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Virginia Tech
1. McLean, David Parsons. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.
Degree: MA, Communication, 2016, Virginia Tech
URL: http://hdl.handle.net/10919/71667
Subjects/Keywords: Video Games; Hostility; Online interaction
Record Details
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APA (6th Edition):
McLean, D. P. (2016). It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/71667
Chicago Manual of Style (16th Edition):
McLean, David Parsons. “It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.” 2016. Masters Thesis, Virginia Tech. Accessed December 14, 2019. http://hdl.handle.net/10919/71667.
MLA Handbook (7th Edition):
McLean, David Parsons. “It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.” 2016. Web. 14 Dec 2019.
Vancouver:
McLean DP. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. [Internet] [Masters thesis]. Virginia Tech; 2016. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10919/71667.
Council of Science Editors:
McLean DP. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. [Masters Thesis]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/71667
Universidade do Minho
2. Oliveira, Renato Júnio. Relacionamentos em MMORPGs: online e offline .
Degree: 2015, Universidade do Minho
URL: http://hdl.handle.net/1822/40762
Subjects/Keywords: Relacionamentos; MMORPGS; Jogos online; Relationships; Online games
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APA (6th Edition):
Oliveira, R. J. (2015). Relacionamentos em MMORPGs: online e offline . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/40762
Chicago Manual of Style (16th Edition):
Oliveira, Renato Júnio. “Relacionamentos em MMORPGs: online e offline .” 2015. Masters Thesis, Universidade do Minho. Accessed December 14, 2019. http://hdl.handle.net/1822/40762.
MLA Handbook (7th Edition):
Oliveira, Renato Júnio. “Relacionamentos em MMORPGs: online e offline .” 2015. Web. 14 Dec 2019.
Vancouver:
Oliveira RJ. Relacionamentos em MMORPGs: online e offline . [Internet] [Masters thesis]. Universidade do Minho; 2015. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/1822/40762.
Council of Science Editors:
Oliveira RJ. Relacionamentos em MMORPGs: online e offline . [Masters Thesis]. Universidade do Minho; 2015. Available from: http://hdl.handle.net/1822/40762
Virginia Tech
3. Hardy, Robert Stafford. Cheating in Multiplayer Video Games.
Degree: MS, Computer Science, 2009, Virginia Tech
URL: http://hdl.handle.net/10919/31881
Subjects/Keywords: games; cheating; online
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APA (6th Edition):
Hardy, R. S. (2009). Cheating in Multiplayer Video Games. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/31881
Chicago Manual of Style (16th Edition):
Hardy, Robert Stafford. “Cheating in Multiplayer Video Games.” 2009. Masters Thesis, Virginia Tech. Accessed December 14, 2019. http://hdl.handle.net/10919/31881.
MLA Handbook (7th Edition):
Hardy, Robert Stafford. “Cheating in Multiplayer Video Games.” 2009. Web. 14 Dec 2019.
Vancouver:
Hardy RS. Cheating in Multiplayer Video Games. [Internet] [Masters thesis]. Virginia Tech; 2009. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10919/31881.
Council of Science Editors:
Hardy RS. Cheating in Multiplayer Video Games. [Masters Thesis]. Virginia Tech; 2009. Available from: http://hdl.handle.net/10919/31881
4. Barbosa, José Fernando Ferreira. Jogabilidade online: a vertente social dos MMOG.
Degree: 2010, RCAAP
URL: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151
Subjects/Keywords: Travian - Jogo estratégico; Massively-Multiplayer Online Games
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APA (6th Edition):
Barbosa, J. F. F. (2010). Jogabilidade online: a vertente social dos MMOG. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Barbosa, José Fernando Ferreira. “Jogabilidade online: a vertente social dos MMOG.” 2010. Thesis, RCAAP. Accessed December 14, 2019. https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Barbosa, José Fernando Ferreira. “Jogabilidade online: a vertente social dos MMOG.” 2010. Web. 14 Dec 2019.
Vancouver:
Barbosa JFF. Jogabilidade online: a vertente social dos MMOG. [Internet] [Thesis]. RCAAP; 2010. [cited 2019 Dec 14]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Barbosa JFF. Jogabilidade online: a vertente social dos MMOG. [Thesis]. RCAAP; 2010. Available from: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Wollongong
5. Jiang, Xinbo. A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games.
Degree: PhD, 2012, University of Wollongong
URL: ;
https://ro.uow.edu.au/theses/3931
Subjects/Keywords: p2p; online games; MMORPG; distributed architecture
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APA (6th Edition):
Jiang, X. (2012). A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games. (Doctoral Dissertation). University of Wollongong. Retrieved from ; https://ro.uow.edu.au/theses/3931
Chicago Manual of Style (16th Edition):
Jiang, Xinbo. “A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games.” 2012. Doctoral Dissertation, University of Wollongong. Accessed December 14, 2019. ; https://ro.uow.edu.au/theses/3931.
MLA Handbook (7th Edition):
Jiang, Xinbo. “A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games.” 2012. Web. 14 Dec 2019.
Vancouver:
Jiang X. A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games. [Internet] [Doctoral dissertation]. University of Wollongong; 2012. [cited 2019 Dec 14]. Available from: ; https://ro.uow.edu.au/theses/3931.
Council of Science Editors:
Jiang X. A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games. [Doctoral Dissertation]. University of Wollongong; 2012. Available from: ; https://ro.uow.edu.au/theses/3931
Clemson University
6. Lybrand, Evan. Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams.
Degree: MA, Communication Studies, 2019, Clemson University
URL: https://tigerprints.clemson.edu/all_theses/3073
Subjects/Keywords: Comments; Motivations; Online Communication; Twitch.tv; Video Games
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Lybrand, E. (2019). Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams. (Masters Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/3073
Chicago Manual of Style (16th Edition):
Lybrand, Evan. “Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams.” 2019. Masters Thesis, Clemson University. Accessed December 14, 2019. https://tigerprints.clemson.edu/all_theses/3073.
MLA Handbook (7th Edition):
Lybrand, Evan. “Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams.” 2019. Web. 14 Dec 2019.
Vancouver:
Lybrand E. Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams. [Internet] [Masters thesis]. Clemson University; 2019. [cited 2019 Dec 14]. Available from: https://tigerprints.clemson.edu/all_theses/3073.
Council of Science Editors:
Lybrand E. Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams. [Masters Thesis]. Clemson University; 2019. Available from: https://tigerprints.clemson.edu/all_theses/3073
University of Edinburgh
7. Arnason, Stephanie Lara. Regulating online games in China : policy, practice, innovation, and change.
Degree: PhD, 2016, University of Edinburgh
URL: http://hdl.handle.net/1842/17032
Subjects/Keywords: 338.4; China; games; gaming; internet policy; online games; media convergence
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Arnason, S. L. (2016). Regulating online games in China : policy, practice, innovation, and change. (Doctoral Dissertation). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/17032
Chicago Manual of Style (16th Edition):
Arnason, Stephanie Lara. “Regulating online games in China : policy, practice, innovation, and change.” 2016. Doctoral Dissertation, University of Edinburgh. Accessed December 14, 2019. http://hdl.handle.net/1842/17032.
MLA Handbook (7th Edition):
Arnason, Stephanie Lara. “Regulating online games in China : policy, practice, innovation, and change.” 2016. Web. 14 Dec 2019.
Vancouver:
Arnason SL. Regulating online games in China : policy, practice, innovation, and change. [Internet] [Doctoral dissertation]. University of Edinburgh; 2016. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/1842/17032.
Council of Science Editors:
Arnason SL. Regulating online games in China : policy, practice, innovation, and change. [Doctoral Dissertation]. University of Edinburgh; 2016. Available from: http://hdl.handle.net/1842/17032
8. Sandin, Ida. Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom.
Degree: Educational Work, 2015, Dalarna University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:du-20494
Subjects/Keywords: Computer games; Online and offline games; Primary EFL teaching; Teachers’ attitudes
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Sandin, I. (2015). Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom. (Thesis). Dalarna University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:du-20494
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Sandin, Ida. “Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom.” 2015. Thesis, Dalarna University. Accessed December 14, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-20494.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Sandin, Ida. “Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom.” 2015. Web. 14 Dec 2019.
Vancouver:
Sandin I. Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom. [Internet] [Thesis]. Dalarna University; 2015. [cited 2019 Dec 14]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:du-20494.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Sandin I. Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom. [Thesis]. Dalarna University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:du-20494
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Delft University of Technology
9. Dias, E.J. A model to measure Quality of Experience (QoE) of Online Social Gaming:.
Degree: 2014, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8
Subjects/Keywords: QoE; online gaming; games; QoS; social games; MOS
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Dias, E. J. (2014). A model to measure Quality of Experience (QoE) of Online Social Gaming:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8
Chicago Manual of Style (16th Edition):
Dias, E J. “A model to measure Quality of Experience (QoE) of Online Social Gaming:.” 2014. Masters Thesis, Delft University of Technology. Accessed December 14, 2019. http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8.
MLA Handbook (7th Edition):
Dias, E J. “A model to measure Quality of Experience (QoE) of Online Social Gaming:.” 2014. Web. 14 Dec 2019.
Vancouver:
Dias EJ. A model to measure Quality of Experience (QoE) of Online Social Gaming:. [Internet] [Masters thesis]. Delft University of Technology; 2014. [cited 2019 Dec 14]. Available from: http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8.
Council of Science Editors:
Dias EJ. A model to measure Quality of Experience (QoE) of Online Social Gaming:. [Masters Thesis]. Delft University of Technology; 2014. Available from: http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8
University of Wollongong
10. Brun, Jeremy Pascal. Network aspects of playability and fairness: Improving user experience in online games.
Degree: PhD, 2012, University of Wollongong
URL: 0805
DISTRIBUTED
COMPUTING,
080503
Networking
and
Communications,
1005
COMMUNICATIONS
TECHNOLOGIES,
100503
Computer
Communications
Networks
;
https://ro.uow.edu.au/theses/3658
Subjects/Keywords: delay; latency; online games; network games; synchronisation; playability; fairness
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Brun, J. P. (2012). Network aspects of playability and fairness: Improving user experience in online games. (Doctoral Dissertation). University of Wollongong. Retrieved from 0805 DISTRIBUTED COMPUTING, 080503 Networking and Communications, 1005 COMMUNICATIONS TECHNOLOGIES, 100503 Computer Communications Networks ; https://ro.uow.edu.au/theses/3658
Chicago Manual of Style (16th Edition):
Brun, Jeremy Pascal. “Network aspects of playability and fairness: Improving user experience in online games.” 2012. Doctoral Dissertation, University of Wollongong. Accessed December 14, 2019. 0805 DISTRIBUTED COMPUTING, 080503 Networking and Communications, 1005 COMMUNICATIONS TECHNOLOGIES, 100503 Computer Communications Networks ; https://ro.uow.edu.au/theses/3658.
MLA Handbook (7th Edition):
Brun, Jeremy Pascal. “Network aspects of playability and fairness: Improving user experience in online games.” 2012. Web. 14 Dec 2019.
Vancouver:
Brun JP. Network aspects of playability and fairness: Improving user experience in online games. [Internet] [Doctoral dissertation]. University of Wollongong; 2012. [cited 2019 Dec 14]. Available from: 0805 DISTRIBUTED COMPUTING, 080503 Networking and Communications, 1005 COMMUNICATIONS TECHNOLOGIES, 100503 Computer Communications Networks ; https://ro.uow.edu.au/theses/3658.
Council of Science Editors:
Brun JP. Network aspects of playability and fairness: Improving user experience in online games. [Doctoral Dissertation]. University of Wollongong; 2012. Available from: 0805 DISTRIBUTED COMPUTING, 080503 Networking and Communications, 1005 COMMUNICATIONS TECHNOLOGIES, 100503 Computer Communications Networks ; https://ro.uow.edu.au/theses/3658
11. ZHOU LEI. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.
Degree: 2004, National University of Singapore
URL: https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc
;
https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc
Subjects/Keywords: Mobile Games; MMOG; Online Games
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APA (6th Edition):
LEI, Z. (2004). TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. (Thesis). National University of Singapore. Retrieved from https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
LEI, ZHOU. “TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.” 2004. Thesis, National University of Singapore. Accessed December 14, 2019. https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
LEI, ZHOU. “TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.” 2004. Web. 14 Dec 2019.
Vancouver:
LEI Z. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. [Internet] [Thesis]. National University of Singapore; 2004. [cited 2019 Dec 14]. Available from: https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
LEI Z. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. [Thesis]. National University of Singapore; 2004. Available from: https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Penn State University
12. Yucel, Ibrahim Halil. How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs.
Degree: PhD, Information Sciences and Technology, 2010, Penn State University
URL: https://etda.libraries.psu.edu/catalog/11709
Subjects/Keywords: Online Culture; Video Games; Online Communities; New Media
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Yucel, I. H. (2010). How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/11709
Chicago Manual of Style (16th Edition):
Yucel, Ibrahim Halil. “How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs.” 2010. Doctoral Dissertation, Penn State University. Accessed December 14, 2019. https://etda.libraries.psu.edu/catalog/11709.
MLA Handbook (7th Edition):
Yucel, Ibrahim Halil. “How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs.” 2010. Web. 14 Dec 2019.
Vancouver:
Yucel IH. How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs. [Internet] [Doctoral dissertation]. Penn State University; 2010. [cited 2019 Dec 14]. Available from: https://etda.libraries.psu.edu/catalog/11709.
Council of Science Editors:
Yucel IH. How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs. [Doctoral Dissertation]. Penn State University; 2010. Available from: https://etda.libraries.psu.edu/catalog/11709
13. Pereira, Fernando Castro. Aplicação de advergames no contexto do Ensino Superior.
Degree: 2013, Instituto Politécnico do Porto
URL: http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/4693
Subjects/Keywords: Jogos sérios; Publicidade online; Advergames; Serious games; Online advertising; Advergames
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Pereira, F. C. (2013). Aplicação de advergames no contexto do Ensino Superior. (Thesis). Instituto Politécnico do Porto. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/4693
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Pereira, Fernando Castro. “Aplicação de advergames no contexto do Ensino Superior.” 2013. Thesis, Instituto Politécnico do Porto. Accessed December 14, 2019. http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/4693.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Pereira, Fernando Castro. “Aplicação de advergames no contexto do Ensino Superior.” 2013. Web. 14 Dec 2019.
Vancouver:
Pereira FC. Aplicação de advergames no contexto do Ensino Superior. [Internet] [Thesis]. Instituto Politécnico do Porto; 2013. [cited 2019 Dec 14]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/4693.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Pereira FC. Aplicação de advergames no contexto do Ensino Superior. [Thesis]. Instituto Politécnico do Porto; 2013. Available from: http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/4693
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Tampere University
14. Sabia, Taha. Managing the popularity of streams in the Twitch.tv gatekeeping network.
Degree: 2018, Tampere University
URL: https://trepo.tuni.fi/handle/10024/102824
Subjects/Keywords: Twitch; Twitch.tv; video games; online streaming; live streaming; esports; online audience
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Sabia, T. (2018). Managing the popularity of streams in the Twitch.tv gatekeeping network. (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/102824
Chicago Manual of Style (16th Edition):
Sabia, Taha. “Managing the popularity of streams in the Twitch.tv gatekeeping network.” 2018. Masters Thesis, Tampere University. Accessed December 14, 2019. https://trepo.tuni.fi/handle/10024/102824.
MLA Handbook (7th Edition):
Sabia, Taha. “Managing the popularity of streams in the Twitch.tv gatekeeping network.” 2018. Web. 14 Dec 2019.
Vancouver:
Sabia T. Managing the popularity of streams in the Twitch.tv gatekeeping network. [Internet] [Masters thesis]. Tampere University; 2018. [cited 2019 Dec 14]. Available from: https://trepo.tuni.fi/handle/10024/102824.
Council of Science Editors:
Sabia T. Managing the popularity of streams in the Twitch.tv gatekeeping network. [Masters Thesis]. Tampere University; 2018. Available from: https://trepo.tuni.fi/handle/10024/102824
Halmstad University
15. Munir, Sundas. Challenges and Security Aspects of Blockchain Based Online Multiplayer Games.
Degree: Information Technology, 2019, Halmstad University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38771
Subjects/Keywords: Multiplayer Online Video Games; Blockchain; Blockchain based online video games; security threats to online video games; security challenges in blockchain based online games; Cyber Security Issues in blockchain based online multiplayer video games; Other Computer and Information Science; Annan data- och informationsvetenskap
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Munir, S. (2019). Challenges and Security Aspects of Blockchain Based Online Multiplayer Games. (Thesis). Halmstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38771
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Munir, Sundas. “Challenges and Security Aspects of Blockchain Based Online Multiplayer Games.” 2019. Thesis, Halmstad University. Accessed December 14, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38771.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Munir, Sundas. “Challenges and Security Aspects of Blockchain Based Online Multiplayer Games.” 2019. Web. 14 Dec 2019.
Vancouver:
Munir S. Challenges and Security Aspects of Blockchain Based Online Multiplayer Games. [Internet] [Thesis]. Halmstad University; 2019. [cited 2019 Dec 14]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38771.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Munir S. Challenges and Security Aspects of Blockchain Based Online Multiplayer Games. [Thesis]. Halmstad University; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38771
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
16. Wilts, Nathan Joseph. Effects of volunteering behavior in massively multiplayer online role-playing games.
Degree: MA, Psychology, 2012, California State University – Sacramento
URL: http://hdl.handle.net/10211.9/1775
Subjects/Keywords: MMORPG; Online games; Video games
…online games. Greenfield and Marks (2004) found volunteering among older adults… …1 Chapter 1 INTRODUCTION Video games have become the subject of research as… …and quickly changing form of entertainment. Video games let players engage in a wide variety… …research would seem to indicate that video games can and do influence people in many ways, both… …increases in blood pressure and anxiety levels after playing violent video games compared to those…
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APA (6th Edition):
Wilts, N. J. (2012). Effects of volunteering behavior in massively multiplayer online role-playing games. (Masters Thesis). California State University – Sacramento. Retrieved from http://hdl.handle.net/10211.9/1775
Chicago Manual of Style (16th Edition):
Wilts, Nathan Joseph. “Effects of volunteering behavior in massively multiplayer online role-playing games.” 2012. Masters Thesis, California State University – Sacramento. Accessed December 14, 2019. http://hdl.handle.net/10211.9/1775.
MLA Handbook (7th Edition):
Wilts, Nathan Joseph. “Effects of volunteering behavior in massively multiplayer online role-playing games.” 2012. Web. 14 Dec 2019.
Vancouver:
Wilts NJ. Effects of volunteering behavior in massively multiplayer online role-playing games. [Internet] [Masters thesis]. California State University – Sacramento; 2012. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10211.9/1775.
Council of Science Editors:
Wilts NJ. Effects of volunteering behavior in massively multiplayer online role-playing games. [Masters Thesis]. California State University – Sacramento; 2012. Available from: http://hdl.handle.net/10211.9/1775
University of Ottawa
17. Rahimi Koopayi, Hesam Aldin. Activity-Centric Prioritized Streaming of Games to Mobile Devices .
Degree: 2012, University of Ottawa
URL: http://hdl.handle.net/10393/20495
Subjects/Keywords: 3D Streaming; Mobile games; Context-awareness; Virtual environments; Multiplayer online 3D games
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APA (6th Edition):
Rahimi Koopayi, H. A. (2012). Activity-Centric Prioritized Streaming of Games to Mobile Devices . (Thesis). University of Ottawa. Retrieved from http://hdl.handle.net/10393/20495
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Rahimi Koopayi, Hesam Aldin. “Activity-Centric Prioritized Streaming of Games to Mobile Devices .” 2012. Thesis, University of Ottawa. Accessed December 14, 2019. http://hdl.handle.net/10393/20495.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Rahimi Koopayi, Hesam Aldin. “Activity-Centric Prioritized Streaming of Games to Mobile Devices .” 2012. Web. 14 Dec 2019.
Vancouver:
Rahimi Koopayi HA. Activity-Centric Prioritized Streaming of Games to Mobile Devices . [Internet] [Thesis]. University of Ottawa; 2012. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10393/20495.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Rahimi Koopayi HA. Activity-Centric Prioritized Streaming of Games to Mobile Devices . [Thesis]. University of Ottawa; 2012. Available from: http://hdl.handle.net/10393/20495
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Minnesota
18. Shim, Kyong Jin. A computational approach to the study of player and group performance in massively multiplayer online games.
Degree: Computer Science, 2011, University of Minnesota
URL: http://purl.umn.edu/120030
Subjects/Keywords: Group performance; Massively multiplayer online games; Player performance; Video games; Computer Science
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APA (6th Edition):
Shim, K. J. (2011). A computational approach to the study of player and group performance in massively multiplayer online games. (Thesis). University of Minnesota. Retrieved from http://purl.umn.edu/120030
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Shim, Kyong Jin. “A computational approach to the study of player and group performance in massively multiplayer online games.” 2011. Thesis, University of Minnesota. Accessed December 14, 2019. http://purl.umn.edu/120030.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Shim, Kyong Jin. “A computational approach to the study of player and group performance in massively multiplayer online games.” 2011. Web. 14 Dec 2019.
Vancouver:
Shim KJ. A computational approach to the study of player and group performance in massively multiplayer online games. [Internet] [Thesis]. University of Minnesota; 2011. [cited 2019 Dec 14]. Available from: http://purl.umn.edu/120030.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Shim KJ. A computational approach to the study of player and group performance in massively multiplayer online games. [Thesis]. University of Minnesota; 2011. Available from: http://purl.umn.edu/120030
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Linnaeus University
19. Dvoretskyi, Artem. In-game purchases in online games: A study of determining important factors.
Degree: Informatics, 2016, Linnaeus University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-55135
Subjects/Keywords: online games; in-game purchases; in-game markets in online games; Information Systems; Systemvetenskap, informationssystem och informatik
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APA (6th Edition):
Dvoretskyi, A. (2016). In-game purchases in online games: A study of determining important factors. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-55135
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Dvoretskyi, Artem. “In-game purchases in online games: A study of determining important factors.” 2016. Thesis, Linnaeus University. Accessed December 14, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-55135.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Dvoretskyi, Artem. “In-game purchases in online games: A study of determining important factors.” 2016. Web. 14 Dec 2019.
Vancouver:
Dvoretskyi A. In-game purchases in online games: A study of determining important factors. [Internet] [Thesis]. Linnaeus University; 2016. [cited 2019 Dec 14]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-55135.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Dvoretskyi A. In-game purchases in online games: A study of determining important factors. [Thesis]. Linnaeus University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-55135
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Helsinki
20. Lehtiniemi, Tuukka. Macroeconomic indicators in a virtual economy.
Degree: Department of Political Science; Helsingfors universitet, Allmän statslära, Institutionen för, 2008, University of Helsinki
URL: http://hdl.handle.net/10138/11406
Subjects/Keywords: virtual economy; online games; aggregate production; inflation; virtual reality; macroenonomy; virtual economy; online games; aggregate production; inflation; virtual reality; macroenonomy
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APA (6th Edition):
Lehtiniemi, T. (2008). Macroeconomic indicators in a virtual economy. (Masters Thesis). University of Helsinki. Retrieved from http://hdl.handle.net/10138/11406
Chicago Manual of Style (16th Edition):
Lehtiniemi, Tuukka. “Macroeconomic indicators in a virtual economy.” 2008. Masters Thesis, University of Helsinki. Accessed December 14, 2019. http://hdl.handle.net/10138/11406.
MLA Handbook (7th Edition):
Lehtiniemi, Tuukka. “Macroeconomic indicators in a virtual economy.” 2008. Web. 14 Dec 2019.
Vancouver:
Lehtiniemi T. Macroeconomic indicators in a virtual economy. [Internet] [Masters thesis]. University of Helsinki; 2008. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10138/11406.
Council of Science Editors:
Lehtiniemi T. Macroeconomic indicators in a virtual economy. [Masters Thesis]. University of Helsinki; 2008. Available from: http://hdl.handle.net/10138/11406
University of Oregon
21. Tucker, Staci. Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games.
Degree: 2011, University of Oregon
URL: http://hdl.handle.net/1794/12140
Subjects/Keywords: GLBT studies; Mass communications; Gender studies; Communication and the arts; Social sciences; Gender; Massively-multiplayer online games; Online games; Griefing
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APA (6th Edition):
Tucker, S. (2011). Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games. (Thesis). University of Oregon. Retrieved from http://hdl.handle.net/1794/12140
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Tucker, Staci. “Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games.” 2011. Thesis, University of Oregon. Accessed December 14, 2019. http://hdl.handle.net/1794/12140.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Tucker, Staci. “Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games.” 2011. Web. 14 Dec 2019.
Vancouver:
Tucker S. Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games. [Internet] [Thesis]. University of Oregon; 2011. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/1794/12140.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Tucker S. Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games. [Thesis]. University of Oregon; 2011. Available from: http://hdl.handle.net/1794/12140
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
22. Marcelo Anderson Batista dos Santos. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.
Degree: 2011, Universidade Federal do ABC
URL: http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178
Subjects/Keywords: Mundo Virtual; Massively Multiplayer Online Worlds - MMOW; Massively Multiplayer Online Games - MMOG I. KAMIENSKI; Virtual World; Massively Multiplayer Online Worlds - MMOW; Massively Multiplayer Online Games - MMOG I. KAMIENSKI; OUTROS
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APA (6th Edition):
Santos, M. A. B. d. (2011). SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. (Thesis). Universidade Federal do ABC. Retrieved from http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Santos, Marcelo Anderson Batista dos. “SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.” 2011. Thesis, Universidade Federal do ABC. Accessed December 14, 2019. http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Santos, Marcelo Anderson Batista dos. “SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.” 2011. Web. 14 Dec 2019.
Vancouver:
Santos MABd. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. [Internet] [Thesis]. Universidade Federal do ABC; 2011. [cited 2019 Dec 14]. Available from: http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Santos MABd. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. [Thesis]. Universidade Federal do ABC; 2011. Available from: http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Florida
23. Plat, Fernando. NBA Fantasy Tracker.
Degree: 2011, University of Florida
URL: http://ufdc.ufl.edu/AA00060070
Subjects/Keywords: Bachelors; Basketball; Cooperative games; Fantasy; Fantasy games; Learning experiences; Online games; Seasons; User names; Websites; Fantasy basketball (Game); Web sites
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APA (6th Edition):
Plat, F. (2011). NBA Fantasy Tracker. (Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00060070
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Plat, Fernando. “NBA Fantasy Tracker.” 2011. Thesis, University of Florida. Accessed December 14, 2019. http://ufdc.ufl.edu/AA00060070.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Plat, Fernando. “NBA Fantasy Tracker.” 2011. Web. 14 Dec 2019.
Vancouver:
Plat F. NBA Fantasy Tracker. [Internet] [Thesis]. University of Florida; 2011. [cited 2019 Dec 14]. Available from: http://ufdc.ufl.edu/AA00060070.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Plat F. NBA Fantasy Tracker. [Thesis]. University of Florida; 2011. Available from: http://ufdc.ufl.edu/AA00060070
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Universidade Nova
24. Caballero, Luis. “The impact of online ratings on video game sales”.
Degree: 2015, Universidade Nova
URL: https://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/15686
Subjects/Keywords: Video games; Online reviews; Online marketing; Ewom; Domínio/Área Científica::Ciências Sociais::Economia e Gestão
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APA (6th Edition):
Caballero, L. (2015). “The impact of online ratings on video game sales”. (Thesis). Universidade Nova. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/15686
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Caballero, Luis. ““The impact of online ratings on video game sales”.” 2015. Thesis, Universidade Nova. Accessed December 14, 2019. https://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/15686.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Caballero, Luis. ““The impact of online ratings on video game sales”.” 2015. Web. 14 Dec 2019.
Vancouver:
Caballero L. “The impact of online ratings on video game sales”. [Internet] [Thesis]. Universidade Nova; 2015. [cited 2019 Dec 14]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/15686.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Caballero L. “The impact of online ratings on video game sales”. [Thesis]. Universidade Nova; 2015. Available from: https://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/15686
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Southern California
25. Shen, Cuihua. The patterns, effects and evolution of player social networks in online gaming communities.
Degree: PhD, Communication, 2010, University of Southern California
URL: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/394587/rec/7056
Subjects/Keywords: MMOG; social networks; online communities; network evolution; sociability; social relationships; online games; social capital
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Shen, C. (2010). The patterns, effects and evolution of player social networks in online gaming communities. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/394587/rec/7056
Chicago Manual of Style (16th Edition):
Shen, Cuihua. “The patterns, effects and evolution of player social networks in online gaming communities.” 2010. Doctoral Dissertation, University of Southern California. Accessed December 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/394587/rec/7056.
MLA Handbook (7th Edition):
Shen, Cuihua. “The patterns, effects and evolution of player social networks in online gaming communities.” 2010. Web. 14 Dec 2019.
Vancouver:
Shen C. The patterns, effects and evolution of player social networks in online gaming communities. [Internet] [Doctoral dissertation]. University of Southern California; 2010. [cited 2019 Dec 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/394587/rec/7056.
Council of Science Editors:
Shen C. The patterns, effects and evolution of player social networks in online gaming communities. [Doctoral Dissertation]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/394587/rec/7056
26. Keatinge, Max. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.
Degree: 2010, RIAN
URL: http://eprints.maynoothuniversity.ie/2249/
Subjects/Keywords: Sociology; Massively Multiplayer Online Games; World of Warcraft; Eve-Online; Human Agency; MMOG
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Keatinge, M. (2010). The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. (Thesis). RIAN. Retrieved from http://eprints.maynoothuniversity.ie/2249/
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Keatinge, Max. “The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.” 2010. Thesis, RIAN. Accessed December 14, 2019. http://eprints.maynoothuniversity.ie/2249/.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Keatinge, Max. “The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.” 2010. Web. 14 Dec 2019.
Vancouver:
Keatinge M. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. [Internet] [Thesis]. RIAN; 2010. [cited 2019 Dec 14]. Available from: http://eprints.maynoothuniversity.ie/2249/.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Keatinge M. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. [Thesis]. RIAN; 2010. Available from: http://eprints.maynoothuniversity.ie/2249/
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Waikato
27. Galarneau, Lisa L. Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds .
Degree: 2010, University of Waikato
URL: http://hdl.handle.net/10289/3963
Subjects/Keywords: online gamers; online gaming; virtual cultures; multiplayer games; virtual worlds; social learning; gaming culture
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Galarneau, L. L. (2010). Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds . (Doctoral Dissertation). University of Waikato. Retrieved from http://hdl.handle.net/10289/3963
Chicago Manual of Style (16th Edition):
Galarneau, Lisa L. “Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds .” 2010. Doctoral Dissertation, University of Waikato. Accessed December 14, 2019. http://hdl.handle.net/10289/3963.
MLA Handbook (7th Edition):
Galarneau, Lisa L. “Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds .” 2010. Web. 14 Dec 2019.
Vancouver:
Galarneau LL. Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds . [Internet] [Doctoral dissertation]. University of Waikato; 2010. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10289/3963.
Council of Science Editors:
Galarneau LL. Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds . [Doctoral Dissertation]. University of Waikato; 2010. Available from: http://hdl.handle.net/10289/3963
28. Eladhari, Mirjam Palosaari. Characterising action potential in virtual game worlds applied with the mind module.
Degree: 2010, Teesside University
URL: http://hdl.handle.net/10149/129791
Subjects/Keywords: 006.3; online games : autonomous agents : affective computing : avatars : interactive storytelling
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Eladhari, M. P. (2010). Characterising action potential in virtual game worlds applied with the mind module. (Doctoral Dissertation). Teesside University. Retrieved from http://hdl.handle.net/10149/129791
Chicago Manual of Style (16th Edition):
Eladhari, Mirjam Palosaari. “Characterising action potential in virtual game worlds applied with the mind module.” 2010. Doctoral Dissertation, Teesside University. Accessed December 14, 2019. http://hdl.handle.net/10149/129791.
MLA Handbook (7th Edition):
Eladhari, Mirjam Palosaari. “Characterising action potential in virtual game worlds applied with the mind module.” 2010. Web. 14 Dec 2019.
Vancouver:
Eladhari MP. Characterising action potential in virtual game worlds applied with the mind module. [Internet] [Doctoral dissertation]. Teesside University; 2010. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10149/129791.
Council of Science Editors:
Eladhari MP. Characterising action potential in virtual game worlds applied with the mind module. [Doctoral Dissertation]. Teesside University; 2010. Available from: http://hdl.handle.net/10149/129791
Reykjavík University
29. Gunnar Marteinsson 1983; Kristinn Júlíusson 1993; Sonja Jónsdóttir 1992; Steinar Þór Árnason 1993. QuizUp Single Player Web.
Degree: 2016, Reykjavík University
URL: http://hdl.handle.net/1946/25772
Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Vefmiðlar; Computer science; Computer games; Online social networks
Record Details
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APA (6th Edition):
1993, G. M. 1. K. J. 1. S. J. 1. S. . . (2016). QuizUp Single Player Web. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/25772
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
1993, Gunnar Marteinsson 1983; Kristinn Júlíusson 1993; Sonja Jónsdóttir 1992; Steinar Þór Árnason. “QuizUp Single Player Web.” 2016. Thesis, Reykjavík University. Accessed December 14, 2019. http://hdl.handle.net/1946/25772.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
1993, Gunnar Marteinsson 1983; Kristinn Júlíusson 1993; Sonja Jónsdóttir 1992; Steinar Þór Árnason. “QuizUp Single Player Web.” 2016. Web. 14 Dec 2019.
Vancouver:
1993 GM1KJ1SJ1S. QuizUp Single Player Web. [Internet] [Thesis]. Reykjavík University; 2016. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/1946/25772.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
1993 GM1KJ1SJ1S. QuizUp Single Player Web. [Thesis]. Reykjavík University; 2016. Available from: http://hdl.handle.net/1946/25772
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Cape Town
30. Kraus, Peter. The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors.
Degree: MBA, Research of GSB, 2017, University of Cape Town
URL: http://hdl.handle.net/11427/25338
Subjects/Keywords: Co-creation; crowdsourcing; online video games; relationship dynamics; power dynamics
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APA (6th Edition):
Kraus, P. (2017). The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors. (Masters Thesis). University of Cape Town. Retrieved from http://hdl.handle.net/11427/25338
Chicago Manual of Style (16th Edition):
Kraus, Peter. “The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors.” 2017. Masters Thesis, University of Cape Town. Accessed December 14, 2019. http://hdl.handle.net/11427/25338.
MLA Handbook (7th Edition):
Kraus, Peter. “The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors.” 2017. Web. 14 Dec 2019.
Vancouver:
Kraus P. The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors. [Internet] [Masters thesis]. University of Cape Town; 2017. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/11427/25338.
Council of Science Editors:
Kraus P. The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors. [Masters Thesis]. University of Cape Town; 2017. Available from: http://hdl.handle.net/11427/25338