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You searched for subject:(Videogames). Showing records 1 – 30 of 204 total matches.

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University of Georgia

1. Lynn, Christopher Jordan. Player profiles: understanding immersion and player experience in digital games.

Degree: MA, Journalism and Mass Communication, 2009, University of Georgia

Videogames are an experiential medium; in order to gauge how much a consumer will enjoy a game, he must play it for himself. Unlike a… (more)

Subjects/Keywords: Videogames

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lynn, C. J. (2009). Player profiles: understanding immersion and player experience in digital games. (Masters Thesis). University of Georgia. Retrieved from http://purl.galileo.usg.edu/uga_etd/lynn_christopher_j_200908_ma

Chicago Manual of Style (16th Edition):

Lynn, Christopher Jordan. “Player profiles: understanding immersion and player experience in digital games.” 2009. Masters Thesis, University of Georgia. Accessed November 18, 2019. http://purl.galileo.usg.edu/uga_etd/lynn_christopher_j_200908_ma.

MLA Handbook (7th Edition):

Lynn, Christopher Jordan. “Player profiles: understanding immersion and player experience in digital games.” 2009. Web. 18 Nov 2019.

Vancouver:

Lynn CJ. Player profiles: understanding immersion and player experience in digital games. [Internet] [Masters thesis]. University of Georgia; 2009. [cited 2019 Nov 18]. Available from: http://purl.galileo.usg.edu/uga_etd/lynn_christopher_j_200908_ma.

Council of Science Editors:

Lynn CJ. Player profiles: understanding immersion and player experience in digital games. [Masters Thesis]. University of Georgia; 2009. Available from: http://purl.galileo.usg.edu/uga_etd/lynn_christopher_j_200908_ma


Universiteit Utrecht

2. Nicolai, Vincent. Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau.

Degree: 2007, Universiteit Utrecht

In deze scriptie wordt onderzocht hoe videogame classificatie wordt toegepast en waar knelpunten ontstaan binnen dit proces. Advisors/Committee Members: Vries, Imar de.

Subjects/Keywords: Letteren; videogames; classificatie

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APA (6th Edition):

Nicolai, V. (2007). Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/25539

Chicago Manual of Style (16th Edition):

Nicolai, Vincent. “Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau.” 2007. Masters Thesis, Universiteit Utrecht. Accessed November 18, 2019. http://dspace.library.uu.nl:8080/handle/1874/25539.

MLA Handbook (7th Edition):

Nicolai, Vincent. “Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau.” 2007. Web. 18 Nov 2019.

Vancouver:

Nicolai V. Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau. [Internet] [Masters thesis]. Universiteit Utrecht; 2007. [cited 2019 Nov 18]. Available from: http://dspace.library.uu.nl:8080/handle/1874/25539.

Council of Science Editors:

Nicolai V. Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau. [Masters Thesis]. Universiteit Utrecht; 2007. Available from: http://dspace.library.uu.nl:8080/handle/1874/25539


University of North Texas

3. Cisneros, Linet L. Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games.

Degree: 2014, University of North Texas

 This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and experience of three different console based video games (Venetica, WET, and… (more)

Subjects/Keywords: Female; hero; videogames

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APA (6th Edition):

Cisneros, L. L. (2014). Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc500096/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cisneros, Linet L. “Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games.” 2014. Thesis, University of North Texas. Accessed November 18, 2019. https://digital.library.unt.edu/ark:/67531/metadc500096/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cisneros, Linet L. “Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games.” 2014. Web. 18 Nov 2019.

Vancouver:

Cisneros LL. Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games. [Internet] [Thesis]. University of North Texas; 2014. [cited 2019 Nov 18]. Available from: https://digital.library.unt.edu/ark:/67531/metadc500096/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cisneros LL. Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games. [Thesis]. University of North Texas; 2014. Available from: https://digital.library.unt.edu/ark:/67531/metadc500096/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. SOUZA, Jaélison Rodrigues de. Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas .

Degree: 2018, Universidade Federal de Pernambuco

 O presente estudo teve como objetivo investigar os impactos do hábito de jogar Videogames comerciais e da Hipercultura, nas habilidades necessárias para a vida profissional… (more)

Subjects/Keywords: Videogames; Hipercultura; Competências

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APA (6th Edition):

SOUZA, J. R. d. (2018). Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas . (Doctoral Dissertation). Universidade Federal de Pernambuco. Retrieved from https://repositorio.ufpe.br/handle/123456789/31886

Chicago Manual of Style (16th Edition):

SOUZA, Jaélison Rodrigues de. “Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas .” 2018. Doctoral Dissertation, Universidade Federal de Pernambuco. Accessed November 18, 2019. https://repositorio.ufpe.br/handle/123456789/31886.

MLA Handbook (7th Edition):

SOUZA, Jaélison Rodrigues de. “Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas .” 2018. Web. 18 Nov 2019.

Vancouver:

SOUZA JRd. Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas . [Internet] [Doctoral dissertation]. Universidade Federal de Pernambuco; 2018. [cited 2019 Nov 18]. Available from: https://repositorio.ufpe.br/handle/123456789/31886.

Council of Science Editors:

SOUZA JRd. Comportamento hipercultural associado ao hábito de jogar videogames comerciais e sua relação com os traços de personalidade sugeridos pelo sistema de facções da Série Divergente: um estudo do impacto do engajamento em videogames sobre desempenho acadêmico e carreira de estudantes de Administração de Empresas . [Doctoral Dissertation]. Universidade Federal de Pernambuco; 2018. Available from: https://repositorio.ufpe.br/handle/123456789/31886


Universidade do Rio Grande do Norte

5. Scott, Rafael Neia Barbosa. Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília .

Degree: 2015, Universidade do Rio Grande do Norte

 Dreams are important to simulate possible scenarios of success and failure to maximize adaptive success of the individual, by way of risk-less learning able to… (more)

Subjects/Keywords: Sono; Sonhos; Aprendizado; Vestibular; Videogames

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Scott, R. N. B. (2015). Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília . (Doctoral Dissertation). Universidade do Rio Grande do Norte. Retrieved from http://repositorio.ufrn.br/handle/123456789/20577

Chicago Manual of Style (16th Edition):

Scott, Rafael Neia Barbosa. “Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília .” 2015. Doctoral Dissertation, Universidade do Rio Grande do Norte. Accessed November 18, 2019. http://repositorio.ufrn.br/handle/123456789/20577.

MLA Handbook (7th Edition):

Scott, Rafael Neia Barbosa. “Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília .” 2015. Web. 18 Nov 2019.

Vancouver:

Scott RNB. Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília . [Internet] [Doctoral dissertation]. Universidade do Rio Grande do Norte; 2015. [cited 2019 Nov 18]. Available from: http://repositorio.ufrn.br/handle/123456789/20577.

Council of Science Editors:

Scott RNB. Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília . [Doctoral Dissertation]. Universidade do Rio Grande do Norte; 2015. Available from: http://repositorio.ufrn.br/handle/123456789/20577


Victoria University of Wellington

6. Bodnar, James. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.

Degree: 2017, Victoria University of Wellington

 Verbal communication skills have been shown to be important for both social and professional settings. However, a need for greater communication skills has been identified… (more)

Subjects/Keywords: Virtual reality; Videogames; Communication

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bodnar, J. (2017). Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6890

Chicago Manual of Style (16th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Masters Thesis, Victoria University of Wellington. Accessed November 18, 2019. http://hdl.handle.net/10063/6890.

MLA Handbook (7th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Web. 18 Nov 2019.

Vancouver:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/10063/6890.

Council of Science Editors:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6890


Universidade do Rio Grande do Norte

7. Scott, Rafael Neia Barbosa. Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília .

Degree: 2015, Universidade do Rio Grande do Norte

 Dreams are important to simulate possible scenarios of success and failure to maximize adaptive success of the individual, by way of risk-less learning able to… (more)

Subjects/Keywords: Sono; Sonhos; Aprendizado; Vestibular; Videogames

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Scott, R. N. B. (2015). Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília . (Thesis). Universidade do Rio Grande do Norte. Retrieved from http://repositorio.ufrn.br/handle/123456789/20577

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Scott, Rafael Neia Barbosa. “Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília .” 2015. Thesis, Universidade do Rio Grande do Norte. Accessed November 18, 2019. http://repositorio.ufrn.br/handle/123456789/20577.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Scott, Rafael Neia Barbosa. “Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília .” 2015. Web. 18 Nov 2019.

Vancouver:

Scott RNB. Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília . [Internet] [Thesis]. Universidade do Rio Grande do Norte; 2015. [cited 2019 Nov 18]. Available from: http://repositorio.ufrn.br/handle/123456789/20577.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Scott RNB. Relação dos sonhos antecipatórios com desempenho cognitivo, afeto e comportamento da vigília . [Thesis]. Universidade do Rio Grande do Norte; 2015. Available from: http://repositorio.ufrn.br/handle/123456789/20577

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Georgia State University

8. Kunzelman, Cameron. The Nonhuman Lives of Videogames.

Degree: MA, Communication, 2014, Georgia State University

Videogames are not subjects to be operated on, but rather bodies that humans live both with and inside of. In order to reconcile human… (more)

Subjects/Keywords: Nonhumans; Videogames; Game studies; Life

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kunzelman, C. (2014). The Nonhuman Lives of Videogames. (Thesis). Georgia State University. Retrieved from https://scholarworks.gsu.edu/communication_theses/110

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kunzelman, Cameron. “The Nonhuman Lives of Videogames.” 2014. Thesis, Georgia State University. Accessed November 18, 2019. https://scholarworks.gsu.edu/communication_theses/110.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kunzelman, Cameron. “The Nonhuman Lives of Videogames.” 2014. Web. 18 Nov 2019.

Vancouver:

Kunzelman C. The Nonhuman Lives of Videogames. [Internet] [Thesis]. Georgia State University; 2014. [cited 2019 Nov 18]. Available from: https://scholarworks.gsu.edu/communication_theses/110.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kunzelman C. The Nonhuman Lives of Videogames. [Thesis]. Georgia State University; 2014. Available from: https://scholarworks.gsu.edu/communication_theses/110

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Tasmania

9. Gregory, TE. Killing machines.

Degree: 2012, University of Tasmania

 The purpose of this thesis is to address the question of whether the actions a player performs within video games can be considered to matter… (more)

Subjects/Keywords: videogames; morality; ethics; simulation

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APA (6th Edition):

Gregory, T. (2012). Killing machines. (Thesis). University of Tasmania. Retrieved from https://eprints.utas.edu.au/15841/1/front.pdf ; https://eprints.utas.edu.au/15841/2/whole.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gregory, TE. “Killing machines.” 2012. Thesis, University of Tasmania. Accessed November 18, 2019. https://eprints.utas.edu.au/15841/1/front.pdf ; https://eprints.utas.edu.au/15841/2/whole.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gregory, TE. “Killing machines.” 2012. Web. 18 Nov 2019.

Vancouver:

Gregory T. Killing machines. [Internet] [Thesis]. University of Tasmania; 2012. [cited 2019 Nov 18]. Available from: https://eprints.utas.edu.au/15841/1/front.pdf ; https://eprints.utas.edu.au/15841/2/whole.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gregory T. Killing machines. [Thesis]. University of Tasmania; 2012. Available from: https://eprints.utas.edu.au/15841/1/front.pdf ; https://eprints.utas.edu.au/15841/2/whole.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Louisiana State University

10. Rose, Jason Liban. Emotion and rhetoric in Bioshock.

Degree: MA, Arts and Humanities, 2011, Louisiana State University

  In this paper, I tie four concepts together to form a defense both of videogames as art, and of rhetoric as a value-neutral tool… (more)

Subjects/Keywords: narrative; emotion; rhetoric; videogames

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APA (6th Edition):

Rose, J. L. (2011). Emotion and rhetoric in Bioshock. (Masters Thesis). Louisiana State University. Retrieved from etd-07072011-145443 ; https://digitalcommons.lsu.edu/gradschool_theses/1560

Chicago Manual of Style (16th Edition):

Rose, Jason Liban. “Emotion and rhetoric in Bioshock.” 2011. Masters Thesis, Louisiana State University. Accessed November 18, 2019. etd-07072011-145443 ; https://digitalcommons.lsu.edu/gradschool_theses/1560.

MLA Handbook (7th Edition):

Rose, Jason Liban. “Emotion and rhetoric in Bioshock.” 2011. Web. 18 Nov 2019.

Vancouver:

Rose JL. Emotion and rhetoric in Bioshock. [Internet] [Masters thesis]. Louisiana State University; 2011. [cited 2019 Nov 18]. Available from: etd-07072011-145443 ; https://digitalcommons.lsu.edu/gradschool_theses/1560.

Council of Science Editors:

Rose JL. Emotion and rhetoric in Bioshock. [Masters Thesis]. Louisiana State University; 2011. Available from: etd-07072011-145443 ; https://digitalcommons.lsu.edu/gradschool_theses/1560


University of Limerick

11. Bottura, Piertommaso. Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players.

Degree: 2017, University of Limerick

 China is a rapidly growing market for videogames where the industry has to cope with stringent yet often ambiguous censorship regulations. After providing an overview… (more)

Subjects/Keywords: videogames; market; China; players

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bottura, P. (2017). Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players. (Thesis). University of Limerick. Retrieved from http://hdl.handle.net/10344/7401

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bottura, Piertommaso. “Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players.” 2017. Thesis, University of Limerick. Accessed November 18, 2019. http://hdl.handle.net/10344/7401.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bottura, Piertommaso. “Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players.” 2017. Web. 18 Nov 2019.

Vancouver:

Bottura P. Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players. [Internet] [Thesis]. University of Limerick; 2017. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/10344/7401.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bottura P. Videogames censorship in China: a study on the effects of censorship regulations and the response by the Players. [Thesis]. University of Limerick; 2017. Available from: http://hdl.handle.net/10344/7401

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. Sousa, Henrique Alves de. Writing for the player : adapting a traditional screenplay into an interactive format.

Degree: 2014, RCAAP

 Video games are one of the most powerful storytelling tools of today and possess one intriguing and complex element: interactivity. Player interaction is often difficult… (more)

Subjects/Keywords: Story; Videogames; Interactivity; Evolution; Choice

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APA (6th Edition):

Sousa, H. A. d. (2014). Writing for the player : adapting a traditional screenplay into an interactive format. (Thesis). RCAAP. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sousa, Henrique Alves de. “Writing for the player : adapting a traditional screenplay into an interactive format.” 2014. Thesis, RCAAP. Accessed November 18, 2019. http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sousa, Henrique Alves de. “Writing for the player : adapting a traditional screenplay into an interactive format.” 2014. Web. 18 Nov 2019.

Vancouver:

Sousa HAd. Writing for the player : adapting a traditional screenplay into an interactive format. [Internet] [Thesis]. RCAAP; 2014. [cited 2019 Nov 18]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sousa HAd. Writing for the player : adapting a traditional screenplay into an interactive format. [Thesis]. RCAAP; 2014. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ucp.pt:10400.14/16455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Melbourne

13. Bacalja, Alexander Victor. Videogames, distinction and subject-English: new paradigms for pedagogy.

Degree: 2017, University of Melbourne

 At a time when the proliferation of videogame ownership and practice has led to greater attention on the consequences of increased engagement with these texts,… (more)

Subjects/Keywords: English teaching; videogames; pedagogy; literacy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bacalja, A. V. (2017). Videogames, distinction and subject-English: new paradigms for pedagogy. (Doctoral Dissertation). University of Melbourne. Retrieved from http://hdl.handle.net/11343/194245

Chicago Manual of Style (16th Edition):

Bacalja, Alexander Victor. “Videogames, distinction and subject-English: new paradigms for pedagogy.” 2017. Doctoral Dissertation, University of Melbourne. Accessed November 18, 2019. http://hdl.handle.net/11343/194245.

MLA Handbook (7th Edition):

Bacalja, Alexander Victor. “Videogames, distinction and subject-English: new paradigms for pedagogy.” 2017. Web. 18 Nov 2019.

Vancouver:

Bacalja AV. Videogames, distinction and subject-English: new paradigms for pedagogy. [Internet] [Doctoral dissertation]. University of Melbourne; 2017. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/11343/194245.

Council of Science Editors:

Bacalja AV. Videogames, distinction and subject-English: new paradigms for pedagogy. [Doctoral Dissertation]. University of Melbourne; 2017. Available from: http://hdl.handle.net/11343/194245

14. Piteira, José Pedro Subtil Lopes. Arquitectura nos videojogos: espaço, narrativa e gameplay.

Degree: 2015, RCAAP

Mestrado Integrado em Arquitetura

Os videojogos tem-se revelado uma área em exponencial evolução nos últimos anos. Uma área que tem criado, também, uma estreita relação… (more)

Subjects/Keywords: Videojogos; Arquitetura; Videogames; Architecture

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Piteira, J. P. S. L. (2015). Arquitectura nos videojogos: espaço, narrativa e gameplay. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/11230

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Piteira, José Pedro Subtil Lopes. “Arquitectura nos videojogos: espaço, narrativa e gameplay.” 2015. Thesis, RCAAP. Accessed November 18, 2019. https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/11230.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Piteira, José Pedro Subtil Lopes. “Arquitectura nos videojogos: espaço, narrativa e gameplay.” 2015. Web. 18 Nov 2019.

Vancouver:

Piteira JPSL. Arquitectura nos videojogos: espaço, narrativa e gameplay. [Internet] [Thesis]. RCAAP; 2015. [cited 2019 Nov 18]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/11230.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Piteira JPSL. Arquitectura nos videojogos: espaço, narrativa e gameplay. [Thesis]. RCAAP; 2015. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/11230

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Leiden University

15. Geurts, Francine. What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers.

Degree: 2015, Leiden University

 The purpose of this thesis is to discern whether Dutch gamers and non-gamers want to play games in Dutch and if so, what they think… (more)

Subjects/Keywords: videogames; translation; localisation; survey; gamers; subtitling; dubbing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Geurts, F. (2015). What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/34704

Chicago Manual of Style (16th Edition):

Geurts, Francine. “What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers.” 2015. Masters Thesis, Leiden University. Accessed November 18, 2019. http://hdl.handle.net/1887/34704.

MLA Handbook (7th Edition):

Geurts, Francine. “What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers.” 2015. Web. 18 Nov 2019.

Vancouver:

Geurts F. What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers. [Internet] [Masters thesis]. Leiden University; 2015. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/1887/34704.

Council of Science Editors:

Geurts F. What do you want to play? The desirability of video game translations from English into Dutch according to Dutch gamers and non-gamers. [Masters Thesis]. Leiden University; 2015. Available from: http://hdl.handle.net/1887/34704


Pontifícia Universidade Católica de São Paulo

16. Diego O. de Assis. Perspectivas para o jornalismo crítico de games.

Degree: 2007, Pontifícia Universidade Católica de São Paulo

O objetivo desta dissertação é analisar o estágio atual do jornalismo de games e apontar novas perspectivas para sua abordagem crítica. Mesmo reconhecido como um… (more)

Subjects/Keywords: Games; Games; Jornais  – Seccoes, colunas, etc  – Videogames; Videogames; Videogames; Digital culture; Ludologia; Cultura digital; Videogames; Ludology; Journalism; Jornalismo; Jogos por computador; COMUNICACAO

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Assis, D. O. d. (2007). Perspectivas para o jornalismo crítico de games. (Thesis). Pontifícia Universidade Católica de São Paulo. Retrieved from http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Assis, Diego O. de. “Perspectivas para o jornalismo crítico de games.” 2007. Thesis, Pontifícia Universidade Católica de São Paulo. Accessed November 18, 2019. http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Assis, Diego O. de. “Perspectivas para o jornalismo crítico de games.” 2007. Web. 18 Nov 2019.

Vancouver:

Assis DOd. Perspectivas para o jornalismo crítico de games. [Internet] [Thesis]. Pontifícia Universidade Católica de São Paulo; 2007. [cited 2019 Nov 18]. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Assis DOd. Perspectivas para o jornalismo crítico de games. [Thesis]. Pontifícia Universidade Católica de São Paulo; 2007. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=5873

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

17. PAIVA, Mirela de Andrade. Inovação através do design: uma análise das ações inovadoras no mercado de consoles de games .

Degree: 2013, Universidade Federal de Pernambuco

 Neste trabalho investigamos como os modelos de inovação através do design propostos por Roberto Verganti e Tim Brown poderiam ser aplicados para analisar o impacto… (more)

Subjects/Keywords: Inovação; Inovação através do design; Videogames

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APA (6th Edition):

PAIVA, M. d. A. (2013). Inovação através do design: uma análise das ações inovadoras no mercado de consoles de games . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/11113

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

PAIVA, Mirela de Andrade. “Inovação através do design: uma análise das ações inovadoras no mercado de consoles de games .” 2013. Thesis, Universidade Federal de Pernambuco. Accessed November 18, 2019. http://repositorio.ufpe.br/handle/123456789/11113.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

PAIVA, Mirela de Andrade. “Inovação através do design: uma análise das ações inovadoras no mercado de consoles de games .” 2013. Web. 18 Nov 2019.

Vancouver:

PAIVA MdA. Inovação através do design: uma análise das ações inovadoras no mercado de consoles de games . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2013. [cited 2019 Nov 18]. Available from: http://repositorio.ufpe.br/handle/123456789/11113.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

PAIVA MdA. Inovação através do design: uma análise das ações inovadoras no mercado de consoles de games . [Thesis]. Universidade Federal de Pernambuco; 2013. Available from: http://repositorio.ufpe.br/handle/123456789/11113

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Bowling Green State University

18. Wadsworth, Matt. Videogaming Principles and the Workplace.

Degree: MEd, Curriculum and Teaching/Master Teaching, 2008, Bowling Green State University

 The problem of this study was to determine the usage of the theories contained within Gee’s (2003) 36 Learning Principles in current workplace training. To… (more)

Subjects/Keywords: Education, Adult and Continuing; videogames; training; adult

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wadsworth, M. (2008). Videogaming Principles and the Workplace. (Masters Thesis). Bowling Green State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1204580795

Chicago Manual of Style (16th Edition):

Wadsworth, Matt. “Videogaming Principles and the Workplace.” 2008. Masters Thesis, Bowling Green State University. Accessed November 18, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1204580795.

MLA Handbook (7th Edition):

Wadsworth, Matt. “Videogaming Principles and the Workplace.” 2008. Web. 18 Nov 2019.

Vancouver:

Wadsworth M. Videogaming Principles and the Workplace. [Internet] [Masters thesis]. Bowling Green State University; 2008. [cited 2019 Nov 18]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1204580795.

Council of Science Editors:

Wadsworth M. Videogaming Principles and the Workplace. [Masters Thesis]. Bowling Green State University; 2008. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1204580795


University of Southern California

19. Muriel, Chris. My friend and me.

Degree: MFA, Interactive Media, 2015, University of Southern California

 My Friend and Me is a game about growing up, finding yourself and developing a relationship. It’s a puzzle adventure game where each room or… (more)

Subjects/Keywords: emotion; narrative; connection; relationship; identity; videogames

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Muriel, C. (2015). My friend and me. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/556499/rec/4299

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Muriel, Chris. “My friend and me.” 2015. Thesis, University of Southern California. Accessed November 18, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/556499/rec/4299.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Muriel, Chris. “My friend and me.” 2015. Web. 18 Nov 2019.

Vancouver:

Muriel C. My friend and me. [Internet] [Thesis]. University of Southern California; 2015. [cited 2019 Nov 18]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/556499/rec/4299.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Muriel C. My friend and me. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/556499/rec/4299

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

20. Lin, Michael T. Emetic Labs: simulator sickness in videogame players.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Simulator sickness is a physiological phenomenon similar to motion sickness that occurs in a number of contexts of media engagement, including videogame play. Emetic Labs… (more)

Subjects/Keywords: videogames; simulator sickness; motion sickness; interactive media

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lin, M. T. (2014). Emetic Labs: simulator sickness in videogame players. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2305

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lin, Michael T. “Emetic Labs: simulator sickness in videogame players.” 2014. Thesis, University of Southern California. Accessed November 18, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2305.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lin, Michael T. “Emetic Labs: simulator sickness in videogame players.” 2014. Web. 18 Nov 2019.

Vancouver:

Lin MT. Emetic Labs: simulator sickness in videogame players. [Internet] [Thesis]. University of Southern California; 2014. [cited 2019 Nov 18]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2305.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lin MT. Emetic Labs: simulator sickness in videogame players. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/404201/rec/2305

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

21. González-Calero, Pedro A. Predicting performance in team games: The automatic coach.

Degree: 2018, INSTICC

Subjects/Keywords: Videogames; Clustering; Informática

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APA (6th Edition):

González-Calero, P. A. (2018). Predicting performance in team games: The automatic coach. (Thesis). INSTICC. Retrieved from http://hdl.handle.net/10486/665784

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

González-Calero, Pedro A. “Predicting performance in team games: The automatic coach.” 2018. Thesis, INSTICC. Accessed November 18, 2019. http://hdl.handle.net/10486/665784.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

González-Calero, Pedro A. “Predicting performance in team games: The automatic coach.” 2018. Web. 18 Nov 2019.

Vancouver:

González-Calero PA. Predicting performance in team games: The automatic coach. [Internet] [Thesis]. INSTICC; 2018. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/10486/665784.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

González-Calero PA. Predicting performance in team games: The automatic coach. [Thesis]. INSTICC; 2018. Available from: http://hdl.handle.net/10486/665784

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Fernandes, Pedro Luís de Jesus. A importância e o impacto do modding de videojogos entre os jogadores portugueses.

Degree: 2015, RCAAP

O objetivo desta dissertação passou por analisar e explicar um dos fenómenos mais populares associados ao mundo dos videojogos, o modding. O seu objetivo era… (more)

Subjects/Keywords: Web 2.0; Videojogos; Videogames; Modding; Mods; Modders

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fernandes, P. L. d. J. (2015). A importância e o impacto do modding de videojogos entre os jogadores portugueses. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/10623

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fernandes, Pedro Luís de Jesus. “A importância e o impacto do modding de videojogos entre os jogadores portugueses.” 2015. Thesis, RCAAP. Accessed November 18, 2019. https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/10623.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fernandes, Pedro Luís de Jesus. “A importância e o impacto do modding de videojogos entre os jogadores portugueses.” 2015. Web. 18 Nov 2019.

Vancouver:

Fernandes PLdJ. A importância e o impacto do modding de videojogos entre os jogadores portugueses. [Internet] [Thesis]. RCAAP; 2015. [cited 2019 Nov 18]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/10623.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fernandes PLdJ. A importância e o impacto do modding de videojogos entre os jogadores portugueses. [Thesis]. RCAAP; 2015. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/10623

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of New Mexico

23. McKernan, Charlotte M. Worldbuilding: a survey of games and architecture at play.

Degree: School of Architecture and Planning, 2017, University of New Mexico

  Architecture often looks to the value of digital spaces for simulation and computation. This thesis argues that the architectural value of games comes not… (more)

Subjects/Keywords: Architecture; play; construction toys; software; videogames

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

McKernan, C. M. (2017). Worldbuilding: a survey of games and architecture at play. (Masters Thesis). University of New Mexico. Retrieved from https://digitalrepository.unm.edu/arch_etds/36

Chicago Manual of Style (16th Edition):

McKernan, Charlotte M. “Worldbuilding: a survey of games and architecture at play.” 2017. Masters Thesis, University of New Mexico. Accessed November 18, 2019. https://digitalrepository.unm.edu/arch_etds/36.

MLA Handbook (7th Edition):

McKernan, Charlotte M. “Worldbuilding: a survey of games and architecture at play.” 2017. Web. 18 Nov 2019.

Vancouver:

McKernan CM. Worldbuilding: a survey of games and architecture at play. [Internet] [Masters thesis]. University of New Mexico; 2017. [cited 2019 Nov 18]. Available from: https://digitalrepository.unm.edu/arch_etds/36.

Council of Science Editors:

McKernan CM. Worldbuilding: a survey of games and architecture at play. [Masters Thesis]. University of New Mexico; 2017. Available from: https://digitalrepository.unm.edu/arch_etds/36


University of Victoria

24. Richter, Mairi I. Using the concept of play to broaden the reach of cultural theory.

Degree: Department of English, 2019, University of Victoria

 The purpose of this thesis is to explore methods of learning and teaching cultural theory that differs from the traditional classroom-based methods. Using Jacques Derrida’s… (more)

Subjects/Keywords: cultural theory; games; videogames; structure; play

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APA (6th Edition):

Richter, M. I. (2019). Using the concept of play to broaden the reach of cultural theory. (Masters Thesis). University of Victoria. Retrieved from http://hdl.handle.net/1828/10833

Chicago Manual of Style (16th Edition):

Richter, Mairi I. “Using the concept of play to broaden the reach of cultural theory.” 2019. Masters Thesis, University of Victoria. Accessed November 18, 2019. http://hdl.handle.net/1828/10833.

MLA Handbook (7th Edition):

Richter, Mairi I. “Using the concept of play to broaden the reach of cultural theory.” 2019. Web. 18 Nov 2019.

Vancouver:

Richter MI. Using the concept of play to broaden the reach of cultural theory. [Internet] [Masters thesis]. University of Victoria; 2019. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/1828/10833.

Council of Science Editors:

Richter MI. Using the concept of play to broaden the reach of cultural theory. [Masters Thesis]. University of Victoria; 2019. Available from: http://hdl.handle.net/1828/10833


University of New South Wales

25. Lai, Seimeng. Forces at play - an exploration into the reality of the virtual within digital environments.

Degree: Physical, Environmental & Mathematical Sciences, 2015, University of New South Wales

 This thesis investigates military simulation environments, in order to shed light on the productive ways in which digital and non-digital realities inform and transform each… (more)

Subjects/Keywords: geography; habit; technology; culture; military; videogames

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APA (6th Edition):

Lai, S. (2015). Forces at play - an exploration into the reality of the virtual within digital environments. (Doctoral Dissertation). University of New South Wales. Retrieved from http://handle.unsw.edu.au/1959.4/55234 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:36839/SOURCE02?view=true

Chicago Manual of Style (16th Edition):

Lai, Seimeng. “Forces at play - an exploration into the reality of the virtual within digital environments.” 2015. Doctoral Dissertation, University of New South Wales. Accessed November 18, 2019. http://handle.unsw.edu.au/1959.4/55234 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:36839/SOURCE02?view=true.

MLA Handbook (7th Edition):

Lai, Seimeng. “Forces at play - an exploration into the reality of the virtual within digital environments.” 2015. Web. 18 Nov 2019.

Vancouver:

Lai S. Forces at play - an exploration into the reality of the virtual within digital environments. [Internet] [Doctoral dissertation]. University of New South Wales; 2015. [cited 2019 Nov 18]. Available from: http://handle.unsw.edu.au/1959.4/55234 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:36839/SOURCE02?view=true.

Council of Science Editors:

Lai S. Forces at play - an exploration into the reality of the virtual within digital environments. [Doctoral Dissertation]. University of New South Wales; 2015. Available from: http://handle.unsw.edu.au/1959.4/55234 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:36839/SOURCE02?view=true


University of Sydney

26. Egliston, Benjamin Peter. E-sport, spectatorship, technicity: Examining broadcasts of videogame expertise and impacts on play experience .

Degree: 2018, University of Sydney

 This thesis investigates an intersection of broadcasting and watching videogame performance (over internet-based platforms, such as Twitch.tv), and the play of videogames. My focus is… (more)

Subjects/Keywords: e-sports; post-phenomenology; technicity; videogames; Stiegler

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APA (6th Edition):

Egliston, B. P. (2018). E-sport, spectatorship, technicity: Examining broadcasts of videogame expertise and impacts on play experience . (Thesis). University of Sydney. Retrieved from http://hdl.handle.net/2123/20014

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Egliston, Benjamin Peter. “E-sport, spectatorship, technicity: Examining broadcasts of videogame expertise and impacts on play experience .” 2018. Thesis, University of Sydney. Accessed November 18, 2019. http://hdl.handle.net/2123/20014.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Egliston, Benjamin Peter. “E-sport, spectatorship, technicity: Examining broadcasts of videogame expertise and impacts on play experience .” 2018. Web. 18 Nov 2019.

Vancouver:

Egliston BP. E-sport, spectatorship, technicity: Examining broadcasts of videogame expertise and impacts on play experience . [Internet] [Thesis]. University of Sydney; 2018. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/2123/20014.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Egliston BP. E-sport, spectatorship, technicity: Examining broadcasts of videogame expertise and impacts on play experience . [Thesis]. University of Sydney; 2018. Available from: http://hdl.handle.net/2123/20014

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

27. Knott, Stuart. The adaptive contexts of videogame adaptations and franchises across media.

Degree: PhD, 2016, De Montfort University

 Videogame adaptations have been a staple of cinema and television since the 1980s and have had a consistent presence despite receiving overwhelmingly negative reactions. Recognising… (more)

Subjects/Keywords: 794.8; videogames; adaptations; franchising; intertextuality; canonicity

Page 1 Page 2 Page 3

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Knott, S. (2016). The adaptive contexts of videogame adaptations and franchises across media. (Doctoral Dissertation). De Montfort University. Retrieved from http://hdl.handle.net/2086/12100

Chicago Manual of Style (16th Edition):

Knott, Stuart. “The adaptive contexts of videogame adaptations and franchises across media.” 2016. Doctoral Dissertation, De Montfort University. Accessed November 18, 2019. http://hdl.handle.net/2086/12100.

MLA Handbook (7th Edition):

Knott, Stuart. “The adaptive contexts of videogame adaptations and franchises across media.” 2016. Web. 18 Nov 2019.

Vancouver:

Knott S. The adaptive contexts of videogame adaptations and franchises across media. [Internet] [Doctoral dissertation]. De Montfort University; 2016. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/2086/12100.

Council of Science Editors:

Knott S. The adaptive contexts of videogame adaptations and franchises across media. [Doctoral Dissertation]. De Montfort University; 2016. Available from: http://hdl.handle.net/2086/12100

28. Magnani, Luiz Henrique. Isto não é só um jogo: videogames e construção de sentidos.

Degree: PhD, Estudos Lingüísticos e Literários em Inglês, 2014, University of São Paulo

O trabalho propõe uma análise de relações possíveis entre videogames e construção de sentidos, buscando discutir diferentes abordagens e perspectivas teóricas que possam contribuir no… (more)

Subjects/Keywords: Construção de sentidos; Epistemic object; Meaning-making; New media; Novas mídias; Objeto epistêmico; Videogames; Videogames

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Magnani, L. H. (2014). Isto não é só um jogo: videogames e construção de sentidos. (Doctoral Dissertation). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/8/8147/tde-27032015-155843/ ;

Chicago Manual of Style (16th Edition):

Magnani, Luiz Henrique. “Isto não é só um jogo: videogames e construção de sentidos.” 2014. Doctoral Dissertation, University of São Paulo. Accessed November 18, 2019. http://www.teses.usp.br/teses/disponiveis/8/8147/tde-27032015-155843/ ;.

MLA Handbook (7th Edition):

Magnani, Luiz Henrique. “Isto não é só um jogo: videogames e construção de sentidos.” 2014. Web. 18 Nov 2019.

Vancouver:

Magnani LH. Isto não é só um jogo: videogames e construção de sentidos. [Internet] [Doctoral dissertation]. University of São Paulo; 2014. [cited 2019 Nov 18]. Available from: http://www.teses.usp.br/teses/disponiveis/8/8147/tde-27032015-155843/ ;.

Council of Science Editors:

Magnani LH. Isto não é só um jogo: videogames e construção de sentidos. [Doctoral Dissertation]. University of São Paulo; 2014. Available from: http://www.teses.usp.br/teses/disponiveis/8/8147/tde-27032015-155843/ ;

29. Gerab, Flavio Karpinscki. Ilusões temporais: um estudo sobre percepção de tempo em função de contingências de reforçamento e punição, a partir do relato verbal.

Degree: Mestrado, Psicologia Experimental, 2014, University of São Paulo

 As alteracoes na percepcao da passagem do tempo dos seres humanos tem sido investigadas em relacao as caracteristicas de diversos estimulos, condicoes corporais ou determinados… (more)

Subjects/Keywords: Controle instrucional; Instructional control; Percepção de tempo; Punição; Punishment; Reforçamento; Reinforcement; Relato verbal; Time perception; Verbal report; Videogames; Videogames

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gerab, F. K. (2014). Ilusões temporais: um estudo sobre percepção de tempo em função de contingências de reforçamento e punição, a partir do relato verbal. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/47/47132/tde-14052014-153224/ ;

Chicago Manual of Style (16th Edition):

Gerab, Flavio Karpinscki. “Ilusões temporais: um estudo sobre percepção de tempo em função de contingências de reforçamento e punição, a partir do relato verbal.” 2014. Masters Thesis, University of São Paulo. Accessed November 18, 2019. http://www.teses.usp.br/teses/disponiveis/47/47132/tde-14052014-153224/ ;.

MLA Handbook (7th Edition):

Gerab, Flavio Karpinscki. “Ilusões temporais: um estudo sobre percepção de tempo em função de contingências de reforçamento e punição, a partir do relato verbal.” 2014. Web. 18 Nov 2019.

Vancouver:

Gerab FK. Ilusões temporais: um estudo sobre percepção de tempo em função de contingências de reforçamento e punição, a partir do relato verbal. [Internet] [Masters thesis]. University of São Paulo; 2014. [cited 2019 Nov 18]. Available from: http://www.teses.usp.br/teses/disponiveis/47/47132/tde-14052014-153224/ ;.

Council of Science Editors:

Gerab FK. Ilusões temporais: um estudo sobre percepção de tempo em função de contingências de reforçamento e punição, a partir do relato verbal. [Masters Thesis]. University of São Paulo; 2014. Available from: http://www.teses.usp.br/teses/disponiveis/47/47132/tde-14052014-153224/ ;


Pontifical Catholic University of Rio de Janeiro

30. ANTONIO NASCIMENTO LUTFI. [en] A FRAMEWORK FOR TV GAME SHOWS WITH SECOND SCREEN.

Degree: 2016, Pontifical Catholic University of Rio de Janeiro

[pt] Esta dissertação apresenta um framework para a criação de jogos de auditório em TV (game shows interativos) usando Realidade Aumentada em estúdios, que permitam… (more)

Subjects/Keywords: [pt] VIDEOGAMES; [en] VIDEOGAMES; [pt] REALIDADE AUMENTADA; [en] AUGMENTED REALITY; [pt] JOGOS DE AUDITORIO EM TV; [pt] SEGUNDA TELA

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

LUTFI, A. N. (2016). [en] A FRAMEWORK FOR TV GAME SHOWS WITH SECOND SCREEN. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25868

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

LUTFI, ANTONIO NASCIMENTO. “[en] A FRAMEWORK FOR TV GAME SHOWS WITH SECOND SCREEN.” 2016. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed November 18, 2019. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25868.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

LUTFI, ANTONIO NASCIMENTO. “[en] A FRAMEWORK FOR TV GAME SHOWS WITH SECOND SCREEN.” 2016. Web. 18 Nov 2019.

Vancouver:

LUTFI AN. [en] A FRAMEWORK FOR TV GAME SHOWS WITH SECOND SCREEN. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2016. [cited 2019 Nov 18]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25868.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

LUTFI AN. [en] A FRAMEWORK FOR TV GAME SHOWS WITH SECOND SCREEN. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2016. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25868

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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