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You searched for subject:(Video games Design). Showing records 1 – 30 of 152 total matches.

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Rutgers University

1. Inampudi, Bhuvana Chandra, 1992-. Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents.

Degree: MS, Computer Science, 2017, Rutgers University

 This paper introduces a novel approach to generate narratives from the memories of in-game agents. We propose an agent framework to accommodate memory and perception… (more)

Subjects/Keywords: Video games – Design

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APA (6th Edition):

Inampudi, Bhuvana Chandra, 1. (2017). Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents. (Masters Thesis). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/52213/

Chicago Manual of Style (16th Edition):

Inampudi, Bhuvana Chandra, 1992-. “Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents.” 2017. Masters Thesis, Rutgers University. Accessed October 20, 2019. https://rucore.libraries.rutgers.edu/rutgers-lib/52213/.

MLA Handbook (7th Edition):

Inampudi, Bhuvana Chandra, 1992-. “Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents.” 2017. Web. 20 Oct 2019.

Vancouver:

Inampudi, Bhuvana Chandra 1. Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents. [Internet] [Masters thesis]. Rutgers University; 2017. [cited 2019 Oct 20]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/52213/.

Council of Science Editors:

Inampudi, Bhuvana Chandra 1. Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents. [Masters Thesis]. Rutgers University; 2017. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/52213/


Rutgers University

2. Chakraborty, Nilay, 1989-. Multiplayer game frameworks for crowd-aware co-design of environment.

Degree: MS, Computer Science, 2017, Rutgers University

 This paper proposes two frameworks in the field of Games in Research. • Proposal1 Architectural design decisions stand to benefit by accounting for the presence… (more)

Subjects/Keywords: Architectural design; Video games – Design

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APA (6th Edition):

Chakraborty, Nilay, 1. (2017). Multiplayer game frameworks for crowd-aware co-design of environment. (Masters Thesis). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/53469/

Chicago Manual of Style (16th Edition):

Chakraborty, Nilay, 1989-. “Multiplayer game frameworks for crowd-aware co-design of environment.” 2017. Masters Thesis, Rutgers University. Accessed October 20, 2019. https://rucore.libraries.rutgers.edu/rutgers-lib/53469/.

MLA Handbook (7th Edition):

Chakraborty, Nilay, 1989-. “Multiplayer game frameworks for crowd-aware co-design of environment.” 2017. Web. 20 Oct 2019.

Vancouver:

Chakraborty, Nilay 1. Multiplayer game frameworks for crowd-aware co-design of environment. [Internet] [Masters thesis]. Rutgers University; 2017. [cited 2019 Oct 20]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/53469/.

Council of Science Editors:

Chakraborty, Nilay 1. Multiplayer game frameworks for crowd-aware co-design of environment. [Masters Thesis]. Rutgers University; 2017. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/53469/


Florida Atlantic University

3. Gutierrez, Cynthia. Advocating environmental issues through mobile gaming.

Degree: M.F.A., 2014, Florida Atlantic University

Summary: Recently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames… (more)

Subjects/Keywords: Video games  – Design.; Video games  – Social aspects.; Computer games  – Social aspects.

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APA (6th Edition):

Gutierrez, C. (2014). Advocating environmental issues through mobile gaming. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004118

Chicago Manual of Style (16th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Masters Thesis, Florida Atlantic University. Accessed October 20, 2019. http://purl.flvc.org/fau/fd/FA00004118.

MLA Handbook (7th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Web. 20 Oct 2019.

Vancouver:

Gutierrez C. Advocating environmental issues through mobile gaming. [Internet] [Masters thesis]. Florida Atlantic University; 2014. [cited 2019 Oct 20]. Available from: http://purl.flvc.org/fau/fd/FA00004118.

Council of Science Editors:

Gutierrez C. Advocating environmental issues through mobile gaming. [Masters Thesis]. Florida Atlantic University; 2014. Available from: http://purl.flvc.org/fau/fd/FA00004118


Ryerson University

4. Fradley-Pereira, Evan. Arch play: applications of narrative theory in video game aesthetics.

Degree: 2016, Ryerson University

 As of 2015, the incumbent international eSports paradigm centers on genre-defining systems and games that were not initially designed for mass spectatorship. As a result,… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Evaluation; Video games  – Design; Video games  – Evaluation

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APA (6th Edition):

Fradley-Pereira, E. (2016). Arch play: applications of narrative theory in video game aesthetics. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Thesis, Ryerson University. Accessed October 20, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Web. 20 Oct 2019.

Vancouver:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Internet] [Thesis]. Ryerson University; 2016. [cited 2019 Oct 20]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Fecher, Daniel L. Looking past the action : a study of the effects of structure on video game communities.

Degree: MA, 2012, Ball State University

 This thesis explores the effects of ludic structure—defined as the elements of game play not considered content—on video game communities. Counter to the focus on… (more)

Subjects/Keywords: Video games  – Design; Video gamers; Communities

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fecher, D. L. (2012). Looking past the action : a study of the effects of structure on video game communities. (Masters Thesis). Ball State University. Retrieved from http://cardinalscholar.bsu.edu/handle/123456789/196134

Chicago Manual of Style (16th Edition):

Fecher, Daniel L. “Looking past the action : a study of the effects of structure on video game communities.” 2012. Masters Thesis, Ball State University. Accessed October 20, 2019. http://cardinalscholar.bsu.edu/handle/123456789/196134.

MLA Handbook (7th Edition):

Fecher, Daniel L. “Looking past the action : a study of the effects of structure on video game communities.” 2012. Web. 20 Oct 2019.

Vancouver:

Fecher DL. Looking past the action : a study of the effects of structure on video game communities. [Internet] [Masters thesis]. Ball State University; 2012. [cited 2019 Oct 20]. Available from: http://cardinalscholar.bsu.edu/handle/123456789/196134.

Council of Science Editors:

Fecher DL. Looking past the action : a study of the effects of structure on video game communities. [Masters Thesis]. Ball State University; 2012. Available from: http://cardinalscholar.bsu.edu/handle/123456789/196134

6. Young, Takeisha T. A usability analysis of video games : the development of assessment standards.

Degree: MA, 2011, Ball State University

Video games, as the fastest growing media, need set usability design standards. In this context, this study was motivated by the following kinds of questions:… (more)

Subjects/Keywords: User-centered system design.; Video games – Evaluation.; Video games – Design.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Young, T. T. (2011). A usability analysis of video games : the development of assessment standards. (Masters Thesis). Ball State University. Retrieved from http://cardinalscholar.bsu.edu/handle/123456789/194773

Chicago Manual of Style (16th Edition):

Young, Takeisha T. “A usability analysis of video games : the development of assessment standards.” 2011. Masters Thesis, Ball State University. Accessed October 20, 2019. http://cardinalscholar.bsu.edu/handle/123456789/194773.

MLA Handbook (7th Edition):

Young, Takeisha T. “A usability analysis of video games : the development of assessment standards.” 2011. Web. 20 Oct 2019.

Vancouver:

Young TT. A usability analysis of video games : the development of assessment standards. [Internet] [Masters thesis]. Ball State University; 2011. [cited 2019 Oct 20]. Available from: http://cardinalscholar.bsu.edu/handle/123456789/194773.

Council of Science Editors:

Young TT. A usability analysis of video games : the development of assessment standards. [Masters Thesis]. Ball State University; 2011. Available from: http://cardinalscholar.bsu.edu/handle/123456789/194773


Ryerson University

7. Down, Nathalie Claire. 3 Minutes to Midnight: speculative game design for nuclear disarmament.

Degree: 2016, Ryerson University

 This paper proposes a digital game concept designed to increase the millennial generation’s level of engagement with the campaign for nuclear disarmament. It discusses four… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Design  – Social aspects; Computer games  – Design  – Political aspects; Video games  –; Video games  – Design  – Social aspects; Video games  – Design  – Political aspects

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Down, N. C. (2016). 3 Minutes to Midnight: speculative game design for nuclear disarmament. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5833

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Down, Nathalie Claire. “3 Minutes to Midnight: speculative game design for nuclear disarmament.” 2016. Thesis, Ryerson University. Accessed October 20, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A5833.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Down, Nathalie Claire. “3 Minutes to Midnight: speculative game design for nuclear disarmament.” 2016. Web. 20 Oct 2019.

Vancouver:

Down NC. 3 Minutes to Midnight: speculative game design for nuclear disarmament. [Internet] [Thesis]. Ryerson University; 2016. [cited 2019 Oct 20]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5833.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Down NC. 3 Minutes to Midnight: speculative game design for nuclear disarmament. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5833

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas State University – San Marcos

8. LaLone, Nicolas J. Differences in Design: Video Game Design in Pre and Post 9/11 America.

Degree: MA, Sociology, 2012, Texas State University – San Marcos

Video games are constructed through a bundle of processes meant to imitate an understanding of the world through the associations of the technology used to… (more)

Subjects/Keywords: Video Game; 9/11; Content Analysis; Japan; Violence; Video games; Video games – Design

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APA (6th Edition):

LaLone, N. J. (2012). Differences in Design: Video Game Design in Pre and Post 9/11 America. (Masters Thesis). Texas State University – San Marcos. Retrieved from https://digital.library.txstate.edu/handle/10877/4136

Chicago Manual of Style (16th Edition):

LaLone, Nicolas J. “Differences in Design: Video Game Design in Pre and Post 9/11 America.” 2012. Masters Thesis, Texas State University – San Marcos. Accessed October 20, 2019. https://digital.library.txstate.edu/handle/10877/4136.

MLA Handbook (7th Edition):

LaLone, Nicolas J. “Differences in Design: Video Game Design in Pre and Post 9/11 America.” 2012. Web. 20 Oct 2019.

Vancouver:

LaLone NJ. Differences in Design: Video Game Design in Pre and Post 9/11 America. [Internet] [Masters thesis]. Texas State University – San Marcos; 2012. [cited 2019 Oct 20]. Available from: https://digital.library.txstate.edu/handle/10877/4136.

Council of Science Editors:

LaLone NJ. Differences in Design: Video Game Design in Pre and Post 9/11 America. [Masters Thesis]. Texas State University – San Marcos; 2012. Available from: https://digital.library.txstate.edu/handle/10877/4136

9. Nisbet, Brett. Immersive Wayfinding Cues for 3D Video Games.

Degree: MA, Humanities Computing, 2016, University of Alberta

 This thesis reviews how in-level wayfinding cues in video games can be harnessed to create immersive and enjoyable game experiences. It conducts an extensive literature… (more)

Subjects/Keywords: Wayfinding; Video Games; Immersion; Level Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nisbet, B. (2016). Immersive Wayfinding Cues for 3D Video Games. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/cgh93gz674

Chicago Manual of Style (16th Edition):

Nisbet, Brett. “Immersive Wayfinding Cues for 3D Video Games.” 2016. Masters Thesis, University of Alberta. Accessed October 20, 2019. https://era.library.ualberta.ca/files/cgh93gz674.

MLA Handbook (7th Edition):

Nisbet, Brett. “Immersive Wayfinding Cues for 3D Video Games.” 2016. Web. 20 Oct 2019.

Vancouver:

Nisbet B. Immersive Wayfinding Cues for 3D Video Games. [Internet] [Masters thesis]. University of Alberta; 2016. [cited 2019 Oct 20]. Available from: https://era.library.ualberta.ca/files/cgh93gz674.

Council of Science Editors:

Nisbet B. Immersive Wayfinding Cues for 3D Video Games. [Masters Thesis]. University of Alberta; 2016. Available from: https://era.library.ualberta.ca/files/cgh93gz674


University of California – San Diego

10. Mandiberg, Stephen. Responsible Localization : Game Translation Between Japan and the United States.

Degree: 2015, University of California – San Diego

 Responding to increasing flows of digital media texts across national borders during the late 20th century, video game production companies began to expand translation from… (more)

Subjects/Keywords: Japan Video games Design; United States Video games Design; Video games Social aspects; UCSD Dissertations, Academic Communication (Discipline)

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APA (6th Edition):

Mandiberg, S. (2015). Responsible Localization : Game Translation Between Japan and the United States. (Thesis). University of California – San Diego. Retrieved from http://www.escholarship.org/uc/item/3g21n3q7

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mandiberg, Stephen. “Responsible Localization : Game Translation Between Japan and the United States.” 2015. Thesis, University of California – San Diego. Accessed October 20, 2019. http://www.escholarship.org/uc/item/3g21n3q7.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mandiberg, Stephen. “Responsible Localization : Game Translation Between Japan and the United States.” 2015. Web. 20 Oct 2019.

Vancouver:

Mandiberg S. Responsible Localization : Game Translation Between Japan and the United States. [Internet] [Thesis]. University of California – San Diego; 2015. [cited 2019 Oct 20]. Available from: http://www.escholarship.org/uc/item/3g21n3q7.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mandiberg S. Responsible Localization : Game Translation Between Japan and the United States. [Thesis]. University of California – San Diego; 2015. Available from: http://www.escholarship.org/uc/item/3g21n3q7

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of North Texas

11. Taylor, Joshua. The Procedural Generation of Interesting Sokoban Levels.

Degree: 2015, University of North Texas

 As video games continue to become larger, more complex, and more costly to produce, research into methods to make game creation easier and faster becomes… (more)

Subjects/Keywords: procedural generation; puzzle games; Sokoban; attentional test; Video games  – Design.; Computer games  – Design.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Taylor, J. (2015). The Procedural Generation of Interesting Sokoban Levels. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc801887/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Taylor, Joshua. “The Procedural Generation of Interesting Sokoban Levels.” 2015. Thesis, University of North Texas. Accessed October 20, 2019. https://digital.library.unt.edu/ark:/67531/metadc801887/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Taylor, Joshua. “The Procedural Generation of Interesting Sokoban Levels.” 2015. Web. 20 Oct 2019.

Vancouver:

Taylor J. The Procedural Generation of Interesting Sokoban Levels. [Internet] [Thesis]. University of North Texas; 2015. [cited 2019 Oct 20]. Available from: https://digital.library.unt.edu/ark:/67531/metadc801887/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Taylor J. The Procedural Generation of Interesting Sokoban Levels. [Thesis]. University of North Texas; 2015. Available from: https://digital.library.unt.edu/ark:/67531/metadc801887/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

12. Bednarz, Megan Renee?. Morality and Meaning in Video Games: A New Approach to Christian Game Design.

Degree: 2012, Texas A&M University

 A review of the history of video game design reveals an emphasis on themes of competition, survival, and combat. Game designers are now increasingly exploring… (more)

Subjects/Keywords: morality; ethics; video games; computer games; game design; christianity; christian art

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APA (6th Edition):

Bednarz, M. R. (2012). Morality and Meaning in Video Games: A New Approach to Christian Game Design. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9069

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bednarz, Megan Renee?. “Morality and Meaning in Video Games: A New Approach to Christian Game Design.” 2012. Thesis, Texas A&M University. Accessed October 20, 2019. http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9069.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bednarz, Megan Renee?. “Morality and Meaning in Video Games: A New Approach to Christian Game Design.” 2012. Web. 20 Oct 2019.

Vancouver:

Bednarz MR. Morality and Meaning in Video Games: A New Approach to Christian Game Design. [Internet] [Thesis]. Texas A&M University; 2012. [cited 2019 Oct 20]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9069.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bednarz MR. Morality and Meaning in Video Games: A New Approach to Christian Game Design. [Thesis]. Texas A&M University; 2012. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9069

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Waterloo

13. Sin, Terry Hon-Tai. Architecture at Play: The Magic Circle and Flow in Video Game Spaces.

Degree: 2012, University of Waterloo

Video games are a part of modern culture. As video game spaces begin to enter a new generation’s spatial lexicon, it is important for architects,… (more)

Subjects/Keywords: Architecture; Video Games; Flow; Magic Circle; Computer Games; Space; Spatial Design

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APA (6th Edition):

Sin, T. H. (2012). Architecture at Play: The Magic Circle and Flow in Video Game Spaces. (Thesis). University of Waterloo. Retrieved from http://hdl.handle.net/10012/6660

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sin, Terry Hon-Tai. “Architecture at Play: The Magic Circle and Flow in Video Game Spaces.” 2012. Thesis, University of Waterloo. Accessed October 20, 2019. http://hdl.handle.net/10012/6660.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sin, Terry Hon-Tai. “Architecture at Play: The Magic Circle and Flow in Video Game Spaces.” 2012. Web. 20 Oct 2019.

Vancouver:

Sin TH. Architecture at Play: The Magic Circle and Flow in Video Game Spaces. [Internet] [Thesis]. University of Waterloo; 2012. [cited 2019 Oct 20]. Available from: http://hdl.handle.net/10012/6660.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sin TH. Architecture at Play: The Magic Circle and Flow in Video Game Spaces. [Thesis]. University of Waterloo; 2012. Available from: http://hdl.handle.net/10012/6660

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampere University

14. Lamminmäki, Eero. Video game design process : Case study of Challengers of Khalea .

Degree: 2017, Tampere University

 The gaming industry has continued to grow at a large rate in the last ten years and the amount of games we get to digital… (more)

Subjects/Keywords: Video games; games; development; process; game industry; design; art; iteration; prototypes

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lamminmäki, E. (2017). Video game design process : Case study of Challengers of Khalea . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/101083

Chicago Manual of Style (16th Edition):

Lamminmäki, Eero. “Video game design process : Case study of Challengers of Khalea .” 2017. Masters Thesis, Tampere University. Accessed October 20, 2019. https://trepo.tuni.fi/handle/10024/101083.

MLA Handbook (7th Edition):

Lamminmäki, Eero. “Video game design process : Case study of Challengers of Khalea .” 2017. Web. 20 Oct 2019.

Vancouver:

Lamminmäki E. Video game design process : Case study of Challengers of Khalea . [Internet] [Masters thesis]. Tampere University; 2017. [cited 2019 Oct 20]. Available from: https://trepo.tuni.fi/handle/10024/101083.

Council of Science Editors:

Lamminmäki E. Video game design process : Case study of Challengers of Khalea . [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/101083


Georgia Tech

15. Ferrari, Simon. The judgment of procedural rhetoric.

Degree: MS, Literature, Communication, and Culture, 2010, Georgia Tech

 This thesis establishes a theoretical framework for understanding virtual spaces and roleplaying in relation to Ian Bogost's theory of "procedural rhetoric," the art of persuading… (more)

Subjects/Keywords: Game design; Play; Spatial design; Video games; Procedural rhetoric; Computer games; Virtual reality; Role playing; Persuasion (Rhetoric); Video games

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APA (6th Edition):

Ferrari, S. (2010). The judgment of procedural rhetoric. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/33915

Chicago Manual of Style (16th Edition):

Ferrari, Simon. “The judgment of procedural rhetoric.” 2010. Masters Thesis, Georgia Tech. Accessed October 20, 2019. http://hdl.handle.net/1853/33915.

MLA Handbook (7th Edition):

Ferrari, Simon. “The judgment of procedural rhetoric.” 2010. Web. 20 Oct 2019.

Vancouver:

Ferrari S. The judgment of procedural rhetoric. [Internet] [Masters thesis]. Georgia Tech; 2010. [cited 2019 Oct 20]. Available from: http://hdl.handle.net/1853/33915.

Council of Science Editors:

Ferrari S. The judgment of procedural rhetoric. [Masters Thesis]. Georgia Tech; 2010. Available from: http://hdl.handle.net/1853/33915


Tampere University

16. Pulkkinen, Juha-Matti. Design values of digital role-playing games .

Degree: 2014, Tampere University

 This thesis is about the design values of digital role-playing games. Design values is an underresearched topic whereas digital role-playing games has become a chart-topping… (more)

Subjects/Keywords: role-playing games; video games; game design; game industry; design research; content analysis; affinity diagram

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pulkkinen, J. (2014). Design values of digital role-playing games . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/95643

Chicago Manual of Style (16th Edition):

Pulkkinen, Juha-Matti. “Design values of digital role-playing games .” 2014. Masters Thesis, Tampere University. Accessed October 20, 2019. https://trepo.tuni.fi/handle/10024/95643.

MLA Handbook (7th Edition):

Pulkkinen, Juha-Matti. “Design values of digital role-playing games .” 2014. Web. 20 Oct 2019.

Vancouver:

Pulkkinen J. Design values of digital role-playing games . [Internet] [Masters thesis]. Tampere University; 2014. [cited 2019 Oct 20]. Available from: https://trepo.tuni.fi/handle/10024/95643.

Council of Science Editors:

Pulkkinen J. Design values of digital role-playing games . [Masters Thesis]. Tampere University; 2014. Available from: https://trepo.tuni.fi/handle/10024/95643


Iowa State University

17. Pearson, Monica Ann. Discouraging the use of single-use plastics through graphic design strategies.

Degree: 2019, Iowa State University

 Single-use plastics, or disposable plastics, have become entrenched in the daily lives of college students across the country. Whether it is a plastic bag from… (more)

Subjects/Keywords: behavior change; graphic design; plastics; sustainability; video games; Art and Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pearson, M. A. (2019). Discouraging the use of single-use plastics through graphic design strategies. (Thesis). Iowa State University. Retrieved from https://lib.dr.iastate.edu/etd/17072

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pearson, Monica Ann. “Discouraging the use of single-use plastics through graphic design strategies.” 2019. Thesis, Iowa State University. Accessed October 20, 2019. https://lib.dr.iastate.edu/etd/17072.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pearson, Monica Ann. “Discouraging the use of single-use plastics through graphic design strategies.” 2019. Web. 20 Oct 2019.

Vancouver:

Pearson MA. Discouraging the use of single-use plastics through graphic design strategies. [Internet] [Thesis]. Iowa State University; 2019. [cited 2019 Oct 20]. Available from: https://lib.dr.iastate.edu/etd/17072.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pearson MA. Discouraging the use of single-use plastics through graphic design strategies. [Thesis]. Iowa State University; 2019. Available from: https://lib.dr.iastate.edu/etd/17072

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Texas – Austin

18. Mallin, Robert Randall. Video games as live performance.

Degree: MFA, Theatre, 2018, University of Texas – Austin

 Over the last 45 years, what started as small gatherings of video game players competing against each other, has grown into a 1.5 billion dollar… (more)

Subjects/Keywords: Video games; Esports; Theatre; Theater; Design; Live performance; Scenographic design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mallin, R. R. (2018). Video games as live performance. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/67681

Chicago Manual of Style (16th Edition):

Mallin, Robert Randall. “Video games as live performance.” 2018. Masters Thesis, University of Texas – Austin. Accessed October 20, 2019. http://hdl.handle.net/2152/67681.

MLA Handbook (7th Edition):

Mallin, Robert Randall. “Video games as live performance.” 2018. Web. 20 Oct 2019.

Vancouver:

Mallin RR. Video games as live performance. [Internet] [Masters thesis]. University of Texas – Austin; 2018. [cited 2019 Oct 20]. Available from: http://hdl.handle.net/2152/67681.

Council of Science Editors:

Mallin RR. Video games as live performance. [Masters Thesis]. University of Texas – Austin; 2018. Available from: http://hdl.handle.net/2152/67681


University of Florida

19. Heylmun, Zachary. Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments.

Degree: 2011, University of Florida

 Network latency is an unavoidable issue when dealing with networked games. Steps should be taken to minimize latency by reducing bandwidth requirements, but successful games(more)

Subjects/Keywords: Architectural design; Bandwidth; Computer games; Computer networking; Internet; Machinery; Numbers games; Projectiles; Simulations; Video games; Computer games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Heylmun, Z. (2011). Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments. (Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00059792

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Heylmun, Zachary. “Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments.” 2011. Thesis, University of Florida. Accessed October 20, 2019. http://ufdc.ufl.edu/AA00059792.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Heylmun, Zachary. “Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments.” 2011. Web. 20 Oct 2019.

Vancouver:

Heylmun Z. Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments. [Internet] [Thesis]. University of Florida; 2011. [cited 2019 Oct 20]. Available from: http://ufdc.ufl.edu/AA00059792.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Heylmun Z. Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments. [Thesis]. University of Florida; 2011. Available from: http://ufdc.ufl.edu/AA00059792

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Bond University

20. Hooper, James. Freeplay in videogames.

Degree: 2017, Bond University

 Freeplay is a creative and often spontaneous act of play, that sees players deviating from the primary objectives of a game and instantiating their own… (more)

Subjects/Keywords: Video games; freeplay; videogames; phenomenology; play; games; flow theory.; Computer Science (0984); Game Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hooper, J. (2017). Freeplay in videogames. (Thesis). Bond University. Retrieved from https://epublications.bond.edu.au/theses/165

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hooper, James. “Freeplay in videogames.” 2017. Thesis, Bond University. Accessed October 20, 2019. https://epublications.bond.edu.au/theses/165.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hooper, James. “Freeplay in videogames.” 2017. Web. 20 Oct 2019.

Vancouver:

Hooper J. Freeplay in videogames. [Internet] [Thesis]. Bond University; 2017. [cited 2019 Oct 20]. Available from: https://epublications.bond.edu.au/theses/165.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hooper J. Freeplay in videogames. [Thesis]. Bond University; 2017. Available from: https://epublications.bond.edu.au/theses/165

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Waterloo

21. Ribeiro, Giovanni. Atmosphere & Challenge: An Exploration of Dissonant Player Experiences.

Degree: 2019, University of Waterloo

 Dissonance means an unusual combination of any two things. Two dissonant experiences in video games which could lead to undesirable player states are thematic dissonance… (more)

Subjects/Keywords: atmosphere; game design; games user research; mixed methods; rage-quit; video games; biometrics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ribeiro, G. (2019). Atmosphere & Challenge: An Exploration of Dissonant Player Experiences. (Thesis). University of Waterloo. Retrieved from http://hdl.handle.net/10012/14702

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ribeiro, Giovanni. “Atmosphere & Challenge: An Exploration of Dissonant Player Experiences.” 2019. Thesis, University of Waterloo. Accessed October 20, 2019. http://hdl.handle.net/10012/14702.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ribeiro, Giovanni. “Atmosphere & Challenge: An Exploration of Dissonant Player Experiences.” 2019. Web. 20 Oct 2019.

Vancouver:

Ribeiro G. Atmosphere & Challenge: An Exploration of Dissonant Player Experiences. [Internet] [Thesis]. University of Waterloo; 2019. [cited 2019 Oct 20]. Available from: http://hdl.handle.net/10012/14702.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ribeiro G. Atmosphere & Challenge: An Exploration of Dissonant Player Experiences. [Thesis]. University of Waterloo; 2019. Available from: http://hdl.handle.net/10012/14702

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Drexel University

22. Monaco, Benjamin. Creating Fluid Game Assets by Synchronizing Video Textures to Geometry Sequences.

Degree: 2018, Drexel University

When a game artist creates an asset for a game they will inevitably encounter corners to be cut. That is how game art is optimized… (more)

Subjects/Keywords: Digital media; Computer science; Computer games – Design; Computer animation; Video games; Surfaces – Computer simulation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Monaco, B. (2018). Creating Fluid Game Assets by Synchronizing Video Textures to Geometry Sequences. (Thesis). Drexel University. Retrieved from https://idea.library.drexel.edu/islandora/object/idea%3A8092

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Monaco, Benjamin. “Creating Fluid Game Assets by Synchronizing Video Textures to Geometry Sequences.” 2018. Thesis, Drexel University. Accessed October 20, 2019. https://idea.library.drexel.edu/islandora/object/idea%3A8092.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Monaco, Benjamin. “Creating Fluid Game Assets by Synchronizing Video Textures to Geometry Sequences.” 2018. Web. 20 Oct 2019.

Vancouver:

Monaco B. Creating Fluid Game Assets by Synchronizing Video Textures to Geometry Sequences. [Internet] [Thesis]. Drexel University; 2018. [cited 2019 Oct 20]. Available from: https://idea.library.drexel.edu/islandora/object/idea%3A8092.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Monaco B. Creating Fluid Game Assets by Synchronizing Video Textures to Geometry Sequences. [Thesis]. Drexel University; 2018. Available from: https://idea.library.drexel.edu/islandora/object/idea%3A8092

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Massey University

23. Minson, Moana. The quest for change : writing video game narratives to battle sexism : a Master of Arts thesis, Massey University, 2018 .

Degree: 2018, Massey University

 Can video games be used to break down sexist attitudes and behaviours in their own community? This research investigated the intersection between narratives being able… (more)

Subjects/Keywords: Video games; Authorship; Social aspects; Women; Psychological aspects; Sex differences; Video game characters; Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Minson, M. (2018). The quest for change : writing video game narratives to battle sexism : a Master of Arts thesis, Massey University, 2018 . (Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/14778

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Minson, Moana. “The quest for change : writing video game narratives to battle sexism : a Master of Arts thesis, Massey University, 2018 .” 2018. Thesis, Massey University. Accessed October 20, 2019. http://hdl.handle.net/10179/14778.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Minson, Moana. “The quest for change : writing video game narratives to battle sexism : a Master of Arts thesis, Massey University, 2018 .” 2018. Web. 20 Oct 2019.

Vancouver:

Minson M. The quest for change : writing video game narratives to battle sexism : a Master of Arts thesis, Massey University, 2018 . [Internet] [Thesis]. Massey University; 2018. [cited 2019 Oct 20]. Available from: http://hdl.handle.net/10179/14778.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Minson M. The quest for change : writing video game narratives to battle sexism : a Master of Arts thesis, Massey University, 2018 . [Thesis]. Massey University; 2018. Available from: http://hdl.handle.net/10179/14778

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Michigan State University

24. Shaw, Patrick David. An interactive evaluation of a player type model.

Degree: MA, Department of Telecommunication, Information Studies, and Media, 2008, Michigan State University

Subjects/Keywords: Video games – Design; Video gamers; Personality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shaw, P. D. (2008). An interactive evaluation of a player type model. (Masters Thesis). Michigan State University. Retrieved from http://etd.lib.msu.edu/islandora/object/etd:38931

Chicago Manual of Style (16th Edition):

Shaw, Patrick David. “An interactive evaluation of a player type model.” 2008. Masters Thesis, Michigan State University. Accessed October 20, 2019. http://etd.lib.msu.edu/islandora/object/etd:38931.

MLA Handbook (7th Edition):

Shaw, Patrick David. “An interactive evaluation of a player type model.” 2008. Web. 20 Oct 2019.

Vancouver:

Shaw PD. An interactive evaluation of a player type model. [Internet] [Masters thesis]. Michigan State University; 2008. [cited 2019 Oct 20]. Available from: http://etd.lib.msu.edu/islandora/object/etd:38931.

Council of Science Editors:

Shaw PD. An interactive evaluation of a player type model. [Masters Thesis]. Michigan State University; 2008. Available from: http://etd.lib.msu.edu/islandora/object/etd:38931


The Ohio State University

25. Evans, Bruce. The Message in the Mechanics: Designing Game Mechanics that Reflect a Character’s Mental State.

Degree: MFA, Design, 2019, The Ohio State University

 Videogames share many of the common traits found in traditional visual media, traits like the visual style, tone, and pacing. However, games have the added… (more)

Subjects/Keywords: Design; Game Design, Mechanic Design, MDA Framework, 6-11 Framework, Mental State, Interaction, Video Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Evans, B. (2019). The Message in the Mechanics: Designing Game Mechanics that Reflect a Character’s Mental State. (Masters Thesis). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1555615050474514

Chicago Manual of Style (16th Edition):

Evans, Bruce. “The Message in the Mechanics: Designing Game Mechanics that Reflect a Character’s Mental State.” 2019. Masters Thesis, The Ohio State University. Accessed October 20, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555615050474514.

MLA Handbook (7th Edition):

Evans, Bruce. “The Message in the Mechanics: Designing Game Mechanics that Reflect a Character’s Mental State.” 2019. Web. 20 Oct 2019.

Vancouver:

Evans B. The Message in the Mechanics: Designing Game Mechanics that Reflect a Character’s Mental State. [Internet] [Masters thesis]. The Ohio State University; 2019. [cited 2019 Oct 20]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1555615050474514.

Council of Science Editors:

Evans B. The Message in the Mechanics: Designing Game Mechanics that Reflect a Character’s Mental State. [Masters Thesis]. The Ohio State University; 2019. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1555615050474514


Universiteit Utrecht

26. Reis Faria, T. Dos. Streaming Live from The Playroom! Media Identity, Design and Trojan Horses.

Degree: 2015, Universiteit Utrecht

 A tech demo for demonstrating the use of the PlayStation 4, The Playroom has shifted from being a game to becoming a platform for multiple… (more)

Subjects/Keywords: Social Sharing; video games; design; appropriation; television; live streaming; participatory culture

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APA (6th Edition):

Reis Faria, T. D. (2015). Streaming Live from The Playroom! Media Identity, Design and Trojan Horses. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/323171

Chicago Manual of Style (16th Edition):

Reis Faria, T Dos. “Streaming Live from The Playroom! Media Identity, Design and Trojan Horses.” 2015. Masters Thesis, Universiteit Utrecht. Accessed October 20, 2019. http://dspace.library.uu.nl:8080/handle/1874/323171.

MLA Handbook (7th Edition):

Reis Faria, T Dos. “Streaming Live from The Playroom! Media Identity, Design and Trojan Horses.” 2015. Web. 20 Oct 2019.

Vancouver:

Reis Faria TD. Streaming Live from The Playroom! Media Identity, Design and Trojan Horses. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2019 Oct 20]. Available from: http://dspace.library.uu.nl:8080/handle/1874/323171.

Council of Science Editors:

Reis Faria TD. Streaming Live from The Playroom! Media Identity, Design and Trojan Horses. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/323171

27. BELÉM, Maria Eduarda Nery da Fonseca. Uma Análise da Cenografia em Games Realistas .

Degree: 2012, Universidade Federal de Pernambuco

 Esta pesquisa busca estabelecer um paralelismo entre aspectos de cenografia real e a cenografia virtual de games 3D a partir de uma análise da cenografia… (more)

Subjects/Keywords: Cenografia; Ambientes virtuais compartilhados; Video games; Game design

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APA (6th Edition):

BELÉM, M. E. N. d. F. (2012). Uma Análise da Cenografia em Games Realistas . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/11577

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

BELÉM, Maria Eduarda Nery da Fonseca. “Uma Análise da Cenografia em Games Realistas .” 2012. Thesis, Universidade Federal de Pernambuco. Accessed October 20, 2019. http://repositorio.ufpe.br/handle/123456789/11577.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

BELÉM, Maria Eduarda Nery da Fonseca. “Uma Análise da Cenografia em Games Realistas .” 2012. Web. 20 Oct 2019.

Vancouver:

BELÉM MENdF. Uma Análise da Cenografia em Games Realistas . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2012. [cited 2019 Oct 20]. Available from: http://repositorio.ufpe.br/handle/123456789/11577.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

BELÉM MENdF. Uma Análise da Cenografia em Games Realistas . [Thesis]. Universidade Federal de Pernambuco; 2012. Available from: http://repositorio.ufpe.br/handle/123456789/11577

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

28. Zupko, Joseph Aaron. SYSTEM FOR AUTOMATED INTERACTIVE LIGHTING.

Degree: PhD, Information Sciences and Technology, 2009, Penn State University

Video games have grown to a billion dollar entertainment industry. Beyond entertainment, games are increasingly the target of serious research, from learning to “serious play”,… (more)

Subjects/Keywords: Experimental Instruments; Video Games; Interaction; Lighting; Design Tools

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zupko, J. A. (2009). SYSTEM FOR AUTOMATED INTERACTIVE LIGHTING. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/9361

Chicago Manual of Style (16th Edition):

Zupko, Joseph Aaron. “SYSTEM FOR AUTOMATED INTERACTIVE LIGHTING.” 2009. Doctoral Dissertation, Penn State University. Accessed October 20, 2019. https://etda.libraries.psu.edu/catalog/9361.

MLA Handbook (7th Edition):

Zupko, Joseph Aaron. “SYSTEM FOR AUTOMATED INTERACTIVE LIGHTING.” 2009. Web. 20 Oct 2019.

Vancouver:

Zupko JA. SYSTEM FOR AUTOMATED INTERACTIVE LIGHTING. [Internet] [Doctoral dissertation]. Penn State University; 2009. [cited 2019 Oct 20]. Available from: https://etda.libraries.psu.edu/catalog/9361.

Council of Science Editors:

Zupko JA. SYSTEM FOR AUTOMATED INTERACTIVE LIGHTING. [Doctoral Dissertation]. Penn State University; 2009. Available from: https://etda.libraries.psu.edu/catalog/9361


Clemson University

29. Human, Kevin. THE ENTHYMEMATIC MODEL OF MEANING-MAKING IN VIDEO GAMES: TOWARDS NARRATIVELY DESIGNED TRANSMEDIA TEXTS.

Degree: MFA, Digital Production Arts, 2010, Clemson University

 After introducing the ludological and narratological sides of modern video game theory, we explain Ian Bogost's concept of procedural rhetoric. We go on to argue… (more)

Subjects/Keywords: enthymeme; epistemology; narrative design; procedural rhetoric; transmedia; video games; Communication

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Human, K. (2010). THE ENTHYMEMATIC MODEL OF MEANING-MAKING IN VIDEO GAMES: TOWARDS NARRATIVELY DESIGNED TRANSMEDIA TEXTS. (Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/955

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Human, Kevin. “THE ENTHYMEMATIC MODEL OF MEANING-MAKING IN VIDEO GAMES: TOWARDS NARRATIVELY DESIGNED TRANSMEDIA TEXTS.” 2010. Thesis, Clemson University. Accessed October 20, 2019. https://tigerprints.clemson.edu/all_theses/955.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Human, Kevin. “THE ENTHYMEMATIC MODEL OF MEANING-MAKING IN VIDEO GAMES: TOWARDS NARRATIVELY DESIGNED TRANSMEDIA TEXTS.” 2010. Web. 20 Oct 2019.

Vancouver:

Human K. THE ENTHYMEMATIC MODEL OF MEANING-MAKING IN VIDEO GAMES: TOWARDS NARRATIVELY DESIGNED TRANSMEDIA TEXTS. [Internet] [Thesis]. Clemson University; 2010. [cited 2019 Oct 20]. Available from: https://tigerprints.clemson.edu/all_theses/955.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Human K. THE ENTHYMEMATIC MODEL OF MEANING-MAKING IN VIDEO GAMES: TOWARDS NARRATIVELY DESIGNED TRANSMEDIA TEXTS. [Thesis]. Clemson University; 2010. Available from: https://tigerprints.clemson.edu/all_theses/955

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

30. Woolbright, Lauren. Identity Design: Challenging Archetypes with Feminist Approaches to Video Game Design.

Degree: PhD, Rhetorics, Communication, and Information Design, 2016, Clemson University

 Lack of diversity in video games and the mainstream games industry warrants an inclusive, feminist approach to game design. Producing a feminist video game as… (more)

Subjects/Keywords: design; electracy; female monsters; feminism; masculinity; video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Woolbright, L. (2016). Identity Design: Challenging Archetypes with Feminist Approaches to Video Game Design. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/1673

Chicago Manual of Style (16th Edition):

Woolbright, Lauren. “Identity Design: Challenging Archetypes with Feminist Approaches to Video Game Design.” 2016. Doctoral Dissertation, Clemson University. Accessed October 20, 2019. https://tigerprints.clemson.edu/all_dissertations/1673.

MLA Handbook (7th Edition):

Woolbright, Lauren. “Identity Design: Challenging Archetypes with Feminist Approaches to Video Game Design.” 2016. Web. 20 Oct 2019.

Vancouver:

Woolbright L. Identity Design: Challenging Archetypes with Feminist Approaches to Video Game Design. [Internet] [Doctoral dissertation]. Clemson University; 2016. [cited 2019 Oct 20]. Available from: https://tigerprints.clemson.edu/all_dissertations/1673.

Council of Science Editors:

Woolbright L. Identity Design: Challenging Archetypes with Feminist Approaches to Video Game Design. [Doctoral Dissertation]. Clemson University; 2016. Available from: https://tigerprints.clemson.edu/all_dissertations/1673

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