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You searched for subject:(social games). Showing records 1 – 30 of 436 total matches.

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Florida Atlantic University

1. Gutierrez, Cynthia. Advocating environmental issues through mobile gaming.

Degree: M.F.A., 2014, Florida Atlantic University

Summary: Recently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames… (more)

Subjects/Keywords: Video games  – Design.; Video games  – Social aspects.; Computer games  – Social aspects.

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APA (6th Edition):

Gutierrez, C. (2014). Advocating environmental issues through mobile gaming. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004118

Chicago Manual of Style (16th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Masters Thesis, Florida Atlantic University. Accessed September 17, 2019. http://purl.flvc.org/fau/fd/FA00004118.

MLA Handbook (7th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Web. 17 Sep 2019.

Vancouver:

Gutierrez C. Advocating environmental issues through mobile gaming. [Internet] [Masters thesis]. Florida Atlantic University; 2014. [cited 2019 Sep 17]. Available from: http://purl.flvc.org/fau/fd/FA00004118.

Council of Science Editors:

Gutierrez C. Advocating environmental issues through mobile gaming. [Masters Thesis]. Florida Atlantic University; 2014. Available from: http://purl.flvc.org/fau/fd/FA00004118


Ryerson University

2. Ward, Lisa. Civic crafting: the potential of minecraft for municipal civic engagement.

Degree: 2014, Ryerson University

 Minecraft, the popular video game, shows promise as a planning engagement tool: it allows players to experience and manipulate a three-dimensional environment, it is easy… (more)

Subjects/Keywords: Video games; Video games  – Social aspects; Video games  – Psychological aspects

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APA (6th Edition):

Ward, L. (2014). Civic crafting: the potential of minecraft for municipal civic engagement. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A3073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ward, Lisa. “Civic crafting: the potential of minecraft for municipal civic engagement.” 2014. Thesis, Ryerson University. Accessed September 17, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A3073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ward, Lisa. “Civic crafting: the potential of minecraft for municipal civic engagement.” 2014. Web. 17 Sep 2019.

Vancouver:

Ward L. Civic crafting: the potential of minecraft for municipal civic engagement. [Internet] [Thesis]. Ryerson University; 2014. [cited 2019 Sep 17]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ward L. Civic crafting: the potential of minecraft for municipal civic engagement. [Thesis]. Ryerson University; 2014. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

3. Billig, David. An Overview of Face-Saving Speech Behaviors in Casual Board Game Play.

Degree: 2015, University of Florida

This study uses a critical discourse approach to the analysis of two sessions of board game play: one game involving acquaintances and one involving long-time friends. Speech behaviors are analyzed with a focus on how they pertain to face. This study asks ( en )

Subjects/Keywords: Bartering; Board games; Cooperative games; Educational games; Humor; Larceny; Sheep; Social interaction; Video games; Wordplay

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APA (6th Edition):

Billig, D. (2015). An Overview of Face-Saving Speech Behaviors in Casual Board Game Play. (Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00038719

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Billig, David. “An Overview of Face-Saving Speech Behaviors in Casual Board Game Play.” 2015. Thesis, University of Florida. Accessed September 17, 2019. http://ufdc.ufl.edu/AA00038719.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Billig, David. “An Overview of Face-Saving Speech Behaviors in Casual Board Game Play.” 2015. Web. 17 Sep 2019.

Vancouver:

Billig D. An Overview of Face-Saving Speech Behaviors in Casual Board Game Play. [Internet] [Thesis]. University of Florida; 2015. [cited 2019 Sep 17]. Available from: http://ufdc.ufl.edu/AA00038719.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Billig D. An Overview of Face-Saving Speech Behaviors in Casual Board Game Play. [Thesis]. University of Florida; 2015. Available from: http://ufdc.ufl.edu/AA00038719

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Hong Kong

4. 王志恆; Wong, Chi-hang. The localization of Japanese video games in Taiwan.

Degree: PhD, 2013, University of Hong Kong

The aim of this research lies in the study of how Japanese console videos games have been re-territorialized into Taiwan in Taiwanese context. Since making… (more)

Subjects/Keywords: Video games - Social aspects - Taiwan

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APA (6th Edition):

王志恆; Wong, C. (2013). The localization of Japanese video games in Taiwan. (Doctoral Dissertation). University of Hong Kong. Retrieved from Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549

Chicago Manual of Style (16th Edition):

王志恆; Wong, Chi-hang. “The localization of Japanese video games in Taiwan.” 2013. Doctoral Dissertation, University of Hong Kong. Accessed September 17, 2019. Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549.

MLA Handbook (7th Edition):

王志恆; Wong, Chi-hang. “The localization of Japanese video games in Taiwan.” 2013. Web. 17 Sep 2019.

Vancouver:

王志恆; Wong C. The localization of Japanese video games in Taiwan. [Internet] [Doctoral dissertation]. University of Hong Kong; 2013. [cited 2019 Sep 17]. Available from: Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549.

Council of Science Editors:

王志恆; Wong C. The localization of Japanese video games in Taiwan. [Doctoral Dissertation]. University of Hong Kong; 2013. Available from: Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549


Florida Atlantic University

5. Perez, Michael. MMO gaming culture: an online gaming family.

Degree: MA, 2015, Florida Atlantic University

Summary: This study examines the social organization of Gaiscíoch, a large online gaming community that exists within the simulated world of a massively multiplayer online… (more)

Subjects/Keywords: Cyberspace  – Social aspects; Fantasy games  – Social aspects; Internet games  – Social aspects; Role playing  – Social aspects; Video games  – Social aspects

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APA (6th Edition):

Perez, M. (2015). MMO gaming culture: an online gaming family. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004399 ; (URL) http://purl.flvc.org/fau/fd/FA00004399

Chicago Manual of Style (16th Edition):

Perez, Michael. “MMO gaming culture: an online gaming family.” 2015. Masters Thesis, Florida Atlantic University. Accessed September 17, 2019. http://purl.flvc.org/fau/fd/FA00004399 ; (URL) http://purl.flvc.org/fau/fd/FA00004399.

MLA Handbook (7th Edition):

Perez, Michael. “MMO gaming culture: an online gaming family.” 2015. Web. 17 Sep 2019.

Vancouver:

Perez M. MMO gaming culture: an online gaming family. [Internet] [Masters thesis]. Florida Atlantic University; 2015. [cited 2019 Sep 17]. Available from: http://purl.flvc.org/fau/fd/FA00004399 ; (URL) http://purl.flvc.org/fau/fd/FA00004399.

Council of Science Editors:

Perez M. MMO gaming culture: an online gaming family. [Masters Thesis]. Florida Atlantic University; 2015. Available from: http://purl.flvc.org/fau/fd/FA00004399 ; (URL) http://purl.flvc.org/fau/fd/FA00004399


Ryerson University

6. Julien, Hilary. Digital fun: maximizing the enjoymnet of youth playspaces.

Degree: 2017, Ryerson University

 This project explored the “fun” of youth digital play through a custom built interactive playtool. This research is based in the developmental value of play… (more)

Subjects/Keywords: Computer  – Psychological aspects; Video games; Educational games; Computers and children; Electronic games  – Social aspects; Internet games  – Social aspects

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APA (6th Edition):

Julien, H. (2017). Digital fun: maximizing the enjoymnet of youth playspaces. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A6913

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Julien, Hilary. “Digital fun: maximizing the enjoymnet of youth playspaces.” 2017. Thesis, Ryerson University. Accessed September 17, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A6913.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Julien, Hilary. “Digital fun: maximizing the enjoymnet of youth playspaces.” 2017. Web. 17 Sep 2019.

Vancouver:

Julien H. Digital fun: maximizing the enjoymnet of youth playspaces. [Internet] [Thesis]. Ryerson University; 2017. [cited 2019 Sep 17]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6913.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Julien H. Digital fun: maximizing the enjoymnet of youth playspaces. [Thesis]. Ryerson University; 2017. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6913

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

7. Down, Nathalie Claire. 3 Minutes to Midnight: speculative game design for nuclear disarmament.

Degree: 2016, Ryerson University

 This paper proposes a digital game concept designed to increase the millennial generation’s level of engagement with the campaign for nuclear disarmament. It discusses four… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Design  – Social aspects; Computer games  – Design  – Political aspects; Video games  –; Video games  – Design  – Social aspects; Video games  – Design  – Political aspects

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APA (6th Edition):

Down, N. C. (2016). 3 Minutes to Midnight: speculative game design for nuclear disarmament. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5833

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Down, Nathalie Claire. “3 Minutes to Midnight: speculative game design for nuclear disarmament.” 2016. Thesis, Ryerson University. Accessed September 17, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A5833.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Down, Nathalie Claire. “3 Minutes to Midnight: speculative game design for nuclear disarmament.” 2016. Web. 17 Sep 2019.

Vancouver:

Down NC. 3 Minutes to Midnight: speculative game design for nuclear disarmament. [Internet] [Thesis]. Ryerson University; 2016. [cited 2019 Sep 17]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5833.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Down NC. 3 Minutes to Midnight: speculative game design for nuclear disarmament. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5833

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Florida Atlantic University

8. Copeland, Kimberly. The cake is not a lie: narrative structure and aporia in Portal & Portal 2.

Degree: MA, 2012, Florida Atlantic University

Summary: As puzzle-driven, character based games, Portal and Portal 2, developed by the Valve Corporation, are not only pioneering in their use of narrative, but… (more)

Subjects/Keywords: Computer games – Social aspects; Computer games – Design and construction; Artificial intelligence – Computer games; Narration (Rhetoric)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Copeland, K. (2012). The cake is not a lie: narrative structure and aporia in Portal & Portal 2. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/FAU/3358551

Chicago Manual of Style (16th Edition):

Copeland, Kimberly. “The cake is not a lie: narrative structure and aporia in Portal & Portal 2.” 2012. Masters Thesis, Florida Atlantic University. Accessed September 17, 2019. http://purl.flvc.org/FAU/3358551.

MLA Handbook (7th Edition):

Copeland, Kimberly. “The cake is not a lie: narrative structure and aporia in Portal & Portal 2.” 2012. Web. 17 Sep 2019.

Vancouver:

Copeland K. The cake is not a lie: narrative structure and aporia in Portal & Portal 2. [Internet] [Masters thesis]. Florida Atlantic University; 2012. [cited 2019 Sep 17]. Available from: http://purl.flvc.org/FAU/3358551.

Council of Science Editors:

Copeland K. The cake is not a lie: narrative structure and aporia in Portal & Portal 2. [Masters Thesis]. Florida Atlantic University; 2012. Available from: http://purl.flvc.org/FAU/3358551


Ryerson University

9. Romero, Samson G. Queering space: LGBGQ* gaming as a form of resistance and community development:.

Degree: 2017, Ryerson University

 This paper will be looking at the influences of the creation of LGBTQ gaymer groups in the gaming world and within the LGBTQ communities itself.… (more)

Subjects/Keywords:  – Video gamers  – Social aspects – Video gamers – Electronic games  – Social aspects – Electronic games – Computer games  – Social aspects – Computer games – Internet games  – Social aspects – Sexual minorities – Gay community;  – Video gamers  – Social aspects – Video gamers – Electronic games  – Social aspects – Electronic games – Computer games  – Social aspects – Computer games –  – Internet games  – Social aspects – Sexual minorities – Gay community

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APA (6th Edition):

Romero, S. G. (2017). Queering space: LGBGQ* gaming as a form of resistance and community development:. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5931

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Romero, Samson G. “Queering space: LGBGQ* gaming as a form of resistance and community development:.” 2017. Thesis, Ryerson University. Accessed September 17, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A5931.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Romero, Samson G. “Queering space: LGBGQ* gaming as a form of resistance and community development:.” 2017. Web. 17 Sep 2019.

Vancouver:

Romero SG. Queering space: LGBGQ* gaming as a form of resistance and community development:. [Internet] [Thesis]. Ryerson University; 2017. [cited 2019 Sep 17]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5931.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Romero SG. Queering space: LGBGQ* gaming as a form of resistance and community development:. [Thesis]. Ryerson University; 2017. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5931

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

10. Costa, Carolyn. Uncertainty reduction and game communication : how does uncertainty reduction theory come into play?.

Degree: 2015, University of Wisconsin – Whitewater

This file was last viewed in Microsoft Edge PDF viewer.

The goal of this study was to test whether uncertainty reduction theory could be applied… (more)

Subjects/Keywords: Internet games – Social aspects; Information behavior; Communication; Internet games – Design

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APA (6th Edition):

Costa, C. (2015). Uncertainty reduction and game communication : how does uncertainty reduction theory come into play?. (Thesis). University of Wisconsin – Whitewater. Retrieved from http://digital.library.wisc.edu/1793/77916

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Costa, Carolyn. “Uncertainty reduction and game communication : how does uncertainty reduction theory come into play?.” 2015. Thesis, University of Wisconsin – Whitewater. Accessed September 17, 2019. http://digital.library.wisc.edu/1793/77916.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Costa, Carolyn. “Uncertainty reduction and game communication : how does uncertainty reduction theory come into play?.” 2015. Web. 17 Sep 2019.

Vancouver:

Costa C. Uncertainty reduction and game communication : how does uncertainty reduction theory come into play?. [Internet] [Thesis]. University of Wisconsin – Whitewater; 2015. [cited 2019 Sep 17]. Available from: http://digital.library.wisc.edu/1793/77916.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Costa C. Uncertainty reduction and game communication : how does uncertainty reduction theory come into play?. [Thesis]. University of Wisconsin – Whitewater; 2015. Available from: http://digital.library.wisc.edu/1793/77916

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

11. Andrade E Silva, S. de. The Presentation of Self in Everyday Play: On Actor-Networks and Identity Performance in Facebook Games.

Degree: 2013, Universiteit Utrecht

 This thesis combines the perspectives of actor-network theory and game studies as a theoretical framework for analysing the role of technology in the constructions and… (more)

Subjects/Keywords: actor-network theory; identity; games; social network games; ludification of culture

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APA (6th Edition):

Andrade E Silva, S. d. (2013). The Presentation of Self in Everyday Play: On Actor-Networks and Identity Performance in Facebook Games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/272440

Chicago Manual of Style (16th Edition):

Andrade E Silva, S de. “The Presentation of Self in Everyday Play: On Actor-Networks and Identity Performance in Facebook Games.” 2013. Masters Thesis, Universiteit Utrecht. Accessed September 17, 2019. http://dspace.library.uu.nl:8080/handle/1874/272440.

MLA Handbook (7th Edition):

Andrade E Silva, S de. “The Presentation of Self in Everyday Play: On Actor-Networks and Identity Performance in Facebook Games.” 2013. Web. 17 Sep 2019.

Vancouver:

Andrade E Silva Sd. The Presentation of Self in Everyday Play: On Actor-Networks and Identity Performance in Facebook Games. [Internet] [Masters thesis]. Universiteit Utrecht; 2013. [cited 2019 Sep 17]. Available from: http://dspace.library.uu.nl:8080/handle/1874/272440.

Council of Science Editors:

Andrade E Silva Sd. The Presentation of Self in Everyday Play: On Actor-Networks and Identity Performance in Facebook Games. [Masters Thesis]. Universiteit Utrecht; 2013. Available from: http://dspace.library.uu.nl:8080/handle/1874/272440


Georgia State University

12. Wood, Kevin R. Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes.

Degree: PhD, Middle-Secondary Education and Instructional Technology, 2011, Georgia State University

  Simulation video games potentially offer students the opportunity to participate in activities designed to bring about higher order thinking. Gee (2005b, 2007) elucidates that… (more)

Subjects/Keywords: Video Games; Social Studiess Education; Technology Education; Simulation Video Games; Education

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APA (6th Edition):

Wood, K. R. (2011). Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes. (Doctoral Dissertation). Georgia State University. Retrieved from https://scholarworks.gsu.edu/msit_diss/77

Chicago Manual of Style (16th Edition):

Wood, Kevin R. “Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes.” 2011. Doctoral Dissertation, Georgia State University. Accessed September 17, 2019. https://scholarworks.gsu.edu/msit_diss/77.

MLA Handbook (7th Edition):

Wood, Kevin R. “Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes.” 2011. Web. 17 Sep 2019.

Vancouver:

Wood KR. Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes. [Internet] [Doctoral dissertation]. Georgia State University; 2011. [cited 2019 Sep 17]. Available from: https://scholarworks.gsu.edu/msit_diss/77.

Council of Science Editors:

Wood KR. Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes. [Doctoral Dissertation]. Georgia State University; 2011. Available from: https://scholarworks.gsu.edu/msit_diss/77


Ohio University

13. Harper, Todd L. The Art of War: Fighting Games, Performativity, and Social Game Play.

Degree: PhD, Mass Communication (Communication), 2010, Ohio University

  This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social(more)

Subjects/Keywords: Communication; fighting games; digital games; performativity; social gaming

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APA (6th Edition):

Harper, T. L. (2010). The Art of War: Fighting Games, Performativity, and Social Game Play. (Doctoral Dissertation). Ohio University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1283180978

Chicago Manual of Style (16th Edition):

Harper, Todd L. “The Art of War: Fighting Games, Performativity, and Social Game Play.” 2010. Doctoral Dissertation, Ohio University. Accessed September 17, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1283180978.

MLA Handbook (7th Edition):

Harper, Todd L. “The Art of War: Fighting Games, Performativity, and Social Game Play.” 2010. Web. 17 Sep 2019.

Vancouver:

Harper TL. The Art of War: Fighting Games, Performativity, and Social Game Play. [Internet] [Doctoral dissertation]. Ohio University; 2010. [cited 2019 Sep 17]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1283180978.

Council of Science Editors:

Harper TL. The Art of War: Fighting Games, Performativity, and Social Game Play. [Doctoral Dissertation]. Ohio University; 2010. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1283180978


Central Connecticut State University

14. Ayers, Jennifer Elizabeth, 1978-. 25 to life: video game violence, character identification, and aggression.

Degree: Department of Psychology, 2010, Central Connecticut State University

 Current contextual models of aggression (e.g., General Aggression Model); Anderson & Bushman, 2002) suggest that exposure to violent video games can lead to the expression… (more)

Subjects/Keywords: Violence in video games; Video games  – Social aspects

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APA (6th Edition):

Ayers, Jennifer Elizabeth, 1. (2010). 25 to life: video game violence, character identification, and aggression. (Thesis). Central Connecticut State University. Retrieved from http://content.library.ccsu.edu/u?/ccsutheses,1609

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ayers, Jennifer Elizabeth, 1978-. “25 to life: video game violence, character identification, and aggression.” 2010. Thesis, Central Connecticut State University. Accessed September 17, 2019. http://content.library.ccsu.edu/u?/ccsutheses,1609.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ayers, Jennifer Elizabeth, 1978-. “25 to life: video game violence, character identification, and aggression.” 2010. Web. 17 Sep 2019.

Vancouver:

Ayers, Jennifer Elizabeth 1. 25 to life: video game violence, character identification, and aggression. [Internet] [Thesis]. Central Connecticut State University; 2010. [cited 2019 Sep 17]. Available from: http://content.library.ccsu.edu/u?/ccsutheses,1609.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ayers, Jennifer Elizabeth 1. 25 to life: video game violence, character identification, and aggression. [Thesis]. Central Connecticut State University; 2010. Available from: http://content.library.ccsu.edu/u?/ccsutheses,1609

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Cambridge

15. van Coeverden, Charlotte Ramona. Understanding social behaviour : macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum.

Degree: PhD, 2017, University of Cambridge

Social behaviours have been widely studied in behavioural economics and psychology. However, the origins of these behaviours in the brain are poorly understood. In this… (more)

Subjects/Keywords: 599.8; Social behaviour; macaques; coordination games; cooperative games; striatum; inequity

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

van Coeverden, C. R. (2017). Understanding social behaviour : macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum. (Doctoral Dissertation). University of Cambridge. Retrieved from https://www.repository.cam.ac.uk/handle/1810/267821 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.725556

Chicago Manual of Style (16th Edition):

van Coeverden, Charlotte Ramona. “Understanding social behaviour : macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum.” 2017. Doctoral Dissertation, University of Cambridge. Accessed September 17, 2019. https://www.repository.cam.ac.uk/handle/1810/267821 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.725556.

MLA Handbook (7th Edition):

van Coeverden, Charlotte Ramona. “Understanding social behaviour : macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum.” 2017. Web. 17 Sep 2019.

Vancouver:

van Coeverden CR. Understanding social behaviour : macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum. [Internet] [Doctoral dissertation]. University of Cambridge; 2017. [cited 2019 Sep 17]. Available from: https://www.repository.cam.ac.uk/handle/1810/267821 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.725556.

Council of Science Editors:

van Coeverden CR. Understanding social behaviour : macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum. [Doctoral Dissertation]. University of Cambridge; 2017. Available from: https://www.repository.cam.ac.uk/handle/1810/267821 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.725556


Delft University of Technology

16. Dias, E.J. A model to measure Quality of Experience (QoE) of Online Social Gaming:.

Degree: 2014, Delft University of Technology

 Understanding the impact of socialization on player Quality of Experience (QoE), which is an important aspect in Online Social Games (OSG), has become a hot… (more)

Subjects/Keywords: QoE; online gaming; games; QoS; social games; MOS

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dias, E. J. (2014). A model to measure Quality of Experience (QoE) of Online Social Gaming:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8

Chicago Manual of Style (16th Edition):

Dias, E J. “A model to measure Quality of Experience (QoE) of Online Social Gaming:.” 2014. Masters Thesis, Delft University of Technology. Accessed September 17, 2019. http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8.

MLA Handbook (7th Edition):

Dias, E J. “A model to measure Quality of Experience (QoE) of Online Social Gaming:.” 2014. Web. 17 Sep 2019.

Vancouver:

Dias EJ. A model to measure Quality of Experience (QoE) of Online Social Gaming:. [Internet] [Masters thesis]. Delft University of Technology; 2014. [cited 2019 Sep 17]. Available from: http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8.

Council of Science Editors:

Dias EJ. A model to measure Quality of Experience (QoE) of Online Social Gaming:. [Masters Thesis]. Delft University of Technology; 2014. Available from: http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8


University of Cambridge

17. van Coeverden, Charlotte Ramona. Understanding Social Behaviour - Macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum .

Degree: 2017, University of Cambridge

Social behaviours have been widely studied in behavioural economics and psychology. However, the origins of these behaviours in the brain are poorly understood. In this… (more)

Subjects/Keywords: Social behaviour; macaques; coordination games; cooperative games; striatum; inequity

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

van Coeverden, C. R. (2017). Understanding Social Behaviour - Macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum . (Thesis). University of Cambridge. Retrieved from https://www.repository.cam.ac.uk/handle/1810/267821

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

van Coeverden, Charlotte Ramona. “Understanding Social Behaviour - Macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum .” 2017. Thesis, University of Cambridge. Accessed September 17, 2019. https://www.repository.cam.ac.uk/handle/1810/267821.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

van Coeverden, Charlotte Ramona. “Understanding Social Behaviour - Macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum .” 2017. Web. 17 Sep 2019.

Vancouver:

van Coeverden CR. Understanding Social Behaviour - Macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum . [Internet] [Thesis]. University of Cambridge; 2017. [cited 2019 Sep 17]. Available from: https://www.repository.cam.ac.uk/handle/1810/267821.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

van Coeverden CR. Understanding Social Behaviour - Macaque behaviour in coordination and cooperation games and the encoding of inequity in striatum . [Thesis]. University of Cambridge; 2017. Available from: https://www.repository.cam.ac.uk/handle/1810/267821

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brock University

18. Adachi, Paul. The relation between video game violence and aggression .

Degree: Department of Psychology, 2011, Brock University

 Experimental research has shown that playing violent video games produces higher levels of aggressive cognition, aggressive affect, physiological arousal, and aggressive behavior (in the short-term)… (more)

Subjects/Keywords: Video games  – Psychological aspects.; Video games  – Social aspects; Aggressiveness

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Adachi, P. (2011). The relation between video game violence and aggression . (Thesis). Brock University. Retrieved from http://hdl.handle.net/10464/3148

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Adachi, Paul. “The relation between video game violence and aggression .” 2011. Thesis, Brock University. Accessed September 17, 2019. http://hdl.handle.net/10464/3148.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Adachi, Paul. “The relation between video game violence and aggression .” 2011. Web. 17 Sep 2019.

Vancouver:

Adachi P. The relation between video game violence and aggression . [Internet] [Thesis]. Brock University; 2011. [cited 2019 Sep 17]. Available from: http://hdl.handle.net/10464/3148.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Adachi P. The relation between video game violence and aggression . [Thesis]. Brock University; 2011. Available from: http://hdl.handle.net/10464/3148

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

19. Kendrick, Stephanie. Misogyny and gaming: the maintenance of a male-gendered gamer culture.

Degree: 2015, Ryerson University

 The construction of the gamer identity as one that is naturally male, originates from culturally embedded societal gender roles and techno masculinity, and the industry… (more)

Subjects/Keywords: Internet games  – Social aspects; Video games  – Social aspecst; Electronic games  – Social aspects; Gender identity; Sex role

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kendrick, S. (2015). Misogyny and gaming: the maintenance of a male-gendered gamer culture. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A4255

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kendrick, Stephanie. “Misogyny and gaming: the maintenance of a male-gendered gamer culture.” 2015. Thesis, Ryerson University. Accessed September 17, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A4255.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kendrick, Stephanie. “Misogyny and gaming: the maintenance of a male-gendered gamer culture.” 2015. Web. 17 Sep 2019.

Vancouver:

Kendrick S. Misogyny and gaming: the maintenance of a male-gendered gamer culture. [Internet] [Thesis]. Ryerson University; 2015. [cited 2019 Sep 17]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A4255.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kendrick S. Misogyny and gaming: the maintenance of a male-gendered gamer culture. [Thesis]. Ryerson University; 2015. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A4255

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

20. Joseph, Daniel. Distributing productive play: a materialist analysis of Steam.

Degree: 2017, Ryerson University

 Valve Corporation’s digital game distribution platform, Steam, is the largest distributor of games on personal computers, analyzed here as a site where control over the… (more)

Subjects/Keywords: Computer games industry  – Economic aspects.; Computer games  – Economic aspects.; Computer games  – Social aspects.; Video games  – Economic aspects.; Video games  – Social aspects.; Steam.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Joseph, D. (2017). Distributing productive play: a materialist analysis of Steam. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A6820

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Joseph, Daniel. “Distributing productive play: a materialist analysis of Steam.” 2017. Thesis, Ryerson University. Accessed September 17, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A6820.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Joseph, Daniel. “Distributing productive play: a materialist analysis of Steam.” 2017. Web. 17 Sep 2019.

Vancouver:

Joseph D. Distributing productive play: a materialist analysis of Steam. [Internet] [Thesis]. Ryerson University; 2017. [cited 2019 Sep 17]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6820.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Joseph D. Distributing productive play: a materialist analysis of Steam. [Thesis]. Ryerson University; 2017. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6820

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

21. Meurs, R.L.M. van. Playing Along Your Friends: Asynchronity and the Social in Social Network Games.

Degree: 2011, Universiteit Utrecht

 This thesis investigates the relation between asynchronity in social network games and how this asynchronity is related to the sociability of and the social interactions… (more)

Subjects/Keywords: Social network games; asynchronity; sociability; flexibility; Facebook.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Meurs, R. L. M. v. (2011). Playing Along Your Friends: Asynchronity and the Social in Social Network Games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/208305

Chicago Manual of Style (16th Edition):

Meurs, R L M van. “Playing Along Your Friends: Asynchronity and the Social in Social Network Games.” 2011. Masters Thesis, Universiteit Utrecht. Accessed September 17, 2019. http://dspace.library.uu.nl:8080/handle/1874/208305.

MLA Handbook (7th Edition):

Meurs, R L M van. “Playing Along Your Friends: Asynchronity and the Social in Social Network Games.” 2011. Web. 17 Sep 2019.

Vancouver:

Meurs RLMv. Playing Along Your Friends: Asynchronity and the Social in Social Network Games. [Internet] [Masters thesis]. Universiteit Utrecht; 2011. [cited 2019 Sep 17]. Available from: http://dspace.library.uu.nl:8080/handle/1874/208305.

Council of Science Editors:

Meurs RLMv. Playing Along Your Friends: Asynchronity and the Social in Social Network Games. [Masters Thesis]. Universiteit Utrecht; 2011. Available from: http://dspace.library.uu.nl:8080/handle/1874/208305


California State University – San Bernardino

22. Gutierrez, Raul. Therapy & Dragons: A look into the Possible Applications of Table Top Role Playing Games in Therapy with Adolescents.

Degree: MSW, School of Social Work, 2017, California State University – San Bernardino

  Finding the correct therapeutic intervention for a client can be difficult to determine, especially for certain populations like adolescents. The implementation of Table Top… (more)

Subjects/Keywords: Games; Therapy; Adolescents; Role-play; Social Work

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gutierrez, R. (2017). Therapy & Dragons: A look into the Possible Applications of Table Top Role Playing Games in Therapy with Adolescents. (Thesis). California State University – San Bernardino. Retrieved from http://scholarworks.lib.csusb.edu/etd/527

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gutierrez, Raul. “Therapy & Dragons: A look into the Possible Applications of Table Top Role Playing Games in Therapy with Adolescents.” 2017. Thesis, California State University – San Bernardino. Accessed September 17, 2019. http://scholarworks.lib.csusb.edu/etd/527.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gutierrez, Raul. “Therapy & Dragons: A look into the Possible Applications of Table Top Role Playing Games in Therapy with Adolescents.” 2017. Web. 17 Sep 2019.

Vancouver:

Gutierrez R. Therapy & Dragons: A look into the Possible Applications of Table Top Role Playing Games in Therapy with Adolescents. [Internet] [Thesis]. California State University – San Bernardino; 2017. [cited 2019 Sep 17]. Available from: http://scholarworks.lib.csusb.edu/etd/527.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gutierrez R. Therapy & Dragons: A look into the Possible Applications of Table Top Role Playing Games in Therapy with Adolescents. [Thesis]. California State University – San Bernardino; 2017. Available from: http://scholarworks.lib.csusb.edu/etd/527

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

23. Downs, Edward Paul. How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes.

Degree: PhD, Mass Communications, 2008, Penn State University

 When the Nintendo Wii was released to the public in November 2006, video game play was changed. The unique motion sensing technology allowed game players… (more)

Subjects/Keywords: social cognitive theory; learning; video games; golf

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APA (6th Edition):

Downs, E. P. (2008). How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/8893

Chicago Manual of Style (16th Edition):

Downs, Edward Paul. “How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes.” 2008. Doctoral Dissertation, Penn State University. Accessed September 17, 2019. https://etda.libraries.psu.edu/catalog/8893.

MLA Handbook (7th Edition):

Downs, Edward Paul. “How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes.” 2008. Web. 17 Sep 2019.

Vancouver:

Downs EP. How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes. [Internet] [Doctoral dissertation]. Penn State University; 2008. [cited 2019 Sep 17]. Available from: https://etda.libraries.psu.edu/catalog/8893.

Council of Science Editors:

Downs EP. How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes. [Doctoral Dissertation]. Penn State University; 2008. Available from: https://etda.libraries.psu.edu/catalog/8893


Central Connecticut State University

24. Dibble, Kate E. (Kate Elizabeth), 1991-. Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety.

Degree: Department of Psychology, 2015, Central Connecticut State University

Stereotypes related to video games and their players have often been negative, characterizing players as lazy, isolated, and showing poor academic performance. Recently, violent video… (more)

Subjects/Keywords: Video games.; Stress (Psychology); Anxiety.; Social networks.

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APA (6th Edition):

Dibble, Kate E. (Kate Elizabeth), 1. (2015). Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety. (Thesis). Central Connecticut State University. Retrieved from http://content.library.ccsu.edu/u?/ccsutheses,2203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dibble, Kate E. (Kate Elizabeth), 1991-. “Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety.” 2015. Thesis, Central Connecticut State University. Accessed September 17, 2019. http://content.library.ccsu.edu/u?/ccsutheses,2203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dibble, Kate E. (Kate Elizabeth), 1991-. “Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety.” 2015. Web. 17 Sep 2019.

Vancouver:

Dibble, Kate E. (Kate Elizabeth) 1. Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety. [Internet] [Thesis]. Central Connecticut State University; 2015. [cited 2019 Sep 17]. Available from: http://content.library.ccsu.edu/u?/ccsutheses,2203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dibble, Kate E. (Kate Elizabeth) 1. Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety. [Thesis]. Central Connecticut State University; 2015. Available from: http://content.library.ccsu.edu/u?/ccsutheses,2203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

25. Nurminen, Minna. Social media campaign for the International Floorball Federation in connection to The World Games .

Degree: 2017, Theseus

 A social media campaign was created for the International Floorball Federation in connection to the multi-sports event The World Games 2017. Floorball was part of… (more)

Subjects/Keywords: Floorball; Social Media Marketing; The World Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nurminen, M. (2017). Social media campaign for the International Floorball Federation in connection to The World Games . (Thesis). Theseus. Retrieved from http://www.theseus.fi/handle/10024/135494

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nurminen, Minna. “Social media campaign for the International Floorball Federation in connection to The World Games .” 2017. Thesis, Theseus. Accessed September 17, 2019. http://www.theseus.fi/handle/10024/135494.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nurminen, Minna. “Social media campaign for the International Floorball Federation in connection to The World Games .” 2017. Web. 17 Sep 2019.

Vancouver:

Nurminen M. Social media campaign for the International Floorball Federation in connection to The World Games . [Internet] [Thesis]. Theseus; 2017. [cited 2019 Sep 17]. Available from: http://www.theseus.fi/handle/10024/135494.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nurminen M. Social media campaign for the International Floorball Federation in connection to The World Games . [Thesis]. Theseus; 2017. Available from: http://www.theseus.fi/handle/10024/135494

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Arizona

26. Bose, Devdeepta. Essays on Fairness, Cooperation, and Coordination .

Degree: 2018, University of Arizona

 The primary aim of this dissertation is to identify channels through which economic agents use social preferences such as proclivities towards fairness and inequality to… (more)

Subjects/Keywords: Antecedents; Equilibrium Selection; Repeated Games; Social Preferences

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APA (6th Edition):

Bose, D. (2018). Essays on Fairness, Cooperation, and Coordination . (Doctoral Dissertation). University of Arizona. Retrieved from http://hdl.handle.net/10150/628424

Chicago Manual of Style (16th Edition):

Bose, Devdeepta. “Essays on Fairness, Cooperation, and Coordination .” 2018. Doctoral Dissertation, University of Arizona. Accessed September 17, 2019. http://hdl.handle.net/10150/628424.

MLA Handbook (7th Edition):

Bose, Devdeepta. “Essays on Fairness, Cooperation, and Coordination .” 2018. Web. 17 Sep 2019.

Vancouver:

Bose D. Essays on Fairness, Cooperation, and Coordination . [Internet] [Doctoral dissertation]. University of Arizona; 2018. [cited 2019 Sep 17]. Available from: http://hdl.handle.net/10150/628424.

Council of Science Editors:

Bose D. Essays on Fairness, Cooperation, and Coordination . [Doctoral Dissertation]. University of Arizona; 2018. Available from: http://hdl.handle.net/10150/628424


Ryerson University

27. Middleton, Jason A. Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy.

Degree: 2014, Ryerson University

 The present study aimed to investigate the possible relation between reported video game play (i.e., violent, aggressive driving, and prosocial types) and four outcomes of… (more)

Subjects/Keywords: Video games  – Psychological aspects; Violence in video games  – Psychological aspects; Violence in video games  – Social aspects; Video games  – Social aspects; Aggression; Aggressive driving; Empathy; Attribution (Social psychology)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Middleton, J. A. (2014). Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A3370

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Middleton, Jason A. “Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy.” 2014. Thesis, Ryerson University. Accessed September 17, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A3370.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Middleton, Jason A. “Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy.” 2014. Web. 17 Sep 2019.

Vancouver:

Middleton JA. Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy. [Internet] [Thesis]. Ryerson University; 2014. [cited 2019 Sep 17]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3370.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Middleton JA. Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy. [Thesis]. Ryerson University; 2014. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3370

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

28. Barrison, Elayna. Rio de Janeiro 2016 Olympic Games and their Inevitable Failure.

Degree: 2015, University of Florida

 This paper looks at Brazil as an emerging nation hosting the 2016 Olympic Games. Social, political, and economic factors are analyzed to determine if the… (more)

Subjects/Keywords: Airports; Cities; Economic games; Gross domestic product; Housing; Olympic games; Social protests; Summer Olympic games; Tourism; Winter Olympic games; Brazil; Brazil – Rio de Janeiro; Olympic Games; Olympics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barrison, E. (2015). Rio de Janeiro 2016 Olympic Games and their Inevitable Failure. (Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00061068

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Barrison, Elayna. “Rio de Janeiro 2016 Olympic Games and their Inevitable Failure.” 2015. Thesis, University of Florida. Accessed September 17, 2019. http://ufdc.ufl.edu/AA00061068.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Barrison, Elayna. “Rio de Janeiro 2016 Olympic Games and their Inevitable Failure.” 2015. Web. 17 Sep 2019.

Vancouver:

Barrison E. Rio de Janeiro 2016 Olympic Games and their Inevitable Failure. [Internet] [Thesis]. University of Florida; 2015. [cited 2019 Sep 17]. Available from: http://ufdc.ufl.edu/AA00061068.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Barrison E. Rio de Janeiro 2016 Olympic Games and their Inevitable Failure. [Thesis]. University of Florida; 2015. Available from: http://ufdc.ufl.edu/AA00061068

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of California – San Diego

29. Mandiberg, Stephen. Responsible Localization : Game Translation Between Japan and the United States.

Degree: 2015, University of California – San Diego

 Responding to increasing flows of digital media texts across national borders during the late 20th century, video game production companies began to expand translation from… (more)

Subjects/Keywords: Japan Video games Design; United States Video games Design; Video games Social aspects; UCSD Dissertations, Academic Communication (Discipline)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mandiberg, S. (2015). Responsible Localization : Game Translation Between Japan and the United States. (Thesis). University of California – San Diego. Retrieved from http://www.escholarship.org/uc/item/3g21n3q7

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mandiberg, Stephen. “Responsible Localization : Game Translation Between Japan and the United States.” 2015. Thesis, University of California – San Diego. Accessed September 17, 2019. http://www.escholarship.org/uc/item/3g21n3q7.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mandiberg, Stephen. “Responsible Localization : Game Translation Between Japan and the United States.” 2015. Web. 17 Sep 2019.

Vancouver:

Mandiberg S. Responsible Localization : Game Translation Between Japan and the United States. [Internet] [Thesis]. University of California – San Diego; 2015. [cited 2019 Sep 17]. Available from: http://www.escholarship.org/uc/item/3g21n3q7.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mandiberg S. Responsible Localization : Game Translation Between Japan and the United States. [Thesis]. University of California – San Diego; 2015. Available from: http://www.escholarship.org/uc/item/3g21n3q7

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. Kinert, Jenny. Increase long-term retention by adding social features in mobile multiplayer games.

Degree: Applied Physics and Electronics, 2019, Umeå University

  This paper investigates if the social aspects of playing with friends and participate in clans can increase long-term retention for mobile games. Specifically for… (more)

Subjects/Keywords: Long-term retention; Mobile games; Game design; Clan participation; Social games; Multiplayer games; Computer and Information Sciences; Data- och informationsvetenskap

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kinert, J. (2019). Increase long-term retention by adding social features in mobile multiplayer games. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-156725

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kinert, Jenny. “Increase long-term retention by adding social features in mobile multiplayer games.” 2019. Thesis, Umeå University. Accessed September 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-156725.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kinert, Jenny. “Increase long-term retention by adding social features in mobile multiplayer games.” 2019. Web. 17 Sep 2019.

Vancouver:

Kinert J. Increase long-term retention by adding social features in mobile multiplayer games. [Internet] [Thesis]. Umeå University; 2019. [cited 2019 Sep 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-156725.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kinert J. Increase long-term retention by adding social features in mobile multiplayer games. [Thesis]. Umeå University; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-156725

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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