Advanced search options

Advanced Search Options 🞨

Browse by author name (“Author name starts with…”).

Find ETDs with:

in
/  
in
/  
in
/  
in

Written in Published in Earliest date Latest date

Sorted by

Results per page:

Sorted by: relevance · author · university · dateNew search

You searched for subject:(Video games). Showing records 1 – 30 of 1224 total matches.

[1] [2] [3] [4] [5] … [41]

Search Limiters

Last 2 Years | English Only

Degrees

Levels

Languages

Country

▼ Search Limiters

1. Chen, Tianze. Eight Trigrams: A level of 3D puzzle game for cultural transmission.

Degree: MS, 2020, Worcester Polytechnic Institute

  With the development of both hardware and software, video games are evolving rapidly. Now that video games have achieved near-cinematic visuals, the market for… (more)

Subjects/Keywords: video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chen, T. (2020). Eight Trigrams: A level of 3D puzzle game for cultural transmission. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-3861 ; https://digitalcommons.wpi.edu/etd-theses/1364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chen, Tianze. “Eight Trigrams: A level of 3D puzzle game for cultural transmission.” 2020. Thesis, Worcester Polytechnic Institute. Accessed October 26, 2020. etd-3861 ; https://digitalcommons.wpi.edu/etd-theses/1364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chen, Tianze. “Eight Trigrams: A level of 3D puzzle game for cultural transmission.” 2020. Web. 26 Oct 2020.

Vancouver:

Chen T. Eight Trigrams: A level of 3D puzzle game for cultural transmission. [Internet] [Thesis]. Worcester Polytechnic Institute; 2020. [cited 2020 Oct 26]. Available from: etd-3861 ; https://digitalcommons.wpi.edu/etd-theses/1364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chen T. Eight Trigrams: A level of 3D puzzle game for cultural transmission. [Thesis]. Worcester Polytechnic Institute; 2020. Available from: etd-3861 ; https://digitalcommons.wpi.edu/etd-theses/1364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

2. Nicholl, Grace. A Content Analysis of Gender Representations in Independent Video Games.

Degree: 2017, Sam Houston State University

Video games are an increasingly popular pastime, and their influence on society grows along with the gaming industry. Independent video games are also growing in… (more)

Subjects/Keywords: video games; gender; indie video games; media

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nicholl, G. (2017). A Content Analysis of Gender Representations in Independent Video Games. (Thesis). Sam Houston State University. Retrieved from http://hdl.handle.net/20.500.11875/2186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nicholl, Grace. “A Content Analysis of Gender Representations in Independent Video Games.” 2017. Thesis, Sam Houston State University. Accessed October 26, 2020. http://hdl.handle.net/20.500.11875/2186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nicholl, Grace. “A Content Analysis of Gender Representations in Independent Video Games.” 2017. Web. 26 Oct 2020.

Vancouver:

Nicholl G. A Content Analysis of Gender Representations in Independent Video Games. [Internet] [Thesis]. Sam Houston State University; 2017. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/20.500.11875/2186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nicholl G. A Content Analysis of Gender Representations in Independent Video Games. [Thesis]. Sam Houston State University; 2017. Available from: http://hdl.handle.net/20.500.11875/2186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Oregon State University

3. Shields, Matthew J. A pentadic analysis of Tropico : dramatism and digital games.

Degree: MA, 2009, Oregon State University

 How do digital games convey meaning? Academic studies of video games seem concerned with creating discipline-specific new methodologies for examining the medium. From the standpoint… (more)

Subjects/Keywords: ludology; Video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shields, M. J. (2009). A pentadic analysis of Tropico : dramatism and digital games. (Masters Thesis). Oregon State University. Retrieved from http://hdl.handle.net/1957/12001

Chicago Manual of Style (16th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Masters Thesis, Oregon State University. Accessed October 26, 2020. http://hdl.handle.net/1957/12001.

MLA Handbook (7th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Web. 26 Oct 2020.

Vancouver:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Internet] [Masters thesis]. Oregon State University; 2009. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/1957/12001.

Council of Science Editors:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Masters Thesis]. Oregon State University; 2009. Available from: http://hdl.handle.net/1957/12001


University of Edinburgh

4. Nelson, Andrew R. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.

Degree: 2009, University of Edinburgh

 The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video(more)

Subjects/Keywords: aggression; video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nelson, A. R. (2009). Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Thesis, University of Edinburgh. Accessed October 26, 2020. http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Web. 26 Oct 2020.

Vancouver:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Internet] [Thesis]. University of Edinburgh; 2009. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Thesis]. University of Edinburgh; 2009. Available from: http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Nelson Mandela Metropolitan University

5. Du Plessis, Corné. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.

Degree: Faculty of Arts, 2017, Nelson Mandela Metropolitan University

 The phenomena that we collectively refer to as “play” form a significant part of life at numerous levels. According to the play scholar, Johan Huizinga,… (more)

Subjects/Keywords: Video games; Video games  – Research; Video games  – History and criticism; Video games  – Analysis, appreciation

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Du Plessis, C. (2017). Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. (Thesis). Nelson Mandela Metropolitan University. Retrieved from http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Thesis, Nelson Mandela Metropolitan University. Accessed October 26, 2020. http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Web. 26 Oct 2020.

Vancouver:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Internet] [Thesis]. Nelson Mandela Metropolitan University; 2017. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Thesis]. Nelson Mandela Metropolitan University; 2017. Available from: http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Houston

6. -1546-4129. You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics.

Degree: MS, Computer Science, 2016, University of Houston

 Targeting a specific audience correctly is a primary goal for game developers, as strong global competition prevents a generic game from succeeding in the modern… (more)

Subjects/Keywords: Video games; Psychology

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

-1546-4129. (2016). You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics. (Masters Thesis). University of Houston. Retrieved from http://hdl.handle.net/10657/5397

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-1546-4129. “You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics.” 2016. Masters Thesis, University of Houston. Accessed October 26, 2020. http://hdl.handle.net/10657/5397.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-1546-4129. “You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics.” 2016. Web. 26 Oct 2020.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-1546-4129. You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics. [Internet] [Masters thesis]. University of Houston; 2016. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/10657/5397.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-1546-4129. You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics. [Masters Thesis]. University of Houston; 2016. Available from: http://hdl.handle.net/10657/5397

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


California State University – Chico

7. Copeland, Matthew David. The design and implementation of sound, voice and music in video games .

Degree: 2013, California State University – Chico

 The non-print media project The Design and Implementation of Sound, Voice and Music in Video Games is designed to inform collegiate and trade school graduates… (more)

Subjects/Keywords: video games music

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Copeland, M. D. (2013). The design and implementation of sound, voice and music in video games . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Copeland, Matthew David. “The design and implementation of sound, voice and music in video games .” 2013. Thesis, California State University – Chico. Accessed October 26, 2020. http://hdl.handle.net/10211.4/534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Copeland, Matthew David. “The design and implementation of sound, voice and music in video games .” 2013. Web. 26 Oct 2020.

Vancouver:

Copeland MD. The design and implementation of sound, voice and music in video games . [Internet] [Thesis]. California State University – Chico; 2013. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/10211.4/534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Copeland MD. The design and implementation of sound, voice and music in video games . [Thesis]. California State University – Chico; 2013. Available from: http://hdl.handle.net/10211.4/534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Texas – Austin

8. Hilburn, Kaitlin Elizabeth. Transformative gameplay practices : speedrunning through Hyrule.

Degree: MA, Radio-Television-Film, 2017, University of Texas – Austin

 The term “transformative” gets used in both fan studies and video game studies and gestures toward a creative productivity that goes beyond simply consuming a… (more)

Subjects/Keywords: Video games; Fandom

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hilburn, K. E. (2017). Transformative gameplay practices : speedrunning through Hyrule. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/62782

Chicago Manual of Style (16th Edition):

Hilburn, Kaitlin Elizabeth. “Transformative gameplay practices : speedrunning through Hyrule.” 2017. Masters Thesis, University of Texas – Austin. Accessed October 26, 2020. http://hdl.handle.net/2152/62782.

MLA Handbook (7th Edition):

Hilburn, Kaitlin Elizabeth. “Transformative gameplay practices : speedrunning through Hyrule.” 2017. Web. 26 Oct 2020.

Vancouver:

Hilburn KE. Transformative gameplay practices : speedrunning through Hyrule. [Internet] [Masters thesis]. University of Texas – Austin; 2017. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/2152/62782.

Council of Science Editors:

Hilburn KE. Transformative gameplay practices : speedrunning through Hyrule. [Masters Thesis]. University of Texas – Austin; 2017. Available from: http://hdl.handle.net/2152/62782


Ryerson University

9. Ward, Lisa. Civic crafting: the potential of minecraft for municipal civic engagement.

Degree: 2014, Ryerson University

 Minecraft, the popular video game, shows promise as a planning engagement tool: it allows players to experience and manipulate a three-dimensional environment, it is easy… (more)

Subjects/Keywords: Video games; Video games  – Social aspects; Video games  – Psychological aspects

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ward, L. (2014). Civic crafting: the potential of minecraft for municipal civic engagement. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A3073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ward, Lisa. “Civic crafting: the potential of minecraft for municipal civic engagement.” 2014. Thesis, Ryerson University. Accessed October 26, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A3073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ward, Lisa. “Civic crafting: the potential of minecraft for municipal civic engagement.” 2014. Web. 26 Oct 2020.

Vancouver:

Ward L. Civic crafting: the potential of minecraft for municipal civic engagement. [Internet] [Thesis]. Ryerson University; 2014. [cited 2020 Oct 26]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ward L. Civic crafting: the potential of minecraft for municipal civic engagement. [Thesis]. Ryerson University; 2014. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Florida Atlantic University

10. Gutierrez, Cynthia. Advocating environmental issues through mobile gaming.

Degree: M.F.A., 2014, Florida Atlantic University

Summary: Recently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames… (more)

Subjects/Keywords: Video games  – Design.; Video games  – Social aspects.; Computer games  – Social aspects.

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gutierrez, C. (2014). Advocating environmental issues through mobile gaming. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004118

Chicago Manual of Style (16th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Masters Thesis, Florida Atlantic University. Accessed October 26, 2020. http://purl.flvc.org/fau/fd/FA00004118.

MLA Handbook (7th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Web. 26 Oct 2020.

Vancouver:

Gutierrez C. Advocating environmental issues through mobile gaming. [Internet] [Masters thesis]. Florida Atlantic University; 2014. [cited 2020 Oct 26]. Available from: http://purl.flvc.org/fau/fd/FA00004118.

Council of Science Editors:

Gutierrez C. Advocating environmental issues through mobile gaming. [Masters Thesis]. Florida Atlantic University; 2014. Available from: http://purl.flvc.org/fau/fd/FA00004118


George Mason University

11. Moncarz, Howard T. The Relationship between Playing Games and Metacognitive Awareness .

Degree: 2012, George Mason University

 This study investigated how playing different types of video games was associated with different values of metacognitive awareness. The target population was first and second-year… (more)

Subjects/Keywords: Metacognition; Video Games; Metacognitive Awareness; Games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Moncarz, H. T. (2012). The Relationship between Playing Games and Metacognitive Awareness . (Thesis). George Mason University. Retrieved from http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Thesis, George Mason University. Accessed October 26, 2020. http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Web. 26 Oct 2020.

Vancouver:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Internet] [Thesis]. George Mason University; 2012. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Thesis]. George Mason University; 2012. Available from: http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. Rantala, Tuula. Animation of a High-Definition 2d Fighting Game Character.

Degree: 2013, Kajaanin ammattikorkeakoulu

This thesis aims to identify the principles of good in-game character animation and examines different approaches to creating 2d animation. Traditional animation principles, such as… (more)

Subjects/Keywords: character animation; animation; fighting games; video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rantala, T. (2013). Animation of a High-Definition 2d Fighting Game Character. (Thesis). Kajaanin ammattikorkeakoulu. Retrieved from http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character.” 2013. Thesis, Kajaanin ammattikorkeakoulu. Accessed October 26, 2020. http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character.” 2013. Web. 26 Oct 2020.

Vancouver:

Rantala T. Animation of a High-Definition 2d Fighting Game Character. [Internet] [Thesis]. Kajaanin ammattikorkeakoulu; 2013. [cited 2020 Oct 26]. Available from: http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rantala T. Animation of a High-Definition 2d Fighting Game Character. [Thesis]. Kajaanin ammattikorkeakoulu; 2013. Available from: http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Maryland

13. Rough, Brock. Are Videogames Art?.

Degree: Philosophy, 2016, University of Maryland

 My dissertation defends a positive answer to the question: “Can a videogame be a work of art? ” To achieve this goal I develop definitions… (more)

Subjects/Keywords: Philosophy; art; games; play; videogames; video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rough, B. (2016). Are Videogames Art?. (Thesis). University of Maryland. Retrieved from http://hdl.handle.net/1903/18776

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rough, Brock. “Are Videogames Art?.” 2016. Thesis, University of Maryland. Accessed October 26, 2020. http://hdl.handle.net/1903/18776.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rough, Brock. “Are Videogames Art?.” 2016. Web. 26 Oct 2020.

Vancouver:

Rough B. Are Videogames Art?. [Internet] [Thesis]. University of Maryland; 2016. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/1903/18776.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rough B. Are Videogames Art?. [Thesis]. University of Maryland; 2016. Available from: http://hdl.handle.net/1903/18776

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

14. Fradley-Pereira, Evan. Arch play: applications of narrative theory in video game aesthetics.

Degree: 2016, Ryerson University

 As of 2015, the incumbent international eSports paradigm centers on genre-defining systems and games that were not initially designed for mass spectatorship. As a result,… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Evaluation; Video games  – Design; Video games  – Evaluation

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fradley-Pereira, E. (2016). Arch play: applications of narrative theory in video game aesthetics. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Thesis, Ryerson University. Accessed October 26, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Web. 26 Oct 2020.

Vancouver:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Internet] [Thesis]. Ryerson University; 2016. [cited 2020 Oct 26]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

15. Kamp, M. Ludic music in video games.

Degree: 2010, Universiteit Utrecht

 Like film music, video game music is a narrative device that helps portray the fictional world of a video game. But unlike films, video games(more)

Subjects/Keywords: Letteren; music; video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kamp, M. (2010). Ludic music in video games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/179576

Chicago Manual of Style (16th Edition):

Kamp, M. “Ludic music in video games.” 2010. Masters Thesis, Universiteit Utrecht. Accessed October 26, 2020. http://dspace.library.uu.nl:8080/handle/1874/179576.

MLA Handbook (7th Edition):

Kamp, M. “Ludic music in video games.” 2010. Web. 26 Oct 2020.

Vancouver:

Kamp M. Ludic music in video games. [Internet] [Masters thesis]. Universiteit Utrecht; 2010. [cited 2020 Oct 26]. Available from: http://dspace.library.uu.nl:8080/handle/1874/179576.

Council of Science Editors:

Kamp M. Ludic music in video games. [Masters Thesis]. Universiteit Utrecht; 2010. Available from: http://dspace.library.uu.nl:8080/handle/1874/179576


University of Rochester

16. Baukney-Przybylski, Andrew K. (1982 - ). Dispositional and situational correlates of autonomously regulated electronic game engagement.

Degree: PhD, 2011, University of Rochester

 Electronic games are a form of entertainment that many individuals engage in extensively and many use excessively, yet little is empirically known about the factors… (more)

Subjects/Keywords: Motivation; Video games; Health

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Baukney-Przybylski, A. K. (. -. ). (2011). Dispositional and situational correlates of autonomously regulated electronic game engagement. (Doctoral Dissertation). University of Rochester. Retrieved from http://hdl.handle.net/1802/14774

Chicago Manual of Style (16th Edition):

Baukney-Przybylski, Andrew K (1982 - ). “Dispositional and situational correlates of autonomously regulated electronic game engagement.” 2011. Doctoral Dissertation, University of Rochester. Accessed October 26, 2020. http://hdl.handle.net/1802/14774.

MLA Handbook (7th Edition):

Baukney-Przybylski, Andrew K (1982 - ). “Dispositional and situational correlates of autonomously regulated electronic game engagement.” 2011. Web. 26 Oct 2020.

Vancouver:

Baukney-Przybylski AK(-). Dispositional and situational correlates of autonomously regulated electronic game engagement. [Internet] [Doctoral dissertation]. University of Rochester; 2011. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/1802/14774.

Council of Science Editors:

Baukney-Przybylski AK(-). Dispositional and situational correlates of autonomously regulated electronic game engagement. [Doctoral Dissertation]. University of Rochester; 2011. Available from: http://hdl.handle.net/1802/14774


Rochester Institute of Technology

17. Brostek, Caitlin A. The Effect of Video Game Experience in Different Genres on Task-Switching Ability.

Degree: MS, Psychology (CLA), 2019, Rochester Institute of Technology

  Task-switching is an executive function that refers to an individual’s ability to shift attention between different tasks. Previous studies have examined whether video game… (more)

Subjects/Keywords: Task-switching; Video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Brostek, C. A. (2019). The Effect of Video Game Experience in Different Genres on Task-Switching Ability. (Masters Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/10104

Chicago Manual of Style (16th Edition):

Brostek, Caitlin A. “The Effect of Video Game Experience in Different Genres on Task-Switching Ability.” 2019. Masters Thesis, Rochester Institute of Technology. Accessed October 26, 2020. https://scholarworks.rit.edu/theses/10104.

MLA Handbook (7th Edition):

Brostek, Caitlin A. “The Effect of Video Game Experience in Different Genres on Task-Switching Ability.” 2019. Web. 26 Oct 2020.

Vancouver:

Brostek CA. The Effect of Video Game Experience in Different Genres on Task-Switching Ability. [Internet] [Masters thesis]. Rochester Institute of Technology; 2019. [cited 2020 Oct 26]. Available from: https://scholarworks.rit.edu/theses/10104.

Council of Science Editors:

Brostek CA. The Effect of Video Game Experience in Different Genres on Task-Switching Ability. [Masters Thesis]. Rochester Institute of Technology; 2019. Available from: https://scholarworks.rit.edu/theses/10104


Cornell University

18. Jefferson, Andrew. Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation.

Degree: PhD, Developmental Psychology, 2015, Cornell University

 There is a sizable and consistent literature theorizing how to design games to be educationally effective but there is currently conflicting empirical evidence on the… (more)

Subjects/Keywords: video games; education; motivation

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jefferson, A. (2015). Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation. (Doctoral Dissertation). Cornell University. Retrieved from http://hdl.handle.net/1813/41064

Chicago Manual of Style (16th Edition):

Jefferson, Andrew. “Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation.” 2015. Doctoral Dissertation, Cornell University. Accessed October 26, 2020. http://hdl.handle.net/1813/41064.

MLA Handbook (7th Edition):

Jefferson, Andrew. “Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation.” 2015. Web. 26 Oct 2020.

Vancouver:

Jefferson A. Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation. [Internet] [Doctoral dissertation]. Cornell University; 2015. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/1813/41064.

Council of Science Editors:

Jefferson A. Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation. [Doctoral Dissertation]. Cornell University; 2015. Available from: http://hdl.handle.net/1813/41064


Vanderbilt University

19. Hughes, James Michael. Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data.

Degree: MS, Learning, Teaching and Diversity, 2013, Vanderbilt University

 A qualitative and quantitative study that give insight into students’ framing of digital physics video game environments is presented in this thesis. A qualitative pilot… (more)

Subjects/Keywords: physics learning; framing; video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hughes, J. M. (2013). Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data. (Thesis). Vanderbilt University. Retrieved from http://hdl.handle.net/1803/13117

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hughes, James Michael. “Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data.” 2013. Thesis, Vanderbilt University. Accessed October 26, 2020. http://hdl.handle.net/1803/13117.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hughes, James Michael. “Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data.” 2013. Web. 26 Oct 2020.

Vancouver:

Hughes JM. Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data. [Internet] [Thesis]. Vanderbilt University; 2013. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/1803/13117.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hughes JM. Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data. [Thesis]. Vanderbilt University; 2013. Available from: http://hdl.handle.net/1803/13117

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Leiden University

20. Wuijckhuise, Elsbeth van. MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV.

Degree: 2017, Leiden University

 This thesis consolidates the available literature on game localisation into a single, ideal localisation process and compares this ideal process to the localisation of the… (more)

Subjects/Keywords: Video Games; Localisation; Localization; AVT

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wuijckhuise, E. v. (2017). MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/52465

Chicago Manual of Style (16th Edition):

Wuijckhuise, Elsbeth van. “MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV.” 2017. Masters Thesis, Leiden University. Accessed October 26, 2020. http://hdl.handle.net/1887/52465.

MLA Handbook (7th Edition):

Wuijckhuise, Elsbeth van. “MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV.” 2017. Web. 26 Oct 2020.

Vancouver:

Wuijckhuise Ev. MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV. [Internet] [Masters thesis]. Leiden University; 2017. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/1887/52465.

Council of Science Editors:

Wuijckhuise Ev. MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV. [Masters Thesis]. Leiden University; 2017. Available from: http://hdl.handle.net/1887/52465


Purdue University

21. Bushner, Anthony. Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games.

Degree: MA, English, 2015, Purdue University

 As video games have gained greater mainstream popularity over the last couple decades, the utility of difficulty and failure in games has shifted. In an… (more)

Subjects/Keywords: Difficulty; Failure; Roguelikes; Video Games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bushner, A. (2015). Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games. (Thesis). Purdue University. Retrieved from https://docs.lib.purdue.edu/open_access_theses/1095

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bushner, Anthony. “Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games.” 2015. Thesis, Purdue University. Accessed October 26, 2020. https://docs.lib.purdue.edu/open_access_theses/1095.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bushner, Anthony. “Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games.” 2015. Web. 26 Oct 2020.

Vancouver:

Bushner A. Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games. [Internet] [Thesis]. Purdue University; 2015. [cited 2020 Oct 26]. Available from: https://docs.lib.purdue.edu/open_access_theses/1095.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bushner A. Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games. [Thesis]. Purdue University; 2015. Available from: https://docs.lib.purdue.edu/open_access_theses/1095

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


North Carolina State University

22. Narayanan Kutty, Chaya. Toward Video Games on Video.

Degree: MS, Computer Science, 2008, North Carolina State University

Subjects/Keywords: video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Narayanan Kutty, C. (2008). Toward Video Games on Video. (Thesis). North Carolina State University. Retrieved from http://www.lib.ncsu.edu/resolver/1840.16/267

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Narayanan Kutty, Chaya. “Toward Video Games on Video.” 2008. Thesis, North Carolina State University. Accessed October 26, 2020. http://www.lib.ncsu.edu/resolver/1840.16/267.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Narayanan Kutty, Chaya. “Toward Video Games on Video.” 2008. Web. 26 Oct 2020.

Vancouver:

Narayanan Kutty C. Toward Video Games on Video. [Internet] [Thesis]. North Carolina State University; 2008. [cited 2020 Oct 26]. Available from: http://www.lib.ncsu.edu/resolver/1840.16/267.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Narayanan Kutty C. Toward Video Games on Video. [Thesis]. North Carolina State University; 2008. Available from: http://www.lib.ncsu.edu/resolver/1840.16/267

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Connecticut

23. Rogers, Matthew J. "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy.

Degree: MA, Sociology, 2016, University of Connecticut

  In February, 2014, video game developer Zoe Quinn released Depression Quest, a browser game centered on the subjective experience of depression, which met with… (more)

Subjects/Keywords: Identities; Masculinity; Violence; Video Games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rogers, M. J. (2016). "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy. (Masters Thesis). University of Connecticut. Retrieved from https://opencommons.uconn.edu/gs_theses/1010

Chicago Manual of Style (16th Edition):

Rogers, Matthew J. “"Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy.” 2016. Masters Thesis, University of Connecticut. Accessed October 26, 2020. https://opencommons.uconn.edu/gs_theses/1010.

MLA Handbook (7th Edition):

Rogers, Matthew J. “"Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy.” 2016. Web. 26 Oct 2020.

Vancouver:

Rogers MJ. "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy. [Internet] [Masters thesis]. University of Connecticut; 2016. [cited 2020 Oct 26]. Available from: https://opencommons.uconn.edu/gs_theses/1010.

Council of Science Editors:

Rogers MJ. "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy. [Masters Thesis]. University of Connecticut; 2016. Available from: https://opencommons.uconn.edu/gs_theses/1010

24. Bozdog, Mona. Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance.

Degree: Doctoral Thesis, SDI, 2019, Abertay University

 This thesis is an exploration of the intersections between performance and video games. Using a practice as research methodology, it aims to address the question… (more)

Subjects/Keywords: Performance; Play; Video games; Storywalking

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bozdog, M. (2019). Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance. (Thesis). Abertay University. Retrieved from https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bozdog, Mona. “Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance.” 2019. Thesis, Abertay University. Accessed October 26, 2020. https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bozdog, Mona. “Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance.” 2019. Web. 26 Oct 2020.

Vancouver:

Bozdog M. Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance. [Internet] [Thesis]. Abertay University; 2019. [cited 2020 Oct 26]. Available from: https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bozdog M. Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance. [Thesis]. Abertay University; 2019. Available from: https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Houston

25. Quist, Michelle C. GAMIFY YOUR LIFE: GOAL ATTAINMENT USING VIDEO GAME MOTIVATIONAL STRATEGIES TO SUPPORT BASIC PSYCHOLOGICAL NEEDS.

Degree: PhD, Psychology, Social, 2016, University of Houston

 Over the past two decades, advancements in technology have paved the way for the rise of video games as the world’s most popular entertainment medium.… (more)

Subjects/Keywords: Video games; Self-determination theory

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Quist, M. C. (2016). GAMIFY YOUR LIFE: GOAL ATTAINMENT USING VIDEO GAME MOTIVATIONAL STRATEGIES TO SUPPORT BASIC PSYCHOLOGICAL NEEDS. (Doctoral Dissertation). University of Houston. Retrieved from http://hdl.handle.net/10657/1519

Chicago Manual of Style (16th Edition):

Quist, Michelle C. “GAMIFY YOUR LIFE: GOAL ATTAINMENT USING VIDEO GAME MOTIVATIONAL STRATEGIES TO SUPPORT BASIC PSYCHOLOGICAL NEEDS.” 2016. Doctoral Dissertation, University of Houston. Accessed October 26, 2020. http://hdl.handle.net/10657/1519.

MLA Handbook (7th Edition):

Quist, Michelle C. “GAMIFY YOUR LIFE: GOAL ATTAINMENT USING VIDEO GAME MOTIVATIONAL STRATEGIES TO SUPPORT BASIC PSYCHOLOGICAL NEEDS.” 2016. Web. 26 Oct 2020.

Vancouver:

Quist MC. GAMIFY YOUR LIFE: GOAL ATTAINMENT USING VIDEO GAME MOTIVATIONAL STRATEGIES TO SUPPORT BASIC PSYCHOLOGICAL NEEDS. [Internet] [Doctoral dissertation]. University of Houston; 2016. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/10657/1519.

Council of Science Editors:

Quist MC. GAMIFY YOUR LIFE: GOAL ATTAINMENT USING VIDEO GAME MOTIVATIONAL STRATEGIES TO SUPPORT BASIC PSYCHOLOGICAL NEEDS. [Doctoral Dissertation]. University of Houston; 2016. Available from: http://hdl.handle.net/10657/1519


Colorado State University

26. Wilson, Eleanor. Creating worlds.

Degree: Master of Fine Arts (M.F.A.), Art, 2014, Colorado State University

 A longing for adventure is a component of human nature. The adventures that I am interested in are ones that can only exist in the… (more)

Subjects/Keywords: fantasy; video games; painting; humor

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wilson, E. (2014). Creating worlds. (Masters Thesis). Colorado State University. Retrieved from http://hdl.handle.net/10217/84577

Chicago Manual of Style (16th Edition):

Wilson, Eleanor. “Creating worlds.” 2014. Masters Thesis, Colorado State University. Accessed October 26, 2020. http://hdl.handle.net/10217/84577.

MLA Handbook (7th Edition):

Wilson, Eleanor. “Creating worlds.” 2014. Web. 26 Oct 2020.

Vancouver:

Wilson E. Creating worlds. [Internet] [Masters thesis]. Colorado State University; 2014. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/10217/84577.

Council of Science Editors:

Wilson E. Creating worlds. [Masters Thesis]. Colorado State University; 2014. Available from: http://hdl.handle.net/10217/84577


Columbia University

27. Foxman, Maxwell Henry. Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology.

Degree: 2018, Columbia University

 This dissertation examines early adopters of mass-marketed Virtual Reality (VR), as well as other immersive technologies, and the playful processes by which they incorporate the… (more)

Subjects/Keywords: Communication; Virtual reality; Video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Foxman, M. H. (2018). Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology. (Doctoral Dissertation). Columbia University. Retrieved from https://doi.org/10.7916/D8M05NH3

Chicago Manual of Style (16th Edition):

Foxman, Maxwell Henry. “Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology.” 2018. Doctoral Dissertation, Columbia University. Accessed October 26, 2020. https://doi.org/10.7916/D8M05NH3.

MLA Handbook (7th Edition):

Foxman, Maxwell Henry. “Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology.” 2018. Web. 26 Oct 2020.

Vancouver:

Foxman MH. Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology. [Internet] [Doctoral dissertation]. Columbia University; 2018. [cited 2020 Oct 26]. Available from: https://doi.org/10.7916/D8M05NH3.

Council of Science Editors:

Foxman MH. Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology. [Doctoral Dissertation]. Columbia University; 2018. Available from: https://doi.org/10.7916/D8M05NH3

28. Bozdog, Mona. Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance.

Degree: PhD, 2019, Abertay University

 This thesis is an exploration of the intersections between performance and video games. Using a practice as research methodology, it aims to address the question… (more)

Subjects/Keywords: Performance; Play; Video games; Storywalking

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bozdog, M. (2019). Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance. (Doctoral Dissertation). Abertay University. Retrieved from https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939

Chicago Manual of Style (16th Edition):

Bozdog, Mona. “Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance.” 2019. Doctoral Dissertation, Abertay University. Accessed October 26, 2020. https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939.

MLA Handbook (7th Edition):

Bozdog, Mona. “Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance.” 2019. Web. 26 Oct 2020.

Vancouver:

Bozdog M. Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance. [Internet] [Doctoral dissertation]. Abertay University; 2019. [cited 2020 Oct 26]. Available from: https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939.

Council of Science Editors:

Bozdog M. Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance. [Doctoral Dissertation]. Abertay University; 2019. Available from: https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939

29. Ek, Anton. En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel.

Degree: Technology and Environmental Studies, 2013, Södertörn University

  In this study, we investigate various lighting applications in a virtual environment, where we compare between light based in naturalism (natural light) and pictorialism… (more)

Subjects/Keywords: Lighting; Mood; Video Games; Graphics

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ek, A. (2013). En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel. (Thesis). Södertörn University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26307

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ek, Anton. “En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel.” 2013. Thesis, Södertörn University. Accessed October 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26307.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ek, Anton. “En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel.” 2013. Web. 26 Oct 2020.

Vancouver:

Ek A. En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel. [Internet] [Thesis]. Södertörn University; 2013. [cited 2020 Oct 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26307.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ek A. En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel. [Thesis]. Södertörn University; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26307

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. Vang, Hue. Sun of the children: ludonarrativity in abstract character-driven game design.

Degree: 2018, University of Wisconsin – Stout

 Sun of the Children is a 2D digital game that focuses on the issue of ludonarrative dissonance, a term coined by Clint Hocking that describes… (more)

Subjects/Keywords: Video games; Digital storytelling; Play

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vang, H. (2018). Sun of the children: ludonarrativity in abstract character-driven game design. (Thesis). University of Wisconsin – Stout. Retrieved from http://digital.library.wisc.edu/1793/79673 ; http://wwwcs.uwstout.edu/lib/thesis/2018/2018vangh.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vang, Hue. “Sun of the children: ludonarrativity in abstract character-driven game design.” 2018. Thesis, University of Wisconsin – Stout. Accessed October 26, 2020. http://digital.library.wisc.edu/1793/79673 ; http://wwwcs.uwstout.edu/lib/thesis/2018/2018vangh.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vang, Hue. “Sun of the children: ludonarrativity in abstract character-driven game design.” 2018. Web. 26 Oct 2020.

Vancouver:

Vang H. Sun of the children: ludonarrativity in abstract character-driven game design. [Internet] [Thesis]. University of Wisconsin – Stout; 2018. [cited 2020 Oct 26]. Available from: http://digital.library.wisc.edu/1793/79673 ; http://wwwcs.uwstout.edu/lib/thesis/2018/2018vangh.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vang H. Sun of the children: ludonarrativity in abstract character-driven game design. [Thesis]. University of Wisconsin – Stout; 2018. Available from: http://digital.library.wisc.edu/1793/79673 ; http://wwwcs.uwstout.edu/lib/thesis/2018/2018vangh.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2] [3] [4] [5] … [41]

.