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You searched for subject:(Video Games). Showing records 1 – 30 of 1224 total matches.

[1] [2] [3] [4] [5] … [41]

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1. Chen, Tianze. Eight Trigrams: A level of 3D puzzle game for cultural transmission.

Degree: MS, 2020, Worcester Polytechnic Institute

  With the development of both hardware and software, video games are evolving rapidly. Now that video games have achieved near-cinematic visuals, the market for… (more)

Subjects/Keywords: video games

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APA (6th Edition):

Chen, T. (2020). Eight Trigrams: A level of 3D puzzle game for cultural transmission. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-3861 ; https://digitalcommons.wpi.edu/etd-theses/1364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chen, Tianze. “Eight Trigrams: A level of 3D puzzle game for cultural transmission.” 2020. Thesis, Worcester Polytechnic Institute. Accessed September 25, 2020. etd-3861 ; https://digitalcommons.wpi.edu/etd-theses/1364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chen, Tianze. “Eight Trigrams: A level of 3D puzzle game for cultural transmission.” 2020. Web. 25 Sep 2020.

Vancouver:

Chen T. Eight Trigrams: A level of 3D puzzle game for cultural transmission. [Internet] [Thesis]. Worcester Polytechnic Institute; 2020. [cited 2020 Sep 25]. Available from: etd-3861 ; https://digitalcommons.wpi.edu/etd-theses/1364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chen T. Eight Trigrams: A level of 3D puzzle game for cultural transmission. [Thesis]. Worcester Polytechnic Institute; 2020. Available from: etd-3861 ; https://digitalcommons.wpi.edu/etd-theses/1364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

2. Nicholl, Grace. A Content Analysis of Gender Representations in Independent Video Games.

Degree: 2017, Sam Houston State University

Video games are an increasingly popular pastime, and their influence on society grows along with the gaming industry. Independent video games are also growing in… (more)

Subjects/Keywords: video games; gender; indie video games; media

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APA (6th Edition):

Nicholl, G. (2017). A Content Analysis of Gender Representations in Independent Video Games. (Thesis). Sam Houston State University. Retrieved from http://hdl.handle.net/20.500.11875/2186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nicholl, Grace. “A Content Analysis of Gender Representations in Independent Video Games.” 2017. Thesis, Sam Houston State University. Accessed September 25, 2020. http://hdl.handle.net/20.500.11875/2186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nicholl, Grace. “A Content Analysis of Gender Representations in Independent Video Games.” 2017. Web. 25 Sep 2020.

Vancouver:

Nicholl G. A Content Analysis of Gender Representations in Independent Video Games. [Internet] [Thesis]. Sam Houston State University; 2017. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/20.500.11875/2186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nicholl G. A Content Analysis of Gender Representations in Independent Video Games. [Thesis]. Sam Houston State University; 2017. Available from: http://hdl.handle.net/20.500.11875/2186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Edinburgh

3. Nelson, Andrew R. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.

Degree: 2009, University of Edinburgh

 The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video(more)

Subjects/Keywords: aggression; video games

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APA (6th Edition):

Nelson, A. R. (2009). Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Thesis, University of Edinburgh. Accessed September 25, 2020. http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Web. 25 Sep 2020.

Vancouver:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Internet] [Thesis]. University of Edinburgh; 2009. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Thesis]. University of Edinburgh; 2009. Available from: http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Nelson Mandela Metropolitan University

4. Du Plessis, Corné. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.

Degree: Faculty of Arts, 2017, Nelson Mandela Metropolitan University

 The phenomena that we collectively refer to as “play” form a significant part of life at numerous levels. According to the play scholar, Johan Huizinga,… (more)

Subjects/Keywords: Video games; Video games  – Research; Video games  – History and criticism; Video games  – Analysis, appreciation

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APA (6th Edition):

Du Plessis, C. (2017). Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. (Thesis). Nelson Mandela Metropolitan University. Retrieved from http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Thesis, Nelson Mandela Metropolitan University. Accessed September 25, 2020. http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Web. 25 Sep 2020.

Vancouver:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Internet] [Thesis]. Nelson Mandela Metropolitan University; 2017. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Thesis]. Nelson Mandela Metropolitan University; 2017. Available from: http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Oregon State University

5. Shields, Matthew J. A pentadic analysis of Tropico : dramatism and digital games.

Degree: MA, 2009, Oregon State University

 How do digital games convey meaning? Academic studies of video games seem concerned with creating discipline-specific new methodologies for examining the medium. From the standpoint… (more)

Subjects/Keywords: ludology; Video games

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APA (6th Edition):

Shields, M. J. (2009). A pentadic analysis of Tropico : dramatism and digital games. (Masters Thesis). Oregon State University. Retrieved from http://hdl.handle.net/1957/12001

Chicago Manual of Style (16th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Masters Thesis, Oregon State University. Accessed September 25, 2020. http://hdl.handle.net/1957/12001.

MLA Handbook (7th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Web. 25 Sep 2020.

Vancouver:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Internet] [Masters thesis]. Oregon State University; 2009. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/1957/12001.

Council of Science Editors:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Masters Thesis]. Oregon State University; 2009. Available from: http://hdl.handle.net/1957/12001


University of Texas – Austin

6. Hilburn, Kaitlin Elizabeth. Transformative gameplay practices : speedrunning through Hyrule.

Degree: MA, Radio-Television-Film, 2017, University of Texas – Austin

 The term “transformative” gets used in both fan studies and video game studies and gestures toward a creative productivity that goes beyond simply consuming a… (more)

Subjects/Keywords: Video games; Fandom

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APA (6th Edition):

Hilburn, K. E. (2017). Transformative gameplay practices : speedrunning through Hyrule. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/62782

Chicago Manual of Style (16th Edition):

Hilburn, Kaitlin Elizabeth. “Transformative gameplay practices : speedrunning through Hyrule.” 2017. Masters Thesis, University of Texas – Austin. Accessed September 25, 2020. http://hdl.handle.net/2152/62782.

MLA Handbook (7th Edition):

Hilburn, Kaitlin Elizabeth. “Transformative gameplay practices : speedrunning through Hyrule.” 2017. Web. 25 Sep 2020.

Vancouver:

Hilburn KE. Transformative gameplay practices : speedrunning through Hyrule. [Internet] [Masters thesis]. University of Texas – Austin; 2017. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/2152/62782.

Council of Science Editors:

Hilburn KE. Transformative gameplay practices : speedrunning through Hyrule. [Masters Thesis]. University of Texas – Austin; 2017. Available from: http://hdl.handle.net/2152/62782


University of Houston

7. -1546-4129. You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics.

Degree: MS, Computer Science, 2016, University of Houston

 Targeting a specific audience correctly is a primary goal for game developers, as strong global competition prevents a generic game from succeeding in the modern… (more)

Subjects/Keywords: Video games; Psychology

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APA (6th Edition):

-1546-4129. (2016). You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics. (Masters Thesis). University of Houston. Retrieved from http://hdl.handle.net/10657/5397

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-1546-4129. “You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics.” 2016. Masters Thesis, University of Houston. Accessed September 25, 2020. http://hdl.handle.net/10657/5397.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-1546-4129. “You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics.” 2016. Web. 25 Sep 2020.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-1546-4129. You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics. [Internet] [Masters thesis]. University of Houston; 2016. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/10657/5397.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-1546-4129. You Are What You Eat: Analyzing the Relationships Between Video Games, Playstyles, and Player Characteristics. [Masters Thesis]. University of Houston; 2016. Available from: http://hdl.handle.net/10657/5397

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


California State University – Chico

8. Copeland, Matthew David. The design and implementation of sound, voice and music in video games .

Degree: 2013, California State University – Chico

 The non-print media project The Design and Implementation of Sound, Voice and Music in Video Games is designed to inform collegiate and trade school graduates… (more)

Subjects/Keywords: video games music

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Copeland, M. D. (2013). The design and implementation of sound, voice and music in video games . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Copeland, Matthew David. “The design and implementation of sound, voice and music in video games .” 2013. Thesis, California State University – Chico. Accessed September 25, 2020. http://hdl.handle.net/10211.4/534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Copeland, Matthew David. “The design and implementation of sound, voice and music in video games .” 2013. Web. 25 Sep 2020.

Vancouver:

Copeland MD. The design and implementation of sound, voice and music in video games . [Internet] [Thesis]. California State University – Chico; 2013. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/10211.4/534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Copeland MD. The design and implementation of sound, voice and music in video games . [Thesis]. California State University – Chico; 2013. Available from: http://hdl.handle.net/10211.4/534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

9. Ward, Lisa. Civic crafting: the potential of minecraft for municipal civic engagement.

Degree: 2014, Ryerson University

 Minecraft, the popular video game, shows promise as a planning engagement tool: it allows players to experience and manipulate a three-dimensional environment, it is easy… (more)

Subjects/Keywords: Video games; Video games  – Social aspects; Video games  – Psychological aspects

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APA (6th Edition):

Ward, L. (2014). Civic crafting: the potential of minecraft for municipal civic engagement. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A3073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ward, Lisa. “Civic crafting: the potential of minecraft for municipal civic engagement.” 2014. Thesis, Ryerson University. Accessed September 25, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A3073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ward, Lisa. “Civic crafting: the potential of minecraft for municipal civic engagement.” 2014. Web. 25 Sep 2020.

Vancouver:

Ward L. Civic crafting: the potential of minecraft for municipal civic engagement. [Internet] [Thesis]. Ryerson University; 2014. [cited 2020 Sep 25]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ward L. Civic crafting: the potential of minecraft for municipal civic engagement. [Thesis]. Ryerson University; 2014. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Florida Atlantic University

10. Gutierrez, Cynthia. Advocating environmental issues through mobile gaming.

Degree: M.F.A., 2014, Florida Atlantic University

Summary: Recently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames… (more)

Subjects/Keywords: Video games  – Design.; Video games  – Social aspects.; Computer games  – Social aspects.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gutierrez, C. (2014). Advocating environmental issues through mobile gaming. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004118

Chicago Manual of Style (16th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Masters Thesis, Florida Atlantic University. Accessed September 25, 2020. http://purl.flvc.org/fau/fd/FA00004118.

MLA Handbook (7th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Web. 25 Sep 2020.

Vancouver:

Gutierrez C. Advocating environmental issues through mobile gaming. [Internet] [Masters thesis]. Florida Atlantic University; 2014. [cited 2020 Sep 25]. Available from: http://purl.flvc.org/fau/fd/FA00004118.

Council of Science Editors:

Gutierrez C. Advocating environmental issues through mobile gaming. [Masters Thesis]. Florida Atlantic University; 2014. Available from: http://purl.flvc.org/fau/fd/FA00004118


George Mason University

11. Moncarz, Howard T. The Relationship between Playing Games and Metacognitive Awareness .

Degree: 2012, George Mason University

 This study investigated how playing different types of video games was associated with different values of metacognitive awareness. The target population was first and second-year… (more)

Subjects/Keywords: Metacognition; Video Games; Metacognitive Awareness; Games

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APA (6th Edition):

Moncarz, H. T. (2012). The Relationship between Playing Games and Metacognitive Awareness . (Thesis). George Mason University. Retrieved from http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Thesis, George Mason University. Accessed September 25, 2020. http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Web. 25 Sep 2020.

Vancouver:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Internet] [Thesis]. George Mason University; 2012. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Thesis]. George Mason University; 2012. Available from: http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. Rantala, Tuula. Animation of a High-Definition 2d Fighting Game Character.

Degree: 2013, Kajaanin ammattikorkeakoulu

This thesis aims to identify the principles of good in-game character animation and examines different approaches to creating 2d animation. Traditional animation principles, such as… (more)

Subjects/Keywords: character animation; animation; fighting games; video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rantala, T. (2013). Animation of a High-Definition 2d Fighting Game Character. (Thesis). Kajaanin ammattikorkeakoulu. Retrieved from http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character.” 2013. Thesis, Kajaanin ammattikorkeakoulu. Accessed September 25, 2020. http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character.” 2013. Web. 25 Sep 2020.

Vancouver:

Rantala T. Animation of a High-Definition 2d Fighting Game Character. [Internet] [Thesis]. Kajaanin ammattikorkeakoulu; 2013. [cited 2020 Sep 25]. Available from: http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rantala T. Animation of a High-Definition 2d Fighting Game Character. [Thesis]. Kajaanin ammattikorkeakoulu; 2013. Available from: http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Maryland

13. Rough, Brock. Are Videogames Art?.

Degree: Philosophy, 2016, University of Maryland

 My dissertation defends a positive answer to the question: “Can a videogame be a work of art? ” To achieve this goal I develop definitions… (more)

Subjects/Keywords: Philosophy; art; games; play; videogames; video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rough, B. (2016). Are Videogames Art?. (Thesis). University of Maryland. Retrieved from http://hdl.handle.net/1903/18776

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rough, Brock. “Are Videogames Art?.” 2016. Thesis, University of Maryland. Accessed September 25, 2020. http://hdl.handle.net/1903/18776.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rough, Brock. “Are Videogames Art?.” 2016. Web. 25 Sep 2020.

Vancouver:

Rough B. Are Videogames Art?. [Internet] [Thesis]. University of Maryland; 2016. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/1903/18776.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rough B. Are Videogames Art?. [Thesis]. University of Maryland; 2016. Available from: http://hdl.handle.net/1903/18776

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

14. Fradley-Pereira, Evan. Arch play: applications of narrative theory in video game aesthetics.

Degree: 2016, Ryerson University

 As of 2015, the incumbent international eSports paradigm centers on genre-defining systems and games that were not initially designed for mass spectatorship. As a result,… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Evaluation; Video games  – Design; Video games  – Evaluation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fradley-Pereira, E. (2016). Arch play: applications of narrative theory in video game aesthetics. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Thesis, Ryerson University. Accessed September 25, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Web. 25 Sep 2020.

Vancouver:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Internet] [Thesis]. Ryerson University; 2016. [cited 2020 Sep 25]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Bowling Green State University

15. Franklin, Adam C. Headshot!: An Exploration of the Phenomenon of Violent Video Games.

Degree: MA, American Culture Studies/Popular Culture, 2007, Bowling Green State University

 This paper examines the phenomenon of violent video games. The work begins with a review of the violent content of American media entertainment. While violence… (more)

Subjects/Keywords: violence; video games; entertainment media

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APA (6th Edition):

Franklin, A. C. (2007). Headshot!: An Exploration of the Phenomenon of Violent Video Games. (Masters Thesis). Bowling Green State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182264608

Chicago Manual of Style (16th Edition):

Franklin, Adam C. “Headshot!: An Exploration of the Phenomenon of Violent Video Games.” 2007. Masters Thesis, Bowling Green State University. Accessed September 25, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182264608.

MLA Handbook (7th Edition):

Franklin, Adam C. “Headshot!: An Exploration of the Phenomenon of Violent Video Games.” 2007. Web. 25 Sep 2020.

Vancouver:

Franklin AC. Headshot!: An Exploration of the Phenomenon of Violent Video Games. [Internet] [Masters thesis]. Bowling Green State University; 2007. [cited 2020 Sep 25]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182264608.

Council of Science Editors:

Franklin AC. Headshot!: An Exploration of the Phenomenon of Violent Video Games. [Masters Thesis]. Bowling Green State University; 2007. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182264608


Cornell University

16. Jefferson, Andrew. Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation.

Degree: PhD, Developmental Psychology, 2015, Cornell University

 There is a sizable and consistent literature theorizing how to design games to be educationally effective but there is currently conflicting empirical evidence on the… (more)

Subjects/Keywords: video games; education; motivation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jefferson, A. (2015). Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation. (Doctoral Dissertation). Cornell University. Retrieved from http://hdl.handle.net/1813/41064

Chicago Manual of Style (16th Edition):

Jefferson, Andrew. “Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation.” 2015. Doctoral Dissertation, Cornell University. Accessed September 25, 2020. http://hdl.handle.net/1813/41064.

MLA Handbook (7th Edition):

Jefferson, Andrew. “Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation.” 2015. Web. 25 Sep 2020.

Vancouver:

Jefferson A. Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation. [Internet] [Doctoral dissertation]. Cornell University; 2015. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/1813/41064.

Council of Science Editors:

Jefferson A. Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation. [Doctoral Dissertation]. Cornell University; 2015. Available from: http://hdl.handle.net/1813/41064


Vanderbilt University

17. Hughes, James Michael. Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data.

Degree: MS, Learning, Teaching and Diversity, 2013, Vanderbilt University

 A qualitative and quantitative study that give insight into students’ framing of digital physics video game environments is presented in this thesis. A qualitative pilot… (more)

Subjects/Keywords: physics learning; framing; video games

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APA (6th Edition):

Hughes, J. M. (2013). Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data. (Thesis). Vanderbilt University. Retrieved from http://hdl.handle.net/1803/13117

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hughes, James Michael. “Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data.” 2013. Thesis, Vanderbilt University. Accessed September 25, 2020. http://hdl.handle.net/1803/13117.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hughes, James Michael. “Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data.” 2013. Web. 25 Sep 2020.

Vancouver:

Hughes JM. Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data. [Internet] [Thesis]. Vanderbilt University; 2013. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/1803/13117.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hughes JM. Students’ framing of a digital physics videogame as seen in student discourse and post-gameplay data. [Thesis]. Vanderbilt University; 2013. Available from: http://hdl.handle.net/1803/13117

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. NC DOCKS at Western Carolina University; Patton, Russell Drew. The effects of videogames on clinical measures of attention, processing speed, and working memory.

Degree: 2014, NC Docks

 Videogames are rapidly growing in popularity with people from a wide range of ages enjoying them every day. The main types of videogames are: first-person… (more)

Subjects/Keywords: Video games  – Psychological aspects; Cognition

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APA (6th Edition):

NC DOCKS at Western Carolina University; Patton, R. D. (2014). The effects of videogames on clinical measures of attention, processing speed, and working memory. (Thesis). NC Docks. Retrieved from http://libres.uncg.edu/ir/wcu/f/Patton2014.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

NC DOCKS at Western Carolina University; Patton, Russell Drew. “The effects of videogames on clinical measures of attention, processing speed, and working memory.” 2014. Thesis, NC Docks. Accessed September 25, 2020. http://libres.uncg.edu/ir/wcu/f/Patton2014.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

NC DOCKS at Western Carolina University; Patton, Russell Drew. “The effects of videogames on clinical measures of attention, processing speed, and working memory.” 2014. Web. 25 Sep 2020.

Vancouver:

NC DOCKS at Western Carolina University; Patton RD. The effects of videogames on clinical measures of attention, processing speed, and working memory. [Internet] [Thesis]. NC Docks; 2014. [cited 2020 Sep 25]. Available from: http://libres.uncg.edu/ir/wcu/f/Patton2014.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

NC DOCKS at Western Carolina University; Patton RD. The effects of videogames on clinical measures of attention, processing speed, and working memory. [Thesis]. NC Docks; 2014. Available from: http://libres.uncg.edu/ir/wcu/f/Patton2014.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Leiden University

19. Wuijckhuise, Elsbeth van. MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV.

Degree: 2017, Leiden University

 This thesis consolidates the available literature on game localisation into a single, ideal localisation process and compares this ideal process to the localisation of the… (more)

Subjects/Keywords: Video Games; Localisation; Localization; AVT

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wuijckhuise, E. v. (2017). MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/52465

Chicago Manual of Style (16th Edition):

Wuijckhuise, Elsbeth van. “MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV.” 2017. Masters Thesis, Leiden University. Accessed September 25, 2020. http://hdl.handle.net/1887/52465.

MLA Handbook (7th Edition):

Wuijckhuise, Elsbeth van. “MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV.” 2017. Web. 25 Sep 2020.

Vancouver:

Wuijckhuise Ev. MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV. [Internet] [Masters thesis]. Leiden University; 2017. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/1887/52465.

Council of Science Editors:

Wuijckhuise Ev. MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV. [Masters Thesis]. Leiden University; 2017. Available from: http://hdl.handle.net/1887/52465


Purdue University

20. Bushner, Anthony. Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games.

Degree: MA, English, 2015, Purdue University

 As video games have gained greater mainstream popularity over the last couple decades, the utility of difficulty and failure in games has shifted. In an… (more)

Subjects/Keywords: Difficulty; Failure; Roguelikes; Video Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bushner, A. (2015). Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games. (Thesis). Purdue University. Retrieved from https://docs.lib.purdue.edu/open_access_theses/1095

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bushner, Anthony. “Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games.” 2015. Thesis, Purdue University. Accessed September 25, 2020. https://docs.lib.purdue.edu/open_access_theses/1095.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bushner, Anthony. “Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games.” 2015. Web. 25 Sep 2020.

Vancouver:

Bushner A. Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games. [Internet] [Thesis]. Purdue University; 2015. [cited 2020 Sep 25]. Available from: https://docs.lib.purdue.edu/open_access_theses/1095.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bushner A. Press A to Retry: Teaching and Motivating Players Through Failure in Difficult Games. [Thesis]. Purdue University; 2015. Available from: https://docs.lib.purdue.edu/open_access_theses/1095

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Rochester

21. Baukney-Przybylski, Andrew K. (1982 - ). Dispositional and situational correlates of autonomously regulated electronic game engagement.

Degree: PhD, 2011, University of Rochester

 Electronic games are a form of entertainment that many individuals engage in extensively and many use excessively, yet little is empirically known about the factors… (more)

Subjects/Keywords: Motivation; Video games; Health

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APA (6th Edition):

Baukney-Przybylski, A. K. (. -. ). (2011). Dispositional and situational correlates of autonomously regulated electronic game engagement. (Doctoral Dissertation). University of Rochester. Retrieved from http://hdl.handle.net/1802/14774

Chicago Manual of Style (16th Edition):

Baukney-Przybylski, Andrew K (1982 - ). “Dispositional and situational correlates of autonomously regulated electronic game engagement.” 2011. Doctoral Dissertation, University of Rochester. Accessed September 25, 2020. http://hdl.handle.net/1802/14774.

MLA Handbook (7th Edition):

Baukney-Przybylski, Andrew K (1982 - ). “Dispositional and situational correlates of autonomously regulated electronic game engagement.” 2011. Web. 25 Sep 2020.

Vancouver:

Baukney-Przybylski AK(-). Dispositional and situational correlates of autonomously regulated electronic game engagement. [Internet] [Doctoral dissertation]. University of Rochester; 2011. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/1802/14774.

Council of Science Editors:

Baukney-Przybylski AK(-). Dispositional and situational correlates of autonomously regulated electronic game engagement. [Doctoral Dissertation]. University of Rochester; 2011. Available from: http://hdl.handle.net/1802/14774


North Carolina State University

22. Narayanan Kutty, Chaya. Toward Video Games on Video.

Degree: MS, Computer Science, 2008, North Carolina State University

Subjects/Keywords: video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Narayanan Kutty, C. (2008). Toward Video Games on Video. (Thesis). North Carolina State University. Retrieved from http://www.lib.ncsu.edu/resolver/1840.16/267

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Narayanan Kutty, Chaya. “Toward Video Games on Video.” 2008. Thesis, North Carolina State University. Accessed September 25, 2020. http://www.lib.ncsu.edu/resolver/1840.16/267.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Narayanan Kutty, Chaya. “Toward Video Games on Video.” 2008. Web. 25 Sep 2020.

Vancouver:

Narayanan Kutty C. Toward Video Games on Video. [Internet] [Thesis]. North Carolina State University; 2008. [cited 2020 Sep 25]. Available from: http://www.lib.ncsu.edu/resolver/1840.16/267.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Narayanan Kutty C. Toward Video Games on Video. [Thesis]. North Carolina State University; 2008. Available from: http://www.lib.ncsu.edu/resolver/1840.16/267

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

23. Kamp, M. Ludic music in video games.

Degree: 2010, Universiteit Utrecht

 Like film music, video game music is a narrative device that helps portray the fictional world of a video game. But unlike films, video games(more)

Subjects/Keywords: Letteren; music; video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kamp, M. (2010). Ludic music in video games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/179576

Chicago Manual of Style (16th Edition):

Kamp, M. “Ludic music in video games.” 2010. Masters Thesis, Universiteit Utrecht. Accessed September 25, 2020. http://dspace.library.uu.nl:8080/handle/1874/179576.

MLA Handbook (7th Edition):

Kamp, M. “Ludic music in video games.” 2010. Web. 25 Sep 2020.

Vancouver:

Kamp M. Ludic music in video games. [Internet] [Masters thesis]. Universiteit Utrecht; 2010. [cited 2020 Sep 25]. Available from: http://dspace.library.uu.nl:8080/handle/1874/179576.

Council of Science Editors:

Kamp M. Ludic music in video games. [Masters Thesis]. Universiteit Utrecht; 2010. Available from: http://dspace.library.uu.nl:8080/handle/1874/179576


Virginia Tech

24. McLean, David Parsons. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.

Degree: MA, Communication, 2016, Virginia Tech

Video games have been criticized for the amount of violence present in them and how this violence could affect aggression and anti-social behavior. Much of… (more)

Subjects/Keywords: Video Games; Hostility; Online interaction

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APA (6th Edition):

McLean, D. P. (2016). It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/71667

Chicago Manual of Style (16th Edition):

McLean, David Parsons. “It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.” 2016. Masters Thesis, Virginia Tech. Accessed September 25, 2020. http://hdl.handle.net/10919/71667.

MLA Handbook (7th Edition):

McLean, David Parsons. “It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.” 2016. Web. 25 Sep 2020.

Vancouver:

McLean DP. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. [Internet] [Masters thesis]. Virginia Tech; 2016. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/10919/71667.

Council of Science Editors:

McLean DP. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. [Masters Thesis]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/71667


University of Connecticut

25. Rogers, Matthew J. "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy.

Degree: MA, Sociology, 2016, University of Connecticut

  In February, 2014, video game developer Zoe Quinn released Depression Quest, a browser game centered on the subjective experience of depression, which met with… (more)

Subjects/Keywords: Identities; Masculinity; Violence; Video Games

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APA (6th Edition):

Rogers, M. J. (2016). "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy. (Masters Thesis). University of Connecticut. Retrieved from https://opencommons.uconn.edu/gs_theses/1010

Chicago Manual of Style (16th Edition):

Rogers, Matthew J. “"Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy.” 2016. Masters Thesis, University of Connecticut. Accessed September 25, 2020. https://opencommons.uconn.edu/gs_theses/1010.

MLA Handbook (7th Edition):

Rogers, Matthew J. “"Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy.” 2016. Web. 25 Sep 2020.

Vancouver:

Rogers MJ. "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy. [Internet] [Masters thesis]. University of Connecticut; 2016. [cited 2020 Sep 25]. Available from: https://opencommons.uconn.edu/gs_theses/1010.

Council of Science Editors:

Rogers MJ. "Vidya games are for nerds like us": Identity Deployment in the GamerGate Controversy. [Masters Thesis]. University of Connecticut; 2016. Available from: https://opencommons.uconn.edu/gs_theses/1010


Virginia Tech

26. Richoux, Natalie Regina Chambers. Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users.

Degree: MA, English, 2016, Virginia Tech

 Digital spaces are opening the doors to developing types of registers within languages that rely on computer mediated communication. Participants in the video game community… (more)

Subjects/Keywords: Linguistics; Enregisterment; Internet; Video Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Richoux, N. R. C. (2016). Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/81406

Chicago Manual of Style (16th Edition):

Richoux, Natalie Regina Chambers. “Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users.” 2016. Masters Thesis, Virginia Tech. Accessed September 25, 2020. http://hdl.handle.net/10919/81406.

MLA Handbook (7th Edition):

Richoux, Natalie Regina Chambers. “Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users.” 2016. Web. 25 Sep 2020.

Vancouver:

Richoux NRC. Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users. [Internet] [Masters thesis]. Virginia Tech; 2016. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/10919/81406.

Council of Science Editors:

Richoux NRC. Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users. [Masters Thesis]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/81406


Colorado State University

27. Wilson, Eleanor. Creating worlds.

Degree: Master of Fine Arts (M.F.A.), Art, 2014, Colorado State University

 A longing for adventure is a component of human nature. The adventures that I am interested in are ones that can only exist in the… (more)

Subjects/Keywords: fantasy; video games; painting; humor

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APA (6th Edition):

Wilson, E. (2014). Creating worlds. (Masters Thesis). Colorado State University. Retrieved from http://hdl.handle.net/10217/84577

Chicago Manual of Style (16th Edition):

Wilson, Eleanor. “Creating worlds.” 2014. Masters Thesis, Colorado State University. Accessed September 25, 2020. http://hdl.handle.net/10217/84577.

MLA Handbook (7th Edition):

Wilson, Eleanor. “Creating worlds.” 2014. Web. 25 Sep 2020.

Vancouver:

Wilson E. Creating worlds. [Internet] [Masters thesis]. Colorado State University; 2014. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/10217/84577.

Council of Science Editors:

Wilson E. Creating worlds. [Masters Thesis]. Colorado State University; 2014. Available from: http://hdl.handle.net/10217/84577


Oklahoma State University

28. Stermer, Steven Paul. Effects of Objectified Portrayals of Women: Comparing Video Games, Magazines, and Film.

Degree: Department of Psychology, 2009, Oklahoma State University

Video games are becoming a popular form of entertainment for women, yet the majority of these games contain sexist content. Previous research has examined how… (more)

Subjects/Keywords: media; objectification; stereotypes; video games

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APA (6th Edition):

Stermer, S. P. (2009). Effects of Objectified Portrayals of Women: Comparing Video Games, Magazines, and Film. (Thesis). Oklahoma State University. Retrieved from http://hdl.handle.net/11244/9463

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stermer, Steven Paul. “Effects of Objectified Portrayals of Women: Comparing Video Games, Magazines, and Film.” 2009. Thesis, Oklahoma State University. Accessed September 25, 2020. http://hdl.handle.net/11244/9463.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stermer, Steven Paul. “Effects of Objectified Portrayals of Women: Comparing Video Games, Magazines, and Film.” 2009. Web. 25 Sep 2020.

Vancouver:

Stermer SP. Effects of Objectified Portrayals of Women: Comparing Video Games, Magazines, and Film. [Internet] [Thesis]. Oklahoma State University; 2009. [cited 2020 Sep 25]. Available from: http://hdl.handle.net/11244/9463.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stermer SP. Effects of Objectified Portrayals of Women: Comparing Video Games, Magazines, and Film. [Thesis]. Oklahoma State University; 2009. Available from: http://hdl.handle.net/11244/9463

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Columbia University

29. Foxman, Maxwell Henry. Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology.

Degree: 2018, Columbia University

 This dissertation examines early adopters of mass-marketed Virtual Reality (VR), as well as other immersive technologies, and the playful processes by which they incorporate the… (more)

Subjects/Keywords: Communication; Virtual reality; Video games

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APA (6th Edition):

Foxman, M. H. (2018). Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology. (Doctoral Dissertation). Columbia University. Retrieved from https://doi.org/10.7916/D8M05NH3

Chicago Manual of Style (16th Edition):

Foxman, Maxwell Henry. “Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology.” 2018. Doctoral Dissertation, Columbia University. Accessed September 25, 2020. https://doi.org/10.7916/D8M05NH3.

MLA Handbook (7th Edition):

Foxman, Maxwell Henry. “Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology.” 2018. Web. 25 Sep 2020.

Vancouver:

Foxman MH. Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology. [Internet] [Doctoral dissertation]. Columbia University; 2018. [cited 2020 Sep 25]. Available from: https://doi.org/10.7916/D8M05NH3.

Council of Science Editors:

Foxman MH. Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology. [Doctoral Dissertation]. Columbia University; 2018. Available from: https://doi.org/10.7916/D8M05NH3

30. Bozdog, Mona. Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance.

Degree: PhD, 2019, Abertay University

 This thesis is an exploration of the intersections between performance and video games. Using a practice as research methodology, it aims to address the question… (more)

Subjects/Keywords: Performance; Play; Video games; Storywalking

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bozdog, M. (2019). Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance. (Doctoral Dissertation). Abertay University. Retrieved from https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939

Chicago Manual of Style (16th Edition):

Bozdog, Mona. “Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance.” 2019. Doctoral Dissertation, Abertay University. Accessed September 25, 2020. https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939.

MLA Handbook (7th Edition):

Bozdog, Mona. “Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance.” 2019. Web. 25 Sep 2020.

Vancouver:

Bozdog M. Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance. [Internet] [Doctoral dissertation]. Abertay University; 2019. [cited 2020 Sep 25]. Available from: https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939.

Council of Science Editors:

Bozdog M. Playing with performance/performing play : creating hybrid experiences at the fringes of video games and performance. [Doctoral Dissertation]. Abertay University; 2019. Available from: https://rke.abertay.ac.uk/en/studentTheses/fdced12c-2917-421f-a41b-edf6c7c9d4de ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.781939

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