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You searched for subject:(rehabilitation games). Showing records 1 – 30 of 43 total matches.

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Colorado School of Mines

1. Young, Kevyn C. Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton.

Degree: MS(M.S.), Mechanical Engineering, 2016, Colorado School of Mines

 Stroke is the leading cause of long-term adult disability in the U.S., with an annual cost estimated at 69 billion. Neuroplasticity of the brain allows… (more)

Subjects/Keywords: mechatronics; rehabilitation; rehabilitation games; robotics; serious games; stroke rehabilitation

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APA (6th Edition):

Young, K. C. (2016). Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton. (Masters Thesis). Colorado School of Mines. Retrieved from http://hdl.handle.net/11124/170249

Chicago Manual of Style (16th Edition):

Young, Kevyn C. “Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton.” 2016. Masters Thesis, Colorado School of Mines. Accessed April 16, 2021. http://hdl.handle.net/11124/170249.

MLA Handbook (7th Edition):

Young, Kevyn C. “Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton.” 2016. Web. 16 Apr 2021.

Vancouver:

Young KC. Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton. [Internet] [Masters thesis]. Colorado School of Mines; 2016. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/11124/170249.

Council of Science Editors:

Young KC. Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton. [Masters Thesis]. Colorado School of Mines; 2016. Available from: http://hdl.handle.net/11124/170249

2. Lins, Paula Cristina Pereira. Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos.

Degree: 2015, Federal University of Pernambuco

CAPEs

O presente estudo tem como objetivo analisar de forma empírica a possibilidade de jogos digitais do tipo casual para tablets Android, serem utilizados para… (more)

Subjects/Keywords: Destreza; Jogos casuais; Tablet; Reabilitação; Casual games; Casual games; Dexterity; Tablet; Rehabilitation

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APA (6th Edition):

Lins, P. C. P. (2015). Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos. (Masters Thesis). Federal University of Pernambuco. Retrieved from https://repositorio.ufpe.br/handle/123456789/16492

Chicago Manual of Style (16th Edition):

Lins, Paula Cristina Pereira. “Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos.” 2015. Masters Thesis, Federal University of Pernambuco. Accessed April 16, 2021. https://repositorio.ufpe.br/handle/123456789/16492.

MLA Handbook (7th Edition):

Lins, Paula Cristina Pereira. “Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos.” 2015. Web. 16 Apr 2021.

Vancouver:

Lins PCP. Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos. [Internet] [Masters thesis]. Federal University of Pernambuco; 2015. [cited 2021 Apr 16]. Available from: https://repositorio.ufpe.br/handle/123456789/16492.

Council of Science Editors:

Lins PCP. Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos. [Masters Thesis]. Federal University of Pernambuco; 2015. Available from: https://repositorio.ufpe.br/handle/123456789/16492

3. Tannous, Halim Elie. Interactive and connected rehabilitation systems for e-health : La rééducation fonctionnelle à domicile.

Degree: Docteur es, Bio-ingénierie et Sciences et Technologies de l’Information et des Systèmes : Unité de Recherche Biomécanique et Bio-ingénierie (UMR-7338), 2018, Compiègne

La rééducation fonctionnelle classique comprend des séances thérapeutiques, des exercices à domicile et des mouvements avec ou sans l'aide de thérapeutes. Cette approche classique souffre… (more)

Subjects/Keywords: Monitoring en temps réel; Rééducation à domicile; Serious games; Functional rehabilitation; Serious games; Real-time monitoring; Rehabilitation at home; Multisensory fusion

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APA (6th Edition):

Tannous, H. E. (2018). Interactive and connected rehabilitation systems for e-health : La rééducation fonctionnelle à domicile. (Doctoral Dissertation). Compiègne. Retrieved from http://www.theses.fr/2018COMP2436

Chicago Manual of Style (16th Edition):

Tannous, Halim Elie. “Interactive and connected rehabilitation systems for e-health : La rééducation fonctionnelle à domicile.” 2018. Doctoral Dissertation, Compiègne. Accessed April 16, 2021. http://www.theses.fr/2018COMP2436.

MLA Handbook (7th Edition):

Tannous, Halim Elie. “Interactive and connected rehabilitation systems for e-health : La rééducation fonctionnelle à domicile.” 2018. Web. 16 Apr 2021.

Vancouver:

Tannous HE. Interactive and connected rehabilitation systems for e-health : La rééducation fonctionnelle à domicile. [Internet] [Doctoral dissertation]. Compiègne; 2018. [cited 2021 Apr 16]. Available from: http://www.theses.fr/2018COMP2436.

Council of Science Editors:

Tannous HE. Interactive and connected rehabilitation systems for e-health : La rééducation fonctionnelle à domicile. [Doctoral Dissertation]. Compiègne; 2018. Available from: http://www.theses.fr/2018COMP2436


University of Washington

4. Donoso Brown, Elena V. Neurogame Therapy as an Upper Extremity Home Program for Persons After Stroke: A Preliminary Mixed Methods Investigation.

Degree: PhD, 2013, University of Washington

 This preliminary study was designed to evaluate the effectiveness and acceptability of Neurogame Therapy (NGT), an innovative application of surface electromyography (sEMG) with a computer… (more)

Subjects/Keywords: biofeedback; stroke rehabilitation; technology; upper extremity; video games; virtual reality; Health sciences; rehabilitation medicine

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APA (6th Edition):

Donoso Brown, E. V. (2013). Neurogame Therapy as an Upper Extremity Home Program for Persons After Stroke: A Preliminary Mixed Methods Investigation. (Doctoral Dissertation). University of Washington. Retrieved from http://hdl.handle.net/1773/22609

Chicago Manual of Style (16th Edition):

Donoso Brown, Elena V. “Neurogame Therapy as an Upper Extremity Home Program for Persons After Stroke: A Preliminary Mixed Methods Investigation.” 2013. Doctoral Dissertation, University of Washington. Accessed April 16, 2021. http://hdl.handle.net/1773/22609.

MLA Handbook (7th Edition):

Donoso Brown, Elena V. “Neurogame Therapy as an Upper Extremity Home Program for Persons After Stroke: A Preliminary Mixed Methods Investigation.” 2013. Web. 16 Apr 2021.

Vancouver:

Donoso Brown EV. Neurogame Therapy as an Upper Extremity Home Program for Persons After Stroke: A Preliminary Mixed Methods Investigation. [Internet] [Doctoral dissertation]. University of Washington; 2013. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/1773/22609.

Council of Science Editors:

Donoso Brown EV. Neurogame Therapy as an Upper Extremity Home Program for Persons After Stroke: A Preliminary Mixed Methods Investigation. [Doctoral Dissertation]. University of Washington; 2013. Available from: http://hdl.handle.net/1773/22609


University of Washington

5. Gilbertson, Torey J. NeuroGame Therapy for the Improvement of Ankle Control in Ambulatory Children with Cerebral Palsy.

Degree: PhD, 2016, University of Washington

 Background Cerebral palsy (CP) describes a group of permanent movement and posture disorders occurring from non-progressive injury to the fetal or developing brain. CP affects… (more)

Subjects/Keywords: biofeedback; cerebral palsy; children; gait; rehabilitation; video games; Physical therapy; rehabilitation medicine

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APA (6th Edition):

Gilbertson, T. J. (2016). NeuroGame Therapy for the Improvement of Ankle Control in Ambulatory Children with Cerebral Palsy. (Doctoral Dissertation). University of Washington. Retrieved from http://hdl.handle.net/1773/35098

Chicago Manual of Style (16th Edition):

Gilbertson, Torey J. “NeuroGame Therapy for the Improvement of Ankle Control in Ambulatory Children with Cerebral Palsy.” 2016. Doctoral Dissertation, University of Washington. Accessed April 16, 2021. http://hdl.handle.net/1773/35098.

MLA Handbook (7th Edition):

Gilbertson, Torey J. “NeuroGame Therapy for the Improvement of Ankle Control in Ambulatory Children with Cerebral Palsy.” 2016. Web. 16 Apr 2021.

Vancouver:

Gilbertson TJ. NeuroGame Therapy for the Improvement of Ankle Control in Ambulatory Children with Cerebral Palsy. [Internet] [Doctoral dissertation]. University of Washington; 2016. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/1773/35098.

Council of Science Editors:

Gilbertson TJ. NeuroGame Therapy for the Improvement of Ankle Control in Ambulatory Children with Cerebral Palsy. [Doctoral Dissertation]. University of Washington; 2016. Available from: http://hdl.handle.net/1773/35098

6. Shah, Nauman. Designing motivational games for robot-mediated stroke rehabilitation.

Degree: PhD, 2016, University of Hertfordshire

 The repetitive and sometimes mundane nature of conventional rehabilitation therapy provides an ideal opportunity for development of interactive and challenging therapeutic games that have the… (more)

Subjects/Keywords: 616.8; Serious Games; Stroke; Rehabilitation; Motivation; Rehabilitation Robotics; Game Design; Hemiparesis; Robotic Glove

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APA (6th Edition):

Shah, N. (2016). Designing motivational games for robot-mediated stroke rehabilitation. (Doctoral Dissertation). University of Hertfordshire. Retrieved from http://hdl.handle.net/2299/17193

Chicago Manual of Style (16th Edition):

Shah, Nauman. “Designing motivational games for robot-mediated stroke rehabilitation.” 2016. Doctoral Dissertation, University of Hertfordshire. Accessed April 16, 2021. http://hdl.handle.net/2299/17193.

MLA Handbook (7th Edition):

Shah, Nauman. “Designing motivational games for robot-mediated stroke rehabilitation.” 2016. Web. 16 Apr 2021.

Vancouver:

Shah N. Designing motivational games for robot-mediated stroke rehabilitation. [Internet] [Doctoral dissertation]. University of Hertfordshire; 2016. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/2299/17193.

Council of Science Editors:

Shah N. Designing motivational games for robot-mediated stroke rehabilitation. [Doctoral Dissertation]. University of Hertfordshire; 2016. Available from: http://hdl.handle.net/2299/17193


Université Montpellier II

7. Hocine, Nadia. Adaptation dans les jeux sérieux pour la rééducation fonctionnelle : Adaptation in serious games for motor rehabilitation.

Degree: Docteur es, Informatique, 2013, Université Montpellier II

L'accident vasculaire cérébral (AVC) est une des principales causes de handicap et de décès chez les adultes dans le monde. Un nombre important de travaux… (more)

Subjects/Keywords: Adaptation; Jeux sérieux; Rééducation fonctionnelle; Adaptation; Serious games; Motor rehabilitation

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APA (6th Edition):

Hocine, N. (2013). Adaptation dans les jeux sérieux pour la rééducation fonctionnelle : Adaptation in serious games for motor rehabilitation. (Doctoral Dissertation). Université Montpellier II. Retrieved from http://www.theses.fr/2013MON20245

Chicago Manual of Style (16th Edition):

Hocine, Nadia. “Adaptation dans les jeux sérieux pour la rééducation fonctionnelle : Adaptation in serious games for motor rehabilitation.” 2013. Doctoral Dissertation, Université Montpellier II. Accessed April 16, 2021. http://www.theses.fr/2013MON20245.

MLA Handbook (7th Edition):

Hocine, Nadia. “Adaptation dans les jeux sérieux pour la rééducation fonctionnelle : Adaptation in serious games for motor rehabilitation.” 2013. Web. 16 Apr 2021.

Vancouver:

Hocine N. Adaptation dans les jeux sérieux pour la rééducation fonctionnelle : Adaptation in serious games for motor rehabilitation. [Internet] [Doctoral dissertation]. Université Montpellier II; 2013. [cited 2021 Apr 16]. Available from: http://www.theses.fr/2013MON20245.

Council of Science Editors:

Hocine N. Adaptation dans les jeux sérieux pour la rééducation fonctionnelle : Adaptation in serious games for motor rehabilitation. [Doctoral Dissertation]. Université Montpellier II; 2013. Available from: http://www.theses.fr/2013MON20245


Rutgers University

8. Banga, Karansingh, 1991-. Development of an adaptive serious game for assessing cognitive engagement.

Degree: MS, Computer Science, 2019, Rutgers University

 Cognitive Engagement is defined as "The act of beginning and carrying on of activity with a sense of emotional involvement or commitment and the deliberate… (more)

Subjects/Keywords: Nervous system  – Diseases  – Patients  – Rehabilitation  – Technological innovations; Games  – Therapeutic use

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APA (6th Edition):

Banga, Karansingh, 1. (2019). Development of an adaptive serious game for assessing cognitive engagement. (Masters Thesis). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/60588/

Chicago Manual of Style (16th Edition):

Banga, Karansingh, 1991-. “Development of an adaptive serious game for assessing cognitive engagement.” 2019. Masters Thesis, Rutgers University. Accessed April 16, 2021. https://rucore.libraries.rutgers.edu/rutgers-lib/60588/.

MLA Handbook (7th Edition):

Banga, Karansingh, 1991-. “Development of an adaptive serious game for assessing cognitive engagement.” 2019. Web. 16 Apr 2021.

Vancouver:

Banga, Karansingh 1. Development of an adaptive serious game for assessing cognitive engagement. [Internet] [Masters thesis]. Rutgers University; 2019. [cited 2021 Apr 16]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/60588/.

Council of Science Editors:

Banga, Karansingh 1. Development of an adaptive serious game for assessing cognitive engagement. [Masters Thesis]. Rutgers University; 2019. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/60588/

9. Batista, Thiago Vinícius Vieira. Reconhecimento de gestos por sinais eletromiográficos para um jogo voltado à reabilitação de mãos e punho.

Degree: 2017, Universidade Federal da Paraíba; Programa de Pós-Graduação em Modelos de Decisão e Saúde; UFPB; Brasil; Ciências Exatas e da Saúde

Submitted by Viviane Lima da Cunha ([email protected]) on 2017-07-07T13:25:51Z No. of bitstreams: 1 arquivototal.pdf: 3014133 bytes, checksum: a5351135b9fcc4acc3f1cd0f8344dd7a (MD5)

Made available in DSpace on 2017-07-07T13:25:51Z… (more)

Subjects/Keywords: Interação natural; Serious games; Reabilitação; Eletromiografia; Natural Interaction; Serious Games; Rehabilitation; Electromyography; CIENCIAS DA SAUDE::SAUDE COLETIVA

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APA (6th Edition):

Batista, T. V. V. (2017). Reconhecimento de gestos por sinais eletromiográficos para um jogo voltado à reabilitação de mãos e punho. (Masters Thesis). Universidade Federal da Paraíba; Programa de Pós-Graduação em Modelos de Decisão e Saúde; UFPB; Brasil; Ciências Exatas e da Saúde. Retrieved from https://repositorio.ufpb.br/jspui/handle/tede/9071

Chicago Manual of Style (16th Edition):

Batista, Thiago Vinícius Vieira. “Reconhecimento de gestos por sinais eletromiográficos para um jogo voltado à reabilitação de mãos e punho.” 2017. Masters Thesis, Universidade Federal da Paraíba; Programa de Pós-Graduação em Modelos de Decisão e Saúde; UFPB; Brasil; Ciências Exatas e da Saúde. Accessed April 16, 2021. https://repositorio.ufpb.br/jspui/handle/tede/9071.

MLA Handbook (7th Edition):

Batista, Thiago Vinícius Vieira. “Reconhecimento de gestos por sinais eletromiográficos para um jogo voltado à reabilitação de mãos e punho.” 2017. Web. 16 Apr 2021.

Vancouver:

Batista TVV. Reconhecimento de gestos por sinais eletromiográficos para um jogo voltado à reabilitação de mãos e punho. [Internet] [Masters thesis]. Universidade Federal da Paraíba; Programa de Pós-Graduação em Modelos de Decisão e Saúde; UFPB; Brasil; Ciências Exatas e da Saúde; 2017. [cited 2021 Apr 16]. Available from: https://repositorio.ufpb.br/jspui/handle/tede/9071.

Council of Science Editors:

Batista TVV. Reconhecimento de gestos por sinais eletromiográficos para um jogo voltado à reabilitação de mãos e punho. [Masters Thesis]. Universidade Federal da Paraíba; Programa de Pós-Graduação em Modelos de Decisão e Saúde; UFPB; Brasil; Ciências Exatas e da Saúde; 2017. Available from: https://repositorio.ufpb.br/jspui/handle/tede/9071


University of Alberta

10. Kowalczewski, Jan. Upper extremity neurorehabilitation.

Degree: PhD, Centre for Neuroscience, 2009, University of Alberta

 The work presented in this dissertation was focused on developing an affordable, automated, upper extremity exercise system suitable for individuals with stroke and spinal cord… (more)

Subjects/Keywords: FES; Upper-extremity; ReJoyce; Rehabilitation; Functional Electrical Stimulation; Computer games; hand function assessment; Hand; tele-rehabilitation

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APA (6th Edition):

Kowalczewski, J. (2009). Upper extremity neurorehabilitation. (Doctoral Dissertation). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/7p88ch43b

Chicago Manual of Style (16th Edition):

Kowalczewski, Jan. “Upper extremity neurorehabilitation.” 2009. Doctoral Dissertation, University of Alberta. Accessed April 16, 2021. https://era.library.ualberta.ca/files/7p88ch43b.

MLA Handbook (7th Edition):

Kowalczewski, Jan. “Upper extremity neurorehabilitation.” 2009. Web. 16 Apr 2021.

Vancouver:

Kowalczewski J. Upper extremity neurorehabilitation. [Internet] [Doctoral dissertation]. University of Alberta; 2009. [cited 2021 Apr 16]. Available from: https://era.library.ualberta.ca/files/7p88ch43b.

Council of Science Editors:

Kowalczewski J. Upper extremity neurorehabilitation. [Doctoral Dissertation]. University of Alberta; 2009. Available from: https://era.library.ualberta.ca/files/7p88ch43b


University of California – Santa Cruz

11. Roldan, Jay Ryan Urbanozo. Robotic Rehabilitation Gaming Strategies and Low-Dimensional Analysis of Hand Trajectories.

Degree: Computer Engineering (Robotics and Control), 2016, University of California – Santa Cruz

 An effective rehabilitation plan is a combination of a carefully thought out intervention strategies and a practical, reliable and sensitive recovery assessment method. With robot-aided… (more)

Subjects/Keywords: Robotics; Neurosciences; Physical therapy; Exoskeleton; Multidimensional Scaling; Neurorehabilitation; Rehabilitation Games; Rehabilitation Robotics; Upper Limb Motion Analysis

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APA (6th Edition):

Roldan, J. R. U. (2016). Robotic Rehabilitation Gaming Strategies and Low-Dimensional Analysis of Hand Trajectories. (Thesis). University of California – Santa Cruz. Retrieved from http://www.escholarship.org/uc/item/6n15x0st

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Roldan, Jay Ryan Urbanozo. “Robotic Rehabilitation Gaming Strategies and Low-Dimensional Analysis of Hand Trajectories.” 2016. Thesis, University of California – Santa Cruz. Accessed April 16, 2021. http://www.escholarship.org/uc/item/6n15x0st.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Roldan, Jay Ryan Urbanozo. “Robotic Rehabilitation Gaming Strategies and Low-Dimensional Analysis of Hand Trajectories.” 2016. Web. 16 Apr 2021.

Vancouver:

Roldan JRU. Robotic Rehabilitation Gaming Strategies and Low-Dimensional Analysis of Hand Trajectories. [Internet] [Thesis]. University of California – Santa Cruz; 2016. [cited 2021 Apr 16]. Available from: http://www.escholarship.org/uc/item/6n15x0st.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Roldan JRU. Robotic Rehabilitation Gaming Strategies and Low-Dimensional Analysis of Hand Trajectories. [Thesis]. University of California – Santa Cruz; 2016. Available from: http://www.escholarship.org/uc/item/6n15x0st

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. Maresh, Nathan. Effects of Active Video Games in the Rehabilitation of Ankle Sprains and Chronic Ankle Instability.

Degree: MS, Kinesiology, 2014, University of Wisconsin – Milwaukee

  INTRODUCTION: Research into the treatment of acute lateral ankle sprains with individuals currently suffering from an acute injury, rather than a history of injury,… (more)

Subjects/Keywords: Active Video Games; Ankle Sprains; Chronic Ankle Instability; Exergaming; Injury Psychology; Rehabilitation; Kinesiology

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APA (6th Edition):

Maresh, N. (2014). Effects of Active Video Games in the Rehabilitation of Ankle Sprains and Chronic Ankle Instability. (Thesis). University of Wisconsin – Milwaukee. Retrieved from https://dc.uwm.edu/etd/553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Maresh, Nathan. “Effects of Active Video Games in the Rehabilitation of Ankle Sprains and Chronic Ankle Instability.” 2014. Thesis, University of Wisconsin – Milwaukee. Accessed April 16, 2021. https://dc.uwm.edu/etd/553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Maresh, Nathan. “Effects of Active Video Games in the Rehabilitation of Ankle Sprains and Chronic Ankle Instability.” 2014. Web. 16 Apr 2021.

Vancouver:

Maresh N. Effects of Active Video Games in the Rehabilitation of Ankle Sprains and Chronic Ankle Instability. [Internet] [Thesis]. University of Wisconsin – Milwaukee; 2014. [cited 2021 Apr 16]. Available from: https://dc.uwm.edu/etd/553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Maresh N. Effects of Active Video Games in the Rehabilitation of Ankle Sprains and Chronic Ankle Instability. [Thesis]. University of Wisconsin – Milwaukee; 2014. Available from: https://dc.uwm.edu/etd/553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

13. Fridman, Dana. Designing a Game for Upper Limb Rehabilitation Following a Stroke.

Degree: 2016, Victoria University of Wellington

 Background: Many stroke survivors suffer from motor impairments such as upper limb hemiparesis accompanied by cognitive and emotional impairments that can affect their ability to… (more)

Subjects/Keywords: Game Design; Health Games; Upper-limb; Stroke Rehabilitation; Rhythmic Auditory Stimulation; Feedback Provision; Engagement

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APA (6th Edition):

Fridman, D. (2016). Designing a Game for Upper Limb Rehabilitation Following a Stroke. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/5443

Chicago Manual of Style (16th Edition):

Fridman, Dana. “Designing a Game for Upper Limb Rehabilitation Following a Stroke.” 2016. Masters Thesis, Victoria University of Wellington. Accessed April 16, 2021. http://hdl.handle.net/10063/5443.

MLA Handbook (7th Edition):

Fridman, Dana. “Designing a Game for Upper Limb Rehabilitation Following a Stroke.” 2016. Web. 16 Apr 2021.

Vancouver:

Fridman D. Designing a Game for Upper Limb Rehabilitation Following a Stroke. [Internet] [Masters thesis]. Victoria University of Wellington; 2016. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/10063/5443.

Council of Science Editors:

Fridman D. Designing a Game for Upper Limb Rehabilitation Following a Stroke. [Masters Thesis]. Victoria University of Wellington; 2016. Available from: http://hdl.handle.net/10063/5443

14. Henriksson, Rebecka Carrasco. En läkande lek : Digitala spel som stöd till ett barn i sorg.

Degree: Division of Media and Design, 2016, University West

Games are a natural part of many people's everyday lives and have gone from being a divergent interest to become Sweden's biggest cultural export.… (more)

Subjects/Keywords: Psychology; games; serious games; game design; games for health; rehabilitation; grief; grieving process; parental loss; children; Psykologi; serious games; speldesign; spel för hälsan; rehabilitering; sorg; sorgeprocessen; föräldraförlust; barn; Information Systems; Systemvetenskap, informationssystem och informatik

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APA (6th Edition):

Henriksson, R. C. (2016). En läkande lek : Digitala spel som stöd till ett barn i sorg. (Thesis). University West. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9959

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Henriksson, Rebecka Carrasco. “En läkande lek : Digitala spel som stöd till ett barn i sorg.” 2016. Thesis, University West. Accessed April 16, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9959.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Henriksson, Rebecka Carrasco. “En läkande lek : Digitala spel som stöd till ett barn i sorg.” 2016. Web. 16 Apr 2021.

Vancouver:

Henriksson RC. En läkande lek : Digitala spel som stöd till ett barn i sorg. [Internet] [Thesis]. University West; 2016. [cited 2021 Apr 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9959.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Henriksson RC. En läkande lek : Digitala spel som stöd till ett barn i sorg. [Thesis]. University West; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9959

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

15. Leonardo José Consoni. Adaptable system for robotic telerehabilitation with serious games.

Degree: 2017, University of São Paulo

Over the last decades, the worldwide increase in cases of neuromotor health issues, due to overall population aging, motivated a growing research interest in improving… (more)

Subjects/Keywords: Controle robótico; Internet; Jogos multijogador; Jogos sérios; Reabilitação robótica; Robótica; Teleoperação; Telereabilitação; Internet; Multiplayer games; Robot control; Robotic rehabilitation; Robotics; Serious games; Teleoperation; Telerehabilitation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Consoni, L. J. (2017). Adaptable system for robotic telerehabilitation with serious games. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/18/18149/tde-15052017-165044/

Chicago Manual of Style (16th Edition):

Consoni, Leonardo José. “Adaptable system for robotic telerehabilitation with serious games.” 2017. Masters Thesis, University of São Paulo. Accessed April 16, 2021. http://www.teses.usp.br/teses/disponiveis/18/18149/tde-15052017-165044/.

MLA Handbook (7th Edition):

Consoni, Leonardo José. “Adaptable system for robotic telerehabilitation with serious games.” 2017. Web. 16 Apr 2021.

Vancouver:

Consoni LJ. Adaptable system for robotic telerehabilitation with serious games. [Internet] [Masters thesis]. University of São Paulo; 2017. [cited 2021 Apr 16]. Available from: http://www.teses.usp.br/teses/disponiveis/18/18149/tde-15052017-165044/.

Council of Science Editors:

Consoni LJ. Adaptable system for robotic telerehabilitation with serious games. [Masters Thesis]. University of São Paulo; 2017. Available from: http://www.teses.usp.br/teses/disponiveis/18/18149/tde-15052017-165044/


University of Windsor

16. Paquin, Kathleen C. Effectiveness of commercial video gaming on fine motor recovery in chronic stroke within community-level rehabilitation.

Degree: M.H.K., Kinesiology, 2014, University of Windsor

  Introduction: Chronic stroke survivors often live with persisting upper extremity deficits that affect their daily life, and are traditionally offered little rehabilitation. Commercial gaming… (more)

Subjects/Keywords: Health and environmental sciences; Chronic stroke; Community; Fine motor; Rehabilitation; Video games; Virtual reality; Kinesiology; Life Sciences

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Paquin, K. C. (2014). Effectiveness of commercial video gaming on fine motor recovery in chronic stroke within community-level rehabilitation. (Masters Thesis). University of Windsor. Retrieved from http://scholar.uwindsor.ca/etd/5066

Chicago Manual of Style (16th Edition):

Paquin, Kathleen C. “Effectiveness of commercial video gaming on fine motor recovery in chronic stroke within community-level rehabilitation.” 2014. Masters Thesis, University of Windsor. Accessed April 16, 2021. http://scholar.uwindsor.ca/etd/5066.

MLA Handbook (7th Edition):

Paquin, Kathleen C. “Effectiveness of commercial video gaming on fine motor recovery in chronic stroke within community-level rehabilitation.” 2014. Web. 16 Apr 2021.

Vancouver:

Paquin KC. Effectiveness of commercial video gaming on fine motor recovery in chronic stroke within community-level rehabilitation. [Internet] [Masters thesis]. University of Windsor; 2014. [cited 2021 Apr 16]. Available from: http://scholar.uwindsor.ca/etd/5066.

Council of Science Editors:

Paquin KC. Effectiveness of commercial video gaming on fine motor recovery in chronic stroke within community-level rehabilitation. [Masters Thesis]. University of Windsor; 2014. Available from: http://scholar.uwindsor.ca/etd/5066


Rhodes University

17. Higgins, Jane Marie. Card games and containment : forensic psychiatric patients' experiences of a student-led initiative.

Degree: MA, Faculty of Humanities, Psychology, 2014, Rhodes University

 Despite South African forensic psychiatric institutions operating well over capacity, the urgent need for rehabilitation guidelines is neglected through lack of research in this area.… (more)

Subjects/Keywords: Fort England Hospital Buddy Programme  – Grahamstown  – South Africa; Card games  – Therapeutic use; Mental illness  – Treatment; Mentally ill  – Rehabilitation; Group psychotherapy

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APA (6th Edition):

Higgins, J. M. (2014). Card games and containment : forensic psychiatric patients' experiences of a student-led initiative. (Masters Thesis). Rhodes University. Retrieved from http://hdl.handle.net/10962/d1013314

Chicago Manual of Style (16th Edition):

Higgins, Jane Marie. “Card games and containment : forensic psychiatric patients' experiences of a student-led initiative.” 2014. Masters Thesis, Rhodes University. Accessed April 16, 2021. http://hdl.handle.net/10962/d1013314.

MLA Handbook (7th Edition):

Higgins, Jane Marie. “Card games and containment : forensic psychiatric patients' experiences of a student-led initiative.” 2014. Web. 16 Apr 2021.

Vancouver:

Higgins JM. Card games and containment : forensic psychiatric patients' experiences of a student-led initiative. [Internet] [Masters thesis]. Rhodes University; 2014. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/10962/d1013314.

Council of Science Editors:

Higgins JM. Card games and containment : forensic psychiatric patients' experiences of a student-led initiative. [Masters Thesis]. Rhodes University; 2014. Available from: http://hdl.handle.net/10962/d1013314


Delft University of Technology

18. Panic, A.S. (author). Addressing Patient Motivation In Virtual Reality Based Neurocognitive Rehabilitation.

Degree: 2010, Delft University of Technology

Cognitive rehabilitation exercises are typically not designed to be motivating. The use of virtual reality and gaming technology can help with increasing the patient’s motivation… (more)

Subjects/Keywords: cognitive rehabilitation; virtual reality; affective computing; games

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APA (6th Edition):

Panic, A. S. (. (2010). Addressing Patient Motivation In Virtual Reality Based Neurocognitive Rehabilitation. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:7ec81e70-9059-4d2e-bb1e-37e10474ea31

Chicago Manual of Style (16th Edition):

Panic, A S (author). “Addressing Patient Motivation In Virtual Reality Based Neurocognitive Rehabilitation.” 2010. Masters Thesis, Delft University of Technology. Accessed April 16, 2021. http://resolver.tudelft.nl/uuid:7ec81e70-9059-4d2e-bb1e-37e10474ea31.

MLA Handbook (7th Edition):

Panic, A S (author). “Addressing Patient Motivation In Virtual Reality Based Neurocognitive Rehabilitation.” 2010. Web. 16 Apr 2021.

Vancouver:

Panic AS(. Addressing Patient Motivation In Virtual Reality Based Neurocognitive Rehabilitation. [Internet] [Masters thesis]. Delft University of Technology; 2010. [cited 2021 Apr 16]. Available from: http://resolver.tudelft.nl/uuid:7ec81e70-9059-4d2e-bb1e-37e10474ea31.

Council of Science Editors:

Panic AS(. Addressing Patient Motivation In Virtual Reality Based Neurocognitive Rehabilitation. [Masters Thesis]. Delft University of Technology; 2010. Available from: http://resolver.tudelft.nl/uuid:7ec81e70-9059-4d2e-bb1e-37e10474ea31

19. TONG LIUZHU. ROBOT-ASSISTED PEDIATRIC REHABILITATION OF UPPER LIMB FUNCTIONS.

Degree: 2015, National University of Singapore

Subjects/Keywords: Pediatric; rehabilitation; robot; interactive games; cerebral palsy; upper limb

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APA (6th Edition):

LIUZHU, T. (2015). ROBOT-ASSISTED PEDIATRIC REHABILITATION OF UPPER LIMB FUNCTIONS. (Thesis). National University of Singapore. Retrieved from http://scholarbank.nus.edu.sg/handle/10635/122336

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

LIUZHU, TONG. “ROBOT-ASSISTED PEDIATRIC REHABILITATION OF UPPER LIMB FUNCTIONS.” 2015. Thesis, National University of Singapore. Accessed April 16, 2021. http://scholarbank.nus.edu.sg/handle/10635/122336.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

LIUZHU, TONG. “ROBOT-ASSISTED PEDIATRIC REHABILITATION OF UPPER LIMB FUNCTIONS.” 2015. Web. 16 Apr 2021.

Vancouver:

LIUZHU T. ROBOT-ASSISTED PEDIATRIC REHABILITATION OF UPPER LIMB FUNCTIONS. [Internet] [Thesis]. National University of Singapore; 2015. [cited 2021 Apr 16]. Available from: http://scholarbank.nus.edu.sg/handle/10635/122336.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

LIUZHU T. ROBOT-ASSISTED PEDIATRIC REHABILITATION OF UPPER LIMB FUNCTIONS. [Thesis]. National University of Singapore; 2015. Available from: http://scholarbank.nus.edu.sg/handle/10635/122336

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

20. WANG PAN. IMPROVING THE MOTIVATION AND PARTICIPATION OF ELDERLY PATIENTS IN REHABILITATION PROGRAM THROUGH SOCIAL GAMES.

Degree: 2018, National University of Singapore

Subjects/Keywords: Upper Limb Rehabilitation; Social Games; Motivation; Participation; Competition

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

PAN, W. (2018). IMPROVING THE MOTIVATION AND PARTICIPATION OF ELDERLY PATIENTS IN REHABILITATION PROGRAM THROUGH SOCIAL GAMES. (Thesis). National University of Singapore. Retrieved from http://scholarbank.nus.edu.sg/handle/10635/148283

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

PAN, WANG. “IMPROVING THE MOTIVATION AND PARTICIPATION OF ELDERLY PATIENTS IN REHABILITATION PROGRAM THROUGH SOCIAL GAMES.” 2018. Thesis, National University of Singapore. Accessed April 16, 2021. http://scholarbank.nus.edu.sg/handle/10635/148283.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

PAN, WANG. “IMPROVING THE MOTIVATION AND PARTICIPATION OF ELDERLY PATIENTS IN REHABILITATION PROGRAM THROUGH SOCIAL GAMES.” 2018. Web. 16 Apr 2021.

Vancouver:

PAN W. IMPROVING THE MOTIVATION AND PARTICIPATION OF ELDERLY PATIENTS IN REHABILITATION PROGRAM THROUGH SOCIAL GAMES. [Internet] [Thesis]. National University of Singapore; 2018. [cited 2021 Apr 16]. Available from: http://scholarbank.nus.edu.sg/handle/10635/148283.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

PAN W. IMPROVING THE MOTIVATION AND PARTICIPATION OF ELDERLY PATIENTS IN REHABILITATION PROGRAM THROUGH SOCIAL GAMES. [Thesis]. National University of Singapore; 2018. Available from: http://scholarbank.nus.edu.sg/handle/10635/148283

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


York University

21. Haworth, Michael Brandon. Computer Games for Motor Speech Rehabilitation.

Degree: MSc -MS, Computer Science, 2016, York University

 This research investigates the problem of creating a system for interactive digital visual feedback of articulator kinematics measures for speech rehabilitation. Recent technology provides precise… (more)

Subjects/Keywords: Behavioral sciences; Motor speech rehabilitation; Articulator kinematics; Augmented feedback; Computer-based speech therapy; Electromagnetic articulography; Serious games; Parkinson's disease; Neurodegenerative disease

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Haworth, M. B. (2016). Computer Games for Motor Speech Rehabilitation. (Masters Thesis). York University. Retrieved from http://hdl.handle.net/10315/32241

Chicago Manual of Style (16th Edition):

Haworth, Michael Brandon. “Computer Games for Motor Speech Rehabilitation.” 2016. Masters Thesis, York University. Accessed April 16, 2021. http://hdl.handle.net/10315/32241.

MLA Handbook (7th Edition):

Haworth, Michael Brandon. “Computer Games for Motor Speech Rehabilitation.” 2016. Web. 16 Apr 2021.

Vancouver:

Haworth MB. Computer Games for Motor Speech Rehabilitation. [Internet] [Masters thesis]. York University; 2016. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/10315/32241.

Council of Science Editors:

Haworth MB. Computer Games for Motor Speech Rehabilitation. [Masters Thesis]. York University; 2016. Available from: http://hdl.handle.net/10315/32241


Universidade Estadual de Campinas

22. Costa, Poliana Chiemi Yamagute, 1982-. Aspectos motores da Paralisia Cerebral Espástica diparética = o Nintendo WII 'MARCA REGISTRADA' como atividade motora complementar = Motor aspects of Spastic Cerebral Palsy : the Nintendo WII 'TRADEMARK' as a supplementary motor activity.

Degree: Faculdade de Educação Física; Programa de Pós-Graduação em Educação Física, 2013, Universidade Estadual de Campinas

Orientador: Edison Duarte

Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação Física

Made available in DSpace on 2018-08-22T12:52:05Z (GMT). No. of bitstreams: 1… (more)

Subjects/Keywords: Paralisia cerebral; Paralisia cerebral - Reabilitação; Realidade virtual; Video games Nintendo; Cerebral palsy; Cerebral palsy - Rehabilitation; Virtual reality; Nintendo WII 'TRADEMARK'

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APA (6th Edition):

Costa, Poliana Chiemi Yamagute, 1. (2013). Aspectos motores da Paralisia Cerebral Espástica diparética = o Nintendo WII 'MARCA REGISTRADA' como atividade motora complementar = Motor aspects of Spastic Cerebral Palsy : the Nintendo WII 'TRADEMARK' as a supplementary motor activity. (Masters Thesis). Universidade Estadual de Campinas. Retrieved from COSTA, Poliana Chiemi Yamagute. Aspectos motores da Paralisia Cerebral Espástica diparética: o Nintendo WII 'MARCA REGISTRADA' como atividade motora complementar = Motor aspects of Spastic Cerebral Palsy : the Nintendo WII 'TRADEMARK' as a supplementary motor activity. 2013. 94 f. Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação Física, Campinas, SP. Disponível em: <http://www.repositorio.unicamp.br/handle/REPOSIP/275089>. Acesso em: 22 ago. 2018. ; http://repositorio.unicamp.br/jspui/handle/REPOSIP/275089

Chicago Manual of Style (16th Edition):

Costa, Poliana Chiemi Yamagute, 1982-. “Aspectos motores da Paralisia Cerebral Espástica diparética = o Nintendo WII 'MARCA REGISTRADA' como atividade motora complementar = Motor aspects of Spastic Cerebral Palsy : the Nintendo WII 'TRADEMARK' as a supplementary motor activity.” 2013. Masters Thesis, Universidade Estadual de Campinas. Accessed April 16, 2021. COSTA, Poliana Chiemi Yamagute. Aspectos motores da Paralisia Cerebral Espástica diparética: o Nintendo WII 'MARCA REGISTRADA' como atividade motora complementar = Motor aspects of Spastic Cerebral Palsy : the Nintendo WII 'TRADEMARK' as a supplementary motor activity. 2013. 94 f. Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação Física, Campinas, SP. Disponível em: <http://www.repositorio.unicamp.br/handle/REPOSIP/275089>. Acesso em: 22 ago. 2018. ; http://repositorio.unicamp.br/jspui/handle/REPOSIP/275089.

MLA Handbook (7th Edition):

Costa, Poliana Chiemi Yamagute, 1982-. “Aspectos motores da Paralisia Cerebral Espástica diparética = o Nintendo WII 'MARCA REGISTRADA' como atividade motora complementar = Motor aspects of Spastic Cerebral Palsy : the Nintendo WII 'TRADEMARK' as a supplementary motor activity.” 2013. Web. 16 Apr 2021.

Vancouver:

Costa, Poliana Chiemi Yamagute 1. Aspectos motores da Paralisia Cerebral Espástica diparética = o Nintendo WII 'MARCA REGISTRADA' como atividade motora complementar = Motor aspects of Spastic Cerebral Palsy : the Nintendo WII 'TRADEMARK' as a supplementary motor activity. [Internet] [Masters thesis]. Universidade Estadual de Campinas; 2013. [cited 2021 Apr 16]. Available from: COSTA, Poliana Chiemi Yamagute. Aspectos motores da Paralisia Cerebral Espástica diparética: o Nintendo WII 'MARCA REGISTRADA' como atividade motora complementar = Motor aspects of Spastic Cerebral Palsy : the Nintendo WII 'TRADEMARK' as a supplementary motor activity. 2013. 94 f. Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação Física, Campinas, SP. Disponível em: <http://www.repositorio.unicamp.br/handle/REPOSIP/275089>. Acesso em: 22 ago. 2018. ; http://repositorio.unicamp.br/jspui/handle/REPOSIP/275089.

Council of Science Editors:

Costa, Poliana Chiemi Yamagute 1. Aspectos motores da Paralisia Cerebral Espástica diparética = o Nintendo WII 'MARCA REGISTRADA' como atividade motora complementar = Motor aspects of Spastic Cerebral Palsy : the Nintendo WII 'TRADEMARK' as a supplementary motor activity. [Masters Thesis]. Universidade Estadual de Campinas; 2013. Available from: COSTA, Poliana Chiemi Yamagute. Aspectos motores da Paralisia Cerebral Espástica diparética: o Nintendo WII 'MARCA REGISTRADA' como atividade motora complementar = Motor aspects of Spastic Cerebral Palsy : the Nintendo WII 'TRADEMARK' as a supplementary motor activity. 2013. 94 f. Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação Física, Campinas, SP. Disponível em: <http://www.repositorio.unicamp.br/handle/REPOSIP/275089>. Acesso em: 22 ago. 2018. ; http://repositorio.unicamp.br/jspui/handle/REPOSIP/275089


University of Manitoba

23. Nayak, Akshata. A pilot study: Effect of a novel dual-task treadmill walking program on balance, mobility, gaze and cognition in community dwelling older adults.

Degree: College of Rehabilitation Sciences, 2015, University of Manitoba

 A growing body of literature suggests that aging causes restrictions in mobility, gaze, and cognitive functions, increasing the risk of falls and adverse health events.… (more)

Subjects/Keywords: Treadmill Rehabilitation Platform (TRP); Useful Field of View (UFOV); Rehabilitation; Computer-games; Head tracking performance; Spatio-temporal gait parameters; Dual-task treadmill walking; Executive function; Core balance

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APA (6th Edition):

Nayak, A. (2015). A pilot study: Effect of a novel dual-task treadmill walking program on balance, mobility, gaze and cognition in community dwelling older adults. (Masters Thesis). University of Manitoba. Retrieved from http://hdl.handle.net/1993/30691

Chicago Manual of Style (16th Edition):

Nayak, Akshata. “A pilot study: Effect of a novel dual-task treadmill walking program on balance, mobility, gaze and cognition in community dwelling older adults.” 2015. Masters Thesis, University of Manitoba. Accessed April 16, 2021. http://hdl.handle.net/1993/30691.

MLA Handbook (7th Edition):

Nayak, Akshata. “A pilot study: Effect of a novel dual-task treadmill walking program on balance, mobility, gaze and cognition in community dwelling older adults.” 2015. Web. 16 Apr 2021.

Vancouver:

Nayak A. A pilot study: Effect of a novel dual-task treadmill walking program on balance, mobility, gaze and cognition in community dwelling older adults. [Internet] [Masters thesis]. University of Manitoba; 2015. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/1993/30691.

Council of Science Editors:

Nayak A. A pilot study: Effect of a novel dual-task treadmill walking program on balance, mobility, gaze and cognition in community dwelling older adults. [Masters Thesis]. University of Manitoba; 2015. Available from: http://hdl.handle.net/1993/30691

24. Couto, Marcela de Abreu Silva. Adaptações sensório-motoras em curto prazo após uma única sessão de terapia robótica associada ao videogame.

Degree: 2017, Universidade Federal de São Carlos; Câmpus São Carlos; Programa de Pós-Graduação em Fisioterapia – PPGFt; UFSCar

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

Robotic device deployment used for the recovery of people with hemiparesis is increasing. This resource can… (more)

Subjects/Keywords: Reabilitação; Acidente vascular cerebral; Tecnologia de reabilitação; Vídeogames; Rehabilitation; Cerebrovascular disease; Rehabilitation technology; Video games; CIENCIAS DA SAUDE::FISIOTERAPIA E TERAPIA OCUPACIONAL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Couto, M. d. A. S. (2017). Adaptações sensório-motoras em curto prazo após uma única sessão de terapia robótica associada ao videogame. (Doctoral Dissertation). Universidade Federal de São Carlos; Câmpus São Carlos; Programa de Pós-Graduação em Fisioterapia – PPGFt; UFSCar. Retrieved from https://repositorio.ufscar.br/handle/ufscar/9460

Chicago Manual of Style (16th Edition):

Couto, Marcela de Abreu Silva. “Adaptações sensório-motoras em curto prazo após uma única sessão de terapia robótica associada ao videogame.” 2017. Doctoral Dissertation, Universidade Federal de São Carlos; Câmpus São Carlos; Programa de Pós-Graduação em Fisioterapia – PPGFt; UFSCar. Accessed April 16, 2021. https://repositorio.ufscar.br/handle/ufscar/9460.

MLA Handbook (7th Edition):

Couto, Marcela de Abreu Silva. “Adaptações sensório-motoras em curto prazo após uma única sessão de terapia robótica associada ao videogame.” 2017. Web. 16 Apr 2021.

Vancouver:

Couto MdAS. Adaptações sensório-motoras em curto prazo após uma única sessão de terapia robótica associada ao videogame. [Internet] [Doctoral dissertation]. Universidade Federal de São Carlos; Câmpus São Carlos; Programa de Pós-Graduação em Fisioterapia – PPGFt; UFSCar; 2017. [cited 2021 Apr 16]. Available from: https://repositorio.ufscar.br/handle/ufscar/9460.

Council of Science Editors:

Couto MdAS. Adaptações sensório-motoras em curto prazo após uma única sessão de terapia robótica associada ao videogame. [Doctoral Dissertation]. Universidade Federal de São Carlos; Câmpus São Carlos; Programa de Pós-Graduação em Fisioterapia – PPGFt; UFSCar; 2017. Available from: https://repositorio.ufscar.br/handle/ufscar/9460

25. Arnoni, Joice Luiza Bruno. Efeito de intervenção com realidade virtual sobre a condição de saúde de crianças com paralisia cerebral.

Degree: 2015, Universidade Federal de São Carlos; Programa de Pós-Graduação em Fisioterapia – PPGFt; UFSCar; BR

Universidade Federal de Sao Carlos

Virtual reality (VR) has been considered an important tool for rehabilitation of children with cerebral palsy (CP). Nevertheless, although there… (more)

Subjects/Keywords: Paralisia cerebral; Crianças; Realidade virtual; Video games; Prática baseada em evidências; Reabilitação; Children; Virtual reality; Videogame; Cerebral palsy; Rehabilitation; Evidence practice based; CIENCIAS DA SAUDE::FISIOTERAPIA E TERAPIA OCUPACIONAL

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APA (6th Edition):

Arnoni, J. L. B. (2015). Efeito de intervenção com realidade virtual sobre a condição de saúde de crianças com paralisia cerebral. (Masters Thesis). Universidade Federal de São Carlos; Programa de Pós-Graduação em Fisioterapia – PPGFt; UFSCar; BR. Retrieved from https://repositorio.ufscar.br/handle/ufscar/5351

Chicago Manual of Style (16th Edition):

Arnoni, Joice Luiza Bruno. “Efeito de intervenção com realidade virtual sobre a condição de saúde de crianças com paralisia cerebral.” 2015. Masters Thesis, Universidade Federal de São Carlos; Programa de Pós-Graduação em Fisioterapia – PPGFt; UFSCar; BR. Accessed April 16, 2021. https://repositorio.ufscar.br/handle/ufscar/5351.

MLA Handbook (7th Edition):

Arnoni, Joice Luiza Bruno. “Efeito de intervenção com realidade virtual sobre a condição de saúde de crianças com paralisia cerebral.” 2015. Web. 16 Apr 2021.

Vancouver:

Arnoni JLB. Efeito de intervenção com realidade virtual sobre a condição de saúde de crianças com paralisia cerebral. [Internet] [Masters thesis]. Universidade Federal de São Carlos; Programa de Pós-Graduação em Fisioterapia – PPGFt; UFSCar; BR; 2015. [cited 2021 Apr 16]. Available from: https://repositorio.ufscar.br/handle/ufscar/5351.

Council of Science Editors:

Arnoni JLB. Efeito de intervenção com realidade virtual sobre a condição de saúde de crianças com paralisia cerebral. [Masters Thesis]. Universidade Federal de São Carlos; Programa de Pós-Graduação em Fisioterapia – PPGFt; UFSCar; BR; 2015. Available from: https://repositorio.ufscar.br/handle/ufscar/5351

26. Pillon, Carolina Bravo. Requisitos para o desenvolvimento de jogos digitais utilizando a interface natural a partir da perspectiva dos usuários idosos caidores.

Degree: 2015, Brazil

O aumento da população senescente no Brasil e no mundo implica ações específicas para satisfazer às necessidades e preferências do público idoso. Diversas áreas do… (more)

Subjects/Keywords: Qualidade de vida; Jogos digitais; Equilíbrio; Idoso; Human aging; Balance in the elderly; Virtual rehabilitation; Microsoft kinect®; Digital games; Natural user interface

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pillon, C. B. (2015). Requisitos para o desenvolvimento de jogos digitais utilizando a interface natural a partir da perspectiva dos usuários idosos caidores. (Masters Thesis). Brazil. Retrieved from http://hdl.handle.net/10183/134925

Chicago Manual of Style (16th Edition):

Pillon, Carolina Bravo. “Requisitos para o desenvolvimento de jogos digitais utilizando a interface natural a partir da perspectiva dos usuários idosos caidores.” 2015. Masters Thesis, Brazil. Accessed April 16, 2021. http://hdl.handle.net/10183/134925.

MLA Handbook (7th Edition):

Pillon, Carolina Bravo. “Requisitos para o desenvolvimento de jogos digitais utilizando a interface natural a partir da perspectiva dos usuários idosos caidores.” 2015. Web. 16 Apr 2021.

Vancouver:

Pillon CB. Requisitos para o desenvolvimento de jogos digitais utilizando a interface natural a partir da perspectiva dos usuários idosos caidores. [Internet] [Masters thesis]. Brazil; 2015. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/10183/134925.

Council of Science Editors:

Pillon CB. Requisitos para o desenvolvimento de jogos digitais utilizando a interface natural a partir da perspectiva dos usuários idosos caidores. [Masters Thesis]. Brazil; 2015. Available from: http://hdl.handle.net/10183/134925

27. Menezes Júnior, Rômulo Costa de. Estudo e desenvolvimento de um sistema baseado em jogos para gerenciamento e acompanhamento remoto de terapia para reabilitação motora.

Degree: 2013, Universidade Federal da Paraí­ba; Programa de Pós Graduação em Informática; UFPB; BR; Informática

Made available in DSpace on 2015-05-14T12:36:46Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 3225676 bytes, checksum: e3ecb38e47d11f19e58210311279820b (MD5) Previous issue date: 2013-07-30

Made available in DSpace… (more)

Subjects/Keywords: Jogos Sérios; Análise e Levantamento de Requisitos; Desenvolvimento de Sistemas; Jogos para Saúde; Reabilitação Física; Serious Games; Games for Health; Physical Rehabilitation; Development and Systems Analysis; CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Menezes Júnior, R. C. d. (2013). Estudo e desenvolvimento de um sistema baseado em jogos para gerenciamento e acompanhamento remoto de terapia para reabilitação motora. (Masters Thesis). Universidade Federal da Paraí­ba; Programa de Pós Graduação em Informática; UFPB; BR; Informática. Retrieved from https://repositorio.ufpb.br/jspui/handle/tede/6116

Chicago Manual of Style (16th Edition):

Menezes Júnior, Rômulo Costa de. “Estudo e desenvolvimento de um sistema baseado em jogos para gerenciamento e acompanhamento remoto de terapia para reabilitação motora.” 2013. Masters Thesis, Universidade Federal da Paraí­ba; Programa de Pós Graduação em Informática; UFPB; BR; Informática. Accessed April 16, 2021. https://repositorio.ufpb.br/jspui/handle/tede/6116.

MLA Handbook (7th Edition):

Menezes Júnior, Rômulo Costa de. “Estudo e desenvolvimento de um sistema baseado em jogos para gerenciamento e acompanhamento remoto de terapia para reabilitação motora.” 2013. Web. 16 Apr 2021.

Vancouver:

Menezes Júnior RCd. Estudo e desenvolvimento de um sistema baseado em jogos para gerenciamento e acompanhamento remoto de terapia para reabilitação motora. [Internet] [Masters thesis]. Universidade Federal da Paraí­ba; Programa de Pós Graduação em Informática; UFPB; BR; Informática; 2013. [cited 2021 Apr 16]. Available from: https://repositorio.ufpb.br/jspui/handle/tede/6116.

Council of Science Editors:

Menezes Júnior RCd. Estudo e desenvolvimento de um sistema baseado em jogos para gerenciamento e acompanhamento remoto de terapia para reabilitação motora. [Masters Thesis]. Universidade Federal da Paraí­ba; Programa de Pós Graduação em Informática; UFPB; BR; Informática; 2013. Available from: https://repositorio.ufpb.br/jspui/handle/tede/6116


Queens University

28. Kaos, Maximus. The Role of Agency in the Design and Play of Exercise Video Games .

Degree: Computing, Queens University

 A major problem in public health is low participation in physical activity. Games incorporating physical activity, exergames, have potential to combat this issue because they… (more)

Subjects/Keywords: Games ; Exergames ; Agency ; Exercise ; Active Video Games ; Exercise Video Games ; Muscle-Strengthening ; Cardiorespiratory ; Strength Training ; Physical Rehabilitation ; Human-Computer Interaction ; Public Health ; HCI

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kaos, M. (n.d.). The Role of Agency in the Design and Play of Exercise Video Games . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/23945

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kaos, Maximus. “The Role of Agency in the Design and Play of Exercise Video Games .” Thesis, Queens University. Accessed April 16, 2021. http://hdl.handle.net/1974/23945.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kaos, Maximus. “The Role of Agency in the Design and Play of Exercise Video Games .” Web. 16 Apr 2021.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Kaos M. The Role of Agency in the Design and Play of Exercise Video Games . [Internet] [Thesis]. Queens University; [cited 2021 Apr 16]. Available from: http://hdl.handle.net/1974/23945.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Kaos M. The Role of Agency in the Design and Play of Exercise Video Games . [Thesis]. Queens University; Available from: http://hdl.handle.net/1974/23945

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


Vanderbilt University

29. Nyquist, Jeff. Perceptual Training Yields Rapid Improvements in Visually Impaired Youth.

Degree: PhD, Psychology, 2007, Vanderbilt University

 Visual access to environmental information requires coordinated visual processes over a wide field of view, in both central and peripheral regions. Individuals with impaired vision,… (more)

Subjects/Keywords: Peripheral vision; Low vision  – Patients  – Rehabilitation; Perceptual Training; Children; Rehabilitation; Psychophysics; Video games  – Therapeutic use; Youth with disabilities  – Rehabilitation; Visual training; Visual perception

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nyquist, J. (2007). Perceptual Training Yields Rapid Improvements in Visually Impaired Youth. (Doctoral Dissertation). Vanderbilt University. Retrieved from http://hdl.handle.net/1803/14288

Chicago Manual of Style (16th Edition):

Nyquist, Jeff. “Perceptual Training Yields Rapid Improvements in Visually Impaired Youth.” 2007. Doctoral Dissertation, Vanderbilt University. Accessed April 16, 2021. http://hdl.handle.net/1803/14288.

MLA Handbook (7th Edition):

Nyquist, Jeff. “Perceptual Training Yields Rapid Improvements in Visually Impaired Youth.” 2007. Web. 16 Apr 2021.

Vancouver:

Nyquist J. Perceptual Training Yields Rapid Improvements in Visually Impaired Youth. [Internet] [Doctoral dissertation]. Vanderbilt University; 2007. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/1803/14288.

Council of Science Editors:

Nyquist J. Perceptual Training Yields Rapid Improvements in Visually Impaired Youth. [Doctoral Dissertation]. Vanderbilt University; 2007. Available from: http://hdl.handle.net/1803/14288


Northeastern University

30. Sivak, Mark Langdon. Design of virtual environments for rehabilitation devices.

Degree: MS, Department of Mechanical and Industrial Engineering, 2009, Northeastern University

 This thesis presents the design and implementation of software for three virtual reality (VR) motor rehabilitation systems for patients post stroke. The addition of virtual… (more)

Subjects/Keywords: Mechatronics; Rehabilitation Devices; Stroke Rehabilitation; Video Games; Virtual Environments; Virtual Reality; Three-dimensional display systems; Virtual reality therapy; Medical instruments and apparatus; Engineering; Mechanical Engineering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sivak, M. L. (2009). Design of virtual environments for rehabilitation devices. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/d20000045

Chicago Manual of Style (16th Edition):

Sivak, Mark Langdon. “Design of virtual environments for rehabilitation devices.” 2009. Masters Thesis, Northeastern University. Accessed April 16, 2021. http://hdl.handle.net/2047/d20000045.

MLA Handbook (7th Edition):

Sivak, Mark Langdon. “Design of virtual environments for rehabilitation devices.” 2009. Web. 16 Apr 2021.

Vancouver:

Sivak ML. Design of virtual environments for rehabilitation devices. [Internet] [Masters thesis]. Northeastern University; 2009. [cited 2021 Apr 16]. Available from: http://hdl.handle.net/2047/d20000045.

Council of Science Editors:

Sivak ML. Design of virtual environments for rehabilitation devices. [Masters Thesis]. Northeastern University; 2009. Available from: http://hdl.handle.net/2047/d20000045

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