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You searched for subject:(educational game). Showing records 1 – 30 of 192 total matches.

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Universiteit Utrecht

1. Masselink, A.B.J. Design and Development of Effective and Customizable Educational Business Games.

Degree: 2015, Universiteit Utrecht

 Serious Games are becoming increasingly popular. In all domains they are used to transfer content to players by mixing learning with pleasure in order to… (more)

Subjects/Keywords: Serious games; Educational Business Game; Educational Game Design Framework; Educational Game Design Checklist; Game evaluation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Masselink, A. B. J. (2015). Design and Development of Effective and Customizable Educational Business Games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/323191

Chicago Manual of Style (16th Edition):

Masselink, A B J. “Design and Development of Effective and Customizable Educational Business Games.” 2015. Masters Thesis, Universiteit Utrecht. Accessed November 26, 2020. http://dspace.library.uu.nl:8080/handle/1874/323191.

MLA Handbook (7th Edition):

Masselink, A B J. “Design and Development of Effective and Customizable Educational Business Games.” 2015. Web. 26 Nov 2020.

Vancouver:

Masselink ABJ. Design and Development of Effective and Customizable Educational Business Games. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2020 Nov 26]. Available from: http://dspace.library.uu.nl:8080/handle/1874/323191.

Council of Science Editors:

Masselink ABJ. Design and Development of Effective and Customizable Educational Business Games. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/323191

2. Yang, Zijian. May's Journey: a serious game to teach middle and high school girls programming.

Degree: MS, 2016, Worcester Polytechnic Institute

 May’s Journey is a game where you help a video game character, May, finding her friend and repairing the broken game world. This is a… (more)

Subjects/Keywords: game for girls; programming; educational game

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APA (6th Edition):

Yang, Z. (2016). May's Journey: a serious game to teach middle and high school girls programming. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-042816-153121 ; https://digitalcommons.wpi.edu/etd-theses/454

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yang, Zijian. “May's Journey: a serious game to teach middle and high school girls programming.” 2016. Thesis, Worcester Polytechnic Institute. Accessed November 26, 2020. etd-042816-153121 ; https://digitalcommons.wpi.edu/etd-theses/454.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yang, Zijian. “May's Journey: a serious game to teach middle and high school girls programming.” 2016. Web. 26 Nov 2020.

Vancouver:

Yang Z. May's Journey: a serious game to teach middle and high school girls programming. [Internet] [Thesis]. Worcester Polytechnic Institute; 2016. [cited 2020 Nov 26]. Available from: etd-042816-153121 ; https://digitalcommons.wpi.edu/etd-theses/454.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yang Z. May's Journey: a serious game to teach middle and high school girls programming. [Thesis]. Worcester Polytechnic Institute; 2016. Available from: etd-042816-153121 ; https://digitalcommons.wpi.edu/etd-theses/454

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

3. Graner, William B. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Leafcutters is a life simulation game about leafcutting ants which is designed to evoke engagement with real world subject matter. In this game, players shape… (more)

Subjects/Keywords: simulation game; evocative knowledge object; educational game; video game

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APA (6th Edition):

Graner, W. B. (2011). Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Thesis, University of Southern California. Accessed November 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Web. 26 Nov 2020.

Vancouver:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Nov 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Aslan, Serdar. Digital Educational Games: Methodologies for Development and Software Quality.

Degree: PhD, Computer Science and Applications, 2016, Virginia Tech

 Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The… (more)

Subjects/Keywords: Digital game development; educational game development; game development life cycle; game development methodology; game development processes; game development workflows; game software quality evaluation; and game-based learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Aslan, S. (2016). Digital Educational Games: Methodologies for Development and Software Quality. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/73368

Chicago Manual of Style (16th Edition):

Aslan, Serdar. “Digital Educational Games: Methodologies for Development and Software Quality.” 2016. Doctoral Dissertation, Virginia Tech. Accessed November 26, 2020. http://hdl.handle.net/10919/73368.

MLA Handbook (7th Edition):

Aslan, Serdar. “Digital Educational Games: Methodologies for Development and Software Quality.” 2016. Web. 26 Nov 2020.

Vancouver:

Aslan S. Digital Educational Games: Methodologies for Development and Software Quality. [Internet] [Doctoral dissertation]. Virginia Tech; 2016. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10919/73368.

Council of Science Editors:

Aslan S. Digital Educational Games: Methodologies for Development and Software Quality. [Doctoral Dissertation]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/73368


Lincoln University

5. Chen, Leshi. Supporting distributed multiplayer RoboTable games.

Degree: 2012, Lincoln University

 Lincoln University is cooperating with Tufts University, USA, on the development of a RoboTable to facilitate interaction between groups learning about robotics and engineering problem… (more)

Subjects/Keywords: RoboTable Game; HCI; multiplayer RoboTable game; multiplayer game; robotics; toolkits; game engine; distributed network; educational game

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APA (6th Edition):

Chen, L. (2012). Supporting distributed multiplayer RoboTable games. (Thesis). Lincoln University. Retrieved from http://hdl.handle.net/10182/5253

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chen, Leshi. “Supporting distributed multiplayer RoboTable games.” 2012. Thesis, Lincoln University. Accessed November 26, 2020. http://hdl.handle.net/10182/5253.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chen, Leshi. “Supporting distributed multiplayer RoboTable games.” 2012. Web. 26 Nov 2020.

Vancouver:

Chen L. Supporting distributed multiplayer RoboTable games. [Internet] [Thesis]. Lincoln University; 2012. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10182/5253.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chen L. Supporting distributed multiplayer RoboTable games. [Thesis]. Lincoln University; 2012. Available from: http://hdl.handle.net/10182/5253

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Virginia Tech

6. Liu, Xuan. Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs.

Degree: MS, Computer Science and Applications, 2019, Virginia Tech

 Teaching functions and graphs plays an important role in mathematics education. Teachers and researchers emphasize the need for students to form the quantitative thinking habits… (more)

Subjects/Keywords: Educational game; game-based learning; iOS application; iPad game; mathematics education; teaching functions and graphs

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Liu, X. (2019). Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/90289

Chicago Manual of Style (16th Edition):

Liu, Xuan. “Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs.” 2019. Masters Thesis, Virginia Tech. Accessed November 26, 2020. http://hdl.handle.net/10919/90289.

MLA Handbook (7th Edition):

Liu, Xuan. “Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs.” 2019. Web. 26 Nov 2020.

Vancouver:

Liu X. Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs. [Internet] [Masters thesis]. Virginia Tech; 2019. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10919/90289.

Council of Science Editors:

Liu X. Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs. [Masters Thesis]. Virginia Tech; 2019. Available from: http://hdl.handle.net/10919/90289


Univerzitet u Beogradu

7. Cvetić, Biljana, 1978-. Модел учења логистике заснован на едукативним играма.

Degree: Fakultet organizacionih nauka, 2016, Univerzitet u Beogradu

Техничке науке - Рачунарски интегрисана производња и логистика / Technical Sciences - Computer Integrated Manufacturing and Logistics

Предмет докторске дисертације су могућности примене и интеграције… (more)

Subjects/Keywords: logistics; supply chain management; game-based learning; educational game

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APA (6th Edition):

Cvetić, Biljana, 1. (2016). Модел учења логистике заснован на едукативним играма. (Thesis). Univerzitet u Beogradu. Retrieved from https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cvetić, Biljana, 1978-. “Модел учења логистике заснован на едукативним играма.” 2016. Thesis, Univerzitet u Beogradu. Accessed November 26, 2020. https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cvetić, Biljana, 1978-. “Модел учења логистике заснован на едукативним играма.” 2016. Web. 26 Nov 2020.

Vancouver:

Cvetić, Biljana 1. Модел учења логистике заснован на едукативним играма. [Internet] [Thesis]. Univerzitet u Beogradu; 2016. [cited 2020 Nov 26]. Available from: https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cvetić, Biljana 1. Модел учења логистике заснован на едукативним играма. [Thesis]. Univerzitet u Beogradu; 2016. Available from: https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

8. Rai, Dovan. Math Learning Environment with Game-Like Elements and Causal Modeling of User Data.

Degree: MS, 2011, Worcester Polytechnic Institute

Educational games intend to make learning more enjoyable, but at the potential cost of compromising learning efficiency. Therefore, instead of creating educational games, we create… (more)

Subjects/Keywords: causal modeling; educational game; math learning environment; game-like elements

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APA (6th Edition):

Rai, D. (2011). Math Learning Environment with Game-Like Elements and Causal Modeling of User Data. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-050411-111226 ; https://digitalcommons.wpi.edu/etd-theses/722

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rai, Dovan. “Math Learning Environment with Game-Like Elements and Causal Modeling of User Data.” 2011. Thesis, Worcester Polytechnic Institute. Accessed November 26, 2020. etd-050411-111226 ; https://digitalcommons.wpi.edu/etd-theses/722.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rai, Dovan. “Math Learning Environment with Game-Like Elements and Causal Modeling of User Data.” 2011. Web. 26 Nov 2020.

Vancouver:

Rai D. Math Learning Environment with Game-Like Elements and Causal Modeling of User Data. [Internet] [Thesis]. Worcester Polytechnic Institute; 2011. [cited 2020 Nov 26]. Available from: etd-050411-111226 ; https://digitalcommons.wpi.edu/etd-theses/722.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rai D. Math Learning Environment with Game-Like Elements and Causal Modeling of User Data. [Thesis]. Worcester Polytechnic Institute; 2011. Available from: etd-050411-111226 ; https://digitalcommons.wpi.edu/etd-theses/722

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

9. Chen, Cheng-Li. Platform independent game based educational reward system.

Degree: 2020, Athabasca University

Reward has become an important role to increase students' motivation in traditional classroom learning. This research designed an In-game Card as Education Reward (ICER) web-based… (more)

Subjects/Keywords: In-game card; Learning Performance; Trading Card Game; Educational Reward

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APA (6th Edition):

Chen, C. (2020). Platform independent game based educational reward system. (Thesis). Athabasca University. Retrieved from http://hdl.handle.net/10791/309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chen, Cheng-Li. “Platform independent game based educational reward system.” 2020. Thesis, Athabasca University. Accessed November 26, 2020. http://hdl.handle.net/10791/309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chen, Cheng-Li. “Platform independent game based educational reward system.” 2020. Web. 26 Nov 2020.

Vancouver:

Chen C. Platform independent game based educational reward system. [Internet] [Thesis]. Athabasca University; 2020. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10791/309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chen C. Platform independent game based educational reward system. [Thesis]. Athabasca University; 2020. Available from: http://hdl.handle.net/10791/309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Virginia Tech

10. Ghaed, Zahra. Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills.

Degree: MS, Computer Science and Applications, 2017, Virginia Tech

 In recent years, much attention has been directed to the use of educational games for learning computer science concepts. The motivation of game-based learning with… (more)

Subjects/Keywords: computer science education; code reading skills; educational game; mobile game

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APA (6th Edition):

Ghaed, Z. (2017). Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/86189

Chicago Manual of Style (16th Edition):

Ghaed, Zahra. “Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills.” 2017. Masters Thesis, Virginia Tech. Accessed November 26, 2020. http://hdl.handle.net/10919/86189.

MLA Handbook (7th Edition):

Ghaed, Zahra. “Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills.” 2017. Web. 26 Nov 2020.

Vancouver:

Ghaed Z. Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills. [Internet] [Masters thesis]. Virginia Tech; 2017. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10919/86189.

Council of Science Editors:

Ghaed Z. Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills. [Masters Thesis]. Virginia Tech; 2017. Available from: http://hdl.handle.net/10919/86189


Virginia Tech

11. Ying, Tiancheng. CandyFactory: Cloud-Based Educational Game for Teaching Fractions.

Degree: MS, Computer Science and Applications, 2019, Virginia Tech

 Providing services on the cloud has become universal. The term “Cloud-Based” indicates that the software application runs on a server computer and users access the… (more)

Subjects/Keywords: Cloud software engineering; educational game; fractions; game-based learning; mathematics education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ying, T. (2019). CandyFactory: Cloud-Based Educational Game for Teaching Fractions. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/90218

Chicago Manual of Style (16th Edition):

Ying, Tiancheng. “CandyFactory: Cloud-Based Educational Game for Teaching Fractions.” 2019. Masters Thesis, Virginia Tech. Accessed November 26, 2020. http://hdl.handle.net/10919/90218.

MLA Handbook (7th Edition):

Ying, Tiancheng. “CandyFactory: Cloud-Based Educational Game for Teaching Fractions.” 2019. Web. 26 Nov 2020.

Vancouver:

Ying T. CandyFactory: Cloud-Based Educational Game for Teaching Fractions. [Internet] [Masters thesis]. Virginia Tech; 2019. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/10919/90218.

Council of Science Editors:

Ying T. CandyFactory: Cloud-Based Educational Game for Teaching Fractions. [Masters Thesis]. Virginia Tech; 2019. Available from: http://hdl.handle.net/10919/90218


Carnegie Mellon University

12. Harpstead, Erik. Projective Replay Analysis: A Reflective Approach for Aligning Educational Games to Their Goals.

Degree: 2017, Carnegie Mellon University

Educational games have become an established paradigm of instructional practice; however, there is still much to be learned about how to design games to be… (more)

Subjects/Keywords: Replay Analysis; Educational Game Design; Alignment

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APA (6th Edition):

Harpstead, E. (2017). Projective Replay Analysis: A Reflective Approach for Aligning Educational Games to Their Goals. (Thesis). Carnegie Mellon University. Retrieved from http://repository.cmu.edu/dissertations/1053

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Harpstead, Erik. “Projective Replay Analysis: A Reflective Approach for Aligning Educational Games to Their Goals.” 2017. Thesis, Carnegie Mellon University. Accessed November 26, 2020. http://repository.cmu.edu/dissertations/1053.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Harpstead, Erik. “Projective Replay Analysis: A Reflective Approach for Aligning Educational Games to Their Goals.” 2017. Web. 26 Nov 2020.

Vancouver:

Harpstead E. Projective Replay Analysis: A Reflective Approach for Aligning Educational Games to Their Goals. [Internet] [Thesis]. Carnegie Mellon University; 2017. [cited 2020 Nov 26]. Available from: http://repository.cmu.edu/dissertations/1053.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Harpstead E. Projective Replay Analysis: A Reflective Approach for Aligning Educational Games to Their Goals. [Thesis]. Carnegie Mellon University; 2017. Available from: http://repository.cmu.edu/dissertations/1053

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rochester Institute of Technology

13. Kim, Ji-Yoon. Sticker land: Interactive educational game.

Degree: School of Design (CIAS), 1997, Rochester Institute of Technology

None provided. Advisors/Committee Members: Goodman, Gordon.

Subjects/Keywords: Educational game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kim, J. (1997). Sticker land: Interactive educational game. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/6120

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kim, Ji-Yoon. “Sticker land: Interactive educational game.” 1997. Thesis, Rochester Institute of Technology. Accessed November 26, 2020. https://scholarworks.rit.edu/theses/6120.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kim, Ji-Yoon. “Sticker land: Interactive educational game.” 1997. Web. 26 Nov 2020.

Vancouver:

Kim J. Sticker land: Interactive educational game. [Internet] [Thesis]. Rochester Institute of Technology; 1997. [cited 2020 Nov 26]. Available from: https://scholarworks.rit.edu/theses/6120.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kim J. Sticker land: Interactive educational game. [Thesis]. Rochester Institute of Technology; 1997. Available from: https://scholarworks.rit.edu/theses/6120

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Kansas

14. Alamri, Manal Ayed. The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students.

Degree: EdD, Educational Leadership and Policy Studies, 2018, University of Kansas

 This study is investigating the relationships between playing video games and aggressive behaviors, thoughts, and feelings. The participants are Male and female Saudi college students… (more)

Subjects/Keywords: Educational technology; aggression; behaviors; Video game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alamri, M. A. (2018). The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students. (Doctoral Dissertation). University of Kansas. Retrieved from http://hdl.handle.net/1808/27539

Chicago Manual of Style (16th Edition):

Alamri, Manal Ayed. “The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students.” 2018. Doctoral Dissertation, University of Kansas. Accessed November 26, 2020. http://hdl.handle.net/1808/27539.

MLA Handbook (7th Edition):

Alamri, Manal Ayed. “The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students.” 2018. Web. 26 Nov 2020.

Vancouver:

Alamri MA. The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students. [Internet] [Doctoral dissertation]. University of Kansas; 2018. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/1808/27539.

Council of Science Editors:

Alamri MA. The Relationship Between Digital Gaming and Behaviors, Thoughts, and Feelings among Saudi College Students. [Doctoral Dissertation]. University of Kansas; 2018. Available from: http://hdl.handle.net/1808/27539


Arizona State University

15. Keylor, Eric Karl. Space Vector: Video Games for Introductory Newtonian Mechanics.

Degree: Educational Technology, 2014, Arizona State University

 This dissertation describes Space Vector 1 and Space Vector 2, two video games that introduce Newtonian mechanics concepts. Space Vector 1 is a side-scrolling game,… (more)

Subjects/Keywords: Educational technology; Science education; Physics; Bayesian statistics; educational video game; game design; Newtonian mechanics; physics education; serious game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Keylor, E. K. (2014). Space Vector: Video Games for Introductory Newtonian Mechanics. (Doctoral Dissertation). Arizona State University. Retrieved from http://repository.asu.edu/items/25818

Chicago Manual of Style (16th Edition):

Keylor, Eric Karl. “Space Vector: Video Games for Introductory Newtonian Mechanics.” 2014. Doctoral Dissertation, Arizona State University. Accessed November 26, 2020. http://repository.asu.edu/items/25818.

MLA Handbook (7th Edition):

Keylor, Eric Karl. “Space Vector: Video Games for Introductory Newtonian Mechanics.” 2014. Web. 26 Nov 2020.

Vancouver:

Keylor EK. Space Vector: Video Games for Introductory Newtonian Mechanics. [Internet] [Doctoral dissertation]. Arizona State University; 2014. [cited 2020 Nov 26]. Available from: http://repository.asu.edu/items/25818.

Council of Science Editors:

Keylor EK. Space Vector: Video Games for Introductory Newtonian Mechanics. [Doctoral Dissertation]. Arizona State University; 2014. Available from: http://repository.asu.edu/items/25818

16. Rountree, Wendy Leigh. Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology.

Degree: MS, 2015, Worcester Polytechnic Institute

 Children are born with an intrinsic motivation to play games. Over the past decade, educational video games have invaded mainstream classroom instruction and researchers are… (more)

Subjects/Keywords: measurement estimation; wearable technology; educational games; educational game design; embodied learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rountree, W. L. (2015). Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-042915-130220 ; https://digitalcommons.wpi.edu/etd-theses/506

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rountree, Wendy Leigh. “Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology.” 2015. Thesis, Worcester Polytechnic Institute. Accessed November 26, 2020. etd-042915-130220 ; https://digitalcommons.wpi.edu/etd-theses/506.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rountree, Wendy Leigh. “Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology.” 2015. Web. 26 Nov 2020.

Vancouver:

Rountree WL. Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology. [Internet] [Thesis]. Worcester Polytechnic Institute; 2015. [cited 2020 Nov 26]. Available from: etd-042915-130220 ; https://digitalcommons.wpi.edu/etd-theses/506.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rountree WL. Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology. [Thesis]. Worcester Polytechnic Institute; 2015. Available from: etd-042915-130220 ; https://digitalcommons.wpi.edu/etd-theses/506

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Purdue University

17. Wang, Jiaqi. A usability assessment for a career planning educational video game.

Degree: MS, Computer Graphics Technology, 2016, Purdue University

  This study focused on the design, implementation and usability assessment of an educational 2D iPad job matching game The Place You’ll Go (TPYG), which… (more)

Subjects/Keywords: Applied sciences; Education; Educational game; Game development; Job matching; Unity; Usability test; Computer Sciences; Education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wang, J. (2016). A usability assessment for a career planning educational video game. (Thesis). Purdue University. Retrieved from https://docs.lib.purdue.edu/open_access_theses/1016

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wang, Jiaqi. “A usability assessment for a career planning educational video game.” 2016. Thesis, Purdue University. Accessed November 26, 2020. https://docs.lib.purdue.edu/open_access_theses/1016.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wang, Jiaqi. “A usability assessment for a career planning educational video game.” 2016. Web. 26 Nov 2020.

Vancouver:

Wang J. A usability assessment for a career planning educational video game. [Internet] [Thesis]. Purdue University; 2016. [cited 2020 Nov 26]. Available from: https://docs.lib.purdue.edu/open_access_theses/1016.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wang J. A usability assessment for a career planning educational video game. [Thesis]. Purdue University; 2016. Available from: https://docs.lib.purdue.edu/open_access_theses/1016

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Syracuse University

18. Yildirim, Nilay. THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS.

Degree: PhD, Instructional Design, Development and Evaluation, 2013, Syracuse University

  This cross-case study examines the relationships between game design attributes and collaborative problem solving process in the context of multi-player video games. The following… (more)

Subjects/Keywords: Challenge; Collaborative Problem Solving; Educational Game Design; Engagement; Game Goals and Rules; Sensory Stimuli; Education

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APA (6th Edition):

Yildirim, N. (2013). THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS. (Doctoral Dissertation). Syracuse University. Retrieved from https://surface.syr.edu/etd/1053

Chicago Manual of Style (16th Edition):

Yildirim, Nilay. “THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS.” 2013. Doctoral Dissertation, Syracuse University. Accessed November 26, 2020. https://surface.syr.edu/etd/1053.

MLA Handbook (7th Edition):

Yildirim, Nilay. “THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS.” 2013. Web. 26 Nov 2020.

Vancouver:

Yildirim N. THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS. [Internet] [Doctoral dissertation]. Syracuse University; 2013. [cited 2020 Nov 26]. Available from: https://surface.syr.edu/etd/1053.

Council of Science Editors:

Yildirim N. THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS. [Doctoral Dissertation]. Syracuse University; 2013. Available from: https://surface.syr.edu/etd/1053


Clemson University

19. Clark, Karen Rebecca. Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics.

Degree: PhD, Learning Sciences, 2020, Clemson University

  This study implemented a convergent parallel mixed methods approach to investigate game-based learning within an educational game compared to a modified entertainment game. Participants… (more)

Subjects/Keywords: educational technology; flow engagement and motivation; game design; game-based learning; science education

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APA (6th Edition):

Clark, K. R. (2020). Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/2573

Chicago Manual of Style (16th Edition):

Clark, Karen Rebecca. “Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics.” 2020. Doctoral Dissertation, Clemson University. Accessed November 26, 2020. https://tigerprints.clemson.edu/all_dissertations/2573.

MLA Handbook (7th Edition):

Clark, Karen Rebecca. “Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics.” 2020. Web. 26 Nov 2020.

Vancouver:

Clark KR. Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics. [Internet] [Doctoral dissertation]. Clemson University; 2020. [cited 2020 Nov 26]. Available from: https://tigerprints.clemson.edu/all_dissertations/2573.

Council of Science Editors:

Clark KR. Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics. [Doctoral Dissertation]. Clemson University; 2020. Available from: https://tigerprints.clemson.edu/all_dissertations/2573


University of Canterbury

20. Bradshaw, Hazel. The Structural Playability Process (SPP) - An Effective Design Process for Educational Computer Games.

Degree: PhD, Human Interface Technology, 2014, University of Canterbury

 How to best develop educational computer games is an open question and an active area of research. It is clear that computer games are able… (more)

Subjects/Keywords: Serious/Educational Games; game‐design; Structural Playability (SPP); Flow Theory; motivation; game‐play

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bradshaw, H. (2014). The Structural Playability Process (SPP) - An Effective Design Process for Educational Computer Games. (Doctoral Dissertation). University of Canterbury. Retrieved from http://dx.doi.org/10.26021/3008

Chicago Manual of Style (16th Edition):

Bradshaw, Hazel. “The Structural Playability Process (SPP) - An Effective Design Process for Educational Computer Games.” 2014. Doctoral Dissertation, University of Canterbury. Accessed November 26, 2020. http://dx.doi.org/10.26021/3008.

MLA Handbook (7th Edition):

Bradshaw, Hazel. “The Structural Playability Process (SPP) - An Effective Design Process for Educational Computer Games.” 2014. Web. 26 Nov 2020.

Vancouver:

Bradshaw H. The Structural Playability Process (SPP) - An Effective Design Process for Educational Computer Games. [Internet] [Doctoral dissertation]. University of Canterbury; 2014. [cited 2020 Nov 26]. Available from: http://dx.doi.org/10.26021/3008.

Council of Science Editors:

Bradshaw H. The Structural Playability Process (SPP) - An Effective Design Process for Educational Computer Games. [Doctoral Dissertation]. University of Canterbury; 2014. Available from: http://dx.doi.org/10.26021/3008


Brno University of Technology

21. Janeček, David. Educational Cross Platform Mobile Game for Youngsters: Educational Cross Platform Mobile Game for Youngsters.

Degree: 2019, Brno University of Technology

 This thesis is about developing cross platform educational game for mobile devices. First, it lays out related theory and analysis of existing solutions. That is… (more)

Subjects/Keywords: Mobilní hra; Multiplatformní; Herní engine Unity; 2D; Vzdělávací hra; Gamifikace; Mobile game; Cross platform; Unity game engine; 2D; Educational game; Gamification

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Janeček, D. (2019). Educational Cross Platform Mobile Game for Youngsters: Educational Cross Platform Mobile Game for Youngsters. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/85206

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Janeček, David. “Educational Cross Platform Mobile Game for Youngsters: Educational Cross Platform Mobile Game for Youngsters.” 2019. Thesis, Brno University of Technology. Accessed November 26, 2020. http://hdl.handle.net/11012/85206.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Janeček, David. “Educational Cross Platform Mobile Game for Youngsters: Educational Cross Platform Mobile Game for Youngsters.” 2019. Web. 26 Nov 2020.

Vancouver:

Janeček D. Educational Cross Platform Mobile Game for Youngsters: Educational Cross Platform Mobile Game for Youngsters. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/11012/85206.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Janeček D. Educational Cross Platform Mobile Game for Youngsters: Educational Cross Platform Mobile Game for Youngsters. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/85206

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Kuoppa, Andreas. Design Decisions for Indie Development of Educational Video Games : A Case Study.

Degree: Electrical and Space Engineering, 2019, Luleå University of Technology

Educational video games – especially for the PC market – do not seem to perform as well commercially as games from other genres. We… (more)

Subjects/Keywords: Educational video game; indie game; game development; XML; functional programming; open source; Information Systems; Systemvetenskap, informationssystem och informatik

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APA (6th Edition):

Kuoppa, A. (2019). Design Decisions for Indie Development of Educational Video Games : A Case Study. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74576

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kuoppa, Andreas. “Design Decisions for Indie Development of Educational Video Games : A Case Study.” 2019. Thesis, Luleå University of Technology. Accessed November 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74576.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kuoppa, Andreas. “Design Decisions for Indie Development of Educational Video Games : A Case Study.” 2019. Web. 26 Nov 2020.

Vancouver:

Kuoppa A. Design Decisions for Indie Development of Educational Video Games : A Case Study. [Internet] [Thesis]. Luleå University of Technology; 2019. [cited 2020 Nov 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74576.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kuoppa A. Design Decisions for Indie Development of Educational Video Games : A Case Study. [Thesis]. Luleå University of Technology; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74576

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Arizona State University

23. Reichenberg, Raymond E. The Impact of Information Quantity and Quality on Parameter Estimation for a Selection of Dynamic Bayesian Network Models with Latent Variables.

Degree: Family and Human Development, 2018, Arizona State University

 Dynamic Bayesian networks (DBNs; Reye, 2004) are a promising tool for modeling student proficiency under rich measurement scenarios (Reichenberg, in press). These scenarios often present… (more)

Subjects/Keywords: Educational tests &; measurements; Educational psychology; Quantitative psychology; dynamic Bayesian networks; educational measurement; game-based assessment

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Reichenberg, R. E. (2018). The Impact of Information Quantity and Quality on Parameter Estimation for a Selection of Dynamic Bayesian Network Models with Latent Variables. (Doctoral Dissertation). Arizona State University. Retrieved from http://repository.asu.edu/items/50531

Chicago Manual of Style (16th Edition):

Reichenberg, Raymond E. “The Impact of Information Quantity and Quality on Parameter Estimation for a Selection of Dynamic Bayesian Network Models with Latent Variables.” 2018. Doctoral Dissertation, Arizona State University. Accessed November 26, 2020. http://repository.asu.edu/items/50531.

MLA Handbook (7th Edition):

Reichenberg, Raymond E. “The Impact of Information Quantity and Quality on Parameter Estimation for a Selection of Dynamic Bayesian Network Models with Latent Variables.” 2018. Web. 26 Nov 2020.

Vancouver:

Reichenberg RE. The Impact of Information Quantity and Quality on Parameter Estimation for a Selection of Dynamic Bayesian Network Models with Latent Variables. [Internet] [Doctoral dissertation]. Arizona State University; 2018. [cited 2020 Nov 26]. Available from: http://repository.asu.edu/items/50531.

Council of Science Editors:

Reichenberg RE. The Impact of Information Quantity and Quality on Parameter Estimation for a Selection of Dynamic Bayesian Network Models with Latent Variables. [Doctoral Dissertation]. Arizona State University; 2018. Available from: http://repository.asu.edu/items/50531


UCLA

24. Kerr, Deirdre Song. Into the Black Box: Using Data Mining of In-Game Actions to Draw Inferences from Educational Technology about Students' Math Knowledge.

Degree: Education, 2014, UCLA

Educational video games have the potential to be used as assessments of student understanding of complex concepts. However, the interpretation of the rich stream of… (more)

Subjects/Keywords: Educational technology; Educational tests & measurements; Education; data mining; educational data mining; educational technology; educational video games; in-game actions; log data

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kerr, D. S. (2014). Into the Black Box: Using Data Mining of In-Game Actions to Draw Inferences from Educational Technology about Students' Math Knowledge. (Thesis). UCLA. Retrieved from http://www.escholarship.org/uc/item/54c4z14h

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kerr, Deirdre Song. “Into the Black Box: Using Data Mining of In-Game Actions to Draw Inferences from Educational Technology about Students' Math Knowledge.” 2014. Thesis, UCLA. Accessed November 26, 2020. http://www.escholarship.org/uc/item/54c4z14h.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kerr, Deirdre Song. “Into the Black Box: Using Data Mining of In-Game Actions to Draw Inferences from Educational Technology about Students' Math Knowledge.” 2014. Web. 26 Nov 2020.

Vancouver:

Kerr DS. Into the Black Box: Using Data Mining of In-Game Actions to Draw Inferences from Educational Technology about Students' Math Knowledge. [Internet] [Thesis]. UCLA; 2014. [cited 2020 Nov 26]. Available from: http://www.escholarship.org/uc/item/54c4z14h.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kerr DS. Into the Black Box: Using Data Mining of In-Game Actions to Draw Inferences from Educational Technology about Students' Math Knowledge. [Thesis]. UCLA; 2014. Available from: http://www.escholarship.org/uc/item/54c4z14h

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

25. MACIEL, Gabriela Albuquerque. Objetos lúdico-digitais educativos: uma análise de aspectos da interface voltada para o game design e a usabilidade .

Degree: 2017, Universidade Federal de Pernambuco

 A presente pesquisa tem um caráter exploratório, na qual tive como objetivo montar um modelo de analise para interface de Jogos Digitais e Gamificações Educativos… (more)

Subjects/Keywords: Jogos Digitais Educativos. Artefatos Digitais Gamificados Educativos. Interface e Game Design.; Educational Digital Games. Educational Gamification. Interface and Game Design.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

MACIEL, G. A. (2017). Objetos lúdico-digitais educativos: uma análise de aspectos da interface voltada para o game design e a usabilidade . (Masters Thesis). Universidade Federal de Pernambuco. Retrieved from https://repositorio.ufpe.br/handle/123456789/18434

Chicago Manual of Style (16th Edition):

MACIEL, Gabriela Albuquerque. “Objetos lúdico-digitais educativos: uma análise de aspectos da interface voltada para o game design e a usabilidade .” 2017. Masters Thesis, Universidade Federal de Pernambuco. Accessed November 26, 2020. https://repositorio.ufpe.br/handle/123456789/18434.

MLA Handbook (7th Edition):

MACIEL, Gabriela Albuquerque. “Objetos lúdico-digitais educativos: uma análise de aspectos da interface voltada para o game design e a usabilidade .” 2017. Web. 26 Nov 2020.

Vancouver:

MACIEL GA. Objetos lúdico-digitais educativos: uma análise de aspectos da interface voltada para o game design e a usabilidade . [Internet] [Masters thesis]. Universidade Federal de Pernambuco; 2017. [cited 2020 Nov 26]. Available from: https://repositorio.ufpe.br/handle/123456789/18434.

Council of Science Editors:

MACIEL GA. Objetos lúdico-digitais educativos: uma análise de aspectos da interface voltada para o game design e a usabilidade . [Masters Thesis]. Universidade Federal de Pernambuco; 2017. Available from: https://repositorio.ufpe.br/handle/123456789/18434

26. Lee, Michael Jong. Teaching and Engaging with Debugging Puzzles.

Degree: PhD, 2015, University of Washington

 This dissertation describes Gidget, an online educational debugging game that is designed to engage and teach novices introductory programming concepts. Players solve puzzles throughout the… (more)

Subjects/Keywords: computing education; debugging; educational game; Information science; Computer science; Educational technology; information science

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lee, M. J. (2015). Teaching and Engaging with Debugging Puzzles. (Doctoral Dissertation). University of Washington. Retrieved from http://hdl.handle.net/1773/33985

Chicago Manual of Style (16th Edition):

Lee, Michael Jong. “Teaching and Engaging with Debugging Puzzles.” 2015. Doctoral Dissertation, University of Washington. Accessed November 26, 2020. http://hdl.handle.net/1773/33985.

MLA Handbook (7th Edition):

Lee, Michael Jong. “Teaching and Engaging with Debugging Puzzles.” 2015. Web. 26 Nov 2020.

Vancouver:

Lee MJ. Teaching and Engaging with Debugging Puzzles. [Internet] [Doctoral dissertation]. University of Washington; 2015. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/1773/33985.

Council of Science Editors:

Lee MJ. Teaching and Engaging with Debugging Puzzles. [Doctoral Dissertation]. University of Washington; 2015. Available from: http://hdl.handle.net/1773/33985

27. -5301-7699. Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games.

Degree: MA, Curriculum and instruction, 2017, University of Texas – Austin

Educational games are digital games designed specifically for education. Educational game developers need to take pedagogy into consideration when designing games for learning. Otherwise, students… (more)

Subjects/Keywords: Educational games; Educational game design

…4. What game mechanisms are these educational games adopting? 5. What features do these… …educational games, game mechanisms, and gameplay) and how to design games for educational… …the report lists several strategies for educational game design. Games in general, Serious… …games, and educational games “What is a game?” I asked myself this question when I first had… …educational context in order to be considered serious. This means that, for example, a board game… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

-5301-7699. (2017). Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/63750

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-5301-7699. “Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games.” 2017. Masters Thesis, University of Texas – Austin. Accessed November 26, 2020. http://hdl.handle.net/2152/63750.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-5301-7699. “Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games.” 2017. Web. 26 Nov 2020.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-5301-7699. Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games. [Internet] [Masters thesis]. University of Texas – Austin; 2017. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/2152/63750.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-5301-7699. Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games. [Masters Thesis]. University of Texas – Austin; 2017. Available from: http://hdl.handle.net/2152/63750

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Universidade do Minho

28. Costa, Maria Luísa de Castro Santos. Construção de um jogo interativo para o ensino da Química no 3º ciclo do ensino básico, aplicado aos conteúdos programáticos do 8º ano .

Degree: 2013, Universidade do Minho

 O trabalho efetuado centrou-se na construção de um jogo didático interativo relacionado com o ensino da unidade “Reações Químicas” para aplicação a alunos que frequentam… (more)

Subjects/Keywords: Jogo didático interativo; Química; Construção; Educational interactive game; Chemistry; Construction

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APA (6th Edition):

Costa, M. L. d. C. S. (2013). Construção de um jogo interativo para o ensino da Química no 3º ciclo do ensino básico, aplicado aos conteúdos programáticos do 8º ano . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/25512

Chicago Manual of Style (16th Edition):

Costa, Maria Luísa de Castro Santos. “Construção de um jogo interativo para o ensino da Química no 3º ciclo do ensino básico, aplicado aos conteúdos programáticos do 8º ano .” 2013. Masters Thesis, Universidade do Minho. Accessed November 26, 2020. http://hdl.handle.net/1822/25512.

MLA Handbook (7th Edition):

Costa, Maria Luísa de Castro Santos. “Construção de um jogo interativo para o ensino da Química no 3º ciclo do ensino básico, aplicado aos conteúdos programáticos do 8º ano .” 2013. Web. 26 Nov 2020.

Vancouver:

Costa MLdCS. Construção de um jogo interativo para o ensino da Química no 3º ciclo do ensino básico, aplicado aos conteúdos programáticos do 8º ano . [Internet] [Masters thesis]. Universidade do Minho; 2013. [cited 2020 Nov 26]. Available from: http://hdl.handle.net/1822/25512.

Council of Science Editors:

Costa MLdCS. Construção de um jogo interativo para o ensino da Química no 3º ciclo do ensino básico, aplicado aos conteúdos programáticos do 8º ano . [Masters Thesis]. Universidade do Minho; 2013. Available from: http://hdl.handle.net/1822/25512


Universiteit Utrecht

29. Linssen, J.M. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.

Degree: 2011, Universiteit Utrecht

 This thesis investigates the possibilities of adaptivity in an educational game called Code Red: Triage. This game lets players assume the role of a medical… (more)

Subjects/Keywords: adaptive learning; adaptivity; artificial intelligence; educational games; game design; serious games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Linssen, J. M. (2011). Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/209892

Chicago Manual of Style (16th Edition):

Linssen, J M. “Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.” 2011. Masters Thesis, Universiteit Utrecht. Accessed November 26, 2020. http://dspace.library.uu.nl:8080/handle/1874/209892.

MLA Handbook (7th Edition):

Linssen, J M. “Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.” 2011. Web. 26 Nov 2020.

Vancouver:

Linssen JM. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. [Internet] [Masters thesis]. Universiteit Utrecht; 2011. [cited 2020 Nov 26]. Available from: http://dspace.library.uu.nl:8080/handle/1874/209892.

Council of Science Editors:

Linssen JM. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. [Masters Thesis]. Universiteit Utrecht; 2011. Available from: http://dspace.library.uu.nl:8080/handle/1874/209892


Rochester Institute of Technology

30. Zhou, Yixiong. Pablo & The Artists: a mobile game for art education.

Degree: MFA, School of Design (CIAS), 2012, Rochester Institute of Technology

  Pablo & The Artists is an educational mobile application project. This documentation aims to focus and further explore the opportunities of a mobile application… (more)

Subjects/Keywords: Design for children; Educational application; Game design; Mobile development

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zhou, Y. (2012). Pablo & The Artists: a mobile game for art education. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/9125

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zhou, Yixiong. “Pablo & The Artists: a mobile game for art education.” 2012. Thesis, Rochester Institute of Technology. Accessed November 26, 2020. https://scholarworks.rit.edu/theses/9125.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zhou, Yixiong. “Pablo & The Artists: a mobile game for art education.” 2012. Web. 26 Nov 2020.

Vancouver:

Zhou Y. Pablo & The Artists: a mobile game for art education. [Internet] [Thesis]. Rochester Institute of Technology; 2012. [cited 2020 Nov 26]. Available from: https://scholarworks.rit.edu/theses/9125.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zhou Y. Pablo & The Artists: a mobile game for art education. [Thesis]. Rochester Institute of Technology; 2012. Available from: https://scholarworks.rit.edu/theses/9125

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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