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You searched for subject:(WebGL). Showing records 1 – 30 of 69 total matches.

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University of Debrecen

1. Buda, Richard-Zsolt. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .

Degree: DE – Informatikai Kar, 2014, University of Debrecen

 Napjainkban egyre fontosabb szerepet kapnak a virtuális háromdimenziós avatárok, mert nagyon sok helyen felhasználhatóak, például e-learning programokban, videojátékokban, internetes csevegőkben, vagy mesterséges intelligenciát támogató megoldásokként.… (more)

Subjects/Keywords: WebGL; avatar; fejmodell; Mpeg-4

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APA (6th Edition):

Buda, R. (2014). Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/194528

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Thesis, University of Debrecen. Accessed September 21, 2019. http://hdl.handle.net/2437/194528.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Web. 21 Sep 2019.

Vancouver:

Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/2437/194528.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/194528

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

2. Vainionpää, Joonas. WebGL-sovellus .

Degree: 2015, Theseus

WebGL:n on JavaScriptiä käyttävä ohjelmointirajapinta, jonka avulla pystytään mallintamaan 3D- ja 2D-grafiikkaa mille tahansa WebGL-yhteensopivalle nettiselaimelle kuten Firefox ja Chrome. Grafiikan mallintamiseen ei tarvita ylimääräisiä… (more)

Subjects/Keywords: WebGL; Web Audio API

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APA (6th Edition):

Vainionpää, J. (2015). WebGL-sovellus . (Thesis). Theseus. Retrieved from http://www.theseus.fi/handle/10024/92327

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vainionpää, Joonas. “WebGL-sovellus .” 2015. Thesis, Theseus. Accessed September 21, 2019. http://www.theseus.fi/handle/10024/92327.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vainionpää, Joonas. “WebGL-sovellus .” 2015. Web. 21 Sep 2019.

Vancouver:

Vainionpää J. WebGL-sovellus . [Internet] [Thesis]. Theseus; 2015. [cited 2019 Sep 21]. Available from: http://www.theseus.fi/handle/10024/92327.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vainionpää J. WebGL-sovellus . [Thesis]. Theseus; 2015. Available from: http://www.theseus.fi/handle/10024/92327

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

3. Knapovský, Martin. Implementace 3D logické hry v JavaScriptu .

Degree: 2012, Brno University of Technology

 Tato bakalářská práce se zabývá vývojem logické webové hry, která vznikla na základě analýzy hry Berušky 2. Jsou zde stručně představeny technologie potřebně k vývoji… (more)

Subjects/Keywords: JavaScript; WebGL; HTML5; Hra; JavaScript; WebGL; HTML5; Game

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APA (6th Edition):

Knapovský, M. (2012). Implementace 3D logické hry v JavaScriptu . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55301

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Knapovský, Martin. “Implementace 3D logické hry v JavaScriptu .” 2012. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/55301.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Knapovský, Martin. “Implementace 3D logické hry v JavaScriptu .” 2012. Web. 21 Sep 2019.

Vancouver:

Knapovský M. Implementace 3D logické hry v JavaScriptu . [Internet] [Thesis]. Brno University of Technology; 2012. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/55301.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Knapovský M. Implementace 3D logické hry v JavaScriptu . [Thesis]. Brno University of Technology; 2012. Available from: http://hdl.handle.net/11012/55301

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

4. Papp, György. Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon .

Degree: DE – Informatikai Kar, 2014, University of Debrecen

 Napjainkban egyre fontosabb a keletkezett nagy mennyiségű adat feldolgozása, illetve megjelenítése olyan formában, hogy az az emberi érzékelést tekintve minél több információval szolgáljon. A genomikában… (more)

Subjects/Keywords: vizualizáció; nagy mennyiségű adat; genom; webgl

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APA (6th Edition):

Papp, G. (2014). Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/193319

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Papp, György. “Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon .” 2014. Thesis, University of Debrecen. Accessed September 21, 2019. http://hdl.handle.net/2437/193319.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Papp, György. “Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon .” 2014. Web. 21 Sep 2019.

Vancouver:

Papp G. Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/2437/193319.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Papp G. Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/193319

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

5. Onrust, B. Procedural generation and interactive web visualization of natural environments:.

Degree: 2015, Delft University of Technology

 Interactive 3D visualization of natural environments can help ecologists, policy makers and the broad public in general to better understand, promote and protect both existing… (more)

Subjects/Keywords: procedural generation; WebGL; natural environments; interactive visualizations

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APA (6th Edition):

Onrust, B. (2015). Procedural generation and interactive web visualization of natural environments:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b

Chicago Manual of Style (16th Edition):

Onrust, B. “Procedural generation and interactive web visualization of natural environments:.” 2015. Masters Thesis, Delft University of Technology. Accessed September 21, 2019. http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b.

MLA Handbook (7th Edition):

Onrust, B. “Procedural generation and interactive web visualization of natural environments:.” 2015. Web. 21 Sep 2019.

Vancouver:

Onrust B. Procedural generation and interactive web visualization of natural environments:. [Internet] [Masters thesis]. Delft University of Technology; 2015. [cited 2019 Sep 21]. Available from: http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b.

Council of Science Editors:

Onrust B. Procedural generation and interactive web visualization of natural environments:. [Masters Thesis]. Delft University of Technology; 2015. Available from: http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b


Tampere University

6. Hokkanen, Panu. Selainpohjaiset pelit .

Degree: 2017, Tampere University

 Ohjelmistokehitys on siirtymässä kohti web-painotteista kehitystä ja työpöytäsovelluksia tehdäänkin koko ajan vähemmän. Selainpohjaiset pelit taas ovat murrosvaiheessa, sillä vanhat teknologiat ovat poistumassa käytöstä. Erilaisia korvaavia… (more)

Subjects/Keywords: selainpohjainen peli; JavaScript; pelimoottori; pelinkehitys; peli; WebGL

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APA (6th Edition):

Hokkanen, P. (2017). Selainpohjaiset pelit . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/101796

Chicago Manual of Style (16th Edition):

Hokkanen, Panu. “Selainpohjaiset pelit .” 2017. Masters Thesis, Tampere University. Accessed September 21, 2019. https://trepo.tuni.fi/handle/10024/101796.

MLA Handbook (7th Edition):

Hokkanen, Panu. “Selainpohjaiset pelit .” 2017. Web. 21 Sep 2019.

Vancouver:

Hokkanen P. Selainpohjaiset pelit . [Internet] [Masters thesis]. Tampere University; 2017. [cited 2019 Sep 21]. Available from: https://trepo.tuni.fi/handle/10024/101796.

Council of Science Editors:

Hokkanen P. Selainpohjaiset pelit . [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/101796


Arizona State University

7. Li, Chenyang. Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application.

Degree: Computer Science, 2017, Arizona State University

 Tessellation and Screen-Space Ambient Occlusion are algorithms which have been widely-used in real-time rendering in the past decade. They aim to enhance the details of… (more)

Subjects/Keywords: Computer science; Ambient Occlusion; Tessellation; WebGL

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APA (6th Edition):

Li, C. (2017). Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application. (Masters Thesis). Arizona State University. Retrieved from http://repository.asu.edu/items/43915

Chicago Manual of Style (16th Edition):

Li, Chenyang. “Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application.” 2017. Masters Thesis, Arizona State University. Accessed September 21, 2019. http://repository.asu.edu/items/43915.

MLA Handbook (7th Edition):

Li, Chenyang. “Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application.” 2017. Web. 21 Sep 2019.

Vancouver:

Li C. Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application. [Internet] [Masters thesis]. Arizona State University; 2017. [cited 2019 Sep 21]. Available from: http://repository.asu.edu/items/43915.

Council of Science Editors:

Li C. Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application. [Masters Thesis]. Arizona State University; 2017. Available from: http://repository.asu.edu/items/43915


University of Sydney

8. Jung, Hoijoon. Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images .

Degree: 2019, University of Sydney

 Volumetric medical imaging is an indispensable data in patient management by non-invasively visualising human organ system. A wide range of research has been conducted to… (more)

Subjects/Keywords: medical image visualisation; volume rendering; WebGL; Mu

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APA (6th Edition):

Jung, H. (2019). Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images . (Thesis). University of Sydney. Retrieved from http://hdl.handle.net/2123/20703

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jung, Hoijoon. “Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images .” 2019. Thesis, University of Sydney. Accessed September 21, 2019. http://hdl.handle.net/2123/20703.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jung, Hoijoon. “Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images .” 2019. Web. 21 Sep 2019.

Vancouver:

Jung H. Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images . [Internet] [Thesis]. University of Sydney; 2019. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/2123/20703.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jung H. Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images . [Thesis]. University of Sydney; 2019. Available from: http://hdl.handle.net/2123/20703

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

9. Zvěřina, Jiří. Interiérová lokalizace ve 3D .

Degree: 2018, Brno University of Technology

 V této práci se zabývám návrhem a tvorbou 3D vizualizace interiérové lokalizace s využitím systému od společnosti Sewio Networks s.r.o. Vizualizace je zprostředkována skrze webové… (more)

Subjects/Keywords: Sewio; WebGL; JavaScript; Three.js; MVC; senzory; web; Sewio; WebGL; JavaScript; Three.js; MVC; sensors; web

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zvěřina, J. (2018). Interiérová lokalizace ve 3D . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/84892

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zvěřina, Jiří. “Interiérová lokalizace ve 3D .” 2018. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/84892.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zvěřina, Jiří. “Interiérová lokalizace ve 3D .” 2018. Web. 21 Sep 2019.

Vancouver:

Zvěřina J. Interiérová lokalizace ve 3D . [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/84892.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zvěřina J. Interiérová lokalizace ve 3D . [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/84892

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

10. Slunský, Tomáš. Webový prohlížeč panoramatických snímků .

Degree: 2017, Brno University of Technology

 Účelem práce je navrhnout a realizovat prohlížeč sférických videí a panoramatických fotek za pomocí technologie WebGL. Důraz je kladen na zpracování videí v režimu rybího… (more)

Subjects/Keywords: WebGL; HTML5; javascript; panoráma; sférické video; prohlížeč; WebGL; HTML5; javascript; panorama; spherical video; viewer

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APA (6th Edition):

Slunský, T. (2017). Webový prohlížeč panoramatických snímků . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69836

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Slunský, Tomáš. “Webový prohlížeč panoramatických snímků .” 2017. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/69836.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Slunský, Tomáš. “Webový prohlížeč panoramatických snímků .” 2017. Web. 21 Sep 2019.

Vancouver:

Slunský T. Webový prohlížeč panoramatických snímků . [Internet] [Thesis]. Brno University of Technology; 2017. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/69836.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Slunský T. Webový prohlížeč panoramatických snímků . [Thesis]. Brno University of Technology; 2017. Available from: http://hdl.handle.net/11012/69836

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

11. Macků, Jiří. Využití WebGL engine pro zobrazování automobilů .

Degree: 2016, Brno University of Technology

 Tato práce se zabývá zobrazováním automobilů za pomoci technologie WebGL. Cílem práce je navrhnout a implementovat způsob realistického i stylizovaného zobrazení 3D modelů automobilů pro… (more)

Subjects/Keywords: WebGL; renderování; automobily; javascript; HTML5; infotainment systémy; WebGL; rendering; automobiles; javascript; HTML5; infotainment systems

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Macků, J. (2016). Využití WebGL engine pro zobrazování automobilů . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/61979

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Macků, Jiří. “Využití WebGL engine pro zobrazování automobilů .” 2016. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/61979.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Macků, Jiří. “Využití WebGL engine pro zobrazování automobilů .” 2016. Web. 21 Sep 2019.

Vancouver:

Macků J. Využití WebGL engine pro zobrazování automobilů . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/61979.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Macků J. Využití WebGL engine pro zobrazování automobilů . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/61979

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

12. Kaláb, Jan. Implementace algoritmu pro zobrazování terénu s pomocí WebGL .

Degree: 2012, Brno University of Technology

 Tato diplomová práce se zabývá zobrazováním rozsáhlých terénu v reálném čase pomocí WebGL. Práce se také zabývá způsoby měření a reprezentace výškových dat. V práci… (more)

Subjects/Keywords: WebGL; JavaScript; OpenGL; terén; úroveň detailu; WebGL; JavaScript; OpenGL; terrain; level of detail

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APA (6th Edition):

Kaláb, J. (2012). Implementace algoritmu pro zobrazování terénu s pomocí WebGL . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53716

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kaláb, Jan. “Implementace algoritmu pro zobrazování terénu s pomocí WebGL .” 2012. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/53716.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kaláb, Jan. “Implementace algoritmu pro zobrazování terénu s pomocí WebGL .” 2012. Web. 21 Sep 2019.

Vancouver:

Kaláb J. Implementace algoritmu pro zobrazování terénu s pomocí WebGL . [Internet] [Thesis]. Brno University of Technology; 2012. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/53716.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kaláb J. Implementace algoritmu pro zobrazování terénu s pomocí WebGL . [Thesis]. Brno University of Technology; 2012. Available from: http://hdl.handle.net/11012/53716

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

13. Režňák, Pavel. WebGL2 renderer ve WebAssembly .

Degree: 2018, Brno University of Technology

 Diplomová práce se zaměřuje na rychlé vykreslení 3D scény ve webovém prohlížeči s použitím moderních technologií, jako je WebGL a WebAssembly. V textu je popsán… (more)

Subjects/Keywords: Renderování na webu; WebGL; asm.js; WebAssembly; Emscripten; Web rendering; WebGL; asm.js; WebAssembly; Emscripten

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APA (6th Edition):

Režňák, P. (2018). WebGL2 renderer ve WebAssembly . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/84885

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Režňák, Pavel. “WebGL2 renderer ve WebAssembly .” 2018. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/84885.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Režňák, Pavel. “WebGL2 renderer ve WebAssembly .” 2018. Web. 21 Sep 2019.

Vancouver:

Režňák P. WebGL2 renderer ve WebAssembly . [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/84885.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Režňák P. WebGL2 renderer ve WebAssembly . [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/84885

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

14. Maixner, David. 3D hra webGL s fyzikou .

Degree: 2013, Brno University of Technology

 Tato bakalářská práce diskutuje možnosti vytváření her pro webové prohlížeče. Zaměřuje se především na tvorbu 3D webové grafiky pomocí WebGL. Vybírá frameworky pro zjednodušení práce… (more)

Subjects/Keywords: WebGL; Webová hra; Fyzika; Physi.js JavaScript; HTML5; WebGL; Web game; Physics; Physi.js JavaScript; HTML5

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Maixner, D. (2013). 3D hra webGL s fyzikou . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54863

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Maixner, David. “3D hra webGL s fyzikou .” 2013. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/54863.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Maixner, David. “3D hra webGL s fyzikou .” 2013. Web. 21 Sep 2019.

Vancouver:

Maixner D. 3D hra webGL s fyzikou . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/54863.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Maixner D. 3D hra webGL s fyzikou . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/54863

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

15. Palm, Emanuel. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.

Degree: Computer and Electronic Engineering, 2014, KTH

This thesis covers the utilization of N buffers in order to reduce resource contention on an abstract WebGL machine, and subsequently freeing up machine… (more)

Subjects/Keywords: WebGL; graphics; OpenGL ES; performance; optimization; buffering; triple buffer; WebGL; grafik; OpenGL ES; prestanda; optimering; buffert; trippel buffert; Computer Engineering; Datorteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Palm, E. (2014). Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Thesis, KTH. Accessed September 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Web. 21 Sep 2019.

Vancouver:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Internet] [Thesis]. KTH; 2014. [cited 2019 Sep 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Thesis]. KTH; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

16. Karlsson, Andreas. Rendering av 2d scen i canvas med hybridramverk.

Degree: Informatics, 2016, University of Skövde

  Med användning av ramverk kan förenkling av utritningen med pixel- och vektorgrafik i webbläsaren ske vid användning av WebGL API:t och Canvas 2D API:t.… (more)

Subjects/Keywords: 2D; Canvas; WebGL; Framework; Response times; Hybrid framework.; 2D; Canvas; WebGL; Ramverk; Svarstider; Hybridramverk; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Karlsson, A. (2016). Rendering av 2d scen i canvas med hybridramverk. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Karlsson, Andreas. “Rendering av 2d scen i canvas med hybridramverk.” 2016. Thesis, University of Skövde. Accessed September 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Karlsson, Andreas. “Rendering av 2d scen i canvas med hybridramverk.” 2016. Web. 21 Sep 2019.

Vancouver:

Karlsson A. Rendering av 2d scen i canvas med hybridramverk. [Internet] [Thesis]. University of Skövde; 2016. [cited 2019 Sep 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Karlsson A. Rendering av 2d scen i canvas med hybridramverk. [Thesis]. University of Skövde; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

17. Spousta, Martin. Elektronický obchod ve 3D rozměru .

Degree: 2011, Brno University of Technology

 Diplomová práce pojednává o problematice tvorby 3D elektronických obchodů v obecné rovině praktického využití. Obsahuje popis současného stavu elektronických obchodů, teoretické řešení problému přechodu na… (more)

Subjects/Keywords: 3D; vertex; Blender; extrudování; modelace; rendering; animace; WebGL; 3D; vertex; Blender; extrude; modelling; rendering; animation; WebGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Spousta, M. (2011). Elektronický obchod ve 3D rozměru . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/5615

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Spousta, Martin. “Elektronický obchod ve 3D rozměru .” 2011. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/5615.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Spousta, Martin. “Elektronický obchod ve 3D rozměru .” 2011. Web. 21 Sep 2019.

Vancouver:

Spousta M. Elektronický obchod ve 3D rozměru . [Internet] [Thesis]. Brno University of Technology; 2011. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/5615.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Spousta M. Elektronický obchod ve 3D rozměru . [Thesis]. Brno University of Technology; 2011. Available from: http://hdl.handle.net/11012/5615

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

18. Klepárník, Petr. 3D rozhraní pro webové stránky .

Degree: 2012, Brno University of Technology

 Tato práce diskutuje možnosti vytváření 3D webových stránek. Zaměřuje se především na akcelerované vykreslování 3D scény v reálném čase ve webovém prohlížeči s využitím webové… (more)

Subjects/Keywords: WebGL; 3D uživatelské rozhraní; GUI; webové rozhraní; HTML5; JavaScript; WebGL; 3D user interface; GUI; web interface; HTML5; JavaScript

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Klepárník, P. (2012). 3D rozhraní pro webové stránky . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Klepárník, Petr. “3D rozhraní pro webové stránky .” 2012. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/55203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Klepárník, Petr. “3D rozhraní pro webové stránky .” 2012. Web. 21 Sep 2019.

Vancouver:

Klepárník P. 3D rozhraní pro webové stránky . [Internet] [Thesis]. Brno University of Technology; 2012. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/55203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Klepárník P. 3D rozhraní pro webové stránky . [Thesis]. Brno University of Technology; 2012. Available from: http://hdl.handle.net/11012/55203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

19. Svačina, Lukáš. Distribuovaný rendering na platformě WebGL .

Degree: 2013, Brno University of Technology

 Bakalářská práce se zabývá studiem a aplikací možností moderních webových prohlížečů z pohledu 3D grafiky a distribuce dat. Jsou využity mnohé technologie nového standardu HTML5,… (more)

Subjects/Keywords: HTML5; WebGL; OpenGL ES; shader; 3D grafika; distribuce výpočtů; HTML5; WebGL; OpenGL ES; shader; 3D graphics; distributed computing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Svačina, L. (2013). Distribuovaný rendering na platformě WebGL . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54843

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Svačina, Lukáš. “Distribuovaný rendering na platformě WebGL .” 2013. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/54843.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Svačina, Lukáš. “Distribuovaný rendering na platformě WebGL .” 2013. Web. 21 Sep 2019.

Vancouver:

Svačina L. Distribuovaný rendering na platformě WebGL . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/54843.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Svačina L. Distribuovaný rendering na platformě WebGL . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/54843

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

20. Zvěřina, Jiří. Zobrazení 3D scény ve webovém prohlížeči .

Degree: 2016, Brno University of Technology

 Bakalářská práce se zabývá návrhem a implementací aplikace zobrazující diagnostické informace o stavu automobilu s využitím 3D vizualizace. Aplikace umožňuje v reálném čase zobrazovat varování… (more)

Subjects/Keywords: WebGL; Javascript; 3D; uživatelské rozhraní; webová aplikace; diagnostika automobilu; shader; WebGL; Javascript; 3D; user interface; web application; car diagnostics; shader

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zvěřina, J. (2016). Zobrazení 3D scény ve webovém prohlížeči . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zvěřina, Jiří. “Zobrazení 3D scény ve webovém prohlížeči .” 2016. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/62203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zvěřina, Jiří. “Zobrazení 3D scény ve webovém prohlížeči .” 2016. Web. 21 Sep 2019.

Vancouver:

Zvěřina J. Zobrazení 3D scény ve webovém prohlížeči . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/62203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zvěřina J. Zobrazení 3D scény ve webovém prohlížeči . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/62203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

21. Mahr, Lukáš. Zobrazení 3D scény ve webovém prohlížeči .

Degree: 2017, Brno University of Technology

 Tato práce se zabývá návrhem a implementací interaktivního prohlížeče 3D modelů ve webovém prohlížeči. Cílem práce je věrné představení průmyslových a komerčních výrobků potenciálním zákazníkům… (more)

Subjects/Keywords: WebGL; 3D; GUI; JavaScript; HTML5; shader; prohlížeč 3D modelů; WebGL; 3D; GUI; JavaScript; HTML5; shader; 3D model viewer

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mahr, L. (2017). Zobrazení 3D scény ve webovém prohlížeči . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69609

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mahr, Lukáš. “Zobrazení 3D scény ve webovém prohlížeči .” 2017. Thesis, Brno University of Technology. Accessed September 21, 2019. http://hdl.handle.net/11012/69609.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mahr, Lukáš. “Zobrazení 3D scény ve webovém prohlížeči .” 2017. Web. 21 Sep 2019.

Vancouver:

Mahr L. Zobrazení 3D scény ve webovém prohlížeči . [Internet] [Thesis]. Brno University of Technology; 2017. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11012/69609.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mahr L. Zobrazení 3D scény ve webovém prohlížeči . [Thesis]. Brno University of Technology; 2017. Available from: http://hdl.handle.net/11012/69609

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Matušů Martin. Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem .

Degree: 2014, Czech University of Technology

 Termojaderná fúze je potenciálním zdrojem energie na další staletí. Pro její dosažení je třeba napodobit podmínky v centru Slunce. Za těchto podmínek je však všechna… (more)

Subjects/Keywords: Termojaderná fúze; Fyzika plazmatu; Tokamak; 3D grafika; WebGL; Online prezentace.

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APA (6th Edition):

Martin, M. (2014). Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem . (Thesis). Czech University of Technology. Retrieved from http://hdl.handle.net/10467/51391

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Martin, Matušů. “Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem .” 2014. Thesis, Czech University of Technology. Accessed September 21, 2019. http://hdl.handle.net/10467/51391.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Martin, Matušů. “Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem .” 2014. Web. 21 Sep 2019.

Vancouver:

Martin M. Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem . [Internet] [Thesis]. Czech University of Technology; 2014. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/10467/51391.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Martin M. Virtuální model tokamaku GOLEM s reálným fyzikálním jádrem . [Thesis]. Czech University of Technology; 2014. Available from: http://hdl.handle.net/10467/51391

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Alberta

23. Shegeda, Kyrylo. A GPU-based Framework for Real-time Free Viewpoint Television.

Degree: MS, Department of Computing Science, 2014, University of Alberta

 Thesis addresses two main problems of Free Viewpoint TV: generation of arbitrary viewpoint in real-time and its delivery to end-user. For the first problem a… (more)

Subjects/Keywords: GPU-accelerated algorithms; WebGL; Real-time Free Viewpoint Television; CUDA

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shegeda, K. (2014). A GPU-based Framework for Real-time Free Viewpoint Television. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/zk51vh562

Chicago Manual of Style (16th Edition):

Shegeda, Kyrylo. “A GPU-based Framework for Real-time Free Viewpoint Television.” 2014. Masters Thesis, University of Alberta. Accessed September 21, 2019. https://era.library.ualberta.ca/files/zk51vh562.

MLA Handbook (7th Edition):

Shegeda, Kyrylo. “A GPU-based Framework for Real-time Free Viewpoint Television.” 2014. Web. 21 Sep 2019.

Vancouver:

Shegeda K. A GPU-based Framework for Real-time Free Viewpoint Television. [Internet] [Masters thesis]. University of Alberta; 2014. [cited 2019 Sep 21]. Available from: https://era.library.ualberta.ca/files/zk51vh562.

Council of Science Editors:

Shegeda K. A GPU-based Framework for Real-time Free Viewpoint Television. [Masters Thesis]. University of Alberta; 2014. Available from: https://era.library.ualberta.ca/files/zk51vh562


Texas A&M University

24. Xiong, Yinan. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.

Degree: 2016, Texas A&M University

 In this thesis, we developed a web-based tool to allow artists to create 3D-looking stylized depictions based on 2D artwork with complete visual control. The… (more)

Subjects/Keywords: non-photorealistic rendering; WebGL; interaction; real-time; shading; lighting; 3D

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Xiong, Y. (2016). Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/157944

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Xiong, Yinan. “Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.” 2016. Thesis, Texas A&M University. Accessed September 21, 2019. http://hdl.handle.net/1969.1/157944.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Xiong, Yinan. “Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.” 2016. Web. 21 Sep 2019.

Vancouver:

Xiong Y. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. [Internet] [Thesis]. Texas A&M University; 2016. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/1969.1/157944.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Xiong Y. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. [Thesis]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/157944

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

25. Eriksson, Oskar. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.

Degree: Faculty of Science & Engineering, 2015, Linköping UniversityLinköping University

  The regular way of displaying maps in a web browser is by downloading raster images from a server and lay them side by side… (more)

Subjects/Keywords: webgl; mapbox gl js; mapbox gl; vector maps; Software Engineering; Programvaruteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Eriksson, O. (2015). An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Eriksson, Oskar. “An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.” 2015. Thesis, Linköping UniversityLinköping University. Accessed September 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Eriksson, Oskar. “An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.” 2015. Web. 21 Sep 2019.

Vancouver:

Eriksson O. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2019 Sep 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Eriksson O. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Stenbeck, Marcus. Automatisk testning av WebGL på mobil- och desktopenheter.

Degree: The Institute of Technology, 2014, Linköping UniversityLinköping University

WebGL is a standard for drawing graphics in a web browser. Currently it isn’t widely understood how consistently WebGL performs across a majority of… (more)

Subjects/Keywords: webgl; automatic testing; Media and Communication Technology; Medieteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stenbeck, M. (2014). Automatisk testning av WebGL på mobil- och desktopenheter. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stenbeck, Marcus. “Automatisk testning av WebGL på mobil- och desktopenheter.” 2014. Thesis, Linköping UniversityLinköping University. Accessed September 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stenbeck, Marcus. “Automatisk testning av WebGL på mobil- och desktopenheter.” 2014. Web. 21 Sep 2019.

Vancouver:

Stenbeck M. Automatisk testning av WebGL på mobil- och desktopenheter. [Internet] [Thesis]. Linköping UniversityLinköping University; 2014. [cited 2019 Sep 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stenbeck M. Automatisk testning av WebGL på mobil- och desktopenheter. [Thesis]. Linköping UniversityLinköping University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

27. Barkestedt, Filip. Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM.

Degree: Informatics, 2018, University of Skövde

  En stor kvantitet av miljödata samlas hela tiden in och för att dra nytta av all data behöver den förstås av de användarna som… (more)

Subjects/Keywords: Visualisation; heatmap; geospatial data; WebGL; Three.js; X3DOM; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barkestedt, F. (2018). Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15454

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Barkestedt, Filip. “Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM.” 2018. Thesis, University of Skövde. Accessed September 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15454.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Barkestedt, Filip. “Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM.” 2018. Web. 21 Sep 2019.

Vancouver:

Barkestedt F. Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM. [Internet] [Thesis]. University of Skövde; 2018. [cited 2019 Sep 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15454.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Barkestedt F. Jämförelse av WebGL-teknologier vid rendering av heatmaps utifrån marin miljödata : Jämförelse mellan Three.js och X3DOM. [Thesis]. University of Skövde; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15454

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


UCLA

28. Ridge, Garett Douglas. An Online Collaborative Ecosystem for Educational Computer Graphics.

Degree: Computer Science, 2018, UCLA

 This thesis builds upon existing introductory courses in the field of Computer Graphics, aiming to lower the excessive barrier of entry to graphics programming. We… (more)

Subjects/Keywords: Computer science; Science education; Crowdsourced; Education; Graphics; Programming; WebGL; Website

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ridge, G. D. (2018). An Online Collaborative Ecosystem for Educational Computer Graphics. (Thesis). UCLA. Retrieved from http://www.escholarship.org/uc/item/1h68m5hg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ridge, Garett Douglas. “An Online Collaborative Ecosystem for Educational Computer Graphics.” 2018. Thesis, UCLA. Accessed September 21, 2019. http://www.escholarship.org/uc/item/1h68m5hg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ridge, Garett Douglas. “An Online Collaborative Ecosystem for Educational Computer Graphics.” 2018. Web. 21 Sep 2019.

Vancouver:

Ridge GD. An Online Collaborative Ecosystem for Educational Computer Graphics. [Internet] [Thesis]. UCLA; 2018. [cited 2019 Sep 21]. Available from: http://www.escholarship.org/uc/item/1h68m5hg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ridge GD. An Online Collaborative Ecosystem for Educational Computer Graphics. [Thesis]. UCLA; 2018. Available from: http://www.escholarship.org/uc/item/1h68m5hg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade de Lisboa

29. Flores, Rui Pedro Pelica Santos. Museus virtuais.

Degree: 2012, Universidade de Lisboa

Trabalho de projecto de mestrado em Engenharia Informática (Sistemas de Informação), apresentado à Universidade de Lisboa, através da Faculdade de Ciências, 2012

Para os museus… (more)

Subjects/Keywords: Exposições; Virtual; X3D; WebGL; Trabalhos de projecto de mestrado - 2012

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Flores, R. P. P. S. (2012). Museus virtuais. (Thesis). Universidade de Lisboa. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Flores, Rui Pedro Pelica Santos. “Museus virtuais.” 2012. Thesis, Universidade de Lisboa. Accessed September 21, 2019. http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Flores, Rui Pedro Pelica Santos. “Museus virtuais.” 2012. Web. 21 Sep 2019.

Vancouver:

Flores RPPS. Museus virtuais. [Internet] [Thesis]. Universidade de Lisboa; 2012. [cited 2019 Sep 21]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Flores RPPS. Museus virtuais. [Thesis]. Universidade de Lisboa; 2012. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

30. Buda, Richard-Zsolt. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .

Degree: DE – Informatikai Kar, 2014, University of Debrecen

 Napjainkban egyre fontosabb szerepet kapnak a virtuális háromdimenziós avatárok, mert nagyon sok helyen felhasználhatóak, például e-learning programokban, videojátékokban, internetes csevegőkben, vagy mesterséges intelligenciát támogató megoldásokként.… (more)

Subjects/Keywords: WebGL; avatar; talking head; MPEG-4; fejmodell; beszélő; háromdimenziós; 3D

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Buda, R. (2014). Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/194527

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Thesis, University of Debrecen. Accessed September 21, 2019. http://hdl.handle.net/2437/194527.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Web. 21 Sep 2019.

Vancouver:

Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/2437/194527.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/194527

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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