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You searched for subject:(mobile game). Showing records 1 – 30 of 119 total matches.

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Texas A&M University

1. Lan, Tian. Health Ninjas: A Personalized Biofeedback Game to Teach Children Deep Breathing and Nutrition Knowledge.

Degree: 2015, Texas A&M University

 Children?s wellbeing has been regarded as one of the primary focus of public health. Among all of the factors which have huge impacts on children?s… (more)

Subjects/Keywords: Biofeedback games; Mobile game

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APA (6th Edition):

Lan, T. (2015). Health Ninjas: A Personalized Biofeedback Game to Teach Children Deep Breathing and Nutrition Knowledge. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/156270

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lan, Tian. “Health Ninjas: A Personalized Biofeedback Game to Teach Children Deep Breathing and Nutrition Knowledge.” 2015. Thesis, Texas A&M University. Accessed January 25, 2020. http://hdl.handle.net/1969.1/156270.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lan, Tian. “Health Ninjas: A Personalized Biofeedback Game to Teach Children Deep Breathing and Nutrition Knowledge.” 2015. Web. 25 Jan 2020.

Vancouver:

Lan T. Health Ninjas: A Personalized Biofeedback Game to Teach Children Deep Breathing and Nutrition Knowledge. [Internet] [Thesis]. Texas A&M University; 2015. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/1969.1/156270.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lan T. Health Ninjas: A Personalized Biofeedback Game to Teach Children Deep Breathing and Nutrition Knowledge. [Thesis]. Texas A&M University; 2015. Available from: http://hdl.handle.net/1969.1/156270

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

2. Webb, Jason. Use of mobile phones to enhance collaborative learning .

Degree: 2012, California State University – San Marcos

 As mobile devices evolve to become more sophisticated, users obtain a greater portion of their information from these devices. Museums are trying to capitalize on… (more)

Subjects/Keywords: mobile; android; game; collaborative; learning

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APA (6th Edition):

Webb, J. (2012). Use of mobile phones to enhance collaborative learning . (Thesis). California State University – San Marcos. Retrieved from http://hdl.handle.net/10211.8/201

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Webb, Jason. “Use of mobile phones to enhance collaborative learning .” 2012. Thesis, California State University – San Marcos. Accessed January 25, 2020. http://hdl.handle.net/10211.8/201.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Webb, Jason. “Use of mobile phones to enhance collaborative learning .” 2012. Web. 25 Jan 2020.

Vancouver:

Webb J. Use of mobile phones to enhance collaborative learning . [Internet] [Thesis]. California State University – San Marcos; 2012. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/10211.8/201.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Webb J. Use of mobile phones to enhance collaborative learning . [Thesis]. California State University – San Marcos; 2012. Available from: http://hdl.handle.net/10211.8/201

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Edinburgh

3. Deniozou, Thaleia. Investigating the potential of mobile games as learning environments for independent adult skill development.

Degree: PhD, 2016, University of Edinburgh

 The research described in this thesis is grounded in the fields of independent adult learning, user experience for mobile applications and game design. It considers… (more)

Subjects/Keywords: 371.33; game-based learning; education; mobile game-based learning; game design; adult learning; mobile devices

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APA (6th Edition):

Deniozou, T. (2016). Investigating the potential of mobile games as learning environments for independent adult skill development. (Doctoral Dissertation). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/22926

Chicago Manual of Style (16th Edition):

Deniozou, Thaleia. “Investigating the potential of mobile games as learning environments for independent adult skill development.” 2016. Doctoral Dissertation, University of Edinburgh. Accessed January 25, 2020. http://hdl.handle.net/1842/22926.

MLA Handbook (7th Edition):

Deniozou, Thaleia. “Investigating the potential of mobile games as learning environments for independent adult skill development.” 2016. Web. 25 Jan 2020.

Vancouver:

Deniozou T. Investigating the potential of mobile games as learning environments for independent adult skill development. [Internet] [Doctoral dissertation]. University of Edinburgh; 2016. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/1842/22926.

Council of Science Editors:

Deniozou T. Investigating the potential of mobile games as learning environments for independent adult skill development. [Doctoral Dissertation]. University of Edinburgh; 2016. Available from: http://hdl.handle.net/1842/22926


University of Saskatchewan

4. Liu, Qi. Integrating Game Engines into the Mobile Cloud as Micro-services.

Degree: 2018, University of Saskatchewan

Game engines have been widely adopted in fields other than games, such as data visualization and game-based education. As the number of mobile devices owned… (more)

Subjects/Keywords: Game Engine; Mobile Cloud Computing; Unity 3d

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APA (6th Edition):

Liu, Q. (2018). Integrating Game Engines into the Mobile Cloud as Micro-services. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/10038

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Liu, Qi. “Integrating Game Engines into the Mobile Cloud as Micro-services.” 2018. Thesis, University of Saskatchewan. Accessed January 25, 2020. http://hdl.handle.net/10388/10038.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Liu, Qi. “Integrating Game Engines into the Mobile Cloud as Micro-services.” 2018. Web. 25 Jan 2020.

Vancouver:

Liu Q. Integrating Game Engines into the Mobile Cloud as Micro-services. [Internet] [Thesis]. University of Saskatchewan; 2018. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/10388/10038.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Liu Q. Integrating Game Engines into the Mobile Cloud as Micro-services. [Thesis]. University of Saskatchewan; 2018. Available from: http://hdl.handle.net/10388/10038

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Manitoba

5. Ranadheera, Shermila. Computation offloading in mobile edge networks: a minority game model.

Degree: Electrical and Computer Engineering, 2017, University of Manitoba

 Fifth generation (5G) dense small cell networks are expected to meet the thousand-fold mobile traffic challenge within the next few years. Due to the ever-increasing… (more)

Subjects/Keywords: Computation offloading; mobile edge networks; minority game

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APA (6th Edition):

Ranadheera, S. (2017). Computation offloading in mobile edge networks: a minority game model. (Masters Thesis). University of Manitoba. Retrieved from http://hdl.handle.net/1993/32769

Chicago Manual of Style (16th Edition):

Ranadheera, Shermila. “Computation offloading in mobile edge networks: a minority game model.” 2017. Masters Thesis, University of Manitoba. Accessed January 25, 2020. http://hdl.handle.net/1993/32769.

MLA Handbook (7th Edition):

Ranadheera, Shermila. “Computation offloading in mobile edge networks: a minority game model.” 2017. Web. 25 Jan 2020.

Vancouver:

Ranadheera S. Computation offloading in mobile edge networks: a minority game model. [Internet] [Masters thesis]. University of Manitoba; 2017. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/1993/32769.

Council of Science Editors:

Ranadheera S. Computation offloading in mobile edge networks: a minority game model. [Masters Thesis]. University of Manitoba; 2017. Available from: http://hdl.handle.net/1993/32769


Virginia Tech

6. Ghaed, Zahra. Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills.

Degree: MS, Computer Science, 2017, Virginia Tech

 In recent years, much attention has been directed to the use of educational games for learning computer science concepts. The motivation of game-based learning with… (more)

Subjects/Keywords: computer science education; code reading skills; educational game; mobile game

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APA (6th Edition):

Ghaed, Z. (2017). Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/86189

Chicago Manual of Style (16th Edition):

Ghaed, Zahra. “Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills.” 2017. Masters Thesis, Virginia Tech. Accessed January 25, 2020. http://hdl.handle.net/10919/86189.

MLA Handbook (7th Edition):

Ghaed, Zahra. “Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills.” 2017. Web. 25 Jan 2020.

Vancouver:

Ghaed Z. Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills. [Internet] [Masters thesis]. Virginia Tech; 2017. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/10919/86189.

Council of Science Editors:

Ghaed Z. Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills. [Masters Thesis]. Virginia Tech; 2017. Available from: http://hdl.handle.net/10919/86189


Kansas State University

7. Loganathan, Madhumitha. Android number game.

Degree: MS, Department of Computing and Information Sciences, 2012, Kansas State University

Mobile application development is one of the recent trends in computing Industry. Among several existing platforms for mobile, Android is one of the largest platforms… (more)

Subjects/Keywords: Android number game; Game mobile application; Computer Science (0984)

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APA (6th Edition):

Loganathan, M. (2012). Android number game. (Masters Thesis). Kansas State University. Retrieved from http://hdl.handle.net/2097/13245

Chicago Manual of Style (16th Edition):

Loganathan, Madhumitha. “Android number game.” 2012. Masters Thesis, Kansas State University. Accessed January 25, 2020. http://hdl.handle.net/2097/13245.

MLA Handbook (7th Edition):

Loganathan, Madhumitha. “Android number game.” 2012. Web. 25 Jan 2020.

Vancouver:

Loganathan M. Android number game. [Internet] [Masters thesis]. Kansas State University; 2012. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/2097/13245.

Council of Science Editors:

Loganathan M. Android number game. [Masters Thesis]. Kansas State University; 2012. Available from: http://hdl.handle.net/2097/13245


Tampere University

8. Wen, Yanzhao. Connecting Mobile Game Advertising with Local Stores .

Degree: 2016, Tampere University

 With the growth of mobile market, mobile advertising and mobile game advertising are becoming more and more important. On one hand, mobile advertising is able… (more)

Subjects/Keywords: game advertising; mobile game advertising; mixed reality; QR code; user experience; user interaction

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APA (6th Edition):

Wen, Y. (2016). Connecting Mobile Game Advertising with Local Stores . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/99651

Chicago Manual of Style (16th Edition):

Wen, Yanzhao. “Connecting Mobile Game Advertising with Local Stores .” 2016. Masters Thesis, Tampere University. Accessed January 25, 2020. https://trepo.tuni.fi/handle/10024/99651.

MLA Handbook (7th Edition):

Wen, Yanzhao. “Connecting Mobile Game Advertising with Local Stores .” 2016. Web. 25 Jan 2020.

Vancouver:

Wen Y. Connecting Mobile Game Advertising with Local Stores . [Internet] [Masters thesis]. Tampere University; 2016. [cited 2020 Jan 25]. Available from: https://trepo.tuni.fi/handle/10024/99651.

Council of Science Editors:

Wen Y. Connecting Mobile Game Advertising with Local Stores . [Masters Thesis]. Tampere University; 2016. Available from: https://trepo.tuni.fi/handle/10024/99651


Tampere University

9. Montola, Markus. On the Edge of the Magic Circle: Understanding Pervasive Games and Role-Playing .

Degree: 2012, Tampere University

 On the Edge of the Magic Circle tarkastelee kahta nykyajan länsimaisen pelikulttuurin säiettä: Roolipelaamista ja arkeen sulautuvia pervasiivisia pelejä. Roolipelaamisen viihteelliset muodot sisältävät pelityyppejä pöytäroolipeleistä… (more)

Subjects/Keywords: roolipeli; larppi; pervasiivinen peli; sulautuva peli; mobiilipeli; role-playing; larp; pervasive game; mobile phone game

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APA (6th Edition):

Montola, M. (2012). On the Edge of the Magic Circle: Understanding Pervasive Games and Role-Playing . (Doctoral Dissertation). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/66937

Chicago Manual of Style (16th Edition):

Montola, Markus. “On the Edge of the Magic Circle: Understanding Pervasive Games and Role-Playing .” 2012. Doctoral Dissertation, Tampere University. Accessed January 25, 2020. https://trepo.tuni.fi/handle/10024/66937.

MLA Handbook (7th Edition):

Montola, Markus. “On the Edge of the Magic Circle: Understanding Pervasive Games and Role-Playing .” 2012. Web. 25 Jan 2020.

Vancouver:

Montola M. On the Edge of the Magic Circle: Understanding Pervasive Games and Role-Playing . [Internet] [Doctoral dissertation]. Tampere University; 2012. [cited 2020 Jan 25]. Available from: https://trepo.tuni.fi/handle/10024/66937.

Council of Science Editors:

Montola M. On the Edge of the Magic Circle: Understanding Pervasive Games and Role-Playing . [Doctoral Dissertation]. Tampere University; 2012. Available from: https://trepo.tuni.fi/handle/10024/66937


Linköping University

10. Nilsson, Christoffer. Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance.

Degree: Human-Centered systems, 2017, Linköping University

  Designing games, especially for mobile devices, requires that developers think through their design of content, both logically and visually. The user interaction tools differs… (more)

Subjects/Keywords: web; mobile; game; math game; design; UI; user interface; Phaser; Computer Sciences; Datavetenskap (datalogi)

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APA (6th Edition):

Nilsson, C. (2017). Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance. (Thesis). Linköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138740

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nilsson, Christoffer. “Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance.” 2017. Thesis, Linköping University. Accessed January 25, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138740.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nilsson, Christoffer. “Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance.” 2017. Web. 25 Jan 2020.

Vancouver:

Nilsson C. Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance. [Internet] [Thesis]. Linköping University; 2017. [cited 2020 Jan 25]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138740.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nilsson C. Designing and Implementing a Mobile Web-based Math Game with Good and Stable Performance. [Thesis]. Linköping University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138740

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of New Mexico

11. Mendoza, Heather Davis. PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES.

Degree: Organization, Information & Learning Sciences, 2015, University of New Mexico

 This mixed-methods study evaluated the use of a mobile learning game as a pedagogical tool aimed at developing the listening comprehension strategies of college-level Spanish… (more)

Subjects/Keywords: listening comprehension; strategy instruction; mobile assisted language learning; mobile learning game; game-based learning; foreign language; second language

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APA (6th Edition):

Mendoza, H. D. (2015). PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES. (Doctoral Dissertation). University of New Mexico. Retrieved from http://hdl.handle.net/1928/30402

Chicago Manual of Style (16th Edition):

Mendoza, Heather Davis. “PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES.” 2015. Doctoral Dissertation, University of New Mexico. Accessed January 25, 2020. http://hdl.handle.net/1928/30402.

MLA Handbook (7th Edition):

Mendoza, Heather Davis. “PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES.” 2015. Web. 25 Jan 2020.

Vancouver:

Mendoza HD. PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES. [Internet] [Doctoral dissertation]. University of New Mexico; 2015. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/1928/30402.

Council of Science Editors:

Mendoza HD. PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES. [Doctoral Dissertation]. University of New Mexico; 2015. Available from: http://hdl.handle.net/1928/30402


Brno University of Technology

12. Müllerová, Věra. Game for Mobile Devices Using Sensors .

Degree: 2012, Brno University of Technology

 This BSc Thesis was performed during a study stay at the RheinMain University of Applied Sciences in Wiesbaden. This BSc Thesis concerns itself with a… (more)

Subjects/Keywords: Android; mobile devices; game; sensors; GPS; Orienteering; OpenStreetMap; Android; mobile devices; game; sensors; GPS; Orienteering; OpenStreetMap

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APA (6th Edition):

Müllerová, V. (2012). Game for Mobile Devices Using Sensors . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55124

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Müllerová, Věra. “Game for Mobile Devices Using Sensors .” 2012. Thesis, Brno University of Technology. Accessed January 25, 2020. http://hdl.handle.net/11012/55124.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Müllerová, Věra. “Game for Mobile Devices Using Sensors .” 2012. Web. 25 Jan 2020.

Vancouver:

Müllerová V. Game for Mobile Devices Using Sensors . [Internet] [Thesis]. Brno University of Technology; 2012. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/11012/55124.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Müllerová V. Game for Mobile Devices Using Sensors . [Thesis]. Brno University of Technology; 2012. Available from: http://hdl.handle.net/11012/55124

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Sul

13. Gomes, Raquel Salcedo. Linguajando com tecnologias móveis : a metáfora na cognição inventiva.

Degree: 2017, Universidade do Rio Grande do Sul

O fenômeno metafórico, caro às ciências da linguagem, tem recentemente adentrado também os estudos cognitivos, visto que se tem advogado que a metáfora não ocorre… (more)

Subjects/Keywords: Metaphor; Metáfora; Linguagem; Languaging; Incorporated and inventive cognition; Mobile digital technologies; Location-based mobile game

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APA (6th Edition):

Gomes, R. S. (2017). Linguajando com tecnologias móveis : a metáfora na cognição inventiva. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/170311

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gomes, Raquel Salcedo. “Linguajando com tecnologias móveis : a metáfora na cognição inventiva.” 2017. Thesis, Universidade do Rio Grande do Sul. Accessed January 25, 2020. http://hdl.handle.net/10183/170311.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gomes, Raquel Salcedo. “Linguajando com tecnologias móveis : a metáfora na cognição inventiva.” 2017. Web. 25 Jan 2020.

Vancouver:

Gomes RS. Linguajando com tecnologias móveis : a metáfora na cognição inventiva. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2017. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/10183/170311.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gomes RS. Linguajando com tecnologias móveis : a metáfora na cognição inventiva. [Thesis]. Universidade do Rio Grande do Sul; 2017. Available from: http://hdl.handle.net/10183/170311

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Virginia Tech

14. Aslan, Serdar. Game Based Improvement of Learning Fractions Using iOS Mobile Devices.

Degree: MS, Computer Science and Applications, 2011, Virginia Tech

 Education plays a pivotal role in shaping the future of any nation. Researchers, pedagogists, and teachers all over the world are constantly working towards improving… (more)

Subjects/Keywords: iOS mobile devices; iOS mobile software engineering; game-based learning; digital games; fractions

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APA (6th Edition):

Aslan, S. (2011). Game Based Improvement of Learning Fractions Using iOS Mobile Devices. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/32013

Chicago Manual of Style (16th Edition):

Aslan, Serdar. “Game Based Improvement of Learning Fractions Using iOS Mobile Devices.” 2011. Masters Thesis, Virginia Tech. Accessed January 25, 2020. http://hdl.handle.net/10919/32013.

MLA Handbook (7th Edition):

Aslan, Serdar. “Game Based Improvement of Learning Fractions Using iOS Mobile Devices.” 2011. Web. 25 Jan 2020.

Vancouver:

Aslan S. Game Based Improvement of Learning Fractions Using iOS Mobile Devices. [Internet] [Masters thesis]. Virginia Tech; 2011. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/10919/32013.

Council of Science Editors:

Aslan S. Game Based Improvement of Learning Fractions Using iOS Mobile Devices. [Masters Thesis]. Virginia Tech; 2011. Available from: http://hdl.handle.net/10919/32013


Tampere University

15. Yang, Mengyuan. Understanding the mobile game maintenance process based on the version history data.

Degree: 2017, Tampere University

 Nowadays, a vast number of mobile games appear in the 'App Store'. The fierce competition pushes the suppliers updating their games continuously. Therefore, understanding the… (more)

Subjects/Keywords: software maintenance; text mining; data clustering; mobile game maintenance; mobile version history data.

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APA (6th Edition):

Yang, M. (2017). Understanding the mobile game maintenance process based on the version history data. (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/102718

Chicago Manual of Style (16th Edition):

Yang, Mengyuan. “Understanding the mobile game maintenance process based on the version history data.” 2017. Masters Thesis, Tampere University. Accessed January 25, 2020. https://trepo.tuni.fi/handle/10024/102718.

MLA Handbook (7th Edition):

Yang, Mengyuan. “Understanding the mobile game maintenance process based on the version history data.” 2017. Web. 25 Jan 2020.

Vancouver:

Yang M. Understanding the mobile game maintenance process based on the version history data. [Internet] [Masters thesis]. Tampere University; 2017. [cited 2020 Jan 25]. Available from: https://trepo.tuni.fi/handle/10024/102718.

Council of Science Editors:

Yang M. Understanding the mobile game maintenance process based on the version history data. [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/102718

16. Perrin, Benoit. La sphère financière et les startups : évolutions des politiques publiques, financiarisation des jeunes entreprises et mutations des industries culturelles : The financial sphere and startups : evolutions of public policies, financialization of young companies and changes in cultural industries.

Degree: Docteur es, Sciences de l'information et de la communication, 2016, Sorbonne Paris Cité

L’actualité socio-économique montre la forte importance qu’ont pris les termes « entrepreneuriat » ou « startup » dans les discours politiques et économiques. Sous l’impulsion… (more)

Subjects/Keywords: Industries culturelles; Startups; Jeu vidéo mobile; Cultural industries; Startups; Mobile game sector

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Perrin, B. (2016). La sphère financière et les startups : évolutions des politiques publiques, financiarisation des jeunes entreprises et mutations des industries culturelles : The financial sphere and startups : evolutions of public policies, financialization of young companies and changes in cultural industries. (Doctoral Dissertation). Sorbonne Paris Cité. Retrieved from http://www.theses.fr/2016USPCD041

Chicago Manual of Style (16th Edition):

Perrin, Benoit. “La sphère financière et les startups : évolutions des politiques publiques, financiarisation des jeunes entreprises et mutations des industries culturelles : The financial sphere and startups : evolutions of public policies, financialization of young companies and changes in cultural industries.” 2016. Doctoral Dissertation, Sorbonne Paris Cité. Accessed January 25, 2020. http://www.theses.fr/2016USPCD041.

MLA Handbook (7th Edition):

Perrin, Benoit. “La sphère financière et les startups : évolutions des politiques publiques, financiarisation des jeunes entreprises et mutations des industries culturelles : The financial sphere and startups : evolutions of public policies, financialization of young companies and changes in cultural industries.” 2016. Web. 25 Jan 2020.

Vancouver:

Perrin B. La sphère financière et les startups : évolutions des politiques publiques, financiarisation des jeunes entreprises et mutations des industries culturelles : The financial sphere and startups : evolutions of public policies, financialization of young companies and changes in cultural industries. [Internet] [Doctoral dissertation]. Sorbonne Paris Cité; 2016. [cited 2020 Jan 25]. Available from: http://www.theses.fr/2016USPCD041.

Council of Science Editors:

Perrin B. La sphère financière et les startups : évolutions des politiques publiques, financiarisation des jeunes entreprises et mutations des industries culturelles : The financial sphere and startups : evolutions of public policies, financialization of young companies and changes in cultural industries. [Doctoral Dissertation]. Sorbonne Paris Cité; 2016. Available from: http://www.theses.fr/2016USPCD041


Brno University of Technology

17. Janeček, David. Educational Cross Platform Mobile Game for Youngsters .

Degree: 2018, Brno University of Technology

 Tato práce se zabývá vývojem multiplatformní vzdělávací hry na mobilní zařízení. Nejdříve je uvedena teorie a rozbor existujících her. Dále jsou v práci zmíněny některé… (more)

Subjects/Keywords: Mobilní hra; Multiplatformní; Herní engine Unity; 2D; Vzdělávací hra; Gamifikace; Mobile game; Cross platform; Unity game engine; 2D; Educational game; Gamification

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Janeček, D. (2018). Educational Cross Platform Mobile Game for Youngsters . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/85206

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Janeček, David. “Educational Cross Platform Mobile Game for Youngsters .” 2018. Thesis, Brno University of Technology. Accessed January 25, 2020. http://hdl.handle.net/11012/85206.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Janeček, David. “Educational Cross Platform Mobile Game for Youngsters .” 2018. Web. 25 Jan 2020.

Vancouver:

Janeček D. Educational Cross Platform Mobile Game for Youngsters . [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/11012/85206.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Janeček D. Educational Cross Platform Mobile Game for Youngsters . [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/85206

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rochester Institute of Technology

18. Zhou, Yixiong. Pablo & The Artists: a mobile game for art education.

Degree: MFA, School of Design (CIAS), 2012, Rochester Institute of Technology

  Pablo & The Artists is an educational mobile application project. This documentation aims to focus and further explore the opportunities of a mobile application… (more)

Subjects/Keywords: Design for children; Educational application; Game design; Mobile development

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zhou, Y. (2012). Pablo & The Artists: a mobile game for art education. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/9125

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zhou, Yixiong. “Pablo & The Artists: a mobile game for art education.” 2012. Thesis, Rochester Institute of Technology. Accessed January 25, 2020. https://scholarworks.rit.edu/theses/9125.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zhou, Yixiong. “Pablo & The Artists: a mobile game for art education.” 2012. Web. 25 Jan 2020.

Vancouver:

Zhou Y. Pablo & The Artists: a mobile game for art education. [Internet] [Thesis]. Rochester Institute of Technology; 2012. [cited 2020 Jan 25]. Available from: https://scholarworks.rit.edu/theses/9125.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zhou Y. Pablo & The Artists: a mobile game for art education. [Thesis]. Rochester Institute of Technology; 2012. Available from: https://scholarworks.rit.edu/theses/9125

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

19. Chen, Shuze. Communication plan for City King.

Degree: MA, Strategic Public Relations, 2012, University of Southern California

 This thesis is a practical communication plan for City King, an iOS mobile game developed by an individual mobile gaming studio Funton. More specifically, it… (more)

Subjects/Keywords: promotion; strategic planning model; app; mobile game; Chinese market

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chen, S. (2012). Communication plan for City King. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/104173/rec/1470

Chicago Manual of Style (16th Edition):

Chen, Shuze. “Communication plan for City King.” 2012. Masters Thesis, University of Southern California. Accessed January 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/104173/rec/1470.

MLA Handbook (7th Edition):

Chen, Shuze. “Communication plan for City King.” 2012. Web. 25 Jan 2020.

Vancouver:

Chen S. Communication plan for City King. [Internet] [Masters thesis]. University of Southern California; 2012. [cited 2020 Jan 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/104173/rec/1470.

Council of Science Editors:

Chen S. Communication plan for City King. [Masters Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/104173/rec/1470


NSYSU

20. Hsu, Shih-Jung. Can't Stop Playing: Examining the Enjoyment on Mobile Puzzle Game Based on Flow Theory.

Degree: Master, Communications Management, 2014, NSYSU

 This study attempts to explore the implications of rewards, enjoyment and self-esteem on mobile puzzle game based on the concept of flow. . A 2(experience:… (more)

Subjects/Keywords: mobile game; Flow Theory; Angry Birds; enjoyment; self-esteem; rewards

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hsu, S. (2014). Can't Stop Playing: Examining the Enjoyment on Mobile Puzzle Game Based on Flow Theory. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0731114-004633

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hsu, Shih-Jung. “Can't Stop Playing: Examining the Enjoyment on Mobile Puzzle Game Based on Flow Theory.” 2014. Thesis, NSYSU. Accessed January 25, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0731114-004633.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hsu, Shih-Jung. “Can't Stop Playing: Examining the Enjoyment on Mobile Puzzle Game Based on Flow Theory.” 2014. Web. 25 Jan 2020.

Vancouver:

Hsu S. Can't Stop Playing: Examining the Enjoyment on Mobile Puzzle Game Based on Flow Theory. [Internet] [Thesis]. NSYSU; 2014. [cited 2020 Jan 25]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0731114-004633.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hsu S. Can't Stop Playing: Examining the Enjoyment on Mobile Puzzle Game Based on Flow Theory. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0731114-004633

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

21. Hsieh, Cheng-che. A study of the purchase intention for virtual goods with real money in mobile games.

Degree: Master, Information Management, 2015, NSYSU

 In the Mobile Applications store, the number of free APPs are increasing year by year and the "In-App Purchase" business models are also gradually raising.… (more)

Subjects/Keywords: Mobile game; Incentive; In-App Purchase; Flow theory; UTAUT

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hsieh, C. (2015). A study of the purchase intention for virtual goods with real money in mobile games. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0731115-135104

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hsieh, Cheng-che. “A study of the purchase intention for virtual goods with real money in mobile games.” 2015. Thesis, NSYSU. Accessed January 25, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0731115-135104.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hsieh, Cheng-che. “A study of the purchase intention for virtual goods with real money in mobile games.” 2015. Web. 25 Jan 2020.

Vancouver:

Hsieh C. A study of the purchase intention for virtual goods with real money in mobile games. [Internet] [Thesis]. NSYSU; 2015. [cited 2020 Jan 25]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0731115-135104.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hsieh C. A study of the purchase intention for virtual goods with real money in mobile games. [Thesis]. NSYSU; 2015. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0731115-135104

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

22. Chiu, Ying-ping. A Study of the Intention of Line Games In-app Purchase.

Degree: Master, Institute of Marketing Communication, 2015, NSYSU

 The daily average time Taiwanese connect to the Internet by mobile devices is 197 minutes, which is the longest compared to every country in the… (more)

Subjects/Keywords: theory of planned behavior; LINE games; mobile game; In-app purchase

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chiu, Y. (2015). A Study of the Intention of Line Games In-app Purchase. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0616115-160122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chiu, Ying-ping. “A Study of the Intention of Line Games In-app Purchase.” 2015. Thesis, NSYSU. Accessed January 25, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0616115-160122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chiu, Ying-ping. “A Study of the Intention of Line Games In-app Purchase.” 2015. Web. 25 Jan 2020.

Vancouver:

Chiu Y. A Study of the Intention of Line Games In-app Purchase. [Internet] [Thesis]. NSYSU; 2015. [cited 2020 Jan 25]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0616115-160122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chiu Y. A Study of the Intention of Line Games In-app Purchase. [Thesis]. NSYSU; 2015. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0616115-160122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

23. TIEN, CHIH-KAI. Exploring the Impacts of Promotion Activities in Mobile Game.

Degree: Master, Information Management, 2015, NSYSU

 Smartphone, as we as mobile games running on it, is getting popular as the highly deveopment of mobile technilogies. Highly competitive market drives game developers… (more)

Subjects/Keywords: Mobile game; Number of players; Promotion activities; Revenue

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

TIEN, C. (2015). Exploring the Impacts of Promotion Activities in Mobile Game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0702115-233449

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

TIEN, CHIH-KAI. “Exploring the Impacts of Promotion Activities in Mobile Game.” 2015. Thesis, NSYSU. Accessed January 25, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0702115-233449.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

TIEN, CHIH-KAI. “Exploring the Impacts of Promotion Activities in Mobile Game.” 2015. Web. 25 Jan 2020.

Vancouver:

TIEN C. Exploring the Impacts of Promotion Activities in Mobile Game. [Internet] [Thesis]. NSYSU; 2015. [cited 2020 Jan 25]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0702115-233449.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

TIEN C. Exploring the Impacts of Promotion Activities in Mobile Game. [Thesis]. NSYSU; 2015. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0702115-233449

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

24. Cunha, João Nuno de Oliveira e. Desenvolvimento de um jogo physics-based em ambiente iOS.

Degree: 2013, RCAAP

This dissertation aims to study and analyze the evolution of mobile gaming, as well as its market and change brought to the society due to… (more)

Subjects/Keywords: iPhone; Apps; Physics-based; Game; Mobile gaming; Development; Jogos; Desenvolvimento

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cunha, J. N. d. O. e. (2013). Desenvolvimento de um jogo physics-based em ambiente iOS. (Thesis). RCAAP. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/17644

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cunha, João Nuno de Oliveira e. “Desenvolvimento de um jogo physics-based em ambiente iOS.” 2013. Thesis, RCAAP. Accessed January 25, 2020. http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/17644.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cunha, João Nuno de Oliveira e. “Desenvolvimento de um jogo physics-based em ambiente iOS.” 2013. Web. 25 Jan 2020.

Vancouver:

Cunha JNdOe. Desenvolvimento de um jogo physics-based em ambiente iOS. [Internet] [Thesis]. RCAAP; 2013. [cited 2020 Jan 25]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/17644.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cunha JNdOe. Desenvolvimento de um jogo physics-based em ambiente iOS. [Thesis]. RCAAP; 2013. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/17644

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


McMaster University

25. Meskar, Erfan. Energy Efficient Offloading for Competing Users on a Shared Communication Channel.

Degree: MASc, 2016, McMaster University

In this thesis we consider a set of mobile users that employ cloud-based computation offloading. In computation offloading, user energy consumption can be decreased by… (more)

Subjects/Keywords: Mobile cloud computing; Computation offloading; Game theory; Nash equilibrium

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Meskar, E. (2016). Energy Efficient Offloading for Competing Users on a Shared Communication Channel. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/18692

Chicago Manual of Style (16th Edition):

Meskar, Erfan. “Energy Efficient Offloading for Competing Users on a Shared Communication Channel.” 2016. Masters Thesis, McMaster University. Accessed January 25, 2020. http://hdl.handle.net/11375/18692.

MLA Handbook (7th Edition):

Meskar, Erfan. “Energy Efficient Offloading for Competing Users on a Shared Communication Channel.” 2016. Web. 25 Jan 2020.

Vancouver:

Meskar E. Energy Efficient Offloading for Competing Users on a Shared Communication Channel. [Internet] [Masters thesis]. McMaster University; 2016. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/11375/18692.

Council of Science Editors:

Meskar E. Energy Efficient Offloading for Competing Users on a Shared Communication Channel. [Masters Thesis]. McMaster University; 2016. Available from: http://hdl.handle.net/11375/18692


Oklahoma State University

26. Khethavath, Praveen. Towards an Efficient Distributed Cloud Architecture.

Degree: Computer Science, 2014, Oklahoma State University

 Cloud computing is an emerging field in computer science. Users are utilizing less of their own existing resources, while increasing usage of cloud resources. There… (more)

Subjects/Keywords: cloud computing; dht; distributed cloud; game theory; mobile payments; resource allocation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Khethavath, P. (2014). Towards an Efficient Distributed Cloud Architecture. (Thesis). Oklahoma State University. Retrieved from http://hdl.handle.net/11244/14934

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Khethavath, Praveen. “Towards an Efficient Distributed Cloud Architecture.” 2014. Thesis, Oklahoma State University. Accessed January 25, 2020. http://hdl.handle.net/11244/14934.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Khethavath, Praveen. “Towards an Efficient Distributed Cloud Architecture.” 2014. Web. 25 Jan 2020.

Vancouver:

Khethavath P. Towards an Efficient Distributed Cloud Architecture. [Internet] [Thesis]. Oklahoma State University; 2014. [cited 2020 Jan 25]. Available from: http://hdl.handle.net/11244/14934.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Khethavath P. Towards an Efficient Distributed Cloud Architecture. [Thesis]. Oklahoma State University; 2014. Available from: http://hdl.handle.net/11244/14934

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

27. NASCIMENTO, Lízie Sancho. Diretrizes projetuais e instrumentos de avaliação do mobile game Parque das Galáxias criado para desenvolvimento psicomotor das crianças com Síndrome de Down .

Degree: 2017, Universidade Federal de Pernambuco

 Devido a mobilidade e popularização dos dispositivos móveis e da internet, os mobiles games como são chamados os jogos para esses aparelhos despontam no mercado… (more)

Subjects/Keywords: Mobile game; Síndrome de Down; Avaliação de interação; Acessibilidade

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

NASCIMENTO, L. S. (2017). Diretrizes projetuais e instrumentos de avaliação do mobile game Parque das Galáxias criado para desenvolvimento psicomotor das crianças com Síndrome de Down . (Masters Thesis). Universidade Federal de Pernambuco. Retrieved from https://repositorio.ufpe.br/handle/123456789/28354

Chicago Manual of Style (16th Edition):

NASCIMENTO, Lízie Sancho. “Diretrizes projetuais e instrumentos de avaliação do mobile game Parque das Galáxias criado para desenvolvimento psicomotor das crianças com Síndrome de Down .” 2017. Masters Thesis, Universidade Federal de Pernambuco. Accessed January 25, 2020. https://repositorio.ufpe.br/handle/123456789/28354.

MLA Handbook (7th Edition):

NASCIMENTO, Lízie Sancho. “Diretrizes projetuais e instrumentos de avaliação do mobile game Parque das Galáxias criado para desenvolvimento psicomotor das crianças com Síndrome de Down .” 2017. Web. 25 Jan 2020.

Vancouver:

NASCIMENTO LS. Diretrizes projetuais e instrumentos de avaliação do mobile game Parque das Galáxias criado para desenvolvimento psicomotor das crianças com Síndrome de Down . [Internet] [Masters thesis]. Universidade Federal de Pernambuco; 2017. [cited 2020 Jan 25]. Available from: https://repositorio.ufpe.br/handle/123456789/28354.

Council of Science Editors:

NASCIMENTO LS. Diretrizes projetuais e instrumentos de avaliação do mobile game Parque das Galáxias criado para desenvolvimento psicomotor das crianças com Síndrome de Down . [Masters Thesis]. Universidade Federal de Pernambuco; 2017. Available from: https://repositorio.ufpe.br/handle/123456789/28354


NSYSU

28. Yang, Tsai-Chen. I want to play a game : The impact of advertising types and advertising content on mobile game app advertisements before and after viewing.

Degree: Master, Institute of Marketing Communication, 2018, NSYSU

 In the first half of 2017, 80% of Taiwanâs gamer population comprised mobile gamers, and game-based applications were the category that consumers were most willing… (more)

Subjects/Keywords: reward-based advertisements; curiosity; information gap; in-game advertisements; mobile games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yang, T. (2018). I want to play a game : The impact of advertising types and advertising content on mobile game app advertisements before and after viewing. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0703118-030723

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yang, Tsai-Chen. “I want to play a game : The impact of advertising types and advertising content on mobile game app advertisements before and after viewing.” 2018. Thesis, NSYSU. Accessed January 25, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0703118-030723.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yang, Tsai-Chen. “I want to play a game : The impact of advertising types and advertising content on mobile game app advertisements before and after viewing.” 2018. Web. 25 Jan 2020.

Vancouver:

Yang T. I want to play a game : The impact of advertising types and advertising content on mobile game app advertisements before and after viewing. [Internet] [Thesis]. NSYSU; 2018. [cited 2020 Jan 25]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0703118-030723.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yang T. I want to play a game : The impact of advertising types and advertising content on mobile game app advertisements before and after viewing. [Thesis]. NSYSU; 2018. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0703118-030723

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of New South Wales

29. Fotouhi, Azade. Improving Performance of Mobile Networks Using Drone-Mounted Flying Base Stations.

Degree: Computer Science & Engineering, 2017, University of New South Wales

 Recent advancements in drone technology and base station miniaturization, together with an urgent need to reduce site rental costs, have created the unique opportunity to… (more)

Subjects/Keywords: Drone; Mobile Communication; Cellular Network; LTE; Game Theory; Energy Efficiency

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fotouhi, A. (2017). Improving Performance of Mobile Networks Using Drone-Mounted Flying Base Stations. (Doctoral Dissertation). University of New South Wales. Retrieved from http://handle.unsw.edu.au/1959.4/58869 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:47841/SOURCE02?view=true

Chicago Manual of Style (16th Edition):

Fotouhi, Azade. “Improving Performance of Mobile Networks Using Drone-Mounted Flying Base Stations.” 2017. Doctoral Dissertation, University of New South Wales. Accessed January 25, 2020. http://handle.unsw.edu.au/1959.4/58869 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:47841/SOURCE02?view=true.

MLA Handbook (7th Edition):

Fotouhi, Azade. “Improving Performance of Mobile Networks Using Drone-Mounted Flying Base Stations.” 2017. Web. 25 Jan 2020.

Vancouver:

Fotouhi A. Improving Performance of Mobile Networks Using Drone-Mounted Flying Base Stations. [Internet] [Doctoral dissertation]. University of New South Wales; 2017. [cited 2020 Jan 25]. Available from: http://handle.unsw.edu.au/1959.4/58869 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:47841/SOURCE02?view=true.

Council of Science Editors:

Fotouhi A. Improving Performance of Mobile Networks Using Drone-Mounted Flying Base Stations. [Doctoral Dissertation]. University of New South Wales; 2017. Available from: http://handle.unsw.edu.au/1959.4/58869 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:47841/SOURCE02?view=true


Tampere University

30. Jylhä, Henrietta. An icon that everyone wants to click on : an empirical study on the relationship between consumer perceptions and mobile game icon successfulness .

Degree: 2017, Tampere University

Mobile games market has been touted as the fastest growing gaming sector in the world. Every day thousands of new mobile games are published to… (more)

Subjects/Keywords: mobile game; icon design; app store; consumer perception; semantic differential

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jylhä, H. (2017). An icon that everyone wants to click on : an empirical study on the relationship between consumer perceptions and mobile game icon successfulness . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/101432

Chicago Manual of Style (16th Edition):

Jylhä, Henrietta. “An icon that everyone wants to click on : an empirical study on the relationship between consumer perceptions and mobile game icon successfulness .” 2017. Masters Thesis, Tampere University. Accessed January 25, 2020. https://trepo.tuni.fi/handle/10024/101432.

MLA Handbook (7th Edition):

Jylhä, Henrietta. “An icon that everyone wants to click on : an empirical study on the relationship between consumer perceptions and mobile game icon successfulness .” 2017. Web. 25 Jan 2020.

Vancouver:

Jylhä H. An icon that everyone wants to click on : an empirical study on the relationship between consumer perceptions and mobile game icon successfulness . [Internet] [Masters thesis]. Tampere University; 2017. [cited 2020 Jan 25]. Available from: https://trepo.tuni.fi/handle/10024/101432.

Council of Science Editors:

Jylhä H. An icon that everyone wants to click on : an empirical study on the relationship between consumer perceptions and mobile game icon successfulness . [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/101432

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