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You searched for subject:(shaders). Showing records 1 – 29 of 29 total matches.

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Oklahoma State University

1. Gordon, Brian Patrick. GPGPU Programming and the Pitfalls of Nave Data Handling.

Degree: School of Electrical & Computer Engineering, 2010, Oklahoma State University

 The purpose of this study was to implement a known bottleneck of a model based video encoder in code that runs on a modern graphics… (more)

Subjects/Keywords: cuda; gpgpu; graphic shaders

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gordon, B. P. (2010). GPGPU Programming and the Pitfalls of Nave Data Handling. (Thesis). Oklahoma State University. Retrieved from http://hdl.handle.net/11244/10206

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gordon, Brian Patrick. “GPGPU Programming and the Pitfalls of Nave Data Handling.” 2010. Thesis, Oklahoma State University. Accessed October 16, 2019. http://hdl.handle.net/11244/10206.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gordon, Brian Patrick. “GPGPU Programming and the Pitfalls of Nave Data Handling.” 2010. Web. 16 Oct 2019.

Vancouver:

Gordon BP. GPGPU Programming and the Pitfalls of Nave Data Handling. [Internet] [Thesis]. Oklahoma State University; 2010. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11244/10206.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gordon BP. GPGPU Programming and the Pitfalls of Nave Data Handling. [Thesis]. Oklahoma State University; 2010. Available from: http://hdl.handle.net/11244/10206

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

2. Rafael Piccin Torchelsen. Modelo para simulação em tempo-real de nuvens usando billboards.

Degree: 2006, Universidade do Vale do Rio do Sinos

Esse trabalho tem por objetivo apresentar um modelo para geração e animação de céus em tempo-real, onde as nuvens possuem uma representação volumétrica e sua… (more)

Subjects/Keywords: shaders; nuvens volumétricas; jogos; billboards; shaders; volumetric clouds; games; billboards; CIENCIA DA COMPUTACAO

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Torchelsen, R. P. (2006). Modelo para simulação em tempo-real de nuvens usando billboards. (Thesis). Universidade do Vale do Rio do Sinos. Retrieved from http://bdtd.unisinos.br/tde_busca/arquivo.php?codArquivo=77

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Torchelsen, Rafael Piccin. “Modelo para simulação em tempo-real de nuvens usando billboards.” 2006. Thesis, Universidade do Vale do Rio do Sinos. Accessed October 16, 2019. http://bdtd.unisinos.br/tde_busca/arquivo.php?codArquivo=77.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Torchelsen, Rafael Piccin. “Modelo para simulação em tempo-real de nuvens usando billboards.” 2006. Web. 16 Oct 2019.

Vancouver:

Torchelsen RP. Modelo para simulação em tempo-real de nuvens usando billboards. [Internet] [Thesis]. Universidade do Vale do Rio do Sinos; 2006. [cited 2019 Oct 16]. Available from: http://bdtd.unisinos.br/tde_busca/arquivo.php?codArquivo=77.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Torchelsen RP. Modelo para simulação em tempo-real de nuvens usando billboards. [Thesis]. Universidade do Vale do Rio do Sinos; 2006. Available from: http://bdtd.unisinos.br/tde_busca/arquivo.php?codArquivo=77

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

3. Torabi, Peyman. Skeletal Animation Optimization Using Mesh Shaders.

Degree: 2019, , Department of Creative Technologies

Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed… (more)

Subjects/Keywords: Turing Mesh Shaders; Skeletal Animation; Skinning; Turing Mesh Shaders; Skeletal Animation; Skinning.; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Torabi, P. (2019). Skeletal Animation Optimization Using Mesh Shaders. (Thesis). , Department of Creative Technologies. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18248

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Torabi, Peyman. “Skeletal Animation Optimization Using Mesh Shaders.” 2019. Thesis, , Department of Creative Technologies. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18248.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Torabi, Peyman. “Skeletal Animation Optimization Using Mesh Shaders.” 2019. Web. 16 Oct 2019.

Vancouver:

Torabi P. Skeletal Animation Optimization Using Mesh Shaders. [Internet] [Thesis]. , Department of Creative Technologies; 2019. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18248.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Torabi P. Skeletal Animation Optimization Using Mesh Shaders. [Thesis]. , Department of Creative Technologies; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18248

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Bexelius, Tobias. HaGPipe : Programming the graphics pipeline in Haskell.

Degree: Design and Engineering, 2009, Mälardalen University

    In this paper I present the domain specific language HaGPipe for graphics programming in Haskell. HaGPipe has a clean, purely functional and strongly… (more)

Subjects/Keywords: Haskell; GPU; graphics; functional programming; shaders; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bexelius, T. (2009). HaGPipe : Programming the graphics pipeline in Haskell. (Thesis). Mälardalen University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-6234

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bexelius, Tobias. “HaGPipe : Programming the graphics pipeline in Haskell.” 2009. Thesis, Mälardalen University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-6234.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bexelius, Tobias. “HaGPipe : Programming the graphics pipeline in Haskell.” 2009. Web. 16 Oct 2019.

Vancouver:

Bexelius T. HaGPipe : Programming the graphics pipeline in Haskell. [Internet] [Thesis]. Mälardalen University; 2009. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-6234.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bexelius T. HaGPipe : Programming the graphics pipeline in Haskell. [Thesis]. Mälardalen University; 2009. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-6234

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

5. Losure, Michael Robert. A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot.

Degree: 2009, Texas A&M University

 This thesis describes the development of a system for the procedural generation and painterly rendering of trees. Specifically, the rendered trees are modeled after those… (more)

Subjects/Keywords: visualization; computer; graphics; NPR; rendering; renderman; shaders; procedurally generated trees; trees; non-photorealistic

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Losure, M. R. (2009). A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-3080

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Losure, Michael Robert. “A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot.” 2009. Thesis, Texas A&M University. Accessed October 16, 2019. http://hdl.handle.net/1969.1/ETD-TAMU-3080.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Losure, Michael Robert. “A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot.” 2009. Web. 16 Oct 2019.

Vancouver:

Losure MR. A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot. [Internet] [Thesis]. Texas A&M University; 2009. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-3080.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Losure MR. A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot. [Thesis]. Texas A&M University; 2009. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-3080

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade Nova

6. Ventura, Hugo Miguel Pinto. Simulação da profundidade de campo.

Degree: 2009, Universidade Nova

Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Informática

A renderização de… (more)

Subjects/Keywords: Profundidade de campo; Pós-processamento; Tempo-real; Shaders; GPU; Frame Buffer Objects

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APA (6th Edition):

Ventura, H. M. P. (2009). Simulação da profundidade de campo. (Thesis). Universidade Nova. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/1991

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ventura, Hugo Miguel Pinto. “Simulação da profundidade de campo.” 2009. Thesis, Universidade Nova. Accessed October 16, 2019. http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/1991.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ventura, Hugo Miguel Pinto. “Simulação da profundidade de campo.” 2009. Web. 16 Oct 2019.

Vancouver:

Ventura HMP. Simulação da profundidade de campo. [Internet] [Thesis]. Universidade Nova; 2009. [cited 2019 Oct 16]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/1991.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ventura HMP. Simulação da profundidade de campo. [Thesis]. Universidade Nova; 2009. Available from: http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/1991

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

7. Kihlander, Fredrik. Executing CG-shaders on the SPU-units of the cell broadband engine architecture.

Degree: 2009, Luleå University of Technology

The Cell-processor is heavily dependent on hardware multi-threading on its many SPUs to reach its full potential. The SPUs only have access to a… (more)

Subjects/Keywords: Technology; CELL; CBEA; Cache; SPUs; CG; shaders; PS3; PlayStation3; CompilerConstruction; DeferredRendering; SOA; AOS; Teknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kihlander, F. (2009). Executing CG-shaders on the SPU-units of the cell broadband engine architecture. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-57696

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kihlander, Fredrik. “Executing CG-shaders on the SPU-units of the cell broadband engine architecture.” 2009. Thesis, Luleå University of Technology. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-57696.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kihlander, Fredrik. “Executing CG-shaders on the SPU-units of the cell broadband engine architecture.” 2009. Web. 16 Oct 2019.

Vancouver:

Kihlander F. Executing CG-shaders on the SPU-units of the cell broadband engine architecture. [Internet] [Thesis]. Luleå University of Technology; 2009. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-57696.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kihlander F. Executing CG-shaders on the SPU-units of the cell broadband engine architecture. [Thesis]. Luleå University of Technology; 2009. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-57696

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

8. Christensson, Ludvig. Functional Shading Language : Kompilering av funktionsvärden, typinferens och automatisk generalisering till HLSL.

Degree: Informatics, 2018, University of Skövde

  Rapporten beskriver design, utveckling och testning av det funktionella shaderspråket FSL i syftet att avgöra om funktionell paradigm gör shaderspråk enklare att förstå och… (more)

Subjects/Keywords: Shaders; shaderspråk; funktionell programmering; HLSL; datorgrafik; Computer and Information Sciences; Data- och informationsvetenskap

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Christensson, L. (2018). Functional Shading Language : Kompilering av funktionsvärden, typinferens och automatisk generalisering till HLSL. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15754

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Christensson, Ludvig. “Functional Shading Language : Kompilering av funktionsvärden, typinferens och automatisk generalisering till HLSL.” 2018. Thesis, University of Skövde. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15754.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Christensson, Ludvig. “Functional Shading Language : Kompilering av funktionsvärden, typinferens och automatisk generalisering till HLSL.” 2018. Web. 16 Oct 2019.

Vancouver:

Christensson L. Functional Shading Language : Kompilering av funktionsvärden, typinferens och automatisk generalisering till HLSL. [Internet] [Thesis]. University of Skövde; 2018. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15754.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Christensson L. Functional Shading Language : Kompilering av funktionsvärden, typinferens och automatisk generalisering till HLSL. [Thesis]. University of Skövde; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15754

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidad Nacional de La Plata

9. Borrelli, Lucas. Visualización 3D de terrenos multirresolución.

Degree: 2014, Universidad Nacional de La Plata

Los algoritmos diseñados para representar y visualizar terrenos en mundos virtuales 3D son muy importantes en aplicaciones como sistemas de información geográfica, simuladores de vuelo… (more)

Subjects/Keywords: Ciencias Informáticas; gráficos 3D; terrenos; gráficos 3D; multirresolución; algoritmos; GPU; shaders; teselado; Graphics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Borrelli, L. (2014). Visualización 3D de terrenos multirresolución. (Thesis). Universidad Nacional de La Plata. Retrieved from http://hdl.handle.net/10915/63238

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Borrelli, Lucas. “Visualización 3D de terrenos multirresolución.” 2014. Thesis, Universidad Nacional de La Plata. Accessed October 16, 2019. http://hdl.handle.net/10915/63238.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Borrelli, Lucas. “Visualización 3D de terrenos multirresolución.” 2014. Web. 16 Oct 2019.

Vancouver:

Borrelli L. Visualización 3D de terrenos multirresolución. [Internet] [Thesis]. Universidad Nacional de La Plata; 2014. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10915/63238.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Borrelli L. Visualización 3D de terrenos multirresolución. [Thesis]. Universidad Nacional de La Plata; 2014. Available from: http://hdl.handle.net/10915/63238

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

10. Σταυρόπουλος, Ασημάκης. Δημιουργία, μελέτη και βελτιστοποίηση φωτορεαλιστικών απεικονίσεων πραγματικού χρόνου με χρήση προγραμματιζόμενων επεξεργαστών γραφικών.

Degree: 2009, University of Patras

Οι προγραμματιζόμενοι επεξεργαστές γραφικών (Graphics Processing Units - GPUs), είναι πανίσχυροι παράλληλοι επεξεργαστές και πλέον υπάρχουν σε κάθε σύγχρονο προσωπικό υπολογιστή (PC). Οι GPUs αναλαμβάνουν… (more)

Subjects/Keywords: Κάρτες γραφικών; Αλγόριθμοι σκίασης; Γραφικά πραγματικού χρόνου; 006.677 3; Graphics processing units (GPUs); Shading; Shaders; Real time graphics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Σταυρόπουλος, . (2009). Δημιουργία, μελέτη και βελτιστοποίηση φωτορεαλιστικών απεικονίσεων πραγματικού χρόνου με χρήση προγραμματιζόμενων επεξεργαστών γραφικών. (Masters Thesis). University of Patras. Retrieved from http://nemertes.lis.upatras.gr/jspui/handle/10889/1898

Chicago Manual of Style (16th Edition):

Σταυρόπουλος, Ασημάκης. “Δημιουργία, μελέτη και βελτιστοποίηση φωτορεαλιστικών απεικονίσεων πραγματικού χρόνου με χρήση προγραμματιζόμενων επεξεργαστών γραφικών.” 2009. Masters Thesis, University of Patras. Accessed October 16, 2019. http://nemertes.lis.upatras.gr/jspui/handle/10889/1898.

MLA Handbook (7th Edition):

Σταυρόπουλος, Ασημάκης. “Δημιουργία, μελέτη και βελτιστοποίηση φωτορεαλιστικών απεικονίσεων πραγματικού χρόνου με χρήση προγραμματιζόμενων επεξεργαστών γραφικών.” 2009. Web. 16 Oct 2019.

Vancouver:

Σταυρόπουλος . Δημιουργία, μελέτη και βελτιστοποίηση φωτορεαλιστικών απεικονίσεων πραγματικού χρόνου με χρήση προγραμματιζόμενων επεξεργαστών γραφικών. [Internet] [Masters thesis]. University of Patras; 2009. [cited 2019 Oct 16]. Available from: http://nemertes.lis.upatras.gr/jspui/handle/10889/1898.

Council of Science Editors:

Σταυρόπουλος . Δημιουργία, μελέτη και βελτιστοποίηση φωτορεαλιστικών απεικονίσεων πραγματικού χρόνου με χρήση προγραμματιζόμενων επεξεργαστών γραφικών. [Masters Thesis]. University of Patras; 2009. Available from: http://nemertes.lis.upatras.gr/jspui/handle/10889/1898


Brno University of Technology

11. Vlková, Lenka. Výuková hra na platformě XNA .

Degree: 2010, Brno University of Technology

 Cílem této práce je návrh a implementace výukové hry pro platformu XNA. Práce se zabývá vlastnostmi této platformy, především pak možností převodu hry na herní… (more)

Subjects/Keywords: hra; vzdělání; XNA platforma; Xbox 360; shadery; nerealistická grafika; zdravotnictví; game; education; XNA platform; Xbox 360; shaders; non-photorealistic rendering; health

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vlková, L. (2010). Výuková hra na platformě XNA . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54281

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vlková, Lenka. “Výuková hra na platformě XNA .” 2010. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/54281.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vlková, Lenka. “Výuková hra na platformě XNA .” 2010. Web. 16 Oct 2019.

Vancouver:

Vlková L. Výuková hra na platformě XNA . [Internet] [Thesis]. Brno University of Technology; 2010. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/54281.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vlková L. Výuková hra na platformě XNA . [Thesis]. Brno University of Technology; 2010. Available from: http://hdl.handle.net/11012/54281

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

12. Salvet, Jan. Stínová tělesa v OpenGL .

Degree: 2013, Brno University of Technology

 Práce se zabývá jednou konkrétní metodou tvorby stínů v počítačové grafice. Popisuje nejen její teoretické základy, ale také se zabývá možností praktické implementace využitím moderního… (more)

Subjects/Keywords: stíny v reálném čase; stíny; stínová tělesa; OpenGL; geometrické shadery; real-time shadows; shadows; shadow volumes; OpenGL; geometry shaders

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Salvet, J. (2013). Stínová tělesa v OpenGL . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54841

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Salvet, Jan. “Stínová tělesa v OpenGL .” 2013. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/54841.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Salvet, Jan. “Stínová tělesa v OpenGL .” 2013. Web. 16 Oct 2019.

Vancouver:

Salvet J. Stínová tělesa v OpenGL . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/54841.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Salvet J. Stínová tělesa v OpenGL . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/54841

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

13. Matěj, Šimon. Physically Based Shading .

Degree: 2016, Brno University of Technology

 Tato práce se zabývá zobrazováním materiálů v počítačové grafice, za použití metod, vychá- zejících z fyzikálních vlastností těchto materiálů. Jsou zde rozebrány fyzikální principy šíření… (more)

Subjects/Keywords: PBS; shadery; real-time; osvětlení; OpenGL; Assimp; Qt; PBS; shaders; real-time; lighting; OpenGL; Assimp; Qt

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Matěj, . (2016). Physically Based Shading . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62067

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Matěj, Šimon. “Physically Based Shading .” 2016. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/62067.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Matěj, Šimon. “Physically Based Shading .” 2016. Web. 16 Oct 2019.

Vancouver:

Matěj . Physically Based Shading . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/62067.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Matěj . Physically Based Shading . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/62067

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ohio University

14. Nykl, Scott L. Interactive Mesostructures.

Degree: PhD, Electrical Engineering & Computer Science (Engineering and Technology), 2013, Ohio University

 Humans live in a 3D reality and experience a 3D world. As a result, 3D computer graphics is a natural way to present digital data… (more)

Subjects/Keywords: Computer Science; Interactive Mesostructures; Inverse Displacement Mapping; Mesostructures; Quadric based Mesostructures; Interactive Deformation; GPU; GPGPU; CUDA; Per-texel Collision Detection; Image-based Rendering; Surface Details; Compute Shaders

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APA (6th Edition):

Nykl, S. L. (2013). Interactive Mesostructures. (Doctoral Dissertation). Ohio University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1382459151

Chicago Manual of Style (16th Edition):

Nykl, Scott L. “Interactive Mesostructures.” 2013. Doctoral Dissertation, Ohio University. Accessed October 16, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1382459151.

MLA Handbook (7th Edition):

Nykl, Scott L. “Interactive Mesostructures.” 2013. Web. 16 Oct 2019.

Vancouver:

Nykl SL. Interactive Mesostructures. [Internet] [Doctoral dissertation]. Ohio University; 2013. [cited 2019 Oct 16]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1382459151.

Council of Science Editors:

Nykl SL. Interactive Mesostructures. [Doctoral Dissertation]. Ohio University; 2013. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1382459151


Brno University of Technology

15. Ondrejíček, Marián. Vizualizace grafických scén v knihovně OGRE .

Degree: 2012, Brno University of Technology

 Účelem této práce je prozkoumat možnosti vizualizační knihovny OGRE a implementovat demonstrační aplikaci, která využívá jednoduché i pokročilejší prostředky této knihovny. Dále se práce zabývá… (more)

Subjects/Keywords: OGRE; OgreOggSound; MyGUI; Bullet; Cg; shadery; vizualizace; 3D grafika; fyzika; materiály; částicové systémy; OGRE; OgreOggSound; MyGUI; Bullet; Cg; shaders; visualization; 3D graphics; physics; materials; particle systems

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ondrejíček, M. (2012). Vizualizace grafických scén v knihovně OGRE . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53754

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ondrejíček, Marián. “Vizualizace grafických scén v knihovně OGRE .” 2012. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/53754.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ondrejíček, Marián. “Vizualizace grafických scén v knihovně OGRE .” 2012. Web. 16 Oct 2019.

Vancouver:

Ondrejíček M. Vizualizace grafických scén v knihovně OGRE . [Internet] [Thesis]. Brno University of Technology; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/53754.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ondrejíček M. Vizualizace grafických scén v knihovně OGRE . [Thesis]. Brno University of Technology; 2012. Available from: http://hdl.handle.net/11012/53754

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of North Texas

16. Fleming, Robert. General Purpose Programming on Modern Graphics Hardware.

Degree: 2008, University of North Texas

 I start with a brief introduction to the graphics processing unit (GPU) as well as general-purpose computation on modern graphics hardware (GPGPU). Next, I explore… (more)

Subjects/Keywords: GPU; survey; hardware; graphics; shaders; GPGPU; Computer graphics.; Computer programming.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fleming, R. (2008). General Purpose Programming on Modern Graphics Hardware. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc6112/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fleming, Robert. “General Purpose Programming on Modern Graphics Hardware.” 2008. Thesis, University of North Texas. Accessed October 16, 2019. https://digital.library.unt.edu/ark:/67531/metadc6112/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fleming, Robert. “General Purpose Programming on Modern Graphics Hardware.” 2008. Web. 16 Oct 2019.

Vancouver:

Fleming R. General Purpose Programming on Modern Graphics Hardware. [Internet] [Thesis]. University of North Texas; 2008. [cited 2019 Oct 16]. Available from: https://digital.library.unt.edu/ark:/67531/metadc6112/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fleming R. General Purpose Programming on Modern Graphics Hardware. [Thesis]. University of North Texas; 2008. Available from: https://digital.library.unt.edu/ark:/67531/metadc6112/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

17. Gumbau Portalés, Jesús. Techniques for improving the visualization of natural scenes.

Degree: Departament de Llenguatges i Sistemes Informàtics, 2011, Universitat Jaume I

 La representación interactiva de escenarios naturales en tiempo real presenta problemas debido a la gran cantidad de información que debe ser procesada. Un bosque puede… (more)

Subjects/Keywords: gràfics; temps real; escenes naturals; GPU; shaders; ombres; Visualització Interactiva; 004; 62

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APA (6th Edition):

Gumbau Portalés, J. (2011). Techniques for improving the visualization of natural scenes. (Thesis). Universitat Jaume I. Retrieved from http://hdl.handle.net/10803/32193

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gumbau Portalés, Jesús. “Techniques for improving the visualization of natural scenes.” 2011. Thesis, Universitat Jaume I. Accessed October 16, 2019. http://hdl.handle.net/10803/32193.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gumbau Portalés, Jesús. “Techniques for improving the visualization of natural scenes.” 2011. Web. 16 Oct 2019.

Vancouver:

Gumbau Portalés J. Techniques for improving the visualization of natural scenes. [Internet] [Thesis]. Universitat Jaume I; 2011. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10803/32193.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gumbau Portalés J. Techniques for improving the visualization of natural scenes. [Thesis]. Universitat Jaume I; 2011. Available from: http://hdl.handle.net/10803/32193

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

18. Matýšek, Michal. Zobrazování komplexních scén na mobilních zařízeních .

Degree: 2015, Brno University of Technology

 Tato práce prezentuje techniky a optimalizační postupy, které umožňují efektivně vykreslovat složité herní scény na mobilních zařízeních. Úvodní část textu popisuje engine Unity a problematiku… (more)

Subjects/Keywords: herní engine Unity; mobilní zařízení; optimalizace; vykreslování; terén; vodní plochy; animace; částicové systémy; shadery; strategická hra; RTS; Unity game engine; mobile devices; optimization; rendering; terrain; water surfaces; animation; particle systems; shaders; real-time strategy game; RTS

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Matýšek, M. (2015). Zobrazování komplexních scén na mobilních zařízeních . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/64059

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Matýšek, Michal. “Zobrazování komplexních scén na mobilních zařízeních .” 2015. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/64059.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Matýšek, Michal. “Zobrazování komplexních scén na mobilních zařízeních .” 2015. Web. 16 Oct 2019.

Vancouver:

Matýšek M. Zobrazování komplexních scén na mobilních zařízeních . [Internet] [Thesis]. Brno University of Technology; 2015. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/64059.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Matýšek M. Zobrazování komplexních scén na mobilních zařízeních . [Thesis]. Brno University of Technology; 2015. Available from: http://hdl.handle.net/11012/64059

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

19. Venhoda, Lukáš. Generování voxelových scén .

Degree: 2016, Brno University of Technology

 Tato bakalářská práce se zabývá implementací aplikace, generující voxelové scény s možností jejich editace a uložení do souboru. Popisuje generování terénu pomocí Perlinova šumu, převod… (more)

Subjects/Keywords: OpenGL; Perlinův šum; Sparse Voxel Octree; procedurální generování; compute shadery; ray picking; voxely; C++; SDL; GPUEngine; GLSL.; OpenGL; Perlin noise; Sparse Voxel Octree; procedural generation; compute shaders; ray picking; voxels; C++; SDL; GPUEngine; GLSL.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Venhoda, L. (2016). Generování voxelových scén . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62036

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Venhoda, Lukáš. “Generování voxelových scén .” 2016. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/62036.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Venhoda, Lukáš. “Generování voxelových scén .” 2016. Web. 16 Oct 2019.

Vancouver:

Venhoda L. Generování voxelových scén . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/62036.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Venhoda L. Generování voxelových scén . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/62036

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

20. Karzel, Michal. Vizualizace 3D dat v biomedicínských aplikacích .

Degree: 2013, Brno University of Technology

 Tato práce popisuje základní princip optické koherentní tomografie a předzpracování na- měřených surových dat. Předzpracování je zaměřeno zejména na filtraci šumu, odstranění artefaktů, normalizaci, konverzi… (more)

Subjects/Keywords: Optická koherentní tomografie; 3D vizualizace; pseudo-zbarvení; pochodující kostky; sha- dery; raycasting; raytracing; předzpracování; filtrace; šum; artefakty; normalizace; kon- verze; komprese; Michelsonův interferometr; Optical coherence tomography; 3D visualization; pseudo-colors; marching cube; shaders; raytracing; raycasting; preprocessing; filtering; noise; artifact; normalization; conversion; compression; fringe; Michelson interferometer

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Karzel, M. (2013). Vizualizace 3D dat v biomedicínských aplikacích . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/26372

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Karzel, Michal. “Vizualizace 3D dat v biomedicínských aplikacích .” 2013. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/26372.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Karzel, Michal. “Vizualizace 3D dat v biomedicínských aplikacích .” 2013. Web. 16 Oct 2019.

Vancouver:

Karzel M. Vizualizace 3D dat v biomedicínských aplikacích . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/26372.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Karzel M. Vizualizace 3D dat v biomedicínských aplikacích . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/26372

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

21. Posolda, Jan. Metody pro odstranění aliasu při zobrazení stínů .

Degree: 2012, Brno University of Technology

 Tato práce se zabývá metodami pro odstranění aliasingu při zobrazení stínů. Je zde popsána metoda stínových map, její principy, postup a hlavně nedostatky v podobě vzniku… (more)

Subjects/Keywords: OpenGL; SDL; shadery; Stínové mapy; Percentage closer filter; Variance shadow maps; Convolution shadow maps; Exponential shadow maps; Bilaterální filtrování; OpenGL; SDL; shaders; Shadows maps; Percentage closer filter; Variance shadow maps; Convolution shadow maps; Exponential shadow maps; Bilateral filtering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Posolda, J. (2012). Metody pro odstranění aliasu při zobrazení stínů . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53664

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Posolda, Jan. “Metody pro odstranění aliasu při zobrazení stínů .” 2012. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/53664.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Posolda, Jan. “Metody pro odstranění aliasu při zobrazení stínů .” 2012. Web. 16 Oct 2019.

Vancouver:

Posolda J. Metody pro odstranění aliasu při zobrazení stínů . [Internet] [Thesis]. Brno University of Technology; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/53664.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Posolda J. Metody pro odstranění aliasu při zobrazení stínů . [Thesis]. Brno University of Technology; 2012. Available from: http://hdl.handle.net/11012/53664

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

22. Juránková, Markéta. Grafické intro 64kB s použitím OpenGL .

Degree: 2010, Brno University of Technology

 Téma diplomové práce je tvorba grafického intra s velikostí do 64kB. V nasledujícím textě je stručně popsaná historie demoscény a grafická knihovna OpenGL. Hlavní částí… (more)

Subjects/Keywords: demo; intro 64kB; Perlinův šum; celulární textury; bump mapping; algoritmus přerozdělení Catmull-Clark; Bézierovy křivky; shadre; zvukový syntetizér; výšková mapa; stíny; demo; intro 64kB; Perlin Noise; cellular textures; bump mapping; Catmull-Clark subdivision; Bézier curves; shaders; sound sythesizer; elevation map; shadows

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Juránková, M. (2010). Grafické intro 64kB s použitím OpenGL . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54294

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Juránková, Markéta. “Grafické intro 64kB s použitím OpenGL .” 2010. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/54294.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Juránková, Markéta. “Grafické intro 64kB s použitím OpenGL .” 2010. Web. 16 Oct 2019.

Vancouver:

Juránková M. Grafické intro 64kB s použitím OpenGL . [Internet] [Thesis]. Brno University of Technology; 2010. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/54294.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Juránková M. Grafické intro 64kB s použitím OpenGL . [Thesis]. Brno University of Technology; 2010. Available from: http://hdl.handle.net/11012/54294

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

23. Ryba, Jan. Generování komplexních procedurálních terénů na GPU .

Degree: 2011, Brno University of Technology

 Generování komplexních plně prostorových terénů je velmi náročnou činností, buďto datově nebo výpočetní, případně obojí. Datovou náročnost můžeme značně omezit, nebo plně eliminovat použitím procedurálního… (more)

Subjects/Keywords: Procedurální; generování; CUDA; paralelizace; GPU; grafické akcelerátory; volumetrická data; terény; perlinův šum; marching cubes; supercomputing; shadery; Procedural generating; CUDA; paralelization; GPU; graphics accelerators; volume data; terrains; perlin noise; marchnig cubes; supercomputing; shaders

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ryba, J. (2011). Generování komplexních procedurálních terénů na GPU . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54225

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ryba, Jan. “Generování komplexních procedurálních terénů na GPU .” 2011. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/54225.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ryba, Jan. “Generování komplexních procedurálních terénů na GPU .” 2011. Web. 16 Oct 2019.

Vancouver:

Ryba J. Generování komplexních procedurálních terénů na GPU . [Internet] [Thesis]. Brno University of Technology; 2011. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/54225.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ryba J. Generování komplexních procedurálních terénů na GPU . [Thesis]. Brno University of Technology; 2011. Available from: http://hdl.handle.net/11012/54225

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

24. Johannesová, Daniela. Nerealistické zobrazení videa .

Degree: 2011, Brno University of Technology

 Tématem této práce je nerealistické zobrazení videa. Je zde uveden souhrn existujících technik nerealistického zobrazení a dále se práce soustředí na vybrané metody zpracování videa… (more)

Subjects/Keywords: Nerealistické zobrazení videa; real-time zpracování; shadery; abstrakce videa; filtry přizpůsobující se struktuře; zpracování videa; OpenGL; Non-photorealistic rendering of video; real-time processing; shaders; video abstrction; structure adaptive filtering; video processing; OpenGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Johannesová, D. (2011). Nerealistické zobrazení videa . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54087

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Johannesová, Daniela. “Nerealistické zobrazení videa .” 2011. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/54087.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Johannesová, Daniela. “Nerealistické zobrazení videa .” 2011. Web. 16 Oct 2019.

Vancouver:

Johannesová D. Nerealistické zobrazení videa . [Internet] [Thesis]. Brno University of Technology; 2011. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/54087.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Johannesová D. Nerealistické zobrazení videa . [Thesis]. Brno University of Technology; 2011. Available from: http://hdl.handle.net/11012/54087

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Pretoria

25. Rautenbach, Helperus Ritzema. An empirically derived system for high-speed rendering.

Degree: Computer Science, 2012, University of Pretoria

 This thesis focuses on 3D computer graphics and the continuous maximisation of rendering quality and performance. Its main focus is the critical analysis of numerous… (more)

Subjects/Keywords: Shaders; Fuzzy logic; High dynamic range lighting; Volumetric materials; Instruction set utilisation; Light maps; Dynamic algorithm selection; Shadow mapping; Refraction; Parralax mapping; Normal maps; Physics; Reflection; Distributed rendering; Displacement mapping; Depth-of-field; Chromatic dispersion; Stencil shadow volumes; Algorithms; Specular highlights; Soft shadows; Spatial subdivision; Ambient occlusion; Particles; UCTD

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rautenbach, H. (2012). An empirically derived system for high-speed rendering. (Doctoral Dissertation). University of Pretoria. Retrieved from http://hdl.handle.net/2263/28196

Chicago Manual of Style (16th Edition):

Rautenbach, Helperus. “An empirically derived system for high-speed rendering.” 2012. Doctoral Dissertation, University of Pretoria. Accessed October 16, 2019. http://hdl.handle.net/2263/28196.

MLA Handbook (7th Edition):

Rautenbach, Helperus. “An empirically derived system for high-speed rendering.” 2012. Web. 16 Oct 2019.

Vancouver:

Rautenbach H. An empirically derived system for high-speed rendering. [Internet] [Doctoral dissertation]. University of Pretoria; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/2263/28196.

Council of Science Editors:

Rautenbach H. An empirically derived system for high-speed rendering. [Doctoral Dissertation]. University of Pretoria; 2012. Available from: http://hdl.handle.net/2263/28196


University of Pretoria

26. [No author]. An empirically derived system for high-speed rendering .

Degree: 2012, University of Pretoria

 This thesis focuses on 3D computer graphics and the continuous maximisation of rendering quality and performance. Its main focus is the critical analysis of numerous… (more)

Subjects/Keywords: Shaders; Fuzzy logic; High dynamic range lighting; Volumetric materials; Instruction set utilisation; Light maps; Dynamic algorithm selection; Shadow mapping; Refraction; Parralax mapping; Normal maps; Physics; Reflection; Distributed rendering; Displacement mapping; Depth-of-field; Chromatic dispersion; Stencil shadow volumes; Algorithms; Specular highlights; Soft shadows; Spatial subdivision; Ambient occlusion; Particles; UCTD

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

author], [. (2012). An empirically derived system for high-speed rendering . (Doctoral Dissertation). University of Pretoria. Retrieved from http://upetd.up.ac.za/thesis/available/etd-09252012-104720/

Chicago Manual of Style (16th Edition):

author], [No. “An empirically derived system for high-speed rendering .” 2012. Doctoral Dissertation, University of Pretoria. Accessed October 16, 2019. http://upetd.up.ac.za/thesis/available/etd-09252012-104720/.

MLA Handbook (7th Edition):

author], [No. “An empirically derived system for high-speed rendering .” 2012. Web. 16 Oct 2019.

Vancouver:

author] [. An empirically derived system for high-speed rendering . [Internet] [Doctoral dissertation]. University of Pretoria; 2012. [cited 2019 Oct 16]. Available from: http://upetd.up.ac.za/thesis/available/etd-09252012-104720/.

Council of Science Editors:

author] [. An empirically derived system for high-speed rendering . [Doctoral Dissertation]. University of Pretoria; 2012. Available from: http://upetd.up.ac.za/thesis/available/etd-09252012-104720/


Brno University of Technology

27. Salajka, Vojtěch. Pokročilé renderovací techniky v OpenGL 2.0 .

Degree: 2009, Brno University of Technology

 Tato práce se zabývá interaktivní počítačovou grafikou na programovatelném hardware. Na příkladech ukazuje možnosti využití shaderů pro tvorbu grafických efektů. Vysvětluje použití knihovny OpenGL a… (more)

Subjects/Keywords: Počítačová grafika; OpenGL; GLSL; tutoriál; shadery; programovatelná pipeline; Blender; formát 3D modelů; Computer graphics; OpenGL; GLSL; tutorial; shaders; programmable pipeline; Blender; 3D model format

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Salajka, V. (2009). Pokročilé renderovací techniky v OpenGL 2.0 . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54467

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Salajka, Vojtěch. “Pokročilé renderovací techniky v OpenGL 2.0 .” 2009. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/54467.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Salajka, Vojtěch. “Pokročilé renderovací techniky v OpenGL 2.0 .” 2009. Web. 16 Oct 2019.

Vancouver:

Salajka V. Pokročilé renderovací techniky v OpenGL 2.0 . [Internet] [Thesis]. Brno University of Technology; 2009. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/54467.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Salajka V. Pokročilé renderovací techniky v OpenGL 2.0 . [Thesis]. Brno University of Technology; 2009. Available from: http://hdl.handle.net/11012/54467

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

28. Vaďura, Jiří. Využití Vertex a Pixel shaderu v OpenGL pro 3D zobrazení 3D obrazových dat v medicíně .

Degree: 2009, Brno University of Technology

 Tato práce se zabývá akcelerovaným zobrazováním 3D medicínských dat, např. z počítačové tomografie, pomocí grafického procesoru a s použitím rozhraní OpenGL. Nezpracované řezy jsou načteny… (more)

Subjects/Keywords: medicína; tomografie; grafický procesor; OpenGL; vrhání paprsků; shadery; volume rendering; medical imaging; computed tomography; graphics processing unit; OpenGL; ray-casting; shaders; volume rendering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vaďura, J. (2009). Využití Vertex a Pixel shaderu v OpenGL pro 3D zobrazení 3D obrazových dat v medicíně . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53768

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vaďura, Jiří. “Využití Vertex a Pixel shaderu v OpenGL pro 3D zobrazení 3D obrazových dat v medicíně .” 2009. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/53768.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vaďura, Jiří. “Využití Vertex a Pixel shaderu v OpenGL pro 3D zobrazení 3D obrazových dat v medicíně .” 2009. Web. 16 Oct 2019.

Vancouver:

Vaďura J. Využití Vertex a Pixel shaderu v OpenGL pro 3D zobrazení 3D obrazových dat v medicíně . [Internet] [Thesis]. Brno University of Technology; 2009. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/53768.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vaďura J. Využití Vertex a Pixel shaderu v OpenGL pro 3D zobrazení 3D obrazových dat v medicíně . [Thesis]. Brno University of Technology; 2009. Available from: http://hdl.handle.net/11012/53768

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

29. Rakus, Roman. Hra stylu Doom (chození v bludišti) .

Degree: 2007, Brno University of Technology

 Využití efektů v počítačových hrách je velmi velké. Kladen je velký důraz na nejpěknější zobrazení za co nejnižší cenu. Využívají se nejnovější grafické adaptéry a… (more)

Subjects/Keywords: Phongovo osvětlování; normal bump mapping; systémy částic; shadery; falešné volumetrické čáry; pohyb těles; Phong lighting; normal bump mapping; particle systems; shaders; fake volumetric lines; objects motion

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rakus, R. (2007). Hra stylu Doom (chození v bludišti) . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/56375

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rakus, Roman. “Hra stylu Doom (chození v bludišti) .” 2007. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/56375.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rakus, Roman. “Hra stylu Doom (chození v bludišti) .” 2007. Web. 16 Oct 2019.

Vancouver:

Rakus R. Hra stylu Doom (chození v bludišti) . [Internet] [Thesis]. Brno University of Technology; 2007. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/56375.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rakus R. Hra stylu Doom (chození v bludišti) . [Thesis]. Brno University of Technology; 2007. Available from: http://hdl.handle.net/11012/56375

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.