so than it should be. This seems to be due to the choices of languages often used in development,… (more)

Subjects/Keywords: functional language; game programing; video games; STRIPS

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

-2143-3967. (2016). Big Easel. (Masters Thesis). Texas Tech University. Retrieved from http://hdl.handle.net/2346/82261

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-2143-3967. “Big Easel.” 2016. Masters Thesis, Texas Tech University. Accessed January 19, 2020. http://hdl.handle.net/2346/82261.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-2143-3967. “Big Easel.” 2016. Web. 19 Jan 2020.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-2143-3967. Big Easel. [Internet] [Masters thesis]. Texas Tech University; 2016. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/2346/82261.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-2143-3967. Big Easel. [Masters Thesis]. Texas Tech University; 2016. Available from: http://hdl.handle.net/2346/82261

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Rochester Institute of Technology

21. Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. Crystalline.

Degree: MS, School of Interactive Games and Media (GCCIS), 2015, Rochester Institute of Technology

  Crystalline is a fast action arena shooter with a focus on gunplay. The core objective of this project was to create a fun multiplayer… (more)

Subjects/Keywords: Video game; Multiplayer; First-person shooter; 3D

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Buonarota, Nicholas; Dunham, John; Herdzik, A. (2015). Crystalline. (Masters Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/8681

Chicago Manual of Style (16th Edition):

Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. “Crystalline.” 2015. Masters Thesis, Rochester Institute of Technology. Accessed January 19, 2020. https://scholarworks.rit.edu/theses/8681.

MLA Handbook (7th Edition):

Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. “Crystalline.” 2015. Web. 19 Jan 2020.

Vancouver:

Buonarota, Nicholas; Dunham, John; Herdzik A. Crystalline. [Internet] [Masters thesis]. Rochester Institute of Technology; 2015. [cited 2020 Jan 19]. Available from: https://scholarworks.rit.edu/theses/8681.

Council of Science Editors:

Buonarota, Nicholas; Dunham, John; Herdzik A. Crystalline. [Masters Thesis]. Rochester Institute of Technology; 2015. Available from: https://scholarworks.rit.edu/theses/8681


University of Pretoria

22. [No author]. Game on : a youth centre in Pretoria .

Degree: 2011, University of Pretoria

 The dissertation’s aim is to highlight the presence of young people in the Central Business District of Pretoria, Tshwane. The proposal aims to provide a… (more)

Subjects/Keywords: Entertainment; Video game; Youth centre; Architecture; UCTD

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

author], [. (2011). Game on : a youth centre in Pretoria . (Masters Thesis). University of Pretoria. Retrieved from http://upetd.up.ac.za/thesis/available/etd-01262011-130945/

Chicago Manual of Style (16th Edition):

author], [No. “Game on : a youth centre in Pretoria .” 2011. Masters Thesis, University of Pretoria. Accessed January 19, 2020. http://upetd.up.ac.za/thesis/available/etd-01262011-130945/.

MLA Handbook (7th Edition):

author], [No. “Game on : a youth centre in Pretoria .” 2011. Web. 19 Jan 2020.

Vancouver:

author] [. Game on : a youth centre in Pretoria . [Internet] [Masters thesis]. University of Pretoria; 2011. [cited 2020 Jan 19]. Available from: http://upetd.up.ac.za/thesis/available/etd-01262011-130945/.

Council of Science Editors:

author] [. Game on : a youth centre in Pretoria . [Masters Thesis]. University of Pretoria; 2011. Available from: http://upetd.up.ac.za/thesis/available/etd-01262011-130945/


Louisiana State University

23. Jenkins, Benjamin. Staying objective: the effect of corporate public relations on video game journalists.

Degree: MMC, Mass Communication, 2010, Louisiana State University

 The video game industry makes more than $10 billion a year in the United States alone. It is a young and booming medium. Growing alongside… (more)

Subjects/Keywords: game; relations; norms; objectivity; Video; journalism; public

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jenkins, B. (2010). Staying objective: the effect of corporate public relations on video game journalists. (Masters Thesis). Louisiana State University. Retrieved from etd-11192010-115249 ; https://digitalcommons.lsu.edu/gradschool_theses/4182

Chicago Manual of Style (16th Edition):

Jenkins, Benjamin. “Staying objective: the effect of corporate public relations on video game journalists.” 2010. Masters Thesis, Louisiana State University. Accessed January 19, 2020. etd-11192010-115249 ; https://digitalcommons.lsu.edu/gradschool_theses/4182.

MLA Handbook (7th Edition):

Jenkins, Benjamin. “Staying objective: the effect of corporate public relations on video game journalists.” 2010. Web. 19 Jan 2020.

Vancouver:

Jenkins B. Staying objective: the effect of corporate public relations on video game journalists. [Internet] [Masters thesis]. Louisiana State University; 2010. [cited 2020 Jan 19]. Available from: etd-11192010-115249 ; https://digitalcommons.lsu.edu/gradschool_theses/4182.

Council of Science Editors:

Jenkins B. Staying objective: the effect of corporate public relations on video game journalists. [Masters Thesis]. Louisiana State University; 2010. Available from: etd-11192010-115249 ; https://digitalcommons.lsu.edu/gradschool_theses/4182


University of Saskatchewan

24. Livingston, Ian James. The critical effect : evaluating the effects and use of video game reviews.

Degree: 2011, University of Saskatchewan

Game reviews play an important role in both the culture and business of games – the words of a reviewer can have an influential effect… (more)

Subjects/Keywords: Game reviews; User experience; Usability; Video Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Livingston, I. J. (2011). The critical effect : evaluating the effects and use of video game reviews. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-07112011-153827

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Livingston, Ian James. “The critical effect : evaluating the effects and use of video game reviews.” 2011. Thesis, University of Saskatchewan. Accessed January 19, 2020. http://hdl.handle.net/10388/etd-07112011-153827.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Livingston, Ian James. “The critical effect : evaluating the effects and use of video game reviews.” 2011. Web. 19 Jan 2020.

Vancouver:

Livingston IJ. The critical effect : evaluating the effects and use of video game reviews. [Internet] [Thesis]. University of Saskatchewan; 2011. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/10388/etd-07112011-153827.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Livingston IJ. The critical effect : evaluating the effects and use of video game reviews. [Thesis]. University of Saskatchewan; 2011. Available from: http://hdl.handle.net/10388/etd-07112011-153827

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

25. Jackson, Jordan. On perspectives and ergodics: video games as literature.

Degree: 2009, University of Saskatchewan

Video games are currently stigmatized in general culture as a lesser form of entertainment, and much of the current scholarly debate on them is unable… (more)

Subjects/Keywords: avatar; video game; perspective; literature; ergodic

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jackson, J. (2009). On perspectives and ergodics: video games as literature. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-09152009-220339

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jackson, Jordan. “On perspectives and ergodics: video games as literature.” 2009. Thesis, University of Saskatchewan. Accessed January 19, 2020. http://hdl.handle.net/10388/etd-09152009-220339.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jackson, Jordan. “On perspectives and ergodics: video games as literature.” 2009. Web. 19 Jan 2020.

Vancouver:

Jackson J. On perspectives and ergodics: video games as literature. [Internet] [Thesis]. University of Saskatchewan; 2009. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/10388/etd-09152009-220339.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jackson J. On perspectives and ergodics: video games as literature. [Thesis]. University of Saskatchewan; 2009. Available from: http://hdl.handle.net/10388/etd-09152009-220339

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

26. Wentworth, Adam. Video Game Evaluation Based on Player Decision Cycles.

Degree: MFA, School of Computing, 2017, Clemson University

 In this thesis we describe a three pronged framework that captures the important aspects of player engagement in a video game. The focus of the… (more)

Subjects/Keywords: Digital Production Arts; Video Game Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wentworth, A. (2017). Video Game Evaluation Based on Player Decision Cycles. (Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/2764

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wentworth, Adam. “Video Game Evaluation Based on Player Decision Cycles.” 2017. Thesis, Clemson University. Accessed January 19, 2020. https://tigerprints.clemson.edu/all_theses/2764.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wentworth, Adam. “Video Game Evaluation Based on Player Decision Cycles.” 2017. Web. 19 Jan 2020.

Vancouver:

Wentworth A. Video Game Evaluation Based on Player Decision Cycles. [Internet] [Thesis]. Clemson University; 2017. [cited 2020 Jan 19]. Available from: https://tigerprints.clemson.edu/all_theses/2764.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wentworth A. Video Game Evaluation Based on Player Decision Cycles. [Thesis]. Clemson University; 2017. Available from: https://tigerprints.clemson.edu/all_theses/2764

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

27. 冨澤, 一真. 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”.

Degree: 2013, Hosei University / 法政大学

 We measure the heart rate and brain wave during game play and check the relationship between game, heart rate and brain wave. First we measure… (more)

Subjects/Keywords: Heart rate; Brain wave; Video game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

冨澤, . (2013). 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”. (Thesis). Hosei University / 法政大学. Retrieved from http://hdl.handle.net/10114/8695

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

冨澤, 一真. “生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”.” 2013. Thesis, Hosei University / 法政大学. Accessed January 19, 2020. http://hdl.handle.net/10114/8695.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

冨澤, 一真. “生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”.” 2013. Web. 19 Jan 2020.

Vancouver:

冨澤 . 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”. [Internet] [Thesis]. Hosei University / 法政大学; 2013. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/10114/8695.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

冨澤 . 生体反応を利用したテレビゲームの「面白さ」判定方法の検討 : IN RESPONSE OF BODY TO PLAYING GAMES, CHECK UP “AMUSINGNESS”. [Thesis]. Hosei University / 法政大学; 2013. Available from: http://hdl.handle.net/10114/8695

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

28. Mészáros, Judit. Narrative in Video Games .

Degree: DE – Bölcsészettudományi Kar, University of Debrecen

This thesis focuses on the narrative structure of video games and examines to what extent the different types of video games contain narrative elements. Advisors/Committee Members: Moise, Gabriella (advisor).

Subjects/Keywords: narrative; video; game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mészáros, J. (n.d.). Narrative in Video Games . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/240812

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mészáros, Judit. “Narrative in Video Games .” Thesis, University of Debrecen. Accessed January 19, 2020. http://hdl.handle.net/2437/240812.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mészáros, Judit. “Narrative in Video Games .” Web. 19 Jan 2020.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Mészáros J. Narrative in Video Games . [Internet] [Thesis]. University of Debrecen; [cited 2020 Jan 19]. Available from: http://hdl.handle.net/2437/240812.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Mészáros J. Narrative in Video Games . [Thesis]. University of Debrecen; Available from: http://hdl.handle.net/2437/240812

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


Boston College

29. McLaughlin, Jami Leighann. Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community".

Degree: MA, Sociology, 2013, Boston College

 The purpose of my research is to bring an academic understanding to the phenomenon of online gaming communities, the sociological effect of technology looking at… (more)

Subjects/Keywords: Community; Embodiment; Online; Sociology; Technology; Video Game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

McLaughlin, J. L. (2013). Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community". (Masters Thesis). Boston College. Retrieved from http://dlib.bc.edu/islandora/object/bc-ir:103540

Chicago Manual of Style (16th Edition):

McLaughlin, Jami Leighann. “Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community".” 2013. Masters Thesis, Boston College. Accessed January 19, 2020. http://dlib.bc.edu/islandora/object/bc-ir:103540.

MLA Handbook (7th Edition):

McLaughlin, Jami Leighann. “Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community".” 2013. Web. 19 Jan 2020.

Vancouver:

McLaughlin JL. Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community". [Internet] [Masters thesis]. Boston College; 2013. [cited 2020 Jan 19]. Available from: http://dlib.bc.edu/islandora/object/bc-ir:103540.

Council of Science Editors:

McLaughlin JL. Cyborgs, Cyberspace and Reality: An In-Depth Look at World of Warcraft and What it Means for "Community". [Masters Thesis]. Boston College; 2013. Available from: http://dlib.bc.edu/islandora/object/bc-ir:103540


University of Kansas

30. Alamri, Manal Ayed. The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students.

Degree: EdD, Educational Leadership and Policy Studies, 2018, University of Kansas

 This study is investigating the relationships between playing video games and aggressive behaviors, thoughts, and feelings. The participants are Male and female Saudi college students… (more)

Subjects/Keywords: Educational technology; aggression; behaviors; Video game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alamri, M. A. (2018). The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students. (Doctoral Dissertation). University of Kansas. Retrieved from http://hdl.handle.net/1808/27539

Chicago Manual of Style (16th Edition):

Alamri, Manal Ayed. “The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students.” 2018. Doctoral Dissertation, University of Kansas. Accessed January 19, 2020. http://hdl.handle.net/1808/27539.

MLA Handbook (7th Edition):

Alamri, Manal Ayed. “The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students.” 2018. Web. 19 Jan 2020.

Vancouver:

Alamri MA. The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students. [Internet] [Doctoral dissertation]. University of Kansas; 2018. [cited 2020 Jan 19]. Available from: http://hdl.handle.net/1808/27539.

Council of Science Editors:

Alamri MA. The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students. [Doctoral Dissertation]. University of Kansas; 2018. Available from: http://hdl.handle.net/1808/27539

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