Advanced search options

Advanced Search Options 🞨

Browse by author name (“Author name starts with…”).

Find ETDs with:

in
/  
in
/  
in
/  
in

Written in Published in Earliest date Latest date

Sorted by

Results per page:

Sorted by: relevance · author · university · dateNew search

You searched for subject:(role playing games). Showing records 1 – 30 of 107 total matches.

[1] [2] [3] [4]

Search Limiters

Last 2 Years | English Only

Degrees

Levels

Languages

Country

▼ Search Limiters


Colorado State University

1. Brunette, Tyler. Call of Cthulhu and Vampire: the Masquerade: invocation, spatiality, and ritual transcendence in two tabletop role-playing games.

Degree: MA, Communication Studies, 2015, Colorado State University

 In 1974 the world's first Tabletop Roleplaying Game (TRPG) was published, Dungeons and Dragons. Since that time hundreds of TRPGs have been published in multiple… (more)

Subjects/Keywords: games; horror; rhetoric; role-playing

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Brunette, T. (2015). Call of Cthulhu and Vampire: the Masquerade: invocation, spatiality, and ritual transcendence in two tabletop role-playing games. (Masters Thesis). Colorado State University. Retrieved from http://hdl.handle.net/10217/170313

Chicago Manual of Style (16th Edition):

Brunette, Tyler. “Call of Cthulhu and Vampire: the Masquerade: invocation, spatiality, and ritual transcendence in two tabletop role-playing games.” 2015. Masters Thesis, Colorado State University. Accessed November 26, 2020. http://hdl.handle.net/10217/170313.

MLA Handbook (7th Edition):

Brunette, Tyler. “Call of Cthulhu and Vampire: the Masquerade: invocation, spatiality, and ritual transcendence in two tabletop role-playing games.” 2015. Web. 26 Nov 2020.

Vancouver:

Brunette T. Call of Cthulhu and Vampire: the Masquerade: invocation, spatiality, and ritual transcendence in two tabletop role-playing games. [Internet] [Masters thesis]. Colorado State University; 2015. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10217/170313.

Council of Science Editors:

Brunette T. Call of Cthulhu and Vampire: the Masquerade: invocation, spatiality, and ritual transcendence in two tabletop role-playing games. [Masters Thesis]. Colorado State University; 2015. Available from: http://hdl.handle.net/10217/170313


Rutgers University

2. Trammell, Aaron, 1981-. The ludic imagination: a history of role-playing games, politics, and simulation in Cold War America, 1954-1984.

Degree: PhD, Communication, Information and Library Studies, 2015, Rutgers University

How have the ways we imagine and understand games changed since World War II? Play and games, although inextricably connected, have come to mean quite… (more)

Subjects/Keywords: Fantasy games; Role playing

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Trammell, Aaron, 1. (2015). The ludic imagination: a history of role-playing games, politics, and simulation in Cold War America, 1954-1984. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/48694/

Chicago Manual of Style (16th Edition):

Trammell, Aaron, 1981-. “The ludic imagination: a history of role-playing games, politics, and simulation in Cold War America, 1954-1984.” 2015. Doctoral Dissertation, Rutgers University. Accessed November 26, 2020. https://rucore.libraries.rutgers.edu/rutgers-lib/48694/.

MLA Handbook (7th Edition):

Trammell, Aaron, 1981-. “The ludic imagination: a history of role-playing games, politics, and simulation in Cold War America, 1954-1984.” 2015. Web. 26 Nov 2020.

Vancouver:

Trammell, Aaron 1. The ludic imagination: a history of role-playing games, politics, and simulation in Cold War America, 1954-1984. [Internet] [Doctoral dissertation]. Rutgers University; 2015. [cited 2020 Nov 26]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/48694/.

Council of Science Editors:

Trammell, Aaron 1. The ludic imagination: a history of role-playing games, politics, and simulation in Cold War America, 1954-1984. [Doctoral Dissertation]. Rutgers University; 2015. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/48694/


Ryerson University

3. Livingstone, Pamela. Why my Avatar looks like me: a study of identity in Dungeons & Dragons.

Degree: 2015, Ryerson University

 The purpose of this paper is to study the effects of premade characters and visual aids on character connection in the analog role-playing game Dungeons… (more)

Subjects/Keywords: Electronic games; Role playing; Interactive multimedia; Digital media; Role playing

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Livingstone, P. (2015). Why my Avatar looks like me: a study of identity in Dungeons & Dragons. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A4314

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Livingstone, Pamela. “Why my Avatar looks like me: a study of identity in Dungeons & Dragons.” 2015. Thesis, Ryerson University. Accessed November 26, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A4314.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Livingstone, Pamela. “Why my Avatar looks like me: a study of identity in Dungeons & Dragons.” 2015. Web. 26 Nov 2020.

Vancouver:

Livingstone P. Why my Avatar looks like me: a study of identity in Dungeons & Dragons. [Internet] [Thesis]. Ryerson University; 2015. [cited 2020 Nov 26]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A4314.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Livingstone P. Why my Avatar looks like me: a study of identity in Dungeons & Dragons. [Thesis]. Ryerson University; 2015. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A4314

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Drexel University

4. Paredes, David W. Studying the effects of a constructivist role play intervention on employees’ readiness for second order change.

Degree: 2011, Drexel University

Second order changes like mergers, acquisitions and major consolidations pose significant challenges for corporate training personnel who are often heavily involved in the implementation of… (more)

Subjects/Keywords: Education; Role playing; Simulation games in education

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Paredes, D. W. (2011). Studying the effects of a constructivist role play intervention on employees’ readiness for second order change. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/3444

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Paredes, David W. “Studying the effects of a constructivist role play intervention on employees’ readiness for second order change.” 2011. Thesis, Drexel University. Accessed November 26, 2020. http://hdl.handle.net/1860/3444.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Paredes, David W. “Studying the effects of a constructivist role play intervention on employees’ readiness for second order change.” 2011. Web. 26 Nov 2020.

Vancouver:

Paredes DW. Studying the effects of a constructivist role play intervention on employees’ readiness for second order change. [Internet] [Thesis]. Drexel University; 2011. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/1860/3444.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Paredes DW. Studying the effects of a constructivist role play intervention on employees’ readiness for second order change. [Thesis]. Drexel University; 2011. Available from: http://hdl.handle.net/1860/3444

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Norte

5. Lima, Erick Bergamini da Silva. Quest Design Canvas: um modelo de criação de quests para jogos digitais de gênero RPG .

Degree: 2018, Universidade do Rio Grande do Norte

 Since the dawn of civilization, humans beings had always been fascinated by games, because they are fun. Among the digital game styles available on the… (more)

Subjects/Keywords: Jogos digitais; Role-playing games; Quests; Canvas

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lima, E. B. d. S. (2018). Quest Design Canvas: um modelo de criação de quests para jogos digitais de gênero RPG . (Masters Thesis). Universidade do Rio Grande do Norte. Retrieved from http://repositorio.ufrn.br/handle/123456789/26476

Chicago Manual of Style (16th Edition):

Lima, Erick Bergamini da Silva. “Quest Design Canvas: um modelo de criação de quests para jogos digitais de gênero RPG .” 2018. Masters Thesis, Universidade do Rio Grande do Norte. Accessed November 26, 2020. http://repositorio.ufrn.br/handle/123456789/26476.

MLA Handbook (7th Edition):

Lima, Erick Bergamini da Silva. “Quest Design Canvas: um modelo de criação de quests para jogos digitais de gênero RPG .” 2018. Web. 26 Nov 2020.

Vancouver:

Lima EBdS. Quest Design Canvas: um modelo de criação de quests para jogos digitais de gênero RPG . [Internet] [Masters thesis]. Universidade do Rio Grande do Norte; 2018. [cited 2020 Nov 26]. Available from: http://repositorio.ufrn.br/handle/123456789/26476.

Council of Science Editors:

Lima EBdS. Quest Design Canvas: um modelo de criação de quests para jogos digitais de gênero RPG . [Masters Thesis]. Universidade do Rio Grande do Norte; 2018. Available from: http://repositorio.ufrn.br/handle/123456789/26476


Georgia Tech

6. Gasque, Travis M. Design agency: Dissecting the layers of tabletop role-playing game campaign design.

Degree: MS, Literature, Media, and Communication, 2016, Georgia Tech

 In the field of digital media, the study of interactive narratives holds the aesthetics of agency and dramatic agency as core to digital design. These… (more)

Subjects/Keywords: Agency; Dramatic agency; Tabletop role-playing games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gasque, T. M. (2016). Design agency: Dissecting the layers of tabletop role-playing game campaign design. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/55055

Chicago Manual of Style (16th Edition):

Gasque, Travis M. “Design agency: Dissecting the layers of tabletop role-playing game campaign design.” 2016. Masters Thesis, Georgia Tech. Accessed November 26, 2020. http://hdl.handle.net/1853/55055.

MLA Handbook (7th Edition):

Gasque, Travis M. “Design agency: Dissecting the layers of tabletop role-playing game campaign design.” 2016. Web. 26 Nov 2020.

Vancouver:

Gasque TM. Design agency: Dissecting the layers of tabletop role-playing game campaign design. [Internet] [Masters thesis]. Georgia Tech; 2016. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/1853/55055.

Council of Science Editors:

Gasque TM. Design agency: Dissecting the layers of tabletop role-playing game campaign design. [Masters Thesis]. Georgia Tech; 2016. Available from: http://hdl.handle.net/1853/55055


Florida Atlantic University

7. Wichinsky, David. Foam Fighting: Technology and Culture.

Degree: M.F.A., 2016, Florida Atlantic University

Summary: Foam fighting is a form of Live Action Role Playing (LARP) that focuses on mock combat and recreational battle, with role-playing aspects taking a… (more)

Subjects/Keywords: Fantasy games.; Role playing.; Shared virtual environments.; Games – Sociological aspects.

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wichinsky, D. (2016). Foam Fighting: Technology and Culture. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004642 ; (URL) http://purl.flvc.org/fau/fd/FA00004642

Chicago Manual of Style (16th Edition):

Wichinsky, David. “Foam Fighting: Technology and Culture.” 2016. Masters Thesis, Florida Atlantic University. Accessed November 26, 2020. http://purl.flvc.org/fau/fd/FA00004642 ; (URL) http://purl.flvc.org/fau/fd/FA00004642.

MLA Handbook (7th Edition):

Wichinsky, David. “Foam Fighting: Technology and Culture.” 2016. Web. 26 Nov 2020.

Vancouver:

Wichinsky D. Foam Fighting: Technology and Culture. [Internet] [Masters thesis]. Florida Atlantic University; 2016. [cited 2020 Nov 26]. Available from: http://purl.flvc.org/fau/fd/FA00004642 ; (URL) http://purl.flvc.org/fau/fd/FA00004642.

Council of Science Editors:

Wichinsky D. Foam Fighting: Technology and Culture. [Masters Thesis]. Florida Atlantic University; 2016. Available from: http://purl.flvc.org/fau/fd/FA00004642 ; (URL) http://purl.flvc.org/fau/fd/FA00004642


University of Helsinki

8. Stenros, Jaakko Henrik Julius. The frames of pervasive live action role-playing games : a Case Study Applying Frame Analysis on Momentum.

Degree: Department of Sociology; Helsingfors universitet, Sociologiska institutionen, 2008, University of Helsinki

In this Master’s thesis the pervasive larp Prosopopeia Bardo 2: Momentum is studied as a case example of how the consciously constructed diegetic realities of… (more)

Subjects/Keywords: roolipelit; pelitutkimus; games; role-playing games; LARP; pervasive games; gameplay experience; roolipelit; pelitutkimus; games; role-playing games; LARP; pervasive games; gameplay experience

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stenros, J. H. J. (2008). The frames of pervasive live action role-playing games : a Case Study Applying Frame Analysis on Momentum. (Masters Thesis). University of Helsinki. Retrieved from http://hdl.handle.net/10138/10708

Chicago Manual of Style (16th Edition):

Stenros, Jaakko Henrik Julius. “The frames of pervasive live action role-playing games : a Case Study Applying Frame Analysis on Momentum.” 2008. Masters Thesis, University of Helsinki. Accessed November 26, 2020. http://hdl.handle.net/10138/10708.

MLA Handbook (7th Edition):

Stenros, Jaakko Henrik Julius. “The frames of pervasive live action role-playing games : a Case Study Applying Frame Analysis on Momentum.” 2008. Web. 26 Nov 2020.

Vancouver:

Stenros JHJ. The frames of pervasive live action role-playing games : a Case Study Applying Frame Analysis on Momentum. [Internet] [Masters thesis]. University of Helsinki; 2008. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10138/10708.

Council of Science Editors:

Stenros JHJ. The frames of pervasive live action role-playing games : a Case Study Applying Frame Analysis on Momentum. [Masters Thesis]. University of Helsinki; 2008. Available from: http://hdl.handle.net/10138/10708


University of North Texas

9. Doran, Jonathon. Procedural Generation of Content for Online Role Playing Games.

Degree: 2014, University of North Texas

 Video game players demand a volume of content far in excess of the ability of game designers to create it. For example, a single quest… (more)

Subjects/Keywords: MMORPG; procedural content generator; role playing game; content on-demand; Computer games  – Programming.; Fantasy games.; Role playing.

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Doran, J. (2014). Procedural Generation of Content for Online Role Playing Games. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc700051/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Doran, Jonathon. “Procedural Generation of Content for Online Role Playing Games.” 2014. Thesis, University of North Texas. Accessed November 26, 2020. https://digital.library.unt.edu/ark:/67531/metadc700051/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Doran, Jonathon. “Procedural Generation of Content for Online Role Playing Games.” 2014. Web. 26 Nov 2020.

Vancouver:

Doran J. Procedural Generation of Content for Online Role Playing Games. [Internet] [Thesis]. University of North Texas; 2014. [cited 2020 Nov 26]. Available from: https://digital.library.unt.edu/ark:/67531/metadc700051/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Doran J. Procedural Generation of Content for Online Role Playing Games. [Thesis]. University of North Texas; 2014. Available from: https://digital.library.unt.edu/ark:/67531/metadc700051/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas Tech University

10. Stigler, Matthew B. Desires and Despots: A Manual Memoir.

Degree: MA, English, 2018, Texas Tech University

This creative thesis is a personal memoir in the form of manual for a tabletop role-playing game. Advisors/Committee Members: Cortese, Katie (advisor), Patterson, Jill (committee member).

Subjects/Keywords: creative writing; role-playing; games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stigler, M. B. (2018). Desires and Despots: A Manual Memoir. (Masters Thesis). Texas Tech University. Retrieved from http://hdl.handle.net/2346/82105

Chicago Manual of Style (16th Edition):

Stigler, Matthew B. “Desires and Despots: A Manual Memoir.” 2018. Masters Thesis, Texas Tech University. Accessed November 26, 2020. http://hdl.handle.net/2346/82105.

MLA Handbook (7th Edition):

Stigler, Matthew B. “Desires and Despots: A Manual Memoir.” 2018. Web. 26 Nov 2020.

Vancouver:

Stigler MB. Desires and Despots: A Manual Memoir. [Internet] [Masters thesis]. Texas Tech University; 2018. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/2346/82105.

Council of Science Editors:

Stigler MB. Desires and Despots: A Manual Memoir. [Masters Thesis]. Texas Tech University; 2018. Available from: http://hdl.handle.net/2346/82105

11. Sales, Matheus de Oliveira. Jogos Textuais Interativos na escola: efeitos dos Role- Playing Games na sala de aula .

Degree: 2013, Universidade Federal de Pernambuco

 Esta dissertação apresenta os resultados da aventura de pesquisar como Jogos Textuais Interativos, na modalidade de Role-Playing Games (RPGs – ―jogos de interpretação de papéis‖),… (more)

Subjects/Keywords: Jogos Textuais Interativos; Escola; Role-Playing Games; Aprendizagem; Motivação

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sales, M. d. O. (2013). Jogos Textuais Interativos na escola: efeitos dos Role- Playing Games na sala de aula . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/10234

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sales, Matheus de Oliveira. “Jogos Textuais Interativos na escola: efeitos dos Role- Playing Games na sala de aula .” 2013. Thesis, Universidade Federal de Pernambuco. Accessed November 26, 2020. http://repositorio.ufpe.br/handle/123456789/10234.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sales, Matheus de Oliveira. “Jogos Textuais Interativos na escola: efeitos dos Role- Playing Games na sala de aula .” 2013. Web. 26 Nov 2020.

Vancouver:

Sales MdO. Jogos Textuais Interativos na escola: efeitos dos Role- Playing Games na sala de aula . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2013. [cited 2020 Nov 26]. Available from: http://repositorio.ufpe.br/handle/123456789/10234.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sales MdO. Jogos Textuais Interativos na escola: efeitos dos Role- Playing Games na sala de aula . [Thesis]. Universidade Federal de Pernambuco; 2013. Available from: http://repositorio.ufpe.br/handle/123456789/10234

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

12. Mizer, Nicholas J. The Greatest Unreality: Tabletop Role-Playing Games and the Experience of Imagined Worlds.

Degree: PhD, Anthropology, 2015, Texas A&M University

 Drawing on four years of participant observation, interviews, and game recordings, this dissertation explores the collaborative experience of imagined worlds in tabletop role-playing games such… (more)

Subjects/Keywords: Anthropology; Folklore; Performance; Phenomenology; Dungeons & Dragons; Role-playing Games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mizer, N. J. (2015). The Greatest Unreality: Tabletop Role-Playing Games and the Experience of Imagined Worlds. (Doctoral Dissertation). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/156154

Chicago Manual of Style (16th Edition):

Mizer, Nicholas J. “The Greatest Unreality: Tabletop Role-Playing Games and the Experience of Imagined Worlds.” 2015. Doctoral Dissertation, Texas A&M University. Accessed November 26, 2020. http://hdl.handle.net/1969.1/156154.

MLA Handbook (7th Edition):

Mizer, Nicholas J. “The Greatest Unreality: Tabletop Role-Playing Games and the Experience of Imagined Worlds.” 2015. Web. 26 Nov 2020.

Vancouver:

Mizer NJ. The Greatest Unreality: Tabletop Role-Playing Games and the Experience of Imagined Worlds. [Internet] [Doctoral dissertation]. Texas A&M University; 2015. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/1969.1/156154.

Council of Science Editors:

Mizer NJ. The Greatest Unreality: Tabletop Role-Playing Games and the Experience of Imagined Worlds. [Doctoral Dissertation]. Texas A&M University; 2015. Available from: http://hdl.handle.net/1969.1/156154

13. Achterbosch, Leigh. Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games.

Degree: PhD, 2015, Federation University Australia

This thesis presents findings from research into the global phenomenon known as griefing that occurs in Massively Multiplayer Online Role-Playing Games (MMORPGs). Griefing, in its… (more)

Subjects/Keywords: Massively Multiplayer Online Role-Playing Games (MMORPGs); Griefing; Game experience

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Achterbosch, L. (2015). Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games. (Doctoral Dissertation). Federation University Australia. Retrieved from http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/97562

Chicago Manual of Style (16th Edition):

Achterbosch, Leigh. “Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games.” 2015. Doctoral Dissertation, Federation University Australia. Accessed November 26, 2020. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/97562.

MLA Handbook (7th Edition):

Achterbosch, Leigh. “Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games.” 2015. Web. 26 Nov 2020.

Vancouver:

Achterbosch L. Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games. [Internet] [Doctoral dissertation]. Federation University Australia; 2015. [cited 2020 Nov 26]. Available from: http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/97562.

Council of Science Editors:

Achterbosch L. Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games. [Doctoral Dissertation]. Federation University Australia; 2015. Available from: http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/97562


Georgia State University

14. Thames, Ryan C. Points of Reflection: A Case for Moral Engagement Across Video Game Time and Space.

Degree: PhD, Communication, 2018, Georgia State University

  In the field of video game studies, meaningful action and flow are upheld as primary targets of game design, and key factors in many… (more)

Subjects/Keywords: Game Studies; Ethics; Temporality; Flow; Values; Role-playing Games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Thames, R. C. (2018). Points of Reflection: A Case for Moral Engagement Across Video Game Time and Space. (Doctoral Dissertation). Georgia State University. Retrieved from https://scholarworks.gsu.edu/fmt_dissertations/2

Chicago Manual of Style (16th Edition):

Thames, Ryan C. “Points of Reflection: A Case for Moral Engagement Across Video Game Time and Space.” 2018. Doctoral Dissertation, Georgia State University. Accessed November 26, 2020. https://scholarworks.gsu.edu/fmt_dissertations/2.

MLA Handbook (7th Edition):

Thames, Ryan C. “Points of Reflection: A Case for Moral Engagement Across Video Game Time and Space.” 2018. Web. 26 Nov 2020.

Vancouver:

Thames RC. Points of Reflection: A Case for Moral Engagement Across Video Game Time and Space. [Internet] [Doctoral dissertation]. Georgia State University; 2018. [cited 2020 Nov 26]. Available from: https://scholarworks.gsu.edu/fmt_dissertations/2.

Council of Science Editors:

Thames RC. Points of Reflection: A Case for Moral Engagement Across Video Game Time and Space. [Doctoral Dissertation]. Georgia State University; 2018. Available from: https://scholarworks.gsu.edu/fmt_dissertations/2


Drexel University

15. Woskey, Ian C. Dead End: The Influence of the PC on Player Emotional State and Actions.

Degree: 2013, Drexel University

This project endeavors to examine the effect of externalized emotional display of the player character (PC) on the emotional state of the player. It examines… (more)

Subjects/Keywords: Digital Media; Computer games – Design – Psychological aspects; Role playing – Computer games – Design

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Woskey, I. C. (2013). Dead End: The Influence of the PC on Player Emotional State and Actions. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/4259

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Woskey, Ian C. “Dead End: The Influence of the PC on Player Emotional State and Actions.” 2013. Thesis, Drexel University. Accessed November 26, 2020. http://hdl.handle.net/1860/4259.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Woskey, Ian C. “Dead End: The Influence of the PC on Player Emotional State and Actions.” 2013. Web. 26 Nov 2020.

Vancouver:

Woskey IC. Dead End: The Influence of the PC on Player Emotional State and Actions. [Internet] [Thesis]. Drexel University; 2013. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/1860/4259.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Woskey IC. Dead End: The Influence of the PC on Player Emotional State and Actions. [Thesis]. Drexel University; 2013. Available from: http://hdl.handle.net/1860/4259

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

16. Rudek, Jordan. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.

Degree: 2010, University of Saskatchewan

 This article focuses on digital role-playing games produced by BioWare in which the decisions made by players can have a profound impact on the narrative… (more)

Subjects/Keywords: Role-playing games; Narrative; Video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rudek, J. (2010). Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-04112011-140043

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rudek, Jordan. “Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.” 2010. Thesis, University of Saskatchewan. Accessed November 26, 2020. http://hdl.handle.net/10388/etd-04112011-140043.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rudek, Jordan. “Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.” 2010. Web. 26 Nov 2020.

Vancouver:

Rudek J. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. [Internet] [Thesis]. University of Saskatchewan; 2010. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10388/etd-04112011-140043.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rudek J. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. [Thesis]. University of Saskatchewan; 2010. Available from: http://hdl.handle.net/10388/etd-04112011-140043

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Colorado State University

17. Robson-May, Rebekah. Hidden options and player pushback: rhetoric of Mass Effect 2.

Degree: MA, English, 2011, Colorado State University

 This thesis is an exploration of gender construction within the digital gaming subculture of the United States in the early 21st century. Using the 2010… (more)

Subjects/Keywords: video games; online community; single-player role-playing games; rhetoric; gender construction; marketing

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Robson-May, R. (2011). Hidden options and player pushback: rhetoric of Mass Effect 2. (Masters Thesis). Colorado State University. Retrieved from http://hdl.handle.net/10217/46745

Chicago Manual of Style (16th Edition):

Robson-May, Rebekah. “Hidden options and player pushback: rhetoric of Mass Effect 2.” 2011. Masters Thesis, Colorado State University. Accessed November 26, 2020. http://hdl.handle.net/10217/46745.

MLA Handbook (7th Edition):

Robson-May, Rebekah. “Hidden options and player pushback: rhetoric of Mass Effect 2.” 2011. Web. 26 Nov 2020.

Vancouver:

Robson-May R. Hidden options and player pushback: rhetoric of Mass Effect 2. [Internet] [Masters thesis]. Colorado State University; 2011. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10217/46745.

Council of Science Editors:

Robson-May R. Hidden options and player pushback: rhetoric of Mass Effect 2. [Masters Thesis]. Colorado State University; 2011. Available from: http://hdl.handle.net/10217/46745


Tampere University

18. Pulkkinen, Juha-Matti. Design values of digital role-playing games .

Degree: 2014, Tampere University

 This thesis is about the design values of digital role-playing games. Design values is an underresearched topic whereas digital role-playing games has become a chart-topping… (more)

Subjects/Keywords: role-playing games; video games; game design; game industry; design research; content analysis; affinity diagram

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pulkkinen, J. (2014). Design values of digital role-playing games . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/95643

Chicago Manual of Style (16th Edition):

Pulkkinen, Juha-Matti. “Design values of digital role-playing games .” 2014. Masters Thesis, Tampere University. Accessed November 26, 2020. https://trepo.tuni.fi/handle/10024/95643.

MLA Handbook (7th Edition):

Pulkkinen, Juha-Matti. “Design values of digital role-playing games .” 2014. Web. 26 Nov 2020.

Vancouver:

Pulkkinen J. Design values of digital role-playing games . [Internet] [Masters thesis]. Tampere University; 2014. [cited 2020 Nov 26]. Available from: https://trepo.tuni.fi/handle/10024/95643.

Council of Science Editors:

Pulkkinen J. Design values of digital role-playing games . [Masters Thesis]. Tampere University; 2014. Available from: https://trepo.tuni.fi/handle/10024/95643

19. Martins, Cristina de Matos. Um estudo do perfil textual de role playing games \'pedagógicos\'.

Degree: Mestrado, Filologia e Língua Portuguesa, 2007, University of São Paulo

Este trabalho estuda as características textuais dos chamados role playing games \'pedagógicos\', com uma dupla finalidade: explicitar alguns dos aspectos que distinguem o jogo de… (more)

Subjects/Keywords: Ergodic text; Habilidades de leitura e pedagogia; Hipertexto; Hypertext; Reading and pedagogical skills; Role playing game; Role-playing games; Texto ergódico

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Martins, C. d. M. (2007). Um estudo do perfil textual de role playing games \'pedagógicos\'. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/8/8142/tde-20122007-134211/ ;

Chicago Manual of Style (16th Edition):

Martins, Cristina de Matos. “Um estudo do perfil textual de role playing games \'pedagógicos\'.” 2007. Masters Thesis, University of São Paulo. Accessed November 26, 2020. http://www.teses.usp.br/teses/disponiveis/8/8142/tde-20122007-134211/ ;.

MLA Handbook (7th Edition):

Martins, Cristina de Matos. “Um estudo do perfil textual de role playing games \'pedagógicos\'.” 2007. Web. 26 Nov 2020.

Vancouver:

Martins CdM. Um estudo do perfil textual de role playing games \'pedagógicos\'. [Internet] [Masters thesis]. University of São Paulo; 2007. [cited 2020 Nov 26]. Available from: http://www.teses.usp.br/teses/disponiveis/8/8142/tde-20122007-134211/ ;.

Council of Science Editors:

Martins CdM. Um estudo do perfil textual de role playing games \'pedagógicos\'. [Masters Thesis]. University of São Paulo; 2007. Available from: http://www.teses.usp.br/teses/disponiveis/8/8142/tde-20122007-134211/ ;

20. Wagner Luiz Schmit. RPG e educação : alguns apontamentos teóricos.

Degree: 2008, Universidade Estadual de Londrina

The main purpose of this study is to make some notes as means of theoretical discussion for educators and researchers about the use of RPG… (more)

Subjects/Keywords: Jogos de fantasia - Aprendizagem; Jogos de fantasia - Educação; Role playing games - Learning; Fantasy games - Education; Simulation games in education

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schmit, W. L. (2008). RPG e educação : alguns apontamentos teóricos. (Thesis). Universidade Estadual de Londrina. Retrieved from http://www.bibliotecadigital.uel.br/document/?code=vtls000147706

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Schmit, Wagner Luiz. “RPG e educação : alguns apontamentos teóricos.” 2008. Thesis, Universidade Estadual de Londrina. Accessed November 26, 2020. http://www.bibliotecadigital.uel.br/document/?code=vtls000147706.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Schmit, Wagner Luiz. “RPG e educação : alguns apontamentos teóricos.” 2008. Web. 26 Nov 2020.

Vancouver:

Schmit WL. RPG e educação : alguns apontamentos teóricos. [Internet] [Thesis]. Universidade Estadual de Londrina; 2008. [cited 2020 Nov 26]. Available from: http://www.bibliotecadigital.uel.br/document/?code=vtls000147706.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Schmit WL. RPG e educação : alguns apontamentos teóricos. [Thesis]. Universidade Estadual de Londrina; 2008. Available from: http://www.bibliotecadigital.uel.br/document/?code=vtls000147706

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Florida Atlantic University

21. Perez, Michael. MMO gaming culture: an online gaming family.

Degree: MA, 2015, Florida Atlantic University

Summary: This study examines the social organization of Gaiscíoch, a large online gaming community that exists within the simulated world of a massively multiplayer online… (more)

Subjects/Keywords: Cyberspace  – Social aspects; Fantasy games  – Social aspects; Internet games  – Social aspects; Role playing  – Social aspects; Video games  – Social aspects

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Perez, M. (2015). MMO gaming culture: an online gaming family. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004399 ; (URL) http://purl.flvc.org/fau/fd/FA00004399

Chicago Manual of Style (16th Edition):

Perez, Michael. “MMO gaming culture: an online gaming family.” 2015. Masters Thesis, Florida Atlantic University. Accessed November 26, 2020. http://purl.flvc.org/fau/fd/FA00004399 ; (URL) http://purl.flvc.org/fau/fd/FA00004399.

MLA Handbook (7th Edition):

Perez, Michael. “MMO gaming culture: an online gaming family.” 2015. Web. 26 Nov 2020.

Vancouver:

Perez M. MMO gaming culture: an online gaming family. [Internet] [Masters thesis]. Florida Atlantic University; 2015. [cited 2020 Nov 26]. Available from: http://purl.flvc.org/fau/fd/FA00004399 ; (URL) http://purl.flvc.org/fau/fd/FA00004399.

Council of Science Editors:

Perez M. MMO gaming culture: an online gaming family. [Masters Thesis]. Florida Atlantic University; 2015. Available from: http://purl.flvc.org/fau/fd/FA00004399 ; (URL) http://purl.flvc.org/fau/fd/FA00004399


Pontifícia Universidade Católica de São Paulo

22. Márcia Regina Boscariol-Bertolino. A linguagem de Role Playing Games Digitais e o ensino de inglês.

Degree: 2008, Pontifícia Universidade Católica de São Paulo

O trabalho aqui desenvolvido é interdisciplinar e teve como objetivo a análise dos verbos mais freqüentes no corpus de estudo, seus colocados e os padrões… (more)

Subjects/Keywords: RPGs; Lingua inglesa  – Estudo e ensino  – Ensino auxiliado por computador; Digital Role Playing Games; LINGUISTICA APLICADA; Role Playing Games Digitais; Videogames; Lingüística de corpus; Corpus (Linguistica); Corpus linguistics

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Boscariol-Bertolino, M. R. (2008). A linguagem de Role Playing Games Digitais e o ensino de inglês. (Thesis). Pontifícia Universidade Católica de São Paulo. Retrieved from http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=8313

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Boscariol-Bertolino, Márcia Regina. “A linguagem de Role Playing Games Digitais e o ensino de inglês.” 2008. Thesis, Pontifícia Universidade Católica de São Paulo. Accessed November 26, 2020. http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=8313.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Boscariol-Bertolino, Márcia Regina. “A linguagem de Role Playing Games Digitais e o ensino de inglês.” 2008. Web. 26 Nov 2020.

Vancouver:

Boscariol-Bertolino MR. A linguagem de Role Playing Games Digitais e o ensino de inglês. [Internet] [Thesis]. Pontifícia Universidade Católica de São Paulo; 2008. [cited 2020 Nov 26]. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=8313.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Boscariol-Bertolino MR. A linguagem de Role Playing Games Digitais e o ensino de inglês. [Thesis]. Pontifícia Universidade Católica de São Paulo; 2008. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=8313

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

23. PEIXOTO, Rafaela Araújo Jordão Rigaud. A construção de sentidos nos Role-playing Games: aspectos linguísticos e sócio-históricos .

Degree: 2011, Universidade Federal de Pernambuco

 Os role-playing games são jogos que representam bem a dinamicidade da língua, devido à necessidade de adaptação constante, em função do contexto interacional (SZUNDY, 2005;… (more)

Subjects/Keywords: Interacionismo sócio-discursivo; Jogos; Interação; Cognição; Construção de sentidos; Role-playing games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

PEIXOTO, R. A. J. R. (2011). A construção de sentidos nos Role-playing Games: aspectos linguísticos e sócio-históricos . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/7139

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

PEIXOTO, Rafaela Araújo Jordão Rigaud. “A construção de sentidos nos Role-playing Games: aspectos linguísticos e sócio-históricos .” 2011. Thesis, Universidade Federal de Pernambuco. Accessed November 26, 2020. http://repositorio.ufpe.br/handle/123456789/7139.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

PEIXOTO, Rafaela Araújo Jordão Rigaud. “A construção de sentidos nos Role-playing Games: aspectos linguísticos e sócio-históricos .” 2011. Web. 26 Nov 2020.

Vancouver:

PEIXOTO RAJR. A construção de sentidos nos Role-playing Games: aspectos linguísticos e sócio-históricos . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2011. [cited 2020 Nov 26]. Available from: http://repositorio.ufpe.br/handle/123456789/7139.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

PEIXOTO RAJR. A construção de sentidos nos Role-playing Games: aspectos linguísticos e sócio-históricos . [Thesis]. Universidade Federal de Pernambuco; 2011. Available from: http://repositorio.ufpe.br/handle/123456789/7139

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Alberta

24. Cutumisu, Maria. Using behaviour patterns to generate scripts for computer role-playing games.

Degree: PhD, Department of Computing Science, 2009, University of Alberta

 Character behaviours in computer role-playing games have a significant impact on game-play, but are often difficult for story authors to implement and modify. Many computer… (more)

Subjects/Keywords: computer role-playing games; content generation; reinforcement learning; behaviour patterns; NPC behaviours

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cutumisu, M. (2009). Using behaviour patterns to generate scripts for computer role-playing games. (Doctoral Dissertation). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/2n49t2776

Chicago Manual of Style (16th Edition):

Cutumisu, Maria. “Using behaviour patterns to generate scripts for computer role-playing games.” 2009. Doctoral Dissertation, University of Alberta. Accessed November 26, 2020. https://era.library.ualberta.ca/files/2n49t2776.

MLA Handbook (7th Edition):

Cutumisu, Maria. “Using behaviour patterns to generate scripts for computer role-playing games.” 2009. Web. 26 Nov 2020.

Vancouver:

Cutumisu M. Using behaviour patterns to generate scripts for computer role-playing games. [Internet] [Doctoral dissertation]. University of Alberta; 2009. [cited 2020 Nov 26]. Available from: https://era.library.ualberta.ca/files/2n49t2776.

Council of Science Editors:

Cutumisu M. Using behaviour patterns to generate scripts for computer role-playing games. [Doctoral Dissertation]. University of Alberta; 2009. Available from: https://era.library.ualberta.ca/files/2n49t2776


University of Johannesburg

25. Van der Westhuizen, Hester Helena Catharina. Rolspel as taalmetodologiese strategie in tweedetaalonderrig.

Degree: 2014, University of Johannesburg

M.Ed. (Subject Didactics)

The focus in this study is on roleplay as a technique for second language education, wi the specific reference to oral communication.… (more)

Subjects/Keywords: Simulation games in education; Role playing; Language transfer (Language learning); Second language acquisition - Research - Methodology

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Van der Westhuizen, H. H. C. (2014). Rolspel as taalmetodologiese strategie in tweedetaalonderrig. (Thesis). University of Johannesburg. Retrieved from http://hdl.handle.net/10210/9526

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Van der Westhuizen, Hester Helena Catharina. “Rolspel as taalmetodologiese strategie in tweedetaalonderrig.” 2014. Thesis, University of Johannesburg. Accessed November 26, 2020. http://hdl.handle.net/10210/9526.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Van der Westhuizen, Hester Helena Catharina. “Rolspel as taalmetodologiese strategie in tweedetaalonderrig.” 2014. Web. 26 Nov 2020.

Vancouver:

Van der Westhuizen HHC. Rolspel as taalmetodologiese strategie in tweedetaalonderrig. [Internet] [Thesis]. University of Johannesburg; 2014. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10210/9526.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Van der Westhuizen HHC. Rolspel as taalmetodologiese strategie in tweedetaalonderrig. [Thesis]. University of Johannesburg; 2014. Available from: http://hdl.handle.net/10210/9526

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Désolé, Mathieu. Théorie des jeux, jeux de rôles, expérimentation pour la gestion de l'eau : étude expérimentale des effets de contexte sur les résultats d'un jeu de rôles : Cooperative game theory, role-playing games, experiments for water management : experimental study of context effects on role-playing games outcomes.

Degree: Docteur es, Sciences économiques, 2011, Montpellier, SupAgro

Les jeux de rôles constituent un outil d'aide à la décision participative et, surtout, à la formulation de problèmes, que l'on voit de plus en… (more)

Subjects/Keywords: Economie expérimentale; Jeux de rôles; Contexte; Eau; Experimental economics; Role playing games; Context; Water

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Désolé, M. (2011). Théorie des jeux, jeux de rôles, expérimentation pour la gestion de l'eau : étude expérimentale des effets de contexte sur les résultats d'un jeu de rôles : Cooperative game theory, role-playing games, experiments for water management : experimental study of context effects on role-playing games outcomes. (Doctoral Dissertation). Montpellier, SupAgro. Retrieved from http://www.theses.fr/2011NSAM0004

Chicago Manual of Style (16th Edition):

Désolé, Mathieu. “Théorie des jeux, jeux de rôles, expérimentation pour la gestion de l'eau : étude expérimentale des effets de contexte sur les résultats d'un jeu de rôles : Cooperative game theory, role-playing games, experiments for water management : experimental study of context effects on role-playing games outcomes.” 2011. Doctoral Dissertation, Montpellier, SupAgro. Accessed November 26, 2020. http://www.theses.fr/2011NSAM0004.

MLA Handbook (7th Edition):

Désolé, Mathieu. “Théorie des jeux, jeux de rôles, expérimentation pour la gestion de l'eau : étude expérimentale des effets de contexte sur les résultats d'un jeu de rôles : Cooperative game theory, role-playing games, experiments for water management : experimental study of context effects on role-playing games outcomes.” 2011. Web. 26 Nov 2020.

Vancouver:

Désolé M. Théorie des jeux, jeux de rôles, expérimentation pour la gestion de l'eau : étude expérimentale des effets de contexte sur les résultats d'un jeu de rôles : Cooperative game theory, role-playing games, experiments for water management : experimental study of context effects on role-playing games outcomes. [Internet] [Doctoral dissertation]. Montpellier, SupAgro; 2011. [cited 2020 Nov 26]. Available from: http://www.theses.fr/2011NSAM0004.

Council of Science Editors:

Désolé M. Théorie des jeux, jeux de rôles, expérimentation pour la gestion de l'eau : étude expérimentale des effets de contexte sur les résultats d'un jeu de rôles : Cooperative game theory, role-playing games, experiments for water management : experimental study of context effects on role-playing games outcomes. [Doctoral Dissertation]. Montpellier, SupAgro; 2011. Available from: http://www.theses.fr/2011NSAM0004


Coventry University

27. Thong, L. P. Implementation of digital role-playing games in higher education classrooms to accomplish learning outcomes.

Degree: PhD, 2016, Coventry University

 Industries have expectations that university graduates possess well-rounded theoretical and practical knowledge to be successful in their jobs. While effective teaching and learning are essential… (more)

Subjects/Keywords: 378.1; role-playing games; learning outcome; digital media; knowledge transferal; situated learning; Bloom’s taxonomy

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Thong, L. P. (2016). Implementation of digital role-playing games in higher education classrooms to accomplish learning outcomes. (Doctoral Dissertation). Coventry University. Retrieved from http://curve.coventry.ac.uk/open/items/ac8c145b-f791-4d73-9c52-6393b2bff844/1 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.723661

Chicago Manual of Style (16th Edition):

Thong, L P. “Implementation of digital role-playing games in higher education classrooms to accomplish learning outcomes.” 2016. Doctoral Dissertation, Coventry University. Accessed November 26, 2020. http://curve.coventry.ac.uk/open/items/ac8c145b-f791-4d73-9c52-6393b2bff844/1 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.723661.

MLA Handbook (7th Edition):

Thong, L P. “Implementation of digital role-playing games in higher education classrooms to accomplish learning outcomes.” 2016. Web. 26 Nov 2020.

Vancouver:

Thong LP. Implementation of digital role-playing games in higher education classrooms to accomplish learning outcomes. [Internet] [Doctoral dissertation]. Coventry University; 2016. [cited 2020 Nov 26]. Available from: http://curve.coventry.ac.uk/open/items/ac8c145b-f791-4d73-9c52-6393b2bff844/1 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.723661.

Council of Science Editors:

Thong LP. Implementation of digital role-playing games in higher education classrooms to accomplish learning outcomes. [Doctoral Dissertation]. Coventry University; 2016. Available from: http://curve.coventry.ac.uk/open/items/ac8c145b-f791-4d73-9c52-6393b2bff844/1 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.723661


University of Florida

28. Chan, Rhonda. The Ratworks : Between Worlds.

Degree: 2013, University of Florida

 One of the greatest gifts of human imagination is the ability to transcend the confines of our physical realities. The enduring popularity of play through… (more)

Subjects/Keywords: Avatars; Massively multiplayer online role playing games; Rats; Social capital; Theater; Toys; Video games; Viewers; Virtual avatars; Virtual worlds

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chan, R. (2013). The Ratworks : Between Worlds. (Thesis). University of Florida. Retrieved from https://ufdc.ufl.edu/AA00016965

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chan, Rhonda. “The Ratworks : Between Worlds.” 2013. Thesis, University of Florida. Accessed November 26, 2020. https://ufdc.ufl.edu/AA00016965.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chan, Rhonda. “The Ratworks : Between Worlds.” 2013. Web. 26 Nov 2020.

Vancouver:

Chan R. The Ratworks : Between Worlds. [Internet] [Thesis]. University of Florida; 2013. [cited 2020 Nov 26]. Available from: https://ufdc.ufl.edu/AA00016965.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chan R. The Ratworks : Between Worlds. [Thesis]. University of Florida; 2013. Available from: https://ufdc.ufl.edu/AA00016965

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Collins, Karrie. You Spoony Bard!: An Analysis of Video Game Localization Practices.

Degree: University of Massachusetts

  This paper analyzes the appropriateness of the localization practices utilized in the Japanese video game series Final Fantasy and Pokémon. Its argument is informed… (more)

Subjects/Keywords: Localization; Translation; Video Games; Role-Playing Games; Immersion

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Collins, K. (n.d.). You Spoony Bard!: An Analysis of Video Game Localization Practices. (Thesis). University of Massachusetts. Retrieved from https://scholarworks.umass.edu/masters_theses_2/189

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Collins, Karrie. “You Spoony Bard!: An Analysis of Video Game Localization Practices.” Thesis, University of Massachusetts. Accessed November 26, 2020. https://scholarworks.umass.edu/masters_theses_2/189.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Collins, Karrie. “You Spoony Bard!: An Analysis of Video Game Localization Practices.” Web. 26 Nov 2020.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Collins K. You Spoony Bard!: An Analysis of Video Game Localization Practices. [Internet] [Thesis]. University of Massachusetts; [cited 2020 Nov 26]. Available from: https://scholarworks.umass.edu/masters_theses_2/189.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Collins K. You Spoony Bard!: An Analysis of Video Game Localization Practices. [Thesis]. University of Massachusetts; Available from: https://scholarworks.umass.edu/masters_theses_2/189

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


Miami University

30. Dyszelski, Christopher Justin. ENCOUNTERS AT THE IMAGINAL CROSSROADS: AN EXPLORATION OF THE EXPERIENCES OF WOMEN IN ROLE-PLAYING GAMES.

Degree: PhD, Psychology, 2006, Miami University

 This study was a critical, archetypal, feminist ethnography and psychological inquiry into the experiences of women in tabletop role-playing gaming and its culture. Informed by… (more)

Subjects/Keywords: Psychology, Clinical; Role-playing Games; Women in Role-playing Games; Role-playing; Archetypal Psychology; Performance Ethnography; Gaming

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dyszelski, C. J. (2006). ENCOUNTERS AT THE IMAGINAL CROSSROADS: AN EXPLORATION OF THE EXPERIENCES OF WOMEN IN ROLE-PLAYING GAMES. (Doctoral Dissertation). Miami University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=miami1146539391

Chicago Manual of Style (16th Edition):

Dyszelski, Christopher Justin. “ENCOUNTERS AT THE IMAGINAL CROSSROADS: AN EXPLORATION OF THE EXPERIENCES OF WOMEN IN ROLE-PLAYING GAMES.” 2006. Doctoral Dissertation, Miami University. Accessed November 26, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=miami1146539391.

MLA Handbook (7th Edition):

Dyszelski, Christopher Justin. “ENCOUNTERS AT THE IMAGINAL CROSSROADS: AN EXPLORATION OF THE EXPERIENCES OF WOMEN IN ROLE-PLAYING GAMES.” 2006. Web. 26 Nov 2020.

Vancouver:

Dyszelski CJ. ENCOUNTERS AT THE IMAGINAL CROSSROADS: AN EXPLORATION OF THE EXPERIENCES OF WOMEN IN ROLE-PLAYING GAMES. [Internet] [Doctoral dissertation]. Miami University; 2006. [cited 2020 Nov 26]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=miami1146539391.

Council of Science Editors:

Dyszelski CJ. ENCOUNTERS AT THE IMAGINAL CROSSROADS: AN EXPLORATION OF THE EXPERIENCES OF WOMEN IN ROLE-PLAYING GAMES. [Doctoral Dissertation]. Miami University; 2006. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=miami1146539391

[1] [2] [3] [4]

.