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You searched for subject:(game design). Showing records 1 – 30 of 876 total matches.

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University of Central Florida

1. Kretzschmar, Mark. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.

Degree: 2019, University of Central Florida

 This interdisciplinary dissertation explores perceptions of control in modded and unmodded versions of Bethesda's sandbox video game Skyrim. Sandbox games are known for greater choice… (more)

Subjects/Keywords: Game Design

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APA (6th Edition):

Kretzschmar, M. (2019). Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/6363

Chicago Manual of Style (16th Edition):

Kretzschmar, Mark. “Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.” 2019. Doctoral Dissertation, University of Central Florida. Accessed August 15, 2020. https://stars.library.ucf.edu/etd/6363.

MLA Handbook (7th Edition):

Kretzschmar, Mark. “Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.” 2019. Web. 15 Aug 2020.

Vancouver:

Kretzschmar M. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. [Internet] [Doctoral dissertation]. University of Central Florida; 2019. [cited 2020 Aug 15]. Available from: https://stars.library.ucf.edu/etd/6363.

Council of Science Editors:

Kretzschmar M. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. [Doctoral Dissertation]. University of Central Florida; 2019. Available from: https://stars.library.ucf.edu/etd/6363

2. Lam, Wyatt. World throne.

Degree: 2019, James Madison University

 World Throne is a four-player strategy board game that has been in development since 2016. Players take control of four distinct factions and battle on… (more)

Subjects/Keywords: board game; strategy; game design; fantasy; card game; competitive; Game Design

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APA (6th Edition):

Lam, W. (2019). World throne. (Masters Thesis). James Madison University. Retrieved from https://commons.lib.jmu.edu/honors201019/690

Chicago Manual of Style (16th Edition):

Lam, Wyatt. “World throne.” 2019. Masters Thesis, James Madison University. Accessed August 15, 2020. https://commons.lib.jmu.edu/honors201019/690.

MLA Handbook (7th Edition):

Lam, Wyatt. “World throne.” 2019. Web. 15 Aug 2020.

Vancouver:

Lam W. World throne. [Internet] [Masters thesis]. James Madison University; 2019. [cited 2020 Aug 15]. Available from: https://commons.lib.jmu.edu/honors201019/690.

Council of Science Editors:

Lam W. World throne. [Masters Thesis]. James Madison University; 2019. Available from: https://commons.lib.jmu.edu/honors201019/690


Universiteit Utrecht

3. Roungas, V. A model-driven framework for educational game design.

Degree: 2015, Universiteit Utrecht

 We developed a web-based framework, which enables serious game designers to create the Game Design Document (GDD) of a game. By combining predefined menus along… (more)

Subjects/Keywords: Game Design Document; Game Design Framework; Game Design

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APA (6th Edition):

Roungas, V. (2015). A model-driven framework for educational game design. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/313519

Chicago Manual of Style (16th Edition):

Roungas, V. “A model-driven framework for educational game design.” 2015. Masters Thesis, Universiteit Utrecht. Accessed August 15, 2020. http://dspace.library.uu.nl:8080/handle/1874/313519.

MLA Handbook (7th Edition):

Roungas, V. “A model-driven framework for educational game design.” 2015. Web. 15 Aug 2020.

Vancouver:

Roungas V. A model-driven framework for educational game design. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2020 Aug 15]. Available from: http://dspace.library.uu.nl:8080/handle/1874/313519.

Council of Science Editors:

Roungas V. A model-driven framework for educational game design. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/313519


University of Central Florida

4. Pynn, Irene L. School Has a Bad Storyline: Gamification in Educational Environments.

Degree: 2017, University of Central Florida

  School often has low engagement and frustrating or absent options for the kind of agency the Federal Government's 2016 National Education Technology Plan now… (more)

Subjects/Keywords: Game Design; Instructional Media Design

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APA (6th Edition):

Pynn, I. L. (2017). School Has a Bad Storyline: Gamification in Educational Environments. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/5652

Chicago Manual of Style (16th Edition):

Pynn, Irene L. “School Has a Bad Storyline: Gamification in Educational Environments.” 2017. Doctoral Dissertation, University of Central Florida. Accessed August 15, 2020. https://stars.library.ucf.edu/etd/5652.

MLA Handbook (7th Edition):

Pynn, Irene L. “School Has a Bad Storyline: Gamification in Educational Environments.” 2017. Web. 15 Aug 2020.

Vancouver:

Pynn IL. School Has a Bad Storyline: Gamification in Educational Environments. [Internet] [Doctoral dissertation]. University of Central Florida; 2017. [cited 2020 Aug 15]. Available from: https://stars.library.ucf.edu/etd/5652.

Council of Science Editors:

Pynn IL. School Has a Bad Storyline: Gamification in Educational Environments. [Doctoral Dissertation]. University of Central Florida; 2017. Available from: https://stars.library.ucf.edu/etd/5652


Northeastern University

5. Fabio, Regina. Endless: a scrolling game.

Degree: MS, Department of Art + Design, 2019, Northeastern University

 Endless scrolling is well-known to any user of a smartphone or tablet; Endless is an intuitive narrative game based around this familiar act of scrolling.… (more)

Subjects/Keywords: game design; narrative; scrolling; design

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APA (6th Edition):

Fabio, R. (2019). Endless: a scrolling game. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20335166

Chicago Manual of Style (16th Edition):

Fabio, Regina. “Endless: a scrolling game.” 2019. Masters Thesis, Northeastern University. Accessed August 15, 2020. http://hdl.handle.net/2047/D20335166.

MLA Handbook (7th Edition):

Fabio, Regina. “Endless: a scrolling game.” 2019. Web. 15 Aug 2020.

Vancouver:

Fabio R. Endless: a scrolling game. [Internet] [Masters thesis]. Northeastern University; 2019. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/2047/D20335166.

Council of Science Editors:

Fabio R. Endless: a scrolling game. [Masters Thesis]. Northeastern University; 2019. Available from: http://hdl.handle.net/2047/D20335166

6. Weiller, Thaís Arrias. Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos.

Degree: Mestrado, Interfaces Sociais da Comunicação, 2012, University of São Paulo

Videogames são um prolífico negócio no dias de hoje, rivalizando diretamente em cifras com indústrias muito mais antigas, como Hollywood. Tamanha aceitação do público é… (more)

Subjects/Keywords: aprendizado; design; game; game; game design; jogos; learning; videogame; videogames

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APA (6th Edition):

Weiller, T. A. (2012). Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;

Chicago Manual of Style (16th Edition):

Weiller, Thaís Arrias. “Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos.” 2012. Masters Thesis, University of São Paulo. Accessed August 15, 2020. http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;.

MLA Handbook (7th Edition):

Weiller, Thaís Arrias. “Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos.” 2012. Web. 15 Aug 2020.

Vancouver:

Weiller TA. Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos. [Internet] [Masters thesis]. University of São Paulo; 2012. [cited 2020 Aug 15]. Available from: http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;.

Council of Science Editors:

Weiller TA. Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos. [Masters Thesis]. University of São Paulo; 2012. Available from: http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;

7. Moregård, Daniel. Heat Maps : En metod för att uvärdera banor.

Degree: Humanities and Informatics, 2012, University of Skövde

  Denna rapport har undersökt om game metrics genom heat maps kan användas för att hitta en choke point i en bana gjord till spelet… (more)

Subjects/Keywords: level design; game balance; game design; game metrics; heat maps

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APA (6th Edition):

Moregård, D. (2012). Heat Maps : En metod för att uvärdera banor. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6357

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Moregård, Daniel. “Heat Maps : En metod för att uvärdera banor.” 2012. Thesis, University of Skövde. Accessed August 15, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6357.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Moregård, Daniel. “Heat Maps : En metod för att uvärdera banor.” 2012. Web. 15 Aug 2020.

Vancouver:

Moregård D. Heat Maps : En metod för att uvärdera banor. [Internet] [Thesis]. University of Skövde; 2012. [cited 2020 Aug 15]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6357.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Moregård D. Heat Maps : En metod för att uvärdera banor. [Thesis]. University of Skövde; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6357

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Minho

8. Ribeiro, Rui Morgado Belo Dias. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .

Degree: 2012, Universidade do Minho

 “How do we deliver artistic expression through our games?”. A pergunta do game designer Jason Rohrer é o ponto de partida desta dissertação, onde se… (more)

Subjects/Keywords: Art games; Game studies; Game design

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APA (6th Edition):

Ribeiro, R. M. B. D. (2012). We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/19601

Chicago Manual of Style (16th Edition):

Ribeiro, Rui Morgado Belo Dias. “We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .” 2012. Masters Thesis, Universidade do Minho. Accessed August 15, 2020. http://hdl.handle.net/1822/19601.

MLA Handbook (7th Edition):

Ribeiro, Rui Morgado Belo Dias. “We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .” 2012. Web. 15 Aug 2020.

Vancouver:

Ribeiro RMBD. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . [Internet] [Masters thesis]. Universidade do Minho; 2012. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/1822/19601.

Council of Science Editors:

Ribeiro RMBD. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . [Masters Thesis]. Universidade do Minho; 2012. Available from: http://hdl.handle.net/1822/19601


Victoria University of Wellington

9. Ji, Kunyang. Using in-game biofeedback to induce player serenity.

Degree: 2017, Victoria University of Wellington

 Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate more complex emotions. As a new dimension of player input, biofeedback (University… (more)

Subjects/Keywords: Biofeedback; Video game; Game design; Emotion; Serenity

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APA (6th Edition):

Ji, K. (2017). Using in-game biofeedback to induce player serenity. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6843

Chicago Manual of Style (16th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Masters Thesis, Victoria University of Wellington. Accessed August 15, 2020. http://hdl.handle.net/10063/6843.

MLA Handbook (7th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Web. 15 Aug 2020.

Vancouver:

Ji K. Using in-game biofeedback to induce player serenity. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/10063/6843.

Council of Science Editors:

Ji K. Using in-game biofeedback to induce player serenity. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6843


Northeastern University

10. Lin, Cong. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.

Degree: MS, Department of Art + Design, 2018, Northeastern University

 Real-time strategy games have been a very popular game genre in recent years, and players love to play them with their friends and to stream… (more)

Subjects/Keywords: first shooter; strategy game; game design

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APA (6th Edition):

Lin, C. (2018). Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20294128

Chicago Manual of Style (16th Edition):

Lin, Cong. “Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.” 2018. Masters Thesis, Northeastern University. Accessed August 15, 2020. http://hdl.handle.net/2047/D20294128.

MLA Handbook (7th Edition):

Lin, Cong. “Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.” 2018. Web. 15 Aug 2020.

Vancouver:

Lin C. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. [Internet] [Masters thesis]. Northeastern University; 2018. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/2047/D20294128.

Council of Science Editors:

Lin C. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. [Masters Thesis]. Northeastern University; 2018. Available from: http://hdl.handle.net/2047/D20294128


Northeastern University

11. Han, Zongming. Claiming the throne: a digital chess game.

Degree: MS, Department of Art + Design, 2019, Northeastern University

 "Claiming the Throne" is an interesting 2-player strategy board game that incorporates a famous ancient Chinese lore during the "Warring Age" into the Western feudal… (more)

Subjects/Keywords: board game; digital board game; digital chess game; digital game; strategy board game; design

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APA (6th Edition):

Han, Z. (2019). Claiming the throne: a digital chess game. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20335176

Chicago Manual of Style (16th Edition):

Han, Zongming. “Claiming the throne: a digital chess game.” 2019. Masters Thesis, Northeastern University. Accessed August 15, 2020. http://hdl.handle.net/2047/D20335176.

MLA Handbook (7th Edition):

Han, Zongming. “Claiming the throne: a digital chess game.” 2019. Web. 15 Aug 2020.

Vancouver:

Han Z. Claiming the throne: a digital chess game. [Internet] [Masters thesis]. Northeastern University; 2019. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/2047/D20335176.

Council of Science Editors:

Han Z. Claiming the throne: a digital chess game. [Masters Thesis]. Northeastern University; 2019. Available from: http://hdl.handle.net/2047/D20335176


Liberty University

12. Gurley, Cory S. Board Game Under Construction: Putting the Design in Game Design.

Degree: 2020, Liberty University

 The contemporary design landscape is informed by the need for interactive design, yet not all interactive media is digital. Technology has transformed the way many… (more)

Subjects/Keywords: Board Game; Game Design; Science Fiction; Art and Design; Game Design; Graphic Design

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APA (6th Edition):

Gurley, C. S. (2020). Board Game Under Construction: Putting the Design in Game Design. (Masters Thesis). Liberty University. Retrieved from https://digitalcommons.liberty.edu/masters/643

Chicago Manual of Style (16th Edition):

Gurley, Cory S. “Board Game Under Construction: Putting the Design in Game Design.” 2020. Masters Thesis, Liberty University. Accessed August 15, 2020. https://digitalcommons.liberty.edu/masters/643.

MLA Handbook (7th Edition):

Gurley, Cory S. “Board Game Under Construction: Putting the Design in Game Design.” 2020. Web. 15 Aug 2020.

Vancouver:

Gurley CS. Board Game Under Construction: Putting the Design in Game Design. [Internet] [Masters thesis]. Liberty University; 2020. [cited 2020 Aug 15]. Available from: https://digitalcommons.liberty.edu/masters/643.

Council of Science Editors:

Gurley CS. Board Game Under Construction: Putting the Design in Game Design. [Masters Thesis]. Liberty University; 2020. Available from: https://digitalcommons.liberty.edu/masters/643


Universiteit Utrecht

13. Masselink, A.B.J. Design and Development of Effective and Customizable Educational Business Games.

Degree: 2015, Universiteit Utrecht

 Serious Games are becoming increasingly popular. In all domains they are used to transfer content to players by mixing learning with pleasure in order to… (more)

Subjects/Keywords: Serious games; Educational Business Game; Educational Game Design Framework; Educational Game Design Checklist; Game evaluation

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APA (6th Edition):

Masselink, A. B. J. (2015). Design and Development of Effective and Customizable Educational Business Games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/323191

Chicago Manual of Style (16th Edition):

Masselink, A B J. “Design and Development of Effective and Customizable Educational Business Games.” 2015. Masters Thesis, Universiteit Utrecht. Accessed August 15, 2020. http://dspace.library.uu.nl:8080/handle/1874/323191.

MLA Handbook (7th Edition):

Masselink, A B J. “Design and Development of Effective and Customizable Educational Business Games.” 2015. Web. 15 Aug 2020.

Vancouver:

Masselink ABJ. Design and Development of Effective and Customizable Educational Business Games. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2020 Aug 15]. Available from: http://dspace.library.uu.nl:8080/handle/1874/323191.

Council of Science Editors:

Masselink ABJ. Design and Development of Effective and Customizable Educational Business Games. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/323191


Uppsala University

14. Faltin, Elias. From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development.

Degree: Game Design, 2020, Uppsala University

The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive experiences to promote reflection within the player. We decided to… (more)

Subjects/Keywords: Reflective Game Design; Digital Games; Game learning; Audiovisual communication; Purposeful Game Design; Disruptive Game Design; Serious Games; Design; Design

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APA (6th Edition):

Faltin, E. (2020). From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415728

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Faltin, Elias. “From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development.” 2020. Thesis, Uppsala University. Accessed August 15, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415728.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Faltin, Elias. “From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development.” 2020. Web. 15 Aug 2020.

Vancouver:

Faltin E. From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development. [Internet] [Thesis]. Uppsala University; 2020. [cited 2020 Aug 15]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415728.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Faltin E. From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development. [Thesis]. Uppsala University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415728

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Cincinnati

15. Cai, Xinyi. Game Design Thinking Training for STEAM Educational Purposes and Emotional Intelligence Development.

Degree: MDES, Design, Architecture, Art and Planning: Design, 2019, University of Cincinnati

 STEAM Education is drawing more and more public attention. The art education in STEAM education is often mistakenly thought to be just a tool to… (more)

Subjects/Keywords: Design; STEAM Education; Design Thinking; Game Design

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APA (6th Edition):

Cai, X. (2019). Game Design Thinking Training for STEAM Educational Purposes and Emotional Intelligence Development. (Masters Thesis). University of Cincinnati. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ucin1563874862700161

Chicago Manual of Style (16th Edition):

Cai, Xinyi. “Game Design Thinking Training for STEAM Educational Purposes and Emotional Intelligence Development.” 2019. Masters Thesis, University of Cincinnati. Accessed August 15, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1563874862700161.

MLA Handbook (7th Edition):

Cai, Xinyi. “Game Design Thinking Training for STEAM Educational Purposes and Emotional Intelligence Development.” 2019. Web. 15 Aug 2020.

Vancouver:

Cai X. Game Design Thinking Training for STEAM Educational Purposes and Emotional Intelligence Development. [Internet] [Masters thesis]. University of Cincinnati; 2019. [cited 2020 Aug 15]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ucin1563874862700161.

Council of Science Editors:

Cai X. Game Design Thinking Training for STEAM Educational Purposes and Emotional Intelligence Development. [Masters Thesis]. University of Cincinnati; 2019. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ucin1563874862700161


Northeastern University

16. Calabresi, Anthony. YOUR GAME: fundamentals of game design via constructionism.

Degree: MS, Department of Art + Design, 2019, Northeastern University

 YOUR GAME suggests that fundamental game design practices can be communicated via games and learned by a target audience ages 18 and above without prior… (more)

Subjects/Keywords: exploratory game design; game design; game-based learning; game-creation-game; rapid prototyping; serious games; design; recreation

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APA (6th Edition):

Calabresi, A. (2019). YOUR GAME: fundamentals of game design via constructionism. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20335158

Chicago Manual of Style (16th Edition):

Calabresi, Anthony. “YOUR GAME: fundamentals of game design via constructionism.” 2019. Masters Thesis, Northeastern University. Accessed August 15, 2020. http://hdl.handle.net/2047/D20335158.

MLA Handbook (7th Edition):

Calabresi, Anthony. “YOUR GAME: fundamentals of game design via constructionism.” 2019. Web. 15 Aug 2020.

Vancouver:

Calabresi A. YOUR GAME: fundamentals of game design via constructionism. [Internet] [Masters thesis]. Northeastern University; 2019. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/2047/D20335158.

Council of Science Editors:

Calabresi A. YOUR GAME: fundamentals of game design via constructionism. [Masters Thesis]. Northeastern University; 2019. Available from: http://hdl.handle.net/2047/D20335158


Northeastern University

17. Xiao, Yu. Utolypse: how interactive visual hints help players solve in-game puzzles.

Degree: MS, Department of Art + Design, 2019, Northeastern University

 The main purpose of the thesis research is finding out how interactive visual hints help players solve the in-game puzzles. In order to test this… (more)

Subjects/Keywords: A/B test; game design; interaction; puzzle game; visual design; design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Xiao, Y. (2019). Utolypse: how interactive visual hints help players solve in-game puzzles. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20335167

Chicago Manual of Style (16th Edition):

Xiao, Yu. “Utolypse: how interactive visual hints help players solve in-game puzzles.” 2019. Masters Thesis, Northeastern University. Accessed August 15, 2020. http://hdl.handle.net/2047/D20335167.

MLA Handbook (7th Edition):

Xiao, Yu. “Utolypse: how interactive visual hints help players solve in-game puzzles.” 2019. Web. 15 Aug 2020.

Vancouver:

Xiao Y. Utolypse: how interactive visual hints help players solve in-game puzzles. [Internet] [Masters thesis]. Northeastern University; 2019. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/2047/D20335167.

Council of Science Editors:

Xiao Y. Utolypse: how interactive visual hints help players solve in-game puzzles. [Masters Thesis]. Northeastern University; 2019. Available from: http://hdl.handle.net/2047/D20335167


McMaster University

18. D'Amore, Salvatore. Game Design Principles: A formal analysis.

Degree: MASc, 2016, McMaster University

Game design principles have been discussed and developed since the late 1990's and are still created and discussed today. There have been many efforts to… (more)

Subjects/Keywords: Game Design; Formal Model

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APA (6th Edition):

D'Amore, S. (2016). Game Design Principles: A formal analysis. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/20806

Chicago Manual of Style (16th Edition):

D'Amore, Salvatore. “Game Design Principles: A formal analysis.” 2016. Masters Thesis, McMaster University. Accessed August 15, 2020. http://hdl.handle.net/11375/20806.

MLA Handbook (7th Edition):

D'Amore, Salvatore. “Game Design Principles: A formal analysis.” 2016. Web. 15 Aug 2020.

Vancouver:

D'Amore S. Game Design Principles: A formal analysis. [Internet] [Masters thesis]. McMaster University; 2016. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/11375/20806.

Council of Science Editors:

D'Amore S. Game Design Principles: A formal analysis. [Masters Thesis]. McMaster University; 2016. Available from: http://hdl.handle.net/11375/20806


Victoria University of Wellington

19. Mulder, Hunter. Turning a Blind Eye: An Exploration of Non-Visual Game Design.

Degree: 2017, Victoria University of Wellington

 This thesis presents a non-visual game for visually impaired people which uses technology designed for interacting with Virtual Reality (VR) environments to provide a tailored… (more)

Subjects/Keywords: Game design; Blind; Virtual Reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mulder, H. (2017). Turning a Blind Eye: An Exploration of Non-Visual Game Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6914

Chicago Manual of Style (16th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Masters Thesis, Victoria University of Wellington. Accessed August 15, 2020. http://hdl.handle.net/10063/6914.

MLA Handbook (7th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Web. 15 Aug 2020.

Vancouver:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/10063/6914.

Council of Science Editors:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6914


Tampere University

20. Leppänen, Heikki. Designing for emergent sociability in video games .

Degree: 2020, Tampere University

 Today, video games are widely consumed online. Many prefer to play socially with live players. However, the gaming culture reaches beyond play sessions. New ways… (more)

Subjects/Keywords: emergence ; sociability ; video game design

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APA (6th Edition):

Leppänen, H. (2020). Designing for emergent sociability in video games . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/121230

Chicago Manual of Style (16th Edition):

Leppänen, Heikki. “Designing for emergent sociability in video games .” 2020. Masters Thesis, Tampere University. Accessed August 15, 2020. https://trepo.tuni.fi/handle/10024/121230.

MLA Handbook (7th Edition):

Leppänen, Heikki. “Designing for emergent sociability in video games .” 2020. Web. 15 Aug 2020.

Vancouver:

Leppänen H. Designing for emergent sociability in video games . [Internet] [Masters thesis]. Tampere University; 2020. [cited 2020 Aug 15]. Available from: https://trepo.tuni.fi/handle/10024/121230.

Council of Science Editors:

Leppänen H. Designing for emergent sociability in video games . [Masters Thesis]. Tampere University; 2020. Available from: https://trepo.tuni.fi/handle/10024/121230


Northeastern University

21. Kang, Jing. A real-time strategy game in the form of character switching: soul swapper.

Degree: MS, Department of Art + Design, 2018, Northeastern University

 Platformer, role-playing, and puzzle solving are some popular game elements. This paper introduced the project I created which combines character design and level design into… (more)

Subjects/Keywords: character design; game; strategy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kang, J. (2018). A real-time strategy game in the form of character switching: soul swapper. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20290261

Chicago Manual of Style (16th Edition):

Kang, Jing. “A real-time strategy game in the form of character switching: soul swapper.” 2018. Masters Thesis, Northeastern University. Accessed August 15, 2020. http://hdl.handle.net/2047/D20290261.

MLA Handbook (7th Edition):

Kang, Jing. “A real-time strategy game in the form of character switching: soul swapper.” 2018. Web. 15 Aug 2020.

Vancouver:

Kang J. A real-time strategy game in the form of character switching: soul swapper. [Internet] [Masters thesis]. Northeastern University; 2018. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/2047/D20290261.

Council of Science Editors:

Kang J. A real-time strategy game in the form of character switching: soul swapper. [Masters Thesis]. Northeastern University; 2018. Available from: http://hdl.handle.net/2047/D20290261


Rochester Institute of Technology

22. Yuan, Jiaxi. A social game design to solve young peoples’ loneliness problem.

Degree: MFA, School of Design (CAD), 2020, Rochester Institute of Technology

  This project’s topic is helping solve young people’s loneliness problem. According to my research, young people are more likely to feel lonely than old… (more)

Subjects/Keywords: Communication; Loneliness; Social game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yuan, J. (2020). A social game design to solve young peoples’ loneliness problem. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/10352

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yuan, Jiaxi. “A social game design to solve young peoples’ loneliness problem.” 2020. Thesis, Rochester Institute of Technology. Accessed August 15, 2020. https://scholarworks.rit.edu/theses/10352.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yuan, Jiaxi. “A social game design to solve young peoples’ loneliness problem.” 2020. Web. 15 Aug 2020.

Vancouver:

Yuan J. A social game design to solve young peoples’ loneliness problem. [Internet] [Thesis]. Rochester Institute of Technology; 2020. [cited 2020 Aug 15]. Available from: https://scholarworks.rit.edu/theses/10352.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yuan J. A social game design to solve young peoples’ loneliness problem. [Thesis]. Rochester Institute of Technology; 2020. Available from: https://scholarworks.rit.edu/theses/10352

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rochester Institute of Technology

23. Seah, David. Space adventure.

Degree: School of Film and Animation (CIAS), 1996, Rochester Institute of Technology

None provided. Advisors/Committee Members: VerHague, James.

Subjects/Keywords: Game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Seah, D. (1996). Space adventure. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/4971

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Seah, David. “Space adventure.” 1996. Thesis, Rochester Institute of Technology. Accessed August 15, 2020. https://scholarworks.rit.edu/theses/4971.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Seah, David. “Space adventure.” 1996. Web. 15 Aug 2020.

Vancouver:

Seah D. Space adventure. [Internet] [Thesis]. Rochester Institute of Technology; 1996. [cited 2020 Aug 15]. Available from: https://scholarworks.rit.edu/theses/4971.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Seah D. Space adventure. [Thesis]. Rochester Institute of Technology; 1996. Available from: https://scholarworks.rit.edu/theses/4971

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rochester Institute of Technology

24. Chuang, Meng-Han. The Secret.

Degree: School of Film and Animation (CIAS), 1997, Rochester Institute of Technology

 The purpose of my thesis, "The Secret", is to let a user experience a piece of life and learn how to respect the important secrets… (more)

Subjects/Keywords: Game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chuang, M. (1997). The Secret. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/6402

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chuang, Meng-Han. “The Secret.” 1997. Thesis, Rochester Institute of Technology. Accessed August 15, 2020. https://scholarworks.rit.edu/theses/6402.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chuang, Meng-Han. “The Secret.” 1997. Web. 15 Aug 2020.

Vancouver:

Chuang M. The Secret. [Internet] [Thesis]. Rochester Institute of Technology; 1997. [cited 2020 Aug 15]. Available from: https://scholarworks.rit.edu/theses/6402.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chuang M. The Secret. [Thesis]. Rochester Institute of Technology; 1997. Available from: https://scholarworks.rit.edu/theses/6402

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Toronto

25. Wu, Young. Dynamic Mechanism Design without Transfers.

Degree: PhD, 2018, University of Toronto

 This thesis consists of three chapters. In chapter 1, titled "Design of Committee Search," I apply a mechanism design approach to committee search problems, such… (more)

Subjects/Keywords: Game Theory; Mechanism Design; 0511

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APA (6th Edition):

Wu, Y. (2018). Dynamic Mechanism Design without Transfers. (Doctoral Dissertation). University of Toronto. Retrieved from http://hdl.handle.net/1807/91992

Chicago Manual of Style (16th Edition):

Wu, Young. “Dynamic Mechanism Design without Transfers.” 2018. Doctoral Dissertation, University of Toronto. Accessed August 15, 2020. http://hdl.handle.net/1807/91992.

MLA Handbook (7th Edition):

Wu, Young. “Dynamic Mechanism Design without Transfers.” 2018. Web. 15 Aug 2020.

Vancouver:

Wu Y. Dynamic Mechanism Design without Transfers. [Internet] [Doctoral dissertation]. University of Toronto; 2018. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/1807/91992.

Council of Science Editors:

Wu Y. Dynamic Mechanism Design without Transfers. [Doctoral Dissertation]. University of Toronto; 2018. Available from: http://hdl.handle.net/1807/91992

26. Stevens, Mitchell. Obliti - Empathy game regarding depression.

Degree: MS, 2018, Worcester Polytechnic Institute

 Obliti is a game meant to promote empathy for people with depression, and applies a personal story to the experience. Empathy is the experience of… (more)

Subjects/Keywords: empathy; game design; depression

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APA (6th Edition):

Stevens, M. (2018). Obliti - Empathy game regarding depression. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-042618-143850 ; https://digitalcommons.wpi.edu/etd-theses/353

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stevens, Mitchell. “Obliti - Empathy game regarding depression.” 2018. Thesis, Worcester Polytechnic Institute. Accessed August 15, 2020. etd-042618-143850 ; https://digitalcommons.wpi.edu/etd-theses/353.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stevens, Mitchell. “Obliti - Empathy game regarding depression.” 2018. Web. 15 Aug 2020.

Vancouver:

Stevens M. Obliti - Empathy game regarding depression. [Internet] [Thesis]. Worcester Polytechnic Institute; 2018. [cited 2020 Aug 15]. Available from: etd-042618-143850 ; https://digitalcommons.wpi.edu/etd-theses/353.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stevens M. Obliti - Empathy game regarding depression. [Thesis]. Worcester Polytechnic Institute; 2018. Available from: etd-042618-143850 ; https://digitalcommons.wpi.edu/etd-theses/353

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

27. Kim, Jonghwa. Aesthetic driven design of Space Maestro.

Degree: MFA, Interactive Media, 2013, University of Southern California

 Sometimes I think creating a game is continuous process of realizing how much you didn’t know about the game you are making. This was particularly… (more)

Subjects/Keywords: interactive art; Kinect; game design

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APA (6th Edition):

Kim, J. (2013). Aesthetic driven design of Space Maestro. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kim, Jonghwa. “Aesthetic driven design of Space Maestro.” 2013. Thesis, University of Southern California. Accessed August 15, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kim, Jonghwa. “Aesthetic driven design of Space Maestro.” 2013. Web. 15 Aug 2020.

Vancouver:

Kim J. Aesthetic driven design of Space Maestro. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Aug 15]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kim J. Aesthetic driven design of Space Maestro. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

28. Uehara, Andy. Exploring empathy through negotiation.

Degree: MFA, Interactive Media, 2012, University of Southern California

 As technology has increased the potential for small groups or powerful individuals to cause global harm, the need for humankind to work together has grown.… (more)

Subjects/Keywords: empathy; negotiation; game design; simulation

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APA (6th Edition):

Uehara, A. (2012). Exploring empathy through negotiation. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Uehara, Andy. “Exploring empathy through negotiation.” 2012. Thesis, University of Southern California. Accessed August 15, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Uehara, Andy. “Exploring empathy through negotiation.” 2012. Web. 15 Aug 2020.

Vancouver:

Uehara A. Exploring empathy through negotiation. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Aug 15]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Uehara A. Exploring empathy through negotiation. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

29. Lin, Chi-Lun. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.

Degree: Master, Information Management, 2014, NSYSU

 In recent years, the digital game which includes either huge online role-play game or small app game has become a flourishing industry. In order to… (more)

Subjects/Keywords: UML; digital game design; digital game planning; digital game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lin, C. (2014). A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lin, Chi-Lun. “A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.” 2014. Thesis, NSYSU. Accessed August 15, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lin, Chi-Lun. “A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.” 2014. Web. 15 Aug 2020.

Vancouver:

Lin C. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. [Internet] [Thesis]. NSYSU; 2014. [cited 2020 Aug 15]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lin C. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. UDDEBORG, ULRIKA. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .

Degree: Chalmers tekniska högskola / Institutionen för data och informationsvetenskap, 2019, Chalmers University of Technology

 Mechanics and systems for assisting players can be found in many modern video games. In racing games, examples of assistances are assistance systems for braking… (more)

Subjects/Keywords: video game; racing game; assistance; driver assistance; player experience; game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

UDDEBORG, U. (2019). Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . (Thesis). Chalmers University of Technology. Retrieved from http://hdl.handle.net/20.500.12380/300507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

UDDEBORG, ULRIKA. “Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .” 2019. Thesis, Chalmers University of Technology. Accessed August 15, 2020. http://hdl.handle.net/20.500.12380/300507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

UDDEBORG, ULRIKA. “Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .” 2019. Web. 15 Aug 2020.

Vancouver:

UDDEBORG U. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . [Internet] [Thesis]. Chalmers University of Technology; 2019. [cited 2020 Aug 15]. Available from: http://hdl.handle.net/20.500.12380/300507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

UDDEBORG U. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . [Thesis]. Chalmers University of Technology; 2019. Available from: http://hdl.handle.net/20.500.12380/300507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2] [3] [4] [5] … [30]

.