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You searched for subject:(games). Showing records 1 – 30 of 4962 total matches.

[1] [2] [3] [4] [5] … [166]

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University of Southern California

1. Goldstein, Andrew. Alternative History.

Degree: MFA, Interactive Media, 2014, University of Southern California

 This paper examines the process of designing the card game of Alternative History from its conception in April of 2013 through April of 2014. It… (more)

Subjects/Keywords: history; games; card games; digital card games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Goldstein, A. (2014). Alternative History. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Goldstein, Andrew. “Alternative History.” 2014. Thesis, University of Southern California. Accessed November 20, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Goldstein, Andrew. “Alternative History.” 2014. Web. 20 Nov 2019.

Vancouver:

Goldstein A. Alternative History. [Internet] [Thesis]. University of Southern California; 2014. [cited 2019 Nov 20]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Goldstein A. Alternative History. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

2. Gylfi Þór Guðmundsson. Solving general game playing puzzles using heuristics search.

Degree: 2009, Reykjavík University

One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles is more similar to planning algorithms than the search… (more)

Subjects/Keywords: Tölvuleikir; Þrautir; Games; Computer games

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APA (6th Edition):

Guðmundsson, G. . (2009). Solving general game playing puzzles using heuristics search. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/7422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Guðmundsson, Gylfi Þór. “Solving general game playing puzzles using heuristics search.” 2009. Thesis, Reykjavík University. Accessed November 20, 2019. http://hdl.handle.net/1946/7422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Guðmundsson, Gylfi Þór. “Solving general game playing puzzles using heuristics search.” 2009. Web. 20 Nov 2019.

Vancouver:

Guðmundsson G. Solving general game playing puzzles using heuristics search. [Internet] [Thesis]. Reykjavík University; 2009. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/1946/7422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Guðmundsson G. Solving general game playing puzzles using heuristics search. [Thesis]. Reykjavík University; 2009. Available from: http://hdl.handle.net/1946/7422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Montana Tech

3. Hatley, Daniel Charles. Gamification in Environmental Education.

Degree: MS, 2013, Montana Tech

 Gamification, the use of game-based elements to engage people, motivate action, promote learning, and solve problems, is an educational technique that may have merit at… (more)

Subjects/Keywords: games; games-based learning; gamification

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APA (6th Edition):

Hatley, D. C. (2013). Gamification in Environmental Education. (Masters Thesis). Montana Tech. Retrieved from https://scholarworks.umt.edu/etd/477

Chicago Manual of Style (16th Edition):

Hatley, Daniel Charles. “Gamification in Environmental Education.” 2013. Masters Thesis, Montana Tech. Accessed November 20, 2019. https://scholarworks.umt.edu/etd/477.

MLA Handbook (7th Edition):

Hatley, Daniel Charles. “Gamification in Environmental Education.” 2013. Web. 20 Nov 2019.

Vancouver:

Hatley DC. Gamification in Environmental Education. [Internet] [Masters thesis]. Montana Tech; 2013. [cited 2019 Nov 20]. Available from: https://scholarworks.umt.edu/etd/477.

Council of Science Editors:

Hatley DC. Gamification in Environmental Education. [Masters Thesis]. Montana Tech; 2013. Available from: https://scholarworks.umt.edu/etd/477

4. Silverpanda, Tim. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.

Degree: Humanities and Informatics, 2011, University of Skövde

  Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out and affect the opinion and attitude of… (more)

Subjects/Keywords: Games; attitude change; serious games

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APA (6th Edition):

Silverpanda, T. (2011). Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Silverpanda, Tim. “Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.” 2011. Thesis, University of Skövde. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Silverpanda, Tim. “Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.” 2011. Web. 20 Nov 2019.

Vancouver:

Silverpanda T. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. [Internet] [Thesis]. University of Skövde; 2011. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Silverpanda T. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. [Thesis]. University of Skövde; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of New Mexico

5. Diel, Matt. Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure.

Degree: Theatre & Dance, 2009, University of New Mexico

 This paper discusses the potential avenues of relationship between interactive media, particularly video games, and more traditional forms of theatrical production. It looks at the… (more)

Subjects/Keywords: Video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Diel, M. (2009). Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure. (Masters Thesis). University of New Mexico. Retrieved from http://hdl.handle.net/1928/7637

Chicago Manual of Style (16th Edition):

Diel, Matt. “Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure.” 2009. Masters Thesis, University of New Mexico. Accessed November 20, 2019. http://hdl.handle.net/1928/7637.

MLA Handbook (7th Edition):

Diel, Matt. “Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure.” 2009. Web. 20 Nov 2019.

Vancouver:

Diel M. Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure. [Internet] [Masters thesis]. University of New Mexico; 2009. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/1928/7637.

Council of Science Editors:

Diel M. Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure. [Masters Thesis]. University of New Mexico; 2009. Available from: http://hdl.handle.net/1928/7637


University of North Texas

6. Jenkins, Dave A. Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry.

Degree: 2018, University of North Texas

 The unified learning model (ULM) focuses on students' engagement, motivation, prior knowledge, and working memory. This study employs the use of video games to assess… (more)

Subjects/Keywords: Games; Chemistry

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APA (6th Edition):

Jenkins, D. A. (2018). Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc1248376/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jenkins, Dave A. “Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry.” 2018. Thesis, University of North Texas. Accessed November 20, 2019. https://digital.library.unt.edu/ark:/67531/metadc1248376/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jenkins, Dave A. “Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry.” 2018. Web. 20 Nov 2019.

Vancouver:

Jenkins DA. Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry. [Internet] [Thesis]. University of North Texas; 2018. [cited 2019 Nov 20]. Available from: https://digital.library.unt.edu/ark:/67531/metadc1248376/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jenkins DA. Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry. [Thesis]. University of North Texas; 2018. Available from: https://digital.library.unt.edu/ark:/67531/metadc1248376/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Queens University

7. Savery, Cheryl. Consistency Maintenance in Networked Games .

Degree: Computing, 2014, Queens University

 Networking has become a key technology within digital games, as multiplayer interaction has become an almost ubiquitous feature. The time required to transmit data over… (more)

Subjects/Keywords: Networking; Games

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APA (6th Edition):

Savery, C. (2014). Consistency Maintenance in Networked Games . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/12475

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Savery, Cheryl. “Consistency Maintenance in Networked Games .” 2014. Thesis, Queens University. Accessed November 20, 2019. http://hdl.handle.net/1974/12475.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Savery, Cheryl. “Consistency Maintenance in Networked Games .” 2014. Web. 20 Nov 2019.

Vancouver:

Savery C. Consistency Maintenance in Networked Games . [Internet] [Thesis]. Queens University; 2014. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/1974/12475.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Savery C. Consistency Maintenance in Networked Games . [Thesis]. Queens University; 2014. Available from: http://hdl.handle.net/1974/12475

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Texas – Austin

8. Francel, Josef Nicholas. The sinner, the stranger, the sacrifice maker : an apocryphal autobiography.

Degree: MFA, Studio Art, 2015, University of Texas – Austin

 This report serves as a kind of explanation and expansion upon the work I have taken on the past few months. It explores how the… (more)

Subjects/Keywords: Narrative; Games

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APA (6th Edition):

Francel, J. N. (2015). The sinner, the stranger, the sacrifice maker : an apocryphal autobiography. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/32514

Chicago Manual of Style (16th Edition):

Francel, Josef Nicholas. “The sinner, the stranger, the sacrifice maker : an apocryphal autobiography.” 2015. Masters Thesis, University of Texas – Austin. Accessed November 20, 2019. http://hdl.handle.net/2152/32514.

MLA Handbook (7th Edition):

Francel, Josef Nicholas. “The sinner, the stranger, the sacrifice maker : an apocryphal autobiography.” 2015. Web. 20 Nov 2019.

Vancouver:

Francel JN. The sinner, the stranger, the sacrifice maker : an apocryphal autobiography. [Internet] [Masters thesis]. University of Texas – Austin; 2015. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/2152/32514.

Council of Science Editors:

Francel JN. The sinner, the stranger, the sacrifice maker : an apocryphal autobiography. [Masters Thesis]. University of Texas – Austin; 2015. Available from: http://hdl.handle.net/2152/32514


Northeastern University

9. Ebrahimi, Ala. Embrace: a serious video game about the life of cancer patients.

Degree: MS, Department of Art + Design, 2018, Northeastern University

 Serious games bring gaming beyond entertainment and can be used to teach players about real-life situations. In this thesis, we present a user study with… (more)

Subjects/Keywords: decision-making; educational games; health-related games; serious games; story-based games; video games

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APA (6th Edition):

Ebrahimi, A. (2018). Embrace: a serious video game about the life of cancer patients. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20289979

Chicago Manual of Style (16th Edition):

Ebrahimi, Ala. “Embrace: a serious video game about the life of cancer patients.” 2018. Masters Thesis, Northeastern University. Accessed November 20, 2019. http://hdl.handle.net/2047/D20289979.

MLA Handbook (7th Edition):

Ebrahimi, Ala. “Embrace: a serious video game about the life of cancer patients.” 2018. Web. 20 Nov 2019.

Vancouver:

Ebrahimi A. Embrace: a serious video game about the life of cancer patients. [Internet] [Masters thesis]. Northeastern University; 2018. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/2047/D20289979.

Council of Science Editors:

Ebrahimi A. Embrace: a serious video game about the life of cancer patients. [Masters Thesis]. Northeastern University; 2018. Available from: http://hdl.handle.net/2047/D20289979


University of Florida

10. Li, Mingran. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.

Degree: MA, 2014, University of Florida

 With the development of networking and entertainment technology, the channel which people acquire knowledge is no longer merely books, engaging such as animations, games and… (more)

Subjects/Keywords: Childrens games; Computer games; Cooperative games; Educational games; Entertainment; Music analysis; Musical games; String figures; Tinder; Video games

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APA (6th Edition):

Li, M. (2014). Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. (Masters Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00025550

Chicago Manual of Style (16th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Masters Thesis, University of Florida. Accessed November 20, 2019. http://ufdc.ufl.edu/AA00025550.

MLA Handbook (7th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Web. 20 Nov 2019.

Vancouver:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Internet] [Masters thesis]. University of Florida; 2014. [cited 2019 Nov 20]. Available from: http://ufdc.ufl.edu/AA00025550.

Council of Science Editors:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Masters Thesis]. University of Florida; 2014. Available from: http://ufdc.ufl.edu/AA00025550


University of Canterbury

11. Gibson, Benjamin Ian. Educational Games for Teaching Computer Science.

Degree: Computer Science and Software Engineering, 2013, University of Canterbury

 Much work has done on teaching Computer Science by having students program games, but little has been done on teaching Computer Science by having the… (more)

Subjects/Keywords: Education; Games; Computer Science; Educational Games

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APA (6th Edition):

Gibson, B. I. (2013). Educational Games for Teaching Computer Science. (Thesis). University of Canterbury. Retrieved from http://hdl.handle.net/10092/9239

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gibson, Benjamin Ian. “Educational Games for Teaching Computer Science.” 2013. Thesis, University of Canterbury. Accessed November 20, 2019. http://hdl.handle.net/10092/9239.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gibson, Benjamin Ian. “Educational Games for Teaching Computer Science.” 2013. Web. 20 Nov 2019.

Vancouver:

Gibson BI. Educational Games for Teaching Computer Science. [Internet] [Thesis]. University of Canterbury; 2013. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/10092/9239.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gibson BI. Educational Games for Teaching Computer Science. [Thesis]. University of Canterbury; 2013. Available from: http://hdl.handle.net/10092/9239

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

12. Jiang, Miao. LinkIT: Exploring the use of a serious educational game for risk communication.

Degree: MS, Information Sciences and Technology, 2010, Penn State University

 In today‟s hectic environment, people are facing with risks in a plethora of ways. Researchers and practitioners of risk communication are always looking for effective… (more)

Subjects/Keywords: risk communication; serious games; educational games

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APA (6th Edition):

Jiang, M. (2010). LinkIT: Exploring the use of a serious educational game for risk communication. (Masters Thesis). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/11466

Chicago Manual of Style (16th Edition):

Jiang, Miao. “LinkIT: Exploring the use of a serious educational game for risk communication.” 2010. Masters Thesis, Penn State University. Accessed November 20, 2019. https://etda.libraries.psu.edu/catalog/11466.

MLA Handbook (7th Edition):

Jiang, Miao. “LinkIT: Exploring the use of a serious educational game for risk communication.” 2010. Web. 20 Nov 2019.

Vancouver:

Jiang M. LinkIT: Exploring the use of a serious educational game for risk communication. [Internet] [Masters thesis]. Penn State University; 2010. [cited 2019 Nov 20]. Available from: https://etda.libraries.psu.edu/catalog/11466.

Council of Science Editors:

Jiang M. LinkIT: Exploring the use of a serious educational game for risk communication. [Masters Thesis]. Penn State University; 2010. Available from: https://etda.libraries.psu.edu/catalog/11466


University of Saskatchewan

13. Rudek, Jordan. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.

Degree: 2010, University of Saskatchewan

 This article focuses on digital role-playing games produced by BioWare in which the decisions made by players can have a profound impact on the narrative… (more)

Subjects/Keywords: Role-playing games; Narrative; Video games

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APA (6th Edition):

Rudek, J. (2010). Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-04112011-140043

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rudek, Jordan. “Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.” 2010. Thesis, University of Saskatchewan. Accessed November 20, 2019. http://hdl.handle.net/10388/etd-04112011-140043.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rudek, Jordan. “Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.” 2010. Web. 20 Nov 2019.

Vancouver:

Rudek J. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. [Internet] [Thesis]. University of Saskatchewan; 2010. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/10388/etd-04112011-140043.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rudek J. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. [Thesis]. University of Saskatchewan; 2010. Available from: http://hdl.handle.net/10388/etd-04112011-140043

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Massey University

14. Crow, Tyne V H. A mobile game world for Māori language learning.

Degree: Master of Information Sciences, 2015, Massey University

 This project involves the research, development and evaluation of a mobile assisted language learning tool that teaches some aspects of the Maori language within a… (more)

Subjects/Keywords: Computer games; Mobile apps; Educational games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Crow, T. V. H. (2015). A mobile game world for Māori language learning. (Masters Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/6973

Chicago Manual of Style (16th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Masters Thesis, Massey University. Accessed November 20, 2019. http://hdl.handle.net/10179/6973.

MLA Handbook (7th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Web. 20 Nov 2019.

Vancouver:

Crow TVH. A mobile game world for Māori language learning. [Internet] [Masters thesis]. Massey University; 2015. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/10179/6973.

Council of Science Editors:

Crow TVH. A mobile game world for Māori language learning. [Masters Thesis]. Massey University; 2015. Available from: http://hdl.handle.net/10179/6973


Universitat de Valencia

15. Barrachina Monfort, Alejandro. Theoretical Models of Industrial Espionage .

Degree: 2012, Universitat de Valencia

 Dada la importancia del espionaje industrial en la realidad económica, el objetivo de la presente tesis es analizar teóricamente el comportamiento de las empresas a… (more)

Subjects/Keywords: Espionage; entry; non-cooperative games; signaling games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barrachina Monfort, A. (2012). Theoretical Models of Industrial Espionage . (Doctoral Dissertation). Universitat de Valencia. Retrieved from http://hdl.handle.net/10550/24644

Chicago Manual of Style (16th Edition):

Barrachina Monfort, Alejandro. “Theoretical Models of Industrial Espionage .” 2012. Doctoral Dissertation, Universitat de Valencia. Accessed November 20, 2019. http://hdl.handle.net/10550/24644.

MLA Handbook (7th Edition):

Barrachina Monfort, Alejandro. “Theoretical Models of Industrial Espionage .” 2012. Web. 20 Nov 2019.

Vancouver:

Barrachina Monfort A. Theoretical Models of Industrial Espionage . [Internet] [Doctoral dissertation]. Universitat de Valencia; 2012. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/10550/24644.

Council of Science Editors:

Barrachina Monfort A. Theoretical Models of Industrial Espionage . [Doctoral Dissertation]. Universitat de Valencia; 2012. Available from: http://hdl.handle.net/10550/24644

16. Persson, Nils. Serious Games : Present and Future.

Degree: Informatics, 2014, Umeå University

  This paper discusses the current situation regarding games as pedagogical tools, more specifically, so called serious games. Based on contemporary literature and an empirical… (more)

Subjects/Keywords: serious games; pedagogical games; deep learning

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APA (6th Edition):

Persson, N. (2014). Serious Games : Present and Future. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Persson, Nils. “Serious Games : Present and Future.” 2014. Thesis, Umeå University. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Persson, Nils. “Serious Games : Present and Future.” 2014. Web. 20 Nov 2019.

Vancouver:

Persson N. Serious Games : Present and Future. [Internet] [Thesis]. Umeå University; 2014. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Persson N. Serious Games : Present and Future. [Thesis]. Umeå University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

17. Ekelund, Marcus Laitila. Röda Korset i Skolan : Kan emotionell inlärning användas till en starkare faktainlärning?.

Degree: Humanities and Informatics, 2010, University of Skövde

  Detta arbete har som syfte att undersöka om emotionell inlärning har någon effekt på faktainlärning i ett informativt dataspel om Röda Korsets vattendistribution i… (more)

Subjects/Keywords: Emotionell inlärning; faktainlärning; serious games; activism games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ekelund, M. L. (2010). Röda Korset i Skolan : Kan emotionell inlärning användas till en starkare faktainlärning?. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4138

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ekelund, Marcus Laitila. “Röda Korset i Skolan : Kan emotionell inlärning användas till en starkare faktainlärning?.” 2010. Thesis, University of Skövde. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4138.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ekelund, Marcus Laitila. “Röda Korset i Skolan : Kan emotionell inlärning användas till en starkare faktainlärning?.” 2010. Web. 20 Nov 2019.

Vancouver:

Ekelund ML. Röda Korset i Skolan : Kan emotionell inlärning användas till en starkare faktainlärning?. [Internet] [Thesis]. University of Skövde; 2010. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4138.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ekelund ML. Röda Korset i Skolan : Kan emotionell inlärning användas till en starkare faktainlärning?. [Thesis]. University of Skövde; 2010. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4138

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


George Mason University

18. Moncarz, Howard T. The Relationship between Playing Games and Metacognitive Awareness .

Degree: 2012, George Mason University

 This study investigated how playing different types of video games was associated with different values of metacognitive awareness. The target population was first and second-year… (more)

Subjects/Keywords: Metacognition; Video Games; Metacognitive Awareness; Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Moncarz, H. T. (2012). The Relationship between Playing Games and Metacognitive Awareness . (Thesis). George Mason University. Retrieved from http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Thesis, George Mason University. Accessed November 20, 2019. http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Web. 20 Nov 2019.

Vancouver:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Internet] [Thesis]. George Mason University; 2012. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Thesis]. George Mason University; 2012. Available from: http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

19. Rantala, Tuula. Animation of a High-Definition 2d Fighting Game Character .

Degree: 2013, Theseus

 This thesis aims to identify the principles of good in-game character animation and examines different approaches to creating 2d animation. Traditional animation principles, such as… (more)

Subjects/Keywords: character animation; animation; fighting games; video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rantala, T. (2013). Animation of a High-Definition 2d Fighting Game Character . (Thesis). Theseus. Retrieved from http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character .” 2013. Thesis, Theseus. Accessed November 20, 2019. http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character .” 2013. Web. 20 Nov 2019.

Vancouver:

Rantala T. Animation of a High-Definition 2d Fighting Game Character . [Internet] [Thesis]. Theseus; 2013. [cited 2019 Nov 20]. Available from: http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rantala T. Animation of a High-Definition 2d Fighting Game Character . [Thesis]. Theseus; 2013. Available from: http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Drexel University

20. Russell, John. Exploring teacher and administrator perception regarding game-based learning.

Degree: 2016, Drexel University

Although games have permeated our society and culture, they have yet to take their rightful place in education. Game-based learning (GBL) is associated with a… (more)

Subjects/Keywords: Education; Simulation games in education; Educational games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Russell, J. (2016). Exploring teacher and administrator perception regarding game-based learning. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:7263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Russell, John. “Exploring teacher and administrator perception regarding game-based learning.” 2016. Thesis, Drexel University. Accessed November 20, 2019. http://hdl.handle.net/1860/idea:7263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Russell, John. “Exploring teacher and administrator perception regarding game-based learning.” 2016. Web. 20 Nov 2019.

Vancouver:

Russell J. Exploring teacher and administrator perception regarding game-based learning. [Internet] [Thesis]. Drexel University; 2016. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/1860/idea:7263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Russell J. Exploring teacher and administrator perception regarding game-based learning. [Thesis]. Drexel University; 2016. Available from: http://hdl.handle.net/1860/idea:7263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Edinburgh

21. Tzanoudaki, Stephany. The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images.

Degree: PhD, 2011, University of Edinburgh

 My interest in this particular subject, involving the analysis of design and architectural proposals for the Olympic city, derives from an earlier MPhil study, completed… (more)

Subjects/Keywords: architecture; Olympic Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tzanoudaki, S. (2011). The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images. (Doctoral Dissertation). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/9380

Chicago Manual of Style (16th Edition):

Tzanoudaki, Stephany. “The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images.” 2011. Doctoral Dissertation, University of Edinburgh. Accessed November 20, 2019. http://hdl.handle.net/1842/9380.

MLA Handbook (7th Edition):

Tzanoudaki, Stephany. “The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images.” 2011. Web. 20 Nov 2019.

Vancouver:

Tzanoudaki S. The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images. [Internet] [Doctoral dissertation]. University of Edinburgh; 2011. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/1842/9380.

Council of Science Editors:

Tzanoudaki S. The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images. [Doctoral Dissertation]. University of Edinburgh; 2011. Available from: http://hdl.handle.net/1842/9380


University of Edinburgh

22. Nelson, Andrew R. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.

Degree: 2009, University of Edinburgh

 The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video… (more)

Subjects/Keywords: aggression; video games

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APA (6th Edition):

Nelson, A. R. (2009). Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Thesis, University of Edinburgh. Accessed November 20, 2019. http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Web. 20 Nov 2019.

Vancouver:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Internet] [Thesis]. University of Edinburgh; 2009. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Thesis]. University of Edinburgh; 2009. Available from: http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Nelson Mandela Metropolitan University

23. Du Plessis, Corné. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.

Degree: Faculty of Arts, 2017, Nelson Mandela Metropolitan University

 The phenomena that we collectively refer to as “play” form a significant part of life at numerous levels. According to the play scholar, Johan Huizinga,… (more)

Subjects/Keywords: Video games; Video games  – Research; Video games  – History and criticism; Video games  – Analysis, appreciation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Du Plessis, C. (2017). Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. (Thesis). Nelson Mandela Metropolitan University. Retrieved from http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Thesis, Nelson Mandela Metropolitan University. Accessed November 20, 2019. http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Web. 20 Nov 2019.

Vancouver:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Internet] [Thesis]. Nelson Mandela Metropolitan University; 2017. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Thesis]. Nelson Mandela Metropolitan University; 2017. Available from: http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Limerick

24. Quigley, Enda. Developing a game based virtual learning environment.

Degree: 2011, University of Limerick

peer-reviewed

It‟s a common misconception that “digital natives” have a short attention span when in fact, they are just bored of the old methods of… (more)

Subjects/Keywords: interactive games; education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Quigley, E. (2011). Developing a game based virtual learning environment. (Thesis). University of Limerick. Retrieved from http://hdl.handle.net/10344/1691

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Quigley, Enda. “Developing a game based virtual learning environment.” 2011. Thesis, University of Limerick. Accessed November 20, 2019. http://hdl.handle.net/10344/1691.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Quigley, Enda. “Developing a game based virtual learning environment.” 2011. Web. 20 Nov 2019.

Vancouver:

Quigley E. Developing a game based virtual learning environment. [Internet] [Thesis]. University of Limerick; 2011. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/10344/1691.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Quigley E. Developing a game based virtual learning environment. [Thesis]. University of Limerick; 2011. Available from: http://hdl.handle.net/10344/1691

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Loughborough University

25. Barwick, Joanna. Where have all the games gone? : an exploratory study of digital game preservation.

Degree: PhD, 2012, Loughborough University

 It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly… (more)

Subjects/Keywords: 794.8; Preservation; Digital preservation; Games; Computer games; Digital games; Video games; Cultural heritage

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barwick, J. (2012). Where have all the games gone? : an exploratory study of digital game preservation. (Doctoral Dissertation). Loughborough University. Retrieved from https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314

Chicago Manual of Style (16th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Doctoral Dissertation, Loughborough University. Accessed November 20, 2019. https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314.

MLA Handbook (7th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Web. 20 Nov 2019.

Vancouver:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2019 Nov 20]. Available from: https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314.

Council of Science Editors:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Doctoral Dissertation]. Loughborough University; 2012. Available from: https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314


Reykjavík University

26. Björn Jónsson 1978. Representing Uncertainty in RTS Games.

Degree: 2011, Reykjavík University

Real-time strategy (RTS) games are partially observable environments, requiring players to reason under uncertainty. The main source of uncertainty in RTS games is that players… (more)

Subjects/Keywords: Tölvuleikir; Computer games

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APA (6th Edition):

1978, B. J. (2011). Representing Uncertainty in RTS Games. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/10688

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1978, Björn Jónsson. “Representing Uncertainty in RTS Games.” 2011. Thesis, Reykjavík University. Accessed November 20, 2019. http://hdl.handle.net/1946/10688.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1978, Björn Jónsson. “Representing Uncertainty in RTS Games.” 2011. Web. 20 Nov 2019.

Vancouver:

1978 BJ. Representing Uncertainty in RTS Games. [Internet] [Thesis]. Reykjavík University; 2011. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/1946/10688.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1978 BJ. Representing Uncertainty in RTS Games. [Thesis]. Reykjavík University; 2011. Available from: http://hdl.handle.net/1946/10688

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

27. Lee, Kyung-Sook. The relationship between children's computer game usage and creativity in Korea.

Degree: 2009, Texas A&M University

 This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their… (more)

Subjects/Keywords: Computer games; Creativity

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lee, K. (2009). The relationship between children's computer game usage and creativity in Korea. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-1012

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lee, Kyung-Sook. “The relationship between children's computer game usage and creativity in Korea.” 2009. Thesis, Texas A&M University. Accessed November 20, 2019. http://hdl.handle.net/1969.1/ETD-TAMU-1012.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lee, Kyung-Sook. “The relationship between children's computer game usage and creativity in Korea.” 2009. Web. 20 Nov 2019.

Vancouver:

Lee K. The relationship between children's computer game usage and creativity in Korea. [Internet] [Thesis]. Texas A&M University; 2009. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-1012.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lee K. The relationship between children's computer game usage and creativity in Korea. [Thesis]. Texas A&M University; 2009. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-1012

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

28. Bytheway, Julie Ann. Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games.

Degree: 2011, Victoria University of Wellington

 This small‐scale case‐study used research processes inherent in Grounded Theory to identify and explain vocabulary learning strategies used by players in MMORPGs (massively multiplayer online… (more)

Subjects/Keywords: Vocabulary; Strategies; Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bytheway, J. A. (2011). Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/1727

Chicago Manual of Style (16th Edition):

Bytheway, Julie Ann. “Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games.” 2011. Masters Thesis, Victoria University of Wellington. Accessed November 20, 2019. http://hdl.handle.net/10063/1727.

MLA Handbook (7th Edition):

Bytheway, Julie Ann. “Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games.” 2011. Web. 20 Nov 2019.

Vancouver:

Bytheway JA. Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2011. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/10063/1727.

Council of Science Editors:

Bytheway JA. Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games. [Masters Thesis]. Victoria University of Wellington; 2011. Available from: http://hdl.handle.net/10063/1727


Victoria University of Wellington

29. Johnstone, Keaton. Smart Games: Emergent Game Design.

Degree: 2013, Victoria University of Wellington

 Gaming is a rapidly growing recreational activity. Over the last two decades we have seen a proliferation of games across all genres and user demographics.… (more)

Subjects/Keywords: Design; Games; Emergence

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APA (6th Edition):

Johnstone, K. (2013). Smart Games: Emergent Game Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/2810

Chicago Manual of Style (16th Edition):

Johnstone, Keaton. “Smart Games: Emergent Game Design.” 2013. Masters Thesis, Victoria University of Wellington. Accessed November 20, 2019. http://hdl.handle.net/10063/2810.

MLA Handbook (7th Edition):

Johnstone, Keaton. “Smart Games: Emergent Game Design.” 2013. Web. 20 Nov 2019.

Vancouver:

Johnstone K. Smart Games: Emergent Game Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2013. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/10063/2810.

Council of Science Editors:

Johnstone K. Smart Games: Emergent Game Design. [Masters Thesis]. Victoria University of Wellington; 2013. Available from: http://hdl.handle.net/10063/2810


Oregon State University

30. Shields, Matthew J. A pentadic analysis of Tropico : dramatism and digital games.

Degree: MA, 2009, Oregon State University

 How do digital games convey meaning? Academic studies of video games seem concerned with creating discipline-specific new methodologies for examining the medium. From the standpoint… (more)

Subjects/Keywords: ludology; Video games

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APA (6th Edition):

Shields, M. J. (2009). A pentadic analysis of Tropico : dramatism and digital games. (Masters Thesis). Oregon State University. Retrieved from http://hdl.handle.net/1957/12001

Chicago Manual of Style (16th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Masters Thesis, Oregon State University. Accessed November 20, 2019. http://hdl.handle.net/1957/12001.

MLA Handbook (7th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Web. 20 Nov 2019.

Vancouver:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Internet] [Masters thesis]. Oregon State University; 2009. [cited 2019 Nov 20]. Available from: http://hdl.handle.net/1957/12001.

Council of Science Editors:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Masters Thesis]. Oregon State University; 2009. Available from: http://hdl.handle.net/1957/12001

[1] [2] [3] [4] [5] … [166]

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