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You searched for subject:(Video Games). Showing records 1 – 30 of 1099 total matches.

[1] [2] [3] [4] [5] … [37]

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University of New Mexico

1. Diel, Matt. Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure.

Degree: Theatre & Dance, 2009, University of New Mexico

 This paper discusses the potential avenues of relationship between interactive media, particularly video games, and more traditional forms of theatrical production. It looks at the… (more)

Subjects/Keywords: Video games

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APA (6th Edition):

Diel, M. (2009). Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure. (Masters Thesis). University of New Mexico. Retrieved from http://hdl.handle.net/1928/7637

Chicago Manual of Style (16th Edition):

Diel, Matt. “Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure.” 2009. Masters Thesis, University of New Mexico. Accessed August 25, 2019. http://hdl.handle.net/1928/7637.

MLA Handbook (7th Edition):

Diel, Matt. “Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure.” 2009. Web. 25 Aug 2019.

Vancouver:

Diel M. Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure. [Internet] [Masters thesis]. University of New Mexico; 2009. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/1928/7637.

Council of Science Editors:

Diel M. Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure. [Masters Thesis]. University of New Mexico; 2009. Available from: http://hdl.handle.net/1928/7637


University of Edinburgh

2. Nelson, Andrew R. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.

Degree: 2009, University of Edinburgh

 The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video(more)

Subjects/Keywords: aggression; video games

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APA (6th Edition):

Nelson, A. R. (2009). Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Thesis, University of Edinburgh. Accessed August 25, 2019. http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Web. 25 Aug 2019.

Vancouver:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Internet] [Thesis]. University of Edinburgh; 2009. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Thesis]. University of Edinburgh; 2009. Available from: http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Nelson Mandela Metropolitan University

3. Du Plessis, Corné. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.

Degree: Faculty of Arts, 2017, Nelson Mandela Metropolitan University

 The phenomena that we collectively refer to as “play” form a significant part of life at numerous levels. According to the play scholar, Johan Huizinga,… (more)

Subjects/Keywords: Video games; Video games  – Research; Video games  – History and criticism; Video games  – Analysis, appreciation

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APA (6th Edition):

Du Plessis, C. (2017). Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. (Thesis). Nelson Mandela Metropolitan University. Retrieved from http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Thesis, Nelson Mandela Metropolitan University. Accessed August 25, 2019. http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Web. 25 Aug 2019.

Vancouver:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Internet] [Thesis]. Nelson Mandela Metropolitan University; 2017. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Thesis]. Nelson Mandela Metropolitan University; 2017. Available from: http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Oregon State University

4. Shields, Matthew J. A pentadic analysis of Tropico : dramatism and digital games.

Degree: MA, 2009, Oregon State University

 How do digital games convey meaning? Academic studies of video games seem concerned with creating discipline-specific new methodologies for examining the medium. From the standpoint… (more)

Subjects/Keywords: ludology; Video games

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APA (6th Edition):

Shields, M. J. (2009). A pentadic analysis of Tropico : dramatism and digital games. (Masters Thesis). Oregon State University. Retrieved from http://hdl.handle.net/1957/12001

Chicago Manual of Style (16th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Masters Thesis, Oregon State University. Accessed August 25, 2019. http://hdl.handle.net/1957/12001.

MLA Handbook (7th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Web. 25 Aug 2019.

Vancouver:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Internet] [Masters thesis]. Oregon State University; 2009. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/1957/12001.

Council of Science Editors:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Masters Thesis]. Oregon State University; 2009. Available from: http://hdl.handle.net/1957/12001


University of Cape Town

5. Davies, Bryan. Evaluating the user-experience of existing strategies to limit video game session length.

Degree: MSc, Computer Science, 2018, University of Cape Town

 Digital video games are an immensely popular form of entertainment. The meaningful positive experiences that games facilitate are fundamental to the activity; players are known… (more)

Subjects/Keywords: Digital video games

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APA (6th Edition):

Davies, B. (2018). Evaluating the user-experience of existing strategies to limit video game session length. (Masters Thesis). University of Cape Town. Retrieved from http://hdl.handle.net/11427/29558

Chicago Manual of Style (16th Edition):

Davies, Bryan. “Evaluating the user-experience of existing strategies to limit video game session length.” 2018. Masters Thesis, University of Cape Town. Accessed August 25, 2019. http://hdl.handle.net/11427/29558.

MLA Handbook (7th Edition):

Davies, Bryan. “Evaluating the user-experience of existing strategies to limit video game session length.” 2018. Web. 25 Aug 2019.

Vancouver:

Davies B. Evaluating the user-experience of existing strategies to limit video game session length. [Internet] [Masters thesis]. University of Cape Town; 2018. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/11427/29558.

Council of Science Editors:

Davies B. Evaluating the user-experience of existing strategies to limit video game session length. [Masters Thesis]. University of Cape Town; 2018. Available from: http://hdl.handle.net/11427/29558


California State University – Chico

6. Copeland, Matthew David. The design and implementation of sound, voice and music in video games .

Degree: 2013, California State University – Chico

 The non-print media project The Design and Implementation of Sound, Voice and Music in Video Games is designed to inform collegiate and trade school graduates… (more)

Subjects/Keywords: video games music

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APA (6th Edition):

Copeland, M. D. (2013). The design and implementation of sound, voice and music in video games . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Copeland, Matthew David. “The design and implementation of sound, voice and music in video games .” 2013. Thesis, California State University – Chico. Accessed August 25, 2019. http://hdl.handle.net/10211.4/534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Copeland, Matthew David. “The design and implementation of sound, voice and music in video games .” 2013. Web. 25 Aug 2019.

Vancouver:

Copeland MD. The design and implementation of sound, voice and music in video games . [Internet] [Thesis]. California State University – Chico; 2013. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/10211.4/534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Copeland MD. The design and implementation of sound, voice and music in video games . [Thesis]. California State University – Chico; 2013. Available from: http://hdl.handle.net/10211.4/534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Texas – Austin

7. Hilburn, Kaitlin Elizabeth. Transformative gameplay practices : speedrunning through Hyrule.

Degree: Radio-Television-Film, 2017, University of Texas – Austin

 The term “transformative” gets used in both fan studies and video game studies and gestures toward a creative productivity that goes beyond simply consuming a… (more)

Subjects/Keywords: Video games; Fandom

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APA (6th Edition):

Hilburn, K. E. (2017). Transformative gameplay practices : speedrunning through Hyrule. (Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/62782

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hilburn, Kaitlin Elizabeth. “Transformative gameplay practices : speedrunning through Hyrule.” 2017. Thesis, University of Texas – Austin. Accessed August 25, 2019. http://hdl.handle.net/2152/62782.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hilburn, Kaitlin Elizabeth. “Transformative gameplay practices : speedrunning through Hyrule.” 2017. Web. 25 Aug 2019.

Vancouver:

Hilburn KE. Transformative gameplay practices : speedrunning through Hyrule. [Internet] [Thesis]. University of Texas – Austin; 2017. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/2152/62782.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hilburn KE. Transformative gameplay practices : speedrunning through Hyrule. [Thesis]. University of Texas – Austin; 2017. Available from: http://hdl.handle.net/2152/62782

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rutgers University

8. Inampudi, Bhuvana Chandra, 1992-. Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents.

Degree: MS, Computer Science, 2017, Rutgers University

 This paper introduces a novel approach to generate narratives from the memories of in-game agents. We propose an agent framework to accommodate memory and perception… (more)

Subjects/Keywords: Video games – Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Inampudi, Bhuvana Chandra, 1. (2017). Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents. (Masters Thesis). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/52213/

Chicago Manual of Style (16th Edition):

Inampudi, Bhuvana Chandra, 1992-. “Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents.” 2017. Masters Thesis, Rutgers University. Accessed August 25, 2019. https://rucore.libraries.rutgers.edu/rutgers-lib/52213/.

MLA Handbook (7th Edition):

Inampudi, Bhuvana Chandra, 1992-. “Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents.” 2017. Web. 25 Aug 2019.

Vancouver:

Inampudi, Bhuvana Chandra 1. Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents. [Internet] [Masters thesis]. Rutgers University; 2017. [cited 2019 Aug 25]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/52213/.

Council of Science Editors:

Inampudi, Bhuvana Chandra 1. Real-time dynamic partial order planning for memory reconstruction in autonomous virtual agents. [Masters Thesis]. Rutgers University; 2017. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/52213/


Ryerson University

9. Ward, Lisa. Civic crafting: the potential of minecraft for municipal civic engagement.

Degree: 2014, Ryerson University

 Minecraft, the popular video game, shows promise as a planning engagement tool: it allows players to experience and manipulate a three-dimensional environment, it is easy… (more)

Subjects/Keywords: Video games; Video games  – Social aspects; Video games  – Psychological aspects

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APA (6th Edition):

Ward, L. (2014). Civic crafting: the potential of minecraft for municipal civic engagement. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A3073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ward, Lisa. “Civic crafting: the potential of minecraft for municipal civic engagement.” 2014. Thesis, Ryerson University. Accessed August 25, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A3073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ward, Lisa. “Civic crafting: the potential of minecraft for municipal civic engagement.” 2014. Web. 25 Aug 2019.

Vancouver:

Ward L. Civic crafting: the potential of minecraft for municipal civic engagement. [Internet] [Thesis]. Ryerson University; 2014. [cited 2019 Aug 25]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3073.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ward L. Civic crafting: the potential of minecraft for municipal civic engagement. [Thesis]. Ryerson University; 2014. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A3073

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Florida Atlantic University

10. Gutierrez, Cynthia. Advocating environmental issues through mobile gaming.

Degree: M.F.A., 2014, Florida Atlantic University

Summary: Recently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames… (more)

Subjects/Keywords: Video games  – Design.; Video games  – Social aspects.; Computer games  – Social aspects.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gutierrez, C. (2014). Advocating environmental issues through mobile gaming. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004118

Chicago Manual of Style (16th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Masters Thesis, Florida Atlantic University. Accessed August 25, 2019. http://purl.flvc.org/fau/fd/FA00004118.

MLA Handbook (7th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Web. 25 Aug 2019.

Vancouver:

Gutierrez C. Advocating environmental issues through mobile gaming. [Internet] [Masters thesis]. Florida Atlantic University; 2014. [cited 2019 Aug 25]. Available from: http://purl.flvc.org/fau/fd/FA00004118.

Council of Science Editors:

Gutierrez C. Advocating environmental issues through mobile gaming. [Masters Thesis]. Florida Atlantic University; 2014. Available from: http://purl.flvc.org/fau/fd/FA00004118


University of Saskatchewan

11. Rudek, Jordan. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.

Degree: 2010, University of Saskatchewan

 This article focuses on digital role-playing games produced by BioWare in which the decisions made by players can have a profound impact on the narrative… (more)

Subjects/Keywords: Role-playing games; Narrative; Video games

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APA (6th Edition):

Rudek, J. (2010). Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-04112011-140043

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rudek, Jordan. “Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.” 2010. Thesis, University of Saskatchewan. Accessed August 25, 2019. http://hdl.handle.net/10388/etd-04112011-140043.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rudek, Jordan. “Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.” 2010. Web. 25 Aug 2019.

Vancouver:

Rudek J. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. [Internet] [Thesis]. University of Saskatchewan; 2010. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/10388/etd-04112011-140043.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rudek J. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. [Thesis]. University of Saskatchewan; 2010. Available from: http://hdl.handle.net/10388/etd-04112011-140043

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


George Mason University

12. Moncarz, Howard T. The Relationship between Playing Games and Metacognitive Awareness .

Degree: 2012, George Mason University

 This study investigated how playing different types of video games was associated with different values of metacognitive awareness. The target population was first and second-year… (more)

Subjects/Keywords: Metacognition; Video Games; Metacognitive Awareness; Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Moncarz, H. T. (2012). The Relationship between Playing Games and Metacognitive Awareness . (Thesis). George Mason University. Retrieved from http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Thesis, George Mason University. Accessed August 25, 2019. http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Web. 25 Aug 2019.

Vancouver:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Internet] [Thesis]. George Mason University; 2012. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Thesis]. George Mason University; 2012. Available from: http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

13. Rantala, Tuula. Animation of a High-Definition 2d Fighting Game Character .

Degree: 2013, Theseus

 This thesis aims to identify the principles of good in-game character animation and examines different approaches to creating 2d animation. Traditional animation principles, such as… (more)

Subjects/Keywords: character animation; animation; fighting games; video games

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APA (6th Edition):

Rantala, T. (2013). Animation of a High-Definition 2d Fighting Game Character . (Thesis). Theseus. Retrieved from http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character .” 2013. Thesis, Theseus. Accessed August 25, 2019. http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character .” 2013. Web. 25 Aug 2019.

Vancouver:

Rantala T. Animation of a High-Definition 2d Fighting Game Character . [Internet] [Thesis]. Theseus; 2013. [cited 2019 Aug 25]. Available from: http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rantala T. Animation of a High-Definition 2d Fighting Game Character . [Thesis]. Theseus; 2013. Available from: http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

14. Fradley-Pereira, Evan. Arch play: applications of narrative theory in video game aesthetics.

Degree: 2016, Ryerson University

 As of 2015, the incumbent international eSports paradigm centers on genre-defining systems and games that were not initially designed for mass spectatorship. As a result,… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Evaluation; Video games  – Design; Video games  – Evaluation

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APA (6th Edition):

Fradley-Pereira, E. (2016). Arch play: applications of narrative theory in video game aesthetics. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Thesis, Ryerson University. Accessed August 25, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Web. 25 Aug 2019.

Vancouver:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Internet] [Thesis]. Ryerson University; 2016. [cited 2019 Aug 25]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Georgia

15. Williams, Kevin Donald. High scores: how violence and frustration in video games affect aggression.

Degree: PhD, Mass Communication, 2005, University of Georgia

 As both the popularity of video games and the reporting of teenage violent acts increase, much has been said regarding the ability of violent video(more)

Subjects/Keywords: Video games

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APA (6th Edition):

Williams, K. D. (2005). High scores: how violence and frustration in video games affect aggression. (Doctoral Dissertation). University of Georgia. Retrieved from http://purl.galileo.usg.edu/uga_etd/williams_kevin_d_200508_phd

Chicago Manual of Style (16th Edition):

Williams, Kevin Donald. “High scores: how violence and frustration in video games affect aggression.” 2005. Doctoral Dissertation, University of Georgia. Accessed August 25, 2019. http://purl.galileo.usg.edu/uga_etd/williams_kevin_d_200508_phd.

MLA Handbook (7th Edition):

Williams, Kevin Donald. “High scores: how violence and frustration in video games affect aggression.” 2005. Web. 25 Aug 2019.

Vancouver:

Williams KD. High scores: how violence and frustration in video games affect aggression. [Internet] [Doctoral dissertation]. University of Georgia; 2005. [cited 2019 Aug 25]. Available from: http://purl.galileo.usg.edu/uga_etd/williams_kevin_d_200508_phd.

Council of Science Editors:

Williams KD. High scores: how violence and frustration in video games affect aggression. [Doctoral Dissertation]. University of Georgia; 2005. Available from: http://purl.galileo.usg.edu/uga_etd/williams_kevin_d_200508_phd


Universidade Estadual de Campinas

16. Appolari, Vinicius André da Silva, 1989-. Pinturas e sonhos do videogame = o surrealismo no processo criativo e apreciação de pintura inspirada em jogos eletrônicos = Paintings and dreams of the videogame: the surrealism in the creative process and a appreciation of painting inspired by videogame .

Degree: 2015, Universidade Estadual de Campinas

 Resumo: Esta pesquisa expõe um processo criativo que consiste em identificar imagens de jogos eletrônicos em sonhos, depois anotar essas imagens oníricas e só então… (more)

Subjects/Keywords: Video games; Sonhos; Surrealismo

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APA (6th Edition):

Appolari, Vinicius André da Silva, 1. (2015). Pinturas e sonhos do videogame = o surrealismo no processo criativo e apreciação de pintura inspirada em jogos eletrônicos = Paintings and dreams of the videogame: the surrealism in the creative process and a appreciation of painting inspired by videogame . (Thesis). Universidade Estadual de Campinas. Retrieved from http://repositorio.unicamp.br/jspui/handle/REPOSIP/285169

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Appolari, Vinicius André da Silva, 1989-. “Pinturas e sonhos do videogame = o surrealismo no processo criativo e apreciação de pintura inspirada em jogos eletrônicos = Paintings and dreams of the videogame: the surrealism in the creative process and a appreciation of painting inspired by videogame .” 2015. Thesis, Universidade Estadual de Campinas. Accessed August 25, 2019. http://repositorio.unicamp.br/jspui/handle/REPOSIP/285169.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Appolari, Vinicius André da Silva, 1989-. “Pinturas e sonhos do videogame = o surrealismo no processo criativo e apreciação de pintura inspirada em jogos eletrônicos = Paintings and dreams of the videogame: the surrealism in the creative process and a appreciation of painting inspired by videogame .” 2015. Web. 25 Aug 2019.

Vancouver:

Appolari, Vinicius André da Silva 1. Pinturas e sonhos do videogame = o surrealismo no processo criativo e apreciação de pintura inspirada em jogos eletrônicos = Paintings and dreams of the videogame: the surrealism in the creative process and a appreciation of painting inspired by videogame . [Internet] [Thesis]. Universidade Estadual de Campinas; 2015. [cited 2019 Aug 25]. Available from: http://repositorio.unicamp.br/jspui/handle/REPOSIP/285169.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Appolari, Vinicius André da Silva 1. Pinturas e sonhos do videogame = o surrealismo no processo criativo e apreciação de pintura inspirada em jogos eletrônicos = Paintings and dreams of the videogame: the surrealism in the creative process and a appreciation of painting inspired by videogame . [Thesis]. Universidade Estadual de Campinas; 2015. Available from: http://repositorio.unicamp.br/jspui/handle/REPOSIP/285169

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade Estadual de Campinas

17. De Paula, Gustavo Nogueira, 1985-. A prática de jogar videogame como um novo letramento .

Degree: 2011, Universidade Estadual de Campinas

 Resumo: Este trabalho objetivou caracterizar a prática de jogar videogame como um novo letramento, apontando quais os principais saberes necessários para uma utilização crítica desse… (more)

Subjects/Keywords: Video games; Letramento; Leitura; Educação

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APA (6th Edition):

De Paula, Gustavo Nogueira, 1. (2011). A prática de jogar videogame como um novo letramento . (Thesis). Universidade Estadual de Campinas. Retrieved from http://repositorio.unicamp.br/jspui/handle/REPOSIP/269458

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

De Paula, Gustavo Nogueira, 1985-. “A prática de jogar videogame como um novo letramento .” 2011. Thesis, Universidade Estadual de Campinas. Accessed August 25, 2019. http://repositorio.unicamp.br/jspui/handle/REPOSIP/269458.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

De Paula, Gustavo Nogueira, 1985-. “A prática de jogar videogame como um novo letramento .” 2011. Web. 25 Aug 2019.

Vancouver:

De Paula, Gustavo Nogueira 1. A prática de jogar videogame como um novo letramento . [Internet] [Thesis]. Universidade Estadual de Campinas; 2011. [cited 2019 Aug 25]. Available from: http://repositorio.unicamp.br/jspui/handle/REPOSIP/269458.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

De Paula, Gustavo Nogueira 1. A prática de jogar videogame como um novo letramento . [Thesis]. Universidade Estadual de Campinas; 2011. Available from: http://repositorio.unicamp.br/jspui/handle/REPOSIP/269458

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

18. Haynes, Elizabeth. Game Balance: Designed structure and consumer agency in an online game.

Degree: 2013, Victoria University of Wellington

 Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and are now a major industry. Using the internet, these games connect players… (more)

Subjects/Keywords: Internet; Video games; Consumers

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APA (6th Edition):

Haynes, E. (2013). Game Balance: Designed structure and consumer agency in an online game. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/2855

Chicago Manual of Style (16th Edition):

Haynes, Elizabeth. “Game Balance: Designed structure and consumer agency in an online game.” 2013. Masters Thesis, Victoria University of Wellington. Accessed August 25, 2019. http://hdl.handle.net/10063/2855.

MLA Handbook (7th Edition):

Haynes, Elizabeth. “Game Balance: Designed structure and consumer agency in an online game.” 2013. Web. 25 Aug 2019.

Vancouver:

Haynes E. Game Balance: Designed structure and consumer agency in an online game. [Internet] [Masters thesis]. Victoria University of Wellington; 2013. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/10063/2855.

Council of Science Editors:

Haynes E. Game Balance: Designed structure and consumer agency in an online game. [Masters Thesis]. Victoria University of Wellington; 2013. Available from: http://hdl.handle.net/10063/2855


Victoria University of Wellington

19. Segard, Achille. Open Communitition.

Degree: 2013, Victoria University of Wellington

 The recent enthusiasm in popular culture for massively multiplayer online environments has proven that eclectic online communities have the potential to develop powerful problem solving… (more)

Subjects/Keywords: Communitition; Collective intelligence; Video games

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APA (6th Edition):

Segard, A. (2013). Open Communitition. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/2966

Chicago Manual of Style (16th Edition):

Segard, Achille. “Open Communitition.” 2013. Masters Thesis, Victoria University of Wellington. Accessed August 25, 2019. http://hdl.handle.net/10063/2966.

MLA Handbook (7th Edition):

Segard, Achille. “Open Communitition.” 2013. Web. 25 Aug 2019.

Vancouver:

Segard A. Open Communitition. [Internet] [Masters thesis]. Victoria University of Wellington; 2013. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/10063/2966.

Council of Science Editors:

Segard A. Open Communitition. [Masters Thesis]. Victoria University of Wellington; 2013. Available from: http://hdl.handle.net/10063/2966


Victoria University of Wellington

20. Paterson, Matthew. Gaming and Photography: Investigating the Elision of Illusion and the Actual.

Degree: 2012, Victoria University of Wellington

 The application of aesthetics and techniques from photography into computer generated images leads audiences to read images of a virtual space similarly to images of… (more)

Subjects/Keywords: Photography; Video games; Computer graphics

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APA (6th Edition):

Paterson, M. (2012). Gaming and Photography: Investigating the Elision of Illusion and the Actual. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/3613

Chicago Manual of Style (16th Edition):

Paterson, Matthew. “Gaming and Photography: Investigating the Elision of Illusion and the Actual.” 2012. Masters Thesis, Victoria University of Wellington. Accessed August 25, 2019. http://hdl.handle.net/10063/3613.

MLA Handbook (7th Edition):

Paterson, Matthew. “Gaming and Photography: Investigating the Elision of Illusion and the Actual.” 2012. Web. 25 Aug 2019.

Vancouver:

Paterson M. Gaming and Photography: Investigating the Elision of Illusion and the Actual. [Internet] [Masters thesis]. Victoria University of Wellington; 2012. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/10063/3613.

Council of Science Editors:

Paterson M. Gaming and Photography: Investigating the Elision of Illusion and the Actual. [Masters Thesis]. Victoria University of Wellington; 2012. Available from: http://hdl.handle.net/10063/3613


Universiteit Utrecht

21. Kamp, M. Ludic music in video games.

Degree: 2010, Universiteit Utrecht

 Like film music, video game music is a narrative device that helps portray the fictional world of a video game. But unlike films, video games(more)

Subjects/Keywords: Letteren; music; video games

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APA (6th Edition):

Kamp, M. (2010). Ludic music in video games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/179576

Chicago Manual of Style (16th Edition):

Kamp, M. “Ludic music in video games.” 2010. Masters Thesis, Universiteit Utrecht. Accessed August 25, 2019. http://dspace.library.uu.nl:8080/handle/1874/179576.

MLA Handbook (7th Edition):

Kamp, M. “Ludic music in video games.” 2010. Web. 25 Aug 2019.

Vancouver:

Kamp M. Ludic music in video games. [Internet] [Masters thesis]. Universiteit Utrecht; 2010. [cited 2019 Aug 25]. Available from: http://dspace.library.uu.nl:8080/handle/1874/179576.

Council of Science Editors:

Kamp M. Ludic music in video games. [Masters Thesis]. Universiteit Utrecht; 2010. Available from: http://dspace.library.uu.nl:8080/handle/1874/179576


Leiden University

22. Wuijckhuise, Elsbeth van. MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV.

Degree: 2017, Leiden University

 This thesis consolidates the available literature on game localisation into a single, ideal localisation process and compares this ideal process to the localisation of the… (more)

Subjects/Keywords: Video Games; Localisation; Localization; AVT

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APA (6th Edition):

Wuijckhuise, E. v. (2017). MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/52465

Chicago Manual of Style (16th Edition):

Wuijckhuise, Elsbeth van. “MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV.” 2017. Masters Thesis, Leiden University. Accessed August 25, 2019. http://hdl.handle.net/1887/52465.

MLA Handbook (7th Edition):

Wuijckhuise, Elsbeth van. “MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV.” 2017. Web. 25 Aug 2019.

Vancouver:

Wuijckhuise Ev. MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV. [Internet] [Masters thesis]. Leiden University; 2017. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/1887/52465.

Council of Science Editors:

Wuijckhuise Ev. MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV. [Masters Thesis]. Leiden University; 2017. Available from: http://hdl.handle.net/1887/52465


University of Hong Kong

23. 王志恆; Wong, Chi-hang. The localization of Japanese video games in Taiwan.

Degree: PhD, 2013, University of Hong Kong

The aim of this research lies in the study of how Japanese console videos games have been re-territorialized into Taiwan in Taiwanese context. Since making… (more)

Subjects/Keywords: Video games - Social aspects - Taiwan

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APA (6th Edition):

王志恆; Wong, C. (2013). The localization of Japanese video games in Taiwan. (Doctoral Dissertation). University of Hong Kong. Retrieved from Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549

Chicago Manual of Style (16th Edition):

王志恆; Wong, Chi-hang. “The localization of Japanese video games in Taiwan.” 2013. Doctoral Dissertation, University of Hong Kong. Accessed August 25, 2019. Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549.

MLA Handbook (7th Edition):

王志恆; Wong, Chi-hang. “The localization of Japanese video games in Taiwan.” 2013. Web. 25 Aug 2019.

Vancouver:

王志恆; Wong C. The localization of Japanese video games in Taiwan. [Internet] [Doctoral dissertation]. University of Hong Kong; 2013. [cited 2019 Aug 25]. Available from: Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549.

Council of Science Editors:

王志恆; Wong C. The localization of Japanese video games in Taiwan. [Doctoral Dissertation]. University of Hong Kong; 2013. Available from: Wong, C. [王志恆]. (2013). The localization of Japanese video games in Taiwan. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5194781 ; http://dx.doi.org/10.5353/th_b5194781 ; http://hdl.handle.net/10722/197549


Bowling Green State University

24. Franklin, Adam C. Headshot!: An Exploration of the Phenomenon of Violent Video Games.

Degree: MA, American Culture Studies/Popular Culture, 2007, Bowling Green State University

 This paper examines the phenomenon of violent video games. The work begins with a review of the violent content of American media entertainment. While violence… (more)

Subjects/Keywords: violence; video games; entertainment media

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APA (6th Edition):

Franklin, A. C. (2007). Headshot!: An Exploration of the Phenomenon of Violent Video Games. (Masters Thesis). Bowling Green State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182264608

Chicago Manual of Style (16th Edition):

Franklin, Adam C. “Headshot!: An Exploration of the Phenomenon of Violent Video Games.” 2007. Masters Thesis, Bowling Green State University. Accessed August 25, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182264608.

MLA Handbook (7th Edition):

Franklin, Adam C. “Headshot!: An Exploration of the Phenomenon of Violent Video Games.” 2007. Web. 25 Aug 2019.

Vancouver:

Franklin AC. Headshot!: An Exploration of the Phenomenon of Violent Video Games. [Internet] [Masters thesis]. Bowling Green State University; 2007. [cited 2019 Aug 25]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182264608.

Council of Science Editors:

Franklin AC. Headshot!: An Exploration of the Phenomenon of Violent Video Games. [Masters Thesis]. Bowling Green State University; 2007. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182264608


Penn State University

25. Clark, Jesse. Evaluation of FOSS Video Games in Comparison to their Commercial Counterparts.

Degree: MA, Media Studies, 2008, Penn State University

 The topic of copyrights and copyright law is a crucial component in understanding today's media landscape. The purpose for having a copyright system as outlined… (more)

Subjects/Keywords: Copyrights; FOSS; Video Games; Copyleft

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APA (6th Edition):

Clark, J. (2008). Evaluation of FOSS Video Games in Comparison to their Commercial Counterparts. (Masters Thesis). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/8813

Chicago Manual of Style (16th Edition):

Clark, Jesse. “Evaluation of FOSS Video Games in Comparison to their Commercial Counterparts.” 2008. Masters Thesis, Penn State University. Accessed August 25, 2019. https://etda.libraries.psu.edu/catalog/8813.

MLA Handbook (7th Edition):

Clark, Jesse. “Evaluation of FOSS Video Games in Comparison to their Commercial Counterparts.” 2008. Web. 25 Aug 2019.

Vancouver:

Clark J. Evaluation of FOSS Video Games in Comparison to their Commercial Counterparts. [Internet] [Masters thesis]. Penn State University; 2008. [cited 2019 Aug 25]. Available from: https://etda.libraries.psu.edu/catalog/8813.

Council of Science Editors:

Clark J. Evaluation of FOSS Video Games in Comparison to their Commercial Counterparts. [Masters Thesis]. Penn State University; 2008. Available from: https://etda.libraries.psu.edu/catalog/8813


Iowa State University

26. Sanger, Mark Allan. Use of video games to increase sport knowledge and game-play performance.

Degree: 2009, Iowa State University

 Twenty-seven novice football coaches 18-30 years in age were recruited to participate in this study. The study consisted of three parts: the pre-test, intervention, and… (more)

Subjects/Keywords: Sport Knowledge; Video Games; Kinesiology

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APA (6th Edition):

Sanger, M. A. (2009). Use of video games to increase sport knowledge and game-play performance. (Thesis). Iowa State University. Retrieved from https://lib.dr.iastate.edu/etd/10894

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sanger, Mark Allan. “Use of video games to increase sport knowledge and game-play performance.” 2009. Thesis, Iowa State University. Accessed August 25, 2019. https://lib.dr.iastate.edu/etd/10894.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sanger, Mark Allan. “Use of video games to increase sport knowledge and game-play performance.” 2009. Web. 25 Aug 2019.

Vancouver:

Sanger MA. Use of video games to increase sport knowledge and game-play performance. [Internet] [Thesis]. Iowa State University; 2009. [cited 2019 Aug 25]. Available from: https://lib.dr.iastate.edu/etd/10894.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sanger MA. Use of video games to increase sport knowledge and game-play performance. [Thesis]. Iowa State University; 2009. Available from: https://lib.dr.iastate.edu/etd/10894

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Virginia Tech

27. McLean, David Parsons. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.

Degree: MA, Communication, 2016, Virginia Tech

Video games have been criticized for the amount of violence present in them and how this violence could affect aggression and anti-social behavior. Much of… (more)

Subjects/Keywords: Video Games; Hostility; Online interaction

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APA (6th Edition):

McLean, D. P. (2016). It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/71667

Chicago Manual of Style (16th Edition):

McLean, David Parsons. “It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.” 2016. Masters Thesis, Virginia Tech. Accessed August 25, 2019. http://hdl.handle.net/10919/71667.

MLA Handbook (7th Edition):

McLean, David Parsons. “It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games.” 2016. Web. 25 Aug 2019.

Vancouver:

McLean DP. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. [Internet] [Masters thesis]. Virginia Tech; 2016. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/10919/71667.

Council of Science Editors:

McLean DP. It's in the Game: The effect of Competition and Cooperation on Anti-Social Behavior in Online Video Games. [Masters Thesis]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/71667


Virginia Tech

28. Richoux, Natalie Regina Chambers. Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users.

Degree: MA, English, 2016, Virginia Tech

 Digital spaces are opening the doors to developing types of registers within languages that rely on computer mediated communication. Participants in the video game community… (more)

Subjects/Keywords: Linguistics; Enregisterment; Internet; Video Games

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APA (6th Edition):

Richoux, N. R. C. (2016). Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/81406

Chicago Manual of Style (16th Edition):

Richoux, Natalie Regina Chambers. “Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users.” 2016. Masters Thesis, Virginia Tech. Accessed August 25, 2019. http://hdl.handle.net/10919/81406.

MLA Handbook (7th Edition):

Richoux, Natalie Regina Chambers. “Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users.” 2016. Web. 25 Aug 2019.

Vancouver:

Richoux NRC. Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users. [Internet] [Masters thesis]. Virginia Tech; 2016. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/10919/81406.

Council of Science Editors:

Richoux NRC. Computer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Users. [Masters Thesis]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/81406


Cornell University

29. Jefferson, Andrew. Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation .

Degree: 2015, Cornell University

 There is a sizable and consistent literature theorizing how to design games to be educationally effective but there is currently conflicting empirical evidence on the… (more)

Subjects/Keywords: video games; education; motivation

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APA (6th Edition):

Jefferson, A. (2015). Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation . (Thesis). Cornell University. Retrieved from http://hdl.handle.net/1813/41064

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jefferson, Andrew. “Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation .” 2015. Thesis, Cornell University. Accessed August 25, 2019. http://hdl.handle.net/1813/41064.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jefferson, Andrew. “Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation .” 2015. Web. 25 Aug 2019.

Vancouver:

Jefferson A. Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation . [Internet] [Thesis]. Cornell University; 2015. [cited 2019 Aug 25]. Available from: http://hdl.handle.net/1813/41064.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jefferson A. Cellvival Outcomes:The Effects Of An Educational Video Game On Students’ Understanding And Motivation . [Thesis]. Cornell University; 2015. Available from: http://hdl.handle.net/1813/41064

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. Ek, Anton. En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel.

Degree: Technology and Environmental Studies, 2013, Södertörn University

  In this study, we investigate various lighting applications in a virtual environment, where we compare between light based in naturalism (natural light) and pictorialism… (more)

Subjects/Keywords: Lighting; Mood; Video Games; Graphics

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APA (6th Edition):

Ek, A. (2013). En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel. (Thesis). Södertörn University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26307

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ek, Anton. “En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel.” 2013. Thesis, Södertörn University. Accessed August 25, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26307.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ek, Anton. “En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel.” 2013. Web. 25 Aug 2019.

Vancouver:

Ek A. En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel. [Internet] [Thesis]. Södertörn University; 2013. [cited 2019 Aug 25]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26307.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ek A. En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel. [Thesis]. Södertörn University; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26307

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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