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You searched for subject:(ludology). Showing records 1 – 30 of 58 total matches.

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Oregon State University

1. Shields, Matthew J. A pentadic analysis of Tropico : dramatism and digital games.

Degree: MA, 2009, Oregon State University

 How do digital games convey meaning? Academic studies of video games seem concerned with creating discipline-specific new methodologies for examining the medium. From the standpoint… (more)

Subjects/Keywords: ludology; Video games

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APA (6th Edition):

Shields, M. J. (2009). A pentadic analysis of Tropico : dramatism and digital games. (Masters Thesis). Oregon State University. Retrieved from http://hdl.handle.net/1957/12001

Chicago Manual of Style (16th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Masters Thesis, Oregon State University. Accessed October 22, 2020. http://hdl.handle.net/1957/12001.

MLA Handbook (7th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Web. 22 Oct 2020.

Vancouver:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Internet] [Masters thesis]. Oregon State University; 2009. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/1957/12001.

Council of Science Editors:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Masters Thesis]. Oregon State University; 2009. Available from: http://hdl.handle.net/1957/12001


Cornell University

2. Goodnow, Lauren. The Development And Function Of Visual Play In Non-Ad Advertisements: As Seen In The Spring/Summer 2012 Series Of Online Brassiere Advertisements In Western Fashion.

Degree: MA, Apparel Design, 2014, Cornell University

 This study seeks to prove that visual play exists in the real world as is found in online brassiere advertisements. Further, it finds that the… (more)

Subjects/Keywords: Play; Bras; Ludology

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APA (6th Edition):

Goodnow, L. (2014). The Development And Function Of Visual Play In Non-Ad Advertisements: As Seen In The Spring/Summer 2012 Series Of Online Brassiere Advertisements In Western Fashion. (Masters Thesis). Cornell University. Retrieved from http://hdl.handle.net/1813/38866

Chicago Manual of Style (16th Edition):

Goodnow, Lauren. “The Development And Function Of Visual Play In Non-Ad Advertisements: As Seen In The Spring/Summer 2012 Series Of Online Brassiere Advertisements In Western Fashion.” 2014. Masters Thesis, Cornell University. Accessed October 22, 2020. http://hdl.handle.net/1813/38866.

MLA Handbook (7th Edition):

Goodnow, Lauren. “The Development And Function Of Visual Play In Non-Ad Advertisements: As Seen In The Spring/Summer 2012 Series Of Online Brassiere Advertisements In Western Fashion.” 2014. Web. 22 Oct 2020.

Vancouver:

Goodnow L. The Development And Function Of Visual Play In Non-Ad Advertisements: As Seen In The Spring/Summer 2012 Series Of Online Brassiere Advertisements In Western Fashion. [Internet] [Masters thesis]. Cornell University; 2014. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/1813/38866.

Council of Science Editors:

Goodnow L. The Development And Function Of Visual Play In Non-Ad Advertisements: As Seen In The Spring/Summer 2012 Series Of Online Brassiere Advertisements In Western Fashion. [Masters Thesis]. Cornell University; 2014. Available from: http://hdl.handle.net/1813/38866


Universiteit Utrecht

3. Sancho Rodriguez, J. Exploring Computer Game Dramaturgy.

Degree: 2010, Universiteit Utrecht

 This thesis analyses the theoretical field of Game Studies and the practice of Game Design and Development and seeks out to explore how a constructive… (more)

Subjects/Keywords: Letteren; dramaturgy, computer, games, new, media, ludology, unit, operations, studies

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APA (6th Edition):

Sancho Rodriguez, J. (2010). Exploring Computer Game Dramaturgy. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/179335

Chicago Manual of Style (16th Edition):

Sancho Rodriguez, J. “Exploring Computer Game Dramaturgy.” 2010. Masters Thesis, Universiteit Utrecht. Accessed October 22, 2020. http://dspace.library.uu.nl:8080/handle/1874/179335.

MLA Handbook (7th Edition):

Sancho Rodriguez, J. “Exploring Computer Game Dramaturgy.” 2010. Web. 22 Oct 2020.

Vancouver:

Sancho Rodriguez J. Exploring Computer Game Dramaturgy. [Internet] [Masters thesis]. Universiteit Utrecht; 2010. [cited 2020 Oct 22]. Available from: http://dspace.library.uu.nl:8080/handle/1874/179335.

Council of Science Editors:

Sancho Rodriguez J. Exploring Computer Game Dramaturgy. [Masters Thesis]. Universiteit Utrecht; 2010. Available from: http://dspace.library.uu.nl:8080/handle/1874/179335


Universiteit Utrecht

4. Lammers, A.M.L. Decolonizing Play: An Examination of Ludic Literature.

Degree: 2011, Universiteit Utrecht

 This thesis examines the usefulness of play as a medium independent concept within literary studies. It is argued that literature can be a form of… (more)

Subjects/Keywords: play; ludology; literature; interaction; postmodern literature; Huizinga; Derrida; Caillois

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APA (6th Edition):

Lammers, A. M. L. (2011). Decolonizing Play: An Examination of Ludic Literature. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/206627

Chicago Manual of Style (16th Edition):

Lammers, A M L. “Decolonizing Play: An Examination of Ludic Literature.” 2011. Masters Thesis, Universiteit Utrecht. Accessed October 22, 2020. http://dspace.library.uu.nl:8080/handle/1874/206627.

MLA Handbook (7th Edition):

Lammers, A M L. “Decolonizing Play: An Examination of Ludic Literature.” 2011. Web. 22 Oct 2020.

Vancouver:

Lammers AML. Decolonizing Play: An Examination of Ludic Literature. [Internet] [Masters thesis]. Universiteit Utrecht; 2011. [cited 2020 Oct 22]. Available from: http://dspace.library.uu.nl:8080/handle/1874/206627.

Council of Science Editors:

Lammers AML. Decolonizing Play: An Examination of Ludic Literature. [Masters Thesis]. Universiteit Utrecht; 2011. Available from: http://dspace.library.uu.nl:8080/handle/1874/206627


Universiteit Utrecht

5. Rijk, B.J.S. de. Watching the Game: How we may Understand Let's Play Videos.

Degree: 2016, Universiteit Utrecht

 Let’s Play videos have enormously increased in popularity over the last few years, becoming an important part of online gaming culture. So far little attention… (more)

Subjects/Keywords: Let’s Play; YouTube; participatory culture; fan culture; game studies; ludology

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APA (6th Edition):

Rijk, B. J. S. d. (2016). Watching the Game: How we may Understand Let's Play Videos. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/331065

Chicago Manual of Style (16th Edition):

Rijk, B J S de. “Watching the Game: How we may Understand Let's Play Videos.” 2016. Masters Thesis, Universiteit Utrecht. Accessed October 22, 2020. http://dspace.library.uu.nl:8080/handle/1874/331065.

MLA Handbook (7th Edition):

Rijk, B J S de. “Watching the Game: How we may Understand Let's Play Videos.” 2016. Web. 22 Oct 2020.

Vancouver:

Rijk BJSd. Watching the Game: How we may Understand Let's Play Videos. [Internet] [Masters thesis]. Universiteit Utrecht; 2016. [cited 2020 Oct 22]. Available from: http://dspace.library.uu.nl:8080/handle/1874/331065.

Council of Science Editors:

Rijk BJSd. Watching the Game: How we may Understand Let's Play Videos. [Masters Thesis]. Universiteit Utrecht; 2016. Available from: http://dspace.library.uu.nl:8080/handle/1874/331065


Uppsala University

6. Wang, Pengyu. Labor or Play? Understanding Productive Activities in Digital Games.

Degree: Media and Communication Studies, 2015, Uppsala University

  For a long time, playing games was considered as the opposite of being productive. However, in the digital age, millions of players produce economic… (more)

Subjects/Keywords: playbor; labor; play; ludology; critical theory; game studies; digital games

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APA (6th Edition):

Wang, P. (2015). Labor or Play? Understanding Productive Activities in Digital Games. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254800

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wang, Pengyu. “Labor or Play? Understanding Productive Activities in Digital Games.” 2015. Thesis, Uppsala University. Accessed October 22, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254800.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wang, Pengyu. “Labor or Play? Understanding Productive Activities in Digital Games.” 2015. Web. 22 Oct 2020.

Vancouver:

Wang P. Labor or Play? Understanding Productive Activities in Digital Games. [Internet] [Thesis]. Uppsala University; 2015. [cited 2020 Oct 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254800.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wang P. Labor or Play? Understanding Productive Activities in Digital Games. [Thesis]. Uppsala University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254800

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Arizona

7. Calleros Villarreal, Daniel. Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish .

Degree: 2015, University of Arizona

 This project examines the articulation of Mexican identities in digital narratives through a variety of genres, bringing into conversation various disciplines to present more comprehensive… (more)

Subjects/Keywords: digital representation; ludology; Mexican subjects; videogames; visual media; Spanish; digital humanities

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APA (6th Edition):

Calleros Villarreal, D. (2015). Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish . (Doctoral Dissertation). University of Arizona. Retrieved from http://hdl.handle.net/10150/565891

Chicago Manual of Style (16th Edition):

Calleros Villarreal, Daniel. “Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish .” 2015. Doctoral Dissertation, University of Arizona. Accessed October 22, 2020. http://hdl.handle.net/10150/565891.

MLA Handbook (7th Edition):

Calleros Villarreal, Daniel. “Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish .” 2015. Web. 22 Oct 2020.

Vancouver:

Calleros Villarreal D. Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish . [Internet] [Doctoral dissertation]. University of Arizona; 2015. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/10150/565891.

Council of Science Editors:

Calleros Villarreal D. Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish . [Doctoral Dissertation]. University of Arizona; 2015. Available from: http://hdl.handle.net/10150/565891


University of South Carolina

8. Hudson, Lindsey. Wordify! Morphology Meets Ludology.

Degree: MA, Linguistics, 2011, University of South Carolina

  This paper presents a multi-platform linguistic application, Wordify!TM, a suite of games and activities based on the structure of English words, phrases, and sounds.… (more)

Subjects/Keywords: Linguistics; Social and Behavioral Sciences; Computational Linguistics; Gaming; Linguistics; Ludology; Morphology

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APA (6th Edition):

Hudson, L. (2011). Wordify! Morphology Meets Ludology. (Masters Thesis). University of South Carolina. Retrieved from https://scholarcommons.sc.edu/etd/1527

Chicago Manual of Style (16th Edition):

Hudson, Lindsey. “Wordify! Morphology Meets Ludology.” 2011. Masters Thesis, University of South Carolina. Accessed October 22, 2020. https://scholarcommons.sc.edu/etd/1527.

MLA Handbook (7th Edition):

Hudson, Lindsey. “Wordify! Morphology Meets Ludology.” 2011. Web. 22 Oct 2020.

Vancouver:

Hudson L. Wordify! Morphology Meets Ludology. [Internet] [Masters thesis]. University of South Carolina; 2011. [cited 2020 Oct 22]. Available from: https://scholarcommons.sc.edu/etd/1527.

Council of Science Editors:

Hudson L. Wordify! Morphology Meets Ludology. [Masters Thesis]. University of South Carolina; 2011. Available from: https://scholarcommons.sc.edu/etd/1527


University of Georgia

9. Lynn, Christopher Jordan. Player profiles.

Degree: 2014, University of Georgia

 Videogames are an experiential medium; in order to gauge how much a consumer will enjoy a game, he must play it for himself. Unlike a… (more)

Subjects/Keywords: Videogames; involvement; engagement; immersion; ludology; gamer; player preference profile

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APA (6th Edition):

Lynn, C. J. (2014). Player profiles. (Thesis). University of Georgia. Retrieved from http://hdl.handle.net/10724/25872

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lynn, Christopher Jordan. “Player profiles.” 2014. Thesis, University of Georgia. Accessed October 22, 2020. http://hdl.handle.net/10724/25872.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lynn, Christopher Jordan. “Player profiles.” 2014. Web. 22 Oct 2020.

Vancouver:

Lynn CJ. Player profiles. [Internet] [Thesis]. University of Georgia; 2014. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/10724/25872.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lynn CJ. Player profiles. [Thesis]. University of Georgia; 2014. Available from: http://hdl.handle.net/10724/25872

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampere University

10. Stenros, Jaakko. Playfulness, Play, and Games: A Constructionist Ludology Approach .

Degree: 2015, Tampere University

 Tutkimus esittää teoreettisen viitekehyksen leikkimielisyyden, leikin ja pelien ymmärtämiseen. Viitekehys on laadittu konstruktionistisen ludologian tarpeisiin, ja se pohjautuu realistiseen sosiaaliseen konstruktionismiin. Työ itsessään sijoittuu pelitutkimuksen… (more)

Subjects/Keywords: leikkimielisyys ; konstruktionistinen ludologia ; kiusapelaaminen ; peli ; playfulness ; constructionist ludology ; grief play ; game

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APA (6th Edition):

Stenros, J. (2015). Playfulness, Play, and Games: A Constructionist Ludology Approach . (Doctoral Dissertation). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/96986

Chicago Manual of Style (16th Edition):

Stenros, Jaakko. “Playfulness, Play, and Games: A Constructionist Ludology Approach .” 2015. Doctoral Dissertation, Tampere University. Accessed October 22, 2020. https://trepo.tuni.fi/handle/10024/96986.

MLA Handbook (7th Edition):

Stenros, Jaakko. “Playfulness, Play, and Games: A Constructionist Ludology Approach .” 2015. Web. 22 Oct 2020.

Vancouver:

Stenros J. Playfulness, Play, and Games: A Constructionist Ludology Approach . [Internet] [Doctoral dissertation]. Tampere University; 2015. [cited 2020 Oct 22]. Available from: https://trepo.tuni.fi/handle/10024/96986.

Council of Science Editors:

Stenros J. Playfulness, Play, and Games: A Constructionist Ludology Approach . [Doctoral Dissertation]. Tampere University; 2015. Available from: https://trepo.tuni.fi/handle/10024/96986


Leiden University

11. Hoebe, Esthella. Cloverfield the Game.

Degree: 2017, Leiden University

Film theory is focussed on (dis-)identification however new media and (video) games changed film by introducing new aesthetics and conventions, which means new analythical methods are also needed. Advisors/Committee Members: Verstraten, Peter (advisor).

Subjects/Keywords: Cloverfield; Game theory; Ludology; video game; film theory; new media; Immersion; identification; 9/11; narrotology

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APA (6th Edition):

Hoebe, E. (2017). Cloverfield the Game. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/52213

Chicago Manual of Style (16th Edition):

Hoebe, Esthella. “Cloverfield the Game.” 2017. Masters Thesis, Leiden University. Accessed October 22, 2020. http://hdl.handle.net/1887/52213.

MLA Handbook (7th Edition):

Hoebe, Esthella. “Cloverfield the Game.” 2017. Web. 22 Oct 2020.

Vancouver:

Hoebe E. Cloverfield the Game. [Internet] [Masters thesis]. Leiden University; 2017. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/1887/52213.

Council of Science Editors:

Hoebe E. Cloverfield the Game. [Masters Thesis]. Leiden University; 2017. Available from: http://hdl.handle.net/1887/52213


Virginia Commonwealth University

12. Fuchs, Angelica. The Player’s Journey: Ludology and Narratology in Modern Gaming.

Degree: MA, English, 2018, Virginia Commonwealth University

  This thesis examines the evolution of gaming criticism (specifically ludology and narratology) and games as a medium of expression through the use of case… (more)

Subjects/Keywords: video games; ludonarrative; narratology; ludology; Other English Language and Literature; Other Film and Media Studies

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APA (6th Edition):

Fuchs, A. (2018). The Player’s Journey: Ludology and Narratology in Modern Gaming. (Thesis). Virginia Commonwealth University. Retrieved from https://doi.org/10.25772/1XZE-ZE44 ; https://scholarscompass.vcu.edu/etd/5460

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fuchs, Angelica. “The Player’s Journey: Ludology and Narratology in Modern Gaming.” 2018. Thesis, Virginia Commonwealth University. Accessed October 22, 2020. https://doi.org/10.25772/1XZE-ZE44 ; https://scholarscompass.vcu.edu/etd/5460.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fuchs, Angelica. “The Player’s Journey: Ludology and Narratology in Modern Gaming.” 2018. Web. 22 Oct 2020.

Vancouver:

Fuchs A. The Player’s Journey: Ludology and Narratology in Modern Gaming. [Internet] [Thesis]. Virginia Commonwealth University; 2018. [cited 2020 Oct 22]. Available from: https://doi.org/10.25772/1XZE-ZE44 ; https://scholarscompass.vcu.edu/etd/5460.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fuchs A. The Player’s Journey: Ludology and Narratology in Modern Gaming. [Thesis]. Virginia Commonwealth University; 2018. Available from: https://doi.org/10.25772/1XZE-ZE44 ; https://scholarscompass.vcu.edu/etd/5460

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Guelph

13. Kwan, Allen. Authored Agency: Exploring the Language and Grammar of Video Games.

Degree: PhD, School of English and Theatre Studies, 2016, University of Guelph

 This thesis is an examination of narrative structure of single-player story-driven video games, shifting the focus toward the exploration of their design and methods by… (more)

Subjects/Keywords: video games; agency; language; grammar; rhetoric; narrative; video game studies; ludology; naratology; media studies

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APA (6th Edition):

Kwan, A. (2016). Authored Agency: Exploring the Language and Grammar of Video Games. (Doctoral Dissertation). University of Guelph. Retrieved from https://atrium.lib.uoguelph.ca/xmlui/handle/10214/9493

Chicago Manual of Style (16th Edition):

Kwan, Allen. “Authored Agency: Exploring the Language and Grammar of Video Games.” 2016. Doctoral Dissertation, University of Guelph. Accessed October 22, 2020. https://atrium.lib.uoguelph.ca/xmlui/handle/10214/9493.

MLA Handbook (7th Edition):

Kwan, Allen. “Authored Agency: Exploring the Language and Grammar of Video Games.” 2016. Web. 22 Oct 2020.

Vancouver:

Kwan A. Authored Agency: Exploring the Language and Grammar of Video Games. [Internet] [Doctoral dissertation]. University of Guelph; 2016. [cited 2020 Oct 22]. Available from: https://atrium.lib.uoguelph.ca/xmlui/handle/10214/9493.

Council of Science Editors:

Kwan A. Authored Agency: Exploring the Language and Grammar of Video Games. [Doctoral Dissertation]. University of Guelph; 2016. Available from: https://atrium.lib.uoguelph.ca/xmlui/handle/10214/9493


Uniwersytet im. Adama Mickiewicza w Poznaniu

14. Czerniuk, Julia. Jak przeczytać grę i zagrać w literaturę? Kategoria gry w kontekście różnych teorii: literatury, kultury i mediów .

Degree: 2019, Uniwersytet im. Adama Mickiewicza w Poznaniu

 W związku z początkiem epoki cybernetyzacji zmieniła się istota i miejsce rodzenia się sztuki. Materia cyfrowa, jako szybko reagująca na zmianę substancja, pozwala na tworzenie… (more)

Subjects/Keywords: gra; game; gra komputerowa; computer games; ludologia; ludology; gracz; games studies; czytelnik; player

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APA (6th Edition):

Czerniuk, J. (2019). Jak przeczytać grę i zagrać w literaturę? Kategoria gry w kontekście różnych teorii: literatury, kultury i mediów . (Doctoral Dissertation). Uniwersytet im. Adama Mickiewicza w Poznaniu. Retrieved from http://hdl.handle.net/10593/25221

Chicago Manual of Style (16th Edition):

Czerniuk, Julia. “Jak przeczytać grę i zagrać w literaturę? Kategoria gry w kontekście różnych teorii: literatury, kultury i mediów .” 2019. Doctoral Dissertation, Uniwersytet im. Adama Mickiewicza w Poznaniu. Accessed October 22, 2020. http://hdl.handle.net/10593/25221.

MLA Handbook (7th Edition):

Czerniuk, Julia. “Jak przeczytać grę i zagrać w literaturę? Kategoria gry w kontekście różnych teorii: literatury, kultury i mediów .” 2019. Web. 22 Oct 2020.

Vancouver:

Czerniuk J. Jak przeczytać grę i zagrać w literaturę? Kategoria gry w kontekście różnych teorii: literatury, kultury i mediów . [Internet] [Doctoral dissertation]. Uniwersytet im. Adama Mickiewicza w Poznaniu; 2019. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/10593/25221.

Council of Science Editors:

Czerniuk J. Jak przeczytać grę i zagrać w literaturę? Kategoria gry w kontekście różnych teorii: literatury, kultury i mediów . [Doctoral Dissertation]. Uniwersytet im. Adama Mickiewicza w Poznaniu; 2019. Available from: http://hdl.handle.net/10593/25221


University of Wolverhampton

15. Ricksand, Martin. Temporality, authorial intentions, and truth in video game fiction.

Degree: PhD, 2020, University of Wolverhampton

 This thesis examines the claim that video games differ fundamentally from other media in terms of fictional truth. Fictional truth has been treated extensively in… (more)

Subjects/Keywords: philosophy of fiction; video games; philosophy of time; intentionalism; authorship; fictional truth; truth in fiction; ludology; narratology; interactive storytelling

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APA (6th Edition):

Ricksand, M. (2020). Temporality, authorial intentions, and truth in video game fiction. (Doctoral Dissertation). University of Wolverhampton. Retrieved from http://hdl.handle.net/2436/623379

Chicago Manual of Style (16th Edition):

Ricksand, Martin. “Temporality, authorial intentions, and truth in video game fiction.” 2020. Doctoral Dissertation, University of Wolverhampton. Accessed October 22, 2020. http://hdl.handle.net/2436/623379.

MLA Handbook (7th Edition):

Ricksand, Martin. “Temporality, authorial intentions, and truth in video game fiction.” 2020. Web. 22 Oct 2020.

Vancouver:

Ricksand M. Temporality, authorial intentions, and truth in video game fiction. [Internet] [Doctoral dissertation]. University of Wolverhampton; 2020. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/2436/623379.

Council of Science Editors:

Ricksand M. Temporality, authorial intentions, and truth in video game fiction. [Doctoral Dissertation]. University of Wolverhampton; 2020. Available from: http://hdl.handle.net/2436/623379


Universidade do Estado do Rio de Janeiro

16. Gustavo Magliano Audi. Jogos narrativos de videogame: criação e manutenção do estado de imersão.

Degree: Master, 2012, Universidade do Estado do Rio de Janeiro

O objetivo deste trabalho é entender como o jogo narrativo de aventura para videogame consegue atrair e manter a atenção do jogador, imergindo-o no mundo… (more)

Subjects/Keywords: Videogame; Narratologia; Ludologia; Imersão; Video game; Narratology; Ludology; Immersion; COMUNICACAO; Video games - Aspectos psicológicos; Jogos de aventura por computador; Arte narrativa

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Audi, G. M. (2012). Jogos narrativos de videogame: criação e manutenção do estado de imersão. (Masters Thesis). Universidade do Estado do Rio de Janeiro. Retrieved from http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=5209 ;

Chicago Manual of Style (16th Edition):

Audi, Gustavo Magliano. “Jogos narrativos de videogame: criação e manutenção do estado de imersão.” 2012. Masters Thesis, Universidade do Estado do Rio de Janeiro. Accessed October 22, 2020. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=5209 ;.

MLA Handbook (7th Edition):

Audi, Gustavo Magliano. “Jogos narrativos de videogame: criação e manutenção do estado de imersão.” 2012. Web. 22 Oct 2020.

Vancouver:

Audi GM. Jogos narrativos de videogame: criação e manutenção do estado de imersão. [Internet] [Masters thesis]. Universidade do Estado do Rio de Janeiro; 2012. [cited 2020 Oct 22]. Available from: http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=5209 ;.

Council of Science Editors:

Audi GM. Jogos narrativos de videogame: criação e manutenção do estado de imersão. [Masters Thesis]. Universidade do Estado do Rio de Janeiro; 2012. Available from: http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=5209 ;


Pontifical Catholic University of Rio de Janeiro

17. GUILHERME DE ALMEIDA XAVIER. [en] THE GAMERAMA EXPERIENCE: METHODOLOGY AND DESIGN OF ELECTRONIC GAMES FOR FUTURE NATIONAL PRODUCERS.

Degree: 2013, Pontifical Catholic University of Rio de Janeiro

[pt] O objeto dessa pesquisa lida com a problemática nacional de produção de jogos eletrônicos. Tendo como principal problema a carência de conhecimentos dos agentes… (more)

Subjects/Keywords: [pt] DESIGN; [en] DESIGN; [pt] JOGOS ELETRONICOS; [en] ELECTRONIC GAMES; [pt] LUDOLOGIA; [en] LUDOLOGY; [pt] PRODUCAO; [en] PRODUCTION; [pt] METODOLOGIA

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APA (6th Edition):

XAVIER, G. D. A. (2013). [en] THE GAMERAMA EXPERIENCE: METHODOLOGY AND DESIGN OF ELECTRONIC GAMES FOR FUTURE NATIONAL PRODUCERS. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=22160

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

XAVIER, GUILHERME DE ALMEIDA. “[en] THE GAMERAMA EXPERIENCE: METHODOLOGY AND DESIGN OF ELECTRONIC GAMES FOR FUTURE NATIONAL PRODUCERS.” 2013. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed October 22, 2020. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=22160.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

XAVIER, GUILHERME DE ALMEIDA. “[en] THE GAMERAMA EXPERIENCE: METHODOLOGY AND DESIGN OF ELECTRONIC GAMES FOR FUTURE NATIONAL PRODUCERS.” 2013. Web. 22 Oct 2020.

Vancouver:

XAVIER GDA. [en] THE GAMERAMA EXPERIENCE: METHODOLOGY AND DESIGN OF ELECTRONIC GAMES FOR FUTURE NATIONAL PRODUCERS. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2013. [cited 2020 Oct 22]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=22160.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

XAVIER GDA. [en] THE GAMERAMA EXPERIENCE: METHODOLOGY AND DESIGN OF ELECTRONIC GAMES FOR FUTURE NATIONAL PRODUCERS. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2013. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=22160

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of New South Wales

18. Tulloch, Rowan Christopher. Powerplay: video games, subjectivity and culture.

Degree: English, Media, & Performing Arts, 2009, University of New South Wales

 This thesis examines single-player video gaming. It is an analysis of video game play: what it is, how it functions, and what it means. It… (more)

Subjects/Keywords: Computer games; Video games; Ludology; Post-structuralism; Subjectivity

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APA (6th Edition):

Tulloch, R. C. (2009). Powerplay: video games, subjectivity and culture. (Doctoral Dissertation). University of New South Wales. Retrieved from http://handle.unsw.edu.au/1959.4/43519 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:4455/SOURCE02?view=true

Chicago Manual of Style (16th Edition):

Tulloch, Rowan Christopher. “Powerplay: video games, subjectivity and culture.” 2009. Doctoral Dissertation, University of New South Wales. Accessed October 22, 2020. http://handle.unsw.edu.au/1959.4/43519 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:4455/SOURCE02?view=true.

MLA Handbook (7th Edition):

Tulloch, Rowan Christopher. “Powerplay: video games, subjectivity and culture.” 2009. Web. 22 Oct 2020.

Vancouver:

Tulloch RC. Powerplay: video games, subjectivity and culture. [Internet] [Doctoral dissertation]. University of New South Wales; 2009. [cited 2020 Oct 22]. Available from: http://handle.unsw.edu.au/1959.4/43519 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:4455/SOURCE02?view=true.

Council of Science Editors:

Tulloch RC. Powerplay: video games, subjectivity and culture. [Doctoral Dissertation]. University of New South Wales; 2009. Available from: http://handle.unsw.edu.au/1959.4/43519 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:4455/SOURCE02?view=true

19. Reblin, Elizabeth Anne. To build the impossible : narratology and ludology in the BioShock trilogy.

Degree: MA, Radio-Television-Film, 2015, University of Texas – Austin

 In 2007, Irrational Games released the steampunk first-person shooter BioShock. Months after the game's release, Clint Hocking wrote a blog post entitled "Ludonarrative Dissonance in… (more)

Subjects/Keywords: Game studies; Video games; Narratology; Ludology

ludology, and their interaction to have better contextualize where my research differs. First, we… …need to form a basic understanding of the definitions of ludology and narratology in regards… …to video game studies. LUDOLOGY AND NARRATOLOGY Ludology or ludic studies come from the… …of favoring the “fun” connotation of play, I will be focusing on how ludology is an… …ludology focuses upon the gameplay, both in the diegetic and non-diegetic sense. The actions of… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Reblin, E. A. (2015). To build the impossible : narratology and ludology in the BioShock trilogy. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/32096

Chicago Manual of Style (16th Edition):

Reblin, Elizabeth Anne. “To build the impossible : narratology and ludology in the BioShock trilogy.” 2015. Masters Thesis, University of Texas – Austin. Accessed October 22, 2020. http://hdl.handle.net/2152/32096.

MLA Handbook (7th Edition):

Reblin, Elizabeth Anne. “To build the impossible : narratology and ludology in the BioShock trilogy.” 2015. Web. 22 Oct 2020.

Vancouver:

Reblin EA. To build the impossible : narratology and ludology in the BioShock trilogy. [Internet] [Masters thesis]. University of Texas – Austin; 2015. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/2152/32096.

Council of Science Editors:

Reblin EA. To build the impossible : narratology and ludology in the BioShock trilogy. [Masters Thesis]. University of Texas – Austin; 2015. Available from: http://hdl.handle.net/2152/32096


Ohio University

20. Warmke, Daniel A. Complexity, Fun, and Robots.

Degree: MA, Mass Communication (Communication), 2019, Ohio University

 All else being equal, are games with a complex task resolution system more fun than those without? This mixed methods control experiment sought to resolve… (more)

Subjects/Keywords: Communication; Behavioral Sciences; Mass Media; complexity; fun; ludology; board games; dice; delayed gratification; flow; procedural complexity; prediction error

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APA (6th Edition):

Warmke, D. A. (2019). Complexity, Fun, and Robots. (Masters Thesis). Ohio University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1565298442450712

Chicago Manual of Style (16th Edition):

Warmke, Daniel A. “Complexity, Fun, and Robots.” 2019. Masters Thesis, Ohio University. Accessed October 22, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1565298442450712.

MLA Handbook (7th Edition):

Warmke, Daniel A. “Complexity, Fun, and Robots.” 2019. Web. 22 Oct 2020.

Vancouver:

Warmke DA. Complexity, Fun, and Robots. [Internet] [Masters thesis]. Ohio University; 2019. [cited 2020 Oct 22]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1565298442450712.

Council of Science Editors:

Warmke DA. Complexity, Fun, and Robots. [Masters Thesis]. Ohio University; 2019. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1565298442450712


Technical University of Lisbon

21. Marques, Pedro da Silva Pereira Dias. Jogos sérios: ferramentas do novo jornalismo.

Degree: 2013, Technical University of Lisbon

Tese de Mestrado em Comunicação Social, na vertente de Jornalismo

Esta dissertação analisa a forma como os Jogos Sérios podem ser utilizados como complemento do… (more)

Subjects/Keywords: Novos media; Ludologia; Jornalismo digital; Jogos sérios; Jogos noticiosos; Jogos sobre eventos atuais; New media; Ludology; Digital journalism; Serious games; Newsgames; Current events games

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APA (6th Edition):

Marques, P. d. S. P. D. (2013). Jogos sérios: ferramentas do novo jornalismo. (Thesis). Technical University of Lisbon. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:www.repository.utl.pt:10400.5/6172

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Marques, Pedro da Silva Pereira Dias. “Jogos sérios: ferramentas do novo jornalismo.” 2013. Thesis, Technical University of Lisbon. Accessed October 22, 2020. http://www.rcaap.pt/detail.jsp?id=oai:www.repository.utl.pt:10400.5/6172.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Marques, Pedro da Silva Pereira Dias. “Jogos sérios: ferramentas do novo jornalismo.” 2013. Web. 22 Oct 2020.

Vancouver:

Marques PdSPD. Jogos sérios: ferramentas do novo jornalismo. [Internet] [Thesis]. Technical University of Lisbon; 2013. [cited 2020 Oct 22]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:www.repository.utl.pt:10400.5/6172.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Marques PdSPD. Jogos sérios: ferramentas do novo jornalismo. [Thesis]. Technical University of Lisbon; 2013. Available from: http://www.rcaap.pt/detail.jsp?id=oai:www.repository.utl.pt:10400.5/6172

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Ferreira, Teresa Alexandra de Azoia. Projeto educativo: o teatro na performance pedagógica.

Degree: 2013, Repositório Científico Lusófona

O presente estudo diz respeito a uma investigação-ação baseada na implementação de uma atividade de teatro na área curricular não disciplinar de área de projeto… (more)

Subjects/Keywords: MESTRADO EM CIÊNCIAS DA EDUCAÇÃO NA ÁREA DE ESPECIALIZAÇÃO EM ADMINISTRAÇÃO ESCOLAR; EDUCAÇÃO; TEATRO; LUDOLOGIA; PROJETOS EDUCATIVOS; EDUCATION; THEATRE; LUDOLOGY; EDUCATIONAL PROJECTS

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APA (6th Edition):

Ferreira, T. A. d. A. (2013). Projeto educativo: o teatro na performance pedagógica. (Thesis). Repositório Científico Lusófona. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:recil.grupolusofona.pt:10437/7535

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ferreira, Teresa Alexandra de Azoia. “Projeto educativo: o teatro na performance pedagógica.” 2013. Thesis, Repositório Científico Lusófona. Accessed October 22, 2020. http://www.rcaap.pt/detail.jsp?id=oai:recil.grupolusofona.pt:10437/7535.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ferreira, Teresa Alexandra de Azoia. “Projeto educativo: o teatro na performance pedagógica.” 2013. Web. 22 Oct 2020.

Vancouver:

Ferreira TAdA. Projeto educativo: o teatro na performance pedagógica. [Internet] [Thesis]. Repositório Científico Lusófona; 2013. [cited 2020 Oct 22]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:recil.grupolusofona.pt:10437/7535.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ferreira TAdA. Projeto educativo: o teatro na performance pedagógica. [Thesis]. Repositório Científico Lusófona; 2013. Available from: http://www.rcaap.pt/detail.jsp?id=oai:recil.grupolusofona.pt:10437/7535

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

23. Wolterstorff, J.F. Persuasive Affordance Design in "Mindful Meerkats" - Can an app change behaviour and then the world?.

Degree: 2015, Universiteit Utrecht

 Sustainable Development is in desperate need of under-standing human behaviour. Most issues that are considered vital require being tackled from the ground up. However, other… (more)

Subjects/Keywords: Human-Computer-Interaction; Persuasive Technology; Motivational Psychology; Design; Behavioural Change; Technology; Games; Ludology; Playful Cities; Self-Determination-Theory; Motivation; Intrinsic Motivation; Happiness; Positive Psychology

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APA (6th Edition):

Wolterstorff, J. F. (2015). Persuasive Affordance Design in "Mindful Meerkats" - Can an app change behaviour and then the world?. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/318186

Chicago Manual of Style (16th Edition):

Wolterstorff, J F. “Persuasive Affordance Design in "Mindful Meerkats" - Can an app change behaviour and then the world?.” 2015. Masters Thesis, Universiteit Utrecht. Accessed October 22, 2020. http://dspace.library.uu.nl:8080/handle/1874/318186.

MLA Handbook (7th Edition):

Wolterstorff, J F. “Persuasive Affordance Design in "Mindful Meerkats" - Can an app change behaviour and then the world?.” 2015. Web. 22 Oct 2020.

Vancouver:

Wolterstorff JF. Persuasive Affordance Design in "Mindful Meerkats" - Can an app change behaviour and then the world?. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2020 Oct 22]. Available from: http://dspace.library.uu.nl:8080/handle/1874/318186.

Council of Science Editors:

Wolterstorff JF. Persuasive Affordance Design in "Mindful Meerkats" - Can an app change behaviour and then the world?. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/318186


Pontifícia Universidade Católica de São Paulo

24. Diego O. de Assis. Perspectivas para o jornalismo crítico de games.

Degree: 2007, Pontifícia Universidade Católica de São Paulo

O objetivo desta dissertação é analisar o estágio atual do jornalismo de games e apontar novas perspectivas para sua abordagem crítica. Mesmo reconhecido como um… (more)

Subjects/Keywords: Games; Games; Jornais  – Seccoes, colunas, etc  – Videogames; Videogames; Videogames; Digital culture; Ludologia; Cultura digital; Videogames; Ludology; Journalism; Jornalismo; Jogos por computador; COMUNICACAO

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Assis, D. O. d. (2007). Perspectivas para o jornalismo crítico de games. (Thesis). Pontifícia Universidade Católica de São Paulo. Retrieved from http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Assis, Diego O. de. “Perspectivas para o jornalismo crítico de games.” 2007. Thesis, Pontifícia Universidade Católica de São Paulo. Accessed October 22, 2020. http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Assis, Diego O. de. “Perspectivas para o jornalismo crítico de games.” 2007. Web. 22 Oct 2020.

Vancouver:

Assis DOd. Perspectivas para o jornalismo crítico de games. [Internet] [Thesis]. Pontifícia Universidade Católica de São Paulo; 2007. [cited 2020 Oct 22]. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Assis DOd. Perspectivas para o jornalismo crítico de games. [Thesis]. Pontifícia Universidade Católica de São Paulo; 2007. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

25. Whittle, John C. Measuring Morality: Moral Frameworks in Videogames.

Degree: MA, Communication, 2010, Texas A&M University

 The video game is, as we know, one of the most popular and quickly growing mediums in the United States and the world in whole.… (more)

Subjects/Keywords: Videogames; games; morality; ethics; computer; ludology; narratology; narrative transportation; character identification; moral development

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APA (6th Edition):

Whittle, J. C. (2010). Measuring Morality: Moral Frameworks in Videogames. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2010-05-7955

Chicago Manual of Style (16th Edition):

Whittle, John C. “Measuring Morality: Moral Frameworks in Videogames.” 2010. Masters Thesis, Texas A&M University. Accessed October 22, 2020. http://hdl.handle.net/1969.1/ETD-TAMU-2010-05-7955.

MLA Handbook (7th Edition):

Whittle, John C. “Measuring Morality: Moral Frameworks in Videogames.” 2010. Web. 22 Oct 2020.

Vancouver:

Whittle JC. Measuring Morality: Moral Frameworks in Videogames. [Internet] [Masters thesis]. Texas A&M University; 2010. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2010-05-7955.

Council of Science Editors:

Whittle JC. Measuring Morality: Moral Frameworks in Videogames. [Masters Thesis]. Texas A&M University; 2010. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2010-05-7955

26. Rijn, Marco van. Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity.

Degree: 2018, Leiden University

 Video games form one of the latest media in which stories are told. However, video games are not just stories - they are interactive experiences… (more)

Subjects/Keywords: video games; video game theory; narrative; immersion; interactivity; choice; narrative structure; ludology; choice-driven video games; until dawn; life is strange; undertale

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APA (6th Edition):

Rijn, M. v. (2018). Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/64471

Chicago Manual of Style (16th Edition):

Rijn, Marco van. “Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity.” 2018. Masters Thesis, Leiden University. Accessed October 22, 2020. http://hdl.handle.net/1887/64471.

MLA Handbook (7th Edition):

Rijn, Marco van. “Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity.” 2018. Web. 22 Oct 2020.

Vancouver:

Rijn Mv. Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity. [Internet] [Masters thesis]. Leiden University; 2018. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/1887/64471.

Council of Science Editors:

Rijn Mv. Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity. [Masters Thesis]. Leiden University; 2018. Available from: http://hdl.handle.net/1887/64471

27. Geest, Dennis van der. The role of Visual Novels as a Narrative Medium.

Degree: 2015, Leiden University

Subjects/Keywords: Video Games; Visual Novels; Narratology; Ludology; Game Studies; Narrative

…3. False Dichotomy and the Scope of Ludology It is tempting to say that ludology and… …that is still trying to establish itself, ludology is far from a clearly defined field either… …level-headed in its arguments, but we cannot disregard ludology for just that impression. I… …opinion to have about ludology, and similarly, that there are misunderstandings about the… …explains his own viewpoints as leaning heavily towards the ludology side (as was already… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Geest, D. v. d. (2015). The role of Visual Novels as a Narrative Medium. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/31703

Chicago Manual of Style (16th Edition):

Geest, Dennis van der. “The role of Visual Novels as a Narrative Medium.” 2015. Masters Thesis, Leiden University. Accessed October 22, 2020. http://hdl.handle.net/1887/31703.

MLA Handbook (7th Edition):

Geest, Dennis van der. “The role of Visual Novels as a Narrative Medium.” 2015. Web. 22 Oct 2020.

Vancouver:

Geest Dvd. The role of Visual Novels as a Narrative Medium. [Internet] [Masters thesis]. Leiden University; 2015. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/1887/31703.

Council of Science Editors:

Geest Dvd. The role of Visual Novels as a Narrative Medium. [Masters Thesis]. Leiden University; 2015. Available from: http://hdl.handle.net/1887/31703

28. Bolay, Jordan. VIDEOGAMES, THEIR TEXTUAL OBJECTS, AND THE IMPORTANCE OF A MULTI-MODAL NARRATIVE.

Degree: 2013, University of Saskatchewan

 This paper was developed from my reflections on an interdisciplinary critical making experiment in which I, visual artists, and computer programmers wrote, designed, and made… (more)

Subjects/Keywords: videogame; textual object; ludology; narratology; booklet; narrative; game theory

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bolay, J. (2013). VIDEOGAMES, THEIR TEXTUAL OBJECTS, AND THE IMPORTANCE OF A MULTI-MODAL NARRATIVE. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2013-09-1211

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bolay, Jordan. “VIDEOGAMES, THEIR TEXTUAL OBJECTS, AND THE IMPORTANCE OF A MULTI-MODAL NARRATIVE.” 2013. Thesis, University of Saskatchewan. Accessed October 22, 2020. http://hdl.handle.net/10388/ETD-2013-09-1211.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bolay, Jordan. “VIDEOGAMES, THEIR TEXTUAL OBJECTS, AND THE IMPORTANCE OF A MULTI-MODAL NARRATIVE.” 2013. Web. 22 Oct 2020.

Vancouver:

Bolay J. VIDEOGAMES, THEIR TEXTUAL OBJECTS, AND THE IMPORTANCE OF A MULTI-MODAL NARRATIVE. [Internet] [Thesis]. University of Saskatchewan; 2013. [cited 2020 Oct 22]. Available from: http://hdl.handle.net/10388/ETD-2013-09-1211.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bolay J. VIDEOGAMES, THEIR TEXTUAL OBJECTS, AND THE IMPORTANCE OF A MULTI-MODAL NARRATIVE. [Thesis]. University of Saskatchewan; 2013. Available from: http://hdl.handle.net/10388/ETD-2013-09-1211

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Schules, Douglas Michael. Anime fansubs: translation and media engagement as ludic practice.

Degree: PhD, Communication Studies, 2012, University of Iowa

  The democratization of new media technologies, particularly the software tools though which "content" can be manipulated, has invited a seemingly vast array of modes… (more)

Subjects/Keywords: anime; fandom; ludology; media engagement; sociolinguistics; translation; Communication

…v CHAPTER I GAMING THE SYSTEMS: AN INTRODUCTION TO LANGUAGE, LUDOLOGY, AND ANIME FANDOM… …1 Towards a Ludology of Language… …17 CHAPTER II LUX-PAIN, LUDOLOGY, AND THE LINGUISTIC GAME ...................21… …138 vii 1 CHAPTER I GAMING THE SYSTEMS: AN INTRODUCTION TO LANGUAGE, LUDOLOGY, AND ANIME… …comprised of other media, and the emphasis ludology (the study of the rules and strictures by… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schules, D. M. (2012). Anime fansubs: translation and media engagement as ludic practice. (Doctoral Dissertation). University of Iowa. Retrieved from https://ir.uiowa.edu/etd/3532

Chicago Manual of Style (16th Edition):

Schules, Douglas Michael. “Anime fansubs: translation and media engagement as ludic practice.” 2012. Doctoral Dissertation, University of Iowa. Accessed October 22, 2020. https://ir.uiowa.edu/etd/3532.

MLA Handbook (7th Edition):

Schules, Douglas Michael. “Anime fansubs: translation and media engagement as ludic practice.” 2012. Web. 22 Oct 2020.

Vancouver:

Schules DM. Anime fansubs: translation and media engagement as ludic practice. [Internet] [Doctoral dissertation]. University of Iowa; 2012. [cited 2020 Oct 22]. Available from: https://ir.uiowa.edu/etd/3532.

Council of Science Editors:

Schules DM. Anime fansubs: translation and media engagement as ludic practice. [Doctoral Dissertation]. University of Iowa; 2012. Available from: https://ir.uiowa.edu/etd/3532

30. Christer, Lidén. The quest for medievalism in ‘The Witcher 3’ : A study of the vita gravis: the apposition between the medieval and the fantastical.

Degree: History, 2017, Stockholm University

Subjects/Keywords: Medievalism; Neomedievalism; Witcher 3; Vita Gravis; Ludology; History; Historia

…studies of games is unusual even within the field of ludology (game studies) and often… …indicated through both ludology and literature studies, this phenomena steps beyond the idea of a… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Christer, L. (2017). The quest for medievalism in ‘The Witcher 3’ : A study of the vita gravis: the apposition between the medieval and the fantastical. (Thesis). Stockholm University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-139214

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Christer, Lidén. “The quest for medievalism in ‘The Witcher 3’ : A study of the vita gravis: the apposition between the medieval and the fantastical.” 2017. Thesis, Stockholm University. Accessed October 22, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-139214.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Christer, Lidén. “The quest for medievalism in ‘The Witcher 3’ : A study of the vita gravis: the apposition between the medieval and the fantastical.” 2017. Web. 22 Oct 2020.

Vancouver:

Christer L. The quest for medievalism in ‘The Witcher 3’ : A study of the vita gravis: the apposition between the medieval and the fantastical. [Internet] [Thesis]. Stockholm University; 2017. [cited 2020 Oct 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-139214.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Christer L. The quest for medievalism in ‘The Witcher 3’ : A study of the vita gravis: the apposition between the medieval and the fantastical. [Thesis]. Stockholm University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-139214

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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