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You searched for subject:(educational games). Showing records 1 – 30 of 386 total matches.

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Drexel University

1. Russell, John. Exploring teacher and administrator perception regarding game-based learning.

Degree: 2016, Drexel University

Although games have permeated our society and culture, they have yet to take their rightful place in education. Game-based learning (GBL) is associated with a… (more)

Subjects/Keywords: Education; Simulation games in education; Educational games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Russell, J. (2016). Exploring teacher and administrator perception regarding game-based learning. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:7263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Russell, John. “Exploring teacher and administrator perception regarding game-based learning.” 2016. Thesis, Drexel University. Accessed January 15, 2021. http://hdl.handle.net/1860/idea:7263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Russell, John. “Exploring teacher and administrator perception regarding game-based learning.” 2016. Web. 15 Jan 2021.

Vancouver:

Russell J. Exploring teacher and administrator perception regarding game-based learning. [Internet] [Thesis]. Drexel University; 2016. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/1860/idea:7263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Russell J. Exploring teacher and administrator perception regarding game-based learning. [Thesis]. Drexel University; 2016. Available from: http://hdl.handle.net/1860/idea:7263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Canterbury

2. Gibson, Benjamin Ian. Educational Games for Teaching Computer Science.

Degree: MS, Computer Science, 2013, University of Canterbury

 Much work has done on teaching Computer Science by having students program games, but little has been done on teaching Computer Science by having the… (more)

Subjects/Keywords: Education; Games; Computer Science; Educational Games

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APA (6th Edition):

Gibson, B. I. (2013). Educational Games for Teaching Computer Science. (Masters Thesis). University of Canterbury. Retrieved from http://dx.doi.org/10.26021/7083

Chicago Manual of Style (16th Edition):

Gibson, Benjamin Ian. “Educational Games for Teaching Computer Science.” 2013. Masters Thesis, University of Canterbury. Accessed January 15, 2021. http://dx.doi.org/10.26021/7083.

MLA Handbook (7th Edition):

Gibson, Benjamin Ian. “Educational Games for Teaching Computer Science.” 2013. Web. 15 Jan 2021.

Vancouver:

Gibson BI. Educational Games for Teaching Computer Science. [Internet] [Masters thesis]. University of Canterbury; 2013. [cited 2021 Jan 15]. Available from: http://dx.doi.org/10.26021/7083.

Council of Science Editors:

Gibson BI. Educational Games for Teaching Computer Science. [Masters Thesis]. University of Canterbury; 2013. Available from: http://dx.doi.org/10.26021/7083


Massey University

3. Crow, Tyne V H. A mobile game world for Māori language learning.

Degree: Master of Information Sciences, 2015, Massey University

 This project involves the research, development and evaluation of a mobile assisted language learning tool that teaches some aspects of the Maori language within a… (more)

Subjects/Keywords: Computer games; Mobile apps; Educational games

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APA (6th Edition):

Crow, T. V. H. (2015). A mobile game world for Māori language learning. (Masters Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/6973

Chicago Manual of Style (16th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Masters Thesis, Massey University. Accessed January 15, 2021. http://hdl.handle.net/10179/6973.

MLA Handbook (7th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Web. 15 Jan 2021.

Vancouver:

Crow TVH. A mobile game world for Māori language learning. [Internet] [Masters thesis]. Massey University; 2015. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/10179/6973.

Council of Science Editors:

Crow TVH. A mobile game world for Māori language learning. [Masters Thesis]. Massey University; 2015. Available from: http://hdl.handle.net/10179/6973


Rochester Institute of Technology

4. Gomez, Beatriz. Smart decisions.

Degree: School of Film and Animation (CIAS), 1999, Rochester Institute of Technology

 It is very often that parents and educators find themselves running out of words when it comes to explaining a sensitive topic to a child.… (more)

Subjects/Keywords: Educational games

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APA (6th Edition):

Gomez, B. (1999). Smart decisions. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/6399

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gomez, Beatriz. “Smart decisions.” 1999. Thesis, Rochester Institute of Technology. Accessed January 15, 2021. https://scholarworks.rit.edu/theses/6399.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gomez, Beatriz. “Smart decisions.” 1999. Web. 15 Jan 2021.

Vancouver:

Gomez B. Smart decisions. [Internet] [Thesis]. Rochester Institute of Technology; 1999. [cited 2021 Jan 15]. Available from: https://scholarworks.rit.edu/theses/6399.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gomez B. Smart decisions. [Thesis]. Rochester Institute of Technology; 1999. Available from: https://scholarworks.rit.edu/theses/6399

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Deakin University

5. Jackson, Luke Conrad. The role of the writer in creating narrative-driven digital educational games.

Degree: School of Education, 2017, Deakin University

  The two interlocking studies within this inquiry were undertaken to discover how the writers of narrative-driven digital educational games can improve these games’ potential effectiveness,… (more)

Subjects/Keywords: electronic educational games; learning process

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jackson, L. C. (2017). The role of the writer in creating narrative-driven digital educational games. (Thesis). Deakin University. Retrieved from http://hdl.handle.net/10536/DRO/DU:30102830

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jackson, Luke Conrad. “The role of the writer in creating narrative-driven digital educational games.” 2017. Thesis, Deakin University. Accessed January 15, 2021. http://hdl.handle.net/10536/DRO/DU:30102830.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jackson, Luke Conrad. “The role of the writer in creating narrative-driven digital educational games.” 2017. Web. 15 Jan 2021.

Vancouver:

Jackson LC. The role of the writer in creating narrative-driven digital educational games. [Internet] [Thesis]. Deakin University; 2017. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/10536/DRO/DU:30102830.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jackson LC. The role of the writer in creating narrative-driven digital educational games. [Thesis]. Deakin University; 2017. Available from: http://hdl.handle.net/10536/DRO/DU:30102830

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Limerick

6. Maher, John. Towards an appreciation of the place and potential of computer games in education.

Degree: 2011, University of Limerick

peer-reviewed

Our objective was to investigate computer games to assess their educational potential. We came to the view that it would serve best to identify… (more)

Subjects/Keywords: computer games; educational potential

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Maher, J. (2011). Towards an appreciation of the place and potential of computer games in education. (Thesis). University of Limerick. Retrieved from http://hdl.handle.net/10344/1929

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Maher, John. “Towards an appreciation of the place and potential of computer games in education.” 2011. Thesis, University of Limerick. Accessed January 15, 2021. http://hdl.handle.net/10344/1929.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Maher, John. “Towards an appreciation of the place and potential of computer games in education.” 2011. Web. 15 Jan 2021.

Vancouver:

Maher J. Towards an appreciation of the place and potential of computer games in education. [Internet] [Thesis]. University of Limerick; 2011. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/10344/1929.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Maher J. Towards an appreciation of the place and potential of computer games in education. [Thesis]. University of Limerick; 2011. Available from: http://hdl.handle.net/10344/1929

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

7. Burch, Ethan. Echo Chamber: A Persuasive Game for Reexamining Climate Change Rhetoric.

Degree: 2016, Drexel University

Echo Chamber is a game that persuades players to re-examine their argumentation style and adopt new rhetorical techniques procedurally delivered through gameplay. The importance of… (more)

Subjects/Keywords: Digital Media; Educational games; Forensics (Public speaking) – Games; Persuasion (Rhetoric) – Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Burch, E. (2016). Echo Chamber: A Persuasive Game for Reexamining Climate Change Rhetoric. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:6861

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Burch, Ethan. “Echo Chamber: A Persuasive Game for Reexamining Climate Change Rhetoric.” 2016. Thesis, Drexel University. Accessed January 15, 2021. http://hdl.handle.net/1860/idea:6861.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Burch, Ethan. “Echo Chamber: A Persuasive Game for Reexamining Climate Change Rhetoric.” 2016. Web. 15 Jan 2021.

Vancouver:

Burch E. Echo Chamber: A Persuasive Game for Reexamining Climate Change Rhetoric. [Internet] [Thesis]. Drexel University; 2016. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/1860/idea:6861.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Burch E. Echo Chamber: A Persuasive Game for Reexamining Climate Change Rhetoric. [Thesis]. Drexel University; 2016. Available from: http://hdl.handle.net/1860/idea:6861

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

8. Pobuda, Tanya. Playing games, saving lives: a critical analysis of serious games for nursing instruction.

Degree: 2017, Ryerson University

 Used by military tacticians, political strategists, educational institutions and increasingly healthcare organizations, serious games are often defined as interactive digital games purpose-built to persuade and… (more)

Subjects/Keywords: Educational games  – Design and construction; Educational games; Simulation games in education; Nursing  – Study and teaching

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pobuda, T. (2017). Playing games, saving lives: a critical analysis of serious games for nursing instruction. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A6002

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pobuda, Tanya. “Playing games, saving lives: a critical analysis of serious games for nursing instruction.” 2017. Thesis, Ryerson University. Accessed January 15, 2021. https://digital.library.ryerson.ca/islandora/object/RULA%3A6002.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pobuda, Tanya. “Playing games, saving lives: a critical analysis of serious games for nursing instruction.” 2017. Web. 15 Jan 2021.

Vancouver:

Pobuda T. Playing games, saving lives: a critical analysis of serious games for nursing instruction. [Internet] [Thesis]. Ryerson University; 2017. [cited 2021 Jan 15]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6002.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pobuda T. Playing games, saving lives: a critical analysis of serious games for nursing instruction. [Thesis]. Ryerson University; 2017. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6002

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Drexel University

9. Guevara, Caroline J. Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness.

Degree: 2015, Drexel University

The use of games for educational, advertising and activist purposes has been in- creasing in recent years to address social issues ranging from genocide to… (more)

Subjects/Keywords: Digital media; Educational games – Emigration and immigration; Educational games – Hispanic Americans

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APA (6th Edition):

Guevara, C. J. (2015). Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:6515

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Guevara, Caroline J. “Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness.” 2015. Thesis, Drexel University. Accessed January 15, 2021. http://hdl.handle.net/1860/idea:6515.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Guevara, Caroline J. “Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness.” 2015. Web. 15 Jan 2021.

Vancouver:

Guevara CJ. Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness. [Internet] [Thesis]. Drexel University; 2015. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/1860/idea:6515.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Guevara CJ. Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness. [Thesis]. Drexel University; 2015. Available from: http://hdl.handle.net/1860/idea:6515

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Michigan State University

10. Lee, Yu-Hao. The interaction effects of working memory capacity, gaming expertise, and scaffolding design on attention and comprehension in digital game based learning.

Degree: 2013, Michigan State University

Thesis Ph. D. Michigan State University. Media and Information Studies 2013.

Educational digital games are often complex problem-solving experiences that can facilitate systematic comprehension. However,… (more)

Subjects/Keywords: Educational games; Computer games; Comprehension; Short-term memory; Communication; Educational technology

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lee, Y. (2013). The interaction effects of working memory capacity, gaming expertise, and scaffolding design on attention and comprehension in digital game based learning. (Thesis). Michigan State University. Retrieved from http://etd.lib.msu.edu/islandora/object/etd:870

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lee, Yu-Hao. “The interaction effects of working memory capacity, gaming expertise, and scaffolding design on attention and comprehension in digital game based learning.” 2013. Thesis, Michigan State University. Accessed January 15, 2021. http://etd.lib.msu.edu/islandora/object/etd:870.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lee, Yu-Hao. “The interaction effects of working memory capacity, gaming expertise, and scaffolding design on attention and comprehension in digital game based learning.” 2013. Web. 15 Jan 2021.

Vancouver:

Lee Y. The interaction effects of working memory capacity, gaming expertise, and scaffolding design on attention and comprehension in digital game based learning. [Internet] [Thesis]. Michigan State University; 2013. [cited 2021 Jan 15]. Available from: http://etd.lib.msu.edu/islandora/object/etd:870.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lee Y. The interaction effects of working memory capacity, gaming expertise, and scaffolding design on attention and comprehension in digital game based learning. [Thesis]. Michigan State University; 2013. Available from: http://etd.lib.msu.edu/islandora/object/etd:870

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Sul

11. Trois, Sonia. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.

Degree: 2013, Universidade do Rio Grande do Sul

Com as crescentes expansão e popularização dos jogos digitais, sua utilização para fins além do simples entretenimento é cada vez mais visada por educadores, especialistas… (more)

Subjects/Keywords: Educational games; Heurística; Digital games; Jogos digitais; Jogos educativos; Serious games; Design instrucional; Heuristics; Education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Trois, S. (2013). Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/100133

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Trois, Sonia. “Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.” 2013. Thesis, Universidade do Rio Grande do Sul. Accessed January 15, 2021. http://hdl.handle.net/10183/100133.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Trois, Sonia. “Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.” 2013. Web. 15 Jan 2021.

Vancouver:

Trois S. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2013. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/10183/100133.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Trois S. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. [Thesis]. Universidade do Rio Grande do Sul; 2013. Available from: http://hdl.handle.net/10183/100133

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

12. Castronovo, Fadi. Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator.

Degree: 2016, Penn State University

 The ability to solve complex problems is an essential skill that a construction and project manager must possess when entering the architectural, engineering, and construction… (more)

Subjects/Keywords: construction education; engineering education; serious games; educational games; simulation games; architectural engineering; problem-solving

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Castronovo, F. (2016). Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator. (Thesis). Penn State University. Retrieved from https://submit-etda.libraries.psu.edu/catalog/08612n52b

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Castronovo, Fadi. “Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator.” 2016. Thesis, Penn State University. Accessed January 15, 2021. https://submit-etda.libraries.psu.edu/catalog/08612n52b.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Castronovo, Fadi. “Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator.” 2016. Web. 15 Jan 2021.

Vancouver:

Castronovo F. Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator. [Internet] [Thesis]. Penn State University; 2016. [cited 2021 Jan 15]. Available from: https://submit-etda.libraries.psu.edu/catalog/08612n52b.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Castronovo F. Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator. [Thesis]. Penn State University; 2016. Available from: https://submit-etda.libraries.psu.edu/catalog/08612n52b

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

13. Alfaifi, Kadia Mohammad. Using board games to teach physics.

Degree: Education, 2013, Eastern Washington University

  "This was an exploratory study that examined how board games affect students' motivation and learning of content about science (Physics). Quasi-Experiment research was used… (more)

Subjects/Keywords: Physics – Study and teaching (Higher); Physics – Study and teaching – Games; Educational games; Board games; Education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alfaifi, K. M. (2013). Using board games to teach physics. (Thesis). Eastern Washington University. Retrieved from https://dc.ewu.edu/theses/169

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Alfaifi, Kadia Mohammad. “Using board games to teach physics.” 2013. Thesis, Eastern Washington University. Accessed January 15, 2021. https://dc.ewu.edu/theses/169.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Alfaifi, Kadia Mohammad. “Using board games to teach physics.” 2013. Web. 15 Jan 2021.

Vancouver:

Alfaifi KM. Using board games to teach physics. [Internet] [Thesis]. Eastern Washington University; 2013. [cited 2021 Jan 15]. Available from: https://dc.ewu.edu/theses/169.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Alfaifi KM. Using board games to teach physics. [Thesis]. Eastern Washington University; 2013. Available from: https://dc.ewu.edu/theses/169

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

14. Linssen, J.M. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.

Degree: 2011, Universiteit Utrecht

 This thesis investigates the possibilities of adaptivity in an educational game called Code Red: Triage. This game lets players assume the role of a medical… (more)

Subjects/Keywords: adaptive learning; adaptivity; artificial intelligence; educational games; game design; serious games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Linssen, J. M. (2011). Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/209892

Chicago Manual of Style (16th Edition):

Linssen, J M. “Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.” 2011. Masters Thesis, Universiteit Utrecht. Accessed January 15, 2021. http://dspace.library.uu.nl:8080/handle/1874/209892.

MLA Handbook (7th Edition):

Linssen, J M. “Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.” 2011. Web. 15 Jan 2021.

Vancouver:

Linssen JM. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. [Internet] [Masters thesis]. Universiteit Utrecht; 2011. [cited 2021 Jan 15]. Available from: http://dspace.library.uu.nl:8080/handle/1874/209892.

Council of Science Editors:

Linssen JM. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. [Masters Thesis]. Universiteit Utrecht; 2011. Available from: http://dspace.library.uu.nl:8080/handle/1874/209892

15. Rooij, C.C.M. van. User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework.

Degree: 2014, Universiteit Utrecht

 In this master thesis, I investigate the possibilities of combing the research fields of user modeling and intelligent agents. A general user modeling methodology and… (more)

Subjects/Keywords: intelligent agents; user modeling; BDI paradigm; adaptive educational games; serious games

Educational Games. Intelligent Tutoring Systems Intelligent Tutoring Systems (ITS) are systems… …important roles of the user model. Adaptive Educational Games Adaptive Educational Games (AEGs… …are complex educational games that combine ideas from several research areas, to enhance… …serious games: computer games with an educational purpose, where things are taught to students… …systems such as adaptive educational games, the adaptation can take place in different ways… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rooij, C. C. M. v. (2014). User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/290023

Chicago Manual of Style (16th Edition):

Rooij, C C M van. “User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework.” 2014. Masters Thesis, Universiteit Utrecht. Accessed January 15, 2021. http://dspace.library.uu.nl:8080/handle/1874/290023.

MLA Handbook (7th Edition):

Rooij, C C M van. “User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework.” 2014. Web. 15 Jan 2021.

Vancouver:

Rooij CCMv. User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework. [Internet] [Masters thesis]. Universiteit Utrecht; 2014. [cited 2021 Jan 15]. Available from: http://dspace.library.uu.nl:8080/handle/1874/290023.

Council of Science Editors:

Rooij CCMv. User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework. [Masters Thesis]. Universiteit Utrecht; 2014. Available from: http://dspace.library.uu.nl:8080/handle/1874/290023


Penn State University

16. Petner, Michael Francis. AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM.

Degree: 2018, Penn State University

 This dissertation is a qualitative research investigation that explores the educational experiences and perceptions of public school teachers (K-8) as they relate to the usage… (more)

Subjects/Keywords: phenomenology; teacher experiences; educational digital games; video games

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APA (6th Edition):

Petner, M. F. (2018). AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM. (Thesis). Penn State University. Retrieved from https://submit-etda.libraries.psu.edu/catalog/15435mfp139

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Petner, Michael Francis. “AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM.” 2018. Thesis, Penn State University. Accessed January 15, 2021. https://submit-etda.libraries.psu.edu/catalog/15435mfp139.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Petner, Michael Francis. “AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM.” 2018. Web. 15 Jan 2021.

Vancouver:

Petner MF. AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM. [Internet] [Thesis]. Penn State University; 2018. [cited 2021 Jan 15]. Available from: https://submit-etda.libraries.psu.edu/catalog/15435mfp139.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Petner MF. AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM. [Thesis]. Penn State University; 2018. Available from: https://submit-etda.libraries.psu.edu/catalog/15435mfp139

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Kennesaw State University

17. Zabell, Brian. The Edugametional Podcast Episode 1: Souls Games and Information Literacy.

Degree: MAPW, English, 2018, Kennesaw State University

  Abstract: This Capstone project includes a 53 minute podcast audio file and a reflective memo detailing what sparked my interest in the topic along… (more)

Subjects/Keywords: podcast; multimedia; video games; information literacy; active media; educational games; Nonfiction

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zabell, B. (2018). The Edugametional Podcast Episode 1: Souls Games and Information Literacy. (Thesis). Kennesaw State University. Retrieved from https://digitalcommons.kennesaw.edu/mapw_etd/40

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zabell, Brian. “The Edugametional Podcast Episode 1: Souls Games and Information Literacy.” 2018. Thesis, Kennesaw State University. Accessed January 15, 2021. https://digitalcommons.kennesaw.edu/mapw_etd/40.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zabell, Brian. “The Edugametional Podcast Episode 1: Souls Games and Information Literacy.” 2018. Web. 15 Jan 2021.

Vancouver:

Zabell B. The Edugametional Podcast Episode 1: Souls Games and Information Literacy. [Internet] [Thesis]. Kennesaw State University; 2018. [cited 2021 Jan 15]. Available from: https://digitalcommons.kennesaw.edu/mapw_etd/40.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zabell B. The Edugametional Podcast Episode 1: Souls Games and Information Literacy. [Thesis]. Kennesaw State University; 2018. Available from: https://digitalcommons.kennesaw.edu/mapw_etd/40

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas Christian University

18. Neideffer, Jerry Dean. Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer.

Degree: 1981, Texas Christian University

Subjects/Keywords: Educational games; Games – Psychological aspects

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APA (6th Edition):

Neideffer, J. D. (1981). Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer. (Thesis). Texas Christian University. Retrieved from https://repository.tcu.edu/handle/116099117/34741

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Neideffer, Jerry Dean. “Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer.” 1981. Thesis, Texas Christian University. Accessed January 15, 2021. https://repository.tcu.edu/handle/116099117/34741.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Neideffer, Jerry Dean. “Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer.” 1981. Web. 15 Jan 2021.

Vancouver:

Neideffer JD. Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer. [Internet] [Thesis]. Texas Christian University; 1981. [cited 2021 Jan 15]. Available from: https://repository.tcu.edu/handle/116099117/34741.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Neideffer JD. Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer. [Thesis]. Texas Christian University; 1981. Available from: https://repository.tcu.edu/handle/116099117/34741

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Utah State University

19. Aghababyan, Ani. E3: Emotions, Engagement, and Educational Digital Games.

Degree: PhD, Instructional Technology and Learning Sciences, 2014, Utah State University

  The use of educational digital games as a method of instruction for science, technology, engineering, and mathematics has increased in the past decade. While… (more)

Subjects/Keywords: Emotions; Engagement; Educational Digital Games; Digital Games; Education; Instructional Media Design

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APA (6th Edition):

Aghababyan, A. (2014). E3: Emotions, Engagement, and Educational Digital Games. (Doctoral Dissertation). Utah State University. Retrieved from https://digitalcommons.usu.edu/etd/4031

Chicago Manual of Style (16th Edition):

Aghababyan, Ani. “E3: Emotions, Engagement, and Educational Digital Games.” 2014. Doctoral Dissertation, Utah State University. Accessed January 15, 2021. https://digitalcommons.usu.edu/etd/4031.

MLA Handbook (7th Edition):

Aghababyan, Ani. “E3: Emotions, Engagement, and Educational Digital Games.” 2014. Web. 15 Jan 2021.

Vancouver:

Aghababyan A. E3: Emotions, Engagement, and Educational Digital Games. [Internet] [Doctoral dissertation]. Utah State University; 2014. [cited 2021 Jan 15]. Available from: https://digitalcommons.usu.edu/etd/4031.

Council of Science Editors:

Aghababyan A. E3: Emotions, Engagement, and Educational Digital Games. [Doctoral Dissertation]. Utah State University; 2014. Available from: https://digitalcommons.usu.edu/etd/4031

20. Bartela, Ashley L. The effects of the Good Behavior Game on first grade students' behaviors.

Degree: 2015, SUNY College at Fredonia

 The positive reinforcement contingencies, particularly the Good Behavior Game, have been used by teachers to improve behaviors among students within the classroom. Prior research suggests… (more)

Subjects/Keywords: Reinforcement (Psychology).; Education, Elementary.; Educational games.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bartela, A. L. (2015). The effects of the Good Behavior Game on first grade students' behaviors. (Masters Thesis). SUNY College at Fredonia. Retrieved from http://hdl.handle.net/1951/65743

Chicago Manual of Style (16th Edition):

Bartela, Ashley L. “The effects of the Good Behavior Game on first grade students' behaviors. ” 2015. Masters Thesis, SUNY College at Fredonia. Accessed January 15, 2021. http://hdl.handle.net/1951/65743.

MLA Handbook (7th Edition):

Bartela, Ashley L. “The effects of the Good Behavior Game on first grade students' behaviors. ” 2015. Web. 15 Jan 2021.

Vancouver:

Bartela AL. The effects of the Good Behavior Game on first grade students' behaviors. [Internet] [Masters thesis]. SUNY College at Fredonia; 2015. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/1951/65743.

Council of Science Editors:

Bartela AL. The effects of the Good Behavior Game on first grade students' behaviors. [Masters Thesis]. SUNY College at Fredonia; 2015. Available from: http://hdl.handle.net/1951/65743


Montana State University

21. Cohen, Samuel J. Investigating the impact of gamification on student performance in a secondary science classroom.

Degree: MS, Graduate School, 2016, Montana State University

 The goal of this study was to investigate the impact of gamification on student scores, student motivation, parent and student perception, and teacher responsibilities within… (more)

Subjects/Keywords: Educational games.; High school students.; Students Attitudes.

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APA (6th Edition):

Cohen, S. J. (2016). Investigating the impact of gamification on student performance in a secondary science classroom. (Masters Thesis). Montana State University. Retrieved from https://scholarworks.montana.edu/xmlui/handle/1/10039

Chicago Manual of Style (16th Edition):

Cohen, Samuel J. “Investigating the impact of gamification on student performance in a secondary science classroom.” 2016. Masters Thesis, Montana State University. Accessed January 15, 2021. https://scholarworks.montana.edu/xmlui/handle/1/10039.

MLA Handbook (7th Edition):

Cohen, Samuel J. “Investigating the impact of gamification on student performance in a secondary science classroom.” 2016. Web. 15 Jan 2021.

Vancouver:

Cohen SJ. Investigating the impact of gamification on student performance in a secondary science classroom. [Internet] [Masters thesis]. Montana State University; 2016. [cited 2021 Jan 15]. Available from: https://scholarworks.montana.edu/xmlui/handle/1/10039.

Council of Science Editors:

Cohen SJ. Investigating the impact of gamification on student performance in a secondary science classroom. [Masters Thesis]. Montana State University; 2016. Available from: https://scholarworks.montana.edu/xmlui/handle/1/10039


Rutgers University

22. Holan Lucci, Erica, 1982-. Scaffolding fun: teaching game design in a 21st century classroom.

Degree: PhD, Education, 2018, Rutgers University

The purpose of this study was to examine the pedagogical practices associated with the implementation of videogame design activities in the classroom setting as a… (more)

Subjects/Keywords: Educational technology; Video games in education

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APA (6th Edition):

Holan Lucci, Erica, 1. (2018). Scaffolding fun: teaching game design in a 21st century classroom. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/57603/

Chicago Manual of Style (16th Edition):

Holan Lucci, Erica, 1982-. “Scaffolding fun: teaching game design in a 21st century classroom.” 2018. Doctoral Dissertation, Rutgers University. Accessed January 15, 2021. https://rucore.libraries.rutgers.edu/rutgers-lib/57603/.

MLA Handbook (7th Edition):

Holan Lucci, Erica, 1982-. “Scaffolding fun: teaching game design in a 21st century classroom.” 2018. Web. 15 Jan 2021.

Vancouver:

Holan Lucci, Erica 1. Scaffolding fun: teaching game design in a 21st century classroom. [Internet] [Doctoral dissertation]. Rutgers University; 2018. [cited 2021 Jan 15]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/57603/.

Council of Science Editors:

Holan Lucci, Erica 1. Scaffolding fun: teaching game design in a 21st century classroom. [Doctoral Dissertation]. Rutgers University; 2018. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/57603/


University of Texas – Austin

23. -0375-3932. Interface design of educational games for middle school students.

Degree: MA, Curriculum and instruction, 2016, University of Texas – Austin

 The purpose of this report is to identify interface design elements in educational games for a middle school audience. The four games in this report… (more)

Subjects/Keywords: Educational games; Interface design; Middle school

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APA (6th Edition):

-0375-3932. (2016). Interface design of educational games for middle school students. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/41653

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-0375-3932. “Interface design of educational games for middle school students.” 2016. Masters Thesis, University of Texas – Austin. Accessed January 15, 2021. http://hdl.handle.net/2152/41653.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-0375-3932. “Interface design of educational games for middle school students.” 2016. Web. 15 Jan 2021.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-0375-3932. Interface design of educational games for middle school students. [Internet] [Masters thesis]. University of Texas – Austin; 2016. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/2152/41653.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-0375-3932. Interface design of educational games for middle school students. [Masters Thesis]. University of Texas – Austin; 2016. Available from: http://hdl.handle.net/2152/41653

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Ryerson University

24. Julien, Hilary. Digital fun: maximizing the enjoymnet of youth playspaces.

Degree: 2017, Ryerson University

 This project explored the “fun” of youth digital play through a custom built interactive playtool. This research is based in the developmental value of play… (more)

Subjects/Keywords: Computer  – Psychological aspects; Video games; Educational games; Computers and children; Electronic games  – Social aspects; Internet games  – Social aspects

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APA (6th Edition):

Julien, H. (2017). Digital fun: maximizing the enjoymnet of youth playspaces. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A6913

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Julien, Hilary. “Digital fun: maximizing the enjoymnet of youth playspaces.” 2017. Thesis, Ryerson University. Accessed January 15, 2021. https://digital.library.ryerson.ca/islandora/object/RULA%3A6913.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Julien, Hilary. “Digital fun: maximizing the enjoymnet of youth playspaces.” 2017. Web. 15 Jan 2021.

Vancouver:

Julien H. Digital fun: maximizing the enjoymnet of youth playspaces. [Internet] [Thesis]. Ryerson University; 2017. [cited 2021 Jan 15]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6913.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Julien H. Digital fun: maximizing the enjoymnet of youth playspaces. [Thesis]. Ryerson University; 2017. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6913

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Leiden University

25. van Welsem, Hanneke. Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?.

Degree: 2017, Leiden University

 This thesis looks at the possibility to use commercial off-the-shelf video games as an educational tool. By looking at educational video games, commercially made video… (more)

Subjects/Keywords: Ancient History; History; Video Games; Games; Edutainment; Educational games; COTS games; commercial off-the-shelf; Education

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APA (6th Edition):

van Welsem, H. (2017). Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/52337

Chicago Manual of Style (16th Edition):

van Welsem, Hanneke. “Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?.” 2017. Masters Thesis, Leiden University. Accessed January 15, 2021. http://hdl.handle.net/1887/52337.

MLA Handbook (7th Edition):

van Welsem, Hanneke. “Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?.” 2017. Web. 15 Jan 2021.

Vancouver:

van Welsem H. Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?. [Internet] [Masters thesis]. Leiden University; 2017. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/1887/52337.

Council of Science Editors:

van Welsem H. Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?. [Masters Thesis]. Leiden University; 2017. Available from: http://hdl.handle.net/1887/52337


University of Central Florida

26. Smith, Peter. Cooperative Vs Competitive Goals In Educational Video Games.

Degree: 2012, University of Central Florida

 The concept of serious games, or using games and gaming technologies for purposes other than purely entertainment, became popularized with the creation of the Serious… (more)

Subjects/Keywords: Serious games; games; competition; cooperation; expectations; learning games; educational games; goal structures; Psychology; Dissertations, Academic  – Sciences, Sciences  – Dissertations, Academic

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APA (6th Edition):

Smith, P. (2012). Cooperative Vs Competitive Goals In Educational Video Games. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/2423

Chicago Manual of Style (16th Edition):

Smith, Peter. “Cooperative Vs Competitive Goals In Educational Video Games.” 2012. Doctoral Dissertation, University of Central Florida. Accessed January 15, 2021. https://stars.library.ucf.edu/etd/2423.

MLA Handbook (7th Edition):

Smith, Peter. “Cooperative Vs Competitive Goals In Educational Video Games.” 2012. Web. 15 Jan 2021.

Vancouver:

Smith P. Cooperative Vs Competitive Goals In Educational Video Games. [Internet] [Doctoral dissertation]. University of Central Florida; 2012. [cited 2021 Jan 15]. Available from: https://stars.library.ucf.edu/etd/2423.

Council of Science Editors:

Smith P. Cooperative Vs Competitive Goals In Educational Video Games. [Doctoral Dissertation]. University of Central Florida; 2012. Available from: https://stars.library.ucf.edu/etd/2423

27. Pilegard, Celeste. Training Transferable Knowledge with Games.

Degree: 2016, University of California – eScholarship, University of California

 Despite popular enthusiasm for using video games in the classroom, a review of the research reveals a frequent lack of meaningful (i.e., transferable) learning outcomes… (more)

Subjects/Keywords: Cognitive psychology; Educational psychology; computer games; educational games; learning strategies; spatial skills; STEM education; transfer

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APA (6th Edition):

Pilegard, C. (2016). Training Transferable Knowledge with Games. (Thesis). University of California – eScholarship, University of California. Retrieved from http://www.escholarship.org/uc/item/4t8604vg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pilegard, Celeste. “Training Transferable Knowledge with Games.” 2016. Thesis, University of California – eScholarship, University of California. Accessed January 15, 2021. http://www.escholarship.org/uc/item/4t8604vg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pilegard, Celeste. “Training Transferable Knowledge with Games.” 2016. Web. 15 Jan 2021.

Vancouver:

Pilegard C. Training Transferable Knowledge with Games. [Internet] [Thesis]. University of California – eScholarship, University of California; 2016. [cited 2021 Jan 15]. Available from: http://www.escholarship.org/uc/item/4t8604vg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pilegard C. Training Transferable Knowledge with Games. [Thesis]. University of California – eScholarship, University of California; 2016. Available from: http://www.escholarship.org/uc/item/4t8604vg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Cleveland State University

28. Suarez Caraballo, Lisa M. Using Online Mathematics Skills Games To Promote Automaticity.

Degree: PhD, College of Education and Human Services, 2014, Cleveland State University

 The purpose of this study was to understand how the amount of time students spend playing math skills games online affects their engagement and automaticity… (more)

Subjects/Keywords: Educational Technology; Mathematics Education; Technology; Education; Educational Software; mathematics; skills; automaticity; games; gender; social games

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APA (6th Edition):

Suarez Caraballo, L. M. (2014). Using Online Mathematics Skills Games To Promote Automaticity. (Doctoral Dissertation). Cleveland State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987

Chicago Manual of Style (16th Edition):

Suarez Caraballo, Lisa M. “Using Online Mathematics Skills Games To Promote Automaticity.” 2014. Doctoral Dissertation, Cleveland State University. Accessed January 15, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987.

MLA Handbook (7th Edition):

Suarez Caraballo, Lisa M. “Using Online Mathematics Skills Games To Promote Automaticity.” 2014. Web. 15 Jan 2021.

Vancouver:

Suarez Caraballo LM. Using Online Mathematics Skills Games To Promote Automaticity. [Internet] [Doctoral dissertation]. Cleveland State University; 2014. [cited 2021 Jan 15]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987.

Council of Science Editors:

Suarez Caraballo LM. Using Online Mathematics Skills Games To Promote Automaticity. [Doctoral Dissertation]. Cleveland State University; 2014. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987


University of Texas – Austin

29. Nihalani, Priya K. Multimedia instruction for individual and collaborative interactive learning environments : a cognitive load approach.

Degree: PhD, Educational Psychology, 2011, University of Texas – Austin

 This study sought to identify factors that optimize individual and collaborative cognitive processing in complex learning environments. Across two laboratory sessions, the effects of manipulating… (more)

Subjects/Keywords: Educational technology; Multimedia learning; Simulation-based games; Learning environment; Collaborative learning; Student collaboration; Games in education; Educational games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nihalani, P. K. (2011). Multimedia instruction for individual and collaborative interactive learning environments : a cognitive load approach. (Doctoral Dissertation). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/11522

Chicago Manual of Style (16th Edition):

Nihalani, Priya K. “Multimedia instruction for individual and collaborative interactive learning environments : a cognitive load approach.” 2011. Doctoral Dissertation, University of Texas – Austin. Accessed January 15, 2021. http://hdl.handle.net/2152/11522.

MLA Handbook (7th Edition):

Nihalani, Priya K. “Multimedia instruction for individual and collaborative interactive learning environments : a cognitive load approach.” 2011. Web. 15 Jan 2021.

Vancouver:

Nihalani PK. Multimedia instruction for individual and collaborative interactive learning environments : a cognitive load approach. [Internet] [Doctoral dissertation]. University of Texas – Austin; 2011. [cited 2021 Jan 15]. Available from: http://hdl.handle.net/2152/11522.

Council of Science Editors:

Nihalani PK. Multimedia instruction for individual and collaborative interactive learning environments : a cognitive load approach. [Doctoral Dissertation]. University of Texas – Austin; 2011. Available from: http://hdl.handle.net/2152/11522


University of California – Irvine

30. Tran, Cathy. Designing for Productive Persistence after Failure.

Degree: Education, 2015, University of California – Irvine

 This dissertation provides insight on designing learning environments that promote productive persistence. Two projects bridged the fields of educational psychology, cognition, affective science, and game… (more)

Subjects/Keywords: Educational psychology; ACHIEVEMENT GOALS; EDUCATIONAL TECHNOLOGY; GAMES; MOTIVATION; MUSEUMS; STEM EDUCATION

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APA (6th Edition):

Tran, C. (2015). Designing for Productive Persistence after Failure. (Thesis). University of California – Irvine. Retrieved from http://www.escholarship.org/uc/item/4wh7z0jn

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tran, Cathy. “Designing for Productive Persistence after Failure.” 2015. Thesis, University of California – Irvine. Accessed January 15, 2021. http://www.escholarship.org/uc/item/4wh7z0jn.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tran, Cathy. “Designing for Productive Persistence after Failure.” 2015. Web. 15 Jan 2021.

Vancouver:

Tran C. Designing for Productive Persistence after Failure. [Internet] [Thesis]. University of California – Irvine; 2015. [cited 2021 Jan 15]. Available from: http://www.escholarship.org/uc/item/4wh7z0jn.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tran C. Designing for Productive Persistence after Failure. [Thesis]. University of California – Irvine; 2015. Available from: http://www.escholarship.org/uc/item/4wh7z0jn

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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