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You searched for subject:(Videogames). Showing records 1 – 30 of 286 total matches.

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Universiteit Utrecht

1. Nicolai, Vincent. Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau.

Degree: 2007, Universiteit Utrecht

In deze scriptie wordt onderzocht hoe videogame classificatie wordt toegepast en waar knelpunten ontstaan binnen dit proces. Advisors/Committee Members: Vries, Imar de.

Subjects/Keywords: Letteren; videogames; classificatie

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APA (6th Edition):

Nicolai, V. (2007). Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/25539

Chicago Manual of Style (16th Edition):

Nicolai, Vincent. “Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau.” 2007. Masters Thesis, Universiteit Utrecht. Accessed April 22, 2021. http://dspace.library.uu.nl:8080/handle/1874/25539.

MLA Handbook (7th Edition):

Nicolai, Vincent. “Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau.” 2007. Web. 22 Apr 2021.

Vancouver:

Nicolai V. Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau. [Internet] [Masters thesis]. Universiteit Utrecht; 2007. [cited 2021 Apr 22]. Available from: http://dspace.library.uu.nl:8080/handle/1874/25539.

Council of Science Editors:

Nicolai V. Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau. [Masters Thesis]. Universiteit Utrecht; 2007. Available from: http://dspace.library.uu.nl:8080/handle/1874/25539


University of North Texas

2. Cisneros, Linet L. Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games.

Degree: 2014, University of North Texas

 This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and experience of three different console based video games (Venetica, WET, and… (more)

Subjects/Keywords: Female; hero; videogames

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APA (6th Edition):

Cisneros, L. L. (2014). Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc500096/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cisneros, Linet L. “Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games.” 2014. Thesis, University of North Texas. Accessed April 22, 2021. https://digital.library.unt.edu/ark:/67531/metadc500096/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cisneros, Linet L. “Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games.” 2014. Web. 22 Apr 2021.

Vancouver:

Cisneros LL. Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games. [Internet] [Thesis]. University of North Texas; 2014. [cited 2021 Apr 22]. Available from: https://digital.library.unt.edu/ark:/67531/metadc500096/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cisneros LL. Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games. [Thesis]. University of North Texas; 2014. Available from: https://digital.library.unt.edu/ark:/67531/metadc500096/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

3. Loureiro, Carla Cristiane. "Eu aprendo a brincar de mais coisas que eu não sabia!".

Degree: 2017, Brazil

Tese (doutorado) - Universidade do Estado de Santa Catarina, Centro de Ciências Humanas e da Educação, Programa de Pós-Graduação em Educação, Florianópolis, 2017.

Este estudo… (more)

Subjects/Keywords: Educação; Infância; Videogames

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APA (6th Edition):

Loureiro, C. C. (2017). "Eu aprendo a brincar de mais coisas que eu não sabia!". (Doctoral Dissertation). Brazil. Retrieved from https://repositorio.ufsc.br/xmlui/handle/123456789/182587

Chicago Manual of Style (16th Edition):

Loureiro, Carla Cristiane. “"Eu aprendo a brincar de mais coisas que eu não sabia!".” 2017. Doctoral Dissertation, Brazil. Accessed April 22, 2021. https://repositorio.ufsc.br/xmlui/handle/123456789/182587.

MLA Handbook (7th Edition):

Loureiro, Carla Cristiane. “"Eu aprendo a brincar de mais coisas que eu não sabia!".” 2017. Web. 22 Apr 2021.

Vancouver:

Loureiro CC. "Eu aprendo a brincar de mais coisas que eu não sabia!". [Internet] [Doctoral dissertation]. Brazil; 2017. [cited 2021 Apr 22]. Available from: https://repositorio.ufsc.br/xmlui/handle/123456789/182587.

Council of Science Editors:

Loureiro CC. "Eu aprendo a brincar de mais coisas que eu não sabia!". [Doctoral Dissertation]. Brazil; 2017. Available from: https://repositorio.ufsc.br/xmlui/handle/123456789/182587

4. SOUZA, Jaélison Rodrigues de. Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas.

Degree: 2018, Federal University of Pernambuco

O presente estudo teve como objetivo investigar os impactos do hábito de jogar Videogames comerciais e da Hipercultura, nas habilidades necessárias para a vida profissional… (more)

Subjects/Keywords: Videogames; Hipercultura; Competências

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APA (6th Edition):

SOUZA, J. R. d. (2018). Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas. (Doctoral Dissertation). Federal University of Pernambuco. Retrieved from https://repositorio.ufpe.br/handle/123456789/31886

Chicago Manual of Style (16th Edition):

SOUZA, Jaélison Rodrigues de. “Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas.” 2018. Doctoral Dissertation, Federal University of Pernambuco. Accessed April 22, 2021. https://repositorio.ufpe.br/handle/123456789/31886.

MLA Handbook (7th Edition):

SOUZA, Jaélison Rodrigues de. “Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas.” 2018. Web. 22 Apr 2021.

Vancouver:

SOUZA JRd. Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas. [Internet] [Doctoral dissertation]. Federal University of Pernambuco; 2018. [cited 2021 Apr 22]. Available from: https://repositorio.ufpe.br/handle/123456789/31886.

Council of Science Editors:

SOUZA JRd. Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas. [Doctoral Dissertation]. Federal University of Pernambuco; 2018. Available from: https://repositorio.ufpe.br/handle/123456789/31886


Brunel University

5. Goren, Eli. Mimetic rivalry in shared virtual environments : a study of conflict and imitation in World of Warcraft.

Degree: PhD, 2019, Brunel University

 Mounting evidence from neuroscience, clinical psychology and human development points to significance of imitation in human behaviour, interpersonal relationships and collectively pursued activities. These group… (more)

Subjects/Keywords: Mimetic theory; Videogames; Imitation in videogames; Conflict in videogames

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APA (6th Edition):

Goren, E. (2019). Mimetic rivalry in shared virtual environments : a study of conflict and imitation in World of Warcraft. (Doctoral Dissertation). Brunel University. Retrieved from http://bura.brunel.ac.uk/handle/2438/19622 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.794607

Chicago Manual of Style (16th Edition):

Goren, Eli. “Mimetic rivalry in shared virtual environments : a study of conflict and imitation in World of Warcraft.” 2019. Doctoral Dissertation, Brunel University. Accessed April 22, 2021. http://bura.brunel.ac.uk/handle/2438/19622 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.794607.

MLA Handbook (7th Edition):

Goren, Eli. “Mimetic rivalry in shared virtual environments : a study of conflict and imitation in World of Warcraft.” 2019. Web. 22 Apr 2021.

Vancouver:

Goren E. Mimetic rivalry in shared virtual environments : a study of conflict and imitation in World of Warcraft. [Internet] [Doctoral dissertation]. Brunel University; 2019. [cited 2021 Apr 22]. Available from: http://bura.brunel.ac.uk/handle/2438/19622 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.794607.

Council of Science Editors:

Goren E. Mimetic rivalry in shared virtual environments : a study of conflict and imitation in World of Warcraft. [Doctoral Dissertation]. Brunel University; 2019. Available from: http://bura.brunel.ac.uk/handle/2438/19622 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.794607


Universidade do Rio Grande do Norte

6. Scott, Rafael Neia Barbosa. Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília .

Degree: 2015, Universidade do Rio Grande do Norte

 Dreams are important to simulate possible scenarios of success and failure to maximize adaptive success of the individual, by way of risk-less learning able to… (more)

Subjects/Keywords: Sono; Sonhos; Aprendizado; Vestibular; Videogames

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APA (6th Edition):

Scott, R. N. B. (2015). Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília . (Thesis). Universidade do Rio Grande do Norte. Retrieved from http://repositorio.ufrn.br/handle/123456789/20577

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Scott, Rafael Neia Barbosa. “Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília .” 2015. Thesis, Universidade do Rio Grande do Norte. Accessed April 22, 2021. http://repositorio.ufrn.br/handle/123456789/20577.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Scott, Rafael Neia Barbosa. “Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília .” 2015. Web. 22 Apr 2021.

Vancouver:

Scott RNB. Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília . [Internet] [Thesis]. Universidade do Rio Grande do Norte; 2015. [cited 2021 Apr 22]. Available from: http://repositorio.ufrn.br/handle/123456789/20577.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Scott RNB. Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília . [Thesis]. Universidade do Rio Grande do Norte; 2015. Available from: http://repositorio.ufrn.br/handle/123456789/20577

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Tasmania

7. Gregory, TE. Killing machines.

Degree: 2012, University of Tasmania

 The purpose of this thesis is to address the question of whether the actions a player performs within video games can be considered to matter… (more)

Subjects/Keywords: videogames; morality; ethics; simulation

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APA (6th Edition):

Gregory, T. (2012). Killing machines. (Thesis). University of Tasmania. Retrieved from https://eprints.utas.edu.au/15841/1/front.pdf ; https://eprints.utas.edu.au/15841/2/whole.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gregory, TE. “Killing machines.” 2012. Thesis, University of Tasmania. Accessed April 22, 2021. https://eprints.utas.edu.au/15841/1/front.pdf ; https://eprints.utas.edu.au/15841/2/whole.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gregory, TE. “Killing machines.” 2012. Web. 22 Apr 2021.

Vancouver:

Gregory T. Killing machines. [Internet] [Thesis]. University of Tasmania; 2012. [cited 2021 Apr 22]. Available from: https://eprints.utas.edu.au/15841/1/front.pdf ; https://eprints.utas.edu.au/15841/2/whole.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gregory T. Killing machines. [Thesis]. University of Tasmania; 2012. Available from: https://eprints.utas.edu.au/15841/1/front.pdf ; https://eprints.utas.edu.au/15841/2/whole.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

8. Piteira, José Pedro Subtil Lopes. Arquitectura nos videojogos: espaço, narrativa e gameplay.

Degree: 2015, RCAAP

Mestrado Integrado em Arquitetura

Os videojogos tem-se revelado uma área em exponencial evolução nos últimos anos. Uma área que tem criado, também, uma estreita relação… (more)

Subjects/Keywords: Videojogos; Arquitetura; Videogames; Architecture

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APA (6th Edition):

Piteira, J. P. S. L. (2015). Arquitectura nos videojogos: espaço, narrativa e gameplay. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/11230

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Piteira, José Pedro Subtil Lopes. “Arquitectura nos videojogos: espaço, narrativa e gameplay.” 2015. Thesis, RCAAP. Accessed April 22, 2021. https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/11230.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Piteira, José Pedro Subtil Lopes. “Arquitectura nos videojogos: espaço, narrativa e gameplay.” 2015. Web. 22 Apr 2021.

Vancouver:

Piteira JPSL. Arquitectura nos videojogos: espaço, narrativa e gameplay. [Internet] [Thesis]. RCAAP; 2015. [cited 2021 Apr 22]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/11230.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Piteira JPSL. Arquitectura nos videojogos: espaço, narrativa e gameplay. [Thesis]. RCAAP; 2015. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/11230

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

9. Sousa, Henrique Alves de. Writing for the player : adapting a traditional screenplay into an interactive format.

Degree: 2014, RCAAP

 Video games are one of the most powerful storytelling tools of today and possess one intriguing and complex element: interactivity. Player interaction is often difficult… (more)

Subjects/Keywords: Story; Videogames; Interactivity; Evolution; Choice

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APA (6th Edition):

Sousa, H. A. d. (2014). Writing for the player : adapting a traditional screenplay into an interactive format. (Thesis). RCAAP. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sousa, Henrique Alves de. “Writing for the player : adapting a traditional screenplay into an interactive format.” 2014. Thesis, RCAAP. Accessed April 22, 2021. http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sousa, Henrique Alves de. “Writing for the player : adapting a traditional screenplay into an interactive format.” 2014. Web. 22 Apr 2021.

Vancouver:

Sousa HAd. Writing for the player : adapting a traditional screenplay into an interactive format. [Internet] [Thesis]. RCAAP; 2014. [cited 2021 Apr 22]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sousa HAd. Writing for the player : adapting a traditional screenplay into an interactive format. [Thesis]. RCAAP; 2014. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

10. Bodnar, James. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.

Degree: 2017, Victoria University of Wellington

 Verbal communication skills have been shown to be important for both social and professional settings. However, a need for greater communication skills has been identified… (more)

Subjects/Keywords: Virtual reality; Videogames; Communication

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bodnar, J. (2017). Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6890

Chicago Manual of Style (16th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Masters Thesis, Victoria University of Wellington. Accessed April 22, 2021. http://hdl.handle.net/10063/6890.

MLA Handbook (7th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Web. 22 Apr 2021.

Vancouver:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/10063/6890.

Council of Science Editors:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6890

11. Hollis, Sean. Brain Drain Or Brain Gain? Cognitive Skill Training Of Novice Video Game Players With Casual Video Games.

Degree: PhD, Psychology, 2016, University of Mississippi

 Video game playing (vgp) has become a popular and widespread form of entertainment over the past two decades. This form of media is now popular… (more)

Subjects/Keywords: Cognitive Training; Videogames; Psychology

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hollis, S. (2016). Brain Drain Or Brain Gain? Cognitive Skill Training Of Novice Video Game Players With Casual Video Games. (Doctoral Dissertation). University of Mississippi. Retrieved from https://egrove.olemiss.edu/etd/1137

Chicago Manual of Style (16th Edition):

Hollis, Sean. “Brain Drain Or Brain Gain? Cognitive Skill Training Of Novice Video Game Players With Casual Video Games.” 2016. Doctoral Dissertation, University of Mississippi. Accessed April 22, 2021. https://egrove.olemiss.edu/etd/1137.

MLA Handbook (7th Edition):

Hollis, Sean. “Brain Drain Or Brain Gain? Cognitive Skill Training Of Novice Video Game Players With Casual Video Games.” 2016. Web. 22 Apr 2021.

Vancouver:

Hollis S. Brain Drain Or Brain Gain? Cognitive Skill Training Of Novice Video Game Players With Casual Video Games. [Internet] [Doctoral dissertation]. University of Mississippi; 2016. [cited 2021 Apr 22]. Available from: https://egrove.olemiss.edu/etd/1137.

Council of Science Editors:

Hollis S. Brain Drain Or Brain Gain? Cognitive Skill Training Of Novice Video Game Players With Casual Video Games. [Doctoral Dissertation]. University of Mississippi; 2016. Available from: https://egrove.olemiss.edu/etd/1137

12. Bacalja, Alexander Victor. Videogames, distinction and subject-English: new paradigms for pedagogy.

Degree: 2017, University of Melbourne

 At a time when the proliferation of videogame ownership and practice has led to greater attention on the consequences of increased engagement with these texts,… (more)

Subjects/Keywords: English teaching; videogames; pedagogy; literacy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bacalja, A. V. (2017). Videogames, distinction and subject-English: new paradigms for pedagogy. (Doctoral Dissertation). University of Melbourne. Retrieved from http://hdl.handle.net/11343/194245

Chicago Manual of Style (16th Edition):

Bacalja, Alexander Victor. “Videogames, distinction and subject-English: new paradigms for pedagogy.” 2017. Doctoral Dissertation, University of Melbourne. Accessed April 22, 2021. http://hdl.handle.net/11343/194245.

MLA Handbook (7th Edition):

Bacalja, Alexander Victor. “Videogames, distinction and subject-English: new paradigms for pedagogy.” 2017. Web. 22 Apr 2021.

Vancouver:

Bacalja AV. Videogames, distinction and subject-English: new paradigms for pedagogy. [Internet] [Doctoral dissertation]. University of Melbourne; 2017. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/11343/194245.

Council of Science Editors:

Bacalja AV. Videogames, distinction and subject-English: new paradigms for pedagogy. [Doctoral Dissertation]. University of Melbourne; 2017. Available from: http://hdl.handle.net/11343/194245


University of Limerick

13. Bottura, Piertommaso. Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players.

Degree: 2017, University of Limerick

non-peer-reviewed

China is a rapidly growing market for videogames where the industry has to cope with stringent yet often ambiguous censorship regulations. After providing an… (more)

Subjects/Keywords: videogames; market; China; players

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bottura, P. (2017). Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players. (Thesis). University of Limerick. Retrieved from http://hdl.handle.net/10344/7401

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bottura, Piertommaso. “Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players.” 2017. Thesis, University of Limerick. Accessed April 22, 2021. http://hdl.handle.net/10344/7401.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bottura, Piertommaso. “Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players.” 2017. Web. 22 Apr 2021.

Vancouver:

Bottura P. Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players. [Internet] [Thesis]. University of Limerick; 2017. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/10344/7401.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bottura P. Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players. [Thesis]. University of Limerick; 2017. Available from: http://hdl.handle.net/10344/7401

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Louisiana State University

14. Rose, Jason Liban. Emotion and rhetoric in Bioshock.

Degree: MA, Arts and Humanities, 2011, Louisiana State University

  In this paper, I tie four concepts together to form a defense both of videogames as art, and of rhetoric as a value-neutral tool… (more)

Subjects/Keywords: narrative; emotion; rhetoric; videogames

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rose, J. L. (2011). Emotion and rhetoric in Bioshock. (Masters Thesis). Louisiana State University. Retrieved from etd-07072011-145443 ; https://digitalcommons.lsu.edu/gradschool_theses/1560

Chicago Manual of Style (16th Edition):

Rose, Jason Liban. “Emotion and rhetoric in Bioshock.” 2011. Masters Thesis, Louisiana State University. Accessed April 22, 2021. etd-07072011-145443 ; https://digitalcommons.lsu.edu/gradschool_theses/1560.

MLA Handbook (7th Edition):

Rose, Jason Liban. “Emotion and rhetoric in Bioshock.” 2011. Web. 22 Apr 2021.

Vancouver:

Rose JL. Emotion and rhetoric in Bioshock. [Internet] [Masters thesis]. Louisiana State University; 2011. [cited 2021 Apr 22]. Available from: etd-07072011-145443 ; https://digitalcommons.lsu.edu/gradschool_theses/1560.

Council of Science Editors:

Rose JL. Emotion and rhetoric in Bioshock. [Masters Thesis]. Louisiana State University; 2011. Available from: etd-07072011-145443 ; https://digitalcommons.lsu.edu/gradschool_theses/1560


Georgia State University

15. Kunzelman, Cameron. The Nonhuman Lives of Videogames.

Degree: MA, Communication, 2014, Georgia State University

Videogames are not subjects to be operated on, but rather bodies that humans live both with and inside of. In order to reconcile human… (more)

Subjects/Keywords: Nonhumans; Videogames; Game studies; Life

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kunzelman, C. (2014). The Nonhuman Lives of Videogames. (Thesis). Georgia State University. Retrieved from https://scholarworks.gsu.edu/communication_theses/110

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kunzelman, Cameron. “The Nonhuman Lives of Videogames.” 2014. Thesis, Georgia State University. Accessed April 22, 2021. https://scholarworks.gsu.edu/communication_theses/110.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kunzelman, Cameron. “The Nonhuman Lives of Videogames.” 2014. Web. 22 Apr 2021.

Vancouver:

Kunzelman C. The Nonhuman Lives of Videogames. [Internet] [Thesis]. Georgia State University; 2014. [cited 2021 Apr 22]. Available from: https://scholarworks.gsu.edu/communication_theses/110.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kunzelman C. The Nonhuman Lives of Videogames. [Thesis]. Georgia State University; 2014. Available from: https://scholarworks.gsu.edu/communication_theses/110

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

16. Knebel, Matheus Geolar. Fatores influentes no desenvolvimento de interfaces humano-jogos : análise em perspectiva diacrônica.

Degree: 2018, Brazil

Este estudo aborda o desenvolvimento das interfaces de hardware humano-jogo, com ênfase nos consoles de games. Enquanto a maior parte da literatura existente sobre o… (more)

Subjects/Keywords: Videogames; Desenvolvimento de produto

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Knebel, M. G. (2018). Fatores influentes no desenvolvimento de interfaces humano-jogos : análise em perspectiva diacrônica. (Masters Thesis). Brazil. Retrieved from http://hdl.handle.net/10183/182442

Chicago Manual of Style (16th Edition):

Knebel, Matheus Geolar. “Fatores influentes no desenvolvimento de interfaces humano-jogos : análise em perspectiva diacrônica.” 2018. Masters Thesis, Brazil. Accessed April 22, 2021. http://hdl.handle.net/10183/182442.

MLA Handbook (7th Edition):

Knebel, Matheus Geolar. “Fatores influentes no desenvolvimento de interfaces humano-jogos : análise em perspectiva diacrônica.” 2018. Web. 22 Apr 2021.

Vancouver:

Knebel MG. Fatores influentes no desenvolvimento de interfaces humano-jogos : análise em perspectiva diacrônica. [Internet] [Masters thesis]. Brazil; 2018. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/10183/182442.

Council of Science Editors:

Knebel MG. Fatores influentes no desenvolvimento de interfaces humano-jogos : análise em perspectiva diacrônica. [Masters Thesis]. Brazil; 2018. Available from: http://hdl.handle.net/10183/182442

17. Michelle Zampar Silva. Análise da dor no câncer infantojuvenil na intervenção de um programa com videogame.

Degree: 2017, University of São Paulo

Introdução: O câncer infantil coloca a criança diante de hospitalizações frequentes e prolongadas e expõe a dor e fatores estressores durante suas fases de tratamento.… (more)

Subjects/Keywords: Câncer Infantojuvenil; Dor; Videogames; Childhood cancer; Pain; Videogames

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APA (6th Edition):

Silva, M. Z. (2017). Análise da dor no câncer infantojuvenil na intervenção de um programa com videogame. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/17/17144/tde-25042018-102302/

Chicago Manual of Style (16th Edition):

Silva, Michelle Zampar. “Análise da dor no câncer infantojuvenil na intervenção de um programa com videogame.” 2017. Masters Thesis, University of São Paulo. Accessed April 22, 2021. http://www.teses.usp.br/teses/disponiveis/17/17144/tde-25042018-102302/.

MLA Handbook (7th Edition):

Silva, Michelle Zampar. “Análise da dor no câncer infantojuvenil na intervenção de um programa com videogame.” 2017. Web. 22 Apr 2021.

Vancouver:

Silva MZ. Análise da dor no câncer infantojuvenil na intervenção de um programa com videogame. [Internet] [Masters thesis]. University of São Paulo; 2017. [cited 2021 Apr 22]. Available from: http://www.teses.usp.br/teses/disponiveis/17/17144/tde-25042018-102302/.

Council of Science Editors:

Silva MZ. Análise da dor no câncer infantojuvenil na intervenção de um programa com videogame. [Masters Thesis]. University of São Paulo; 2017. Available from: http://www.teses.usp.br/teses/disponiveis/17/17144/tde-25042018-102302/

18. Bittencourt Neto, Levy Henrique. Videogames como máquinas semióticas complexas: a emergência dos interpretantes nos jogos digitais.

Degree: 2019, Pontifical Catholic University of São Paulo

Submitted by Filipe dos Santos ([email protected]) on 2019-07-17T10:08:36Z No. of bitstreams: 1 Levy Henrique Bittencourt Neto.pdf: 2500063 bytes, checksum: 8368e8d75cf823dca0c34ea27ad7e3a4 (MD5)

Made available in DSpace… (more)

Subjects/Keywords: Semiótica; Semiose; Videogames; Semiotics; Semiosis; Videogames; CNPQ::ENGENHARIAS

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APA (6th Edition):

Bittencourt Neto, L. H. (2019). Videogames como máquinas semióticas complexas: a emergência dos interpretantes nos jogos digitais. (Doctoral Dissertation). Pontifical Catholic University of São Paulo. Retrieved from https://tede2.pucsp.br/handle/handle/22417

Chicago Manual of Style (16th Edition):

Bittencourt Neto, Levy Henrique. “Videogames como máquinas semióticas complexas: a emergência dos interpretantes nos jogos digitais.” 2019. Doctoral Dissertation, Pontifical Catholic University of São Paulo. Accessed April 22, 2021. https://tede2.pucsp.br/handle/handle/22417.

MLA Handbook (7th Edition):

Bittencourt Neto, Levy Henrique. “Videogames como máquinas semióticas complexas: a emergência dos interpretantes nos jogos digitais.” 2019. Web. 22 Apr 2021.

Vancouver:

Bittencourt Neto LH. Videogames como máquinas semióticas complexas: a emergência dos interpretantes nos jogos digitais. [Internet] [Doctoral dissertation]. Pontifical Catholic University of São Paulo; 2019. [cited 2021 Apr 22]. Available from: https://tede2.pucsp.br/handle/handle/22417.

Council of Science Editors:

Bittencourt Neto LH. Videogames como máquinas semióticas complexas: a emergência dos interpretantes nos jogos digitais. [Doctoral Dissertation]. Pontifical Catholic University of São Paulo; 2019. Available from: https://tede2.pucsp.br/handle/handle/22417


Pontifícia Universidade Católica de São Paulo

19. Diego O. de Assis. Perspectivas para o jornalismo crítico de games.

Degree: 2007, Pontifícia Universidade Católica de São Paulo

O objetivo desta dissertação é analisar o estágio atual do jornalismo de games e apontar novas perspectivas para sua abordagem crítica. Mesmo reconhecido como um… (more)

Subjects/Keywords: Games; Games; Jornais  – Seccoes, colunas, etc  – Videogames; Videogames; Videogames; Digital culture; Ludologia; Cultura digital; Videogames; Ludology; Journalism; Jornalismo; Jogos por computador; COMUNICACAO

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Assis, D. O. d. (2007). Perspectivas para o jornalismo crítico de games. (Thesis). Pontifícia Universidade Católica de São Paulo. Retrieved from http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Assis, Diego O. de. “Perspectivas para o jornalismo crítico de games.” 2007. Thesis, Pontifícia Universidade Católica de São Paulo. Accessed April 22, 2021. http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Assis, Diego O. de. “Perspectivas para o jornalismo crítico de games.” 2007. Web. 22 Apr 2021.

Vancouver:

Assis DOd. Perspectivas para o jornalismo crítico de games. [Internet] [Thesis]. Pontifícia Universidade Católica de São Paulo; 2007. [cited 2021 Apr 22]. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Assis DOd. Perspectivas para o jornalismo crítico de games. [Thesis]. Pontifícia Universidade Católica de São Paulo; 2007. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Leiden University

20. Geurts, Francine. What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers.

Degree: 2015, Leiden University

 The purpose of this thesis is to discern whether Dutch gamers and non-gamers want to play games in Dutch and if so, what they think… (more)

Subjects/Keywords: videogames; translation; localisation; survey; gamers; subtitling; dubbing

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APA (6th Edition):

Geurts, F. (2015). What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/34704

Chicago Manual of Style (16th Edition):

Geurts, Francine. “What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers.” 2015. Masters Thesis, Leiden University. Accessed April 22, 2021. http://hdl.handle.net/1887/34704.

MLA Handbook (7th Edition):

Geurts, Francine. “What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers.” 2015. Web. 22 Apr 2021.

Vancouver:

Geurts F. What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers. [Internet] [Masters thesis]. Leiden University; 2015. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/1887/34704.

Council of Science Editors:

Geurts F. What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers. [Masters Thesis]. Leiden University; 2015. Available from: http://hdl.handle.net/1887/34704

21. Fernandes, Pedro Luís de Jesus. A importância e o impacto do modding de videojogos entre os jogadores portugueses.

Degree: 2015, RCAAP

O objetivo desta dissertação passou por analisar e explicar um dos fenómenos mais populares associados ao mundo dos videojogos, o modding. O seu objetivo era… (more)

Subjects/Keywords: Web 2.0; Videojogos; Videogames; Modding; Mods; Modders

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APA (6th Edition):

Fernandes, P. L. d. J. (2015). A importância e o impacto do modding de videojogos entre os jogadores portugueses. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/10623

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fernandes, Pedro Luís de Jesus. “A importância e o impacto do modding de videojogos entre os jogadores portugueses.” 2015. Thesis, RCAAP. Accessed April 22, 2021. https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/10623.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fernandes, Pedro Luís de Jesus. “A importância e o impacto do modding de videojogos entre os jogadores portugueses.” 2015. Web. 22 Apr 2021.

Vancouver:

Fernandes PLdJ. A importância e o impacto do modding de videojogos entre os jogadores portugueses. [Internet] [Thesis]. RCAAP; 2015. [cited 2021 Apr 22]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/10623.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fernandes PLdJ. A importância e o impacto do modding de videojogos entre os jogadores portugueses. [Thesis]. RCAAP; 2015. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/10623

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

22. Robert, Kelly. Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison.

Degree: MS, Visualization, 2019, Texas A&M University

 Environmental storytelling is the use of designed space to convey narrative to an audience, rather than primarily through the use of characters or dialogue. The… (more)

Subjects/Keywords: environmental; storytelling; spatial; videogames; mise-en-scene

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APA (6th Edition):

Robert, K. (2019). Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/188790

Chicago Manual of Style (16th Edition):

Robert, Kelly. “Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison.” 2019. Masters Thesis, Texas A&M University. Accessed April 22, 2021. http://hdl.handle.net/1969.1/188790.

MLA Handbook (7th Edition):

Robert, Kelly. “Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison.” 2019. Web. 22 Apr 2021.

Vancouver:

Robert K. Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison. [Internet] [Masters thesis]. Texas A&M University; 2019. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/1969.1/188790.

Council of Science Editors:

Robert K. Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison. [Masters Thesis]. Texas A&M University; 2019. Available from: http://hdl.handle.net/1969.1/188790


University of Victoria

23. Richter, Mairi I. Using the concept of play to broaden the reach of cultural theory.

Degree: Department of English, 2019, University of Victoria

 The purpose of this thesis is to explore methods of learning and teaching cultural theory that differs from the traditional classroom-based methods. Using Jacques Derrida’s… (more)

Subjects/Keywords: cultural theory; games; videogames; structure; play

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APA (6th Edition):

Richter, M. I. (2019). Using the concept of play to broaden the reach of cultural theory. (Masters Thesis). University of Victoria. Retrieved from http://hdl.handle.net/1828/10833

Chicago Manual of Style (16th Edition):

Richter, Mairi I. “Using the concept of play to broaden the reach of cultural theory.” 2019. Masters Thesis, University of Victoria. Accessed April 22, 2021. http://hdl.handle.net/1828/10833.

MLA Handbook (7th Edition):

Richter, Mairi I. “Using the concept of play to broaden the reach of cultural theory.” 2019. Web. 22 Apr 2021.

Vancouver:

Richter MI. Using the concept of play to broaden the reach of cultural theory. [Internet] [Masters thesis]. University of Victoria; 2019. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/1828/10833.

Council of Science Editors:

Richter MI. Using the concept of play to broaden the reach of cultural theory. [Masters Thesis]. University of Victoria; 2019. Available from: http://hdl.handle.net/1828/10833


University of Florida

24. Yang, Jongmin. Governing Video Games in South Korea.

Degree: PhD, Political Science, 2018, University of Florida

 This dissertation examines the regulatory framework over video games in South Korea from 1980 to 2016, focusing on the role of the government in developing… (more)

Subjects/Keywords: culture  – government  – industry  – korea  – regulation  – videogames

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yang, J. (2018). Governing Video Games in South Korea. (Doctoral Dissertation). University of Florida. Retrieved from https://ufdc.ufl.edu/UFE0052020

Chicago Manual of Style (16th Edition):

Yang, Jongmin. “Governing Video Games in South Korea.” 2018. Doctoral Dissertation, University of Florida. Accessed April 22, 2021. https://ufdc.ufl.edu/UFE0052020.

MLA Handbook (7th Edition):

Yang, Jongmin. “Governing Video Games in South Korea.” 2018. Web. 22 Apr 2021.

Vancouver:

Yang J. Governing Video Games in South Korea. [Internet] [Doctoral dissertation]. University of Florida; 2018. [cited 2021 Apr 22]. Available from: https://ufdc.ufl.edu/UFE0052020.

Council of Science Editors:

Yang J. Governing Video Games in South Korea. [Doctoral Dissertation]. University of Florida; 2018. Available from: https://ufdc.ufl.edu/UFE0052020


University of New Mexico

25. McKernan, Charlotte M. Worldbuilding: a survey of games and architecture at play.

Degree: School of Architecture and Planning, 2017, University of New Mexico

  Architecture often looks to the value of digital spaces for simulation and computation. This thesis argues that the architectural value of games comes not… (more)

Subjects/Keywords: Architecture; play; construction toys; software; videogames

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

McKernan, C. M. (2017). Worldbuilding: a survey of games and architecture at play. (Masters Thesis). University of New Mexico. Retrieved from https://digitalrepository.unm.edu/arch_etds/36

Chicago Manual of Style (16th Edition):

McKernan, Charlotte M. “Worldbuilding: a survey of games and architecture at play.” 2017. Masters Thesis, University of New Mexico. Accessed April 22, 2021. https://digitalrepository.unm.edu/arch_etds/36.

MLA Handbook (7th Edition):

McKernan, Charlotte M. “Worldbuilding: a survey of games and architecture at play.” 2017. Web. 22 Apr 2021.

Vancouver:

McKernan CM. Worldbuilding: a survey of games and architecture at play. [Internet] [Masters thesis]. University of New Mexico; 2017. [cited 2021 Apr 22]. Available from: https://digitalrepository.unm.edu/arch_etds/36.

Council of Science Editors:

McKernan CM. Worldbuilding: a survey of games and architecture at play. [Masters Thesis]. University of New Mexico; 2017. Available from: https://digitalrepository.unm.edu/arch_etds/36


University of Melbourne

26. Crago, Thomas Matthew. Art & meaning in videogames.

Degree: 2018, University of Melbourne

 This practice led interdisciplinary research explores intersections between videogame design and technology, the creative arts and philosophy. Through the development of a new interactive art… (more)

Subjects/Keywords: videogames; art; philosophy; VR; virtual reality

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APA (6th Edition):

Crago, T. M. (2018). Art & meaning in videogames. (Doctoral Dissertation). University of Melbourne. Retrieved from http://hdl.handle.net/11343/222546

Chicago Manual of Style (16th Edition):

Crago, Thomas Matthew. “Art & meaning in videogames.” 2018. Doctoral Dissertation, University of Melbourne. Accessed April 22, 2021. http://hdl.handle.net/11343/222546.

MLA Handbook (7th Edition):

Crago, Thomas Matthew. “Art & meaning in videogames.” 2018. Web. 22 Apr 2021.

Vancouver:

Crago TM. Art & meaning in videogames. [Internet] [Doctoral dissertation]. University of Melbourne; 2018. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/11343/222546.

Council of Science Editors:

Crago TM. Art & meaning in videogames. [Doctoral Dissertation]. University of Melbourne; 2018. Available from: http://hdl.handle.net/11343/222546


University of Southern California

27. Lin, Michael T. Emetic Labs: simulator sickness in videogame players.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Simulator sickness is a physiological phenomenon similar to motion sickness that occurs in a number of contexts of media engagement, including videogame play. Emetic Labs… (more)

Subjects/Keywords: videogames; simulator sickness; motion sickness; interactive media

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lin, M. T. (2014). Emetic Labs: simulator sickness in videogame players. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2308

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lin, Michael T. “Emetic Labs: simulator sickness in videogame players.” 2014. Thesis, University of Southern California. Accessed April 22, 2021. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2308.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lin, Michael T. “Emetic Labs: simulator sickness in videogame players.” 2014. Web. 22 Apr 2021.

Vancouver:

Lin MT. Emetic Labs: simulator sickness in videogame players. [Internet] [Thesis]. University of Southern California; 2014. [cited 2021 Apr 22]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2308.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lin MT. Emetic Labs: simulator sickness in videogame players. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2308

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

28. Muriel, Chris. My friend and me.

Degree: MFA, Interactive Media, 2015, University of Southern California

 My Friend and Me is a game about growing up, finding yourself and developing a relationship. It’s a puzzle adventure game where each room or… (more)

Subjects/Keywords: emotion; narrative; connection; relationship; identity; videogames

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APA (6th Edition):

Muriel, C. (2015). My friend and me. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/556499/rec/4306

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Muriel, Chris. “My friend and me.” 2015. Thesis, University of Southern California. Accessed April 22, 2021. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/556499/rec/4306.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Muriel, Chris. “My friend and me.” 2015. Web. 22 Apr 2021.

Vancouver:

Muriel C. My friend and me. [Internet] [Thesis]. University of Southern California; 2015. [cited 2021 Apr 22]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/556499/rec/4306.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Muriel C. My friend and me. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/556499/rec/4306

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Knott, Stuart. The adaptive contexts of videogame adaptations and franchises across media.

Degree: PhD, 2016, De Montfort University

 Videogame adaptations have been a staple of cinema and television since the 1980s and have had a consistent presence despite receiving overwhelmingly negative reactions. Recognising… (more)

Subjects/Keywords: 794.8; videogames; adaptations; franchising; intertextuality; canonicity

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Knott, S. (2016). The adaptive contexts of videogame adaptations and franchises across media. (Doctoral Dissertation). De Montfort University. Retrieved from http://hdl.handle.net/2086/12100

Chicago Manual of Style (16th Edition):

Knott, Stuart. “The adaptive contexts of videogame adaptations and franchises across media.” 2016. Doctoral Dissertation, De Montfort University. Accessed April 22, 2021. http://hdl.handle.net/2086/12100.

MLA Handbook (7th Edition):

Knott, Stuart. “The adaptive contexts of videogame adaptations and franchises across media.” 2016. Web. 22 Apr 2021.

Vancouver:

Knott S. The adaptive contexts of videogame adaptations and franchises across media. [Internet] [Doctoral dissertation]. De Montfort University; 2016. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/2086/12100.

Council of Science Editors:

Knott S. The adaptive contexts of videogame adaptations and franchises across media. [Doctoral Dissertation]. De Montfort University; 2016. Available from: http://hdl.handle.net/2086/12100


University of Maryland

30. Rough, Brock. Are Videogames Art?.

Degree: Philosophy, 2016, University of Maryland

 My dissertation defends a positive answer to the question: “Can a videogame be a work of art? ” To achieve this goal I develop definitions… (more)

Subjects/Keywords: Philosophy; art; games; play; videogames; video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rough, B. (2016). Are Videogames Art?. (Thesis). University of Maryland. Retrieved from http://hdl.handle.net/1903/18776

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rough, Brock. “Are Videogames Art?.” 2016. Thesis, University of Maryland. Accessed April 22, 2021. http://hdl.handle.net/1903/18776.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rough, Brock. “Are Videogames Art?.” 2016. Web. 22 Apr 2021.

Vancouver:

Rough B. Are Videogames Art?. [Internet] [Thesis]. University of Maryland; 2016. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/1903/18776.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rough B. Are Videogames Art?. [Thesis]. University of Maryland; 2016. Available from: http://hdl.handle.net/1903/18776

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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