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You searched for subject:(game based learning). Showing records 1 – 30 of 158 total matches.

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University of Edinburgh

1. Deniozou, Thaleia. Investigating the potential of mobile games as learning environments for independent adult skill development.

Degree: PhD, 2016, University of Edinburgh

 The research described in this thesis is grounded in the fields of independent adult learning, user experience for mobile applications and game design. It considers… (more)

Subjects/Keywords: 371.33; game-based learning; education; mobile game-based learning; game design; adult learning; mobile devices

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APA (6th Edition):

Deniozou, T. (2016). Investigating the potential of mobile games as learning environments for independent adult skill development. (Doctoral Dissertation). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/22926

Chicago Manual of Style (16th Edition):

Deniozou, Thaleia. “Investigating the potential of mobile games as learning environments for independent adult skill development.” 2016. Doctoral Dissertation, University of Edinburgh. Accessed July 20, 2019. http://hdl.handle.net/1842/22926.

MLA Handbook (7th Edition):

Deniozou, Thaleia. “Investigating the potential of mobile games as learning environments for independent adult skill development.” 2016. Web. 20 Jul 2019.

Vancouver:

Deniozou T. Investigating the potential of mobile games as learning environments for independent adult skill development. [Internet] [Doctoral dissertation]. University of Edinburgh; 2016. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/1842/22926.

Council of Science Editors:

Deniozou T. Investigating the potential of mobile games as learning environments for independent adult skill development. [Doctoral Dissertation]. University of Edinburgh; 2016. Available from: http://hdl.handle.net/1842/22926


University of Houston

2. Thangadurai Rajendran, Mayur 1990-. Academia Arcana: A Gamified and Game-based Review Tool.

Degree: Computer Science, Department of, 2016, University of Houston

 One of the main issues faced by students in college courses is the lack of motivation towards reviewing the subject material. While there have been… (more)

Subjects/Keywords: Gamification; Game-Based Learning; Serious Games; Gameful Learning; Game Design

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APA (6th Edition):

Thangadurai Rajendran, M. 1. (2016). Academia Arcana: A Gamified and Game-based Review Tool. (Thesis). University of Houston. Retrieved from http://hdl.handle.net/10657/3178

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Thangadurai Rajendran, Mayur 1990-. “Academia Arcana: A Gamified and Game-based Review Tool.” 2016. Thesis, University of Houston. Accessed July 20, 2019. http://hdl.handle.net/10657/3178.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Thangadurai Rajendran, Mayur 1990-. “Academia Arcana: A Gamified and Game-based Review Tool.” 2016. Web. 20 Jul 2019.

Vancouver:

Thangadurai Rajendran M1. Academia Arcana: A Gamified and Game-based Review Tool. [Internet] [Thesis]. University of Houston; 2016. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/10657/3178.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Thangadurai Rajendran M1. Academia Arcana: A Gamified and Game-based Review Tool. [Thesis]. University of Houston; 2016. Available from: http://hdl.handle.net/10657/3178

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Univerzitet u Beogradu

3. Cvetić, Biljana, 1978-. Модел учења логистике заснован на едукативним играма.

Degree: Fakultet organizacionih nauka, 2016, Univerzitet u Beogradu

Техничке науке - Рачунарски интегрисана производња и логистика / Technical Sciences - Computer Integrated Manufacturing and Logistics

Предмет докторске дисертације су могућности примене и интеграције… (more)

Subjects/Keywords: logistics; supply chain management; game-based learning; educational game

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APA (6th Edition):

Cvetić, Biljana, 1. (2016). Модел учења логистике заснован на едукативним играма. (Thesis). Univerzitet u Beogradu. Retrieved from https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cvetić, Biljana, 1978-. “Модел учења логистике заснован на едукативним играма.” 2016. Thesis, Univerzitet u Beogradu. Accessed July 20, 2019. https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cvetić, Biljana, 1978-. “Модел учења логистике заснован на едукативним играма.” 2016. Web. 20 Jul 2019.

Vancouver:

Cvetić, Biljana 1. Модел учења логистике заснован на едукативним играма. [Internet] [Thesis]. Univerzitet u Beogradu; 2016. [cited 2019 Jul 20]. Available from: https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cvetić, Biljana 1. Модел учења логистике заснован на едукативним играма. [Thesis]. Univerzitet u Beogradu; 2016. Available from: https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Diao, Zhuo. The feasibility of computer games in learning theory based subjects.

Degree: IT and Land Management, 2014, University of Gävle

  In the era of rapid development of science and technology wherethere has been an extensive development of computer games,The scope of this thesis is… (more)

Subjects/Keywords: Game-based Learning; Digital education game; Unity3D; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Diao, Z. (2014). The feasibility of computer games in learning theory based subjects. (Thesis). University of Gävle. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17480

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Diao, Zhuo. “The feasibility of computer games in learning theory based subjects.” 2014. Thesis, University of Gävle. Accessed July 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17480.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Diao, Zhuo. “The feasibility of computer games in learning theory based subjects.” 2014. Web. 20 Jul 2019.

Vancouver:

Diao Z. The feasibility of computer games in learning theory based subjects. [Internet] [Thesis]. University of Gävle; 2014. [cited 2019 Jul 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17480.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Diao Z. The feasibility of computer games in learning theory based subjects. [Thesis]. University of Gävle; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17480

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Tang, Stephen. A model-driven framework to support games development : an application to serious games.

Degree: PhD, 2013, Liverpool John Moores University

 Model Driven Engineering (MDE) is a software development approach which focuses on the creation of models to represent a domain with the aim of automatically… (more)

Subjects/Keywords: 005.1; Model-Driven Game Development, Serious Games Development, Game-based learning

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APA (6th Edition):

Tang, S. (2013). A model-driven framework to support games development : an application to serious games. (Doctoral Dissertation). Liverpool John Moores University. Retrieved from http://researchonline.ljmu.ac.uk/4493/ ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.594281

Chicago Manual of Style (16th Edition):

Tang, Stephen. “A model-driven framework to support games development : an application to serious games.” 2013. Doctoral Dissertation, Liverpool John Moores University. Accessed July 20, 2019. http://researchonline.ljmu.ac.uk/4493/ ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.594281.

MLA Handbook (7th Edition):

Tang, Stephen. “A model-driven framework to support games development : an application to serious games.” 2013. Web. 20 Jul 2019.

Vancouver:

Tang S. A model-driven framework to support games development : an application to serious games. [Internet] [Doctoral dissertation]. Liverpool John Moores University; 2013. [cited 2019 Jul 20]. Available from: http://researchonline.ljmu.ac.uk/4493/ ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.594281.

Council of Science Editors:

Tang S. A model-driven framework to support games development : an application to serious games. [Doctoral Dissertation]. Liverpool John Moores University; 2013. Available from: http://researchonline.ljmu.ac.uk/4493/ ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.594281


Virginia Tech

6. Ying, Tiancheng. CandyFactory: Cloud-Based Educational Game for Teaching Fractions.

Degree: MS, Computer Science, 2019, Virginia Tech

 Nowadays cross platform software development is more expensive than ever before in terms of time and effort. Meantime with increasing number of personal devices, it… (more)

Subjects/Keywords: Cloud software engineering; educational game; fractions; game-based learning; mathematics education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ying, T. (2019). CandyFactory: Cloud-Based Educational Game for Teaching Fractions. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/90218

Chicago Manual of Style (16th Edition):

Ying, Tiancheng. “CandyFactory: Cloud-Based Educational Game for Teaching Fractions.” 2019. Masters Thesis, Virginia Tech. Accessed July 20, 2019. http://hdl.handle.net/10919/90218.

MLA Handbook (7th Edition):

Ying, Tiancheng. “CandyFactory: Cloud-Based Educational Game for Teaching Fractions.” 2019. Web. 20 Jul 2019.

Vancouver:

Ying T. CandyFactory: Cloud-Based Educational Game for Teaching Fractions. [Internet] [Masters thesis]. Virginia Tech; 2019. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/10919/90218.

Council of Science Editors:

Ying T. CandyFactory: Cloud-Based Educational Game for Teaching Fractions. [Masters Thesis]. Virginia Tech; 2019. Available from: http://hdl.handle.net/10919/90218


Virginia Tech

7. Liu, Xuan. Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs.

Degree: MS, Computer Science, 2019, Virginia Tech

 Teaching and learning mathematical functions and graphs pose significant challenges for teachers and students. Students often have difficulty in understanding a functional relationship between two… (more)

Subjects/Keywords: Educational game; game-based learning; iOS application; iPad game; mathematics education; teaching functions and graphs

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Liu, X. (2019). Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/90289

Chicago Manual of Style (16th Edition):

Liu, Xuan. “Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs.” 2019. Masters Thesis, Virginia Tech. Accessed July 20, 2019. http://hdl.handle.net/10919/90289.

MLA Handbook (7th Edition):

Liu, Xuan. “Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs.” 2019. Web. 20 Jul 2019.

Vancouver:

Liu X. Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs. [Internet] [Masters thesis]. Virginia Tech; 2019. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/10919/90289.

Council of Science Editors:

Liu X. Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs. [Masters Thesis]. Virginia Tech; 2019. Available from: http://hdl.handle.net/10919/90289

8. Aslan, Serdar. Digital Educational Games: Methodologies for Development and Software Quality.

Degree: PhD, Computer Science, 2016, Virginia Tech

 Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The… (more)

Subjects/Keywords: Digital game development; educational game development; game development life cycle; game development methodology; game development processes; game development workflows; game software quality evaluation; and game-based learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Aslan, S. (2016). Digital Educational Games: Methodologies for Development and Software Quality. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/73368

Chicago Manual of Style (16th Edition):

Aslan, Serdar. “Digital Educational Games: Methodologies for Development and Software Quality.” 2016. Doctoral Dissertation, Virginia Tech. Accessed July 20, 2019. http://hdl.handle.net/10919/73368.

MLA Handbook (7th Edition):

Aslan, Serdar. “Digital Educational Games: Methodologies for Development and Software Quality.” 2016. Web. 20 Jul 2019.

Vancouver:

Aslan S. Digital Educational Games: Methodologies for Development and Software Quality. [Internet] [Doctoral dissertation]. Virginia Tech; 2016. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/10919/73368.

Council of Science Editors:

Aslan S. Digital Educational Games: Methodologies for Development and Software Quality. [Doctoral Dissertation]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/73368


NSYSU

9. Tsai, Yun-Chiao. An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game.

Degree: Master, Information Management, 2015, NSYSU

 ããRecently digital games are getting more diverse, the public attitude to games is not just restricted in violence, addiction and negative, but toward more possibility… (more)

Subjects/Keywords: Music learning; Gamification; Gesture-based gaming; Experiential Learning; Digital game based learning; Arduino; Unity

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APA (6th Edition):

Tsai, Y. (2015). An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tsai, Yun-Chiao. “An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game.” 2015. Thesis, NSYSU. Accessed July 20, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tsai, Yun-Chiao. “An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game.” 2015. Web. 20 Jul 2019.

Vancouver:

Tsai Y. An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game. [Internet] [Thesis]. NSYSU; 2015. [cited 2019 Jul 20]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tsai Y. An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game. [Thesis]. NSYSU; 2015. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Stellenbosch University

10. Odendaal, Danel. A framework for using experiential learning theory to develop game-based learning.

Degree: MA, Philosophy, 2018, Stellenbosch University

ENGLISH ABSTRACT: This study explores experiential learning and game-based learning to determine how experiential learning can be used to support game-based learning design in workplace… (more)

Subjects/Keywords: Experiential learning; Game-based learning; Concept learning; Learning  – Philosophy; UCTD; Experiential learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Odendaal, D. (2018). A framework for using experiential learning theory to develop game-based learning. (Masters Thesis). Stellenbosch University. Retrieved from http://hdl.handle.net/10019.1/104948

Chicago Manual of Style (16th Edition):

Odendaal, Danel. “A framework for using experiential learning theory to develop game-based learning.” 2018. Masters Thesis, Stellenbosch University. Accessed July 20, 2019. http://hdl.handle.net/10019.1/104948.

MLA Handbook (7th Edition):

Odendaal, Danel. “A framework for using experiential learning theory to develop game-based learning.” 2018. Web. 20 Jul 2019.

Vancouver:

Odendaal D. A framework for using experiential learning theory to develop game-based learning. [Internet] [Masters thesis]. Stellenbosch University; 2018. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/10019.1/104948.

Council of Science Editors:

Odendaal D. A framework for using experiential learning theory to develop game-based learning. [Masters Thesis]. Stellenbosch University; 2018. Available from: http://hdl.handle.net/10019.1/104948


NSYSU

11. Wang, Wei-chi. The Application of Game-Based Learning to Self-Organized Learning Environments.

Degree: Master, Information Management, 2014, NSYSU

 The âSelf-Organized Learning Environments (SOLE),â proposed by Sugata Mitra, emphasize group-based child-driven learning. In this research a Game-Based Learning App is designed and developed to… (more)

Subjects/Keywords: Self-Organized Learning Environments; Human Computer Interaction; SOLE; Game-Based Learning; Game Experience; App

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APA (6th Edition):

Wang, W. (2014). The Application of Game-Based Learning to Self-Organized Learning Environments. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0628114-203524

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wang, Wei-chi. “The Application of Game-Based Learning to Self-Organized Learning Environments.” 2014. Thesis, NSYSU. Accessed July 20, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0628114-203524.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wang, Wei-chi. “The Application of Game-Based Learning to Self-Organized Learning Environments.” 2014. Web. 20 Jul 2019.

Vancouver:

Wang W. The Application of Game-Based Learning to Self-Organized Learning Environments. [Internet] [Thesis]. NSYSU; 2014. [cited 2019 Jul 20]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0628114-203524.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wang W. The Application of Game-Based Learning to Self-Organized Learning Environments. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0628114-203524

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


National University of Ireland – Galway

12. Mc Namara, Alison. Maths mission: a case study of gesture-based technology in the mathematics classroom.

Degree: 2016, National University of Ireland – Galway

Technology offers a new dimension to engaging students in the classroom. However, the complexities in an Information and Communication Technology (ICT) mediated environment can also… (more)

Subjects/Keywords: Education; Educational technology; Gesture based technology; Game based learning; Serious games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mc Namara, A. (2016). Maths mission: a case study of gesture-based technology in the mathematics classroom. (Thesis). National University of Ireland – Galway. Retrieved from http://hdl.handle.net/10379/5748

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mc Namara, Alison. “Maths mission: a case study of gesture-based technology in the mathematics classroom.” 2016. Thesis, National University of Ireland – Galway. Accessed July 20, 2019. http://hdl.handle.net/10379/5748.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mc Namara, Alison. “Maths mission: a case study of gesture-based technology in the mathematics classroom.” 2016. Web. 20 Jul 2019.

Vancouver:

Mc Namara A. Maths mission: a case study of gesture-based technology in the mathematics classroom. [Internet] [Thesis]. National University of Ireland – Galway; 2016. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/10379/5748.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mc Namara A. Maths mission: a case study of gesture-based technology in the mathematics classroom. [Thesis]. National University of Ireland – Galway; 2016. Available from: http://hdl.handle.net/10379/5748

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ohio University

13. Liao, Yi-Yao. PROMOTING ONLINE DISCUSSION PARTICIPATION BY INTEGRATING IDENTITY-ENHANCING FEATURES FROM DIGITAL GAMES.

Degree: PhD, Educational Research and Evaluation (Education), 2007, Ohio University

  This study investigated the influence of four identity-enhancing (IDE) features on online discussion participation, discussion quality, and students’ sense of satifisfaction. IDE features included… (more)

Subjects/Keywords: Online learning; Online discussion; Identity-enhancing; game-based learning

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APA (6th Edition):

Liao, Y. (2007). PROMOTING ONLINE DISCUSSION PARTICIPATION BY INTEGRATING IDENTITY-ENHANCING FEATURES FROM DIGITAL GAMES. (Doctoral Dissertation). Ohio University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1193847811

Chicago Manual of Style (16th Edition):

Liao, Yi-Yao. “PROMOTING ONLINE DISCUSSION PARTICIPATION BY INTEGRATING IDENTITY-ENHANCING FEATURES FROM DIGITAL GAMES.” 2007. Doctoral Dissertation, Ohio University. Accessed July 20, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1193847811.

MLA Handbook (7th Edition):

Liao, Yi-Yao. “PROMOTING ONLINE DISCUSSION PARTICIPATION BY INTEGRATING IDENTITY-ENHANCING FEATURES FROM DIGITAL GAMES.” 2007. Web. 20 Jul 2019.

Vancouver:

Liao Y. PROMOTING ONLINE DISCUSSION PARTICIPATION BY INTEGRATING IDENTITY-ENHANCING FEATURES FROM DIGITAL GAMES. [Internet] [Doctoral dissertation]. Ohio University; 2007. [cited 2019 Jul 20]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1193847811.

Council of Science Editors:

Liao Y. PROMOTING ONLINE DISCUSSION PARTICIPATION BY INTEGRATING IDENTITY-ENHANCING FEATURES FROM DIGITAL GAMES. [Doctoral Dissertation]. Ohio University; 2007. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1193847811


University of Texas – Austin

14. -8046-8214. Student engagement in game-based learning : a literature review.

Degree: Curriculum and Instruction, 2018, University of Texas – Austin

 Today’s teens are digital natives: 87% of them have a desktop or laptop (Lenhart et al., 2015). Modern education is shifting from using traditional teacher-centered… (more)

Subjects/Keywords: Student engagement; Game-based learning; Engagement and learning

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APA (6th Edition):

-8046-8214. (2018). Student engagement in game-based learning : a literature review. (Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/65951

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

-8046-8214. “Student engagement in game-based learning : a literature review.” 2018. Thesis, University of Texas – Austin. Accessed July 20, 2019. http://hdl.handle.net/2152/65951.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

-8046-8214. “Student engagement in game-based learning : a literature review.” 2018. Web. 20 Jul 2019.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-8046-8214. Student engagement in game-based learning : a literature review. [Internet] [Thesis]. University of Texas – Austin; 2018. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/2152/65951.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

-8046-8214. Student engagement in game-based learning : a literature review. [Thesis]. University of Texas – Austin; 2018. Available from: http://hdl.handle.net/2152/65951

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation


University of North Texas

15. Najmi, Anjum A. Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction.

Degree: 2013, University of North Texas

 The ability to transfer what you know to new and different contexts is a sign of successful learning. While students often graduate from college with… (more)

Subjects/Keywords: Problem based learning; game play; self regulated learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Najmi, A. A. (2013). Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc500031/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Najmi, Anjum A. “Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction.” 2013. Thesis, University of North Texas. Accessed July 20, 2019. https://digital.library.unt.edu/ark:/67531/metadc500031/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Najmi, Anjum A. “Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction.” 2013. Web. 20 Jul 2019.

Vancouver:

Najmi AA. Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction. [Internet] [Thesis]. University of North Texas; 2013. [cited 2019 Jul 20]. Available from: https://digital.library.unt.edu/ark:/67531/metadc500031/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Najmi AA. Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction. [Thesis]. University of North Texas; 2013. Available from: https://digital.library.unt.edu/ark:/67531/metadc500031/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Manitoba

16. Matwyczuk, Roman. Epistemic learning: game programming learned from the lens of professionals.

Degree: Curriculum, Teaching and Learning, 2013, University of Manitoba

 This study sought to determine the practicality and effectiveness of an alternate instructional approach referred to as epistemic learning – a low structured, high functioning… (more)

Subjects/Keywords: epistemic learning; epistemic frame; computer science; game-based learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Matwyczuk, R. (2013). Epistemic learning: game programming learned from the lens of professionals. (Masters Thesis). University of Manitoba. Retrieved from http://hdl.handle.net/1993/22303

Chicago Manual of Style (16th Edition):

Matwyczuk, Roman. “Epistemic learning: game programming learned from the lens of professionals.” 2013. Masters Thesis, University of Manitoba. Accessed July 20, 2019. http://hdl.handle.net/1993/22303.

MLA Handbook (7th Edition):

Matwyczuk, Roman. “Epistemic learning: game programming learned from the lens of professionals.” 2013. Web. 20 Jul 2019.

Vancouver:

Matwyczuk R. Epistemic learning: game programming learned from the lens of professionals. [Internet] [Masters thesis]. University of Manitoba; 2013. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/1993/22303.

Council of Science Editors:

Matwyczuk R. Epistemic learning: game programming learned from the lens of professionals. [Masters Thesis]. University of Manitoba; 2013. Available from: http://hdl.handle.net/1993/22303


Universidade Nova

17. Carvalheiro, Jorge. An interactive learning approach to accounting classes.

Degree: 2014, Universidade Nova

 This working paper explores the use of interactive learning tools, such as business simulations, to facilitate the active learning process in accounting classes. Although business… (more)

Subjects/Keywords: Accounting game; Computer-based simulation; Accounting simulator; Game-based learning; Interactive learning approach; Domínio/Área Científica::Ciências Sociais

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APA (6th Edition):

Carvalheiro, J. (2014). An interactive learning approach to accounting classes. (Thesis). Universidade Nova. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/17439

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Carvalheiro, Jorge. “An interactive learning approach to accounting classes.” 2014. Thesis, Universidade Nova. Accessed July 20, 2019. http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/17439.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Carvalheiro, Jorge. “An interactive learning approach to accounting classes.” 2014. Web. 20 Jul 2019.

Vancouver:

Carvalheiro J. An interactive learning approach to accounting classes. [Internet] [Thesis]. Universidade Nova; 2014. [cited 2019 Jul 20]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/17439.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Carvalheiro J. An interactive learning approach to accounting classes. [Thesis]. Universidade Nova; 2014. Available from: http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/17439

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. Lindberg, Jesper. Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning.

Degree: Information Systems, 2018, Dalarna University

Digitala spel i dagens samhälle blir allt vanligare och har de senaste åren börjat användas inom utbildning och undervisning runt om i världen. Att… (more)

Subjects/Keywords: Game Design Based Learning (GDBL); Game Based Learning (GBL); Gamification; Development tools; E-Learning; Game Design Based Learning (GDBL); Game Based Learning (GBL); Gamification; utbildningsverktyg; E-Learning; Information Systems; Systemvetenskap, informationssystem och informatik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lindberg, J. (2018). Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning. (Thesis). Dalarna University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lindberg, Jesper. “Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning.” 2018. Thesis, Dalarna University. Accessed July 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lindberg, Jesper. “Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning.” 2018. Web. 20 Jul 2019.

Vancouver:

Lindberg J. Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning. [Internet] [Thesis]. Dalarna University; 2018. [cited 2019 Jul 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lindberg J. Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning. [Thesis]. Dalarna University; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

19. Autid, Waeodao. MATHEMATICS TEACHERS CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND.

Degree: 2017, Penn State University

 Literature on teacher professional development has focused on teacher learning as the processes of change in classroom practice, student learning outcomes and teachers beliefs and… (more)

Subjects/Keywords: STEM implementation; STEM education workshop; inquiry-based-learning; project-based-learning; game-based-activity; independent learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Autid, W. (2017). MATHEMATICS TEACHERS CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND. (Thesis). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/14737wua107

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Autid, Waeodao. “MATHEMATICS TEACHERS CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND.” 2017. Thesis, Penn State University. Accessed July 20, 2019. https://etda.libraries.psu.edu/catalog/14737wua107.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Autid, Waeodao. “MATHEMATICS TEACHERS CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND.” 2017. Web. 20 Jul 2019.

Vancouver:

Autid W. MATHEMATICS TEACHERS CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND. [Internet] [Thesis]. Penn State University; 2017. [cited 2019 Jul 20]. Available from: https://etda.libraries.psu.edu/catalog/14737wua107.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Autid W. MATHEMATICS TEACHERS CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND. [Thesis]. Penn State University; 2017. Available from: https://etda.libraries.psu.edu/catalog/14737wua107

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

20. Hu , Er-hsuan. A Study of Applying Virtual Reality Cardboard to Elementary Music Education.

Degree: Master, Information Management, 2018, NSYSU

 Digital games have developed into a field not purely for entertainment purposes. Many applications have tried combining digital games with educational learning, hoping to make… (more)

Subjects/Keywords: Digital Game-Based Learning; Virtual Reality; Human-Centered; Unity; Design; Game Experience Questionnaire

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hu , E. (2018). A Study of Applying Virtual Reality Cardboard to Elementary Music Education. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0005118-230900

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hu , Er-hsuan. “A Study of Applying Virtual Reality Cardboard to Elementary Music Education.” 2018. Thesis, NSYSU. Accessed July 20, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0005118-230900.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hu , Er-hsuan. “A Study of Applying Virtual Reality Cardboard to Elementary Music Education.” 2018. Web. 20 Jul 2019.

Vancouver:

Hu E. A Study of Applying Virtual Reality Cardboard to Elementary Music Education. [Internet] [Thesis]. NSYSU; 2018. [cited 2019 Jul 20]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0005118-230900.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hu E. A Study of Applying Virtual Reality Cardboard to Elementary Music Education. [Thesis]. NSYSU; 2018. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0005118-230900

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Boise State University

21. Huang, Jie. Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement.

Degree: 2014, Boise State University

 In this study, an instructional mobile game was developed that focused on addition and subtraction for elementary students, and the Flow theory was used as… (more)

Subjects/Keywords: Instructional Game Design; Flow Theory; Student Engagement; Game-Based Learning; Instructional Media Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Huang, J. (2014). Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement. (Thesis). Boise State University. Retrieved from https://scholarworks.boisestate.edu/td/848

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Huang, Jie. “Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement.” 2014. Thesis, Boise State University. Accessed July 20, 2019. https://scholarworks.boisestate.edu/td/848.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Huang, Jie. “Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement.” 2014. Web. 20 Jul 2019.

Vancouver:

Huang J. Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement. [Internet] [Thesis]. Boise State University; 2014. [cited 2019 Jul 20]. Available from: https://scholarworks.boisestate.edu/td/848.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Huang J. Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement. [Thesis]. Boise State University; 2014. Available from: https://scholarworks.boisestate.edu/td/848

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

22. Chen, Li-Ling. The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use.

Degree: Master, Information Management, 2012, NSYSU

 With the rapid development of information and communication technologies (ICTs), researchers have been engaging in exploring the potential of ICTs on educational settings. Game-based learning(more)

Subjects/Keywords: Game-based learning; e-Learning; Feedback; Peer-interaction; Learning Performance; Intention of Use

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chen, L. (2012). The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0812112-024807

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chen, Li-Ling. “The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use.” 2012. Thesis, NSYSU. Accessed July 20, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0812112-024807.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chen, Li-Ling. “The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use.” 2012. Web. 20 Jul 2019.

Vancouver:

Chen L. The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use. [Internet] [Thesis]. NSYSU; 2012. [cited 2019 Jul 20]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0812112-024807.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chen L. The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use. [Thesis]. NSYSU; 2012. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0812112-024807

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of New Mexico

23. Mendoza, Heather Davis. PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES.

Degree: Organization, Information & Learning Sciences, 2015, University of New Mexico

 This mixed-methods study evaluated the use of a mobile learning game as a pedagogical tool aimed at developing the listening comprehension strategies of college-level Spanish… (more)

Subjects/Keywords: listening comprehension; strategy instruction; mobile assisted language learning; mobile learning game; game-based learning; foreign language; second language

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APA (6th Edition):

Mendoza, H. D. (2015). PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES. (Doctoral Dissertation). University of New Mexico. Retrieved from http://hdl.handle.net/1928/30402

Chicago Manual of Style (16th Edition):

Mendoza, Heather Davis. “PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES.” 2015. Doctoral Dissertation, University of New Mexico. Accessed July 20, 2019. http://hdl.handle.net/1928/30402.

MLA Handbook (7th Edition):

Mendoza, Heather Davis. “PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES.” 2015. Web. 20 Jul 2019.

Vancouver:

Mendoza HD. PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES. [Internet] [Doctoral dissertation]. University of New Mexico; 2015. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/1928/30402.

Council of Science Editors:

Mendoza HD. PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES. [Doctoral Dissertation]. University of New Mexico; 2015. Available from: http://hdl.handle.net/1928/30402


Texas A&M University

24. Perkins, Abigail Christine. Earthquake: Game-Based Learning for 21st Century STEM Education.

Degree: 2016, Texas A&M University

 To play is to learn. A lack of empirical research within game-based learning literature, however, has hindered educational stakeholders to make informed decisions about game-based(more)

Subjects/Keywords: game-based learning; play theory; game research and development; science education; STEM education; instruction design; game design

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APA (6th Edition):

Perkins, A. C. (2016). Earthquake: Game-Based Learning for 21st Century STEM Education. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/157955

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Perkins, Abigail Christine. “Earthquake: Game-Based Learning for 21st Century STEM Education.” 2016. Thesis, Texas A&M University. Accessed July 20, 2019. http://hdl.handle.net/1969.1/157955.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Perkins, Abigail Christine. “Earthquake: Game-Based Learning for 21st Century STEM Education.” 2016. Web. 20 Jul 2019.

Vancouver:

Perkins AC. Earthquake: Game-Based Learning for 21st Century STEM Education. [Internet] [Thesis]. Texas A&M University; 2016. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/1969.1/157955.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Perkins AC. Earthquake: Game-Based Learning for 21st Century STEM Education. [Thesis]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/157955

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

25. Karlsson, Gabriella Sanchez. Designing a Game for Learning About Recycling.

Degree: Computer Science and Communication (CSC), 2017, KTH

As the world is getting more crowded, at the same time as people increase their consumption, there is a need for us taking control… (more)

Subjects/Keywords: Game-based learning; sustainability; recycling; Media and Communication Technology; Medieteknik

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APA (6th Edition):

Karlsson, G. S. (2017). Designing a Game for Learning About Recycling. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209701

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Karlsson, Gabriella Sanchez. “Designing a Game for Learning About Recycling.” 2017. Thesis, KTH. Accessed July 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209701.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Karlsson, Gabriella Sanchez. “Designing a Game for Learning About Recycling.” 2017. Web. 20 Jul 2019.

Vancouver:

Karlsson GS. Designing a Game for Learning About Recycling. [Internet] [Thesis]. KTH; 2017. [cited 2019 Jul 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209701.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Karlsson GS. Designing a Game for Learning About Recycling. [Thesis]. KTH; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209701

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Liu, Yu. Motivational effects of instructional support provided by game-based learning of high school mathematics.

Degree: EdD, Workforce Education, 2012, University of Georgia

 The purpose of this experimental study was to examine the interactive effects of instructional support and game-based learning of high school mathematics. This study focused… (more)

Subjects/Keywords: Game-Based Learning

…20 Game-Based Learning… …20 Instructional Support in Game-based Learning ......................................28… …Motivational Factors in Game-based Learning.......................................42 Self… …determination Theory and Game-based Learning ...........................45 Practices of this Study… …of Game-Based Learning ..............9 Figure 4.1: Interaction of Game and Instructional… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Liu, Y. (2012). Motivational effects of instructional support provided by game-based learning of high school mathematics. (Doctoral Dissertation). University of Georgia. Retrieved from http://purl.galileo.usg.edu/uga_etd/liu_yu_201208_edd

Chicago Manual of Style (16th Edition):

Liu, Yu. “Motivational effects of instructional support provided by game-based learning of high school mathematics.” 2012. Doctoral Dissertation, University of Georgia. Accessed July 20, 2019. http://purl.galileo.usg.edu/uga_etd/liu_yu_201208_edd.

MLA Handbook (7th Edition):

Liu, Yu. “Motivational effects of instructional support provided by game-based learning of high school mathematics.” 2012. Web. 20 Jul 2019.

Vancouver:

Liu Y. Motivational effects of instructional support provided by game-based learning of high school mathematics. [Internet] [Doctoral dissertation]. University of Georgia; 2012. [cited 2019 Jul 20]. Available from: http://purl.galileo.usg.edu/uga_etd/liu_yu_201208_edd.

Council of Science Editors:

Liu Y. Motivational effects of instructional support provided by game-based learning of high school mathematics. [Doctoral Dissertation]. University of Georgia; 2012. Available from: http://purl.galileo.usg.edu/uga_etd/liu_yu_201208_edd


Universiteit Utrecht

27. Kool, E.N. Codecraft.

Degree: 2014, Universiteit Utrecht

 This paper discusses whether games are suitable to teach the craft of programming. This notion is two-fold: is programming a craft, and how can games… (more)

Subjects/Keywords: Craftsmanship; (Digital) Game Based-Learning; Serious Games; Programming; New Media Objects

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kool, E. N. (2014). Codecraft. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/292918

Chicago Manual of Style (16th Edition):

Kool, E N. “Codecraft.” 2014. Masters Thesis, Universiteit Utrecht. Accessed July 20, 2019. http://dspace.library.uu.nl:8080/handle/1874/292918.

MLA Handbook (7th Edition):

Kool, E N. “Codecraft.” 2014. Web. 20 Jul 2019.

Vancouver:

Kool EN. Codecraft. [Internet] [Masters thesis]. Universiteit Utrecht; 2014. [cited 2019 Jul 20]. Available from: http://dspace.library.uu.nl:8080/handle/1874/292918.

Council of Science Editors:

Kool EN. Codecraft. [Masters Thesis]. Universiteit Utrecht; 2014. Available from: http://dspace.library.uu.nl:8080/handle/1874/292918

28. Morelock, John Ray. Motivating Students in Game-Based Learning: The Importance of Instructor Teaching Practices.

Degree: PhD, Engineering Education, 2018, Virginia Tech

Game-based learning – using games to achieve learning objectives – represents a promising and increasingly popular means of progressing engineering education's decades-long goal of bringing more evidence-based,… (more)

Subjects/Keywords: game-based learning; student motivation; pedagogy; qualitative research

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Morelock, J. R. (2018). Motivating Students in Game-Based Learning: The Importance of Instructor Teaching Practices. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/86192

Chicago Manual of Style (16th Edition):

Morelock, John Ray. “Motivating Students in Game-Based Learning: The Importance of Instructor Teaching Practices.” 2018. Doctoral Dissertation, Virginia Tech. Accessed July 20, 2019. http://hdl.handle.net/10919/86192.

MLA Handbook (7th Edition):

Morelock, John Ray. “Motivating Students in Game-Based Learning: The Importance of Instructor Teaching Practices.” 2018. Web. 20 Jul 2019.

Vancouver:

Morelock JR. Motivating Students in Game-Based Learning: The Importance of Instructor Teaching Practices. [Internet] [Doctoral dissertation]. Virginia Tech; 2018. [cited 2019 Jul 20]. Available from: http://hdl.handle.net/10919/86192.

Council of Science Editors:

Morelock JR. Motivating Students in Game-Based Learning: The Importance of Instructor Teaching Practices. [Doctoral Dissertation]. Virginia Tech; 2018. Available from: http://hdl.handle.net/10919/86192


Clemson University

29. Li, Juan. The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study.

Degree: PhD, Teaching and Learning, 2019, Clemson University

  Slow vocabulary development and poor comprehension among English Language learners (ELLs) (August, Carlo, & Snow, 2005) have resulted in an academic achievement gap between… (more)

Subjects/Keywords: engagement; game-based learning; implications; interaction; mixed-methods research; MMORPGs

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Li, J. (2019). The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/2342

Chicago Manual of Style (16th Edition):

Li, Juan. “The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study.” 2019. Doctoral Dissertation, Clemson University. Accessed July 20, 2019. https://tigerprints.clemson.edu/all_dissertations/2342.

MLA Handbook (7th Edition):

Li, Juan. “The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study.” 2019. Web. 20 Jul 2019.

Vancouver:

Li J. The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study. [Internet] [Doctoral dissertation]. Clemson University; 2019. [cited 2019 Jul 20]. Available from: https://tigerprints.clemson.edu/all_dissertations/2342.

Council of Science Editors:

Li J. The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study. [Doctoral Dissertation]. Clemson University; 2019. Available from: https://tigerprints.clemson.edu/all_dissertations/2342


University of North Texas

30. Piller, Yulia. Factors influencing parental attitudes toward digital game-based learning.

Degree: 2016, University of North Texas

 The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards the use of computer and video games in their child’s classroom and… (more)

Subjects/Keywords: DGBL; Game-based learning; Parental Attitudes; Social Norm; Attitude Theory

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Piller, Y. (2016). Factors influencing parental attitudes toward digital game-based learning. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc849636/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Piller, Yulia. “Factors influencing parental attitudes toward digital game-based learning.” 2016. Thesis, University of North Texas. Accessed July 20, 2019. https://digital.library.unt.edu/ark:/67531/metadc849636/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Piller, Yulia. “Factors influencing parental attitudes toward digital game-based learning.” 2016. Web. 20 Jul 2019.

Vancouver:

Piller Y. Factors influencing parental attitudes toward digital game-based learning. [Internet] [Thesis]. University of North Texas; 2016. [cited 2019 Jul 20]. Available from: https://digital.library.unt.edu/ark:/67531/metadc849636/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Piller Y. Factors influencing parental attitudes toward digital game-based learning. [Thesis]. University of North Texas; 2016. Available from: https://digital.library.unt.edu/ark:/67531/metadc849636/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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