
Wright State University
1.
Whitlock, Tyler Sinclair.
Discriminating Targets among Distractors in a Virtual
Shopping Environment with Different Rack Orientations: Testing a
Model of Visibility.
Degree: MS, Human Factors and Industrial/Organizational Psychology
MS, 2020, Wright State University
URL: http://rave.ohiolink.edu/etdc/view?acc_num=wright1598720122173048
Objective: This study measured observers’ abilities to
identify letter targets distributed among number distractors in a
virtual shopping environment. Head-turning behavior was also
continuously recorded throughout each trial. The data were then
used to test whether a model’s prediction for the duration of
visibility needed for target detection in a virtual shopping
environment (Parikh & Mowrey, 2014) generalize to the more
realistic shopping task of identifying a target on a shelf.
Currently, the model predicts the visibility of the locations of
targets in traditional racks oriented 90° to the aisle
(perpendicular) as well as racks oriented at 30°, 45, 135°, and
150° to the central aisle. Background: Exposure (whether a portion
of the rack is seen) and intensity (how long that rack portion is
seen) are the two variables of interest in the model. According to
the analytical and computational models developed by Parikh and
Mowrey (2014), traditional 90° racks in retail shopping
environments result in lower exposure and intensity than racks at
other angles. A previous study confirmed these model predictions
with a simple target detection task (small red targets on empty
grey racks) in a virtual environment. However, discriminating a
target on a stocked shelf requires more time and is more
representative of typical shopping behavior. Methods: The 24
participants completed 10 target discrimination trials as they were
moved through a virtual shopping environment. Hypothesis: We
hypothesized and found a significant effect of orientation on
discrimination performance. Additionally, we hypothesized that the
percentage of total targets correctly identified would be lower
than the simple detection rate in Parikh and Mowrey (2014) but
found mixed results. Model fit was first assessed via a d’ metric.
The d’ values were generally low, but they were best at intensities
higher than that needed for detection due to the additional time
needed to identify the targets among distractors. However, the
observed non-normal distributions of hits and false alarms make the
d’ analysis difficult to interpret. Subsequently, a chi-square
analysis was done. The chi-square analysis also showed evidence for
higher intensities needed for discrimination than for detection in
the 30°, 45°, and 90° rack orientations. Limitations and
modifications needed for the model to achieve a better match to
human discrimination performance are discussed.
Advisors/Committee Members: Watamaniuk, Scott (Advisor).
Subjects/Keywords: Psychology; Psychology; Rack Orientation; Target Discrimination
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APA (6th Edition):
Whitlock, T. S. (2020). Discriminating Targets among Distractors in a Virtual
Shopping Environment with Different Rack Orientations: Testing a
Model of Visibility. (Masters Thesis). Wright State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=wright1598720122173048
Chicago Manual of Style (16th Edition):
Whitlock, Tyler Sinclair. “Discriminating Targets among Distractors in a Virtual
Shopping Environment with Different Rack Orientations: Testing a
Model of Visibility.” 2020. Masters Thesis, Wright State University. Accessed March 04, 2021.
http://rave.ohiolink.edu/etdc/view?acc_num=wright1598720122173048.
MLA Handbook (7th Edition):
Whitlock, Tyler Sinclair. “Discriminating Targets among Distractors in a Virtual
Shopping Environment with Different Rack Orientations: Testing a
Model of Visibility.” 2020. Web. 04 Mar 2021.
Vancouver:
Whitlock TS. Discriminating Targets among Distractors in a Virtual
Shopping Environment with Different Rack Orientations: Testing a
Model of Visibility. [Internet] [Masters thesis]. Wright State University; 2020. [cited 2021 Mar 04].
Available from: http://rave.ohiolink.edu/etdc/view?acc_num=wright1598720122173048.
Council of Science Editors:
Whitlock TS. Discriminating Targets among Distractors in a Virtual
Shopping Environment with Different Rack Orientations: Testing a
Model of Visibility. [Masters Thesis]. Wright State University; 2020. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=wright1598720122173048

Wright State University
2.
Guthrie, Bradley Robert.
Analyzing a Shopper’s Visual Experience in a Retail Store
and the Impact on Impulse Profit.
Degree: PhD, Engineering PhD, 2018, Wright State University
URL: http://rave.ohiolink.edu/etdc/view?acc_num=wright1536058720802264
The retail industry in the U.S. contributed 1.14
trillion in value added (or 5.9%) to the GDP in 2017, an increase
of 3.7% from the previous year. While store closures have dominated
the news in the recent past (e.g., Toys-R-Us, Sears, and Bon-Ton)
due to ineffective supply chain practices, inadequate in-store
experiences, and competition from e-tailers, other retailers such
as Ross, T. J. Maxx, Burlington Coat Factory, and Kroger have been
expanding their footprint. Brick-and-mortar stores are unique as
they allow shoppers the ability to see, touch, and try products, in
addition to exploring new products. Kohl’s CEO has even indicated
that 90% of their revenue is still generated in brick-and-mortar
stores. Besides reducing supply chain costs, retailers have been
paying considerable attention to redesigning their stores by
varying layouts and displays to improve shopping experience and
remain profitable. However, a lack of scientific methods that
correlate layout changes to improved experience has often led to
time-consuming and expensive trial-and-error approaches for the
retailers.This research focuses on the design of such
brick-and-mortar stores by developing a quantitative approach that
models the visual interaction between a 3D shopper’s field of view
and the rack layout. This visual interaction has been shown to
influence shopper purchasing habits and their overall experience.
While some metrics for visual experience have been proposed in the
literature, they have been limited in many ways. The objective of
this research is to develop new models to quantify visual
experience and employ them in layout design models.Our first
contribution consists of quantifying exposure (which rack locations
are seen) and the intensity of exposure (how long they are seen) by
accounting for the dynamic interaction between the human 3D field
of regard with a 3D rack layout. We consider several rack
designs/layouts that we noticed at nearby retail stores, ranging
from the typical rectangular racks placed orthogonal to the main
aisle to racks with varying orientations, curvatures, and heights.
We model this 3D layout problem as a series of 2D problems while
accounting for obstructions faced by shoppers during their travel
path (both uni- and bi-directional). We also validate our approach
through a human subjects study in a Virtual Environment. Our
findings suggest that curving racks in a layout with racks oriented
at 90° could increase exposure by 3-121% over straight racks.
Further, several layout designs could increase exposure by over
500% with only a 20% increase in floor space. In our second
contribution, we introduce the Rack Orientation and Curvature
Problem (ROCP) for a retail store, which determines the best rack
orientation and curvature that maximizes marginal impulse profit
(after discounting for floor space cost). We derive impulse profit
considering the probability a shopper will see a product category,
the probability the shopper will purchase a product from that
category if seen, and the product category’s unit…
Advisors/Committee Members: Parikh, Pratik (Advisor).
Subjects/Keywords: Industrial Engineering; Retail layout; visibility; impulse profit; rack orientation; exposure; curvature
Record Details
Similar Records
Cite
Share »
Record Details
Similar Records
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Guthrie, B. R. (2018). Analyzing a Shopper’s Visual Experience in a Retail Store
and the Impact on Impulse Profit. (Doctoral Dissertation). Wright State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=wright1536058720802264
Chicago Manual of Style (16th Edition):
Guthrie, Bradley Robert. “Analyzing a Shopper’s Visual Experience in a Retail Store
and the Impact on Impulse Profit.” 2018. Doctoral Dissertation, Wright State University. Accessed March 04, 2021.
http://rave.ohiolink.edu/etdc/view?acc_num=wright1536058720802264.
MLA Handbook (7th Edition):
Guthrie, Bradley Robert. “Analyzing a Shopper’s Visual Experience in a Retail Store
and the Impact on Impulse Profit.” 2018. Web. 04 Mar 2021.
Vancouver:
Guthrie BR. Analyzing a Shopper’s Visual Experience in a Retail Store
and the Impact on Impulse Profit. [Internet] [Doctoral dissertation]. Wright State University; 2018. [cited 2021 Mar 04].
Available from: http://rave.ohiolink.edu/etdc/view?acc_num=wright1536058720802264.
Council of Science Editors:
Guthrie BR. Analyzing a Shopper’s Visual Experience in a Retail Store
and the Impact on Impulse Profit. [Doctoral Dissertation]. Wright State University; 2018. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=wright1536058720802264