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University of Debrecen
1. Buda, Richard-Zsolt. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .
Degree: DE – Informatikai Kar, 2014, University of Debrecen
URL: http://hdl.handle.net/2437/194528
Subjects/Keywords: WebGL; avatar; fejmodell; Mpeg-4
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Buda, R. (2014). Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/194528
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Thesis, University of Debrecen. Accessed February 27, 2021. http://hdl.handle.net/2437/194528.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Web. 27 Feb 2021.
Vancouver:
Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/2437/194528.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/194528
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Tampereen ammattikorkeakoulu
2. Vainionpää, Joonas. WebGL-sovellus.
Degree: 2015, Tampereen ammattikorkeakoulu
URL: http://www.theseus.fi/handle/10024/92327
Subjects/Keywords: WebGL; Web Audio API
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APA (6th Edition):
Vainionpää, J. (2015). WebGL-sovellus. (Thesis). Tampereen ammattikorkeakoulu. Retrieved from http://www.theseus.fi/handle/10024/92327
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Vainionpää, Joonas. “WebGL-sovellus.” 2015. Thesis, Tampereen ammattikorkeakoulu. Accessed February 27, 2021. http://www.theseus.fi/handle/10024/92327.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Vainionpää, Joonas. “WebGL-sovellus.” 2015. Web. 27 Feb 2021.
Vancouver:
Vainionpää J. WebGL-sovellus. [Internet] [Thesis]. Tampereen ammattikorkeakoulu; 2015. [cited 2021 Feb 27]. Available from: http://www.theseus.fi/handle/10024/92327.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Vainionpää J. WebGL-sovellus. [Thesis]. Tampereen ammattikorkeakoulu; 2015. Available from: http://www.theseus.fi/handle/10024/92327
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
3. Knapovský, Martin. Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript.
Degree: 2019, Brno University of Technology
URL: http://hdl.handle.net/11012/55301
Subjects/Keywords: JavaScript; WebGL; HTML5; Hra; JavaScript; WebGL; HTML5; Game
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APA (6th Edition):
Knapovský, M. (2019). Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55301
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Knapovský, Martin. “Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/55301.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Knapovský, Martin. “Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript.” 2019. Web. 27 Feb 2021.
Vancouver:
Knapovský M. Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/55301.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Knapovský M. Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55301
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Tampere University
4. Hokkanen, Panu. Selainpohjaiset pelit .
Degree: 2017, Tampere University
URL: https://trepo.tuni.fi/handle/10024/101796
Subjects/Keywords: selainpohjainen peli; JavaScript; pelimoottori; pelinkehitys; peli; WebGL
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APA (6th Edition):
Hokkanen, P. (2017). Selainpohjaiset pelit . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/101796
Chicago Manual of Style (16th Edition):
Hokkanen, Panu. “Selainpohjaiset pelit .” 2017. Masters Thesis, Tampere University. Accessed February 27, 2021. https://trepo.tuni.fi/handle/10024/101796.
MLA Handbook (7th Edition):
Hokkanen, Panu. “Selainpohjaiset pelit .” 2017. Web. 27 Feb 2021.
Vancouver:
Hokkanen P. Selainpohjaiset pelit . [Internet] [Masters thesis]. Tampere University; 2017. [cited 2021 Feb 27]. Available from: https://trepo.tuni.fi/handle/10024/101796.
Council of Science Editors:
Hokkanen P. Selainpohjaiset pelit . [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/101796
University of Debrecen
5. Papp, György. Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon .
Degree: DE – Informatikai Kar, 2014, University of Debrecen
URL: http://hdl.handle.net/2437/193319
Subjects/Keywords: vizualizáció; nagy mennyiségű adat; genom; webgl
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APA (6th Edition):
Papp, G. (2014). Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/193319
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Papp, György. “Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon .” 2014. Thesis, University of Debrecen. Accessed February 27, 2021. http://hdl.handle.net/2437/193319.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Papp, György. “Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon .” 2014. Web. 27 Feb 2021.
Vancouver:
Papp G. Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/2437/193319.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Papp G. Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/193319
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Delft University of Technology
6. Onrust, B. (author). Procedural generation and interactive web visualization of natural environments.
Degree: 2015, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b
Subjects/Keywords: procedural generation; WebGL; natural environments; interactive visualizations
Record Details
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APA (6th Edition):
Onrust, B. (. (2015). Procedural generation and interactive web visualization of natural environments. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b
Chicago Manual of Style (16th Edition):
Onrust, B (author). “Procedural generation and interactive web visualization of natural environments.” 2015. Masters Thesis, Delft University of Technology. Accessed February 27, 2021. http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b.
MLA Handbook (7th Edition):
Onrust, B (author). “Procedural generation and interactive web visualization of natural environments.” 2015. Web. 27 Feb 2021.
Vancouver:
Onrust B(. Procedural generation and interactive web visualization of natural environments. [Internet] [Masters thesis]. Delft University of Technology; 2015. [cited 2021 Feb 27]. Available from: http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b.
Council of Science Editors:
Onrust B(. Procedural generation and interactive web visualization of natural environments. [Masters Thesis]. Delft University of Technology; 2015. Available from: http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b
Arizona State University
7. Li, Chenyang. Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application.
Degree: Computer Science, 2017, Arizona State University
URL: http://repository.asu.edu/items/43915
Subjects/Keywords: Computer science; Ambient Occlusion; Tessellation; WebGL
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Li, C. (2017). Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application. (Masters Thesis). Arizona State University. Retrieved from http://repository.asu.edu/items/43915
Chicago Manual of Style (16th Edition):
Li, Chenyang. “Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application.” 2017. Masters Thesis, Arizona State University. Accessed February 27, 2021. http://repository.asu.edu/items/43915.
MLA Handbook (7th Edition):
Li, Chenyang. “Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application.” 2017. Web. 27 Feb 2021.
Vancouver:
Li C. Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application. [Internet] [Masters thesis]. Arizona State University; 2017. [cited 2021 Feb 27]. Available from: http://repository.asu.edu/items/43915.
Council of Science Editors:
Li C. Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application. [Masters Thesis]. Arizona State University; 2017. Available from: http://repository.asu.edu/items/43915
University of Sydney
8. Jung, Hoijoon. Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images .
Degree: 2019, University of Sydney
URL: http://hdl.handle.net/2123/20703
Subjects/Keywords: medical image visualisation; volume rendering; WebGL; Mu
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Jung, H. (2019). Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images . (Thesis). University of Sydney. Retrieved from http://hdl.handle.net/2123/20703
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Jung, Hoijoon. “Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images .” 2019. Thesis, University of Sydney. Accessed February 27, 2021. http://hdl.handle.net/2123/20703.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Jung, Hoijoon. “Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images .” 2019. Web. 27 Feb 2021.
Vancouver:
Jung H. Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images . [Internet] [Thesis]. University of Sydney; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/2123/20703.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Jung H. Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images . [Thesis]. University of Sydney; 2019. Available from: http://hdl.handle.net/2123/20703
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
9. Macků, Jiří. Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles.
Degree: 2018, Brno University of Technology
URL: http://hdl.handle.net/11012/61979
Subjects/Keywords: WebGL; renderování; automobily; javascript; HTML5; infotainment systémy; WebGL; rendering; automobiles; javascript; HTML5; infotainment systems
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Macků, J. (2018). Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/61979
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Macků, Jiří. “Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles.” 2018. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/61979.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Macků, Jiří. “Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles.” 2018. Web. 27 Feb 2021.
Vancouver:
Macků J. Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/61979.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Macků J. Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/61979
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
10. Zvěřina, Jiří. Interiérová lokalizace ve 3D: 3D Indoor Localization.
Degree: 2019, Brno University of Technology
URL: http://hdl.handle.net/11012/84892
Subjects/Keywords: Sewio; WebGL; JavaScript; Three.js; MVC; senzory; web; Sewio; WebGL; JavaScript; Three.js; MVC; sensors; web
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Zvěřina, J. (2019). Interiérová lokalizace ve 3D: 3D Indoor Localization. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/84892
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Zvěřina, Jiří. “Interiérová lokalizace ve 3D: 3D Indoor Localization.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/84892.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Zvěřina, Jiří. “Interiérová lokalizace ve 3D: 3D Indoor Localization.” 2019. Web. 27 Feb 2021.
Vancouver:
Zvěřina J. Interiérová lokalizace ve 3D: 3D Indoor Localization. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/84892.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Zvěřina J. Interiérová lokalizace ve 3D: 3D Indoor Localization. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/84892
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
11. Slunský, Tomáš. Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer.
Degree: 2019, Brno University of Technology
URL: http://hdl.handle.net/11012/69836
Subjects/Keywords: WebGL; HTML5; javascript; panoráma; sférické video; prohlížeč; WebGL; HTML5; javascript; panorama; spherical video; viewer
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Slunský, T. (2019). Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69836
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Slunský, Tomáš. “Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/69836.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Slunský, Tomáš. “Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer.” 2019. Web. 27 Feb 2021.
Vancouver:
Slunský T. Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/69836.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Slunský T. Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/69836
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
12. Kaláb, Jan. Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm.
Degree: 2019, Brno University of Technology
URL: http://hdl.handle.net/11012/53716
Subjects/Keywords: WebGL; JavaScript; OpenGL; terén; úroveň detailu; WebGL; JavaScript; OpenGL; terrain; level of detail
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Kaláb, J. (2019). Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53716
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Kaláb, Jan. “Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/53716.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Kaláb, Jan. “Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm.” 2019. Web. 27 Feb 2021.
Vancouver:
Kaláb J. Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/53716.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Kaláb J. Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/53716
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
13. Maixner, David. 3D hra webGL s fyzikou: 3D WebGL Game with Physics.
Degree: 2019, Brno University of Technology
URL: http://hdl.handle.net/11012/54863
Subjects/Keywords: WebGL; Webová hra; Fyzika; Physi.js JavaScript; HTML5; WebGL; Web game; Physics; Physi.js JavaScript; HTML5
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APA (6th Edition):
Maixner, D. (2019). 3D hra webGL s fyzikou: 3D WebGL Game with Physics. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54863
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Maixner, David. “3D hra webGL s fyzikou: 3D WebGL Game with Physics.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/54863.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Maixner, David. “3D hra webGL s fyzikou: 3D WebGL Game with Physics.” 2019. Web. 27 Feb 2021.
Vancouver:
Maixner D. 3D hra webGL s fyzikou: 3D WebGL Game with Physics. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/54863.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Maixner D. 3D hra webGL s fyzikou: 3D WebGL Game with Physics. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/54863
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
14. Režňák, Pavel. WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly.
Degree: 2019, Brno University of Technology
URL: http://hdl.handle.net/11012/84885
Subjects/Keywords: Renderování na webu; WebGL; asm.js; WebAssembly; Emscripten; Web rendering; WebGL; asm.js; WebAssembly; Emscripten
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Režňák, P. (2019). WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/84885
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Režňák, Pavel. “WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/84885.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Režňák, Pavel. “WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly.” 2019. Web. 27 Feb 2021.
Vancouver:
Režňák P. WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/84885.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Režňák P. WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/84885
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
15. Klepárník, Petr. 3D rozhraní pro webové stránky: 3D Interface for Web Pages.
Degree: 2018, Brno University of Technology
URL: http://hdl.handle.net/11012/55203
Subjects/Keywords: WebGL; 3D uživatelské rozhraní; GUI; webové rozhraní; HTML5; JavaScript; WebGL; 3D user interface; GUI; web interface; HTML5; JavaScript
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Klepárník, P. (2018). 3D rozhraní pro webové stránky: 3D Interface for Web Pages. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55203
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Klepárník, Petr. “3D rozhraní pro webové stránky: 3D Interface for Web Pages.” 2018. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/55203.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Klepárník, Petr. “3D rozhraní pro webové stránky: 3D Interface for Web Pages.” 2018. Web. 27 Feb 2021.
Vancouver:
Klepárník P. 3D rozhraní pro webové stránky: 3D Interface for Web Pages. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/55203.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Klepárník P. 3D rozhraní pro webové stránky: 3D Interface for Web Pages. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/55203
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
16. Svačina, Lukáš. Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform.
Degree: 2019, Brno University of Technology
URL: http://hdl.handle.net/11012/54843
Subjects/Keywords: HTML5; WebGL; OpenGL ES; shader; 3D grafika; distribuce výpočtů; HTML5; WebGL; OpenGL ES; shader; 3D graphics; distributed computing
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Svačina, L. (2019). Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54843
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Svačina, Lukáš. “Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/54843.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Svačina, Lukáš. “Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform.” 2019. Web. 27 Feb 2021.
Vancouver:
Svačina L. Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/54843.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Svačina L. Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/54843
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
17. Zvěřina, Jiří. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.
Degree: 2019, Brno University of Technology
URL: http://hdl.handle.net/11012/62203
Subjects/Keywords: WebGL; Javascript; 3D; uživatelské rozhraní; webová aplikace; diagnostika automobilu; shader; WebGL; Javascript; 3D; user interface; web application; car diagnostics; shader
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Zvěřina, J. (2019). Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62203
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Zvěřina, Jiří. “Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/62203.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Zvěřina, Jiří. “Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.” 2019. Web. 27 Feb 2021.
Vancouver:
Zvěřina J. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/62203.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Zvěřina J. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/62203
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
18. Mahr, Lukáš. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.
Degree: 2019, Brno University of Technology
URL: http://hdl.handle.net/11012/69609
Subjects/Keywords: WebGL; 3D; GUI; JavaScript; HTML5; shader; prohlížeč 3D modelů; WebGL; 3D; GUI; JavaScript; HTML5; shader; 3D model viewer
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Mahr, L. (2019). Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69609
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Mahr, Lukáš. “Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/69609.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Mahr, Lukáš. “Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.” 2019. Web. 27 Feb 2021.
Vancouver:
Mahr L. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/69609.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Mahr L. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/69609
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
KTH
19. Palm, Emanuel. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.
Degree: Computer and Electronic Engineering, 2014, KTH
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652
Subjects/Keywords: WebGL; graphics; OpenGL ES; performance; optimization; buffering; triple buffer; WebGL; grafik; OpenGL ES; prestanda; optimering; buffert; trippel buffert; Computer Engineering; Datorteknik
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Palm, E. (2014). Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Thesis, KTH. Accessed February 27, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Web. 27 Feb 2021.
Vancouver:
Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Internet] [Thesis]. KTH; 2014. [cited 2021 Feb 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Thesis]. KTH; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
20. Karlsson, Andreas. Rendering av 2d scen i canvas med hybridramverk.
Degree: Informatics, 2016, University of Skövde
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421
Subjects/Keywords: 2D; Canvas; WebGL; Framework; Response times; Hybrid framework.; 2D; Canvas; WebGL; Ramverk; Svarstider; Hybridramverk; Computer Sciences; Datavetenskap (datalogi)
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APA (6th Edition):
Karlsson, A. (2016). Rendering av 2d scen i canvas med hybridramverk. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Karlsson, Andreas. “Rendering av 2d scen i canvas med hybridramverk.” 2016. Thesis, University of Skövde. Accessed February 27, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Karlsson, Andreas. “Rendering av 2d scen i canvas med hybridramverk.” 2016. Web. 27 Feb 2021.
Vancouver:
Karlsson A. Rendering av 2d scen i canvas med hybridramverk. [Internet] [Thesis]. University of Skövde; 2016. [cited 2021 Feb 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Karlsson A. Rendering av 2d scen i canvas med hybridramverk. [Thesis]. University of Skövde; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Brno University of Technology
21. Spousta, Martin. Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension.
Degree: 2019, Brno University of Technology
URL: http://hdl.handle.net/11012/5615
Subjects/Keywords: 3D; vertex; Blender; extrudování; modelace; rendering; animace; WebGL; 3D; vertex; Blender; extrude; modelling; rendering; animation; WebGL
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Spousta, M. (2019). Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/5615
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Spousta, Martin. “Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/5615.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Spousta, Martin. “Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension.” 2019. Web. 27 Feb 2021.
Vancouver:
Spousta M. Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/5615.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Spousta M. Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/5615
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Rochester Institute of Technology
22. Fan, Yue. Exploring Feng Shui: A Real-Time Learning Experience.
Degree: MFA, School of Design (CIAS), 2014, Rochester Institute of Technology
URL: https://scholarworks.rit.edu/theses/8544
Subjects/Keywords: Experience design; Feng shui; Interactive 3D; Web design; Webgl
Record Details
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APA (6th Edition):
Fan, Y. (2014). Exploring Feng Shui: A Real-Time Learning Experience. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/8544
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Fan, Yue. “Exploring Feng Shui: A Real-Time Learning Experience.” 2014. Thesis, Rochester Institute of Technology. Accessed February 27, 2021. https://scholarworks.rit.edu/theses/8544.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Fan, Yue. “Exploring Feng Shui: A Real-Time Learning Experience.” 2014. Web. 27 Feb 2021.
Vancouver:
Fan Y. Exploring Feng Shui: A Real-Time Learning Experience. [Internet] [Thesis]. Rochester Institute of Technology; 2014. [cited 2021 Feb 27]. Available from: https://scholarworks.rit.edu/theses/8544.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Fan Y. Exploring Feng Shui: A Real-Time Learning Experience. [Thesis]. Rochester Institute of Technology; 2014. Available from: https://scholarworks.rit.edu/theses/8544
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
University of Alberta
23. Shegeda, Kyrylo. A GPU-based Framework for Real-time Free Viewpoint Television.
Degree: MS, Department of Computing Science, 2014, University of Alberta
URL: https://era.library.ualberta.ca/files/zk51vh562
Subjects/Keywords: GPU-accelerated algorithms; WebGL; Real-time Free Viewpoint Television; CUDA
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Shegeda, K. (2014). A GPU-based Framework for Real-time Free Viewpoint Television. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/zk51vh562
Chicago Manual of Style (16th Edition):
Shegeda, Kyrylo. “A GPU-based Framework for Real-time Free Viewpoint Television.” 2014. Masters Thesis, University of Alberta. Accessed February 27, 2021. https://era.library.ualberta.ca/files/zk51vh562.
MLA Handbook (7th Edition):
Shegeda, Kyrylo. “A GPU-based Framework for Real-time Free Viewpoint Television.” 2014. Web. 27 Feb 2021.
Vancouver:
Shegeda K. A GPU-based Framework for Real-time Free Viewpoint Television. [Internet] [Masters thesis]. University of Alberta; 2014. [cited 2021 Feb 27]. Available from: https://era.library.ualberta.ca/files/zk51vh562.
Council of Science Editors:
Shegeda K. A GPU-based Framework for Real-time Free Viewpoint Television. [Masters Thesis]. University of Alberta; 2014. Available from: https://era.library.ualberta.ca/files/zk51vh562
Texas A&M University
24. Xiong, Yinan. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.
Degree: MS, Visualization, 2016, Texas A&M University
URL: http://hdl.handle.net/1969.1/157944
Subjects/Keywords: non-photorealistic rendering; WebGL; interaction; real-time; shading; lighting; 3D
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Xiong, Y. (2016). Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/157944
Chicago Manual of Style (16th Edition):
Xiong, Yinan. “Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.” 2016. Masters Thesis, Texas A&M University. Accessed February 27, 2021. http://hdl.handle.net/1969.1/157944.
MLA Handbook (7th Edition):
Xiong, Yinan. “Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.” 2016. Web. 27 Feb 2021.
Vancouver:
Xiong Y. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. [Internet] [Masters thesis]. Texas A&M University; 2016. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/1969.1/157944.
Council of Science Editors:
Xiong Y. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. [Masters Thesis]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/157944
Universidade de Lisboa
25. Flores, Rui Pedro Pelica Santos. Museus virtuais.
Degree: 2012, Universidade de Lisboa
URL: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455
Subjects/Keywords: Exposições; Virtual; X3D; WebGL; Trabalhos de projecto de mestrado - 2012
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APA (6th Edition):
Flores, R. P. P. S. (2012). Museus virtuais. (Thesis). Universidade de Lisboa. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Flores, Rui Pedro Pelica Santos. “Museus virtuais.” 2012. Thesis, Universidade de Lisboa. Accessed February 27, 2021. http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Flores, Rui Pedro Pelica Santos. “Museus virtuais.” 2012. Web. 27 Feb 2021.
Vancouver:
Flores RPPS. Museus virtuais. [Internet] [Thesis]. Universidade de Lisboa; 2012. [cited 2021 Feb 27]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Flores RPPS. Museus virtuais. [Thesis]. Universidade de Lisboa; 2012. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Tampere University
26. Pesonen, Mika. Volume Rendering on Mobile Devices .
Degree: 2015, Tampere University
URL: https://trepo.tuni.fi/handle/10024/97659
Subjects/Keywords: volume rendering; mobile devices; graphics performance; cross-platform development; OpenGL; WebGL
Record Details
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APA (6th Edition):
Pesonen, M. (2015). Volume Rendering on Mobile Devices . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/97659
Chicago Manual of Style (16th Edition):
Pesonen, Mika. “Volume Rendering on Mobile Devices .” 2015. Masters Thesis, Tampere University. Accessed February 27, 2021. https://trepo.tuni.fi/handle/10024/97659.
MLA Handbook (7th Edition):
Pesonen, Mika. “Volume Rendering on Mobile Devices .” 2015. Web. 27 Feb 2021.
Vancouver:
Pesonen M. Volume Rendering on Mobile Devices . [Internet] [Masters thesis]. Tampere University; 2015. [cited 2021 Feb 27]. Available from: https://trepo.tuni.fi/handle/10024/97659.
Council of Science Editors:
Pesonen M. Volume Rendering on Mobile Devices . [Masters Thesis]. Tampere University; 2015. Available from: https://trepo.tuni.fi/handle/10024/97659
University of Debrecen
27. Buda, Richard-Zsolt. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .
Degree: DE – Informatikai Kar, 2014, University of Debrecen
URL: http://hdl.handle.net/2437/194527
Subjects/Keywords: WebGL; avatar; talking head; MPEG-4; fejmodell; beszélő; háromdimenziós; 3D
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APA (6th Edition):
Buda, R. (2014). Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/194527
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Thesis, University of Debrecen. Accessed February 27, 2021. http://hdl.handle.net/2437/194527.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Web. 27 Feb 2021.
Vancouver:
Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/2437/194527.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/194527
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Luleå University of Technology
28. Sundström, Markus. Developing a Dynamic Web Based 3D Visualization Tool.
Degree: 2013, Luleå University of Technology
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309
Subjects/Keywords: Technology; Teknik; HTML5; WebGL; Three.js; 3D Visualisering; Web 3D
Record Details
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APA (6th Edition):
Sundström, M. (2013). Developing a Dynamic Web Based 3D Visualization Tool. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Sundström, Markus. “Developing a Dynamic Web Based 3D Visualization Tool.” 2013. Thesis, Luleå University of Technology. Accessed February 27, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Sundström, Markus. “Developing a Dynamic Web Based 3D Visualization Tool.” 2013. Web. 27 Feb 2021.
Vancouver:
Sundström M. Developing a Dynamic Web Based 3D Visualization Tool. [Internet] [Thesis]. Luleå University of Technology; 2013. [cited 2021 Feb 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Sundström M. Developing a Dynamic Web Based 3D Visualization Tool. [Thesis]. Luleå University of Technology; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
29. Eriksson, Oskar. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.
Degree: Faculty of Science & Engineering, 2015, Linköping UniversityLinköping University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073
Subjects/Keywords: webgl; mapbox gl js; mapbox gl; vector maps; Software Engineering; Programvaruteknik
Record Details
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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Eriksson, O. (2015). An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Eriksson, Oskar. “An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.” 2015. Thesis, Linköping UniversityLinköping University. Accessed February 27, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Eriksson, Oskar. “An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.” 2015. Web. 27 Feb 2021.
Vancouver:
Eriksson O. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2021 Feb 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Eriksson O. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
30. Stenbeck, Marcus. Automatisk testning av WebGL på mobil- och desktopenheter.
Degree: The Institute of Technology, 2014, Linköping UniversityLinköping University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460
Subjects/Keywords: webgl; automatic testing; Media and Communication Technology; Medieteknik
Record Details
Similar Records
❌
APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager
APA (6th Edition):
Stenbeck, M. (2014). Automatisk testning av WebGL på mobil- och desktopenheter. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Stenbeck, Marcus. “Automatisk testning av WebGL på mobil- och desktopenheter.” 2014. Thesis, Linköping UniversityLinköping University. Accessed February 27, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Stenbeck, Marcus. “Automatisk testning av WebGL på mobil- och desktopenheter.” 2014. Web. 27 Feb 2021.
Vancouver:
Stenbeck M. Automatisk testning av WebGL på mobil- och desktopenheter. [Internet] [Thesis]. Linköping UniversityLinköping University; 2014. [cited 2021 Feb 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Stenbeck M. Automatisk testning av WebGL på mobil- och desktopenheter. [Thesis]. Linköping UniversityLinköping University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation