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You searched for subject:(RPG Game). Showing records 1 – 29 of 29 total matches.

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1. Kallin, Dan. Characters in Roleplaying Games : a study of the bond created between player and character.

Degree: Technology and Learning Processes, 2013, Gotland University

  The bond between player and character as perceived by many, in pen-and-paper roleplaying games, is unrivalled in its emotional strength. This is an opinion… (more)

Subjects/Keywords: roleplaying; character; digital roleplaying game/RPG; pen-and-paper roleplaying game/RPG.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kallin, D. (2013). Characters in Roleplaying Games : a study of the bond created between player and character. (Thesis). Gotland University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1927

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kallin, Dan. “Characters in Roleplaying Games : a study of the bond created between player and character.” 2013. Thesis, Gotland University. Accessed October 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1927.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kallin, Dan. “Characters in Roleplaying Games : a study of the bond created between player and character.” 2013. Web. 26 Oct 2020.

Vancouver:

Kallin D. Characters in Roleplaying Games : a study of the bond created between player and character. [Internet] [Thesis]. Gotland University; 2013. [cited 2020 Oct 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1927.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kallin D. Characters in Roleplaying Games : a study of the bond created between player and character. [Thesis]. Gotland University; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1927

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

2. Li, Szu-Han. An Application of HTC Vive to the Design of Immersive Virtual Reality RPG Game.

Degree: Master, Information Management, 2017, NSYSU

 Virtual reality(VR) has grown immensely over the past few years, enabling businesses and individuals to develop 3D games. In this research an application of HTC… (more)

Subjects/Keywords: RPG Game; Game Experience; Cross-domain interoperability; VR; Virtual Reality

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APA (6th Edition):

Li, S. (2017). An Application of HTC Vive to the Design of Immersive Virtual Reality RPG Game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0519117-113837

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Li, Szu-Han. “An Application of HTC Vive to the Design of Immersive Virtual Reality RPG Game.” 2017. Thesis, NSYSU. Accessed October 26, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0519117-113837.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Li, Szu-Han. “An Application of HTC Vive to the Design of Immersive Virtual Reality RPG Game.” 2017. Web. 26 Oct 2020.

Vancouver:

Li S. An Application of HTC Vive to the Design of Immersive Virtual Reality RPG Game. [Internet] [Thesis]. NSYSU; 2017. [cited 2020 Oct 26]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0519117-113837.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Li S. An Application of HTC Vive to the Design of Immersive Virtual Reality RPG Game. [Thesis]. NSYSU; 2017. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0519117-113837

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

3. Kedman, Viktor. Guidelines for Creating Game Levels.

Degree: IT and Land Management, 2012, University of Gävle

  In this research the aim was to create guidelines regarding design of levels in the RPG-genre. This was done relying heavily on a literary… (more)

Subjects/Keywords: RPG-Genre; Game Design; Level Design; Game Levels; RPG-Genre; Speldesign; Ban-design; Spel-banor; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kedman, V. (2012). Guidelines for Creating Game Levels. (Thesis). University of Gävle. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12012

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kedman, Viktor. “Guidelines for Creating Game Levels.” 2012. Thesis, University of Gävle. Accessed October 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12012.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kedman, Viktor. “Guidelines for Creating Game Levels.” 2012. Web. 26 Oct 2020.

Vancouver:

Kedman V. Guidelines for Creating Game Levels. [Internet] [Thesis]. University of Gävle; 2012. [cited 2020 Oct 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12012.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kedman V. Guidelines for Creating Game Levels. [Thesis]. University of Gävle; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12012

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

4. Ševčík, Jaroslav. Počítačová hra ve 2D pro linux: Computer Game in 2D for Linux.

Degree: 2018, Brno University of Technology

This Bachelor's thesis is focused on artificial intelligence for computer controlled objects, represented by computer game. There are contained typical procedures to handle some behavior problems of intelligent objects and finally their implementation into fully functional application. Advisors/Committee Members: Rogalewicz, Adam (advisor), Novosad, Petr (referee).

Subjects/Keywords: počítačová hra; umělá inteligence; algoritmy chování; hra na hrdinu (RPG); computer game; artificial intelligence; behavior algorithms; role playing game (RPG)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ševčík, J. (2018). Počítačová hra ve 2D pro linux: Computer Game in 2D for Linux. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52817

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ševčík, Jaroslav. “Počítačová hra ve 2D pro linux: Computer Game in 2D for Linux.” 2018. Thesis, Brno University of Technology. Accessed October 26, 2020. http://hdl.handle.net/11012/52817.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ševčík, Jaroslav. “Počítačová hra ve 2D pro linux: Computer Game in 2D for Linux.” 2018. Web. 26 Oct 2020.

Vancouver:

Ševčík J. Počítačová hra ve 2D pro linux: Computer Game in 2D for Linux. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/11012/52817.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ševčík J. Počítačová hra ve 2D pro linux: Computer Game in 2D for Linux. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/52817

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Aline Conceição Job da Silva. O videogame como desejo de simulação : dois gêneros de jogos virtuais em perspectiva.

Degree: Master, 2012, Pontifícia Universidade Católica do Rio Grande do Sul

Tomando os videogames dos gêneros action-adventure e RPG (com elementos do gênero shooter) como uma transposição da representação dramática (o role-playing), esta dissertação de Mestrado… (more)

Subjects/Keywords: DRAMA - HISTÓRIA E CRÍTICA; VÍDEO GAME; RPG (JOGOS); JOGOS ELETRÔNICOS; LETRAS

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APA (6th Edition):

Silva, A. C. J. d. (2012). O videogame como desejo de simulação : dois gêneros de jogos virtuais em perspectiva. (Masters Thesis). Pontifícia Universidade Católica do Rio Grande do Sul. Retrieved from http://tede.pucrs.br/tde_busca/arquivo.php?codArquivo=5612 ;

Chicago Manual of Style (16th Edition):

Silva, Aline Conceição Job da. “O videogame como desejo de simulação : dois gêneros de jogos virtuais em perspectiva.” 2012. Masters Thesis, Pontifícia Universidade Católica do Rio Grande do Sul. Accessed October 26, 2020. http://tede.pucrs.br/tde_busca/arquivo.php?codArquivo=5612 ;.

MLA Handbook (7th Edition):

Silva, Aline Conceição Job da. “O videogame como desejo de simulação : dois gêneros de jogos virtuais em perspectiva.” 2012. Web. 26 Oct 2020.

Vancouver:

Silva ACJd. O videogame como desejo de simulação : dois gêneros de jogos virtuais em perspectiva. [Internet] [Masters thesis]. Pontifícia Universidade Católica do Rio Grande do Sul; 2012. [cited 2020 Oct 26]. Available from: http://tede.pucrs.br/tde_busca/arquivo.php?codArquivo=5612 ;.

Council of Science Editors:

Silva ACJd. O videogame como desejo de simulação : dois gêneros de jogos virtuais em perspectiva. [Masters Thesis]. Pontifícia Universidade Católica do Rio Grande do Sul; 2012. Available from: http://tede.pucrs.br/tde_busca/arquivo.php?codArquivo=5612 ;


Universidade do Rio Grande do Norte

6. Barbosa, Zara Cristina de Andrade. Compreensão fenomenológico-existencial da experiência dos jogadores de role playing games (RPG): desvelando sentidos .

Degree: 2017, Universidade do Rio Grande do Norte

 This work is a Phenomenological-Existential and Heideggerian-inspired research, done with Role Playing Game (RPG) players. The literature review showed that the academic production in the… (more)

Subjects/Keywords: Role playing game; Jogadores de RPG; Fenomenologia hermenêutica heideggeriana; Pesquisa fenomenológica

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APA (6th Edition):

Barbosa, Z. C. d. A. (2017). Compreensão fenomenológico-existencial da experiência dos jogadores de role playing games (RPG): desvelando sentidos . (Masters Thesis). Universidade do Rio Grande do Norte. Retrieved from http://repositorio.ufrn.br/handle/123456789/25093

Chicago Manual of Style (16th Edition):

Barbosa, Zara Cristina de Andrade. “Compreensão fenomenológico-existencial da experiência dos jogadores de role playing games (RPG): desvelando sentidos .” 2017. Masters Thesis, Universidade do Rio Grande do Norte. Accessed October 26, 2020. http://repositorio.ufrn.br/handle/123456789/25093.

MLA Handbook (7th Edition):

Barbosa, Zara Cristina de Andrade. “Compreensão fenomenológico-existencial da experiência dos jogadores de role playing games (RPG): desvelando sentidos .” 2017. Web. 26 Oct 2020.

Vancouver:

Barbosa ZCdA. Compreensão fenomenológico-existencial da experiência dos jogadores de role playing games (RPG): desvelando sentidos . [Internet] [Masters thesis]. Universidade do Rio Grande do Norte; 2017. [cited 2020 Oct 26]. Available from: http://repositorio.ufrn.br/handle/123456789/25093.

Council of Science Editors:

Barbosa ZCdA. Compreensão fenomenológico-existencial da experiência dos jogadores de role playing games (RPG): desvelando sentidos . [Masters Thesis]. Universidade do Rio Grande do Norte; 2017. Available from: http://repositorio.ufrn.br/handle/123456789/25093


Northeastern University

7. Cai, Yuheng. Interactions between game design and procedural level generation.

Degree: MS, Department of Art + Design, 2019, Northeastern University

 "Endless tower" is an interesting single player strategy RPG that implements a procedural map generation system. In this game, players use their skills to beat… (more)

Subjects/Keywords: digital game; dungeon generation; level generation; procedural content generation; RPG game; design

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APA (6th Edition):

Cai, Y. (2019). Interactions between game design and procedural level generation. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20335178

Chicago Manual of Style (16th Edition):

Cai, Yuheng. “Interactions between game design and procedural level generation.” 2019. Masters Thesis, Northeastern University. Accessed October 26, 2020. http://hdl.handle.net/2047/D20335178.

MLA Handbook (7th Edition):

Cai, Yuheng. “Interactions between game design and procedural level generation.” 2019. Web. 26 Oct 2020.

Vancouver:

Cai Y. Interactions between game design and procedural level generation. [Internet] [Masters thesis]. Northeastern University; 2019. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/2047/D20335178.

Council of Science Editors:

Cai Y. Interactions between game design and procedural level generation. [Masters Thesis]. Northeastern University; 2019. Available from: http://hdl.handle.net/2047/D20335178


Brno University of Technology

8. Pagáč, Antonín. Generátor map pro fantasy hry na hrdiny: Map Generator for Fantasy RPG.

Degree: 2019, Brno University of Technology

 The aim of this work is to develop a generator of maps used in fantasy role-playing games. The issues of map processing and map creation… (more)

Subjects/Keywords: mapa; generátor; náhoda; hra; rpg; fantasy; Voroného diagram; Lloydova relaxace; map; generator; random; game; rpg; fantasy; Voronoi diagram; Lloyd relaxation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pagáč, A. (2019). Generátor map pro fantasy hry na hrdiny: Map Generator for Fantasy RPG. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55229

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pagáč, Antonín. “Generátor map pro fantasy hry na hrdiny: Map Generator for Fantasy RPG.” 2019. Thesis, Brno University of Technology. Accessed October 26, 2020. http://hdl.handle.net/11012/55229.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pagáč, Antonín. “Generátor map pro fantasy hry na hrdiny: Map Generator for Fantasy RPG.” 2019. Web. 26 Oct 2020.

Vancouver:

Pagáč A. Generátor map pro fantasy hry na hrdiny: Map Generator for Fantasy RPG. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/11012/55229.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pagáč A. Generátor map pro fantasy hry na hrdiny: Map Generator for Fantasy RPG. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55229

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

9. Frias, Eduardo Ribeiro. Jogo das representações (RPG) e aspectos da moral autônoma.

Degree: Mestrado, Psicologia Escolar e do Desenvolvimento Humano, 2010, University of São Paulo

O objetivo do presente estudo, fundamentado na Epistemologia Genética de Jean Piaget (1932-1994), foi averiguar se o Roleplaying Game (RPG), também denominado Jogo das Representações,… (more)

Subjects/Keywords: Cooperação; Cooperation; Desenvolvimento moral; Epistemologia genética; Games; Genetic Epistemology; Jean Piaget; Jogos; Moral Development; Piaget Jean 1896-1980; Role-playing game (RPG); Roleplaying game ( RPG)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Frias, E. R. (2010). Jogo das representações (RPG) e aspectos da moral autônoma. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/47/47131/tde-01042010-105926/ ;

Chicago Manual of Style (16th Edition):

Frias, Eduardo Ribeiro. “Jogo das representações (RPG) e aspectos da moral autônoma.” 2010. Masters Thesis, University of São Paulo. Accessed October 26, 2020. http://www.teses.usp.br/teses/disponiveis/47/47131/tde-01042010-105926/ ;.

MLA Handbook (7th Edition):

Frias, Eduardo Ribeiro. “Jogo das representações (RPG) e aspectos da moral autônoma.” 2010. Web. 26 Oct 2020.

Vancouver:

Frias ER. Jogo das representações (RPG) e aspectos da moral autônoma. [Internet] [Masters thesis]. University of São Paulo; 2010. [cited 2020 Oct 26]. Available from: http://www.teses.usp.br/teses/disponiveis/47/47131/tde-01042010-105926/ ;.

Council of Science Editors:

Frias ER. Jogo das representações (RPG) e aspectos da moral autônoma. [Masters Thesis]. University of São Paulo; 2010. Available from: http://www.teses.usp.br/teses/disponiveis/47/47131/tde-01042010-105926/ ;


NSYSU

10. King, Chih-Hsuan. Enhancing Science Self-Efficacy of Young Females: An Exploratory Study Using Virtual Reality RPG Game.

Degree: Master, Institute Of Information Management, 2018, NSYSU

 Womenâs science self-efficacy has always been lower than men, even though women with high levels of education and participation in science-related fields are gradually increasing,… (more)

Subjects/Keywords: Human-Centered Design; Young Females; RPG Game; Science Self-Efficacy; Virtual Reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

King, C. (2018). Enhancing Science Self-Efficacy of Young Females: An Exploratory Study Using Virtual Reality RPG Game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726118-150913

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

King, Chih-Hsuan. “Enhancing Science Self-Efficacy of Young Females: An Exploratory Study Using Virtual Reality RPG Game.” 2018. Thesis, NSYSU. Accessed October 26, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726118-150913.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

King, Chih-Hsuan. “Enhancing Science Self-Efficacy of Young Females: An Exploratory Study Using Virtual Reality RPG Game.” 2018. Web. 26 Oct 2020.

Vancouver:

King C. Enhancing Science Self-Efficacy of Young Females: An Exploratory Study Using Virtual Reality RPG Game. [Internet] [Thesis]. NSYSU; 2018. [cited 2020 Oct 26]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726118-150913.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

King C. Enhancing Science Self-Efficacy of Young Females: An Exploratory Study Using Virtual Reality RPG Game. [Thesis]. NSYSU; 2018. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726118-150913

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

11. Zalavári, Márk. Szoftverfejlesztés JAVA nyelven .

Degree: DE – TEK – Informatikai Kar, 2010, University of Debrecen

Szoftverfejlesztés Java nyelven : MMORPG-Maker környezet fejlesztése Advisors/Committee Members: Espák, Miklós (advisor).

Subjects/Keywords: J2SE; ANTRL; Swing; RPG; MMORPG; game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zalavári, M. (2010). Szoftverfejlesztés JAVA nyelven . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/96755

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zalavári, Márk. “Szoftverfejlesztés JAVA nyelven .” 2010. Thesis, University of Debrecen. Accessed October 26, 2020. http://hdl.handle.net/2437/96755.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zalavári, Márk. “Szoftverfejlesztés JAVA nyelven .” 2010. Web. 26 Oct 2020.

Vancouver:

Zalavári M. Szoftverfejlesztés JAVA nyelven . [Internet] [Thesis]. University of Debrecen; 2010. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/2437/96755.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zalavári M. Szoftverfejlesztés JAVA nyelven . [Thesis]. University of Debrecen; 2010. Available from: http://hdl.handle.net/2437/96755

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of South Florida

12. Rossbach, Elizabeth. An Ecology of Care: Training in Dependence and Caretaking in The Witcher 3: Wild Hunt.

Degree: 2019, University of South Florida

 This project investigates the popular open-world fantasy RPG, The Witcher 3: Wild Hunt (CD Projekt RED 2015) and the ways in which the Witcher 3… (more)

Subjects/Keywords: environment; media ecology; object; open world; RPG; video game; avatar; Film and Media Studies

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APA (6th Edition):

Rossbach, E. (2019). An Ecology of Care: Training in Dependence and Caretaking in The Witcher 3: Wild Hunt. (Thesis). University of South Florida. Retrieved from https://scholarcommons.usf.edu/etd/8071

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rossbach, Elizabeth. “An Ecology of Care: Training in Dependence and Caretaking in The Witcher 3: Wild Hunt.” 2019. Thesis, University of South Florida. Accessed October 26, 2020. https://scholarcommons.usf.edu/etd/8071.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rossbach, Elizabeth. “An Ecology of Care: Training in Dependence and Caretaking in The Witcher 3: Wild Hunt.” 2019. Web. 26 Oct 2020.

Vancouver:

Rossbach E. An Ecology of Care: Training in Dependence and Caretaking in The Witcher 3: Wild Hunt. [Internet] [Thesis]. University of South Florida; 2019. [cited 2020 Oct 26]. Available from: https://scholarcommons.usf.edu/etd/8071.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rossbach E. An Ecology of Care: Training in Dependence and Caretaking in The Witcher 3: Wild Hunt. [Thesis]. University of South Florida; 2019. Available from: https://scholarcommons.usf.edu/etd/8071

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Sul

13. Feijo, Rodrigo Orestes. O uso de Role Playing Games como recurso pedagógico nas aulas de matemática.

Degree: 2014, Universidade do Rio Grande do Sul

Nesta pesquisa, abordamos uma perspectiva para o uso de jogos de Role Playing Game como recurso nas aulas de matemática. Foi implantado e avaliado o… (more)

Subjects/Keywords: Ensino de matematica; Teaching of mathematics; Jogos : Matemática; Games in education; Role Playing Game (RPG) : Jogo interativo : Leitura; Educational RPG; Criminal scene investigation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Feijo, R. O. (2014). O uso de Role Playing Games como recurso pedagógico nas aulas de matemática. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/108424

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Feijo, Rodrigo Orestes. “O uso de Role Playing Games como recurso pedagógico nas aulas de matemática.” 2014. Thesis, Universidade do Rio Grande do Sul. Accessed October 26, 2020. http://hdl.handle.net/10183/108424.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Feijo, Rodrigo Orestes. “O uso de Role Playing Games como recurso pedagógico nas aulas de matemática.” 2014. Web. 26 Oct 2020.

Vancouver:

Feijo RO. O uso de Role Playing Games como recurso pedagógico nas aulas de matemática. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2014. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/10183/108424.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Feijo RO. O uso de Role Playing Games como recurso pedagógico nas aulas de matemática. [Thesis]. Universidade do Rio Grande do Sul; 2014. Available from: http://hdl.handle.net/10183/108424

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

14. Agazhanova, Anara. Klíčové rozdíly mezi japonskými a západními video hrami: Key Differences Between Japanese and Western Video Games.

Degree: 2020, Brno University of Technology

 This thesis is aimed to find the differences as well as similarities of video game design elements to emphasize how different cultures prioritize various aspects… (more)

Subjects/Keywords: Estetika; vizuální design; uživatelské rozhraní; grafika; postavy; příběh; RPG; JRPG; videohra; Nintendo; Japonsko; Západ.; Aesthetics; visual design; user interface; graphics; characters; storyline; RPG; JRPG; video game; Nintendo; Japan; West.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Agazhanova, A. (2020). Klíčové rozdíly mezi japonskými a západními video hrami: Key Differences Between Japanese and Western Video Games. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/194815

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Agazhanova, Anara. “Klíčové rozdíly mezi japonskými a západními video hrami: Key Differences Between Japanese and Western Video Games.” 2020. Thesis, Brno University of Technology. Accessed October 26, 2020. http://hdl.handle.net/11012/194815.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Agazhanova, Anara. “Klíčové rozdíly mezi japonskými a západními video hrami: Key Differences Between Japanese and Western Video Games.” 2020. Web. 26 Oct 2020.

Vancouver:

Agazhanova A. Klíčové rozdíly mezi japonskými a západními video hrami: Key Differences Between Japanese and Western Video Games. [Internet] [Thesis]. Brno University of Technology; 2020. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/11012/194815.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Agazhanova A. Klíčové rozdíly mezi japonskými a západními video hrami: Key Differences Between Japanese and Western Video Games. [Thesis]. Brno University of Technology; 2020. Available from: http://hdl.handle.net/11012/194815

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Pontifical Catholic University of Rio de Janeiro

15. VICENTE CORREA DA SILVA NETO. [en] A JRPG GAME PLATFORM WITH THE PURPOSE OF EDUCATION AND ENTERTAINMENT.

Degree: 2017, Pontifical Catholic University of Rio de Janeiro

[pt] Neste projeto, inspirados pelas áreas de Pedagogia e Entretenimento, buscamos criar uma plataforma de desenvolvimento de jogos eletrônicos, cujo o objetivo é facilitar a… (more)

Subjects/Keywords: [pt] MATEMATICA; [en] MATHEMATICS; [pt] ENTRETENIMENTO; [en] ENTERTAINMENT; [pt] JOGO; [en] GAME; [pt] JOGOS EDUCATIVOS; [en] EDUCATIONAL GAMES; [pt] RPG; [en] RPG

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

NETO, V. C. D. S. (2017). [en] A JRPG GAME PLATFORM WITH THE PURPOSE OF EDUCATION AND ENTERTAINMENT. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28684

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

NETO, VICENTE CORREA DA SILVA. “[en] A JRPG GAME PLATFORM WITH THE PURPOSE OF EDUCATION AND ENTERTAINMENT.” 2017. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed October 26, 2020. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28684.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

NETO, VICENTE CORREA DA SILVA. “[en] A JRPG GAME PLATFORM WITH THE PURPOSE OF EDUCATION AND ENTERTAINMENT.” 2017. Web. 26 Oct 2020.

Vancouver:

NETO VCDS. [en] A JRPG GAME PLATFORM WITH THE PURPOSE OF EDUCATION AND ENTERTAINMENT. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2017. [cited 2020 Oct 26]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28684.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

NETO VCDS. [en] A JRPG GAME PLATFORM WITH THE PURPOSE OF EDUCATION AND ENTERTAINMENT. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2017. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28684

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Alberta

16. Sharifi, AmirAli. Generating adaptive companion behaviors using reinforcement learning in games.

Degree: MS, Department of Computing Science, 2010, University of Alberta

 Non-Player Character (NPC) behaviors in today’s computer games are mostly generated from manually written scripts. The high cost of manually creating complex behaviors for each… (more)

Subjects/Keywords: role-playing game; scriptease; machine learning; rpg; video games; non-player character; sarsa; adaptive; scripting; reinforcement learning; behavior; learning; alert

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sharifi, A. (2010). Generating adaptive companion behaviors using reinforcement learning in games. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/70795852g

Chicago Manual of Style (16th Edition):

Sharifi, AmirAli. “Generating adaptive companion behaviors using reinforcement learning in games.” 2010. Masters Thesis, University of Alberta. Accessed October 26, 2020. https://era.library.ualberta.ca/files/70795852g.

MLA Handbook (7th Edition):

Sharifi, AmirAli. “Generating adaptive companion behaviors using reinforcement learning in games.” 2010. Web. 26 Oct 2020.

Vancouver:

Sharifi A. Generating adaptive companion behaviors using reinforcement learning in games. [Internet] [Masters thesis]. University of Alberta; 2010. [cited 2020 Oct 26]. Available from: https://era.library.ualberta.ca/files/70795852g.

Council of Science Editors:

Sharifi A. Generating adaptive companion behaviors using reinforcement learning in games. [Masters Thesis]. University of Alberta; 2010. Available from: https://era.library.ualberta.ca/files/70795852g

17. Seidl, Christopher. Capital Sandbox: Fantasy and the Mechanics of Form in Fallout 3.

Degree: MA, English, 2015, Georgia State University

  The “sandbox” video game is typically defined, with reference to its childhood namesake, in terms of non-linearity and freedom of choice. However, in Fallout… (more)

Subjects/Keywords: Video game; RPG; Sandbox; Fallout; Psychoanalysis; Ideology

…limits. The gamer then approaches the sandbox role-playing game (RPG) according to… …52 1 1 INTRODUCTION The 2008 role-playing video game, Fallout 3 (Bethesda Game… …the player may freely travel throughout the spaces of the game without regard to completing… …game is abandoned for a nonlinear approach in which the player navigates and interacts with a… …States and Communist China, the game contains numerous settlements of survivors that dot the… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Seidl, C. (2015). Capital Sandbox: Fantasy and the Mechanics of Form in Fallout 3. (Thesis). Georgia State University. Retrieved from https://scholarworks.gsu.edu/english_theses/186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Seidl, Christopher. “Capital Sandbox: Fantasy and the Mechanics of Form in Fallout 3.” 2015. Thesis, Georgia State University. Accessed October 26, 2020. https://scholarworks.gsu.edu/english_theses/186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Seidl, Christopher. “Capital Sandbox: Fantasy and the Mechanics of Form in Fallout 3.” 2015. Web. 26 Oct 2020.

Vancouver:

Seidl C. Capital Sandbox: Fantasy and the Mechanics of Form in Fallout 3. [Internet] [Thesis]. Georgia State University; 2015. [cited 2020 Oct 26]. Available from: https://scholarworks.gsu.edu/english_theses/186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Seidl C. Capital Sandbox: Fantasy and the Mechanics of Form in Fallout 3. [Thesis]. Georgia State University; 2015. Available from: https://scholarworks.gsu.edu/english_theses/186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. 和田, 尭之. 少数の記録からプレイヤの価値観を機械学習するチームプレイAIの構成.

Degree: Japan Advanced Institute of Science and Technology / 北陸先端科学技術大学院大学

Supervisor:池田 心

情報科学研究科

修士

Subjects/Keywords: Game AI; RPG; Utility; Machine Learning; Team-mate; Cooperation Game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

和田, . (n.d.). 少数の記録からプレイヤの価値観を機械学習するチームプレイAIの構成. (Thesis). Japan Advanced Institute of Science and Technology / 北陸先端科学技術大学院大学. Retrieved from http://hdl.handle.net/10119/12785

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

和田, 尭之. “少数の記録からプレイヤの価値観を機械学習するチームプレイAIの構成.” Thesis, Japan Advanced Institute of Science and Technology / 北陸先端科学技術大学院大学. Accessed October 26, 2020. http://hdl.handle.net/10119/12785.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

和田, 尭之. “少数の記録からプレイヤの価値観を機械学習するチームプレイAIの構成.” Web. 26 Oct 2020.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

和田 . 少数の記録からプレイヤの価値観を機械学習するチームプレイAIの構成. [Internet] [Thesis]. Japan Advanced Institute of Science and Technology / 北陸先端科学技術大学院大学; [cited 2020 Oct 26]. Available from: http://hdl.handle.net/10119/12785.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

和田 . 少数の記録からプレイヤの価値観を機械学習するチームプレイAIの構成. [Thesis]. Japan Advanced Institute of Science and Technology / 北陸先端科学技術大学院大学; Available from: http://hdl.handle.net/10119/12785

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


Brno University of Technology

19. Kubíček, Martin. Webový herní portál: Web Game Portal.

Degree: 2019, Brno University of Technology

 The subject of this thesis is the design and reconstruction of the already existing ImmortalFighters web portal system. The thesis analyses in detail the current… (more)

Subjects/Keywords: Dračí doupě; hra na hrdiny; webový herní portál; Symfony 2; PHP; ORM; Doctrine 2; Dungeons and Dragons; RPG; web game portal; Symfony 2; PHP; ORM; Doctrine 2

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kubíček, M. (2019). Webový herní portál: Web Game Portal. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52445

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kubíček, Martin. “Webový herní portál: Web Game Portal.” 2019. Thesis, Brno University of Technology. Accessed October 26, 2020. http://hdl.handle.net/11012/52445.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kubíček, Martin. “Webový herní portál: Web Game Portal.” 2019. Web. 26 Oct 2020.

Vancouver:

Kubíček M. Webový herní portál: Web Game Portal. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/11012/52445.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kubíček M. Webový herní portál: Web Game Portal. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/52445

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Eastern Illinois University

20. Dean, Alexandra N. Fantissity.

Degree: MA, 2017, Eastern Illinois University

Subjects/Keywords: video games; screenplay; script; role-playing games; RPG; Creative Writing; Game Design; Screenwriting

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APA (6th Edition):

Dean, A. N. (2017). Fantissity. (Masters Thesis). Eastern Illinois University. Retrieved from https://thekeep.eiu.edu/theses/2716

Chicago Manual of Style (16th Edition):

Dean, Alexandra N. “Fantissity.” 2017. Masters Thesis, Eastern Illinois University. Accessed October 26, 2020. https://thekeep.eiu.edu/theses/2716.

MLA Handbook (7th Edition):

Dean, Alexandra N. “Fantissity.” 2017. Web. 26 Oct 2020.

Vancouver:

Dean AN. Fantissity. [Internet] [Masters thesis]. Eastern Illinois University; 2017. [cited 2020 Oct 26]. Available from: https://thekeep.eiu.edu/theses/2716.

Council of Science Editors:

Dean AN. Fantissity. [Masters Thesis]. Eastern Illinois University; 2017. Available from: https://thekeep.eiu.edu/theses/2716


Bowling Green State University

21. Zalka, Csenge V. Collaborative Storytelling 2.0: A framework for studying forum-based role-playing games.

Degree: PhD, American Culture Studies, 2017, Bowling Green State University

 Forum-based role-playing games are a rich, yet barely researched subset of textbaseddigital gaming. They are a form of storytelling where narratives are created through acts… (more)

Subjects/Keywords: Composition; digital storytelling; gaming; fandom; fan fiction; role-playing games; RPG; multimodality; interactivity; game narratives; forums; text-based games; digital games; multimodal narratives

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APA (6th Edition):

Zalka, C. V. (2017). Collaborative Storytelling 2.0: A framework for studying forum-based role-playing games. (Doctoral Dissertation). Bowling Green State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=bgsu148959123885058

Chicago Manual of Style (16th Edition):

Zalka, Csenge V. “Collaborative Storytelling 2.0: A framework for studying forum-based role-playing games.” 2017. Doctoral Dissertation, Bowling Green State University. Accessed October 26, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu148959123885058.

MLA Handbook (7th Edition):

Zalka, Csenge V. “Collaborative Storytelling 2.0: A framework for studying forum-based role-playing games.” 2017. Web. 26 Oct 2020.

Vancouver:

Zalka CV. Collaborative Storytelling 2.0: A framework for studying forum-based role-playing games. [Internet] [Doctoral dissertation]. Bowling Green State University; 2017. [cited 2020 Oct 26]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu148959123885058.

Council of Science Editors:

Zalka CV. Collaborative Storytelling 2.0: A framework for studying forum-based role-playing games. [Doctoral Dissertation]. Bowling Green State University; 2017. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu148959123885058


AUT University

22. Jones, Nicholas. Story Meets Story World: How Do You Construct a Non-linear, Narrative-rich Virtual Reality Experience While Working Within the Confines of a Traditional MMORPG? .

Degree: AUT University

 With the affordances of the immersive technology of Virtual Reality, game designers are looking to find a new language for MMORPG narrative; one that matches… (more)

Subjects/Keywords: Narrative design; Game writing; MMORPG; Video games; Game development; Fantasy; RPG; virtual reality; VR; Storytelling; English; New media; Creative writing; Transmedia

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jones, N. (n.d.). Story Meets Story World: How Do You Construct a Non-linear, Narrative-rich Virtual Reality Experience While Working Within the Confines of a Traditional MMORPG? . (Thesis). AUT University. Retrieved from http://hdl.handle.net/10292/12443

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jones, Nicholas. “Story Meets Story World: How Do You Construct a Non-linear, Narrative-rich Virtual Reality Experience While Working Within the Confines of a Traditional MMORPG? .” Thesis, AUT University. Accessed October 26, 2020. http://hdl.handle.net/10292/12443.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jones, Nicholas. “Story Meets Story World: How Do You Construct a Non-linear, Narrative-rich Virtual Reality Experience While Working Within the Confines of a Traditional MMORPG? .” Web. 26 Oct 2020.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Jones N. Story Meets Story World: How Do You Construct a Non-linear, Narrative-rich Virtual Reality Experience While Working Within the Confines of a Traditional MMORPG? . [Internet] [Thesis]. AUT University; [cited 2020 Oct 26]. Available from: http://hdl.handle.net/10292/12443.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Jones N. Story Meets Story World: How Do You Construct a Non-linear, Narrative-rich Virtual Reality Experience While Working Within the Confines of a Traditional MMORPG? . [Thesis]. AUT University; Available from: http://hdl.handle.net/10292/12443

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


University of Southern California

23. Sharkasi, Nahil T. Seeds: role-play, medical drama, and ethical exploration.

Degree: MFA, Interactive Media, 2010, University of Southern California

 In the field of fertility medicine, technology has vastly outpaced our ethical, legal, and social frameworks leaving us in a quagmire of gray morality. Seeds… (more)

Subjects/Keywords: fertility; ART; assisted reproduction technology; medicine; medical drama; ethics; ethics simulation; bio-ethics; role-playing game; RPG; serious game

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APA (6th Edition):

Sharkasi, N. T. (2010). Seeds: role-play, medical drama, and ethical exploration. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331913/rec/5752

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sharkasi, Nahil T. “Seeds: role-play, medical drama, and ethical exploration.” 2010. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331913/rec/5752.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sharkasi, Nahil T. “Seeds: role-play, medical drama, and ethical exploration.” 2010. Web. 26 Oct 2020.

Vancouver:

Sharkasi NT. Seeds: role-play, medical drama, and ethical exploration. [Internet] [Thesis]. University of Southern California; 2010. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331913/rec/5752.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sharkasi NT. Seeds: role-play, medical drama, and ethical exploration. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331913/rec/5752

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Waterloo

24. Gertzbein, Eric Jarost. The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games.

Degree: 2008, University of Waterloo

 This thesis examines the architecture and space simulated in massively multiplayer online role-playing games (MMORPGs) and argues that the hand which guides the design of… (more)

Subjects/Keywords: role-playing games; RPG; adventure; MMORPG; architecture; mythology; hero; virtual reality; game-mechanics; game development

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APA (6th Edition):

Gertzbein, E. J. (2008). The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games. (Thesis). University of Waterloo. Retrieved from http://hdl.handle.net/10012/3781

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gertzbein, Eric Jarost. “The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games.” 2008. Thesis, University of Waterloo. Accessed October 26, 2020. http://hdl.handle.net/10012/3781.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gertzbein, Eric Jarost. “The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games.” 2008. Web. 26 Oct 2020.

Vancouver:

Gertzbein EJ. The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games. [Internet] [Thesis]. University of Waterloo; 2008. [cited 2020 Oct 26]. Available from: http://hdl.handle.net/10012/3781.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gertzbein EJ. The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games. [Thesis]. University of Waterloo; 2008. Available from: http://hdl.handle.net/10012/3781

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

25. Karlsson, Peter; Au, Wai Cheung (Gary); Ernstedt, Simon; Lundin, Anders. Angel Thesis : En spel produktion.

Degree: Humanities and Planning, 2009, School of Technoculture

Detta projekt har varit ett som har haft både sina höga och låga punkter. Vi påbörjade detta projektet med viljan att skapa ett spel… (more)

Subjects/Keywords: Spelprojekt; Game project; RPG; Blade3d; Wintermute; XNA; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign); Media and Communications; Medie- och kommunikationsvetenskap

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APA (6th Edition):

Karlsson, Peter; Au, Wai Cheung (Gary); Ernstedt, Simon; Lundin, A. (2009). Angel Thesis : En spel produktion. (Thesis). School of Technoculture. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Karlsson, Peter; Au, Wai Cheung (Gary); Ernstedt, Simon; Lundin, Anders. “Angel Thesis : En spel produktion.” 2009. Thesis, School of Technoculture. Accessed October 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Karlsson, Peter; Au, Wai Cheung (Gary); Ernstedt, Simon; Lundin, Anders. “Angel Thesis : En spel produktion.” 2009. Web. 26 Oct 2020.

Vancouver:

Karlsson, Peter; Au, Wai Cheung (Gary); Ernstedt, Simon; Lundin A. Angel Thesis : En spel produktion. [Internet] [Thesis]. School of Technoculture; 2009. [cited 2020 Oct 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Karlsson, Peter; Au, Wai Cheung (Gary); Ernstedt, Simon; Lundin A. Angel Thesis : En spel produktion. [Thesis]. School of Technoculture; 2009. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Hedenskog, Jens. Exploring Game Design Pitfalls through patterns : Experiences when making our first game.

Degree: Technology and Learning Processes, 2012, Gotland University

  The purpose of this report is to analyze what went wrong with the adventure game project called Fairytale, I started together with 4 of… (more)

Subjects/Keywords: fairytale; project; game; games; game project; new game; first game; game development; first game project; kids game; adventure; rpg; big game project; game manual; Lyra; Loki; Jens Hedenskog; fairytale; projekt; spel; spel projekt; nytt spelprojekt; första spelet; första spelprojektet; spelutveckling; barnspel; äventyr; rpg; rollspel; spel manual; saga; Lyra; Loke; Jens Hedenskog; Design; Design; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign); Interaction Technologies; Interaktionsteknik

…be. I don’t believe there was anything wrong about this process. The Game World went… …of games. If their design is poor, the rest of the game will also suffer from it, because… …all interaction with the Game World is often only permitted through utilizing the Avatars… …action of moving game elements in the Game World.” Challenges: The Avatar could stand still… …Areas pattern. “Inaccessible Areas: Inaccessible Areas are parts of the Game World the player… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hedenskog, J. (2012). Exploring Game Design Pitfalls through patterns : Experiences when making our first game. (Thesis). Gotland University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hedenskog, Jens. “Exploring Game Design Pitfalls through patterns : Experiences when making our first game.” 2012. Thesis, Gotland University. Accessed October 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hedenskog, Jens. “Exploring Game Design Pitfalls through patterns : Experiences when making our first game.” 2012. Web. 26 Oct 2020.

Vancouver:

Hedenskog J. Exploring Game Design Pitfalls through patterns : Experiences when making our first game. [Internet] [Thesis]. Gotland University; 2012. [cited 2020 Oct 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hedenskog J. Exploring Game Design Pitfalls through patterns : Experiences when making our first game. [Thesis]. Gotland University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


The Ohio State University

27. Whitlock, Katherine Lynne. Theatre and the video game: beauty and the beast.

Degree: PhD, Theatre, 2004, The Ohio State University

 As technology is altering the world, electronic games are changing the face of popular entertainment, infecting spectators with a craving for spectacle and interaction. Games… (more)

Subjects/Keywords: Theater; Theatre; video games; Brenda Laurel; Aristotle; Bertolt Brecht; Augusto Boal; theatre design; game design; RPG; role-playing games; MMORPG; massive multiplayer games; third person action

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APA (6th Edition):

Whitlock, K. L. (2004). Theatre and the video game: beauty and the beast. (Doctoral Dissertation). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1086119742

Chicago Manual of Style (16th Edition):

Whitlock, Katherine Lynne. “Theatre and the video game: beauty and the beast.” 2004. Doctoral Dissertation, The Ohio State University. Accessed October 26, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1086119742.

MLA Handbook (7th Edition):

Whitlock, Katherine Lynne. “Theatre and the video game: beauty and the beast.” 2004. Web. 26 Oct 2020.

Vancouver:

Whitlock KL. Theatre and the video game: beauty and the beast. [Internet] [Doctoral dissertation]. The Ohio State University; 2004. [cited 2020 Oct 26]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1086119742.

Council of Science Editors:

Whitlock KL. Theatre and the video game: beauty and the beast. [Doctoral Dissertation]. The Ohio State University; 2004. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1086119742

28. Bergh, Saga Sunniva. Att lära och utvecklas i fiktiva världar : Rollspel som spelplan för existentiella frågor.

Degree: Education, 2012, Uppsala University

  Rollspel är en form av sällskapsspel som går ut på att deltagarna tillsammans berättar en historia, som ofta utspelar sig i fiktiva världar och… (more)

Subjects/Keywords: rollspel; rollspelande; roleplaying game; roleplaying games; rpg; gaming; rollperson; rollkaraktär; spelledare; drakar och demoner; drakar & demoner; d & d; kult; mutant; world of darkness; gary allan fine

…these characteristics are learned during actual game play, gamers may be unaware of any… …and Dragons, ett spel hon beskriver på följande vis: A fantasy role-playing game which uses… …sker ”in game” betyder att diskussioner och annat hålls under tiden spelandet pågår och… 

Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bergh, S. S. (2012). Att lära och utvecklas i fiktiva världar : Rollspel som spelplan för existentiella frågor. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-186254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bergh, Saga Sunniva. “Att lära och utvecklas i fiktiva världar : Rollspel som spelplan för existentiella frågor.” 2012. Thesis, Uppsala University. Accessed October 26, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-186254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bergh, Saga Sunniva. “Att lära och utvecklas i fiktiva världar : Rollspel som spelplan för existentiella frågor.” 2012. Web. 26 Oct 2020.

Vancouver:

Bergh SS. Att lära och utvecklas i fiktiva världar : Rollspel som spelplan för existentiella frågor. [Internet] [Thesis]. Uppsala University; 2012. [cited 2020 Oct 26]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-186254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bergh SS. Att lära och utvecklas i fiktiva världar : Rollspel som spelplan för existentiella frågor. [Thesis]. Uppsala University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-186254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Oslo

29. Augedal, Knut. Everquest som læringsplattform.

Degree: 2001, University of Oslo

Hovedformålet med denne oppgaven er å se om et ikke-proprietært online-spill er egnet i undervisningsøyemed. For å undersøke dette, ble det gjennomført forsøk med en… (more)

Subjects/Keywords: computergame; computergames; videogames; onlinegames; online-games; computer; video; games; education; language; rpg; roleplay; communication; media; scienceEverQuest; motivasjon; nettbasert; elæring; cmc; propiertært; IKT; lek; spill; nettspill; Anarchy; computer; mediert; pedagogisk; didaktikk; ultima; virtuell; samfunn; elev; digital; fortelling; storyline; PBL; problembasert; verden; tpr; story; game; netbased; e-learing; virtual; community; MUD; MOO; world; storytelling; play; total; physical; response; quest; ICT; educational; setting; mediated; eduaction; chat; motivation; graphic; graphical; GMUD; ActiveWorlds; Blaxxun; Blacksun; 3-dimensional; new; problem; centered; pedagogical; didactic; VDP::310

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Augedal, K. (2001). Everquest som læringsplattform. (Thesis). University of Oslo. Retrieved from http://urn.nb.no/URN:NBN:no-1178 ; https://www.duo.uio.no/handle/10852/27389 ; Fulltext https://www.duo.uio.no/bitstream/handle/10852/27389/1/hoeverquest.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Augedal, Knut. “Everquest som læringsplattform.” 2001. Thesis, University of Oslo. Accessed October 26, 2020. http://urn.nb.no/URN:NBN:no-1178 ; https://www.duo.uio.no/handle/10852/27389 ; Fulltext https://www.duo.uio.no/bitstream/handle/10852/27389/1/hoeverquest.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Augedal, Knut. “Everquest som læringsplattform.” 2001. Web. 26 Oct 2020.

Vancouver:

Augedal K. Everquest som læringsplattform. [Internet] [Thesis]. University of Oslo; 2001. [cited 2020 Oct 26]. Available from: http://urn.nb.no/URN:NBN:no-1178 ; https://www.duo.uio.no/handle/10852/27389 ; Fulltext https://www.duo.uio.no/bitstream/handle/10852/27389/1/hoeverquest.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Augedal K. Everquest som læringsplattform. [Thesis]. University of Oslo; 2001. Available from: http://urn.nb.no/URN:NBN:no-1178 ; https://www.duo.uio.no/handle/10852/27389 ; Fulltext https://www.duo.uio.no/bitstream/handle/10852/27389/1/hoeverquest.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.