You searched for subject:(simulator sickness)
.
Showing records 1 – 30 of
30 total matches.
No search limiters apply to these results.

University of Southern California
1.
Lin, Michael T.
Emetic Labs: simulator sickness in videogame players.
Degree: MFA, Interactive Media, 2014, University of Southern California
URL: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2308
► Simulator sickness is a physiological phenomenon similar to motion sickness that occurs in a number of contexts of media engagement, including videogame play. Emetic Labs…
(more)
▼ Simulator sickness is a physiological phenomenon
similar to motion
sickness that occurs in a number of contexts of
media engagement, including videogame play. Emetic Labs is a game
and research protocol intended for the study of
simulator sickness
in relation to videogames. The goal of Emetic Labs is to gather
data from people who suffer from
simulator sickness in games, first
by collecting electronic survey data, then by observing people as
they play a game in a controlled environment. The data will be
analyzed to determine if there are trends between a) the
demographics of videogame players, b) how a player navigates
through the game world while feeling healthy or sick, and c) the
time it takes for those players to experience
sickness.
Advisors/Committee Members: Gotsis, Marientina (Committee Chair), Wixon, Dennis (Committee Member), Norton, Marleigh (Committee Member).
Subjects/Keywords: videogames; simulator sickness; motion sickness; interactive media
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Lin, M. T. (2014). Emetic Labs: simulator sickness in videogame players. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2308
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Lin, Michael T. “Emetic Labs: simulator sickness in videogame players.” 2014. Thesis, University of Southern California. Accessed March 07, 2021.
http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2308.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Lin, Michael T. “Emetic Labs: simulator sickness in videogame players.” 2014. Web. 07 Mar 2021.
Vancouver:
Lin MT. Emetic Labs: simulator sickness in videogame players. [Internet] [Thesis]. University of Southern California; 2014. [cited 2021 Mar 07].
Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2308.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Lin MT. Emetic Labs: simulator sickness in videogame players. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2308
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Michigan State University
2.
Rebenitsch, Lisa Renee.
Cybersickness prioritization and modeling.
Degree: 2015, Michigan State University
URL: http://etd.lib.msu.edu/islandora/object/etd:2988
Subjects/Keywords: Simulator sickness; Computer science
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Rebenitsch, L. R. (2015). Cybersickness prioritization and modeling. (Thesis). Michigan State University. Retrieved from http://etd.lib.msu.edu/islandora/object/etd:2988
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Rebenitsch, Lisa Renee. “Cybersickness prioritization and modeling.” 2015. Thesis, Michigan State University. Accessed March 07, 2021.
http://etd.lib.msu.edu/islandora/object/etd:2988.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Rebenitsch, Lisa Renee. “Cybersickness prioritization and modeling.” 2015. Web. 07 Mar 2021.
Vancouver:
Rebenitsch LR. Cybersickness prioritization and modeling. [Internet] [Thesis]. Michigan State University; 2015. [cited 2021 Mar 07].
Available from: http://etd.lib.msu.edu/islandora/object/etd:2988.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Rebenitsch LR. Cybersickness prioritization and modeling. [Thesis]. Michigan State University; 2015. Available from: http://etd.lib.msu.edu/islandora/object/etd:2988
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Universiteit Utrecht
3.
Keller, R.P.
Reduction of motion induced simulator sickness on a fixed base simulator.
Degree: 2008, Universiteit Utrecht
URL: http://dspace.library.uu.nl:8080/handle/1874/30843
► Performance in simulators is often accompanied by several forms of motion induced simulator sickness. This simulator sickness can cause feelings of discomfort and unwanted side…
(more)
▼ Performance in simulators is often accompanied by several forms of motion induced
simulator sickness. This
simulator sickness can cause feelings of discomfort and unwanted side effects that might affect efficiency. Recent developments in the field of motion
sickness have provided us with models and theories concerning motion
sickness. In this paper we have tested the
simulator sickness incidence in a fixed base
simulator and tried to reduce the severeness of the
simulator sickness. We have exposed subjects to a Virtual Environment (VE) in which we manipulated the way the VE was presented. During and after exposure we measured motion
sickness severeness assessed with the Misery Scale (MISC) and
Simulator Sickness Questionnaire (SSQ) and compared both conditions. We found a decrease in motion
sickness severeness in our experimental condition compared to the control condition according to the SSQ but not according to MISC, however, a closer examination of our data revealed three participants reported feeling better after the experiment then before, which accounted for the significant differences reported.
Advisors/Committee Members: Donker, S., Wertheim, L..
Subjects/Keywords: Sociale Wetenschappen; Motion Sickness; Motion Sickness; Incidence; Simulator Sickness; MISC; SSQ
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Keller, R. P. (2008). Reduction of motion induced simulator sickness on a fixed base simulator. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/30843
Chicago Manual of Style (16th Edition):
Keller, R P. “Reduction of motion induced simulator sickness on a fixed base simulator.” 2008. Masters Thesis, Universiteit Utrecht. Accessed March 07, 2021.
http://dspace.library.uu.nl:8080/handle/1874/30843.
MLA Handbook (7th Edition):
Keller, R P. “Reduction of motion induced simulator sickness on a fixed base simulator.” 2008. Web. 07 Mar 2021.
Vancouver:
Keller RP. Reduction of motion induced simulator sickness on a fixed base simulator. [Internet] [Masters thesis]. Universiteit Utrecht; 2008. [cited 2021 Mar 07].
Available from: http://dspace.library.uu.nl:8080/handle/1874/30843.
Council of Science Editors:
Keller RP. Reduction of motion induced simulator sickness on a fixed base simulator. [Masters Thesis]. Universiteit Utrecht; 2008. Available from: http://dspace.library.uu.nl:8080/handle/1874/30843

Clemson University
4.
St. pierre, Matthew.
THE EFFECTS OF 0.2 HZ VARYING LATENCY WITH 20-100 MS VARYING AMPLITUDE ON SIMULATOR SICKNESS IN A HELMET MOUNTED DISPLAY.
Degree: PhD, Human Factors Psychology, 2012, Clemson University
URL: https://tigerprints.clemson.edu/all_dissertations/1036
► The relationship between the occurrence of simulator sickness (SS) and the several characteristics of latency (i.e., added latency, amplitude of latency, and frequency of latency)…
(more)
▼ The relationship between the occurrence of
simulator sickness (SS) and the several characteristics of latency (i.e., added latency, amplitude of latency, and frequency of latency) in a helmet-mounted display (HMD) were explored in this study. The experience of SS while using an HMD has often been attributed to system latency. These findings are typical in research where HMDs with head trackers are used. The current study explored the effects of 200 ms added constant latency, latency varying at 0.2 Hz with a constant 100 ms amplitude, and latency varying at 0.2 Hz with a 20-100 ms varying amplitude on the experience of SS in HMDs while viewing a real world scene. Participants wore a HMD and made multiple head movements while performing an object location task in the laboratory. Data sets were collected from 120 participants. Eleven participants withdrew prior to completion of the experiment. Results revealed a significant difference between SSQ peak scores in the presence of varying amplitude of latency and fixed amplitude of latency. In addition, results revealed a significant difference between SSQ peak scores in the presence of 0.2 Hz frequency of latency and 0 Hz frequency of latency. Significantly more participants dropped out before completing the experiment due to condition membership, with the varying amplitude of latency condition having 7 out of the 11 drop outs in the study. The results of this study indicated that the elimination of varying amplitude of latency may lessen the experience of SS in HMDs. HMD systems should be developed in a way that minimizes sensor error, which was found by Wu et al. (2011) to be responsible for varying amplitude and frequency of latency. Further research should be performed to further explore the separate and combined effects of frequency and amplitude of latency in an HMD and the experience of SS.
Advisors/Committee Members: Muth, Eric R, Tyrrell , Richard, Pagano , Chris, Hoover , Adam.
Subjects/Keywords: Amplitude; Frequency; HMD; Latency; Motion Sickness; Simulator Sickness; Psychology
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
St. pierre, M. (2012). THE EFFECTS OF 0.2 HZ VARYING LATENCY WITH 20-100 MS VARYING AMPLITUDE ON SIMULATOR SICKNESS IN A HELMET MOUNTED DISPLAY. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/1036
Chicago Manual of Style (16th Edition):
St. pierre, Matthew. “THE EFFECTS OF 0.2 HZ VARYING LATENCY WITH 20-100 MS VARYING AMPLITUDE ON SIMULATOR SICKNESS IN A HELMET MOUNTED DISPLAY.” 2012. Doctoral Dissertation, Clemson University. Accessed March 07, 2021.
https://tigerprints.clemson.edu/all_dissertations/1036.
MLA Handbook (7th Edition):
St. pierre, Matthew. “THE EFFECTS OF 0.2 HZ VARYING LATENCY WITH 20-100 MS VARYING AMPLITUDE ON SIMULATOR SICKNESS IN A HELMET MOUNTED DISPLAY.” 2012. Web. 07 Mar 2021.
Vancouver:
St. pierre M. THE EFFECTS OF 0.2 HZ VARYING LATENCY WITH 20-100 MS VARYING AMPLITUDE ON SIMULATOR SICKNESS IN A HELMET MOUNTED DISPLAY. [Internet] [Doctoral dissertation]. Clemson University; 2012. [cited 2021 Mar 07].
Available from: https://tigerprints.clemson.edu/all_dissertations/1036.
Council of Science Editors:
St. pierre M. THE EFFECTS OF 0.2 HZ VARYING LATENCY WITH 20-100 MS VARYING AMPLITUDE ON SIMULATOR SICKNESS IN A HELMET MOUNTED DISPLAY. [Doctoral Dissertation]. Clemson University; 2012. Available from: https://tigerprints.clemson.edu/all_dissertations/1036

University of Sydney
5.
Magdas, Elisabeth Stephany.
Exploring the effect of simulated Motion Conditions on Task Performance
.
Degree: 2015, University of Sydney
URL: http://hdl.handle.net/2123/13808
► This thesis explored the effect that four different areas of motion conditioning presented in a motion simulator had on defence-force based task performance. It is…
(more)
▼ This thesis explored the effect that four different areas of motion conditioning presented in a motion simulator had on defence-force based task performance. It is produced in conjunction with the Defence Science and Technology Organisation, Land Operations Division, to expand their understanding of how these conditions may affect their personnel. The four conditions are explored are Motion Sickness, Motion Fatigue, Motion Perception and Mental Workload under motion conditions. All studies involved first year psychology students enrolled at the University of Sydney in accordance with the University’s ethical guidelines (2013/388). In the study of Motion Sickness, nausea was shown to have very little detrimental effect on task performance. In long term driving exposure there was a slight negative effect on the reaction time that was linked to motion sickness symptoms. Two styles of driving were researched for Motion Fatigue: boredom and constant motion. The boredom drive was seen to have a slightly negative effect on performance compared to the motion drive. In analysing biomarkers of fatigue relevant to a defence context, the best indicators were respiratory rate and the Root Mean Square of Successive Differences between normal heart beats. In Motion Perception, 6-axes of motion at 3 intensities were tested using Defence force tasks to determine whether any one axis, or a certain intensity, negatively affected performance more than others. Higher errors occurred in the Roll direction. The Pitch direction was the least comfortable for participants. In the final chapter of Mental Workload under motion, increased workload did not have a great impact on performance, although further studies are needed. In an analysis of subjective scales of workload in simple tasks, participants were able to accurately determine their task performance. From a bio-measure perspective, pupil diameter and respiratory rate were found to be the most indicative of changing levels of workload.
Subjects/Keywords: Motion sickness;
simulation;
simulator sickness;
cognition;
motion effects;
defence
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Magdas, E. S. (2015). Exploring the effect of simulated Motion Conditions on Task Performance
. (Thesis). University of Sydney. Retrieved from http://hdl.handle.net/2123/13808
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Magdas, Elisabeth Stephany. “Exploring the effect of simulated Motion Conditions on Task Performance
.” 2015. Thesis, University of Sydney. Accessed March 07, 2021.
http://hdl.handle.net/2123/13808.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Magdas, Elisabeth Stephany. “Exploring the effect of simulated Motion Conditions on Task Performance
.” 2015. Web. 07 Mar 2021.
Vancouver:
Magdas ES. Exploring the effect of simulated Motion Conditions on Task Performance
. [Internet] [Thesis]. University of Sydney; 2015. [cited 2021 Mar 07].
Available from: http://hdl.handle.net/2123/13808.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Magdas ES. Exploring the effect of simulated Motion Conditions on Task Performance
. [Thesis]. University of Sydney; 2015. Available from: http://hdl.handle.net/2123/13808
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Hong Kong University of Science and Technology
6.
Lo, Wun Tak.
Cybersickness with virtual reality systems : experimental studies and development of a measuring metric to quantify visual scene movement in a virtual reality simulation.
Degree: 1998, Hong Kong University of Science and Technology
URL: http://repository.ust.hk/ir/Record/1783.1-4910
;
https://doi.org/10.14711/thesis-b612503
;
http://repository.ust.hk/ir/bitstream/1783.1-4910/1/th_redirect.html
► Visual scene movement in a virtual reality simulation can cause symptoms of motion sickness (cybersickness). The purposes of this research were to develop a measuring…
(more)
▼ Visual scene movement in a virtual reality simulation can cause symptoms of motion sickness (cybersickness). The purposes of this research were to develop a measuring metric to quantify the visual scene movement in a virtual reality simulation and to verify that the proposed measures do significantly influence the levels of cybersickness. A review of literature indicates that cybersickness is a form of vection-induced motion sickness. The term 'vection' is used to describe the self-motion illusion generated by visual scene movement. This self-motion illusion is in opposite direction to the scene movement and can be nauseogenic. A preliminary experiment has been conducted to investigate the effects of scene oscillations on the rated level of cybersickness. The results showed that the presence of scene movement could significantly increase levels of cybersickness. This experiment confirmed that visual stimulus is an important factor that would influence the rated level of cybersickness. Further reviews of literature indicates that there is yet no quantitative unit to measure visual stimuli in a virtual environment (a computer generated 3D environment). Based on previous studies with vection-induced motion sickness using rotating drums, a new unit called 'Spatial Velocity (SV)' is proposed to quantify visual stimuli. The proposed 'spatial velocity' metric is a measure of the rate of movement of contrasted information perceived by a subject during a virtual reality simulation. Movements of spatially contrasted pattern (e.g. black and white strip) have previously been shown to induce sense of self-motion illusion (vection) and symptoms of motion sickness. This forms the theoretical for the 'spatial velocity' metric. The 'spatial velocity' has two components: (i) 'spatial frequency', and (ii) 'scene velocity'. 'Spatial frequency. is used to quantify scene complexity and 'scene velocity' is used to quantify speed and direction of visual scene movement. Both 'spatial frequency' and 'scene velocity' can be measured, therefore, 'spatial velocity' can be a metric to quantify the movements of visual scene of different complexity. This metric is the first of its kind in the field of cybersickness research. The algorithms and procedures to measure 'spatial velocity' are presented in the thesis. Two experiments have been conducted to study the effect of scene velocity and scene complexity on the rated level of cybersickness. The results of these experiments suggested that increase in either scene velocity or spatial frequency would significantly increase the rated level of cybersickness. Besides, the sickness ratings increase linearly with 'spatial velocity' in the fore-and-aft and yaw axes. This verifies that 'spatial velocity' is an appropriate measuring metric to quantify visual stimuli in a virtual environment. The application of the 'spatial velocity' metric to the formulation of a Cybersickness Dose Value (CSDV) is also discussed in the thesis. This CSDV is proposed to be a time integral of a frequency weighted time…
Subjects/Keywords: Simulator sickness
; Virtual reality
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Lo, W. T. (1998). Cybersickness with virtual reality systems : experimental studies and development of a measuring metric to quantify visual scene movement in a virtual reality simulation. (Thesis). Hong Kong University of Science and Technology. Retrieved from http://repository.ust.hk/ir/Record/1783.1-4910 ; https://doi.org/10.14711/thesis-b612503 ; http://repository.ust.hk/ir/bitstream/1783.1-4910/1/th_redirect.html
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Lo, Wun Tak. “Cybersickness with virtual reality systems : experimental studies and development of a measuring metric to quantify visual scene movement in a virtual reality simulation.” 1998. Thesis, Hong Kong University of Science and Technology. Accessed March 07, 2021.
http://repository.ust.hk/ir/Record/1783.1-4910 ; https://doi.org/10.14711/thesis-b612503 ; http://repository.ust.hk/ir/bitstream/1783.1-4910/1/th_redirect.html.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Lo, Wun Tak. “Cybersickness with virtual reality systems : experimental studies and development of a measuring metric to quantify visual scene movement in a virtual reality simulation.” 1998. Web. 07 Mar 2021.
Vancouver:
Lo WT. Cybersickness with virtual reality systems : experimental studies and development of a measuring metric to quantify visual scene movement in a virtual reality simulation. [Internet] [Thesis]. Hong Kong University of Science and Technology; 1998. [cited 2021 Mar 07].
Available from: http://repository.ust.hk/ir/Record/1783.1-4910 ; https://doi.org/10.14711/thesis-b612503 ; http://repository.ust.hk/ir/bitstream/1783.1-4910/1/th_redirect.html.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Lo WT. Cybersickness with virtual reality systems : experimental studies and development of a measuring metric to quantify visual scene movement in a virtual reality simulation. [Thesis]. Hong Kong University of Science and Technology; 1998. Available from: http://repository.ust.hk/ir/Record/1783.1-4910 ; https://doi.org/10.14711/thesis-b612503 ; http://repository.ust.hk/ir/bitstream/1783.1-4910/1/th_redirect.html
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Hong Kong University of Science and Technology
7.
Chen, Wei.
Effects of navigation velocities in fore-and-aft, lateral, yaw axes on cybersickness caused by exposure to a virtual environment.
Degree: 2006, Hong Kong University of Science and Technology
URL: http://repository.ust.hk/ir/Record/1783.1-4991
;
https://doi.org/10.14711/thesis-b936926
;
http://repository.ust.hk/ir/bitstream/1783.1-4991/1/th_redirect.html
► Viewers exposue to a Virtual Environment (VE) can exhibit symptoms of motion sickness, such as eyestrain and nausea. This type of motion sickness has been…
(more)
▼ Viewers exposue to a Virtual Environment (VE) can exhibit symptoms of motion sickness, such as eyestrain and nausea. This type of motion sickness has been referred to as cybersickness and is a major ergonomics concern with the use of VEs (Stanney et al., 1998). Literatures show that visual scene movement perceived during navigation in a VE plays an important role in producing cybersickness. In particular, previous studies have shown that speed of navigation through a VE can significantly affect the levels of cybersickness. The purpose of this research is to study the effects of navigation velocities in different axes on the levels of cybersickness. Due to limitations in resources, the effects of navigation velocities have been studied in only three axes of navigation. Experiment 1 studied the effects of navigating through a VE in different translational axes (i.e., fore-and-aft, lateral, vertical) on cybersickness. Results indicated that navigations in all three translational axes could significantly increase the level of cybersickness as measured by nausea ratings and Simulator Sickness Questionnaire (SSQ) scores (p<0.01). In addition, participants reported significantly lower sickness level with navigation conditions in the fore-and-aft axis (p<0.05) and navigating in lateral or vertical axes in the same VE resulted in similar levels of cybersickness. Later experiments would focus on the effects of navigation velocities in the fore-and-aft axis and lateral axis. Experiment 2 studied the effects of navigation velocities ranged from 3m/s r.m.s. to 150 m/s r.m.s. in fore-and-aft axis on level of cybersickness. Experiment 3 studied the effects of navigation velocities in lateral. In both experiments, a significant main effect of velocities on levels of cybersickness was found (p<0.01) and a nonlinear relationship between navigation velocities in fore-and-aft or lateral axis and levels of cybersickness was identified. Since a previous study has shown that exposures to an oscillating VE in different rotating axes result in similar levels of cybersickness, this research studies the effects of navigation velocties in only one rotational axis: the yaw axis. Experiment 4 studied the effects of navigation velocities in yaw axis on levels of cybersickness. A significant main effect of navigation velocities on cybersickness was found (p<0.01) and a nonlinear relationship between navigation velocities in yaw axis and levels of cybersickness was identified. The experimental findings are compared with the past literature concerning visually induced motion sickness with rotating drums. In particular, the consistency among the findings was discussed.
Subjects/Keywords: Simulator sickness
; Virtual reality
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Chen, W. (2006). Effects of navigation velocities in fore-and-aft, lateral, yaw axes on cybersickness caused by exposure to a virtual environment. (Thesis). Hong Kong University of Science and Technology. Retrieved from http://repository.ust.hk/ir/Record/1783.1-4991 ; https://doi.org/10.14711/thesis-b936926 ; http://repository.ust.hk/ir/bitstream/1783.1-4991/1/th_redirect.html
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Chen, Wei. “Effects of navigation velocities in fore-and-aft, lateral, yaw axes on cybersickness caused by exposure to a virtual environment.” 2006. Thesis, Hong Kong University of Science and Technology. Accessed March 07, 2021.
http://repository.ust.hk/ir/Record/1783.1-4991 ; https://doi.org/10.14711/thesis-b936926 ; http://repository.ust.hk/ir/bitstream/1783.1-4991/1/th_redirect.html.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Chen, Wei. “Effects of navigation velocities in fore-and-aft, lateral, yaw axes on cybersickness caused by exposure to a virtual environment.” 2006. Web. 07 Mar 2021.
Vancouver:
Chen W. Effects of navigation velocities in fore-and-aft, lateral, yaw axes on cybersickness caused by exposure to a virtual environment. [Internet] [Thesis]. Hong Kong University of Science and Technology; 2006. [cited 2021 Mar 07].
Available from: http://repository.ust.hk/ir/Record/1783.1-4991 ; https://doi.org/10.14711/thesis-b936926 ; http://repository.ust.hk/ir/bitstream/1783.1-4991/1/th_redirect.html.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Chen W. Effects of navigation velocities in fore-and-aft, lateral, yaw axes on cybersickness caused by exposure to a virtual environment. [Thesis]. Hong Kong University of Science and Technology; 2006. Available from: http://repository.ust.hk/ir/Record/1783.1-4991 ; https://doi.org/10.14711/thesis-b936926 ; http://repository.ust.hk/ir/bitstream/1783.1-4991/1/th_redirect.html
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Delft University of Technology
8.
Hogerbrug, Marc (author).
Understanding and Attenuating Simulator Sickness when Driving in Urban Environments: Final Thesis.
Degree: 2019, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:eff258ba-729b-4cd9-a0f0-6fd7e3965fd1
► A necessity in driving simulation testing is to understand and attenuate simulator sickness in urban environments to reduce the number of undesired drop-outs. This final…
(more)
▼ A necessity in driving simulation testing is to understand and attenuate simulator sickness in urban environments to reduce the number of undesired drop-outs. This final thesis explains a 6 degree-of-freedom simulator sickness prediction model based on observer theory including the visual system. The model incorporates state-of-the-art knowledge of human spatial orientation perception and qualitative theories that try to explain motion sickness. Predictions are made regarding the simulator sickness incidence and expected rotary and translational motions for different motion and sensory paradigms. A between-subjects experiment was conducted to verify the model. Furthermore, the effect of adding scaled, but veridical, yaw motion to a simulator on the sickness incidence and severity while driving in urban environments was investigated. Participants were required to indicate a misery scale score every minute and to fill in the simulator sickness questionnaire prior to and after the experiment. Additionally, the perceived motion incongruence was measured together with head movements. Three cases were considered; a no-motion case, a case with a scaled yaw movement and a case with a scaled yaw movement together with pitch and roll motions. A significant relationship has been found between the simulator sickness prediction model outputs and the experimental outputs. Therefore, the model with the implemented visual system could be used to better understand and predict simulator sickness. A significant relationship has also been found between the measured perceived motion incongruence and the simulator sickness incidence. This perceived motion incongruence can be used to quantify a part of the qualitative sensory rearrangement theory. Furthermore, humans that indicated lower sickness scores, moved their head significantly more along with the direction of the curve. Head movement strategies can be taught to participants of simulator studies to attenuate simulator sickness symptoms. Finally, significantly less participants dropped out in the cases that included simulator motion when driving in urban environments. The findings in this final thesis could assist in attenuating the number of drop-outs during driving simulation testing in urban scenarios.
Please place this final thesis under embargo for the maximum period.
Advisors/Committee Members: Pool, Daan (mentor), Mulder, Max (graduation committee), Venrooij, Joost (graduation committee), Hartcher-O'Brien, Jess (graduation committee), Delft University of Technology (degree granting institution).
Subjects/Keywords: Simulator Sickness; Human Spatial Orientation Perception; Modeling; Sensory Rearrangement.
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Hogerbrug, M. (. (2019). Understanding and Attenuating Simulator Sickness when Driving in Urban Environments: Final Thesis. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:eff258ba-729b-4cd9-a0f0-6fd7e3965fd1
Chicago Manual of Style (16th Edition):
Hogerbrug, Marc (author). “Understanding and Attenuating Simulator Sickness when Driving in Urban Environments: Final Thesis.” 2019. Masters Thesis, Delft University of Technology. Accessed March 07, 2021.
http://resolver.tudelft.nl/uuid:eff258ba-729b-4cd9-a0f0-6fd7e3965fd1.
MLA Handbook (7th Edition):
Hogerbrug, Marc (author). “Understanding and Attenuating Simulator Sickness when Driving in Urban Environments: Final Thesis.” 2019. Web. 07 Mar 2021.
Vancouver:
Hogerbrug M(. Understanding and Attenuating Simulator Sickness when Driving in Urban Environments: Final Thesis. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2021 Mar 07].
Available from: http://resolver.tudelft.nl/uuid:eff258ba-729b-4cd9-a0f0-6fd7e3965fd1.
Council of Science Editors:
Hogerbrug M(. Understanding and Attenuating Simulator Sickness when Driving in Urban Environments: Final Thesis. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:eff258ba-729b-4cd9-a0f0-6fd7e3965fd1

Victoria University of Wellington
9.
Carnegie, Kieran.
Mitigating Visual Discomfort on Head Mounted Displays using Estimated Gaze Dependent Depth of Field.
Degree: 2015, Victoria University of Wellington
URL: http://hdl.handle.net/10063/4992
► Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible for personal viewing than before with the introduction of consumer-level…
(more)
▼ Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible for personal viewing than before with the introduction of consumer-level devices like the Oculus Rift. However, exposure to VR applications on HMDs results in significant discomfort for the majority of people, the severity of which can both increase or decrease after repeated exposures. This is disadvantageous for the development and adoption of VR, as a long adaptation period cannot be relied on for making Virtual Environments palatable.
Symptoms of discomfort caused by the viewing of content on VR devices including HMDs are historically described as “
Simulator Sickness” and include eye fatigue, headaches, nausea and sweating; symptoms very similar to those experienced by sufferers of motion
sickness. We refer to the specific subset of
Simulator Sickness Symptoms caused by visual stimuli as symptoms of “Visual Discomfort”.
A conflict between accommodation and vergence depth cues on stereoscopic displays is known to be a significant cause of visual discomfort. This report describes a psychophysical evaluation used for judging the effectiveness of dynamic Depth of Field (DoF) blurring on reducing visual discomfort caused by initial exposure to stereoscopic content on HMDs.
Our DoF implementation adjusts the focal region of stereoscopic content based on an estimation of users’ view vectors in real time and is realised in a commercial game engine. Participants report a significant reduction of visual discomfort using a
simulator sickness questionnaire when DoF blurring is enabled. On average, a 34% reduction in our
sickness measure is observed, indicating that dynamic DoF blurring is an effective rendering technique for reducing visual discomfort.
Advisors/Committee Members: Rhee, Taehyun.
Subjects/Keywords: Visual discomfort; Simulator Sickness; Head Mounted Display; Virtual Reality
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Carnegie, K. (2015). Mitigating Visual Discomfort on Head Mounted Displays using Estimated Gaze Dependent Depth of Field. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/4992
Chicago Manual of Style (16th Edition):
Carnegie, Kieran. “Mitigating Visual Discomfort on Head Mounted Displays using Estimated Gaze Dependent Depth of Field.” 2015. Masters Thesis, Victoria University of Wellington. Accessed March 07, 2021.
http://hdl.handle.net/10063/4992.
MLA Handbook (7th Edition):
Carnegie, Kieran. “Mitigating Visual Discomfort on Head Mounted Displays using Estimated Gaze Dependent Depth of Field.” 2015. Web. 07 Mar 2021.
Vancouver:
Carnegie K. Mitigating Visual Discomfort on Head Mounted Displays using Estimated Gaze Dependent Depth of Field. [Internet] [Masters thesis]. Victoria University of Wellington; 2015. [cited 2021 Mar 07].
Available from: http://hdl.handle.net/10063/4992.
Council of Science Editors:
Carnegie K. Mitigating Visual Discomfort on Head Mounted Displays using Estimated Gaze Dependent Depth of Field. [Masters Thesis]. Victoria University of Wellington; 2015. Available from: http://hdl.handle.net/10063/4992

Clemson University
10.
Beadle, Sarah Christine.
Adaptation to Varying Latency in a Head-Mounted Display.
Degree: MS, Psychology, 2019, Clemson University
URL: https://tigerprints.clemson.edu/all_theses/3055
► The purpose of this study was to examine if individuals could adapt to varying latency in a head-mounted display (HMD) through repeated exposure. Simulator…
(more)
▼ The purpose of this study was to examine if individuals could adapt to varying latency in a head-mounted display (HMD) through repeated exposure.
Simulator sickness has been a pervasive problem as HMDs grow in popularity. Recent work by Kinsella (2018) showed that people can adapt to latency in an HMD, but it remained unknown if they can adapt to latency that varies in frequency and amplitude. Following recommendations in the literature, participants experienced three exposures separated by 48 hours of either constant or variable latency. The three sessions were the same length, with participants performing the same task, separated by 48 hours. Thirty participants met the inclusion criteria and completed a target shooting task via a camera feed to the HMD, designed to challenge the visual-vestibular interaction. The target shooting task was also used to assess performance in terms of accuracy and time-to-hit targets. It was hypothesized that participants would adapt to constant, but not varying latency indicated by decreasing
sickness over time. Further it was hypothesized that participants would show improvement in psychomotor performance over time for both conditions. Participants showed a reduction in
sickness with each session regardless of latency condition. A similar trend was shown with performance- where all participants improved with each session, but there was not an effect of the latency condition. Change in
sickness and change in performance were not correlated, suggesting that the two were happening independently. Overall participants showed high
sickness scores even after session 3, suggesting they might be showing some desensitization to the stimulus, but not showing sensory adaptation. The overall implication of these findings are that people will show reduction in
sickness, but no alleviation with repeated HMD wear while completing a task. Additionally, regardless of these
sickness symptoms, they will likely show improvement in performance suggesting a separation of these two systems. This has implications for virtual reality based training and assessments, suggesting that people may need more than just exposure time to adapt fully to repeated usage if they experience initial
sickness.
Advisors/Committee Members: Eric R Muth, Committee Chair, Christopher C Pagano, Larry F Hodges.
Subjects/Keywords: human performance; motion sickness; psychomotor adaptation; simulator sicknes; virtual reality
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Beadle, S. C. (2019). Adaptation to Varying Latency in a Head-Mounted Display. (Masters Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/3055
Chicago Manual of Style (16th Edition):
Beadle, Sarah Christine. “Adaptation to Varying Latency in a Head-Mounted Display.” 2019. Masters Thesis, Clemson University. Accessed March 07, 2021.
https://tigerprints.clemson.edu/all_theses/3055.
MLA Handbook (7th Edition):
Beadle, Sarah Christine. “Adaptation to Varying Latency in a Head-Mounted Display.” 2019. Web. 07 Mar 2021.
Vancouver:
Beadle SC. Adaptation to Varying Latency in a Head-Mounted Display. [Internet] [Masters thesis]. Clemson University; 2019. [cited 2021 Mar 07].
Available from: https://tigerprints.clemson.edu/all_theses/3055.
Council of Science Editors:
Beadle SC. Adaptation to Varying Latency in a Head-Mounted Display. [Masters Thesis]. Clemson University; 2019. Available from: https://tigerprints.clemson.edu/all_theses/3055

Clemson University
11.
Kinsella, Amelia.
Adaptation to Base Latency in a Head-Mounted Display Using a Performance Task to Facilitate Adaptation.
Degree: PhD, Psychology, 2018, Clemson University
URL: https://tigerprints.clemson.edu/all_dissertations/2134
► Head-tracked head-mounted displays (HMDs) have innate base latency, which has been associated with simulator sickness in users. The purpose of this study was to investigate…
(more)
▼ Head-tracked head-mounted displays (HMDs) have innate base latency, which has been associated with
simulator sickness in users. The purpose of this study was to investigate whether users could adapt to base latency in HMDs shown by a reduction in
simulator sickness symptoms. Additionally, this study aimed to investigate whether performing a point and shoot task while wearing an HMD with base latency would facilitate faster and more complete adaptation compared to performing a passive object location task. Forty participants were recruited for a 2 (condition) x 3 (experimental session) mixed ANOVA experiment. Participants completed three experimental sessions separated by 48 hours while wearing an HMD with base latency. All participants completed the same passive object location task during their first and third experimental sessions. During the second experimental session, participants completed either the passive object location task or an active point and shoot performance task. Subjective
sickness and postural sway data were collected to assess whether participants adapted to base latency over time. A main effect of experimental session was observed such that participants experienced less
sickness and less sway after the third experimental session compared to the first. A main effect of condition was expected such that participants in the performance task group would experience less
sickness and less sway in the third experimental session than participants in the object location task group, but this was not observed. Additionally, an unanticipated interaction between experimental session and condition was observed such that participants in the control condition experienced less
sickness and less sway sooner than participants in the performance condition. These results indicate that adaptation to
simulator sickness imposed by an HMD is possible, but a performance task does not appear to facilitate adaptation, but rather may serves as a distraction for participants that reduced symptoms when present.
Advisors/Committee Members: Dr. Eric R. Muth, Committee Chair, Dr. L. Jay Smart, Dr. Christopher C. Pagano, Dr. Adam W. Hoover.
Subjects/Keywords: Adaptation; Head-Mounted Displays; Human Performance; Simulator Sickness
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Kinsella, A. (2018). Adaptation to Base Latency in a Head-Mounted Display Using a Performance Task to Facilitate Adaptation. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/2134
Chicago Manual of Style (16th Edition):
Kinsella, Amelia. “Adaptation to Base Latency in a Head-Mounted Display Using a Performance Task to Facilitate Adaptation.” 2018. Doctoral Dissertation, Clemson University. Accessed March 07, 2021.
https://tigerprints.clemson.edu/all_dissertations/2134.
MLA Handbook (7th Edition):
Kinsella, Amelia. “Adaptation to Base Latency in a Head-Mounted Display Using a Performance Task to Facilitate Adaptation.” 2018. Web. 07 Mar 2021.
Vancouver:
Kinsella A. Adaptation to Base Latency in a Head-Mounted Display Using a Performance Task to Facilitate Adaptation. [Internet] [Doctoral dissertation]. Clemson University; 2018. [cited 2021 Mar 07].
Available from: https://tigerprints.clemson.edu/all_dissertations/2134.
Council of Science Editors:
Kinsella A. Adaptation to Base Latency in a Head-Mounted Display Using a Performance Task to Facilitate Adaptation. [Doctoral Dissertation]. Clemson University; 2018. Available from: https://tigerprints.clemson.edu/all_dissertations/2134

University of Central Florida
12.
Quinn, Stephanie.
Mitigation Of Motion Sickness Symptoms In 360 Degree Indirect Vision Systems.
Degree: 2013, University of Central Florida
URL: https://stars.library.ucf.edu/etd/2779
► The present research attempted to use display design as a means to mitigate the occurrence and severity of symptoms of motion sickness and increase performance…
(more)
▼ The present research attempted to use display design as a means to mitigate the occurrence and severity of symptoms of motion
sickness and increase performance due to reduced “general effects” in an uncoupled motion environment. Specifically, several visual display manipulations of a 360° indirect vision system were implemented during a target detection task while participants were concurrently immersed in a motion
simulator that mimicked off-road terrain which was completely separate from the target detection route. Results of a multiple regression analysis determined that the Dual Banners display incorporating an artificial horizon (i.e., AH Dual Banners) and perceived attentional control significantly contributed to the outcome of total severity of motion
sickness, as measured by the
Simulator Sickness Questionnaire (SSQ). Altogether, 33.6% (adjusted) of the variability in Total Severity was predicted by the variables used in the model. Objective measures were assessed prior to, during and after uncoupled motion. These tests involved performance while immersed in the environment (i.e., target detection and situation awareness), as well as postural stability and cognitive and visual assessment tests (i.e., Grammatical Reasoning and Manikin) both before and after immersion. Response time to Grammatical Reasoning actually decreased after uncoupled motion. However, this was the only significant difference of all the performance measures. Assessment of subjective workload (as measured by NASA-TLX) determined that participants in Dual Banners display conditions had a significantly lower level of perceived physical demand than those with Completely Separated display designs. Further, perceived iv temporal demand was lower for participants exposed to conditions incorporating an artificial horizon. Subjective
sickness (SSQ Total Severity, Nausea, Oculomotor and Disorientation) was evaluated using non-parametric tests and confirmed that the AH Dual Banners display had significantly lower Total Severity scores than the Completely Separated display with no artificial horizon (i.e., NoAH Completely Separated). Oculomotor scores were also significantly different for these two conditions, with lower scores associated with AH Dual Banners. The NoAH Completely Separated condition also had marginally higher oculomotor scores when compared to the Completely Separated display incorporating the artificial horizon (AH Completely Separated). There were no significant differences of
sickness symptoms or severity (measured by self-assessment, postural stability, and cognitive and visual tests) between display designs 30- and 60-minutes post-exposure. Further, 30- and 60- minute post measures were not significantly different from baseline scores, suggesting that aftereffects were not present up to 60 minutes post-exposure. It was concluded that incorporating an artificial horizon onto the Dual Banners display will be beneficial in mitigating symptoms of motion
sickness in manned ground vehicles using 360° indirect vision systems. Screening…
Advisors/Committee Members: Rinalducci, Edward.
Subjects/Keywords: Uncoupled motion; motion sickness; simulator sickness; ssq; indirect vision systems; displays; postural stability; Psychology; Dissertations, Academic – Sciences, Sciences – Dissertations, Academic
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Quinn, S. (2013). Mitigation Of Motion Sickness Symptoms In 360 Degree Indirect Vision Systems. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/2779
Chicago Manual of Style (16th Edition):
Quinn, Stephanie. “Mitigation Of Motion Sickness Symptoms In 360 Degree Indirect Vision Systems.” 2013. Doctoral Dissertation, University of Central Florida. Accessed March 07, 2021.
https://stars.library.ucf.edu/etd/2779.
MLA Handbook (7th Edition):
Quinn, Stephanie. “Mitigation Of Motion Sickness Symptoms In 360 Degree Indirect Vision Systems.” 2013. Web. 07 Mar 2021.
Vancouver:
Quinn S. Mitigation Of Motion Sickness Symptoms In 360 Degree Indirect Vision Systems. [Internet] [Doctoral dissertation]. University of Central Florida; 2013. [cited 2021 Mar 07].
Available from: https://stars.library.ucf.edu/etd/2779.
Council of Science Editors:
Quinn S. Mitigation Of Motion Sickness Symptoms In 360 Degree Indirect Vision Systems. [Doctoral Dissertation]. University of Central Florida; 2013. Available from: https://stars.library.ucf.edu/etd/2779

Loughborough University
13.
Le-Ngoc, Luan.
Augmenting low-fidelity flight simulation training devices via amplified head rotations.
Degree: PhD, 2013, Loughborough University
URL: http://hdl.handle.net/2134/14441
► Due to economic and operational constraints, there is an increasing demand from aviation operators and training manufacturers to extract maximum training usage from the lower…
(more)
▼ Due to economic and operational constraints, there is an increasing demand from aviation operators and training manufacturers to extract maximum training usage from the lower fidelity suite of flight simulators. It is possible to augment low-fidelity flight simulators to achieve equivalent performance compared to high-fidelity setups but at reduced cost and greater mobility. In particular for visual manoeuvres, the virtual reality technique of head-tracking amplification for virtual view control enables full field-of-regard access even with limited field-of-view displays. This research quantified the effects of this technique on piloting performance, workload and simulator sickness by applying it to a fixed-base, low-fidelity, low-cost flight simulator. In two separate simulator trials, participants had to land a simulated aircraft from a visual traffic circuit pattern whilst scanning for airborne traffic. Initially, a single augmented display was compared to the common triple display setup in front of the pilot. Starting from the base leg, pilots exhibited tighter turns closer to the desired ground track and were more actively conducting visual scans using the augmented display. This was followed up by a second experiment to quantify the scalability of augmentation towards larger displays and field of views. Task complexity was increased by starting the traffic pattern from the downwind leg. Triple displays in front of the pilot yielded the best compromise delivering flight performance and traffic detection scores just below the triple projectors but without an increase in track deviations and the pilots were also less prone to simulator sickness symptoms. This research demonstrated that head augmentation yields clear benefits of quick user adaptation, low-cost, ease of systems integration, together with the capability to negate the impact of display sizes yet without incurring significant penalties in workload and incurring simulator sickness. The impact of this research is that it facilitates future flight training solutions using this augmentation technique to meet budgetary and mobility requirements. This enables deployment of simulators in large numbers to deliver expanded mission rehearsal previously unattainable within this class of low-fidelity simulators, and with no restrictions for transfer to other training media.
Subjects/Keywords: 629.132; Flight simulation; Virtual reality; Amplified head rotations; Human factors; Flight simulator; Workload; Simulator sickness; Pilot training
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Le-Ngoc, L. (2013). Augmenting low-fidelity flight simulation training devices via amplified head rotations. (Doctoral Dissertation). Loughborough University. Retrieved from http://hdl.handle.net/2134/14441
Chicago Manual of Style (16th Edition):
Le-Ngoc, Luan. “Augmenting low-fidelity flight simulation training devices via amplified head rotations.” 2013. Doctoral Dissertation, Loughborough University. Accessed March 07, 2021.
http://hdl.handle.net/2134/14441.
MLA Handbook (7th Edition):
Le-Ngoc, Luan. “Augmenting low-fidelity flight simulation training devices via amplified head rotations.” 2013. Web. 07 Mar 2021.
Vancouver:
Le-Ngoc L. Augmenting low-fidelity flight simulation training devices via amplified head rotations. [Internet] [Doctoral dissertation]. Loughborough University; 2013. [cited 2021 Mar 07].
Available from: http://hdl.handle.net/2134/14441.
Council of Science Editors:
Le-Ngoc L. Augmenting low-fidelity flight simulation training devices via amplified head rotations. [Doctoral Dissertation]. Loughborough University; 2013. Available from: http://hdl.handle.net/2134/14441

University of Guelph
14.
Reed Jones, James.
Prediction and Prevention of Simulator Sickness: An Examination of Individual Differences, Participant Behaviours, and Controlled Interventions.
Degree: PhD, Department of Psychology, 2011, University of Guelph
URL: https://atrium.lib.uoguelph.ca/xmlui/handle/10214/3218
► Fixed-base driving simulators are commonplace in research and training. Simulators provide safe and controlled environments to train users on vehicle and device operation, to evaluate…
(more)
▼ Fixed-base driving simulators are commonplace in research and training. Simulators provide safe and controlled environments to train users on vehicle and device operation, to evaluate the safety of devices and controls, and to conduct research on driving and driving behaviours. One drawback to simulators is
simulator sickness. As with motion
sickness,
simulator sickness can cause nausea, but additionally it has symptoms such as headache and eyestrain.
Simulator sickness is a problem for multiple reasons: it can skew experimental results, it can waste participants’ and experimenter’s time, and it can limit testable populations. In addition, participants may modify their behaviour to avoid
sickness, affecting experimental results or impeding learning. While
sickness can reduce over multiple exposures, it is not known if any observable behaviours accompany these reductions. It is also not known why there are such marked individual differences in susceptibility. To test for behaviours that could be responsible for reducing
sickness, I examined participants across two sessions in a fixed-base driving
simulator. I found that gaze behaviour (eye and head movements) changed along with
sickness. To determine the cause for this finding I instructed participants (pre-drive) to fixate their gaze during the curves of a simulated drive. This gaze modification was effective in reducing
sickness during a first-time experience in the
simulator, supporting a causal link. Next, I attempted to replace the missing vestibular input in a fixed-base
simulator, so that the visual and vestibular perceptions of motion matched. This experiment showed that by providing vestibular stimulation appropriate or opposite of what would occur in the real world reduced
sickness. This provided support for the theory that distracting stimulation (electrical in this case) could reduce attention to visual motion cues and therefore reduce conflict, a novel finding for
simulator sickness research. Finally, I tested for any correlations between individual differences and
sickness. I found that history of motion
sickness and current illness both correlated with
sickness, potentially useful as a pre-screening tool. In addition, driving behaviours such as speed, braking, and acceleration all correlated with
sickness, showing that how a person behaves in a simulation could also contribute to
sickness.
Advisors/Committee Members: Trick, Lana (advisor).
Subjects/Keywords: Simulator Sickness; Galvanic Vestibular Stimulation; Experimental Psychology; Driving Simulation; Virtual Environment; Vision; Gaze Fixation
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Reed Jones, J. (2011). Prediction and Prevention of Simulator Sickness: An Examination of Individual Differences, Participant Behaviours, and Controlled Interventions. (Doctoral Dissertation). University of Guelph. Retrieved from https://atrium.lib.uoguelph.ca/xmlui/handle/10214/3218
Chicago Manual of Style (16th Edition):
Reed Jones, James. “Prediction and Prevention of Simulator Sickness: An Examination of Individual Differences, Participant Behaviours, and Controlled Interventions.” 2011. Doctoral Dissertation, University of Guelph. Accessed March 07, 2021.
https://atrium.lib.uoguelph.ca/xmlui/handle/10214/3218.
MLA Handbook (7th Edition):
Reed Jones, James. “Prediction and Prevention of Simulator Sickness: An Examination of Individual Differences, Participant Behaviours, and Controlled Interventions.” 2011. Web. 07 Mar 2021.
Vancouver:
Reed Jones J. Prediction and Prevention of Simulator Sickness: An Examination of Individual Differences, Participant Behaviours, and Controlled Interventions. [Internet] [Doctoral dissertation]. University of Guelph; 2011. [cited 2021 Mar 07].
Available from: https://atrium.lib.uoguelph.ca/xmlui/handle/10214/3218.
Council of Science Editors:
Reed Jones J. Prediction and Prevention of Simulator Sickness: An Examination of Individual Differences, Participant Behaviours, and Controlled Interventions. [Doctoral Dissertation]. University of Guelph; 2011. Available from: https://atrium.lib.uoguelph.ca/xmlui/handle/10214/3218

University of Newcastle
15.
Mazloumi Gavgani, Alireza.
Clinical and physiological characteristics of cybersickness.
Degree: PhD, 2019, University of Newcastle
URL: http://hdl.handle.net/1959.13/1405200
► Research Doctorate - Doctor of Philosophy (PhD)
In the last two decades there have been substantial advances in the development of virtual reality (VR) technology…
(more)
▼ Research Doctorate - Doctor of Philosophy (PhD)
In the last two decades there have been substantial advances in the development of virtual reality (VR) technology for various applications such as entertainment, education and training. However, limited knowledge is available about the side effects of this technology including cybersickness - a form of motion sickness that is caused by immersion in VR. My present study is aimed at providing an insight into cybersickness in order to better understand the physiological characteristics of this averse phenomenon. In this study, a total of 79 healthy volunteers (41 females, 38 males) were exposed to cybersickness provoking VR content (virtual ride on a rollercoaster using Oculus Rift head-mounted display) in four independent research experiments. In the first experiment (described in Chapter 2), we investigated the symptom profile of cybersickness and explored if desensitization can occur with repetitive exposure. We found that gastrointestinal symptoms such as nausea are the most common symptoms associated with cybersickness followed by other - central, peripheral and sopite-like symptoms. We found that these symptoms can last over 3 hours after exposure. Our results clearly demonstrate that repetitive exposure to virtual environments can result in habituation to cybersickness. Our findings demonstrate that forehead sweating increases significantly with increasing nausea and therefore, forehead sweating can be a reliable biomarker for cybersickness in general and nausea in particular. In the second experiment (described in Chapter 3), we examined the effects of visual content on the intensity of cybersickness symptoms. We found that changes in the direction of visual flow of the same VR content has a significant effect on the severity of sickness such that moving forward in a virtual environment is more provocative than moving backward. In the third experiment (described in Chapter 4), two different imaging modalities were used to analyse brain hemodynamic during cybersickness. We found that cybersickness is associated with variations in brain activity (region-specific increases and decreases) in a complex network in numerous cortical regions related to the cognitive, evaluative and sensory discriminative aspects of this syndrome. Our results demonstrate that overall sensitivity to cybersickness was significantly higher in females than males. In the fourth experiment (described in Chapter 5), we compared the subjective symptoms and physiological effects of cybersickness induced by virtual reality and “classic” motion sickness triggered by vestibular stimulation (Coriolis cross-coupling). We found that despite fundamental differences in provoking stimuli, cybersickness and motion sickness are clinically identical. We conclude that cybersickness is a complex syndrome, and that its symptoms and physiological effects are far beyond the common gastrointestinal symptoms. My work represents detailed characterisation of symptoms and physiological changes that accompany…
Advisors/Committee Members: University of Newcastle. Faculty of Health & Medicine, School of Biomedical Sciences and Pharmacy.
Subjects/Keywords: cybersickness; virtual reality; thesis by publication; symptoms of cybersickness; nausea; desensitization; vestibular system; simulator sickness; motion sickness; physiological response; transcranial doppler ultrasound
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Mazloumi Gavgani, A. (2019). Clinical and physiological characteristics of cybersickness. (Doctoral Dissertation). University of Newcastle. Retrieved from http://hdl.handle.net/1959.13/1405200
Chicago Manual of Style (16th Edition):
Mazloumi Gavgani, Alireza. “Clinical and physiological characteristics of cybersickness.” 2019. Doctoral Dissertation, University of Newcastle. Accessed March 07, 2021.
http://hdl.handle.net/1959.13/1405200.
MLA Handbook (7th Edition):
Mazloumi Gavgani, Alireza. “Clinical and physiological characteristics of cybersickness.” 2019. Web. 07 Mar 2021.
Vancouver:
Mazloumi Gavgani A. Clinical and physiological characteristics of cybersickness. [Internet] [Doctoral dissertation]. University of Newcastle; 2019. [cited 2021 Mar 07].
Available from: http://hdl.handle.net/1959.13/1405200.
Council of Science Editors:
Mazloumi Gavgani A. Clinical and physiological characteristics of cybersickness. [Doctoral Dissertation]. University of Newcastle; 2019. Available from: http://hdl.handle.net/1959.13/1405200

University of Manitoba
16.
Aldaba, Cassandra.
Investigation of virtual reality locomotion technology effects on simulator sickness and application for neuro-cogntive training for participants with memory problems.
Degree: Biomedical Engineering, 2018, University of Manitoba
URL: http://hdl.handle.net/1993/33301
► This thesis investigated the effects of virtual reality locomotive controllers with a head-mounted display on a user’s simulator sickness and controller’s intuitiveness. The investigation included…
(more)
▼ This thesis investigated the effects of virtual reality locomotive controllers with a head-mounted display on a user’s
simulator sickness and controller’s intuitiveness. The investigation included two types of controllers: seated static methods (TiltChair and game pad joystick) and mobile methods (omni-directional treadmill and our manual wheelchair joystick, VRNChair). Initially, young adult participants selected the TiltChair that caused the most severe
simulator sickness due to its asynchronous rotation between the participants’ necks and torsos. Thus, a second experiment investigated the effect of synchronous neck rotation via utilizing the TiltChair with a neck brace. Overall, participants that spent more time in virtual reality had significantly higher
simulator sickness. Additionally, the TiltChair and joystick had the highest level of intuitiveness and the omni-directional treadmill had the lowest level of intuitiveness among the young adult participants. Since we recruited young adult participants, researchers should design virtual reality experiments based on their sample population’s susceptibility to
simulator sickness and ability to utilize the virtual reality technology. Therefore, elderly participants with minimal computer experience would find the naturalistic motion of the VRNChair intuitive with minimal
simulator sickness.
To further investigate the feasibility of the virtual reality locomotive controllers, the thesis investigated participants with memory problems utilizing the VRNChair or TiltChair during a neuro-cognitive rehabilitation program. The participants had no difficulties with the virtual reality locomotive controller and neuro-cognitive training shopping task, but the participants did not have any significant memory improvements. Therefore, the virtual reality neuro-cognitive tasks should be re-designed to minimize
simulator sickness and to optimize mental stimulation for any potential cognitive or memory improvements.
Advisors/Committee Members: Moussavi, Zahra (Biomedical Engineering) (supervisor), Unger, Bertram J. (Internal Medicine) McLeod, Bob (Electrical and Computer Engineering) Eskicioglu, Rasit (Computer Science) (examiningcommittee).
Subjects/Keywords: Simulator Sickness; Virtual Reality; Neuro-cognitive training; VR; HMD; VRN Chair; Spatial Navigation; Cognitive Training; Locomotion Controller; Memory
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Aldaba, C. (2018). Investigation of virtual reality locomotion technology effects on simulator sickness and application for neuro-cogntive training for participants with memory problems. (Masters Thesis). University of Manitoba. Retrieved from http://hdl.handle.net/1993/33301
Chicago Manual of Style (16th Edition):
Aldaba, Cassandra. “Investigation of virtual reality locomotion technology effects on simulator sickness and application for neuro-cogntive training for participants with memory problems.” 2018. Masters Thesis, University of Manitoba. Accessed March 07, 2021.
http://hdl.handle.net/1993/33301.
MLA Handbook (7th Edition):
Aldaba, Cassandra. “Investigation of virtual reality locomotion technology effects on simulator sickness and application for neuro-cogntive training for participants with memory problems.” 2018. Web. 07 Mar 2021.
Vancouver:
Aldaba C. Investigation of virtual reality locomotion technology effects on simulator sickness and application for neuro-cogntive training for participants with memory problems. [Internet] [Masters thesis]. University of Manitoba; 2018. [cited 2021 Mar 07].
Available from: http://hdl.handle.net/1993/33301.
Council of Science Editors:
Aldaba C. Investigation of virtual reality locomotion technology effects on simulator sickness and application for neuro-cogntive training for participants with memory problems. [Masters Thesis]. University of Manitoba; 2018. Available from: http://hdl.handle.net/1993/33301
17.
Aykent, Baris.
Etude des lois de commande de la plateforme de simulation de conduite et influence sur le mal de simulateur : Study of control command of dynamic platform for driving simulation and influence on simulator sickness.
Degree: Docteur es, Automatique, 2013, Paris, ENSAM
URL: http://www.theses.fr/2013ENAM0053
► La simulation de conduite est fortement utilisée dans la recherche et le développement pour l'industrie automobile. Les simulateurs de conduite sont utilisés pour évaluer les…
(more)
▼ La simulation de conduite est fortement utilisée dans la recherche et le développement pour l'industrie automobile. Les simulateurs de conduite sont utilisés pour évaluer les prototypes véhicules pour la dynamique du véhicule et les systèmes d'aide à la conduite. Cependant, l'utilisation des simulateurs de conduite induit une problématique scientifique qui peut limiter son développement. En raison de son principe même, le simulateur de conduite ne restitue pas des mouvements du véhicule à l'échelle 1. Ce verrou cause des phénomènes de mal du simulateur qu'il est important d'étudier.Cette thèse propose d'étudier des méthodes et outils à mettre en œuvre dans les simulateurs de conduite statique ou dynamique. De cette mise en œuvre, des études sur le mal du simulateur sont menées grâce à des mesures objectives (via un capteur de suivi de mouvement, plate-forme de stabilité du corps, électromyographie) et subjectives (par l'intermédiaire de questionnaires). Des solutions algorithmiques et matérielles sont proposées et évaluées dans le contexte de la simulation de conduite.Les approches proposées dans cette thèse pour réduire le mal du simulateur sont:- Elaborer et évaluer les algorithmes de contrôle de la plate-forme mobile hexapode: sept algorithmes différents sont mis en œuvre.- Mesurer les effets liés au mal de simulateur sur les sujets aux niveaux vestibulaire, neuromusculaire et posturale.- Evaluer l'influence de l'implication des sujets sur le mal de simulateur (conducteurs et passagers).
Simulation has been intensively involved nowadays in research and development for automotive industry. Driving simulators are one of those simulation techniques which are used to evaluate the prototypes for the vehicle dynamics and driving assistance systems. However with the driving simulator, there is a lock associated with its use. Because representing a permanent scenario as scale 1 is quite difficult. Because of that difficulty, motion/simulator sickness is an inevitably important topic to study.This thesis proposes to explore methods and tools to implement in static or dynamic simulators. In this implementation, studies of simulator sickness are conducted with objective measures (via a motion tracking sensor, platform for body stability, electromyography) and subjective (through questionnaires). These algorithmic or hardware solutions studies should be defined and applied at simulators. The proposed approaches to reduce or avoid simulator sickness in this thesis are:- Building control algorithms of motion hexapod platform: seven different algorithms are implemented.- Measuring the effects of inertia on subjects at vestibular, neuromuscular and postural levels.- Assessing the involvement of subjects (drivers and passengers).
Advisors/Committee Members: Merienne, Frédéric (thesis director).
Subjects/Keywords: Simulateur de conduite; Controle dynamique; Interaction; Immersion virtuelle; Mal de simulateur; Driving simulation; Dynamic control; Interaction; Virtual immersion; Simulator sickness
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Aykent, B. (2013). Etude des lois de commande de la plateforme de simulation de conduite et influence sur le mal de simulateur : Study of control command of dynamic platform for driving simulation and influence on simulator sickness. (Doctoral Dissertation). Paris, ENSAM. Retrieved from http://www.theses.fr/2013ENAM0053
Chicago Manual of Style (16th Edition):
Aykent, Baris. “Etude des lois de commande de la plateforme de simulation de conduite et influence sur le mal de simulateur : Study of control command of dynamic platform for driving simulation and influence on simulator sickness.” 2013. Doctoral Dissertation, Paris, ENSAM. Accessed March 07, 2021.
http://www.theses.fr/2013ENAM0053.
MLA Handbook (7th Edition):
Aykent, Baris. “Etude des lois de commande de la plateforme de simulation de conduite et influence sur le mal de simulateur : Study of control command of dynamic platform for driving simulation and influence on simulator sickness.” 2013. Web. 07 Mar 2021.
Vancouver:
Aykent B. Etude des lois de commande de la plateforme de simulation de conduite et influence sur le mal de simulateur : Study of control command of dynamic platform for driving simulation and influence on simulator sickness. [Internet] [Doctoral dissertation]. Paris, ENSAM; 2013. [cited 2021 Mar 07].
Available from: http://www.theses.fr/2013ENAM0053.
Council of Science Editors:
Aykent B. Etude des lois de commande de la plateforme de simulation de conduite et influence sur le mal de simulateur : Study of control command of dynamic platform for driving simulation and influence on simulator sickness. [Doctoral Dissertation]. Paris, ENSAM; 2013. Available from: http://www.theses.fr/2013ENAM0053

University of Central Florida
18.
Stevens, Jonathan.
A Program Manager's Dilemma: Measuring the Effect on Performance of Different Visual Modalities in Mixed Reality Aerial Door Gunnery.
Degree: 2014, University of Central Florida
URL: https://stars.library.ucf.edu/etd/4557
► The United States Army continues to develop new and effective ways to use simulation for training. One example is the Non-Rated Crew Member Manned Module…
(more)
▼ The United States Army continues to develop new and effective ways to use simulation for training. One example is the Non-Rated Crew Member Manned Module (NCM3), a
simulator designed to train helicopter crewmembers in critical, high risk tasks such as crew coordination, flight, aerial gunnery, hoist and sling load related tasks. The goal of this study was to evaluate visual modalities' effect on performance in mixed reality aerial door gunnery. There is a strong belief in the United States Army that the greater the degree of immersion in a virtual simulation, the more effective that simulation is. However, little scientific research exists that supports this notion. In fact, the true goal of training simulation is to optimize the degree of transfer to the trainee - not to create the most immersive experience possible. As a result, the Army Program Manager frequently faces trade-off dilemmas during the simulation design phase, balancing user desires with cost and schedule constraints. One of those trade-off predicaments, and the unscientific manner in which it was resolved, served as the motivation for this research. A review of the literature was conducted in order to investigate the benefits of simulation for training. The taxonomy of reality, as well as the training efficacy of virtual and mixed reality simulation, were examined. Major concepts, applications and components of virtual and mixed reality simulation training were studied. Prior visual modality research was reviewed and discussed. Two discrete groups of subjects, expert (n = 20) and novice (n = 76), were employed in this study. Participants were randomly assigned to one of two visual modality treatments (Liquid Crystal Display (LCD) flat panel screen or Head-Mounted Display (HMD)) and executed three aerial door gunnery training scenarios in the NCM3. Independent variables were visual modality, trial, immersive tendency and
simulator sickness questionnaire scores. Dependent variables included performance, presence and
simulator sickness change scores. The results of the study indicate no main effect of visual modality on performance for the expert population while a main effect of visual modality on performance was discovered for the novice population. Both visual treatment groups experienced the same degree of presence and
simulator sickness. No relationship between an individual's immersive tendency and their performance and level of presence was found. Results of this study's primary objective are conflicting, by expertise group, and thus both support and challenge the commonly held notion that higher immersive simulation leads to better performance.
Advisors/Committee Members: Kincaid, J. Peter.
Subjects/Keywords: Simulation; performance; visual modality; simulator sickness; presence; Engineering; Dissertations, Academic – Engineering and Computer Science; Engineering and Computer Science – Dissertations, Academic
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Stevens, J. (2014). A Program Manager's Dilemma: Measuring the Effect on Performance of Different Visual Modalities in Mixed Reality Aerial Door Gunnery. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/4557
Chicago Manual of Style (16th Edition):
Stevens, Jonathan. “A Program Manager's Dilemma: Measuring the Effect on Performance of Different Visual Modalities in Mixed Reality Aerial Door Gunnery.” 2014. Doctoral Dissertation, University of Central Florida. Accessed March 07, 2021.
https://stars.library.ucf.edu/etd/4557.
MLA Handbook (7th Edition):
Stevens, Jonathan. “A Program Manager's Dilemma: Measuring the Effect on Performance of Different Visual Modalities in Mixed Reality Aerial Door Gunnery.” 2014. Web. 07 Mar 2021.
Vancouver:
Stevens J. A Program Manager's Dilemma: Measuring the Effect on Performance of Different Visual Modalities in Mixed Reality Aerial Door Gunnery. [Internet] [Doctoral dissertation]. University of Central Florida; 2014. [cited 2021 Mar 07].
Available from: https://stars.library.ucf.edu/etd/4557.
Council of Science Editors:
Stevens J. A Program Manager's Dilemma: Measuring the Effect on Performance of Different Visual Modalities in Mixed Reality Aerial Door Gunnery. [Doctoral Dissertation]. University of Central Florida; 2014. Available from: https://stars.library.ucf.edu/etd/4557

Macquarie University
19.
Kelaiah, Iwan.
The visual complexity of instructional animations in training simulations to promote learning.
Degree: PhD, 2012, Macquarie University
URL: http://hdl.handle.net/1959.14/1275870
► Thesis by publication.
Virtual simulation MP4 files available on CD.
I. INTRODUCTION – Introduction – II. SUBMITTED AND PUBLISHED ARTICLES – Avatar creation for believable…
(more)
▼ Thesis by publication.
Virtual simulation MP4 files available on CD.
I. INTRODUCTION – Introduction – II. SUBMITTED AND PUBLISHED ARTICLES – Avatar creation for believable agents – Effects of digital content on motion sickness in immersive virtual environments – Effects of depth cues on simulator sickness – RiskMan: a multi-agent system for risk management – Virtual reality police training: How much visual information is too much for knowledge transfer? – The impacts of animated-virtual actors' visual complexity and simulator sickness in virtual reality applications – Learning science in virtual reality application: The impacts of animated-virtual actors visual complexity – Correlations between simulator sickness and visual complexity of animated-virtual actors and virtual environments – The effective and cognitive impacts of visual complexity of animated-virtual actors and the virtual environment in virtual reality-based instructional animation – III. CLOSING REMARKS – Conclusion.
There is a trend in systems design in creating complex visuals for Virtual Reality (VR) simulations. Given "generous" polygon and hardware allowance in developing digital contents, we may reach the hardware limitations easily to create aesthetically pleasing visuals. With affordable and free 3D engines, and modelling and animation tools, more educational institutions are expected to use the technology for teaching and learning. One concern is that the latest VR technology often surpasses the optimum requirements for learning, especially in visual complexity. There are two problems of learning with complex visuals: Simulator Sickness (SS), due to greater optic flow from greater visual details and cognitive load due to extraneous visual information. At the same time, complex visuals may add motivational factors such as presence and perceived affective quality, to improve learning. In assessing the effects of visual complexity in VR-based instructional animation, this thesis draws findings from studies in SS, Cognitive Theory of Multimedia Learning (CTML), presence and perceived affective quality within the flow theory. – The thesis contains three main parts consisting of smaller chapters. The first part contains two chapters including the introduction and the making of the VR simulations. The second part contains the chapters of published journals and papers, a book chapter as well as manuscripts submitted to journals. The last part of this thesis contains the conclusion that maps all the research questions to the empirical results, and gives an overview for the uture directions of research. – This thesis started with the completion of two research projects at the beginning of the candidature: SS in VR simulations and the development of a risk assessment simulator. The author merged the findings of these two projects while exploring visual complexity, which became the focus of this thesis. Since the existing simulations could not be used to assess SS and learning outcomes in a unified approach, the candidate…
Advisors/Committee Members: Macquarie University. Department of Computing.
Subjects/Keywords: Virtual reality in education; Education Computer simulation; Computer Animation; Simulator sickness; Visual perception Psychological aspects; Computer-assisted instruction Psychological aspects; Human-computer interaction Psychological aspects; Information technology Psychological aspects; Emotion; virtual reality; learning; simulation; animated virtual actors; virtual scene; virtual environment; visual complexity; learning; motion sickness; simulator sickness; multimedia; presence; affective quality; emotion; training; education; human computer interaction
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Kelaiah, I. (2012). The visual complexity of instructional animations in training simulations to promote learning. (Doctoral Dissertation). Macquarie University. Retrieved from http://hdl.handle.net/1959.14/1275870
Chicago Manual of Style (16th Edition):
Kelaiah, Iwan. “The visual complexity of instructional animations in training simulations to promote learning.” 2012. Doctoral Dissertation, Macquarie University. Accessed March 07, 2021.
http://hdl.handle.net/1959.14/1275870.
MLA Handbook (7th Edition):
Kelaiah, Iwan. “The visual complexity of instructional animations in training simulations to promote learning.” 2012. Web. 07 Mar 2021.
Vancouver:
Kelaiah I. The visual complexity of instructional animations in training simulations to promote learning. [Internet] [Doctoral dissertation]. Macquarie University; 2012. [cited 2021 Mar 07].
Available from: http://hdl.handle.net/1959.14/1275870.
Council of Science Editors:
Kelaiah I. The visual complexity of instructional animations in training simulations to promote learning. [Doctoral Dissertation]. Macquarie University; 2012. Available from: http://hdl.handle.net/1959.14/1275870

Iowa State University
20.
Meusel, Chase Rubin.
Exploring mental effort and nausea via electrodermal activity within scenario-based tasks.
Degree: 2014, Iowa State University
URL: https://lib.dr.iastate.edu/etd/14206
► Conducting research within virtual environments poses unique challenges when trying to measure mental effort and visually induced motion sickness. Determining how much mental effort an…
(more)
▼ Conducting research within virtual environments poses unique challenges when trying to measure mental effort and visually induced motion sickness. Determining how much mental effort an individual is exerting at any given point has historically been reserved for a human factors expert review and self-report such as NASA-TLX. When using an objective measure of mental effort via electrodermal activity (EDA), the subjective piece of this measure no longer carries the entire burden of proof. This research explores whether electrodermal activity (EDA) can be used as a successful indicator of mental effort for a single user in a controlled environment while performing scenario-based tasks. Additionally, EDA will be explored as a potential predictive measure of visually induced motion sickness within virtual environments.
Two studies were conducted to contribute to this research. The first study observed 28 participants in a combine vehicle simulator and showed there is a decrease in EDA levels over time as familiarity with the system increases. The second study included 57 participants who navigated a visually disruptive virtual maze using a 3D head-mounted display. This study demonstrated a positive correlation between EDA and reported sickness in the first half of the study and a positive correlation between EDA and mental effort in the second half of the study. This research supports that EDA can be used as a measure of mental effort and visually induced motion sickness for a single user performing scenario-based tasks.
Subjects/Keywords: Human Computer Interaction; Biofeedback; Biometrics; Combine Simulator; Electrodermal Activity; Human Computer Interaction; Visually Induced Motion Sickness; Behavioral Neurobiology; Behavior and Behavior Mechanisms; Biological Psychology; Other Psychology; Psychology
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Meusel, C. R. (2014). Exploring mental effort and nausea via electrodermal activity within scenario-based tasks. (Thesis). Iowa State University. Retrieved from https://lib.dr.iastate.edu/etd/14206
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Meusel, Chase Rubin. “Exploring mental effort and nausea via electrodermal activity within scenario-based tasks.” 2014. Thesis, Iowa State University. Accessed March 07, 2021.
https://lib.dr.iastate.edu/etd/14206.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Meusel, Chase Rubin. “Exploring mental effort and nausea via electrodermal activity within scenario-based tasks.” 2014. Web. 07 Mar 2021.
Vancouver:
Meusel CR. Exploring mental effort and nausea via electrodermal activity within scenario-based tasks. [Internet] [Thesis]. Iowa State University; 2014. [cited 2021 Mar 07].
Available from: https://lib.dr.iastate.edu/etd/14206.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Meusel CR. Exploring mental effort and nausea via electrodermal activity within scenario-based tasks. [Thesis]. Iowa State University; 2014. Available from: https://lib.dr.iastate.edu/etd/14206
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Clemson University
21.
Moss, Jason.
CHARACTERISTICS OF HEAD MOUNTED DISPLAYS AND THEIR EFFECTS ON SIMULATOR SICKNESS.
Degree: PhD, Human Factors Psychology, 2008, Clemson University
URL: https://tigerprints.clemson.edu/all_dissertations/214
► Characteristics of head-mounted displays (HMDs) and their effects on simulator sickness (SS) and presence were investigated. Update delay and wide field of views (FOV) have…
(more)
▼ Characteristics of head-mounted displays (HMDs) and their effects on
simulator sickness (SS) and presence were investigated. Update delay and wide field of views (FOV) have often been thought to elicit SS. With the exception of Draper et al. (2001), previous research that has examined FOV has failed to consider image scale factor, or the ratio between physical FOV of the HMD display and the geometric field of view (GFOV) of the virtual environment (VE). The current study investigated update delay, image scale factor, and peripheral vision on SS and presence when viewing a real-world scene. Participants donned an HMD and performed active head movements to search for objects located throughout the laboratory. Seven out of the first 28 participants withdrew from the study due to extreme responses. These participants experienced faint-like symptoms, confusion, ataxia, nausea, and tunnel vision. Thereafter, the use of a hand-rail was implemented to provide participants something to grasp while performing the experimental task. The 2X2X2 ANOVA revealed a main effect of peripheral vision, F(1,72) = 6.90, p= .01, indicating peak
Simulator Sickness Questionnaire (SSQ) scores were significantly higher when peripheral vision was occluded than when peripheral vision was included. No main effects or interaction effects were revealed on Presence Questionnaire (PQ version 4.0) scores. However, a significant negative correlation of peak SSQ scores and PQ scores, r(77) = -.28, p= .013 was revealed. Participants also were placed into 'sick' and 'not-sick' groups based on a median split of SSQ scores. A chi-square analysis revealed that participants who were exposed to an additional update delay of ~200 ms were significantly more likely to be in the 'sick' group than those who were exposed to no additional update delay. To reduce the occurrence of SS, a degree of peripheral vision of the external world should be included and attempts to reduce update delay should continue. Furthermore, participants should be provided with something to grasp while in an HMD VE. Future studies should seek to investigate a critical amount of peripheral vision and update delay necessary to elicit SS.
Advisors/Committee Members: Muth, Eric, Tyrrell , Richard, Stephens , Benjamin, Hoover , Adam.
Subjects/Keywords: Simulator sickness; head mounted displays; presence; virtual environments; Experimental Analysis of Behavior
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Moss, J. (2008). CHARACTERISTICS OF HEAD MOUNTED DISPLAYS AND THEIR EFFECTS ON SIMULATOR SICKNESS. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/214
Chicago Manual of Style (16th Edition):
Moss, Jason. “CHARACTERISTICS OF HEAD MOUNTED DISPLAYS AND THEIR EFFECTS ON SIMULATOR SICKNESS.” 2008. Doctoral Dissertation, Clemson University. Accessed March 07, 2021.
https://tigerprints.clemson.edu/all_dissertations/214.
MLA Handbook (7th Edition):
Moss, Jason. “CHARACTERISTICS OF HEAD MOUNTED DISPLAYS AND THEIR EFFECTS ON SIMULATOR SICKNESS.” 2008. Web. 07 Mar 2021.
Vancouver:
Moss J. CHARACTERISTICS OF HEAD MOUNTED DISPLAYS AND THEIR EFFECTS ON SIMULATOR SICKNESS. [Internet] [Doctoral dissertation]. Clemson University; 2008. [cited 2021 Mar 07].
Available from: https://tigerprints.clemson.edu/all_dissertations/214.
Council of Science Editors:
Moss J. CHARACTERISTICS OF HEAD MOUNTED DISPLAYS AND THEIR EFFECTS ON SIMULATOR SICKNESS. [Doctoral Dissertation]. Clemson University; 2008. Available from: https://tigerprints.clemson.edu/all_dissertations/214
22.
Kinsella, Amelia.
THE EFFECT OF 0.2 HZ AND 1.0 HZ FREQUENCY AND 100 MS AND 20 - 100 MS AMPLITUDE OF LATENCY ON SIMULATORY SICKNESS IN A HEAD MOUNTED DISPLAY.
Degree: MS, Applied Psychology, 2014, Clemson University
URL: https://tigerprints.clemson.edu/all_theses/1848
► The purpose of the current experiment was to contribute to the existing literature on the relationship between frequency of latency and amplitude of latency…
(more)
▼ The purpose of the current experiment was to contribute to the existing literature on the relationship between frequency of latency and amplitude of latency and
simulator sickness experienced in a head mounted display (HMD). Motion
sickness has been studied for decades in a variety of vehicles including ships, planes, trains and automobiles. More recently virtual environments, including those utilizing an HMD have been shown to generate significant
sickness, often termed
simulator sickness. Many studies have linked system latency to
simulator sickness and recent research has found that with current technology latency is not a constant; but rather it varies systematically over time due to sensor errors and clock asynchronization. One hundred twenty participants were recruited and randomly assigned to one of four conditions (0.2 Hz frequency of latency with 100 ms fixed amplitude of sinusoidal latency; 0.2 Hz frequency of latency with 20 - 100 ms varying amplitude of sinusoidal latency; 1.0 Hz frequency of latency with 100 ms fixed amplitude of sinusoidal latency; 1.0 Hz frequency of latency with 20 - 100 ms varying amplitude of sinusoidal latency). Collected data were analyzed using analysis of variance. A main effect of frequency of latency was found, and data trended toward a main effect of amplitude of latency. Participants reported greater
sickness in 0.2 Hz frequency conditions and in the 1 Hz varying amplitude condition, indicating both frequency and amplitude of latency contribute to
simulator sickness and are important factors to consider in regard to system latency. In conclusion, both frequency and amplitude of latency play an important role in
simulator sickness.
Advisors/Committee Members: Muth, Eric, Hoover , Adam, Pagano , Chris.
Subjects/Keywords: Amplitude of Latency; Frequency of Latency; Simulator Sickness; Psychology
…effects of
frequency and amplitude of latency on the occurrence of simulator sickness.
Motion… …Sickness and Simulator Sickness
Motion sickness has been a well-known and well-documented problem… …experiencing motion sickness and simulator sickness.
Each ear contains a vestibular apparatus located… …user so the display matches the position of the user’s head.
HMDs and simulator sickness… …HMDs increase symptoms of simulator sickness (Kennedy, Hettinger, &
Lilenthal, 1990)…
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Kinsella, A. (2014). THE EFFECT OF 0.2 HZ AND 1.0 HZ FREQUENCY AND 100 MS AND 20 - 100 MS AMPLITUDE OF LATENCY ON SIMULATORY SICKNESS IN A HEAD MOUNTED DISPLAY. (Masters Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/1848
Chicago Manual of Style (16th Edition):
Kinsella, Amelia. “THE EFFECT OF 0.2 HZ AND 1.0 HZ FREQUENCY AND 100 MS AND 20 - 100 MS AMPLITUDE OF LATENCY ON SIMULATORY SICKNESS IN A HEAD MOUNTED DISPLAY.” 2014. Masters Thesis, Clemson University. Accessed March 07, 2021.
https://tigerprints.clemson.edu/all_theses/1848.
MLA Handbook (7th Edition):
Kinsella, Amelia. “THE EFFECT OF 0.2 HZ AND 1.0 HZ FREQUENCY AND 100 MS AND 20 - 100 MS AMPLITUDE OF LATENCY ON SIMULATORY SICKNESS IN A HEAD MOUNTED DISPLAY.” 2014. Web. 07 Mar 2021.
Vancouver:
Kinsella A. THE EFFECT OF 0.2 HZ AND 1.0 HZ FREQUENCY AND 100 MS AND 20 - 100 MS AMPLITUDE OF LATENCY ON SIMULATORY SICKNESS IN A HEAD MOUNTED DISPLAY. [Internet] [Masters thesis]. Clemson University; 2014. [cited 2021 Mar 07].
Available from: https://tigerprints.clemson.edu/all_theses/1848.
Council of Science Editors:
Kinsella A. THE EFFECT OF 0.2 HZ AND 1.0 HZ FREQUENCY AND 100 MS AND 20 - 100 MS AMPLITUDE OF LATENCY ON SIMULATORY SICKNESS IN A HEAD MOUNTED DISPLAY. [Masters Thesis]. Clemson University; 2014. Available from: https://tigerprints.clemson.edu/all_theses/1848

University of Central Florida
23.
Drexler, Julie.
Identification Of System Design Features That Affect Sickness In Virtual Environments.
Degree: 2006, University of Central Florida
URL: https://stars.library.ucf.edu/etd/797
► The terms "simulator" and "VR" are typically used to refer to specific types of virtual environments (VEs) which differ in the technology used to display…
(more)
▼ The terms "
simulator" and "VR" are typically used to refer to specific types of virtual environments (VEs) which differ in the technology used to display the simulated environment. While simulators and VR devices may offer advantages such as low cost training, numerous studies on the effects to humans of exposure to different VEs indicate that motion
sickness-like symptoms are often produced during or after exposure to the simulated environment. These deleterious side effects have the potential to limit the utilization of VE systems if they jeopardize the health and/or safety of the user and create liability issues for the manufacturer. The most widely used method for assessing the adverse symptoms of VE exposure is the
Simulator Sickness Questionnaire (SSQ). The method of scoring the symptoms reported by VE users permits the different
sickness symptoms to be clustered into three general types of effects or subscales and the distribution or pattern of the three SSQ subscales provides a profile for a given VE device. In the current research, several different statistical analyses were conducted on the SSQ data obtained from 21 different
simulator studies and 16 different VR studies in order to identify an underlying symptom structure (i.e., SSQ profile) or severity difference for various types of VE systems. The results of the research showed statistically significant differences in the SSQ profiles and the overall severity of
sickness between
simulator and VR systems, which provide evidence that
simulator sickness and VR
sickness represent distinct forms of motion
sickness. Analyses on three types of simulators (i.e., Fixed- and Rotary-Wing flight simulators and Driving simulators) also found significant differences in the
sickness profiles as well as the overall severity of
sickness within different types of
simulator systems. Analyses on three types of VR systems (i.e., HMD, BOOM, and CAVE) revealed that BOOM and CAVE systems have similar
sickness profiles, which are different than the HMD system profile. Moreover, the results showed that the overall severity of
sickness was greater in HMD systems than in BOOM and CAVE systems. Recommendations for future research included additional psychophysical studies to evaluate the relationship between various engineering characteristics of VE systems and the specific types of
sickness symptoms that are produced from exposure to them.
Advisors/Committee Members: Malone, Linda.
Subjects/Keywords: virtual reality; virtual environment; simulator sickness; cybersickness; system design; equipment features; Engineering
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Drexler, J. (2006). Identification Of System Design Features That Affect Sickness In Virtual Environments. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/797
Chicago Manual of Style (16th Edition):
Drexler, Julie. “Identification Of System Design Features That Affect Sickness In Virtual Environments.” 2006. Doctoral Dissertation, University of Central Florida. Accessed March 07, 2021.
https://stars.library.ucf.edu/etd/797.
MLA Handbook (7th Edition):
Drexler, Julie. “Identification Of System Design Features That Affect Sickness In Virtual Environments.” 2006. Web. 07 Mar 2021.
Vancouver:
Drexler J. Identification Of System Design Features That Affect Sickness In Virtual Environments. [Internet] [Doctoral dissertation]. University of Central Florida; 2006. [cited 2021 Mar 07].
Available from: https://stars.library.ucf.edu/etd/797.
Council of Science Editors:
Drexler J. Identification Of System Design Features That Affect Sickness In Virtual Environments. [Doctoral Dissertation]. University of Central Florida; 2006. Available from: https://stars.library.ucf.edu/etd/797
24.
Stone Iii, William B.
Psychometric evaluation of the Simulator Sickness Questionnaire as a measure of cybersickness.
Degree: 2017, Iowa State University
URL: https://lib.dr.iastate.edu/etd/15429
► Some users of virtual reality (VR) technology experience negative symptoms, known as cybersickness, sometimes severe enough to cause discontinuation of VR use. Despite decades of…
(more)
▼ Some users of virtual reality (VR) technology experience negative symptoms, known as cybersickness, sometimes severe enough to cause discontinuation of VR use. Despite decades of research, there has been relatively little progress understanding the underlying causal mechanisms of cybersickness. Review of the measures used to assess cybersickness symptoms, particularly the subjective psychological components of cybersickness, indicated that extant questionnaires may exhibit psychometric problems that could affect interpretation of results. In the present study, new data were collected (N = 202) to evaluate the psychometric properties of the Simulator Sickness Questionnaire (SSQ), the most commonly reported measure of cybersickness symptoms, in the context of virtual reality. Findings suggest that the SSQ, as commonly used, is not applicable to VR. An alternative approach to measure cybersickness is suggested. Overall, incidence and severity of cybersickness was very low and participants rated the VR experience as highly entertaining.
Subjects/Keywords: Cybersickness; Psychometrics; Simulator sickness; Video games; Virtual reality; Visually-induced motion sickness; Quantitative Psychology; Social Psychology
…cybersickness”, “visually
induced motion sickness”, “motion sickness”, and “simulator sickness” are… …simulator, and motion contexts to be interchangeable.
17
“Cybersickness” will refer to sickness… …sickness due to motion contexts, and “simulator
sickness” will refer to sickness due to simulator… …VR and drawn largely on visually-induced motion sickness
(VIMS), simulator, and… …who in turn cites
Kennedy and Fowlkes (1992): Simulator Sickness Is Polygenic and…
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Stone Iii, W. B. (2017). Psychometric evaluation of the Simulator Sickness Questionnaire as a measure of cybersickness. (Thesis). Iowa State University. Retrieved from https://lib.dr.iastate.edu/etd/15429
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Stone Iii, William B. “Psychometric evaluation of the Simulator Sickness Questionnaire as a measure of cybersickness.” 2017. Thesis, Iowa State University. Accessed March 07, 2021.
https://lib.dr.iastate.edu/etd/15429.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Stone Iii, William B. “Psychometric evaluation of the Simulator Sickness Questionnaire as a measure of cybersickness.” 2017. Web. 07 Mar 2021.
Vancouver:
Stone Iii WB. Psychometric evaluation of the Simulator Sickness Questionnaire as a measure of cybersickness. [Internet] [Thesis]. Iowa State University; 2017. [cited 2021 Mar 07].
Available from: https://lib.dr.iastate.edu/etd/15429.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Stone Iii WB. Psychometric evaluation of the Simulator Sickness Questionnaire as a measure of cybersickness. [Thesis]. Iowa State University; 2017. Available from: https://lib.dr.iastate.edu/etd/15429
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
25.
Dennison, Mark.
Motion sickness in virtual environments.
Degree: Psychology, 2017, University of California – Irvine
URL: http://www.escholarship.org/uc/item/1fg9z6r8
► With the increasing popularity of virtual reality, people are now experiencing motion sickness during use of head mounted displays (HMDs). This dissertation reviews the major…
(more)
▼ With the increasing popularity of virtual reality, people are now experiencing motion sickness during use of head mounted displays (HMDs). This dissertation reviews the major theories on why certain body motions and visual inputs cause sickness. It then details three experiments which measure motion sickness when a person uses an HMD or a monitor to view virtual environments (VEs). In Experiment 1, seated subjects interacted with a VE using a monitor and using an HMD while physiological signals were recorded. We found that subjects reported severe motion sickness while using an HMD but not while viewing images on a monitor. In fact, half of the subjects chose to quit the experiment after six minutes of HMD use and reported feeling nauseous at that time. It was found that stomach activity, blinking, and breathing can be used to estimate post-immersion motion sickness severity and to classify which viewing condition a subject’s data originated from. Experiment 2 tested postural instability theory, which proposes that a person must exhibit body instability before motion sickness can occur. Subjects either stood on a balance board or sat in a chair while they were immersed in a rotating tunnel simulation. They used a game controller to indicate changes in their perceived vertical. A minority of subjects showed significant changes in postural sway compared to a resting baseline. However, these subjects did experience changes in their perceived vertical; the world had tilted in the direction of visual rotation. We found that subjects with less postural sway reported greater sickness, which contradicts postural instability theory. In the final experiment, subjects navigated a virtual space station while wearing an HMD or viewing a monitor and stood on a balance board. While navigating through the VE, subjects were subjected to unexpected visual motion which produced the sensation of being pushed in virtual reality. Results showed that these visual perturbations caused significantly greater postural sway. Yet, motion sickness was reported similarly when subjects wore the HMD regardless of perturbation presence or absence. These results demonstrate clearly that postural instability caused by unexpected visual change is not a prerequisite of motion sickness.
Subjects/Keywords: Neurosciences; Experimental psychology; motion sickness; physiology; postural stability; psychology; simulator sickness; virtual reality
…factors. A factor based
questionnaire called the Simulator Sickness Questionnaire (SSQ)… …x28;see Golding 1998).
Subjects also filled out the Simulator Sickness Questionnaire… …66
Fig 4.3 Subject-averaged motion sickness ratings over time… …78
Fig 4.10 Sway by sickness group… …University of California, Irvine
FIELD OF STUDY
Cognitive neuroscience of motion sickness…
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Dennison, M. (2017). Motion sickness in virtual environments. (Thesis). University of California – Irvine. Retrieved from http://www.escholarship.org/uc/item/1fg9z6r8
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Dennison, Mark. “Motion sickness in virtual environments.” 2017. Thesis, University of California – Irvine. Accessed March 07, 2021.
http://www.escholarship.org/uc/item/1fg9z6r8.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Dennison, Mark. “Motion sickness in virtual environments.” 2017. Web. 07 Mar 2021.
Vancouver:
Dennison M. Motion sickness in virtual environments. [Internet] [Thesis]. University of California – Irvine; 2017. [cited 2021 Mar 07].
Available from: http://www.escholarship.org/uc/item/1fg9z6r8.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Dennison M. Motion sickness in virtual environments. [Thesis]. University of California – Irvine; 2017. Available from: http://www.escholarship.org/uc/item/1fg9z6r8
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Miami University
26.
Otten, Edward W.
The Influence of Stimulus Complexity and Perception-action
Coupling on Postural Sway.
Degree: PhD, Psychology, 2008, Miami University
URL: http://rave.ohiolink.edu/etdc/view?acc_num=miami1218562177
► Postural stability is critical for our ability to engage in other behaviors and can be influenced by several factors, including changes in optic flow. These…
(more)
▼ Postural stability is critical for our ability to
engage in other behaviors and can be influenced by several factors,
including changes in optic flow. These changes can occur both
independently of our own actions and as a result of our own
behavior. In situations where postural stability is degraded for
prolonged periods of time, motion
sickness commonly results. The
current research examined how the complexity of a motion stimulus
and the coupling of a motion stimulus to the actions of the
participant influenced both postural sway and motion
sickness. The
results suggest that when the structure of the optic flow is
similar to that of our own postural sway, motion
sickness is more
likely than when the structure is simple. Likewise, if our postural
actions result in incorrect perceptual consequences, motion
sickness is also more likely. In the latter case, both traditional
postural measures and dispersion analysis (a type of fractal
analysis) found differences in postural sway for sick and well
participants.
Advisors/Committee Members: Smart, L. James (Committee Chair).
Subjects/Keywords: Virtual Environments; Virtual Reality; Motion Sickness; Simulator Sickness; Posture; Postural Sway; Postural Control; Postural Coordination; Optic Flow
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Otten, E. W. (2008). The Influence of Stimulus Complexity and Perception-action
Coupling on Postural Sway. (Doctoral Dissertation). Miami University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=miami1218562177
Chicago Manual of Style (16th Edition):
Otten, Edward W. “The Influence of Stimulus Complexity and Perception-action
Coupling on Postural Sway.” 2008. Doctoral Dissertation, Miami University. Accessed March 07, 2021.
http://rave.ohiolink.edu/etdc/view?acc_num=miami1218562177.
MLA Handbook (7th Edition):
Otten, Edward W. “The Influence of Stimulus Complexity and Perception-action
Coupling on Postural Sway.” 2008. Web. 07 Mar 2021.
Vancouver:
Otten EW. The Influence of Stimulus Complexity and Perception-action
Coupling on Postural Sway. [Internet] [Doctoral dissertation]. Miami University; 2008. [cited 2021 Mar 07].
Available from: http://rave.ohiolink.edu/etdc/view?acc_num=miami1218562177.
Council of Science Editors:
Otten EW. The Influence of Stimulus Complexity and Perception-action
Coupling on Postural Sway. [Doctoral Dissertation]. Miami University; 2008. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=miami1218562177
27.
Jinjakam, Chompoonuch.
Study on Simulator Sickness in Immersive Virtual Environment and Proposal for Safety Guidelines : 没入型バーチャル環境におけるシミュレータ酔いと安全ガイドラインの提案に関する研究; ボツニュウガタ バーチャル カンキョウ ニ オケル シミュレータ ヨイ ト アンゼン ガイドライン ノ テイアン ニ カンスル ケンキュウ.
Degree: 博士(工学), 2013, Tokai University Repository / 東海大学
URL: https://opac.time.u-tokai.ac.jp/webopac/TD00000044
Subjects/Keywords: Virtual Reality, Simulator Sickness, Immersive Virtual Environment, Guidelines; バーチャルリアリティ, シミュレータ酔い, 没入型バーチャル環境, ガイドライン
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Jinjakam, C. (2013). Study on Simulator Sickness in Immersive Virtual Environment and Proposal for Safety Guidelines : 没入型バーチャル環境におけるシミュレータ酔いと安全ガイドラインの提案に関する研究; ボツニュウガタ バーチャル カンキョウ ニ オケル シミュレータ ヨイ ト アンゼン ガイドライン ノ テイアン ニ カンスル ケンキュウ. (Thesis). Tokai University Repository / 東海大学. Retrieved from https://opac.time.u-tokai.ac.jp/webopac/TD00000044
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Jinjakam, Chompoonuch. “Study on Simulator Sickness in Immersive Virtual Environment and Proposal for Safety Guidelines : 没入型バーチャル環境におけるシミュレータ酔いと安全ガイドラインの提案に関する研究; ボツニュウガタ バーチャル カンキョウ ニ オケル シミュレータ ヨイ ト アンゼン ガイドライン ノ テイアン ニ カンスル ケンキュウ.” 2013. Thesis, Tokai University Repository / 東海大学. Accessed March 07, 2021.
https://opac.time.u-tokai.ac.jp/webopac/TD00000044.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Jinjakam, Chompoonuch. “Study on Simulator Sickness in Immersive Virtual Environment and Proposal for Safety Guidelines : 没入型バーチャル環境におけるシミュレータ酔いと安全ガイドラインの提案に関する研究; ボツニュウガタ バーチャル カンキョウ ニ オケル シミュレータ ヨイ ト アンゼン ガイドライン ノ テイアン ニ カンスル ケンキュウ.” 2013. Web. 07 Mar 2021.
Vancouver:
Jinjakam C. Study on Simulator Sickness in Immersive Virtual Environment and Proposal for Safety Guidelines : 没入型バーチャル環境におけるシミュレータ酔いと安全ガイドラインの提案に関する研究; ボツニュウガタ バーチャル カンキョウ ニ オケル シミュレータ ヨイ ト アンゼン ガイドライン ノ テイアン ニ カンスル ケンキュウ. [Internet] [Thesis]. Tokai University Repository / 東海大学; 2013. [cited 2021 Mar 07].
Available from: https://opac.time.u-tokai.ac.jp/webopac/TD00000044.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Jinjakam C. Study on Simulator Sickness in Immersive Virtual Environment and Proposal for Safety Guidelines : 没入型バーチャル環境におけるシミュレータ酔いと安全ガイドラインの提案に関する研究; ボツニュウガタ バーチャル カンキョウ ニ オケル シミュレータ ヨイ ト アンゼン ガイドライン ノ テイアン ニ カンスル ケンキュウ. [Thesis]. Tokai University Repository / 東海大学; 2013. Available from: https://opac.time.u-tokai.ac.jp/webopac/TD00000044
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Ryerson University
28.
Virk, Sumandeep.
Evaluation and modeling of human posture and balance in response to sensory inputs in a virtual environment.
Degree: 2007, Ryerson University
URL: https://digital.library.ryerson.ca/islandora/object/RULA%3A4814
► Balance control, spatial orientation and upright posture require an accurate integration of sensory inputs. In order to understand the integration in terms of motor learning…
(more)
▼ Balance control, spatial orientation and upright posture require an accurate integration of sensory inputs. In order to understand the integration in terms of motor learning and balance improvement, experiments were conducted in a virtual environment.
The objectives of the current work were to: 1) examine the postural muscle responses, head movements, and game performance in young healthy subjects when they were exposed to unpredictable situations in the virtual environment 2) examine the extent of learning transfer that occurred in the virtual environment to the real world by means of pre and post posture tests 3) propose and validate the theoretical model that simulates experimental results.
Results revealed that game performance increased during training in the virtual environment. The postural test results, electromyogram and head movement data have implications in using the virtual environment in balance and vestibular rehabilitation, for alleviating simulator sickness symptoms, and enhancing spatial knowledge and memory. The model simulates the experimental results very closely and sheds light on the activation of muscles under specific situations encountred in the environment. Overall, the experimental results supported our hypothesis.
Subjects/Keywords: Simulator sickness – Treatment; Virtual reality therapy; Sensorimotor integration; Human beings – Attitude and movement; Equilibrium (Physiology); Posture
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Virk, S. (2007). Evaluation and modeling of human posture and balance in response to sensory inputs in a virtual environment. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A4814
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Virk, Sumandeep. “Evaluation and modeling of human posture and balance in response to sensory inputs in a virtual environment.” 2007. Thesis, Ryerson University. Accessed March 07, 2021.
https://digital.library.ryerson.ca/islandora/object/RULA%3A4814.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Virk, Sumandeep. “Evaluation and modeling of human posture and balance in response to sensory inputs in a virtual environment.” 2007. Web. 07 Mar 2021.
Vancouver:
Virk S. Evaluation and modeling of human posture and balance in response to sensory inputs in a virtual environment. [Internet] [Thesis]. Ryerson University; 2007. [cited 2021 Mar 07].
Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A4814.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Virk S. Evaluation and modeling of human posture and balance in response to sensory inputs in a virtual environment. [Thesis]. Ryerson University; 2007. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A4814
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Queens University
29.
Weech, Seamas.
The Impact of Noisy Vestibular Stimulation on Self-motion Phenomena
.
Degree: Psychology, Queens University
URL: http://hdl.handle.net/1974/15969
► Low immersion and sickness experienced in virtual reality (VR) are two important barriers that inhibit the widespread adoption of VR technology. Both are thought to…
(more)
▼ Low immersion and sickness experienced in virtual reality (VR) are two important barriers that inhibit the widespread adoption of VR technology. Both are thought to relate to visual-vestibular mismatch. Recoupling multisensory cues can generate more convincing illusory self-motion (vection) and reduce sickness, but current methods rely on expensive or invasive techniques to simulate expected cues. According to a Bayesian framework of sensory integration, adding sensory noise may also reduce mismatch by changing sensory weights. This thesis explores this idea and proposes that ‘noisy’ vestibular stimulation presents an attractive solution to the above problems.
I investigated the potential for improving VR experiences using two techniques that generate noise in the vestibular system. Rather than recoupling the senses, I aimed to encourage discounting of vestibular cues that are inconsistent with vision. In Chapter 2 I assessed the potential for improving immersion by measuring the effect of noisy vestibular stimulation (either bone-conducted vibration, BCV; or galvanic vestibular stimulation, GVS) on vection onset latency. I found a large reduction in vection latency when transient BCV or GVS were used at visual motion onset. The evidence suggests that a more compelling sensation of self-motion is achieved when sensory mismatch is reduced.
In a second study I examined the extent to which sickness is reduced when BCV is applied during path navigation in a high-end VR display (Chapter 3). Results revealed lower sickness when transient noisy stimulation was applied. In a replication of this experiment I found that BCV reduced sickness to a similar extent when observers used a commercial head-mounted display.
The results of Chapter 2 and 3 offer evidence that BCV reduces multisensory mismatch by down-weighting vestibular information according to Bayesian cue combination models. Given this context I also expected BCV to reduce self-motion sensitivity in a real-world movement discrimination task (Chapter 4). The results of a third study did not support my predictions, suggesting that the effects of noisy stimulation on self-motion may be more complex than previously considered.
Together the findings give rise to a variety of opportunities for further testing of the technique, which are discussed in Chapter 5.
Subjects/Keywords: Multisensory integration
;
Vection
;
Simulator Sickness
;
Virtual reality
;
Self-motion
;
Vestibular
;
Vision
;
Bayesian inference
;
Sensory conflict
;
Sensory reweighting
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Weech, S. (n.d.). The Impact of Noisy Vestibular Stimulation on Self-motion Phenomena
. (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/15969
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Weech, Seamas. “The Impact of Noisy Vestibular Stimulation on Self-motion Phenomena
.” Thesis, Queens University. Accessed March 07, 2021.
http://hdl.handle.net/1974/15969.
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Weech, Seamas. “The Impact of Noisy Vestibular Stimulation on Self-motion Phenomena
.” Web. 07 Mar 2021.
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Vancouver:
Weech S. The Impact of Noisy Vestibular Stimulation on Self-motion Phenomena
. [Internet] [Thesis]. Queens University; [cited 2021 Mar 07].
Available from: http://hdl.handle.net/1974/15969.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.
Council of Science Editors:
Weech S. The Impact of Noisy Vestibular Stimulation on Self-motion Phenomena
. [Thesis]. Queens University; Available from: http://hdl.handle.net/1974/15969
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.
30.
McIntire, John Paul.
Investigating the Relationship between Binocular Disparity,
Viewer Discomfort, and Depth Task Performance on Stereoscopic 3D
Displays.
Degree: PhD, Human Factors and Industrial/Organizational Psychology
PhD, 2014, Wright State University
URL: http://rave.ohiolink.edu/etdc/view?acc_num=wright1400790668
► Stereoscopic 3D (S3D) displays offer the capability to enhance user performance on a variety of depth tasks. However, the benefit derived from viewing S3D depends…
(more)
▼ Stereoscopic 3D (S3D) displays offer the capability to
enhance user performance on a variety of depth tasks. However, the
benefit derived from viewing S3D depends in part on the magnitude
of binocular disparity that is displayed. Surprisingly few studies
have directly investigated the relationship between disparity and
depth task performance. The studies that have been conducted
suggest that a minimum amount of disparity (10-50 arc min) may be
needed to improve performance over conditions in which no S3D is
present, but it is unclear the extent to which performance might
improve with increases in disparity beyond this range.From a human
factors perspective, there are compelling reasons for using
binocular disparities that are smaller than a strict geometrical
interpretation of the scene would require (i.e., microstereopsis);
one reason is to make the viewing experience more comfortable. This
is important because S3D displays appear to cause a variety of
simulator sickness-type problems for as many as 25-50% of users
(including eye strain, headache, nausea, etc.). Preliminary
evidence on the use of microstereopsis suggests that it does indeed
result in a more comfortable and less fatiguing depth percept,
particularly if binocular disparity is limited to a maximum of
about 60 to 70 arc min (the One Degree Rule). But does
microstereopsis also negate the performance benefits of stereopsis?
How much can disparities be reduced before performance decrements
are noticeable, and how comfortable are these disparities? Is there
a stereo "sweet spot" in which both performance and comfort are
high? And is this sweet-spot dependent on the particular depth task
being tested?Results from a simple 2 degree-of-freedom (DOF)
virtual precision object alignment task showed that when averaged
across participants, maximum performance was achieved when
disparity was limited to +/- 80 or 100 arc min of disparity during
a 30 minute session. Performance with S3D cues improved alignment
accuracy by up to 80% compared to no stereo cues, though several
participants received an inconsistent benefit, and in a few cases,
S3D resulted in detrimental performance. The tested magnitudes of
disparity limits were also generally comfortable, although a
significant correlation between increasing disparity and decreasing
comfort was confirmed. Several optometric measures (e.g.
stereoacuity, fusion ranges) predicted performance, but not
comfort, on S3D displays.Results from a more complex 5 DOF virtual
precision object alignment task showed that the best performance
was achieved with disparity limits from +/- 60 to 100 arc min of
disparity. Again, the tested magnitudes of disparity limits were
generally comfortable, and several optometric measurements
predicted performance but not comfort. Overall, the results suggest
that the One Degree Rule for stereoscopic disparity limits can be
expanded for near-viewing desktop applications. The results also
suggest that while camera separations resulting in microstereopsis
showed improved performance over no-stereopsis…
Advisors/Committee Members: Watamaniuk, Scott (Committee Chair).
Subjects/Keywords: Psychology; Quantitative Psychology; Robotics; Robots; Scientific Imaging; Technology; Behavioral Sciences; Cognitive Psychology; Engineering; Experimental Psychology; Experiments; Medical Imaging; Ophthalmology; Optics; stereoscopy; binocular vision; phoria; vergence; fusion; optometry; 3D; depth perception; spatial vision; display design; virtual camera; teleoperation; microstereopsis; orthostereopsis; virtual environment; simulator sickness; viewer discomfort
…review given in Cobb, Nichols, Ramsey, & Wilson, 1999), and
simulator sickness or… …simulator adaptation syndrome (simulator sickness reviews in Kolasinski,
1995; Lawson et al… …2002; Pausch et al., 1992; Mollenhauer, 2004).
What causes simulator sickness or… …simulator sickness and their relation to the VA
conflict and S3D displays.
Theories of Simulator… …literature. The Simulator Sickness Questionnaire or SSQ, which is used to measure
simulator…
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
Cite
« Share





❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
McIntire, J. P. (2014). Investigating the Relationship between Binocular Disparity,
Viewer Discomfort, and Depth Task Performance on Stereoscopic 3D
Displays. (Doctoral Dissertation). Wright State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=wright1400790668
Chicago Manual of Style (16th Edition):
McIntire, John Paul. “Investigating the Relationship between Binocular Disparity,
Viewer Discomfort, and Depth Task Performance on Stereoscopic 3D
Displays.” 2014. Doctoral Dissertation, Wright State University. Accessed March 07, 2021.
http://rave.ohiolink.edu/etdc/view?acc_num=wright1400790668.
MLA Handbook (7th Edition):
McIntire, John Paul. “Investigating the Relationship between Binocular Disparity,
Viewer Discomfort, and Depth Task Performance on Stereoscopic 3D
Displays.” 2014. Web. 07 Mar 2021.
Vancouver:
McIntire JP. Investigating the Relationship between Binocular Disparity,
Viewer Discomfort, and Depth Task Performance on Stereoscopic 3D
Displays. [Internet] [Doctoral dissertation]. Wright State University; 2014. [cited 2021 Mar 07].
Available from: http://rave.ohiolink.edu/etdc/view?acc_num=wright1400790668.
Council of Science Editors:
McIntire JP. Investigating the Relationship between Binocular Disparity,
Viewer Discomfort, and Depth Task Performance on Stereoscopic 3D
Displays. [Doctoral Dissertation]. Wright State University; 2014. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=wright1400790668
.