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You searched for subject:(online games). Showing records 1 – 30 of 187 total matches.

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Virginia Tech

1. McLean, David Parsons. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.

Degree: MA, Communication, 2016, Virginia Tech

 Video games have been criticized for the amount of violence present in them and how this violence could affect aggression and anti-social behavior. Much of… (more)

Subjects/Keywords: Video Games; Hostility; Online interaction

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APA (6th Edition):

McLean, D. P. (2016). It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/71667

Chicago Manual of Style (16th Edition):

McLean, David Parsons. “It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.” 2016. Masters Thesis, Virginia Tech. Accessed December 14, 2019. http://hdl.handle.net/10919/71667.

MLA Handbook (7th Edition):

McLean, David Parsons. “It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.” 2016. Web. 14 Dec 2019.

Vancouver:

McLean DP. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. [Internet] [Masters thesis]. Virginia Tech; 2016. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10919/71667.

Council of Science Editors:

McLean DP. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. [Masters Thesis]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/71667


Universidade do Minho

2. Oliveira, Renato Júnio. Relacionamentos em MMORPGs: online e offline .

Degree: 2015, Universidade do Minho

 A ideia inicial deste projeto de investigação passa por estudar, analisar e comparar os relacionamentos criados em Massively Multiplayer Online Role-Playing Games (MMORPGs) com os… (more)

Subjects/Keywords: Relacionamentos; MMORPGS; Jogos online; Relationships; Online games

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APA (6th Edition):

Oliveira, R. J. (2015). Relacionamentos em MMORPGs: online e offline . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/40762

Chicago Manual of Style (16th Edition):

Oliveira, Renato Júnio. “Relacionamentos em MMORPGs: online e offline .” 2015. Masters Thesis, Universidade do Minho. Accessed December 14, 2019. http://hdl.handle.net/1822/40762.

MLA Handbook (7th Edition):

Oliveira, Renato Júnio. “Relacionamentos em MMORPGs: online e offline .” 2015. Web. 14 Dec 2019.

Vancouver:

Oliveira RJ. Relacionamentos em MMORPGs: online e offline . [Internet] [Masters thesis]. Universidade do Minho; 2015. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/1822/40762.

Council of Science Editors:

Oliveira RJ. Relacionamentos em MMORPGs: online e offline . [Masters Thesis]. Universidade do Minho; 2015. Available from: http://hdl.handle.net/1822/40762


Virginia Tech

3. Hardy, Robert Stafford. Cheating in Multiplayer Video Games.

Degree: MS, Computer Science, 2009, Virginia Tech

 Cheating in video games has been prevalent ever since the days of Pong. Games have evolved much since then and the ways in which people… (more)

Subjects/Keywords: games; cheating; online

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APA (6th Edition):

Hardy, R. S. (2009). Cheating in Multiplayer Video Games. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/31881

Chicago Manual of Style (16th Edition):

Hardy, Robert Stafford. “Cheating in Multiplayer Video Games.” 2009. Masters Thesis, Virginia Tech. Accessed December 14, 2019. http://hdl.handle.net/10919/31881.

MLA Handbook (7th Edition):

Hardy, Robert Stafford. “Cheating in Multiplayer Video Games.” 2009. Web. 14 Dec 2019.

Vancouver:

Hardy RS. Cheating in Multiplayer Video Games. [Internet] [Masters thesis]. Virginia Tech; 2009. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10919/31881.

Council of Science Editors:

Hardy RS. Cheating in Multiplayer Video Games. [Masters Thesis]. Virginia Tech; 2009. Available from: http://hdl.handle.net/10919/31881

4. Barbosa, José Fernando Ferreira. Jogabilidade online: a vertente social dos MMOG.

Degree: 2010, RCAAP

 Fenómeno crescente e de importância relevante, a jogabilidade online é dos conteúdos disponíveis na Internet mais populares e rentáveis, assistindo também a um crescimento exponencial… (more)

Subjects/Keywords: Travian - Jogo estratégico; Massively-Multiplayer Online Games

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APA (6th Edition):

Barbosa, J. F. F. (2010). Jogabilidade online: a vertente social dos MMOG. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Barbosa, José Fernando Ferreira. “Jogabilidade online: a vertente social dos MMOG.” 2010. Thesis, RCAAP. Accessed December 14, 2019. https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Barbosa, José Fernando Ferreira. “Jogabilidade online: a vertente social dos MMOG.” 2010. Web. 14 Dec 2019.

Vancouver:

Barbosa JFF. Jogabilidade online: a vertente social dos MMOG. [Internet] [Thesis]. RCAAP; 2010. [cited 2019 Dec 14]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Barbosa JFF. Jogabilidade online: a vertente social dos MMOG. [Thesis]. RCAAP; 2010. Available from: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Wollongong

5. Jiang, Xinbo. A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games.

Degree: PhD, 2012, University of Wollongong

  The passed decade has seen the tremendous development and growth of online games. Among those, Massively Multiplayer Online Role Playing Games (MMORPGs) are arguably… (more)

Subjects/Keywords: p2p; online games; MMORPG; distributed architecture

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APA (6th Edition):

Jiang, X. (2012). A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games. (Doctoral Dissertation). University of Wollongong. Retrieved from ; https://ro.uow.edu.au/theses/3931

Chicago Manual of Style (16th Edition):

Jiang, Xinbo. “A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games.” 2012. Doctoral Dissertation, University of Wollongong. Accessed December 14, 2019. ; https://ro.uow.edu.au/theses/3931.

MLA Handbook (7th Edition):

Jiang, Xinbo. “A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games.” 2012. Web. 14 Dec 2019.

Vancouver:

Jiang X. A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games. [Internet] [Doctoral dissertation]. University of Wollongong; 2012. [cited 2019 Dec 14]. Available from: ; https://ro.uow.edu.au/theses/3931.

Council of Science Editors:

Jiang X. A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games. [Doctoral Dissertation]. University of Wollongong; 2012. Available from: ; https://ro.uow.edu.au/theses/3931


Clemson University

6. Lybrand, Evan. Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams.

Degree: MA, Communication Studies, 2019, Clemson University

  Twitch.tv is a growing platform designed or interaction, communication, and socialization. It is space for content creators and viewers can to interact and build… (more)

Subjects/Keywords: Comments; Motivations; Online Communication; Twitch.tv; Video Games

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APA (6th Edition):

Lybrand, E. (2019). Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams. (Masters Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/3073

Chicago Manual of Style (16th Edition):

Lybrand, Evan. “Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams.” 2019. Masters Thesis, Clemson University. Accessed December 14, 2019. https://tigerprints.clemson.edu/all_theses/3073.

MLA Handbook (7th Edition):

Lybrand, Evan. “Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams.” 2019. Web. 14 Dec 2019.

Vancouver:

Lybrand E. Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams. [Internet] [Masters thesis]. Clemson University; 2019. [cited 2019 Dec 14]. Available from: https://tigerprints.clemson.edu/all_theses/3073.

Council of Science Editors:

Lybrand E. Community in the Crowd: Motivations for Commenting on Twitch.tv Live Streams. [Masters Thesis]. Clemson University; 2019. Available from: https://tigerprints.clemson.edu/all_theses/3073


University of Edinburgh

7. Arnason, Stephanie Lara. Regulating online games in China : policy, practice, innovation, and change.

Degree: PhD, 2016, University of Edinburgh

 The policy and practice of media regulation in China is quickly evolving to cope with the regulatory challenges presented by the rapid development and convergence… (more)

Subjects/Keywords: 338.4; China; games; gaming; internet policy; online games; media convergence

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Arnason, S. L. (2016). Regulating online games in China : policy, practice, innovation, and change. (Doctoral Dissertation). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/17032

Chicago Manual of Style (16th Edition):

Arnason, Stephanie Lara. “Regulating online games in China : policy, practice, innovation, and change.” 2016. Doctoral Dissertation, University of Edinburgh. Accessed December 14, 2019. http://hdl.handle.net/1842/17032.

MLA Handbook (7th Edition):

Arnason, Stephanie Lara. “Regulating online games in China : policy, practice, innovation, and change.” 2016. Web. 14 Dec 2019.

Vancouver:

Arnason SL. Regulating online games in China : policy, practice, innovation, and change. [Internet] [Doctoral dissertation]. University of Edinburgh; 2016. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/1842/17032.

Council of Science Editors:

Arnason SL. Regulating online games in China : policy, practice, innovation, and change. [Doctoral Dissertation]. University of Edinburgh; 2016. Available from: http://hdl.handle.net/1842/17032

8. Sandin, Ida. Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom.

Degree: Educational Work, 2015, Dalarna University

  A current topic in Swedish schools is the use of computer games and gaming. One reason is because computers are becoming more and more… (more)

Subjects/Keywords: Computer games; Online and offline games; Primary EFL teaching; Teachers’ attitudes

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APA (6th Edition):

Sandin, I. (2015). Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom. (Thesis). Dalarna University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:du-20494

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sandin, Ida. “Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom.” 2015. Thesis, Dalarna University. Accessed December 14, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-20494.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sandin, Ida. “Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom.” 2015. Web. 14 Dec 2019.

Vancouver:

Sandin I. Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom. [Internet] [Thesis]. Dalarna University; 2015. [cited 2019 Dec 14]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:du-20494.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sandin I. Swedish Primary Teachers' Attitudes towards Integrating Gaming in the EFL Classroom. [Thesis]. Dalarna University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:du-20494

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

9. Dias, E.J. A model to measure Quality of Experience (QoE) of Online Social Gaming:.

Degree: 2014, Delft University of Technology

 Understanding the impact of socialization on player Quality of Experience (QoE), which is an important aspect in Online Social Games (OSG), has become a hot… (more)

Subjects/Keywords: QoE; online gaming; games; QoS; social games; MOS

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APA (6th Edition):

Dias, E. J. (2014). A model to measure Quality of Experience (QoE) of Online Social Gaming:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8

Chicago Manual of Style (16th Edition):

Dias, E J. “A model to measure Quality of Experience (QoE) of Online Social Gaming:.” 2014. Masters Thesis, Delft University of Technology. Accessed December 14, 2019. http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8.

MLA Handbook (7th Edition):

Dias, E J. “A model to measure Quality of Experience (QoE) of Online Social Gaming:.” 2014. Web. 14 Dec 2019.

Vancouver:

Dias EJ. A model to measure Quality of Experience (QoE) of Online Social Gaming:. [Internet] [Masters thesis]. Delft University of Technology; 2014. [cited 2019 Dec 14]. Available from: http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8.

Council of Science Editors:

Dias EJ. A model to measure Quality of Experience (QoE) of Online Social Gaming:. [Masters Thesis]. Delft University of Technology; 2014. Available from: http://resolver.tudelft.nl/uuid:eab4f47a-17c6-40c7-b55a-da09a5813cf8


University of Wollongong

10. Brun, Jeremy Pascal. Network aspects of playability and fairness: Improving user experience in online games.

Degree: PhD, 2012, University of Wollongong

  Born only a few decades ago, the video game industry has now surpassed the revenue of the movie business and shows no sign of… (more)

Subjects/Keywords: delay; latency; online games; network games; synchronisation; playability; fairness

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APA (6th Edition):

Brun, J. P. (2012). Network aspects of playability and fairness: Improving user experience in online games. (Doctoral Dissertation). University of Wollongong. Retrieved from 0805 DISTRIBUTED COMPUTING, 080503 Networking and Communications, 1005 COMMUNICATIONS TECHNOLOGIES, 100503 Computer Communications Networks ; https://ro.uow.edu.au/theses/3658

Chicago Manual of Style (16th Edition):

Brun, Jeremy Pascal. “Network aspects of playability and fairness: Improving user experience in online games.” 2012. Doctoral Dissertation, University of Wollongong. Accessed December 14, 2019. 0805 DISTRIBUTED COMPUTING, 080503 Networking and Communications, 1005 COMMUNICATIONS TECHNOLOGIES, 100503 Computer Communications Networks ; https://ro.uow.edu.au/theses/3658.

MLA Handbook (7th Edition):

Brun, Jeremy Pascal. “Network aspects of playability and fairness: Improving user experience in online games.” 2012. Web. 14 Dec 2019.

Vancouver:

Brun JP. Network aspects of playability and fairness: Improving user experience in online games. [Internet] [Doctoral dissertation]. University of Wollongong; 2012. [cited 2019 Dec 14]. Available from: 0805 DISTRIBUTED COMPUTING, 080503 Networking and Communications, 1005 COMMUNICATIONS TECHNOLOGIES, 100503 Computer Communications Networks ; https://ro.uow.edu.au/theses/3658.

Council of Science Editors:

Brun JP. Network aspects of playability and fairness: Improving user experience in online games. [Doctoral Dissertation]. University of Wollongong; 2012. Available from: 0805 DISTRIBUTED COMPUTING, 080503 Networking and Communications, 1005 COMMUNICATIONS TECHNOLOGIES, 100503 Computer Communications Networks ; https://ro.uow.edu.au/theses/3658

11. ZHOU LEI. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.

Degree: 2004, National University of Singapore

Subjects/Keywords: Mobile Games; MMOG; Online Games

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APA (6th Edition):

LEI, Z. (2004). TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. (Thesis). National University of Singapore. Retrieved from https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

LEI, ZHOU. “TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.” 2004. Thesis, National University of Singapore. Accessed December 14, 2019. https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

LEI, ZHOU. “TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.” 2004. Web. 14 Dec 2019.

Vancouver:

LEI Z. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. [Internet] [Thesis]. National University of Singapore; 2004. [cited 2019 Dec 14]. Available from: https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

LEI Z. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. [Thesis]. National University of Singapore; 2004. Available from: https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

12. Yucel, Ibrahim Halil. How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs.

Degree: PhD, Information Sciences and Technology, 2010, Penn State University

 Blogs, specifically special-interest blogs, generate in-depth discussions. These discussions offer a new window for researching emerging trends in both consumer behavior and social-political attitudes. Many… (more)

Subjects/Keywords: Online Culture; Video Games; Online Communities; New Media

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APA (6th Edition):

Yucel, I. H. (2010). How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/11709

Chicago Manual of Style (16th Edition):

Yucel, Ibrahim Halil. “How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs.” 2010. Doctoral Dissertation, Penn State University. Accessed December 14, 2019. https://etda.libraries.psu.edu/catalog/11709.

MLA Handbook (7th Edition):

Yucel, Ibrahim Halil. “How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs.” 2010. Web. 14 Dec 2019.

Vancouver:

Yucel IH. How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs. [Internet] [Doctoral dissertation]. Penn State University; 2010. [cited 2019 Dec 14]. Available from: https://etda.libraries.psu.edu/catalog/11709.

Council of Science Editors:

Yucel IH. How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs. [Doctoral Dissertation]. Penn State University; 2010. Available from: https://etda.libraries.psu.edu/catalog/11709

13. Pereira, Fernando Castro. Aplicação de advergames no contexto do Ensino Superior.

Degree: 2013, Instituto Politécnico do Porto

As novas tecnologias, e a Internet em particular, criaram novas formas de transmissão de informação para o público e alteraram a forma como as pessoas… (more)

Subjects/Keywords: Jogos sérios; Publicidade online; Advergames; Serious games; Online advertising; Advergames

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APA (6th Edition):

Pereira, F. C. (2013). Aplicação de advergames no contexto do Ensino Superior. (Thesis). Instituto Politécnico do Porto. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/4693

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pereira, Fernando Castro. “Aplicação de advergames no contexto do Ensino Superior.” 2013. Thesis, Instituto Politécnico do Porto. Accessed December 14, 2019. http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/4693.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pereira, Fernando Castro. “Aplicação de advergames no contexto do Ensino Superior.” 2013. Web. 14 Dec 2019.

Vancouver:

Pereira FC. Aplicação de advergames no contexto do Ensino Superior. [Internet] [Thesis]. Instituto Politécnico do Porto; 2013. [cited 2019 Dec 14]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/4693.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pereira FC. Aplicação de advergames no contexto do Ensino Superior. [Thesis]. Instituto Politécnico do Porto; 2013. Available from: http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/4693

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampere University

14. Sabia, Taha. Managing the popularity of streams in the Twitch.tv gatekeeping network.

Degree: 2018, Tampere University

 In a digital age where user generated content is spreading rapidly on the internet and its use and consumption are becoming more and more popular,… (more)

Subjects/Keywords: Twitch; Twitch.tv; video games; online streaming; live streaming; esports; online audience

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sabia, T. (2018). Managing the popularity of streams in the Twitch.tv gatekeeping network. (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/102824

Chicago Manual of Style (16th Edition):

Sabia, Taha. “Managing the popularity of streams in the Twitch.tv gatekeeping network.” 2018. Masters Thesis, Tampere University. Accessed December 14, 2019. https://trepo.tuni.fi/handle/10024/102824.

MLA Handbook (7th Edition):

Sabia, Taha. “Managing the popularity of streams in the Twitch.tv gatekeeping network.” 2018. Web. 14 Dec 2019.

Vancouver:

Sabia T. Managing the popularity of streams in the Twitch.tv gatekeeping network. [Internet] [Masters thesis]. Tampere University; 2018. [cited 2019 Dec 14]. Available from: https://trepo.tuni.fi/handle/10024/102824.

Council of Science Editors:

Sabia T. Managing the popularity of streams in the Twitch.tv gatekeeping network. [Masters Thesis]. Tampere University; 2018. Available from: https://trepo.tuni.fi/handle/10024/102824


Halmstad University

15. Munir, Sundas. Challenges and Security Aspects of Blockchain Based Online Multiplayer Games​.

Degree: Information Technology, 2019, Halmstad University

  Video gaming has always been a blooming industry. With the emergence of online multi- player video games , this industry’s worth have sky rocketed.… (more)

Subjects/Keywords: Multiplayer Online Video Games; Blockchain; Blockchain based online video games; security threats to online video games; security challenges in blockchain based online games; Cyber Security Issues in blockchain based online multiplayer video games; Other Computer and Information Science; Annan data- och informationsvetenskap

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Munir, S. (2019). Challenges and Security Aspects of Blockchain Based Online Multiplayer Games​. (Thesis). Halmstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38771

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Munir, Sundas. “Challenges and Security Aspects of Blockchain Based Online Multiplayer Games​.” 2019. Thesis, Halmstad University. Accessed December 14, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38771.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Munir, Sundas. “Challenges and Security Aspects of Blockchain Based Online Multiplayer Games​.” 2019. Web. 14 Dec 2019.

Vancouver:

Munir S. Challenges and Security Aspects of Blockchain Based Online Multiplayer Games​. [Internet] [Thesis]. Halmstad University; 2019. [cited 2019 Dec 14]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38771.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Munir S. Challenges and Security Aspects of Blockchain Based Online Multiplayer Games​. [Thesis]. Halmstad University; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38771

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

16. Wilts, Nathan Joseph. Effects of volunteering behavior in massively multiplayer online role-playing games.

Degree: MA, Psychology, 2012, California State University – Sacramento

 Research was conducted to determine if certain effects upon volunteers found in other studies of volunteering in real-life environments could also be found in the… (more)

Subjects/Keywords: MMORPG; Online games; Video games

online games. Greenfield and Marks (2004) found volunteering among older adults… …1 Chapter 1 INTRODUCTION Video games have become the subject of research as… …and quickly changing form of entertainment. Video games let players engage in a wide variety… …research would seem to indicate that video games can and do influence people in many ways, both… …increases in blood pressure and anxiety levels after playing violent video games compared to those… 

Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wilts, N. J. (2012). Effects of volunteering behavior in massively multiplayer online role-playing games. (Masters Thesis). California State University – Sacramento. Retrieved from http://hdl.handle.net/10211.9/1775

Chicago Manual of Style (16th Edition):

Wilts, Nathan Joseph. “Effects of volunteering behavior in massively multiplayer online role-playing games.” 2012. Masters Thesis, California State University – Sacramento. Accessed December 14, 2019. http://hdl.handle.net/10211.9/1775.

MLA Handbook (7th Edition):

Wilts, Nathan Joseph. “Effects of volunteering behavior in massively multiplayer online role-playing games.” 2012. Web. 14 Dec 2019.

Vancouver:

Wilts NJ. Effects of volunteering behavior in massively multiplayer online role-playing games. [Internet] [Masters thesis]. California State University – Sacramento; 2012. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10211.9/1775.

Council of Science Editors:

Wilts NJ. Effects of volunteering behavior in massively multiplayer online role-playing games. [Masters Thesis]. California State University – Sacramento; 2012. Available from: http://hdl.handle.net/10211.9/1775


University of Ottawa

17. Rahimi Koopayi, Hesam Aldin. Activity-Centric Prioritized Streaming of Games to Mobile Devices .

Degree: 2012, University of Ottawa

 As mobile devices still have limited battery life, processing power, memory, and display size, they cannot yet execute gaming applications with the same fidelity and… (more)

Subjects/Keywords: 3D Streaming; Mobile games; Context-awareness; Virtual environments; Multiplayer online 3D games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rahimi Koopayi, H. A. (2012). Activity-Centric Prioritized Streaming of Games to Mobile Devices . (Thesis). University of Ottawa. Retrieved from http://hdl.handle.net/10393/20495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rahimi Koopayi, Hesam Aldin. “Activity-Centric Prioritized Streaming of Games to Mobile Devices .” 2012. Thesis, University of Ottawa. Accessed December 14, 2019. http://hdl.handle.net/10393/20495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rahimi Koopayi, Hesam Aldin. “Activity-Centric Prioritized Streaming of Games to Mobile Devices .” 2012. Web. 14 Dec 2019.

Vancouver:

Rahimi Koopayi HA. Activity-Centric Prioritized Streaming of Games to Mobile Devices . [Internet] [Thesis]. University of Ottawa; 2012. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10393/20495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rahimi Koopayi HA. Activity-Centric Prioritized Streaming of Games to Mobile Devices . [Thesis]. University of Ottawa; 2012. Available from: http://hdl.handle.net/10393/20495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Minnesota

18. Shim, Kyong Jin. A computational approach to the study of player and group performance in massively multiplayer online games.

Degree: Computer Science, 2011, University of Minnesota

 The market for video games skyrocketed over the past decade. Massively Multiplayer Online Games (MMOGs) have become increasingly popular and have communities comprising over 47… (more)

Subjects/Keywords: Group performance; Massively multiplayer online games; Player performance; Video games; Computer Science

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shim, K. J. (2011). A computational approach to the study of player and group performance in massively multiplayer online games. (Thesis). University of Minnesota. Retrieved from http://purl.umn.edu/120030

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Shim, Kyong Jin. “A computational approach to the study of player and group performance in massively multiplayer online games.” 2011. Thesis, University of Minnesota. Accessed December 14, 2019. http://purl.umn.edu/120030.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Shim, Kyong Jin. “A computational approach to the study of player and group performance in massively multiplayer online games.” 2011. Web. 14 Dec 2019.

Vancouver:

Shim KJ. A computational approach to the study of player and group performance in massively multiplayer online games. [Internet] [Thesis]. University of Minnesota; 2011. [cited 2019 Dec 14]. Available from: http://purl.umn.edu/120030.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Shim KJ. A computational approach to the study of player and group performance in massively multiplayer online games. [Thesis]. University of Minnesota; 2011. Available from: http://purl.umn.edu/120030

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

19. Dvoretskyi, Artem. In-game purchases in online games: A study of determining important factors.

Degree: Informatics, 2016, Linnaeus University

  Currently, there are a lot different online games. From the perspective of the players – games were created for entertainment, but in terms of… (more)

Subjects/Keywords: online games; in-game purchases; in-game markets in online games; Information Systems; Systemvetenskap, informationssystem och informatik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dvoretskyi, A. (2016). In-game purchases in online games: A study of determining important factors. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-55135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dvoretskyi, Artem. “In-game purchases in online games: A study of determining important factors.” 2016. Thesis, Linnaeus University. Accessed December 14, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-55135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dvoretskyi, Artem. “In-game purchases in online games: A study of determining important factors.” 2016. Web. 14 Dec 2019.

Vancouver:

Dvoretskyi A. In-game purchases in online games: A study of determining important factors. [Internet] [Thesis]. Linnaeus University; 2016. [cited 2019 Dec 14]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-55135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dvoretskyi A. In-game purchases in online games: A study of determining important factors. [Thesis]. Linnaeus University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-55135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Helsinki

20. Lehtiniemi, Tuukka. Macroeconomic indicators in a virtual economy.

Degree: Department of Political Science; Helsingfors universitet, Allmän statslära, Institutionen för, 2008, University of Helsinki

In this thesis, I examine the economic systems revolving around production and exchange of virtual property. From my viewpoint, the central forms of virtual property… (more)

Subjects/Keywords: virtual economy; online games; aggregate production; inflation; virtual reality; macroenonomy; virtual economy; online games; aggregate production; inflation; virtual reality; macroenonomy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lehtiniemi, T. (2008). Macroeconomic indicators in a virtual economy. (Masters Thesis). University of Helsinki. Retrieved from http://hdl.handle.net/10138/11406

Chicago Manual of Style (16th Edition):

Lehtiniemi, Tuukka. “Macroeconomic indicators in a virtual economy.” 2008. Masters Thesis, University of Helsinki. Accessed December 14, 2019. http://hdl.handle.net/10138/11406.

MLA Handbook (7th Edition):

Lehtiniemi, Tuukka. “Macroeconomic indicators in a virtual economy.” 2008. Web. 14 Dec 2019.

Vancouver:

Lehtiniemi T. Macroeconomic indicators in a virtual economy. [Internet] [Masters thesis]. University of Helsinki; 2008. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10138/11406.

Council of Science Editors:

Lehtiniemi T. Macroeconomic indicators in a virtual economy. [Masters Thesis]. University of Helsinki; 2008. Available from: http://hdl.handle.net/10138/11406


University of Oregon

21. Tucker, Staci. Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games.

Degree: 2011, University of Oregon

 Despite the rise in participation and economic importance of online games as a media phenomenon, ever-growing virtual worlds that seemingly exist as "third places" for… (more)

Subjects/Keywords: GLBT studies; Mass communications; Gender studies; Communication and the arts; Social sciences; Gender; Massively-multiplayer online games; Online games; Griefing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tucker, S. (2011). Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games. (Thesis). University of Oregon. Retrieved from http://hdl.handle.net/1794/12140

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tucker, Staci. “Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games.” 2011. Thesis, University of Oregon. Accessed December 14, 2019. http://hdl.handle.net/1794/12140.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tucker, Staci. “Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games.” 2011. Web. 14 Dec 2019.

Vancouver:

Tucker S. Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games. [Internet] [Thesis]. University of Oregon; 2011. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/1794/12140.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tucker S. Griefing: Policing Masculinity in Online Games: Policing Masculinity in Online Games. [Thesis]. University of Oregon; 2011. Available from: http://hdl.handle.net/1794/12140

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Marcelo Anderson Batista dos Santos. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.

Degree: 2011, Universidade Federal do ABC

Mundos Virtuais Sociais permitem a criação de conteúdo dinâmico pelos usuários com personalização de imagens e alto grau de imersão com ambientes compartilhados em tempo… (more)

Subjects/Keywords: Mundo Virtual; Massively Multiplayer Online Worlds - MMOW; Massively Multiplayer Online Games - MMOG I. KAMIENSKI; Virtual World; Massively Multiplayer Online Worlds - MMOW; Massively Multiplayer Online Games - MMOG I. KAMIENSKI; OUTROS

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Santos, M. A. B. d. (2011). SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. (Thesis). Universidade Federal do ABC. Retrieved from http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Santos, Marcelo Anderson Batista dos. “SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.” 2011. Thesis, Universidade Federal do ABC. Accessed December 14, 2019. http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Santos, Marcelo Anderson Batista dos. “SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.” 2011. Web. 14 Dec 2019.

Vancouver:

Santos MABd. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. [Internet] [Thesis]. Universidade Federal do ABC; 2011. [cited 2019 Dec 14]. Available from: http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Santos MABd. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. [Thesis]. Universidade Federal do ABC; 2011. Available from: http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

23. Plat, Fernando. NBA Fantasy Tracker.

Degree: 2011, University of Florida

 NBA Fantasy Tracker is an online version of the very popular Fantasy Basketball game, which allows one to create an imaginary basketball team composed of… (more)

Subjects/Keywords: Bachelors; Basketball; Cooperative games; Fantasy; Fantasy games; Learning experiences; Online games; Seasons; User names; Websites; Fantasy basketball (Game); Web sites

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Plat, F. (2011). NBA Fantasy Tracker. (Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00060070

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Plat, Fernando. “NBA Fantasy Tracker.” 2011. Thesis, University of Florida. Accessed December 14, 2019. http://ufdc.ufl.edu/AA00060070.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Plat, Fernando. “NBA Fantasy Tracker.” 2011. Web. 14 Dec 2019.

Vancouver:

Plat F. NBA Fantasy Tracker. [Internet] [Thesis]. University of Florida; 2011. [cited 2019 Dec 14]. Available from: http://ufdc.ufl.edu/AA00060070.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Plat F. NBA Fantasy Tracker. [Thesis]. University of Florida; 2011. Available from: http://ufdc.ufl.edu/AA00060070

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade Nova

24. Caballero, Luis. “The impact of online ratings on video game sales”.

Degree: 2015, Universidade Nova

Online third-party reviews have been grown over the last decade and they now play an important role as a tool for helping customers evaluate products… (more)

Subjects/Keywords: Video games; Online reviews; Online marketing; Ewom; Domínio/Área Científica::Ciências Sociais::Economia e Gestão

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Caballero, L. (2015). “The impact of online ratings on video game sales”. (Thesis). Universidade Nova. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/15686

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Caballero, Luis. ““The impact of online ratings on video game sales”.” 2015. Thesis, Universidade Nova. Accessed December 14, 2019. https://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/15686.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Caballero, Luis. ““The impact of online ratings on video game sales”.” 2015. Web. 14 Dec 2019.

Vancouver:

Caballero L. “The impact of online ratings on video game sales”. [Internet] [Thesis]. Universidade Nova; 2015. [cited 2019 Dec 14]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/15686.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Caballero L. “The impact of online ratings on video game sales”. [Thesis]. Universidade Nova; 2015. Available from: https://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/15686

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

25. Shen, Cuihua. The patterns, effects and evolution of player social networks in online gaming communities.

Degree: PhD, Communication, 2010, University of Southern California

 This dissertation presents a critical examination of the social interactions among MMOG participants by focusing on network patterns, effects and evolution. It is situated in… (more)

Subjects/Keywords: MMOG; social networks; online communities; network evolution; sociability; social relationships; online games; social capital

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shen, C. (2010). The patterns, effects and evolution of player social networks in online gaming communities. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/394587/rec/7056

Chicago Manual of Style (16th Edition):

Shen, Cuihua. “The patterns, effects and evolution of player social networks in online gaming communities.” 2010. Doctoral Dissertation, University of Southern California. Accessed December 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/394587/rec/7056.

MLA Handbook (7th Edition):

Shen, Cuihua. “The patterns, effects and evolution of player social networks in online gaming communities.” 2010. Web. 14 Dec 2019.

Vancouver:

Shen C. The patterns, effects and evolution of player social networks in online gaming communities. [Internet] [Doctoral dissertation]. University of Southern California; 2010. [cited 2019 Dec 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/394587/rec/7056.

Council of Science Editors:

Shen C. The patterns, effects and evolution of player social networks in online gaming communities. [Doctoral Dissertation]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/394587/rec/7056

26. Keatinge, Max. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.

Degree: 2010, RIAN

 This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massively Multiplayer Online Games) is governed and negotiated. In… (more)

Subjects/Keywords: Sociology; Massively Multiplayer Online Games; World of Warcraft; Eve-Online; Human Agency; MMOG

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Keatinge, M. (2010). The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. (Thesis). RIAN. Retrieved from http://eprints.maynoothuniversity.ie/2249/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Keatinge, Max. “The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.” 2010. Thesis, RIAN. Accessed December 14, 2019. http://eprints.maynoothuniversity.ie/2249/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Keatinge, Max. “The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.” 2010. Web. 14 Dec 2019.

Vancouver:

Keatinge M. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. [Internet] [Thesis]. RIAN; 2010. [cited 2019 Dec 14]. Available from: http://eprints.maynoothuniversity.ie/2249/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Keatinge M. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. [Thesis]. RIAN; 2010. Available from: http://eprints.maynoothuniversity.ie/2249/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Waikato

27. Galarneau, Lisa L. Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds .

Degree: 2010, University of Waikato

 This thesis is the culmination of a five year research project exploring online gamers and the cultures they engage with, both virtually in the many… (more)

Subjects/Keywords: online gamers; online gaming; virtual cultures; multiplayer games; virtual worlds; social learning; gaming culture

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Galarneau, L. L. (2010). Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds . (Doctoral Dissertation). University of Waikato. Retrieved from http://hdl.handle.net/10289/3963

Chicago Manual of Style (16th Edition):

Galarneau, Lisa L. “Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds .” 2010. Doctoral Dissertation, University of Waikato. Accessed December 14, 2019. http://hdl.handle.net/10289/3963.

MLA Handbook (7th Edition):

Galarneau, Lisa L. “Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds .” 2010. Web. 14 Dec 2019.

Vancouver:

Galarneau LL. Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds . [Internet] [Doctoral dissertation]. University of Waikato; 2010. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10289/3963.

Council of Science Editors:

Galarneau LL. Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds . [Doctoral Dissertation]. University of Waikato; 2010. Available from: http://hdl.handle.net/10289/3963

28. Eladhari, Mirjam Palosaari. Characterising action potential in virtual game worlds applied with the mind module.

Degree: 2010, Teesside University

 Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that… (more)

Subjects/Keywords: 006.3; online games : autonomous agents : affective computing : avatars : interactive storytelling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Eladhari, M. P. (2010). Characterising action potential in virtual game worlds applied with the mind module. (Doctoral Dissertation). Teesside University. Retrieved from http://hdl.handle.net/10149/129791

Chicago Manual of Style (16th Edition):

Eladhari, Mirjam Palosaari. “Characterising action potential in virtual game worlds applied with the mind module.” 2010. Doctoral Dissertation, Teesside University. Accessed December 14, 2019. http://hdl.handle.net/10149/129791.

MLA Handbook (7th Edition):

Eladhari, Mirjam Palosaari. “Characterising action potential in virtual game worlds applied with the mind module.” 2010. Web. 14 Dec 2019.

Vancouver:

Eladhari MP. Characterising action potential in virtual game worlds applied with the mind module. [Internet] [Doctoral dissertation]. Teesside University; 2010. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/10149/129791.

Council of Science Editors:

Eladhari MP. Characterising action potential in virtual game worlds applied with the mind module. [Doctoral Dissertation]. Teesside University; 2010. Available from: http://hdl.handle.net/10149/129791


Reykjavík University

29. Gunnar Marteinsson 1983; Kristinn Júlíusson 1993; Sonja Jónsdóttir 1992; Steinar Þór Árnason 1993. QuizUp Single Player Web.

Degree: 2016, Reykjavík University

 In this report we discuss the B.Sc. project named QuizUp Single Player Web. The project was developed at Reykjavik University in the spring of 2016… (more)

Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Vefmiðlar; Computer science; Computer games; Online social networks

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

1993, G. M. 1. K. J. 1. S. J. 1. S. . . (2016). QuizUp Single Player Web. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/25772

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1993, Gunnar Marteinsson 1983; Kristinn Júlíusson 1993; Sonja Jónsdóttir 1992; Steinar Þór Árnason. “QuizUp Single Player Web.” 2016. Thesis, Reykjavík University. Accessed December 14, 2019. http://hdl.handle.net/1946/25772.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1993, Gunnar Marteinsson 1983; Kristinn Júlíusson 1993; Sonja Jónsdóttir 1992; Steinar Þór Árnason. “QuizUp Single Player Web.” 2016. Web. 14 Dec 2019.

Vancouver:

1993 GM1KJ1SJ1S. QuizUp Single Player Web. [Internet] [Thesis]. Reykjavík University; 2016. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/1946/25772.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1993 GM1KJ1SJ1S. QuizUp Single Player Web. [Thesis]. Reykjavík University; 2016. Available from: http://hdl.handle.net/1946/25772

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Cape Town

30. Kraus, Peter. The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors.

Degree: MBA, Research of GSB, 2017, University of Cape Town

 The purpose of this research is to investigate the phenomenon of co-creation as it pertains to DOTA 2, a multiplayer online battle arena (MOBA) video… (more)

Subjects/Keywords: Co-creation; crowdsourcing; online video games; relationship dynamics; power dynamics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kraus, P. (2017). The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors. (Masters Thesis). University of Cape Town. Retrieved from http://hdl.handle.net/11427/25338

Chicago Manual of Style (16th Edition):

Kraus, Peter. “The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors.” 2017. Masters Thesis, University of Cape Town. Accessed December 14, 2019. http://hdl.handle.net/11427/25338.

MLA Handbook (7th Edition):

Kraus, Peter. “The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors.” 2017. Web. 14 Dec 2019.

Vancouver:

Kraus P. The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors. [Internet] [Masters thesis]. University of Cape Town; 2017. [cited 2019 Dec 14]. Available from: http://hdl.handle.net/11427/25338.

Council of Science Editors:

Kraus P. The role of stakeholder relationship dynamics in the co-creation process: A case study of DOTA 2 content contributors. [Masters Thesis]. University of Cape Town; 2017. Available from: http://hdl.handle.net/11427/25338

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