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Degree: PhD

You searched for subject:(Video games). Showing records 1 – 30 of 171 total matches.

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University of Georgia

1. Williams, Kevin Donald. High scores: how violence and frustration in video games affect aggression.

Degree: PhD, Mass Communication, 2005, University of Georgia

 As both the popularity of video games and the reporting of teenage violent acts increase, much has been said regarding the ability of violent video(more)

Subjects/Keywords: Video games

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APA (6th Edition):

Williams, K. D. (2005). High scores: how violence and frustration in video games affect aggression. (Doctoral Dissertation). University of Georgia. Retrieved from http://purl.galileo.usg.edu/uga_etd/williams_kevin_d_200508_phd

Chicago Manual of Style (16th Edition):

Williams, Kevin Donald. “High scores: how violence and frustration in video games affect aggression.” 2005. Doctoral Dissertation, University of Georgia. Accessed October 22, 2019. http://purl.galileo.usg.edu/uga_etd/williams_kevin_d_200508_phd.

MLA Handbook (7th Edition):

Williams, Kevin Donald. “High scores: how violence and frustration in video games affect aggression.” 2005. Web. 22 Oct 2019.

Vancouver:

Williams KD. High scores: how violence and frustration in video games affect aggression. [Internet] [Doctoral dissertation]. University of Georgia; 2005. [cited 2019 Oct 22]. Available from: http://purl.galileo.usg.edu/uga_etd/williams_kevin_d_200508_phd.

Council of Science Editors:

Williams KD. High scores: how violence and frustration in video games affect aggression. [Doctoral Dissertation]. University of Georgia; 2005. Available from: http://purl.galileo.usg.edu/uga_etd/williams_kevin_d_200508_phd


University of Hong Kong

2. 王志恆; Wong, Chi-hang. The localization of Japanese video games in Taiwan.

Degree: PhD, 2013, University of Hong Kong

The aim of this research lies in the study of how Japanese console videos games have been re-territorialized into Taiwan in Taiwanese context. Since making… (more)

Subjects/Keywords: Video games - Social aspects - Taiwan

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APA (6th Edition):

王志恆; Wong, C. (2013). The localization of Japanese video games in Taiwan. (Doctoral Dissertation). University of Hong Kong. Retrieved from Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549

Chicago Manual of Style (16th Edition):

王志恆; Wong, Chi-hang. “The localization of Japanese video games in Taiwan.” 2013. Doctoral Dissertation, University of Hong Kong. Accessed October 22, 2019. Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549.

MLA Handbook (7th Edition):

王志恆; Wong, Chi-hang. “The localization of Japanese video games in Taiwan.” 2013. Web. 22 Oct 2019.

Vancouver:

王志恆; Wong C. The localization of Japanese video games in Taiwan. [Internet] [Doctoral dissertation]. University of Hong Kong; 2013. [cited 2019 Oct 22]. Available from: Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549.

Council of Science Editors:

王志恆; Wong C. The localization of Japanese video games in Taiwan. [Doctoral Dissertation]. University of Hong Kong; 2013. Available from: Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549


University of Rochester

3. Baukney-Przybylski, Andrew K. (1982 - ). Dispositional and situational correlates of autonomously regulated electronic game engagement.

Degree: PhD, 2011, University of Rochester

 Electronic games are a form of entertainment that many individuals engage in extensively and many use excessively, yet little is empirically known about the factors… (more)

Subjects/Keywords: Motivation; Video games; Health

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APA (6th Edition):

Baukney-Przybylski, A. K. (. -. ). (2011). Dispositional and situational correlates of autonomously regulated electronic game engagement. (Doctoral Dissertation). University of Rochester. Retrieved from http://hdl.handle.net/1802/14774

Chicago Manual of Style (16th Edition):

Baukney-Przybylski, Andrew K (1982 - ). “Dispositional and situational correlates of autonomously regulated electronic game engagement.” 2011. Doctoral Dissertation, University of Rochester. Accessed October 22, 2019. http://hdl.handle.net/1802/14774.

MLA Handbook (7th Edition):

Baukney-Przybylski, Andrew K (1982 - ). “Dispositional and situational correlates of autonomously regulated electronic game engagement.” 2011. Web. 22 Oct 2019.

Vancouver:

Baukney-Przybylski AK(-). Dispositional and situational correlates of autonomously regulated electronic game engagement. [Internet] [Doctoral dissertation]. University of Rochester; 2011. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/1802/14774.

Council of Science Editors:

Baukney-Przybylski AK(-). Dispositional and situational correlates of autonomously regulated electronic game engagement. [Doctoral Dissertation]. University of Rochester; 2011. Available from: http://hdl.handle.net/1802/14774

4. Bozdog, Mona. Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance.

Degree: PhD, 2019, Abertay University

 This thesis is an exploration of the intersections between performance and video games. Using a practice as research methodology, it aims to address the question… (more)

Subjects/Keywords: Performance; Play; Video games; Storywalking

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APA (6th Edition):

Bozdog, M. (2019). Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance. (Doctoral Dissertation). Abertay University. Retrieved from https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939

Chicago Manual of Style (16th Edition):

Bozdog, Mona. “Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance.” 2019. Doctoral Dissertation, Abertay University. Accessed October 22, 2019. https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939.

MLA Handbook (7th Edition):

Bozdog, Mona. “Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance.” 2019. Web. 22 Oct 2019.

Vancouver:

Bozdog M. Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance. [Internet] [Doctoral dissertation]. Abertay University; 2019. [cited 2019 Oct 22]. Available from: https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939.

Council of Science Editors:

Bozdog M. Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance. [Doctoral Dissertation]. Abertay University; 2019. Available from: https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939


Georgia State University

5. Wood, Kevin R. Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes.

Degree: PhD, Middle-Secondary Education and Instructional Technology, 2011, Georgia State University

  Simulation video games potentially offer students the opportunity to participate in activities designed to bring about higher order thinking. Gee (2005b, 2007) elucidates that… (more)

Subjects/Keywords: Video Games; Social Studiess Education; Technology Education; Simulation Video Games; Education

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APA (6th Edition):

Wood, K. R. (2011). Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes. (Doctoral Dissertation). Georgia State University. Retrieved from https://scholarworks.gsu.edu/msit_diss/77

Chicago Manual of Style (16th Edition):

Wood, Kevin R. “Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes.” 2011. Doctoral Dissertation, Georgia State University. Accessed October 22, 2019. https://scholarworks.gsu.edu/msit_diss/77.

MLA Handbook (7th Edition):

Wood, Kevin R. “Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes.” 2011. Web. 22 Oct 2019.

Vancouver:

Wood KR. Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes. [Internet] [Doctoral dissertation]. Georgia State University; 2011. [cited 2019 Oct 22]. Available from: https://scholarworks.gsu.edu/msit_diss/77.

Council of Science Editors:

Wood KR. Simulation Video Games as Learning Tools: An Examination of Instructor Guided Reflection on Cognitive Outcomes. [Doctoral Dissertation]. Georgia State University; 2011. Available from: https://scholarworks.gsu.edu/msit_diss/77

6. White, Gareth R. The playthrough evaluation framework : reliable usability evaluation for video games.

Degree: PhD, 2014, University of Sussex

 This thesis presents the playthrough evaluation framework, a novel framework for the reliable usability evaluation of first-person shooter console video games. The framework includes playthrough… (more)

Subjects/Keywords: 004; GV1469.15 Computer games. Video games. Fantasy games

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APA (6th Edition):

White, G. R. (2014). The playthrough evaluation framework : reliable usability evaluation for video games. (Doctoral Dissertation). University of Sussex. Retrieved from http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780

Chicago Manual of Style (16th Edition):

White, Gareth R. “The playthrough evaluation framework : reliable usability evaluation for video games.” 2014. Doctoral Dissertation, University of Sussex. Accessed October 22, 2019. http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780.

MLA Handbook (7th Edition):

White, Gareth R. “The playthrough evaluation framework : reliable usability evaluation for video games.” 2014. Web. 22 Oct 2019.

Vancouver:

White GR. The playthrough evaluation framework : reliable usability evaluation for video games. [Internet] [Doctoral dissertation]. University of Sussex; 2014. [cited 2019 Oct 22]. Available from: http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780.

Council of Science Editors:

White GR. The playthrough evaluation framework : reliable usability evaluation for video games. [Doctoral Dissertation]. University of Sussex; 2014. Available from: http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780

7. Mirza-Babaei, Pejman. Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience.

Degree: PhD, 2014, University of Sussex

 Developing video games is an iterative and demanding process. It is difficult to achieve the goal of most video games — to be enjoyable, engaging… (more)

Subjects/Keywords: 004; GV1469.15 Computer games. Video games. Fantasy games; QA0076 Computer software

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APA (6th Edition):

Mirza-Babaei, P. (2014). Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. (Doctoral Dissertation). University of Sussex. Retrieved from http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723

Chicago Manual of Style (16th Edition):

Mirza-Babaei, Pejman. “Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience.” 2014. Doctoral Dissertation, University of Sussex. Accessed October 22, 2019. http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723.

MLA Handbook (7th Edition):

Mirza-Babaei, Pejman. “Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience.” 2014. Web. 22 Oct 2019.

Vancouver:

Mirza-Babaei P. Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. [Internet] [Doctoral dissertation]. University of Sussex; 2014. [cited 2019 Oct 22]. Available from: http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723.

Council of Science Editors:

Mirza-Babaei P. Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. [Doctoral Dissertation]. University of Sussex; 2014. Available from: http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723


Loughborough University

8. Barwick, Joanna. Where have all the games gone? : an exploratory study of digital game preservation.

Degree: PhD, 2012, Loughborough University

 It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly… (more)

Subjects/Keywords: 794.8; Preservation; Digital preservation; Games; Computer games; Digital games; Video games; Cultural heritage

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APA (6th Edition):

Barwick, J. (2012). Where have all the games gone? : an exploratory study of digital game preservation. (Doctoral Dissertation). Loughborough University. Retrieved from https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314

Chicago Manual of Style (16th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Doctoral Dissertation, Loughborough University. Accessed October 22, 2019. https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314.

MLA Handbook (7th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Web. 22 Oct 2019.

Vancouver:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2019 Oct 22]. Available from: https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314.

Council of Science Editors:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Doctoral Dissertation]. Loughborough University; 2012. Available from: https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314


Loughborough University

9. Barwick, Joanna. Where have all the games gone? : an exploratory study of digital game preservation.

Degree: PhD, 2012, Loughborough University

 It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly… (more)

Subjects/Keywords: 794.8; Preservation; Digital preservation; Games; Computer games; Digital games; Video games; Cultural heritage

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APA (6th Edition):

Barwick, J. (2012). Where have all the games gone? : an exploratory study of digital game preservation. (Doctoral Dissertation). Loughborough University. Retrieved from http://hdl.handle.net/2134/10222

Chicago Manual of Style (16th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Doctoral Dissertation, Loughborough University. Accessed October 22, 2019. http://hdl.handle.net/2134/10222.

MLA Handbook (7th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Web. 22 Oct 2019.

Vancouver:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/2134/10222.

Council of Science Editors:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Doctoral Dissertation]. Loughborough University; 2012. Available from: http://hdl.handle.net/2134/10222


University of Kansas

10. Richards, Kyle Dudley. Communicative Implications of the Modern Video Game: An Audience-Centered Approach.

Degree: PhD, Communication Studies, 2010, University of Kansas

 The advent of the home video game console and three decades of continuously evolving gaming technology has had a profound impact on American culture. While… (more)

Subjects/Keywords: Communication; Burke; Dramatism; Games; Pentad; Video; Warcraft

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APA (6th Edition):

Richards, K. D. (2010). Communicative Implications of the Modern Video Game: An Audience-Centered Approach. (Doctoral Dissertation). University of Kansas. Retrieved from http://hdl.handle.net/1808/10245

Chicago Manual of Style (16th Edition):

Richards, Kyle Dudley. “Communicative Implications of the Modern Video Game: An Audience-Centered Approach.” 2010. Doctoral Dissertation, University of Kansas. Accessed October 22, 2019. http://hdl.handle.net/1808/10245.

MLA Handbook (7th Edition):

Richards, Kyle Dudley. “Communicative Implications of the Modern Video Game: An Audience-Centered Approach.” 2010. Web. 22 Oct 2019.

Vancouver:

Richards KD. Communicative Implications of the Modern Video Game: An Audience-Centered Approach. [Internet] [Doctoral dissertation]. University of Kansas; 2010. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/1808/10245.

Council of Science Editors:

Richards KD. Communicative Implications of the Modern Video Game: An Audience-Centered Approach. [Doctoral Dissertation]. University of Kansas; 2010. Available from: http://hdl.handle.net/1808/10245


Bowling Green State University

11. Moyer, Valerie S. The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment.

Degree: PhD, Psychology/Clinical, 2008, Bowling Green State University

 Over the past several decades, the use of video games has been on the rise among children and adolescents, and therefore, researchers have focused on… (more)

Subjects/Keywords: Mass Media; Psychology; video games; motivations; adjustment

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APA (6th Edition):

Moyer, V. S. (2008). The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment. (Doctoral Dissertation). Bowling Green State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1210548781

Chicago Manual of Style (16th Edition):

Moyer, Valerie S. “The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment.” 2008. Doctoral Dissertation, Bowling Green State University. Accessed October 22, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1210548781.

MLA Handbook (7th Edition):

Moyer, Valerie S. “The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment.” 2008. Web. 22 Oct 2019.

Vancouver:

Moyer VS. The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment. [Internet] [Doctoral dissertation]. Bowling Green State University; 2008. [cited 2019 Oct 22]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1210548781.

Council of Science Editors:

Moyer VS. The Role of User Motivations in Moderating the Relation Between Video Game Playing and Children's Adjustment. [Doctoral Dissertation]. Bowling Green State University; 2008. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1210548781


Penn State University

12. Downs, Edward Paul. How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes.

Degree: PhD, Mass Communications, 2008, Penn State University

 When the Nintendo Wii was released to the public in November 2006, video game play was changed. The unique motion sensing technology allowed game players… (more)

Subjects/Keywords: social cognitive theory; learning; video games; golf

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APA (6th Edition):

Downs, E. P. (2008). How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/8893

Chicago Manual of Style (16th Edition):

Downs, Edward Paul. “How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes.” 2008. Doctoral Dissertation, Penn State University. Accessed October 22, 2019. https://etda.libraries.psu.edu/catalog/8893.

MLA Handbook (7th Edition):

Downs, Edward Paul. “How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes.” 2008. Web. 22 Oct 2019.

Vancouver:

Downs EP. How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes. [Internet] [Doctoral dissertation]. Penn State University; 2008. [cited 2019 Oct 22]. Available from: https://etda.libraries.psu.edu/catalog/8893.

Council of Science Editors:

Downs EP. How can Wii learn from video games? Examining relationships between technological affordances and socio-cognitive determinates on affective and behavioral outcomes. [Doctoral Dissertation]. Penn State University; 2008. Available from: https://etda.libraries.psu.edu/catalog/8893


University of Southern California

13. Hanson, Christopher C. P. One more time: instances, applications, and implications of the replay.

Degree: PhD, Cinema-Television (Critical Studies), 2010, University of Southern California

 First used to describe a rematch of a tied sporting event, the term "replay" was extended in the early twentieth century to express the playback… (more)

Subjects/Keywords: replay; repetition; film; television; video games; digital

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APA (6th Edition):

Hanson, C. C. P. (2010). One more time: instances, applications, and implications of the replay. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559

Chicago Manual of Style (16th Edition):

Hanson, Christopher C P. “One more time: instances, applications, and implications of the replay.” 2010. Doctoral Dissertation, University of Southern California. Accessed October 22, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559.

MLA Handbook (7th Edition):

Hanson, Christopher C P. “One more time: instances, applications, and implications of the replay.” 2010. Web. 22 Oct 2019.

Vancouver:

Hanson CCP. One more time: instances, applications, and implications of the replay. [Internet] [Doctoral dissertation]. University of Southern California; 2010. [cited 2019 Oct 22]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559.

Council of Science Editors:

Hanson CCP. One more time: instances, applications, and implications of the replay. [Doctoral Dissertation]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559


University of Minnesota

14. Anderson, Sky. Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations.

Degree: PhD, Communication Studies, 2016, University of Minnesota

 This dissertation explores the concept of bodies as it arises in various sites of video game culture. It answers the implicit call found in game… (more)

Subjects/Keywords: bodies; corporeality; digital viscera; video games

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APA (6th Edition):

Anderson, S. (2016). Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations. (Doctoral Dissertation). University of Minnesota. Retrieved from http://hdl.handle.net/11299/182253

Chicago Manual of Style (16th Edition):

Anderson, Sky. “Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations.” 2016. Doctoral Dissertation, University of Minnesota. Accessed October 22, 2019. http://hdl.handle.net/11299/182253.

MLA Handbook (7th Edition):

Anderson, Sky. “Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations.” 2016. Web. 22 Oct 2019.

Vancouver:

Anderson S. Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations. [Internet] [Doctoral dissertation]. University of Minnesota; 2016. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11299/182253.

Council of Science Editors:

Anderson S. Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations. [Doctoral Dissertation]. University of Minnesota; 2016. Available from: http://hdl.handle.net/11299/182253


Rutgers University

15. Holan Lucci, Erica, 1982-. Scaffolding fun: teaching game design in a 21st century classroom.

Degree: PhD, Education, 2018, Rutgers University

The purpose of this study was to examine the pedagogical practices associated with the implementation of videogame design activities in the classroom setting as a… (more)

Subjects/Keywords: Educational technology; Video games in education

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APA (6th Edition):

Holan Lucci, Erica, 1. (2018). Scaffolding fun: teaching game design in a 21st century classroom. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/57603/

Chicago Manual of Style (16th Edition):

Holan Lucci, Erica, 1982-. “Scaffolding fun: teaching game design in a 21st century classroom.” 2018. Doctoral Dissertation, Rutgers University. Accessed October 22, 2019. https://rucore.libraries.rutgers.edu/rutgers-lib/57603/.

MLA Handbook (7th Edition):

Holan Lucci, Erica, 1982-. “Scaffolding fun: teaching game design in a 21st century classroom.” 2018. Web. 22 Oct 2019.

Vancouver:

Holan Lucci, Erica 1. Scaffolding fun: teaching game design in a 21st century classroom. [Internet] [Doctoral dissertation]. Rutgers University; 2018. [cited 2019 Oct 22]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/57603/.

Council of Science Editors:

Holan Lucci, Erica 1. Scaffolding fun: teaching game design in a 21st century classroom. [Doctoral Dissertation]. Rutgers University; 2018. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/57603/

16. Martin, Eleanor. It's a team game : exploring factors that influence team experience.

Degree: PhD, 2015, University of Sussex

 Many multiplayer games feature teams, and whether they are pitted against each other or against the game itself it seems likely that the way these… (more)

Subjects/Keywords: 004; GV1312 Board games. Move games Including chess; go; draughts; etc.; GV1469.15 Computer games. Video games. Fantasy games

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APA (6th Edition):

Martin, E. (2015). It's a team game : exploring factors that influence team experience. (Doctoral Dissertation). University of Sussex. Retrieved from http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325

Chicago Manual of Style (16th Edition):

Martin, Eleanor. “It's a team game : exploring factors that influence team experience.” 2015. Doctoral Dissertation, University of Sussex. Accessed October 22, 2019. http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325.

MLA Handbook (7th Edition):

Martin, Eleanor. “It's a team game : exploring factors that influence team experience.” 2015. Web. 22 Oct 2019.

Vancouver:

Martin E. It's a team game : exploring factors that influence team experience. [Internet] [Doctoral dissertation]. University of Sussex; 2015. [cited 2019 Oct 22]. Available from: http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325.

Council of Science Editors:

Martin E. It's a team game : exploring factors that influence team experience. [Doctoral Dissertation]. University of Sussex; 2015. Available from: http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325


Penn State University

17. Patton, Ryan Matthew. GAMES AS ARTISTIC MEDIUM: INTERFACING COMPLEXITY THEORY IN GAME-BASED ART PEDAGOGY.

Degree: PhD, Art Education, 2011, Penn State University

 Having computer skills, let alone access to a personal computer, has become a necessary component of contemporary Western society and many parts of the world.… (more)

Subjects/Keywords: pedagogy; art; art education; video games; games; complexity theory

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APA (6th Edition):

Patton, R. M. (2011). GAMES AS ARTISTIC MEDIUM: INTERFACING COMPLEXITY THEORY IN GAME-BASED ART PEDAGOGY. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/12075

Chicago Manual of Style (16th Edition):

Patton, Ryan Matthew. “GAMES AS ARTISTIC MEDIUM: INTERFACING COMPLEXITY THEORY IN GAME-BASED ART PEDAGOGY.” 2011. Doctoral Dissertation, Penn State University. Accessed October 22, 2019. https://etda.libraries.psu.edu/catalog/12075.

MLA Handbook (7th Edition):

Patton, Ryan Matthew. “GAMES AS ARTISTIC MEDIUM: INTERFACING COMPLEXITY THEORY IN GAME-BASED ART PEDAGOGY.” 2011. Web. 22 Oct 2019.

Vancouver:

Patton RM. GAMES AS ARTISTIC MEDIUM: INTERFACING COMPLEXITY THEORY IN GAME-BASED ART PEDAGOGY. [Internet] [Doctoral dissertation]. Penn State University; 2011. [cited 2019 Oct 22]. Available from: https://etda.libraries.psu.edu/catalog/12075.

Council of Science Editors:

Patton RM. GAMES AS ARTISTIC MEDIUM: INTERFACING COMPLEXITY THEORY IN GAME-BASED ART PEDAGOGY. [Doctoral Dissertation]. Penn State University; 2011. Available from: https://etda.libraries.psu.edu/catalog/12075


Virginia Tech

18. Ivory, Adrienne Holz. The Effects of Profanity in Violent Video Game Content on Players' Hostile Expectations, Accessibility of Aggressive Thoughts, Aggressive Feelings, and Other Responses.

Degree: PhD, Human Development, 2010, Virginia Tech

 Although the effects of violent video games on aggression in users have been researched extensively and the resulting body of research shows that violent video(more)

Subjects/Keywords: Profanity; Aggression; Computer Games; Video Games; Media Effects

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APA (6th Edition):

Ivory, A. H. (2010). The Effects of Profanity in Violent Video Game Content on Players' Hostile Expectations, Accessibility of Aggressive Thoughts, Aggressive Feelings, and Other Responses. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/77200

Chicago Manual of Style (16th Edition):

Ivory, Adrienne Holz. “The Effects of Profanity in Violent Video Game Content on Players' Hostile Expectations, Accessibility of Aggressive Thoughts, Aggressive Feelings, and Other Responses.” 2010. Doctoral Dissertation, Virginia Tech. Accessed October 22, 2019. http://hdl.handle.net/10919/77200.

MLA Handbook (7th Edition):

Ivory, Adrienne Holz. “The Effects of Profanity in Violent Video Game Content on Players' Hostile Expectations, Accessibility of Aggressive Thoughts, Aggressive Feelings, and Other Responses.” 2010. Web. 22 Oct 2019.

Vancouver:

Ivory AH. The Effects of Profanity in Violent Video Game Content on Players' Hostile Expectations, Accessibility of Aggressive Thoughts, Aggressive Feelings, and Other Responses. [Internet] [Doctoral dissertation]. Virginia Tech; 2010. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/10919/77200.

Council of Science Editors:

Ivory AH. The Effects of Profanity in Violent Video Game Content on Players' Hostile Expectations, Accessibility of Aggressive Thoughts, Aggressive Feelings, and Other Responses. [Doctoral Dissertation]. Virginia Tech; 2010. Available from: http://hdl.handle.net/10919/77200


University of Stirling

19. Pavlopoulou, Ismini. A social marketing perspective on value co-creation, engagement and motivation in gamified systems: exploring a gamified social networking service for physical activity.

Degree: PhD, 2019, University of Stirling

 In social marketing’s efforts to address health-related societal issues such as the insufficiency of physical activity and the rise of obesity, the field has recently… (more)

Subjects/Keywords: Internet games Social apsects; Video games Social aspects; Electronic games Social aspects.; Computer games Social aspects; Social marketing; Social interaction

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APA (6th Edition):

Pavlopoulou, I. (2019). A social marketing perspective on value co-creation, engagement and motivation in gamified systems: exploring a gamified social networking service for physical activity. (Doctoral Dissertation). University of Stirling. Retrieved from http://hdl.handle.net/1893/30190

Chicago Manual of Style (16th Edition):

Pavlopoulou, Ismini. “A social marketing perspective on value co-creation, engagement and motivation in gamified systems: exploring a gamified social networking service for physical activity.” 2019. Doctoral Dissertation, University of Stirling. Accessed October 22, 2019. http://hdl.handle.net/1893/30190.

MLA Handbook (7th Edition):

Pavlopoulou, Ismini. “A social marketing perspective on value co-creation, engagement and motivation in gamified systems: exploring a gamified social networking service for physical activity.” 2019. Web. 22 Oct 2019.

Vancouver:

Pavlopoulou I. A social marketing perspective on value co-creation, engagement and motivation in gamified systems: exploring a gamified social networking service for physical activity. [Internet] [Doctoral dissertation]. University of Stirling; 2019. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/1893/30190.

Council of Science Editors:

Pavlopoulou I. A social marketing perspective on value co-creation, engagement and motivation in gamified systems: exploring a gamified social networking service for physical activity. [Doctoral Dissertation]. University of Stirling; 2019. Available from: http://hdl.handle.net/1893/30190


University of Florida

20. Kashtan,Aaron J. Writing Yourself into the World Fantasies of Handwriting and Computer Graphics.

Degree: PhD, English, 2011, University of Florida

 This dissertation argues that within contemporary North American culture, fantasies of handwriting function as an important means of negotiating the transition from digital to print… (more)

Subjects/Keywords: Animation; Cartoons; Comic books; Fantasy fiction; Fantasy games; Graphics; Handwriting; Movies; Nostalgia; Video games

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APA (6th Edition):

J, K. (2011). Writing Yourself into the World Fantasies of Handwriting and Computer Graphics. (Doctoral Dissertation). University of Florida. Retrieved from http://ufdc.ufl.edu/UFE0043212

Chicago Manual of Style (16th Edition):

J, Kashtan,Aaron. “Writing Yourself into the World Fantasies of Handwriting and Computer Graphics.” 2011. Doctoral Dissertation, University of Florida. Accessed October 22, 2019. http://ufdc.ufl.edu/UFE0043212.

MLA Handbook (7th Edition):

J, Kashtan,Aaron. “Writing Yourself into the World Fantasies of Handwriting and Computer Graphics.” 2011. Web. 22 Oct 2019.

Vancouver:

J K. Writing Yourself into the World Fantasies of Handwriting and Computer Graphics. [Internet] [Doctoral dissertation]. University of Florida; 2011. [cited 2019 Oct 22]. Available from: http://ufdc.ufl.edu/UFE0043212.

Council of Science Editors:

J K. Writing Yourself into the World Fantasies of Handwriting and Computer Graphics. [Doctoral Dissertation]. University of Florida; 2011. Available from: http://ufdc.ufl.edu/UFE0043212


Clemson University

21. Blanchard, Wendy. ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS.

Degree: PhD, Rhetorics, Communication, and Information Design, 2012, Clemson University

 ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS ABSTRACT With the third-person effect as a conceptual framework, this study examined perceived effects of… (more)

Subjects/Keywords: Digital play; games; Natural play; Play; third person effect; video games; Communication

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APA (6th Edition):

Blanchard, W. (2012). ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/986

Chicago Manual of Style (16th Edition):

Blanchard, Wendy. “ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS.” 2012. Doctoral Dissertation, Clemson University. Accessed October 22, 2019. https://tigerprints.clemson.edu/all_dissertations/986.

MLA Handbook (7th Edition):

Blanchard, Wendy. “ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS.” 2012. Web. 22 Oct 2019.

Vancouver:

Blanchard W. ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS. [Internet] [Doctoral dissertation]. Clemson University; 2012. [cited 2019 Oct 22]. Available from: https://tigerprints.clemson.edu/all_dissertations/986.

Council of Science Editors:

Blanchard W. ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS. [Doctoral Dissertation]. Clemson University; 2012. Available from: https://tigerprints.clemson.edu/all_dissertations/986

22. Fong, Katrina Ashley. Reflecting and Shaping the Self through Avatars: The Relationship between Avatars, Identity, and Personal Needs.

Degree: PhD, Psychology(Functional Area: Social and Personality), 2018, York University

 Individuals frequently engage with virtual environments through the use of characters that represent the self, known as avatars. This dissertation focuses on two primary research… (more)

Subjects/Keywords: Social psychology; Psychology; Avatars; Avatar; Video games; Computer games; Digital; Personality; Self; Identity; Media

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APA (6th Edition):

Fong, K. A. (2018). Reflecting and Shaping the Self through Avatars: The Relationship between Avatars, Identity, and Personal Needs. (Doctoral Dissertation). York University. Retrieved from http://hdl.handle.net/10315/34329

Chicago Manual of Style (16th Edition):

Fong, Katrina Ashley. “Reflecting and Shaping the Self through Avatars: The Relationship between Avatars, Identity, and Personal Needs.” 2018. Doctoral Dissertation, York University. Accessed October 22, 2019. http://hdl.handle.net/10315/34329.

MLA Handbook (7th Edition):

Fong, Katrina Ashley. “Reflecting and Shaping the Self through Avatars: The Relationship between Avatars, Identity, and Personal Needs.” 2018. Web. 22 Oct 2019.

Vancouver:

Fong KA. Reflecting and Shaping the Self through Avatars: The Relationship between Avatars, Identity, and Personal Needs. [Internet] [Doctoral dissertation]. York University; 2018. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/10315/34329.

Council of Science Editors:

Fong KA. Reflecting and Shaping the Self through Avatars: The Relationship between Avatars, Identity, and Personal Needs. [Doctoral Dissertation]. York University; 2018. Available from: http://hdl.handle.net/10315/34329


Colorado State University

23. Sanchez, Diana R. Videogame-based learning : a comparison of direct and indirect effects across outcomes.

Degree: PhD, Psychology, 2017, Colorado State University

 Recent years have shown a rise in the application of serious games used by organizations to help trainees learn and practice job related skills (Muntean,… (more)

Subjects/Keywords: Human Interaction; Serious Games; Video Games; Learning Outcomes; Game-Based Learning; Training

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APA (6th Edition):

Sanchez, D. R. (2017). Videogame-based learning : a comparison of direct and indirect effects across outcomes. (Doctoral Dissertation). Colorado State University. Retrieved from http://hdl.handle.net/10217/184030

Chicago Manual of Style (16th Edition):

Sanchez, Diana R. “Videogame-based learning : a comparison of direct and indirect effects across outcomes.” 2017. Doctoral Dissertation, Colorado State University. Accessed October 22, 2019. http://hdl.handle.net/10217/184030.

MLA Handbook (7th Edition):

Sanchez, Diana R. “Videogame-based learning : a comparison of direct and indirect effects across outcomes.” 2017. Web. 22 Oct 2019.

Vancouver:

Sanchez DR. Videogame-based learning : a comparison of direct and indirect effects across outcomes. [Internet] [Doctoral dissertation]. Colorado State University; 2017. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/10217/184030.

Council of Science Editors:

Sanchez DR. Videogame-based learning : a comparison of direct and indirect effects across outcomes. [Doctoral Dissertation]. Colorado State University; 2017. Available from: http://hdl.handle.net/10217/184030


University of Oklahoma

24. Ding, Yifei. ESSAYS ON QUALITY IMPROVEMENT AND SECOND HAND MARKET IN THE VIDEO GAME INDUSTRY.

Degree: PhD, 2011, University of Oklahoma

 Berry (1994) and some later papers provide a way to estimate differentiated product models. When the product of interest is a durable good, consumers do… (more)

Subjects/Keywords: Video games industry; Product obsolescence – Mathematical models; Secondhand trade – Mathematical models; Video games – Prices – Mathematical models

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APA (6th Edition):

Ding, Y. (2011). ESSAYS ON QUALITY IMPROVEMENT AND SECOND HAND MARKET IN THE VIDEO GAME INDUSTRY. (Doctoral Dissertation). University of Oklahoma. Retrieved from http://hdl.handle.net/11244/318899

Chicago Manual of Style (16th Edition):

Ding, Yifei. “ESSAYS ON QUALITY IMPROVEMENT AND SECOND HAND MARKET IN THE VIDEO GAME INDUSTRY.” 2011. Doctoral Dissertation, University of Oklahoma. Accessed October 22, 2019. http://hdl.handle.net/11244/318899.

MLA Handbook (7th Edition):

Ding, Yifei. “ESSAYS ON QUALITY IMPROVEMENT AND SECOND HAND MARKET IN THE VIDEO GAME INDUSTRY.” 2011. Web. 22 Oct 2019.

Vancouver:

Ding Y. ESSAYS ON QUALITY IMPROVEMENT AND SECOND HAND MARKET IN THE VIDEO GAME INDUSTRY. [Internet] [Doctoral dissertation]. University of Oklahoma; 2011. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11244/318899.

Council of Science Editors:

Ding Y. ESSAYS ON QUALITY IMPROVEMENT AND SECOND HAND MARKET IN THE VIDEO GAME INDUSTRY. [Doctoral Dissertation]. University of Oklahoma; 2011. Available from: http://hdl.handle.net/11244/318899


Georgia Tech

25. Diakopoulos, Nicholas A. Collaborative annotation, analysis, and presentation interfaces for digital video.

Degree: PhD, Computing, 2009, Georgia Tech

 Information quality corresponds to the degree of excellence in communicating knowledge or intelligence and encompasses aspects of validity, accuracy, reliability, bias, transparency, and comprehensiveness among… (more)

Subjects/Keywords: Video interfaces; Journalism; Annotation; Games; Credibility; Media analysis; Digital video; Computer-aided transcription systems; Metadata

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APA (6th Edition):

Diakopoulos, N. A. (2009). Collaborative annotation, analysis, and presentation interfaces for digital video. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/29680

Chicago Manual of Style (16th Edition):

Diakopoulos, Nicholas A. “Collaborative annotation, analysis, and presentation interfaces for digital video.” 2009. Doctoral Dissertation, Georgia Tech. Accessed October 22, 2019. http://hdl.handle.net/1853/29680.

MLA Handbook (7th Edition):

Diakopoulos, Nicholas A. “Collaborative annotation, analysis, and presentation interfaces for digital video.” 2009. Web. 22 Oct 2019.

Vancouver:

Diakopoulos NA. Collaborative annotation, analysis, and presentation interfaces for digital video. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/1853/29680.

Council of Science Editors:

Diakopoulos NA. Collaborative annotation, analysis, and presentation interfaces for digital video. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/29680


Georgia Tech

26. Fernandez Vara, Clara. The tribulations of adventure games: integrating story into simulation through performance.

Degree: PhD, Literature, Communication, and Culture, 2009, Georgia Tech

 This dissertation aims at positioning adventure games in game studies, by describing their formal aspects and how they have integrated game design with stories. The… (more)

Subjects/Keywords: Digital narrative; Theatre; Adventure games; Simulation; Performance; Game studies; Video games; Adventure games; Adventure stories; Simulation methods; Game theory

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APA (6th Edition):

Fernandez Vara, C. (2009). The tribulations of adventure games: integrating story into simulation through performance. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/31756

Chicago Manual of Style (16th Edition):

Fernandez Vara, Clara. “The tribulations of adventure games: integrating story into simulation through performance.” 2009. Doctoral Dissertation, Georgia Tech. Accessed October 22, 2019. http://hdl.handle.net/1853/31756.

MLA Handbook (7th Edition):

Fernandez Vara, Clara. “The tribulations of adventure games: integrating story into simulation through performance.” 2009. Web. 22 Oct 2019.

Vancouver:

Fernandez Vara C. The tribulations of adventure games: integrating story into simulation through performance. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/1853/31756.

Council of Science Editors:

Fernandez Vara C. The tribulations of adventure games: integrating story into simulation through performance. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/31756


University of Florida

27. Youngblood, Jordan R. Inter-Acting with Games a Dialogue between Queer and Game Studies.

Degree: PhD, English, 2014, University of Florida

 My dissertation, "Inter-Acting with Games: A Dialogue Between Queer and Game Studies," moves critical studies of sexuality in gaming away from a surface-level analysis of… (more)

Subjects/Keywords: Avatars; Cubes; Death; Game theory; Morality; Narratives; Persona; Repeated games; Video games; Wordplay; digital  – games  – gender  – queer

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APA (6th Edition):

Youngblood, J. R. (2014). Inter-Acting with Games a Dialogue between Queer and Game Studies. (Doctoral Dissertation). University of Florida. Retrieved from http://ufdc.ufl.edu/UFE0046951

Chicago Manual of Style (16th Edition):

Youngblood, Jordan R. “Inter-Acting with Games a Dialogue between Queer and Game Studies.” 2014. Doctoral Dissertation, University of Florida. Accessed October 22, 2019. http://ufdc.ufl.edu/UFE0046951.

MLA Handbook (7th Edition):

Youngblood, Jordan R. “Inter-Acting with Games a Dialogue between Queer and Game Studies.” 2014. Web. 22 Oct 2019.

Vancouver:

Youngblood JR. Inter-Acting with Games a Dialogue between Queer and Game Studies. [Internet] [Doctoral dissertation]. University of Florida; 2014. [cited 2019 Oct 22]. Available from: http://ufdc.ufl.edu/UFE0046951.

Council of Science Editors:

Youngblood JR. Inter-Acting with Games a Dialogue between Queer and Game Studies. [Doctoral Dissertation]. University of Florida; 2014. Available from: http://ufdc.ufl.edu/UFE0046951


Georgia State University

28. Pustay, Steven. The Digital Logic of Death.

Degree: PhD, Communication, 2015, Georgia State University

  The Digital Logic of Death analyzes recent reconfigurations in our relationship to death which have emerged in response to the rupture of the digital,… (more)

Subjects/Keywords: Death; Digital culture; Critical theory; Film; Video Games

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APA (6th Edition):

Pustay, S. (2015). The Digital Logic of Death. (Doctoral Dissertation). Georgia State University. Retrieved from https://scholarworks.gsu.edu/communication_diss/68

Chicago Manual of Style (16th Edition):

Pustay, Steven. “The Digital Logic of Death.” 2015. Doctoral Dissertation, Georgia State University. Accessed October 22, 2019. https://scholarworks.gsu.edu/communication_diss/68.

MLA Handbook (7th Edition):

Pustay, Steven. “The Digital Logic of Death.” 2015. Web. 22 Oct 2019.

Vancouver:

Pustay S. The Digital Logic of Death. [Internet] [Doctoral dissertation]. Georgia State University; 2015. [cited 2019 Oct 22]. Available from: https://scholarworks.gsu.edu/communication_diss/68.

Council of Science Editors:

Pustay S. The Digital Logic of Death. [Doctoral Dissertation]. Georgia State University; 2015. Available from: https://scholarworks.gsu.edu/communication_diss/68


Bowling Green State University

29. Schirmer, James Robert. Acquiring Literacy: Techne, Video Games and Composition Pedagogy.

Degree: PhD, English/Rhetoric and Writing, 2008, Bowling Green State University

 Recent work within composition studies calls for an expansion of the idea of composition itself, an increasing advocacy of approaches that allow and encourage students… (more)

Subjects/Keywords: Composition; composition; episteme; ethos; kairos; literacy; pedagogy; phronesis; video games

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APA (6th Edition):

Schirmer, J. R. (2008). Acquiring Literacy: Techne, Video Games and Composition Pedagogy. (Doctoral Dissertation). Bowling Green State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1211307417

Chicago Manual of Style (16th Edition):

Schirmer, James Robert. “Acquiring Literacy: Techne, Video Games and Composition Pedagogy.” 2008. Doctoral Dissertation, Bowling Green State University. Accessed October 22, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1211307417.

MLA Handbook (7th Edition):

Schirmer, James Robert. “Acquiring Literacy: Techne, Video Games and Composition Pedagogy.” 2008. Web. 22 Oct 2019.

Vancouver:

Schirmer JR. Acquiring Literacy: Techne, Video Games and Composition Pedagogy. [Internet] [Doctoral dissertation]. Bowling Green State University; 2008. [cited 2019 Oct 22]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1211307417.

Council of Science Editors:

Schirmer JR. Acquiring Literacy: Techne, Video Games and Composition Pedagogy. [Doctoral Dissertation]. Bowling Green State University; 2008. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1211307417


Penn State University

30. Yucel, Ibrahim Halil. How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs.

Degree: PhD, Information Sciences and Technology, 2010, Penn State University

 Blogs, specifically special-interest blogs, generate in-depth discussions. These discussions offer a new window for researching emerging trends in both consumer behavior and social-political attitudes. Many… (more)

Subjects/Keywords: Online Culture; Video Games; Online Communities; New Media

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APA (6th Edition):

Yucel, I. H. (2010). How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/11709

Chicago Manual of Style (16th Edition):

Yucel, Ibrahim Halil. “How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs.” 2010. Doctoral Dissertation, Penn State University. Accessed October 22, 2019. https://etda.libraries.psu.edu/catalog/11709.

MLA Handbook (7th Edition):

Yucel, Ibrahim Halil. “How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs.” 2010. Web. 22 Oct 2019.

Vancouver:

Yucel IH. How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs. [Internet] [Doctoral dissertation]. Penn State University; 2010. [cited 2019 Oct 22]. Available from: https://etda.libraries.psu.edu/catalog/11709.

Council of Science Editors:

Yucel IH. How To Make Friends And Influence People On The Internet:A Dissertation On Popular Comments On Blogs. [Doctoral Dissertation]. Penn State University; 2010. Available from: https://etda.libraries.psu.edu/catalog/11709

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