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You searched for subject:(audio tactile). Showing records 1 – 3 of 3 total matches.

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The Ohio State University

1. Cheong, Yong Jeon. Worlds of Musics: Cognitive Ethnomusicological Inquiries on Experience of Time and Space in Human Music-making.

Degree: PhD, Music, 2019, The Ohio State University

This dissertation is a cognitive ethnomusicological investigation regarding how each individual creates his or her own world via different musical behaviors. The goal of this thesis is to contribute to a model of our sense of time and space from an interdisciplinary perspective. There is a long tradition that we use two cognitive constructs, `time’ and `space’, when talking about the world. In order to understand how we humans construct our own worlds cognitively via music-making, I first distinguished two behaviors in music performance (singing vs. instrument playing). I looked at how the different modes of music-making shape our body in a distinctive way and modifies our perception of time and space. For the cognitive sections (chapters 2 & 3), I discussed not only building blocks of temporal experience but also features of space pertaining to the body. In order to build a comparative perspective (chapter 4), I examined various ancient understandings of time and space in different cultures. In terms of music evolution (chapter 5), I looked at the transformative power of music-making and speculated about potentially different modulatory processes between singing and instrument playing. The discussion in the cognitive sections provided the basic ideas for my `Hear Your Touch’ project consisting of two behavioral experiments (chapter 6). I focused not only on two elements of temporal experience: 1) event detection, and 2) perception of temporal order, but also on several elements of spatial experience: 1) body space, 2) audio-tactile integration, and 3) space pertaining to hands. Both simple reaction time and temporal order judgment experiments provide supporting evidence for differences in spatiotemporal processing between musicians and non-musicians as well as between vocalists and instrumentalists. The simple reaction time experiment suggests that instrumental musical training contributes to enhanced multisensory integration through co-activation. The temporal order judgment experiment indicates not only that musical training changes response to audio-tactile stimuli but also that instrumental training modifies the perception of temporal order. Compared to non-musicians and vocalists, instrumentalists showed significantly lower absolute and difference thresholds. These demonstrate different effects of specific musical training on our perceptions of time and space. My experimental findings support that, although they are often considered as distinctive cognitive constructs (chapter 4), time and space are established together through our bodily experiences. In connection with music evolution (chapter 5), it is highly likely that the use of both vocal and non-vocal sounds in a communication system might have had significant influence on the development of human cognition by transforming our bodies, our perception of, and our action toward the world. This work suggests that there are many musics that allow us to have different worlds. Advisors/Committee Members: Udo, Will (Advisor).

Subjects/Keywords: Music; Cognitive Psychology; Philosophy of Science; Evolution and Development; Comparative; music-making; time; space; specific music training; cultural factor; spatiotemporal processing; multisensory integration; audio-tactile; temporal order judgment; simple reaction time; peripersonal space; music evolution; design features; speech surrogates

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cheong, Y. J. (2019). Worlds of Musics: Cognitive Ethnomusicological Inquiries on Experience of Time and Space in Human Music-making. (Doctoral Dissertation). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1555598154844572

Chicago Manual of Style (16th Edition):

Cheong, Yong Jeon. “Worlds of Musics: Cognitive Ethnomusicological Inquiries on Experience of Time and Space in Human Music-making.” 2019. Doctoral Dissertation, The Ohio State University. Accessed October 27, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555598154844572.

MLA Handbook (7th Edition):

Cheong, Yong Jeon. “Worlds of Musics: Cognitive Ethnomusicological Inquiries on Experience of Time and Space in Human Music-making.” 2019. Web. 27 Oct 2020.

Vancouver:

Cheong YJ. Worlds of Musics: Cognitive Ethnomusicological Inquiries on Experience of Time and Space in Human Music-making. [Internet] [Doctoral dissertation]. The Ohio State University; 2019. [cited 2020 Oct 27]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1555598154844572.

Council of Science Editors:

Cheong YJ. Worlds of Musics: Cognitive Ethnomusicological Inquiries on Experience of Time and Space in Human Music-making. [Doctoral Dissertation]. The Ohio State University; 2019. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1555598154844572


Virginia Commonwealth University

2. Parker, David. Assessment of Access Methods for Mobile Maps for Individuals Who are Blind or Visually Impaired.

Degree: MS, Biomedical Engineering, 2019, Virginia Commonwealth University

When people go to a mall, museums, or other such locations they tend to rely on maps to find their way around. However, for people who are blind or visually impaired (BVI) maps are not easily accessible and they depend on other means, such as a guide, to get around. Research has only just begun to investigate providing maps for people who are BVI on touch screen devices. Many different types of feedback have been used: audio (sound), tactile (touch), audio-tactile, and multitouch. Some research has been conducted on the benefit of using multiple fingers (multitouch) and has found conflicting results. Yet, no known research has been conducted on the comparison of using audio feedback to that of tactile feedback. In this study, we look to try and answer two questions. 1.) Is audio equal to or better than tactile? As well as: 2.) Does multiple fingers help? Participants were asked to use seven different methods (4 audio, 3 tactile) to explore an overview map and an individual map and answer questions about them. Results showed that overall, audio cues are similar or better than tactile cues which is beneficial since it requires less battery to generate audio cues than tactile cues. It was also shown that the use of multiple fingers was more beneficial in tasks that are spatially demanding. While those who have tactile experience benefited when using two fingers with each finger represented by a different instrument played to separated ears. Advisors/Committee Members: Dr. Dianne Pawluk.

Subjects/Keywords: Audio; Tactile; Blindness; Biomedical Devices and Instrumentation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Parker, D. (2019). Assessment of Access Methods for Mobile Maps for Individuals Who are Blind or Visually Impaired. (Thesis). Virginia Commonwealth University. Retrieved from https://doi.org/10.25772/D6M0-1955 ; https://scholarscompass.vcu.edu/etd/6097

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Parker, David. “Assessment of Access Methods for Mobile Maps for Individuals Who are Blind or Visually Impaired.” 2019. Thesis, Virginia Commonwealth University. Accessed October 27, 2020. https://doi.org/10.25772/D6M0-1955 ; https://scholarscompass.vcu.edu/etd/6097.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Parker, David. “Assessment of Access Methods for Mobile Maps for Individuals Who are Blind or Visually Impaired.” 2019. Web. 27 Oct 2020.

Vancouver:

Parker D. Assessment of Access Methods for Mobile Maps for Individuals Who are Blind or Visually Impaired. [Internet] [Thesis]. Virginia Commonwealth University; 2019. [cited 2020 Oct 27]. Available from: https://doi.org/10.25772/D6M0-1955 ; https://scholarscompass.vcu.edu/etd/6097.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Parker D. Assessment of Access Methods for Mobile Maps for Individuals Who are Blind or Visually Impaired. [Thesis]. Virginia Commonwealth University; 2019. Available from: https://doi.org/10.25772/D6M0-1955 ; https://scholarscompass.vcu.edu/etd/6097

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Pretoria

3. Bosman, Isak De Villiers. Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality.

Degree: MIS, Information Science, 2019, University of Pretoria

Virtual reality has the potential to simulate a variety of real-world scenarios for training- and entertainment-purposes, as it has the ability to induce a sense of “presence”: the illusion that the user is physically transported to another location and is really “there”. VR and VR-technologies have seen a recent market resurgence due to the arrival of affordable, mass-market VR-display systems, such as the Oculus Rift, HTC Vive, PlayStation VR, Samsung GearVR, and Google Cardboard. However, the use of tactile feedback to convey information about the virtual environment is often lacking in VR applications. This study addresses this lack by proposing the use of binaural audio in VR to induce illusory tactile feedback. This is done by examining the literature on intersensory illusions as well as the relationship between audio and tactile feedback to inform the design of a software prototype that is able to induce the desired feedback. This prototype is used to test the viability of such an approach to induce illusory tactile feedback and to investigate the nature of this feedback. The software prototype is used to collect data from users regarding their experiences of this type of feedback and its underlying causes. Data collection is done through observation, questionnaires, interviews, and focus groups and the results indicate that the use of binaural audio in VR can be used to effectively induce an illusory sense of tactile feedback in the absence of real-world feedback. This study contributes insights regarding the nature of illusory sensations in VR, focusing on touch-sensations. This study also provides consolidated definitions of immersion and presence as well as a consolidated list of aspects of immersion, both of which are used to detail the relationship between immersion, presence, and illusory tactile feedback. Findings provide insight into the relationship between the design of audio in VR and its ability to alter perception in the tactile modality. Findings also provide insight into aspects of VR, such as presence and believability, and their relationship to perception across various sensory modalities. Advisors/Committee Members: De Beer, J.W. (Koos) (advisor), Bothma, T.J.D. (Theodorus Jan.

Subjects/Keywords: Virtual reality; Tactile feedback; Audio feedback; Intersensory illusions; Immersion and presence; UCTD

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bosman, I. D. V. (2019). Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality. (Masters Thesis). University of Pretoria. Retrieved from http://hdl.handle.net/2263/69248

Chicago Manual of Style (16th Edition):

Bosman, Isak De Villiers. “Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality.” 2019. Masters Thesis, University of Pretoria. Accessed October 27, 2020. http://hdl.handle.net/2263/69248.

MLA Handbook (7th Edition):

Bosman, Isak De Villiers. “Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality.” 2019. Web. 27 Oct 2020.

Vancouver:

Bosman IDV. Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality. [Internet] [Masters thesis]. University of Pretoria; 2019. [cited 2020 Oct 27]. Available from: http://hdl.handle.net/2263/69248.

Council of Science Editors:

Bosman IDV. Using binaural audio for inducing intersensory illusions to create illusory tactile feedback in virtual reality. [Masters Thesis]. University of Pretoria; 2019. Available from: http://hdl.handle.net/2263/69248

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