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You searched for subject:(persuasive design). Showing records 1 – 30 of 78 total matches.

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Victoria University of Wellington

1. Price, Sophie. Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement.

Degree: 2018, Victoria University of Wellington

 This thesis addresses the research question “How could a mobile game be designed to facilitate education and improve healthcare engagement around skin sores in children?”.… (more)

Subjects/Keywords: game design; childrens healthcare; persuasive design; engagement

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APA (6th Edition):

Price, S. (2018). Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7896

Chicago Manual of Style (16th Edition):

Price, Sophie. “Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement.” 2018. Masters Thesis, Victoria University of Wellington. Accessed August 08, 2020. http://hdl.handle.net/10063/7896.

MLA Handbook (7th Edition):

Price, Sophie. “Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement.” 2018. Web. 08 Aug 2020.

Vancouver:

Price S. Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Aug 08]. Available from: http://hdl.handle.net/10063/7896.

Council of Science Editors:

Price S. Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7896


Halmstad University

2. Eriksson, Anton. Hållbar Digital Mathandel.

Degree: Information Technology, 2016, Halmstad University

  Den här studien handlar om hur hållbar digital mathandel kan stödjas med hjälp av övertalande design. Hållbar utveckling har blivit ett centralt diskussionsämne de… (more)

Subjects/Keywords: hållbarhet; persuasive design; övertalande design; designprinciper

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APA (6th Edition):

Eriksson, A. (2016). Hållbar Digital Mathandel. (Thesis). Halmstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-31829

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Eriksson, Anton. “Hållbar Digital Mathandel.” 2016. Thesis, Halmstad University. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-31829.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Eriksson, Anton. “Hållbar Digital Mathandel.” 2016. Web. 08 Aug 2020.

Vancouver:

Eriksson A. Hållbar Digital Mathandel. [Internet] [Thesis]. Halmstad University; 2016. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-31829.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Eriksson A. Hållbar Digital Mathandel. [Thesis]. Halmstad University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-31829

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

3. Rambharos, Shanita (author). Validating the effect of the persuasive game design principle simulation on attitude change for multi-actor decision-making.

Degree: 2019, Delft University of Technology

Persuasive games have great properties for facilitating lasting attitude change for complex societal issues, making them a valuable tool for achieving attitude change towards cooperation… (more)

Subjects/Keywords: Persuasive games; Method design; Persuasive Game Design; Persuasive game design principles; Simulation; multi-actor decision making

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APA (6th Edition):

Rambharos, S. (. (2019). Validating the effect of the persuasive game design principle simulation on attitude change for multi-actor decision-making. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:63445bf6-3674-43b8-8f84-62efadc8d74a

Chicago Manual of Style (16th Edition):

Rambharos, Shanita (author). “Validating the effect of the persuasive game design principle simulation on attitude change for multi-actor decision-making.” 2019. Masters Thesis, Delft University of Technology. Accessed August 08, 2020. http://resolver.tudelft.nl/uuid:63445bf6-3674-43b8-8f84-62efadc8d74a.

MLA Handbook (7th Edition):

Rambharos, Shanita (author). “Validating the effect of the persuasive game design principle simulation on attitude change for multi-actor decision-making.” 2019. Web. 08 Aug 2020.

Vancouver:

Rambharos S(. Validating the effect of the persuasive game design principle simulation on attitude change for multi-actor decision-making. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2020 Aug 08]. Available from: http://resolver.tudelft.nl/uuid:63445bf6-3674-43b8-8f84-62efadc8d74a.

Council of Science Editors:

Rambharos S(. Validating the effect of the persuasive game design principle simulation on attitude change for multi-actor decision-making. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:63445bf6-3674-43b8-8f84-62efadc8d74a


Delft University of Technology

4. Tsai, Chung-Pang (author). Design a passenger-centric interaction for hand luggage boarding experience.

Degree: 2019, Delft University of Technology

 This thesis report is about redesigning the passenger boarding interaction for ensuring efficient boarding and a better experience. First, preliminary research including literature review and… (more)

Subjects/Keywords: Passenger experience; Gamification; Persuasive Game Design

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APA (6th Edition):

Tsai, C. (. (2019). Design a passenger-centric interaction for hand luggage boarding experience. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:61ec119e-efe3-4062-bc83-6c79f83b2dc6

Chicago Manual of Style (16th Edition):

Tsai, Chung-Pang (author). “Design a passenger-centric interaction for hand luggage boarding experience.” 2019. Masters Thesis, Delft University of Technology. Accessed August 08, 2020. http://resolver.tudelft.nl/uuid:61ec119e-efe3-4062-bc83-6c79f83b2dc6.

MLA Handbook (7th Edition):

Tsai, Chung-Pang (author). “Design a passenger-centric interaction for hand luggage boarding experience.” 2019. Web. 08 Aug 2020.

Vancouver:

Tsai C(. Design a passenger-centric interaction for hand luggage boarding experience. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2020 Aug 08]. Available from: http://resolver.tudelft.nl/uuid:61ec119e-efe3-4062-bc83-6c79f83b2dc6.

Council of Science Editors:

Tsai C(. Design a passenger-centric interaction for hand luggage boarding experience. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:61ec119e-efe3-4062-bc83-6c79f83b2dc6

5. RÖHSS, DANIELLA. Behavioral Change through Interaction Design: Minimizing individuals’ environmental impact in their daily life .

Degree: Chalmers tekniska högskola / Institutionen för data och informationsvetenskap, 2019, Chalmers University of Technology

 Living an environmentally sustainable lifestyle is an important factor for the well-being and future of the planet. Making a change towards a lifestyle more bene… (more)

Subjects/Keywords: interaction design; behavioral change; sustainability; self-tracking; carbon footprint; persuasive design; persuasive technology

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

RÖHSS, D. (2019). Behavioral Change through Interaction Design: Minimizing individuals’ environmental impact in their daily life . (Thesis). Chalmers University of Technology. Retrieved from http://hdl.handle.net/20.500.12380/300698

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

RÖHSS, DANIELLA. “Behavioral Change through Interaction Design: Minimizing individuals’ environmental impact in their daily life .” 2019. Thesis, Chalmers University of Technology. Accessed August 08, 2020. http://hdl.handle.net/20.500.12380/300698.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

RÖHSS, DANIELLA. “Behavioral Change through Interaction Design: Minimizing individuals’ environmental impact in their daily life .” 2019. Web. 08 Aug 2020.

Vancouver:

RÖHSS D. Behavioral Change through Interaction Design: Minimizing individuals’ environmental impact in their daily life . [Internet] [Thesis]. Chalmers University of Technology; 2019. [cited 2020 Aug 08]. Available from: http://hdl.handle.net/20.500.12380/300698.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

RÖHSS D. Behavioral Change through Interaction Design: Minimizing individuals’ environmental impact in their daily life . [Thesis]. Chalmers University of Technology; 2019. Available from: http://hdl.handle.net/20.500.12380/300698

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

6. Hatschek, Jonas. Verktygslåda för Persuasive design inom eHälsa.

Degree: Information Systems, 2017, Uppsala University

The fast technical development enables new application areas within health care, and theimportance of eHealth increases. Meanwhile, conscious behavioral change throughpersuasive technology has shown… (more)

Subjects/Keywords: persuasive design; persuasive technology; behavior; mhealth; ehealth; design model; persuasive design; persuasive technology; mhälsa; ehälsa; designmodell; Information Systems, Social aspects; Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hatschek, J. (2017). Verktygslåda för Persuasive design inom eHälsa. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327942

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hatschek, Jonas. “Verktygslåda för Persuasive design inom eHälsa.” 2017. Thesis, Uppsala University. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327942.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hatschek, Jonas. “Verktygslåda för Persuasive design inom eHälsa.” 2017. Web. 08 Aug 2020.

Vancouver:

Hatschek J. Verktygslåda för Persuasive design inom eHälsa. [Internet] [Thesis]. Uppsala University; 2017. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327942.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hatschek J. Verktygslåda för Persuasive design inom eHälsa. [Thesis]. Uppsala University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327942

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

7. Esposito, Nicole Elise. Principles of Green Design: Developing a Framework for Product Testing.

Degree: 2012, Texas A&M University

 A problem exists that many eco-friendly products on the market today are not widely accepted by consumers. Three pilot experiments were conducted to examine a… (more)

Subjects/Keywords: environmental design; persuasive design; eco-friendly product design

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APA (6th Edition):

Esposito, N. E. (2012). Principles of Green Design: Developing a Framework for Product Testing. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/148165

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Esposito, Nicole Elise. “Principles of Green Design: Developing a Framework for Product Testing.” 2012. Thesis, Texas A&M University. Accessed August 08, 2020. http://hdl.handle.net/1969.1/148165.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Esposito, Nicole Elise. “Principles of Green Design: Developing a Framework for Product Testing.” 2012. Web. 08 Aug 2020.

Vancouver:

Esposito NE. Principles of Green Design: Developing a Framework for Product Testing. [Internet] [Thesis]. Texas A&M University; 2012. [cited 2020 Aug 08]. Available from: http://hdl.handle.net/1969.1/148165.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Esposito NE. Principles of Green Design: Developing a Framework for Product Testing. [Thesis]. Texas A&M University; 2012. Available from: http://hdl.handle.net/1969.1/148165

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

8. Mansouri Ebrahimi, Sara. EXPLORING THE INFLUENCE OF DIFFERENT FACTORS IN DESIGNING A GAMIFIED ONLINE COMMUNITY FOR GIRLS.

Degree: 2016, University of Saskatchewan

 In this thesis, an improved framework is proposed for categorizing existing gamified systems. Related works and real world examples of gamification are discussed and some… (more)

Subjects/Keywords: gamification; gamefull design; playful design; gamelike design; funology; persuasive strategies; serious games; game design; design patterns; motivational affordances; persuasive technology; persuasive game; games with a purpose; gamification framework.

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APA (6th Edition):

Mansouri Ebrahimi, S. (2016). EXPLORING THE INFLUENCE OF DIFFERENT FACTORS IN DESIGNING A GAMIFIED ONLINE COMMUNITY FOR GIRLS. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2016-01-2388

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mansouri Ebrahimi, Sara. “EXPLORING THE INFLUENCE OF DIFFERENT FACTORS IN DESIGNING A GAMIFIED ONLINE COMMUNITY FOR GIRLS.” 2016. Thesis, University of Saskatchewan. Accessed August 08, 2020. http://hdl.handle.net/10388/ETD-2016-01-2388.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mansouri Ebrahimi, Sara. “EXPLORING THE INFLUENCE OF DIFFERENT FACTORS IN DESIGNING A GAMIFIED ONLINE COMMUNITY FOR GIRLS.” 2016. Web. 08 Aug 2020.

Vancouver:

Mansouri Ebrahimi S. EXPLORING THE INFLUENCE OF DIFFERENT FACTORS IN DESIGNING A GAMIFIED ONLINE COMMUNITY FOR GIRLS. [Internet] [Thesis]. University of Saskatchewan; 2016. [cited 2020 Aug 08]. Available from: http://hdl.handle.net/10388/ETD-2016-01-2388.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mansouri Ebrahimi S. EXPLORING THE INFLUENCE OF DIFFERENT FACTORS IN DESIGNING A GAMIFIED ONLINE COMMUNITY FOR GIRLS. [Thesis]. University of Saskatchewan; 2016. Available from: http://hdl.handle.net/10388/ETD-2016-01-2388

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Carnegie Mellon University

9. Shirey, Jennifer. Designing for Behavior Change: Identifying design components that encourage and empower individuals to act in environmentally responsible ways.

Degree: 2011, Carnegie Mellon University

 Many designers today are creating communication materials that encourage individuals to change their behavior related to environmental issues. The problem is that people are often… (more)

Subjects/Keywords: Behavior Change; Design for Behavior Change; Environmental Issues; Campaigns; Communication Design; Environmental Psychology; Environmentally Responsible Behavior; Persuasion; Persuasive Design; Persuasive Technology

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shirey, J. (2011). Designing for Behavior Change: Identifying design components that encourage and empower individuals to act in environmentally responsible ways. (Thesis). Carnegie Mellon University. Retrieved from http://repository.cmu.edu/theses/17

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Shirey, Jennifer. “Designing for Behavior Change: Identifying design components that encourage and empower individuals to act in environmentally responsible ways.” 2011. Thesis, Carnegie Mellon University. Accessed August 08, 2020. http://repository.cmu.edu/theses/17.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Shirey, Jennifer. “Designing for Behavior Change: Identifying design components that encourage and empower individuals to act in environmentally responsible ways.” 2011. Web. 08 Aug 2020.

Vancouver:

Shirey J. Designing for Behavior Change: Identifying design components that encourage and empower individuals to act in environmentally responsible ways. [Internet] [Thesis]. Carnegie Mellon University; 2011. [cited 2020 Aug 08]. Available from: http://repository.cmu.edu/theses/17.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Shirey J. Designing for Behavior Change: Identifying design components that encourage and empower individuals to act in environmentally responsible ways. [Thesis]. Carnegie Mellon University; 2011. Available from: http://repository.cmu.edu/theses/17

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Cincinnati

10. Lu, Tai-Hung. A Guideline for Designing Habitual and Persuasive Systems.

Degree: MDES, Design, Architecture, Art and Planning: Design, 2017, University of Cincinnati

 For years, designers focused on styling, technology, and usability, but neglected to consider the users’ motivation. This study not only introduces a new perspective for… (more)

Subjects/Keywords: Design; Persuasive design; Habit-forming design; Motivation; Behavior; Design Thinking; Design Process

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APA (6th Edition):

Lu, T. (2017). A Guideline for Designing Habitual and Persuasive Systems. (Masters Thesis). University of Cincinnati. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ucin1505131366776192

Chicago Manual of Style (16th Edition):

Lu, Tai-Hung. “A Guideline for Designing Habitual and Persuasive Systems.” 2017. Masters Thesis, University of Cincinnati. Accessed August 08, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1505131366776192.

MLA Handbook (7th Edition):

Lu, Tai-Hung. “A Guideline for Designing Habitual and Persuasive Systems.” 2017. Web. 08 Aug 2020.

Vancouver:

Lu T. A Guideline for Designing Habitual and Persuasive Systems. [Internet] [Masters thesis]. University of Cincinnati; 2017. [cited 2020 Aug 08]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ucin1505131366776192.

Council of Science Editors:

Lu T. A Guideline for Designing Habitual and Persuasive Systems. [Masters Thesis]. University of Cincinnati; 2017. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ucin1505131366776192


Tampere University

11. Alahäivälä, Tuomas. Designing a persuasive game for children's safety awareness .

Degree: 2017, Tampere University

 Children encounter many dangers at home and in their surroundings during their daily lives. Safety education before the school age is important for the children… (more)

Subjects/Keywords: persuasive games; safety education; game design; game design research; gamification

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alahäivälä, T. (2017). Designing a persuasive game for children's safety awareness . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/101808

Chicago Manual of Style (16th Edition):

Alahäivälä, Tuomas. “Designing a persuasive game for children's safety awareness .” 2017. Masters Thesis, Tampere University. Accessed August 08, 2020. https://trepo.tuni.fi/handle/10024/101808.

MLA Handbook (7th Edition):

Alahäivälä, Tuomas. “Designing a persuasive game for children's safety awareness .” 2017. Web. 08 Aug 2020.

Vancouver:

Alahäivälä T. Designing a persuasive game for children's safety awareness . [Internet] [Masters thesis]. Tampere University; 2017. [cited 2020 Aug 08]. Available from: https://trepo.tuni.fi/handle/10024/101808.

Council of Science Editors:

Alahäivälä T. Designing a persuasive game for children's safety awareness . [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/101808


Delft University of Technology

12. Wang, Jia (author). Engaging Tool to Increase Food-related Literacy of People with Low Socioeconomic Status.

Degree: 2019, Delft University of Technology

The goal of this project is to increase the food literacy of people with low socioeconomic status by conveying food knowledge in an enjoyable, indirect,… (more)

Subjects/Keywords: Persuasive Game Design; Food literacy; Interaction Design; Low SES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wang, J. (. (2019). Engaging Tool to Increase Food-related Literacy of People with Low Socioeconomic Status. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:961f1613-2f41-42e9-afad-7782954fabe6

Chicago Manual of Style (16th Edition):

Wang, Jia (author). “Engaging Tool to Increase Food-related Literacy of People with Low Socioeconomic Status.” 2019. Masters Thesis, Delft University of Technology. Accessed August 08, 2020. http://resolver.tudelft.nl/uuid:961f1613-2f41-42e9-afad-7782954fabe6.

MLA Handbook (7th Edition):

Wang, Jia (author). “Engaging Tool to Increase Food-related Literacy of People with Low Socioeconomic Status.” 2019. Web. 08 Aug 2020.

Vancouver:

Wang J(. Engaging Tool to Increase Food-related Literacy of People with Low Socioeconomic Status. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2020 Aug 08]. Available from: http://resolver.tudelft.nl/uuid:961f1613-2f41-42e9-afad-7782954fabe6.

Council of Science Editors:

Wang J(. Engaging Tool to Increase Food-related Literacy of People with Low Socioeconomic Status. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:961f1613-2f41-42e9-afad-7782954fabe6


Universiteit Utrecht

13. Janssen, R.B.M. Persuasive technology to support self-directed learning in adult learning programs.

Degree: 2012, Universiteit Utrecht

 The field of human resource development struggles with the rapid changing business environment it operates in. ’Learning needs’ keep on changing and for human resource… (more)

Subjects/Keywords: persuasive technology; self-directed learning; human resource development; design science research; adult learning; gamification; persuasive design; motivation; ability; triggers; oppertunity; Behavioural Model; MAO model; Persuasive System Development Model

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Janssen, R. B. M. (2012). Persuasive technology to support self-directed learning in adult learning programs. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/259123

Chicago Manual of Style (16th Edition):

Janssen, R B M. “Persuasive technology to support self-directed learning in adult learning programs.” 2012. Masters Thesis, Universiteit Utrecht. Accessed August 08, 2020. http://dspace.library.uu.nl:8080/handle/1874/259123.

MLA Handbook (7th Edition):

Janssen, R B M. “Persuasive technology to support self-directed learning in adult learning programs.” 2012. Web. 08 Aug 2020.

Vancouver:

Janssen RBM. Persuasive technology to support self-directed learning in adult learning programs. [Internet] [Masters thesis]. Universiteit Utrecht; 2012. [cited 2020 Aug 08]. Available from: http://dspace.library.uu.nl:8080/handle/1874/259123.

Council of Science Editors:

Janssen RBM. Persuasive technology to support self-directed learning in adult learning programs. [Masters Thesis]. Universiteit Utrecht; 2012. Available from: http://dspace.library.uu.nl:8080/handle/1874/259123

14. Sydow, André. Persuasive design ikontexten e-handel : Persuasive Systems Design-modellen som verktyg för utvärdering av Persuasive design-element inom området e-handel.

Degree: Technology and Environmental Studies, 2015, Södertörn University

In this paper, we examine the persuasive design in e-commerce. This is an area with a strong representation of the design elements that can… (more)

Subjects/Keywords: Persuasive design; PSD-model; persuasive technology; persuasive systems; behavior change; e-commerce; Övertygande design; PSD-modellen; övertygande teknologi; övertygande system; beteendeförändring; e-handel; Media and Communication Technology; Medieteknik

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APA (6th Edition):

Sydow, A. (2015). Persuasive design ikontexten e-handel : Persuasive Systems Design-modellen som verktyg för utvärdering av Persuasive design-element inom området e-handel. (Thesis). Södertörn University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29697

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sydow, André. “Persuasive design ikontexten e-handel : Persuasive Systems Design-modellen som verktyg för utvärdering av Persuasive design-element inom området e-handel.” 2015. Thesis, Södertörn University. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29697.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sydow, André. “Persuasive design ikontexten e-handel : Persuasive Systems Design-modellen som verktyg för utvärdering av Persuasive design-element inom området e-handel.” 2015. Web. 08 Aug 2020.

Vancouver:

Sydow A. Persuasive design ikontexten e-handel : Persuasive Systems Design-modellen som verktyg för utvärdering av Persuasive design-element inom området e-handel. [Internet] [Thesis]. Södertörn University; 2015. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29697.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sydow A. Persuasive design ikontexten e-handel : Persuasive Systems Design-modellen som verktyg för utvärdering av Persuasive design-element inom området e-handel. [Thesis]. Södertörn University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29697

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

15. Nygren, Josefine. Persuasive design som redskap för beteendeförändring : En studie om studenters motivation till inlärning på MOOC-plattformar.

Degree: Media Technology, 2019, Södertörn University

Syftet med studien är att undersöka vilka designprinciper på en MOOC-plattform som kan anses ha en positiv påverkan på motivationen till studenters beteendeförändringar inom… (more)

Subjects/Keywords: Persuasive design; Fogg's behavior model FBM; gamification; Persuasive Systems Design Model; PSD; thematic analysis; diary method; qualitative; design principles; motivation; MOOC; learning; Persuasive design; Foggs beteendemodell FBM; gamification; Persuasive Systems Design Model; PSD; tematisk analys; dagboksmetod; kvalitativ; designprinciper; motivation; MOOC; lärande; Media and Communication Technology; Medieteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nygren, J. (2019). Persuasive design som redskap för beteendeförändring : En studie om studenters motivation till inlärning på MOOC-plattformar. (Thesis). Södertörn University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-40388

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nygren, Josefine. “Persuasive design som redskap för beteendeförändring : En studie om studenters motivation till inlärning på MOOC-plattformar.” 2019. Thesis, Södertörn University. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-40388.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nygren, Josefine. “Persuasive design som redskap för beteendeförändring : En studie om studenters motivation till inlärning på MOOC-plattformar.” 2019. Web. 08 Aug 2020.

Vancouver:

Nygren J. Persuasive design som redskap för beteendeförändring : En studie om studenters motivation till inlärning på MOOC-plattformar. [Internet] [Thesis]. Södertörn University; 2019. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-40388.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nygren J. Persuasive design som redskap för beteendeförändring : En studie om studenters motivation till inlärning på MOOC-plattformar. [Thesis]. Södertörn University; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-40388

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

16. Macquart, Laurane (author). Improving the Design of Persuasive Games for Complex Systems: Effectiveness of the Design Principles Praise,Suggestion, and Comparison as perceived byIndividualists and Collectivists.

Degree: 2019, Delft University of Technology

Persuasive games for complex systems have subtle messages they want to convince stakeholders of the complex system of in question of in order to help… (more)

Subjects/Keywords: Persuasive game design principles; Individualism Collectivism; Serious Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Macquart, L. (. (2019). Improving the Design of Persuasive Games for Complex Systems: Effectiveness of the Design Principles Praise,Suggestion, and Comparison as perceived byIndividualists and Collectivists. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:a68cd69a-25bb-4c47-acb1-e2512e754510

Chicago Manual of Style (16th Edition):

Macquart, Laurane (author). “Improving the Design of Persuasive Games for Complex Systems: Effectiveness of the Design Principles Praise,Suggestion, and Comparison as perceived byIndividualists and Collectivists.” 2019. Masters Thesis, Delft University of Technology. Accessed August 08, 2020. http://resolver.tudelft.nl/uuid:a68cd69a-25bb-4c47-acb1-e2512e754510.

MLA Handbook (7th Edition):

Macquart, Laurane (author). “Improving the Design of Persuasive Games for Complex Systems: Effectiveness of the Design Principles Praise,Suggestion, and Comparison as perceived byIndividualists and Collectivists.” 2019. Web. 08 Aug 2020.

Vancouver:

Macquart L(. Improving the Design of Persuasive Games for Complex Systems: Effectiveness of the Design Principles Praise,Suggestion, and Comparison as perceived byIndividualists and Collectivists. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2020 Aug 08]. Available from: http://resolver.tudelft.nl/uuid:a68cd69a-25bb-4c47-acb1-e2512e754510.

Council of Science Editors:

Macquart L(. Improving the Design of Persuasive Games for Complex Systems: Effectiveness of the Design Principles Praise,Suggestion, and Comparison as perceived byIndividualists and Collectivists. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:a68cd69a-25bb-4c47-acb1-e2512e754510


Delft University of Technology

17. Boogaard, Mina (author). A game about safety culture: creating awareness among healthcare professionals about culture and behaviour regarding patient safety through serious gaming.

Degree: 2019, Delft University of Technology

 The start of this project is a first version of a serious game that was designed by the company MEDD. This is an independent design(more)

Subjects/Keywords: Healthcare; Serious Game; Persuasive Game Design; Medisign; safety; Safety Culture

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APA (6th Edition):

Boogaard, M. (. (2019). A game about safety culture: creating awareness among healthcare professionals about culture and behaviour regarding patient safety through serious gaming. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:41305465-b828-4208-bb99-4c0fc2492dc3

Chicago Manual of Style (16th Edition):

Boogaard, Mina (author). “A game about safety culture: creating awareness among healthcare professionals about culture and behaviour regarding patient safety through serious gaming.” 2019. Masters Thesis, Delft University of Technology. Accessed August 08, 2020. http://resolver.tudelft.nl/uuid:41305465-b828-4208-bb99-4c0fc2492dc3.

MLA Handbook (7th Edition):

Boogaard, Mina (author). “A game about safety culture: creating awareness among healthcare professionals about culture and behaviour regarding patient safety through serious gaming.” 2019. Web. 08 Aug 2020.

Vancouver:

Boogaard M(. A game about safety culture: creating awareness among healthcare professionals about culture and behaviour regarding patient safety through serious gaming. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2020 Aug 08]. Available from: http://resolver.tudelft.nl/uuid:41305465-b828-4208-bb99-4c0fc2492dc3.

Council of Science Editors:

Boogaard M(. A game about safety culture: creating awareness among healthcare professionals about culture and behaviour regarding patient safety through serious gaming. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:41305465-b828-4208-bb99-4c0fc2492dc3


Jönköping University

18. Toma, Vlada. I Decide What I Do. Right? : Persuasive design factors and purchase intention.

Degree: Informatics, 2020, Jönköping University

  Online shopping has gained more and more popularity over the years, naturally, leading to an increase in the number of e-commerce websites. From a… (more)

Subjects/Keywords: Persuasive design; Persuasive Factors; E-commerce; Attitude Change; Purchase Intention; Need for Cognition; Information Systems; Systemvetenskap, informationssystem och informatik

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APA (6th Edition):

Toma, V. (2020). I Decide What I Do. Right? : Persuasive design factors and purchase intention. (Thesis). Jönköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-49397

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Toma, Vlada. “I Decide What I Do. Right? : Persuasive design factors and purchase intention.” 2020. Thesis, Jönköping University. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-49397.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Toma, Vlada. “I Decide What I Do. Right? : Persuasive design factors and purchase intention.” 2020. Web. 08 Aug 2020.

Vancouver:

Toma V. I Decide What I Do. Right? : Persuasive design factors and purchase intention. [Internet] [Thesis]. Jönköping University; 2020. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-49397.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Toma V. I Decide What I Do. Right? : Persuasive design factors and purchase intention. [Thesis]. Jönköping University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-49397

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

19. Enstam, Anna. Kan en applikation förändra våra val av livsmedel för en grönare planet? : En studie om ICA:s “Mitt Klimatmåls” beteendepåverkan genom persuasive design & technology.

Degree: Computer Systems Sciences, 2020, Uppsala University

Food production in Sweden accounts for almost one third of all greenhouse gas emissions created by humans. Sustainability has therefore become a hot topic… (more)

Subjects/Keywords: persuasive design; persuasive technology; beteendeförändring; hållbar livsmedelskonsumtion; grön IT; Information Systems, Social aspects; Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning

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APA (6th Edition):

Enstam, A. (2020). Kan en applikation förändra våra val av livsmedel för en grönare planet? : En studie om ICA:s “Mitt Klimatmåls” beteendepåverkan genom persuasive design & technology. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413668

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Enstam, Anna. “Kan en applikation förändra våra val av livsmedel för en grönare planet? : En studie om ICA:s “Mitt Klimatmåls” beteendepåverkan genom persuasive design & technology.” 2020. Thesis, Uppsala University. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413668.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Enstam, Anna. “Kan en applikation förändra våra val av livsmedel för en grönare planet? : En studie om ICA:s “Mitt Klimatmåls” beteendepåverkan genom persuasive design & technology.” 2020. Web. 08 Aug 2020.

Vancouver:

Enstam A. Kan en applikation förändra våra val av livsmedel för en grönare planet? : En studie om ICA:s “Mitt Klimatmåls” beteendepåverkan genom persuasive design & technology. [Internet] [Thesis]. Uppsala University; 2020. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413668.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Enstam A. Kan en applikation förändra våra val av livsmedel för en grönare planet? : En studie om ICA:s “Mitt Klimatmåls” beteendepåverkan genom persuasive design & technology. [Thesis]. Uppsala University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413668

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Halmstad University

20. Loney, Christian Kornhag. Design av digitala hjälpmedel för att stödja elbilsanvändare.

Degree: Information Technology, 2017, Halmstad University

  Idag ser vi en allt större ökning av eldrivna bilar. Fler länder och världsomfattande organisationer försöker framhäva elbilen för att accelerera dess adaption samt öka… (more)

Subjects/Keywords: Electric Vehicles; Human-Machine Interface; Persuasive Design; Persuasive Technology; Information Systems, Social aspects; Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning

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APA (6th Edition):

Loney, C. K. (2017). Design av digitala hjälpmedel för att stödja elbilsanvändare. (Thesis). Halmstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-35767

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Loney, Christian Kornhag. “Design av digitala hjälpmedel för att stödja elbilsanvändare.” 2017. Thesis, Halmstad University. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-35767.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Loney, Christian Kornhag. “Design av digitala hjälpmedel för att stödja elbilsanvändare.” 2017. Web. 08 Aug 2020.

Vancouver:

Loney CK. Design av digitala hjälpmedel för att stödja elbilsanvändare. [Internet] [Thesis]. Halmstad University; 2017. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-35767.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Loney CK. Design av digitala hjälpmedel för att stödja elbilsanvändare. [Thesis]. Halmstad University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-35767

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

21. Jones, Mahkaila. Designing a Personalised Mobile Application to Improve Engagement With PFMT Therapy Amongst Women From Pregnancy To One Year After Delivery.

Degree: 2018, Victoria University of Wellington

 Women who are pregnant, or have given birth are at high risk of developing Pelvic Floor Disorder (PFD) due to the physical stress placed on… (more)

Subjects/Keywords: PFMT; Personalised design; Persuasive Technology; Digital Interaction Design; Pelvic Floor Muscle Training

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APA (6th Edition):

Jones, M. (2018). Designing a Personalised Mobile Application to Improve Engagement With PFMT Therapy Amongst Women From Pregnancy To One Year After Delivery. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7851

Chicago Manual of Style (16th Edition):

Jones, Mahkaila. “Designing a Personalised Mobile Application to Improve Engagement With PFMT Therapy Amongst Women From Pregnancy To One Year After Delivery.” 2018. Masters Thesis, Victoria University of Wellington. Accessed August 08, 2020. http://hdl.handle.net/10063/7851.

MLA Handbook (7th Edition):

Jones, Mahkaila. “Designing a Personalised Mobile Application to Improve Engagement With PFMT Therapy Amongst Women From Pregnancy To One Year After Delivery.” 2018. Web. 08 Aug 2020.

Vancouver:

Jones M. Designing a Personalised Mobile Application to Improve Engagement With PFMT Therapy Amongst Women From Pregnancy To One Year After Delivery. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Aug 08]. Available from: http://hdl.handle.net/10063/7851.

Council of Science Editors:

Jones M. Designing a Personalised Mobile Application to Improve Engagement With PFMT Therapy Amongst Women From Pregnancy To One Year After Delivery. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7851


University of Cincinnati

22. Liu, Zhaoran, M.A. Sustainability by Design: How to Promote Sustainable Tourism Behavior through Persuasive Design?.

Degree: MDES, Design, Architecture, Art and Planning: Design, 2019, University of Cincinnati

 Sustainable tourism has become the shift in tourism development because it is benefiting residents, tourists and the environment. Persuasion for sustainability is not relatively new,… (more)

Subjects/Keywords: Design; Persuasive deisgn; Sustainable tourism; Human behavior change; Mobile application design; User research

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Liu, Zhaoran, M. A. (2019). Sustainability by Design: How to Promote Sustainable Tourism Behavior through Persuasive Design?. (Masters Thesis). University of Cincinnati. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554212530462799

Chicago Manual of Style (16th Edition):

Liu, Zhaoran, M A. “Sustainability by Design: How to Promote Sustainable Tourism Behavior through Persuasive Design?.” 2019. Masters Thesis, University of Cincinnati. Accessed August 08, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554212530462799.

MLA Handbook (7th Edition):

Liu, Zhaoran, M A. “Sustainability by Design: How to Promote Sustainable Tourism Behavior through Persuasive Design?.” 2019. Web. 08 Aug 2020.

Vancouver:

Liu, Zhaoran MA. Sustainability by Design: How to Promote Sustainable Tourism Behavior through Persuasive Design?. [Internet] [Masters thesis]. University of Cincinnati; 2019. [cited 2020 Aug 08]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554212530462799.

Council of Science Editors:

Liu, Zhaoran MA. Sustainability by Design: How to Promote Sustainable Tourism Behavior through Persuasive Design?. [Masters Thesis]. University of Cincinnati; 2019. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554212530462799


Tampere University

23. Rathore, Yasir. Localization of the Walking Meeting Concept to the Pakistani Culture .

Degree: 2019, Tampere University

 There is no doubt that regular office work is a sedentary endeavor and when done over a course of time can lead to a deterioration… (more)

Subjects/Keywords: Human-Centered Design; Persuasive Design; Hofstede’s Cultural Dimensions; Technology Acceptance Model; Walking meeting

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APA (6th Edition):

Rathore, Y. (2019). Localization of the Walking Meeting Concept to the Pakistani Culture . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi//handle/10024/115650

Chicago Manual of Style (16th Edition):

Rathore, Yasir. “Localization of the Walking Meeting Concept to the Pakistani Culture .” 2019. Masters Thesis, Tampere University. Accessed August 08, 2020. https://trepo.tuni.fi//handle/10024/115650.

MLA Handbook (7th Edition):

Rathore, Yasir. “Localization of the Walking Meeting Concept to the Pakistani Culture .” 2019. Web. 08 Aug 2020.

Vancouver:

Rathore Y. Localization of the Walking Meeting Concept to the Pakistani Culture . [Internet] [Masters thesis]. Tampere University; 2019. [cited 2020 Aug 08]. Available from: https://trepo.tuni.fi//handle/10024/115650.

Council of Science Editors:

Rathore Y. Localization of the Walking Meeting Concept to the Pakistani Culture . [Masters Thesis]. Tampere University; 2019. Available from: https://trepo.tuni.fi//handle/10024/115650


Delft University of Technology

24. de Jong, Lucas (author). Playfully Cracking Cultures.

Degree: 2019, Delft University of Technology

Cultural differences in the business world are often met with surprise and irritation. The aim of this graduation project was to create a persuasive game… (more)

Subjects/Keywords: Persuasive Game Design; Culture; Business; Trompenaars Hampden-Turner; Serious Game; Interaction design

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APA (6th Edition):

de Jong, L. (. (2019). Playfully Cracking Cultures. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:68d554f0-80ee-4500-bef5-df472418107f

Chicago Manual of Style (16th Edition):

de Jong, Lucas (author). “Playfully Cracking Cultures.” 2019. Masters Thesis, Delft University of Technology. Accessed August 08, 2020. http://resolver.tudelft.nl/uuid:68d554f0-80ee-4500-bef5-df472418107f.

MLA Handbook (7th Edition):

de Jong, Lucas (author). “Playfully Cracking Cultures.” 2019. Web. 08 Aug 2020.

Vancouver:

de Jong L(. Playfully Cracking Cultures. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2020 Aug 08]. Available from: http://resolver.tudelft.nl/uuid:68d554f0-80ee-4500-bef5-df472418107f.

Council of Science Editors:

de Jong L(. Playfully Cracking Cultures. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:68d554f0-80ee-4500-bef5-df472418107f

25. Svärd, Amanda. Persuasive design i sociala medier : Analys av integrerade designelement och användarmedvetenhet.

Degree: Informatics, 2020, University of Skövde

Persuasive Design är en designtyp som syftar till att ändra attityder och beteenden hos användare. Studien handlar om vart Persuasive Design är integrerat i… (more)

Subjects/Keywords: Persuasive design; Social media; Instagram; Snapchat; UXD; Persuasive design; Sociala medier; Instagram; Snapchat; UXD; Information Systems, Social aspects; Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning

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APA (6th Edition):

Svärd, A. (2020). Persuasive design i sociala medier : Analys av integrerade designelement och användarmedvetenhet. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18725

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Svärd, Amanda. “Persuasive design i sociala medier : Analys av integrerade designelement och användarmedvetenhet.” 2020. Thesis, University of Skövde. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18725.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Svärd, Amanda. “Persuasive design i sociala medier : Analys av integrerade designelement och användarmedvetenhet.” 2020. Web. 08 Aug 2020.

Vancouver:

Svärd A. Persuasive design i sociala medier : Analys av integrerade designelement och användarmedvetenhet. [Internet] [Thesis]. University of Skövde; 2020. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18725.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Svärd A. Persuasive design i sociala medier : Analys av integrerade designelement och användarmedvetenhet. [Thesis]. University of Skövde; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18725

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Freeney, Donal. Usability versus Persuasion in an Application Interface Design : A study of the relationship between Usability & Persuasion in a smart-phone application designed to help optimise domestic energy use and reduce CO² emission.

Degree: Design and Engineering, 2014, Mälardalen University

  This thesis explores the relationship between usability and persuasion in the design of the interface for a smart-phone application. Using a usability study of… (more)

Subjects/Keywords: Usability; Persuasion; Persuasive Design; Persuasive Technology; Interaction Design

…in a mobile device must be both usable and persuasive a) how do these two design… …and by the users? In the design of a persuasive interface what trade-offs are made between… …Persuasive Technology or Persuasive Design (PD) and therefore even touches on the Social… …appeared to have been designed without consideration of persuasive design and focused instead on… …x29; or Persuasive Design (PD) (Mintz & Aagaard, 2012). One of the… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Freeney, D. (2014). Usability versus Persuasion in an Application Interface Design : A study of the relationship between Usability & Persuasion in a smart-phone application designed to help optimise domestic energy use and reduce CO² emission. (Thesis). Mälardalen University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26288

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Freeney, Donal. “Usability versus Persuasion in an Application Interface Design : A study of the relationship between Usability & Persuasion in a smart-phone application designed to help optimise domestic energy use and reduce CO² emission.” 2014. Thesis, Mälardalen University. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26288.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Freeney, Donal. “Usability versus Persuasion in an Application Interface Design : A study of the relationship between Usability & Persuasion in a smart-phone application designed to help optimise domestic energy use and reduce CO² emission.” 2014. Web. 08 Aug 2020.

Vancouver:

Freeney D. Usability versus Persuasion in an Application Interface Design : A study of the relationship between Usability & Persuasion in a smart-phone application designed to help optimise domestic energy use and reduce CO² emission. [Internet] [Thesis]. Mälardalen University; 2014. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26288.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Freeney D. Usability versus Persuasion in an Application Interface Design : A study of the relationship between Usability & Persuasion in a smart-phone application designed to help optimise domestic energy use and reduce CO² emission. [Thesis]. Mälardalen University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26288

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


The Ohio State University

27. Simunich, Bethany A. Emotion Arousing Message Forms And Personal Agency Arguments In Persuasive Messages: Motivating Effects On Pro-Environmental Behaviors.

Degree: PhD, Communication, 2008, The Ohio State University

  For this study, twelve persuasive messages were designed. Messages were written across two topics (recycling and compact fluourescent bulb), and were manipulated to contain… (more)

Subjects/Keywords: Communication; communication; persuasion; persuasive messages; message design; attitude; behavior; behavioral intention; emotion

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Simunich, B. A. (2008). Emotion Arousing Message Forms And Personal Agency Arguments In Persuasive Messages: Motivating Effects On Pro-Environmental Behaviors. (Doctoral Dissertation). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1228334861

Chicago Manual of Style (16th Edition):

Simunich, Bethany A. “Emotion Arousing Message Forms And Personal Agency Arguments In Persuasive Messages: Motivating Effects On Pro-Environmental Behaviors.” 2008. Doctoral Dissertation, The Ohio State University. Accessed August 08, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1228334861.

MLA Handbook (7th Edition):

Simunich, Bethany A. “Emotion Arousing Message Forms And Personal Agency Arguments In Persuasive Messages: Motivating Effects On Pro-Environmental Behaviors.” 2008. Web. 08 Aug 2020.

Vancouver:

Simunich BA. Emotion Arousing Message Forms And Personal Agency Arguments In Persuasive Messages: Motivating Effects On Pro-Environmental Behaviors. [Internet] [Doctoral dissertation]. The Ohio State University; 2008. [cited 2020 Aug 08]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1228334861.

Council of Science Editors:

Simunich BA. Emotion Arousing Message Forms And Personal Agency Arguments In Persuasive Messages: Motivating Effects On Pro-Environmental Behaviors. [Doctoral Dissertation]. The Ohio State University; 2008. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1228334861

28. Ugolotti, Vania Castagnino. Persuasive Meaningful Play : Exploring the video game Behind Every Great One.

Degree: Informatics, 2019, University of Skövde

  This thesis shines a light on tools that can be used in order to create persuasive and meaningful video games. This research was designed… (more)

Subjects/Keywords: Benevolent Sexism; Persuasive Games; Meaningful Play; Game Design; Other Engineering and Technologies; Annan teknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ugolotti, V. C. (2019). Persuasive Meaningful Play : Exploring the video game Behind Every Great One. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17728

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ugolotti, Vania Castagnino. “Persuasive Meaningful Play : Exploring the video game Behind Every Great One.” 2019. Thesis, University of Skövde. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17728.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ugolotti, Vania Castagnino. “Persuasive Meaningful Play : Exploring the video game Behind Every Great One.” 2019. Web. 08 Aug 2020.

Vancouver:

Ugolotti VC. Persuasive Meaningful Play : Exploring the video game Behind Every Great One. [Internet] [Thesis]. University of Skövde; 2019. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17728.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ugolotti VC. Persuasive Meaningful Play : Exploring the video game Behind Every Great One. [Thesis]. University of Skövde; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17728

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Maier, Maximilian. Dark patterns – An end user perspective.

Degree: Informatics, 2019, Umeå University

  Technology has become ubiquitous in people’s everyday life. The number of websites and mobile applications available is growing, but so are various persuasive approaches… (more)

Subjects/Keywords: Dark patterns; persuasive design; deceptive design; evil design; qualitative study; Human Aspects of ICT; Mänsklig interaktion med IKT

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Maier, M. (2019). Dark patterns – An end user perspective. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160937

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Maier, Maximilian. “Dark patterns – An end user perspective.” 2019. Thesis, Umeå University. Accessed August 08, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160937.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Maier, Maximilian. “Dark patterns – An end user perspective.” 2019. Web. 08 Aug 2020.

Vancouver:

Maier M. Dark patterns – An end user perspective. [Internet] [Thesis]. Umeå University; 2019. [cited 2020 Aug 08]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160937.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Maier M. Dark patterns – An end user perspective. [Thesis]. Umeå University; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160937

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Oulu

30. Shevchuk, N. (Nataliya). Application of persuasive systems design for adopting green information systems and technologies.

Degree: 2019, University of Oulu

Abstract Critical environmental situation requires academics and practitioners of various disciplines join efforts at planning sustainable development of the society. In information systems research, Green… (more)

Subjects/Keywords: Green IS/IT; behavior change; persuasive systems design model; persuasive technology; sustainable behavior; technology adoption; PSD; green IS; green IT; kestävä kehitys; käyttäytymisen muutos; persuasive systems design; teknologian omaksuminen; vakuuttavat ja suostuttelevat teknologiat

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shevchuk, N. (. (2019). Application of persuasive systems design for adopting green information systems and technologies. (Doctoral Dissertation). University of Oulu. Retrieved from http://urn.fi/urn:isbn:9789526223780

Chicago Manual of Style (16th Edition):

Shevchuk, N (Nataliya). “Application of persuasive systems design for adopting green information systems and technologies.” 2019. Doctoral Dissertation, University of Oulu. Accessed August 08, 2020. http://urn.fi/urn:isbn:9789526223780.

MLA Handbook (7th Edition):

Shevchuk, N (Nataliya). “Application of persuasive systems design for adopting green information systems and technologies.” 2019. Web. 08 Aug 2020.

Vancouver:

Shevchuk N(. Application of persuasive systems design for adopting green information systems and technologies. [Internet] [Doctoral dissertation]. University of Oulu; 2019. [cited 2020 Aug 08]. Available from: http://urn.fi/urn:isbn:9789526223780.

Council of Science Editors:

Shevchuk N(. Application of persuasive systems design for adopting green information systems and technologies. [Doctoral Dissertation]. University of Oulu; 2019. Available from: http://urn.fi/urn:isbn:9789526223780

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