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You searched for subject:(games). Showing records 1 – 30 of 5644 total matches.

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University of Southern California

1. Goldstein, Andrew. Alternative History.

Degree: MFA, Interactive Media, 2014, University of Southern California

 This paper examines the process of designing the card game of Alternative History from its conception in April of 2013 through April of 2014. It… (more)

Subjects/Keywords: history; games; card games; digital card games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Goldstein, A. (2014). Alternative History. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Goldstein, Andrew. “Alternative History.” 2014. Thesis, University of Southern California. Accessed March 04, 2021. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Goldstein, Andrew. “Alternative History.” 2014. Web. 04 Mar 2021.

Vancouver:

Goldstein A. Alternative History. [Internet] [Thesis]. University of Southern California; 2014. [cited 2021 Mar 04]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Goldstein A. Alternative History. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

2. Silverpanda, Tim. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.

Degree: Humanities and Informatics, 2011, University of Skövde

  Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out and affect the opinion and attitude of… (more)

Subjects/Keywords: Games; attitude change; serious games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Silverpanda, T. (2011). Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Silverpanda, Tim. “Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.” 2011. Thesis, University of Skövde. Accessed March 04, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Silverpanda, Tim. “Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.” 2011. Web. 04 Mar 2021.

Vancouver:

Silverpanda T. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. [Internet] [Thesis]. University of Skövde; 2011. [cited 2021 Mar 04]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Silverpanda T. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. [Thesis]. University of Skövde; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Montana Tech

3. Hatley, Daniel Charles. Gamification in Environmental Education.

Degree: MS, 2013, Montana Tech

 Gamification, the use of game-based elements to engage people, motivate action, promote learning, and solve problems, is an educational technique that may have merit at… (more)

Subjects/Keywords: games; games-based learning; gamification

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APA (6th Edition):

Hatley, D. C. (2013). Gamification in Environmental Education. (Masters Thesis). Montana Tech. Retrieved from https://scholarworks.umt.edu/etd/477

Chicago Manual of Style (16th Edition):

Hatley, Daniel Charles. “Gamification in Environmental Education.” 2013. Masters Thesis, Montana Tech. Accessed March 04, 2021. https://scholarworks.umt.edu/etd/477.

MLA Handbook (7th Edition):

Hatley, Daniel Charles. “Gamification in Environmental Education.” 2013. Web. 04 Mar 2021.

Vancouver:

Hatley DC. Gamification in Environmental Education. [Internet] [Masters thesis]. Montana Tech; 2013. [cited 2021 Mar 04]. Available from: https://scholarworks.umt.edu/etd/477.

Council of Science Editors:

Hatley DC. Gamification in Environmental Education. [Masters Thesis]. Montana Tech; 2013. Available from: https://scholarworks.umt.edu/etd/477


University of North Texas

4. Jenkins, Dave A. Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry.

Degree: 2018, University of North Texas

 The unified learning model (ULM) focuses on students' engagement, motivation, prior knowledge, and working memory. This study employs the use of video games to assess… (more)

Subjects/Keywords: Games; Chemistry

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jenkins, D. A. (2018). Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc1248376/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jenkins, Dave A. “Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry.” 2018. Thesis, University of North Texas. Accessed March 04, 2021. https://digital.library.unt.edu/ark:/67531/metadc1248376/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jenkins, Dave A. “Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry.” 2018. Web. 04 Mar 2021.

Vancouver:

Jenkins DA. Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry. [Internet] [Thesis]. University of North Texas; 2018. [cited 2021 Mar 04]. Available from: https://digital.library.unt.edu/ark:/67531/metadc1248376/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jenkins DA. Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry. [Thesis]. University of North Texas; 2018. Available from: https://digital.library.unt.edu/ark:/67531/metadc1248376/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Queens University

5. Savery, Cheryl. Consistency Maintenance in Networked Games .

Degree: Computing, 2014, Queens University

 Networking has become a key technology within digital games, as multiplayer interaction has become an almost ubiquitous feature. The time required to transmit data over… (more)

Subjects/Keywords: Networking ; Games

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APA (6th Edition):

Savery, C. (2014). Consistency Maintenance in Networked Games . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/12475

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Savery, Cheryl. “Consistency Maintenance in Networked Games .” 2014. Thesis, Queens University. Accessed March 04, 2021. http://hdl.handle.net/1974/12475.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Savery, Cheryl. “Consistency Maintenance in Networked Games .” 2014. Web. 04 Mar 2021.

Vancouver:

Savery C. Consistency Maintenance in Networked Games . [Internet] [Thesis]. Queens University; 2014. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/1974/12475.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Savery C. Consistency Maintenance in Networked Games . [Thesis]. Queens University; 2014. Available from: http://hdl.handle.net/1974/12475

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Georgia Tech

6. Lin, Yu-Hui. Spatial interactions and eco-evolutionary games.

Degree: PhD, Physics, 2020, Georgia Tech

 Organisms compete for limited resources to reproduce. Reproduction depends on behaviors that are modified by abiotic and biotic factors, including the behavior of other organisms.… (more)

Subjects/Keywords: Evolutionary games

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APA (6th Edition):

Lin, Y. (2020). Spatial interactions and eco-evolutionary games. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/63503

Chicago Manual of Style (16th Edition):

Lin, Yu-Hui. “Spatial interactions and eco-evolutionary games.” 2020. Doctoral Dissertation, Georgia Tech. Accessed March 04, 2021. http://hdl.handle.net/1853/63503.

MLA Handbook (7th Edition):

Lin, Yu-Hui. “Spatial interactions and eco-evolutionary games.” 2020. Web. 04 Mar 2021.

Vancouver:

Lin Y. Spatial interactions and eco-evolutionary games. [Internet] [Doctoral dissertation]. Georgia Tech; 2020. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/1853/63503.

Council of Science Editors:

Lin Y. Spatial interactions and eco-evolutionary games. [Doctoral Dissertation]. Georgia Tech; 2020. Available from: http://hdl.handle.net/1853/63503


University of Texas – Austin

7. Francel, Josef Nicholas. The sinner, the stranger, the sacrifice maker : an apocryphal autobiography.

Degree: MFA, Studio Art, 2015, University of Texas – Austin

 This report serves as a kind of explanation and expansion upon the work I have taken on the past few months. It explores how the… (more)

Subjects/Keywords: Narrative; Games

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APA (6th Edition):

Francel, J. N. (2015). The sinner, the stranger, the sacrifice maker : an apocryphal autobiography. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/32514

Chicago Manual of Style (16th Edition):

Francel, Josef Nicholas. “The sinner, the stranger, the sacrifice maker : an apocryphal autobiography.” 2015. Masters Thesis, University of Texas – Austin. Accessed March 04, 2021. http://hdl.handle.net/2152/32514.

MLA Handbook (7th Edition):

Francel, Josef Nicholas. “The sinner, the stranger, the sacrifice maker : an apocryphal autobiography.” 2015. Web. 04 Mar 2021.

Vancouver:

Francel JN. The sinner, the stranger, the sacrifice maker : an apocryphal autobiography. [Internet] [Masters thesis]. University of Texas – Austin; 2015. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/2152/32514.

Council of Science Editors:

Francel JN. The sinner, the stranger, the sacrifice maker : an apocryphal autobiography. [Masters Thesis]. University of Texas – Austin; 2015. Available from: http://hdl.handle.net/2152/32514


George Mason University

8. Moncarz, Howard T. The Relationship between Playing Games and Metacognitive Awareness .

Degree: 2012, George Mason University

 This study investigated how playing different types of video games was associated with different values of metacognitive awareness. The target population was first and second-year… (more)

Subjects/Keywords: Metacognition; Video Games; Metacognitive Awareness; Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Moncarz, H. T. (2012). The Relationship between Playing Games and Metacognitive Awareness . (Thesis). George Mason University. Retrieved from http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Thesis, George Mason University. Accessed March 04, 2021. http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Web. 04 Mar 2021.

Vancouver:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Internet] [Thesis]. George Mason University; 2012. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Thesis]. George Mason University; 2012. Available from: http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

9. Persson, Nils. Serious Games : Present and Future.

Degree: Informatics, 2014, Umeå University

  This paper discusses the current situation regarding games as pedagogical tools, more specifically, so called serious games. Based on contemporary literature and an empirical… (more)

Subjects/Keywords: serious games; pedagogical games; deep learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Persson, N. (2014). Serious Games : Present and Future. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Persson, Nils. “Serious Games : Present and Future.” 2014. Thesis, Umeå University. Accessed March 04, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Persson, Nils. “Serious Games : Present and Future.” 2014. Web. 04 Mar 2021.

Vancouver:

Persson N. Serious Games : Present and Future. [Internet] [Thesis]. Umeå University; 2014. [cited 2021 Mar 04]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Persson N. Serious Games : Present and Future. [Thesis]. Umeå University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Drexel University

10. Russell, John. Exploring teacher and administrator perception regarding game-based learning.

Degree: 2016, Drexel University

Although games have permeated our society and culture, they have yet to take their rightful place in education. Game-based learning (GBL) is associated with a… (more)

Subjects/Keywords: Education; Simulation games in education; Educational games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Russell, J. (2016). Exploring teacher and administrator perception regarding game-based learning. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:7263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Russell, John. “Exploring teacher and administrator perception regarding game-based learning.” 2016. Thesis, Drexel University. Accessed March 04, 2021. http://hdl.handle.net/1860/idea:7263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Russell, John. “Exploring teacher and administrator perception regarding game-based learning.” 2016. Web. 04 Mar 2021.

Vancouver:

Russell J. Exploring teacher and administrator perception regarding game-based learning. [Internet] [Thesis]. Drexel University; 2016. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/1860/idea:7263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Russell J. Exploring teacher and administrator perception regarding game-based learning. [Thesis]. Drexel University; 2016. Available from: http://hdl.handle.net/1860/idea:7263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

11. Rantala, Tuula. Animation of a High-Definition 2d Fighting Game Character.

Degree: 2013, Kajaanin ammattikorkeakoulu

This thesis aims to identify the principles of good in-game character animation and examines different approaches to creating 2d animation. Traditional animation principles, such as… (more)

Subjects/Keywords: character animation; animation; fighting games; video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rantala, T. (2013). Animation of a High-Definition 2d Fighting Game Character. (Thesis). Kajaanin ammattikorkeakoulu. Retrieved from http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character.” 2013. Thesis, Kajaanin ammattikorkeakoulu. Accessed March 04, 2021. http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character.” 2013. Web. 04 Mar 2021.

Vancouver:

Rantala T. Animation of a High-Definition 2d Fighting Game Character. [Internet] [Thesis]. Kajaanin ammattikorkeakoulu; 2013. [cited 2021 Mar 04]. Available from: http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rantala T. Animation of a High-Definition 2d Fighting Game Character. [Thesis]. Kajaanin ammattikorkeakoulu; 2013. Available from: http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. Nicholl, Grace. A Content Analysis of Gender Representations in Independent Video Games.

Degree: 2017, Sam Houston State University

 Video games are an increasingly popular pastime, and their influence on society grows along with the gaming industry. Independent video games are also growing in… (more)

Subjects/Keywords: video games; gender; indie video games; media

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APA (6th Edition):

Nicholl, G. (2017). A Content Analysis of Gender Representations in Independent Video Games. (Thesis). Sam Houston State University. Retrieved from http://hdl.handle.net/20.500.11875/2186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nicholl, Grace. “A Content Analysis of Gender Representations in Independent Video Games.” 2017. Thesis, Sam Houston State University. Accessed March 04, 2021. http://hdl.handle.net/20.500.11875/2186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nicholl, Grace. “A Content Analysis of Gender Representations in Independent Video Games.” 2017. Web. 04 Mar 2021.

Vancouver:

Nicholl G. A Content Analysis of Gender Representations in Independent Video Games. [Internet] [Thesis]. Sam Houston State University; 2017. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/20.500.11875/2186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nicholl G. A Content Analysis of Gender Representations in Independent Video Games. [Thesis]. Sam Houston State University; 2017. Available from: http://hdl.handle.net/20.500.11875/2186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universitat de Valencia

13. Barrachina Monfort, Alejandro. Theoretical Models of Industrial Espionage .

Degree: 2012, Universitat de Valencia

 Dada la importancia del espionaje industrial en la realidad económica, el objetivo de la presente tesis es analizar teóricamente el comportamiento de las empresas a… (more)

Subjects/Keywords: Espionage; entry; non-cooperative games; signaling games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barrachina Monfort, A. (2012). Theoretical Models of Industrial Espionage . (Doctoral Dissertation). Universitat de Valencia. Retrieved from http://hdl.handle.net/10550/24644

Chicago Manual of Style (16th Edition):

Barrachina Monfort, Alejandro. “Theoretical Models of Industrial Espionage .” 2012. Doctoral Dissertation, Universitat de Valencia. Accessed March 04, 2021. http://hdl.handle.net/10550/24644.

MLA Handbook (7th Edition):

Barrachina Monfort, Alejandro. “Theoretical Models of Industrial Espionage .” 2012. Web. 04 Mar 2021.

Vancouver:

Barrachina Monfort A. Theoretical Models of Industrial Espionage . [Internet] [Doctoral dissertation]. Universitat de Valencia; 2012. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/10550/24644.

Council of Science Editors:

Barrachina Monfort A. Theoretical Models of Industrial Espionage . [Doctoral Dissertation]. Universitat de Valencia; 2012. Available from: http://hdl.handle.net/10550/24644


University of Maryland

14. Rough, Brock. Are Videogames Art?.

Degree: Philosophy, 2016, University of Maryland

 My dissertation defends a positive answer to the question: “Can a videogame be a work of art? ” To achieve this goal I develop definitions… (more)

Subjects/Keywords: Philosophy; art; games; play; videogames; video games

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APA (6th Edition):

Rough, B. (2016). Are Videogames Art?. (Thesis). University of Maryland. Retrieved from http://hdl.handle.net/1903/18776

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rough, Brock. “Are Videogames Art?.” 2016. Thesis, University of Maryland. Accessed March 04, 2021. http://hdl.handle.net/1903/18776.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rough, Brock. “Are Videogames Art?.” 2016. Web. 04 Mar 2021.

Vancouver:

Rough B. Are Videogames Art?. [Internet] [Thesis]. University of Maryland; 2016. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/1903/18776.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rough B. Are Videogames Art?. [Thesis]. University of Maryland; 2016. Available from: http://hdl.handle.net/1903/18776

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Canterbury

15. Gibson, Benjamin Ian. Educational Games for Teaching Computer Science.

Degree: MS, Computer Science, 2013, University of Canterbury

 Much work has done on teaching Computer Science by having students program games, but little has been done on teaching Computer Science by having the… (more)

Subjects/Keywords: Education; Games; Computer Science; Educational Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gibson, B. I. (2013). Educational Games for Teaching Computer Science. (Masters Thesis). University of Canterbury. Retrieved from http://dx.doi.org/10.26021/7083

Chicago Manual of Style (16th Edition):

Gibson, Benjamin Ian. “Educational Games for Teaching Computer Science.” 2013. Masters Thesis, University of Canterbury. Accessed March 04, 2021. http://dx.doi.org/10.26021/7083.

MLA Handbook (7th Edition):

Gibson, Benjamin Ian. “Educational Games for Teaching Computer Science.” 2013. Web. 04 Mar 2021.

Vancouver:

Gibson BI. Educational Games for Teaching Computer Science. [Internet] [Masters thesis]. University of Canterbury; 2013. [cited 2021 Mar 04]. Available from: http://dx.doi.org/10.26021/7083.

Council of Science Editors:

Gibson BI. Educational Games for Teaching Computer Science. [Masters Thesis]. University of Canterbury; 2013. Available from: http://dx.doi.org/10.26021/7083


Massey University

16. Crow, Tyne V H. A mobile game world for Māori language learning.

Degree: Master of Information Sciences, 2015, Massey University

 This project involves the research, development and evaluation of a mobile assisted language learning tool that teaches some aspects of the Maori language within a… (more)

Subjects/Keywords: Computer games; Mobile apps; Educational games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Crow, T. V. H. (2015). A mobile game world for Māori language learning. (Masters Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/6973

Chicago Manual of Style (16th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Masters Thesis, Massey University. Accessed March 04, 2021. http://hdl.handle.net/10179/6973.

MLA Handbook (7th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Web. 04 Mar 2021.

Vancouver:

Crow TVH. A mobile game world for Māori language learning. [Internet] [Masters thesis]. Massey University; 2015. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/10179/6973.

Council of Science Editors:

Crow TVH. A mobile game world for Māori language learning. [Masters Thesis]. Massey University; 2015. Available from: http://hdl.handle.net/10179/6973


Oregon State University

17. Shields, Matthew J. A pentadic analysis of Tropico : dramatism and digital games.

Degree: MA, 2009, Oregon State University

 How do digital games convey meaning? Academic studies of video games seem concerned with creating discipline-specific new methodologies for examining the medium. From the standpoint… (more)

Subjects/Keywords: ludology; Video games

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APA (6th Edition):

Shields, M. J. (2009). A pentadic analysis of Tropico : dramatism and digital games. (Masters Thesis). Oregon State University. Retrieved from http://hdl.handle.net/1957/12001

Chicago Manual of Style (16th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Masters Thesis, Oregon State University. Accessed March 04, 2021. http://hdl.handle.net/1957/12001.

MLA Handbook (7th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Web. 04 Mar 2021.

Vancouver:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Internet] [Masters thesis]. Oregon State University; 2009. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/1957/12001.

Council of Science Editors:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Masters Thesis]. Oregon State University; 2009. Available from: http://hdl.handle.net/1957/12001


University of Edinburgh

18. Nelson, Andrew R. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.

Degree: 2009, University of Edinburgh

 The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video… (more)

Subjects/Keywords: aggression; video games

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APA (6th Edition):

Nelson, A. R. (2009). Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Thesis, University of Edinburgh. Accessed March 04, 2021. http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Web. 04 Mar 2021.

Vancouver:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Internet] [Thesis]. University of Edinburgh; 2009. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Thesis]. University of Edinburgh; 2009. Available from: http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Nelson Mandela Metropolitan University

19. Du Plessis, Corné. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.

Degree: Faculty of Arts, 2017, Nelson Mandela Metropolitan University

 The phenomena that we collectively refer to as “play” form a significant part of life at numerous levels. According to the play scholar, Johan Huizinga,… (more)

Subjects/Keywords: Video games; Video games  – Research; Video games  – History and criticism; Video games  – Analysis, appreciation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Du Plessis, C. (2017). Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. (Thesis). Nelson Mandela Metropolitan University. Retrieved from http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Thesis, Nelson Mandela Metropolitan University. Accessed March 04, 2021. http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Web. 04 Mar 2021.

Vancouver:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Internet] [Thesis]. Nelson Mandela Metropolitan University; 2017. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Thesis]. Nelson Mandela Metropolitan University; 2017. Available from: http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

20. Fradley-Pereira, Evan. Arch play: applications of narrative theory in video game aesthetics.

Degree: 2016, Ryerson University

 As of 2015, the incumbent international eSports paradigm centers on genre-defining systems and games that were not initially designed for mass spectatorship. As a result,… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Evaluation; Video games  – Design; Video games  – Evaluation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fradley-Pereira, E. (2016). Arch play: applications of narrative theory in video game aesthetics. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Thesis, Ryerson University. Accessed March 04, 2021. https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Web. 04 Mar 2021.

Vancouver:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Internet] [Thesis]. Ryerson University; 2016. [cited 2021 Mar 04]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Otago

21. Lee, Ya Ling. Using Computer Games to Learn Fractions .

Degree: 2012, University of Otago

 Students and teachers are facing challenges in teaching and learning fractions. The concepts related to fractions, ratios, and proportions are learned in primary school to… (more)

Subjects/Keywords: Fractions; Mathematics games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lee, Y. L. (2012). Using Computer Games to Learn Fractions . (Doctoral Dissertation). University of Otago. Retrieved from http://hdl.handle.net/10523/2171

Chicago Manual of Style (16th Edition):

Lee, Ya Ling. “Using Computer Games to Learn Fractions .” 2012. Doctoral Dissertation, University of Otago. Accessed March 04, 2021. http://hdl.handle.net/10523/2171.

MLA Handbook (7th Edition):

Lee, Ya Ling. “Using Computer Games to Learn Fractions .” 2012. Web. 04 Mar 2021.

Vancouver:

Lee YL. Using Computer Games to Learn Fractions . [Internet] [Doctoral dissertation]. University of Otago; 2012. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/10523/2171.

Council of Science Editors:

Lee YL. Using Computer Games to Learn Fractions . [Doctoral Dissertation]. University of Otago; 2012. Available from: http://hdl.handle.net/10523/2171


University of Houston

22. -9385-2493. Nightmare Runner: A Personalized Avatar and Physical Activity Game.

Degree: MS, Computer Science, 2016, University of Houston

 In this thesis, a novel method to calculate energy expenditure of subjects using the Microsoft Kinect is presented. There are two main types of methods… (more)

Subjects/Keywords: Calorie; Games; Computation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

-9385-2493. (2016). Nightmare Runner: A Personalized Avatar and Physical Activity Game. (Masters Thesis). University of Houston. Retrieved from http://hdl.handle.net/10657/3244

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-9385-2493. “Nightmare Runner: A Personalized Avatar and Physical Activity Game.” 2016. Masters Thesis, University of Houston. Accessed March 04, 2021. http://hdl.handle.net/10657/3244.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-9385-2493. “Nightmare Runner: A Personalized Avatar and Physical Activity Game.” 2016. Web. 04 Mar 2021.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-9385-2493. Nightmare Runner: A Personalized Avatar and Physical Activity Game. [Internet] [Masters thesis]. University of Houston; 2016. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/10657/3244.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-9385-2493. Nightmare Runner: A Personalized Avatar and Physical Activity Game. [Masters Thesis]. University of Houston; 2016. Available from: http://hdl.handle.net/10657/3244

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


University of Houston

23. -1546-4129. You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics.

Degree: MS, Computer Science, 2016, University of Houston

 Targeting a specific audience correctly is a primary goal for game developers, as strong global competition prevents a generic game from succeeding in the modern… (more)

Subjects/Keywords: Video games; Psychology

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

-1546-4129. (2016). You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics. (Masters Thesis). University of Houston. Retrieved from http://hdl.handle.net/10657/5397

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-1546-4129. “You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics.” 2016. Masters Thesis, University of Houston. Accessed March 04, 2021. http://hdl.handle.net/10657/5397.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-1546-4129. “You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics.” 2016. Web. 04 Mar 2021.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-1546-4129. You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics. [Internet] [Masters thesis]. University of Houston; 2016. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/10657/5397.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-1546-4129. You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics. [Masters Thesis]. University of Houston; 2016. Available from: http://hdl.handle.net/10657/5397

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


University of Debrecen

24. Szarvák, Fanni. Gender Issues in Massively Multiplayer Online Role-Playing Games .

Degree: DE – Bölcsészettudományi Kar, 2014, University of Debrecen

Discusses gender issues in computer games, the way computer games (produced in different countries) represent female bodies and several other issues related to gamers. Advisors/Committee Members: Varró, Gabriella (advisor).

Subjects/Keywords: computer games; gender

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Szarvák, F. (2014). Gender Issues in Massively Multiplayer Online Role-Playing Games . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/191377

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Szarvák, Fanni. “Gender Issues in Massively Multiplayer Online Role-Playing Games .” 2014. Thesis, University of Debrecen. Accessed March 04, 2021. http://hdl.handle.net/2437/191377.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Szarvák, Fanni. “Gender Issues in Massively Multiplayer Online Role-Playing Games .” 2014. Web. 04 Mar 2021.

Vancouver:

Szarvák F. Gender Issues in Massively Multiplayer Online Role-Playing Games . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/2437/191377.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Szarvák F. Gender Issues in Massively Multiplayer Online Role-Playing Games . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/191377

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

25. Borgman, Fredrik. Experiencing Games : A study in how children experience games and how this is related to gender.

Degree: Game Design, 2014, Uppsala University

  This thesis examines how young children experience games and how that question is relatedto gender. The examination of this question is conducted through interviews… (more)

Subjects/Keywords: Games Gender Identity

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Borgman, F. (2014). Experiencing Games : A study in how children experience games and how this is related to gender. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-228831

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Borgman, Fredrik. “Experiencing Games : A study in how children experience games and how this is related to gender.” 2014. Thesis, Uppsala University. Accessed March 04, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-228831.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Borgman, Fredrik. “Experiencing Games : A study in how children experience games and how this is related to gender.” 2014. Web. 04 Mar 2021.

Vancouver:

Borgman F. Experiencing Games : A study in how children experience games and how this is related to gender. [Internet] [Thesis]. Uppsala University; 2014. [cited 2021 Mar 04]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-228831.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Borgman F. Experiencing Games : A study in how children experience games and how this is related to gender. [Thesis]. Uppsala University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-228831

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Loughborough University

26. Barwick, Joanna. Where have all the games gone? : an exploratory study of digital game preservation.

Degree: PhD, 2012, Loughborough University

 It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly… (more)

Subjects/Keywords: 794.8; Preservation; Digital preservation; Games; Computer games; Digital games; Video games; Cultural heritage

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barwick, J. (2012). Where have all the games gone? : an exploratory study of digital game preservation. (Doctoral Dissertation). Loughborough University. Retrieved from http://hdl.handle.net/2134/10222

Chicago Manual of Style (16th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Doctoral Dissertation, Loughborough University. Accessed March 04, 2021. http://hdl.handle.net/2134/10222.

MLA Handbook (7th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Web. 04 Mar 2021.

Vancouver:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/2134/10222.

Council of Science Editors:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Doctoral Dissertation]. Loughborough University; 2012. Available from: http://hdl.handle.net/2134/10222


Victoria University of Wellington

27. Bytheway, Julie Ann. Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games.

Degree: 2011, Victoria University of Wellington

 This small‐scale case‐study used research processes inherent in Grounded Theory to identify and explain vocabulary learning strategies used by players in MMORPGs (massively multiplayer online… (more)

Subjects/Keywords: Vocabulary; Strategies; Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bytheway, J. A. (2011). Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/1727

Chicago Manual of Style (16th Edition):

Bytheway, Julie Ann. “Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games.” 2011. Masters Thesis, Victoria University of Wellington. Accessed March 04, 2021. http://hdl.handle.net/10063/1727.

MLA Handbook (7th Edition):

Bytheway, Julie Ann. “Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games.” 2011. Web. 04 Mar 2021.

Vancouver:

Bytheway JA. Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2011. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/10063/1727.

Council of Science Editors:

Bytheway JA. Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games. [Masters Thesis]. Victoria University of Wellington; 2011. Available from: http://hdl.handle.net/10063/1727


Victoria University of Wellington

28. Berndt, Anton. The State of Play: An Exploration of Games and Their Value in museum Exhibitions.

Degree: 2011, Victoria University of Wellington

 In the field of museum studies there has been very little consideration of games and their application to exhibiting practice. This represents a significant gap… (more)

Subjects/Keywords: Games; Play; Museum

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Berndt, A. (2011). The State of Play: An Exploration of Games and Their Value in museum Exhibitions. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/2416

Chicago Manual of Style (16th Edition):

Berndt, Anton. “The State of Play: An Exploration of Games and Their Value in museum Exhibitions.” 2011. Masters Thesis, Victoria University of Wellington. Accessed March 04, 2021. http://hdl.handle.net/10063/2416.

MLA Handbook (7th Edition):

Berndt, Anton. “The State of Play: An Exploration of Games and Their Value in museum Exhibitions.” 2011. Web. 04 Mar 2021.

Vancouver:

Berndt A. The State of Play: An Exploration of Games and Their Value in museum Exhibitions. [Internet] [Masters thesis]. Victoria University of Wellington; 2011. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/10063/2416.

Council of Science Editors:

Berndt A. The State of Play: An Exploration of Games and Their Value in museum Exhibitions. [Masters Thesis]. Victoria University of Wellington; 2011. Available from: http://hdl.handle.net/10063/2416


Victoria University of Wellington

29. Johnstone, Keaton. Smart Games: Emergent Game Design.

Degree: 2013, Victoria University of Wellington

 Gaming is a rapidly growing recreational activity. Over the last two decades we have seen a proliferation of games across all genres and user demographics.… (more)

Subjects/Keywords: Design; Games; Emergence

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Johnstone, K. (2013). Smart Games: Emergent Game Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/2810

Chicago Manual of Style (16th Edition):

Johnstone, Keaton. “Smart Games: Emergent Game Design.” 2013. Masters Thesis, Victoria University of Wellington. Accessed March 04, 2021. http://hdl.handle.net/10063/2810.

MLA Handbook (7th Edition):

Johnstone, Keaton. “Smart Games: Emergent Game Design.” 2013. Web. 04 Mar 2021.

Vancouver:

Johnstone K. Smart Games: Emergent Game Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2013. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/10063/2810.

Council of Science Editors:

Johnstone K. Smart Games: Emergent Game Design. [Masters Thesis]. Victoria University of Wellington; 2013. Available from: http://hdl.handle.net/10063/2810


California State University – Chico

30. Copeland, Matthew David. The design and implementation of sound, voice and music in video games .

Degree: 2013, California State University – Chico

 The non-print media project The Design and Implementation of Sound, Voice and Music in Video Games is designed to inform collegiate and trade school graduates… (more)

Subjects/Keywords: video games music

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Copeland, M. D. (2013). The design and implementation of sound, voice and music in video games . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Copeland, Matthew David. “The design and implementation of sound, voice and music in video games .” 2013. Thesis, California State University – Chico. Accessed March 04, 2021. http://hdl.handle.net/10211.4/534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Copeland, Matthew David. “The design and implementation of sound, voice and music in video games .” 2013. Web. 04 Mar 2021.

Vancouver:

Copeland MD. The design and implementation of sound, voice and music in video games . [Internet] [Thesis]. California State University – Chico; 2013. [cited 2021 Mar 04]. Available from: http://hdl.handle.net/10211.4/534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Copeland MD. The design and implementation of sound, voice and music in video games . [Thesis]. California State University – Chico; 2013. Available from: http://hdl.handle.net/10211.4/534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2] [3] [4] [5] … [189]

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