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Victoria University of Wellington
1.
Woodward, Emma.
Reconnecting Children with Nature: Biophilic Junior Level Learning Environment Design.
Degree: 2018, Victoria University of Wellington
URL: http://hdl.handle.net/10063/7766
► More than half of all humanity now live in urban centres. In westerns counties generally at least 80% of people’s time is spent indoors. This…
(more)
▼ More than half of all humanity now live in urban centres. In westerns counties generally at least 80% of people’s time is spent indoors. This means that people are spending less time outside and in places that can be considered ‘nature’.
This is problematic because quantitative and qualitative research shows that isolation from the natural world negatively affects human well-being, suggesting that it is essential that nature is a constant part of humans’ lives. This ‘nature deficit’ also impacts the development of personal bonds with nature which relates to learning to value and protect nature, and particularly affects young children. As children grow up in environments increasingly removed from nature, how will children form personal bonds with the living world if they spend their key developmental years removed from it?
To address this issue, this
design-led research asks: how can we reconnect children with nature using biophilic
design in junior level learning environments?
This question was explored through
design-led research methodologies, primarily using an iterative
design process, a ‘triangulation’ approach to research, and two sets of user-based interrogative research. This included a workshop with children aged 5-7 and a New Zealand primary school teachers’ survey. These were conducted to gain insight into user opinions and preferences. Observations, discussions and results were combined and compared with related literature and initial
design testing, and then refined into a set of key
design elements (see chapter 8.0). These elements were found to be critical in creating well-functioning learning environments that offer biophilic potentials to improve learning, and directly appeal to the users. These elements were tested, developed, and refined through the
design of a block of junior level classrooms, in Wellington, New Zealand.
Design explorations resulted in a proposed spatial solution that encourages children to interact with and experience nature on a regular basis, with the intention of stimulating the development of a personal bond with and value for the natural world.
Advisors/Committee Members: Pedersen Zari, Maibritt.
Subjects/Keywords: Biophilic design; Learning environment design; Participatory design
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APA (6th Edition):
Woodward, E. (2018). Reconnecting Children with Nature: Biophilic Junior Level Learning Environment Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7766
Chicago Manual of Style (16th Edition):
Woodward, Emma. “Reconnecting Children with Nature: Biophilic Junior Level Learning Environment Design.” 2018. Masters Thesis, Victoria University of Wellington. Accessed January 22, 2021.
http://hdl.handle.net/10063/7766.
MLA Handbook (7th Edition):
Woodward, Emma. “Reconnecting Children with Nature: Biophilic Junior Level Learning Environment Design.” 2018. Web. 22 Jan 2021.
Vancouver:
Woodward E. Reconnecting Children with Nature: Biophilic Junior Level Learning Environment Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10063/7766.
Council of Science Editors:
Woodward E. Reconnecting Children with Nature: Biophilic Junior Level Learning Environment Design. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7766

Open Universiteit Nederland
2.
Boer, Sander.
Een onderzoek naar de risico's van participatory design
.
Degree: 2015, Open Universiteit Nederland
URL: http://hdl.handle.net/1820/6198
► Bij participatory design zijn de eisen en de wensen van de eindgebruiker het startpunt voor het ontwerp van een nieuw (software)product. En ook na het…
(more)
▼ Bij participatory design zijn de eisen en de wensen van de eindgebruiker het startpunt voor het ontwerp van een nieuw (software)product. En ook na het vergaren van de requirements, blijven het ontwerp en de ontwikkeling van de software een voortdurend samenspel tussen ontwikkelaars en participanten. Dit zorgt voor draagvlak bij de eindgebruiker en verkleint het risico op een gat tussen de eisen en wensen van de eindgebruiker en het eindproduct. Deze methode brengt echter ook risico's met zich mee. Doel van het onderzoek is het in kaart brengen van deze risico's. In de literatuurstudie zijn 26 artikelen gevonden waarin risico's van participatory design werden genoemd. Dit leverde in totaal 34 risico's op die middels open card sorting zijn gecategoriseerd in vier categorieën. Om te toetsen of het overzicht van risico’s bruikbaar was in de praktijk, is gekeken of de genoemde risico's worden herkend in de praktijk middels semi-gestructureerde interviews met vier ervaringsdeskundigen op het gebied van participatory design. Uit de interviews bleek dat de risicolijst na toetsing overeind bleef staan en geen aanvulling nodig had.
Subjects/Keywords: referentieoverzicht van risico's;
participatory design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Boer, S. (2015). Een onderzoek naar de risico's van participatory design
. (Masters Thesis). Open Universiteit Nederland. Retrieved from http://hdl.handle.net/1820/6198
Chicago Manual of Style (16th Edition):
Boer, Sander. “Een onderzoek naar de risico's van participatory design
.” 2015. Masters Thesis, Open Universiteit Nederland. Accessed January 22, 2021.
http://hdl.handle.net/1820/6198.
MLA Handbook (7th Edition):
Boer, Sander. “Een onderzoek naar de risico's van participatory design
.” 2015. Web. 22 Jan 2021.
Vancouver:
Boer S. Een onderzoek naar de risico's van participatory design
. [Internet] [Masters thesis]. Open Universiteit Nederland; 2015. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/1820/6198.
Council of Science Editors:
Boer S. Een onderzoek naar de risico's van participatory design
. [Masters Thesis]. Open Universiteit Nederland; 2015. Available from: http://hdl.handle.net/1820/6198

Virginia Tech
3.
Proctor, Nicholaus.
The Added Value of Community Engagement in Public Design for Landscape Architecture Professionals.
Degree: Master of Landscape Architecture, Landscape Architecture, 2017, Virginia Tech
URL: http://hdl.handle.net/10919/74982
► This thesis examines three uniquely different community engagement methods that explore the relationship between community values and the physical landscape in two Appalachian communities; Austinville,…
(more)
▼ This thesis examines three uniquely different community engagement methods that explore the relationship between community values and the physical landscape in two Appalachian communities; Austinville, VA and St. Paul, VA. Each community engagement method is 1) introduced via literature review/case study, 2) modified from the case study to suit local conditions, and 3) analyzed for effectiveness in connecting local values and the physical landscape. I then reflected on this academic research through the lens of a three-year employment as a community development and natural asset planner with a 501(c)3 non-profit in southwest Virginia. The professional experience revealed five community systems that impacted the overall effectiveness of community engagement processes and had the potential to position communities, and their public projects, for a higher level of success. The community systems included: Capacity and Readiness, Involvement, Leadership, Communication, Frame of Reference and Community Vision. Research and professional practice together suggested that an intentional effort to understand and incorporate community values via community engagement ultimately led to more meaningful designs in the public sector.
Advisors/Committee Members: Katen, Brian F. (committeechair), Kim, Mintai (committee member), Bohannon, Cermetrius Lynell (committee member).
Subjects/Keywords: Community engagement; Participatory design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Proctor, N. (2017). The Added Value of Community Engagement in Public Design for Landscape Architecture Professionals. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/74982
Chicago Manual of Style (16th Edition):
Proctor, Nicholaus. “The Added Value of Community Engagement in Public Design for Landscape Architecture Professionals.” 2017. Masters Thesis, Virginia Tech. Accessed January 22, 2021.
http://hdl.handle.net/10919/74982.
MLA Handbook (7th Edition):
Proctor, Nicholaus. “The Added Value of Community Engagement in Public Design for Landscape Architecture Professionals.” 2017. Web. 22 Jan 2021.
Vancouver:
Proctor N. The Added Value of Community Engagement in Public Design for Landscape Architecture Professionals. [Internet] [Masters thesis]. Virginia Tech; 2017. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10919/74982.
Council of Science Editors:
Proctor N. The Added Value of Community Engagement in Public Design for Landscape Architecture Professionals. [Masters Thesis]. Virginia Tech; 2017. Available from: http://hdl.handle.net/10919/74982

Victoria University of Wellington
4.
Robin-Middleton, Jahmayne.
How to Prep a Hāngī: A Framework for End User Engagement Within the Design Process.
Degree: 2019, Victoria University of Wellington
URL: http://hdl.handle.net/10063/8383
► Observations over recent years of New Zealand architectural practice indicate that there is growing interest in tikanga Māori in architecture and design practice. With significant…
(more)
▼ Observations over recent years of New Zealand architectural practice indicate that there is growing interest in tikanga Māori in architecture and
design practice.
With significant opportunities now available to support Māori in realising their housing and infrastructural aspirations, there is much discussion surrounding the role of the architect, and how they conduct themselves when working with mana whenua (partisan identifiable tribal groups who hold customary authority over Māori freehold land).
Most agree that working with mana whenua requires a collaborative approach, added to that, an approach that sees significant end user engagement.
To this affect, end user engagement within the
design process is the primary
subject of the research.
The largely Māori settlement of Kohupātiki is the proposed site for this research. Given the interests of this research and its focus on Māori communities, it is quite appropriate that Kohupātiki be the selected site to drive this research.
The community is made up of 4 main families; the Rapanas, Chadwicks, Punas, and Broughtons, all of whom have a vested (customary) interest in the site as it is potentially about to undergo significant transformations over the next 10-20 years.
Some of these transformations include the improvement of road access to the site, the development of a series of Papakāinga (housing developments on Māori land), and a number of refurbishments to significant communal facilities located on the site’s Marae settlement.
These developments offer significant opportunities for architectural and landscape intervention, and will serve as a vehicle to drive a
participatory design process.
Advisors/Committee Members: Kawiti, Derek.
Subjects/Keywords: Participatory design; Mātauranga Māori; Masterplanning
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Robin-Middleton, J. (2019). How to Prep a Hāngī: A Framework for End User Engagement Within the Design Process. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/8383
Chicago Manual of Style (16th Edition):
Robin-Middleton, Jahmayne. “How to Prep a Hāngī: A Framework for End User Engagement Within the Design Process.” 2019. Masters Thesis, Victoria University of Wellington. Accessed January 22, 2021.
http://hdl.handle.net/10063/8383.
MLA Handbook (7th Edition):
Robin-Middleton, Jahmayne. “How to Prep a Hāngī: A Framework for End User Engagement Within the Design Process.” 2019. Web. 22 Jan 2021.
Vancouver:
Robin-Middleton J. How to Prep a Hāngī: A Framework for End User Engagement Within the Design Process. [Internet] [Masters thesis]. Victoria University of Wellington; 2019. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10063/8383.
Council of Science Editors:
Robin-Middleton J. How to Prep a Hāngī: A Framework for End User Engagement Within the Design Process. [Masters Thesis]. Victoria University of Wellington; 2019. Available from: http://hdl.handle.net/10063/8383

Delft University of Technology
5.
Tetteroo, Karin (author).
DesigNurse: Active involvement of nurses in improving their own work environment.
Degree: 2020, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:713f976a-7b9a-47bc-baef-68b9cbee579b
► The high workload of nurses could be decreased by solutions that improve the work environment. Solutions that are currently made are not implemented effectively on…
(more)
▼ The high workload of nurses could be decreased by solutions that improve the work environment. Solutions that are currently made are not implemented effectively on the units. This report will describe a design project leading to a way in which nurses can be involved in improving their own work environment which will lead to a decreased workload an more job satisfaction. The first part of the report shows that improvement opportunities nurses face do not reach the departments that could solve these opportunities. To involve nurses, in order to decrease their workload and increase their job satisfaction, it is not only important for them to be involved in projects that are started at the technical departments. Participatory design theory shows that by giving users a voice in what could be improved in their work, not only will the solutions fit the context better, having a say in what happens will by itself add to the job satisfaction. The following chapter elaborates on different personas of nurses, what they currently do with improvement opportunities and what limits them in doing so. Nurses currently improve the processes on their own units. This can be done by the nurses themselves. If an opportunity can not be improved on by nurses themselves, this opportunity will not be documented or improved upon. Based on the insights of this research a design goal was formulated: Design a participatory design process to improve the work environment of nurses, in which all relevant stakeholders are included and actively involved. The ideation phase describes how the active role of nurses was chosen. For a nurse to be actively involved, they need time and the ability to take responsibility. Though activating nurses without other relevant stakeholders also having time and responsibility, the workload and job satisfaction will not improve. Therefore the design of “De Ontwerkgroep” was made. “De Ontwerkgroep” is a multidisciplinary team that has the goal of improving the work environment of nurses. This team exists of three roles, the DesigNurse, the Design Engineer and the Design Facilitator. These three roles work together in an improvement process where the DesigNurses gather improvement opportunities from the units. The team shares the improvement opportunities and prioritizes them. The entire team even the DesigNurses are involved in generating solutions. After which the Design Engineers make or buy a prototype to test. This design shows the roll of all the stakeholders that need to be involved for a nurse to be able to be actively part of improving their own work environment. It takes away the beforementioned limitations and creates a clear process in which improvements can be made. It allows nurses to use the critical mindset some of them already have. This design is a communication tool, to show a board of a hospital what is needed in order for nurses to be actively involved in improving their work environment. Which is in line with the vision of continuous improvement and innovation.
Design…
Advisors/Committee Members: Stappers, Pieter Jan (mentor), Brinkman, Carlijn (graduation committee), de Vries, Rosa (graduation committee), Delft University of Technology (degree granting institution).
Subjects/Keywords: participatory design; healthcare; Co-creation
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Tetteroo, K. (. (2020). DesigNurse: Active involvement of nurses in improving their own work environment. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:713f976a-7b9a-47bc-baef-68b9cbee579b
Chicago Manual of Style (16th Edition):
Tetteroo, Karin (author). “DesigNurse: Active involvement of nurses in improving their own work environment.” 2020. Masters Thesis, Delft University of Technology. Accessed January 22, 2021.
http://resolver.tudelft.nl/uuid:713f976a-7b9a-47bc-baef-68b9cbee579b.
MLA Handbook (7th Edition):
Tetteroo, Karin (author). “DesigNurse: Active involvement of nurses in improving their own work environment.” 2020. Web. 22 Jan 2021.
Vancouver:
Tetteroo K(. DesigNurse: Active involvement of nurses in improving their own work environment. [Internet] [Masters thesis]. Delft University of Technology; 2020. [cited 2021 Jan 22].
Available from: http://resolver.tudelft.nl/uuid:713f976a-7b9a-47bc-baef-68b9cbee579b.
Council of Science Editors:
Tetteroo K(. DesigNurse: Active involvement of nurses in improving their own work environment. [Masters Thesis]. Delft University of Technology; 2020. Available from: http://resolver.tudelft.nl/uuid:713f976a-7b9a-47bc-baef-68b9cbee579b
6.
Xu, Jiaojiao.
Open studio - Design for participatory art in the museum.
Degree: Umeå Institute of Design, 2016, Umeå University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-126859
► How could public institutions like art museums open up a conversation with their audience? The intent of the project was to explore the influence…
(more)
▼ How could public institutions like art museums open up a conversation with their audience? The intent of the project was to explore the influence and potential of digitalization in the physical space of a non-commercial public institution, if the audience and the institution would both benefit from technology, if the political structure of the institution would become more democratic and if the audience would take the initiative and be willing to generate their own voice in the institution. The project took an explorative approach starting with questioning the status-quo, understanding the design context, analyzing, proposing and validating design directions in the end. The result was considered as the very first proposal and suggestion of how art museums could keep themselves relevant in the digital era. The result is a service called <open studio>. It enables visitors to contribute to and interact with a virtual exhibition constructed by the creations they made in workshop programs in the art museum. It provides an overtime engagement with the visitors by illustrating the invisible dimension of time in tangible creations on a digital canvas. Project website: http://www.openstudio.io
Subjects/Keywords: Design; Interaction design; Service design; Participatory design; Art; Design; Design
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APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Xu, J. (2016). Open studio - Design for participatory art in the museum. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-126859
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Xu, Jiaojiao. “Open studio - Design for participatory art in the museum.” 2016. Thesis, Umeå University. Accessed January 22, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-126859.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Xu, Jiaojiao. “Open studio - Design for participatory art in the museum.” 2016. Web. 22 Jan 2021.
Vancouver:
Xu J. Open studio - Design for participatory art in the museum. [Internet] [Thesis]. Umeå University; 2016. [cited 2021 Jan 22].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-126859.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Xu J. Open studio - Design for participatory art in the museum. [Thesis]. Umeå University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-126859
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

University of Illinois – Chicago
7.
Jimenez Pazmino, Priscilla F.
Engaging Emerging Professionals in Design: Devising Mobile Supports for Explainers at STEM Museums.
Degree: 2017, University of Illinois – Chicago
URL: http://hdl.handle.net/10027/21943
► Informal Science Education Institutions (ISEIs) like STEM museums and zoos are increasingly employing technology to engage their visitors and support their interpretive staff (employees, also…
(more)
▼ Informal Science Education Institutions (ISEIs) like STEM museums and zoos are increasingly employing technology to engage their visitors and support their interpretive staff (employees, also known as explainers, who engage visitors in educational conversations about ISEI content). Explainers could benefit from technology purposely designed to scaffold their facilitation of visitor learning, to respond to the social and attentional demands of exhibit spaces, and to help them reflect on their interpretation practices. In this work, I defined a new genre of technology that I dub FRAIMS (Facilitation, Reflection and Augmented Interpretation Mobile Systems), and developed a new research methodology to tackle this under-explored problem space.
Participatory design (PD) is a human-centered approach that engages the end-user in all phases of research and
design. Traditionally, PD participants are expert end-users who can represent the task domain. However, in this context end-users are both experts and novices (emerging professionals), which raises new challenges for the PD process. Novices may not yet fully understand the task domain, but eliciting their needs and visions is still important for producing a tool they will find useful.
The novelty of this work was applying a socio-technical system framing to
design PD sessions. Two theory-derived PD techniques (role-play scenario in a real setting, and discussion guidance by an expert) were studied and used with emerging professionals to facilitate their envisioning of the work-related tasks and to bridge the gap between novices’ needs and experts’ goals.
Analysis of the results from implementing this socio-technical approach to PD sessions highlighted the benefit of considering the level of participant expertise as a key factor that shapes a
design, in our case resulting in different supports for the
design of FRAIMS. This research reports in a qualitative fashion the requirements suggested by the different groups of explainers and validated via an online survey delivered to multiple ISEIs. We also collected explainers' opinions about features indicative of experience (education, training, employment, and confidence) to begin the process of developing a model of interpretive expertise. The two main outcomes of this research are a
design methodology for a new population of users, and a set of
design specifications for a new technology genre (FRAIMS).
Advisors/Committee Members: Lyons, Leilah (advisor), Johnson, Andrew (committee member), Moher, Tom (committee member), Quintana, Chris (committee member), Yip, Jason C (committee member), Lyons, Leilah (chair).
Subjects/Keywords: Emerging professionals; Museums; Explainers; Participatory design method; Expertise; Participatory design techniques
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Jimenez Pazmino, P. F. (2017). Engaging Emerging Professionals in Design: Devising Mobile Supports for Explainers at STEM Museums. (Thesis). University of Illinois – Chicago. Retrieved from http://hdl.handle.net/10027/21943
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Jimenez Pazmino, Priscilla F. “Engaging Emerging Professionals in Design: Devising Mobile Supports for Explainers at STEM Museums.” 2017. Thesis, University of Illinois – Chicago. Accessed January 22, 2021.
http://hdl.handle.net/10027/21943.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Jimenez Pazmino, Priscilla F. “Engaging Emerging Professionals in Design: Devising Mobile Supports for Explainers at STEM Museums.” 2017. Web. 22 Jan 2021.
Vancouver:
Jimenez Pazmino PF. Engaging Emerging Professionals in Design: Devising Mobile Supports for Explainers at STEM Museums. [Internet] [Thesis]. University of Illinois – Chicago; 2017. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10027/21943.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Jimenez Pazmino PF. Engaging Emerging Professionals in Design: Devising Mobile Supports for Explainers at STEM Museums. [Thesis]. University of Illinois – Chicago; 2017. Available from: http://hdl.handle.net/10027/21943
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
8.
Weiser, Hannah.
The Participatory Designer as an Interdisciplinary Actor in the Process of Urban Planning.
Degree: 2017, , Faculty of Culture and Society (KS)
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22281
► This thesis examines participatory Urban Planning as an emerging application area for Participatory Design. Through testing and analysis traditional methods and concepts from Interaction…
(more)
▼ This thesis examines participatory Urban Planning as an emerging application area for Participatory Design. Through testing and analysis traditional methods and concepts from Interaction and Participatory Design demonstrate how Participatory Design can contribute to current practices within participatory Urban Planning. Literature research provides a base on which to analyze the designer’s roles acting within Urban Planning. Research findings concerning the redevelopment of the RAW-arena in Berlin suggest the adjustment of traditional Participatory Design operating principles, such as user-centeredness into citizen-centeredness. The Participatory Designer’s traditional roles of a facilitator and translator extend by the role of a mediator, advocate, connector and activist when acting in the context of Urban Planning. The research presents a thorough description of the design process, workshops and interventions on-site.
Subjects/Keywords: participatory Urban Planning; Participatory Design; Interaction Design; Social Sciences; Samhällsvetenskap
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Weiser, H. (2017). The Participatory Designer as an Interdisciplinary Actor in the Process of Urban Planning. (Thesis). , Faculty of Culture and Society (KS). Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22281
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Weiser, Hannah. “The Participatory Designer as an Interdisciplinary Actor in the Process of Urban Planning.” 2017. Thesis, , Faculty of Culture and Society (KS). Accessed January 22, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22281.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Weiser, Hannah. “The Participatory Designer as an Interdisciplinary Actor in the Process of Urban Planning.” 2017. Web. 22 Jan 2021.
Vancouver:
Weiser H. The Participatory Designer as an Interdisciplinary Actor in the Process of Urban Planning. [Internet] [Thesis]. , Faculty of Culture and Society (KS); 2017. [cited 2021 Jan 22].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22281.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Weiser H. The Participatory Designer as an Interdisciplinary Actor in the Process of Urban Planning. [Thesis]. , Faculty of Culture and Society (KS); 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22281
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Victoria University of Wellington
9.
Alsaif, Fatimah Mohammed.
New Zealand learning environments: The role of design and the design process.
Degree: 2014, Victoria University of Wellington
URL: http://hdl.handle.net/10063/4281
► Learning environments are important spaces because these are where primary school children spend many hours. These environments can vary from single cell classrooms to modern…
(more)
▼ Learning environments are important spaces because these are where primary school children spend many hours. These environments can vary from single cell classrooms to modern open plan learning studios. As the
design of these learning environments can affect the learning outcomes of students, their
design and the
design process behind them are important fields of investigation. Involving the users of learning environments in the
design process is an important factor to be considered. Studies overseas stress the importance of involving teachers and students in the
design process of learning environments. However, studies about learning environments in New Zealand show less consideration for the internal layout of classrooms and the involvement of users in their
design process. Thus, this thesis studies and compares the
design process behind learning environments in New Zealand with those overseas and the effect of this involvement on the
design of primary school internal learning spaces, specifically classrooms. The aim of this thesis is create an understanding of the
design process behind primary school classroom learning environments in New Zealand.
To achieve the aim, this thesis undertakes five phases of study. The first phase is surveying primary school teachers and architects who
design educational spaces, about the
design and
design process of learning environments in New Zealand. The survey results show that both teachers and architects support
participatory design in schools and wish for more student user involvement. The second phase is a trial using social media to encourage more teacher and student participation in designing learning environments. Wordpress and Facebook groups were used for this experiment and teachers and students of primary schools in New Zealand were invited to participate. The trial result appears to indicate that social media does not work in encouraging students and teachers in thinking about the
design of learning environments in general without having a specific project as a focus. The third phase is a workshop gathering five teachers and one architect to discuss the detail of the
design process behind learning environments in New Zealand. The workshop result suggests that again participants support
participatory design but suggest the need for guidance on how to do this, possibly from the Ministry of Education. The fourth phase is a case study of the early stages of a re‐build project for Thorndon Primary School in Wellington city. The case study included interviews, focus groups, observations, and collecting documentation. The main conclusion from the case study is that all parties to the project were in support of
participatory design but would have benefitted from guidance as the whole
design process and user involvement in it is unclear. The last phase is also case studies but here the focus is on the
design process for rearranging the internal layout of two classrooms in two primary schools in Wellington city. The case studies covered observing the involvement of students in…
Advisors/Committee Members: Vale, Brenda, Mackay, Christina.
Subjects/Keywords: Primary school; Participatory design; Design process
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APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Alsaif, F. M. (2014). New Zealand learning environments: The role of design and the design process. (Doctoral Dissertation). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/4281
Chicago Manual of Style (16th Edition):
Alsaif, Fatimah Mohammed. “New Zealand learning environments: The role of design and the design process.” 2014. Doctoral Dissertation, Victoria University of Wellington. Accessed January 22, 2021.
http://hdl.handle.net/10063/4281.
MLA Handbook (7th Edition):
Alsaif, Fatimah Mohammed. “New Zealand learning environments: The role of design and the design process.” 2014. Web. 22 Jan 2021.
Vancouver:
Alsaif FM. New Zealand learning environments: The role of design and the design process. [Internet] [Doctoral dissertation]. Victoria University of Wellington; 2014. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10063/4281.
Council of Science Editors:
Alsaif FM. New Zealand learning environments: The role of design and the design process. [Doctoral Dissertation]. Victoria University of Wellington; 2014. Available from: http://hdl.handle.net/10063/4281

Delft University of Technology
10.
Hoogenboezem, Emma (author).
Engaging millennials around the collection of the Nederlands Fotomuseum: The design of a social and interactive experience.
Degree: 2019, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:d4e23d37-0e1e-4e5a-a1d4-ee37ee61b00e
► This thesis describes a research and design in how to engage millennials around the collection of the Fotomuseum. For the Fotomuseum to shift from a…
(more)
▼ This thesis describes a research and
design in how to engage millennials around the collection of the Fotomuseum. For the Fotomuseum to shift from a traditional institution to an open and social environment, the public should be involved. Involving the public is necessary to create a high-quality visitor experience. Extensive literature and empirical studies were conducted in different domains; the Fotomuseum, millennials,
participatory and engaging museum principles. The holistic approach resulted in a starting point for developing a framework for an overarching social museum activity. Within this framework, the four core-elements socialization, meaning-making, escapism and interaction are integrated on the visitor museum experience. The resulting
design framework for an overarching social museum activity consists of a model for designing open-ended activities encouraging social interactions and prolong the experience outside the museum’s walls. A narrative architecture presents six different narrative spaces to activate participation and engage millennials around the collection on-site. In addition to these two models, thirteen
design principles were formulated. The formulated
design goal accompanied by an experience vision functioned as a starting point for the
design process. In addition to individual designing, different co-creation and evaluative sessions were organized resulting in a concept proposal for an overarching social museum activity: Photo Studio. Photo Studio offers millennials an active and memorable experience at the Fotomuseum, inviting them to explore and use the collection for developing one’s mini-exhibition. The platform allows visitors to explore co-produced exhibitions at home, which highlights the museum as an open, essential and social place. The activity supports and encourages individuals to collaborate in creative activities in a larger social experience. One could see the concept as a vehicle for maintaining social relationships as well as a process for personal meaning-making. Throughout the journey the link between photographers and millennials is addressed, allowing visitors to reflect the world as they see it and engage with each other around photos. Six different stages are described that moves the visitor towards developing one’s Photo Studio. With an application and three different interactive exhibits, visitors can select photos from the archive, edit them in the darkroom and construct their own visual story in the interactive exhibits space. Each interactive exhibit is designed with personal entry points and tools for creative expression to engage with each other socially. Finally, visitors can view their Photo Studio anytime, anywhere as the platform provides a replica in an interactive 360-view. The concept was tested with 16 participants in a simulated environment and seven different prototypes. Based on the insights, the overarching activity is presumably found to facilitate the desired engaging experience for millennials. All of the 16 participants positively reviewed…
Advisors/Committee Members: Vermeeren, Arnold (graduation committee), Wijntjes, Maarten (mentor), Delft University of Technology (degree granting institution).
Subjects/Keywords: Museum Experience; Participatory design; Interactive Design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Hoogenboezem, E. (. (2019). Engaging millennials around the collection of the Nederlands Fotomuseum: The design of a social and interactive experience. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:d4e23d37-0e1e-4e5a-a1d4-ee37ee61b00e
Chicago Manual of Style (16th Edition):
Hoogenboezem, Emma (author). “Engaging millennials around the collection of the Nederlands Fotomuseum: The design of a social and interactive experience.” 2019. Masters Thesis, Delft University of Technology. Accessed January 22, 2021.
http://resolver.tudelft.nl/uuid:d4e23d37-0e1e-4e5a-a1d4-ee37ee61b00e.
MLA Handbook (7th Edition):
Hoogenboezem, Emma (author). “Engaging millennials around the collection of the Nederlands Fotomuseum: The design of a social and interactive experience.” 2019. Web. 22 Jan 2021.
Vancouver:
Hoogenboezem E(. Engaging millennials around the collection of the Nederlands Fotomuseum: The design of a social and interactive experience. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2021 Jan 22].
Available from: http://resolver.tudelft.nl/uuid:d4e23d37-0e1e-4e5a-a1d4-ee37ee61b00e.
Council of Science Editors:
Hoogenboezem E(. Engaging millennials around the collection of the Nederlands Fotomuseum: The design of a social and interactive experience. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:d4e23d37-0e1e-4e5a-a1d4-ee37ee61b00e

University of Manchester
11.
Goodfellow, Martin J.
A participatory design framework : incorporating public views into the design of nuclear power plants.
Degree: Thesis (Eng.D.), 2013, University of Manchester
URL: https://www.research.manchester.ac.uk/portal/en/theses/a-participatory-design-framework-incorporating-public-views-into-the-design-of-nuclear-power-plants(6476e4d9-7949-4777-842b-4f07d74e8f5d).html
;
http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.574344
► This thesis presents a participatory systems design framework for the design of a nuclear power plant. The work begins with a review of the so-called…
(more)
▼ This thesis presents a participatory systems design framework for the design of a nuclear power plant. The work begins with a review of the so-called ‘nuclear renaissance’, the risks posed by nuclear power as calculated by experts, how the lay-person perceives such risks and how participatory approaches have been used to reduce opposition to new developments in other industries. The review identifies two key questions; firstly, can the public be engaged on the topic of aspects of nuclear plant design and provide meaningful responses? Secondly, can these responses be integrated into the design process of a nuclear power plant in a meaningful and practicable way? A representative sample of UK citizens (n=1304) were asked 10 questions on their underlying view of nuclear power and then 12 questions covering different aspects of nuclear design in a questionnaire. This data provides a first understanding of what the UK public might desire from the design of a nuclear power plant. Statistical analysis using asymmetric Somer’s D suggests that whilst design preferences relating to nuclear fuel and waste are driven to some extent by underlying views, design preferences relating to reactor design are not. Further research is required to explore and validate this finding. A new framework for the design of a nuclear plant is documented. A modified Quality Function Deployment (QFD) method is used to combine sets of requirements from different stakeholders and produce a system level specification of a nuclear power plant. The modified method allows requirements from different stakeholders to be individually weighted, resulting in a graphical output showing how different stakeholders have influenced the design specifications. An example set of stakeholders requirements, including those gathered from the UK public as described above, are developed in a case study that demonstrates how the framework can be used to develop plant designs. An analysis of how this work might impact both Rolls-Royce and the broader nuclear industry is presented and themes relating to lean manufacturing and the combination of standardised modules into customised systems (Standardised Customisation) is proposed. Finally, an overview of opportunities for future research is presented.
Subjects/Keywords: 621.483; Nuclear Design; Participatory Design; Risk Perception
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Goodfellow, M. J. (2013). A participatory design framework : incorporating public views into the design of nuclear power plants. (Doctoral Dissertation). University of Manchester. Retrieved from https://www.research.manchester.ac.uk/portal/en/theses/a-participatory-design-framework-incorporating-public-views-into-the-design-of-nuclear-power-plants(6476e4d9-7949-4777-842b-4f07d74e8f5d).html ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.574344
Chicago Manual of Style (16th Edition):
Goodfellow, Martin J. “A participatory design framework : incorporating public views into the design of nuclear power plants.” 2013. Doctoral Dissertation, University of Manchester. Accessed January 22, 2021.
https://www.research.manchester.ac.uk/portal/en/theses/a-participatory-design-framework-incorporating-public-views-into-the-design-of-nuclear-power-plants(6476e4d9-7949-4777-842b-4f07d74e8f5d).html ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.574344.
MLA Handbook (7th Edition):
Goodfellow, Martin J. “A participatory design framework : incorporating public views into the design of nuclear power plants.” 2013. Web. 22 Jan 2021.
Vancouver:
Goodfellow MJ. A participatory design framework : incorporating public views into the design of nuclear power plants. [Internet] [Doctoral dissertation]. University of Manchester; 2013. [cited 2021 Jan 22].
Available from: https://www.research.manchester.ac.uk/portal/en/theses/a-participatory-design-framework-incorporating-public-views-into-the-design-of-nuclear-power-plants(6476e4d9-7949-4777-842b-4f07d74e8f5d).html ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.574344.
Council of Science Editors:
Goodfellow MJ. A participatory design framework : incorporating public views into the design of nuclear power plants. [Doctoral Dissertation]. University of Manchester; 2013. Available from: https://www.research.manchester.ac.uk/portal/en/theses/a-participatory-design-framework-incorporating-public-views-into-the-design-of-nuclear-power-plants(6476e4d9-7949-4777-842b-4f07d74e8f5d).html ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.574344

Delft University of Technology
12.
Espinosa de la Rosa, Liz (author).
Connecting through Information: Design and Data to foster Democracy.
Degree: 2019, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:cec3a353-6db3-4be4-a024-ab8bca57f77a
► Connecting through Information is a participatory tool for citizens to map their Information Ecosystem. The aim is to foster citizen participation while developing data literacies…
(more)
▼ Connecting through Information is a participatory tool for citizens to map their Information Ecosystem. The aim is to foster citizen participation while developing data literacies through design methods. Through the use of Connecting through Information during a participatory session, members of citizen initiatives discuss and reflect on their role in their hyperlocal information ecosystem. Going through the path of expression during the session (current situation, past experiences and possible future, at the end of the session participants have concrete actionable ideas to carry on their goals as an initiative. Connecting through Information is adapted from a framework of information ecosystems for resilience. Through a set of requirements (effective, engaging,and actionable) based on literature on participatory design and design for infrastructuring , the researcher's framework was translated into a citizen tool, and three iterations of the tool evaluated. The final iteration of Connecting through Information was validated in context with citizen initiatives in Delfshaven, Rotterdam.
Design for Interaction
Advisors/Committee Members: Mulder, Ingrid (mentor), Bourgeois, Jacky (mentor), Delft University of Technology (degree granting institution).
Subjects/Keywords: participatory design; design for infrastructuring; data literacy
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Espinosa de la Rosa, L. (. (2019). Connecting through Information: Design and Data to foster Democracy. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:cec3a353-6db3-4be4-a024-ab8bca57f77a
Chicago Manual of Style (16th Edition):
Espinosa de la Rosa, Liz (author). “Connecting through Information: Design and Data to foster Democracy.” 2019. Masters Thesis, Delft University of Technology. Accessed January 22, 2021.
http://resolver.tudelft.nl/uuid:cec3a353-6db3-4be4-a024-ab8bca57f77a.
MLA Handbook (7th Edition):
Espinosa de la Rosa, Liz (author). “Connecting through Information: Design and Data to foster Democracy.” 2019. Web. 22 Jan 2021.
Vancouver:
Espinosa de la Rosa L(. Connecting through Information: Design and Data to foster Democracy. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2021 Jan 22].
Available from: http://resolver.tudelft.nl/uuid:cec3a353-6db3-4be4-a024-ab8bca57f77a.
Council of Science Editors:
Espinosa de la Rosa L(. Connecting through Information: Design and Data to foster Democracy. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:cec3a353-6db3-4be4-a024-ab8bca57f77a

University of Toronto
13.
Costantino, Theresa Anne.
Issues of Participation: Exploring Ideals of Participation Through a Digital Design Project with a Public Library.
Degree: PhD, 2018, University of Toronto
URL: http://hdl.handle.net/1807/91821
► Weak forms of ‘user involvement’ are often conflated with ‘participation’, eroding the personal, social and political potential of participation. In this thesis, I explore ideals…
(more)
▼ Weak forms of ‘user involvement’ are often conflated with ‘participation’, eroding the personal, social and political potential of participation. In this thesis, I explore ideals of participation in the context of a digital
design project to understand why digital teams that engage users in conventional human-centred
design (HCD) may not adopt a more
participatory approach such as
Participatory Design (PD) that engages users in authentic participation based on mutual learning.
As a foundation, I traced the parallel but distinct trajectories of HCD and PD, identifying tensions between them based on differences in ideals of participation. Drawing on a range of
participatory practices, I also derived the Issues of Participation framework comprised of seven issues: goals, representation, power relations, context, effectiveness, transformations, and sustainability. I demonstrate that these issues can help distinguish PD from HCD.
In my fieldwork, I took a
Participatory Action Research approach by engaging digital designers on the Account Redesign Project (ARP) at the Toronto Public Library (TPL) as co-researchers. Through a series of workshops, we reflected on participation generally and within ARP. Our reflections shed light on differences in ideals between HCD and PD as well as some of the barriers to moving beyond HCD to engaging library members in more
participatory ways.
I found that my co-researchers adopted HCD’s pragmatic goal of involving users as informants in order to improve the digital product and had little awareness of PD’s democratic goal of engaging users in authentic participation that gives them a say, not just a voice. Nonetheless, within TPL, they were champions for the inclusion of library members in the
design of services. My findings suggest that by addressing personal and organizational barriers, designers practicing HCD may adopt and champion PD.
My thesis addresses deeply held concerns within PD about “how
participatory a
design project has to be so as to ‘qualify’ as a PD project” (Bratteteig Wagner, 2014, p. 117). I argue that distinguishing PD from HCD is valuable in raising awareness of the democratic goals of PD, reclaiming an authentic meaning of participation, and enabling users to achieve more ‘say’ in their future.
Advisors/Committee Members: Clement, Andrew, Information Studies.
Subjects/Keywords: co-design; human-centred design; participation; Participatory Action Research; participatory design; public libraries; 0389
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Costantino, T. A. (2018). Issues of Participation: Exploring Ideals of Participation Through a Digital Design Project with a Public Library. (Doctoral Dissertation). University of Toronto. Retrieved from http://hdl.handle.net/1807/91821
Chicago Manual of Style (16th Edition):
Costantino, Theresa Anne. “Issues of Participation: Exploring Ideals of Participation Through a Digital Design Project with a Public Library.” 2018. Doctoral Dissertation, University of Toronto. Accessed January 22, 2021.
http://hdl.handle.net/1807/91821.
MLA Handbook (7th Edition):
Costantino, Theresa Anne. “Issues of Participation: Exploring Ideals of Participation Through a Digital Design Project with a Public Library.” 2018. Web. 22 Jan 2021.
Vancouver:
Costantino TA. Issues of Participation: Exploring Ideals of Participation Through a Digital Design Project with a Public Library. [Internet] [Doctoral dissertation]. University of Toronto; 2018. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/1807/91821.
Council of Science Editors:
Costantino TA. Issues of Participation: Exploring Ideals of Participation Through a Digital Design Project with a Public Library. [Doctoral Dissertation]. University of Toronto; 2018. Available from: http://hdl.handle.net/1807/91821

Linnaeus University
14.
Föhr, Stephanie.
Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth.
Degree: Design, 2020, Linnaeus University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96699
► The present thesis deals with the playful exploration of fermentation as a practice of care. Fermentation has a lot of positive impacts and can…
(more)
▼ The present thesis deals with the playful exploration of fermentation as a practice of care. Fermentation has a lot of positive impacts and can be seen as a practice of care in relation to human self-care, caring with human others, relationships to non-human beings, like microorganisms, and caring with the planet Earth. Based on the question ‘What can game design do to explore fermentation as a practice beyond human (self-) care?’ I developed an Online Fermentation Game. The game functioned as a conversational framework to explore together with co-creators the possibilities of more careful and sustainability-oriented food practices on the example of fermentation. The game involved the step by step and hands-on fermentation of fruits and vegetables while exploring the complexity of care in relation to fermentation. With this project, I aimed to offer a co-learning space to explore together with co-learners the possibilities of more careful and sustainable food practices on the example of fermentation in a playful way. To create a dialogue about more than human care in relation to food, in particular fermentation. To inspire the co-learners to question their relationships around food and discover which actors to care with. Beyond this project and in a larger context, I aim for a paradigm shift from the individualistic human benefit towards a notion of more than human care. This shift can make a huge difference regarding a more sustainability-oriented future of food. With this thesis project, I strived to make a small contribution to this long term vision. Starting from the human need for healthy food, the blind spot of acknowledging fermentation as a sustainability-oriented practice beyond human care, that the majority of other fermentation workshops is missing, was explored in a playful way. The global Coronavirus (COVID-19) pandemic that this project happened to be situated in challenged me in creating a safe and comfortable co-learning space. Therefore, this project focused on creating a digital- and home-based game experience. To hand over, other design practitioners and change agents can apply and transform the game as part of their fermentation projects. On a broader perspective, the concept of this explorative design game can be adapted inside but also outside the food sector. The project serves as inspiration for a playful and at the same time careful approach to design and change-making. Moreover, it shows an example of shifting community spaces provoked by crises.
Subjects/Keywords: Caring with; fermentation; game design; participatory design; change agency; Design; Design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Föhr, S. (2020). Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96699
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Föhr, Stephanie. “Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth.” 2020. Thesis, Linnaeus University. Accessed January 22, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96699.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Föhr, Stephanie. “Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth.” 2020. Web. 22 Jan 2021.
Vancouver:
Föhr S. Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth. [Internet] [Thesis]. Linnaeus University; 2020. [cited 2021 Jan 22].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96699.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Föhr S. Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth. [Thesis]. Linnaeus University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96699
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Linnaeus University
15.
Okruhlicová, Naďa.
Simply Wood : The Kinship of Care.
Degree: Design, 2020, Linnaeus University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-95488
► Simply Wood is a collaborative inquiry into the topic of all wood joints for industrially produced furniture through engineering and the culture of care…
(more)
▼ Simply Wood is a collaborative inquiry into the topic of all wood joints for industrially produced furniture through engineering and the culture of care for and with furniture through Design+Change. This thesis is written in collaboration with the product development and communication wings from IKEA of Sweden, as the external tutors and supervisors. The design part, called the Kinship of Care, focuses on the culture of care between IKEA’s fast furniture and its user. This research, Kinship of care, consists of slow design principles reveal, expand, and reflect that serve as a cyclic timeline through the design process. Reader, the new caregiver is at the beginning introduced into the field of Slow Design and what does it mean to be the agent of change in today’s world. As the thesis unfolds, the section Reveal expresses challenges IKEA is facing when it comes to the culture of care. These challenges serve as a foundation from which this thesis builds its shape. The notion of care is highly abundant in meanings, and the understanding of furniture is quite narrow and static. The sectionReveal reframes the idea of care in collaboration with other caregivers in the form of a Caregiver manifesto for Living in Times of Social Distancing. The notion of furniture is revalued during an intervention walk Beyond Furniture that reveals hidden connections to furniture in the forest. Once the concepts of furniture and care are reframed, they are brought together and reimagined in the next section Expand. Expand uses tools of bisociation to combine seemingly unrelated notions together. All this information is transformed in conclusion into seeds for caring with furniture that serves as carative guidelines, guidelines that motivate caregiving behaviour in one’s household, and guidelines for imagining caring furniture. In the last section Reflect, the reader contemplates the life of furniture and learns to let go for sustainable disposal practices through the Love and the Breakup letters. This section also contains an interview with a caregiving practitioner, a furniture upholsterer. In conclusion, seeds for caring with furniture are introduced in the form of a moving zine. This thesis, Simply Wood, encourages the reader, fast-furniture user, and fast-furniture producer, to become a slow caregiver in this fast-changing society and offers tools for re-conceptualizing rooted notions of care and furniture.
Subjects/Keywords: Caring With; Furniture; Forest; Participatory Design; Slow Design; Zine; Design; Design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Okruhlicová, N. (2020). Simply Wood : The Kinship of Care. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-95488
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Okruhlicová, Naďa. “Simply Wood : The Kinship of Care.” 2020. Thesis, Linnaeus University. Accessed January 22, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-95488.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Okruhlicová, Naďa. “Simply Wood : The Kinship of Care.” 2020. Web. 22 Jan 2021.
Vancouver:
Okruhlicová N. Simply Wood : The Kinship of Care. [Internet] [Thesis]. Linnaeus University; 2020. [cited 2021 Jan 22].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-95488.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Okruhlicová N. Simply Wood : The Kinship of Care. [Thesis]. Linnaeus University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-95488
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

University of Bath
16.
Benton, Laura.
Participatory design and autism : supporting the participation, contribution and collaboration of children with ASD during the technology design process.
Degree: PhD, 2014, University of Bath
URL: https://researchportal.bath.ac.uk/en/studentthesis/participatory-design-and-autism(0e59a1ef-979b-416b-a403-68a9278d21da).html
;
https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616877
► Child-computer interaction researchers are increasingly recognising the benefits of directly involving children in the design of new technology. This has resulted in the development of…
(more)
▼ Child-computer interaction researchers are increasingly recognising the benefits of directly involving children in the design of new technology. This has resulted in the development of several design methods for involving children in the technology design process, using approaches such as Participatory Design (PD). More recently there has been a greater focus on involving children with diverse needs, as technology can often be particularly beneficial within the education of these children. One such group is children with Autism Spectrum Disorders (ASD) and in recent years there has been a sharp rise in the amount of technology being developed specifically for this population. However, the needs and preferences of this user group can differ from the general child population due to the specific characteristics of ASD, with these differences making it more challenging for adult designers to develop appropriate technologies. This thesis therefore seeks to establish the potential of using PD to involve children with ASD within the technology design process through the development of a new PD method, which aims to support the typical difficulties of children with ASD at the same time as utilising their characteristic strengths. A qualitative approach has been followed in order to understand firstly the ability of children with ASD to undertake typical design tasks; secondly the degree children with ASD are able to participate in the design process; and thirdly the ability of children with ASD to collaborate within a design team. The results reveal that children with ASD can undertake typical design tasks, but some children may require additional support to generate and communicate their design ideas. It is shown that a flexible approach should be taken with regard to the involvement of children with ASD within the technology design process, and the importance of the adaptability of the adult’s role in supporting the children’s participation and collaboration is additionally highlighted. This research has led to the development of a new PD method, IDEAS, which is tailored to the specific needs of children with ASD through the incorporation of flexible structured and supportive features.
Subjects/Keywords: 616.85882; Participatory design; autism spectrum disorders; children
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APA (6th Edition):
Benton, L. (2014). Participatory design and autism : supporting the participation, contribution and collaboration of children with ASD during the technology design process. (Doctoral Dissertation). University of Bath. Retrieved from https://researchportal.bath.ac.uk/en/studentthesis/participatory-design-and-autism(0e59a1ef-979b-416b-a403-68a9278d21da).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616877
Chicago Manual of Style (16th Edition):
Benton, Laura. “Participatory design and autism : supporting the participation, contribution and collaboration of children with ASD during the technology design process.” 2014. Doctoral Dissertation, University of Bath. Accessed January 22, 2021.
https://researchportal.bath.ac.uk/en/studentthesis/participatory-design-and-autism(0e59a1ef-979b-416b-a403-68a9278d21da).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616877.
MLA Handbook (7th Edition):
Benton, Laura. “Participatory design and autism : supporting the participation, contribution and collaboration of children with ASD during the technology design process.” 2014. Web. 22 Jan 2021.
Vancouver:
Benton L. Participatory design and autism : supporting the participation, contribution and collaboration of children with ASD during the technology design process. [Internet] [Doctoral dissertation]. University of Bath; 2014. [cited 2021 Jan 22].
Available from: https://researchportal.bath.ac.uk/en/studentthesis/participatory-design-and-autism(0e59a1ef-979b-416b-a403-68a9278d21da).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616877.
Council of Science Editors:
Benton L. Participatory design and autism : supporting the participation, contribution and collaboration of children with ASD during the technology design process. [Doctoral Dissertation]. University of Bath; 2014. Available from: https://researchportal.bath.ac.uk/en/studentthesis/participatory-design-and-autism(0e59a1ef-979b-416b-a403-68a9278d21da).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616877
17.
BOYLE, BRYAN GERARD.
A Framework to Support and Evaluate the Participation of Children with Autism in the Design of Technology.
Degree: School of Computer Science & Statistics. Discipline of Computer Science, 2020, Trinity College Dublin
URL: http://hdl.handle.net/2262/91386
► As the availability of technology developed for children with autism has increased, an awareness of the benefits of designing technology with them has also improved.…
(more)
▼ As the availability of technology developed for children with autism has increased, an awareness of the benefits of designing technology with them has also improved. However, the intellectual, communication and social interaction deficits that characterize children with autism often see them overlooked as research or
design participants.
The objective of this thesis is to examine how children with autism can participate in the
design of technology and to evaluate their participation. To this end, a two-stage ethnographic body of research composed of fourteen exploratory case-studies, conducted with sixteen children with autism, in a special education centre in the State of Qatar was undertaken. The first stage involved developing a framework to support the participation of children with autism in all the phases of the
design process: early, intermediate and final. Data collected comprised observation, field notes, video and audio recordings, the
design artefacts generated by the children and the final output for each
design cycle. Data analysis consisted of, coding, categorisation, pattern analysis and cross-case synthesis. The second stage involved the articulation of a framework to evaluate the participation of children with autism in the
design process. To assert the influence, impact and agency children with autism had on the
design of technology, data collected in the first stage was examined through the lens of the evaluation framework.
Findings illustrate the support framework facilitated the representation of the lived experience of children with autism in the designed output. Assisting children in the generation of creative content and evaluating
design possibilities gave them a voice in guiding the direction of the
design. The described framework ensured children with autism contributed to
design decision making thus guiding the eventual
design outcome. The evaluation of their participation reveals their impact, influence and agency in a
design process is linked with harnessing their unique abilities and valuing their contributions.
Advisors/Committee Members: Arnedillo-Sanchez, Inmaculada.
Subjects/Keywords: Children; Autism Spectrum Disorders; Participatory Design
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APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
BOYLE, B. G. (2020). A Framework to Support and Evaluate the Participation of Children with Autism in the Design of Technology. (Thesis). Trinity College Dublin. Retrieved from http://hdl.handle.net/2262/91386
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
BOYLE, BRYAN GERARD. “A Framework to Support and Evaluate the Participation of Children with Autism in the Design of Technology.” 2020. Thesis, Trinity College Dublin. Accessed January 22, 2021.
http://hdl.handle.net/2262/91386.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
BOYLE, BRYAN GERARD. “A Framework to Support and Evaluate the Participation of Children with Autism in the Design of Technology.” 2020. Web. 22 Jan 2021.
Vancouver:
BOYLE BG. A Framework to Support and Evaluate the Participation of Children with Autism in the Design of Technology. [Internet] [Thesis]. Trinity College Dublin; 2020. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/2262/91386.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
BOYLE BG. A Framework to Support and Evaluate the Participation of Children with Autism in the Design of Technology. [Thesis]. Trinity College Dublin; 2020. Available from: http://hdl.handle.net/2262/91386
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Victoria University of Wellington
18.
Choi, Jiwon.
Inclusive Foodscapes: How can the role of landscape architecture facilitate community engagement in redesigning inclusive multicultural spaces?.
Degree: 2019, Victoria University of Wellington
URL: http://hdl.handle.net/10063/8216
► Urban communities face risks of disintegration and segregation as a consequence of globalised migration processes towards urban environments. Linking social and cultural components with environmental…
(more)
▼ Urban communities face risks of disintegration and segregation as a consequence of globalised migration processes towards urban environments. Linking social and cultural components with environmental and economic dimensions becomes the goal of all the disciplines that aim to shape more sustainable urban environments. Solutions require interdisciplinary approaches and the use of a complex array of tools. One of these tools is the implementation of community gardening, which provides a wide range of advantages for creating more inclusive spaces and integrated communities. Since food is strongly related to the values and identities of any cultural group, it can be used as a medium to promote social inclusion in the context of urban multicultural societies. By bringing people together into specific urban sites, food production can be integrated in multifunctional spaces while addressing social, economic and ecological goals.
The goal of this research is to assess different approaches to urban agriculture by analysing three existing community gardens located in Newtown, a suburb of Wellington, New Zealand. As a context for developing research, Newtown offers different approaches to urban farming and is really valuable for observing current trends of socialization in diverse and multicultural societies. All three spaces are located on public land owned by Wellington City Council and confined to a small, complex and progressively denser urban area.
The developed analysis was focused on social, cultural and physical dimensions, combining community engagement with different techniques of spatial assessment. At the same time, a detailed investigation of each community garden was conducted with comparative analysis methodologies. This multidirectional setting of the analysis was established for extracting from the case studies both specific and typological knowledge. Each site was analysed and categorised under three broad themes: people, space and food. The analysis revealed that all three case studies had really different spatial settings, different approaches to food production and varying profiles of supportive communities. The main differences identified were demographics, values, objectives, internal organization, appropriation and perception of the space.
The community gardens were approached as case studies for developing
design research. Following
participatory design processes with the different communities, the knowledge gained from the analysis was used for proposing changes in the physical environment. The end goal of the
design research was to improve the capacity of the spaces to facilitate social inclusiveness. In order to generate tangible changes, a range of small, strategic and feasible spatial interventions were explored. The smallness of the proposed interventions facilitate implementation by reducing time frames, technical resources, funding needs and legal processes, working within the community´s own realm. These small interventions are expected to be implemented over time as part of an ongoing…
Advisors/Committee Members: Martinez-Almoyna Gual, Carles.
Subjects/Keywords: Community gardening; Participatory design; Social inclusion
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Choi, J. (2019). Inclusive Foodscapes: How can the role of landscape architecture facilitate community engagement in redesigning inclusive multicultural spaces?. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/8216
Chicago Manual of Style (16th Edition):
Choi, Jiwon. “Inclusive Foodscapes: How can the role of landscape architecture facilitate community engagement in redesigning inclusive multicultural spaces?.” 2019. Masters Thesis, Victoria University of Wellington. Accessed January 22, 2021.
http://hdl.handle.net/10063/8216.
MLA Handbook (7th Edition):
Choi, Jiwon. “Inclusive Foodscapes: How can the role of landscape architecture facilitate community engagement in redesigning inclusive multicultural spaces?.” 2019. Web. 22 Jan 2021.
Vancouver:
Choi J. Inclusive Foodscapes: How can the role of landscape architecture facilitate community engagement in redesigning inclusive multicultural spaces?. [Internet] [Masters thesis]. Victoria University of Wellington; 2019. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10063/8216.
Council of Science Editors:
Choi J. Inclusive Foodscapes: How can the role of landscape architecture facilitate community engagement in redesigning inclusive multicultural spaces?. [Masters Thesis]. Victoria University of Wellington; 2019. Available from: http://hdl.handle.net/10063/8216

Victoria University of Wellington
19.
Harkness, Robyn.
Between Moments - Using virtual reality with participatory processes to design healthcare waiting places.
Degree: 2019, Victoria University of Wellington
URL: http://hdl.handle.net/10063/8273
► Within healthcare architecture, there is a void of attention directed towards the non-medical spaces; the waiting rooms, hallways and all ‘between moments’ where many people…
(more)
▼ Within healthcare architecture, there is a void of attention directed towards the non-medical spaces; the waiting rooms, hallways and all ‘between moments’ where many people spend extended periods of time under acute stress. Nowhere is this more prevalent that in the emergency departments where patients seek care and treatment for real or perceived, serious injuries or illnesses. While waiting for medical attention, exposure to high levels of harsh lighting, sterile furnishings, chaotic activity and cavernous rooms with others in distress can cause and increase anxiety, delirium and high blood pressure. The emotional experience of such spaces changes based upon a user’s unique sensory conditions and therefore their individual perception of space.
The architectural
design tools and devices to explore these highly charged sensory spaces have been historically limited to technical plans and sections and rendered marketing perspectival images, which do not fully communicate the immersive experience of these spaces when in use. Virtual reality is emerging as a powerful three-dimensional visualisation tool, offering designers the opportunity to comprehend proposed designs more clearly during the planning and
design phases, thus enabling a greater influence on
design decision making.
This research explores the use of VR in a healthcare perspective, adopting a
participatory design approach to simulate sensory conditions of blindness, deafness and autism and the emotions associated with these conditions within space. This approach diverges from a purely visual method of
design towards an understanding of the haptic, exploring the critical phenomenology behind these non-medical spaces. The research finds significant potential for the use of virtual reality as a
design tool to simulate the experience of these spaces in early
design stages.
Advisors/Committee Members: Mcintosh, Jacqueline, Pelosi, Antony.
Subjects/Keywords: Healthcare architecture; Virtual reality; Disability; Participatory design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Harkness, R. (2019). Between Moments - Using virtual reality with participatory processes to design healthcare waiting places. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/8273
Chicago Manual of Style (16th Edition):
Harkness, Robyn. “Between Moments - Using virtual reality with participatory processes to design healthcare waiting places.” 2019. Masters Thesis, Victoria University of Wellington. Accessed January 22, 2021.
http://hdl.handle.net/10063/8273.
MLA Handbook (7th Edition):
Harkness, Robyn. “Between Moments - Using virtual reality with participatory processes to design healthcare waiting places.” 2019. Web. 22 Jan 2021.
Vancouver:
Harkness R. Between Moments - Using virtual reality with participatory processes to design healthcare waiting places. [Internet] [Masters thesis]. Victoria University of Wellington; 2019. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10063/8273.
Council of Science Editors:
Harkness R. Between Moments - Using virtual reality with participatory processes to design healthcare waiting places. [Masters Thesis]. Victoria University of Wellington; 2019. Available from: http://hdl.handle.net/10063/8273

Victoria University of Wellington
20.
Short, Jay.
Community Participation in Urban Design - A Masterplan for Shelly Bay.
Degree: 2019, Victoria University of Wellington
URL: http://hdl.handle.net/10063/8413
► This research examines the role of community participation in urban design. It looks at developing more efficient methods of facilitating participation so that it can…
(more)
▼ This research examines the role of community participation in urban
design. It looks at developing more efficient methods of facilitating participation so that it can become more feasible for developers and designers.
A literature review and analysis of case studies found that community participation in urban
design, in the developed world, is almost non-existent. In impoverished countries, however, it is more common - recognising that the commercial and political pressures of Western societies make participation in urban
design difficult to justify.
The research then moves to its major case study - Shelly Bay. This area is facing a large development which has been highly protested by members of the local and wider community. One of the more significant reasons for the protest was the lack of transparency in the development planning stages.
So why does the public not have a say on the future of Shelly Bay? This thesis researches ways which developers, architects and urban designers can involve local community groups in the
design of the environments they live, work and play in.
The research consists of two stages; Stage One uses traditional methods of consultation (surveying and interviewing) while Stage Two uses less conventional methods - presented as a workbook. The results from these
participatory experiments have been used to produce a community masterplan proposal for Shelly Bay - ‘Shelly Bay 2030’.
This research concludes by stressing the importance of communicating and working with those who are most affected by the decisions made by urban developers. It recognises the challenges of reaching a level of collaboration but believes that the traditional surveying and interviewing methods should be standard in urban
design. It also finds that a tool as simple as a workbook can be extremely effective in gathering public feedback.
Shelly Bay 2030, is strikingly different to the current development plans - showing the disconnect between the community and the developer. This research argues that if they were able to work together, it would be possible to create something which benefits everyone involved.
Advisors/Committee Members: Potangaroa, Regan.
Subjects/Keywords: Participatory design; Shelly Bay; Master planning
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Short, J. (2019). Community Participation in Urban Design - A Masterplan for Shelly Bay. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/8413
Chicago Manual of Style (16th Edition):
Short, Jay. “Community Participation in Urban Design - A Masterplan for Shelly Bay.” 2019. Masters Thesis, Victoria University of Wellington. Accessed January 22, 2021.
http://hdl.handle.net/10063/8413.
MLA Handbook (7th Edition):
Short, Jay. “Community Participation in Urban Design - A Masterplan for Shelly Bay.” 2019. Web. 22 Jan 2021.
Vancouver:
Short J. Community Participation in Urban Design - A Masterplan for Shelly Bay. [Internet] [Masters thesis]. Victoria University of Wellington; 2019. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10063/8413.
Council of Science Editors:
Short J. Community Participation in Urban Design - A Masterplan for Shelly Bay. [Masters Thesis]. Victoria University of Wellington; 2019. Available from: http://hdl.handle.net/10063/8413

Victoria University of Wellington
21.
Ese, Fetu.
Common unity: reconnecting people with the environment through indigenous values and participatory design.
Degree: 2020, Victoria University of Wellington
URL: http://hdl.handle.net/10063/9222
► A significant problem for struggling communities in New Zealand is disconnection from the environment and a loss of cultural values. These issues cause disengagement and…
(more)
▼ A significant problem for struggling communities in New Zealand is disconnection from the environment and a loss of cultural values. These issues cause disengagement and division between the people and the environment. Social stability gradually declines, leading to participation within one’s community being discouraged. Investigations into community engagement and the enhancement of the community environment suggest there has been a failure to address the current issues affecting struggling communities. Disconnect and disregard for Indigenous values in communities prove to be a defining factor in the relationship between people and the environment. Indigenous Māori incorporated Mātauranga (knowledge), Tikanga (customs) and Māori values in their way of life which proved instrumental in their development and sense of Kotahitanga (unity) between themselves and with the environment. This allowed Māori to become one with the land and for Whanaungatanga (sense of belonging) and Kaitiakitanga (guardianship of the land) to spread through the people. However, these values have been compromised and subsequently lost due to the European influence on the land and on Māori people. There needs to be a vigorous search for answers on how to reconnect people with these values so as to build strong and united communities.
This
design research looks at ways of enhancing the struggling community of Takapūwāhia, Porirua, and the local iwi, Ngāti Toa. It seeks to address problems of disconnect, disengagement and loss of values between the environment and the people. This research aims to answer the research question ‘How can we unite a community by implementing Indigenous values when designing for people?’ The first step will be to undertake a literature review and evaluation of various case studies relevant to the research question. Then community engagement will take place so people can come together to evaluate existing problems and to enable the voice and vision of the people to influence the final
design outcome. Effective methods of community engagement will be employed through
Participatory and Consultative
Design which will provide ways of communicating ideas and solutions.
Design experiments will be carried out on the identified problem degraded sites within the Takapūwāhia community. These will be presented back to the community with participation with other community members in the
design process, contributing to community growth and identity.
With the key objective of the research being to unite the Takapūwāhia community, this will be achieved through their voice and their vision being integral to the
design outcome, which will portray a story unique to the people of Ngāti Toa and to Takapūwāhia, exploring Māori symbolism essential to Ngāti Toa and integrating Māori values with Landscape Architecture. This will connect people to the
design, this particular place and to the environment and help achieve the goal of the project of creating a sense of unity, ownership and belonging, of Kotahitanga, Whanaungatanga and…
Advisors/Committee Members: Rodgers, Maria, Marques, Bruno.
Subjects/Keywords: Maori Values; Participatory Design; Reconnection to space
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Ese, F. (2020). Common unity: reconnecting people with the environment through indigenous values and participatory design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/9222
Chicago Manual of Style (16th Edition):
Ese, Fetu. “Common unity: reconnecting people with the environment through indigenous values and participatory design.” 2020. Masters Thesis, Victoria University of Wellington. Accessed January 22, 2021.
http://hdl.handle.net/10063/9222.
MLA Handbook (7th Edition):
Ese, Fetu. “Common unity: reconnecting people with the environment through indigenous values and participatory design.” 2020. Web. 22 Jan 2021.
Vancouver:
Ese F. Common unity: reconnecting people with the environment through indigenous values and participatory design. [Internet] [Masters thesis]. Victoria University of Wellington; 2020. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10063/9222.
Council of Science Editors:
Ese F. Common unity: reconnecting people with the environment through indigenous values and participatory design. [Masters Thesis]. Victoria University of Wellington; 2020. Available from: http://hdl.handle.net/10063/9222

Kansas State University
22.
Heermann, Lauren.
Building
spaces & communities: the process of improving Kansas City's
recycling system with community input.
Degree: Master of Landscape Architecture, Landscape Architecture/Regional
and Community Planning, 2016, Kansas State University
URL: http://hdl.handle.net/2097/32709
► Kansas City has the opportunity to expand its recycling programs and infrastructure through a participatory design process conducted at the Kansas City Design Center (KCDC).…
(more)
▼ Kansas City has the opportunity to expand its
recycling programs and infrastructure through a
participatory
design process conducted at the Kansas City
Design Center (KCDC).
Because
participatory design techniques can allow researchers to
include members of the community in the planning process, project
outcomes can generally be more successful. In the example of the
recycling and composting project led by students at the KCDC, an
advisory committee made of professionals and members of the
community represented many stakeholder interests. Because of the
wide array of feedback from the community, the process of
design
for the studio was not linear, but rather, it transformed over a
period of research,
design, further research, and redesign. The
students first approached local recycling issues within the scope
of a document written for grant funding. However as students
responded to feedback from the advisory committee, the final
proposals were altered to better address truer community needs.
Other aspects for how to communicate and respond to critical
feedback was also realized. This report aims to discover how
participatory design aided this project and made its outcomes and
delivery more agreeable to the larger population.
Advisors/Committee Members: Jason S. Brody.
Subjects/Keywords: Community;
Engagement;
Co-design;
Recycling;
Participatory
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Heermann, L. (2016). Building
spaces & communities: the process of improving Kansas City's
recycling system with community input. (Masters Thesis). Kansas State University. Retrieved from http://hdl.handle.net/2097/32709
Chicago Manual of Style (16th Edition):
Heermann, Lauren. “Building
spaces & communities: the process of improving Kansas City's
recycling system with community input.” 2016. Masters Thesis, Kansas State University. Accessed January 22, 2021.
http://hdl.handle.net/2097/32709.
MLA Handbook (7th Edition):
Heermann, Lauren. “Building
spaces & communities: the process of improving Kansas City's
recycling system with community input.” 2016. Web. 22 Jan 2021.
Vancouver:
Heermann L. Building
spaces & communities: the process of improving Kansas City's
recycling system with community input. [Internet] [Masters thesis]. Kansas State University; 2016. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/2097/32709.
Council of Science Editors:
Heermann L. Building
spaces & communities: the process of improving Kansas City's
recycling system with community input. [Masters Thesis]. Kansas State University; 2016. Available from: http://hdl.handle.net/2097/32709

University of Sydney
23.
Khan, Mohammad Ashraf.
wePlan Combining Wellbeing Information with Visualisations for Meaningful Representation of Spatial Design- using reference class forecasting and geo-situated augmented reality technology for informed engagement of disadvantaged communities
.
Degree: 2017, University of Sydney
URL: http://hdl.handle.net/2123/17907
► Participatory spatial design, or PSD, has yet to deal with the challenge of communicating design intent across experts and disadvantaged end-users through representations. Engagement interventions…
(more)
▼ Participatory spatial design, or PSD, has yet to deal with the challenge of communicating design intent across experts and disadvantaged end-users through representations. Engagement interventions in Balakot, Pakistan are a vivid example. Despite efforts to introduce earthquake-resistant construction options, many villagers still use the post-lintel technology that was a cause for the loss of 70,000 lives in the 2005 earthquake. A number of authors associate this problem of ineffectiveness with technology-driven top-down consultative approaches. Technology can excel in conveying what a proposal looks like, but this can be insufficient for lay citizens to extract what it may mean for their wellbeing. Bottom-up engagement approaches excel in informing on such meaning, but the discursive methods used risk compromising the ethics of unequal power relations. This thesis is positioned such that it appropriates the technology of top-down approaches to formalize bottom-up empowering methods, albeit limited to the specific idea of supplementing representational visualizations with analogies to inform about wellbeing implications. This concept, tentatively labeled wePlan, has been actualized and tested as a device-based interface for PSD sessions in Balakot. Geo-situated augmented reality visualizations (G-AR), were supplemented with the behavior economics concept of reference class forecasting (RCF). Participants were invited to select a construction technology for proposed buildings, followed by a request to state the reason for their selection. Results indicate that villagers tend to select mostly on the basis of appearance, but after interacting with wePlan a significant shift occurred towards thinking of safety. wePlan thus revived their interest to save lives over a consumerist concern for looks. Though the use of symbols to denote options may have prevented the selection of a matching option, this partial success contributes to meaningful engagement of disadvantaged communities. Besides serving as a proof of concept for wePlan, embodying G-AR and RCF, this thesis also offers a systematic protocol for planning and conducting global replications. It suggests a reconceptualization of representations within PSD, as not merely an apolitical display but a politically charged act of informing.
Subjects/Keywords: Participatory;
Spatial Design;
Information;
Wellbeing;
Analogising
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Khan, M. A. (2017). wePlan Combining Wellbeing Information with Visualisations for Meaningful Representation of Spatial Design- using reference class forecasting and geo-situated augmented reality technology for informed engagement of disadvantaged communities
. (Thesis). University of Sydney. Retrieved from http://hdl.handle.net/2123/17907
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Khan, Mohammad Ashraf. “wePlan Combining Wellbeing Information with Visualisations for Meaningful Representation of Spatial Design- using reference class forecasting and geo-situated augmented reality technology for informed engagement of disadvantaged communities
.” 2017. Thesis, University of Sydney. Accessed January 22, 2021.
http://hdl.handle.net/2123/17907.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Khan, Mohammad Ashraf. “wePlan Combining Wellbeing Information with Visualisations for Meaningful Representation of Spatial Design- using reference class forecasting and geo-situated augmented reality technology for informed engagement of disadvantaged communities
.” 2017. Web. 22 Jan 2021.
Vancouver:
Khan MA. wePlan Combining Wellbeing Information with Visualisations for Meaningful Representation of Spatial Design- using reference class forecasting and geo-situated augmented reality technology for informed engagement of disadvantaged communities
. [Internet] [Thesis]. University of Sydney; 2017. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/2123/17907.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Khan MA. wePlan Combining Wellbeing Information with Visualisations for Meaningful Representation of Spatial Design- using reference class forecasting and geo-situated augmented reality technology for informed engagement of disadvantaged communities
. [Thesis]. University of Sydney; 2017. Available from: http://hdl.handle.net/2123/17907
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

University of Washington
24.
Reitz, Sarah.
Landmark: Participatory Experiences in Commemorative Places.
Degree: 2017, University of Washington
URL: http://hdl.handle.net/1773/40462
► This thesis focuses on visitor engagement at public monuments and memorials. Using the Statue of Liberty replica at Alki Beach in Seattle, Washington as the…
(more)
▼ This thesis focuses on visitor engagement at public monuments and memorials. Using the Statue of Liberty replica at Alki Beach in Seattle, Washington as the venue for the case study, this work explores how the visitor experience in commemorative spaces could become hands-on. The research findings provide insights for understanding what drives visitors to participate with interactive outdoor exhibits and activities.
Advisors/Committee Members: Hirsch, Edward (advisor).
Subjects/Keywords: Exhibit Design; Memorial; Monument; Participatory Exhibit; Visitor Experience; Design; Design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Reitz, S. (2017). Landmark: Participatory Experiences in Commemorative Places. (Thesis). University of Washington. Retrieved from http://hdl.handle.net/1773/40462
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Reitz, Sarah. “Landmark: Participatory Experiences in Commemorative Places.” 2017. Thesis, University of Washington. Accessed January 22, 2021.
http://hdl.handle.net/1773/40462.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Reitz, Sarah. “Landmark: Participatory Experiences in Commemorative Places.” 2017. Web. 22 Jan 2021.
Vancouver:
Reitz S. Landmark: Participatory Experiences in Commemorative Places. [Internet] [Thesis]. University of Washington; 2017. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/1773/40462.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Reitz S. Landmark: Participatory Experiences in Commemorative Places. [Thesis]. University of Washington; 2017. Available from: http://hdl.handle.net/1773/40462
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

University of Technology, Sydney
25.
Hagen, PA.
The changing nature of participation in design : a practice-based study of social technologies in early design research.
Degree: 2011, University of Technology, Sydney
URL: http://hdl.handle.net/10453/28080
► Social technologies put a new emphasis on participation. This thesis investigates the impact of social technologies on how we enable, conceive and manage participation in…
(more)
▼ Social technologies put a new emphasis on participation. This thesis investigates the impact of social technologies on how we enable, conceive and manage participation in early design. The research questions in this thesis address how, and in what ways, using social technologies as design tools can support participation in the early stages of design, and how using such tools creates new opportunities for participation in early design when social technologies themselves are the subject of design. It develops and presents concepts and strategies that account for the sharable, social and participatory nature of social technologies and encourages designers to reconsider how notions of participation are currently embedded and framed within existing design methods and models.
The questions are explored through a practice-based investigation into the use of social technologies as self-reporting tools. Over the course of two field studies a self-reporting method, Mobile Diaries, was iteratively designed, evaluated and implemented in a specific commercial design context. The analysis demonstrated that using social technologies as design tools enhances the capacity for self-reporting to enable participants to contribute to design from the context of their own lives. This greater integration between the activities of research and everyday life blurs some traditional design research boundaries, with ethical and methodological implications for which we are only beginning to account. In addition, when social technologies are the subject of design, using social technologies as design tools creates an experiential connection between the activities of researching, designing and using. This creates new opportunities for participation through use early in the design process that blur traditional boundaries between the activities of research, design and use. Barriers to embracing these opportunities in commercial contexts include the assumption that the activities of design and use progress consecutively and the value of early participation in design is largely embodied in the tangible outputs of design research.
This research extends existing knowledge about the nature of participation in design, and how participation can be supported, through three main contributions:
1. The development of Mobile Diaries, a specific self-reporting method beneficial to early design research and suited to commercial use
2. Conceptual tools that reflect the impact of social technologies on self-reporting and draw attention to the new ethical and methodological implications they introduce
3. Strategies to articulate and support experiences and outcomes important to the early design of social technologies in community settings, through the use of social technologies themselves.
This thesis also makes a fourth contribution that is methodological:
4. It is an example of how practice-based design research can be conducted in a commercial context in ways valuable to both practice and research domains.
Subjects/Keywords: Design.; Product design.; Social media.; Participatory design.; Research.
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Hagen, P. (2011). The changing nature of participation in design : a practice-based study of social technologies in early design research. (Thesis). University of Technology, Sydney. Retrieved from http://hdl.handle.net/10453/28080
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Hagen, PA. “The changing nature of participation in design : a practice-based study of social technologies in early design research.” 2011. Thesis, University of Technology, Sydney. Accessed January 22, 2021.
http://hdl.handle.net/10453/28080.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Hagen, PA. “The changing nature of participation in design : a practice-based study of social technologies in early design research.” 2011. Web. 22 Jan 2021.
Vancouver:
Hagen P. The changing nature of participation in design : a practice-based study of social technologies in early design research. [Internet] [Thesis]. University of Technology, Sydney; 2011. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10453/28080.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Hagen P. The changing nature of participation in design : a practice-based study of social technologies in early design research. [Thesis]. University of Technology, Sydney; 2011. Available from: http://hdl.handle.net/10453/28080
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Massey University
26.
Thompson, Eric.
Clear method cards : a design toolkit to aid local authorities in place branding : [an exegesis in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand]
.
Degree: 2014, Massey University
URL: http://hdl.handle.net/10179/5738
► This design research investigates the development of a co-creative public/community design process facilitated by a bespoke toolkit. The toolkit design is informed by existing method…
(more)
▼ This design research investigates the development of a
co-creative public/community design process facilitated
by a bespoke toolkit. The toolkit design is informed by
existing method cards and toolkit designs used by large international agencies such as IDEO and Frog Design.
The need for the toolkit was prompted by my
experience working on the place branding of Helensville, Matakana Coast & Country and Wellsford. I realised the place brand redesign was not well articulated because
there was no early engagement with the local New Zealand community. This research project aimed to design a
process that was affordable, flexible, inclusive and
replicable, as well as one that provoked discussion around the social and economic impact of place branding in order to respond to the diverse nature of local communities.
After reflecting on the positives and negatives gained from the three local place brands I have been involved with, and considering my research into existing method cards and toolkits, I have designed a series of cards and posters. The proposed toolkit enables the local authority to first focus on the place brand challenge, and then engage with the wider
community via a community event, which occurs at an early stage in the design process. This toolkit encourages the local community to be actively involved in the process.
This design-led Master of Design project has progressed
using research methods associated with participatory design, co-creation and ethnographic fieldwork. The three methods are similar in that, “There is a recognition that people such as end users hold expertise about their needs and dreams and that their contributions are essential for finding and implementing solutions to problems” (Sanders and Stappers, 2012, p. 30).
Subjects/Keywords: Design toolkit;
Place branding;
Design process;
Method cards;
Participatory design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Thompson, E. (2014). Clear method cards : a design toolkit to aid local authorities in place branding : [an exegesis in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand]
. (Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/5738
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Thompson, Eric. “Clear method cards : a design toolkit to aid local authorities in place branding : [an exegesis in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand]
.” 2014. Thesis, Massey University. Accessed January 22, 2021.
http://hdl.handle.net/10179/5738.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Thompson, Eric. “Clear method cards : a design toolkit to aid local authorities in place branding : [an exegesis in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand]
.” 2014. Web. 22 Jan 2021.
Vancouver:
Thompson E. Clear method cards : a design toolkit to aid local authorities in place branding : [an exegesis in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand]
. [Internet] [Thesis]. Massey University; 2014. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/10179/5738.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Thompson E. Clear method cards : a design toolkit to aid local authorities in place branding : [an exegesis in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand]
. [Thesis]. Massey University; 2014. Available from: http://hdl.handle.net/10179/5738
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

University of Texas – Austin
27.
Cano, Mariana.
Se Busca : graphic design as a tool to shift attitudes about violence in Chihuahua.
Degree: MFA, Design, 2014, University of Texas – Austin
URL: http://hdl.handle.net/2152/26346
► Since 2006, the city of Chihuahua, Mexico has been engulfed in a wave of drug-related violence that has resulted in thousands of murders, kidnappings, and…
(more)
▼ Since 2006, the city of Chihuahua, Mexico has been engulfed in a wave of drug-related violence that has resulted in thousands of murders, kidnappings, and "disappearances." Because bloody headlines sell newspapers, violence dominates the mainstream media, which contributes to residents' sense of hopelessness and helplessness. In response, in my graduate work I have investigated ways in which I can use the persuasive tactics and appearance of mainstream commercial graphic
design to effect social change: specifically, to shift Chihuahuans' attitudes about their city. Through three interventions (The Graffiti Workshop, the Riberas school identity, and the Se busca project), I have attempted to encourage civic participation, recognize positive contributions within the community, and build an economic engine around local heroes. By doing so, I hope to reverse the prevailing belief that individuals are powerless to confront large, complex social issues. In addition, I hope these projects demonstrate some of the ways in which graphic designers can effectively apply their
design skills to social as well as commercial problems.
Advisors/Committee Members: Lee, Gloria (advisor).
Subjects/Keywords: Chihuahua; Mexico; Social design; Participatory design; Violence; Graphic design; Wanted posters
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Cano, M. (2014). Se Busca : graphic design as a tool to shift attitudes about violence in Chihuahua. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/26346
Chicago Manual of Style (16th Edition):
Cano, Mariana. “Se Busca : graphic design as a tool to shift attitudes about violence in Chihuahua.” 2014. Masters Thesis, University of Texas – Austin. Accessed January 22, 2021.
http://hdl.handle.net/2152/26346.
MLA Handbook (7th Edition):
Cano, Mariana. “Se Busca : graphic design as a tool to shift attitudes about violence in Chihuahua.” 2014. Web. 22 Jan 2021.
Vancouver:
Cano M. Se Busca : graphic design as a tool to shift attitudes about violence in Chihuahua. [Internet] [Masters thesis]. University of Texas – Austin; 2014. [cited 2021 Jan 22].
Available from: http://hdl.handle.net/2152/26346.
Council of Science Editors:
Cano M. Se Busca : graphic design as a tool to shift attitudes about violence in Chihuahua. [Masters Thesis]. University of Texas – Austin; 2014. Available from: http://hdl.handle.net/2152/26346
28.
McKenzie, David L, McKenzie.
Prototyping with Co-designers to Imagine Future
Experiences.
Degree: MFA, Design, 2016, The Ohio State University
URL: http://rave.ohiolink.edu/etdc/view?acc_num=osu1468586592
► Today’s designers are tasked with going beyond products and graphics to create new experiences and services that thoughtfully consider the entire system of touchpoints and…
(more)
▼ Today’s designers are tasked with going beyond
products and graphics to create new experiences and services that
thoughtfully consider the entire system of touchpoints and
interactions. This new scope often requires designers to work
across the research and
design phases together with key
stakeholders in order to gain a holistic view and generate
solutions that address shared concerns. As a designer that was
trained with a modernist set of
design skills, I was curious to
understand what parts of my experience as a product designer would
help me be successful when tacking these complex concerns, and what
new skills I might have to learn. In order to take on the challenge
of designing for complex concerns, I chose to adopt a new
design
approach, learn new roles and utilize new media. My approach
shifted from a modernist
design approach (collaborating with peers
and mentors) to a co-
design approach (collaborating with
stakeholders, peers, mentors). My role changed from a furniture
designer to a
design researcher. And finally, the materials and
medium moved from prototyping and making physical objects to
prototyping experience and systems with people.With this direction,
I explored how my
design skills such as sketching, prototyping and
making could be used to understand experience and systems and help
to engage multiple stakeholders with different perspectives as co-
designers around a shared complex problem (reimagining Introductory
Physics) to inform and inspire the co-
design process. I used a
research through co-
design approach so that I could gain first-hand
experience of the new considerations.I conducted a series of
interviews, co-creation workshops and iterative prototyping with a
small, select group of stakeholders (co-designers) to generate new
ideas and understanding of what the future learning experience for
an Introductory Physics student at The Ohio State University might
be. I developed a greater understanding of the co-
design process
and the roles the designer, co-designer and prototypes play.The
outcome of this study points towards new and emerging roles that
designers and researchers should consider if they are to engage in
the practice of co-
design, how prototypes can support early
ideation and continued involvement by co-designers, and the
benefits of working with a mixed group of stakeholders in a
participatory manner that actively engages the co-designers to
create and critically think.
Advisors/Committee Members: Sanders, Elizabeth (Advisor).
Subjects/Keywords: Design; prototype, co-design, participatory design, learning
sciences, experience, system, scenario
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
McKenzie, David L, M. (2016). Prototyping with Co-designers to Imagine Future
Experiences. (Masters Thesis). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1468586592
Chicago Manual of Style (16th Edition):
McKenzie, David L, McKenzie. “Prototyping with Co-designers to Imagine Future
Experiences.” 2016. Masters Thesis, The Ohio State University. Accessed January 22, 2021.
http://rave.ohiolink.edu/etdc/view?acc_num=osu1468586592.
MLA Handbook (7th Edition):
McKenzie, David L, McKenzie. “Prototyping with Co-designers to Imagine Future
Experiences.” 2016. Web. 22 Jan 2021.
Vancouver:
McKenzie, David L M. Prototyping with Co-designers to Imagine Future
Experiences. [Internet] [Masters thesis]. The Ohio State University; 2016. [cited 2021 Jan 22].
Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1468586592.
Council of Science Editors:
McKenzie, David L M. Prototyping with Co-designers to Imagine Future
Experiences. [Masters Thesis]. The Ohio State University; 2016. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1468586592

Linnaeus University
29.
Chen, Danyang.
Fika Living : A sharing multifunctional furniture for single person households.
Degree: Design, 2016, Linnaeus University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-57445
► The start point of this project is the research of single person household. According to a presentation from the Swedish government, in Sweden, the…
(more)
▼ The start point of this project is the research of single person household. According to a presentation from the Swedish government, in Sweden, the family structure is changing as time goes by. After 40 years, there will be more than 40% of household are single person households. In addition, The project aims to create a sharing furniture, which used in living room, for young single person households. By using this furniture, they can enjoy the time being alone at home and also enjoy the leisure time with others, for example, through the Swedish social phenomena - fika. The delineation of study and research of my project is furniture design towards single person households and fika. The theories I applied include sustainability, life cycle, human needs, and design methodologies. Sustainable design put sustainable development theory into the design process, let the ecological environment and economic development connected as an the reciprocal causation. It lead to the use of energy resources effectively, and reduce the environmental pollution to the lower degree. To achieve sustainable design theory, each steps within product life cycle need to be considered in a sustainable development way. Sustainable design principles not only refer to the design process, also stressed in engineering process, the production process, the sales process, the use process, the storage process, the maintenance/repair process and retirement process, to reduce resource consumption, to build a new production and consumption oriented concepts to achieve sustainable design. The main practical methodology within the entire project and process is participatory design. Participatory design encourages all the users to directly design by using the simple tools, then do creative jobs by themselves and make own improvements during the process of practice. Furthermore, the participatory design can promote the users to realize the true value of designers, and finally they can also enjoy the conveniences which are brought by these designs.
Subjects/Keywords: Sustainable design; Furniture design; Participatory design; Single person household; Fika; Design; Design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Chen, D. (2016). Fika Living : A sharing multifunctional furniture for single person households. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-57445
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Chen, Danyang. “Fika Living : A sharing multifunctional furniture for single person households.” 2016. Thesis, Linnaeus University. Accessed January 22, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-57445.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Chen, Danyang. “Fika Living : A sharing multifunctional furniture for single person households.” 2016. Web. 22 Jan 2021.
Vancouver:
Chen D. Fika Living : A sharing multifunctional furniture for single person households. [Internet] [Thesis]. Linnaeus University; 2016. [cited 2021 Jan 22].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-57445.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Chen D. Fika Living : A sharing multifunctional furniture for single person households. [Thesis]. Linnaeus University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-57445
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Delft University of Technology
30.
Tomasini Giannini, Fabiana (author).
Balancing Power: Explorations towards a more decolonial participatory design process.
Degree: 2020, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:1257a00a-3263-47f1-947d-5afcabef3b4d
► Participatory Design (PD) has been used as a medium to democratize the design practice and include in the process the people intended to use the…
(more)
▼ Participatory Design (PD) has been used as a medium to democratize the
design practice and include in the process the people intended to use the outcomes. When working for social change and justice, the practice intends to maintain its democratic nature by giving voice and agency to the most vulnerable in society. However, when engaging in complex societal problems PD can perpetuate systemic oppression and reproduce in the
design process the same harmful mechanisms that are intended to be changed. For this reason, it is crucial for the PD practice to engage in matters of power dynamics so more socially just processes can be developed. Acknowledging this urgency, this research project has the aim of proposing an alternative understanding for a decolonial PD process that accounts for more power balanced and socially just dynamics between designers and members of marginalized communities. To accomplish the alternative understanding, the project was performed in three main phases. The first phase (research for
design) is formed of a literature review and interviews with
design practitioners familiar with
participatory processes with oppressed communities. With these activities it was understood that the PD practice can reproduce systemic oppression in three different levels (individual, communal and systemic) because the role of the designer entails advantages in decision making, project ownership and process control among others. To overcome these oppressive practices, the work of the philosopher Paulo Freire was studied to find analogies between his pedagogy for liberation and the PD practice. In this study, it was learned that to create more horizontal relationships, it is necessary to create the space for a co-learning process based on dialogue between the designer and the members of a community. The second phase of the project (research through
design) started by proposing a detailed structure for a process inspired by the research for
design to be carried out with the community. However, earlier in the initiation of the phase, it was realized that in order to decolonize the PD process also the PD designer inside the process needs to be decolonized and that the structure could be propose if and only if it was developed together with the community of Afrikaanderwijk. Accordingly, the second phase of this research was based on non-structured explorations in the neighborhood allowing different moments of engagement between the designer and the community based on horizontal relationships and dialogue. In this phase was found that a decolonization of the designer and the
design process entails a constant re-evaluation of the designer’s role that can move in a spectrum from facilitator to participant in the context. Other statements about the alternative understanding of PD processes were drawn including the need to see the process as a collaboration instead of just participation and to intend the project as something bigger than just what
design is able to frame. The last phase of this project intended to make the…
Advisors/Committee Members: Mulder, I.J. (mentor), Baha, S.E. (graduation committee), Delft University of Technology (degree granting institution).
Subjects/Keywords: Participatory City Making; Delft Design Labs; Participatory Design; Power dynamics; Decolonization; Participation; Social justice; Decolonial design; Reflection
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Tomasini Giannini, F. (. (2020). Balancing Power: Explorations towards a more decolonial participatory design process. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:1257a00a-3263-47f1-947d-5afcabef3b4d
Chicago Manual of Style (16th Edition):
Tomasini Giannini, Fabiana (author). “Balancing Power: Explorations towards a more decolonial participatory design process.” 2020. Masters Thesis, Delft University of Technology. Accessed January 22, 2021.
http://resolver.tudelft.nl/uuid:1257a00a-3263-47f1-947d-5afcabef3b4d.
MLA Handbook (7th Edition):
Tomasini Giannini, Fabiana (author). “Balancing Power: Explorations towards a more decolonial participatory design process.” 2020. Web. 22 Jan 2021.
Vancouver:
Tomasini Giannini F(. Balancing Power: Explorations towards a more decolonial participatory design process. [Internet] [Masters thesis]. Delft University of Technology; 2020. [cited 2021 Jan 22].
Available from: http://resolver.tudelft.nl/uuid:1257a00a-3263-47f1-947d-5afcabef3b4d.
Council of Science Editors:
Tomasini Giannini F(. Balancing Power: Explorations towards a more decolonial participatory design process. [Masters Thesis]. Delft University of Technology; 2020. Available from: http://resolver.tudelft.nl/uuid:1257a00a-3263-47f1-947d-5afcabef3b4d
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