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You searched for subject:(computer games). Showing records 1 – 30 of 959 total matches.

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University of Debrecen

1. Szarvák, Fanni. Gender Issues in Massively Multiplayer Online Role-Playing Games .

Degree: DE – Bölcsészettudományi Kar, 2014, University of Debrecen

Discusses gender issues in computer games, the way computer games (produced in different countries) represent female bodies and several other issues related to gamers. Advisors/Committee Members: Varró, Gabriella (advisor).

Subjects/Keywords: computer games; gender

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Szarvák, F. (2014). Gender Issues in Massively Multiplayer Online Role-Playing Games . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/191377

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Szarvák, Fanni. “Gender Issues in Massively Multiplayer Online Role-Playing Games .” 2014. Thesis, University of Debrecen. Accessed October 01, 2020. http://hdl.handle.net/2437/191377.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Szarvák, Fanni. “Gender Issues in Massively Multiplayer Online Role-Playing Games .” 2014. Web. 01 Oct 2020.

Vancouver:

Szarvák F. Gender Issues in Massively Multiplayer Online Role-Playing Games . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/2437/191377.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Szarvák F. Gender Issues in Massively Multiplayer Online Role-Playing Games . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/191377

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Aberdeen

2. Gibson, Michael Scott. A knowledge-based approach to multiplayer games on peer-to-peer networks.

Degree: PhD, 2015, University of Aberdeen

 Peer-to-peer networks are types of computer networks where each computer (a peer) may have several direct communication channels with other computers. This is similar to… (more)

Subjects/Keywords: 004; Computer games; Computer networks

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APA (6th Edition):

Gibson, M. S. (2015). A knowledge-based approach to multiplayer games on peer-to-peer networks. (Doctoral Dissertation). University of Aberdeen. Retrieved from http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=225657 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.641468

Chicago Manual of Style (16th Edition):

Gibson, Michael Scott. “A knowledge-based approach to multiplayer games on peer-to-peer networks.” 2015. Doctoral Dissertation, University of Aberdeen. Accessed October 01, 2020. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=225657 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.641468.

MLA Handbook (7th Edition):

Gibson, Michael Scott. “A knowledge-based approach to multiplayer games on peer-to-peer networks.” 2015. Web. 01 Oct 2020.

Vancouver:

Gibson MS. A knowledge-based approach to multiplayer games on peer-to-peer networks. [Internet] [Doctoral dissertation]. University of Aberdeen; 2015. [cited 2020 Oct 01]. Available from: http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=225657 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.641468.

Council of Science Editors:

Gibson MS. A knowledge-based approach to multiplayer games on peer-to-peer networks. [Doctoral Dissertation]. University of Aberdeen; 2015. Available from: http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=225657 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.641468

3. Mirza-Babaei, Pejman. Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience.

Degree: PhD, 2014, University of Sussex

 Developing video games is an iterative and demanding process. It is difficult to achieve the goal of most video games — to be enjoyable, engaging… (more)

Subjects/Keywords: 004; GV1469.15 Computer games. Video games. Fantasy games; QA0076 Computer software

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APA (6th Edition):

Mirza-Babaei, P. (2014). Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. (Doctoral Dissertation). University of Sussex. Retrieved from http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723

Chicago Manual of Style (16th Edition):

Mirza-Babaei, Pejman. “Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience.” 2014. Doctoral Dissertation, University of Sussex. Accessed October 01, 2020. http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723.

MLA Handbook (7th Edition):

Mirza-Babaei, Pejman. “Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience.” 2014. Web. 01 Oct 2020.

Vancouver:

Mirza-Babaei P. Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. [Internet] [Doctoral dissertation]. University of Sussex; 2014. [cited 2020 Oct 01]. Available from: http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723.

Council of Science Editors:

Mirza-Babaei P. Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. [Doctoral Dissertation]. University of Sussex; 2014. Available from: http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723


University of Canterbury

4. Gibson, Benjamin Ian. Educational Games for Teaching Computer Science.

Degree: MS, Computer Science, 2013, University of Canterbury

 Much work has done on teaching Computer Science by having students program games, but little has been done on teaching Computer Science by having the… (more)

Subjects/Keywords: Education; Games; Computer Science; Educational Games

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APA (6th Edition):

Gibson, B. I. (2013). Educational Games for Teaching Computer Science. (Masters Thesis). University of Canterbury. Retrieved from http://dx.doi.org/10.26021/7083

Chicago Manual of Style (16th Edition):

Gibson, Benjamin Ian. “Educational Games for Teaching Computer Science.” 2013. Masters Thesis, University of Canterbury. Accessed October 01, 2020. http://dx.doi.org/10.26021/7083.

MLA Handbook (7th Edition):

Gibson, Benjamin Ian. “Educational Games for Teaching Computer Science.” 2013. Web. 01 Oct 2020.

Vancouver:

Gibson BI. Educational Games for Teaching Computer Science. [Internet] [Masters thesis]. University of Canterbury; 2013. [cited 2020 Oct 01]. Available from: http://dx.doi.org/10.26021/7083.

Council of Science Editors:

Gibson BI. Educational Games for Teaching Computer Science. [Masters Thesis]. University of Canterbury; 2013. Available from: http://dx.doi.org/10.26021/7083


Massey University

5. Crow, Tyne V H. A mobile game world for Māori language learning.

Degree: Master of Information Sciences, 2015, Massey University

 This project involves the research, development and evaluation of a mobile assisted language learning tool that teaches some aspects of the Maori language within a… (more)

Subjects/Keywords: Computer games; Mobile apps; Educational games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Crow, T. V. H. (2015). A mobile game world for Māori language learning. (Masters Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/6973

Chicago Manual of Style (16th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Masters Thesis, Massey University. Accessed October 01, 2020. http://hdl.handle.net/10179/6973.

MLA Handbook (7th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Web. 01 Oct 2020.

Vancouver:

Crow TVH. A mobile game world for Māori language learning. [Internet] [Masters thesis]. Massey University; 2015. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/10179/6973.

Council of Science Editors:

Crow TVH. A mobile game world for Māori language learning. [Masters Thesis]. Massey University; 2015. Available from: http://hdl.handle.net/10179/6973


Ryerson University

6. Fradley-Pereira, Evan. Arch play: applications of narrative theory in video game aesthetics.

Degree: 2016, Ryerson University

 As of 2015, the incumbent international eSports paradigm centers on genre-defining systems and games that were not initially designed for mass spectatorship. As a result,… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Evaluation; Video games  – Design; Video games  – Evaluation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fradley-Pereira, E. (2016). Arch play: applications of narrative theory in video game aesthetics. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Thesis, Ryerson University. Accessed October 01, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Web. 01 Oct 2020.

Vancouver:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Internet] [Thesis]. Ryerson University; 2016. [cited 2020 Oct 01]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

7. Li, Mingran. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.

Degree: MA, 2014, University of Florida

 With the development of networking and entertainment technology, the channel which people acquire knowledge is no longer merely books, engaging such as animations, games and… (more)

Subjects/Keywords: Childrens games; Computer games; Cooperative games; Educational games; Entertainment; Music analysis; Musical games; String figures; Tinder; Video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Li, M. (2014). Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. (Masters Thesis). University of Florida. Retrieved from https://ufdc.ufl.edu/AA00025550

Chicago Manual of Style (16th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Masters Thesis, University of Florida. Accessed October 01, 2020. https://ufdc.ufl.edu/AA00025550.

MLA Handbook (7th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Web. 01 Oct 2020.

Vancouver:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Internet] [Masters thesis]. University of Florida; 2014. [cited 2020 Oct 01]. Available from: https://ufdc.ufl.edu/AA00025550.

Council of Science Editors:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Masters Thesis]. University of Florida; 2014. Available from: https://ufdc.ufl.edu/AA00025550

8. Cruz Martinez, Manuel Alejandro. The potential of video games for exploring deconstructionist history.

Degree: PhD, 2020, University of Sussex

 This thesis examines the potential of historical video games for exploring deconstructionist history. Historical video games have become one of the most popular and accessible… (more)

Subjects/Keywords: D016 Methodology- General works; GV1469.15 Computer games. Video games. Fantasy games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cruz Martinez, M. A. (2020). The potential of video games for exploring deconstructionist history. (Doctoral Dissertation). University of Sussex. Retrieved from http://sro.sussex.ac.uk/id/eprint/90194/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.801060

Chicago Manual of Style (16th Edition):

Cruz Martinez, Manuel Alejandro. “The potential of video games for exploring deconstructionist history.” 2020. Doctoral Dissertation, University of Sussex. Accessed October 01, 2020. http://sro.sussex.ac.uk/id/eprint/90194/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.801060.

MLA Handbook (7th Edition):

Cruz Martinez, Manuel Alejandro. “The potential of video games for exploring deconstructionist history.” 2020. Web. 01 Oct 2020.

Vancouver:

Cruz Martinez MA. The potential of video games for exploring deconstructionist history. [Internet] [Doctoral dissertation]. University of Sussex; 2020. [cited 2020 Oct 01]. Available from: http://sro.sussex.ac.uk/id/eprint/90194/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.801060.

Council of Science Editors:

Cruz Martinez MA. The potential of video games for exploring deconstructionist history. [Doctoral Dissertation]. University of Sussex; 2020. Available from: http://sro.sussex.ac.uk/id/eprint/90194/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.801060

9. White, Gareth R. The playthrough evaluation framework : reliable usability evaluation for video games.

Degree: PhD, 2014, University of Sussex

 This thesis presents the playthrough evaluation framework, a novel framework for the reliable usability evaluation of first-person shooter console video games. The framework includes playthrough… (more)

Subjects/Keywords: 004; GV1469.15 Computer games. Video games. Fantasy games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

White, G. R. (2014). The playthrough evaluation framework : reliable usability evaluation for video games. (Doctoral Dissertation). University of Sussex. Retrieved from http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780

Chicago Manual of Style (16th Edition):

White, Gareth R. “The playthrough evaluation framework : reliable usability evaluation for video games.” 2014. Doctoral Dissertation, University of Sussex. Accessed October 01, 2020. http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780.

MLA Handbook (7th Edition):

White, Gareth R. “The playthrough evaluation framework : reliable usability evaluation for video games.” 2014. Web. 01 Oct 2020.

Vancouver:

White GR. The playthrough evaluation framework : reliable usability evaluation for video games. [Internet] [Doctoral dissertation]. University of Sussex; 2014. [cited 2020 Oct 01]. Available from: http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780.

Council of Science Editors:

White GR. The playthrough evaluation framework : reliable usability evaluation for video games. [Doctoral Dissertation]. University of Sussex; 2014. Available from: http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780


Florida Atlantic University

10. Gutierrez, Cynthia. Advocating environmental issues through mobile gaming.

Degree: M.F.A., 2014, Florida Atlantic University

Summary: Recently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames… (more)

Subjects/Keywords: Video games  – Design.; Video games  – Social aspects.; Computer games  – Social aspects.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gutierrez, C. (2014). Advocating environmental issues through mobile gaming. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004118

Chicago Manual of Style (16th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Masters Thesis, Florida Atlantic University. Accessed October 01, 2020. http://purl.flvc.org/fau/fd/FA00004118.

MLA Handbook (7th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Web. 01 Oct 2020.

Vancouver:

Gutierrez C. Advocating environmental issues through mobile gaming. [Internet] [Masters thesis]. Florida Atlantic University; 2014. [cited 2020 Oct 01]. Available from: http://purl.flvc.org/fau/fd/FA00004118.

Council of Science Editors:

Gutierrez C. Advocating environmental issues through mobile gaming. [Masters Thesis]. Florida Atlantic University; 2014. Available from: http://purl.flvc.org/fau/fd/FA00004118


Florida Atlantic University

11. Copeland, Kimberly. The cake is not a lie: narrative structure and aporia in Portal & Portal 2.

Degree: MA, 2012, Florida Atlantic University

Summary: As puzzle-driven, character based games, Portal and Portal 2, developed by the Valve Corporation, are not only pioneering in their use of narrative, but… (more)

Subjects/Keywords: Computer games – Social aspects; Computer games – Design and construction; Artificial intelligence – Computer games; Narration (Rhetoric)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Copeland, K. (2012). The cake is not a lie: narrative structure and aporia in Portal & Portal 2. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/FAU/3358551

Chicago Manual of Style (16th Edition):

Copeland, Kimberly. “The cake is not a lie: narrative structure and aporia in Portal & Portal 2.” 2012. Masters Thesis, Florida Atlantic University. Accessed October 01, 2020. http://purl.flvc.org/FAU/3358551.

MLA Handbook (7th Edition):

Copeland, Kimberly. “The cake is not a lie: narrative structure and aporia in Portal & Portal 2.” 2012. Web. 01 Oct 2020.

Vancouver:

Copeland K. The cake is not a lie: narrative structure and aporia in Portal & Portal 2. [Internet] [Masters thesis]. Florida Atlantic University; 2012. [cited 2020 Oct 01]. Available from: http://purl.flvc.org/FAU/3358551.

Council of Science Editors:

Copeland K. The cake is not a lie: narrative structure and aporia in Portal & Portal 2. [Masters Thesis]. Florida Atlantic University; 2012. Available from: http://purl.flvc.org/FAU/3358551


Loughborough University

12. Barwick, Joanna. Where have all the games gone? : an exploratory study of digital game preservation.

Degree: PhD, 2012, Loughborough University

 It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly… (more)

Subjects/Keywords: 794.8; Preservation; Digital preservation; Games; Computer games; Digital games; Video games; Cultural heritage

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barwick, J. (2012). Where have all the games gone? : an exploratory study of digital game preservation. (Doctoral Dissertation). Loughborough University. Retrieved from http://hdl.handle.net/2134/10222

Chicago Manual of Style (16th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Doctoral Dissertation, Loughborough University. Accessed October 01, 2020. http://hdl.handle.net/2134/10222.

MLA Handbook (7th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Web. 01 Oct 2020.

Vancouver:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/2134/10222.

Council of Science Editors:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Doctoral Dissertation]. Loughborough University; 2012. Available from: http://hdl.handle.net/2134/10222


Simon Fraser University

13. Poremba, Cindy. Player as author : digital games and agency.

Degree: 2003, Simon Fraser University

Subjects/Keywords: Computer games.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Poremba, C. (2003). Player as author : digital games and agency. (Thesis). Simon Fraser University. Retrieved from http://summit.sfu.ca/item/8534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Poremba, Cindy. “Player as author : digital games and agency.” 2003. Thesis, Simon Fraser University. Accessed October 01, 2020. http://summit.sfu.ca/item/8534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Poremba, Cindy. “Player as author : digital games and agency.” 2003. Web. 01 Oct 2020.

Vancouver:

Poremba C. Player as author : digital games and agency. [Internet] [Thesis]. Simon Fraser University; 2003. [cited 2020 Oct 01]. Available from: http://summit.sfu.ca/item/8534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Poremba C. Player as author : digital games and agency. [Thesis]. Simon Fraser University; 2003. Available from: http://summit.sfu.ca/item/8534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

14. Hoff, Anders. Datorspel i undervisningen : en väg till kunskap eller bara underhållning?.

Degree: Division for Educational Science and Languages, 2016, University West

  Bakgrund: Inom den svenska skolan har det det senaste decenniet varit vanligt förekommande med olika former av 1-till-1 projekt; det vill säga en elev,… (more)

Subjects/Keywords: Computer games; learning; Datorspel; lärande

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APA (6th Edition):

Hoff, A. (2016). Datorspel i undervisningen : en väg till kunskap eller bara underhållning?. (Thesis). University West. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hoff, Anders. “Datorspel i undervisningen : en väg till kunskap eller bara underhållning?.” 2016. Thesis, University West. Accessed October 01, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hoff, Anders. “Datorspel i undervisningen : en väg till kunskap eller bara underhållning?.” 2016. Web. 01 Oct 2020.

Vancouver:

Hoff A. Datorspel i undervisningen : en väg till kunskap eller bara underhållning?. [Internet] [Thesis]. University West; 2016. [cited 2020 Oct 01]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hoff A. Datorspel i undervisningen : en väg till kunskap eller bara underhållning?. [Thesis]. University West; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

15. Paterson, Matthew. Gaming and Photography: Investigating the Elision of Illusion and the Actual.

Degree: 2012, Victoria University of Wellington

 The application of aesthetics and techniques from photography into computer generated images leads audiences to read images of a virtual space similarly to images of… (more)

Subjects/Keywords: Photography; Video games; Computer graphics

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APA (6th Edition):

Paterson, M. (2012). Gaming and Photography: Investigating the Elision of Illusion and the Actual. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/3613

Chicago Manual of Style (16th Edition):

Paterson, Matthew. “Gaming and Photography: Investigating the Elision of Illusion and the Actual.” 2012. Masters Thesis, Victoria University of Wellington. Accessed October 01, 2020. http://hdl.handle.net/10063/3613.

MLA Handbook (7th Edition):

Paterson, Matthew. “Gaming and Photography: Investigating the Elision of Illusion and the Actual.” 2012. Web. 01 Oct 2020.

Vancouver:

Paterson M. Gaming and Photography: Investigating the Elision of Illusion and the Actual. [Internet] [Masters thesis]. Victoria University of Wellington; 2012. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/10063/3613.

Council of Science Editors:

Paterson M. Gaming and Photography: Investigating the Elision of Illusion and the Actual. [Masters Thesis]. Victoria University of Wellington; 2012. Available from: http://hdl.handle.net/10063/3613


California State University – Chico

16. Daley, Patrick. A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES .

Degree: 2012, California State University – Chico

 The challenge for a computer game agent in a partially observable targettracking environment is to estimate where the target might be before taking the next… (more)

Subjects/Keywords: computer games particle filter algorithm

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APA (6th Edition):

Daley, P. (2012). A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/424

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Daley, Patrick. “A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES .” 2012. Thesis, California State University – Chico. Accessed October 01, 2020. http://hdl.handle.net/10211.4/424.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Daley, Patrick. “A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES .” 2012. Web. 01 Oct 2020.

Vancouver:

Daley P. A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES . [Internet] [Thesis]. California State University – Chico; 2012. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/10211.4/424.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Daley P. A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES . [Thesis]. California State University – Chico; 2012. Available from: http://hdl.handle.net/10211.4/424

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Limerick

17. Maher, John. Towards an appreciation of the place and potential of computer games in education.

Degree: 2011, University of Limerick

peer-reviewed

Our objective was to investigate computer games to assess their educational potential. We came to the view that it would serve best to identify… (more)

Subjects/Keywords: computer games; educational potential

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Maher, J. (2011). Towards an appreciation of the place and potential of computer games in education. (Thesis). University of Limerick. Retrieved from http://hdl.handle.net/10344/1929

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Maher, John. “Towards an appreciation of the place and potential of computer games in education.” 2011. Thesis, University of Limerick. Accessed October 01, 2020. http://hdl.handle.net/10344/1929.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Maher, John. “Towards an appreciation of the place and potential of computer games in education.” 2011. Web. 01 Oct 2020.

Vancouver:

Maher J. Towards an appreciation of the place and potential of computer games in education. [Internet] [Thesis]. University of Limerick; 2011. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/10344/1929.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Maher J. Towards an appreciation of the place and potential of computer games in education. [Thesis]. University of Limerick; 2011. Available from: http://hdl.handle.net/10344/1929

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. Martin, Eleanor. It's a team game : exploring factors that influence team experience.

Degree: PhD, 2015, University of Sussex

 Many multiplayer games feature teams, and whether they are pitted against each other or against the game itself it seems likely that the way these… (more)

Subjects/Keywords: 004; GV1312 Board games. Move games Including chess; go; draughts; etc.; GV1469.15 Computer games. Video games. Fantasy games

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APA (6th Edition):

Martin, E. (2015). It's a team game : exploring factors that influence team experience. (Doctoral Dissertation). University of Sussex. Retrieved from http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325

Chicago Manual of Style (16th Edition):

Martin, Eleanor. “It's a team game : exploring factors that influence team experience.” 2015. Doctoral Dissertation, University of Sussex. Accessed October 01, 2020. http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325.

MLA Handbook (7th Edition):

Martin, Eleanor. “It's a team game : exploring factors that influence team experience.” 2015. Web. 01 Oct 2020.

Vancouver:

Martin E. It's a team game : exploring factors that influence team experience. [Internet] [Doctoral dissertation]. University of Sussex; 2015. [cited 2020 Oct 01]. Available from: http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325.

Council of Science Editors:

Martin E. It's a team game : exploring factors that influence team experience. [Doctoral Dissertation]. University of Sussex; 2015. Available from: http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325

19. Winters, Glenn Joseph. Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games.

Degree: 2013, Drexel University

Computer game design lacks a language for visual narrative principles, in ways similar to those in architecture, film, and theme park design. In this thesis,… (more)

Subjects/Keywords: Digital Media; Computer adventure games – Design; Computer adventure games – Attention

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APA (6th Edition):

Winters, G. J. (2013). Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/4258

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Winters, Glenn Joseph. “Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games.” 2013. Thesis, Drexel University. Accessed October 01, 2020. http://hdl.handle.net/1860/4258.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Winters, Glenn Joseph. “Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games.” 2013. Web. 01 Oct 2020.

Vancouver:

Winters GJ. Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games. [Internet] [Thesis]. Drexel University; 2013. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/1860/4258.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Winters GJ. Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games. [Thesis]. Drexel University; 2013. Available from: http://hdl.handle.net/1860/4258

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

20. Gylfi Þór Guðmundsson 1977-. Solving general game playing puzzles using heuristics search .

Degree: 2011, Reykjavík University

 One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles is more similar to planning algorithms than the search… (more)

Subjects/Keywords: Tölvuleikir; Þrautir; Tölvunarfræði; Meistaraprófsritgerðir; Games; Computer games; Computer science

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

1977-, G. . G. (2011). Solving general game playing puzzles using heuristics search . (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/7422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1977-, Gylfi Þór Guðmundsson. “Solving general game playing puzzles using heuristics search .” 2011. Thesis, Reykjavík University. Accessed October 01, 2020. http://hdl.handle.net/1946/7422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1977-, Gylfi Þór Guðmundsson. “Solving general game playing puzzles using heuristics search .” 2011. Web. 01 Oct 2020.

Vancouver:

1977- GG. Solving general game playing puzzles using heuristics search . [Internet] [Thesis]. Reykjavík University; 2011. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/1946/7422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1977- GG. Solving general game playing puzzles using heuristics search . [Thesis]. Reykjavík University; 2011. Available from: http://hdl.handle.net/1946/7422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

21. Down, Nathalie Claire. 3 Minutes to Midnight: speculative game design for nuclear disarmament.

Degree: 2016, Ryerson University

 This paper proposes a digital game concept designed to increase the millennial generation’s level of engagement with the campaign for nuclear disarmament. It discusses four… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Design  – Social aspects; Computer games  – Design  – Political aspects; Video games  –; Video games  – Design  – Social aspects; Video games  – Design  – Political aspects

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Down, N. C. (2016). 3 Minutes to Midnight: speculative game design for nuclear disarmament. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5833

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Down, Nathalie Claire. “3 Minutes to Midnight: speculative game design for nuclear disarmament.” 2016. Thesis, Ryerson University. Accessed October 01, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A5833.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Down, Nathalie Claire. “3 Minutes to Midnight: speculative game design for nuclear disarmament.” 2016. Web. 01 Oct 2020.

Vancouver:

Down NC. 3 Minutes to Midnight: speculative game design for nuclear disarmament. [Internet] [Thesis]. Ryerson University; 2016. [cited 2020 Oct 01]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5833.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Down NC. 3 Minutes to Midnight: speculative game design for nuclear disarmament. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5833

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Shi, Yinxuan. Procedural Content Generation for Computer Games.

Degree: PhD, Computer Science and Engineering, 2016, The Ohio State University

 Procedural Content Generation (PCG) is no new concept for the gaming industry. From early games like Rogue (1980) and The Sentinel (1986) to more recent… (more)

Subjects/Keywords: Computer Science; Procedural Content Generation, Computer Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shi, Y. (2016). Procedural Content Generation for Computer Games. (Doctoral Dissertation). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1469147321

Chicago Manual of Style (16th Edition):

Shi, Yinxuan. “Procedural Content Generation for Computer Games.” 2016. Doctoral Dissertation, The Ohio State University. Accessed October 01, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1469147321.

MLA Handbook (7th Edition):

Shi, Yinxuan. “Procedural Content Generation for Computer Games.” 2016. Web. 01 Oct 2020.

Vancouver:

Shi Y. Procedural Content Generation for Computer Games. [Internet] [Doctoral dissertation]. The Ohio State University; 2016. [cited 2020 Oct 01]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1469147321.

Council of Science Editors:

Shi Y. Procedural Content Generation for Computer Games. [Doctoral Dissertation]. The Ohio State University; 2016. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1469147321


University of California – San Diego

23. Foster, Stephen. Three Paradigms for Mixing Coding and Games: Coding in a Game, Coding as a Game, and Coding for a Game.

Degree: Computer Science, 2015, University of California – San Diego

Games for teaching coding have been an educational holy grail since at least the early 1980s. Yet for decades, with games more popular than ever… (more)

Subjects/Keywords: Computer science; coding; computer science; education; games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Foster, S. (2015). Three Paradigms for Mixing Coding and Games: Coding in a Game, Coding as a Game, and Coding for a Game. (Thesis). University of California – San Diego. Retrieved from http://www.escholarship.org/uc/item/9999c81v

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Foster, Stephen. “Three Paradigms for Mixing Coding and Games: Coding in a Game, Coding as a Game, and Coding for a Game.” 2015. Thesis, University of California – San Diego. Accessed October 01, 2020. http://www.escholarship.org/uc/item/9999c81v.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Foster, Stephen. “Three Paradigms for Mixing Coding and Games: Coding in a Game, Coding as a Game, and Coding for a Game.” 2015. Web. 01 Oct 2020.

Vancouver:

Foster S. Three Paradigms for Mixing Coding and Games: Coding in a Game, Coding as a Game, and Coding for a Game. [Internet] [Thesis]. University of California – San Diego; 2015. [cited 2020 Oct 01]. Available from: http://www.escholarship.org/uc/item/9999c81v.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Foster S. Three Paradigms for Mixing Coding and Games: Coding in a Game, Coding as a Game, and Coding for a Game. [Thesis]. University of California – San Diego; 2015. Available from: http://www.escholarship.org/uc/item/9999c81v

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Oregon State University

24. Balla, Radha-Krishna. UCT for tactical assault battles in real-time strategy games.

Degree: MS, Computer Science, 2009, Oregon State University

 We consider the problem of tactical assault planning in real-time strategy games where a team of friendly agents must launch an assault on an enemy.… (more)

Subjects/Keywords: Automated Planning; Computer war games  – Computer programs

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APA (6th Edition):

Balla, R. (2009). UCT for tactical assault battles in real-time strategy games. (Masters Thesis). Oregon State University. Retrieved from http://hdl.handle.net/1957/10680

Chicago Manual of Style (16th Edition):

Balla, Radha-Krishna. “UCT for tactical assault battles in real-time strategy games.” 2009. Masters Thesis, Oregon State University. Accessed October 01, 2020. http://hdl.handle.net/1957/10680.

MLA Handbook (7th Edition):

Balla, Radha-Krishna. “UCT for tactical assault battles in real-time strategy games.” 2009. Web. 01 Oct 2020.

Vancouver:

Balla R. UCT for tactical assault battles in real-time strategy games. [Internet] [Masters thesis]. Oregon State University; 2009. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/1957/10680.

Council of Science Editors:

Balla R. UCT for tactical assault battles in real-time strategy games. [Masters Thesis]. Oregon State University; 2009. Available from: http://hdl.handle.net/1957/10680


Rutgers University

25. Horowitz, Basak, 1984-. Games and network formation.

Degree: PhD, Economics, 2017, Rutgers University

 This dissertation consists of three studies in communication and information networks. The first chapter analyzes formation of networks when players choose how much time to… (more)

Subjects/Keywords: Computer games; Computer networks – Design and construction

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APA (6th Edition):

Horowitz, Basak, 1. (2017). Games and network formation. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/55494/

Chicago Manual of Style (16th Edition):

Horowitz, Basak, 1984-. “Games and network formation.” 2017. Doctoral Dissertation, Rutgers University. Accessed October 01, 2020. https://rucore.libraries.rutgers.edu/rutgers-lib/55494/.

MLA Handbook (7th Edition):

Horowitz, Basak, 1984-. “Games and network formation.” 2017. Web. 01 Oct 2020.

Vancouver:

Horowitz, Basak 1. Games and network formation. [Internet] [Doctoral dissertation]. Rutgers University; 2017. [cited 2020 Oct 01]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55494/.

Council of Science Editors:

Horowitz, Basak 1. Games and network formation. [Doctoral Dissertation]. Rutgers University; 2017. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55494/


Reykjavík University

26. Örn Orri Ólafsson 1986-. Super-Colossal Titan Warfare .

Degree: 2017, Reykjavík University

 For the final project of our undergraduate studies at Reykjavik University we really wanted to challenge our ourselves. So we decided to make a 3D… (more)

Subjects/Keywords: Tölvunarfræði; Tölvuleikir; Computer science; Computer games

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APA (6th Edition):

1986-, . O. . (2017). Super-Colossal Titan Warfare . (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/28811

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1986-, Örn Orri Ólafsson. “Super-Colossal Titan Warfare .” 2017. Thesis, Reykjavík University. Accessed October 01, 2020. http://hdl.handle.net/1946/28811.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1986-, Örn Orri Ólafsson. “Super-Colossal Titan Warfare .” 2017. Web. 01 Oct 2020.

Vancouver:

1986- O. Super-Colossal Titan Warfare . [Internet] [Thesis]. Reykjavík University; 2017. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/1946/28811.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1986- O. Super-Colossal Titan Warfare . [Thesis]. Reykjavík University; 2017. Available from: http://hdl.handle.net/1946/28811

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

27. Þórður Hermannsson 1987-. Mobile Web Based Mini Games for Locatify .

Degree: 2014, Reykjavík University

 This document is a final report for the final project Mobile Web Based Mini Games for Locatify. The project was done in the course T-404-LOKA… (more)

Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Computer science; Computer games

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APA (6th Edition):

1987-, . H. (2014). Mobile Web Based Mini Games for Locatify . (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/17250

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1987-, Þórður Hermannsson. “Mobile Web Based Mini Games for Locatify .” 2014. Thesis, Reykjavík University. Accessed October 01, 2020. http://hdl.handle.net/1946/17250.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1987-, Þórður Hermannsson. “Mobile Web Based Mini Games for Locatify .” 2014. Web. 01 Oct 2020.

Vancouver:

1987- H. Mobile Web Based Mini Games for Locatify . [Internet] [Thesis]. Reykjavík University; 2014. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/1946/17250.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1987- H. Mobile Web Based Mini Games for Locatify . [Thesis]. Reykjavík University; 2014. Available from: http://hdl.handle.net/1946/17250

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

28. Jóhann Örn Bjarkason 1981-. Project Discovery - Advancing scientific research by implementing citizen science in EVE Online .

Degree: 2016, Reykjavík University

 Classification of scientific data can be hard - even for computers. In recent years methods have been developed which allow individuals, with minimal knowledge, to… (more)

Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Computer science; Computer games

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APA (6th Edition):

1981-, J. . B. (2016). Project Discovery - Advancing scientific research by implementing citizen science in EVE Online . (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/23791

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1981-, Jóhann Örn Bjarkason. “Project Discovery - Advancing scientific research by implementing citizen science in EVE Online .” 2016. Thesis, Reykjavík University. Accessed October 01, 2020. http://hdl.handle.net/1946/23791.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1981-, Jóhann Örn Bjarkason. “Project Discovery - Advancing scientific research by implementing citizen science in EVE Online .” 2016. Web. 01 Oct 2020.

Vancouver:

1981- JB. Project Discovery - Advancing scientific research by implementing citizen science in EVE Online . [Internet] [Thesis]. Reykjavík University; 2016. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/1946/23791.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1981- JB. Project Discovery - Advancing scientific research by implementing citizen science in EVE Online . [Thesis]. Reykjavík University; 2016. Available from: http://hdl.handle.net/1946/23791

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

29. Kristján Ingi Einarsson 1987-. Growth : a virtual reality game and controller system .

Degree: 2016, Reykjavík University

 For video game players, part of the experience is when crafted game effects are so realistic that they feel almost real. Lately, virtual Reality (VR)… (more)

Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Computer science; Computer games

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APA (6th Edition):

1987-, K. I. E. (2016). Growth : a virtual reality game and controller system . (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/25784

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1987-, Kristján Ingi Einarsson. “Growth : a virtual reality game and controller system .” 2016. Thesis, Reykjavík University. Accessed October 01, 2020. http://hdl.handle.net/1946/25784.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1987-, Kristján Ingi Einarsson. “Growth : a virtual reality game and controller system .” 2016. Web. 01 Oct 2020.

Vancouver:

1987- KIE. Growth : a virtual reality game and controller system . [Internet] [Thesis]. Reykjavík University; 2016. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/1946/25784.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1987- KIE. Growth : a virtual reality game and controller system . [Thesis]. Reykjavík University; 2016. Available from: http://hdl.handle.net/1946/25784

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

30. Björn Jónsson 1978-. Representing Uncertainty in RTS Games .

Degree: 2012, Reykjavík University

 Real-time strategy (RTS) games are partially observable environments, requiring players to reason under uncertainty. The main source of uncertainty in RTS games is that players… (more)

Subjects/Keywords: Tölvuleikir; Tölvunarfræði; Meistaraprófsritgerðir; Computer games; Computer science

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APA (6th Edition):

1978-, B. J. (2012). Representing Uncertainty in RTS Games . (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/10688

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1978-, Björn Jónsson. “Representing Uncertainty in RTS Games .” 2012. Thesis, Reykjavík University. Accessed October 01, 2020. http://hdl.handle.net/1946/10688.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1978-, Björn Jónsson. “Representing Uncertainty in RTS Games .” 2012. Web. 01 Oct 2020.

Vancouver:

1978- BJ. Representing Uncertainty in RTS Games . [Internet] [Thesis]. Reykjavík University; 2012. [cited 2020 Oct 01]. Available from: http://hdl.handle.net/1946/10688.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1978- BJ. Representing Uncertainty in RTS Games . [Thesis]. Reykjavík University; 2012. Available from: http://hdl.handle.net/1946/10688

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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