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You searched for subject:(WebGL). Showing records 1 – 30 of 80 total matches.

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University of Debrecen

1. Buda, Richard-Zsolt. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .

Degree: DE – Informatikai Kar, 2014, University of Debrecen

 Napjainkban egyre fontosabb szerepet kapnak a virtuális háromdimenziós avatárok, mert nagyon sok helyen felhasználhatóak, például e-learning programokban, videojátékokban, internetes csevegőkben, vagy mesterséges intelligenciát támogató megoldásokként.… (more)

Subjects/Keywords: WebGL; avatar; fejmodell; Mpeg-4

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Buda, R. (2014). Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/194528

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Thesis, University of Debrecen. Accessed February 27, 2021. http://hdl.handle.net/2437/194528.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Web. 27 Feb 2021.

Vancouver:

Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/2437/194528.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/194528

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampereen ammattikorkeakoulu

2. Vainionpää, Joonas. WebGL-sovellus.

Degree: 2015, Tampereen ammattikorkeakoulu

WebGL:n on JavaScriptiä käyttävä ohjelmointirajapinta, jonka avulla pystytään mallintamaan 3D- ja 2D-grafiikkaa mille tahansa WebGL-yhteensopivalle nettiselaimelle kuten Firefox ja Chrome. Grafiikan mallintamiseen ei tarvita ylimääräisiä… (more)

Subjects/Keywords: WebGL; Web Audio API

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APA (6th Edition):

Vainionpää, J. (2015). WebGL-sovellus. (Thesis). Tampereen ammattikorkeakoulu. Retrieved from http://www.theseus.fi/handle/10024/92327

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vainionpää, Joonas. “WebGL-sovellus.” 2015. Thesis, Tampereen ammattikorkeakoulu. Accessed February 27, 2021. http://www.theseus.fi/handle/10024/92327.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vainionpää, Joonas. “WebGL-sovellus.” 2015. Web. 27 Feb 2021.

Vancouver:

Vainionpää J. WebGL-sovellus. [Internet] [Thesis]. Tampereen ammattikorkeakoulu; 2015. [cited 2021 Feb 27]. Available from: http://www.theseus.fi/handle/10024/92327.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vainionpää J. WebGL-sovellus. [Thesis]. Tampereen ammattikorkeakoulu; 2015. Available from: http://www.theseus.fi/handle/10024/92327

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

3. Knapovský, Martin. Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript.

Degree: 2019, Brno University of Technology

 This bachelor's thesis describes development of a web game based on analysis of Berušky 2 game. Technologies needed for development are briefly introduced as well… (more)

Subjects/Keywords: JavaScript; WebGL; HTML5; Hra; JavaScript; WebGL; HTML5; Game

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APA (6th Edition):

Knapovský, M. (2019). Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55301

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Knapovský, Martin. “Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/55301.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Knapovský, Martin. “Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript.” 2019. Web. 27 Feb 2021.

Vancouver:

Knapovský M. Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/55301.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Knapovský M. Implementace 3D logické hry v JavaScriptu: Implementation of 3D Logic Game in JavaScript. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55301

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampere University

4. Hokkanen, Panu. Selainpohjaiset pelit .

Degree: 2017, Tampere University

 Ohjelmistokehitys on siirtymässä kohti web-painotteista kehitystä ja työpöytäsovelluksia tehdäänkin koko ajan vähemmän. Selainpohjaiset pelit taas ovat murrosvaiheessa, sillä vanhat teknologiat ovat poistumassa käytöstä. Erilaisia korvaavia… (more)

Subjects/Keywords: selainpohjainen peli; JavaScript; pelimoottori; pelinkehitys; peli; WebGL

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APA (6th Edition):

Hokkanen, P. (2017). Selainpohjaiset pelit . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/101796

Chicago Manual of Style (16th Edition):

Hokkanen, Panu. “Selainpohjaiset pelit .” 2017. Masters Thesis, Tampere University. Accessed February 27, 2021. https://trepo.tuni.fi/handle/10024/101796.

MLA Handbook (7th Edition):

Hokkanen, Panu. “Selainpohjaiset pelit .” 2017. Web. 27 Feb 2021.

Vancouver:

Hokkanen P. Selainpohjaiset pelit . [Internet] [Masters thesis]. Tampere University; 2017. [cited 2021 Feb 27]. Available from: https://trepo.tuni.fi/handle/10024/101796.

Council of Science Editors:

Hokkanen P. Selainpohjaiset pelit . [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/101796


University of Debrecen

5. Papp, György. Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon .

Degree: DE – Informatikai Kar, 2014, University of Debrecen

 Napjainkban egyre fontosabb a keletkezett nagy mennyiségű adat feldolgozása, illetve megjelenítése olyan formában, hogy az az emberi érzékelést tekintve minél több információval szolgáljon. A genomikában… (more)

Subjects/Keywords: vizualizáció; nagy mennyiségű adat; genom; webgl

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APA (6th Edition):

Papp, G. (2014). Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/193319

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Papp, György. “Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon .” 2014. Thesis, University of Debrecen. Accessed February 27, 2021. http://hdl.handle.net/2437/193319.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Papp, György. “Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon .” 2014. Web. 27 Feb 2021.

Vancouver:

Papp G. Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/2437/193319.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Papp G. Nagyméretű háromdimenziós mátrixok vizualizációja hiperbolikus geometriai alapokon . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/193319

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

6. Onrust, B. (author). Procedural generation and interactive web visualization of natural environments.

Degree: 2015, Delft University of Technology

Interactive 3D visualization of natural environments can help ecologists, policy makers and the broad public in general to better understand, promote and protect both existing… (more)

Subjects/Keywords: procedural generation; WebGL; natural environments; interactive visualizations

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APA (6th Edition):

Onrust, B. (. (2015). Procedural generation and interactive web visualization of natural environments. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b

Chicago Manual of Style (16th Edition):

Onrust, B (author). “Procedural generation and interactive web visualization of natural environments.” 2015. Masters Thesis, Delft University of Technology. Accessed February 27, 2021. http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b.

MLA Handbook (7th Edition):

Onrust, B (author). “Procedural generation and interactive web visualization of natural environments.” 2015. Web. 27 Feb 2021.

Vancouver:

Onrust B(. Procedural generation and interactive web visualization of natural environments. [Internet] [Masters thesis]. Delft University of Technology; 2015. [cited 2021 Feb 27]. Available from: http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b.

Council of Science Editors:

Onrust B(. Procedural generation and interactive web visualization of natural environments. [Masters Thesis]. Delft University of Technology; 2015. Available from: http://resolver.tudelft.nl/uuid:bfb939eb-f4e9-4a12-b722-1bcae1b8f88b


Arizona State University

7. Li, Chenyang. Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application.

Degree: Computer Science, 2017, Arizona State University

 Tessellation and Screen-Space Ambient Occlusion are algorithms which have been widely-used in real-time rendering in the past decade. They aim to enhance the details of… (more)

Subjects/Keywords: Computer science; Ambient Occlusion; Tessellation; WebGL

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APA (6th Edition):

Li, C. (2017). Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application. (Masters Thesis). Arizona State University. Retrieved from http://repository.asu.edu/items/43915

Chicago Manual of Style (16th Edition):

Li, Chenyang. “Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application.” 2017. Masters Thesis, Arizona State University. Accessed February 27, 2021. http://repository.asu.edu/items/43915.

MLA Handbook (7th Edition):

Li, Chenyang. “Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application.” 2017. Web. 27 Feb 2021.

Vancouver:

Li C. Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application. [Internet] [Masters thesis]. Arizona State University; 2017. [cited 2021 Feb 27]. Available from: http://repository.asu.edu/items/43915.

Council of Science Editors:

Li C. Evaluating Tessellation and Screen-Space Ambient Occlusion in WebGL-Based Real-Time Application. [Masters Thesis]. Arizona State University; 2017. Available from: http://repository.asu.edu/items/43915


University of Sydney

8. Jung, Hoijoon. Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images .

Degree: 2019, University of Sydney

 Volumetric medical imaging is an indispensable data in patient management by non-invasively visualising human organ system. A wide range of research has been conducted to… (more)

Subjects/Keywords: medical image visualisation; volume rendering; WebGL; Mu

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jung, H. (2019). Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images . (Thesis). University of Sydney. Retrieved from http://hdl.handle.net/2123/20703

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jung, Hoijoon. “Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images .” 2019. Thesis, University of Sydney. Accessed February 27, 2021. http://hdl.handle.net/2123/20703.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jung, Hoijoon. “Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images .” 2019. Web. 27 Feb 2021.

Vancouver:

Jung H. Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images . [Internet] [Thesis]. University of Sydney; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/2123/20703.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jung H. Ubiquitous and Immersive Visualisation and Interaction of Volumetric Medical Images . [Thesis]. University of Sydney; 2019. Available from: http://hdl.handle.net/2123/20703

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

9. Macků, Jiří. Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles.

Degree: 2018, Brno University of Technology

 This paper deals with rendering of automobiles with use of WebGL technology. Aim of this paper is proposal and implementation of method for realistic and… (more)

Subjects/Keywords: WebGL; renderování; automobily; javascript; HTML5; infotainment systémy; WebGL; rendering; automobiles; javascript; HTML5; infotainment systems

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Macků, J. (2018). Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/61979

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Macků, Jiří. “Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles.” 2018. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/61979.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Macků, Jiří. “Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles.” 2018. Web. 27 Feb 2021.

Vancouver:

Macků J. Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/61979.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Macků J. Využití WebGL engine pro zobrazování automobilů: WebGL Engine Exploitation for Rendering of Automobiles. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/61979

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

10. Zvěřina, Jiří. Interiérová lokalizace ve 3D: 3D Indoor Localization.

Degree: 2019, Brno University of Technology

 This thesis is about designing and creating 3D visualisation of interior localization using Sewio system. Visualisation is presented as web application with WebGL technology. WebGL(more)

Subjects/Keywords: Sewio; WebGL; JavaScript; Three.js; MVC; senzory; web; Sewio; WebGL; JavaScript; Three.js; MVC; sensors; web

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zvěřina, J. (2019). Interiérová lokalizace ve 3D: 3D Indoor Localization. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/84892

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zvěřina, Jiří. “Interiérová lokalizace ve 3D: 3D Indoor Localization.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/84892.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zvěřina, Jiří. “Interiérová lokalizace ve 3D: 3D Indoor Localization.” 2019. Web. 27 Feb 2021.

Vancouver:

Zvěřina J. Interiérová lokalizace ve 3D: 3D Indoor Localization. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/84892.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zvěřina J. Interiérová lokalizace ve 3D: 3D Indoor Localization. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/84892

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

11. Slunský, Tomáš. Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer.

Degree: 2019, Brno University of Technology

 The purpose of this bachelor's thesis is the implementation of panoramic viewer of videos and images with use of WebGL. Thesis is focussing on processing… (more)

Subjects/Keywords: WebGL; HTML5; javascript; panoráma; sférické video; prohlížeč; WebGL; HTML5; javascript; panorama; spherical video; viewer

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Slunský, T. (2019). Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69836

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Slunský, Tomáš. “Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/69836.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Slunský, Tomáš. “Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer.” 2019. Web. 27 Feb 2021.

Vancouver:

Slunský T. Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/69836.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Slunský T. Webový prohlížeč panoramatických snímků: Web-Based Panorama Image Viewer. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/69836

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

12. Kaláb, Jan. Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm.

Degree: 2019, Brno University of Technology

 This master thesis deals with the large terrain rendering in real time using WebGL. The thesis also deals with ways of measuring and representation of… (more)

Subjects/Keywords: WebGL; JavaScript; OpenGL; terén; úroveň detailu; WebGL; JavaScript; OpenGL; terrain; level of detail

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APA (6th Edition):

Kaláb, J. (2019). Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53716

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kaláb, Jan. “Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/53716.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kaláb, Jan. “Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm.” 2019. Web. 27 Feb 2021.

Vancouver:

Kaláb J. Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/53716.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kaláb J. Implementace algoritmu pro zobrazování terénu s pomocí WebGL: Implementation of WebGL Terrain Visualization Algorithm. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/53716

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

13. Maixner, David. 3D hra webGL s fyzikou: 3D WebGL Game with Physics.

Degree: 2019, Brno University of Technology

 This bachlor thesis discusses the possibility of creating games for web browsers. It focuses on making of 3D web graphics using WebGL. This thesis chooses… (more)

Subjects/Keywords: WebGL; Webová hra; Fyzika; Physi.js JavaScript; HTML5; WebGL; Web game; Physics; Physi.js JavaScript; HTML5

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APA (6th Edition):

Maixner, D. (2019). 3D hra webGL s fyzikou: 3D WebGL Game with Physics. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54863

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Maixner, David. “3D hra webGL s fyzikou: 3D WebGL Game with Physics.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/54863.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Maixner, David. “3D hra webGL s fyzikou: 3D WebGL Game with Physics.” 2019. Web. 27 Feb 2021.

Vancouver:

Maixner D. 3D hra webGL s fyzikou: 3D WebGL Game with Physics. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/54863.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Maixner D. 3D hra webGL s fyzikou: 3D WebGL Game with Physics. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/54863

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

14. Režňák, Pavel. WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly.

Degree: 2019, Brno University of Technology

 This thesis is focused on fast rendering of the 3D scene in a web browser with usage of modern technologies, for instance WebGL and WebAssembly.… (more)

Subjects/Keywords: Renderování na webu; WebGL; asm.js; WebAssembly; Emscripten; Web rendering; WebGL; asm.js; WebAssembly; Emscripten

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Režňák, P. (2019). WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/84885

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Režňák, Pavel. “WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/84885.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Režňák, Pavel. “WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly.” 2019. Web. 27 Feb 2021.

Vancouver:

Režňák P. WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/84885.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Režňák P. WebGL2 renderer ve WebAssembly: WebGL2 Renderer in WebAssembly. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/84885

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

15. Klepárník, Petr. 3D rozhraní pro webové stránky: 3D Interface for Web Pages.

Degree: 2018, Brno University of Technology

 This thesis discusses the possibility of creating 3D Web sites. It primarily focuses on accelerated real time rendering of 3D scenes in a web browser.… (more)

Subjects/Keywords: WebGL; 3D uživatelské rozhraní; GUI; webové rozhraní; HTML5; JavaScript; WebGL; 3D user interface; GUI; web interface; HTML5; JavaScript

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Klepárník, P. (2018). 3D rozhraní pro webové stránky: 3D Interface for Web Pages. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Klepárník, Petr. “3D rozhraní pro webové stránky: 3D Interface for Web Pages.” 2018. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/55203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Klepárník, Petr. “3D rozhraní pro webové stránky: 3D Interface for Web Pages.” 2018. Web. 27 Feb 2021.

Vancouver:

Klepárník P. 3D rozhraní pro webové stránky: 3D Interface for Web Pages. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/55203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Klepárník P. 3D rozhraní pro webové stránky: 3D Interface for Web Pages. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/55203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

16. Svačina, Lukáš. Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform.

Degree: 2019, Brno University of Technology

 Bachelor thesis deals with the research and the usage possibilities of modern web browsers from the view of 3D graphics and data distribution. In the… (more)

Subjects/Keywords: HTML5; WebGL; OpenGL ES; shader; 3D grafika; distribuce výpočtů; HTML5; WebGL; OpenGL ES; shader; 3D graphics; distributed computing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Svačina, L. (2019). Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54843

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Svačina, Lukáš. “Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/54843.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Svačina, Lukáš. “Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform.” 2019. Web. 27 Feb 2021.

Vancouver:

Svačina L. Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/54843.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Svačina L. Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/54843

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

17. Zvěřina, Jiří. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.

Degree: 2019, Brno University of Technology

 This Bachelor's thesis deals with design and implementation of application displaying car's diagnostic information using 3D visualization. Application allows real-time displaying of warnings related to… (more)

Subjects/Keywords: WebGL; Javascript; 3D; uživatelské rozhraní; webová aplikace; diagnostika automobilu; shader; WebGL; Javascript; 3D; user interface; web application; car diagnostics; shader

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zvěřina, J. (2019). Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zvěřina, Jiří. “Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/62203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zvěřina, Jiří. “Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.” 2019. Web. 27 Feb 2021.

Vancouver:

Zvěřina J. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/62203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zvěřina J. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/62203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

18. Mahr, Lukáš. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.

Degree: 2019, Brno University of Technology

 This thesis deals with design and implementation of an interactive 3D model viewer in a web browser. Aim of the thesis is to faithfully present… (more)

Subjects/Keywords: WebGL; 3D; GUI; JavaScript; HTML5; shader; prohlížeč 3D modelů; WebGL; 3D; GUI; JavaScript; HTML5; shader; 3D model viewer

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mahr, L. (2019). Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69609

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mahr, Lukáš. “Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/69609.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mahr, Lukáš. “Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser.” 2019. Web. 27 Feb 2021.

Vancouver:

Mahr L. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/69609.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mahr L. Zobrazení 3D scény ve webovém prohlížeči: Displaying 3D Graphics in Web Browser. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/69609

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

19. Palm, Emanuel. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.

Degree: Computer and Electronic Engineering, 2014, KTH

This thesis covers the utilization of N buffers in order to reduce resource contention on an abstract WebGL machine, and subsequently freeing up machine… (more)

Subjects/Keywords: WebGL; graphics; OpenGL ES; performance; optimization; buffering; triple buffer; WebGL; grafik; OpenGL ES; prestanda; optimering; buffert; trippel buffert; Computer Engineering; Datorteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Palm, E. (2014). Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Thesis, KTH. Accessed February 27, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Web. 27 Feb 2021.

Vancouver:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Internet] [Thesis]. KTH; 2014. [cited 2021 Feb 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Thesis]. KTH; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

20. Karlsson, Andreas. Rendering av 2d scen i canvas med hybridramverk.

Degree: Informatics, 2016, University of Skövde

  Med användning av ramverk kan förenkling av utritningen med pixel- och vektorgrafik i webbläsaren ske vid användning av WebGL API:t och Canvas 2D API:t.… (more)

Subjects/Keywords: 2D; Canvas; WebGL; Framework; Response times; Hybrid framework.; 2D; Canvas; WebGL; Ramverk; Svarstider; Hybridramverk; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Karlsson, A. (2016). Rendering av 2d scen i canvas med hybridramverk. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Karlsson, Andreas. “Rendering av 2d scen i canvas med hybridramverk.” 2016. Thesis, University of Skövde. Accessed February 27, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Karlsson, Andreas. “Rendering av 2d scen i canvas med hybridramverk.” 2016. Web. 27 Feb 2021.

Vancouver:

Karlsson A. Rendering av 2d scen i canvas med hybridramverk. [Internet] [Thesis]. University of Skövde; 2016. [cited 2021 Feb 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Karlsson A. Rendering av 2d scen i canvas med hybridramverk. [Thesis]. University of Skövde; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

21. Spousta, Martin. Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension.

Degree: 2019, Brno University of Technology

 This Diploma thesis deals with problems of making 3D e-shops for their widely usage. It contains the description of current level of e-shop, theoretical solution… (more)

Subjects/Keywords: 3D; vertex; Blender; extrudování; modelace; rendering; animace; WebGL; 3D; vertex; Blender; extrude; modelling; rendering; animation; WebGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Spousta, M. (2019). Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/5615

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Spousta, Martin. “Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension.” 2019. Thesis, Brno University of Technology. Accessed February 27, 2021. http://hdl.handle.net/11012/5615.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Spousta, Martin. “Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension.” 2019. Web. 27 Feb 2021.

Vancouver:

Spousta M. Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/11012/5615.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Spousta M. Elektronický obchod ve 3D rozměru: E-shop in 3D Dimension. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/5615

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rochester Institute of Technology

22. Fan, Yue. Exploring Feng Shui: A Real-Time Learning Experience.

Degree: MFA, School of Design (CIAS), 2014, Rochester Institute of Technology

  Exploring feng shui: The 3D Real-time Experience is an interactive 3D design project that introduces daily feng shui tips to college students, office workers,… (more)

Subjects/Keywords: Experience design; Feng shui; Interactive 3D; Web design; Webgl

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fan, Y. (2014). Exploring Feng Shui: A Real-Time Learning Experience. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/8544

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fan, Yue. “Exploring Feng Shui: A Real-Time Learning Experience.” 2014. Thesis, Rochester Institute of Technology. Accessed February 27, 2021. https://scholarworks.rit.edu/theses/8544.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fan, Yue. “Exploring Feng Shui: A Real-Time Learning Experience.” 2014. Web. 27 Feb 2021.

Vancouver:

Fan Y. Exploring Feng Shui: A Real-Time Learning Experience. [Internet] [Thesis]. Rochester Institute of Technology; 2014. [cited 2021 Feb 27]. Available from: https://scholarworks.rit.edu/theses/8544.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fan Y. Exploring Feng Shui: A Real-Time Learning Experience. [Thesis]. Rochester Institute of Technology; 2014. Available from: https://scholarworks.rit.edu/theses/8544

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Alberta

23. Shegeda, Kyrylo. A GPU-based Framework for Real-time Free Viewpoint Television.

Degree: MS, Department of Computing Science, 2014, University of Alberta

 Thesis addresses two main problems of Free Viewpoint TV: generation of arbitrary viewpoint in real-time and its delivery to end-user. For the first problem a… (more)

Subjects/Keywords: GPU-accelerated algorithms; WebGL; Real-time Free Viewpoint Television; CUDA

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shegeda, K. (2014). A GPU-based Framework for Real-time Free Viewpoint Television. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/zk51vh562

Chicago Manual of Style (16th Edition):

Shegeda, Kyrylo. “A GPU-based Framework for Real-time Free Viewpoint Television.” 2014. Masters Thesis, University of Alberta. Accessed February 27, 2021. https://era.library.ualberta.ca/files/zk51vh562.

MLA Handbook (7th Edition):

Shegeda, Kyrylo. “A GPU-based Framework for Real-time Free Viewpoint Television.” 2014. Web. 27 Feb 2021.

Vancouver:

Shegeda K. A GPU-based Framework for Real-time Free Viewpoint Television. [Internet] [Masters thesis]. University of Alberta; 2014. [cited 2021 Feb 27]. Available from: https://era.library.ualberta.ca/files/zk51vh562.

Council of Science Editors:

Shegeda K. A GPU-based Framework for Real-time Free Viewpoint Television. [Masters Thesis]. University of Alberta; 2014. Available from: https://era.library.ualberta.ca/files/zk51vh562


Texas A&M University

24. Xiong, Yinan. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.

Degree: MS, Visualization, 2016, Texas A&M University

 In this thesis, we developed a web-based tool to allow artists to create 3D-looking stylized depictions based on 2D artwork with complete visual control. The… (more)

Subjects/Keywords: non-photorealistic rendering; WebGL; interaction; real-time; shading; lighting; 3D

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Xiong, Y. (2016). Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/157944

Chicago Manual of Style (16th Edition):

Xiong, Yinan. “Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.” 2016. Masters Thesis, Texas A&M University. Accessed February 27, 2021. http://hdl.handle.net/1969.1/157944.

MLA Handbook (7th Edition):

Xiong, Yinan. “Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork.” 2016. Web. 27 Feb 2021.

Vancouver:

Xiong Y. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. [Internet] [Masters thesis]. Texas A&M University; 2016. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/1969.1/157944.

Council of Science Editors:

Xiong Y. Mock-3D Web Application: Interactive Lighting, Rendering and Shading for 2D Artwork. [Masters Thesis]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/157944


Universidade de Lisboa

25. Flores, Rui Pedro Pelica Santos. Museus virtuais.

Degree: 2012, Universidade de Lisboa

Trabalho de projecto de mestrado em Engenharia Informática (Sistemas de Informação), apresentado à Universidade de Lisboa, através da Faculdade de Ciências, 2012

Para os museus… (more)

Subjects/Keywords: Exposições; Virtual; X3D; WebGL; Trabalhos de projecto de mestrado - 2012

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Flores, R. P. P. S. (2012). Museus virtuais. (Thesis). Universidade de Lisboa. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Flores, Rui Pedro Pelica Santos. “Museus virtuais.” 2012. Thesis, Universidade de Lisboa. Accessed February 27, 2021. http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Flores, Rui Pedro Pelica Santos. “Museus virtuais.” 2012. Web. 27 Feb 2021.

Vancouver:

Flores RPPS. Museus virtuais. [Internet] [Thesis]. Universidade de Lisboa; 2012. [cited 2021 Feb 27]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Flores RPPS. Museus virtuais. [Thesis]. Universidade de Lisboa; 2012. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/9455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampere University

26. Pesonen, Mika. Volume Rendering on Mobile Devices .

Degree: 2015, Tampere University

 The amount of GPU processing power for the mobile devices is increasing at a rapid pace. The leading high-end mobile GPUs offer similar performance found… (more)

Subjects/Keywords: volume rendering; mobile devices; graphics performance; cross-platform development; OpenGL; WebGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pesonen, M. (2015). Volume Rendering on Mobile Devices . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/97659

Chicago Manual of Style (16th Edition):

Pesonen, Mika. “Volume Rendering on Mobile Devices .” 2015. Masters Thesis, Tampere University. Accessed February 27, 2021. https://trepo.tuni.fi/handle/10024/97659.

MLA Handbook (7th Edition):

Pesonen, Mika. “Volume Rendering on Mobile Devices .” 2015. Web. 27 Feb 2021.

Vancouver:

Pesonen M. Volume Rendering on Mobile Devices . [Internet] [Masters thesis]. Tampere University; 2015. [cited 2021 Feb 27]. Available from: https://trepo.tuni.fi/handle/10024/97659.

Council of Science Editors:

Pesonen M. Volume Rendering on Mobile Devices . [Masters Thesis]. Tampere University; 2015. Available from: https://trepo.tuni.fi/handle/10024/97659


University of Debrecen

27. Buda, Richard-Zsolt. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .

Degree: DE – Informatikai Kar, 2014, University of Debrecen

 Napjainkban egyre fontosabb szerepet kapnak a virtuális háromdimenziós avatárok, mert nagyon sok helyen felhasználhatóak, például e-learning programokban, videojátékokban, internetes csevegőkben, vagy mesterséges intelligenciát támogató megoldásokként.… (more)

Subjects/Keywords: WebGL; avatar; talking head; MPEG-4; fejmodell; beszélő; háromdimenziós; 3D

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Buda, R. (2014). Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/194527

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Thesis, University of Debrecen. Accessed February 27, 2021. http://hdl.handle.net/2437/194527.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Web. 27 Feb 2021.

Vancouver:

Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2021 Feb 27]. Available from: http://hdl.handle.net/2437/194527.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/194527

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

28. Sundström, Markus. Developing a Dynamic Web Based 3D Visualization Tool.

Degree: 2013, Luleå University of Technology

Lundqvist Trävaru AB, manufacturer of easy to assemble building kits, aims to streamline their entire production line through an investment into a new IT-system.… (more)

Subjects/Keywords: Technology; Teknik; HTML5; WebGL; Three.js; 3D Visualisering; Web 3D

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sundström, M. (2013). Developing a Dynamic Web Based 3D Visualization Tool. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sundström, Markus. “Developing a Dynamic Web Based 3D Visualization Tool.” 2013. Thesis, Luleå University of Technology. Accessed February 27, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sundström, Markus. “Developing a Dynamic Web Based 3D Visualization Tool.” 2013. Web. 27 Feb 2021.

Vancouver:

Sundström M. Developing a Dynamic Web Based 3D Visualization Tool. [Internet] [Thesis]. Luleå University of Technology; 2013. [cited 2021 Feb 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sundström M. Developing a Dynamic Web Based 3D Visualization Tool. [Thesis]. Luleå University of Technology; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-42309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Eriksson, Oskar. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.

Degree: Faculty of Science & Engineering, 2015, Linköping UniversityLinköping University

  The regular way of displaying maps in a web browser is by downloading raster images from a server and lay them side by side… (more)

Subjects/Keywords: webgl; mapbox gl js; mapbox gl; vector maps; Software Engineering; Programvaruteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Eriksson, O. (2015). An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Eriksson, Oskar. “An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.” 2015. Thesis, Linköping UniversityLinköping University. Accessed February 27, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Eriksson, Oskar. “An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS.” 2015. Web. 27 Feb 2021.

Vancouver:

Eriksson O. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. [Internet] [Thesis]. Linköping UniversityLinköping University; 2015. [cited 2021 Feb 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Eriksson O. An in-depth analysis of dynamically rendered vector-based maps with WebGL using Mapbox GL JS. [Thesis]. Linköping UniversityLinköping University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. Stenbeck, Marcus. Automatisk testning av WebGL på mobil- och desktopenheter.

Degree: The Institute of Technology, 2014, Linköping UniversityLinköping University

WebGL is a standard for drawing graphics in a web browser. Currently it isn’t widely understood how consistently WebGL performs across a majority of… (more)

Subjects/Keywords: webgl; automatic testing; Media and Communication Technology; Medieteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stenbeck, M. (2014). Automatisk testning av WebGL på mobil- och desktopenheter. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stenbeck, Marcus. “Automatisk testning av WebGL på mobil- och desktopenheter.” 2014. Thesis, Linköping UniversityLinköping University. Accessed February 27, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stenbeck, Marcus. “Automatisk testning av WebGL på mobil- och desktopenheter.” 2014. Web. 27 Feb 2021.

Vancouver:

Stenbeck M. Automatisk testning av WebGL på mobil- och desktopenheter. [Internet] [Thesis]. Linköping UniversityLinköping University; 2014. [cited 2021 Feb 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stenbeck M. Automatisk testning av WebGL på mobil- och desktopenheter. [Thesis]. Linköping UniversityLinköping University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-113460

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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