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University: University of Southern California

You searched for subject:(Video games). Showing records 1 – 21 of 21 total matches.

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University of Southern California

1. Hanson, Christopher C. P. One more time: instances, applications, and implications of the replay.

Degree: PhD, Cinema-Television (Critical Studies), 2010, University of Southern California

 First used to describe a rematch of a tied sporting event, the term "replay" was extended in the early twentieth century to express the playback… (more)

Subjects/Keywords: replay; repetition; film; television; video games; digital

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APA (6th Edition):

Hanson, C. C. P. (2010). One more time: instances, applications, and implications of the replay. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559

Chicago Manual of Style (16th Edition):

Hanson, Christopher C P. “One more time: instances, applications, and implications of the replay.” 2010. Doctoral Dissertation, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559.

MLA Handbook (7th Edition):

Hanson, Christopher C P. “One more time: instances, applications, and implications of the replay.” 2010. Web. 14 Oct 2019.

Vancouver:

Hanson CCP. One more time: instances, applications, and implications of the replay. [Internet] [Doctoral dissertation]. University of Southern California; 2010. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559.

Council of Science Editors:

Hanson CCP. One more time: instances, applications, and implications of the replay. [Doctoral Dissertation]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559


University of Southern California

2. Gorman, Kyla. Intimation and experience of the self in games.

Degree: MFA, Interactive Media, 2012, University of Southern California

 This paper contains a brief overview of several views of the “self” – from the soul in ancient philosophy to identity and character in modern… (more)

Subjects/Keywords: games; video games; interactive media; self; perspective; point of view; empathy

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APA (6th Edition):

Gorman, K. (2012). Intimation and experience of the self in games. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3601

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gorman, Kyla. “Intimation and experience of the self in games.” 2012. Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3601.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gorman, Kyla. “Intimation and experience of the self in games.” 2012. Web. 14 Oct 2019.

Vancouver:

Gorman K. Intimation and experience of the self in games. [Internet] [Thesis]. University of Southern California; 2012. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3601.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gorman K. Intimation and experience of the self in games. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3601

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

3. McColl, Andrea Elizabeth. Virtual body, real embodiment: engaging the motor imagery system during video game play.

Degree: MA, Psychology, 2011, University of Southern California

 As video games increase their prevalence in experimenters’ toolboxes, it becomes increasingly important to be able to gauge when, whether, and to what extent participants… (more)

Subjects/Keywords: video game; video games; motor imagery; embodiment; virtual reality; EMG; electromyography; imagery; engagement; presence; Nethack

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APA (6th Edition):

McColl, A. E. (2011). Virtual body, real embodiment: engaging the motor imagery system during video game play. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/649262/rec/7827

Chicago Manual of Style (16th Edition):

McColl, Andrea Elizabeth. “Virtual body, real embodiment: engaging the motor imagery system during video game play.” 2011. Masters Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/649262/rec/7827.

MLA Handbook (7th Edition):

McColl, Andrea Elizabeth. “Virtual body, real embodiment: engaging the motor imagery system during video game play.” 2011. Web. 14 Oct 2019.

Vancouver:

McColl AE. Virtual body, real embodiment: engaging the motor imagery system during video game play. [Internet] [Masters thesis]. University of Southern California; 2011. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/649262/rec/7827.

Council of Science Editors:

McColl AE. Virtual body, real embodiment: engaging the motor imagery system during video game play. [Masters Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/649262/rec/7827


University of Southern California

4. Clark, Garrett Wiley. Lost together.

Degree: MFA, Interactive Media, 2015, University of Southern California

 A number of unique thesis projects were created and left relatively unfinished over the course of an academic year at the University of Southern California… (more)

Subjects/Keywords: interactive media; games; interactive media &; games; videogames; gaming; video games; computers; motion capture; performance capture; IMGD; cinematic arts; thesis

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APA (6th Edition):

Clark, G. W. (2015). Lost together. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/632611/rec/3875

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Clark, Garrett Wiley. “Lost together.” 2015. Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/632611/rec/3875.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Clark, Garrett Wiley. “Lost together.” 2015. Web. 14 Oct 2019.

Vancouver:

Clark GW. Lost together. [Internet] [Thesis]. University of Southern California; 2015. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/632611/rec/3875.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Clark GW. Lost together. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/632611/rec/3875

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

5. Kelly, Shawna Kathleen. Running with newbies: understanding online communities through the eyes of second-generation gamers.

Degree: PhD, Communication, 2012, University of Southern California

 The growing popularity of video games is introducing a new generation of video game players to online communities and the communicative behaviors of these second-generation… (more)

Subjects/Keywords: addiction; disposition; identity performance; interactive entertainment; online communities; video games; ethnography

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APA (6th Edition):

Kelly, S. K. (2012). Running with newbies: understanding online communities through the eyes of second-generation gamers. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16527/rec/5659

Chicago Manual of Style (16th Edition):

Kelly, Shawna Kathleen. “Running with newbies: understanding online communities through the eyes of second-generation gamers.” 2012. Doctoral Dissertation, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16527/rec/5659.

MLA Handbook (7th Edition):

Kelly, Shawna Kathleen. “Running with newbies: understanding online communities through the eyes of second-generation gamers.” 2012. Web. 14 Oct 2019.

Vancouver:

Kelly SK. Running with newbies: understanding online communities through the eyes of second-generation gamers. [Internet] [Doctoral dissertation]. University of Southern California; 2012. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16527/rec/5659.

Council of Science Editors:

Kelly SK. Running with newbies: understanding online communities through the eyes of second-generation gamers. [Doctoral Dissertation]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16527/rec/5659


University of Southern California

6. Sennott, Michael J. Quicksilver: infinite story: procedurally generated episodic narratives for gameplay.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Quicksilver: Infinite Story is a work of interactive entertainment that algorithmically creates dynamic, playable, genre-typified stories. By taking advantage of the tropes and formulas behind… (more)

Subjects/Keywords: interactive media; video games; procedural narrative; computational storytelling; game design

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APA (6th Edition):

Sennott, M. J. (2012). Quicksilver: infinite story: procedurally generated episodic narratives for gameplay. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5372

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sennott, Michael J. “Quicksilver: infinite story: procedurally generated episodic narratives for gameplay.” 2012. Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5372.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sennott, Michael J. “Quicksilver: infinite story: procedurally generated episodic narratives for gameplay.” 2012. Web. 14 Oct 2019.

Vancouver:

Sennott MJ. Quicksilver: infinite story: procedurally generated episodic narratives for gameplay. [Internet] [Thesis]. University of Southern California; 2012. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5372.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sennott MJ. Quicksilver: infinite story: procedurally generated episodic narratives for gameplay. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5372

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

7. Chan, Elaine Y. Females' video game playing motivation and performance: examining gender stereotypes and competence goals.

Degree: PhD, Communication, 2008, University of Southern California

 Research on gender and video game playing has long been interested in the question of why females play fewer video games and play video games(more)

Subjects/Keywords: video games; gender; stereotypes; motivation

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APA (6th Edition):

Chan, E. Y. (2008). Females' video game playing motivation and performance: examining gender stereotypes and competence goals. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/80967/rec/2794

Chicago Manual of Style (16th Edition):

Chan, Elaine Y. “Females' video game playing motivation and performance: examining gender stereotypes and competence goals.” 2008. Doctoral Dissertation, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/80967/rec/2794.

MLA Handbook (7th Edition):

Chan, Elaine Y. “Females' video game playing motivation and performance: examining gender stereotypes and competence goals.” 2008. Web. 14 Oct 2019.

Vancouver:

Chan EY. Females' video game playing motivation and performance: examining gender stereotypes and competence goals. [Internet] [Doctoral dissertation]. University of Southern California; 2008. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/80967/rec/2794.

Council of Science Editors:

Chan EY. Females' video game playing motivation and performance: examining gender stereotypes and competence goals. [Doctoral Dissertation]. University of Southern California; 2008. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/80967/rec/2794


University of Southern California

8. Nash, Alex. Any-angle path planning.

Degree: PhD, Computer Science, 2012, University of Southern California

 Navigating an agent from a given start coordinate to a given goal coordinate through a continuous environment is one of the most important problems faced… (more)

Subjects/Keywords: path planning; any-angle; robotics; heuristic search; artificial intelligence; video games

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APA (6th Edition):

Nash, A. (2012). Any-angle path planning. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/83772/rec/847

Chicago Manual of Style (16th Edition):

Nash, Alex. “Any-angle path planning.” 2012. Doctoral Dissertation, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/83772/rec/847.

MLA Handbook (7th Edition):

Nash, Alex. “Any-angle path planning.” 2012. Web. 14 Oct 2019.

Vancouver:

Nash A. Any-angle path planning. [Internet] [Doctoral dissertation]. University of Southern California; 2012. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/83772/rec/847.

Council of Science Editors:

Nash A. Any-angle path planning. [Doctoral Dissertation]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/83772/rec/847


University of Southern California

9. Hughes, Diana Leigh. Pluff: creating intersections between tactile interface devices and fabric‐based electronics.

Degree: MFA, Interactive Media, 2009, University of Southern California

 Pluff is an experiment in using e‐textile technology to develop tactile interface devices for video games. The prototype consists of a stuffed animal embedded with… (more)

Subjects/Keywords: tangible interface device; electronic textiles; video games; interactive media

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APA (6th Edition):

Hughes, D. L. (2009). Pluff: creating intersections between tactile interface devices and fabric‐based electronics. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235881/rec/5088

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hughes, Diana Leigh. “Pluff: creating intersections between tactile interface devices and fabric‐based electronics.” 2009. Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235881/rec/5088.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hughes, Diana Leigh. “Pluff: creating intersections between tactile interface devices and fabric‐based electronics.” 2009. Web. 14 Oct 2019.

Vancouver:

Hughes DL. Pluff: creating intersections between tactile interface devices and fabric‐based electronics. [Internet] [Thesis]. University of Southern California; 2009. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235881/rec/5088.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hughes DL. Pluff: creating intersections between tactile interface devices and fabric‐based electronics. [Thesis]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235881/rec/5088

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

10. Jung, Lawrence. Berättande.

Degree: MFA, Interactive Media, 2015, University of Southern California

Berättande is an exportation in designing spaces in a virtual environment to tell an emotional story with the user's input. Advisors/Committee Members: Kratky, AndreasRoberts, SamuelGertz, Larry D. (Committee Chair).

Subjects/Keywords: video games; games; interactive media; interactive; narrative design; narrative; storytelling; environmental design; world building; emotion; choice; decisions

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APA (6th Edition):

Jung, L. (2015). Berättande. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/584392/rec/1076

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jung, Lawrence. “Berättande.” 2015. Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/584392/rec/1076.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jung, Lawrence. “Berättande.” 2015. Web. 14 Oct 2019.

Vancouver:

Jung L. Berättande. [Internet] [Thesis]. University of Southern California; 2015. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/584392/rec/1076.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jung L. Berättande. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/584392/rec/1076

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

11. Watterson, Ryan. American braves - total aesthetics: an opinion piece on game design for academics.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Contemporary American interactive work has entered a period dominantly characterized by two movements: the games industry movement, and the independent games movement. These movements satisfy… (more)

Subjects/Keywords: video games; film; fine art; american braves; adventure; rpg; total aesthetics; narrative design; jrpg; grunge

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APA (6th Edition):

Watterson, R. (2012). American braves - total aesthetics: an opinion piece on game design for academics. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Watterson, Ryan. “American braves - total aesthetics: an opinion piece on game design for academics.” 2012. Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Watterson, Ryan. “American braves - total aesthetics: an opinion piece on game design for academics.” 2012. Web. 14 Oct 2019.

Vancouver:

Watterson R. American braves - total aesthetics: an opinion piece on game design for academics. [Internet] [Thesis]. University of Southern California; 2012. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Watterson R. American braves - total aesthetics: an opinion piece on game design for academics. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

12. Diaz, Leonel Alberto, Jr. The gamification of judicial affairs: addressing learning for 'digital students'.

Degree: MEd, Postsecondary Administration and Student Affairs, 2012, University of Southern California

 This thesis focuses on how the gamification of judicial affairs, residential life and housing can become instrumental to improve student conduct on university campuses as… (more)

Subjects/Keywords: millennial students; video games; gamification; higher education; digital natives; judicial affairs; student affairs

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APA (6th Edition):

Diaz, Leonel Alberto, J. (2012). The gamification of judicial affairs: addressing learning for 'digital students'. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/95498/rec/6738

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Diaz, Leonel Alberto, Jr. “The gamification of judicial affairs: addressing learning for 'digital students'.” 2012. Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/95498/rec/6738.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Diaz, Leonel Alberto, Jr. “The gamification of judicial affairs: addressing learning for 'digital students'.” 2012. Web. 14 Oct 2019.

Vancouver:

Diaz, Leonel Alberto J. The gamification of judicial affairs: addressing learning for 'digital students'. [Internet] [Thesis]. University of Southern California; 2012. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/95498/rec/6738.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Diaz, Leonel Alberto J. The gamification of judicial affairs: addressing learning for 'digital students'. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/95498/rec/6738

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

13. Kahn, Adam Scott. We're all in this (game) together: transactive memory systems, social presence, and social information processing in video game teams.

Degree: PhD, Communication, 2013, University of Southern California

 This dissertation examines transactive memory systems (TMS) in video game teams. Study 1 is a field study of 16,499 players of the video game League… (more)

Subjects/Keywords: communication technology; small group communication; social information processing; social presence; transactive memory; video games

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APA (6th Edition):

Kahn, A. S. (2013). We're all in this (game) together: transactive memory systems, social presence, and social information processing in video game teams. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/321958/rec/7871

Chicago Manual of Style (16th Edition):

Kahn, Adam Scott. “We're all in this (game) together: transactive memory systems, social presence, and social information processing in video game teams.” 2013. Doctoral Dissertation, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/321958/rec/7871.

MLA Handbook (7th Edition):

Kahn, Adam Scott. “We're all in this (game) together: transactive memory systems, social presence, and social information processing in video game teams.” 2013. Web. 14 Oct 2019.

Vancouver:

Kahn AS. We're all in this (game) together: transactive memory systems, social presence, and social information processing in video game teams. [Internet] [Doctoral dissertation]. University of Southern California; 2013. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/321958/rec/7871.

Council of Science Editors:

Kahn AS. We're all in this (game) together: transactive memory systems, social presence, and social information processing in video game teams. [Doctoral Dissertation]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/321958/rec/7871


University of Southern California

14. Liskin, Michael A. Hybrid communication: a structurational analysis of computer gaming teams.

Degree: MA, Communication, 2009, University of Southern California

 This paper proposes the following: (1) accurate language with which to describe computer-mediated-communication in the online, team gaming context. (2) A new term  – Cybridity… (more)

Subjects/Keywords: gaming; structuration; hybrid; communication; technology; teams; video games; groups; CMC; computer-mediated communication; communication technology

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Liskin, M. A. (2009). Hybrid communication: a structurational analysis of computer gaming teams. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/597443/rec/3285

Chicago Manual of Style (16th Edition):

Liskin, Michael A. “Hybrid communication: a structurational analysis of computer gaming teams.” 2009. Masters Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/597443/rec/3285.

MLA Handbook (7th Edition):

Liskin, Michael A. “Hybrid communication: a structurational analysis of computer gaming teams.” 2009. Web. 14 Oct 2019.

Vancouver:

Liskin MA. Hybrid communication: a structurational analysis of computer gaming teams. [Internet] [Masters thesis]. University of Southern California; 2009. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/597443/rec/3285.

Council of Science Editors:

Liskin MA. Hybrid communication: a structurational analysis of computer gaming teams. [Masters Thesis]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/597443/rec/3285


University of Southern California

15. Sutton, Angie Fiedler. G33K Out: www.angiefsutton.com/g33kout.

Degree: MA, Specialized Journalism (The Arts), 2014, University of Southern California

 G33K Out (www.angiefsutton.com/g33kout/) is a blog focused on the culture of geek media, e.g., comics, television shows, movies, video games, online media, science, etc. It… (more)

Subjects/Keywords: geek; media; culture; science fiction; comics; television shows; movies; video games; online media; science

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sutton, A. F. (2014). G33K Out: www.angiefsutton.com/g33kout. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/434175/rec/2949

Chicago Manual of Style (16th Edition):

Sutton, Angie Fiedler. “G33K Out: www.angiefsutton.com/g33kout.” 2014. Masters Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/434175/rec/2949.

MLA Handbook (7th Edition):

Sutton, Angie Fiedler. “G33K Out: www.angiefsutton.com/g33kout.” 2014. Web. 14 Oct 2019.

Vancouver:

Sutton AF. G33K Out: www.angiefsutton.com/g33kout. [Internet] [Masters thesis]. University of Southern California; 2014. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/434175/rec/2949.

Council of Science Editors:

Sutton AF. G33K Out: www.angiefsutton.com/g33kout. [Masters Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/434175/rec/2949


University of Southern California

16. Munt, Andres Alberto. One more thing: experiential economies and the future of public relations.

Degree: MA, Strategic Public Relations, 2014, University of Southern California

 This paper argues that experiential public relations are the future of the field of public relations, partly due to the growth of experiential economies themselves.… (more)

Subjects/Keywords: experience; economies; PR; public relations; entertainment; publicity; publicists; convention; Comic-Con; service economies; video games; gaming; Xbox; PlayStation; PS4; Xbox One

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Munt, A. A. (2014). One more thing: experiential economies and the future of public relations. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/515742/rec/4558

Chicago Manual of Style (16th Edition):

Munt, Andres Alberto. “One more thing: experiential economies and the future of public relations.” 2014. Masters Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/515742/rec/4558.

MLA Handbook (7th Edition):

Munt, Andres Alberto. “One more thing: experiential economies and the future of public relations.” 2014. Web. 14 Oct 2019.

Vancouver:

Munt AA. One more thing: experiential economies and the future of public relations. [Internet] [Masters thesis]. University of Southern California; 2014. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/515742/rec/4558.

Council of Science Editors:

Munt AA. One more thing: experiential economies and the future of public relations. [Masters Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/515742/rec/4558


University of Southern California

17. Lang, Joan Yuan-Chung. The effect of presenting worked examples for problem solving in a computer game.

Degree: PhD, Education (Psychology & Technology), 2007, University of Southern California

 The development of problem solving abilities has been considered "the ultimate goal of education" (Hong & Liu, 2003, p. 245). An effective instructional method to… (more)

Subjects/Keywords: video games; problem solving; learning processes/strategies

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APA (6th Edition):

Lang, J. Y. (2007). The effect of presenting worked examples for problem solving in a computer game. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/543348/rec/6610

Chicago Manual of Style (16th Edition):

Lang, Joan Yuan-Chung. “The effect of presenting worked examples for problem solving in a computer game.” 2007. Doctoral Dissertation, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/543348/rec/6610.

MLA Handbook (7th Edition):

Lang, Joan Yuan-Chung. “The effect of presenting worked examples for problem solving in a computer game.” 2007. Web. 14 Oct 2019.

Vancouver:

Lang JY. The effect of presenting worked examples for problem solving in a computer game. [Internet] [Doctoral dissertation]. University of Southern California; 2007. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/543348/rec/6610.

Council of Science Editors:

Lang JY. The effect of presenting worked examples for problem solving in a computer game. [Doctoral Dissertation]. University of Southern California; 2007. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/543348/rec/6610


University of Southern California

18. Rodriguez, Andrea Angelica. Nahui Ollin, “in search of the divine force”: a phyical immersive interactive dance experience.

Degree: MFA, Interactive Media, 2009, University of Southern California

 The intersection of the digital space, cinematic screens and body involves cross-sections through multiple fields of study. This body of work is intended to answer… (more)

Subjects/Keywords: dance and technology; improvisation; choreointeractivity; dance video games; interactive installations; digital performance; transmedia; gestural interfaces; wireless devices

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rodriguez, A. A. (2009). Nahui Ollin, “in search of the divine force”: a phyical immersive interactive dance experience. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/174381/rec/4309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rodriguez, Andrea Angelica. “Nahui Ollin, “in search of the divine force”: a phyical immersive interactive dance experience.” 2009. Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/174381/rec/4309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rodriguez, Andrea Angelica. “Nahui Ollin, “in search of the divine force”: a phyical immersive interactive dance experience.” 2009. Web. 14 Oct 2019.

Vancouver:

Rodriguez AA. Nahui Ollin, “in search of the divine force”: a phyical immersive interactive dance experience. [Internet] [Thesis]. University of Southern California; 2009. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/174381/rec/4309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rodriguez AA. Nahui Ollin, “in search of the divine force”: a phyical immersive interactive dance experience. [Thesis]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/174381/rec/4309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

19. Lantz, Constance E. Women, gaming and STEM majors: interest and motivation.

Degree: EdD, Education, 2015, University of Southern California

 In light of the ongoing issues of recruiting and retention of women in STEM majors, this study sought to look at this issue in relation… (more)

Subjects/Keywords: STEM; STEM career preference; STEM majors; gender bias; stereotype threat; video games; women; resiliency; interest; motivation; self‐authorship; game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lantz, C. E. (2015). Women, gaming and STEM majors: interest and motivation. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/575110/rec/7953

Chicago Manual of Style (16th Edition):

Lantz, Constance E. “Women, gaming and STEM majors: interest and motivation.” 2015. Doctoral Dissertation, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/575110/rec/7953.

MLA Handbook (7th Edition):

Lantz, Constance E. “Women, gaming and STEM majors: interest and motivation.” 2015. Web. 14 Oct 2019.

Vancouver:

Lantz CE. Women, gaming and STEM majors: interest and motivation. [Internet] [Doctoral dissertation]. University of Southern California; 2015. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/575110/rec/7953.

Council of Science Editors:

Lantz CE. Women, gaming and STEM majors: interest and motivation. [Doctoral Dissertation]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/575110/rec/7953


University of Southern California

20. Emms, Richard. GSML: Game System Modeling Language—spatializing play structures and interaction flow.

Degree: MFA, Interactive Media, 2014, University of Southern California

 The purpose of this research is to investigate game design practice in order to define a language and methodology that can be used to improve… (more)

Subjects/Keywords: game design; design; games; video games; computer games; design; game systems; GSML; systems; interaction; mechanics; analysis; play; game development; modeling; prototyping; iteration; structural analysis; spatial analysis; language; visual language; flowcharts; charts; diagrams

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Emms, R. (2014). GSML: Game System Modeling Language—spatializing play structures and interaction flow. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383101/rec/3108

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Emms, Richard. “GSML: Game System Modeling Language—spatializing play structures and interaction flow.” 2014. Thesis, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383101/rec/3108.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Emms, Richard. “GSML: Game System Modeling Language—spatializing play structures and interaction flow.” 2014. Web. 14 Oct 2019.

Vancouver:

Emms R. GSML: Game System Modeling Language—spatializing play structures and interaction flow. [Internet] [Thesis]. University of Southern California; 2014. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383101/rec/3108.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Emms R. GSML: Game System Modeling Language—spatializing play structures and interaction flow. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383101/rec/3108

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

21. Kee, Chera Dezarae. And the dead shall walk the earth: Zombies and the politics of death.

Degree: PhD, Cinema-Television (Cinema Critical Studies), 2011, University of Southern California

 In October 2009, five pale, blood-stained teenagers sat on a curb in Newhall, California. They were not crime victims nor movie extras. Rather, these teens… (more)

Subjects/Keywords: zombies in film; zombie video games; Zombie Walks; voodoo in film; U.S./Haiti relations; race in film; gender in film; phantasmagoria; spiritualist phenomena; zombies and the carnivalesque

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kee, C. D. (2011). And the dead shall walk the earth: Zombies and the politics of death. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/467381/rec/826

Chicago Manual of Style (16th Edition):

Kee, Chera Dezarae. “And the dead shall walk the earth: Zombies and the politics of death.” 2011. Doctoral Dissertation, University of Southern California. Accessed October 14, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/467381/rec/826.

MLA Handbook (7th Edition):

Kee, Chera Dezarae. “And the dead shall walk the earth: Zombies and the politics of death.” 2011. Web. 14 Oct 2019.

Vancouver:

Kee CD. And the dead shall walk the earth: Zombies and the politics of death. [Internet] [Doctoral dissertation]. University of Southern California; 2011. [cited 2019 Oct 14]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/467381/rec/826.

Council of Science Editors:

Kee CD. And the dead shall walk the earth: Zombies and the politics of death. [Doctoral Dissertation]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/467381/rec/826

.