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Dept: Sociology

You searched for subject:(Video games). Showing records 1 – 14 of 14 total matches.

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University of Connecticut

1. Rogers, Matthew J. "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy.

Degree: MA, Sociology, 2016, University of Connecticut

  In February, 2014, video game developer Zoe Quinn released Depression Quest, a browser game centered on the subjective experience of depression, which met with… (more)

Subjects/Keywords: Identities; Masculinity; Violence; Video Games

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APA (6th Edition):

Rogers, M. J. (2016). "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy. (Masters Thesis). University of Connecticut. Retrieved from https://opencommons.uconn.edu/gs_theses/1010

Chicago Manual of Style (16th Edition):

Rogers, Matthew J. “"Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy.” 2016. Masters Thesis, University of Connecticut. Accessed October 23, 2019. https://opencommons.uconn.edu/gs_theses/1010.

MLA Handbook (7th Edition):

Rogers, Matthew J. “"Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy.” 2016. Web. 23 Oct 2019.

Vancouver:

Rogers MJ. "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy. [Internet] [Masters thesis]. University of Connecticut; 2016. [cited 2019 Oct 23]. Available from: https://opencommons.uconn.edu/gs_theses/1010.

Council of Science Editors:

Rogers MJ. "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy. [Masters Thesis]. University of Connecticut; 2016. Available from: https://opencommons.uconn.edu/gs_theses/1010


Texas State University – San Marcos

2. Beaubien, Jon. Save the Princess: Depictions of Gender in Indie Video Games.

Degree: MA, Sociology, 2017, Texas State University – San Marcos

 Since their initial development in the 1960s, video games have grown to become one of the most economically and culturally significant forms of media in… (more)

Subjects/Keywords: Gender; Video games; Indie video games; Bourdieu, Pierre

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APA (6th Edition):

Beaubien, J. (2017). Save the Princess: Depictions of Gender in Indie Video Games. (Masters Thesis). Texas State University – San Marcos. Retrieved from https://digital.library.txstate.edu/handle/10877/8510

Chicago Manual of Style (16th Edition):

Beaubien, Jon. “Save the Princess: Depictions of Gender in Indie Video Games.” 2017. Masters Thesis, Texas State University – San Marcos. Accessed October 23, 2019. https://digital.library.txstate.edu/handle/10877/8510.

MLA Handbook (7th Edition):

Beaubien, Jon. “Save the Princess: Depictions of Gender in Indie Video Games.” 2017. Web. 23 Oct 2019.

Vancouver:

Beaubien J. Save the Princess: Depictions of Gender in Indie Video Games. [Internet] [Masters thesis]. Texas State University – San Marcos; 2017. [cited 2019 Oct 23]. Available from: https://digital.library.txstate.edu/handle/10877/8510.

Council of Science Editors:

Beaubien J. Save the Princess: Depictions of Gender in Indie Video Games. [Masters Thesis]. Texas State University – San Marcos; 2017. Available from: https://digital.library.txstate.edu/handle/10877/8510


Texas State University – San Marcos

3. LaLone, Nicolas J. Differences in Design: Video Game Design in Pre and Post 9/11 America.

Degree: MA, Sociology, 2012, Texas State University – San Marcos

Video games are constructed through a bundle of processes meant to imitate an understanding of the world through the associations of the technology used to… (more)

Subjects/Keywords: Video Game; 9/11; Content Analysis; Japan; Violence; Video games; Video games – Design

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APA (6th Edition):

LaLone, N. J. (2012). Differences in Design: Video Game Design in Pre and Post 9/11 America. (Masters Thesis). Texas State University – San Marcos. Retrieved from https://digital.library.txstate.edu/handle/10877/4136

Chicago Manual of Style (16th Edition):

LaLone, Nicolas J. “Differences in Design: Video Game Design in Pre and Post 9/11 America.” 2012. Masters Thesis, Texas State University – San Marcos. Accessed October 23, 2019. https://digital.library.txstate.edu/handle/10877/4136.

MLA Handbook (7th Edition):

LaLone, Nicolas J. “Differences in Design: Video Game Design in Pre and Post 9/11 America.” 2012. Web. 23 Oct 2019.

Vancouver:

LaLone NJ. Differences in Design: Video Game Design in Pre and Post 9/11 America. [Internet] [Masters thesis]. Texas State University – San Marcos; 2012. [cited 2019 Oct 23]. Available from: https://digital.library.txstate.edu/handle/10877/4136.

Council of Science Editors:

LaLone NJ. Differences in Design: Video Game Design in Pre and Post 9/11 America. [Masters Thesis]. Texas State University – San Marcos; 2012. Available from: https://digital.library.txstate.edu/handle/10877/4136


Queens University

4. Kempton, Allen. Reconceptualizing the Lived Experience of Games: A Phenomenological Analysis of the Single-Player Experience .

Degree: Sociology, 2015, Queens University

 This thesis examines the relationship between video games and players regarding lived experience. It revisits the classical debate of the idea of immersion and similar… (more)

Subjects/Keywords: video games; immersion; virtual world; phenomenology

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APA (6th Edition):

Kempton, A. (2015). Reconceptualizing the Lived Experience of Games: A Phenomenological Analysis of the Single-Player Experience . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/13558

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kempton, Allen. “Reconceptualizing the Lived Experience of Games: A Phenomenological Analysis of the Single-Player Experience .” 2015. Thesis, Queens University. Accessed October 23, 2019. http://hdl.handle.net/1974/13558.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kempton, Allen. “Reconceptualizing the Lived Experience of Games: A Phenomenological Analysis of the Single-Player Experience .” 2015. Web. 23 Oct 2019.

Vancouver:

Kempton A. Reconceptualizing the Lived Experience of Games: A Phenomenological Analysis of the Single-Player Experience . [Internet] [Thesis]. Queens University; 2015. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/1974/13558.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kempton A. Reconceptualizing the Lived Experience of Games: A Phenomenological Analysis of the Single-Player Experience . [Thesis]. Queens University; 2015. Available from: http://hdl.handle.net/1974/13558

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Friedberg, Jared. Gender Games: A Content Analysis Of Gender Portrayals In Modern, Narrative Video Games.

Degree: MA, Sociology, 2015, Georgia State University

Video games are a multi-billion dollar industry; 67% of households in the United States have at least one game player. The considerable reach of… (more)

Subjects/Keywords: Video games; Media; Gender; Cultivation Theory; Gender Schema Theory; Narrative

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APA (6th Edition):

Friedberg, J. (2015). Gender Games: A Content Analysis Of Gender Portrayals In Modern, Narrative Video Games. (Thesis). Georgia State University. Retrieved from https://scholarworks.gsu.edu/sociology_theses/52

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Friedberg, Jared. “Gender Games: A Content Analysis Of Gender Portrayals In Modern, Narrative Video Games.” 2015. Thesis, Georgia State University. Accessed October 23, 2019. https://scholarworks.gsu.edu/sociology_theses/52.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Friedberg, Jared. “Gender Games: A Content Analysis Of Gender Portrayals In Modern, Narrative Video Games.” 2015. Web. 23 Oct 2019.

Vancouver:

Friedberg J. Gender Games: A Content Analysis Of Gender Portrayals In Modern, Narrative Video Games. [Internet] [Thesis]. Georgia State University; 2015. [cited 2019 Oct 23]. Available from: https://scholarworks.gsu.edu/sociology_theses/52.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Friedberg J. Gender Games: A Content Analysis Of Gender Portrayals In Modern, Narrative Video Games. [Thesis]. Georgia State University; 2015. Available from: https://scholarworks.gsu.edu/sociology_theses/52

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Loyola University Chicago

6. Lukacs, Andras. Emature: Intergenerational Networks in Digital Media Spaces.

Degree: PhD, Sociology, 2016, Loyola University Chicago

  While the literature on adolescent usage of the Internet and mobile communication technology is burgeoning, the technological affordance of increased intergenerational contacts and intergenerational… (more)

Subjects/Keywords: adultism; emature; generations; habitus; social media; video games; Sociology

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APA (6th Edition):

Lukacs, A. (2016). Emature: Intergenerational Networks in Digital Media Spaces. (Doctoral Dissertation). Loyola University Chicago. Retrieved from https://ecommons.luc.edu/luc_diss/1953

Chicago Manual of Style (16th Edition):

Lukacs, Andras. “Emature: Intergenerational Networks in Digital Media Spaces.” 2016. Doctoral Dissertation, Loyola University Chicago. Accessed October 23, 2019. https://ecommons.luc.edu/luc_diss/1953.

MLA Handbook (7th Edition):

Lukacs, Andras. “Emature: Intergenerational Networks in Digital Media Spaces.” 2016. Web. 23 Oct 2019.

Vancouver:

Lukacs A. Emature: Intergenerational Networks in Digital Media Spaces. [Internet] [Doctoral dissertation]. Loyola University Chicago; 2016. [cited 2019 Oct 23]. Available from: https://ecommons.luc.edu/luc_diss/1953.

Council of Science Editors:

Lukacs A. Emature: Intergenerational Networks in Digital Media Spaces. [Doctoral Dissertation]. Loyola University Chicago; 2016. Available from: https://ecommons.luc.edu/luc_diss/1953


University of California – Irvine

7. Tomlinson, Christine. Masters of the Realm: Understanding Success and Achievement Among Women Playing Video Games.

Degree: Sociology, 2017, University of California – Irvine

 In this study, I investigate the landscape of video game play in terms of gender’s influence on experiences and preferences; relationship to a gaming identity… (more)

Subjects/Keywords: Sociology; Gender studies; Culture; Digital Media; Gender; Video Games

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APA (6th Edition):

Tomlinson, C. (2017). Masters of the Realm: Understanding Success and Achievement Among Women Playing Video Games. (Thesis). University of California – Irvine. Retrieved from http://www.escholarship.org/uc/item/0dx2t74p

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tomlinson, Christine. “Masters of the Realm: Understanding Success and Achievement Among Women Playing Video Games.” 2017. Thesis, University of California – Irvine. Accessed October 23, 2019. http://www.escholarship.org/uc/item/0dx2t74p.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tomlinson, Christine. “Masters of the Realm: Understanding Success and Achievement Among Women Playing Video Games.” 2017. Web. 23 Oct 2019.

Vancouver:

Tomlinson C. Masters of the Realm: Understanding Success and Achievement Among Women Playing Video Games. [Internet] [Thesis]. University of California – Irvine; 2017. [cited 2019 Oct 23]. Available from: http://www.escholarship.org/uc/item/0dx2t74p.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tomlinson C. Masters of the Realm: Understanding Success and Achievement Among Women Playing Video Games. [Thesis]. University of California – Irvine; 2017. Available from: http://www.escholarship.org/uc/item/0dx2t74p

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of New Mexico

8. Letterhos, James. Do Online Gaming Experiences Affect Civic Engagement? The Relationship between Gaming Experiences, Parental Involvement, and Real World Civic Engagement.

Degree: Sociology, 2016, University of New Mexico

 The majority of literature that concerns itself with the effects of video games and youth focus on negative potential outcomes, like the potential for increased… (more)

Subjects/Keywords: Sociology; Video Games; Civic Engagement; Youth; Parental Involvement

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APA (6th Edition):

Letterhos, J. (2016). Do Online Gaming Experiences Affect Civic Engagement? The Relationship between Gaming Experiences, Parental Involvement, and Real World Civic Engagement. (Masters Thesis). University of New Mexico. Retrieved from http://hdl.handle.net/1928/32964

Chicago Manual of Style (16th Edition):

Letterhos, James. “Do Online Gaming Experiences Affect Civic Engagement? The Relationship between Gaming Experiences, Parental Involvement, and Real World Civic Engagement.” 2016. Masters Thesis, University of New Mexico. Accessed October 23, 2019. http://hdl.handle.net/1928/32964.

MLA Handbook (7th Edition):

Letterhos, James. “Do Online Gaming Experiences Affect Civic Engagement? The Relationship between Gaming Experiences, Parental Involvement, and Real World Civic Engagement.” 2016. Web. 23 Oct 2019.

Vancouver:

Letterhos J. Do Online Gaming Experiences Affect Civic Engagement? The Relationship between Gaming Experiences, Parental Involvement, and Real World Civic Engagement. [Internet] [Masters thesis]. University of New Mexico; 2016. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/1928/32964.

Council of Science Editors:

Letterhos J. Do Online Gaming Experiences Affect Civic Engagement? The Relationship between Gaming Experiences, Parental Involvement, and Real World Civic Engagement. [Masters Thesis]. University of New Mexico; 2016. Available from: http://hdl.handle.net/1928/32964

9. -9102-3683. THE INTERACTION OF GAMER AND FEMINIST IDENTITIES IN WOMEN.

Degree: MFA, Sociology, 2018, Texas Woman's University

 In 2017, the Electronic Software Association reported that women are just under half of all video game consumers. However, video games as an industry and… (more)

Subjects/Keywords: feminism; video games; identity; social identity; MeToo; #GamerGate

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APA (6th Edition):

-9102-3683. (2018). THE INTERACTION OF GAMER AND FEMINIST IDENTITIES IN WOMEN. (Masters Thesis). Texas Woman's University. Retrieved from http://hdl.handle.net/11274/10732

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-9102-3683. “THE INTERACTION OF GAMER AND FEMINIST IDENTITIES IN WOMEN.” 2018. Masters Thesis, Texas Woman's University. Accessed October 23, 2019. http://hdl.handle.net/11274/10732.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-9102-3683. “THE INTERACTION OF GAMER AND FEMINIST IDENTITIES IN WOMEN.” 2018. Web. 23 Oct 2019.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-9102-3683. THE INTERACTION OF GAMER AND FEMINIST IDENTITIES IN WOMEN. [Internet] [Masters thesis]. Texas Woman's University; 2018. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11274/10732.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-9102-3683. THE INTERACTION OF GAMER AND FEMINIST IDENTITIES IN WOMEN. [Masters Thesis]. Texas Woman's University; 2018. Available from: http://hdl.handle.net/11274/10732

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


University of Colorado

10. Valkyrie, Zek Cypress. Fantastic Realities: Solid and Virtual Resonance in MMORPGs.

Degree: PhD, Sociology, 2011, University of Colorado

  This dissertation is a qualitative study that examines how game worlds and positive game experiences are neither equally accessible nor equally enjoyable to many… (more)

Subjects/Keywords: Gender; MMORPG; Online Gaming; Sexuality; Video Games; Virtual Worlds; Gender and Sexuality; Sociology

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APA (6th Edition):

Valkyrie, Z. C. (2011). Fantastic Realities: Solid and Virtual Resonance in MMORPGs. (Doctoral Dissertation). University of Colorado. Retrieved from http://scholar.colorado.edu/socy_gradetds/6

Chicago Manual of Style (16th Edition):

Valkyrie, Zek Cypress. “Fantastic Realities: Solid and Virtual Resonance in MMORPGs.” 2011. Doctoral Dissertation, University of Colorado. Accessed October 23, 2019. http://scholar.colorado.edu/socy_gradetds/6.

MLA Handbook (7th Edition):

Valkyrie, Zek Cypress. “Fantastic Realities: Solid and Virtual Resonance in MMORPGs.” 2011. Web. 23 Oct 2019.

Vancouver:

Valkyrie ZC. Fantastic Realities: Solid and Virtual Resonance in MMORPGs. [Internet] [Doctoral dissertation]. University of Colorado; 2011. [cited 2019 Oct 23]. Available from: http://scholar.colorado.edu/socy_gradetds/6.

Council of Science Editors:

Valkyrie ZC. Fantastic Realities: Solid and Virtual Resonance in MMORPGs. [Doctoral Dissertation]. University of Colorado; 2011. Available from: http://scholar.colorado.edu/socy_gradetds/6

11. Zetterberg, Kristoffer. “Us gamers want exactly what we have always wanted” : den avpolitiserade spelaren och dess ideologiska andra.

Degree: Sociology, 2016, Södertörn University

I denna studie undersöks den kraftiga kritik som riktats mot de TV- och dataspel som omfamnar olika typer av vad jag kallar progressiva element.… (more)

Subjects/Keywords: video games; gaming culture; Gamergate; discourse analysis; masculinity; gender; social media; YouTube; spel; spelkultur; Gamergate; diskursanalys; maskulinitet; genus; sociala medier; YouTube

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APA (6th Edition):

Zetterberg, K. (2016). “Us gamers want exactly what we have always wanted” : den avpolitiserade spelaren och dess ideologiska andra. (Thesis). Södertörn University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-31742

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zetterberg, Kristoffer. ““Us gamers want exactly what we have always wanted” : den avpolitiserade spelaren och dess ideologiska andra.” 2016. Thesis, Södertörn University. Accessed October 23, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-31742.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zetterberg, Kristoffer. ““Us gamers want exactly what we have always wanted” : den avpolitiserade spelaren och dess ideologiska andra.” 2016. Web. 23 Oct 2019.

Vancouver:

Zetterberg K. “Us gamers want exactly what we have always wanted” : den avpolitiserade spelaren och dess ideologiska andra. [Internet] [Thesis]. Södertörn University; 2016. [cited 2019 Oct 23]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-31742.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zetterberg K. “Us gamers want exactly what we have always wanted” : den avpolitiserade spelaren och dess ideologiska andra. [Thesis]. Södertörn University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-31742

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of New Mexico

12. McCarthy, Kelly Kathleen. Revealing a Spectrum of Racialized Sexuality: Representations of Video Game Characters Over Time, 1981-2012.

Degree: Sociology, 2015, University of New Mexico

 While researchers have examined controlling images of race and gender in the media, many have failed to acknowledge the role video games play in the… (more)

Subjects/Keywords: Intersectionality; Race; Gender; Video Games; Matrix of Domination; Hegemonic Domain of Power; Longitudinal; Content Analysis; Racialized Sexuality; Racialized Femininity; Racialized Sexualizaton

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

McCarthy, K. K. (2015). Revealing a Spectrum of Racialized Sexuality: Representations of Video Game Characters Over Time, 1981-2012. (Masters Thesis). University of New Mexico. Retrieved from http://hdl.handle.net/1928/27942

Chicago Manual of Style (16th Edition):

McCarthy, Kelly Kathleen. “Revealing a Spectrum of Racialized Sexuality: Representations of Video Game Characters Over Time, 1981-2012.” 2015. Masters Thesis, University of New Mexico. Accessed October 23, 2019. http://hdl.handle.net/1928/27942.

MLA Handbook (7th Edition):

McCarthy, Kelly Kathleen. “Revealing a Spectrum of Racialized Sexuality: Representations of Video Game Characters Over Time, 1981-2012.” 2015. Web. 23 Oct 2019.

Vancouver:

McCarthy KK. Revealing a Spectrum of Racialized Sexuality: Representations of Video Game Characters Over Time, 1981-2012. [Internet] [Masters thesis]. University of New Mexico; 2015. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/1928/27942.

Council of Science Editors:

McCarthy KK. Revealing a Spectrum of Racialized Sexuality: Representations of Video Game Characters Over Time, 1981-2012. [Masters Thesis]. University of New Mexico; 2015. Available from: http://hdl.handle.net/1928/27942


Georgia State University

13. Richards, Melanie Burleson. Mass Media's Relationship with Adolescents' Values and Behaviors: A Theory of Mediated Valueflection.

Degree: PhD, Sociology, 2010, Georgia State University

 Mass media has long been thought to have a detrimental effect on an adolescent’s values and behaviors. Many social ills including violence, misogyny and negative… (more)

Subjects/Keywords: Parental involvement; Parent; Egoism; Altruism; Significant others; Reflected appraisals; Social psychology; High school; Media; Mass Media; Adolescents; Teenagers; Television; Video games; Internet; Values; Behaviors; Sociology

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APA (6th Edition):

Richards, M. B. (2010). Mass Media's Relationship with Adolescents' Values and Behaviors: A Theory of Mediated Valueflection. (Doctoral Dissertation). Georgia State University. Retrieved from https://scholarworks.gsu.edu/sociology_diss/49

Chicago Manual of Style (16th Edition):

Richards, Melanie Burleson. “Mass Media's Relationship with Adolescents' Values and Behaviors: A Theory of Mediated Valueflection.” 2010. Doctoral Dissertation, Georgia State University. Accessed October 23, 2019. https://scholarworks.gsu.edu/sociology_diss/49.

MLA Handbook (7th Edition):

Richards, Melanie Burleson. “Mass Media's Relationship with Adolescents' Values and Behaviors: A Theory of Mediated Valueflection.” 2010. Web. 23 Oct 2019.

Vancouver:

Richards MB. Mass Media's Relationship with Adolescents' Values and Behaviors: A Theory of Mediated Valueflection. [Internet] [Doctoral dissertation]. Georgia State University; 2010. [cited 2019 Oct 23]. Available from: https://scholarworks.gsu.edu/sociology_diss/49.

Council of Science Editors:

Richards MB. Mass Media's Relationship with Adolescents' Values and Behaviors: A Theory of Mediated Valueflection. [Doctoral Dissertation]. Georgia State University; 2010. Available from: https://scholarworks.gsu.edu/sociology_diss/49


Texas State University – San Marcos

14. Perkins, Adam. Religious Experience In World of Warcraft.

Degree: MA, Sociology, 2011, Texas State University – San Marcos

No abstract prepared. Advisors/Committee Members: Price, Bob (advisor), Pino, Nathan W. (committee member), Hanks, Craig (committee member).

Subjects/Keywords: World of warcraft; Religion; Online community; Online identity; Video games; Sociology

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APA (6th Edition):

Perkins, A. (2011). Religious Experience In World of Warcraft. (Masters Thesis). Texas State University – San Marcos. Retrieved from https://digital.library.txstate.edu/handle/10877/3398

Chicago Manual of Style (16th Edition):

Perkins, Adam. “Religious Experience In World of Warcraft.” 2011. Masters Thesis, Texas State University – San Marcos. Accessed October 23, 2019. https://digital.library.txstate.edu/handle/10877/3398.

MLA Handbook (7th Edition):

Perkins, Adam. “Religious Experience In World of Warcraft.” 2011. Web. 23 Oct 2019.

Vancouver:

Perkins A. Religious Experience In World of Warcraft. [Internet] [Masters thesis]. Texas State University – San Marcos; 2011. [cited 2019 Oct 23]. Available from: https://digital.library.txstate.edu/handle/10877/3398.

Council of Science Editors:

Perkins A. Religious Experience In World of Warcraft. [Masters Thesis]. Texas State University – San Marcos; 2011. Available from: https://digital.library.txstate.edu/handle/10877/3398

.