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You searched for subject:(Video games). Showing records 61 – 90 of 1107 total matches.

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University of Florida

61. Billig, David. An Overview of Face-Saving Speech Behaviors in Casual Board Game Play.

Degree: 2015, University of Florida

This study uses a critical discourse approach to the analysis of two sessions of board game play: one game involving acquaintances and one involving long-time friends. Speech behaviors are analyzed with a focus on how they pertain to face. This study asks ( en )

Subjects/Keywords: Bartering; Board games; Cooperative games; Educational games; Humor; Larceny; Sheep; Social interaction; Video games; Wordplay

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Billig, D. (2015). An Overview of Face-Saving Speech Behaviors in Casual Board Game Play. (Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00038719

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Billig, David. “An Overview of Face-Saving Speech Behaviors in Casual Board Game Play.” 2015. Thesis, University of Florida. Accessed October 16, 2019. http://ufdc.ufl.edu/AA00038719.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Billig, David. “An Overview of Face-Saving Speech Behaviors in Casual Board Game Play.” 2015. Web. 16 Oct 2019.

Vancouver:

Billig D. An Overview of Face-Saving Speech Behaviors in Casual Board Game Play. [Internet] [Thesis]. University of Florida; 2015. [cited 2019 Oct 16]. Available from: http://ufdc.ufl.edu/AA00038719.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Billig D. An Overview of Face-Saving Speech Behaviors in Casual Board Game Play. [Thesis]. University of Florida; 2015. Available from: http://ufdc.ufl.edu/AA00038719

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Loughborough University

62. Barwick, Joanna. Where have all the games gone? : an exploratory study of digital game preservation.

Degree: PhD, 2012, Loughborough University

 It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly… (more)

Subjects/Keywords: 794.8; Preservation; Digital preservation; Games; Computer games; Digital games; Video games; Cultural heritage

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APA (6th Edition):

Barwick, J. (2012). Where have all the games gone? : an exploratory study of digital game preservation. (Doctoral Dissertation). Loughborough University. Retrieved from http://hdl.handle.net/2134/10222

Chicago Manual of Style (16th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Doctoral Dissertation, Loughborough University. Accessed October 16, 2019. http://hdl.handle.net/2134/10222.

MLA Handbook (7th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Web. 16 Oct 2019.

Vancouver:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/2134/10222.

Council of Science Editors:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Doctoral Dissertation]. Loughborough University; 2012. Available from: http://hdl.handle.net/2134/10222


University of Florida

63. Li, Mingran. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.

Degree: MA, 2014, University of Florida

 With the development of networking and entertainment technology, the channel which people acquire knowledge is no longer merely books, engaging such as animations, games and… (more)

Subjects/Keywords: Childrens games; Computer games; Cooperative games; Educational games; Entertainment; Music analysis; Musical games; String figures; Tinder; Video games

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APA (6th Edition):

Li, M. (2014). Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. (Masters Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00025550

Chicago Manual of Style (16th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Masters Thesis, University of Florida. Accessed October 16, 2019. http://ufdc.ufl.edu/AA00025550.

MLA Handbook (7th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Web. 16 Oct 2019.

Vancouver:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Internet] [Masters thesis]. University of Florida; 2014. [cited 2019 Oct 16]. Available from: http://ufdc.ufl.edu/AA00025550.

Council of Science Editors:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Masters Thesis]. University of Florida; 2014. Available from: http://ufdc.ufl.edu/AA00025550


Ryerson University

64. Down, Nathalie Claire. 3 Minutes to Midnight: speculative game design for nuclear disarmament.

Degree: 2016, Ryerson University

 This paper proposes a digital game concept designed to increase the millennial generation’s level of engagement with the campaign for nuclear disarmament. It discusses four… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Design  – Social aspects; Computer games  – Design  – Political aspects; Video games  –; Video games  – Design  – Social aspects; Video games  – Design  – Political aspects

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APA (6th Edition):

Down, N. C. (2016). 3 Minutes to Midnight: speculative game design for nuclear disarmament. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5833

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Down, Nathalie Claire. “3 Minutes to Midnight: speculative game design for nuclear disarmament.” 2016. Thesis, Ryerson University. Accessed October 16, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A5833.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Down, Nathalie Claire. “3 Minutes to Midnight: speculative game design for nuclear disarmament.” 2016. Web. 16 Oct 2019.

Vancouver:

Down NC. 3 Minutes to Midnight: speculative game design for nuclear disarmament. [Internet] [Thesis]. Ryerson University; 2016. [cited 2019 Oct 16]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5833.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Down NC. 3 Minutes to Midnight: speculative game design for nuclear disarmament. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5833

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of California – San Diego

65. Mandiberg, Stephen. Responsible Localization : Game Translation Between Japan and the United States.

Degree: 2015, University of California – San Diego

 Responding to increasing flows of digital media texts across national borders during the late 20th century, video game production companies began to expand translation from… (more)

Subjects/Keywords: Japan Video games Design; United States Video games Design; Video games Social aspects; UCSD Dissertations, Academic Communication (Discipline)

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APA (6th Edition):

Mandiberg, S. (2015). Responsible Localization : Game Translation Between Japan and the United States. (Thesis). University of California – San Diego. Retrieved from http://www.escholarship.org/uc/item/3g21n3q7

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mandiberg, Stephen. “Responsible Localization : Game Translation Between Japan and the United States.” 2015. Thesis, University of California – San Diego. Accessed October 16, 2019. http://www.escholarship.org/uc/item/3g21n3q7.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mandiberg, Stephen. “Responsible Localization : Game Translation Between Japan and the United States.” 2015. Web. 16 Oct 2019.

Vancouver:

Mandiberg S. Responsible Localization : Game Translation Between Japan and the United States. [Internet] [Thesis]. University of California – San Diego; 2015. [cited 2019 Oct 16]. Available from: http://www.escholarship.org/uc/item/3g21n3q7.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mandiberg S. Responsible Localization : Game Translation Between Japan and the United States. [Thesis]. University of California – San Diego; 2015. Available from: http://www.escholarship.org/uc/item/3g21n3q7

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade Estadual de Campinas

66. Salgado, Karen Regina, 1988-. Press start : os exergames como ferramenta metodológica no ensino do atletismo na educação física escolar .

Degree: 2016, Universidade Estadual de Campinas

 Resumo: Os exergames são games que utilizam a movimentação corporal para a concretização do jogo. Como são games que contrapõem a ideia de passividade do… (more)

Subjects/Keywords: Video games; Educação física escolar; Atletismo; Aprendizagem

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APA (6th Edition):

Salgado, Karen Regina, 1. (2016). Press start : os exergames como ferramenta metodológica no ensino do atletismo na educação física escolar . (Thesis). Universidade Estadual de Campinas. Retrieved from http://repositorio.unicamp.br/jspui/handle/REPOSIP/305337

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Salgado, Karen Regina, 1988-. “Press start : os exergames como ferramenta metodológica no ensino do atletismo na educação física escolar .” 2016. Thesis, Universidade Estadual de Campinas. Accessed October 16, 2019. http://repositorio.unicamp.br/jspui/handle/REPOSIP/305337.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Salgado, Karen Regina, 1988-. “Press start : os exergames como ferramenta metodológica no ensino do atletismo na educação física escolar .” 2016. Web. 16 Oct 2019.

Vancouver:

Salgado, Karen Regina 1. Press start : os exergames como ferramenta metodológica no ensino do atletismo na educação física escolar . [Internet] [Thesis]. Universidade Estadual de Campinas; 2016. [cited 2019 Oct 16]. Available from: http://repositorio.unicamp.br/jspui/handle/REPOSIP/305337.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Salgado, Karen Regina 1. Press start : os exergames como ferramenta metodológica no ensino do atletismo na educação física escolar . [Thesis]. Universidade Estadual de Campinas; 2016. Available from: http://repositorio.unicamp.br/jspui/handle/REPOSIP/305337

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

67. Nisbet, Brett. Immersive Wayfinding Cues for 3D Video Games.

Degree: MA, Humanities Computing, 2016, University of Alberta

 This thesis reviews how in-level wayfinding cues in video games can be harnessed to create immersive and enjoyable game experiences. It conducts an extensive literature… (more)

Subjects/Keywords: Wayfinding; Video Games; Immersion; Level Design

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APA (6th Edition):

Nisbet, B. (2016). Immersive Wayfinding Cues for 3D Video Games. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/cgh93gz674

Chicago Manual of Style (16th Edition):

Nisbet, Brett. “Immersive Wayfinding Cues for 3D Video Games.” 2016. Masters Thesis, University of Alberta. Accessed October 16, 2019. https://era.library.ualberta.ca/files/cgh93gz674.

MLA Handbook (7th Edition):

Nisbet, Brett. “Immersive Wayfinding Cues for 3D Video Games.” 2016. Web. 16 Oct 2019.

Vancouver:

Nisbet B. Immersive Wayfinding Cues for 3D Video Games. [Internet] [Masters thesis]. University of Alberta; 2016. [cited 2019 Oct 16]. Available from: https://era.library.ualberta.ca/files/cgh93gz674.

Council of Science Editors:

Nisbet B. Immersive Wayfinding Cues for 3D Video Games. [Masters Thesis]. University of Alberta; 2016. Available from: https://era.library.ualberta.ca/files/cgh93gz674


Leiden University

68. Hensen, Frans Steven. Lore, Commands, and Strategy Guides: Reading as part of Gaming Culture.

Degree: 2015, Leiden University

 In the thesis Lore, Commands, and Strategy Guides: Reading as part of Gaming Culture the relation between text and contemporary video games was scrutinised in… (more)

Subjects/Keywords: Reading Culture; New Media; Video Games; Text

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APA (6th Edition):

Hensen, F. S. (2015). Lore, Commands, and Strategy Guides: Reading as part of Gaming Culture. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/34722

Chicago Manual of Style (16th Edition):

Hensen, Frans Steven. “Lore, Commands, and Strategy Guides: Reading as part of Gaming Culture.” 2015. Masters Thesis, Leiden University. Accessed October 16, 2019. http://hdl.handle.net/1887/34722.

MLA Handbook (7th Edition):

Hensen, Frans Steven. “Lore, Commands, and Strategy Guides: Reading as part of Gaming Culture.” 2015. Web. 16 Oct 2019.

Vancouver:

Hensen FS. Lore, Commands, and Strategy Guides: Reading as part of Gaming Culture. [Internet] [Masters thesis]. Leiden University; 2015. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/1887/34722.

Council of Science Editors:

Hensen FS. Lore, Commands, and Strategy Guides: Reading as part of Gaming Culture. [Masters Thesis]. Leiden University; 2015. Available from: http://hdl.handle.net/1887/34722


University of Kansas

69. Richards, Kyle Dudley. Communicative Implications of the Modern Video Game: An Audience-Centered Approach.

Degree: PhD, Communication Studies, 2010, University of Kansas

 The advent of the home video game console and three decades of continuously evolving gaming technology has had a profound impact on American culture. While… (more)

Subjects/Keywords: Communication; Burke; Dramatism; Games; Pentad; Video; Warcraft

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APA (6th Edition):

Richards, K. D. (2010). Communicative Implications of the Modern Video Game: An Audience-Centered Approach. (Doctoral Dissertation). University of Kansas. Retrieved from http://hdl.handle.net/1808/10245

Chicago Manual of Style (16th Edition):

Richards, Kyle Dudley. “Communicative Implications of the Modern Video Game: An Audience-Centered Approach.” 2010. Doctoral Dissertation, University of Kansas. Accessed October 16, 2019. http://hdl.handle.net/1808/10245.

MLA Handbook (7th Edition):

Richards, Kyle Dudley. “Communicative Implications of the Modern Video Game: An Audience-Centered Approach.” 2010. Web. 16 Oct 2019.

Vancouver:

Richards KD. Communicative Implications of the Modern Video Game: An Audience-Centered Approach. [Internet] [Doctoral dissertation]. University of Kansas; 2010. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/1808/10245.

Council of Science Editors:

Richards KD. Communicative Implications of the Modern Video Game: An Audience-Centered Approach. [Doctoral Dissertation]. University of Kansas; 2010. Available from: http://hdl.handle.net/1808/10245


Brunel University

70. Long, Vanessa Abigail. Winning and losing in the hall of mirrors.

Degree: 2013, Brunel University

 Who are we? Why do we do the things we do? These questions are constantly under scrutiny, forever unable to provide us with adequate answers,… (more)

Subjects/Keywords: 302.23; Lacan; Baudrillard; Psychoanalysis; Video games; Hyperreality

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APA (6th Edition):

Long, V. A. (2013). Winning and losing in the hall of mirrors. (Doctoral Dissertation). Brunel University. Retrieved from http://bura.brunel.ac.uk/handle/2438/7499 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.575667

Chicago Manual of Style (16th Edition):

Long, Vanessa Abigail. “Winning and losing in the hall of mirrors.” 2013. Doctoral Dissertation, Brunel University. Accessed October 16, 2019. http://bura.brunel.ac.uk/handle/2438/7499 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.575667.

MLA Handbook (7th Edition):

Long, Vanessa Abigail. “Winning and losing in the hall of mirrors.” 2013. Web. 16 Oct 2019.

Vancouver:

Long VA. Winning and losing in the hall of mirrors. [Internet] [Doctoral dissertation]. Brunel University; 2013. [cited 2019 Oct 16]. Available from: http://bura.brunel.ac.uk/handle/2438/7499 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.575667.

Council of Science Editors:

Long VA. Winning and losing in the hall of mirrors. [Doctoral Dissertation]. Brunel University; 2013. Available from: http://bura.brunel.ac.uk/handle/2438/7499 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.575667


California State University – Sacramento

71. Strand, Mary Helene. The mere exposure effect and in-game advertising.

Degree: MA, Communication Studies, 2010, California State University – Sacramento

 This thesis explores the effectiveness of the use of in-game advertising for persuasion. The theory of Mere Exposure was used to develop the method and… (more)

Subjects/Keywords: Persuasion; New media; Video games; Communication

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APA (6th Edition):

Strand, M. H. (2010). The mere exposure effect and in-game advertising. (Masters Thesis). California State University – Sacramento. Retrieved from http://hdl.handle.net/10211.9/384

Chicago Manual of Style (16th Edition):

Strand, Mary Helene. “The mere exposure effect and in-game advertising.” 2010. Masters Thesis, California State University – Sacramento. Accessed October 16, 2019. http://hdl.handle.net/10211.9/384.

MLA Handbook (7th Edition):

Strand, Mary Helene. “The mere exposure effect and in-game advertising.” 2010. Web. 16 Oct 2019.

Vancouver:

Strand MH. The mere exposure effect and in-game advertising. [Internet] [Masters thesis]. California State University – Sacramento; 2010. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10211.9/384.

Council of Science Editors:

Strand MH. The mere exposure effect and in-game advertising. [Masters Thesis]. California State University – Sacramento; 2010. Available from: http://hdl.handle.net/10211.9/384


University of Tasmania

72. Thomas, JE. The influence of ratio-reinforcement on video-gaming behaviour.

Degree: 2015, University of Tasmania

 The rapid growth in videogame popularity has sparked considerable public and scientific interest regarding the negative effects of increased exposure and prolonged gameplay. Informed primarily… (more)

Subjects/Keywords: Video-games; playing time; rewards; operant-conditioning

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APA (6th Edition):

Thomas, J. (2015). The influence of ratio-reinforcement on video-gaming behaviour. (Thesis). University of Tasmania. Retrieved from https://eprints.utas.edu.au/23577/1/Thomas_whole_thesis.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Thomas, JE. “The influence of ratio-reinforcement on video-gaming behaviour.” 2015. Thesis, University of Tasmania. Accessed October 16, 2019. https://eprints.utas.edu.au/23577/1/Thomas_whole_thesis.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Thomas, JE. “The influence of ratio-reinforcement on video-gaming behaviour.” 2015. Web. 16 Oct 2019.

Vancouver:

Thomas J. The influence of ratio-reinforcement on video-gaming behaviour. [Internet] [Thesis]. University of Tasmania; 2015. [cited 2019 Oct 16]. Available from: https://eprints.utas.edu.au/23577/1/Thomas_whole_thesis.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Thomas J. The influence of ratio-reinforcement on video-gaming behaviour. [Thesis]. University of Tasmania; 2015. Available from: https://eprints.utas.edu.au/23577/1/Thomas_whole_thesis.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Bowling Green State University

73. Moyer, Valerie S. The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment.

Degree: PhD, Psychology/Clinical, 2008, Bowling Green State University

 Over the past several decades, the use of video games has been on the rise among children and adolescents, and therefore, researchers have focused on… (more)

Subjects/Keywords: Mass Media; Psychology; video games; motivations; adjustment

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APA (6th Edition):

Moyer, V. S. (2008). The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment. (Doctoral Dissertation). Bowling Green State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1210548781

Chicago Manual of Style (16th Edition):

Moyer, Valerie S. “The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment.” 2008. Doctoral Dissertation, Bowling Green State University. Accessed October 16, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1210548781.

MLA Handbook (7th Edition):

Moyer, Valerie S. “The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment.” 2008. Web. 16 Oct 2019.

Vancouver:

Moyer VS. The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment. [Internet] [Doctoral dissertation]. Bowling Green State University; 2008. [cited 2019 Oct 16]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1210548781.

Council of Science Editors:

Moyer VS. The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment. [Doctoral Dissertation]. Bowling Green State University; 2008. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1210548781


Penn State University

74. Downs, Edward Paul. How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes.

Degree: PhD, Mass Communications, 2008, Penn State University

 When the Nintendo Wii was released to the public in November 2006, video game play was changed. The unique motion sensing technology allowed game players… (more)

Subjects/Keywords: social cognitive theory; learning; video games; golf

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APA (6th Edition):

Downs, E. P. (2008). How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/8893

Chicago Manual of Style (16th Edition):

Downs, Edward Paul. “How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes.” 2008. Doctoral Dissertation, Penn State University. Accessed October 16, 2019. https://etda.libraries.psu.edu/catalog/8893.

MLA Handbook (7th Edition):

Downs, Edward Paul. “How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes.” 2008. Web. 16 Oct 2019.

Vancouver:

Downs EP. How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes. [Internet] [Doctoral dissertation]. Penn State University; 2008. [cited 2019 Oct 16]. Available from: https://etda.libraries.psu.edu/catalog/8893.

Council of Science Editors:

Downs EP. How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes. [Doctoral Dissertation]. Penn State University; 2008. Available from: https://etda.libraries.psu.edu/catalog/8893


Central Connecticut State University

75. Dibble, Kate E. (Kate Elizabeth), 1991-. Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety.

Degree: Department of Psychology, 2015, Central Connecticut State University

Stereotypes related to video games and their players have often been negative, characterizing players as lazy, isolated, and showing poor academic performance. Recently, violent video(more)

Subjects/Keywords: Video games.; Stress (Psychology); Anxiety.; Social networks.

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APA (6th Edition):

Dibble, Kate E. (Kate Elizabeth), 1. (2015). Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety. (Thesis). Central Connecticut State University. Retrieved from http://content.library.ccsu.edu/u?/ccsutheses,2203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dibble, Kate E. (Kate Elizabeth), 1991-. “Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety.” 2015. Thesis, Central Connecticut State University. Accessed October 16, 2019. http://content.library.ccsu.edu/u?/ccsutheses,2203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dibble, Kate E. (Kate Elizabeth), 1991-. “Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety.” 2015. Web. 16 Oct 2019.

Vancouver:

Dibble, Kate E. (Kate Elizabeth) 1. Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety. [Internet] [Thesis]. Central Connecticut State University; 2015. [cited 2019 Oct 16]. Available from: http://content.library.ccsu.edu/u?/ccsutheses,2203.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dibble, Kate E. (Kate Elizabeth) 1. Video Gameplay as a Predictor of Perceived Stress, Social Support, and Anxiety. [Thesis]. Central Connecticut State University; 2015. Available from: http://content.library.ccsu.edu/u?/ccsutheses,2203

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Macquarie University

76. Fitzgerald, Kyle. The relationship between videogame use and learning to operate an Unmanned Aerial Vehicle.

Degree: 2016, Macquarie University

Thesis by publication.

Running title: Videogame use and learning to operate a UAV.

Bibliography: pages 122-136.

General introduction  – Study 1  – Study 2  –… (more)

Subjects/Keywords: Video games  – Psychological aspects; Drone aircraft pilots

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fitzgerald, K. (2016). The relationship between videogame use and learning to operate an Unmanned Aerial Vehicle. (Masters Thesis). Macquarie University. Retrieved from http://hdl.handle.net/1959.14/1249099

Chicago Manual of Style (16th Edition):

Fitzgerald, Kyle. “The relationship between videogame use and learning to operate an Unmanned Aerial Vehicle.” 2016. Masters Thesis, Macquarie University. Accessed October 16, 2019. http://hdl.handle.net/1959.14/1249099.

MLA Handbook (7th Edition):

Fitzgerald, Kyle. “The relationship between videogame use and learning to operate an Unmanned Aerial Vehicle.” 2016. Web. 16 Oct 2019.

Vancouver:

Fitzgerald K. The relationship between videogame use and learning to operate an Unmanned Aerial Vehicle. [Internet] [Masters thesis]. Macquarie University; 2016. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/1959.14/1249099.

Council of Science Editors:

Fitzgerald K. The relationship between videogame use and learning to operate an Unmanned Aerial Vehicle. [Masters Thesis]. Macquarie University; 2016. Available from: http://hdl.handle.net/1959.14/1249099


University of California – Berkeley

77. Chien, Irene Y. Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames.

Degree: Rhetoric, 2015, University of California – Berkeley

 Programmed Moves examines the intertwined history and transnational circulation of two major videogame genres, martial arts fighting games and rhythm dancing games. Fighting and dancing… (more)

Subjects/Keywords: Film studies; new media; video games

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APA (6th Edition):

Chien, I. Y. (2015). Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames. (Thesis). University of California – Berkeley. Retrieved from http://www.escholarship.org/uc/item/5pg3z8fg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chien, Irene Y. “Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames.” 2015. Thesis, University of California – Berkeley. Accessed October 16, 2019. http://www.escholarship.org/uc/item/5pg3z8fg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chien, Irene Y. “Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames.” 2015. Web. 16 Oct 2019.

Vancouver:

Chien IY. Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames. [Internet] [Thesis]. University of California – Berkeley; 2015. [cited 2019 Oct 16]. Available from: http://www.escholarship.org/uc/item/5pg3z8fg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chien IY. Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames. [Thesis]. University of California – Berkeley; 2015. Available from: http://www.escholarship.org/uc/item/5pg3z8fg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

78. Hanson, Christopher C. P. One more time: instances, applications, and implications of the replay.

Degree: PhD, Cinema-Television (Critical Studies), 2010, University of Southern California

 First used to describe a rematch of a tied sporting event, the term "replay" was extended in the early twentieth century to express the playback… (more)

Subjects/Keywords: replay; repetition; film; television; video games; digital

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APA (6th Edition):

Hanson, C. C. P. (2010). One more time: instances, applications, and implications of the replay. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559

Chicago Manual of Style (16th Edition):

Hanson, Christopher C P. “One more time: instances, applications, and implications of the replay.” 2010. Doctoral Dissertation, University of Southern California. Accessed October 16, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559.

MLA Handbook (7th Edition):

Hanson, Christopher C P. “One more time: instances, applications, and implications of the replay.” 2010. Web. 16 Oct 2019.

Vancouver:

Hanson CCP. One more time: instances, applications, and implications of the replay. [Internet] [Doctoral dissertation]. University of Southern California; 2010. [cited 2019 Oct 16]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559.

Council of Science Editors:

Hanson CCP. One more time: instances, applications, and implications of the replay. [Doctoral Dissertation]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559


Université de Lorraine

79. Cayatte, Rémi. Les jeux vidéo américains de l’après 11 septembre 2001 : la guerre faite jeu, nouveau terrain de propagande idéologique ? : American video games after September 11, 2001 : The war made game, new field of ideological propaganda?.

Degree: Docteur es, Sciences de l'information et de la communication, 2016, Université de Lorraine

Les jeux vidéo qui abordent de manière explicite ou détournée des événements réels transmettentune certaine vision de tels événements à leurs utilisateurs. Que ce soit… (more)

Subjects/Keywords: Jeux vidéos; Video Games; 306.1; 793.932

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APA (6th Edition):

Cayatte, R. (2016). Les jeux vidéo américains de l’après 11 septembre 2001 : la guerre faite jeu, nouveau terrain de propagande idéologique ? : American video games after September 11, 2001 : The war made game, new field of ideological propaganda?. (Doctoral Dissertation). Université de Lorraine. Retrieved from http://www.theses.fr/2016LORR0205

Chicago Manual of Style (16th Edition):

Cayatte, Rémi. “Les jeux vidéo américains de l’après 11 septembre 2001 : la guerre faite jeu, nouveau terrain de propagande idéologique ? : American video games after September 11, 2001 : The war made game, new field of ideological propaganda?.” 2016. Doctoral Dissertation, Université de Lorraine. Accessed October 16, 2019. http://www.theses.fr/2016LORR0205.

MLA Handbook (7th Edition):

Cayatte, Rémi. “Les jeux vidéo américains de l’après 11 septembre 2001 : la guerre faite jeu, nouveau terrain de propagande idéologique ? : American video games after September 11, 2001 : The war made game, new field of ideological propaganda?.” 2016. Web. 16 Oct 2019.

Vancouver:

Cayatte R. Les jeux vidéo américains de l’après 11 septembre 2001 : la guerre faite jeu, nouveau terrain de propagande idéologique ? : American video games after September 11, 2001 : The war made game, new field of ideological propaganda?. [Internet] [Doctoral dissertation]. Université de Lorraine; 2016. [cited 2019 Oct 16]. Available from: http://www.theses.fr/2016LORR0205.

Council of Science Editors:

Cayatte R. Les jeux vidéo américains de l’après 11 septembre 2001 : la guerre faite jeu, nouveau terrain de propagande idéologique ? : American video games after September 11, 2001 : The war made game, new field of ideological propaganda?. [Doctoral Dissertation]. Université de Lorraine; 2016. Available from: http://www.theses.fr/2016LORR0205


Ryerson University

80. Middleton, Jason A. Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy.

Degree: 2014, Ryerson University

 The present study aimed to investigate the possible relation between reported video game play (i.e., violent, aggressive driving, and prosocial types) and four outcomes of… (more)

Subjects/Keywords: Video games  – Psychological aspects; Violence in video games  – Psychological aspects; Violence in video games  – Social aspects; Video games  – Social aspects; Aggression; Aggressive driving; Empathy; Attribution (Social psychology)

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APA (6th Edition):

Middleton, J. A. (2014). Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A3370

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Middleton, Jason A. “Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy.” 2014. Thesis, Ryerson University. Accessed October 16, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A3370.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Middleton, Jason A. “Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy.” 2014. Web. 16 Oct 2019.

Vancouver:

Middleton JA. Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy. [Internet] [Thesis]. Ryerson University; 2014. [cited 2019 Oct 16]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3370.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Middleton JA. Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy. [Thesis]. Ryerson University; 2014. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3370

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

81. Livingston, Ian James. The critical effect : evaluating the effects and use of video game reviews.

Degree: 2011, University of Saskatchewan

 Game reviews play an important role in both the culture and business of games – the words of a reviewer can have an influential effect… (more)

Subjects/Keywords: Game reviews; User experience; Usability; Video Games

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APA (6th Edition):

Livingston, I. J. (2011). The critical effect : evaluating the effects and use of video game reviews. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-07112011-153827

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Livingston, Ian James. “The critical effect : evaluating the effects and use of video game reviews.” 2011. Thesis, University of Saskatchewan. Accessed October 16, 2019. http://hdl.handle.net/10388/etd-07112011-153827.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Livingston, Ian James. “The critical effect : evaluating the effects and use of video game reviews.” 2011. Web. 16 Oct 2019.

Vancouver:

Livingston IJ. The critical effect : evaluating the effects and use of video game reviews. [Internet] [Thesis]. University of Saskatchewan; 2011. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10388/etd-07112011-153827.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Livingston IJ. The critical effect : evaluating the effects and use of video game reviews. [Thesis]. University of Saskatchewan; 2011. Available from: http://hdl.handle.net/10388/etd-07112011-153827

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Sydney

82. Mat Rosly, Maziah Binti. Health and leisure time physical activity promotion through exergaming for individuals with spinal cord injury .

Degree: 2018, University of Sydney

 This thesis comprised of six critical studies divided into three phases, which evaluated the context, explored available alternatives to exercise and sought to improve the… (more)

Subjects/Keywords: Questionnaires; Malaysia; Video Games; Boxing; Kayak

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APA (6th Edition):

Mat Rosly, M. B. (2018). Health and leisure time physical activity promotion through exergaming for individuals with spinal cord injury . (Thesis). University of Sydney. Retrieved from http://hdl.handle.net/2123/18888

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mat Rosly, Maziah Binti. “Health and leisure time physical activity promotion through exergaming for individuals with spinal cord injury .” 2018. Thesis, University of Sydney. Accessed October 16, 2019. http://hdl.handle.net/2123/18888.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mat Rosly, Maziah Binti. “Health and leisure time physical activity promotion through exergaming for individuals with spinal cord injury .” 2018. Web. 16 Oct 2019.

Vancouver:

Mat Rosly MB. Health and leisure time physical activity promotion through exergaming for individuals with spinal cord injury . [Internet] [Thesis]. University of Sydney; 2018. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/2123/18888.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mat Rosly MB. Health and leisure time physical activity promotion through exergaming for individuals with spinal cord injury . [Thesis]. University of Sydney; 2018. Available from: http://hdl.handle.net/2123/18888

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Victoria

83. Barber, Jennifer Lee. The Role of gesture and video games in second language acquisition.

Degree: Dept. of Curriculum and Instruction, 2012, University of Victoria

 With the growth of recent research on the internal benefits of gesture for second language learners, the emphasis has begun to shift away from the… (more)

Subjects/Keywords: Second Language Acquisition; ESL; Video games

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APA (6th Edition):

Barber, J. L. (2012). The Role of gesture and video games in second language acquisition. (Masters Thesis). University of Victoria. Retrieved from http://hdl.handle.net/1828/4389

Chicago Manual of Style (16th Edition):

Barber, Jennifer Lee. “The Role of gesture and video games in second language acquisition.” 2012. Masters Thesis, University of Victoria. Accessed October 16, 2019. http://hdl.handle.net/1828/4389.

MLA Handbook (7th Edition):

Barber, Jennifer Lee. “The Role of gesture and video games in second language acquisition.” 2012. Web. 16 Oct 2019.

Vancouver:

Barber JL. The Role of gesture and video games in second language acquisition. [Internet] [Masters thesis]. University of Victoria; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/1828/4389.

Council of Science Editors:

Barber JL. The Role of gesture and video games in second language acquisition. [Masters Thesis]. University of Victoria; 2012. Available from: http://hdl.handle.net/1828/4389

84. Frade, Miguel. Evolving artificial terrains with automated genetic terrain programing.

Degree: 2012, Instituto Politécnico de Leiria

Tese de Doutoramento apresentada à Universidad de Extremadura.

Nowadays video game industry is facing a big challenge: keep costs under control as games become bigger… (more)

Subjects/Keywords: Artificial terrains; Video games; Genetic programing

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APA (6th Edition):

Frade, M. (2012). Evolving artificial terrains with automated genetic terrain programing. (Thesis). Instituto Politécnico de Leiria. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:iconline.ipleiria.pt:10400.8/680

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Frade, Miguel. “Evolving artificial terrains with automated genetic terrain programing.” 2012. Thesis, Instituto Politécnico de Leiria. Accessed October 16, 2019. http://www.rcaap.pt/detail.jsp?id=oai:iconline.ipleiria.pt:10400.8/680.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Frade, Miguel. “Evolving artificial terrains with automated genetic terrain programing.” 2012. Web. 16 Oct 2019.

Vancouver:

Frade M. Evolving artificial terrains with automated genetic terrain programing. [Internet] [Thesis]. Instituto Politécnico de Leiria; 2012. [cited 2019 Oct 16]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:iconline.ipleiria.pt:10400.8/680.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Frade M. Evolving artificial terrains with automated genetic terrain programing. [Thesis]. Instituto Politécnico de Leiria; 2012. Available from: http://www.rcaap.pt/detail.jsp?id=oai:iconline.ipleiria.pt:10400.8/680

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Indiana University

85. Pettyjohn, Patrick Kenneth. EXPLORING TEACHERS' EDUCATIONAL VIDEO GAME INTEGRATION PROCESS: FOUR EXPLORATORY CASE STUDIES .

Degree: 2015, Indiana University

 Immersive educational games have continued to grow in popularity; however, there is a growing need in the field of game research to gain a clearer… (more)

Subjects/Keywords: education; immersive; integration; teacher; technology; video games

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APA (6th Edition):

Pettyjohn, P. K. (2015). EXPLORING TEACHERS' EDUCATIONAL VIDEO GAME INTEGRATION PROCESS: FOUR EXPLORATORY CASE STUDIES . (Thesis). Indiana University. Retrieved from http://hdl.handle.net/2022/19829

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pettyjohn, Patrick Kenneth. “EXPLORING TEACHERS' EDUCATIONAL VIDEO GAME INTEGRATION PROCESS: FOUR EXPLORATORY CASE STUDIES .” 2015. Thesis, Indiana University. Accessed October 16, 2019. http://hdl.handle.net/2022/19829.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pettyjohn, Patrick Kenneth. “EXPLORING TEACHERS' EDUCATIONAL VIDEO GAME INTEGRATION PROCESS: FOUR EXPLORATORY CASE STUDIES .” 2015. Web. 16 Oct 2019.

Vancouver:

Pettyjohn PK. EXPLORING TEACHERS' EDUCATIONAL VIDEO GAME INTEGRATION PROCESS: FOUR EXPLORATORY CASE STUDIES . [Internet] [Thesis]. Indiana University; 2015. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/2022/19829.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pettyjohn PK. EXPLORING TEACHERS' EDUCATIONAL VIDEO GAME INTEGRATION PROCESS: FOUR EXPLORATORY CASE STUDIES . [Thesis]. Indiana University; 2015. Available from: http://hdl.handle.net/2022/19829

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

86. Nyári, Ákos. Sexism As An Issue In Video Games .

Degree: DE – TEK – Bölcsészettudományi Kar, 2013, University of Debrecen

Gender szerepek alakulása számítógépes játékokban és az ehhez tartozó szakirodalom összefoglalása. Advisors/Committee Members: Séllei, Nóra (advisor).

Subjects/Keywords: Sexism; Video Games

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APA (6th Edition):

Nyári, . (2013). Sexism As An Issue In Video Games . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/177118

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nyári, Ákos. “Sexism As An Issue In Video Games .” 2013. Thesis, University of Debrecen. Accessed October 16, 2019. http://hdl.handle.net/2437/177118.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nyári, Ákos. “Sexism As An Issue In Video Games .” 2013. Web. 16 Oct 2019.

Vancouver:

Nyári . Sexism As An Issue In Video Games . [Internet] [Thesis]. University of Debrecen; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/2437/177118.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nyári . Sexism As An Issue In Video Games . [Thesis]. University of Debrecen; 2013. Available from: http://hdl.handle.net/2437/177118

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Virginia Tech

87. Blankenbeckler, Logan Bryan. What's 'Awe' The Hype? Motivations to Share Video Game Information.

Degree: MA, Communication, 2017, Virginia Tech

 Over the past few decades, video games have become a popular avenue for dissemination of information and publicity about video games is word-of-mouth sharing. Thus,… (more)

Subjects/Keywords: awe; content characteristics; motivation; sharing; video games

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APA (6th Edition):

Blankenbeckler, L. B. (2017). What's 'Awe' The Hype? Motivations to Share Video Game Information. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/77890

Chicago Manual of Style (16th Edition):

Blankenbeckler, Logan Bryan. “What's 'Awe' The Hype? Motivations to Share Video Game Information.” 2017. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/77890.

MLA Handbook (7th Edition):

Blankenbeckler, Logan Bryan. “What's 'Awe' The Hype? Motivations to Share Video Game Information.” 2017. Web. 16 Oct 2019.

Vancouver:

Blankenbeckler LB. What's 'Awe' The Hype? Motivations to Share Video Game Information. [Internet] [Masters thesis]. Virginia Tech; 2017. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/77890.

Council of Science Editors:

Blankenbeckler LB. What's 'Awe' The Hype? Motivations to Share Video Game Information. [Masters Thesis]. Virginia Tech; 2017. Available from: http://hdl.handle.net/10919/77890


Virginia Tech

88. Suess, Maureen Elizabeth. Small Tales.

Degree: MFA, Art and Art History, 2018, Virginia Tech

 Small Tales is a 2D video game with hand drawn and watercolor painted assets that incorporates a series of vignettes centered on the collection of artifacts.… (more)

Subjects/Keywords: Art; Video Games; Creative Technologies; Narrative; Unity

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APA (6th Edition):

Suess, M. E. (2018). Small Tales. (Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/83879

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Suess, Maureen Elizabeth. “Small Tales.” 2018. Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/83879.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Suess, Maureen Elizabeth. “Small Tales.” 2018. Web. 16 Oct 2019.

Vancouver:

Suess ME. Small Tales. [Internet] [Thesis]. Virginia Tech; 2018. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/83879.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Suess ME. Small Tales. [Thesis]. Virginia Tech; 2018. Available from: http://hdl.handle.net/10919/83879

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

89. Ryborg, Nils. Distortion In Horror.

Degree: 2014, , Department of Technology and Aesthetics

The mainstream videogame horror industry features a great deal of monsters and/or weapons. Is there a way to avoid this and still create a… (more)

Subjects/Keywords: Distortion; Uncanny; Horror; Fear; Video Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ryborg, N. (2014). Distortion In Horror. (Thesis). , Department of Technology and Aesthetics. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2775

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ryborg, Nils. “Distortion In Horror.” 2014. Thesis, , Department of Technology and Aesthetics. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2775.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ryborg, Nils. “Distortion In Horror.” 2014. Web. 16 Oct 2019.

Vancouver:

Ryborg N. Distortion In Horror. [Internet] [Thesis]. , Department of Technology and Aesthetics; 2014. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2775.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ryborg N. Distortion In Horror. [Thesis]. , Department of Technology and Aesthetics; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2775

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

90. Wuts, J. Brand Extensions in Videogames: A Tool for Securing Successful Brand Fit :.

Degree: 2010, Delft University of Technology

 This graduation report encompasses a study on brand extensions in videogames. The goal of the study was to understand in what ways a videogame extension… (more)

Subjects/Keywords: brand extension; video games; brand fit

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wuts, J. (2010). Brand Extensions in Videogames: A Tool for Securing Successful Brand Fit :. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:cd136e3a-a05d-4b3c-a68a-850477e63a40

Chicago Manual of Style (16th Edition):

Wuts, J. “Brand Extensions in Videogames: A Tool for Securing Successful Brand Fit :.” 2010. Masters Thesis, Delft University of Technology. Accessed October 16, 2019. http://resolver.tudelft.nl/uuid:cd136e3a-a05d-4b3c-a68a-850477e63a40.

MLA Handbook (7th Edition):

Wuts, J. “Brand Extensions in Videogames: A Tool for Securing Successful Brand Fit :.” 2010. Web. 16 Oct 2019.

Vancouver:

Wuts J. Brand Extensions in Videogames: A Tool for Securing Successful Brand Fit :. [Internet] [Masters thesis]. Delft University of Technology; 2010. [cited 2019 Oct 16]. Available from: http://resolver.tudelft.nl/uuid:cd136e3a-a05d-4b3c-a68a-850477e63a40.

Council of Science Editors:

Wuts J. Brand Extensions in Videogames: A Tool for Securing Successful Brand Fit :. [Masters Thesis]. Delft University of Technology; 2010. Available from: http://resolver.tudelft.nl/uuid:cd136e3a-a05d-4b3c-a68a-850477e63a40

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