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You searched for subject:(casual games). Showing records 1 – 17 of 17 total matches.

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1. Syrjä, Juha. Kasuaalit arkipelit : uuden pelityypin nousu vai vanhan uudelleenbrändäys .

Degree: 2008, Theseus

Subjects/Keywords: casual games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Syrjä, J. (2008). Kasuaalit arkipelit : uuden pelityypin nousu vai vanhan uudelleenbrändäys . (Thesis). Theseus. Retrieved from http://www.theseus.fi/handle/10024/10494

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Syrjä, Juha. “Kasuaalit arkipelit : uuden pelityypin nousu vai vanhan uudelleenbrändäys .” 2008. Thesis, Theseus. Accessed August 21, 2019. http://www.theseus.fi/handle/10024/10494.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Syrjä, Juha. “Kasuaalit arkipelit : uuden pelityypin nousu vai vanhan uudelleenbrändäys .” 2008. Web. 21 Aug 2019.

Vancouver:

Syrjä J. Kasuaalit arkipelit : uuden pelityypin nousu vai vanhan uudelleenbrändäys . [Internet] [Thesis]. Theseus; 2008. [cited 2019 Aug 21]. Available from: http://www.theseus.fi/handle/10024/10494.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Syrjä J. Kasuaalit arkipelit : uuden pelityypin nousu vai vanhan uudelleenbrändäys . [Thesis]. Theseus; 2008. Available from: http://www.theseus.fi/handle/10024/10494

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

2. Lins, Paula Cristina Pereira. Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos .

Degree: 2015, Universidade Federal de Pernambuco

 O presente estudo tem como objetivo analisar de forma empírica a possibilidade de jogos digitais do tipo casual para tablets Android, serem utilizados para reabilitação… (more)

Subjects/Keywords: Destreza; Jogos casuais; Tablet; Reabilitação; Casual games; Casual games; Dexterity; Tablet; Rehabilitation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lins, P. C. P. (2015). Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/16492

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lins, Paula Cristina Pereira. “Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos .” 2015. Thesis, Universidade Federal de Pernambuco. Accessed August 21, 2019. http://repositorio.ufpe.br/handle/123456789/16492.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lins, Paula Cristina Pereira. “Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos .” 2015. Web. 21 Aug 2019.

Vancouver:

Lins PCP. Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2015. [cited 2019 Aug 21]. Available from: http://repositorio.ufpe.br/handle/123456789/16492.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lins PCP. Análise da factibilidade de jogos casuais promoverem reabilitação da destreza das mãos por meio de exercícios físicos . [Thesis]. Universidade Federal de Pernambuco; 2015. Available from: http://repositorio.ufpe.br/handle/123456789/16492

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade Nova

3. Reis, Sofia Ester Pereira. Expanding the magic circle in pervasive casual play.

Degree: 2013, Universidade Nova

Dissertação para obtenção do Grau de Doutor em Informática

In this document we present proposals for merging the fictional game world with the real world… (more)

Subjects/Keywords: Casual games; Pervasive games; Sound; Video; Physiological data; Electrodermal activity

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Reis, S. E. P. (2013). Expanding the magic circle in pervasive casual play. (Thesis). Universidade Nova. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/11352

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Reis, Sofia Ester Pereira. “Expanding the magic circle in pervasive casual play.” 2013. Thesis, Universidade Nova. Accessed August 21, 2019. http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/11352.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Reis, Sofia Ester Pereira. “Expanding the magic circle in pervasive casual play.” 2013. Web. 21 Aug 2019.

Vancouver:

Reis SEP. Expanding the magic circle in pervasive casual play. [Internet] [Thesis]. Universidade Nova; 2013. [cited 2019 Aug 21]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/11352.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Reis SEP. Expanding the magic circle in pervasive casual play. [Thesis]. Universidade Nova; 2013. Available from: http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/11352

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

4. Chatzilias, Dimitris. A Hybrid Difficulty Balancing Method on “Casual” Mobile Game.

Degree: Computer Science and Communication (CSC), 2015, KTH

  A new hybrid Video Game Difficulty Balancing method which stands in between the two traditional methods (Static and Dynamic) has been suggested in this… (more)

Subjects/Keywords: Video Games Difficulty Balancing; Games Difficulty Adjustment; Game Development; Casual Mobile Games; HCI

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chatzilias, D. (2015). A Hybrid Difficulty Balancing Method on “Casual” Mobile Game. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-173953

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chatzilias, Dimitris. “A Hybrid Difficulty Balancing Method on “Casual” Mobile Game.” 2015. Thesis, KTH. Accessed August 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-173953.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chatzilias, Dimitris. “A Hybrid Difficulty Balancing Method on “Casual” Mobile Game.” 2015. Web. 21 Aug 2019.

Vancouver:

Chatzilias D. A Hybrid Difficulty Balancing Method on “Casual” Mobile Game. [Internet] [Thesis]. KTH; 2015. [cited 2019 Aug 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-173953.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chatzilias D. A Hybrid Difficulty Balancing Method on “Casual” Mobile Game. [Thesis]. KTH; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-173953

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

5. Gekker, A. Gamocracy: Political Communication in the Age of Play.

Degree: 2012, Universiteit Utrecht

 This thesis brings together the fields of political communications and games studies, in order to facilitate novel analysis methods for post-broadcast democracies and the digital… (more)

Subjects/Keywords: Ludification of Culture; Games; Gamification; Political Communication; Mediatization; Casual Politicking

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gekker, A. (2012). Gamocracy: Political Communication in the Age of Play. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/237623

Chicago Manual of Style (16th Edition):

Gekker, A. “Gamocracy: Political Communication in the Age of Play.” 2012. Masters Thesis, Universiteit Utrecht. Accessed August 21, 2019. http://dspace.library.uu.nl:8080/handle/1874/237623.

MLA Handbook (7th Edition):

Gekker, A. “Gamocracy: Political Communication in the Age of Play.” 2012. Web. 21 Aug 2019.

Vancouver:

Gekker A. Gamocracy: Political Communication in the Age of Play. [Internet] [Masters thesis]. Universiteit Utrecht; 2012. [cited 2019 Aug 21]. Available from: http://dspace.library.uu.nl:8080/handle/1874/237623.

Council of Science Editors:

Gekker A. Gamocracy: Political Communication in the Age of Play. [Masters Thesis]. Universiteit Utrecht; 2012. Available from: http://dspace.library.uu.nl:8080/handle/1874/237623


University of Illinois – Urbana-Champaign

6. Ang, Cher Wee. Cognitive training with casual video games: the effects of working memory and reasoning related games on the cognitive abilities of younger and older adults.

Degree: PhD, Psychology, 2016, University of Illinois – Urbana-Champaign

 Cognitive functioning can affect one’s performance at work, quality of life and the ability to live independently, hence there are theoretical and practical implications to… (more)

Subjects/Keywords: Cognitive training; age-related differences; transfer of training; casual games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ang, C. W. (2016). Cognitive training with casual video games: the effects of working memory and reasoning related games on the cognitive abilities of younger and older adults. (Doctoral Dissertation). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/90723

Chicago Manual of Style (16th Edition):

Ang, Cher Wee. “Cognitive training with casual video games: the effects of working memory and reasoning related games on the cognitive abilities of younger and older adults.” 2016. Doctoral Dissertation, University of Illinois – Urbana-Champaign. Accessed August 21, 2019. http://hdl.handle.net/2142/90723.

MLA Handbook (7th Edition):

Ang, Cher Wee. “Cognitive training with casual video games: the effects of working memory and reasoning related games on the cognitive abilities of younger and older adults.” 2016. Web. 21 Aug 2019.

Vancouver:

Ang CW. Cognitive training with casual video games: the effects of working memory and reasoning related games on the cognitive abilities of younger and older adults. [Internet] [Doctoral dissertation]. University of Illinois – Urbana-Champaign; 2016. [cited 2019 Aug 21]. Available from: http://hdl.handle.net/2142/90723.

Council of Science Editors:

Ang CW. Cognitive training with casual video games: the effects of working memory and reasoning related games on the cognitive abilities of younger and older adults. [Doctoral Dissertation]. University of Illinois – Urbana-Champaign; 2016. Available from: http://hdl.handle.net/2142/90723


University of Illinois – Urbana-Champaign

7. Kranz, Michael Benjamin. Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay.

Degree: MA, Psychology, 2016, University of Illinois – Urbana-Champaign

 The variety and availability of casual video games presents an exciting opportunity for applications such as cognitive training. Casual games have been associated with fluid… (more)

Subjects/Keywords: casual games; working memory; reasoning; fluid intelligence; skill acquisition

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kranz, M. B. (2016). Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay. (Thesis). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/90728

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kranz, Michael Benjamin. “Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay.” 2016. Thesis, University of Illinois – Urbana-Champaign. Accessed August 21, 2019. http://hdl.handle.net/2142/90728.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kranz, Michael Benjamin. “Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay.” 2016. Web. 21 Aug 2019.

Vancouver:

Kranz MB. Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay. [Internet] [Thesis]. University of Illinois – Urbana-Champaign; 2016. [cited 2019 Aug 21]. Available from: http://hdl.handle.net/2142/90728.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kranz MB. Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay. [Thesis]. University of Illinois – Urbana-Champaign; 2016. Available from: http://hdl.handle.net/2142/90728

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

8. Akmal, Amena. Persuasion through play: how procedural rhetoric in casual games can inform public relations.

Degree: MA, Strategic Public Relations, 2010, University of Southern California

 The broad appeal of online and mobile casual games and their easy accessibility via multiple platforms presents a novel avenue to use games as communication… (more)

Subjects/Keywords: public relations; gaming; casual games; Facebook; procedural; rhetoric; Ian Bogost; games; women

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Akmal, A. (2010). Persuasion through play: how procedural rhetoric in casual games can inform public relations. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331849/rec/5016

Chicago Manual of Style (16th Edition):

Akmal, Amena. “Persuasion through play: how procedural rhetoric in casual games can inform public relations.” 2010. Masters Thesis, University of Southern California. Accessed August 21, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331849/rec/5016.

MLA Handbook (7th Edition):

Akmal, Amena. “Persuasion through play: how procedural rhetoric in casual games can inform public relations.” 2010. Web. 21 Aug 2019.

Vancouver:

Akmal A. Persuasion through play: how procedural rhetoric in casual games can inform public relations. [Internet] [Masters thesis]. University of Southern California; 2010. [cited 2019 Aug 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331849/rec/5016.

Council of Science Editors:

Akmal A. Persuasion through play: how procedural rhetoric in casual games can inform public relations. [Masters Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331849/rec/5016

9. Nilsson, Johan. Intertextuella referensers möjligheter inom casual game narrativ : Hur nya narrativ skapas genom alludering till andra verk.

Degree: Informatics, 2017, University of Skövde

  Intertextualitet är begreppet som beskriver hur alla texter är sammankopplade, och om Mieke Bal definierar en text till en sluten samling av språkliga tecken… (more)

Subjects/Keywords: intertextualitet; narratologi; casual games; hypertextualitet; Languages and Literature; Språk och litteratur; Other Computer and Information Science; Annan data- och informationsvetenskap

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APA (6th Edition):

Nilsson, J. (2017). Intertextuella referensers möjligheter inom casual game narrativ : Hur nya narrativ skapas genom alludering till andra verk. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13871

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nilsson, Johan. “Intertextuella referensers möjligheter inom casual game narrativ : Hur nya narrativ skapas genom alludering till andra verk.” 2017. Thesis, University of Skövde. Accessed August 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13871.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nilsson, Johan. “Intertextuella referensers möjligheter inom casual game narrativ : Hur nya narrativ skapas genom alludering till andra verk.” 2017. Web. 21 Aug 2019.

Vancouver:

Nilsson J. Intertextuella referensers möjligheter inom casual game narrativ : Hur nya narrativ skapas genom alludering till andra verk. [Internet] [Thesis]. University of Skövde; 2017. [cited 2019 Aug 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13871.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nilsson J. Intertextuella referensers möjligheter inom casual game narrativ : Hur nya narrativ skapas genom alludering till andra verk. [Thesis]. University of Skövde; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13871

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

10. VARGAS, Veronica Carolina Lima. Uma extensão do Design Thinking Canvas com foco em Modelos de Negócios para a Indústria de Games .

Degree: 2015, Universidade Federal de Pernambuco

 Pesquisas recentes com empresas desenvolvedoras de jogos no Brasil mostram a dificuldade que elas enfrentam no que se refere à captação de recursos para financiar… (more)

Subjects/Keywords: Jogos Casuais; Canvas; Modelos de Negócios; Design Thinking; Metodologia de Design; Casual games; Canvas; Business Models; Design Thinking; Design Methodologies

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

VARGAS, V. C. L. (2015). Uma extensão do Design Thinking Canvas com foco em Modelos de Negócios para a Indústria de Games . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/16490

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

VARGAS, Veronica Carolina Lima. “Uma extensão do Design Thinking Canvas com foco em Modelos de Negócios para a Indústria de Games .” 2015. Thesis, Universidade Federal de Pernambuco. Accessed August 21, 2019. http://repositorio.ufpe.br/handle/123456789/16490.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

VARGAS, Veronica Carolina Lima. “Uma extensão do Design Thinking Canvas com foco em Modelos de Negócios para a Indústria de Games .” 2015. Web. 21 Aug 2019.

Vancouver:

VARGAS VCL. Uma extensão do Design Thinking Canvas com foco em Modelos de Negócios para a Indústria de Games . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2015. [cited 2019 Aug 21]. Available from: http://repositorio.ufpe.br/handle/123456789/16490.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

VARGAS VCL. Uma extensão do Design Thinking Canvas com foco em Modelos de Negócios para a Indústria de Games . [Thesis]. Universidade Federal de Pernambuco; 2015. Available from: http://repositorio.ufpe.br/handle/123456789/16490

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


East Tennessee State University

11. Bower, Hannah Blythe. Waging a Living in Casual Dining Restaurant Chains.

Degree: MA, Sociology, 2012, East Tennessee State University

  Through in-depth interviews with 14 restaurant servers who worked in "casual dining" restaurant chains, this study explores service work and servers' perceptions of restaurant… (more)

Subjects/Keywords: customers; servers; restaurant chains; casual dining; sexual harassment; games; Social and Behavioral Sciences; Sociology; Work, Economy and Organizations

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bower, H. B. (2012). Waging a Living in Casual Dining Restaurant Chains. (Masters Thesis). East Tennessee State University. Retrieved from https://dc.etsu.edu/etd/1511

Chicago Manual of Style (16th Edition):

Bower, Hannah Blythe. “Waging a Living in Casual Dining Restaurant Chains.” 2012. Masters Thesis, East Tennessee State University. Accessed August 21, 2019. https://dc.etsu.edu/etd/1511.

MLA Handbook (7th Edition):

Bower, Hannah Blythe. “Waging a Living in Casual Dining Restaurant Chains.” 2012. Web. 21 Aug 2019.

Vancouver:

Bower HB. Waging a Living in Casual Dining Restaurant Chains. [Internet] [Masters thesis]. East Tennessee State University; 2012. [cited 2019 Aug 21]. Available from: https://dc.etsu.edu/etd/1511.

Council of Science Editors:

Bower HB. Waging a Living in Casual Dining Restaurant Chains. [Masters Thesis]. East Tennessee State University; 2012. Available from: https://dc.etsu.edu/etd/1511


Universidade do Estado do Rio de Janeiro

12. Calícia Matos Faria de Abreu. Jogos casuais: comunicação, entretenimento e desenvolvimento sustentável em EcoCity .

Degree: Master, 2013, Universidade do Estado do Rio de Janeiro

A complexidade do fenômeno comunicacional desafia estudiosos do campo na atualidade, principalmente no âmbito dos ambientes sociais. O processo de interação mediada, por exemplo, ganhou… (more)

Subjects/Keywords: Comunicação; Interação; Jogos de computador; Jogos casuais; Cibercultura; Communication; Interaction; Computer games; Casual games; Cyberculture; COMUNICACAO; Redes sociais on-line; Computadores e civilização

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Abreu, C. M. F. d. (2013). Jogos casuais: comunicação, entretenimento e desenvolvimento sustentável em EcoCity . (Masters Thesis). Universidade do Estado do Rio de Janeiro. Retrieved from http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=6706 ;

Chicago Manual of Style (16th Edition):

Abreu, Calícia Matos Faria de. “Jogos casuais: comunicação, entretenimento e desenvolvimento sustentável em EcoCity .” 2013. Masters Thesis, Universidade do Estado do Rio de Janeiro. Accessed August 21, 2019. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=6706 ;.

MLA Handbook (7th Edition):

Abreu, Calícia Matos Faria de. “Jogos casuais: comunicação, entretenimento e desenvolvimento sustentável em EcoCity .” 2013. Web. 21 Aug 2019.

Vancouver:

Abreu CMFd. Jogos casuais: comunicação, entretenimento e desenvolvimento sustentável em EcoCity . [Internet] [Masters thesis]. Universidade do Estado do Rio de Janeiro; 2013. [cited 2019 Aug 21]. Available from: http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=6706 ;.

Council of Science Editors:

Abreu CMFd. Jogos casuais: comunicação, entretenimento e desenvolvimento sustentável em EcoCity . [Masters Thesis]. Universidade do Estado do Rio de Janeiro; 2013. Available from: http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=6706 ;


East Carolina University

13. Styron, Ruth-Ann Braswell. A PILOT STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN IMPROVING COGNITION IN PEOPLE AGED 50 YEARS AND OLDER.

Degree: 2015, East Carolina University

 Cognitive health impacts quality of life, ability to maintain independence, and even survival. As adults age, cognition is known to decline. Effective interventions are needed… (more)

Subjects/Keywords: Alternative medicine; Aging; Casual video games; Cognition; Trail making test; Cognition – Age factors; Quality of life; Autonomy (Psychology) in old age; Video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Styron, R. B. (2015). A PILOT STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN IMPROVING COGNITION IN PEOPLE AGED 50 YEARS AND OLDER. (Thesis). East Carolina University. Retrieved from http://hdl.handle.net/10342/4962

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Styron, Ruth-Ann Braswell. “A PILOT STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN IMPROVING COGNITION IN PEOPLE AGED 50 YEARS AND OLDER.” 2015. Thesis, East Carolina University. Accessed August 21, 2019. http://hdl.handle.net/10342/4962.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Styron, Ruth-Ann Braswell. “A PILOT STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN IMPROVING COGNITION IN PEOPLE AGED 50 YEARS AND OLDER.” 2015. Web. 21 Aug 2019.

Vancouver:

Styron RB. A PILOT STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN IMPROVING COGNITION IN PEOPLE AGED 50 YEARS AND OLDER. [Internet] [Thesis]. East Carolina University; 2015. [cited 2019 Aug 21]. Available from: http://hdl.handle.net/10342/4962.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Styron RB. A PILOT STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN IMPROVING COGNITION IN PEOPLE AGED 50 YEARS AND OLDER. [Thesis]. East Carolina University; 2015. Available from: http://hdl.handle.net/10342/4962

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


East Carolina University

14. Fish, Matthew T. A RANDOMIZED CONTROLLED STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN REDUCING SYMPTOMS OF ANXIETY.

Degree: 2011, East Carolina University

 Anxiety is a natural reaction to stress. However, when anxiety becomes excessive it can develop into a debilitating disorder. Interventions are needed to ameliorate and… (more)

Subjects/Keywords: Recreation and tourism; Counseling psychology; Clinical psychology; Casual video games; Prescribed intervention; State trait anxiety inventory (STAI); Anxiety; Stress (Psychology); Video games – Health aspects

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fish, M. T. (2011). A RANDOMIZED CONTROLLED STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN REDUCING SYMPTOMS OF ANXIETY. (Thesis). East Carolina University. Retrieved from http://hdl.handle.net/10342/3575

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fish, Matthew T. “A RANDOMIZED CONTROLLED STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN REDUCING SYMPTOMS OF ANXIETY.” 2011. Thesis, East Carolina University. Accessed August 21, 2019. http://hdl.handle.net/10342/3575.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fish, Matthew T. “A RANDOMIZED CONTROLLED STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN REDUCING SYMPTOMS OF ANXIETY.” 2011. Web. 21 Aug 2019.

Vancouver:

Fish MT. A RANDOMIZED CONTROLLED STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN REDUCING SYMPTOMS OF ANXIETY. [Internet] [Thesis]. East Carolina University; 2011. [cited 2019 Aug 21]. Available from: http://hdl.handle.net/10342/3575.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fish MT. A RANDOMIZED CONTROLLED STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN REDUCING SYMPTOMS OF ANXIETY. [Thesis]. East Carolina University; 2011. Available from: http://hdl.handle.net/10342/3575

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Georgia State University

15. Boyer, Steven Andrew. L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium.

Degree: MA, Communication, 2009, Georgia State University

  As digital games have become increasingly significant in the entertainment media landscape, the terms “casual” and “hardcore” have become the primary ways to describe… (more)

Subjects/Keywords: Online gaming portals; Shareware; Audience; Industry discourse; PopCap Games; Gameplay; Demographics; Genre; Hardcore; Digital games; Casual; Pierre Bourdieu; Gears of War 2; Digital distribution; Gender; Nerds; Satisfaction and feedback; Control schemes; Difficulty; Hardcasual

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Boyer, S. A. (2009). L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium. (Thesis). Georgia State University. Retrieved from https://scholarworks.gsu.edu/communication_theses/53

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Boyer, Steven Andrew. “L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium.” 2009. Thesis, Georgia State University. Accessed August 21, 2019. https://scholarworks.gsu.edu/communication_theses/53.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Boyer, Steven Andrew. “L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium.” 2009. Web. 21 Aug 2019.

Vancouver:

Boyer SA. L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium. [Internet] [Thesis]. Georgia State University; 2009. [cited 2019 Aug 21]. Available from: https://scholarworks.gsu.edu/communication_theses/53.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Boyer SA. L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium. [Thesis]. Georgia State University; 2009. Available from: https://scholarworks.gsu.edu/communication_theses/53

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade Nova

16. Trancoso, Bernardo Maria da Gama de Noronha. Social Circlez : conceptualização de um jogo casual para o mercado de jogos móveis.

Degree: 2015, Universidade Nova

A motivação deste trabalho de projeto surge no contexto do mercado atual de jogos casuais para dispositivos móveis e partindo da identificação de um problema… (more)

Subjects/Keywords: Design de jogos; Design centrado no utilizador; Jogos Casuais; Jogos móveis; Aplicações de brain training; Game design; User-centered design; Casual games; Mobile games; Brain training applications; Domínio/Área Científica::Ciências Sociais::Ciências da Comunicação

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Trancoso, B. M. d. G. d. N. (2015). Social Circlez : conceptualização de um jogo casual para o mercado de jogos móveis. (Thesis). Universidade Nova. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/18319

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Trancoso, Bernardo Maria da Gama de Noronha. “Social Circlez : conceptualização de um jogo casual para o mercado de jogos móveis.” 2015. Thesis, Universidade Nova. Accessed August 21, 2019. http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/18319.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Trancoso, Bernardo Maria da Gama de Noronha. “Social Circlez : conceptualização de um jogo casual para o mercado de jogos móveis.” 2015. Web. 21 Aug 2019.

Vancouver:

Trancoso BMdGdN. Social Circlez : conceptualização de um jogo casual para o mercado de jogos móveis. [Internet] [Thesis]. Universidade Nova; 2015. [cited 2019 Aug 21]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/18319.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Trancoso BMdGdN. Social Circlez : conceptualização de um jogo casual para o mercado de jogos móveis. [Thesis]. Universidade Nova; 2015. Available from: http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/18319

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Otago

17. Goodwin, Jonas. Discovering Nature through Mobile Gaming .

Degree: University of Otago

Casual video games and nature outreach face similar challenges when engaging audiences, and may have much to offer one another from within their respective realms.… (more)

Subjects/Keywords: nature; engagement; young adult; Flutter: Butterfly Sanctuary; video games; awareness; interest; outreach; player metrics; learning; commercial gaming; mobile technology; public engagement; computer games; entertainment; casual games; free-to-play; butterfly

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Goodwin, J. (n.d.). Discovering Nature through Mobile Gaming . (Masters Thesis). University of Otago. Retrieved from http://hdl.handle.net/10523/6333

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Chicago Manual of Style (16th Edition):

Goodwin, Jonas. “Discovering Nature through Mobile Gaming .” Masters Thesis, University of Otago. Accessed August 21, 2019. http://hdl.handle.net/10523/6333.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

MLA Handbook (7th Edition):

Goodwin, Jonas. “Discovering Nature through Mobile Gaming .” Web. 21 Aug 2019.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Goodwin J. Discovering Nature through Mobile Gaming . [Internet] [Masters thesis]. University of Otago; [cited 2019 Aug 21]. Available from: http://hdl.handle.net/10523/6333.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Council of Science Editors:

Goodwin J. Discovering Nature through Mobile Gaming . [Masters Thesis]. University of Otago; Available from: http://hdl.handle.net/10523/6333

Note: this citation may be lacking information needed for this citation format:
No year of publication.

.