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You searched for subject:(exergame). Showing records 1 – 18 of 18 total matches.

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Victoria University of Wellington

1. Duncan, William. A Game Controller for Stroke Rehabilitation.

Degree: 2017, Victoria University of Wellington

 Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Repetitions conducted during clinical rehabilitation are significantly lower than that suggested by physiotherapeutic literature… (more)

Subjects/Keywords: Stroke; Rehabilitation; Exergame; Controller

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APA (6th Edition):

Duncan, W. (2017). A Game Controller for Stroke Rehabilitation. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6560

Chicago Manual of Style (16th Edition):

Duncan, William. “A Game Controller for Stroke Rehabilitation.” 2017. Masters Thesis, Victoria University of Wellington. Accessed October 17, 2019. http://hdl.handle.net/10063/6560.

MLA Handbook (7th Edition):

Duncan, William. “A Game Controller for Stroke Rehabilitation.” 2017. Web. 17 Oct 2019.

Vancouver:

Duncan W. A Game Controller for Stroke Rehabilitation. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/10063/6560.

Council of Science Editors:

Duncan W. A Game Controller for Stroke Rehabilitation. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6560

2. Andersson, Martin. Wii Sports och Sport : En jämförelse av fysiska och emotionella skillnader och likheter i träningsspel jämfört med riktig träning.

Degree: Sport and Health Sciences, 2011, Swedish School of Sport and Health Sciences

Aim The purpose of this study is to compare the level of activity between playing wii Sports Tennis and wii Sports boxing, and the… (more)

Subjects/Keywords: Wii; Exergame; Exergaming; Physical activity; Energy expandure

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APA (6th Edition):

Andersson, M. (2011). Wii Sports och Sport : En jämförelse av fysiska och emotionella skillnader och likheter i träningsspel jämfört med riktig träning. (Thesis). Swedish School of Sport and Health Sciences. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-2023

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Andersson, Martin. “Wii Sports och Sport : En jämförelse av fysiska och emotionella skillnader och likheter i träningsspel jämfört med riktig träning.” 2011. Thesis, Swedish School of Sport and Health Sciences. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-2023.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Andersson, Martin. “Wii Sports och Sport : En jämförelse av fysiska och emotionella skillnader och likheter i träningsspel jämfört med riktig träning.” 2011. Web. 17 Oct 2019.

Vancouver:

Andersson M. Wii Sports och Sport : En jämförelse av fysiska och emotionella skillnader och likheter i träningsspel jämfört med riktig träning. [Internet] [Thesis]. Swedish School of Sport and Health Sciences; 2011. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-2023.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Andersson M. Wii Sports och Sport : En jämförelse av fysiska och emotionella skillnader och likheter i träningsspel jämfört med riktig träning. [Thesis]. Swedish School of Sport and Health Sciences; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-2023

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

3. Vaghetti, César Augusto Otero. Exergames em rede: a Educação Física no cyberspace.

Degree: 2013, Universidade Federal do Rio Grande

O jogo, nas suas diversas formas, constitui uma parte importante da aprendizagem e do processo de interação social das crianças. No contexto do desenvolvimento cognitivo,… (more)

Subjects/Keywords: Exergame; Motivação; Fluxo; Cyberspace; Educação Física; Motivation; Flow; Cyberspace; Physical Education

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APA (6th Edition):

Vaghetti, C. A. O. (2013). Exergames em rede: a Educação Física no cyberspace. (Doctoral Dissertation). Universidade Federal do Rio Grande. Retrieved from http://repositorio.furg.br/handle/1/4824

Chicago Manual of Style (16th Edition):

Vaghetti, César Augusto Otero. “Exergames em rede: a Educação Física no cyberspace.” 2013. Doctoral Dissertation, Universidade Federal do Rio Grande. Accessed October 17, 2019. http://repositorio.furg.br/handle/1/4824.

MLA Handbook (7th Edition):

Vaghetti, César Augusto Otero. “Exergames em rede: a Educação Física no cyberspace.” 2013. Web. 17 Oct 2019.

Vancouver:

Vaghetti CAO. Exergames em rede: a Educação Física no cyberspace. [Internet] [Doctoral dissertation]. Universidade Federal do Rio Grande; 2013. [cited 2019 Oct 17]. Available from: http://repositorio.furg.br/handle/1/4824.

Council of Science Editors:

Vaghetti CAO. Exergames em rede: a Educação Física no cyberspace. [Doctoral Dissertation]. Universidade Federal do Rio Grande; 2013. Available from: http://repositorio.furg.br/handle/1/4824


Queens University

4. Ketcheson, Mallory. DESIGNING FOR EXERTION: USING HEART RATE POWER-UPS TO IMPROVE ENERGY EXPENDITURE IN EXERGAMES .

Degree: Computing, 2016, Queens University

 By combining the joy of movement with digital games, exergames can encourage people to exercise. Unfortunately, current exergames may not inspire exertion levels that meet… (more)

Subjects/Keywords: Exergame; Power-up; Game Design; Active Video Game

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APA (6th Edition):

Ketcheson, M. (2016). DESIGNING FOR EXERTION: USING HEART RATE POWER-UPS TO IMPROVE ENERGY EXPENDITURE IN EXERGAMES . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/13990

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ketcheson, Mallory. “DESIGNING FOR EXERTION: USING HEART RATE POWER-UPS TO IMPROVE ENERGY EXPENDITURE IN EXERGAMES .” 2016. Thesis, Queens University. Accessed October 17, 2019. http://hdl.handle.net/1974/13990.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ketcheson, Mallory. “DESIGNING FOR EXERTION: USING HEART RATE POWER-UPS TO IMPROVE ENERGY EXPENDITURE IN EXERGAMES .” 2016. Web. 17 Oct 2019.

Vancouver:

Ketcheson M. DESIGNING FOR EXERTION: USING HEART RATE POWER-UPS TO IMPROVE ENERGY EXPENDITURE IN EXERGAMES . [Internet] [Thesis]. Queens University; 2016. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1974/13990.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ketcheson M. DESIGNING FOR EXERTION: USING HEART RATE POWER-UPS TO IMPROVE ENERGY EXPENDITURE IN EXERGAMES . [Thesis]. Queens University; 2016. Available from: http://hdl.handle.net/1974/13990

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Hedlund, Nicklas. TicTacTraining : Coordination of multiple clients in a web based exergame.

Degree: Computer Science, 2019, Luleå University of Technology

The traditional way to coordinate multiple clients in a multiplayer based game on multiple platforms is to create an implementation on a per-platform basis… (more)

Subjects/Keywords: tictactoe; exergame; web-technologies; web; multiplayer; angular; Computer Engineering; Datorteknik

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APA (6th Edition):

Hedlund, N. (2019). TicTacTraining : Coordination of multiple clients in a web based exergame. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74936

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hedlund, Nicklas. “TicTacTraining : Coordination of multiple clients in a web based exergame.” 2019. Thesis, Luleå University of Technology. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74936.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hedlund, Nicklas. “TicTacTraining : Coordination of multiple clients in a web based exergame.” 2019. Web. 17 Oct 2019.

Vancouver:

Hedlund N. TicTacTraining : Coordination of multiple clients in a web based exergame. [Internet] [Thesis]. Luleå University of Technology; 2019. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74936.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hedlund N. TicTacTraining : Coordination of multiple clients in a web based exergame. [Thesis]. Luleå University of Technology; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74936

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Sul

6. Nunes, Mateus Bisotto. Running Wheel : proposta e análise de um exergame motivacional para corrida.

Degree: 2014, Universidade do Rio Grande do Sul

Developing countries like Brazil are witnessing important changes on demographics with increasing rates of overweight and obese children and young adults. These trends may lead… (more)

Subjects/Keywords: Exergame; Realidade virtual; Motivation; Computacao grafica : Aplicacoes; Competition versus collaboration; Virtual reality

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APA (6th Edition):

Nunes, M. B. (2014). Running Wheel : proposta e análise de um exergame motivacional para corrida. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/105009

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nunes, Mateus Bisotto. “Running Wheel : proposta e análise de um exergame motivacional para corrida.” 2014. Thesis, Universidade do Rio Grande do Sul. Accessed October 17, 2019. http://hdl.handle.net/10183/105009.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nunes, Mateus Bisotto. “Running Wheel : proposta e análise de um exergame motivacional para corrida.” 2014. Web. 17 Oct 2019.

Vancouver:

Nunes MB. Running Wheel : proposta e análise de um exergame motivacional para corrida. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2014. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/10183/105009.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nunes MB. Running Wheel : proposta e análise de um exergame motivacional para corrida. [Thesis]. Universidade do Rio Grande do Sul; 2014. Available from: http://hdl.handle.net/10183/105009

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

7. Yang, Stephen Peter. Comparing energy expenditure, exertion, and enjoyment of adolescents playing exergames.

Degree: PhD, Kinesiology, 2012, Penn State University

 Significance: Current guidelines suggest adolescents accumulate at least one hour of moderate to vigorous physical activity (MVPA) daily. Unfortunately, 12.5 million children (>17%) are overweight… (more)

Subjects/Keywords: exergame; energy expenditure; video game; physical education; kinesiology; exertion; exercise; physical activity; MVPA

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APA (6th Edition):

Yang, S. P. (2012). Comparing energy expenditure, exertion, and enjoyment of adolescents playing exergames. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/16255

Chicago Manual of Style (16th Edition):

Yang, Stephen Peter. “Comparing energy expenditure, exertion, and enjoyment of adolescents playing exergames.” 2012. Doctoral Dissertation, Penn State University. Accessed October 17, 2019. https://etda.libraries.psu.edu/catalog/16255.

MLA Handbook (7th Edition):

Yang, Stephen Peter. “Comparing energy expenditure, exertion, and enjoyment of adolescents playing exergames.” 2012. Web. 17 Oct 2019.

Vancouver:

Yang SP. Comparing energy expenditure, exertion, and enjoyment of adolescents playing exergames. [Internet] [Doctoral dissertation]. Penn State University; 2012. [cited 2019 Oct 17]. Available from: https://etda.libraries.psu.edu/catalog/16255.

Council of Science Editors:

Yang SP. Comparing energy expenditure, exertion, and enjoyment of adolescents playing exergames. [Doctoral Dissertation]. Penn State University; 2012. Available from: https://etda.libraries.psu.edu/catalog/16255


University of California – Irvine

8. Huh, Yunho. iXercise: An Immersive Exergaming Platform to Promote Physical Activity in the Pediatric Population.

Degree: Information and Computer Science, 2019, University of California – Irvine

 The benefits of regular physical activity are well known. In recent years, the health industry focused on developing motivational products to get people to exercise,… (more)

Subjects/Keywords: Computer science; Cloud Platform; Exergame Design; Health and Fitness; iXercise; Pediatrics; Physiological Responses

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APA (6th Edition):

Huh, Y. (2019). iXercise: An Immersive Exergaming Platform to Promote Physical Activity in the Pediatric Population. (Thesis). University of California – Irvine. Retrieved from http://www.escholarship.org/uc/item/8q14k213

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Huh, Yunho. “iXercise: An Immersive Exergaming Platform to Promote Physical Activity in the Pediatric Population.” 2019. Thesis, University of California – Irvine. Accessed October 17, 2019. http://www.escholarship.org/uc/item/8q14k213.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Huh, Yunho. “iXercise: An Immersive Exergaming Platform to Promote Physical Activity in the Pediatric Population.” 2019. Web. 17 Oct 2019.

Vancouver:

Huh Y. iXercise: An Immersive Exergaming Platform to Promote Physical Activity in the Pediatric Population. [Internet] [Thesis]. University of California – Irvine; 2019. [cited 2019 Oct 17]. Available from: http://www.escholarship.org/uc/item/8q14k213.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Huh Y. iXercise: An Immersive Exergaming Platform to Promote Physical Activity in the Pediatric Population. [Thesis]. University of California – Irvine; 2019. Available from: http://www.escholarship.org/uc/item/8q14k213

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

9. Gao, Yue. The physical and cognitive benefits of casual exergame play.

Degree: 2012, University of Saskatchewan

 Exercise can provide both physical and cognitive benefits to overall health, including long-term and short-term effects on wellness. In order to get these benefits, it… (more)

Subjects/Keywords: HCI; Casual game; Exergame; Exercise; Cognitive benefits

…bouts of exercise more enjoyable, we propose a new subgenre of exergame that we call casual… …Thus, a well-designed casual exergame should also produce measurable acute benefits to… …casual exergames, we designed and implemented a casual exergame, called GrabApple. We used the… …the physical and cognitive benefits after a short bout of a casual exergame play. It is… …produced by exergame play. Some research suggests that the exertion produced by commercial… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gao, Y. (2012). The physical and cognitive benefits of casual exergame play. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2012-11-769

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gao, Yue. “The physical and cognitive benefits of casual exergame play.” 2012. Thesis, University of Saskatchewan. Accessed October 17, 2019. http://hdl.handle.net/10388/ETD-2012-11-769.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gao, Yue. “The physical and cognitive benefits of casual exergame play.” 2012. Web. 17 Oct 2019.

Vancouver:

Gao Y. The physical and cognitive benefits of casual exergame play. [Internet] [Thesis]. University of Saskatchewan; 2012. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/10388/ETD-2012-11-769.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gao Y. The physical and cognitive benefits of casual exergame play. [Thesis]. University of Saskatchewan; 2012. Available from: http://hdl.handle.net/10388/ETD-2012-11-769

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Waterloo

10. Eisapour, Mahzar. Design and Evaluation of Virtual Reality Exergames for People Living with Dementia.

Degree: 2018, University of Waterloo

 Dementias such as Alzheimer’s disease are a progressive neurodegenerative disorder with consequences such as cognitive impairment and memory problems. While exercise is important to improve… (more)

Subjects/Keywords: Virtual Reality; Exergame; Serious Game; Dementia; Game Design; Physical Activity; Motivation; Human Computer Interaction; User Experience

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APA (6th Edition):

Eisapour, M. (2018). Design and Evaluation of Virtual Reality Exergames for People Living with Dementia. (Thesis). University of Waterloo. Retrieved from http://hdl.handle.net/10012/13694

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Eisapour, Mahzar. “Design and Evaluation of Virtual Reality Exergames for People Living with Dementia.” 2018. Thesis, University of Waterloo. Accessed October 17, 2019. http://hdl.handle.net/10012/13694.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Eisapour, Mahzar. “Design and Evaluation of Virtual Reality Exergames for People Living with Dementia.” 2018. Web. 17 Oct 2019.

Vancouver:

Eisapour M. Design and Evaluation of Virtual Reality Exergames for People Living with Dementia. [Internet] [Thesis]. University of Waterloo; 2018. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/10012/13694.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Eisapour M. Design and Evaluation of Virtual Reality Exergames for People Living with Dementia. [Thesis]. University of Waterloo; 2018. Available from: http://hdl.handle.net/10012/13694

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

11. Cornick, Jessica. Physiological Responses to Perceived Exergame Task Demands.

Degree: 2016, University of California – eScholarship, University of California

 Exercise videogames are increasingly popular as individuals seek to increase daily exercise. This study assessed physiological reactions to perceived task demands from a virtual exercise… (more)

Subjects/Keywords: Social psychology; Experimental psychology; Health sciences; Biopsychosocial model of challenge and threat; Exercise; Exergame; Self-efficacy

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APA (6th Edition):

Cornick, J. (2016). Physiological Responses to Perceived Exergame Task Demands. (Thesis). University of California – eScholarship, University of California. Retrieved from http://www.escholarship.org/uc/item/78v8s42d

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cornick, Jessica. “Physiological Responses to Perceived Exergame Task Demands.” 2016. Thesis, University of California – eScholarship, University of California. Accessed October 17, 2019. http://www.escholarship.org/uc/item/78v8s42d.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cornick, Jessica. “Physiological Responses to Perceived Exergame Task Demands.” 2016. Web. 17 Oct 2019.

Vancouver:

Cornick J. Physiological Responses to Perceived Exergame Task Demands. [Internet] [Thesis]. University of California – eScholarship, University of California; 2016. [cited 2019 Oct 17]. Available from: http://www.escholarship.org/uc/item/78v8s42d.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cornick J. Physiological Responses to Perceived Exergame Task Demands. [Thesis]. University of California – eScholarship, University of California; 2016. Available from: http://www.escholarship.org/uc/item/78v8s42d

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. Schwarz, Ayla. User engagement in serious digital games for healthy lifestyle promotion in youth.

Degree: 2019, Ghent University

Subjects/Keywords: User engagement; youth; serious game; exergame; healthy lifestyle; interdisciplinary

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APA (6th Edition):

Schwarz, A. (2019). User engagement in serious digital games for healthy lifestyle promotion in youth. (Thesis). Ghent University. Retrieved from http://hdl.handle.net/1854/LU-8625816

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Schwarz, Ayla. “User engagement in serious digital games for healthy lifestyle promotion in youth.” 2019. Thesis, Ghent University. Accessed October 17, 2019. http://hdl.handle.net/1854/LU-8625816.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Schwarz, Ayla. “User engagement in serious digital games for healthy lifestyle promotion in youth.” 2019. Web. 17 Oct 2019.

Vancouver:

Schwarz A. User engagement in serious digital games for healthy lifestyle promotion in youth. [Internet] [Thesis]. Ghent University; 2019. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1854/LU-8625816.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Schwarz A. User engagement in serious digital games for healthy lifestyle promotion in youth. [Thesis]. Ghent University; 2019. Available from: http://hdl.handle.net/1854/LU-8625816

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Victoria

13. Yao, Christopher. A Randomized Controlled Trial Exploring the Feasibility of Multimedia-Based Exercise Programs on Older Adult Adherence and Physical Activity.

Degree: School of Exercise Science, Physical and Health Education, 2015, University of Victoria

 Purpose: Transitioning into retirement may be a suitable period to help adults establish an active lifestyle. One innovative approach to promote PA may be through… (more)

Subjects/Keywords: Physical Activity; Exercise; Older Adults; Retirement; Multimedia; DVD; Exergame; Exercise Video Game; Active Video Game; Intervention; Randomized Controlled Trial; Randomized Control Trial; Feasibility Trial; Exercise Adherence

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yao, C. (2015). A Randomized Controlled Trial Exploring the Feasibility of Multimedia-Based Exercise Programs on Older Adult Adherence and Physical Activity. (Masters Thesis). University of Victoria. Retrieved from http://hdl.handle.net/1828/6708

Chicago Manual of Style (16th Edition):

Yao, Christopher. “A Randomized Controlled Trial Exploring the Feasibility of Multimedia-Based Exercise Programs on Older Adult Adherence and Physical Activity.” 2015. Masters Thesis, University of Victoria. Accessed October 17, 2019. http://hdl.handle.net/1828/6708.

MLA Handbook (7th Edition):

Yao, Christopher. “A Randomized Controlled Trial Exploring the Feasibility of Multimedia-Based Exercise Programs on Older Adult Adherence and Physical Activity.” 2015. Web. 17 Oct 2019.

Vancouver:

Yao C. A Randomized Controlled Trial Exploring the Feasibility of Multimedia-Based Exercise Programs on Older Adult Adherence and Physical Activity. [Internet] [Masters thesis]. University of Victoria; 2015. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1828/6708.

Council of Science Editors:

Yao C. A Randomized Controlled Trial Exploring the Feasibility of Multimedia-Based Exercise Programs on Older Adult Adherence and Physical Activity. [Masters Thesis]. University of Victoria; 2015. Available from: http://hdl.handle.net/1828/6708

14. Al-Attas, Rana. Evaluating Player Experience in Cycling Exergames .

Degree: 2013, University of Ottawa

 Obesity has become a worldwide problem that most countries are trying to fight. It affects many people, irrespective of age, race, gender, or religion; anyone… (more)

Subjects/Keywords: Evaluation; Exergaming; Player Experience; Interactive Cycling Exergame; Attrakdiff

…Astrojumper, a “stereoscopic virtual reality exergame” which is an exergame aimed at physical… …modified version of a popular motion sensing exergame that explored the use of vibrotactile and… …the exergame than with standard exercise, which means it would likely produce longer-term… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Al-Attas, R. (2013). Evaluating Player Experience in Cycling Exergames . (Thesis). University of Ottawa. Retrieved from http://hdl.handle.net/10393/26215

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Al-Attas, Rana. “Evaluating Player Experience in Cycling Exergames .” 2013. Thesis, University of Ottawa. Accessed October 17, 2019. http://hdl.handle.net/10393/26215.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Al-Attas, Rana. “Evaluating Player Experience in Cycling Exergames .” 2013. Web. 17 Oct 2019.

Vancouver:

Al-Attas R. Evaluating Player Experience in Cycling Exergames . [Internet] [Thesis]. University of Ottawa; 2013. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/10393/26215.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Al-Attas R. Evaluating Player Experience in Cycling Exergames . [Thesis]. University of Ottawa; 2013. Available from: http://hdl.handle.net/10393/26215

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

15. O'Leary, Kevin C. The effects of single bouts of aerobic exercise, videogame play, and exergaming on cognitive control.

Degree: MS, 0351, 2011, University of Illinois – Urbana-Champaign

 The effects of single bouts of aerobic exercise, action videogame playing, and exergaming on event-related brain potentials and task performance indices of cognitive control were… (more)

Subjects/Keywords: Aerobic Exercise; Videogame; Exergame; Cognitive Control; Event Related Potentials

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

O'Leary, K. C. (2011). The effects of single bouts of aerobic exercise, videogame play, and exergaming on cognitive control. (Thesis). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/18273

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

O'Leary, Kevin C. “The effects of single bouts of aerobic exercise, videogame play, and exergaming on cognitive control.” 2011. Thesis, University of Illinois – Urbana-Champaign. Accessed October 17, 2019. http://hdl.handle.net/2142/18273.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

O'Leary, Kevin C. “The effects of single bouts of aerobic exercise, videogame play, and exergaming on cognitive control.” 2011. Web. 17 Oct 2019.

Vancouver:

O'Leary KC. The effects of single bouts of aerobic exercise, videogame play, and exergaming on cognitive control. [Internet] [Thesis]. University of Illinois – Urbana-Champaign; 2011. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/2142/18273.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

O'Leary KC. The effects of single bouts of aerobic exercise, videogame play, and exergaming on cognitive control. [Thesis]. University of Illinois – Urbana-Champaign; 2011. Available from: http://hdl.handle.net/2142/18273

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

16. Flynn, Rachel Marie. Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children.

Degree: Psychology, 2013, University of California – Riverside

 Interactive media plays a central role in children's lives, however limited research has examined the impact of interactive media on children's cognitive development. Past research… (more)

Subjects/Keywords: Developmental psychology; Cognitive psychology; Children; Cognition; Executive Function; Exercise; Exergame; Video Games

…flanker task as well as many of the sub trials on the flanker task; however, the exergame group… …required the highest level of inhibition skills. In addition, both the exergame and the v… …for the relationship between exergame play and cognitive benefits for children. vii TABLE… …56 Pilot Study 1: Control, Exergame, and Video Game Controller Conditions… …127 Exergame Compared to Exercise Condition… 

Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Flynn, R. M. (2013). Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children. (Thesis). University of California – Riverside. Retrieved from http://www.escholarship.org/uc/item/0bq325gk

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Flynn, Rachel Marie. “Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children.” 2013. Thesis, University of California – Riverside. Accessed October 17, 2019. http://www.escholarship.org/uc/item/0bq325gk.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Flynn, Rachel Marie. “Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children.” 2013. Web. 17 Oct 2019.

Vancouver:

Flynn RM. Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children. [Internet] [Thesis]. University of California – Riverside; 2013. [cited 2019 Oct 17]. Available from: http://www.escholarship.org/uc/item/0bq325gk.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Flynn RM. Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children. [Thesis]. University of California – Riverside; 2013. Available from: http://www.escholarship.org/uc/item/0bq325gk

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


ETH Zürich

17. Eggenberger, Patrick. Interactive Cognitive-Motor Training in older Adults – The Extra Boost for Cognitive Performance and Brain Function?.

Degree: 2017, ETH Zürich

 Emerging evidence indicates that age-related decline in higher order cognitive processing, e.g. attention and executive functioning, is associated with impaired gait and is important in… (more)

Subjects/Keywords: elderly; brain function; cognitive function; older adults; executive function; near-infrared spectroscopy (NIRS); prefrontal cortex; falls; gait analysis; dual-task; memory; exergame; cognitive-motor training; functional fitness; info:eu-repo/classification/ddc/6; Technology, medicine and applied sciences

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Eggenberger, P. (2017). Interactive Cognitive-Motor Training in older Adults – The Extra Boost for Cognitive Performance and Brain Function?. (Doctoral Dissertation). ETH Zürich. Retrieved from http://hdl.handle.net/20.500.11850/246161

Chicago Manual of Style (16th Edition):

Eggenberger, Patrick. “Interactive Cognitive-Motor Training in older Adults – The Extra Boost for Cognitive Performance and Brain Function?.” 2017. Doctoral Dissertation, ETH Zürich. Accessed October 17, 2019. http://hdl.handle.net/20.500.11850/246161.

MLA Handbook (7th Edition):

Eggenberger, Patrick. “Interactive Cognitive-Motor Training in older Adults – The Extra Boost for Cognitive Performance and Brain Function?.” 2017. Web. 17 Oct 2019.

Vancouver:

Eggenberger P. Interactive Cognitive-Motor Training in older Adults – The Extra Boost for Cognitive Performance and Brain Function?. [Internet] [Doctoral dissertation]. ETH Zürich; 2017. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/20.500.11850/246161.

Council of Science Editors:

Eggenberger P. Interactive Cognitive-Motor Training in older Adults – The Extra Boost for Cognitive Performance and Brain Function?. [Doctoral Dissertation]. ETH Zürich; 2017. Available from: http://hdl.handle.net/20.500.11850/246161


University of Vienna

18. Schneider, Gerhard. Exergames.

Degree: 2008, University of Vienna

Computer- und Videospiele gewannen in den letzten Jahren zusehends an Popularität. Einen wesentlichen Beitrag dazu leisteten innovative und bewegungsfördernde Spielsteuerungen, denen gesundheitsfördernden Wirkungen nachgesagt wurden.… (more)

Subjects/Keywords: 76.29 Sport, Sportwissenschaft: Sonstiges; Exergame / Exergaming / Exertainment / aktive Computerspiele / aktive Videospiele / bewegungsfördernde Computerspiele / bewegungsfördernde Videospiele / aktive Computer- und Videospiele / bewegungsfördernde Computer- und Videospiele / bewegungsfördernde digitale Spiele / interaktive Fitness / virtuelle Fitness; exergame / exergaming / exertainment / interactive fitness / active computer- & video games / activity-based digital games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schneider, G. (2008). Exergames. (Thesis). University of Vienna. Retrieved from http://othes.univie.ac.at/2808/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Schneider, Gerhard. “Exergames.” 2008. Thesis, University of Vienna. Accessed October 17, 2019. http://othes.univie.ac.at/2808/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Schneider, Gerhard. “Exergames.” 2008. Web. 17 Oct 2019.

Vancouver:

Schneider G. Exergames. [Internet] [Thesis]. University of Vienna; 2008. [cited 2019 Oct 17]. Available from: http://othes.univie.ac.at/2808/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Schneider G. Exergames. [Thesis]. University of Vienna; 2008. Available from: http://othes.univie.ac.at/2808/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.