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You searched for subject:(adventure games). Showing records 1 – 29 of 29 total matches.

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1. Winters, Glenn Joseph. Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games.

Degree: 2013, Drexel University

Computer game design lacks a language for visual narrative principles, in ways similar to those in architecture, film, and theme park design. In this thesis,… (more)

Subjects/Keywords: Digital Media; Computer adventure games – Design; Computer adventure games – Attention

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Winters, G. J. (2013). Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/4258

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Winters, Glenn Joseph. “Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games.” 2013. Thesis, Drexel University. Accessed September 26, 2020. http://hdl.handle.net/1860/4258.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Winters, Glenn Joseph. “Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games.” 2013. Web. 26 Sep 2020.

Vancouver:

Winters GJ. Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games. [Internet] [Thesis]. Drexel University; 2013. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/1860/4258.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Winters GJ. Developing Visual Narrative: Designing Structural Composition Principles to Guide Player’s Attention in Adventure Games. [Thesis]. Drexel University; 2013. Available from: http://hdl.handle.net/1860/4258

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Florida Atlantic University

2. Horvath, John. ENTER THE LABYRINTH: A VR PROCEDURAL PSYCHOLOGICAL NIGHTMARE.

Degree: M.F.A., 2020, Florida Atlantic University

This thesis explores the history of virtual reality and how the medium can help make psychological horror adventure games become a more immersive experience. Project… (more)

Subjects/Keywords: Virtual reality; Games; Computer adventure games – Interactive multimedia

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Horvath, J. (2020). ENTER THE LABYRINTH: A VR PROCEDURAL PSYCHOLOGICAL NIGHTMARE. (Masters Thesis). Florida Atlantic University. Retrieved from http://fau.digital.flvc.org/islandora/object/fau:42615

Chicago Manual of Style (16th Edition):

Horvath, John. “ENTER THE LABYRINTH: A VR PROCEDURAL PSYCHOLOGICAL NIGHTMARE.” 2020. Masters Thesis, Florida Atlantic University. Accessed September 26, 2020. http://fau.digital.flvc.org/islandora/object/fau:42615.

MLA Handbook (7th Edition):

Horvath, John. “ENTER THE LABYRINTH: A VR PROCEDURAL PSYCHOLOGICAL NIGHTMARE.” 2020. Web. 26 Sep 2020.

Vancouver:

Horvath J. ENTER THE LABYRINTH: A VR PROCEDURAL PSYCHOLOGICAL NIGHTMARE. [Internet] [Masters thesis]. Florida Atlantic University; 2020. [cited 2020 Sep 26]. Available from: http://fau.digital.flvc.org/islandora/object/fau:42615.

Council of Science Editors:

Horvath J. ENTER THE LABYRINTH: A VR PROCEDURAL PSYCHOLOGICAL NIGHTMARE. [Masters Thesis]. Florida Atlantic University; 2020. Available from: http://fau.digital.flvc.org/islandora/object/fau:42615


University of California – Santa Cruz

3. Murray, John Thomas. Telltale Hearts: Encoding Cinematic Choice-based Adventure Games.

Degree: Computer Science, 2018, University of California – Santa Cruz

 Dramatic choices are the core of the content in contemporary adventure games like those produced by Telltale Games and Dontnod Entertainment, developers of the Life… (more)

Subjects/Keywords: Computer science; Adventure Games; Computational Ontologies; Human-Computer Interaction; Medium read; Telltale effect; Telltale Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Murray, J. T. (2018). Telltale Hearts: Encoding Cinematic Choice-based Adventure Games. (Thesis). University of California – Santa Cruz. Retrieved from http://www.escholarship.org/uc/item/1n02n02z

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Murray, John Thomas. “Telltale Hearts: Encoding Cinematic Choice-based Adventure Games.” 2018. Thesis, University of California – Santa Cruz. Accessed September 26, 2020. http://www.escholarship.org/uc/item/1n02n02z.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Murray, John Thomas. “Telltale Hearts: Encoding Cinematic Choice-based Adventure Games.” 2018. Web. 26 Sep 2020.

Vancouver:

Murray JT. Telltale Hearts: Encoding Cinematic Choice-based Adventure Games. [Internet] [Thesis]. University of California – Santa Cruz; 2018. [cited 2020 Sep 26]. Available from: http://www.escholarship.org/uc/item/1n02n02z.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Murray JT. Telltale Hearts: Encoding Cinematic Choice-based Adventure Games. [Thesis]. University of California – Santa Cruz; 2018. Available from: http://www.escholarship.org/uc/item/1n02n02z

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

4. Koudelka, Petr. Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games.

Degree: 2019, Brno University of Technology

 This thesis deals with design and realization of programming language for adventure games programming. This language was supposed to been suitable for users without knowledge… (more)

Subjects/Keywords: Programovací jazyk; příběhové hry; tvorba her.; Programming language; adventure games; games creation.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Koudelka, P. (2019). Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55734

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Koudelka, Petr. “Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games.” 2019. Thesis, Brno University of Technology. Accessed September 26, 2020. http://hdl.handle.net/11012/55734.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Koudelka, Petr. “Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games.” 2019. Web. 26 Sep 2020.

Vancouver:

Koudelka P. Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/11012/55734.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Koudelka P. Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55734

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

5. Watterson, Ryan. American braves - total aesthetics: an opinion piece on game design for academics.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Contemporary American interactive work has entered a period dominantly characterized by two movements: the games industry movement, and the independent games movement. These movements satisfy… (more)

Subjects/Keywords: video games; film; fine art; american braves; adventure; rpg; total aesthetics; narrative design; jrpg; grunge

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APA (6th Edition):

Watterson, R. (2012). American braves - total aesthetics: an opinion piece on game design for academics. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Watterson, Ryan. “American braves - total aesthetics: an opinion piece on game design for academics.” 2012. Thesis, University of Southern California. Accessed September 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Watterson, Ryan. “American braves - total aesthetics: an opinion piece on game design for academics.” 2012. Web. 26 Sep 2020.

Vancouver:

Watterson R. American braves - total aesthetics: an opinion piece on game design for academics. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Sep 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Watterson R. American braves - total aesthetics: an opinion piece on game design for academics. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Georgia Tech

6. Fernandez Vara, Clara. The tribulations of adventure games: integrating story into simulation through performance.

Degree: PhD, Literature, Communication, and Culture, 2009, Georgia Tech

 This dissertation aims at positioning adventure games in game studies, by describing their formal aspects and how they have integrated game design with stories. The… (more)

Subjects/Keywords: Digital narrative; Theatre; Adventure games; Simulation; Performance; Game studies; Video games; Adventure games; Adventure stories; Simulation methods; Game theory

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fernandez Vara, C. (2009). The tribulations of adventure games: integrating story into simulation through performance. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/31756

Chicago Manual of Style (16th Edition):

Fernandez Vara, Clara. “The tribulations of adventure games: integrating story into simulation through performance.” 2009. Doctoral Dissertation, Georgia Tech. Accessed September 26, 2020. http://hdl.handle.net/1853/31756.

MLA Handbook (7th Edition):

Fernandez Vara, Clara. “The tribulations of adventure games: integrating story into simulation through performance.” 2009. Web. 26 Sep 2020.

Vancouver:

Fernandez Vara C. The tribulations of adventure games: integrating story into simulation through performance. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/1853/31756.

Council of Science Editors:

Fernandez Vara C. The tribulations of adventure games: integrating story into simulation through performance. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/31756


University of New South Wales

7. Moser, Robert B. A methodology for the design of educational computer adventure games.

Degree: Computer Science & Engineering, 2000, University of New South Wales

 This work undertakes a systematic study of various elements from differing fields which apply to the construction of computer-aided instructional systems. Drawing upon these works,… (more)

Subjects/Keywords: Computer adventure games; educational games; computer games; data processing; programming

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Moser, R. B. (2000). A methodology for the design of educational computer adventure games. (Doctoral Dissertation). University of New South Wales. Retrieved from http://handle.unsw.edu.au/1959.4/18613 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:507/SOURCE01?view=true

Chicago Manual of Style (16th Edition):

Moser, Robert B. “A methodology for the design of educational computer adventure games.” 2000. Doctoral Dissertation, University of New South Wales. Accessed September 26, 2020. http://handle.unsw.edu.au/1959.4/18613 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:507/SOURCE01?view=true.

MLA Handbook (7th Edition):

Moser, Robert B. “A methodology for the design of educational computer adventure games.” 2000. Web. 26 Sep 2020.

Vancouver:

Moser RB. A methodology for the design of educational computer adventure games. [Internet] [Doctoral dissertation]. University of New South Wales; 2000. [cited 2020 Sep 26]. Available from: http://handle.unsw.edu.au/1959.4/18613 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:507/SOURCE01?view=true.

Council of Science Editors:

Moser RB. A methodology for the design of educational computer adventure games. [Doctoral Dissertation]. University of New South Wales; 2000. Available from: http://handle.unsw.edu.au/1959.4/18613 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:507/SOURCE01?view=true

8. R. Mainetti. SERIOUS GAMES TO COPE WITH THE GENETIC TEST REVOLUTION.

Degree: 2019, Università degli Studi di Milano

Il progresso tecnologico e l'abbassamento del costo di sequenziamento del DNA, hanno reso i test genetici sempre più accessibili al pubblico. Questo sviluppo però non… (more)

Subjects/Keywords: adventure games; cardiovascular risk; decision making; genetic literacy; genetic risk; heredity; knowledge transfer; mini-games; mutation; serious games; Settore INF/01 - Informatica; Settore BIO/18 - Genetica

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mainetti, R. (2019). SERIOUS GAMES TO COPE WITH THE GENETIC TEST REVOLUTION. (Thesis). Università degli Studi di Milano. Retrieved from http://hdl.handle.net/2434/612483

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mainetti, R.. “SERIOUS GAMES TO COPE WITH THE GENETIC TEST REVOLUTION.” 2019. Thesis, Università degli Studi di Milano. Accessed September 26, 2020. http://hdl.handle.net/2434/612483.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mainetti, R.. “SERIOUS GAMES TO COPE WITH THE GENETIC TEST REVOLUTION.” 2019. Web. 26 Sep 2020.

Vancouver:

Mainetti R. SERIOUS GAMES TO COPE WITH THE GENETIC TEST REVOLUTION. [Internet] [Thesis]. Università degli Studi di Milano; 2019. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/2434/612483.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mainetti R. SERIOUS GAMES TO COPE WITH THE GENETIC TEST REVOLUTION. [Thesis]. Università degli Studi di Milano; 2019. Available from: http://hdl.handle.net/2434/612483

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Norte

9. Duarte, Philip Michel. Geração procedural de cenários orientada a objetivos .

Degree: 2012, Universidade do Rio Grande do Norte

 The game industry has been experiencing a consistent increase in production costs of games lately. Part of this increase refers to the current trend of… (more)

Subjects/Keywords: geração procedural de cenários; jogos de plataforma; jogos de plataforma/aventura; procedural level generation; platform games; platform/adventure

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Duarte, P. M. (2012). Geração procedural de cenários orientada a objetivos . (Masters Thesis). Universidade do Rio Grande do Norte. Retrieved from http://repositorio.ufrn.br/handle/123456789/18044

Chicago Manual of Style (16th Edition):

Duarte, Philip Michel. “Geração procedural de cenários orientada a objetivos .” 2012. Masters Thesis, Universidade do Rio Grande do Norte. Accessed September 26, 2020. http://repositorio.ufrn.br/handle/123456789/18044.

MLA Handbook (7th Edition):

Duarte, Philip Michel. “Geração procedural de cenários orientada a objetivos .” 2012. Web. 26 Sep 2020.

Vancouver:

Duarte PM. Geração procedural de cenários orientada a objetivos . [Internet] [Masters thesis]. Universidade do Rio Grande do Norte; 2012. [cited 2020 Sep 26]. Available from: http://repositorio.ufrn.br/handle/123456789/18044.

Council of Science Editors:

Duarte PM. Geração procedural de cenários orientada a objetivos . [Masters Thesis]. Universidade do Rio Grande do Norte; 2012. Available from: http://repositorio.ufrn.br/handle/123456789/18044


McMaster University

10. Vega, Stephanie. Havoc-making Heroines in Young Adult Dystopian Literature.

Degree: MA, 2015, McMaster University

This study explores the latent operation of Western gender norms in popular female-centred Young Adult (YA) dystopian texts. By examining adolescent female protagonists and the… (more)

Subjects/Keywords: Young Adult Literature, Heroines, Action/Adventure, Romance, Dystopian, Gender, Genre; The Hunger Games, Blood Red Road, Enclave, Divergent, The 5th Wave

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vega, S. (2015). Havoc-making Heroines in Young Adult Dystopian Literature. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/18385

Chicago Manual of Style (16th Edition):

Vega, Stephanie. “Havoc-making Heroines in Young Adult Dystopian Literature.” 2015. Masters Thesis, McMaster University. Accessed September 26, 2020. http://hdl.handle.net/11375/18385.

MLA Handbook (7th Edition):

Vega, Stephanie. “Havoc-making Heroines in Young Adult Dystopian Literature.” 2015. Web. 26 Sep 2020.

Vancouver:

Vega S. Havoc-making Heroines in Young Adult Dystopian Literature. [Internet] [Masters thesis]. McMaster University; 2015. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/11375/18385.

Council of Science Editors:

Vega S. Havoc-making Heroines in Young Adult Dystopian Literature. [Masters Thesis]. McMaster University; 2015. Available from: http://hdl.handle.net/11375/18385


Universidade do Rio Grande do Norte

11. Duarte, Philip Michel. Geração procedural de cenários orientada a objetivos .

Degree: 2012, Universidade do Rio Grande do Norte

 The game industry has been experiencing a consistent increase in production costs of games lately. Part of this increase refers to the current trend of… (more)

Subjects/Keywords: geração procedural de cenários; jogos de plataforma; jogos de plataforma/aventura; procedural level generation; platform games; platform/adventure

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Duarte, P. M. (2012). Geração procedural de cenários orientada a objetivos . (Thesis). Universidade do Rio Grande do Norte. Retrieved from http://repositorio.ufrn.br/handle/123456789/18044

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Duarte, Philip Michel. “Geração procedural de cenários orientada a objetivos .” 2012. Thesis, Universidade do Rio Grande do Norte. Accessed September 26, 2020. http://repositorio.ufrn.br/handle/123456789/18044.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Duarte, Philip Michel. “Geração procedural de cenários orientada a objetivos .” 2012. Web. 26 Sep 2020.

Vancouver:

Duarte PM. Geração procedural de cenários orientada a objetivos . [Internet] [Thesis]. Universidade do Rio Grande do Norte; 2012. [cited 2020 Sep 26]. Available from: http://repositorio.ufrn.br/handle/123456789/18044.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Duarte PM. Geração procedural de cenários orientada a objetivos . [Thesis]. Universidade do Rio Grande do Norte; 2012. Available from: http://repositorio.ufrn.br/handle/123456789/18044

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Wisconsin – La Cross

12. Novak, Jeremy. Analysis of training protocols for challenge course instructors.

Degree: 1999, University of Wisconsin – La Cross

 Challenge course (CC) instructors (N = 29) were surveyed to determine time allotments for teaching 29 basic CC facilitator competencies. The primary purpose of the… (more)

Subjects/Keywords: Outdoor education; Physical education teachers  – Training of; Adventure games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Novak, J. (1999). Analysis of training protocols for challenge course instructors. (Thesis). University of Wisconsin – La Cross. Retrieved from http://digital.library.wisc.edu/1793/91

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Novak, Jeremy. “Analysis of training protocols for challenge course instructors.” 1999. Thesis, University of Wisconsin – La Cross. Accessed September 26, 2020. http://digital.library.wisc.edu/1793/91.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Novak, Jeremy. “Analysis of training protocols for challenge course instructors.” 1999. Web. 26 Sep 2020.

Vancouver:

Novak J. Analysis of training protocols for challenge course instructors. [Internet] [Thesis]. University of Wisconsin – La Cross; 1999. [cited 2020 Sep 26]. Available from: http://digital.library.wisc.edu/1793/91.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Novak J. Analysis of training protocols for challenge course instructors. [Thesis]. University of Wisconsin – La Cross; 1999. Available from: http://digital.library.wisc.edu/1793/91

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Wisconsin – La Cross

13. Lee, Jeff. The effects of a six week, 11 hour ropes course unit on the attitudes towards physical activity of high school students with behavior disorders.

Degree: 1999, University of Wisconsin – La Cross

Subjects/Keywords: Adventure games; Behavior disorders in children; Attitude (Psychology)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lee, J. (1999). The effects of a six week, 11 hour ropes course unit on the attitudes towards physical activity of high school students with behavior disorders. (Thesis). University of Wisconsin – La Cross. Retrieved from http://digital.library.wisc.edu/1793/48468

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lee, Jeff. “The effects of a six week, 11 hour ropes course unit on the attitudes towards physical activity of high school students with behavior disorders.” 1999. Thesis, University of Wisconsin – La Cross. Accessed September 26, 2020. http://digital.library.wisc.edu/1793/48468.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lee, Jeff. “The effects of a six week, 11 hour ropes course unit on the attitudes towards physical activity of high school students with behavior disorders.” 1999. Web. 26 Sep 2020.

Vancouver:

Lee J. The effects of a six week, 11 hour ropes course unit on the attitudes towards physical activity of high school students with behavior disorders. [Internet] [Thesis]. University of Wisconsin – La Cross; 1999. [cited 2020 Sep 26]. Available from: http://digital.library.wisc.edu/1793/48468.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lee J. The effects of a six week, 11 hour ropes course unit on the attitudes towards physical activity of high school students with behavior disorders. [Thesis]. University of Wisconsin – La Cross; 1999. Available from: http://digital.library.wisc.edu/1793/48468

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampere University

14. Kangas, Pasi. The pleasures of puzzle-solving in adventure games : close reading Day of the Tentacle .

Degree: 2017, Tampere University

Adventure games emerged as a new form of digital games in the late 1970s, via the release of the first adventure game, Adventure. Originally text-only… (more)

Subjects/Keywords: adventure games; puzzles; game analysis; close reading; insight thinking; puzzle instinct; intellectual pleasure; Day of the Tentacle

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kangas, P. (2017). The pleasures of puzzle-solving in adventure games : close reading Day of the Tentacle . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/102224

Chicago Manual of Style (16th Edition):

Kangas, Pasi. “The pleasures of puzzle-solving in adventure games : close reading Day of the Tentacle .” 2017. Masters Thesis, Tampere University. Accessed September 26, 2020. https://trepo.tuni.fi/handle/10024/102224.

MLA Handbook (7th Edition):

Kangas, Pasi. “The pleasures of puzzle-solving in adventure games : close reading Day of the Tentacle .” 2017. Web. 26 Sep 2020.

Vancouver:

Kangas P. The pleasures of puzzle-solving in adventure games : close reading Day of the Tentacle . [Internet] [Masters thesis]. Tampere University; 2017. [cited 2020 Sep 26]. Available from: https://trepo.tuni.fi/handle/10024/102224.

Council of Science Editors:

Kangas P. The pleasures of puzzle-solving in adventure games : close reading Day of the Tentacle . [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/102224


University of Canberra

15. Rogers, Elise. Observed interaction between students using computers.

Degree: 1995, University of Canberra

 This study was conducted to see what cognitive and social skills and strategies were employed by pairs of students as they used a computer adventure game.… (more)

Subjects/Keywords: computer adventure games; grounded theory; computer games; children; cognitive skills; classroom environment

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rogers, E. (1995). Observed interaction between students using computers. (Thesis). University of Canberra. Retrieved from http://erl.canberra.edu.au./public/adt-AUC20061107.154847

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rogers, Elise. “Observed interaction between students using computers.” 1995. Thesis, University of Canberra. Accessed September 26, 2020. http://erl.canberra.edu.au./public/adt-AUC20061107.154847.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rogers, Elise. “Observed interaction between students using computers.” 1995. Web. 26 Sep 2020.

Vancouver:

Rogers E. Observed interaction between students using computers. [Internet] [Thesis]. University of Canberra; 1995. [cited 2020 Sep 26]. Available from: http://erl.canberra.edu.au./public/adt-AUC20061107.154847.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rogers E. Observed interaction between students using computers. [Thesis]. University of Canberra; 1995. Available from: http://erl.canberra.edu.au./public/adt-AUC20061107.154847

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

16. Heinemark, Erik. Development of an Adventure Game : An Evaluation of Tools, Development, and Story Writing.

Degree: 2003, , Department of Software Engineering and Computer Science

  This master thesis discusses three different parts of adventure game development. The first part is about the usage of existing development environments; which one… (more)

Subjects/Keywords: adventure games; game development; tool evaluation; story writing; Software Engineering; Programvaruteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Heinemark, E. (2003). Development of an Adventure Game : An Evaluation of Tools, Development, and Story Writing. (Thesis). , Department of Software Engineering and Computer Science. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Heinemark, Erik. “Development of an Adventure Game : An Evaluation of Tools, Development, and Story Writing.” 2003. Thesis, , Department of Software Engineering and Computer Science. Accessed September 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Heinemark, Erik. “Development of an Adventure Game : An Evaluation of Tools, Development, and Story Writing.” 2003. Web. 26 Sep 2020.

Vancouver:

Heinemark E. Development of an Adventure Game : An Evaluation of Tools, Development, and Story Writing. [Internet] [Thesis]. , Department of Software Engineering and Computer Science; 2003. [cited 2020 Sep 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Heinemark E. Development of an Adventure Game : An Evaluation of Tools, Development, and Story Writing. [Thesis]. , Department of Software Engineering and Computer Science; 2003. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

17. Jansson, Robin. Silence in Adventure Games and Space.

Degree: 2012, , School of Planning and Media Design

  As video games have evolved, the focus on impressive graphics and surround-sound has become increasingly prominent. Stepping away from their roots, video games have… (more)

Subjects/Keywords: Adventure Games; Ambience; Immersion; Literary Silence; Manipulation with Sound; Silence as Sound; Specific Languages; Studier av enskilda språk; General Literature Studies; Litteraturvetenskap

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jansson, R. (2012). Silence in Adventure Games and Space. (Thesis). , School of Planning and Media Design. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5033

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jansson, Robin. “Silence in Adventure Games and Space.” 2012. Thesis, , School of Planning and Media Design. Accessed September 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5033.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jansson, Robin. “Silence in Adventure Games and Space.” 2012. Web. 26 Sep 2020.

Vancouver:

Jansson R. Silence in Adventure Games and Space. [Internet] [Thesis]. , School of Planning and Media Design; 2012. [cited 2020 Sep 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5033.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jansson R. Silence in Adventure Games and Space. [Thesis]. , School of Planning and Media Design; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5033

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

18. Mershon, David P. The charlatan.

Degree: MFA, Interactive Media, 2012, University of Southern California

 The Charlatan is a dramatic adventure video game where players explore the history and philosophy of science by taking part in a conspiracy to undermine… (more)

Subjects/Keywords: philosophy of science; mini-games; adventure-games; Thomas Kuhn; Rene Descartes; David Hume; Logical Positivism; Ludwig Wittgenstein; Bertrand Russell; Karl Popper; demarcation of science; problem of induction; coherentism; paradigms; Johannes Kepler; uncanny valley; rogue taxidermy

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APA (6th Edition):

Mershon, D. P. (2012). The charlatan. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mershon, David P. “The charlatan.” 2012. Thesis, University of Southern California. Accessed September 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mershon, David P. “The charlatan.” 2012. Web. 26 Sep 2020.

Vancouver:

Mershon DP. The charlatan. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Sep 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mershon DP. The charlatan. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Melbourne

19. Zhang, Ling. Computer game and language learning possibilities and potentials.

Degree: 2006, University of Melbourne

 Recent studies in Second Language Acquisition (SLA) have acknowledged language learning as social activities that involve learners actively participating in the collaborative construction of knowledge,… (more)

Subjects/Keywords: Computer adventure games; Computer-assisted instruction; Design and construction; Educational games; English language; Language and languages; Orthography and spelling; Simulation games in education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zhang, L. (2006). Computer game and language learning possibilities and potentials. (Masters Thesis). University of Melbourne. Retrieved from http://hdl.handle.net/11343/57721

Chicago Manual of Style (16th Edition):

Zhang, Ling. “Computer game and language learning possibilities and potentials.” 2006. Masters Thesis, University of Melbourne. Accessed September 26, 2020. http://hdl.handle.net/11343/57721.

MLA Handbook (7th Edition):

Zhang, Ling. “Computer game and language learning possibilities and potentials.” 2006. Web. 26 Sep 2020.

Vancouver:

Zhang L. Computer game and language learning possibilities and potentials. [Internet] [Masters thesis]. University of Melbourne; 2006. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/11343/57721.

Council of Science Editors:

Zhang L. Computer game and language learning possibilities and potentials. [Masters Thesis]. University of Melbourne; 2006. Available from: http://hdl.handle.net/11343/57721


Stockholm University

20. Magnuson, Markus Amalthea. The Dig : De grafiska äventyrsspelen som flyktigt medium.

Degree: Cinema Studies, 2010, Stockholm University

Subjects/Keywords: computer games; graphic adventure games; narrative; hypertext; interactive fiction; temporality; multimedia; science fiction; André Bazin; technology; Gérard Genette; Lev Manovich; Studies on Film; Filmvetenskap

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Magnuson, M. A. (2010). The Dig : De grafiska äventyrsspelen som flyktigt medium. (Thesis). Stockholm University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-179044

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Magnuson, Markus Amalthea. “The Dig : De grafiska äventyrsspelen som flyktigt medium.” 2010. Thesis, Stockholm University. Accessed September 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-179044.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Magnuson, Markus Amalthea. “The Dig : De grafiska äventyrsspelen som flyktigt medium.” 2010. Web. 26 Sep 2020.

Vancouver:

Magnuson MA. The Dig : De grafiska äventyrsspelen som flyktigt medium. [Internet] [Thesis]. Stockholm University; 2010. [cited 2020 Sep 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-179044.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Magnuson MA. The Dig : De grafiska äventyrsspelen som flyktigt medium. [Thesis]. Stockholm University; 2010. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-179044

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Illinois – Chicago

21. Milks, Megan. Kill Marguerite: Stories.

Degree: 2012, University of Illinois – Chicago

 Kill Marguerite: Stories is a collection of short fiction and cross-genre writing. These pieces contend with the problem of blocked agency by exploring gender, sexuality,… (more)

Subjects/Keywords: fiction, crossgenre writing; multigenre writing; short stories; sweet valley twins; choose your own adventure; video games; circe; tegan and sara; dionysus; queer; feminist; swamp; tomatoes; trauma; slug; stand-up comedy; bulimia

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Milks, M. (2012). Kill Marguerite: Stories. (Thesis). University of Illinois – Chicago. Retrieved from http://hdl.handle.net/10027/9306

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Milks, Megan. “Kill Marguerite: Stories.” 2012. Thesis, University of Illinois – Chicago. Accessed September 26, 2020. http://hdl.handle.net/10027/9306.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Milks, Megan. “Kill Marguerite: Stories.” 2012. Web. 26 Sep 2020.

Vancouver:

Milks M. Kill Marguerite: Stories. [Internet] [Thesis]. University of Illinois – Chicago; 2012. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10027/9306.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Milks M. Kill Marguerite: Stories. [Thesis]. University of Illinois – Chicago; 2012. Available from: http://hdl.handle.net/10027/9306

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Murray, John Thomas. Annotating Player Experience in Telltale Games The Wolf Among Us.

Degree: Computer Science, 2018, University of California – Santa Cruz

 Modern adventure games combine storytelling with gameplay using conventions familiar to film and television audiences. These games are different from others in that the experience… (more)

Subjects/Keywords: Computer science; Adventure Games; Affective Science; Computational Narratology; Human-Computer Interaction

…Murray Modern adventure games combine storytelling with gameplay using conventions familiar to… …cinematic choice-based adventure games based on cinematic conventions and the emphasis on the act… …adventure game released by Telltale Games in 2013 [2]. It was released first for PCs… …adventure games. Games in this genre have features that have attracted criticism, as the impact of… …roam exploration coupled with hotspots, most akin to classical adventure games, where the… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Murray, J. T. (2018). Annotating Player Experience in Telltale Games The Wolf Among Us. (Thesis). University of California – Santa Cruz. Retrieved from http://www.escholarship.org/uc/item/69n1d6tp

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Murray, John Thomas. “Annotating Player Experience in Telltale Games The Wolf Among Us.” 2018. Thesis, University of California – Santa Cruz. Accessed September 26, 2020. http://www.escholarship.org/uc/item/69n1d6tp.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Murray, John Thomas. “Annotating Player Experience in Telltale Games The Wolf Among Us.” 2018. Web. 26 Sep 2020.

Vancouver:

Murray JT. Annotating Player Experience in Telltale Games The Wolf Among Us. [Internet] [Thesis]. University of California – Santa Cruz; 2018. [cited 2020 Sep 26]. Available from: http://www.escholarship.org/uc/item/69n1d6tp.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Murray JT. Annotating Player Experience in Telltale Games The Wolf Among Us. [Thesis]. University of California – Santa Cruz; 2018. Available from: http://www.escholarship.org/uc/item/69n1d6tp

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brock University

23. Whitelock, Robert F. The effects of computer assisted interactive fiction on the development of reading comprehension in grade five students .

Degree: Department of Graduate and Undergraduate Studies in Education, 1988, Brock University

 This study was undertaken in order to determine the effects of playing computer based text adventure games on the reading comprehension gains of students. Forty-five… (more)

Subjects/Keywords: Reading comprehension.; Fifth grade (Education); Computer-assisted instruction.; Computer adventure games.; Fiction – Study and teaching (Elementary)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Whitelock, R. F. (1988). The effects of computer assisted interactive fiction on the development of reading comprehension in grade five students . (Thesis). Brock University. Retrieved from http://hdl.handle.net/10464/2128

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Whitelock, Robert F. “The effects of computer assisted interactive fiction on the development of reading comprehension in grade five students .” 1988. Thesis, Brock University. Accessed September 26, 2020. http://hdl.handle.net/10464/2128.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Whitelock, Robert F. “The effects of computer assisted interactive fiction on the development of reading comprehension in grade five students .” 1988. Web. 26 Sep 2020.

Vancouver:

Whitelock RF. The effects of computer assisted interactive fiction on the development of reading comprehension in grade five students . [Internet] [Thesis]. Brock University; 1988. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10464/2128.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Whitelock RF. The effects of computer assisted interactive fiction on the development of reading comprehension in grade five students . [Thesis]. Brock University; 1988. Available from: http://hdl.handle.net/10464/2128

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Waterloo

24. Gertzbein, Eric Jarost. The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games.

Degree: 2008, University of Waterloo

 This thesis examines the architecture and space simulated in massively multiplayer online role-playing games (MMORPGs) and argues that the hand which guides the design of… (more)

Subjects/Keywords: role-playing games; RPG; adventure; MMORPG; architecture; mythology; hero; virtual reality; game-mechanics; game development

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gertzbein, E. J. (2008). The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games. (Thesis). University of Waterloo. Retrieved from http://hdl.handle.net/10012/3781

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gertzbein, Eric Jarost. “The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games.” 2008. Thesis, University of Waterloo. Accessed September 26, 2020. http://hdl.handle.net/10012/3781.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gertzbein, Eric Jarost. “The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games.” 2008. Web. 26 Sep 2020.

Vancouver:

Gertzbein EJ. The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games. [Internet] [Thesis]. University of Waterloo; 2008. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10012/3781.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gertzbein EJ. The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games. [Thesis]. University of Waterloo; 2008. Available from: http://hdl.handle.net/10012/3781

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Hong Kong

25. 甘強基. An adventure-based counseling program on the physical self-efficacy, general self-efficacy, self-esteem, body image and physical activitylevel of adolescents.

Degree: 2005, University of Hong Kong

Subjects/Keywords: Self-esteem in adolescence.; Self-efficacy.; Physical education and training - Psychological aspects.; Adventure games.; Youth - Counseling of - China - Hong Kong.; Adolescent psychology.

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APA (6th Edition):

甘強基.. (2005). An adventure-based counseling program on the physical self-efficacy, general self-efficacy, self-esteem, body image and physical activitylevel of adolescents. (Thesis). University of Hong Kong. Retrieved from http://hdl.handle.net/10722/131601

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

甘強基.. “An adventure-based counseling program on the physical self-efficacy, general self-efficacy, self-esteem, body image and physical activitylevel of adolescents.” 2005. Thesis, University of Hong Kong. Accessed September 26, 2020. http://hdl.handle.net/10722/131601.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

甘強基.. “An adventure-based counseling program on the physical self-efficacy, general self-efficacy, self-esteem, body image and physical activitylevel of adolescents.” 2005. Web. 26 Sep 2020.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

甘強基.. An adventure-based counseling program on the physical self-efficacy, general self-efficacy, self-esteem, body image and physical activitylevel of adolescents. [Internet] [Thesis]. University of Hong Kong; 2005. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10722/131601.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

甘強基.. An adventure-based counseling program on the physical self-efficacy, general self-efficacy, self-esteem, body image and physical activitylevel of adolescents. [Thesis]. University of Hong Kong; 2005. Available from: http://hdl.handle.net/10722/131601

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation


University of Wisconsin – La Cross

26. Evel, Jessica Ann. A Comparison of Heart Rates of Middle School Students With and Without Cognitive Disabilities During a Challenge Course Experience.

Degree: 2000, University of Wisconsin – La Cross

Subjects/Keywords: Heart beat; Adventure games - Physiological aspects; Children with mental disabilities - Recreation; Middle school students - Recreation; Cognition disorders in adolescence - Physiological aspects; Cognition in adolescence - Physiological aspects

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Evel, J. A. (2000). A Comparison of Heart Rates of Middle School Students With and Without Cognitive Disabilities During a Challenge Course Experience. (Thesis). University of Wisconsin – La Cross. Retrieved from http://digital.library.wisc.edu/1793/48397

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Evel, Jessica Ann. “A Comparison of Heart Rates of Middle School Students With and Without Cognitive Disabilities During a Challenge Course Experience.” 2000. Thesis, University of Wisconsin – La Cross. Accessed September 26, 2020. http://digital.library.wisc.edu/1793/48397.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Evel, Jessica Ann. “A Comparison of Heart Rates of Middle School Students With and Without Cognitive Disabilities During a Challenge Course Experience.” 2000. Web. 26 Sep 2020.

Vancouver:

Evel JA. A Comparison of Heart Rates of Middle School Students With and Without Cognitive Disabilities During a Challenge Course Experience. [Internet] [Thesis]. University of Wisconsin – La Cross; 2000. [cited 2020 Sep 26]. Available from: http://digital.library.wisc.edu/1793/48397.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Evel JA. A Comparison of Heart Rates of Middle School Students With and Without Cognitive Disabilities During a Challenge Course Experience. [Thesis]. University of Wisconsin – La Cross; 2000. Available from: http://digital.library.wisc.edu/1793/48397

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

27. Afram, Rabi. Puzzle Design in Adventure Games.

Degree: Technology and Learning Processes, 2013, Gotland University

  This thesis investigates the level of difficulty of puzzles in the adventure games and the implications thereof. The thesis contains an in-depth background, and… (more)

Subjects/Keywords: puzzle design; adventure games; trial and error; readability; difficulty level; Grim Fandango; point and click; Other Computer and Information Science; Annan data- och informationsvetenskap; Media Engineering; Mediateknik

…2 Previous Work 2.1 Adventure Games According to Tracy Fullerton one of the most common… …is a type of “fun killer” that diminishes the enjoyment of a game. In adventure games this… …Rollings, Adams 2003:229). In the days when all adventure games where text-based and without… …x28;Schell 2008:143). In text adventure games the number of possible actions in the… …understand the dynamics in a game, both in textbased and graphical adventure games. A game can… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Afram, R. (2013). Puzzle Design in Adventure Games. (Thesis). Gotland University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1916

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Afram, Rabi. “Puzzle Design in Adventure Games.” 2013. Thesis, Gotland University. Accessed September 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1916.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Afram, Rabi. “Puzzle Design in Adventure Games.” 2013. Web. 26 Sep 2020.

Vancouver:

Afram R. Puzzle Design in Adventure Games. [Internet] [Thesis]. Gotland University; 2013. [cited 2020 Sep 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1916.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Afram R. Puzzle Design in Adventure Games. [Thesis]. Gotland University; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1916

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

28. Peters, Gary C G. Making moves : an adventure through space, colour & form : an exegesis presented with exhibition as fulfilment of the requirements for thesis Masters of Fine Arts at Massey University, Wellington, New Zealand .

Degree: 2012, Massey University

 This exegesis reveals a practice that has been driven by making as the means to address questions concerning colour, space, form, time and site. From… (more)

Subjects/Keywords: Criticism and interpretation; Mural painting and decoration; Wall drawings; Peter Halley; Sol LeWitt; Colour; Site; Space and time; Choose-your-own-adventure; Pick-a-path; Games; Temporal; Richard Wright; Helio Oiticica

…constantly engaging with the ongoing adventure (the journey, the discovery, the challenges… …adventure in to space and colour I would like to give you a brief overview of my practice, place… …drawings and cardboard constructions that are generated from playing a ‘choose your own adventure… …inspired in part by the text only video games I used to play as a kid. These games with only… …realisations of the unseen. Adventure game formats provided a framework on which to build and… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Peters, G. C. G. (2012). Making moves : an adventure through space, colour & form : an exegesis presented with exhibition as fulfilment of the requirements for thesis Masters of Fine Arts at Massey University, Wellington, New Zealand . (Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/3379

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Peters, Gary C G. “Making moves : an adventure through space, colour & form : an exegesis presented with exhibition as fulfilment of the requirements for thesis Masters of Fine Arts at Massey University, Wellington, New Zealand .” 2012. Thesis, Massey University. Accessed September 26, 2020. http://hdl.handle.net/10179/3379.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Peters, Gary C G. “Making moves : an adventure through space, colour & form : an exegesis presented with exhibition as fulfilment of the requirements for thesis Masters of Fine Arts at Massey University, Wellington, New Zealand .” 2012. Web. 26 Sep 2020.

Vancouver:

Peters GCG. Making moves : an adventure through space, colour & form : an exegesis presented with exhibition as fulfilment of the requirements for thesis Masters of Fine Arts at Massey University, Wellington, New Zealand . [Internet] [Thesis]. Massey University; 2012. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10179/3379.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Peters GCG. Making moves : an adventure through space, colour & form : an exegesis presented with exhibition as fulfilment of the requirements for thesis Masters of Fine Arts at Massey University, Wellington, New Zealand . [Thesis]. Massey University; 2012. Available from: http://hdl.handle.net/10179/3379

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Hedenskog, Jens. Exploring Game Design Pitfalls through patterns : Experiences when making our first game.

Degree: Technology and Learning Processes, 2012, Gotland University

  The purpose of this report is to analyze what went wrong with the adventure game project called Fairytale, I started together with 4 of… (more)

Subjects/Keywords: fairytale; project; game; games; game project; new game; first game; game development; first game project; kids game; adventure; rpg; big game project; game manual; Lyra; Loki; Jens Hedenskog; fairytale; projekt; spel; spel projekt; nytt spelprojekt; första spelet; första spelprojektet; spelutveckling; barnspel; äventyr; rpg; rollspel; spel manual; saga; Lyra; Loke; Jens Hedenskog; Design; Design; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign); Interaction Technologies; Interaktionsteknik

…of games. If their design is poor, the rest of the game will also suffer from it, because… …force is preventing me. A better way to block the player, especially in platform games, is to… …well: “Memorizing: Games where players gain benefit by remembering facts about the game or… …solution was accepted right away, because platforms are such a common element in games. Later on… …transformed into the metaphors used in the game itself. This means that all games have an internal… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hedenskog, J. (2012). Exploring Game Design Pitfalls through patterns : Experiences when making our first game. (Thesis). Gotland University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hedenskog, Jens. “Exploring Game Design Pitfalls through patterns : Experiences when making our first game.” 2012. Thesis, Gotland University. Accessed September 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hedenskog, Jens. “Exploring Game Design Pitfalls through patterns : Experiences when making our first game.” 2012. Web. 26 Sep 2020.

Vancouver:

Hedenskog J. Exploring Game Design Pitfalls through patterns : Experiences when making our first game. [Internet] [Thesis]. Gotland University; 2012. [cited 2020 Sep 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hedenskog J. Exploring Game Design Pitfalls through patterns : Experiences when making our first game. [Thesis]. Gotland University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.