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You searched for subject:(WebGL). Showing records 1 – 18 of 18 total matches.

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KTH

1. Palm, Emanuel. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.

Degree: Computer and Electronic Engineering, 2014, KTH

This thesis covers the utilization of N buffers in order to reduce resource contention on an abstract WebGL machine, and subsequently freeing up machine… (more)

Subjects/Keywords: WebGL; graphics; OpenGL ES; performance; optimization; buffering; triple buffer; WebGL; grafik; OpenGL ES; prestanda; optimering; buffert; trippel buffert; Computer Engineering; Datorteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Palm, E. (2014). Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Thesis, KTH. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Web. 20 Nov 2019.

Vancouver:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Internet] [Thesis]. KTH; 2014. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Thesis]. KTH; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

2. Wahlin, Yngve. Implementation & utvärdering av spelmotor i WebGL.

Degree: The Institute of Technology, 2013, Linköping UniversityLinköping University

  This report describes an analysis of WebGL together with JavaScript with the aim to examine its limitations, strengths and weaknesses. This analysis was performed… (more)

Subjects/Keywords: WebGL Datorgrafik Spelmotor JavaScript GPU-programmering; Computer Engineering; Datorteknik

…4 2.1 WEBGL… …fram till att vi ville skapa en spelmotor i JavaScript/WebGL för att testa dess begränsningar… …lyfta fram uppenbara styrkor och svagheter hos WebGL tillsammans med JavaScript, samt föreslå… …Uppgiften bestod i att undersöka om det är möjligt att med hjälp av WebGL samt JavaScript skapa en… …system som WebGL. Särskild fokus har lagts på implementationen av diverse olika partikelsystem… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wahlin, Y. (2013). Implementation & utvärdering av spelmotor i WebGL. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95530

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wahlin, Yngve. “Implementation & utvärdering av spelmotor i WebGL.” 2013. Thesis, Linköping UniversityLinköping University. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95530.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wahlin, Yngve. “Implementation & utvärdering av spelmotor i WebGL.” 2013. Web. 20 Nov 2019.

Vancouver:

Wahlin Y. Implementation & utvärdering av spelmotor i WebGL. [Internet] [Thesis]. Linköping UniversityLinköping University; 2013. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95530.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wahlin Y. Implementation & utvärdering av spelmotor i WebGL. [Thesis]. Linköping UniversityLinköping University; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95530

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

3. Heinemann, Jakob. Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform.

Degree: The Institute of Technology, 2014, Linköping UniversityLinköping University

This thesis describes how positional data gathered from a diving device can be visualized in a regular browser on mobile as well as stationary… (more)

Subjects/Keywords: WebGL; 3D; HTML5; JavaScript; Visualization; Diving; Scenario Based Design; Minimalistic Collaborative Persona; JQuery; Three.js; Persona Stories; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign)

…43 Rendering of extruded spline in WebGL… …graphics on the canvas element also when the WebGL context is not available. As this is done in… …scene is rendered again. WebGL A version of OpenGL adapted for use in web browsers. (… …WebGL 1.0 is OpenGL ES 2.0 for embedded systems). Where a WebGL enabled web browser runs… …present calculation intensive graphics through use of WebGL and JavaScript at high frame rates… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Heinemann, J. (2014). Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106564

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Heinemann, Jakob. “Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform.” 2014. Thesis, Linköping UniversityLinköping University. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106564.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Heinemann, Jakob. “Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform.” 2014. Web. 20 Nov 2019.

Vancouver:

Heinemann J. Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform. [Internet] [Thesis]. Linköping UniversityLinköping University; 2014. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106564.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Heinemann J. Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform. [Thesis]. Linköping UniversityLinköping University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106564

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Eriksson, Oskar. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.

Degree: Faculty of Science & Engineering, 2015, Linköping UniversityLinköping University

  The regular way of displaying maps in a web browser is by downloading raster images from a server and lay them side by side… (more)

Subjects/Keywords: webgl; mapbox gl js; mapbox gl; vector maps; Software Engineering; Programvaruteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Eriksson, O. (2015). An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Eriksson, Oskar. “An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.” 2015. Thesis, Linköping UniversityLinköping University. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Eriksson, Oskar. “An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.” 2015. Web. 20 Nov 2019.

Vancouver:

Eriksson O. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Eriksson O. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Stenbeck, Marcus. Automatisk testning av WebGL på mobil- och desktopenheter.

Degree: The Institute of Technology, 2014, Linköping UniversityLinköping University

WebGL is a standard for drawing graphics in a web browser. Currently it isn’t widely understood how consistently WebGL performs across a majority of… (more)

Subjects/Keywords: webgl; automatic testing; Media and Communication Technology; Medieteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stenbeck, M. (2014). Automatisk testning av WebGL på mobil- och desktopenheter. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stenbeck, Marcus. “Automatisk testning av WebGL på mobil- och desktopenheter.” 2014. Thesis, Linköping UniversityLinköping University. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stenbeck, Marcus. “Automatisk testning av WebGL på mobil- och desktopenheter.” 2014. Web. 20 Nov 2019.

Vancouver:

Stenbeck M. Automatisk testning av WebGL på mobil- och desktopenheter. [Internet] [Thesis]. Linköping UniversityLinköping University; 2014. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stenbeck M. Automatisk testning av WebGL på mobil- och desktopenheter. [Thesis]. Linköping UniversityLinköping University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

6. Cronstrand, Rasmus. Effects of design and feedback in a motion-based game.

Degree: Faculty of Science & Engineering, 2015, Linköping UniversityLinköping University

  Movement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises… (more)

Subjects/Keywords: GameFlow; Movement based; gaming; phaser; HTML5; WebGL; Positioning; Feedback; webcam; web-based; JavaScript; Software Engineering; Programvaruteknik

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APA (6th Edition):

Cronstrand, R. (2015). Effects of design and feedback in a motion-based game. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cronstrand, Rasmus. “Effects of design and feedback in a motion-based game.” 2015. Thesis, Linköping UniversityLinköping University. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cronstrand, Rasmus. “Effects of design and feedback in a motion-based game.” 2015. Web. 20 Nov 2019.

Vancouver:

Cronstrand R. Effects of design and feedback in a motion-based game. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cronstrand R. Effects of design and feedback in a motion-based game. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

7. Zeitler, Jonas. Adaptive rendering of celestial bodies in WebGL.

Degree: The Institute of Technology, 2015, Linköping UniversityLinköping University

  This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents… (more)

Subjects/Keywords: WebGL; Three.js; Javascript; HLOD; Geometry Clipmaps; Planet rendering; Level of Detail; Real-time rendering; Mobile devices; Heightmaps; Massive terrain; Out-of-core rendering; GPU programming; Astronomy; Visualization; Web Map Services; Datateknik; Datateknik; Computer Engineering; Datorteknik

…List of Figures 2.1 WebGL browser support [5]… …general modules for the Three.js WebGL framework and will be integrated as part of the Unitea… …Background 2.1 WebGL Web Graphics Library (WebGL) is an API for rendering 2D and 3D… …pop matrix stack etc.) of OpenGL 3 and lower. WebGL is supported by the majority of… …WebGL browser support [5]. Even though browser support is getting better, WebGL… 

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APA (6th Edition):

Zeitler, J. (2015). Adaptive rendering of celestial bodies in WebGL. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zeitler, Jonas. “Adaptive rendering of celestial bodies in WebGL.” 2015. Thesis, Linköping UniversityLinköping University. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zeitler, Jonas. “Adaptive rendering of celestial bodies in WebGL.” 2015. Web. 20 Nov 2019.

Vancouver:

Zeitler J. Adaptive rendering of celestial bodies in WebGL. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zeitler J. Adaptive rendering of celestial bodies in WebGL. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

8. Havsvik, Oskar. Enhanced Full-body Motion Detection for Web Based Games using WebGL.

Degree: Faculty of Science & Engineering, 2015, Linköping UniversityLinköping University

  By applying the image processing algorithms used in surveillance systems on video data obtained from a web camera, a motion detection application can be… (more)

Subjects/Keywords: Motion Detection; Image Processing; WebGL; GLSL

WebGL in modern browsers was not taken into account during the thesis. Although most browser… …are now compatible with WebGL, browsers such as mobile Internet Explorer and earlier… …WebGL by the Khronos Group. It is a JavaScript API that enables hardware-accelerated 3D and 2D… …with most of the modern browsers. Like OpenGL ES 2.0, WebGL uses programmable shaders to… …build a WebGL scene. The “ThreeRTT.js” library by S. Wittens [31] was used to create… 

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APA (6th Edition):

Havsvik, O. (2015). Enhanced Full-body Motion Detection for Web Based Games using WebGL. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119736

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Havsvik, Oskar. “Enhanced Full-body Motion Detection for Web Based Games using WebGL.” 2015. Thesis, Linköping UniversityLinköping University. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119736.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Havsvik, Oskar. “Enhanced Full-body Motion Detection for Web Based Games using WebGL.” 2015. Web. 20 Nov 2019.

Vancouver:

Havsvik O. Enhanced Full-body Motion Detection for Web Based Games using WebGL. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119736.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Havsvik O. Enhanced Full-body Motion Detection for Web Based Games using WebGL. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119736

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

9. Waernér, Klara. 3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application.

Degree: The Institute of Technology, 2012, Linköping UniversityLinköping University

  Web applications are becoming increasingly sophisticated and functionality that was once exclusive to regular desktop applications can now be found in web applications as… (more)

Subjects/Keywords: 3D graphics; web applications; WebGL; Stage 3D; JOGL; mobile; HTML5; JavaScript; 3D-grafik; webbapplikationer; WebGL; Stage 3D; JOGL; mobila enheter; HTML5; JavaScript; Computer Sciences; Datavetenskap (datalogi)

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APA (6th Edition):

Waernér, K. (2012). 3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Waernér, Klara. “3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application.” 2012. Thesis, Linköping UniversityLinköping University. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Waernér, Klara. “3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application.” 2012. Web. 20 Nov 2019.

Vancouver:

Waernér K. 3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application. [Internet] [Thesis]. Linköping UniversityLinköping University; 2012. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Waernér K. 3D Graphics Technologies for Web Applications : An Evaluation from the Perspective of a Real World Application. [Thesis]. Linköping UniversityLinköping University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

10. Björn, Overå. Skinning på GPUn : Med dubbel kvaternioner.

Degree: Physics and Mathematics, 2012, Linnaeus University

  Målet med projektet var att undersöka hur skeletal animationer utförs. Ett mål till var att det skulle vara förbestämda animationer. För att kunna ha… (more)

Subjects/Keywords: Skinning på GPU; Dubbel kvaternioner skinning; Skelett animation; WebGL; OpenGL ES 2.0; Autodesk Fbx till JSON; Computer Sciences; Datavetenskap (datalogi)

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APA (6th Edition):

Björn, O. (2012). Skinning på GPUn : Med dubbel kvaternioner. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Björn, Overå. “Skinning på GPUn : Med dubbel kvaternioner.” 2012. Thesis, Linnaeus University. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Björn, Overå. “Skinning på GPUn : Med dubbel kvaternioner.” 2012. Web. 20 Nov 2019.

Vancouver:

Björn O. Skinning på GPUn : Med dubbel kvaternioner. [Internet] [Thesis]. Linnaeus University; 2012. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Björn O. Skinning på GPUn : Med dubbel kvaternioner. [Thesis]. Linnaeus University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

11. Nyström, Jimmy. Mediating Presence.

Degree: 2013, Luleå University of Technology

The new technologies of the Open Web Platform (OWP) are currently redefining what is possible in a browser application. Native support for 3D rendering,… (more)

Subjects/Keywords: Technology; Teknik; Videoconferencing; Interactive surfaces; Depth sensors; WebRTC; WebGL; Mediating presence; Mediated gaze; Motion parallax; Shared mediated spaces

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APA (6th Edition):

Nyström, J. (2013). Mediating Presence. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-48186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nyström, Jimmy. “Mediating Presence.” 2013. Thesis, Luleå University of Technology. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-48186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nyström, Jimmy. “Mediating Presence.” 2013. Web. 20 Nov 2019.

Vancouver:

Nyström J. Mediating Presence. [Internet] [Thesis]. Luleå University of Technology; 2013. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-48186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nyström J. Mediating Presence. [Thesis]. Luleå University of Technology; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-48186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

12. Sundström, Markus. Developing a Dynamic Web Based 3D Visualization Tool.

Degree: 2013, Luleå University of Technology

Lundqvist Trävaru AB, manufacturer of easy to assemble building kits, aims to streamline their entire production line through an investment into a new IT-system.… (more)

Subjects/Keywords: Technology; Teknik; HTML5; WebGL; Three.js; 3D Visualisering; Web 3D

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APA (6th Edition):

Sundström, M. (2013). Developing a Dynamic Web Based 3D Visualization Tool. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sundström, Markus. “Developing a Dynamic Web Based 3D Visualization Tool.” 2013. Thesis, Luleå University of Technology. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sundström, Markus. “Developing a Dynamic Web Based 3D Visualization Tool.” 2013. Web. 20 Nov 2019.

Vancouver:

Sundström M. Developing a Dynamic Web Based 3D Visualization Tool. [Internet] [Thesis]. Luleå University of Technology; 2013. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sundström M. Developing a Dynamic Web Based 3D Visualization Tool. [Thesis]. Luleå University of Technology; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

13. Bohman, Daniel. Audio Compression : A Web-API Optimized Coder Design.

Degree: 2016, Luleå University of Technology

The goal of this thesis was to design a web implemented audio codec with the help of JavaScript and WebGL. The idea was to… (more)

Subjects/Keywords: Technology; Teknik; JavaScript; Audio codec; FFT; Fast Fourier Transfrom; AudioWorker; WebWorker; Chrome; Firefox; Audio compression; compression; optimized; WebGL; GPU; codec; G.719; Discrete Cosine Transform; Modified Discrete Cosine Transform; SNR; Vector quantizer; Web Audio; Ericsson; windowing; API; canvas; texture; DCT; MDCT

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bohman, D. (2016). Audio Compression : A Web-API Optimized Coder Design. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42492

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bohman, Daniel. “Audio Compression : A Web-API Optimized Coder Design.” 2016. Thesis, Luleå University of Technology. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42492.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bohman, Daniel. “Audio Compression : A Web-API Optimized Coder Design.” 2016. Web. 20 Nov 2019.

Vancouver:

Bohman D. Audio Compression : A Web-API Optimized Coder Design. [Internet] [Thesis]. Luleå University of Technology; 2016. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42492.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bohman D. Audio Compression : A Web-API Optimized Coder Design. [Thesis]. Luleå University of Technology; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42492

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

14. Nordström, Daniel. Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?.

Degree: Electrical and Space Engineering, 2019, Luleå University of Technology

  This thesis presents an exploration into current web browser technologies for graphicsdevelopment, and offers a framework-like solution to integrate WebGL basedgraphical features into any… (more)

Subjects/Keywords: graphics javascript browser api web development webgl threejs ux ui; Computer Systems; Datorsystem

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nordström, D. (2019). Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75813

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nordström, Daniel. “Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?.” 2019. Thesis, Luleå University of Technology. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75813.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nordström, Daniel. “Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?.” 2019. Web. 20 Nov 2019.

Vancouver:

Nordström D. Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?. [Internet] [Thesis]. Luleå University of Technology; 2019. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75813.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nordström D. Applicability of modern graphics libraries in web development : How may current graphics APIs that allow GPU-rendered web content be better inorporated for use in modern web application production?. [Thesis]. Luleå University of Technology; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75813

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

15. Frisk, David. WebGL: baserad ramverk prestandajämförelse : Mellan Three.Js och Babylon.Js.

Degree: Informatics, 2016, University of Skövde

Subjects/Keywords: WebGL; Three.Js; Babylon.Js; JavaScript; HTML5; ramverk; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Frisk, D. (2016). WebGL: baserad ramverk prestandajämförelse : Mellan Three.Js och Babylon.Js. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12741

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Frisk, David. “WebGL: baserad ramverk prestandajämförelse : Mellan Three.Js och Babylon.Js.” 2016. Thesis, University of Skövde. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12741.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Frisk, David. “WebGL: baserad ramverk prestandajämförelse : Mellan Three.Js och Babylon.Js.” 2016. Web. 20 Nov 2019.

Vancouver:

Frisk D. WebGL: baserad ramverk prestandajämförelse : Mellan Three.Js och Babylon.Js. [Internet] [Thesis]. University of Skövde; 2016. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12741.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Frisk D. WebGL: baserad ramverk prestandajämförelse : Mellan Three.Js och Babylon.Js. [Thesis]. University of Skövde; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12741

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

16. Karlsson, Andreas. Rendering av 2d scen i canvas med hybridramverk.

Degree: Informatics, 2016, University of Skövde

  Med användning av ramverk kan förenkling av utritningen med pixel- och vektorgrafik i webbläsaren ske vid användning av WebGL API:t och Canvas 2D API:t.… (more)

Subjects/Keywords: 2D; Canvas; WebGL; Framework; Response times; Hybrid framework.; 2D; Canvas; WebGL; Ramverk; Svarstider; Hybridramverk; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Karlsson, A. (2016). Rendering av 2d scen i canvas med hybridramverk. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Karlsson, Andreas. “Rendering av 2d scen i canvas med hybridramverk.” 2016. Thesis, University of Skövde. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Karlsson, Andreas. “Rendering av 2d scen i canvas med hybridramverk.” 2016. Web. 20 Nov 2019.

Vancouver:

Karlsson A. Rendering av 2d scen i canvas med hybridramverk. [Internet] [Thesis]. University of Skövde; 2016. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Karlsson A. Rendering av 2d scen i canvas med hybridramverk. [Thesis]. University of Skövde; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

17. Barkestedt, Filip. Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM.

Degree: Informatics, 2018, University of Skövde

  En stor kvantitet av miljödata samlas hela tiden in och för att dra nytta av all data behöver den förstås av de användarna som… (more)

Subjects/Keywords: Visualisation; heatmap; geospatial data; WebGL; Three.js; X3DOM; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barkestedt, F. (2018). Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15454

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Barkestedt, Filip. “Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM.” 2018. Thesis, University of Skövde. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15454.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Barkestedt, Filip. “Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM.” 2018. Web. 20 Nov 2019.

Vancouver:

Barkestedt F. Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM. [Internet] [Thesis]. University of Skövde; 2018. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15454.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Barkestedt F. Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM. [Thesis]. University of Skövde; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15454

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. Frick, Erik. Dynamisk grafik med WebGL och Canvas : Atlas och context-switch.

Degree: Informatics, 2015, University of Skövde

  Att ha grafiska applikationer i webben har blivit allt mer vanligt sedan World Wide Web kom till i slutet på 80-talet. Till en början… (more)

Subjects/Keywords: JavaScript; HTML5; Canvas; Browser; 2D; WebGL; Context-Switch

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Frick, E. (2015). Dynamisk grafik med WebGL och Canvas : Atlas och context-switch. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11082

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Frick, Erik. “Dynamisk grafik med WebGL och Canvas : Atlas och context-switch.” 2015. Thesis, University of Skövde. Accessed November 20, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11082.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Frick, Erik. “Dynamisk grafik med WebGL och Canvas : Atlas och context-switch.” 2015. Web. 20 Nov 2019.

Vancouver:

Frick E. Dynamisk grafik med WebGL och Canvas : Atlas och context-switch. [Internet] [Thesis]. University of Skövde; 2015. [cited 2019 Nov 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11082.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Frick E. Dynamisk grafik med WebGL och Canvas : Atlas och context-switch. [Thesis]. University of Skövde; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11082

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.