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You searched for subject:(WebGL). Showing records 1 – 26 of 26 total matches.

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Delft University of Technology

1. Onrust, B. Procedural generation and interactive web visualization of natural environments:.

Degree: 2015, Delft University of Technology

 Interactive 3D visualization of natural environments can help ecologists, policy makers and the broad public in general to better understand, promote and protect both existing… (more)

Subjects/Keywords: procedural generation; WebGL; natural environments; interactive visualizations

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Onrust, B. (2015). Procedural generation and interactive web visualization of natural environments:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b

Chicago Manual of Style (16th Edition):

Onrust, B. “Procedural generation and interactive web visualization of natural environments:.” 2015. Masters Thesis, Delft University of Technology. Accessed October 17, 2019. http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b.

MLA Handbook (7th Edition):

Onrust, B. “Procedural generation and interactive web visualization of natural environments:.” 2015. Web. 17 Oct 2019.

Vancouver:

Onrust B. Procedural generation and interactive web visualization of natural environments:. [Internet] [Masters thesis]. Delft University of Technology; 2015. [cited 2019 Oct 17]. Available from: http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b.

Council of Science Editors:

Onrust B. Procedural generation and interactive web visualization of natural environments:. [Masters Thesis]. Delft University of Technology; 2015. Available from: http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b


KTH

2. Palm, Emanuel. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.

Degree: Computer and Electronic Engineering, 2014, KTH

This thesis covers the utilization of N buffers in order to reduce resource contention on an abstract WebGL machine, and subsequently freeing up machine… (more)

Subjects/Keywords: WebGL; graphics; OpenGL ES; performance; optimization; buffering; triple buffer; WebGL; grafik; OpenGL ES; prestanda; optimering; buffert; trippel buffert; Computer Engineering; Datorteknik

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APA (6th Edition):

Palm, E. (2014). Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Thesis, KTH. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Web. 17 Oct 2019.

Vancouver:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Internet] [Thesis]. KTH; 2014. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Thesis]. KTH; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

3. Matušů Martin. Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem .

Degree: 2014, Czech University of Technology

 Termojaderná fúze je potenciálním zdrojem energie na další staletí. Pro její dosažení je třeba napodobit podmínky v centru Slunce. Za těchto podmínek je však všechna… (more)

Subjects/Keywords: Termojaderná fúze; Fyzika plazmatu; Tokamak; 3D grafika; WebGL; Online prezentace.

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APA (6th Edition):

Martin, M. (2014). Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem . (Thesis). Czech University of Technology. Retrieved from http://hdl.handle.net/10467/51391

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Martin, Matušů. “Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem .” 2014. Thesis, Czech University of Technology. Accessed October 17, 2019. http://hdl.handle.net/10467/51391.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Martin, Matušů. “Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem .” 2014. Web. 17 Oct 2019.

Vancouver:

Martin M. Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem . [Internet] [Thesis]. Czech University of Technology; 2014. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/10467/51391.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Martin M. Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem . [Thesis]. Czech University of Technology; 2014. Available from: http://hdl.handle.net/10467/51391

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Alberta

4. Shegeda, Kyrylo. A GPU-based Framework for Real-time Free Viewpoint Television.

Degree: MS, Department of Computing Science, 2014, University of Alberta

 Thesis addresses two main problems of Free Viewpoint TV: generation of arbitrary viewpoint in real-time and its delivery to end-user. For the first problem a… (more)

Subjects/Keywords: GPU-accelerated algorithms; WebGL; Real-time Free Viewpoint Television; CUDA

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APA (6th Edition):

Shegeda, K. (2014). A GPU-based Framework for Real-time Free Viewpoint Television. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/zk51vh562

Chicago Manual of Style (16th Edition):

Shegeda, Kyrylo. “A GPU-based Framework for Real-time Free Viewpoint Television.” 2014. Masters Thesis, University of Alberta. Accessed October 17, 2019. https://era.library.ualberta.ca/files/zk51vh562.

MLA Handbook (7th Edition):

Shegeda, Kyrylo. “A GPU-based Framework for Real-time Free Viewpoint Television.” 2014. Web. 17 Oct 2019.

Vancouver:

Shegeda K. A GPU-based Framework for Real-time Free Viewpoint Television. [Internet] [Masters thesis]. University of Alberta; 2014. [cited 2019 Oct 17]. Available from: https://era.library.ualberta.ca/files/zk51vh562.

Council of Science Editors:

Shegeda K. A GPU-based Framework for Real-time Free Viewpoint Television. [Masters Thesis]. University of Alberta; 2014. Available from: https://era.library.ualberta.ca/files/zk51vh562


Texas A&M University

5. Xiong, Yinan. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.

Degree: 2016, Texas A&M University

 In this thesis, we developed a web-based tool to allow artists to create 3D-looking stylized depictions based on 2D artwork with complete visual control. The… (more)

Subjects/Keywords: non-photorealistic rendering; WebGL; interaction; real-time; shading; lighting; 3D

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Xiong, Y. (2016). Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/157944

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Xiong, Yinan. “Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.” 2016. Thesis, Texas A&M University. Accessed October 17, 2019. http://hdl.handle.net/1969.1/157944.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Xiong, Yinan. “Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.” 2016. Web. 17 Oct 2019.

Vancouver:

Xiong Y. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. [Internet] [Thesis]. Texas A&M University; 2016. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1969.1/157944.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Xiong Y. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. [Thesis]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/157944

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

6. Eriksson, Oskar. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.

Degree: Faculty of Science & Engineering, 2015, Linköping UniversityLinköping University

  The regular way of displaying maps in a web browser is by downloading raster images from a server and lay them side by side… (more)

Subjects/Keywords: webgl; mapbox gl js; mapbox gl; vector maps; Software Engineering; Programvaruteknik

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APA (6th Edition):

Eriksson, O. (2015). An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Eriksson, Oskar. “An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.” 2015. Thesis, Linköping UniversityLinköping University. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Eriksson, Oskar. “An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.” 2015. Web. 17 Oct 2019.

Vancouver:

Eriksson O. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Eriksson O. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


UCLA

7. Ridge, Garett Douglas. An Online Collaborative Ecosystem for Educational Computer Graphics.

Degree: Computer Science, 2018, UCLA

 This thesis builds upon existing introductory courses in the field of Computer Graphics, aiming to lower the excessive barrier of entry to graphics programming. We… (more)

Subjects/Keywords: Computer science; Science education; Crowdsourced; Education; Graphics; Programming; WebGL; Website

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APA (6th Edition):

Ridge, G. D. (2018). An Online Collaborative Ecosystem for Educational Computer Graphics. (Thesis). UCLA. Retrieved from http://www.escholarship.org/uc/item/1h68m5hg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ridge, Garett Douglas. “An Online Collaborative Ecosystem for Educational Computer Graphics.” 2018. Thesis, UCLA. Accessed October 17, 2019. http://www.escholarship.org/uc/item/1h68m5hg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ridge, Garett Douglas. “An Online Collaborative Ecosystem for Educational Computer Graphics.” 2018. Web. 17 Oct 2019.

Vancouver:

Ridge GD. An Online Collaborative Ecosystem for Educational Computer Graphics. [Internet] [Thesis]. UCLA; 2018. [cited 2019 Oct 17]. Available from: http://www.escholarship.org/uc/item/1h68m5hg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ridge GD. An Online Collaborative Ecosystem for Educational Computer Graphics. [Thesis]. UCLA; 2018. Available from: http://www.escholarship.org/uc/item/1h68m5hg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

8. Sundström, Markus. Developing a Dynamic Web Based 3D Visualization Tool.

Degree: 2013, Luleå University of Technology

Lundqvist Trävaru AB, manufacturer of easy to assemble building kits, aims to streamline their entire production line through an investment into a new IT-system.… (more)

Subjects/Keywords: Technology; Teknik; HTML5; WebGL; Three.js; 3D Visualisering; Web 3D

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APA (6th Edition):

Sundström, M. (2013). Developing a Dynamic Web Based 3D Visualization Tool. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sundström, Markus. “Developing a Dynamic Web Based 3D Visualization Tool.” 2013. Thesis, Luleå University of Technology. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sundström, Markus. “Developing a Dynamic Web Based 3D Visualization Tool.” 2013. Web. 17 Oct 2019.

Vancouver:

Sundström M. Developing a Dynamic Web Based 3D Visualization Tool. [Internet] [Thesis]. Luleå University of Technology; 2013. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sundström M. Developing a Dynamic Web Based 3D Visualization Tool. [Thesis]. Luleå University of Technology; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

9. Hofstede, C.W.P.L.J. The Online Anatomical Human: an online browser and annotation system for real human anatomy:.

Degree: 2014, Delft University of Technology

 Human anatomy is complex in its nature and from the late bronze age to this date people have been trying to understand it. Resources such… (more)

Subjects/Keywords: human anatomy; medical visualization; WebGL; annotations; leap motion

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APA (6th Edition):

Hofstede, C. W. P. L. J. (2014). The Online Anatomical Human: an online browser and annotation system for real human anatomy:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:5114ce2a-94f3-45a7-aa0c-0d76d0c7e4e2

Chicago Manual of Style (16th Edition):

Hofstede, C W P L J. “The Online Anatomical Human: an online browser and annotation system for real human anatomy:.” 2014. Masters Thesis, Delft University of Technology. Accessed October 17, 2019. http://resolver.tudelft.nl/uuid:5114ce2a-94f3-45a7-aa0c-0d76d0c7e4e2.

MLA Handbook (7th Edition):

Hofstede, C W P L J. “The Online Anatomical Human: an online browser and annotation system for real human anatomy:.” 2014. Web. 17 Oct 2019.

Vancouver:

Hofstede CWPLJ. The Online Anatomical Human: an online browser and annotation system for real human anatomy:. [Internet] [Masters thesis]. Delft University of Technology; 2014. [cited 2019 Oct 17]. Available from: http://resolver.tudelft.nl/uuid:5114ce2a-94f3-45a7-aa0c-0d76d0c7e4e2.

Council of Science Editors:

Hofstede CWPLJ. The Online Anatomical Human: an online browser and annotation system for real human anatomy:. [Masters Thesis]. Delft University of Technology; 2014. Available from: http://resolver.tudelft.nl/uuid:5114ce2a-94f3-45a7-aa0c-0d76d0c7e4e2


University of Cincinnati

10. Alshammari, Asma Abdulkarim. Web-based Computer Graphics Learning.

Degree: MS, Engineering and Applied Science: Computer Science, 2018, University of Cincinnati

 Computer graphics is a sub-field of computer science which deals with synthesizing and processing digital graphics, encompassing both drawings and images, which can be used… (more)

Subjects/Keywords: Computer Science; computer graphics; WebGL; drawing; 2D; integrated learning environment; 3D

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APA (6th Edition):

Alshammari, A. A. (2018). Web-based Computer Graphics Learning. (Masters Thesis). University of Cincinnati. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ucin1522414261383339

Chicago Manual of Style (16th Edition):

Alshammari, Asma Abdulkarim. “Web-based Computer Graphics Learning.” 2018. Masters Thesis, University of Cincinnati. Accessed October 17, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1522414261383339.

MLA Handbook (7th Edition):

Alshammari, Asma Abdulkarim. “Web-based Computer Graphics Learning.” 2018. Web. 17 Oct 2019.

Vancouver:

Alshammari AA. Web-based Computer Graphics Learning. [Internet] [Masters thesis]. University of Cincinnati; 2018. [cited 2019 Oct 17]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ucin1522414261383339.

Council of Science Editors:

Alshammari AA. Web-based Computer Graphics Learning. [Masters Thesis]. University of Cincinnati; 2018. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ucin1522414261383339


Indiana University

11. Christiansen, Leif. Extending Model Use in Virtual Heritage: User-Centric Implementation of a Protected Remote Rendering Visualization Tool .

Degree: 2019, Indiana University

 Virtual Heritage (VH) is the application of computing technologies, in particular, 3D graphics, to the documentation, study, preservation, and dissemination of cultural heritage. Given recent… (more)

Subjects/Keywords: Virtual Heritage; Models; Remote Rendering; WebGL; 3D Scanning; Art History

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APA (6th Edition):

Christiansen, L. (2019). Extending Model Use in Virtual Heritage: User-Centric Implementation of a Protected Remote Rendering Visualization Tool . (Thesis). Indiana University. Retrieved from http://hdl.handle.net/2022/23042

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Christiansen, Leif. “Extending Model Use in Virtual Heritage: User-Centric Implementation of a Protected Remote Rendering Visualization Tool .” 2019. Thesis, Indiana University. Accessed October 17, 2019. http://hdl.handle.net/2022/23042.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Christiansen, Leif. “Extending Model Use in Virtual Heritage: User-Centric Implementation of a Protected Remote Rendering Visualization Tool .” 2019. Web. 17 Oct 2019.

Vancouver:

Christiansen L. Extending Model Use in Virtual Heritage: User-Centric Implementation of a Protected Remote Rendering Visualization Tool . [Internet] [Thesis]. Indiana University; 2019. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/2022/23042.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Christiansen L. Extending Model Use in Virtual Heritage: User-Centric Implementation of a Protected Remote Rendering Visualization Tool . [Thesis]. Indiana University; 2019. Available from: http://hdl.handle.net/2022/23042

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampere University

12. Pesonen, Mika. Volume Rendering on Mobile Devices .

Degree: 2015, Tampere University

 The amount of GPU processing power for the mobile devices is increasing at a rapid pace. The leading high-end mobile GPUs offer similar performance found… (more)

Subjects/Keywords: volume rendering; mobile devices; graphics performance; cross-platform development; OpenGL; WebGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pesonen, M. (2015). Volume Rendering on Mobile Devices . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/97659

Chicago Manual of Style (16th Edition):

Pesonen, Mika. “Volume Rendering on Mobile Devices .” 2015. Masters Thesis, Tampere University. Accessed October 17, 2019. https://trepo.tuni.fi/handle/10024/97659.

MLA Handbook (7th Edition):

Pesonen, Mika. “Volume Rendering on Mobile Devices .” 2015. Web. 17 Oct 2019.

Vancouver:

Pesonen M. Volume Rendering on Mobile Devices . [Internet] [Masters thesis]. Tampere University; 2015. [cited 2019 Oct 17]. Available from: https://trepo.tuni.fi/handle/10024/97659.

Council of Science Editors:

Pesonen M. Volume Rendering on Mobile Devices . [Masters Thesis]. Tampere University; 2015. Available from: https://trepo.tuni.fi/handle/10024/97659

13. Waernér, Klara. 3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application.

Degree: The Institute of Technology, 2012, Linköping UniversityLinköping University

  Web applications are becoming increasingly sophisticated and functionality that was once exclusive to regular desktop applications can now be found in web applications as… (more)

Subjects/Keywords: 3D graphics; web applications; WebGL; Stage 3D; JOGL; mobile; HTML5; JavaScript; 3D-grafik; webbapplikationer; WebGL; Stage 3D; JOGL; mobila enheter; HTML5; JavaScript; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Waernér, K. (2012). 3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Waernér, Klara. “3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application.” 2012. Thesis, Linköping UniversityLinköping University. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Waernér, Klara. “3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application.” 2012. Web. 17 Oct 2019.

Vancouver:

Waernér K. 3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application. [Internet] [Thesis]. Linköping UniversityLinköping University; 2012. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Waernér K. 3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application. [Thesis]. Linköping UniversityLinköping University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

14. Madaj, Tomáš. Výkonnostní testy pro chytré TV, set-top boxy a herní konzole .

Degree: 2018, Brno University of Technology

 Cílem této práce je vytvořit nástroj pro vývoj aplikací  na určité minoritní platformy, primárně Smart TV a HbbTV. Ty jsou implementovány v klienském JavaScriptu. Cílovou… (more)

Subjects/Keywords: Smart TV; HbbTV; Tizen; WebOS; Benchmark; JavaScript; React.js; WebGL; CSS animace; Smart TV; HbbTV; Tizen; WebOS; Benchmark; JavaScript; React.js; WebGL; CSS Animations

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Madaj, T. (2018). Výkonnostní testy pro chytré TV, set-top boxy a herní konzole . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/85007

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Madaj, Tomáš. “Výkonnostní testy pro chytré TV, set-top boxy a herní konzole .” 2018. Thesis, Brno University of Technology. Accessed October 17, 2019. http://hdl.handle.net/11012/85007.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Madaj, Tomáš. “Výkonnostní testy pro chytré TV, set-top boxy a herní konzole .” 2018. Web. 17 Oct 2019.

Vancouver:

Madaj T. Výkonnostní testy pro chytré TV, set-top boxy a herní konzole . [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/11012/85007.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Madaj T. Výkonnostní testy pro chytré TV, set-top boxy a herní konzole . [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/85007

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

15. Latta, Martin. Vektorové letecké mapy s "high a low trajektoriemi" .

Degree: 2016, Brno University of Technology

 Tato diplomová práce se zabývá dynamickým vykreslováním vektorových leteckých map, především letových trajektorií a navigačních bodů do mapy. Mapy jsou integrovány do mobilních aplikací, které… (more)

Subjects/Keywords: Letecké mapy; letectví; navigace; letecké trajektorie; Let podle přístrojů; WebGL; JavaScript; Leaflet.; Aeronautical charts; aviation; navigation; airways; Instrument flight rules; WebGL; JavaScript; Leaflet.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Latta, M. (2016). Vektorové letecké mapy s "high a low trajektoriemi" . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/61870

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Latta, Martin. “Vektorové letecké mapy s "high a low trajektoriemi" .” 2016. Thesis, Brno University of Technology. Accessed October 17, 2019. http://hdl.handle.net/11012/61870.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Latta, Martin. “Vektorové letecké mapy s "high a low trajektoriemi" .” 2016. Web. 17 Oct 2019.

Vancouver:

Latta M. Vektorové letecké mapy s "high a low trajektoriemi" . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/11012/61870.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Latta M. Vektorové letecké mapy s "high a low trajektoriemi" . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/61870

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

16. Koukolíček, Ondřej. Weather and Aeronautical Data on Map for Airplane EFB .

Degree: 2015, Brno University of Technology

 Práce se zabývá webovými knihovnami pro práci s mapou a jejich možným využitím pro implementaci grafického uživatelského rozhraní nativní aplikace Weather Information Service (WIS) společnosti… (more)

Subjects/Keywords: Leaflet; Altus Map Engine; mapy; mapová knihovna; WebGL; HTML Canvas; počasí; Leaflet; Altus Map Engine; map library; map framework; WebGL; HTML Canvas; weather data

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Koukolíček, O. (2015). Weather and Aeronautical Data on Map for Airplane EFB . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52314

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Koukolíček, Ondřej. “Weather and Aeronautical Data on Map for Airplane EFB .” 2015. Thesis, Brno University of Technology. Accessed October 17, 2019. http://hdl.handle.net/11012/52314.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Koukolíček, Ondřej. “Weather and Aeronautical Data on Map for Airplane EFB .” 2015. Web. 17 Oct 2019.

Vancouver:

Koukolíček O. Weather and Aeronautical Data on Map for Airplane EFB . [Internet] [Thesis]. Brno University of Technology; 2015. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/11012/52314.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Koukolíček O. Weather and Aeronautical Data on Map for Airplane EFB . [Thesis]. Brno University of Technology; 2015. Available from: http://hdl.handle.net/11012/52314

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

17. Nordström, Daniel. Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?.

Degree: Electrical and Space Engineering, 2019, Luleå University of Technology

  This thesis presents an exploration into current web browser technologies for graphicsdevelopment, and offers a framework-like solution to integrate WebGL basedgraphical features into any… (more)

Subjects/Keywords: graphics javascript browser api web development webgl threejs ux ui; Computer Systems; Datorsystem

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nordström, D. (2019). Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75813

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nordström, Daniel. “Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?.” 2019. Thesis, Luleå University of Technology. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75813.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nordström, Daniel. “Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?.” 2019. Web. 17 Oct 2019.

Vancouver:

Nordström D. Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?. [Internet] [Thesis]. Luleå University of Technology; 2019. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75813.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nordström D. Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?. [Thesis]. Luleå University of Technology; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75813

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. Cronstrand, Rasmus. Effects of design and feedback in a motion-based game.

Degree: Faculty of Science & Engineering, 2015, Linköping UniversityLinköping University

  Movement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises… (more)

Subjects/Keywords: GameFlow; Movement based; gaming; phaser; HTML5; WebGL; Positioning; Feedback; webcam; web-based; JavaScript; Software Engineering; Programvaruteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cronstrand, R. (2015). Effects of design and feedback in a motion-based game. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cronstrand, Rasmus. “Effects of design and feedback in a motion-based game.” 2015. Thesis, Linköping UniversityLinköping University. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cronstrand, Rasmus. “Effects of design and feedback in a motion-based game.” 2015. Web. 17 Oct 2019.

Vancouver:

Cronstrand R. Effects of design and feedback in a motion-based game. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cronstrand R. Effects of design and feedback in a motion-based game. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Western Ontario

19. Tony, Arezoo. WebGL-Based Simulation of Bone Removal in Surgical Orthopeadic Procedures.

Degree: 2016, University of Western Ontario

 The effective role of virtual reality simulators in surgical operations has been demonstrated during the last decades. The proposed work has been done to give… (more)

Subjects/Keywords: Total shoulder arthroplasty; WebGL; virtual reality simulators; CSG; mesh Boolean operation; Collision detection; Other Computer Engineering

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APA (6th Edition):

Tony, A. (2016). WebGL-Based Simulation of Bone Removal in Surgical Orthopeadic Procedures. (Thesis). University of Western Ontario. Retrieved from https://ir.lib.uwo.ca/etd/4043

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tony, Arezoo. “WebGL-Based Simulation of Bone Removal in Surgical Orthopeadic Procedures.” 2016. Thesis, University of Western Ontario. Accessed October 17, 2019. https://ir.lib.uwo.ca/etd/4043.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tony, Arezoo. “WebGL-Based Simulation of Bone Removal in Surgical Orthopeadic Procedures.” 2016. Web. 17 Oct 2019.

Vancouver:

Tony A. WebGL-Based Simulation of Bone Removal in Surgical Orthopeadic Procedures. [Internet] [Thesis]. University of Western Ontario; 2016. [cited 2019 Oct 17]. Available from: https://ir.lib.uwo.ca/etd/4043.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tony A. WebGL-Based Simulation of Bone Removal in Surgical Orthopeadic Procedures. [Thesis]. University of Western Ontario; 2016. Available from: https://ir.lib.uwo.ca/etd/4043

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

20. Barbosa, André Filipe Santos. Serious games: design and development.

Degree: 2011, RCAAP

 With the growth of the video game industry, interest in video game research has increased, leading to the study of Serious Games. Serious Games are… (more)

Subjects/Keywords: Jogos de vídeo - Computador - XNA; Jogos de vídeo - Internet - WebGL; Jogos de vídeo - Aspectos educativos; Jogos de vídeo - Jogos sérios - Educação

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APA (6th Edition):

Barbosa, A. F. S. (2011). Serious games: design and development. (Thesis). RCAAP. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3751

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Barbosa, André Filipe Santos. “Serious games: design and development.” 2011. Thesis, RCAAP. Accessed October 17, 2019. http://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3751.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Barbosa, André Filipe Santos. “Serious games: design and development.” 2011. Web. 17 Oct 2019.

Vancouver:

Barbosa AFS. Serious games: design and development. [Internet] [Thesis]. RCAAP; 2011. [cited 2019 Oct 17]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3751.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Barbosa AFS. Serious games: design and development. [Thesis]. RCAAP; 2011. Available from: http://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3751

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

21. Havsvik, Oskar. Enhanced Full-body Motion Detection for Web Based Games using WebGL.

Degree: Faculty of Science & Engineering, 2015, Linköping UniversityLinköping University

  By applying the image processing algorithms used in surveillance systems on video data obtained from a web camera, a motion detection application can be… (more)

Subjects/Keywords: Motion Detection; Image Processing; WebGL; GLSL

WebGL in modern browsers was not taken into account during the thesis. Although most browser… …are now compatible with WebGL, browsers such as mobile Internet Explorer and earlier… …WebGL by the Khronos Group. It is a JavaScript API that enables hardware-accelerated 3D and 2D… …with most of the modern browsers. Like OpenGL ES 2.0, WebGL uses programmable shaders to… …build a WebGL scene. The “ThreeRTT.js” library by S. Wittens [31] was used to create… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Havsvik, O. (2015). Enhanced Full-body Motion Detection for Web Based Games using WebGL. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119736

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Havsvik, Oskar. “Enhanced Full-body Motion Detection for Web Based Games using WebGL.” 2015. Thesis, Linköping UniversityLinköping University. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119736.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Havsvik, Oskar. “Enhanced Full-body Motion Detection for Web Based Games using WebGL.” 2015. Web. 17 Oct 2019.

Vancouver:

Havsvik O. Enhanced Full-body Motion Detection for Web Based Games using WebGL. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119736.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Havsvik O. Enhanced Full-body Motion Detection for Web Based Games using WebGL. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119736

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

22. Nyström, Jimmy. Mediating Presence.

Degree: 2013, Luleå University of Technology

The new technologies of the Open Web Platform (OWP) are currently redefining what is possible in a browser application. Native support for 3D rendering,… (more)

Subjects/Keywords: Technology; Teknik; Videoconferencing; Interactive surfaces; Depth sensors; WebRTC; WebGL; Mediating presence; Mediated gaze; Motion parallax; Shared mediated spaces

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APA (6th Edition):

Nyström, J. (2013). Mediating Presence. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-48186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nyström, Jimmy. “Mediating Presence.” 2013. Thesis, Luleå University of Technology. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-48186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nyström, Jimmy. “Mediating Presence.” 2013. Web. 17 Oct 2019.

Vancouver:

Nyström J. Mediating Presence. [Internet] [Thesis]. Luleå University of Technology; 2013. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-48186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nyström J. Mediating Presence. [Thesis]. Luleå University of Technology; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-48186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

23. Thakore, Kartik. Web-based Simulation and Training Environment for Laparoscopic Camera Calibration.

Degree: 2013, University of Western Ontario

 Endoscopic cameras are increasingly employed in image-guidance procedures, where the video images must be registered to data from other modalities. However, such cameras are susceptible… (more)

Subjects/Keywords: WebGL; OpenCV; Camera Calibration; Laparoscopic; Web-based training; 3D interactive environments; Bioimaging and Biomedical Optics

…library that extends WebGL WebBrowser – Software package that abstracts web browsers used by… …users WebGL – 3D library access to the GPU via the user’s web browser enabling xiii List of… …JavaScript & WebGL JavaScript is a dynamic scripting language available on modern web browsers… …providing features such as WebGL ( [28], [38]). WebGL was… …appropriate for the frame rate specifications for data rendering. WebGL allows web browsers access… 

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APA (6th Edition):

Thakore, K. (2013). Web-based Simulation and Training Environment for Laparoscopic Camera Calibration. (Thesis). University of Western Ontario. Retrieved from https://ir.lib.uwo.ca/etd/1769

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Thakore, Kartik. “Web-based Simulation and Training Environment for Laparoscopic Camera Calibration.” 2013. Thesis, University of Western Ontario. Accessed October 17, 2019. https://ir.lib.uwo.ca/etd/1769.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Thakore, Kartik. “Web-based Simulation and Training Environment for Laparoscopic Camera Calibration.” 2013. Web. 17 Oct 2019.

Vancouver:

Thakore K. Web-based Simulation and Training Environment for Laparoscopic Camera Calibration. [Internet] [Thesis]. University of Western Ontario; 2013. [cited 2019 Oct 17]. Available from: https://ir.lib.uwo.ca/etd/1769.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Thakore K. Web-based Simulation and Training Environment for Laparoscopic Camera Calibration. [Thesis]. University of Western Ontario; 2013. Available from: https://ir.lib.uwo.ca/etd/1769

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

24. Bohman, Daniel. Audio Compression : A Web-API Optimized Coder Design.

Degree: 2016, Luleå University of Technology

The goal of this thesis was to design a web implemented audio codec with the help of JavaScript and WebGL. The idea was to… (more)

Subjects/Keywords: Technology; Teknik; JavaScript; Audio codec; FFT; Fast Fourier Transfrom; AudioWorker; WebWorker; Chrome; Firefox; Audio compression; compression; optimized; WebGL; GPU; codec; G.719; Discrete Cosine Transform; Modified Discrete Cosine Transform; SNR; Vector quantizer; Web Audio; Ericsson; windowing; API; canvas; texture; DCT; MDCT

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bohman, D. (2016). Audio Compression : A Web-API Optimized Coder Design. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42492

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bohman, Daniel. “Audio Compression : A Web-API Optimized Coder Design.” 2016. Thesis, Luleå University of Technology. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42492.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bohman, Daniel. “Audio Compression : A Web-API Optimized Coder Design.” 2016. Web. 17 Oct 2019.

Vancouver:

Bohman D. Audio Compression : A Web-API Optimized Coder Design. [Internet] [Thesis]. Luleå University of Technology; 2016. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42492.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bohman D. Audio Compression : A Web-API Optimized Coder Design. [Thesis]. Luleå University of Technology; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42492

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

25. Heinemann, Jakob. Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform.

Degree: The Institute of Technology, 2014, Linköping UniversityLinköping University

This thesis describes how positional data gathered from a diving device can be visualized in a regular browser on mobile as well as stationary… (more)

Subjects/Keywords: WebGL; 3D; HTML5; JavaScript; Visualization; Diving; Scenario Based Design; Minimalistic Collaborative Persona; JQuery; Three.js; Persona Stories; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign)

…43 Rendering of extruded spline in WebGL… …graphics on the canvas element also when the WebGL context is not available. As this is done in… …scene is rendered again. WebGL A version of OpenGL adapted for use in web browsers. (… …WebGL 1.0 is OpenGL ES 2.0 for embedded systems). Where a WebGL enabled web browser runs… …present calculation intensive graphics through use of WebGL and JavaScript at high frame rates… 

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APA (6th Edition):

Heinemann, J. (2014). Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106564

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Heinemann, Jakob. “Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform.” 2014. Thesis, Linköping UniversityLinköping University. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106564.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Heinemann, Jakob. “Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform.” 2014. Web. 17 Oct 2019.

Vancouver:

Heinemann J. Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform. [Internet] [Thesis]. Linköping UniversityLinköping University; 2014. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106564.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Heinemann J. Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform. [Thesis]. Linköping UniversityLinköping University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106564

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Zeitler, Jonas. Adaptive rendering of celestial bodies in WebGL.

Degree: The Institute of Technology, 2015, Linköping UniversityLinköping University

  This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents… (more)

Subjects/Keywords: WebGL; Three.js; Javascript; HLOD; Geometry Clipmaps; Planet rendering; Level of Detail; Real-time rendering; Mobile devices; Heightmaps; Massive terrain; Out-of-core rendering; GPU programming; Astronomy; Visualization; Web Map Services; Datateknik; Datateknik; Computer Engineering; Datorteknik

…List of Figures 2.1 WebGL browser support [5]… …general modules for the Three.js WebGL framework and will be integrated as part of the Unitea… …Background 2.1 WebGL Web Graphics Library (WebGL) is an API for rendering 2D and 3D… …pop matrix stack etc.) of OpenGL 3 and lower. WebGL is supported by the majority of… …WebGL browser support [5]. Even though browser support is getting better, WebGL… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zeitler, J. (2015). Adaptive rendering of celestial bodies in WebGL. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zeitler, Jonas. “Adaptive rendering of celestial bodies in WebGL.” 2015. Thesis, Linköping UniversityLinköping University. Accessed October 17, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zeitler, Jonas. “Adaptive rendering of celestial bodies in WebGL.” 2015. Web. 17 Oct 2019.

Vancouver:

Zeitler J. Adaptive rendering of celestial bodies in WebGL. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2019 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zeitler J. Adaptive rendering of celestial bodies in WebGL. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.