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You searched for subject:(Two Player Turn Based Stochastic Game). Showing records 1 – 30 of 41334 total matches.

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Université Catholique de Louvain

1. Hollanders, Romain. Decision making in large stochastic and adversarial environments : a complexity analysis of Policy Iteration.

Degree: 2015, Université Catholique de Louvain

How to make the best decision in a complex environment is a question that has haunted many generations of researchers and practitioners. It has given… (more)

Subjects/Keywords: Policy Iteration; Markov Decision Process; Acyclic Unique Sink Orientation; Two-Player Turn-Based Stochastic Game; Algorithmic Complexity

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hollanders, R. (2015). Decision making in large stochastic and adversarial environments : a complexity analysis of Policy Iteration. (Thesis). Université Catholique de Louvain. Retrieved from http://hdl.handle.net/2078.1/169209

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hollanders, Romain. “Decision making in large stochastic and adversarial environments : a complexity analysis of Policy Iteration.” 2015. Thesis, Université Catholique de Louvain. Accessed November 18, 2019. http://hdl.handle.net/2078.1/169209.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hollanders, Romain. “Decision making in large stochastic and adversarial environments : a complexity analysis of Policy Iteration.” 2015. Web. 18 Nov 2019.

Vancouver:

Hollanders R. Decision making in large stochastic and adversarial environments : a complexity analysis of Policy Iteration. [Internet] [Thesis]. Université Catholique de Louvain; 2015. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/2078.1/169209.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hollanders R. Decision making in large stochastic and adversarial environments : a complexity analysis of Policy Iteration. [Thesis]. Université Catholique de Louvain; 2015. Available from: http://hdl.handle.net/2078.1/169209

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Texas – Austin

2. Sharma, Nitish. Reactive synthesis of action planners.

Degree: MSin Engineering, Mechanical Engineering, 2019, University of Texas – Austin

 An increase in the level of autonomy marks one of the fundamental focuses of current robotic systems. This involves the ability of a robot to… (more)

Subjects/Keywords: Action planners; Two-player game; Worst case analysis; Correct-by-construction; ADLnE; LTL; Reactive synthesis

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APA (6th Edition):

Sharma, N. (2019). Reactive synthesis of action planners. (Masters Thesis). University of Texas – Austin. Retrieved from http://dx.doi.org/10.26153/tsw/1646

Chicago Manual of Style (16th Edition):

Sharma, Nitish. “Reactive synthesis of action planners.” 2019. Masters Thesis, University of Texas – Austin. Accessed November 18, 2019. http://dx.doi.org/10.26153/tsw/1646.

MLA Handbook (7th Edition):

Sharma, Nitish. “Reactive synthesis of action planners.” 2019. Web. 18 Nov 2019.

Vancouver:

Sharma N. Reactive synthesis of action planners. [Internet] [Masters thesis]. University of Texas – Austin; 2019. [cited 2019 Nov 18]. Available from: http://dx.doi.org/10.26153/tsw/1646.

Council of Science Editors:

Sharma N. Reactive synthesis of action planners. [Masters Thesis]. University of Texas – Austin; 2019. Available from: http://dx.doi.org/10.26153/tsw/1646


University of Illinois – Urbana-Champaign

3. Guo, Danyang. Player-character identification by personality matching, perceived personalization and positive/negative in-game experience.

Degree: MS, Advertising, 2017, University of Illinois – Urbana-Champaign

Player-character identification is that video-game players adopt the perspective of a game character during gameplay as a part of their own identity. Player-character identification can… (more)

Subjects/Keywords: Game; Identification; Personality; Game character; Player

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APA (6th Edition):

Guo, D. (2017). Player-character identification by personality matching, perceived personalization and positive/negative in-game experience. (Thesis). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/99276

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Guo, Danyang. “Player-character identification by personality matching, perceived personalization and positive/negative in-game experience.” 2017. Thesis, University of Illinois – Urbana-Champaign. Accessed November 18, 2019. http://hdl.handle.net/2142/99276.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Guo, Danyang. “Player-character identification by personality matching, perceived personalization and positive/negative in-game experience.” 2017. Web. 18 Nov 2019.

Vancouver:

Guo D. Player-character identification by personality matching, perceived personalization and positive/negative in-game experience. [Internet] [Thesis]. University of Illinois – Urbana-Champaign; 2017. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/2142/99276.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Guo D. Player-character identification by personality matching, perceived personalization and positive/negative in-game experience. [Thesis]. University of Illinois – Urbana-Champaign; 2017. Available from: http://hdl.handle.net/2142/99276

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Oulu

4. Alavesa, P. (Paula). Playful appropriations of hybrid space:combining virtual and physical environments in urban pervasive games.

Degree: 2018, University of Oulu

Abstract Modern urban space, technological infrastructure, and sociability combine into a hybrid space that is the arena for urban pervasive games. Over the past two(more)

Subjects/Keywords: game user research; location-based mobile games; pervasive games; player experience; pelaajakokemus; pelikäyttäjätutkimus; pervasiiviset pelit; sijaintipohjaiset mobiilipelit

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alavesa, P. (. (2018). Playful appropriations of hybrid space:combining virtual and physical environments in urban pervasive games. (Doctoral Dissertation). University of Oulu. Retrieved from http://urn.fi/urn:isbn:9789526221380

Chicago Manual of Style (16th Edition):

Alavesa, P (Paula). “Playful appropriations of hybrid space:combining virtual and physical environments in urban pervasive games.” 2018. Doctoral Dissertation, University of Oulu. Accessed November 18, 2019. http://urn.fi/urn:isbn:9789526221380.

MLA Handbook (7th Edition):

Alavesa, P (Paula). “Playful appropriations of hybrid space:combining virtual and physical environments in urban pervasive games.” 2018. Web. 18 Nov 2019.

Vancouver:

Alavesa P(. Playful appropriations of hybrid space:combining virtual and physical environments in urban pervasive games. [Internet] [Doctoral dissertation]. University of Oulu; 2018. [cited 2019 Nov 18]. Available from: http://urn.fi/urn:isbn:9789526221380.

Council of Science Editors:

Alavesa P(. Playful appropriations of hybrid space:combining virtual and physical environments in urban pervasive games. [Doctoral Dissertation]. University of Oulu; 2018. Available from: http://urn.fi/urn:isbn:9789526221380


UCLA

5. Clemens, Joshua. The Linear Quadratic Gaussian Multistage Game with Nonclassical Information Pattern Using a Direct Solution Method.

Degree: Aerospace Engineering, 2018, UCLA

Game theory has application across multiple fields, spanning from economic strategy to optimal control of an aircraft and missile on an intercept trajectory. The idea… (more)

Subjects/Keywords: Aerospace engineering; Direct Solution Method; Game Theory; LQG Game; Nonclassical Information Pattern; Stochastic Optimal Control; Two-sided Optimization

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APA (6th Edition):

Clemens, J. (2018). The Linear Quadratic Gaussian Multistage Game with Nonclassical Information Pattern Using a Direct Solution Method. (Thesis). UCLA. Retrieved from http://www.escholarship.org/uc/item/06j6f6kr

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Clemens, Joshua. “The Linear Quadratic Gaussian Multistage Game with Nonclassical Information Pattern Using a Direct Solution Method.” 2018. Thesis, UCLA. Accessed November 18, 2019. http://www.escholarship.org/uc/item/06j6f6kr.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Clemens, Joshua. “The Linear Quadratic Gaussian Multistage Game with Nonclassical Information Pattern Using a Direct Solution Method.” 2018. Web. 18 Nov 2019.

Vancouver:

Clemens J. The Linear Quadratic Gaussian Multistage Game with Nonclassical Information Pattern Using a Direct Solution Method. [Internet] [Thesis]. UCLA; 2018. [cited 2019 Nov 18]. Available from: http://www.escholarship.org/uc/item/06j6f6kr.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Clemens J. The Linear Quadratic Gaussian Multistage Game with Nonclassical Information Pattern Using a Direct Solution Method. [Thesis]. UCLA; 2018. Available from: http://www.escholarship.org/uc/item/06j6f6kr

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

6. UDDEBORG, ULRIKA. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .

Degree: Chalmers tekniska högskola / Institutionen för data och informationsvetenskap, 2019, Chalmers University of Technology

 Mechanics and systems for assisting players can be found in many modern video games. In racing games, examples of assistances are assistance systems for braking… (more)

Subjects/Keywords: video game; racing game; assistance; driver assistance; player experience; game design

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APA (6th Edition):

UDDEBORG, U. (2019). Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . (Thesis). Chalmers University of Technology. Retrieved from http://hdl.handle.net/20.500.12380/300507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

UDDEBORG, ULRIKA. “Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .” 2019. Thesis, Chalmers University of Technology. Accessed November 18, 2019. http://hdl.handle.net/20.500.12380/300507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

UDDEBORG, ULRIKA. “Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players .” 2019. Web. 18 Nov 2019.

Vancouver:

UDDEBORG U. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . [Internet] [Thesis]. Chalmers University of Technology; 2019. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/20.500.12380/300507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

UDDEBORG U. Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players . [Thesis]. Chalmers University of Technology; 2019. Available from: http://hdl.handle.net/20.500.12380/300507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Queensland University of Technology

7. Polson, Debra M. The SCOOT experience : games in place : collaborative interventions in socio-spatial practices.

Degree: 2013, Queensland University of Technology

 The principal focus of this thesis is the representation of a significant creative practice in relation to the design and installation of the Location-Based Game,… (more)

Subjects/Keywords: Game Design; Design-based Research; Location-based Games; Interaction design; Interface Design; Practice-Led Research; Player Engagement; Alternate Reality Games; Intervention Design; Design Strategy

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APA (6th Edition):

Polson, D. M. (2013). The SCOOT experience : games in place : collaborative interventions in socio-spatial practices. (Thesis). Queensland University of Technology. Retrieved from http://eprints.qut.edu.au/61242/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Polson, Debra M. “The SCOOT experience : games in place : collaborative interventions in socio-spatial practices.” 2013. Thesis, Queensland University of Technology. Accessed November 18, 2019. http://eprints.qut.edu.au/61242/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Polson, Debra M. “The SCOOT experience : games in place : collaborative interventions in socio-spatial practices.” 2013. Web. 18 Nov 2019.

Vancouver:

Polson DM. The SCOOT experience : games in place : collaborative interventions in socio-spatial practices. [Internet] [Thesis]. Queensland University of Technology; 2013. [cited 2019 Nov 18]. Available from: http://eprints.qut.edu.au/61242/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Polson DM. The SCOOT experience : games in place : collaborative interventions in socio-spatial practices. [Thesis]. Queensland University of Technology; 2013. Available from: http://eprints.qut.edu.au/61242/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Iowa State University

8. Sinitskaya, Ekaterina. Computational modeling of an economy using elements of artificial intelligence.

Degree: 2014, Iowa State University

 The goal of this dissertation was to develop tools for analyzing economic performance while agents were constrained to be constructively rational. To achieve this goal,… (more)

Subjects/Keywords: Economics; agent-based; game; learning; macroeconomics; money; stochastic optimization; Applied Mathematics; Computer Sciences; Economics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sinitskaya, E. (2014). Computational modeling of an economy using elements of artificial intelligence. (Thesis). Iowa State University. Retrieved from https://lib.dr.iastate.edu/etd/14284

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sinitskaya, Ekaterina. “Computational modeling of an economy using elements of artificial intelligence.” 2014. Thesis, Iowa State University. Accessed November 18, 2019. https://lib.dr.iastate.edu/etd/14284.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sinitskaya, Ekaterina. “Computational modeling of an economy using elements of artificial intelligence.” 2014. Web. 18 Nov 2019.

Vancouver:

Sinitskaya E. Computational modeling of an economy using elements of artificial intelligence. [Internet] [Thesis]. Iowa State University; 2014. [cited 2019 Nov 18]. Available from: https://lib.dr.iastate.edu/etd/14284.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sinitskaya E. Computational modeling of an economy using elements of artificial intelligence. [Thesis]. Iowa State University; 2014. Available from: https://lib.dr.iastate.edu/etd/14284

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

9. Hahne, Erik. ChessCraft.

Degree: Science and Technology, 2015, Örebro University

Procedurell generering är ett kraftigt verktyg för att kunna skapa en stor mängd spelvärldar utan att själv behöva manuellt designa spelplaner en och en.… (more)

Subjects/Keywords: chesscraft; chess; procedural generation; map generation; game development; turn-based game; unity; c#; swedish game awards; multiplayer; chesscraft; schack; procedurell generation; spelplansgenerering; spelutveckling; turbaserat spel; unity; c#; swedish game awards; flerspelarläge; Software Engineering; Programvaruteknik

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APA (6th Edition):

Hahne, E. (2015). ChessCraft. (Thesis). Örebro University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-46006

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hahne, Erik. “ChessCraft.” 2015. Thesis, Örebro University. Accessed November 18, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-46006.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hahne, Erik. “ChessCraft.” 2015. Web. 18 Nov 2019.

Vancouver:

Hahne E. ChessCraft. [Internet] [Thesis]. Örebro University; 2015. [cited 2019 Nov 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-46006.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hahne E. ChessCraft. [Thesis]. Örebro University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-46006

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Bowling Green State University

10. Stevens, Mark Allen. Development of an Educational Role-Playing Game for the Acquisition of Ohio Fourth-Grade Mathematics Standards.

Degree: MEd, Career and Technology Education/Technology, 2007, Bowling Green State University

 The problem of this study was to develop and evaluate an educational role-playing game aimed at the instruction of fourth-grade Ohio State Mathematics Standards. The… (more)

Subjects/Keywords: Mathematics; Education; Curriculum and Instruction; Instructional Design; Adaptive Educational Hypermedia; Massively Multi-Player On-Line Role-Playing Games; Digital Game Based Learning; Education Research and Development; Iterative Design; Realmcrafter

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APA (6th Edition):

Stevens, M. A. (2007). Development of an Educational Role-Playing Game for the Acquisition of Ohio Fourth-Grade Mathematics Standards. (Masters Thesis). Bowling Green State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1194022878

Chicago Manual of Style (16th Edition):

Stevens, Mark Allen. “Development of an Educational Role-Playing Game for the Acquisition of Ohio Fourth-Grade Mathematics Standards.” 2007. Masters Thesis, Bowling Green State University. Accessed November 18, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1194022878.

MLA Handbook (7th Edition):

Stevens, Mark Allen. “Development of an Educational Role-Playing Game for the Acquisition of Ohio Fourth-Grade Mathematics Standards.” 2007. Web. 18 Nov 2019.

Vancouver:

Stevens MA. Development of an Educational Role-Playing Game for the Acquisition of Ohio Fourth-Grade Mathematics Standards. [Internet] [Masters thesis]. Bowling Green State University; 2007. [cited 2019 Nov 18]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1194022878.

Council of Science Editors:

Stevens MA. Development of an Educational Role-Playing Game for the Acquisition of Ohio Fourth-Grade Mathematics Standards. [Masters Thesis]. Bowling Green State University; 2007. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1194022878


Uppsala University

11. Bildtgård, Marcus. Applying the Five-Factor Model to Game Design.

Degree: Game Design, 2014, Uppsala University

  What makes us like or dislike certain games? Is there relation between our tastes in games and our personalities and can it be measured?… (more)

Subjects/Keywords: Game Design; Psychology; Categorization; Personality Tests; Player to Game comparison

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APA (6th Edition):

Bildtgård, M. (2014). Applying the Five-Factor Model to Game Design. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-227628

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bildtgård, Marcus. “Applying the Five-Factor Model to Game Design.” 2014. Thesis, Uppsala University. Accessed November 18, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-227628.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bildtgård, Marcus. “Applying the Five-Factor Model to Game Design.” 2014. Web. 18 Nov 2019.

Vancouver:

Bildtgård M. Applying the Five-Factor Model to Game Design. [Internet] [Thesis]. Uppsala University; 2014. [cited 2019 Nov 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-227628.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bildtgård M. Applying the Five-Factor Model to Game Design. [Thesis]. Uppsala University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-227628

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of New South Wales

12. Schofield, Michael. Playing Imperfect-Information Games in General Game Playing by Maintaining Information Set Samples.

Degree: Computer Science & Engineering, 2017, University of New South Wales

 General Game Playing is a field of research where artificially intelligent systems (agents) are designed to understand the rules of any game and to play… (more)

Subjects/Keywords: HyperPlay; General game playing; Imperfect-information; Game description language; Nested player

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APA (6th Edition):

Schofield, M. (2017). Playing Imperfect-Information Games in General Game Playing by Maintaining Information Set Samples. (Doctoral Dissertation). University of New South Wales. Retrieved from http://handle.unsw.edu.au/1959.4/59825 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:49974/SOURCE02?view=true

Chicago Manual of Style (16th Edition):

Schofield, Michael. “Playing Imperfect-Information Games in General Game Playing by Maintaining Information Set Samples.” 2017. Doctoral Dissertation, University of New South Wales. Accessed November 18, 2019. http://handle.unsw.edu.au/1959.4/59825 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:49974/SOURCE02?view=true.

MLA Handbook (7th Edition):

Schofield, Michael. “Playing Imperfect-Information Games in General Game Playing by Maintaining Information Set Samples.” 2017. Web. 18 Nov 2019.

Vancouver:

Schofield M. Playing Imperfect-Information Games in General Game Playing by Maintaining Information Set Samples. [Internet] [Doctoral dissertation]. University of New South Wales; 2017. [cited 2019 Nov 18]. Available from: http://handle.unsw.edu.au/1959.4/59825 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:49974/SOURCE02?view=true.

Council of Science Editors:

Schofield M. Playing Imperfect-Information Games in General Game Playing by Maintaining Information Set Samples. [Doctoral Dissertation]. University of New South Wales; 2017. Available from: http://handle.unsw.edu.au/1959.4/59825 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:49974/SOURCE02?view=true


University of Waterloo

13. Shateri, Mahsa. Task Optimization and Workforce Scheduling.

Degree: 2011, University of Waterloo

 This thesis focuses on task sequencing and manpower scheduling to develop robust schedules for an aircraft manufacturer. The production of an aircraft goes through a… (more)

Subjects/Keywords: Scheduling; Two-stage stochastic programming

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APA (6th Edition):

Shateri, M. (2011). Task Optimization and Workforce Scheduling. (Thesis). University of Waterloo. Retrieved from http://hdl.handle.net/10012/6241

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Shateri, Mahsa. “Task Optimization and Workforce Scheduling.” 2011. Thesis, University of Waterloo. Accessed November 18, 2019. http://hdl.handle.net/10012/6241.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Shateri, Mahsa. “Task Optimization and Workforce Scheduling.” 2011. Web. 18 Nov 2019.

Vancouver:

Shateri M. Task Optimization and Workforce Scheduling. [Internet] [Thesis]. University of Waterloo; 2011. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/10012/6241.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Shateri M. Task Optimization and Workforce Scheduling. [Thesis]. University of Waterloo; 2011. Available from: http://hdl.handle.net/10012/6241

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Chico

14. McPherson-Shelton, Andreina. Development of a Game-Based Motivation Strategy for a College Course .

Degree: 2010, California State University – Chico

 ABSTRACT DEVELOPMENT OF A GAME-BASED MOTIVATION STRATEGY FOR A COLLEGE COURSE by ?? Andreina McPherson-Shelton 2010 Masters of Science in Instructional Design and Technology California… (more)

Subjects/Keywords: Game-Based Motivation

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APA (6th Edition):

McPherson-Shelton, A. (2010). Development of a Game-Based Motivation Strategy for a College Course . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/210

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

McPherson-Shelton, Andreina. “Development of a Game-Based Motivation Strategy for a College Course .” 2010. Thesis, California State University – Chico. Accessed November 18, 2019. http://hdl.handle.net/10211.4/210.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

McPherson-Shelton, Andreina. “Development of a Game-Based Motivation Strategy for a College Course .” 2010. Web. 18 Nov 2019.

Vancouver:

McPherson-Shelton A. Development of a Game-Based Motivation Strategy for a College Course . [Internet] [Thesis]. California State University – Chico; 2010. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/10211.4/210.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

McPherson-Shelton A. Development of a Game-Based Motivation Strategy for a College Course . [Thesis]. California State University – Chico; 2010. Available from: http://hdl.handle.net/10211.4/210

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Loughborough University

15. Gough, Richard D. Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres.

Degree: PhD, 2013, Loughborough University

 Digital games incorporate systems that allow players to customise and develop their controllable in-game representative (avatar) over the course of a game. Avatar customisation systems… (more)

Subjects/Keywords: 794.8; Avatar customisation; Player character; Computer game; Video game; Digital games; Single-player games; Role-playing games; Interpretative phenomenological analysis; Player experience

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gough, R. D. (2013). Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres. (Doctoral Dissertation). Loughborough University. Retrieved from https://dspace.lboro.ac.uk/2134/13540 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.587975

Chicago Manual of Style (16th Edition):

Gough, Richard D. “Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres.” 2013. Doctoral Dissertation, Loughborough University. Accessed November 18, 2019. https://dspace.lboro.ac.uk/2134/13540 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.587975.

MLA Handbook (7th Edition):

Gough, Richard D. “Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres.” 2013. Web. 18 Nov 2019.

Vancouver:

Gough RD. Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres. [Internet] [Doctoral dissertation]. Loughborough University; 2013. [cited 2019 Nov 18]. Available from: https://dspace.lboro.ac.uk/2134/13540 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.587975.

Council of Science Editors:

Gough RD. Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres. [Doctoral Dissertation]. Loughborough University; 2013. Available from: https://dspace.lboro.ac.uk/2134/13540 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.587975


Loughborough University

16. Gough, Richard D. Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres.

Degree: PhD, 2013, Loughborough University

 Digital games incorporate systems that allow players to customise and develop their controllable in-game representative (avatar) over the course of a game. Avatar customisation systems… (more)

Subjects/Keywords: 794.8; Avatar customisation; Player character; Computer game; Video game; Digital games; Single-player games; Role-playing games; Interpretative phenomenological analysis; Player experience

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gough, R. D. (2013). Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres. (Doctoral Dissertation). Loughborough University. Retrieved from http://hdl.handle.net/2134/13540

Chicago Manual of Style (16th Edition):

Gough, Richard D. “Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres.” 2013. Doctoral Dissertation, Loughborough University. Accessed November 18, 2019. http://hdl.handle.net/2134/13540.

MLA Handbook (7th Edition):

Gough, Richard D. “Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres.” 2013. Web. 18 Nov 2019.

Vancouver:

Gough RD. Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres. [Internet] [Doctoral dissertation]. Loughborough University; 2013. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/2134/13540.

Council of Science Editors:

Gough RD. Player attitudes to avatar development in digital games : an exploratory study of single-player role-playing games and other genres. [Doctoral Dissertation]. Loughborough University; 2013. Available from: http://hdl.handle.net/2134/13540


Brno University of Technology

17. Mikuláštík, David. Transformace deskové hry Murbach na počítačovou hru .

Degree: 2016, Brno University of Technology

 Tato bakalářská práce se zabývá převodem deskové hry na počítačovou hru a její implementací. Shrnuje pravidla původní hry a rozebírá problematiku jejich převodu na pravidla… (more)

Subjects/Keywords: desková hra; návrhové vzory; počítačová hra; tahová strategie; C#; .NET Framework; Windows Presentation Foundation; XAML; board game; design pattern; computer game; turn based strategy; C#; .NET Framework; Windows Presentation Foundation; XAML

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mikuláštík, D. (2016). Transformace deskové hry Murbach na počítačovou hru . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62223

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mikuláštík, David. “Transformace deskové hry Murbach na počítačovou hru .” 2016. Thesis, Brno University of Technology. Accessed November 18, 2019. http://hdl.handle.net/11012/62223.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mikuláštík, David. “Transformace deskové hry Murbach na počítačovou hru .” 2016. Web. 18 Nov 2019.

Vancouver:

Mikuláštík D. Transformace deskové hry Murbach na počítačovou hru . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/11012/62223.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mikuláštík D. Transformace deskové hry Murbach na počítačovou hru . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/62223

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

18. Taylor, James A. Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad.

Degree: MFA, Interactive Media, 2011, University of Southern California

 This paper examines the inspiration, conceptual overview, user experience, and testing and evaluation methods for the 4-person iPad game Falling: A Matter of National Gravity;… (more)

Subjects/Keywords: ipad; social; gaming; development; design; design process; game theory; four-player; game; falling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Taylor, J. A. (2011). Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/640318/rec/2754

Chicago Manual of Style (16th Edition):

Taylor, James A. “Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad.” 2011. Doctoral Dissertation, University of Southern California. Accessed November 18, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/640318/rec/2754.

MLA Handbook (7th Edition):

Taylor, James A. “Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad.” 2011. Web. 18 Nov 2019.

Vancouver:

Taylor JA. Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad. [Internet] [Doctoral dissertation]. University of Southern California; 2011. [cited 2019 Nov 18]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/640318/rec/2754.

Council of Science Editors:

Taylor JA. Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad. [Doctoral Dissertation]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/640318/rec/2754

19. Gazzard, A. Paths, Players, Places: Towards an Understanding of Mazes and Spaces in Videogames .

Degree: 2010, University of Hertfordshire

 This thesis contributes to the field of academic game studies by reworking and updating the established theories of Espen Aarseth, Janet Murray and Marie-Laure Ryan… (more)

Subjects/Keywords: maze; labyrinth; path; track; player; videogame; warp; play; game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gazzard, A. (2010). Paths, Players, Places: Towards an Understanding of Mazes and Spaces in Videogames . (Thesis). University of Hertfordshire. Retrieved from http://hdl.handle.net/2299/4804

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gazzard, A. “Paths, Players, Places: Towards an Understanding of Mazes and Spaces in Videogames .” 2010. Thesis, University of Hertfordshire. Accessed November 18, 2019. http://hdl.handle.net/2299/4804.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gazzard, A. “Paths, Players, Places: Towards an Understanding of Mazes and Spaces in Videogames .” 2010. Web. 18 Nov 2019.

Vancouver:

Gazzard A. Paths, Players, Places: Towards an Understanding of Mazes and Spaces in Videogames . [Internet] [Thesis]. University of Hertfordshire; 2010. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/2299/4804.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gazzard A. Paths, Players, Places: Towards an Understanding of Mazes and Spaces in Videogames . [Thesis]. University of Hertfordshire; 2010. Available from: http://hdl.handle.net/2299/4804

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

20. Vicencio-Moreira, Rodrigo. Player Balancing for FIrst-Person Shooter Games.

Degree: 2016, University of Saskatchewan

 When player skill levels differ widely in a competitive First-Person Shooter (FPS) game, enjoyment suffers: weaker players become frustrated and stronger players become less engaged.… (more)

Subjects/Keywords: First-person shooters; game balancing; player balancing; aiming assistance

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vicencio-Moreira, R. (2016). Player Balancing for FIrst-Person Shooter Games. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2016-01-2400

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vicencio-Moreira, Rodrigo. “Player Balancing for FIrst-Person Shooter Games.” 2016. Thesis, University of Saskatchewan. Accessed November 18, 2019. http://hdl.handle.net/10388/ETD-2016-01-2400.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vicencio-Moreira, Rodrigo. “Player Balancing for FIrst-Person Shooter Games.” 2016. Web. 18 Nov 2019.

Vancouver:

Vicencio-Moreira R. Player Balancing for FIrst-Person Shooter Games. [Internet] [Thesis]. University of Saskatchewan; 2016. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/10388/ETD-2016-01-2400.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vicencio-Moreira R. Player Balancing for FIrst-Person Shooter Games. [Thesis]. University of Saskatchewan; 2016. Available from: http://hdl.handle.net/10388/ETD-2016-01-2400

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

21. Barnell, Max. Changing the Paywall in Single-Player Games.

Degree: Game Design, 2014, Uppsala University

Game companies are always looking for more ways to increase consumers and their revenue as well as how consumers purchase games. Several business models… (more)

Subjects/Keywords: Business Models; Game Design; Paywall; Single-Player; Entry Barrier

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barnell, M. (2014). Changing the Paywall in Single-Player Games. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-226913

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Barnell, Max. “Changing the Paywall in Single-Player Games.” 2014. Thesis, Uppsala University. Accessed November 18, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-226913.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Barnell, Max. “Changing the Paywall in Single-Player Games.” 2014. Web. 18 Nov 2019.

Vancouver:

Barnell M. Changing the Paywall in Single-Player Games. [Internet] [Thesis]. Uppsala University; 2014. [cited 2019 Nov 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-226913.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Barnell M. Changing the Paywall in Single-Player Games. [Thesis]. Uppsala University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-226913

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Isaksson, Camilla. What makes a hero : An investigation of players’ personality and their choice of hero class in a MOBA.

Degree: Technology and Environmental Studies, 2015, Södertörn University

This study investigates how a player’s personality type might affect a player’s choice of playable character class and, by extension, their playstyle in a… (more)

Subjects/Keywords: Game; MOBA; personalities; player; preferences; MOBA; spel; spelare; personligheter; preferenser

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Isaksson, C. (2015). What makes a hero : An investigation of players’ personality and their choice of hero class in a MOBA. (Thesis). Södertörn University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29469

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Isaksson, Camilla. “What makes a hero : An investigation of players’ personality and their choice of hero class in a MOBA.” 2015. Thesis, Södertörn University. Accessed November 18, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29469.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Isaksson, Camilla. “What makes a hero : An investigation of players’ personality and their choice of hero class in a MOBA.” 2015. Web. 18 Nov 2019.

Vancouver:

Isaksson C. What makes a hero : An investigation of players’ personality and their choice of hero class in a MOBA. [Internet] [Thesis]. Södertörn University; 2015. [cited 2019 Nov 18]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29469.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Isaksson C. What makes a hero : An investigation of players’ personality and their choice of hero class in a MOBA. [Thesis]. Södertörn University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29469

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Waterloo

23. Anwar, Hala. Investigating the Effect of Pace Mechanic on Player Motivation and Experience.

Degree: 2016, University of Waterloo

 Games have long been employed to motivate people towards positive behavioral change. Numerous studies, for example, have found people who were previously disinterested in a… (more)

Subjects/Keywords: Human-Computer Interaction; HCI; Serious Games; Pacing; Game Design; Player Experience

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Anwar, H. (2016). Investigating the Effect of Pace Mechanic on Player Motivation and Experience. (Thesis). University of Waterloo. Retrieved from http://hdl.handle.net/10012/10347

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Anwar, Hala. “Investigating the Effect of Pace Mechanic on Player Motivation and Experience.” 2016. Thesis, University of Waterloo. Accessed November 18, 2019. http://hdl.handle.net/10012/10347.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Anwar, Hala. “Investigating the Effect of Pace Mechanic on Player Motivation and Experience.” 2016. Web. 18 Nov 2019.

Vancouver:

Anwar H. Investigating the Effect of Pace Mechanic on Player Motivation and Experience. [Internet] [Thesis]. University of Waterloo; 2016. [cited 2019 Nov 18]. Available from: http://hdl.handle.net/10012/10347.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Anwar H. Investigating the Effect of Pace Mechanic on Player Motivation and Experience. [Thesis]. University of Waterloo; 2016. Available from: http://hdl.handle.net/10012/10347

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

24. Pereira Santos, Carlos. Understanding people through games.

Degree: 2019, TU Eindhoven

Subjects/Keywords: player profiling; Game user research

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pereira Santos, C. (2019). Understanding people through games. (Doctoral Dissertation). TU Eindhoven. Retrieved from https://pure.buas.nl/en/publications/8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; URN:NBN:NL:HS:35-8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; 8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; urn:isbn:9789038647913 ; URN:NBN:NL:HS:35-8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; https://pure.buas.nl/en/publications/8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825

Chicago Manual of Style (16th Edition):

Pereira Santos, Carlos. “Understanding people through games.” 2019. Doctoral Dissertation, TU Eindhoven. Accessed November 18, 2019. https://pure.buas.nl/en/publications/8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; URN:NBN:NL:HS:35-8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; 8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; urn:isbn:9789038647913 ; URN:NBN:NL:HS:35-8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; https://pure.buas.nl/en/publications/8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825.

MLA Handbook (7th Edition):

Pereira Santos, Carlos. “Understanding people through games.” 2019. Web. 18 Nov 2019.

Vancouver:

Pereira Santos C. Understanding people through games. [Internet] [Doctoral dissertation]. TU Eindhoven; 2019. [cited 2019 Nov 18]. Available from: https://pure.buas.nl/en/publications/8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; URN:NBN:NL:HS:35-8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; 8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; urn:isbn:9789038647913 ; URN:NBN:NL:HS:35-8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; https://pure.buas.nl/en/publications/8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825.

Council of Science Editors:

Pereira Santos C. Understanding people through games. [Doctoral Dissertation]. TU Eindhoven; 2019. Available from: https://pure.buas.nl/en/publications/8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; URN:NBN:NL:HS:35-8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; 8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; urn:isbn:9789038647913 ; URN:NBN:NL:HS:35-8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825 ; https://pure.buas.nl/en/publications/8c7e7ff2-ce4d-461c-9c7d-8d7b0ca99825


Queensland University of Technology

25. Conroy, David J. ThreatBot: A new model for improving FPS experiences with bots.

Degree: 2015, Queensland University of Technology

 This work is focused on the player experience and the design of artificial intelligence (AI) to meet player expectations in a competitive video game context.… (more)

Subjects/Keywords: Player experience; video games; game design; artificial intelligence; first person shooter; bot; non-player character; human-like; enjoyment; prototype

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Conroy, D. J. (2015). ThreatBot: A new model for improving FPS experiences with bots. (Thesis). Queensland University of Technology. Retrieved from http://eprints.qut.edu.au/90077/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Conroy, David J. “ThreatBot: A new model for improving FPS experiences with bots.” 2015. Thesis, Queensland University of Technology. Accessed November 18, 2019. http://eprints.qut.edu.au/90077/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Conroy, David J. “ThreatBot: A new model for improving FPS experiences with bots.” 2015. Web. 18 Nov 2019.

Vancouver:

Conroy DJ. ThreatBot: A new model for improving FPS experiences with bots. [Internet] [Thesis]. Queensland University of Technology; 2015. [cited 2019 Nov 18]. Available from: http://eprints.qut.edu.au/90077/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Conroy DJ. ThreatBot: A new model for improving FPS experiences with bots. [Thesis]. Queensland University of Technology; 2015. Available from: http://eprints.qut.edu.au/90077/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Drake, John. Planning For Non-Player Characters By Learning From Demonstration.

Degree: 2018, University of Pennsylvania

 In video games, state of the art non-player character (NPC) behavior generation typically depends on hard-coding NPC actions. In many game situations however, it is… (more)

Subjects/Keywords: non-player characters; search-based planning; training graph heuristic; video game ai; Computer Sciences

…video game non-player character (NPC) behavior is a complex problem, with solutions… …following common scenario in a game. The player encounters a friendly NPC who winds up joining the… …player on a 2 Figure 1.1: A Borderlands game mission with three objectives. The first… …including dangerous wildlife in the cave. This all serves to familiarize the player with the game… …are not part of the main storyline, but bring the player to new parts of the game world and… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Drake, J. (2018). Planning For Non-Player Characters By Learning From Demonstration. (Thesis). University of Pennsylvania. Retrieved from https://repository.upenn.edu/edissertations/2756

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Drake, John. “Planning For Non-Player Characters By Learning From Demonstration.” 2018. Thesis, University of Pennsylvania. Accessed November 18, 2019. https://repository.upenn.edu/edissertations/2756.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Drake, John. “Planning For Non-Player Characters By Learning From Demonstration.” 2018. Web. 18 Nov 2019.

Vancouver:

Drake J. Planning For Non-Player Characters By Learning From Demonstration. [Internet] [Thesis]. University of Pennsylvania; 2018. [cited 2019 Nov 18]. Available from: https://repository.upenn.edu/edissertations/2756.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Drake J. Planning For Non-Player Characters By Learning From Demonstration. [Thesis]. University of Pennsylvania; 2018. Available from: https://repository.upenn.edu/edissertations/2756

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of New South Wales

27. Ren, Shen. On Psycho-physiological Player-centric Game Experiences.

Degree: Engineering & Information Technology, 2015, University of New South Wales

 Computer games continue to receive increasing attention in industry and academia as a new kind of media, a new research focal point, a new art-form… (more)

Subjects/Keywords: Game Research; Game; Computer Game; Game Design; HCI; BCI; Psycho-physiological Data; Human Experience; Game Play; Player Experience; Experience; Electroencephalographic Data; EEG; Challenge

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ren, S. (2015). On Psycho-physiological Player-centric Game Experiences. (Doctoral Dissertation). University of New South Wales. Retrieved from http://handle.unsw.edu.au/1959.4/54251 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:13720/SOURCE02?view=true

Chicago Manual of Style (16th Edition):

Ren, Shen. “On Psycho-physiological Player-centric Game Experiences.” 2015. Doctoral Dissertation, University of New South Wales. Accessed November 18, 2019. http://handle.unsw.edu.au/1959.4/54251 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:13720/SOURCE02?view=true.

MLA Handbook (7th Edition):

Ren, Shen. “On Psycho-physiological Player-centric Game Experiences.” 2015. Web. 18 Nov 2019.

Vancouver:

Ren S. On Psycho-physiological Player-centric Game Experiences. [Internet] [Doctoral dissertation]. University of New South Wales; 2015. [cited 2019 Nov 18]. Available from: http://handle.unsw.edu.au/1959.4/54251 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:13720/SOURCE02?view=true.

Council of Science Editors:

Ren S. On Psycho-physiological Player-centric Game Experiences. [Doctoral Dissertation]. University of New South Wales; 2015. Available from: http://handle.unsw.edu.au/1959.4/54251 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:13720/SOURCE02?view=true


Coventry University

28. Pisinthpunth, C. A Guideline for Environmental Games (GEG) and a randomized controlled evaluation of a game to increase environmental knowledge related to human population growth.

Degree: PhD, 2015, Coventry University

 People often have very little knowledge about the impact of unsustainable human population growth on the environment and social well-being especially in developing countries. Therefore,… (more)

Subjects/Keywords: 304.6; Bangkok; Blocked Design; Biodiversity; Commercial games; Content analysis; Control Group; Digital game-based learning; Ecosystem; Environmental games; Experimental Group; Game-based learning; Multi-strategy design; Pre-test; Post-test; Random assignment; Randomized controlled trial; Serious games; Sustainability; Thailand; Two-way repeated ANOVA; Unsustainable population growth

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pisinthpunth, C. (2015). A Guideline for Environmental Games (GEG) and a randomized controlled evaluation of a game to increase environmental knowledge related to human population growth. (Doctoral Dissertation). Coventry University. Retrieved from http://curve.coventry.ac.uk/open/items/ab227155-e0c9-4389-a76c-33b9f8283fcf/1 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.723649

Chicago Manual of Style (16th Edition):

Pisinthpunth, C. “A Guideline for Environmental Games (GEG) and a randomized controlled evaluation of a game to increase environmental knowledge related to human population growth.” 2015. Doctoral Dissertation, Coventry University. Accessed November 18, 2019. http://curve.coventry.ac.uk/open/items/ab227155-e0c9-4389-a76c-33b9f8283fcf/1 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.723649.

MLA Handbook (7th Edition):

Pisinthpunth, C. “A Guideline for Environmental Games (GEG) and a randomized controlled evaluation of a game to increase environmental knowledge related to human population growth.” 2015. Web. 18 Nov 2019.

Vancouver:

Pisinthpunth C. A Guideline for Environmental Games (GEG) and a randomized controlled evaluation of a game to increase environmental knowledge related to human population growth. [Internet] [Doctoral dissertation]. Coventry University; 2015. [cited 2019 Nov 18]. Available from: http://curve.coventry.ac.uk/open/items/ab227155-e0c9-4389-a76c-33b9f8283fcf/1 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.723649.

Council of Science Editors:

Pisinthpunth C. A Guideline for Environmental Games (GEG) and a randomized controlled evaluation of a game to increase environmental knowledge related to human population growth. [Doctoral Dissertation]. Coventry University; 2015. Available from: http://curve.coventry.ac.uk/open/items/ab227155-e0c9-4389-a76c-33b9f8283fcf/1 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.723649


University of Southern California

29. Van Dyke, Peter Alexander. Juliette: revealing character from choice to world.

Degree: MFA, Interactive Media, 2010, University of Southern California

 Juliette creates a novel experience by changing the way that character and player relate in a game – not through a written narrative, but via… (more)

Subjects/Keywords: narrative; double narrative; dichotomic narrative; narrative theory; interactive media; interactive; game; character; story; choice; action; avatar; player avatar; player character; game character

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Van Dyke, P. A. (2010). Juliette: revealing character from choice to world. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331265/rec/3691

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Van Dyke, Peter Alexander. “Juliette: revealing character from choice to world.” 2010. Thesis, University of Southern California. Accessed November 18, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331265/rec/3691.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Van Dyke, Peter Alexander. “Juliette: revealing character from choice to world.” 2010. Web. 18 Nov 2019.

Vancouver:

Van Dyke PA. Juliette: revealing character from choice to world. [Internet] [Thesis]. University of Southern California; 2010. [cited 2019 Nov 18]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331265/rec/3691.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Van Dyke PA. Juliette: revealing character from choice to world. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331265/rec/3691

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. Guardiola, Emmanuel. Méthode de game design pour la création d’un profil psychologique du joueur : Game design methodology to generate player psychological profile.

Degree: Docteur es, Informatique, 2014, Paris, CNAM

Générer du gameplay est un incontournable objectif de la réalisation d’un jeu. Nous le recherchons lorsque nous nous rentrons dans la bulle ludique. Pourtant, les… (more)

Subjects/Keywords: Modèle du joueur; Profil du joueur; Game design; Gameplay; Test d’orientation professionnelle; Modèle de Holland; Game design; Player profiling; Player model; Psychological profile; Vocational guidance; Holland model; 794.8

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Guardiola, E. (2014). Méthode de game design pour la création d’un profil psychologique du joueur : Game design methodology to generate player psychological profile. (Doctoral Dissertation). Paris, CNAM. Retrieved from http://www.theses.fr/2014CNAM0900

Chicago Manual of Style (16th Edition):

Guardiola, Emmanuel. “Méthode de game design pour la création d’un profil psychologique du joueur : Game design methodology to generate player psychological profile.” 2014. Doctoral Dissertation, Paris, CNAM. Accessed November 18, 2019. http://www.theses.fr/2014CNAM0900.

MLA Handbook (7th Edition):

Guardiola, Emmanuel. “Méthode de game design pour la création d’un profil psychologique du joueur : Game design methodology to generate player psychological profile.” 2014. Web. 18 Nov 2019.

Vancouver:

Guardiola E. Méthode de game design pour la création d’un profil psychologique du joueur : Game design methodology to generate player psychological profile. [Internet] [Doctoral dissertation]. Paris, CNAM; 2014. [cited 2019 Nov 18]. Available from: http://www.theses.fr/2014CNAM0900.

Council of Science Editors:

Guardiola E. Méthode de game design pour la création d’un profil psychologique du joueur : Game design methodology to generate player psychological profile. [Doctoral Dissertation]. Paris, CNAM; 2014. Available from: http://www.theses.fr/2014CNAM0900

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