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You searched for subject:(interactivity). Showing records 1 – 30 of 572 total matches.

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Univerzitet u Beogradu

1. Jevremović, Milica N. Истраживање интерактивности у дигиталним маркетиншким стратегијама.

Degree: Fakultet organizacionih nauka, 2016, Univerzitet u Beogradu

Društvene nauke / Marketing menadžment

Дигитални маркетинг постаје све важнија компонента маркетинга. Подаци говоре да се за дигитални маркетинг од укупног буџета за маркетинг данас… (more)

Subjects/Keywords: digital marketing; interactivity; actual interactivity; perceived interactivity; interactivity models; interactivity measurement

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jevremović, M. N. (2016). Истраживање интерактивности у дигиталним маркетиншким стратегијама. (Thesis). Univerzitet u Beogradu. Retrieved from https://fedorabg.bg.ac.rs/fedora/get/o:11848/bdef:Content/get

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jevremović, Milica N. “Истраживање интерактивности у дигиталним маркетиншким стратегијама.” 2016. Thesis, Univerzitet u Beogradu. Accessed February 17, 2020. https://fedorabg.bg.ac.rs/fedora/get/o:11848/bdef:Content/get.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jevremović, Milica N. “Истраживање интерактивности у дигиталним маркетиншким стратегијама.” 2016. Web. 17 Feb 2020.

Vancouver:

Jevremović MN. Истраживање интерактивности у дигиталним маркетиншким стратегијама. [Internet] [Thesis]. Univerzitet u Beogradu; 2016. [cited 2020 Feb 17]. Available from: https://fedorabg.bg.ac.rs/fedora/get/o:11848/bdef:Content/get.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jevremović MN. Истраживање интерактивности у дигиталним маркетиншким стратегијама. [Thesis]. Univerzitet u Beogradu; 2016. Available from: https://fedorabg.bg.ac.rs/fedora/get/o:11848/bdef:Content/get

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

2. Xu, Qian. EFFECTS OF MODALITY INTERACTIVITY AND USER AROUSAL IN ONLINE SHOPPING SITES.

Degree: PhD, Mass Communications, 2010, Penn State University

 Today’s e-commerce websites provide a variety of modality-interactivity tools to allow consumers to access product by performing different actions on the site. This dissertation tries… (more)

Subjects/Keywords: interactivity; modality interactivity; arousal; e-commerce

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Xu, Q. (2010). EFFECTS OF MODALITY INTERACTIVITY AND USER AROUSAL IN ONLINE SHOPPING SITES. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/11014

Chicago Manual of Style (16th Edition):

Xu, Qian. “EFFECTS OF MODALITY INTERACTIVITY AND USER AROUSAL IN ONLINE SHOPPING SITES.” 2010. Doctoral Dissertation, Penn State University. Accessed February 17, 2020. https://etda.libraries.psu.edu/catalog/11014.

MLA Handbook (7th Edition):

Xu, Qian. “EFFECTS OF MODALITY INTERACTIVITY AND USER AROUSAL IN ONLINE SHOPPING SITES.” 2010. Web. 17 Feb 2020.

Vancouver:

Xu Q. EFFECTS OF MODALITY INTERACTIVITY AND USER AROUSAL IN ONLINE SHOPPING SITES. [Internet] [Doctoral dissertation]. Penn State University; 2010. [cited 2020 Feb 17]. Available from: https://etda.libraries.psu.edu/catalog/11014.

Council of Science Editors:

Xu Q. EFFECTS OF MODALITY INTERACTIVITY AND USER AROUSAL IN ONLINE SHOPPING SITES. [Doctoral Dissertation]. Penn State University; 2010. Available from: https://etda.libraries.psu.edu/catalog/11014


University of Texas – Austin

3. -4058-922X. The persuasive effectiveness of website interactivity in an anti-smoking website : the moderating effect of self-efficacy of avoiding second-hand smoke exposure.

Degree: MA, Advertising, 2018, University of Texas – Austin

 This study examined the persuasive effectiveness of modality interactivity features on an anti-smoking website. A single-factor experiment (screenshot vs. interactive condition) with 272 college students… (more)

Subjects/Keywords: Website interactivity; Modality interactivity; Second-hand smoke; Self-efficacy; Perceived contingency; Perceived interactivity

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APA (6th Edition):

-4058-922X. (2018). The persuasive effectiveness of website interactivity in an anti-smoking website : the moderating effect of self-efficacy of avoiding second-hand smoke exposure. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/67961

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-4058-922X. “The persuasive effectiveness of website interactivity in an anti-smoking website : the moderating effect of self-efficacy of avoiding second-hand smoke exposure.” 2018. Masters Thesis, University of Texas – Austin. Accessed February 17, 2020. http://hdl.handle.net/2152/67961.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-4058-922X. “The persuasive effectiveness of website interactivity in an anti-smoking website : the moderating effect of self-efficacy of avoiding second-hand smoke exposure.” 2018. Web. 17 Feb 2020.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-4058-922X. The persuasive effectiveness of website interactivity in an anti-smoking website : the moderating effect of self-efficacy of avoiding second-hand smoke exposure. [Internet] [Masters thesis]. University of Texas – Austin; 2018. [cited 2020 Feb 17]. Available from: http://hdl.handle.net/2152/67961.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-4058-922X. The persuasive effectiveness of website interactivity in an anti-smoking website : the moderating effect of self-efficacy of avoiding second-hand smoke exposure. [Masters Thesis]. University of Texas – Austin; 2018. Available from: http://hdl.handle.net/2152/67961

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


University of Louisville

4. Goforth, Robert Stephen, 1983-. Interactivity in Louisville museums.

Degree: MA, 2013, University of Louisville

 This study examines interactive exhibits in a selection of museums in Louisville, Kentucky, and argues that interactive exhibits are a necessary addition to contemporary history… (more)

Subjects/Keywords: Interactivity; Museum exhibits; History museums

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APA (6th Edition):

Goforth, Robert Stephen, 1. (2013). Interactivity in Louisville museums. (Masters Thesis). University of Louisville. Retrieved from 10.18297/etd/509 ; https://ir.library.louisville.edu/etd/509

Chicago Manual of Style (16th Edition):

Goforth, Robert Stephen, 1983-. “Interactivity in Louisville museums.” 2013. Masters Thesis, University of Louisville. Accessed February 17, 2020. 10.18297/etd/509 ; https://ir.library.louisville.edu/etd/509.

MLA Handbook (7th Edition):

Goforth, Robert Stephen, 1983-. “Interactivity in Louisville museums.” 2013. Web. 17 Feb 2020.

Vancouver:

Goforth, Robert Stephen 1. Interactivity in Louisville museums. [Internet] [Masters thesis]. University of Louisville; 2013. [cited 2020 Feb 17]. Available from: 10.18297/etd/509 ; https://ir.library.louisville.edu/etd/509.

Council of Science Editors:

Goforth, Robert Stephen 1. Interactivity in Louisville museums. [Masters Thesis]. University of Louisville; 2013. Available from: 10.18297/etd/509 ; https://ir.library.louisville.edu/etd/509


Universiteit Utrecht

5. Vos, J.W. de. A pine needle fell in the forest. The eagle saw it fall. The deer heard it. The bear smelled it.

Degree: 2012, Universiteit Utrecht

 In this thesis Jesse de Vos explains how interactive documentaries are fundamentally dynamic and relational objects that require a theoretical framework allowing us to describe… (more)

Subjects/Keywords: interactivity; interactive; documentaries; Deleuze; Massumi

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APA (6th Edition):

Vos, J. W. d. (2012). A pine needle fell in the forest. The eagle saw it fall. The deer heard it. The bear smelled it. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/254670

Chicago Manual of Style (16th Edition):

Vos, J W de. “A pine needle fell in the forest. The eagle saw it fall. The deer heard it. The bear smelled it.” 2012. Masters Thesis, Universiteit Utrecht. Accessed February 17, 2020. http://dspace.library.uu.nl:8080/handle/1874/254670.

MLA Handbook (7th Edition):

Vos, J W de. “A pine needle fell in the forest. The eagle saw it fall. The deer heard it. The bear smelled it.” 2012. Web. 17 Feb 2020.

Vancouver:

Vos JWd. A pine needle fell in the forest. The eagle saw it fall. The deer heard it. The bear smelled it. [Internet] [Masters thesis]. Universiteit Utrecht; 2012. [cited 2020 Feb 17]. Available from: http://dspace.library.uu.nl:8080/handle/1874/254670.

Council of Science Editors:

Vos JWd. A pine needle fell in the forest. The eagle saw it fall. The deer heard it. The bear smelled it. [Masters Thesis]. Universiteit Utrecht; 2012. Available from: http://dspace.library.uu.nl:8080/handle/1874/254670

6. Sousa, Henrique Alves de. Writing for the player : adapting a traditional screenplay into an interactive format.

Degree: 2014, RCAAP

 Video games are one of the most powerful storytelling tools of today and possess one intriguing and complex element: interactivity. Player interaction is often difficult… (more)

Subjects/Keywords: Story; Videogames; Interactivity; Evolution; Choice

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APA (6th Edition):

Sousa, H. A. d. (2014). Writing for the player : adapting a traditional screenplay into an interactive format. (Thesis). RCAAP. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sousa, Henrique Alves de. “Writing for the player : adapting a traditional screenplay into an interactive format.” 2014. Thesis, RCAAP. Accessed February 17, 2020. http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sousa, Henrique Alves de. “Writing for the player : adapting a traditional screenplay into an interactive format.” 2014. Web. 17 Feb 2020.

Vancouver:

Sousa HAd. Writing for the player : adapting a traditional screenplay into an interactive format. [Internet] [Thesis]. RCAAP; 2014. [cited 2020 Feb 17]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sousa HAd. Writing for the player : adapting a traditional screenplay into an interactive format. [Thesis]. RCAAP; 2014. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Illinois – Urbana-Champaign

7. Venkataraman, Vipul. DataSpread: scaling spreadsheets using relational databases.

Degree: MS, Computer Science, 2017, University of Illinois – Urbana-Champaign

 Spreadsheet software is the tool of choice for ad-hoc tabular data management, manipulation, querying, and visualization with adoption by billions of users. However, spreadsheets are… (more)

Subjects/Keywords: Spreadsheets; Interactivity; Data models

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APA (6th Edition):

Venkataraman, V. (2017). DataSpread: scaling spreadsheets using relational databases. (Thesis). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/97692

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Venkataraman, Vipul. “DataSpread: scaling spreadsheets using relational databases.” 2017. Thesis, University of Illinois – Urbana-Champaign. Accessed February 17, 2020. http://hdl.handle.net/2142/97692.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Venkataraman, Vipul. “DataSpread: scaling spreadsheets using relational databases.” 2017. Web. 17 Feb 2020.

Vancouver:

Venkataraman V. DataSpread: scaling spreadsheets using relational databases. [Internet] [Thesis]. University of Illinois – Urbana-Champaign; 2017. [cited 2020 Feb 17]. Available from: http://hdl.handle.net/2142/97692.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Venkataraman V. DataSpread: scaling spreadsheets using relational databases. [Thesis]. University of Illinois – Urbana-Champaign; 2017. Available from: http://hdl.handle.net/2142/97692

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Manitoba

8. Roy, Jordan. Preserving interactivity: towards next generation digital preservation philosophy and systems.

Degree: History, 2019, University of Manitoba

 New emulation technologies have emerged in the form of Emulation as a Service, and are currently in the late stages of development. These projects have… (more)

Subjects/Keywords: Digital preservation; Interactivity; Archives; Emulation

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APA (6th Edition):

Roy, J. (2019). Preserving interactivity: towards next generation digital preservation philosophy and systems. (Masters Thesis). University of Manitoba. Retrieved from http://hdl.handle.net/1993/34406

Chicago Manual of Style (16th Edition):

Roy, Jordan. “Preserving interactivity: towards next generation digital preservation philosophy and systems.” 2019. Masters Thesis, University of Manitoba. Accessed February 17, 2020. http://hdl.handle.net/1993/34406.

MLA Handbook (7th Edition):

Roy, Jordan. “Preserving interactivity: towards next generation digital preservation philosophy and systems.” 2019. Web. 17 Feb 2020.

Vancouver:

Roy J. Preserving interactivity: towards next generation digital preservation philosophy and systems. [Internet] [Masters thesis]. University of Manitoba; 2019. [cited 2020 Feb 17]. Available from: http://hdl.handle.net/1993/34406.

Council of Science Editors:

Roy J. Preserving interactivity: towards next generation digital preservation philosophy and systems. [Masters Thesis]. University of Manitoba; 2019. Available from: http://hdl.handle.net/1993/34406


University of Plymouth

9. Shepherd, Peter. FLOW : interactive sonic art : the creation and use of responsive strategies to re-imagine the performer/spectator relationship and create visitor inclusive sonic environments.

Degree: PhD, 2016, University of Plymouth

 FLOW operates on two levels, firstly as an engaging live performance environment and secondly as a vehicle to discuss a number of philosophical ideas relating… (more)

Subjects/Keywords: 781; Sonic art; Interactivity; Experimental music

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shepherd, P. (2016). FLOW : interactive sonic art : the creation and use of responsive strategies to re-imagine the performer/spectator relationship and create visitor inclusive sonic environments. (Doctoral Dissertation). University of Plymouth. Retrieved from http://hdl.handle.net/10026.1/8092

Chicago Manual of Style (16th Edition):

Shepherd, Peter. “FLOW : interactive sonic art : the creation and use of responsive strategies to re-imagine the performer/spectator relationship and create visitor inclusive sonic environments.” 2016. Doctoral Dissertation, University of Plymouth. Accessed February 17, 2020. http://hdl.handle.net/10026.1/8092.

MLA Handbook (7th Edition):

Shepherd, Peter. “FLOW : interactive sonic art : the creation and use of responsive strategies to re-imagine the performer/spectator relationship and create visitor inclusive sonic environments.” 2016. Web. 17 Feb 2020.

Vancouver:

Shepherd P. FLOW : interactive sonic art : the creation and use of responsive strategies to re-imagine the performer/spectator relationship and create visitor inclusive sonic environments. [Internet] [Doctoral dissertation]. University of Plymouth; 2016. [cited 2020 Feb 17]. Available from: http://hdl.handle.net/10026.1/8092.

Council of Science Editors:

Shepherd P. FLOW : interactive sonic art : the creation and use of responsive strategies to re-imagine the performer/spectator relationship and create visitor inclusive sonic environments. [Doctoral Dissertation]. University of Plymouth; 2016. Available from: http://hdl.handle.net/10026.1/8092


University of Alberta

10. Windsor, Jennifer J. From Explanation to Demonstration: A Conceptual Framework for the Study and Strategic Design of Interactive Visualizations.

Degree: MA, Humanities Computing, 2016, University of Alberta

 Interactive visualization is a burgeoning class of cognitive and communicative tools that is challenging to define. Typically, interactive visualizations have been evaluated by the multimodal… (more)

Subjects/Keywords: interactive visualization; interactivity; conceptual framework; narrative

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APA (6th Edition):

Windsor, J. J. (2016). From Explanation to Demonstration: A Conceptual Framework for the Study and Strategic Design of Interactive Visualizations. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/c4f16c298w

Chicago Manual of Style (16th Edition):

Windsor, Jennifer J. “From Explanation to Demonstration: A Conceptual Framework for the Study and Strategic Design of Interactive Visualizations.” 2016. Masters Thesis, University of Alberta. Accessed February 17, 2020. https://era.library.ualberta.ca/files/c4f16c298w.

MLA Handbook (7th Edition):

Windsor, Jennifer J. “From Explanation to Demonstration: A Conceptual Framework for the Study and Strategic Design of Interactive Visualizations.” 2016. Web. 17 Feb 2020.

Vancouver:

Windsor JJ. From Explanation to Demonstration: A Conceptual Framework for the Study and Strategic Design of Interactive Visualizations. [Internet] [Masters thesis]. University of Alberta; 2016. [cited 2020 Feb 17]. Available from: https://era.library.ualberta.ca/files/c4f16c298w.

Council of Science Editors:

Windsor JJ. From Explanation to Demonstration: A Conceptual Framework for the Study and Strategic Design of Interactive Visualizations. [Masters Thesis]. University of Alberta; 2016. Available from: https://era.library.ualberta.ca/files/c4f16c298w


Cleveland State University

11. Ahn, Changhyun. Interacting With Story: Examining Transportation into Video Game Narrative.

Degree: Master of Applied Communication Theory and Methodology, College of Liberal Arts and Social Sciences, 2015, Cleveland State University

 It has been over ten years since Green and Brock’s (2000) initial study of transportation theory; however, there is no research up to date on… (more)

Subjects/Keywords: Communication; transportation; interactive narrative; video game; interactivity

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APA (6th Edition):

Ahn, C. (2015). Interacting With Story: Examining Transportation into Video Game Narrative. (Masters Thesis). Cleveland State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=csu1431608782

Chicago Manual of Style (16th Edition):

Ahn, Changhyun. “Interacting With Story: Examining Transportation into Video Game Narrative.” 2015. Masters Thesis, Cleveland State University. Accessed February 17, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=csu1431608782.

MLA Handbook (7th Edition):

Ahn, Changhyun. “Interacting With Story: Examining Transportation into Video Game Narrative.” 2015. Web. 17 Feb 2020.

Vancouver:

Ahn C. Interacting With Story: Examining Transportation into Video Game Narrative. [Internet] [Masters thesis]. Cleveland State University; 2015. [cited 2020 Feb 17]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=csu1431608782.

Council of Science Editors:

Ahn C. Interacting With Story: Examining Transportation into Video Game Narrative. [Masters Thesis]. Cleveland State University; 2015. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=csu1431608782


Texas A&M University

12. Mahfouz, Ahmed Yousry Mohamed. Interactive eshopping experience: an empirical investigation.

Degree: 2005, Texas A&M University

 Utilizing an experimental design, the study investigates the effects of eshopping behavior (experiential, utilitarian, or mixed) and interactivity level (low or high) on the consequences… (more)

Subjects/Keywords: ecommerce; interactivity; flow

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APA (6th Edition):

Mahfouz, A. Y. M. (2005). Interactive eshopping experience: an empirical investigation. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/1502

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mahfouz, Ahmed Yousry Mohamed. “Interactive eshopping experience: an empirical investigation.” 2005. Thesis, Texas A&M University. Accessed February 17, 2020. http://hdl.handle.net/1969.1/1502.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mahfouz, Ahmed Yousry Mohamed. “Interactive eshopping experience: an empirical investigation.” 2005. Web. 17 Feb 2020.

Vancouver:

Mahfouz AYM. Interactive eshopping experience: an empirical investigation. [Internet] [Thesis]. Texas A&M University; 2005. [cited 2020 Feb 17]. Available from: http://hdl.handle.net/1969.1/1502.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mahfouz AYM. Interactive eshopping experience: an empirical investigation. [Thesis]. Texas A&M University; 2005. Available from: http://hdl.handle.net/1969.1/1502

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade Federal da Bahia

13. Mirella de Medeiros Misi. Navegar é preciso...interdisciplinaridade e interatividade na arte da cena contemporânea.

Degree: 2010, Universidade Federal da Bahia

 Esta tese trata da interatividade e da interdisciplinaridade nos processos e resultados artísticos contemporâneos, no que concerne a relação entre o artista, a obra de… (more)

Subjects/Keywords: TEATRO; arte; interdisciplinaridade; interatividade; art; interdisciplinarity; interactivity

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APA (6th Edition):

Misi, M. d. M. (2010). Navegar é preciso...interdisciplinaridade e interatividade na arte da cena contemporânea. (Thesis). Universidade Federal da Bahia. Retrieved from http://www.bibliotecadigital.ufba.br/tde_busca/arquivo.php?codArquivo=3873

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Misi, Mirella de Medeiros. “Navegar é preciso...interdisciplinaridade e interatividade na arte da cena contemporânea.” 2010. Thesis, Universidade Federal da Bahia. Accessed February 17, 2020. http://www.bibliotecadigital.ufba.br/tde_busca/arquivo.php?codArquivo=3873.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Misi, Mirella de Medeiros. “Navegar é preciso...interdisciplinaridade e interatividade na arte da cena contemporânea.” 2010. Web. 17 Feb 2020.

Vancouver:

Misi MdM. Navegar é preciso...interdisciplinaridade e interatividade na arte da cena contemporânea. [Internet] [Thesis]. Universidade Federal da Bahia; 2010. [cited 2020 Feb 17]. Available from: http://www.bibliotecadigital.ufba.br/tde_busca/arquivo.php?codArquivo=3873.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Misi MdM. Navegar é preciso...interdisciplinaridade e interatividade na arte da cena contemporânea. [Thesis]. Universidade Federal da Bahia; 2010. Available from: http://www.bibliotecadigital.ufba.br/tde_busca/arquivo.php?codArquivo=3873

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

14. Huang, Shuting. Effects of 360 Degree Advertising Video on Viewers' Engagement, Telepresence, Brand Knowledge, Attitude, and Behavioral Intention.

Degree: M.Adv., Advertising - Journalism and Communications, 2017, University of Florida

Subjects/Keywords: 360; advertising; interactivity

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APA (6th Edition):

Huang, S. (2017). Effects of 360 Degree Advertising Video on Viewers' Engagement, Telepresence, Brand Knowledge, Attitude, and Behavioral Intention. (Masters Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/UFE0051619

Chicago Manual of Style (16th Edition):

Huang, Shuting. “Effects of 360 Degree Advertising Video on Viewers' Engagement, Telepresence, Brand Knowledge, Attitude, and Behavioral Intention.” 2017. Masters Thesis, University of Florida. Accessed February 17, 2020. http://ufdc.ufl.edu/UFE0051619.

MLA Handbook (7th Edition):

Huang, Shuting. “Effects of 360 Degree Advertising Video on Viewers' Engagement, Telepresence, Brand Knowledge, Attitude, and Behavioral Intention.” 2017. Web. 17 Feb 2020.

Vancouver:

Huang S. Effects of 360 Degree Advertising Video on Viewers' Engagement, Telepresence, Brand Knowledge, Attitude, and Behavioral Intention. [Internet] [Masters thesis]. University of Florida; 2017. [cited 2020 Feb 17]. Available from: http://ufdc.ufl.edu/UFE0051619.

Council of Science Editors:

Huang S. Effects of 360 Degree Advertising Video on Viewers' Engagement, Telepresence, Brand Knowledge, Attitude, and Behavioral Intention. [Masters Thesis]. University of Florida; 2017. Available from: http://ufdc.ufl.edu/UFE0051619


NSYSU

15. Liu, Yueh-chuan. è±æé¡ç®çºnone.

Degree: Master, Communications Management, 2010, NSYSU

 The Internet as a new media has two distinct and powerful advantages: interactivity and data collection. The emergence of Web2.0 has taken advantage of these… (more)

Subjects/Keywords: Relationship quality; Customer loyalty; Virtual community; Interactivity

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APA (6th Edition):

Liu, Y. (2010). è±æé¡ç®çºnone. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0826110-131242

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Liu, Yueh-chuan. “è±æé¡ç®çºnone.” 2010. Thesis, NSYSU. Accessed February 17, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0826110-131242.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Liu, Yueh-chuan. “è±æé¡ç®çºnone.” 2010. Web. 17 Feb 2020.

Vancouver:

Liu Y. è±æé¡ç®çºnone. [Internet] [Thesis]. NSYSU; 2010. [cited 2020 Feb 17]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0826110-131242.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Liu Y. è±æé¡ç®çºnone. [Thesis]. NSYSU; 2010. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0826110-131242

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

16. Netten, H.H. van. Stimulating visitor experience in museum exhibits dealing with the micro world.

Degree: 2012, Universiteit Utrecht

 In this report, the evaluation of the new interactive exhibit the Cell Zoomer is discussed. The Cell Zoomer, in Naturalis Biodiversity Center in Leiden, the… (more)

Subjects/Keywords: exhibit; experience; museum; evaluation; micro world; interactivity

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APA (6th Edition):

Netten, H. H. v. (2012). Stimulating visitor experience in museum exhibits dealing with the micro world. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/257863

Chicago Manual of Style (16th Edition):

Netten, H H van. “Stimulating visitor experience in museum exhibits dealing with the micro world.” 2012. Masters Thesis, Universiteit Utrecht. Accessed February 17, 2020. http://dspace.library.uu.nl:8080/handle/1874/257863.

MLA Handbook (7th Edition):

Netten, H H van. “Stimulating visitor experience in museum exhibits dealing with the micro world.” 2012. Web. 17 Feb 2020.

Vancouver:

Netten HHv. Stimulating visitor experience in museum exhibits dealing with the micro world. [Internet] [Masters thesis]. Universiteit Utrecht; 2012. [cited 2020 Feb 17]. Available from: http://dspace.library.uu.nl:8080/handle/1874/257863.

Council of Science Editors:

Netten HHv. Stimulating visitor experience in museum exhibits dealing with the micro world. [Masters Thesis]. Universiteit Utrecht; 2012. Available from: http://dspace.library.uu.nl:8080/handle/1874/257863


Penn State University

17. Bellur-thandaveshwara, Saraswathi. Effects Of Interactivity, Contingency And Conversational Tone On User Responses To A Web-based Health Application.

Degree: PhD, Mass Communications, 2012, Penn State University

 Does the power of interactive media rest in their ability to afford natural and human like conversations? Do we believe that human-machine interactions are capable… (more)

Subjects/Keywords: Interactivity; Contingency; Preventive Health; Turn-taking cues

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APA (6th Edition):

Bellur-thandaveshwara, S. (2012). Effects Of Interactivity, Contingency And Conversational Tone On User Responses To A Web-based Health Application. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/15364

Chicago Manual of Style (16th Edition):

Bellur-thandaveshwara, Saraswathi. “Effects Of Interactivity, Contingency And Conversational Tone On User Responses To A Web-based Health Application.” 2012. Doctoral Dissertation, Penn State University. Accessed February 17, 2020. https://etda.libraries.psu.edu/catalog/15364.

MLA Handbook (7th Edition):

Bellur-thandaveshwara, Saraswathi. “Effects Of Interactivity, Contingency And Conversational Tone On User Responses To A Web-based Health Application.” 2012. Web. 17 Feb 2020.

Vancouver:

Bellur-thandaveshwara S. Effects Of Interactivity, Contingency And Conversational Tone On User Responses To A Web-based Health Application. [Internet] [Doctoral dissertation]. Penn State University; 2012. [cited 2020 Feb 17]. Available from: https://etda.libraries.psu.edu/catalog/15364.

Council of Science Editors:

Bellur-thandaveshwara S. Effects Of Interactivity, Contingency And Conversational Tone On User Responses To A Web-based Health Application. [Doctoral Dissertation]. Penn State University; 2012. Available from: https://etda.libraries.psu.edu/catalog/15364


Louisiana State University

18. Persaud, Christina. The effects of interactivity and involvement on users' attitude toward and perception of brands and purchase intent on Facebook.

Degree: MMC, Mass Communication, 2013, Louisiana State University

  Communications practitioners have long studied factors related to consumers’ impressions of brands as well as their intent to purchase from brands. While early research… (more)

Subjects/Keywords: interactivity; social media; Facebook; product involvement; marketing

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APA (6th Edition):

Persaud, C. (2013). The effects of interactivity and involvement on users' attitude toward and perception of brands and purchase intent on Facebook. (Masters Thesis). Louisiana State University. Retrieved from etd-04152013-134306 ; https://digitalcommons.lsu.edu/gradschool_theses/820

Chicago Manual of Style (16th Edition):

Persaud, Christina. “The effects of interactivity and involvement on users' attitude toward and perception of brands and purchase intent on Facebook.” 2013. Masters Thesis, Louisiana State University. Accessed February 17, 2020. etd-04152013-134306 ; https://digitalcommons.lsu.edu/gradschool_theses/820.

MLA Handbook (7th Edition):

Persaud, Christina. “The effects of interactivity and involvement on users' attitude toward and perception of brands and purchase intent on Facebook.” 2013. Web. 17 Feb 2020.

Vancouver:

Persaud C. The effects of interactivity and involvement on users' attitude toward and perception of brands and purchase intent on Facebook. [Internet] [Masters thesis]. Louisiana State University; 2013. [cited 2020 Feb 17]. Available from: etd-04152013-134306 ; https://digitalcommons.lsu.edu/gradschool_theses/820.

Council of Science Editors:

Persaud C. The effects of interactivity and involvement on users' attitude toward and perception of brands and purchase intent on Facebook. [Masters Thesis]. Louisiana State University; 2013. Available from: etd-04152013-134306 ; https://digitalcommons.lsu.edu/gradschool_theses/820


Université Catholique de Louvain

19. Mc Phillips, Ashling. A BRAND’S TRANSITION TO SOCIAL MEDIA: EFFECTS ON BRAND IMAGE.

Degree: 2016, Université Catholique de Louvain

The objective of this research was to explore the effects of a brand’s passage to social media on its brand image. The analysis showed that… (more)

Subjects/Keywords: social media; brand image; interactivity; transparency

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APA (6th Edition):

Mc Phillips, A. (2016). A BRAND’S TRANSITION TO SOCIAL MEDIA: EFFECTS ON BRAND IMAGE. (Thesis). Université Catholique de Louvain. Retrieved from http://hdl.handle.net/2078.1/thesis:7152

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mc Phillips, Ashling. “A BRAND’S TRANSITION TO SOCIAL MEDIA: EFFECTS ON BRAND IMAGE.” 2016. Thesis, Université Catholique de Louvain. Accessed February 17, 2020. http://hdl.handle.net/2078.1/thesis:7152.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mc Phillips, Ashling. “A BRAND’S TRANSITION TO SOCIAL MEDIA: EFFECTS ON BRAND IMAGE.” 2016. Web. 17 Feb 2020.

Vancouver:

Mc Phillips A. A BRAND’S TRANSITION TO SOCIAL MEDIA: EFFECTS ON BRAND IMAGE. [Internet] [Thesis]. Université Catholique de Louvain; 2016. [cited 2020 Feb 17]. Available from: http://hdl.handle.net/2078.1/thesis:7152.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mc Phillips A. A BRAND’S TRANSITION TO SOCIAL MEDIA: EFFECTS ON BRAND IMAGE. [Thesis]. Université Catholique de Louvain; 2016. Available from: http://hdl.handle.net/2078.1/thesis:7152

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Waikato

20. Wright, Kristy. A Comparison of Children’s Books: Picture books versus physically and intellectually adaptive interactive children’s books .

Degree: 2015, University of Waikato

 Children’s book design has a great impact on shared reading practices, interaction and engagement. This study aimed to analyse a comparison of children’s picture books… (more)

Subjects/Keywords: Children's Books; Interactivity; Shared Reading; Adaptive Books

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APA (6th Edition):

Wright, K. (2015). A Comparison of Children’s Books: Picture books versus physically and intellectually adaptive interactive children’s books . (Masters Thesis). University of Waikato. Retrieved from http://hdl.handle.net/10289/9621

Chicago Manual of Style (16th Edition):

Wright, Kristy. “A Comparison of Children’s Books: Picture books versus physically and intellectually adaptive interactive children’s books .” 2015. Masters Thesis, University of Waikato. Accessed February 17, 2020. http://hdl.handle.net/10289/9621.

MLA Handbook (7th Edition):

Wright, Kristy. “A Comparison of Children’s Books: Picture books versus physically and intellectually adaptive interactive children’s books .” 2015. Web. 17 Feb 2020.

Vancouver:

Wright K. A Comparison of Children’s Books: Picture books versus physically and intellectually adaptive interactive children’s books . [Internet] [Masters thesis]. University of Waikato; 2015. [cited 2020 Feb 17]. Available from: http://hdl.handle.net/10289/9621.

Council of Science Editors:

Wright K. A Comparison of Children’s Books: Picture books versus physically and intellectually adaptive interactive children’s books . [Masters Thesis]. University of Waikato; 2015. Available from: http://hdl.handle.net/10289/9621


Rochester Institute of Technology

21. Axford, Patricia. Special Interest Magazine Publishers’ Digital Strategies for Reader Engagement.

Degree: MS, School of Media Sciences (CAD), 2018, Rochester Institute of Technology

  This research study is intended to examine the strategies that special interest magazine publishers are utilizing to develop engaging reader experiences. In addition, the… (more)

Subjects/Keywords: Engagement; Interactivity; Magazine; Publishing; Reader; Special interest

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APA (6th Edition):

Axford, P. (2018). Special Interest Magazine Publishers’ Digital Strategies for Reader Engagement. (Masters Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/9872

Chicago Manual of Style (16th Edition):

Axford, Patricia. “Special Interest Magazine Publishers’ Digital Strategies for Reader Engagement.” 2018. Masters Thesis, Rochester Institute of Technology. Accessed February 17, 2020. https://scholarworks.rit.edu/theses/9872.

MLA Handbook (7th Edition):

Axford, Patricia. “Special Interest Magazine Publishers’ Digital Strategies for Reader Engagement.” 2018. Web. 17 Feb 2020.

Vancouver:

Axford P. Special Interest Magazine Publishers’ Digital Strategies for Reader Engagement. [Internet] [Masters thesis]. Rochester Institute of Technology; 2018. [cited 2020 Feb 17]. Available from: https://scholarworks.rit.edu/theses/9872.

Council of Science Editors:

Axford P. Special Interest Magazine Publishers’ Digital Strategies for Reader Engagement. [Masters Thesis]. Rochester Institute of Technology; 2018. Available from: https://scholarworks.rit.edu/theses/9872


University of Oklahoma

22. Ahmed, Rahnuma. IMMERSIVE VIRTUAL REALITY ADVERTISEMENT: EXAMINING THE EFFECTS OF VIVIDNESS AND INTERACTIVITY ON CONSUMERS’ PSYCHOLOGICAL RESPONSES.

Degree: PhD, 2018, University of Oklahoma

 The main goal of the present study was to test the advertisement effectiveness of immersive virtual reality (VR) systems. Two experimental studies were conducted to… (more)

Subjects/Keywords: Virtual Reality; Advertisement; Interactivity; Vividness; Presence

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APA (6th Edition):

Ahmed, R. (2018). IMMERSIVE VIRTUAL REALITY ADVERTISEMENT: EXAMINING THE EFFECTS OF VIVIDNESS AND INTERACTIVITY ON CONSUMERS’ PSYCHOLOGICAL RESPONSES. (Doctoral Dissertation). University of Oklahoma. Retrieved from http://hdl.handle.net/11244/301311

Chicago Manual of Style (16th Edition):

Ahmed, Rahnuma. “IMMERSIVE VIRTUAL REALITY ADVERTISEMENT: EXAMINING THE EFFECTS OF VIVIDNESS AND INTERACTIVITY ON CONSUMERS’ PSYCHOLOGICAL RESPONSES.” 2018. Doctoral Dissertation, University of Oklahoma. Accessed February 17, 2020. http://hdl.handle.net/11244/301311.

MLA Handbook (7th Edition):

Ahmed, Rahnuma. “IMMERSIVE VIRTUAL REALITY ADVERTISEMENT: EXAMINING THE EFFECTS OF VIVIDNESS AND INTERACTIVITY ON CONSUMERS’ PSYCHOLOGICAL RESPONSES.” 2018. Web. 17 Feb 2020.

Vancouver:

Ahmed R. IMMERSIVE VIRTUAL REALITY ADVERTISEMENT: EXAMINING THE EFFECTS OF VIVIDNESS AND INTERACTIVITY ON CONSUMERS’ PSYCHOLOGICAL RESPONSES. [Internet] [Doctoral dissertation]. University of Oklahoma; 2018. [cited 2020 Feb 17]. Available from: http://hdl.handle.net/11244/301311.

Council of Science Editors:

Ahmed R. IMMERSIVE VIRTUAL REALITY ADVERTISEMENT: EXAMINING THE EFFECTS OF VIVIDNESS AND INTERACTIVITY ON CONSUMERS’ PSYCHOLOGICAL RESPONSES. [Doctoral Dissertation]. University of Oklahoma; 2018. Available from: http://hdl.handle.net/11244/301311


University of North Texas

23. Lewis, Elise C. Image Representation and Interactivity: An Exploration of Utility Values, Information-Needs and Image Interactivity.

Degree: 2011, University of North Texas

 This study was designed to explore the relationships between users and interactive images. Three factors were identified and provided different perspectives on how users interact… (more)

Subjects/Keywords: image representation; image utility; image interactivity

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APA (6th Edition):

Lewis, E. C. (2011). Image Representation and Interactivity: An Exploration of Utility Values, Information-Needs and Image Interactivity. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc84240/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lewis, Elise C. “Image Representation and Interactivity: An Exploration of Utility Values, Information-Needs and Image Interactivity.” 2011. Thesis, University of North Texas. Accessed February 17, 2020. https://digital.library.unt.edu/ark:/67531/metadc84240/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lewis, Elise C. “Image Representation and Interactivity: An Exploration of Utility Values, Information-Needs and Image Interactivity.” 2011. Web. 17 Feb 2020.

Vancouver:

Lewis EC. Image Representation and Interactivity: An Exploration of Utility Values, Information-Needs and Image Interactivity. [Internet] [Thesis]. University of North Texas; 2011. [cited 2020 Feb 17]. Available from: https://digital.library.unt.edu/ark:/67531/metadc84240/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lewis EC. Image Representation and Interactivity: An Exploration of Utility Values, Information-Needs and Image Interactivity. [Thesis]. University of North Texas; 2011. Available from: https://digital.library.unt.edu/ark:/67531/metadc84240/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Edinburgh

24. Sommerseth, Hanna Mathilde. Being virtual : embodiment and experience in interactive computer game play.

Degree: PhD, 2010, University of Edinburgh

 This thesis argues that the notion of player experience in relation to computer games is intrinsically linked to the body. Taking the idea of aesthetic… (more)

Subjects/Keywords: 793; computer games; phenomenology; cultural studies; interactivity

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APA (6th Edition):

Sommerseth, H. M. (2010). Being virtual : embodiment and experience in interactive computer game play. (Doctoral Dissertation). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/5557

Chicago Manual of Style (16th Edition):

Sommerseth, Hanna Mathilde. “Being virtual : embodiment and experience in interactive computer game play.” 2010. Doctoral Dissertation, University of Edinburgh. Accessed February 17, 2020. http://hdl.handle.net/1842/5557.

MLA Handbook (7th Edition):

Sommerseth, Hanna Mathilde. “Being virtual : embodiment and experience in interactive computer game play.” 2010. Web. 17 Feb 2020.

Vancouver:

Sommerseth HM. Being virtual : embodiment and experience in interactive computer game play. [Internet] [Doctoral dissertation]. University of Edinburgh; 2010. [cited 2020 Feb 17]. Available from: http://hdl.handle.net/1842/5557.

Council of Science Editors:

Sommerseth HM. Being virtual : embodiment and experience in interactive computer game play. [Doctoral Dissertation]. University of Edinburgh; 2010. Available from: http://hdl.handle.net/1842/5557

25. Bréandon, Christine. Approches esthétique, médiatique et sémantique du design interactif : Aesthetic, media and semantic approaches of interactive design.

Degree: Docteur es, Sciences de l'information et de la communication, 2012, Toulon

L'interface graphique de l’application numérique, soumise à l’injonction du geste de l’utilisateur, prolonge le corps de celui-ci. Quel rapport s’établit entre l’image qui émerge et… (more)

Subjects/Keywords: Design; Interactivité; Individualisation; Design; Interactivity; Individualization

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APA (6th Edition):

Bréandon, C. (2012). Approches esthétique, médiatique et sémantique du design interactif : Aesthetic, media and semantic approaches of interactive design. (Doctoral Dissertation). Toulon. Retrieved from http://www.theses.fr/2012TOUL0007

Chicago Manual of Style (16th Edition):

Bréandon, Christine. “Approches esthétique, médiatique et sémantique du design interactif : Aesthetic, media and semantic approaches of interactive design.” 2012. Doctoral Dissertation, Toulon. Accessed February 17, 2020. http://www.theses.fr/2012TOUL0007.

MLA Handbook (7th Edition):

Bréandon, Christine. “Approches esthétique, médiatique et sémantique du design interactif : Aesthetic, media and semantic approaches of interactive design.” 2012. Web. 17 Feb 2020.

Vancouver:

Bréandon C. Approches esthétique, médiatique et sémantique du design interactif : Aesthetic, media and semantic approaches of interactive design. [Internet] [Doctoral dissertation]. Toulon; 2012. [cited 2020 Feb 17]. Available from: http://www.theses.fr/2012TOUL0007.

Council of Science Editors:

Bréandon C. Approches esthétique, médiatique et sémantique du design interactif : Aesthetic, media and semantic approaches of interactive design. [Doctoral Dissertation]. Toulon; 2012. Available from: http://www.theses.fr/2012TOUL0007


University of Exeter

26. Biggin, Rose May. Audience immersion : environment, interactivity, narrative in the work of Punchdrunk.

Degree: PhD, 2014, University of Exeter

 The phrase immersive theatre has experienced a surge in popularity in recent years, and is often applied loosely. In 2012 (‘theatre roundup: advice for playwrights’)… (more)

Subjects/Keywords: 792; immersive theatre; interactivity; narrative; Punchdrunk

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APA (6th Edition):

Biggin, R. M. (2014). Audience immersion : environment, interactivity, narrative in the work of Punchdrunk. (Doctoral Dissertation). University of Exeter. Retrieved from http://hdl.handle.net/10871/15638

Chicago Manual of Style (16th Edition):

Biggin, Rose May. “Audience immersion : environment, interactivity, narrative in the work of Punchdrunk.” 2014. Doctoral Dissertation, University of Exeter. Accessed February 17, 2020. http://hdl.handle.net/10871/15638.

MLA Handbook (7th Edition):

Biggin, Rose May. “Audience immersion : environment, interactivity, narrative in the work of Punchdrunk.” 2014. Web. 17 Feb 2020.

Vancouver:

Biggin RM. Audience immersion : environment, interactivity, narrative in the work of Punchdrunk. [Internet] [Doctoral dissertation]. University of Exeter; 2014. [cited 2020 Feb 17]. Available from: http://hdl.handle.net/10871/15638.

Council of Science Editors:

Biggin RM. Audience immersion : environment, interactivity, narrative in the work of Punchdrunk. [Doctoral Dissertation]. University of Exeter; 2014. Available from: http://hdl.handle.net/10871/15638

27. Oscarsson, Jacob. Exploring the Brain : Interactivity and Learning.

Degree: Informatics, 2016, University of Skövde

  This study has examined whether the use of an interactive 3D model of the human brain would be a more effective way of teaching… (more)

Subjects/Keywords: Interactivity; Learning; 3D Graphics; Anatomy; Brain

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APA (6th Edition):

Oscarsson, J. (2016). Exploring the Brain : Interactivity and Learning. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12329

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Oscarsson, Jacob. “Exploring the Brain : Interactivity and Learning.” 2016. Thesis, University of Skövde. Accessed February 17, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12329.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Oscarsson, Jacob. “Exploring the Brain : Interactivity and Learning.” 2016. Web. 17 Feb 2020.

Vancouver:

Oscarsson J. Exploring the Brain : Interactivity and Learning. [Internet] [Thesis]. University of Skövde; 2016. [cited 2020 Feb 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12329.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Oscarsson J. Exploring the Brain : Interactivity and Learning. [Thesis]. University of Skövde; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12329

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

28. Magnusson, Victoria. En nutida analys av reseguidehemsidor.

Degree: 2012, , School of Planning and Media Design

  In this research our goal is to conclude the aspects of interactivity which can prove to be important during the creation of a website.… (more)

Subjects/Keywords: Interactivity; function; usability; persona; Use Case UML

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APA (6th Edition):

Magnusson, V. (2012). En nutida analys av reseguidehemsidor. (Thesis). , School of Planning and Media Design. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4359

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Magnusson, Victoria. “En nutida analys av reseguidehemsidor.” 2012. Thesis, , School of Planning and Media Design. Accessed February 17, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4359.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Magnusson, Victoria. “En nutida analys av reseguidehemsidor.” 2012. Web. 17 Feb 2020.

Vancouver:

Magnusson V. En nutida analys av reseguidehemsidor. [Internet] [Thesis]. , School of Planning and Media Design; 2012. [cited 2020 Feb 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4359.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Magnusson V. En nutida analys av reseguidehemsidor. [Thesis]. , School of Planning and Media Design; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4359

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Björverud, Max. Erik och den röda tråden : En studie i interaktivitet.

Degree: 2012, , School of Planning and Media Design

This study takes up the question of how to use interactivity in film. The study delves into various techniques for achieving interactivity and how… (more)

Subjects/Keywords: Interactivity; Immersion; multiform narrative; Max; Interactive film

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Björverud, M. (2012). Erik och den röda tråden : En studie i interaktivitet. (Thesis). , School of Planning and Media Design. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2271

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Björverud, Max. “Erik och den röda tråden : En studie i interaktivitet.” 2012. Thesis, , School of Planning and Media Design. Accessed February 17, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2271.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Björverud, Max. “Erik och den röda tråden : En studie i interaktivitet.” 2012. Web. 17 Feb 2020.

Vancouver:

Björverud M. Erik och den röda tråden : En studie i interaktivitet. [Internet] [Thesis]. , School of Planning and Media Design; 2012. [cited 2020 Feb 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2271.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Björverud M. Erik och den röda tråden : En studie i interaktivitet. [Thesis]. , School of Planning and Media Design; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2271

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

30. Li, Xiaopeng. Playful Advertising: In-Game Advertising for Virtual Reality Games.

Degree: High Performance Computing and Visualization (HPCViz), 2015, KTH

We present an early exploration of in-game advertising for virtual reality games. The study investigates what the impacts of interactivity and immersion on consumer… (more)

Subjects/Keywords: In-Game Advertising; Virtual Reality; Interactivity; Immersion

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Li, X. (2015). Playful Advertising: In-Game Advertising for Virtual Reality Games. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-175593

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Li, Xiaopeng. “Playful Advertising: In-Game Advertising for Virtual Reality Games.” 2015. Thesis, KTH. Accessed February 17, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-175593.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Li, Xiaopeng. “Playful Advertising: In-Game Advertising for Virtual Reality Games.” 2015. Web. 17 Feb 2020.

Vancouver:

Li X. Playful Advertising: In-Game Advertising for Virtual Reality Games. [Internet] [Thesis]. KTH; 2015. [cited 2020 Feb 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-175593.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Li X. Playful Advertising: In-Game Advertising for Virtual Reality Games. [Thesis]. KTH; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-175593

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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