Advanced search options

Advanced Search Options 🞨

Browse by author name (“Author name starts with…”).

Find ETDs with:

in
/  
in
/  
in
/  
in

Written in Published in Earliest date Latest date

Sorted by

Results per page:

Sorted by: relevance · author · university · dateNew search

You searched for subject:(Video game theory). Showing records 1 – 30 of 44 total matches.

[1] [2]

Search Limiters

Last 2 Years | English Only

▼ Search Limiters


University of Oregon

1. Merriner, Ashley. Aural Abjections and Dancing Dystopias: Sonic Signifiers in Video Game Horror.

Degree: 2017, University of Oregon

 For centuries, the horror genre has ensnared audiences across generations and genre lines: ballet, opera, literature, poetry, film, and, most recently, video games have all… (more)

Subjects/Keywords: Game theory; Gender theory; Horror; Ludomusicology; Musicology; Video game theory

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Merriner, A. (2017). Aural Abjections and Dancing Dystopias: Sonic Signifiers in Video Game Horror. (Thesis). University of Oregon. Retrieved from http://hdl.handle.net/1794/22733

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Merriner, Ashley. “Aural Abjections and Dancing Dystopias: Sonic Signifiers in Video Game Horror.” 2017. Thesis, University of Oregon. Accessed May 22, 2019. http://hdl.handle.net/1794/22733.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Merriner, Ashley. “Aural Abjections and Dancing Dystopias: Sonic Signifiers in Video Game Horror.” 2017. Web. 22 May 2019.

Vancouver:

Merriner A. Aural Abjections and Dancing Dystopias: Sonic Signifiers in Video Game Horror. [Internet] [Thesis]. University of Oregon; 2017. [cited 2019 May 22]. Available from: http://hdl.handle.net/1794/22733.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Merriner A. Aural Abjections and Dancing Dystopias: Sonic Signifiers in Video Game Horror. [Thesis]. University of Oregon; 2017. Available from: http://hdl.handle.net/1794/22733

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

2. Craighead, Britney Nicole. The Dynamics of Rewards and Punishments in Video Games: A Content Analysis.

Degree: 2016, University of California – eScholarship, University of California

 In recent years, concerns over video game addiction have increased. Both individual factors (such as impulsivity and reward sensitivity) and content features in video games… (more)

Subjects/Keywords: Communication; Mass communication; Content Analysis; Operant Conditioning Theory; Reinforcement Schedule; Video Game; Video Game Addiction

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Craighead, B. N. (2016). The Dynamics of Rewards and Punishments in Video Games: A Content Analysis. (Thesis). University of California – eScholarship, University of California. Retrieved from http://www.escholarship.org/uc/item/6s20r83f

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Craighead, Britney Nicole. “The Dynamics of Rewards and Punishments in Video Games: A Content Analysis.” 2016. Thesis, University of California – eScholarship, University of California. Accessed May 22, 2019. http://www.escholarship.org/uc/item/6s20r83f.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Craighead, Britney Nicole. “The Dynamics of Rewards and Punishments in Video Games: A Content Analysis.” 2016. Web. 22 May 2019.

Vancouver:

Craighead BN. The Dynamics of Rewards and Punishments in Video Games: A Content Analysis. [Internet] [Thesis]. University of California – eScholarship, University of California; 2016. [cited 2019 May 22]. Available from: http://www.escholarship.org/uc/item/6s20r83f.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Craighead BN. The Dynamics of Rewards and Punishments in Video Games: A Content Analysis. [Thesis]. University of California – eScholarship, University of California; 2016. Available from: http://www.escholarship.org/uc/item/6s20r83f

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Leiden University

3. Hoebe, Esthella. Cloverfield the Game.

Degree: 2017, Leiden University

Film theory is focussed on (dis-)identification however new media and (video) games changed film by introducing new aesthetics and conventions, which means new analythical methods are also needed. Advisors/Committee Members: Verstraten, Peter (advisor).

Subjects/Keywords: Cloverfield; Game theory; Ludology; video game; film theory; new media; Immersion; identification; 9/11; narrotology

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hoebe, E. (2017). Cloverfield the Game. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/52213

Chicago Manual of Style (16th Edition):

Hoebe, Esthella. “Cloverfield the Game.” 2017. Masters Thesis, Leiden University. Accessed May 22, 2019. http://hdl.handle.net/1887/52213.

MLA Handbook (7th Edition):

Hoebe, Esthella. “Cloverfield the Game.” 2017. Web. 22 May 2019.

Vancouver:

Hoebe E. Cloverfield the Game. [Internet] [Masters thesis]. Leiden University; 2017. [cited 2019 May 22]. Available from: http://hdl.handle.net/1887/52213.

Council of Science Editors:

Hoebe E. Cloverfield the Game. [Masters Thesis]. Leiden University; 2017. Available from: http://hdl.handle.net/1887/52213


Rochester Institute of Technology

4. Shand, Matthew. Beginning, persisting, and ceasing to play: A Stage uses and gratifications approach to multiplayer video games.

Degree: Department of Communication (CLA), 2010, Rochester Institute of Technology

 Scholars maintain media use is purposeful and the key to understanding media effects lies in understanding the reasons people use media. Previous uses and gratifications… (more)

Subjects/Keywords: Stages of game play; Uses and gratifications theory; Video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shand, M. (2010). Beginning, persisting, and ceasing to play: A Stage uses and gratifications approach to multiplayer video games. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/4578

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Shand, Matthew. “Beginning, persisting, and ceasing to play: A Stage uses and gratifications approach to multiplayer video games.” 2010. Thesis, Rochester Institute of Technology. Accessed May 22, 2019. https://scholarworks.rit.edu/theses/4578.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Shand, Matthew. “Beginning, persisting, and ceasing to play: A Stage uses and gratifications approach to multiplayer video games.” 2010. Web. 22 May 2019.

Vancouver:

Shand M. Beginning, persisting, and ceasing to play: A Stage uses and gratifications approach to multiplayer video games. [Internet] [Thesis]. Rochester Institute of Technology; 2010. [cited 2019 May 22]. Available from: https://scholarworks.rit.edu/theses/4578.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Shand M. Beginning, persisting, and ceasing to play: A Stage uses and gratifications approach to multiplayer video games. [Thesis]. Rochester Institute of Technology; 2010. Available from: https://scholarworks.rit.edu/theses/4578

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of California – Santa Cruz

5. Green, Katherine Ann. A Place to Be.

Degree: Digital Arts and New Media, 2017, University of California – Santa Cruz

 This thesis explores the development of the digital game A Place to Be. The project itself is approached as an experiment in exploring two major… (more)

Subjects/Keywords: Multimedia communications; Fine arts; Design; game design; game development; game theory; prespective; video games; visual design

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Green, K. A. (2017). A Place to Be. (Thesis). University of California – Santa Cruz. Retrieved from http://www.escholarship.org/uc/item/40267473

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Green, Katherine Ann. “A Place to Be.” 2017. Thesis, University of California – Santa Cruz. Accessed May 22, 2019. http://www.escholarship.org/uc/item/40267473.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Green, Katherine Ann. “A Place to Be.” 2017. Web. 22 May 2019.

Vancouver:

Green KA. A Place to Be. [Internet] [Thesis]. University of California – Santa Cruz; 2017. [cited 2019 May 22]. Available from: http://www.escholarship.org/uc/item/40267473.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Green KA. A Place to Be. [Thesis]. University of California – Santa Cruz; 2017. Available from: http://www.escholarship.org/uc/item/40267473

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

6. Arias, Jeremy LeRoy. Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques.

Degree: 2013

Subjects/Keywords: music theory; Final Fantasy music; Final Fantasy; Game music theory; Game music; Game; Video game; Video game music; Video game music theory

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Arias, J. L. (2013). Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques. (Thesis). [No school.] Retrieved from http://hdl.handle.net/2249.1/62753

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No school.

Chicago Manual of Style (16th Edition):

Arias, Jeremy LeRoy. “Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques.” 2013. Thesis, [No school]. Accessed May 22, 2019. http://hdl.handle.net/2249.1/62753.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No school.

MLA Handbook (7th Edition):

Arias, Jeremy LeRoy. “Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques.” 2013. Web. 22 May 2019.

Vancouver:

Arias JL. Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques. [Internet] [Thesis]. [No school]; 2013. [cited 2019 May 22]. Available from: http://hdl.handle.net/2249.1/62753.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No school.

Council of Science Editors:

Arias JL. Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques. [Thesis]. [No school]; 2013. Available from: http://hdl.handle.net/2249.1/62753

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No school.


Queensland University of Technology

7. Vella, Kellie. The social context of video game play: Relationships with the player experience and wellbeing.

Degree: 2016, Queensland University of Technology

 This thesis examines the relationships between different social contexts of video game play, the player experience and wellbeing. In doing so it challenges the notion… (more)

Subjects/Keywords: Video game; Wellbeing; Social context; Player experience; Self-Determination Theory; Social capital; Social interaction; Mood; Relationships; Digital game

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vella, K. (2016). The social context of video game play: Relationships with the player experience and wellbeing. (Thesis). Queensland University of Technology. Retrieved from http://eprints.qut.edu.au/95981/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vella, Kellie. “The social context of video game play: Relationships with the player experience and wellbeing.” 2016. Thesis, Queensland University of Technology. Accessed May 22, 2019. http://eprints.qut.edu.au/95981/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vella, Kellie. “The social context of video game play: Relationships with the player experience and wellbeing.” 2016. Web. 22 May 2019.

Vancouver:

Vella K. The social context of video game play: Relationships with the player experience and wellbeing. [Internet] [Thesis]. Queensland University of Technology; 2016. [cited 2019 May 22]. Available from: http://eprints.qut.edu.au/95981/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vella K. The social context of video game play: Relationships with the player experience and wellbeing. [Thesis]. Queensland University of Technology; 2016. Available from: http://eprints.qut.edu.au/95981/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Georgia Tech

8. Fernandez Vara, Clara. The tribulations of adventure games: integrating story into simulation through performance.

Degree: PhD, Literature, Communication, and Culture, 2009, Georgia Tech

 This dissertation aims at positioning adventure games in game studies, by describing their formal aspects and how they have integrated game design with stories. The… (more)

Subjects/Keywords: Digital narrative; Theatre; Adventure games; Simulation; Performance; Game studies; Video games; Adventure games; Adventure stories; Simulation methods; Game theory

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fernandez Vara, C. (2009). The tribulations of adventure games: integrating story into simulation through performance. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/31756

Chicago Manual of Style (16th Edition):

Fernandez Vara, Clara. “The tribulations of adventure games: integrating story into simulation through performance.” 2009. Doctoral Dissertation, Georgia Tech. Accessed May 22, 2019. http://hdl.handle.net/1853/31756.

MLA Handbook (7th Edition):

Fernandez Vara, Clara. “The tribulations of adventure games: integrating story into simulation through performance.” 2009. Web. 22 May 2019.

Vancouver:

Fernandez Vara C. The tribulations of adventure games: integrating story into simulation through performance. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 May 22]. Available from: http://hdl.handle.net/1853/31756.

Council of Science Editors:

Fernandez Vara C. The tribulations of adventure games: integrating story into simulation through performance. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/31756


Bond University

9. Hooper, James. Freeplay in videogames.

Degree: 2017, Bond University

 Freeplay is a creative and often spontaneous act of play, that sees players deviating from the primary objectives of a game and instantiating their own… (more)

Subjects/Keywords: Video games; freeplay; videogames; phenomenology; play; games; flow theory.; Computer Science (0984); Game Design

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hooper, J. (2017). Freeplay in videogames. (Thesis). Bond University. Retrieved from https://epublications.bond.edu.au/theses/165

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hooper, James. “Freeplay in videogames.” 2017. Thesis, Bond University. Accessed May 22, 2019. https://epublications.bond.edu.au/theses/165.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hooper, James. “Freeplay in videogames.” 2017. Web. 22 May 2019.

Vancouver:

Hooper J. Freeplay in videogames. [Internet] [Thesis]. Bond University; 2017. [cited 2019 May 22]. Available from: https://epublications.bond.edu.au/theses/165.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hooper J. Freeplay in videogames. [Thesis]. Bond University; 2017. Available from: https://epublications.bond.edu.au/theses/165

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

10. Meger, Erin Kathleen McKenna. Cops, robbers, and barricades.

Degree: 2016, Ryerson University

 Cops, Robbers, and Barricades is a new variant of the game on graphs, Cops and Robbers. In this variant, the robber may build barricades that… (more)

Subjects/Keywords: Graph algorithms.; Cops, Robbers and Barricades (Game); Video games  – Design.; Graph theory  – Computer simulation.

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Meger, E. K. M. (2016). Cops, robbers, and barricades. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5705

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Meger, Erin Kathleen McKenna. “Cops, robbers, and barricades.” 2016. Thesis, Ryerson University. Accessed May 22, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A5705.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Meger, Erin Kathleen McKenna. “Cops, robbers, and barricades.” 2016. Web. 22 May 2019.

Vancouver:

Meger EKM. Cops, robbers, and barricades. [Internet] [Thesis]. Ryerson University; 2016. [cited 2019 May 22]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5705.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Meger EKM. Cops, robbers, and barricades. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5705

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas State University – San Marcos

11. Arias, Jeremy LeRoy. Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques.

Degree: MM, Music, 2013, Texas State University – San Marcos

A study of RPG video game series Final Fantasy's music in relation to film music techniques. Advisors/Committee Members: Eaton, Rebecca M. (advisor), Gonzales, Cynthia (committee member), Mooney, Kevin E. (committee member).

Subjects/Keywords: Music theory; Final Fantasy music; Final Fantasy; Game music theory; Game music; Game; Video game; Video game music; Video game music theory; Video games; Video game music – Analysis, appreciation; Motion picture music – History and criticism

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Arias, J. L. (2013). Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques. (Masters Thesis). Texas State University – San Marcos. Retrieved from https://digital.library.txstate.edu/handle/10877/4488

Chicago Manual of Style (16th Edition):

Arias, Jeremy LeRoy. “Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques.” 2013. Masters Thesis, Texas State University – San Marcos. Accessed May 22, 2019. https://digital.library.txstate.edu/handle/10877/4488.

MLA Handbook (7th Edition):

Arias, Jeremy LeRoy. “Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques.” 2013. Web. 22 May 2019.

Vancouver:

Arias JL. Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques. [Internet] [Masters thesis]. Texas State University – San Marcos; 2013. [cited 2019 May 22]. Available from: https://digital.library.txstate.edu/handle/10877/4488.

Council of Science Editors:

Arias JL. Game X Film Music: A Study of Final Fantasy's Employment of Film Music Techniques. [Masters Thesis]. Texas State University – San Marcos; 2013. Available from: https://digital.library.txstate.edu/handle/10877/4488


Ryerson University

12. Bacigalupo, Laura. An exploration of Lara Croft: the good, the bad, and the ugly:.

Degree: 2011, Ryerson University

 "In this paper, I explore the character Lara Croft from the Tomb Raider game and affiliated film series through the lens of several feminist theories.… (more)

Subjects/Keywords:  – Croft, Lara (Fictitious character) in mass media – Feminist theory – Video games industry  – Social aspects – Video game characters  – Design;  –  – Croft, Lara (Fictitious character) in mass media – Feminist theory – Video games industry  – Social aspects – Video game characters  – Design

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bacigalupo, L. (2011). An exploration of Lara Croft: the good, the bad, and the ugly:. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A2882

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bacigalupo, Laura. “An exploration of Lara Croft: the good, the bad, and the ugly:.” 2011. Thesis, Ryerson University. Accessed May 22, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A2882.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bacigalupo, Laura. “An exploration of Lara Croft: the good, the bad, and the ugly:.” 2011. Web. 22 May 2019.

Vancouver:

Bacigalupo L. An exploration of Lara Croft: the good, the bad, and the ugly:. [Internet] [Thesis]. Ryerson University; 2011. [cited 2019 May 22]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A2882.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bacigalupo L. An exploration of Lara Croft: the good, the bad, and the ugly:. [Thesis]. Ryerson University; 2011. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A2882

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Virginia Tech

13. Beale, Matthew Carson. Playing the Writing Game: Gaming the Writing Play.

Degree: MA, English, 2006, Virginia Tech

 My studies consider the application of digital game theory to the instruction of writing in the first year composition classroom. I frame my argument through… (more)

Subjects/Keywords: composition; game theory; Video games; digital theory; digital; multimodal

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Beale, M. C. (2006). Playing the Writing Game: Gaming the Writing Play. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/32006

Chicago Manual of Style (16th Edition):

Beale, Matthew Carson. “Playing the Writing Game: Gaming the Writing Play.” 2006. Masters Thesis, Virginia Tech. Accessed May 22, 2019. http://hdl.handle.net/10919/32006.

MLA Handbook (7th Edition):

Beale, Matthew Carson. “Playing the Writing Game: Gaming the Writing Play.” 2006. Web. 22 May 2019.

Vancouver:

Beale MC. Playing the Writing Game: Gaming the Writing Play. [Internet] [Masters thesis]. Virginia Tech; 2006. [cited 2019 May 22]. Available from: http://hdl.handle.net/10919/32006.

Council of Science Editors:

Beale MC. Playing the Writing Game: Gaming the Writing Play. [Masters Thesis]. Virginia Tech; 2006. Available from: http://hdl.handle.net/10919/32006


University of Central Florida

14. Hess, Taryn. Comparison Of Learning Experiences And Outcomes Between A Serious Game-based And Non-game-based Online American History Course.

Degree: 2010, University of Central Florida

 The use of online courses continues to increase despite the small amount of research that exists on the effectiveness of online educational environments. The little… (more)

Subjects/Keywords: serious game; serious games; serious gaming; video game; video games; serious game-based online course; educational video game; educational video games; multimedia; online video game course; online video game; online course; online courses; online learning; online learning environment; online learning environments; virtual learning environment; virtual learning environments; online educational learning environments; online educational environments; American history; intrinsic motivation; motivation; self-determination theory; Education

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hess, T. (2010). Comparison Of Learning Experiences And Outcomes Between A Serious Game-based And Non-game-based Online American History Course. (Doctoral Dissertation). University of Central Florida. Retrieved from http://stars.library.ucf.edu/etd/4328

Chicago Manual of Style (16th Edition):

Hess, Taryn. “Comparison Of Learning Experiences And Outcomes Between A Serious Game-based And Non-game-based Online American History Course.” 2010. Doctoral Dissertation, University of Central Florida. Accessed May 22, 2019. http://stars.library.ucf.edu/etd/4328.

MLA Handbook (7th Edition):

Hess, Taryn. “Comparison Of Learning Experiences And Outcomes Between A Serious Game-based And Non-game-based Online American History Course.” 2010. Web. 22 May 2019.

Vancouver:

Hess T. Comparison Of Learning Experiences And Outcomes Between A Serious Game-based And Non-game-based Online American History Course. [Internet] [Doctoral dissertation]. University of Central Florida; 2010. [cited 2019 May 22]. Available from: http://stars.library.ucf.edu/etd/4328.

Council of Science Editors:

Hess T. Comparison Of Learning Experiences And Outcomes Between A Serious Game-based And Non-game-based Online American History Course. [Doctoral Dissertation]. University of Central Florida; 2010. Available from: http://stars.library.ucf.edu/etd/4328


Leiden University

15. Rijn, Marco van. Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity.

Degree: 2018, Leiden University

Video games form one of the latest media in which stories are told. However, video games are not just stories - they are interactive experiences… (more)

Subjects/Keywords: video games; video game theory; narrative; immersion; interactivity; choice; narrative structure; ludology; choice-driven video games; until dawn; life is strange; undertale

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rijn, M. v. (2018). Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/64471

Chicago Manual of Style (16th Edition):

Rijn, Marco van. “Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity.” 2018. Masters Thesis, Leiden University. Accessed May 22, 2019. http://hdl.handle.net/1887/64471.

MLA Handbook (7th Edition):

Rijn, Marco van. “Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity.” 2018. Web. 22 May 2019.

Vancouver:

Rijn Mv. Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity. [Internet] [Masters thesis]. Leiden University; 2018. [cited 2019 May 22]. Available from: http://hdl.handle.net/1887/64471.

Council of Science Editors:

Rijn Mv. Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity. [Masters Thesis]. Leiden University; 2018. Available from: http://hdl.handle.net/1887/64471


Queensland University of Technology

16. Baldwin, Alexander J. Balancing act : the effect of dynamic difficulty adjustment in competitive multiplayer video games.

Degree: 2017, Queensland University of Technology

 This thesis deconstructs and investigates the use of Multiplayer Dynamic Difficulty Adjustment (MDDA) features in competitive multiplayer video games as a means of balancing player… (more)

Subjects/Keywords: Video games; Game design; Challenge; Player experience; Self-Determination Theory; Competitive; Dynamic Difficulty Adjustment; Intrinsic Motivation; Balancing; Multiplayer

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Baldwin, A. J. (2017). Balancing act : the effect of dynamic difficulty adjustment in competitive multiplayer video games. (Thesis). Queensland University of Technology. Retrieved from https://eprints.qut.edu.au/102669/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Baldwin, Alexander J. “Balancing act : the effect of dynamic difficulty adjustment in competitive multiplayer video games.” 2017. Thesis, Queensland University of Technology. Accessed May 22, 2019. https://eprints.qut.edu.au/102669/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Baldwin, Alexander J. “Balancing act : the effect of dynamic difficulty adjustment in competitive multiplayer video games.” 2017. Web. 22 May 2019.

Vancouver:

Baldwin AJ. Balancing act : the effect of dynamic difficulty adjustment in competitive multiplayer video games. [Internet] [Thesis]. Queensland University of Technology; 2017. [cited 2019 May 22]. Available from: https://eprints.qut.edu.au/102669/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Baldwin AJ. Balancing act : the effect of dynamic difficulty adjustment in competitive multiplayer video games. [Thesis]. Queensland University of Technology; 2017. Available from: https://eprints.qut.edu.au/102669/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Pretoria

17. Smal, Pieter. Constructing a model musical idiom for award-nominated video game soundtracks.

Degree: MMus, Music, 2017, University of Pretoria

 My research will attempt to determine how award academies choose their nominations through the analysis of select musical aesthetics. As a trained musician (pianist) and… (more)

Subjects/Keywords: Musicology; UCTD; Music Theory; Video game music; Epic music

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Smal, P. (2017). Constructing a model musical idiom for award-nominated video game soundtracks. (Masters Thesis). University of Pretoria. Retrieved from http://hdl.handle.net/2263/59069

Chicago Manual of Style (16th Edition):

Smal, Pieter. “Constructing a model musical idiom for award-nominated video game soundtracks.” 2017. Masters Thesis, University of Pretoria. Accessed May 22, 2019. http://hdl.handle.net/2263/59069.

MLA Handbook (7th Edition):

Smal, Pieter. “Constructing a model musical idiom for award-nominated video game soundtracks.” 2017. Web. 22 May 2019.

Vancouver:

Smal P. Constructing a model musical idiom for award-nominated video game soundtracks. [Internet] [Masters thesis]. University of Pretoria; 2017. [cited 2019 May 22]. Available from: http://hdl.handle.net/2263/59069.

Council of Science Editors:

Smal P. Constructing a model musical idiom for award-nominated video game soundtracks. [Masters Thesis]. University of Pretoria; 2017. Available from: http://hdl.handle.net/2263/59069


NSYSU

18. Tseng, Ren-Fu. Improvement of Coding Efficiency Based on Game Theory for HEVC.

Degree: Master, Electrical Engineering, 2015, NSYSU

 With applications of video coding have come to play important roles in todayâs world, it is necessary to improve the coding efficiency. Therefore, we based… (more)

Subjects/Keywords: I-frame assignment; intra period; rate control; Nash bargaining solution (NBS); game theory; High Efficiency Video Coding (HEVC)

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tseng, R. (2015). Improvement of Coding Efficiency Based on Game Theory for HEVC. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0907115-195053

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tseng, Ren-Fu. “Improvement of Coding Efficiency Based on Game Theory for HEVC.” 2015. Thesis, NSYSU. Accessed May 22, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0907115-195053.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tseng, Ren-Fu. “Improvement of Coding Efficiency Based on Game Theory for HEVC.” 2015. Web. 22 May 2019.

Vancouver:

Tseng R. Improvement of Coding Efficiency Based on Game Theory for HEVC. [Internet] [Thesis]. NSYSU; 2015. [cited 2019 May 22]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0907115-195053.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tseng R. Improvement of Coding Efficiency Based on Game Theory for HEVC. [Thesis]. NSYSU; 2015. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0907115-195053

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Montana Tech

19. Gross, Angela. ChilliSource Game Engine Particle System Study.

Degree: MS, 2016, Montana Tech

  The majority of modern game engines utilize intricate objects called particle systems which are a collection of many particles that together represent an object… (more)

Subjects/Keywords: video game programming; contention; profiling; lock free; mutex; instrumentation; Other Computer Sciences; Software Engineering; Systems Architecture; Theory and Algorithms

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gross, A. (2016). ChilliSource Game Engine Particle System Study. (Masters Thesis). Montana Tech. Retrieved from https://scholarworks.umt.edu/etd/10813

Chicago Manual of Style (16th Edition):

Gross, Angela. “ChilliSource Game Engine Particle System Study.” 2016. Masters Thesis, Montana Tech. Accessed May 22, 2019. https://scholarworks.umt.edu/etd/10813.

MLA Handbook (7th Edition):

Gross, Angela. “ChilliSource Game Engine Particle System Study.” 2016. Web. 22 May 2019.

Vancouver:

Gross A. ChilliSource Game Engine Particle System Study. [Internet] [Masters thesis]. Montana Tech; 2016. [cited 2019 May 22]. Available from: https://scholarworks.umt.edu/etd/10813.

Council of Science Editors:

Gross A. ChilliSource Game Engine Particle System Study. [Masters Thesis]. Montana Tech; 2016. Available from: https://scholarworks.umt.edu/etd/10813


University of Florida

20. Youngblood, Jordan R. Inter-Acting with Games a Dialogue between Queer and Game Studies.

Degree: PhD, English, 2014, University of Florida

 My dissertation, "Inter-Acting with Games: A Dialogue Between Queer and Game Studies," moves critical studies of sexuality in gaming away from a surface-level analysis of… (more)

Subjects/Keywords: Avatars; Cubes; Death; Game theory; Morality; Narratives; Persona; Repeated games; Video games; Wordplay; digital  – games  – gender  – queer

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Youngblood, J. R. (2014). Inter-Acting with Games a Dialogue between Queer and Game Studies. (Doctoral Dissertation). University of Florida. Retrieved from http://ufdc.ufl.edu/UFE0046951

Chicago Manual of Style (16th Edition):

Youngblood, Jordan R. “Inter-Acting with Games a Dialogue between Queer and Game Studies.” 2014. Doctoral Dissertation, University of Florida. Accessed May 22, 2019. http://ufdc.ufl.edu/UFE0046951.

MLA Handbook (7th Edition):

Youngblood, Jordan R. “Inter-Acting with Games a Dialogue between Queer and Game Studies.” 2014. Web. 22 May 2019.

Vancouver:

Youngblood JR. Inter-Acting with Games a Dialogue between Queer and Game Studies. [Internet] [Doctoral dissertation]. University of Florida; 2014. [cited 2019 May 22]. Available from: http://ufdc.ufl.edu/UFE0046951.

Council of Science Editors:

Youngblood JR. Inter-Acting with Games a Dialogue between Queer and Game Studies. [Doctoral Dissertation]. University of Florida; 2014. Available from: http://ufdc.ufl.edu/UFE0046951


Université de Montréal

21. Dor, Simon. La stratégie comme processus cognitif dans le jeu vidéo StarCraft .

Degree: 2011, Université de Montréal

 Cette recherche propose une analyse du jeu de stratégie en temps réel StarCraft (Blizzard Entertainment, 1998). Il s’agit de questionner le concept de stratégie dans… (more)

Subjects/Keywords: StarCraft; Jeux de stratégie en temps réel; Stratégie; Théories cognitives; Études du jeu vidéo; Jeux vidéo; Real-time strategy games; Strategy; Cognitive theory; Video game studies; Video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dor, S. (2011). La stratégie comme processus cognitif dans le jeu vidéo StarCraft . (Thesis). Université de Montréal. Retrieved from http://hdl.handle.net/1866/4638

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dor, Simon. “La stratégie comme processus cognitif dans le jeu vidéo StarCraft .” 2011. Thesis, Université de Montréal. Accessed May 22, 2019. http://hdl.handle.net/1866/4638.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dor, Simon. “La stratégie comme processus cognitif dans le jeu vidéo StarCraft .” 2011. Web. 22 May 2019.

Vancouver:

Dor S. La stratégie comme processus cognitif dans le jeu vidéo StarCraft . [Internet] [Thesis]. Université de Montréal; 2011. [cited 2019 May 22]. Available from: http://hdl.handle.net/1866/4638.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dor S. La stratégie comme processus cognitif dans le jeu vidéo StarCraft . [Thesis]. Université de Montréal; 2011. Available from: http://hdl.handle.net/1866/4638

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Stockholm University

22. Mänder, Leili. Life Is Strange a mediated game reception analysis.

Degree: Ethnology, 2017, Stockholm University

In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose of examining the players' meaning-making… (more)

Subjects/Keywords: Video games; computer games; game theory; gender theory; women in games; media reception; media studies; feminist theory; gender studies; Life Is Strange; YouTube; Gender Studies; Genusstudier

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mänder, L. (2017). Life Is Strange a mediated game reception analysis. (Thesis). Stockholm University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147340

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mänder, Leili. “Life Is Strange a mediated game reception analysis.” 2017. Thesis, Stockholm University. Accessed May 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147340.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mänder, Leili. “Life Is Strange a mediated game reception analysis.” 2017. Web. 22 May 2019.

Vancouver:

Mänder L. Life Is Strange a mediated game reception analysis. [Internet] [Thesis]. Stockholm University; 2017. [cited 2019 May 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147340.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mänder L. Life Is Strange a mediated game reception analysis. [Thesis]. Stockholm University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147340

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Florida Atlantic University

23. Gonzalez, Maricruz. The “Shepard” will guide us: a textual analysis of hegemonic reinforcement and resistance in the mass effect video game series.

Degree: MA, 2014, Florida Atlantic University

Summary: Mass Effect is a Science Fiction/Action Role Playing/Third Person Shooter video game series that takes place in the year 2183, in which the player… (more)

Subjects/Keywords: Computer games  – Social aspects; Electronic games  – Social aspects; Feminist theory; Gender identity in mass media; Mass Effect video game  – Social aspects; Mass media and culture; Sex role; Video games  – Moral and ethical aspects; Video games  – Social aspects

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gonzalez, M. (2014). The “Shepard” will guide us: a textual analysis of hegemonic reinforcement and resistance in the mass effect video game series. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004288 ; (URL) http://purl.flvc.org/fau/fd/FA00004288

Chicago Manual of Style (16th Edition):

Gonzalez, Maricruz. “The “Shepard” will guide us: a textual analysis of hegemonic reinforcement and resistance in the mass effect video game series.” 2014. Masters Thesis, Florida Atlantic University. Accessed May 22, 2019. http://purl.flvc.org/fau/fd/FA00004288 ; (URL) http://purl.flvc.org/fau/fd/FA00004288.

MLA Handbook (7th Edition):

Gonzalez, Maricruz. “The “Shepard” will guide us: a textual analysis of hegemonic reinforcement and resistance in the mass effect video game series.” 2014. Web. 22 May 2019.

Vancouver:

Gonzalez M. The “Shepard” will guide us: a textual analysis of hegemonic reinforcement and resistance in the mass effect video game series. [Internet] [Masters thesis]. Florida Atlantic University; 2014. [cited 2019 May 22]. Available from: http://purl.flvc.org/fau/fd/FA00004288 ; (URL) http://purl.flvc.org/fau/fd/FA00004288.

Council of Science Editors:

Gonzalez M. The “Shepard” will guide us: a textual analysis of hegemonic reinforcement and resistance in the mass effect video game series. [Masters Thesis]. Florida Atlantic University; 2014. Available from: http://purl.flvc.org/fau/fd/FA00004288 ; (URL) http://purl.flvc.org/fau/fd/FA00004288

24. Čeh, Aleš. VIDEOIGRE KOT DIDAKTIČNI PRIPOMOČEK PRI POUKU SLOVENSKEGA JEZIKA IN KNJIŽEVNOSTI.

Degree: 2016, Univerza v Mariboru

Videoigre so trenutno najpomembnejši medij v zabavni industriji 21. stoletja. Njihova pot je bila tlakovana s številni težavami in neprilikami, zlasti v splošni družbeni recepciji,… (more)

Subjects/Keywords: videoigre; teorija iger; didaktični pripomoček; didaktika slovenskega jezika; didaktika književnosti; video games; game theory; didactic aid; didactics of Slovenian language; didactics of literature; info:eu-repo/classification/udc/37.091.3:811.163.6(043.2)

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Čeh, A. (2016). VIDEOIGRE KOT DIDAKTIČNI PRIPOMOČEK PRI POUKU SLOVENSKEGA JEZIKA IN KNJIŽEVNOSTI. (Masters Thesis). Univerza v Mariboru. Retrieved from https://dk.um.si/IzpisGradiva.php?id=64506 ; https://dk.um.si/Dokument.php?id=107610&dn= ; http://www.cobiss.si/scripts/cobiss?command=DISPLAY&base=cobib&rid=22782216&fmt=11

Chicago Manual of Style (16th Edition):

Čeh, Aleš. “VIDEOIGRE KOT DIDAKTIČNI PRIPOMOČEK PRI POUKU SLOVENSKEGA JEZIKA IN KNJIŽEVNOSTI.” 2016. Masters Thesis, Univerza v Mariboru. Accessed May 22, 2019. https://dk.um.si/IzpisGradiva.php?id=64506 ; https://dk.um.si/Dokument.php?id=107610&dn= ; http://www.cobiss.si/scripts/cobiss?command=DISPLAY&base=cobib&rid=22782216&fmt=11.

MLA Handbook (7th Edition):

Čeh, Aleš. “VIDEOIGRE KOT DIDAKTIČNI PRIPOMOČEK PRI POUKU SLOVENSKEGA JEZIKA IN KNJIŽEVNOSTI.” 2016. Web. 22 May 2019.

Vancouver:

Čeh A. VIDEOIGRE KOT DIDAKTIČNI PRIPOMOČEK PRI POUKU SLOVENSKEGA JEZIKA IN KNJIŽEVNOSTI. [Internet] [Masters thesis]. Univerza v Mariboru; 2016. [cited 2019 May 22]. Available from: https://dk.um.si/IzpisGradiva.php?id=64506 ; https://dk.um.si/Dokument.php?id=107610&dn= ; http://www.cobiss.si/scripts/cobiss?command=DISPLAY&base=cobib&rid=22782216&fmt=11.

Council of Science Editors:

Čeh A. VIDEOIGRE KOT DIDAKTIČNI PRIPOMOČEK PRI POUKU SLOVENSKEGA JEZIKA IN KNJIŽEVNOSTI. [Masters Thesis]. Univerza v Mariboru; 2016. Available from: https://dk.um.si/IzpisGradiva.php?id=64506 ; https://dk.um.si/Dokument.php?id=107610&dn= ; http://www.cobiss.si/scripts/cobiss?command=DISPLAY&base=cobib&rid=22782216&fmt=11


University of Gothenburg / Göteborgs Universitet

25. Peterson, Louise. Values in Play – Interactional Life with the Sims.

Degree: 2011, University of Gothenburg / Göteborgs Universitet

 This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make… (more)

Subjects/Keywords: open-ended games; sandbox games; game play; The Sims; interaction analysis; video analysis; sociocultural theory; fantasy and creativity; role distance; learning; values

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Peterson, L. (2011). Values in Play – Interactional Life with the Sims. (Thesis). University of Gothenburg / Göteborgs Universitet. Retrieved from http://hdl.handle.net/2077/24118

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Peterson, Louise. “Values in Play – Interactional Life with the Sims.” 2011. Thesis, University of Gothenburg / Göteborgs Universitet. Accessed May 22, 2019. http://hdl.handle.net/2077/24118.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Peterson, Louise. “Values in Play – Interactional Life with the Sims.” 2011. Web. 22 May 2019.

Vancouver:

Peterson L. Values in Play – Interactional Life with the Sims. [Internet] [Thesis]. University of Gothenburg / Göteborgs Universitet; 2011. [cited 2019 May 22]. Available from: http://hdl.handle.net/2077/24118.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Peterson L. Values in Play – Interactional Life with the Sims. [Thesis]. University of Gothenburg / Göteborgs Universitet; 2011. Available from: http://hdl.handle.net/2077/24118

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

26. Hagström, Anders. Poetically Man Dwells in Game Space : A Phenomenological Investigation of Video Games as Art.

Degree: Game Design, 2017, Uppsala University

  The studies of digital games is a young scientific field notable for its interdisciplinary nature that seeks to unite several epistemological positions in order… (more)

Subjects/Keywords: Computer games; Digital Games; Game Theory; Heidegger; Ontology; Phenomenology; Video Games; Design; Design; Art History; Konstvetenskap; Other Humanities not elsewhere specified; Övrig annan humaniora

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hagström, A. (2017). Poetically Man Dwells in Game Space : A Phenomenological Investigation of Video Games as Art. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326132

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hagström, Anders. “Poetically Man Dwells in Game Space : A Phenomenological Investigation of Video Games as Art.” 2017. Thesis, Uppsala University. Accessed May 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326132.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hagström, Anders. “Poetically Man Dwells in Game Space : A Phenomenological Investigation of Video Games as Art.” 2017. Web. 22 May 2019.

Vancouver:

Hagström A. Poetically Man Dwells in Game Space : A Phenomenological Investigation of Video Games as Art. [Internet] [Thesis]. Uppsala University; 2017. [cited 2019 May 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326132.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hagström A. Poetically Man Dwells in Game Space : A Phenomenological Investigation of Video Games as Art. [Thesis]. Uppsala University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326132

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Central Florida

27. Dannelly, David. Secondary World: The Limits of Ludonarrative.

Degree: 2014, University of Central Florida

 Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in… (more)

Subjects/Keywords: Ludonarrative; ludonarrative dissonance; secondary world; virtuality; actual; virtual; hyperreality; the real; game design; gilles deleuze; simulation; storytelling; video game narrative; ludology; mind extension hypothesis; virtual reality; immediacy; transparent immediacy; jay bolter; tolkien; film theory; art theory; game studies; andy clark; appropriation; associative thought; animation thesis; video art; 2-d animation; video games; thinking process; video installation; video game art; sign; signifier; signified; the matrix; nasa; the last of us; lucas pope; papers please; the stanley parable; yahtzee croshaw; zero punctuation; persistence of vision; immersion; Arts and Humanities  – Dissertations, Academic; Dissertations, Academic  – Arts and Humanities

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dannelly, D. (2014). Secondary World: The Limits of Ludonarrative. (Masters Thesis). University of Central Florida. Retrieved from http://stars.library.ucf.edu/etd/4703

Chicago Manual of Style (16th Edition):

Dannelly, David. “Secondary World: The Limits of Ludonarrative.” 2014. Masters Thesis, University of Central Florida. Accessed May 22, 2019. http://stars.library.ucf.edu/etd/4703.

MLA Handbook (7th Edition):

Dannelly, David. “Secondary World: The Limits of Ludonarrative.” 2014. Web. 22 May 2019.

Vancouver:

Dannelly D. Secondary World: The Limits of Ludonarrative. [Internet] [Masters thesis]. University of Central Florida; 2014. [cited 2019 May 22]. Available from: http://stars.library.ucf.edu/etd/4703.

Council of Science Editors:

Dannelly D. Secondary World: The Limits of Ludonarrative. [Masters Thesis]. University of Central Florida; 2014. Available from: http://stars.library.ucf.edu/etd/4703


Georgia Tech

28. Zagal, José Pablo. Supporting learning about games.

Degree: PhD, Computing, 2008, Georgia Tech

 It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games… (more)

Subjects/Keywords: Video games; Learning; Learning sciences; Game theory; Learning, Psychology of; Video games Design; Educational games Design

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zagal, J. P. (2008). Supporting learning about games. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/24814

Chicago Manual of Style (16th Edition):

Zagal, José Pablo. “Supporting learning about games.” 2008. Doctoral Dissertation, Georgia Tech. Accessed May 22, 2019. http://hdl.handle.net/1853/24814.

MLA Handbook (7th Edition):

Zagal, José Pablo. “Supporting learning about games.” 2008. Web. 22 May 2019.

Vancouver:

Zagal JP. Supporting learning about games. [Internet] [Doctoral dissertation]. Georgia Tech; 2008. [cited 2019 May 22]. Available from: http://hdl.handle.net/1853/24814.

Council of Science Editors:

Zagal JP. Supporting learning about games. [Doctoral Dissertation]. Georgia Tech; 2008. Available from: http://hdl.handle.net/1853/24814


University of Florida

29. Fenty, Sean. A Tale of Two Pleasures? Playing Videogame Narratives.

Degree: PhD, English, 2008, University of Florida

 This study examines what kinds of narrative content gets incorporated into videogames, and how the tensions that arise when trying to combine narrative and game(more)

Subjects/Keywords: Avatars; Computer games; Educational games; Game theory; Literary characters; Movies; Narrative plot; Narratives; Narratology; Written narratives; game, genre, interactive, media, narrative, story, storytelling, structure, video, videogame

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fenty, S. (2008). A Tale of Two Pleasures? Playing Videogame Narratives. (Doctoral Dissertation). University of Florida. Retrieved from http://ufdc.ufl.edu/UFE0022829

Chicago Manual of Style (16th Edition):

Fenty, Sean. “A Tale of Two Pleasures? Playing Videogame Narratives.” 2008. Doctoral Dissertation, University of Florida. Accessed May 22, 2019. http://ufdc.ufl.edu/UFE0022829.

MLA Handbook (7th Edition):

Fenty, Sean. “A Tale of Two Pleasures? Playing Videogame Narratives.” 2008. Web. 22 May 2019.

Vancouver:

Fenty S. A Tale of Two Pleasures? Playing Videogame Narratives. [Internet] [Doctoral dissertation]. University of Florida; 2008. [cited 2019 May 22]. Available from: http://ufdc.ufl.edu/UFE0022829.

Council of Science Editors:

Fenty S. A Tale of Two Pleasures? Playing Videogame Narratives. [Doctoral Dissertation]. University of Florida; 2008. Available from: http://ufdc.ufl.edu/UFE0022829

30. Velez, John A. A Test of Bounded Generalized Reciprocity and Social Identity Theory in a Social Video Game Play Context.

Degree: PhD, Communication, 2014, The Ohio State University

 Little is known about why cooperative video game play can have beneficial effects for players’ subsequent pro-social behaviors. The current experiment provides a formal test… (more)

Subjects/Keywords: Communication; Cooperative Video Game Play, Bounded Generalized Reciprocity, Social Identity Theory

…behaviors during video game play. Journal of Media Psychology: Theories, Methods, and Applications… …press). Ingroup versus outgroup conflict in the context of violent video game play: The… …This research has focused on players who are exposed to violent video game content in social… …popular with video game players (ESA, 2013; Papagiannidis, Bourlakis, & Li, 2008; Yee, 2006… …studying isolated video game players to the diverse social contexts in which video games are… 

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Velez, J. A. (2014). A Test of Bounded Generalized Reciprocity and Social Identity Theory in a Social Video Game Play Context. (Doctoral Dissertation). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1397671422

Chicago Manual of Style (16th Edition):

Velez, John A. “A Test of Bounded Generalized Reciprocity and Social Identity Theory in a Social Video Game Play Context.” 2014. Doctoral Dissertation, The Ohio State University. Accessed May 22, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1397671422.

MLA Handbook (7th Edition):

Velez, John A. “A Test of Bounded Generalized Reciprocity and Social Identity Theory in a Social Video Game Play Context.” 2014. Web. 22 May 2019.

Vancouver:

Velez JA. A Test of Bounded Generalized Reciprocity and Social Identity Theory in a Social Video Game Play Context. [Internet] [Doctoral dissertation]. The Ohio State University; 2014. [cited 2019 May 22]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1397671422.

Council of Science Editors:

Velez JA. A Test of Bounded Generalized Reciprocity and Social Identity Theory in a Social Video Game Play Context. [Doctoral Dissertation]. The Ohio State University; 2014. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1397671422

[1] [2]

.