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You searched for subject:(Serious games). Showing records 1 – 30 of 298 total matches.

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1. Silverpanda, Tim. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.

Degree: Humanities and Informatics, 2011, University of Skövde

  Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out and affect the opinion and attitude of… (more)

Subjects/Keywords: Games; attitude change; serious games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Silverpanda, T. (2011). Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Silverpanda, Tim. “Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.” 2011. Thesis, University of Skövde. Accessed September 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Silverpanda, Tim. “Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.” 2011. Web. 26 Sep 2020.

Vancouver:

Silverpanda T. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. [Internet] [Thesis]. University of Skövde; 2011. [cited 2020 Sep 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Silverpanda T. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. [Thesis]. University of Skövde; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Ottawa

2. Alrehaili, Enas Abdulrahman. A Virtual Reality Role-Playing Serious Game for Experiential Learning .

Degree: 2018, University of Ottawa

 Educational systems can benefit from Virtual Reality’s (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote… (more)

Subjects/Keywords: Virtual Reality; Serious Games

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APA (6th Edition):

Alrehaili, E. A. (2018). A Virtual Reality Role-Playing Serious Game for Experiential Learning . (Thesis). University of Ottawa. Retrieved from http://hdl.handle.net/10393/37901

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Alrehaili, Enas Abdulrahman. “A Virtual Reality Role-Playing Serious Game for Experiential Learning .” 2018. Thesis, University of Ottawa. Accessed September 26, 2020. http://hdl.handle.net/10393/37901.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Alrehaili, Enas Abdulrahman. “A Virtual Reality Role-Playing Serious Game for Experiential Learning .” 2018. Web. 26 Sep 2020.

Vancouver:

Alrehaili EA. A Virtual Reality Role-Playing Serious Game for Experiential Learning . [Internet] [Thesis]. University of Ottawa; 2018. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10393/37901.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Alrehaili EA. A Virtual Reality Role-Playing Serious Game for Experiential Learning . [Thesis]. University of Ottawa; 2018. Available from: http://hdl.handle.net/10393/37901

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Newcastle

3. Hookham, Geoffrey Thomas. Defining and measuring engagement in serious games.

Degree: PhD, 2019, University of Newcastle

Research Doctorate - Doctor of Philosophy (PhD)

As of 2018, serious games are being used across a range of disciplines to enhance outcomes ranging from… (more)

Subjects/Keywords: serious games; engagement; measurement; Shadow

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APA (6th Edition):

Hookham, G. T. (2019). Defining and measuring engagement in serious games. (Doctoral Dissertation). University of Newcastle. Retrieved from http://hdl.handle.net/1959.13/1405146

Chicago Manual of Style (16th Edition):

Hookham, Geoffrey Thomas. “Defining and measuring engagement in serious games.” 2019. Doctoral Dissertation, University of Newcastle. Accessed September 26, 2020. http://hdl.handle.net/1959.13/1405146.

MLA Handbook (7th Edition):

Hookham, Geoffrey Thomas. “Defining and measuring engagement in serious games.” 2019. Web. 26 Sep 2020.

Vancouver:

Hookham GT. Defining and measuring engagement in serious games. [Internet] [Doctoral dissertation]. University of Newcastle; 2019. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/1959.13/1405146.

Council of Science Editors:

Hookham GT. Defining and measuring engagement in serious games. [Doctoral Dissertation]. University of Newcastle; 2019. Available from: http://hdl.handle.net/1959.13/1405146


Delft University of Technology

4. Castelijn, Jaron (author). Improving Massive Courses with Micro Games: The Effect of Small Serious Games on Student Retention in MOOCs.

Degree: 2017, Delft University of Technology

Although the motivational capacity of serious games is well supported in theory, few experimental studies have been conducted so far. This study contributes to this… (more)

Subjects/Keywords: Serious games; MOOCs; Student retention

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Castelijn, J. (. (2017). Improving Massive Courses with Micro Games: The Effect of Small Serious Games on Student Retention in MOOCs. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:fe27c4c0-a809-446f-8dbd-57ea2a340fc1

Chicago Manual of Style (16th Edition):

Castelijn, Jaron (author). “Improving Massive Courses with Micro Games: The Effect of Small Serious Games on Student Retention in MOOCs.” 2017. Masters Thesis, Delft University of Technology. Accessed September 26, 2020. http://resolver.tudelft.nl/uuid:fe27c4c0-a809-446f-8dbd-57ea2a340fc1.

MLA Handbook (7th Edition):

Castelijn, Jaron (author). “Improving Massive Courses with Micro Games: The Effect of Small Serious Games on Student Retention in MOOCs.” 2017. Web. 26 Sep 2020.

Vancouver:

Castelijn J(. Improving Massive Courses with Micro Games: The Effect of Small Serious Games on Student Retention in MOOCs. [Internet] [Masters thesis]. Delft University of Technology; 2017. [cited 2020 Sep 26]. Available from: http://resolver.tudelft.nl/uuid:fe27c4c0-a809-446f-8dbd-57ea2a340fc1.

Council of Science Editors:

Castelijn J(. Improving Massive Courses with Micro Games: The Effect of Small Serious Games on Student Retention in MOOCs. [Masters Thesis]. Delft University of Technology; 2017. Available from: http://resolver.tudelft.nl/uuid:fe27c4c0-a809-446f-8dbd-57ea2a340fc1

5. Persson, Nils. Serious Games : Present and Future.

Degree: Informatics, 2014, Umeå University

  This paper discusses the current situation regarding games as pedagogical tools, more specifically, so called serious games. Based on contemporary literature and an empirical… (more)

Subjects/Keywords: serious games; pedagogical games; deep learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Persson, N. (2014). Serious Games : Present and Future. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Persson, Nils. “Serious Games : Present and Future.” 2014. Thesis, Umeå University. Accessed September 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Persson, Nils. “Serious Games : Present and Future.” 2014. Web. 26 Sep 2020.

Vancouver:

Persson N. Serious Games : Present and Future. [Internet] [Thesis]. Umeå University; 2014. [cited 2020 Sep 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Persson N. Serious Games : Present and Future. [Thesis]. Umeå University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

6. Kevelam, W.H.T. De discursieve constructie van serious games tijdens de Games for Health Europe conferentie.

Degree: 2015, Universiteit Utrecht

 Op de jaarlijkse conferentie Games for Healh Europe wordt door game-designers, dokters, managers, zorgverzekeraars en andere stakeholders gesproken over het onderwerp games for health. In… (more)

Subjects/Keywords: Games for Health; discoursanalyse; serious games; applied games; technologisch imaginaire.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kevelam, W. H. T. (2015). De discursieve constructie van serious games tijdens de Games for Health Europe conferentie. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/311611

Chicago Manual of Style (16th Edition):

Kevelam, W H T. “De discursieve constructie van serious games tijdens de Games for Health Europe conferentie.” 2015. Masters Thesis, Universiteit Utrecht. Accessed September 26, 2020. http://dspace.library.uu.nl:8080/handle/1874/311611.

MLA Handbook (7th Edition):

Kevelam, W H T. “De discursieve constructie van serious games tijdens de Games for Health Europe conferentie.” 2015. Web. 26 Sep 2020.

Vancouver:

Kevelam WHT. De discursieve constructie van serious games tijdens de Games for Health Europe conferentie. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2020 Sep 26]. Available from: http://dspace.library.uu.nl:8080/handle/1874/311611.

Council of Science Editors:

Kevelam WHT. De discursieve constructie van serious games tijdens de Games for Health Europe conferentie. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/311611


Open Universiteit Nederland

7. Peterson, Shireen. Onderdompeling in de Realiteit van de Logistieke Omgeving: Leereffecten van het Spelen van een Realistische Game.

Degree: Master, Faculty of Educational Sciences, 2020, Open Universiteit Nederland

 Achtergrond - Alhoewel het onderwijs een toename laat zien in het gebruik van digitale ondersteuning en leermiddelen, blijkt de inzet van serious gaming wat achter… (more)

Subjects/Keywords: Serious games; Warehouse Game; Logistiek; Leereffecten

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APA (6th Edition):

Peterson, S. (2020). Onderdompeling in de Realiteit van de Logistieke Omgeving: Leereffecten van het Spelen van een Realistische Game. (Masters Thesis). Open Universiteit Nederland. Retrieved from http://hdl.handle.net/1820/b2834990-f368-4849-804a-27cd16f09887

Chicago Manual of Style (16th Edition):

Peterson, Shireen. “Onderdompeling in de Realiteit van de Logistieke Omgeving: Leereffecten van het Spelen van een Realistische Game.” 2020. Masters Thesis, Open Universiteit Nederland. Accessed September 26, 2020. http://hdl.handle.net/1820/b2834990-f368-4849-804a-27cd16f09887.

MLA Handbook (7th Edition):

Peterson, Shireen. “Onderdompeling in de Realiteit van de Logistieke Omgeving: Leereffecten van het Spelen van een Realistische Game.” 2020. Web. 26 Sep 2020.

Vancouver:

Peterson S. Onderdompeling in de Realiteit van de Logistieke Omgeving: Leereffecten van het Spelen van een Realistische Game. [Internet] [Masters thesis]. Open Universiteit Nederland; 2020. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/1820/b2834990-f368-4849-804a-27cd16f09887.

Council of Science Editors:

Peterson S. Onderdompeling in de Realiteit van de Logistieke Omgeving: Leereffecten van het Spelen van een Realistische Game. [Masters Thesis]. Open Universiteit Nederland; 2020. Available from: http://hdl.handle.net/1820/b2834990-f368-4849-804a-27cd16f09887


Universiteit Utrecht

8. Hastjarjanto, T.E. Adaptief gamen door goed game design.

Degree: 2011, Universiteit Utrecht

 Nu de serious games steeds meer in het primaire onderwijs gebruikt worden, letten de onderwijsinstanties ook op het leerrendement van de games. Om het leerrendement… (more)

Subjects/Keywords: game design; adaptive gaming; serious games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hastjarjanto, T. E. (2011). Adaptief gamen door goed game design. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/221738

Chicago Manual of Style (16th Edition):

Hastjarjanto, T E. “Adaptief gamen door goed game design.” 2011. Masters Thesis, Universiteit Utrecht. Accessed September 26, 2020. http://dspace.library.uu.nl:8080/handle/1874/221738.

MLA Handbook (7th Edition):

Hastjarjanto, T E. “Adaptief gamen door goed game design.” 2011. Web. 26 Sep 2020.

Vancouver:

Hastjarjanto TE. Adaptief gamen door goed game design. [Internet] [Masters thesis]. Universiteit Utrecht; 2011. [cited 2020 Sep 26]. Available from: http://dspace.library.uu.nl:8080/handle/1874/221738.

Council of Science Editors:

Hastjarjanto TE. Adaptief gamen door goed game design. [Masters Thesis]. Universiteit Utrecht; 2011. Available from: http://dspace.library.uu.nl:8080/handle/1874/221738


Open Universiteit Nederland

9. Jongkind, Timon. De Meerwaarde van Tussentijdse Reflectie tijdens het Leren met een Logistieke Simulator .

Degree: 2015, Open Universiteit Nederland

 De Meerwaarde van Tussentijdse Reflectie tijdens het Leren met een Logistieke Simulator Timon Jongkind Achtergrond – Diverse mbo-opleidingen gebruiken simulatoren voor het aanleren van beroepscompetenties.… (more)

Subjects/Keywords: Simulator learning; Serious games; Reflective pauses; Debriefing

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APA (6th Edition):

Jongkind, T. (2015). De Meerwaarde van Tussentijdse Reflectie tijdens het Leren met een Logistieke Simulator . (Masters Thesis). Open Universiteit Nederland. Retrieved from http://hdl.handle.net/1820/6269

Chicago Manual of Style (16th Edition):

Jongkind, Timon. “De Meerwaarde van Tussentijdse Reflectie tijdens het Leren met een Logistieke Simulator .” 2015. Masters Thesis, Open Universiteit Nederland. Accessed September 26, 2020. http://hdl.handle.net/1820/6269.

MLA Handbook (7th Edition):

Jongkind, Timon. “De Meerwaarde van Tussentijdse Reflectie tijdens het Leren met een Logistieke Simulator .” 2015. Web. 26 Sep 2020.

Vancouver:

Jongkind T. De Meerwaarde van Tussentijdse Reflectie tijdens het Leren met een Logistieke Simulator . [Internet] [Masters thesis]. Open Universiteit Nederland; 2015. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/1820/6269.

Council of Science Editors:

Jongkind T. De Meerwaarde van Tussentijdse Reflectie tijdens het Leren met een Logistieke Simulator . [Masters Thesis]. Open Universiteit Nederland; 2015. Available from: http://hdl.handle.net/1820/6269


University of Tasmania

10. Wells, LF. Energy explorer : a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours.

Degree: 2018, University of Tasmania

Games for Change have been developed to leverage the motivational power of video games in a wide range of areas such as education, training, therapy,… (more)

Subjects/Keywords: Serious games; behaviour change; energy conservation

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APA (6th Edition):

Wells, L. (2018). Energy explorer : a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours. (Thesis). University of Tasmania. Retrieved from https://eprints.utas.edu.au/30012/1/Wells_whole_thesis.pdf ; Wells, LF ORCID: 0000-0002-0195-5648 <https://orcid.org/0000-0002-0195-5648> 2018 , 'Energy explorer : a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours', PhD thesis, University of Tasmania.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wells, LF. “Energy explorer : a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours.” 2018. Thesis, University of Tasmania. Accessed September 26, 2020. https://eprints.utas.edu.au/30012/1/Wells_whole_thesis.pdf ; Wells, LF ORCID: 0000-0002-0195-5648 <https://orcid.org/0000-0002-0195-5648> 2018 , 'Energy explorer : a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours', PhD thesis, University of Tasmania..

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wells, LF. “Energy explorer : a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours.” 2018. Web. 26 Sep 2020.

Vancouver:

Wells L. Energy explorer : a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours. [Internet] [Thesis]. University of Tasmania; 2018. [cited 2020 Sep 26]. Available from: https://eprints.utas.edu.au/30012/1/Wells_whole_thesis.pdf ; Wells, LF ORCID: 0000-0002-0195-5648 <https://orcid.org/0000-0002-0195-5648> 2018 , 'Energy explorer : a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours', PhD thesis, University of Tasmania..

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wells L. Energy explorer : a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours. [Thesis]. University of Tasmania; 2018. Available from: https://eprints.utas.edu.au/30012/1/Wells_whole_thesis.pdf ; Wells, LF ORCID: 0000-0002-0195-5648 <https://orcid.org/0000-0002-0195-5648> 2018 , 'Energy explorer : a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours', PhD thesis, University of Tasmania.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Open Universiteit Nederland

11. Kouwenhoven, Maike. De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs.

Degree: Master, Welten Institute, 2019, Open Universiteit Nederland

Serious games, educatieve games waarbij leren centraal staat, worden steeds vaker toegepast in het onderwijs. Om de leereffecten van deze serious games te bevorderen, is… (more)

Subjects/Keywords: Serious games; feedback; game-based learning; basisonderwijs

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kouwenhoven, M. (2019). De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs. (Masters Thesis). Open Universiteit Nederland. Retrieved from http://hdl.handle.net/1820/fc2def54-9867-4f45-941a-6c45899a7a65

Chicago Manual of Style (16th Edition):

Kouwenhoven, Maike. “De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs.” 2019. Masters Thesis, Open Universiteit Nederland. Accessed September 26, 2020. http://hdl.handle.net/1820/fc2def54-9867-4f45-941a-6c45899a7a65.

MLA Handbook (7th Edition):

Kouwenhoven, Maike. “De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs.” 2019. Web. 26 Sep 2020.

Vancouver:

Kouwenhoven M. De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs. [Internet] [Masters thesis]. Open Universiteit Nederland; 2019. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/1820/fc2def54-9867-4f45-941a-6c45899a7a65.

Council of Science Editors:

Kouwenhoven M. De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs. [Masters Thesis]. Open Universiteit Nederland; 2019. Available from: http://hdl.handle.net/1820/fc2def54-9867-4f45-941a-6c45899a7a65

12. Gomez, Christian Nyman. A game to gain awareness of cultural differences : Comparing the effect of a social game and an open discussion exercise.

Degree: Informatics, 2016, University of Skövde

  This thesis explores whether a social game shows indications of being more effective to raise awareness of cultural differences than an open discussion exercise.… (more)

Subjects/Keywords: cultural understanding; culture awareness; serious Games

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APA (6th Edition):

Gomez, C. N. (2016). A game to gain awareness of cultural differences : Comparing the effect of a social game and an open discussion exercise. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12541

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gomez, Christian Nyman. “A game to gain awareness of cultural differences : Comparing the effect of a social game and an open discussion exercise.” 2016. Thesis, University of Skövde. Accessed September 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12541.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gomez, Christian Nyman. “A game to gain awareness of cultural differences : Comparing the effect of a social game and an open discussion exercise.” 2016. Web. 26 Sep 2020.

Vancouver:

Gomez CN. A game to gain awareness of cultural differences : Comparing the effect of a social game and an open discussion exercise. [Internet] [Thesis]. University of Skövde; 2016. [cited 2020 Sep 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12541.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gomez CN. A game to gain awareness of cultural differences : Comparing the effect of a social game and an open discussion exercise. [Thesis]. University of Skövde; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12541

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

13. Silva, Ricardo Jorge Freitas. Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking .

Degree: 2017, Universidade de Aveiro

 In recent years, Virtual Reality has been shown to have considerable potential as a rehabilitation tool, as it allows the creation of Virtual Environments providing… (more)

Subjects/Keywords: Virtual Reality; Rehabillitation; Stroke; Serious games; Telerehabilitation

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APA (6th Edition):

Silva, R. J. F. (2017). Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking . (Thesis). Universidade de Aveiro. Retrieved from http://hdl.handle.net/10773/24816

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Silva, Ricardo Jorge Freitas. “Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking .” 2017. Thesis, Universidade de Aveiro. Accessed September 26, 2020. http://hdl.handle.net/10773/24816.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Silva, Ricardo Jorge Freitas. “Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking .” 2017. Web. 26 Sep 2020.

Vancouver:

Silva RJF. Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking . [Internet] [Thesis]. Universidade de Aveiro; 2017. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10773/24816.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Silva RJF. Virtual reality in post-stroke upper limb rehabilitation: serious games using hand tracking . [Thesis]. Universidade de Aveiro; 2017. Available from: http://hdl.handle.net/10773/24816

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

14. Van Nuland, B. (author). A Service Oriented Architecture Solution for Gaming Simulation Suites.

Degree: 2011, Delft University of Technology

Serious Gaming is becoming a popular method for training and problem solving in companies. One of the companies who has taken an interest in this… (more)

Subjects/Keywords: serious games; software engineering; software architecture

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Van Nuland, B. (. (2011). A Service Oriented Architecture Solution for Gaming Simulation Suites. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:69c087e7-0e98-45cc-8737-1016cba7d745

Chicago Manual of Style (16th Edition):

Van Nuland, B (author). “A Service Oriented Architecture Solution for Gaming Simulation Suites.” 2011. Masters Thesis, Delft University of Technology. Accessed September 26, 2020. http://resolver.tudelft.nl/uuid:69c087e7-0e98-45cc-8737-1016cba7d745.

MLA Handbook (7th Edition):

Van Nuland, B (author). “A Service Oriented Architecture Solution for Gaming Simulation Suites.” 2011. Web. 26 Sep 2020.

Vancouver:

Van Nuland B(. A Service Oriented Architecture Solution for Gaming Simulation Suites. [Internet] [Masters thesis]. Delft University of Technology; 2011. [cited 2020 Sep 26]. Available from: http://resolver.tudelft.nl/uuid:69c087e7-0e98-45cc-8737-1016cba7d745.

Council of Science Editors:

Van Nuland B(. A Service Oriented Architecture Solution for Gaming Simulation Suites. [Masters Thesis]. Delft University of Technology; 2011. Available from: http://resolver.tudelft.nl/uuid:69c087e7-0e98-45cc-8737-1016cba7d745


University of Ontario Institute of Technology

15. Shewaga, Robert. A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation.

Degree: 2016, University of Ontario Institute of Technology

 Simulation-based training has been widely adopted by healthcare education as a vital tool in the practice of skills within a safe environment. However, significant cost… (more)

Subjects/Keywords: Anesthesia; Serious games; Simulations; Virtual reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shewaga, R. (2016). A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation. (Thesis). University of Ontario Institute of Technology. Retrieved from http://hdl.handle.net/10155/759

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Shewaga, Robert. “A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation.” 2016. Thesis, University of Ontario Institute of Technology. Accessed September 26, 2020. http://hdl.handle.net/10155/759.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Shewaga, Robert. “A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation.” 2016. Web. 26 Sep 2020.

Vancouver:

Shewaga R. A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation. [Internet] [Thesis]. University of Ontario Institute of Technology; 2016. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10155/759.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Shewaga R. A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation. [Thesis]. University of Ontario Institute of Technology; 2016. Available from: http://hdl.handle.net/10155/759

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Ontario Institute of Technology

16. Gaudi, Geoffrey Thomas. Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism.

Degree: 2019, University of Ontario Institute of Technology

 Autism spectrum disorder (ASD) is characterized by impaired social communication and interaction, and by restricted, repetitive interests and behaviours. The mean clinical age of diagnosis… (more)

Subjects/Keywords: Serious Games; Framework; Autism; ASD; Neuroplasticity

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gaudi, G. T. (2019). Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism. (Thesis). University of Ontario Institute of Technology. Retrieved from http://hdl.handle.net/10155/1141

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gaudi, Geoffrey Thomas. “Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism.” 2019. Thesis, University of Ontario Institute of Technology. Accessed September 26, 2020. http://hdl.handle.net/10155/1141.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gaudi, Geoffrey Thomas. “Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism.” 2019. Web. 26 Sep 2020.

Vancouver:

Gaudi GT. Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism. [Internet] [Thesis]. University of Ontario Institute of Technology; 2019. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10155/1141.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gaudi GT. Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism. [Thesis]. University of Ontario Institute of Technology; 2019. Available from: http://hdl.handle.net/10155/1141

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

17. Xie, Yuhuang. Defying Disaster.

Degree: MS, 2015, Worcester Polytechnic Institute

  The tremendous growth in the serious games market presents the opportunity to help people learn through playing games. Defying Disaster is a 2D side… (more)

Subjects/Keywords: earthquake; disaster; serious game; video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Xie, Y. (2015). Defying Disaster. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-050415-150927 ; https://digitalcommons.wpi.edu/etd-theses/1191

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Xie, Yuhuang. “Defying Disaster.” 2015. Thesis, Worcester Polytechnic Institute. Accessed September 26, 2020. etd-050415-150927 ; https://digitalcommons.wpi.edu/etd-theses/1191.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Xie, Yuhuang. “Defying Disaster.” 2015. Web. 26 Sep 2020.

Vancouver:

Xie Y. Defying Disaster. [Internet] [Thesis]. Worcester Polytechnic Institute; 2015. [cited 2020 Sep 26]. Available from: etd-050415-150927 ; https://digitalcommons.wpi.edu/etd-theses/1191.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Xie Y. Defying Disaster. [Thesis]. Worcester Polytechnic Institute; 2015. Available from: etd-050415-150927 ; https://digitalcommons.wpi.edu/etd-theses/1191

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. Abdellatif, Abdelbaset. Serious games in teaching computer programming : usage and evaluation.

Degree: PhD, 2020, Queen's University Belfast

 Several problems occur in higher education computing schools, such as the high attrition and failure rates and the difficulties in teaching computer programming modules. Numerous… (more)

Subjects/Keywords: serious games; e-learning; gamification; simulation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Abdellatif, A. (2020). Serious games in teaching computer programming : usage and evaluation. (Doctoral Dissertation). Queen's University Belfast. Retrieved from https://pure.qub.ac.uk/en/theses/serious-games-in-teaching-computer-programming(30f811f6-124c-4630-a4b5-35fe8250b7e0).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.808595

Chicago Manual of Style (16th Edition):

Abdellatif, Abdelbaset. “Serious games in teaching computer programming : usage and evaluation.” 2020. Doctoral Dissertation, Queen's University Belfast. Accessed September 26, 2020. https://pure.qub.ac.uk/en/theses/serious-games-in-teaching-computer-programming(30f811f6-124c-4630-a4b5-35fe8250b7e0).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.808595.

MLA Handbook (7th Edition):

Abdellatif, Abdelbaset. “Serious games in teaching computer programming : usage and evaluation.” 2020. Web. 26 Sep 2020.

Vancouver:

Abdellatif A. Serious games in teaching computer programming : usage and evaluation. [Internet] [Doctoral dissertation]. Queen's University Belfast; 2020. [cited 2020 Sep 26]. Available from: https://pure.qub.ac.uk/en/theses/serious-games-in-teaching-computer-programming(30f811f6-124c-4630-a4b5-35fe8250b7e0).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.808595.

Council of Science Editors:

Abdellatif A. Serious games in teaching computer programming : usage and evaluation. [Doctoral Dissertation]. Queen's University Belfast; 2020. Available from: https://pure.qub.ac.uk/en/theses/serious-games-in-teaching-computer-programming(30f811f6-124c-4630-a4b5-35fe8250b7e0).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.808595

19. Rooij, C.C.M. van. User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework.

Degree: 2014, Universiteit Utrecht

 In this master thesis, I investigate the possibilities of combing the research fields of user modeling and intelligent agents. A general user modeling methodology and… (more)

Subjects/Keywords: intelligent agents; user modeling; BDI paradigm; adaptive educational games; serious games

serious games: computer games with an educational purpose, where things are taught to students… …Games, and Chapter 7 describes the implementation and verification of this user model. Lastly… …computer games, and became popular with the rise of the Internet. The data that is used from the… …Adaptive Computer Games. Recommender Systems Recommender systems are concerned with presenting… …Adaptive Computer Games User Adaptive computer games are games that focus on increasing the… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rooij, C. C. M. v. (2014). User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/290023

Chicago Manual of Style (16th Edition):

Rooij, C C M van. “User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework.” 2014. Masters Thesis, Universiteit Utrecht. Accessed September 26, 2020. http://dspace.library.uu.nl:8080/handle/1874/290023.

MLA Handbook (7th Edition):

Rooij, C C M van. “User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework.” 2014. Web. 26 Sep 2020.

Vancouver:

Rooij CCMv. User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework. [Internet] [Masters thesis]. Universiteit Utrecht; 2014. [cited 2020 Sep 26]. Available from: http://dspace.library.uu.nl:8080/handle/1874/290023.

Council of Science Editors:

Rooij CCMv. User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework. [Masters Thesis]. Universiteit Utrecht; 2014. Available from: http://dspace.library.uu.nl:8080/handle/1874/290023

20. Marklund, Björn Berg. Emergent Learning : Peer collaboration and learning in user driven environments.

Degree: Humanities and Informatics, 2011, University of Skövde

  The purpose of this project is to examine how collaboration in groups of children change from a face-to-face emergent environment to a computer mediated… (more)

Subjects/Keywords: Emergent games; Minecraft; peer collaboration; serious games; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Marklund, B. B. (2011). Emergent Learning : Peer collaboration and learning in user driven environments. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5117

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Marklund, Björn Berg. “Emergent Learning : Peer collaboration and learning in user driven environments.” 2011. Thesis, University of Skövde. Accessed September 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5117.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Marklund, Björn Berg. “Emergent Learning : Peer collaboration and learning in user driven environments.” 2011. Web. 26 Sep 2020.

Vancouver:

Marklund BB. Emergent Learning : Peer collaboration and learning in user driven environments. [Internet] [Thesis]. University of Skövde; 2011. [cited 2020 Sep 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5117.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Marklund BB. Emergent Learning : Peer collaboration and learning in user driven environments. [Thesis]. University of Skövde; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5117

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

21. Cao, Yan. Ludic Elicitation: using serious games for knowledge elicitation purposes.

Degree: 2014, Penn State University

 Knowledge elicitation from human beings is important for many fields, such as decision support systems, risk communication, and customer preference studying. Traditional approaches include observations,… (more)

Subjects/Keywords: knowledge elicitation; games with a purpose; serious games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cao, Y. (2014). Ludic Elicitation: using serious games for knowledge elicitation purposes. (Thesis). Penn State University. Retrieved from https://submit-etda.libraries.psu.edu/catalog/21245

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cao, Yan. “Ludic Elicitation: using serious games for knowledge elicitation purposes.” 2014. Thesis, Penn State University. Accessed September 26, 2020. https://submit-etda.libraries.psu.edu/catalog/21245.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cao, Yan. “Ludic Elicitation: using serious games for knowledge elicitation purposes.” 2014. Web. 26 Sep 2020.

Vancouver:

Cao Y. Ludic Elicitation: using serious games for knowledge elicitation purposes. [Internet] [Thesis]. Penn State University; 2014. [cited 2020 Sep 26]. Available from: https://submit-etda.libraries.psu.edu/catalog/21245.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cao Y. Ludic Elicitation: using serious games for knowledge elicitation purposes. [Thesis]. Penn State University; 2014. Available from: https://submit-etda.libraries.psu.edu/catalog/21245

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

22. Linssen, J.M. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.

Degree: 2011, Universiteit Utrecht

 This thesis investigates the possibilities of adaptivity in an educational game called Code Red: Triage. This game lets players assume the role of a medical… (more)

Subjects/Keywords: adaptive learning; adaptivity; artificial intelligence; educational games; game design; serious games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Linssen, J. M. (2011). Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/209892

Chicago Manual of Style (16th Edition):

Linssen, J M. “Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.” 2011. Masters Thesis, Universiteit Utrecht. Accessed September 26, 2020. http://dspace.library.uu.nl:8080/handle/1874/209892.

MLA Handbook (7th Edition):

Linssen, J M. “Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.” 2011. Web. 26 Sep 2020.

Vancouver:

Linssen JM. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. [Internet] [Masters thesis]. Universiteit Utrecht; 2011. [cited 2020 Sep 26]. Available from: http://dspace.library.uu.nl:8080/handle/1874/209892.

Council of Science Editors:

Linssen JM. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. [Masters Thesis]. Universiteit Utrecht; 2011. Available from: http://dspace.library.uu.nl:8080/handle/1874/209892


University of New South Wales

23. Staines, Daniel. Morality play: designing videogames for moral expertise development.

Degree: Philosophy, 2016, University of New South Wales

 In this thesis, I explore the use of videogames for moral development. Drawing on research in the field of moral psychology, I argue that morality… (more)

Subjects/Keywords: Moral psychology; Morality; Video games; Serious games; Moral expertise

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Staines, D. (2016). Morality play: designing videogames for moral expertise development. (Doctoral Dissertation). University of New South Wales. Retrieved from http://handle.unsw.edu.au/1959.4/56966 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:42161/SOURCE02?view=true

Chicago Manual of Style (16th Edition):

Staines, Daniel. “Morality play: designing videogames for moral expertise development.” 2016. Doctoral Dissertation, University of New South Wales. Accessed September 26, 2020. http://handle.unsw.edu.au/1959.4/56966 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:42161/SOURCE02?view=true.

MLA Handbook (7th Edition):

Staines, Daniel. “Morality play: designing videogames for moral expertise development.” 2016. Web. 26 Sep 2020.

Vancouver:

Staines D. Morality play: designing videogames for moral expertise development. [Internet] [Doctoral dissertation]. University of New South Wales; 2016. [cited 2020 Sep 26]. Available from: http://handle.unsw.edu.au/1959.4/56966 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:42161/SOURCE02?view=true.

Council of Science Editors:

Staines D. Morality play: designing videogames for moral expertise development. [Doctoral Dissertation]. University of New South Wales; 2016. Available from: http://handle.unsw.edu.au/1959.4/56966 ; https://unsworks.unsw.edu.au/fapi/datastream/unsworks:42161/SOURCE02?view=true


University of Sydney

24. Janssen, Anna Beatrice. Healthy Competition: Multiplayer Digital Games in Health Education .

Degree: 2017, University of Sydney

 The focus of this dissertation is on the role of multiplayer digital games in adult education, with a particular emphasis on health education. Although interest… (more)

Subjects/Keywords: digital games; serious games; health education; medical education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Janssen, A. B. (2017). Healthy Competition: Multiplayer Digital Games in Health Education . (Thesis). University of Sydney. Retrieved from http://hdl.handle.net/2123/18966

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Janssen, Anna Beatrice. “Healthy Competition: Multiplayer Digital Games in Health Education .” 2017. Thesis, University of Sydney. Accessed September 26, 2020. http://hdl.handle.net/2123/18966.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Janssen, Anna Beatrice. “Healthy Competition: Multiplayer Digital Games in Health Education .” 2017. Web. 26 Sep 2020.

Vancouver:

Janssen AB. Healthy Competition: Multiplayer Digital Games in Health Education . [Internet] [Thesis]. University of Sydney; 2017. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/2123/18966.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Janssen AB. Healthy Competition: Multiplayer Digital Games in Health Education . [Thesis]. University of Sydney; 2017. Available from: http://hdl.handle.net/2123/18966

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Houston

25. Thangadurai Rajendran, Mayur 1990-. Academia Arcana: A Gamified and Game-based Review Tool.

Degree: MS, Computer Science, 2016, University of Houston

 One of the main issues faced by students in college courses is the lack of motivation towards reviewing the subject material. While there have been… (more)

Subjects/Keywords: Gamification; Game-Based Learning; Serious Games; Games; Game Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Thangadurai Rajendran, M. 1. (2016). Academia Arcana: A Gamified and Game-based Review Tool. (Masters Thesis). University of Houston. Retrieved from http://hdl.handle.net/10657/3178

Chicago Manual of Style (16th Edition):

Thangadurai Rajendran, Mayur 1990-. “Academia Arcana: A Gamified and Game-based Review Tool.” 2016. Masters Thesis, University of Houston. Accessed September 26, 2020. http://hdl.handle.net/10657/3178.

MLA Handbook (7th Edition):

Thangadurai Rajendran, Mayur 1990-. “Academia Arcana: A Gamified and Game-based Review Tool.” 2016. Web. 26 Sep 2020.

Vancouver:

Thangadurai Rajendran M1. Academia Arcana: A Gamified and Game-based Review Tool. [Internet] [Masters thesis]. University of Houston; 2016. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10657/3178.

Council of Science Editors:

Thangadurai Rajendran M1. Academia Arcana: A Gamified and Game-based Review Tool. [Masters Thesis]. University of Houston; 2016. Available from: http://hdl.handle.net/10657/3178

26. Spruyt, Jon. Designing of ICE: Interactive Co-located Events.

Degree: Informatics, 2016, Umeå University

  With  the  ever  expanding  development  and  use  of  technology,  smartphones  enjoy  an increase in use mainly as people’s personal devices. This study aims to… (more)

Subjects/Keywords: Serious games; Icebreaker; Co-located Interaction; Mobile games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Spruyt, J. (2016). Designing of ICE: Interactive Co-located Events. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-122504

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Spruyt, Jon. “Designing of ICE: Interactive Co-located Events.” 2016. Thesis, Umeå University. Accessed September 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-122504.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Spruyt, Jon. “Designing of ICE: Interactive Co-located Events.” 2016. Web. 26 Sep 2020.

Vancouver:

Spruyt J. Designing of ICE: Interactive Co-located Events. [Internet] [Thesis]. Umeå University; 2016. [cited 2020 Sep 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-122504.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Spruyt J. Designing of ICE: Interactive Co-located Events. [Thesis]. Umeå University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-122504

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Colorado School of Mines

27. Young, Kevyn C. Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton.

Degree: MS(M.S.), Mechanical Engineering, 2016, Colorado School of Mines

 Stroke is the leading cause of long-term adult disability in the U.S., with an annual cost estimated at 69 billion. Neuroplasticity of the brain allows… (more)

Subjects/Keywords: Mechatronics; Rehabilitation; Rehabilitation games; Robotics; Serious games; Stroke rehabilitation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Young, K. C. (2016). Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton. (Masters Thesis). Colorado School of Mines. Retrieved from http://hdl.handle.net/11124/170249

Chicago Manual of Style (16th Edition):

Young, Kevyn C. “Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton.” 2016. Masters Thesis, Colorado School of Mines. Accessed September 26, 2020. http://hdl.handle.net/11124/170249.

MLA Handbook (7th Edition):

Young, Kevyn C. “Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton.” 2016. Web. 26 Sep 2020.

Vancouver:

Young KC. Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton. [Internet] [Masters thesis]. Colorado School of Mines; 2016. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/11124/170249.

Council of Science Editors:

Young KC. Computer and visual interface development for Wrist Gimbal forearm and wrist exoskeleton. [Masters Thesis]. Colorado School of Mines; 2016. Available from: http://hdl.handle.net/11124/170249


Université Toulouse II – Le Mirail

28. Bénézech, Marine. Serious games : le jeu en tension, rencontres entre jeu (vidéo), intention sérieuse et univers narratif : Serious games : game strain, at the corner of (video) games, serious intention and narrative path.

Degree: Docteur es, Études audiovisuelles, 2017, Université Toulouse II – Le Mirail

Cette thèse se propose d’étudier les modalités d’écriture des serious games narratifs.Ces objets, à la fois porteurs d’un objectif ludique et d’une intention sérieuse sont… (more)

Subjects/Keywords: Serious games; Écriture; Jeux vidéo; Interaction; Univers narratif; Création audiovisuelle; Serious games; Writing; Video games; Interaction; Narrative world; Audio visual design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bénézech, M. (2017). Serious games : le jeu en tension, rencontres entre jeu (vidéo), intention sérieuse et univers narratif : Serious games : game strain, at the corner of (video) games, serious intention and narrative path. (Doctoral Dissertation). Université Toulouse II – Le Mirail. Retrieved from http://www.theses.fr/2017TOU20081

Chicago Manual of Style (16th Edition):

Bénézech, Marine. “Serious games : le jeu en tension, rencontres entre jeu (vidéo), intention sérieuse et univers narratif : Serious games : game strain, at the corner of (video) games, serious intention and narrative path.” 2017. Doctoral Dissertation, Université Toulouse II – Le Mirail. Accessed September 26, 2020. http://www.theses.fr/2017TOU20081.

MLA Handbook (7th Edition):

Bénézech, Marine. “Serious games : le jeu en tension, rencontres entre jeu (vidéo), intention sérieuse et univers narratif : Serious games : game strain, at the corner of (video) games, serious intention and narrative path.” 2017. Web. 26 Sep 2020.

Vancouver:

Bénézech M. Serious games : le jeu en tension, rencontres entre jeu (vidéo), intention sérieuse et univers narratif : Serious games : game strain, at the corner of (video) games, serious intention and narrative path. [Internet] [Doctoral dissertation]. Université Toulouse II – Le Mirail; 2017. [cited 2020 Sep 26]. Available from: http://www.theses.fr/2017TOU20081.

Council of Science Editors:

Bénézech M. Serious games : le jeu en tension, rencontres entre jeu (vidéo), intention sérieuse et univers narratif : Serious games : game strain, at the corner of (video) games, serious intention and narrative path. [Doctoral Dissertation]. Université Toulouse II – Le Mirail; 2017. Available from: http://www.theses.fr/2017TOU20081


Penn State University

29. Castronovo, Fadi. Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator.

Degree: 2016, Penn State University

 The ability to solve complex problems is an essential skill that a construction and project manager must possess when entering the architectural, engineering, and construction… (more)

Subjects/Keywords: construction education; engineering education; serious games; educational games; simulation games; architectural engineering; problem-solving

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Castronovo, F. (2016). Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator. (Thesis). Penn State University. Retrieved from https://submit-etda.libraries.psu.edu/catalog/08612n52b

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Castronovo, Fadi. “Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator.” 2016. Thesis, Penn State University. Accessed September 26, 2020. https://submit-etda.libraries.psu.edu/catalog/08612n52b.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Castronovo, Fadi. “Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator.” 2016. Web. 26 Sep 2020.

Vancouver:

Castronovo F. Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator. [Internet] [Thesis]. Penn State University; 2016. [cited 2020 Sep 26]. Available from: https://submit-etda.libraries.psu.edu/catalog/08612n52b.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Castronovo F. Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator. [Thesis]. Penn State University; 2016. Available from: https://submit-etda.libraries.psu.edu/catalog/08612n52b

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Sul

30. Trois, Sonia. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.

Degree: 2013, Universidade do Rio Grande do Sul

Com as crescentes expansão e popularização dos jogos digitais, sua utilização para fins além do simples entretenimento é cada vez mais visada por educadores, especialistas… (more)

Subjects/Keywords: Educational games; Heurística; Digital games; Jogos digitais; Jogos educativos; Serious games; Design instrucional; Heuristics; Education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Trois, S. (2013). Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/100133

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Trois, Sonia. “Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.” 2013. Thesis, Universidade do Rio Grande do Sul. Accessed September 26, 2020. http://hdl.handle.net/10183/100133.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Trois, Sonia. “Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.” 2013. Web. 26 Sep 2020.

Vancouver:

Trois S. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2013. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/10183/100133.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Trois S. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. [Thesis]. Universidade do Rio Grande do Sul; 2013. Available from: http://hdl.handle.net/10183/100133

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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