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Dept: Psychology

You searched for subject:(Video games). Showing records 1 – 29 of 29 total matches.

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Queens University

1. Tsui, Tiffany. The Efficacy of a Novel Video Game Intervention (MindLight) in Reducing Children's Anxiety .

Degree: Psychology, 2016, Queens University

 Anxiety disorders are the most prevalent form of psychopathology among children and adolescents. Because demand for treatment far exceeds availability, there is a need for… (more)

Subjects/Keywords: intervention; children; anxiety problems; video games

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APA (6th Edition):

Tsui, T. (2016). The Efficacy of a Novel Video Game Intervention (MindLight) in Reducing Children's Anxiety . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/14821

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tsui, Tiffany. “The Efficacy of a Novel Video Game Intervention (MindLight) in Reducing Children's Anxiety .” 2016. Thesis, Queens University. Accessed October 19, 2019. http://hdl.handle.net/1974/14821.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tsui, Tiffany. “The Efficacy of a Novel Video Game Intervention (MindLight) in Reducing Children's Anxiety .” 2016. Web. 19 Oct 2019.

Vancouver:

Tsui T. The Efficacy of a Novel Video Game Intervention (MindLight) in Reducing Children's Anxiety . [Internet] [Thesis]. Queens University; 2016. [cited 2019 Oct 19]. Available from: http://hdl.handle.net/1974/14821.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tsui T. The Efficacy of a Novel Video Game Intervention (MindLight) in Reducing Children's Anxiety . [Thesis]. Queens University; 2016. Available from: http://hdl.handle.net/1974/14821

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Marietta College

2. Evanson, Michele Desiree. Examining Female Gamers’ Perceptions and Attitudes of Behaviors in the Gaming Community.

Degree: MA, Psychology, 2017, Marietta College

 In recent years video games have grown into a mainstream pastime. The internet and use of social media have made it easier for gamers to… (more)

Subjects/Keywords: Psychology; video games, sexual harassment, female gamers, video game players

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APA (6th Edition):

Evanson, M. D. (2017). Examining Female Gamers’ Perceptions and Attitudes of Behaviors in the Gaming Community. (Masters Thesis). Marietta College. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=marietta1494336910328406

Chicago Manual of Style (16th Edition):

Evanson, Michele Desiree. “Examining Female Gamers’ Perceptions and Attitudes of Behaviors in the Gaming Community.” 2017. Masters Thesis, Marietta College. Accessed October 19, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=marietta1494336910328406.

MLA Handbook (7th Edition):

Evanson, Michele Desiree. “Examining Female Gamers’ Perceptions and Attitudes of Behaviors in the Gaming Community.” 2017. Web. 19 Oct 2019.

Vancouver:

Evanson MD. Examining Female Gamers’ Perceptions and Attitudes of Behaviors in the Gaming Community. [Internet] [Masters thesis]. Marietta College; 2017. [cited 2019 Oct 19]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=marietta1494336910328406.

Council of Science Editors:

Evanson MD. Examining Female Gamers’ Perceptions and Attitudes of Behaviors in the Gaming Community. [Masters Thesis]. Marietta College; 2017. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=marietta1494336910328406


Xavier University

3. Suarez, Juan M. Emotional Intelligence and its Link to Aggressive Cognition and Aggressive Affect Generated by Violent Video Game Use of Male Undergraduates.

Degree: Doctor of Psychology (Psy.D.), Psychology, 2015, Xavier University

 AbstractThis study investigated the relationship between violent video game use and aggressive affect and cognitions. Emotional Intelligence (EI) as a possible protective factor against the… (more)

Subjects/Keywords: Psychology; Emotional Intelligence; Aggressive Cognitions; Aggressive Affect; Video Games; Affect; Cognition; Tetris; Mortal Kombat; Violent Video Games; Video Game

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APA (6th Edition):

Suarez, J. M. (2015). Emotional Intelligence and its Link to Aggressive Cognition and Aggressive Affect Generated by Violent Video Game Use of Male Undergraduates. (Doctoral Dissertation). Xavier University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=xavier1452010918

Chicago Manual of Style (16th Edition):

Suarez, Juan M. “Emotional Intelligence and its Link to Aggressive Cognition and Aggressive Affect Generated by Violent Video Game Use of Male Undergraduates.” 2015. Doctoral Dissertation, Xavier University. Accessed October 19, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1452010918.

MLA Handbook (7th Edition):

Suarez, Juan M. “Emotional Intelligence and its Link to Aggressive Cognition and Aggressive Affect Generated by Violent Video Game Use of Male Undergraduates.” 2015. Web. 19 Oct 2019.

Vancouver:

Suarez JM. Emotional Intelligence and its Link to Aggressive Cognition and Aggressive Affect Generated by Violent Video Game Use of Male Undergraduates. [Internet] [Doctoral dissertation]. Xavier University; 2015. [cited 2019 Oct 19]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=xavier1452010918.

Council of Science Editors:

Suarez JM. Emotional Intelligence and its Link to Aggressive Cognition and Aggressive Affect Generated by Violent Video Game Use of Male Undergraduates. [Doctoral Dissertation]. Xavier University; 2015. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=xavier1452010918

4. Wilts, Nathan Joseph. Effects of volunteering behavior in massively multiplayer online role-playing games.

Degree: MA, Psychology, 2012, California State University – Sacramento

 Research was conducted to determine if certain effects upon volunteers found in other studies of volunteering in real-life environments could also be found in the… (more)

Subjects/Keywords: MMORPG; Online games; Video games

…1 Chapter 1 INTRODUCTION Video games have become the subject of research as… …and quickly changing form of entertainment. Video games let players engage in a wide variety… …research would seem to indicate that video games can and do influence people in many ways, both… …increases in blood pressure and anxiety levels after playing violent video games compared to those… …using fMRI scanning found that after two weeks of playing violent video games players had less… 

Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7

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APA (6th Edition):

Wilts, N. J. (2012). Effects of volunteering behavior in massively multiplayer online role-playing games. (Masters Thesis). California State University – Sacramento. Retrieved from http://hdl.handle.net/10211.9/1775

Chicago Manual of Style (16th Edition):

Wilts, Nathan Joseph. “Effects of volunteering behavior in massively multiplayer online role-playing games.” 2012. Masters Thesis, California State University – Sacramento. Accessed October 19, 2019. http://hdl.handle.net/10211.9/1775.

MLA Handbook (7th Edition):

Wilts, Nathan Joseph. “Effects of volunteering behavior in massively multiplayer online role-playing games.” 2012. Web. 19 Oct 2019.

Vancouver:

Wilts NJ. Effects of volunteering behavior in massively multiplayer online role-playing games. [Internet] [Masters thesis]. California State University – Sacramento; 2012. [cited 2019 Oct 19]. Available from: http://hdl.handle.net/10211.9/1775.

Council of Science Editors:

Wilts NJ. Effects of volunteering behavior in massively multiplayer online role-playing games. [Masters Thesis]. California State University – Sacramento; 2012. Available from: http://hdl.handle.net/10211.9/1775


Linnaeus University

5. Stanisic, Biljana. Fantasy versus Reality: How video game and book genres associate with creative thinking.

Degree: Psychology, 2019, Linnaeus University

Video games have suffered a negative reputation regarding their influence on children and adolescents, in comparison to its “well-behaved” counterpart, books. Nevertheless, the world… (more)

Subjects/Keywords: video games; reading books; role-play games; fiction; abstraction; creativity in the workplace; Psychology; Psykologi

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APA (6th Edition):

Stanisic, B. (2019). Fantasy versus Reality: How video game and book genres associate with creative thinking. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85441

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stanisic, Biljana. “Fantasy versus Reality: How video game and book genres associate with creative thinking.” 2019. Thesis, Linnaeus University. Accessed October 19, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85441.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stanisic, Biljana. “Fantasy versus Reality: How video game and book genres associate with creative thinking.” 2019. Web. 19 Oct 2019.

Vancouver:

Stanisic B. Fantasy versus Reality: How video game and book genres associate with creative thinking. [Internet] [Thesis]. Linnaeus University; 2019. [cited 2019 Oct 19]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85441.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stanisic B. Fantasy versus Reality: How video game and book genres associate with creative thinking. [Thesis]. Linnaeus University; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85441

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Colorado State University

6. Sanchez, Diana R. Videogame-based learning : a comparison of direct and indirect effects across outcomes.

Degree: PhD, Psychology, 2017, Colorado State University

 Recent years have shown a rise in the application of serious games used by organizations to help trainees learn and practice job related skills (Muntean,… (more)

Subjects/Keywords: Human Interaction; Serious Games; Video Games; Learning Outcomes; Game-Based Learning; Training

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APA (6th Edition):

Sanchez, D. R. (2017). Videogame-based learning : a comparison of direct and indirect effects across outcomes. (Doctoral Dissertation). Colorado State University. Retrieved from http://hdl.handle.net/10217/184030

Chicago Manual of Style (16th Edition):

Sanchez, Diana R. “Videogame-based learning : a comparison of direct and indirect effects across outcomes.” 2017. Doctoral Dissertation, Colorado State University. Accessed October 19, 2019. http://hdl.handle.net/10217/184030.

MLA Handbook (7th Edition):

Sanchez, Diana R. “Videogame-based learning : a comparison of direct and indirect effects across outcomes.” 2017. Web. 19 Oct 2019.

Vancouver:

Sanchez DR. Videogame-based learning : a comparison of direct and indirect effects across outcomes. [Internet] [Doctoral dissertation]. Colorado State University; 2017. [cited 2019 Oct 19]. Available from: http://hdl.handle.net/10217/184030.

Council of Science Editors:

Sanchez DR. Videogame-based learning : a comparison of direct and indirect effects across outcomes. [Doctoral Dissertation]. Colorado State University; 2017. Available from: http://hdl.handle.net/10217/184030


University of Southern California

7. McColl, Andrea Elizabeth. Virtual body, real embodiment: engaging the motor imagery system during video game play.

Degree: MA, Psychology, 2011, University of Southern California

 As video games increase their prevalence in experimenters’ toolboxes, it becomes increasingly important to be able to gauge when, whether, and to what extent participants… (more)

Subjects/Keywords: video game; video games; motor imagery; embodiment; virtual reality; EMG; electromyography; imagery; engagement; presence; Nethack

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APA (6th Edition):

McColl, A. E. (2011). Virtual body, real embodiment: engaging the motor imagery system during video game play. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/649262/rec/7827

Chicago Manual of Style (16th Edition):

McColl, Andrea Elizabeth. “Virtual body, real embodiment: engaging the motor imagery system during video game play.” 2011. Masters Thesis, University of Southern California. Accessed October 19, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/649262/rec/7827.

MLA Handbook (7th Edition):

McColl, Andrea Elizabeth. “Virtual body, real embodiment: engaging the motor imagery system during video game play.” 2011. Web. 19 Oct 2019.

Vancouver:

McColl AE. Virtual body, real embodiment: engaging the motor imagery system during video game play. [Internet] [Masters thesis]. University of Southern California; 2011. [cited 2019 Oct 19]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/649262/rec/7827.

Council of Science Editors:

McColl AE. Virtual body, real embodiment: engaging the motor imagery system during video game play. [Masters Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/649262/rec/7827


Louisiana State University

8. Meyers, Kelly Stephen. Television and video game violence: age differences and the combined effects of passive and interactive violent media.

Degree: PhD, Psychology, 2002, Louisiana State University

 The present research examined the combined effects of violent video games and violent TV programs on third and sixth-grade boys’ thoughts and behavior. In individual… (more)

Subjects/Keywords: children; violence; television; video games

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APA (6th Edition):

Meyers, K. S. (2002). Television and video game violence: age differences and the combined effects of passive and interactive violent media. (Doctoral Dissertation). Louisiana State University. Retrieved from etd-1107102-220029 ; https://digitalcommons.lsu.edu/gradschool_dissertations/2214

Chicago Manual of Style (16th Edition):

Meyers, Kelly Stephen. “Television and video game violence: age differences and the combined effects of passive and interactive violent media.” 2002. Doctoral Dissertation, Louisiana State University. Accessed October 19, 2019. etd-1107102-220029 ; https://digitalcommons.lsu.edu/gradschool_dissertations/2214.

MLA Handbook (7th Edition):

Meyers, Kelly Stephen. “Television and video game violence: age differences and the combined effects of passive and interactive violent media.” 2002. Web. 19 Oct 2019.

Vancouver:

Meyers KS. Television and video game violence: age differences and the combined effects of passive and interactive violent media. [Internet] [Doctoral dissertation]. Louisiana State University; 2002. [cited 2019 Oct 19]. Available from: etd-1107102-220029 ; https://digitalcommons.lsu.edu/gradschool_dissertations/2214.

Council of Science Editors:

Meyers KS. Television and video game violence: age differences and the combined effects of passive and interactive violent media. [Doctoral Dissertation]. Louisiana State University; 2002. Available from: etd-1107102-220029 ; https://digitalcommons.lsu.edu/gradschool_dissertations/2214


Loyola University Chicago

9. Stockdale, Laura. The Influence of Media Violence on the Neural Correlates of Empathic Emotional Response.

Degree: PhD, Psychology, 2015, Loyola University Chicago

  Decades of research on the effects of media violence have shown that exposure to violence in the media is related to increased aggression, decreased… (more)

Subjects/Keywords: Emotional Faces; ERP; Inhibition; Media Violence; Video Games; Psychology

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APA (6th Edition):

Stockdale, L. (2015). The Influence of Media Violence on the Neural Correlates of Empathic Emotional Response. (Doctoral Dissertation). Loyola University Chicago. Retrieved from https://ecommons.luc.edu/luc_diss/1495

Chicago Manual of Style (16th Edition):

Stockdale, Laura. “The Influence of Media Violence on the Neural Correlates of Empathic Emotional Response.” 2015. Doctoral Dissertation, Loyola University Chicago. Accessed October 19, 2019. https://ecommons.luc.edu/luc_diss/1495.

MLA Handbook (7th Edition):

Stockdale, Laura. “The Influence of Media Violence on the Neural Correlates of Empathic Emotional Response.” 2015. Web. 19 Oct 2019.

Vancouver:

Stockdale L. The Influence of Media Violence on the Neural Correlates of Empathic Emotional Response. [Internet] [Doctoral dissertation]. Loyola University Chicago; 2015. [cited 2019 Oct 19]. Available from: https://ecommons.luc.edu/luc_diss/1495.

Council of Science Editors:

Stockdale L. The Influence of Media Violence on the Neural Correlates of Empathic Emotional Response. [Doctoral Dissertation]. Loyola University Chicago; 2015. Available from: https://ecommons.luc.edu/luc_diss/1495


Virginia Commonwealth University

10. Hughes, Chelsea M. THREE MEASURES OF COPING IN VIDEO GAMES (CIV-III): THE DEVELOPMENT, CONSTRUCT VALIDATION, AND PROFILE ANALYSIS OF THE CIV-III.

Degree: PhD, Psychology, 2017, Virginia Commonwealth University

Video games provide a competitive, goal-oriented environment. They involve individuals who often seek intentionally to frustrate their opponents’ goals. The gaming community is made… (more)

Subjects/Keywords: video games; stress; coping; frustration; gaming; videogames; Counseling Psychology

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APA (6th Edition):

Hughes, C. M. (2017). THREE MEASURES OF COPING IN VIDEO GAMES (CIV-III): THE DEVELOPMENT, CONSTRUCT VALIDATION, AND PROFILE ANALYSIS OF THE CIV-III. (Doctoral Dissertation). Virginia Commonwealth University. Retrieved from https://scholarscompass.vcu.edu/etd/4694

Chicago Manual of Style (16th Edition):

Hughes, Chelsea M. “THREE MEASURES OF COPING IN VIDEO GAMES (CIV-III): THE DEVELOPMENT, CONSTRUCT VALIDATION, AND PROFILE ANALYSIS OF THE CIV-III.” 2017. Doctoral Dissertation, Virginia Commonwealth University. Accessed October 19, 2019. https://scholarscompass.vcu.edu/etd/4694.

MLA Handbook (7th Edition):

Hughes, Chelsea M. “THREE MEASURES OF COPING IN VIDEO GAMES (CIV-III): THE DEVELOPMENT, CONSTRUCT VALIDATION, AND PROFILE ANALYSIS OF THE CIV-III.” 2017. Web. 19 Oct 2019.

Vancouver:

Hughes CM. THREE MEASURES OF COPING IN VIDEO GAMES (CIV-III): THE DEVELOPMENT, CONSTRUCT VALIDATION, AND PROFILE ANALYSIS OF THE CIV-III. [Internet] [Doctoral dissertation]. Virginia Commonwealth University; 2017. [cited 2019 Oct 19]. Available from: https://scholarscompass.vcu.edu/etd/4694.

Council of Science Editors:

Hughes CM. THREE MEASURES OF COPING IN VIDEO GAMES (CIV-III): THE DEVELOPMENT, CONSTRUCT VALIDATION, AND PROFILE ANALYSIS OF THE CIV-III. [Doctoral Dissertation]. Virginia Commonwealth University; 2017. Available from: https://scholarscompass.vcu.edu/etd/4694


Duquesne University

11. Rusczek, Jacob. Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration.

Degree: PhD, Psychology, 2015, Duquesne University

 This dissertation presents an interpretative phenomenological analysis of the experience of being engaged in a massively multiplayer online role-playing game (MMORPG). These games have become… (more)

Subjects/Keywords: MMORPG; Online Gaming; Phenomenology; Technology; Video Games; World of Warcraft

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APA (6th Edition):

Rusczek, J. (2015). Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration. (Doctoral Dissertation). Duquesne University. Retrieved from https://dsc.duq.edu/etd/1133

Chicago Manual of Style (16th Edition):

Rusczek, Jacob. “Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration.” 2015. Doctoral Dissertation, Duquesne University. Accessed October 19, 2019. https://dsc.duq.edu/etd/1133.

MLA Handbook (7th Edition):

Rusczek, Jacob. “Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration.” 2015. Web. 19 Oct 2019.

Vancouver:

Rusczek J. Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration. [Internet] [Doctoral dissertation]. Duquesne University; 2015. [cited 2019 Oct 19]. Available from: https://dsc.duq.edu/etd/1133.

Council of Science Editors:

Rusczek J. Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration. [Doctoral Dissertation]. Duquesne University; 2015. Available from: https://dsc.duq.edu/etd/1133

12. Langlois, Danielle. Effects of Prosocial Video Games on Resulting Prosocial Behaviors.

Degree: MA- Psychology, Psychology, 2017, Stephen F. Austin State University

  Past research indicates that prosocial video game play has a role in subsequent prosocial behaviors, affect, and accessibility of prosocial thoughts via the General… (more)

Subjects/Keywords: video games; prosocial behaviors; helping; prosocial thoughts; affect; Social Psychology

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APA (6th Edition):

Langlois, D. (2017). Effects of Prosocial Video Games on Resulting Prosocial Behaviors. (Masters Thesis). Stephen F. Austin State University. Retrieved from https://scholarworks.sfasu.edu/etds/81

Chicago Manual of Style (16th Edition):

Langlois, Danielle. “Effects of Prosocial Video Games on Resulting Prosocial Behaviors.” 2017. Masters Thesis, Stephen F. Austin State University. Accessed October 19, 2019. https://scholarworks.sfasu.edu/etds/81.

MLA Handbook (7th Edition):

Langlois, Danielle. “Effects of Prosocial Video Games on Resulting Prosocial Behaviors.” 2017. Web. 19 Oct 2019.

Vancouver:

Langlois D. Effects of Prosocial Video Games on Resulting Prosocial Behaviors. [Internet] [Masters thesis]. Stephen F. Austin State University; 2017. [cited 2019 Oct 19]. Available from: https://scholarworks.sfasu.edu/etds/81.

Council of Science Editors:

Langlois D. Effects of Prosocial Video Games on Resulting Prosocial Behaviors. [Masters Thesis]. Stephen F. Austin State University; 2017. Available from: https://scholarworks.sfasu.edu/etds/81


San Jose State University

13. Brown, Preston. The Effect of Video Game Play on Human Performance: An Investigation of Cognitive Skill Transfer Mechanisms.

Degree: MA, Psychology, 2017, San Jose State University

  The underlying mechanisms responsible for the improvements in cognition associated with video game play are less understood than the benefits. It is unclear whether… (more)

Subjects/Keywords: Cognition; Human-Computer Interaction; Human Factors; Skill Transfer; Training; Video Games

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APA (6th Edition):

Brown, P. (2017). The Effect of Video Game Play on Human Performance: An Investigation of Cognitive Skill Transfer Mechanisms. (Masters Thesis). San Jose State University. Retrieved from https://doi.org/10.31979/etd.d3ps-7y9u ; https://scholarworks.sjsu.edu/etd_theses/4789

Chicago Manual of Style (16th Edition):

Brown, Preston. “The Effect of Video Game Play on Human Performance: An Investigation of Cognitive Skill Transfer Mechanisms.” 2017. Masters Thesis, San Jose State University. Accessed October 19, 2019. https://doi.org/10.31979/etd.d3ps-7y9u ; https://scholarworks.sjsu.edu/etd_theses/4789.

MLA Handbook (7th Edition):

Brown, Preston. “The Effect of Video Game Play on Human Performance: An Investigation of Cognitive Skill Transfer Mechanisms.” 2017. Web. 19 Oct 2019.

Vancouver:

Brown P. The Effect of Video Game Play on Human Performance: An Investigation of Cognitive Skill Transfer Mechanisms. [Internet] [Masters thesis]. San Jose State University; 2017. [cited 2019 Oct 19]. Available from: https://doi.org/10.31979/etd.d3ps-7y9u ; https://scholarworks.sjsu.edu/etd_theses/4789.

Council of Science Editors:

Brown P. The Effect of Video Game Play on Human Performance: An Investigation of Cognitive Skill Transfer Mechanisms. [Masters Thesis]. San Jose State University; 2017. Available from: https://doi.org/10.31979/etd.d3ps-7y9u ; https://scholarworks.sjsu.edu/etd_theses/4789


University of Windsor

14. Romanchych, Erin. Violent Video Gaming, Parent and Child Risk Factors, and Aggression in School-Age Children.

Degree: PhD, Psychology, 2018, University of Windsor

 The present study examined links between children’s violent video game exposure and aggression, and the influence of parent and child risk factors (i.e., children’s negative… (more)

Subjects/Keywords: aggression; child; parent; risk factors; temperament; Violent video games

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APA (6th Edition):

Romanchych, E. (2018). Violent Video Gaming, Parent and Child Risk Factors, and Aggression in School-Age Children. (Doctoral Dissertation). University of Windsor. Retrieved from https://scholar.uwindsor.ca/etd/7566

Chicago Manual of Style (16th Edition):

Romanchych, Erin. “Violent Video Gaming, Parent and Child Risk Factors, and Aggression in School-Age Children.” 2018. Doctoral Dissertation, University of Windsor. Accessed October 19, 2019. https://scholar.uwindsor.ca/etd/7566.

MLA Handbook (7th Edition):

Romanchych, Erin. “Violent Video Gaming, Parent and Child Risk Factors, and Aggression in School-Age Children.” 2018. Web. 19 Oct 2019.

Vancouver:

Romanchych E. Violent Video Gaming, Parent and Child Risk Factors, and Aggression in School-Age Children. [Internet] [Doctoral dissertation]. University of Windsor; 2018. [cited 2019 Oct 19]. Available from: https://scholar.uwindsor.ca/etd/7566.

Council of Science Editors:

Romanchych E. Violent Video Gaming, Parent and Child Risk Factors, and Aggression in School-Age Children. [Doctoral Dissertation]. University of Windsor; 2018. Available from: https://scholar.uwindsor.ca/etd/7566


San Jose State University

15. Serrone, Crystine. Mood Management and Video-Game Engagement: The Importance of User-Experience and Gender in Assessing the Psychological Effects of Video-Game Play.

Degree: MA, Psychology, 2012, San Jose State University

  The overall purpose of this thesis was to investigate the psychological effects of video-game play. The two central goals were to (a) compare and… (more)

Subjects/Keywords: catharsis; media effects; mood management; stress; user experience; video games

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APA (6th Edition):

Serrone, C. (2012). Mood Management and Video-Game Engagement: The Importance of User-Experience and Gender in Assessing the Psychological Effects of Video-Game Play. (Masters Thesis). San Jose State University. Retrieved from https://doi.org/10.31979/etd.rxck-73ut ; https://scholarworks.sjsu.edu/etd_theses/4211

Chicago Manual of Style (16th Edition):

Serrone, Crystine. “Mood Management and Video-Game Engagement: The Importance of User-Experience and Gender in Assessing the Psychological Effects of Video-Game Play.” 2012. Masters Thesis, San Jose State University. Accessed October 19, 2019. https://doi.org/10.31979/etd.rxck-73ut ; https://scholarworks.sjsu.edu/etd_theses/4211.

MLA Handbook (7th Edition):

Serrone, Crystine. “Mood Management and Video-Game Engagement: The Importance of User-Experience and Gender in Assessing the Psychological Effects of Video-Game Play.” 2012. Web. 19 Oct 2019.

Vancouver:

Serrone C. Mood Management and Video-Game Engagement: The Importance of User-Experience and Gender in Assessing the Psychological Effects of Video-Game Play. [Internet] [Masters thesis]. San Jose State University; 2012. [cited 2019 Oct 19]. Available from: https://doi.org/10.31979/etd.rxck-73ut ; https://scholarworks.sjsu.edu/etd_theses/4211.

Council of Science Editors:

Serrone C. Mood Management and Video-Game Engagement: The Importance of User-Experience and Gender in Assessing the Psychological Effects of Video-Game Play. [Masters Thesis]. San Jose State University; 2012. Available from: https://doi.org/10.31979/etd.rxck-73ut ; https://scholarworks.sjsu.edu/etd_theses/4211


Utah State University

16. Payant, James M. The Effectiveness of Electronic Games (Atari) Reinforcers for Increasing Appropriate Behavior in Handicapped Children.

Degree: MS, Psychology, 1981, Utah State University

  Ten subjects ranging from 9 to 16 years in age wi.th IQ's ranging from 23 to 62 were randomly selected as contingent or noncontingent… (more)

Subjects/Keywords: electronic games; atari; video games; appropriate behavior; reinforcement; handicapped children; Psychology

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APA (6th Edition):

Payant, J. M. (1981). The Effectiveness of Electronic Games (Atari) Reinforcers for Increasing Appropriate Behavior in Handicapped Children. (Masters Thesis). Utah State University. Retrieved from https://digitalcommons.usu.edu/etd/5896

Chicago Manual of Style (16th Edition):

Payant, James M. “The Effectiveness of Electronic Games (Atari) Reinforcers for Increasing Appropriate Behavior in Handicapped Children.” 1981. Masters Thesis, Utah State University. Accessed October 19, 2019. https://digitalcommons.usu.edu/etd/5896.

MLA Handbook (7th Edition):

Payant, James M. “The Effectiveness of Electronic Games (Atari) Reinforcers for Increasing Appropriate Behavior in Handicapped Children.” 1981. Web. 19 Oct 2019.

Vancouver:

Payant JM. The Effectiveness of Electronic Games (Atari) Reinforcers for Increasing Appropriate Behavior in Handicapped Children. [Internet] [Masters thesis]. Utah State University; 1981. [cited 2019 Oct 19]. Available from: https://digitalcommons.usu.edu/etd/5896.

Council of Science Editors:

Payant JM. The Effectiveness of Electronic Games (Atari) Reinforcers for Increasing Appropriate Behavior in Handicapped Children. [Masters Thesis]. Utah State University; 1981. Available from: https://digitalcommons.usu.edu/etd/5896

17. Hipp, Daniel. Mind-craft: Exploring the relation between "digital" visual experience and orientation in visual contour perception.

Degree: PhD, Psychology, 2015, Binghamton University

  Visual perception depends fundamentally on statistical regularities in the environment to make sense of the world. One such regularity is the orientation anisotropy typical… (more)

Subjects/Keywords: Image analysis; Oblique effect; Orientation perception; Psychology; Video games; Vision; Cognitive Psychology; Computer Sciences; Social and Behavioral Sciences

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APA (6th Edition):

Hipp, D. (2015). Mind-craft: Exploring the relation between "digital" visual experience and orientation in visual contour perception. (Doctoral Dissertation). Binghamton University. Retrieved from https://orb.binghamton.edu/dissertation_and_theses/8

Chicago Manual of Style (16th Edition):

Hipp, Daniel. “Mind-craft: Exploring the relation between "digital" visual experience and orientation in visual contour perception.” 2015. Doctoral Dissertation, Binghamton University. Accessed October 19, 2019. https://orb.binghamton.edu/dissertation_and_theses/8.

MLA Handbook (7th Edition):

Hipp, Daniel. “Mind-craft: Exploring the relation between "digital" visual experience and orientation in visual contour perception.” 2015. Web. 19 Oct 2019.

Vancouver:

Hipp D. Mind-craft: Exploring the relation between "digital" visual experience and orientation in visual contour perception. [Internet] [Doctoral dissertation]. Binghamton University; 2015. [cited 2019 Oct 19]. Available from: https://orb.binghamton.edu/dissertation_and_theses/8.

Council of Science Editors:

Hipp D. Mind-craft: Exploring the relation between "digital" visual experience and orientation in visual contour perception. [Doctoral Dissertation]. Binghamton University; 2015. Available from: https://orb.binghamton.edu/dissertation_and_theses/8


Utah State University

18. Chambers, John H. The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping.

Degree: PhD, Psychology, 1985, Utah State University

  The purpose of this research was to investigate the effects of prosocial videogames, played both singly and cooperatively, and aggressive videogames, played both singly… (more)

Subjects/Keywords: effects; prosocial; aggressive; video games; childrens donating; helping; Psychology

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APA (6th Edition):

Chambers, J. H. (1985). The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping. (Doctoral Dissertation). Utah State University. Retrieved from https://digitalcommons.usu.edu/etd/5953

Chicago Manual of Style (16th Edition):

Chambers, John H. “The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping.” 1985. Doctoral Dissertation, Utah State University. Accessed October 19, 2019. https://digitalcommons.usu.edu/etd/5953.

MLA Handbook (7th Edition):

Chambers, John H. “The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping.” 1985. Web. 19 Oct 2019.

Vancouver:

Chambers JH. The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping. [Internet] [Doctoral dissertation]. Utah State University; 1985. [cited 2019 Oct 19]. Available from: https://digitalcommons.usu.edu/etd/5953.

Council of Science Editors:

Chambers JH. The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping. [Doctoral Dissertation]. Utah State University; 1985. Available from: https://digitalcommons.usu.edu/etd/5953


Western Washington University

19. Au, Victoria. The Impact of Exposure Time and Interference from Cognitive Activity on the Frequency of Involuntary Videogame Thoughts.

Degree: MS, Psychology, 2018, Western Washington University

  Involuntary thoughts of all kinds come to mind, including those about videogames. Amount of exposure and cognitive activity can affect involuntary thought frequency. I… (more)

Subjects/Keywords: Experimental Analysis of Behavior; Video games – Psychological aspects; Cognitive psychology; Cognition – Testing; Attention – Testing; masters theses

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APA (6th Edition):

Au, V. (2018). The Impact of Exposure Time and Interference from Cognitive Activity on the Frequency of Involuntary Videogame Thoughts. (Masters Thesis). Western Washington University. Retrieved from https://cedar.wwu.edu/wwuet/635

Chicago Manual of Style (16th Edition):

Au, Victoria. “The Impact of Exposure Time and Interference from Cognitive Activity on the Frequency of Involuntary Videogame Thoughts.” 2018. Masters Thesis, Western Washington University. Accessed October 19, 2019. https://cedar.wwu.edu/wwuet/635.

MLA Handbook (7th Edition):

Au, Victoria. “The Impact of Exposure Time and Interference from Cognitive Activity on the Frequency of Involuntary Videogame Thoughts.” 2018. Web. 19 Oct 2019.

Vancouver:

Au V. The Impact of Exposure Time and Interference from Cognitive Activity on the Frequency of Involuntary Videogame Thoughts. [Internet] [Masters thesis]. Western Washington University; 2018. [cited 2019 Oct 19]. Available from: https://cedar.wwu.edu/wwuet/635.

Council of Science Editors:

Au V. The Impact of Exposure Time and Interference from Cognitive Activity on the Frequency of Involuntary Videogame Thoughts. [Masters Thesis]. Western Washington University; 2018. Available from: https://cedar.wwu.edu/wwuet/635


Loma Linda University

20. Lee, Hyo Jin. Smoking, ADHD, and Problematic Video Game Use: A Structural Modeling Approach.

Degree: PhD, Psychology, 2017, Loma Linda University

  Problematic video game use (PVGU), or addiction-like use of video games, is associated with negative physical and mental health problems as well as problems… (more)

Subjects/Keywords: Clinical Psychology; Psychology; Social and Behavioral Sciences; Video Games; Smoking; Tobacco Use; Attention-deficit Hyperactivity Disorder;

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APA (6th Edition):

Lee, H. J. (2017). Smoking, ADHD, and Problematic Video Game Use: A Structural Modeling Approach. (Doctoral Dissertation). Loma Linda University. Retrieved from https://scholarsrepository.llu.edu/etd/441

Chicago Manual of Style (16th Edition):

Lee, Hyo Jin. “Smoking, ADHD, and Problematic Video Game Use: A Structural Modeling Approach.” 2017. Doctoral Dissertation, Loma Linda University. Accessed October 19, 2019. https://scholarsrepository.llu.edu/etd/441.

MLA Handbook (7th Edition):

Lee, Hyo Jin. “Smoking, ADHD, and Problematic Video Game Use: A Structural Modeling Approach.” 2017. Web. 19 Oct 2019.

Vancouver:

Lee HJ. Smoking, ADHD, and Problematic Video Game Use: A Structural Modeling Approach. [Internet] [Doctoral dissertation]. Loma Linda University; 2017. [cited 2019 Oct 19]. Available from: https://scholarsrepository.llu.edu/etd/441.

Council of Science Editors:

Lee HJ. Smoking, ADHD, and Problematic Video Game Use: A Structural Modeling Approach. [Doctoral Dissertation]. Loma Linda University; 2017. Available from: https://scholarsrepository.llu.edu/etd/441


Xavier University

21. Ossege, Jennifer M. Violent Video Games and Aggression.

Degree: Doctor of Psychology (Psy.D.), Psychology, 2003, Xavier University

 Although there is general agreement among researchers that the majority of empirical evidence supports the link between violent media and aggression, there have been few… (more)

Subjects/Keywords: Behavioral Psychology; Multimedia Communications; communication; psychology; violence; video games; aggression

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APA (6th Edition):

Ossege, J. M. (2003). Violent Video Games and Aggression. (Doctoral Dissertation). Xavier University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=xavier1382971482

Chicago Manual of Style (16th Edition):

Ossege, Jennifer M. “Violent Video Games and Aggression.” 2003. Doctoral Dissertation, Xavier University. Accessed October 19, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1382971482.

MLA Handbook (7th Edition):

Ossege, Jennifer M. “Violent Video Games and Aggression.” 2003. Web. 19 Oct 2019.

Vancouver:

Ossege JM. Violent Video Games and Aggression. [Internet] [Doctoral dissertation]. Xavier University; 2003. [cited 2019 Oct 19]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=xavier1382971482.

Council of Science Editors:

Ossege JM. Violent Video Games and Aggression. [Doctoral Dissertation]. Xavier University; 2003. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=xavier1382971482


Georgia State University

22. Powell, Cecil Lamonte. College Men's Psychological and Physiological Responses Associated with Violent Video Game Play.

Degree: PhD, Psychology, 2008, Georgia State University

  Research suggests that playing violent video games increases the likelihood of aggression. However, less clear is how individual characteristics influence the mechanisms that lead… (more)

Subjects/Keywords: General Aggression Model; Video Games; Facial Electromyography; Skin Conductance; Heart Rate; Psychology

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APA (6th Edition):

Powell, C. L. (2008). College Men's Psychological and Physiological Responses Associated with Violent Video Game Play. (Doctoral Dissertation). Georgia State University. Retrieved from https://scholarworks.gsu.edu/psych_diss/41

Chicago Manual of Style (16th Edition):

Powell, Cecil Lamonte. “College Men's Psychological and Physiological Responses Associated with Violent Video Game Play.” 2008. Doctoral Dissertation, Georgia State University. Accessed October 19, 2019. https://scholarworks.gsu.edu/psych_diss/41.

MLA Handbook (7th Edition):

Powell, Cecil Lamonte. “College Men's Psychological and Physiological Responses Associated with Violent Video Game Play.” 2008. Web. 19 Oct 2019.

Vancouver:

Powell CL. College Men's Psychological and Physiological Responses Associated with Violent Video Game Play. [Internet] [Doctoral dissertation]. Georgia State University; 2008. [cited 2019 Oct 19]. Available from: https://scholarworks.gsu.edu/psych_diss/41.

Council of Science Editors:

Powell CL. College Men's Psychological and Physiological Responses Associated with Violent Video Game Play. [Doctoral Dissertation]. Georgia State University; 2008. Available from: https://scholarworks.gsu.edu/psych_diss/41

23. Levy, Laura M. The effects of background music on video game play performance, behavior and experience in extraverts and introverts.

Degree: MS, Psychology, 2015, Georgia Tech

 For many, listening to music is an enjoyable experience pursued throughout one’s lifetime. Nearly 200 years of music psychology research has revealed the various ways… (more)

Subjects/Keywords: Music psychology; Video games; Individual differences; Personality; Behavior; Performance

…impact human emotional states, as well as cognitive and motor performance. Music in video games… …psychology, video games, individual differences, personality, performance, behavior ix CHAPTER 1… …reality (Murray, 1997)) in the media consumer – particularly in video games (… …television, their use in video games is a recent and expanding phenomenon. The first video games… …video games evolved, so did the music that accompanied them. In the 1980s, blockbuster movies… 

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APA (6th Edition):

Levy, L. M. (2015). The effects of background music on video game play performance, behavior and experience in extraverts and introverts. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/54462

Chicago Manual of Style (16th Edition):

Levy, Laura M. “The effects of background music on video game play performance, behavior and experience in extraverts and introverts.” 2015. Masters Thesis, Georgia Tech. Accessed October 19, 2019. http://hdl.handle.net/1853/54462.

MLA Handbook (7th Edition):

Levy, Laura M. “The effects of background music on video game play performance, behavior and experience in extraverts and introverts.” 2015. Web. 19 Oct 2019.

Vancouver:

Levy LM. The effects of background music on video game play performance, behavior and experience in extraverts and introverts. [Internet] [Masters thesis]. Georgia Tech; 2015. [cited 2019 Oct 19]. Available from: http://hdl.handle.net/1853/54462.

Council of Science Editors:

Levy LM. The effects of background music on video game play performance, behavior and experience in extraverts and introverts. [Masters Thesis]. Georgia Tech; 2015. Available from: http://hdl.handle.net/1853/54462

24. Sabin, Samantha. The Effects of Gender in Violent Video Games.

Degree: MA, Psychology, 2018, Georgia State University

  Adverse effects of video game violence have been well documented in psychology research for decades. As technology advances, violence depicted in games becomes more… (more)

Subjects/Keywords: Video games; Violence; Violence against women; Sexual Violence; Aggression; Desensitization

…1 1.1 The Role of Gender in Video Games… …3 1.2 Priming Effects of Violent Video Games… …report playing video games each year. Since 1998, video game sales have increased from 4.8… …x5D;, 2015). In 2015, video games were a 23 billion dollar industry with 155 million… …Americans reporting playing video games (ESA, 2016). Unfortunately, many of the popular… 

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APA (6th Edition):

Sabin, S. (2018). The Effects of Gender in Violent Video Games. (Thesis). Georgia State University. Retrieved from https://scholarworks.gsu.edu/psych_theses/193

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sabin, Samantha. “The Effects of Gender in Violent Video Games.” 2018. Thesis, Georgia State University. Accessed October 19, 2019. https://scholarworks.gsu.edu/psych_theses/193.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sabin, Samantha. “The Effects of Gender in Violent Video Games.” 2018. Web. 19 Oct 2019.

Vancouver:

Sabin S. The Effects of Gender in Violent Video Games. [Internet] [Thesis]. Georgia State University; 2018. [cited 2019 Oct 19]. Available from: https://scholarworks.gsu.edu/psych_theses/193.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sabin S. The Effects of Gender in Violent Video Games. [Thesis]. Georgia State University; 2018. Available from: https://scholarworks.gsu.edu/psych_theses/193

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

25. Pouliot, Gregory. Can videogames be addicting? An investigation into the specific game features and personal characteristics associated with problematic videogame playing.

Degree: PhD, Psychology, 2014, Eastern Michigan University

  The number of individuals who play videogames has increased dramatically in recent years. Unsurprisingly, the frequency with which patients seek psychotherapeutic services to help… (more)

Subjects/Keywords: compulsive behavior; compulsive behavior in adolescence; video games; Clinical Psychology

…purchase than gaming computers and easier to operate, as games can be purchased on retail discs… …social gaming and mobile gaming. Social games refer to inexpensive or free-to-play titles that… …locations. Social games typically require little familiarity with gaming principles and have drawn… …x28;2012). Mobile games refer to the downloadable “apps” available on smartphones, such as… …capable of 3 playing these games. Further, the aforementioned consoles that previously served… 

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APA (6th Edition):

Pouliot, G. (2014). Can videogames be addicting? An investigation into the specific game features and personal characteristics associated with problematic videogame playing. (Doctoral Dissertation). Eastern Michigan University. Retrieved from http://commons.emich.edu/theses/576

Chicago Manual of Style (16th Edition):

Pouliot, Gregory. “Can videogames be addicting? An investigation into the specific game features and personal characteristics associated with problematic videogame playing.” 2014. Doctoral Dissertation, Eastern Michigan University. Accessed October 19, 2019. http://commons.emich.edu/theses/576.

MLA Handbook (7th Edition):

Pouliot, Gregory. “Can videogames be addicting? An investigation into the specific game features and personal characteristics associated with problematic videogame playing.” 2014. Web. 19 Oct 2019.

Vancouver:

Pouliot G. Can videogames be addicting? An investigation into the specific game features and personal characteristics associated with problematic videogame playing. [Internet] [Doctoral dissertation]. Eastern Michigan University; 2014. [cited 2019 Oct 19]. Available from: http://commons.emich.edu/theses/576.

Council of Science Editors:

Pouliot G. Can videogames be addicting? An investigation into the specific game features and personal characteristics associated with problematic videogame playing. [Doctoral Dissertation]. Eastern Michigan University; 2014. Available from: http://commons.emich.edu/theses/576

26. Verdine, Brian Nicholas. Navigation experience in video game environments: effects on spatial ability and map use skills.

Degree: PhD, Psychology, 2011, Vanderbilt University

 Educational video games may offer a good platform for learning because they are highly motivating. Studies have already shown that adults can improve visual-spatial abilities… (more)

Subjects/Keywords: video games; navigation; virtual environments; map skills; spatial ability; wayfinding

…81 viii CHAPTER I LITERATURE REVIEW Overview Since the early days of Atari, video games… …Kraut, Greenfield, & Gross, 2000). The popularity of video games is of concern to school… …Vandewater, Shim, & Caplovitz, 2004). Given that people of all ages are playing video games… …incorporate difficult problem-solving situations, video games might be effective in providing… …video games have positive effects on certain basic aspects of cognitive functioning such as… 

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APA (6th Edition):

Verdine, B. N. (2011). Navigation experience in video game environments: effects on spatial ability and map use skills. (Doctoral Dissertation). Vanderbilt University. Retrieved from http://etd.library.vanderbilt.edu/available/etd-03262011-200344/ ;

Chicago Manual of Style (16th Edition):

Verdine, Brian Nicholas. “Navigation experience in video game environments: effects on spatial ability and map use skills.” 2011. Doctoral Dissertation, Vanderbilt University. Accessed October 19, 2019. http://etd.library.vanderbilt.edu/available/etd-03262011-200344/ ;.

MLA Handbook (7th Edition):

Verdine, Brian Nicholas. “Navigation experience in video game environments: effects on spatial ability and map use skills.” 2011. Web. 19 Oct 2019.

Vancouver:

Verdine BN. Navigation experience in video game environments: effects on spatial ability and map use skills. [Internet] [Doctoral dissertation]. Vanderbilt University; 2011. [cited 2019 Oct 19]. Available from: http://etd.library.vanderbilt.edu/available/etd-03262011-200344/ ;.

Council of Science Editors:

Verdine BN. Navigation experience in video game environments: effects on spatial ability and map use skills. [Doctoral Dissertation]. Vanderbilt University; 2011. Available from: http://etd.library.vanderbilt.edu/available/etd-03262011-200344/ ;

27. Tolchinsky, Anatol. The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena.

Degree: PhD, Psychology, 2013, Eastern Michigan University

  Problematic video game play is becoming a more frequent clinical presentation, and currently there is no standard way of measuring this phenomenon. This study… (more)

Subjects/Keywords: absorption; video game addiction; anxiety; quality of life; video games; Clinical Psychology

…other players (Sellers, 2006). Second, it allowed the creators of video games to… …earliest forms of video games were created in the form of large machines called arcade units… …limited duration, usually measured in minutes. In contrast, video games of today use a seemingly… …real life. Also, as opposed to earlier games, playing times with many modern video games… …other games, modern video games are now most frequently played in the home (ESA, 2010… 

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APA (6th Edition):

Tolchinsky, A. (2013). The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena. (Doctoral Dissertation). Eastern Michigan University. Retrieved from http://commons.emich.edu/theses/555

Chicago Manual of Style (16th Edition):

Tolchinsky, Anatol. “The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena.” 2013. Doctoral Dissertation, Eastern Michigan University. Accessed October 19, 2019. http://commons.emich.edu/theses/555.

MLA Handbook (7th Edition):

Tolchinsky, Anatol. “The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena.” 2013. Web. 19 Oct 2019.

Vancouver:

Tolchinsky A. The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena. [Internet] [Doctoral dissertation]. Eastern Michigan University; 2013. [cited 2019 Oct 19]. Available from: http://commons.emich.edu/theses/555.

Council of Science Editors:

Tolchinsky A. The development of a self-report questionnaire to measure problematic video game play and its relationship to other psychological phenomena. [Doctoral Dissertation]. Eastern Michigan University; 2013. Available from: http://commons.emich.edu/theses/555

28. Flynn, Rachel Marie. Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children.

Degree: Psychology, 2013, University of California – Riverside

 Interactive media plays a central role in children's lives, however limited research has examined the impact of interactive media on children's cognitive development. Past research… (more)

Subjects/Keywords: Developmental psychology; Cognitive psychology; Children; Cognition; Executive Function; Exercise; Exergame; Video Games

…children learn (Gauvain, 2001). Interactive media include video games, computer games… …and handheld video games, as well as many Internet interactions. O’Keefe and Zehnder… …television. Video games are becoming more complex in both the players’ ability to change the… …than traditional 2-D points-of-view video games in which the user was an observer (Feng… …Research has found that playing video games may improve cognitive strategy skills, cognitive… 

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APA (6th Edition):

Flynn, R. M. (2013). Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children. (Thesis). University of California – Riverside. Retrieved from http://www.escholarship.org/uc/item/0bq325gk

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Flynn, Rachel Marie. “Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children.” 2013. Thesis, University of California – Riverside. Accessed October 19, 2019. http://www.escholarship.org/uc/item/0bq325gk.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Flynn, Rachel Marie. “Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children.” 2013. Web. 19 Oct 2019.

Vancouver:

Flynn RM. Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children. [Internet] [Thesis]. University of California – Riverside; 2013. [cited 2019 Oct 19]. Available from: http://www.escholarship.org/uc/item/0bq325gk.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Flynn RM. Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children. [Thesis]. University of California – Riverside; 2013. Available from: http://www.escholarship.org/uc/item/0bq325gk

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Vanderbilt University

29. Nyquist, Jeff. Perceptual Training Yields Rapid Improvements in Visually Impaired Youth.

Degree: PhD, Psychology, 2007, Vanderbilt University

 Visual access to environmental information requires coordinated visual processes over a wide field of view, in both central and peripheral regions. Individuals with impaired vision,… (more)

Subjects/Keywords: Peripheral vision; Low vision  – Patients  – Rehabilitation; Perceptual Training; Children; Rehabilitation; Psychophysics; Video games  – Therapeutic use; Youth with disabilities  – Rehabilitation; Visual training; Visual perception

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APA (6th Edition):

Nyquist, J. (2007). Perceptual Training Yields Rapid Improvements in Visually Impaired Youth. (Doctoral Dissertation). Vanderbilt University. Retrieved from http://etd.library.vanderbilt.edu/available/etd-10092007-141523/ ;

Chicago Manual of Style (16th Edition):

Nyquist, Jeff. “Perceptual Training Yields Rapid Improvements in Visually Impaired Youth.” 2007. Doctoral Dissertation, Vanderbilt University. Accessed October 19, 2019. http://etd.library.vanderbilt.edu/available/etd-10092007-141523/ ;.

MLA Handbook (7th Edition):

Nyquist, Jeff. “Perceptual Training Yields Rapid Improvements in Visually Impaired Youth.” 2007. Web. 19 Oct 2019.

Vancouver:

Nyquist J. Perceptual Training Yields Rapid Improvements in Visually Impaired Youth. [Internet] [Doctoral dissertation]. Vanderbilt University; 2007. [cited 2019 Oct 19]. Available from: http://etd.library.vanderbilt.edu/available/etd-10092007-141523/ ;.

Council of Science Editors:

Nyquist J. Perceptual Training Yields Rapid Improvements in Visually Impaired Youth. [Doctoral Dissertation]. Vanderbilt University; 2007. Available from: http://etd.library.vanderbilt.edu/available/etd-10092007-141523/ ;

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