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You searched for subject:(The Avatar AND the Player). Showing records 1 – 13 of 13 total matches.

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York University

1. Shamdani, Sara. Affect & Play: Socio-political Videogames as a Site of Felt-knowledge Production.

Degree: PhD, Social & Political Thought, 2021, York University

 Videogames are affective networks, made up of organic and in-organic matters that come to create a space, where the player learns through doing and watching… (more)

Subjects/Keywords: Pedagogy; Affect Theory; Videogames; Video games; D. W. Winnicott; Gilles Deleuze; Assemblage Theory; Play; The Avatar and the Player; Socio-political videogames; Aesthetic theory; Art; 1979 Revolution: Black Friday; This War of Mine; Papers Please; Bury Me My Love; 1000 Days of Syria

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APA (6th Edition):

Shamdani, S. (2021). Affect & Play: Socio-political Videogames as a Site of Felt-knowledge Production. (Doctoral Dissertation). York University. Retrieved from http://hdl.handle.net/10315/38188

Chicago Manual of Style (16th Edition):

Shamdani, Sara. “Affect & Play: Socio-political Videogames as a Site of Felt-knowledge Production.” 2021. Doctoral Dissertation, York University. Accessed April 22, 2021. http://hdl.handle.net/10315/38188.

MLA Handbook (7th Edition):

Shamdani, Sara. “Affect & Play: Socio-political Videogames as a Site of Felt-knowledge Production.” 2021. Web. 22 Apr 2021.

Vancouver:

Shamdani S. Affect & Play: Socio-political Videogames as a Site of Felt-knowledge Production. [Internet] [Doctoral dissertation]. York University; 2021. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/10315/38188.

Council of Science Editors:

Shamdani S. Affect & Play: Socio-political Videogames as a Site of Felt-knowledge Production. [Doctoral Dissertation]. York University; 2021. Available from: http://hdl.handle.net/10315/38188

2. Leite, Danielle de Macedo. Autobiografia no jogo: a formação dos avatares e das histórias no jogo The Sims 3.

Degree: 2015, Universidade Federal de Juiz de Fora; Programa de Pós-graduação em Comunicação; UFJF; Brasil; Faculdade de Comunicação Social

Este trabalho conceitua o processo narrativo autobiográfico dentro dos jogos digitais. Atualmente, os jogos têm apresentado histórias nas quais cada vez mais os jogadores têm… (more)

Subjects/Keywords: CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO; Autobiografia; Avatar; The Sims 3; Jogos eletrônicos; Autobiography; Avatar; The Sims 3; Videogames

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APA (6th Edition):

Leite, D. d. M. (2015). Autobiografia no jogo: a formação dos avatares e das histórias no jogo The Sims 3. (Masters Thesis). Universidade Federal de Juiz de Fora; Programa de Pós-graduação em Comunicação; UFJF; Brasil; Faculdade de Comunicação Social. Retrieved from https://repositorio.ufjf.br/jspui/handle/ufjf/225

Chicago Manual of Style (16th Edition):

Leite, Danielle de Macedo. “Autobiografia no jogo: a formação dos avatares e das histórias no jogo The Sims 3.” 2015. Masters Thesis, Universidade Federal de Juiz de Fora; Programa de Pós-graduação em Comunicação; UFJF; Brasil; Faculdade de Comunicação Social. Accessed April 22, 2021. https://repositorio.ufjf.br/jspui/handle/ufjf/225.

MLA Handbook (7th Edition):

Leite, Danielle de Macedo. “Autobiografia no jogo: a formação dos avatares e das histórias no jogo The Sims 3.” 2015. Web. 22 Apr 2021.

Vancouver:

Leite DdM. Autobiografia no jogo: a formação dos avatares e das histórias no jogo The Sims 3. [Internet] [Masters thesis]. Universidade Federal de Juiz de Fora; Programa de Pós-graduação em Comunicação; UFJF; Brasil; Faculdade de Comunicação Social; 2015. [cited 2021 Apr 22]. Available from: https://repositorio.ufjf.br/jspui/handle/ufjf/225.

Council of Science Editors:

Leite DdM. Autobiografia no jogo: a formação dos avatares e das histórias no jogo The Sims 3. [Masters Thesis]. Universidade Federal de Juiz de Fora; Programa de Pós-graduação em Comunicação; UFJF; Brasil; Faculdade de Comunicação Social; 2015. Available from: https://repositorio.ufjf.br/jspui/handle/ufjf/225


Kristianstad University

3. Johnsson, Mattias. Avataren ska rädda världen : En hermeneutisk analys av Avatar: The Last Airbender.

Degree: Kristianstad University, 2014, Kristianstad University

  Syftet med denna studie är att studera religiösa och kulturella inslag inom anime-serien Avatar. The Last Airbender med en hermeneutisk metod. Uppsatsen börjar med… (more)

Subjects/Keywords: Religion och populärkultur; anime; Avatar: The Last Airbender; buddhism; hinduism

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APA (6th Edition):

Johnsson, M. (2014). Avataren ska rädda världen : En hermeneutisk analys av Avatar: The Last Airbender. (Thesis). Kristianstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-12122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Johnsson, Mattias. “Avataren ska rädda världen : En hermeneutisk analys av Avatar: The Last Airbender.” 2014. Thesis, Kristianstad University. Accessed April 22, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-12122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Johnsson, Mattias. “Avataren ska rädda världen : En hermeneutisk analys av Avatar: The Last Airbender.” 2014. Web. 22 Apr 2021.

Vancouver:

Johnsson M. Avataren ska rädda världen : En hermeneutisk analys av Avatar: The Last Airbender. [Internet] [Thesis]. Kristianstad University; 2014. [cited 2021 Apr 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-12122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Johnsson M. Avataren ska rädda världen : En hermeneutisk analys av Avatar: The Last Airbender. [Thesis]. Kristianstad University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-12122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Tjong, Richard Jake Gracia. Escapism in to the Virtual World : A study on the accumulation of Bourdieu’s forms of capital in online games.

Degree: Social Sciences, 2015, Södertörn University

  This study aims to present the characteristics and functions of Bourdieu’s forms of capital;economic, cultural, social and symbolic capital in large online social games… (more)

Subjects/Keywords: MMORPG; the forms of capital; field; avatar; escapism

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APA (6th Edition):

Tjong, R. J. G. (2015). Escapism in to the Virtual World : A study on the accumulation of Bourdieu’s forms of capital in online games. (Thesis). Södertörn University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29219

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tjong, Richard Jake Gracia. “Escapism in to the Virtual World : A study on the accumulation of Bourdieu’s forms of capital in online games.” 2015. Thesis, Södertörn University. Accessed April 22, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29219.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tjong, Richard Jake Gracia. “Escapism in to the Virtual World : A study on the accumulation of Bourdieu’s forms of capital in online games.” 2015. Web. 22 Apr 2021.

Vancouver:

Tjong RJG. Escapism in to the Virtual World : A study on the accumulation of Bourdieu’s forms of capital in online games. [Internet] [Thesis]. Södertörn University; 2015. [cited 2021 Apr 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29219.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tjong RJG. Escapism in to the Virtual World : A study on the accumulation of Bourdieu’s forms of capital in online games. [Thesis]. Södertörn University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29219

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Kelley, Mackenzie K. Issues of universal design and the relational model of disability in Avatar: The Last Airbender.

Degree: 2017, James Madison University

 Disability issues are prevalent throughout the animated series Avatar the Last Airbender. This thesis focuses specifically on issues of universal design throughout the show, while… (more)

Subjects/Keywords: disability; relational model; Avatar; The Last Airbender; universal design; Other Rhetoric and Composition

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APA (6th Edition):

Kelley, M. K. (2017). Issues of universal design and the relational model of disability in Avatar: The Last Airbender. (Masters Thesis). James Madison University. Retrieved from https://commons.lib.jmu.edu/master201019/526

Chicago Manual of Style (16th Edition):

Kelley, Mackenzie K. “Issues of universal design and the relational model of disability in Avatar: The Last Airbender.” 2017. Masters Thesis, James Madison University. Accessed April 22, 2021. https://commons.lib.jmu.edu/master201019/526.

MLA Handbook (7th Edition):

Kelley, Mackenzie K. “Issues of universal design and the relational model of disability in Avatar: The Last Airbender.” 2017. Web. 22 Apr 2021.

Vancouver:

Kelley MK. Issues of universal design and the relational model of disability in Avatar: The Last Airbender. [Internet] [Masters thesis]. James Madison University; 2017. [cited 2021 Apr 22]. Available from: https://commons.lib.jmu.edu/master201019/526.

Council of Science Editors:

Kelley MK. Issues of universal design and the relational model of disability in Avatar: The Last Airbender. [Masters Thesis]. James Madison University; 2017. Available from: https://commons.lib.jmu.edu/master201019/526


Karlstad University

6. Pärlbåge, Madeleine. You are soooo cuteee!!!! : A critical discourse analysis of gender ideologies among YouTube comments.

Degree: Literature and Intercultural Studies (from 2013), 2019, Karlstad University

This essay examines YouTube comments to videos with male and female streaming players of the online game League of Legends. The research carries out a… (more)

Subjects/Keywords: CDA; Gendered language; Gaming; Avatar; Sexual stereotypes; Kritisk diskursanalys; Språk och kön; Spelare; Avatar; Sex och stereotyper; Humanities and the Arts; Humaniora och konst

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APA (6th Edition):

Pärlbåge, M. (2019). You are soooo cuteee!!!! : A critical discourse analysis of gender ideologies among YouTube comments. (Thesis). Karlstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-78558

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pärlbåge, Madeleine. “You are soooo cuteee!!!! : A critical discourse analysis of gender ideologies among YouTube comments.” 2019. Thesis, Karlstad University. Accessed April 22, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-78558.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pärlbåge, Madeleine. “You are soooo cuteee!!!! : A critical discourse analysis of gender ideologies among YouTube comments.” 2019. Web. 22 Apr 2021.

Vancouver:

Pärlbåge M. You are soooo cuteee!!!! : A critical discourse analysis of gender ideologies among YouTube comments. [Internet] [Thesis]. Karlstad University; 2019. [cited 2021 Apr 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-78558.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pärlbåge M. You are soooo cuteee!!!! : A critical discourse analysis of gender ideologies among YouTube comments. [Thesis]. Karlstad University; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-78558

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Queensland University of Technology

7. Jamieson, Helen Varley. Adventures in cyberformance.

Degree: 2008, Queensland University of Technology

 This thesis examines the new theatrical form of cyberformance (live performance by remote players using internet technologies) and contextualises it within the broader fields of… (more)

Subjects/Keywords: theatre; performance; cyberformance; digital performance; networked performance; Avatar Body Collision; UpStage; The Plaintext Players; digital arts; digital media; cyber culture; internet art

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APA (6th Edition):

Jamieson, H. V. (2008). Adventures in cyberformance. (Thesis). Queensland University of Technology. Retrieved from https://eprints.qut.edu.au/28544/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jamieson, Helen Varley. “Adventures in cyberformance.” 2008. Thesis, Queensland University of Technology. Accessed April 22, 2021. https://eprints.qut.edu.au/28544/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jamieson, Helen Varley. “Adventures in cyberformance.” 2008. Web. 22 Apr 2021.

Vancouver:

Jamieson HV. Adventures in cyberformance. [Internet] [Thesis]. Queensland University of Technology; 2008. [cited 2021 Apr 22]. Available from: https://eprints.qut.edu.au/28544/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jamieson HV. Adventures in cyberformance. [Thesis]. Queensland University of Technology; 2008. Available from: https://eprints.qut.edu.au/28544/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


North-West University

8. Uys, Carli. Mascelli's functional analysis of camera angles versus viewers' interpretations of unconventional camera angles in Avatar and The English Patient / Carli Uys .

Degree: 2014, North-West University

 The primary research strategy of this study was to elicit meaningful answers from viewers by means of a focus-group procedure; this is a method associated… (more)

Subjects/Keywords: Avatar; The English Patient; James Cameron; Anthony Minghella; Motion pictures; Mise-en-scène; Cinematography; Editing; Production techniques; Media aesthetics; Cognitive theory; Visual literary theory; Focus groups; Camera angles; Joseph V. Mascelli; Herbert Zettl

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APA (6th Edition):

Uys, C. (2014). Mascelli's functional analysis of camera angles versus viewers' interpretations of unconventional camera angles in Avatar and The English Patient / Carli Uys . (Thesis). North-West University. Retrieved from http://hdl.handle.net/10394/12053

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Uys, Carli. “Mascelli's functional analysis of camera angles versus viewers' interpretations of unconventional camera angles in Avatar and The English Patient / Carli Uys .” 2014. Thesis, North-West University. Accessed April 22, 2021. http://hdl.handle.net/10394/12053.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Uys, Carli. “Mascelli's functional analysis of camera angles versus viewers' interpretations of unconventional camera angles in Avatar and The English Patient / Carli Uys .” 2014. Web. 22 Apr 2021.

Vancouver:

Uys C. Mascelli's functional analysis of camera angles versus viewers' interpretations of unconventional camera angles in Avatar and The English Patient / Carli Uys . [Internet] [Thesis]. North-West University; 2014. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/10394/12053.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Uys C. Mascelli's functional analysis of camera angles versus viewers' interpretations of unconventional camera angles in Avatar and The English Patient / Carli Uys . [Thesis]. North-West University; 2014. Available from: http://hdl.handle.net/10394/12053

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

9. Eriksson, Lars. Kommer snart i 3D : En jämförelse mellan 1950-talets och samtidens 3D-trailrar.

Degree: Education and Social Sciences, 2012, Örebro University

  Denna uppsats handlar om filmtrailrar, och mer specifikt trailrar som marknadsför 3D-filmer. Syftet är att lyfta fram ett till stora delar outforskat ämne och… (more)

Subjects/Keywords: film; trailer; trailrar; 3D; marknadsföring; 1950-tal; Johnston; Kernan; Street; Avatar; The Final Detination; Tron Legacy; Pirates of the Caribbean; The Three Musketeers; The Adventures of Tintin; Men in Black; The Smurfs; jämförelse; National Screen Service; stil; konventioner; YouTube; bio; biograf; Humanities; Humaniora

…samt The Smurfs (Raja Gosnell, 2011). Mitt urval av trailrar bygger på flera… …denna teknik under 70-, 80-, 90-talen samt tidigt 00-tal, men jag menar att i och med Avatar… …har jag valt filmtrailrar som just Avatar och några år framåt, för att göra en liknande… …till exempel Clash of the Titans (Louis Leterrier, 2010)). Under aktuell… …möjligt. The Adventures of Tintin är ett svårdefinierat undantag då det i princip är en animerad… 

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APA (6th Edition):

Eriksson, L. (2012). Kommer snart i 3D : En jämförelse mellan 1950-talets och samtidens 3D-trailrar. (Thesis). Örebro University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-21256

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Eriksson, Lars. “Kommer snart i 3D : En jämförelse mellan 1950-talets och samtidens 3D-trailrar.” 2012. Thesis, Örebro University. Accessed April 22, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-21256.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Eriksson, Lars. “Kommer snart i 3D : En jämförelse mellan 1950-talets och samtidens 3D-trailrar.” 2012. Web. 22 Apr 2021.

Vancouver:

Eriksson L. Kommer snart i 3D : En jämförelse mellan 1950-talets och samtidens 3D-trailrar. [Internet] [Thesis]. Örebro University; 2012. [cited 2021 Apr 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-21256.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Eriksson L. Kommer snart i 3D : En jämförelse mellan 1950-talets och samtidens 3D-trailrar. [Thesis]. Örebro University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-21256

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Waikato

10. Snake-Beings, Emit. The construction of Karen Karnak: The multi-author-function .

Degree: 2010, University of Waikato

 This thesis is situated within the comparatively recent developments of Web 2.0 and the emergence of interactive WikiMedia, and explores the mode of authorship within… (more)

Subjects/Keywords: multi-author; multi-authorship; author-function; author; function; multi; karen karnak; alan smithee; allen smithee; allan smithee; karen eliot; wiki; wikimedia; wikipedia; participatory culture; DIY; d.i.y.; do-it-yourself; foucault; author as simulacra; death of the audience; collaboration; collaborative media; web 2; web 2.0; Hamilton underground film festival; art strike; stuart home; wikipedia; mediawiki; digital film; digital arts; web art; avatar author; avatar-author; avatars; declarative author function; declarative avatar function; pseudonyms; pseudononymous; pseudononymous authorship; pseudononymous declarative author; open-source culture; open source; open-source digital film; open-source authorship; action research; participation studies; participatory action research

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APA (6th Edition):

Snake-Beings, E. (2010). The construction of Karen Karnak: The multi-author-function . (Masters Thesis). University of Waikato. Retrieved from http://hdl.handle.net/10289/4327

Chicago Manual of Style (16th Edition):

Snake-Beings, Emit. “The construction of Karen Karnak: The multi-author-function .” 2010. Masters Thesis, University of Waikato. Accessed April 22, 2021. http://hdl.handle.net/10289/4327.

MLA Handbook (7th Edition):

Snake-Beings, Emit. “The construction of Karen Karnak: The multi-author-function .” 2010. Web. 22 Apr 2021.

Vancouver:

Snake-Beings E. The construction of Karen Karnak: The multi-author-function . [Internet] [Masters thesis]. University of Waikato; 2010. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/10289/4327.

Council of Science Editors:

Snake-Beings E. The construction of Karen Karnak: The multi-author-function . [Masters Thesis]. University of Waikato; 2010. Available from: http://hdl.handle.net/10289/4327

11. Stark, Jessica. A Day in the Life of a Sim: Making Meaning of Video Game Avatars and Behaviors.

Degree: Psy. D., Antioch Seattle: Clinical Psychology, 2018, Antioch University

 With video game usage – and criticism on its activity – on the rise, it may be helpful for the psychological community to understand what it actually… (more)

Subjects/Keywords: Artificial Intelligence; Psychology; video games; The Sims; phenomenology; gamers; video game players; video game users; simulated life; qualitative; Sim; video game psychology; user behavior; lived experience; gameplay; self-representation; avatar; self-reflection; identity

avatar is through its appearance or looks in relationship to the player. Avatar appearances… …cat for her avatar appearance rather than a human. Over time, the player became more… …avatar representation, or capturing essential qualities of a player, is one of the key ways… …called Player-Avatar Identification Scale to measure the amount of identity a player has with… …the feeling or sense of being associated with an avatar that a player feels represents her… 

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APA (6th Edition):

Stark, J. (2018). A Day in the Life of a Sim: Making Meaning of Video Game Avatars and Behaviors. (Doctoral Dissertation). Antioch University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=antioch1497718914530561

Chicago Manual of Style (16th Edition):

Stark, Jessica. “A Day in the Life of a Sim: Making Meaning of Video Game Avatars and Behaviors.” 2018. Doctoral Dissertation, Antioch University. Accessed April 22, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1497718914530561.

MLA Handbook (7th Edition):

Stark, Jessica. “A Day in the Life of a Sim: Making Meaning of Video Game Avatars and Behaviors.” 2018. Web. 22 Apr 2021.

Vancouver:

Stark J. A Day in the Life of a Sim: Making Meaning of Video Game Avatars and Behaviors. [Internet] [Doctoral dissertation]. Antioch University; 2018. [cited 2021 Apr 22]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=antioch1497718914530561.

Council of Science Editors:

Stark J. A Day in the Life of a Sim: Making Meaning of Video Game Avatars and Behaviors. [Doctoral Dissertation]. Antioch University; 2018. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=antioch1497718914530561


University of Plymouth

12. Sharir, Yacov. Beyond the electronic connection : the technologically manufactured cyber-human and its physical human counterpart in performance : a theory related to convergence identities.

Degree: PhD, 2013, University of Plymouth

 This thesis is an investigation of the complex processes and relationships between the physical human performer and the technologically manufactured cyber-human counterpart. I acted as… (more)

Subjects/Keywords: 700; Diane Gromala : Roy Ascott : Russell Pinkston : Tom Lopez : Chris Shaw : Wei Cheng Yeh : Anita Pantin : Sophia Lycouris : Stan Wijnans : Hesam Khoshneviss : Ray Schwartz : Jack Stamps : João Beira : Tom Lopez : Jim Agutter : Julio Bermudez : Amarante Lucero : Elif Ayiter : John Cage : Merce Cunningham : Mark Coniglio : Dawn Stoppiello : William Forsythe : John McCormick : Hellen Sky : Marcos Novak : Thecla Schiphorst : Stelarc : Michael Benedict : Body Automatic : Convergence Identities : IntelligentCITY : The Twining Project : Too & For : CyberPRINT : Dancing with the Virtual Dervish : Beyond the Electronic Connection : virtual reality : cyberspace : immersive space : electronically charged space : lternative performance space : interactive systems : interactive performance : black box : site-specific dance : live art event : liquid architectural space : plural touch technologies : Yacov Sharir : multi touch screen technologies : choreography : projection scrim : projection screen : tangible user interfaces : tangible user devices : emotive interfaces : physical performer : cyber-human dancer : cyber-human performer : avatar : cyborg : wearable computer : wearable devices : chance operation : improvisation : contact improvisation : mushi technologies : mushi dance : American Sign Language : zero point methodology : deep listening : physiological data : liquid architectural structures : interactive installation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sharir, Y. (2013). Beyond the electronic connection : the technologically manufactured cyber-human and its physical human counterpart in performance : a theory related to convergence identities. (Doctoral Dissertation). University of Plymouth. Retrieved from http://hdl.handle.net/10026.1/1498

Chicago Manual of Style (16th Edition):

Sharir, Yacov. “Beyond the electronic connection : the technologically manufactured cyber-human and its physical human counterpart in performance : a theory related to convergence identities.” 2013. Doctoral Dissertation, University of Plymouth. Accessed April 22, 2021. http://hdl.handle.net/10026.1/1498.

MLA Handbook (7th Edition):

Sharir, Yacov. “Beyond the electronic connection : the technologically manufactured cyber-human and its physical human counterpart in performance : a theory related to convergence identities.” 2013. Web. 22 Apr 2021.

Vancouver:

Sharir Y. Beyond the electronic connection : the technologically manufactured cyber-human and its physical human counterpart in performance : a theory related to convergence identities. [Internet] [Doctoral dissertation]. University of Plymouth; 2013. [cited 2021 Apr 22]. Available from: http://hdl.handle.net/10026.1/1498.

Council of Science Editors:

Sharir Y. Beyond the electronic connection : the technologically manufactured cyber-human and its physical human counterpart in performance : a theory related to convergence identities. [Doctoral Dissertation]. University of Plymouth; 2013. Available from: http://hdl.handle.net/10026.1/1498


Louisiana State University

13. Satchel, Roslyn M. Burn, boil & eat : an intersection analysis of stereotypes in the most influential films of all time.

Degree: PhD, Mass Communication, 2013, Louisiana State University

 This research builds upon the work of Entman & Rojecki (2001) in examining the ways the most influential movies use racial stereotypes in media frames.… (more)

Subjects/Keywords: elimination of racial discrimination; convention for the elimination of racial discrimi; united nations; u.s.; united states; racial discrimination; human rights; CERD; xenophobia in media; xenophobia; law; constitutional law; first amendment; religion; frames; cinema; multimodal; multimedia; digital media; new media; new; change; women; of color; women of color; people of color; non-whites; non-white; future; discrimination; native american; indigenous; native; asian; hispanic; latino; latina; asian american; black; african american; qualitative; intersectional; intersectionality; ideology; stereotypes; stereotype; James Cameron; Steven Spielberg; greatest revenue; e.t.:the extra terrestrial; e.t.; jurassic park; historical ideologies; historical ideology; history; online; internet; publishing; digital gaming; franchise; franchise; sequels; sequel; dvd; cable; lucasfilms; entertainment; cascading activation; frame analysis; framing; thx; dreamworks; award; oscar; academy; motion picture; news corporation; news corp; rupert murdoch; g.e.; general electric; ge; comcast; viacom; universal; nbc; nbcuniversal; paramount; twentieth century fox; 20th century fox; fox; vertical merger; horizontal merger; merger; mergers; monopolies; monopoly; democracy; cultural significance; culture; largest audiences; mass media; black image in the white mind; rojecki; entman; laudatory; derogatory; non-dominant; dominant; group; actions; images; words; themes; critical; content analysis; discourse analysis; discourse; public discourse; mass communication; media; hegemony; equal protection; racism; racial; sexual orientation; class; gender; race; lucas; spielberg; speilberg; cameron; titanic; raiders of the lost ark; raiders; avatar; star wars; conglomerates; convergence; studios; filmmakers; films; movie; movies; filmmaker; film; political economy; highest viewership; most influential; George Lucas; return of the jedi; empire strikes back; new hope; phantom menace

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Satchel, R. M. (2013). Burn, boil & eat : an intersection analysis of stereotypes in the most influential films of all time. (Doctoral Dissertation). Louisiana State University. Retrieved from etd-06272013-205033 ; https://digitalcommons.lsu.edu/gradschool_dissertations/2334

Chicago Manual of Style (16th Edition):

Satchel, Roslyn M. “Burn, boil & eat : an intersection analysis of stereotypes in the most influential films of all time.” 2013. Doctoral Dissertation, Louisiana State University. Accessed April 22, 2021. etd-06272013-205033 ; https://digitalcommons.lsu.edu/gradschool_dissertations/2334.

MLA Handbook (7th Edition):

Satchel, Roslyn M. “Burn, boil & eat : an intersection analysis of stereotypes in the most influential films of all time.” 2013. Web. 22 Apr 2021.

Vancouver:

Satchel RM. Burn, boil & eat : an intersection analysis of stereotypes in the most influential films of all time. [Internet] [Doctoral dissertation]. Louisiana State University; 2013. [cited 2021 Apr 22]. Available from: etd-06272013-205033 ; https://digitalcommons.lsu.edu/gradschool_dissertations/2334.

Council of Science Editors:

Satchel RM. Burn, boil & eat : an intersection analysis of stereotypes in the most influential films of all time. [Doctoral Dissertation]. Louisiana State University; 2013. Available from: etd-06272013-205033 ; https://digitalcommons.lsu.edu/gradschool_dissertations/2334

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