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You searched for subject:(OpenGL). Showing records 1 – 30 of 440 total matches.

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NSYSU

1. Li, Tsung-Lin. Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots.

Degree: Master, Undersea Technology, 2002, NSYSU

 A ROV pilot needs to wholly control the behavior of the ROV while it is in execution of object recovery and detection in water. However,… (more)

Subjects/Keywords: OpenGL; ROV

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APA (6th Edition):

Li, T. (2002). Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0807102-155856

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Li, Tsung-Lin. “Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots.” 2002. Thesis, NSYSU. Accessed January 20, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0807102-155856.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Li, Tsung-Lin. “Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots.” 2002. Web. 20 Jan 2021.

Vancouver:

Li T. Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots. [Internet] [Thesis]. NSYSU; 2002. [cited 2021 Jan 20]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0807102-155856.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Li T. Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots. [Thesis]. NSYSU; 2002. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0807102-155856

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade de Brasília

2. Fabio Pessoa da Silva Nunes. Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações.

Degree: 2007, Universidade de Brasília

A interface gráfica ou VUI (Visual User Interface) é um módulo muito importante para qualquer programa de análise, tanto na parte de visualizar os dados… (more)

Subjects/Keywords: OpenGL; tubulações; ESTRUTURAS; C++; interface

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APA (6th Edition):

Nunes, F. P. d. S. (2007). Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações. (Thesis). Universidade de Brasília. Retrieved from http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5302 ; http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5303

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nunes, Fabio Pessoa da Silva. “Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações.” 2007. Thesis, Universidade de Brasília. Accessed January 20, 2021. http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5302 ; http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5303.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nunes, Fabio Pessoa da Silva. “Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações.” 2007. Web. 20 Jan 2021.

Vancouver:

Nunes FPdS. Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações. [Internet] [Thesis]. Universidade de Brasília; 2007. [cited 2021 Jan 20]. Available from: http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5302 ; http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5303.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nunes FPdS. Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações. [Thesis]. Universidade de Brasília; 2007. Available from: http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5302 ; http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5303

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

3. Debreczeni, András. Részecskerendszer OpenGL-ben .

Degree: DE – TEK – Informatikai Kar, 2008, University of Debrecen

Áttekintés a részecskerendszerekről, az OpenGL-ről, az alkalmazható technológiákról. A részecskerendszer készítés nehézségei, s egy állapotmentes részecskerendszer elkészítésnek menete. Advisors/Committee Members: Tornai, Róbert (advisor).

Subjects/Keywords: OpenGL; részecskerendszer

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APA (6th Edition):

Debreczeni, A. (2008). Részecskerendszer OpenGL-ben . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/4970

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Debreczeni, András. “Részecskerendszer OpenGL-ben .” 2008. Thesis, University of Debrecen. Accessed January 20, 2021. http://hdl.handle.net/2437/4970.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Debreczeni, András. “Részecskerendszer OpenGL-ben .” 2008. Web. 20 Jan 2021.

Vancouver:

Debreczeni A. Részecskerendszer OpenGL-ben . [Internet] [Thesis]. University of Debrecen; 2008. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/2437/4970.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Debreczeni A. Részecskerendszer OpenGL-ben . [Thesis]. University of Debrecen; 2008. Available from: http://hdl.handle.net/2437/4970

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

4. Imre, Norbert. Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt .

Degree: DE – TEK – Informatikai Kar, 2007, University of Debrecen

3D motor megvalósításának alapjai C# nyelven, .Net 2.0 Framework és OpenGL használatával. Advisors/Committee Members: Tornai, Róbert (advisor).

Subjects/Keywords: OpenGL; .Net

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APA (6th Edition):

Imre, N. (2007). Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/2255

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Imre, Norbert. “Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt .” 2007. Thesis, University of Debrecen. Accessed January 20, 2021. http://hdl.handle.net/2437/2255.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Imre, Norbert. “Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt .” 2007. Web. 20 Jan 2021.

Vancouver:

Imre N. Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt . [Internet] [Thesis]. University of Debrecen; 2007. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/2437/2255.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Imre N. Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt . [Thesis]. University of Debrecen; 2007. Available from: http://hdl.handle.net/2437/2255

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

5. Navrátil, Ladislav. Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces.

Degree: 2019, Brno University of Technology

 This thesis is focused on a multi-platform graphical user interface and its hardware acceleration. It describes what the user interfaces are, it compares the tools… (more)

Subjects/Keywords: Grafická uživatelské rozhraní; Hardwarová akcelerace; OpenGL; OpenGL ES; GUI; Graphical user interface; Hardware acceleration; OpenGL; OpenGL ES; GUI

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Navrátil, L. (2019). Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Navrátil, Ladislav. “Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces.” 2019. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/53411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Navrátil, Ladislav. “Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces.” 2019. Web. 20 Jan 2021.

Vancouver:

Navrátil L. Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/53411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Navrátil L. Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/53411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Vilnius Pedagogical University

6. Jakštys, Vytautas. Trimačių vaizdų programavimas.

Degree: Master, Informatics, 2013, Vilnius Pedagogical University

Šiame darbe nagrinėjamos populiariausios trimačių vaizdų apdorojimo technologijos DirectX ir OpenGL. Buvo atlikta jų apžvalga, pateikti šių technologijų pagrindiniai privalumai ir trūkumai bei atlikta jų… (more)

Subjects/Keywords: DirectX; OpenGL; Programavimas; C#; C++; DirectX; OpenGL; Programming; C#; C++

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APA (6th Edition):

Jakštys, Vytautas. (2013). Trimačių vaizdų programavimas. (Masters Thesis). Vilnius Pedagogical University. Retrieved from http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130801_123349-60814 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Jakštys, Vytautas. “Trimačių vaizdų programavimas.” 2013. Masters Thesis, Vilnius Pedagogical University. Accessed January 20, 2021. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130801_123349-60814 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Jakštys, Vytautas. “Trimačių vaizdų programavimas.” 2013. Web. 20 Jan 2021.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Jakštys, Vytautas. Trimačių vaizdų programavimas. [Internet] [Masters thesis]. Vilnius Pedagogical University; 2013. [cited 2021 Jan 20]. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130801_123349-60814 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Jakštys, Vytautas. Trimačių vaizdų programavimas. [Masters Thesis]. Vilnius Pedagogical University; 2013. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130801_123349-60814 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Brno University of Technology

7. Číž, Miloslav. Zobrazování pokřivených zrcadel: Rendering of Nonplanar Mirros.

Degree: 2018, Brno University of Technology

 This work deals with the problem of accurately rendering mirror reflections on curved surfaces in real-time. While planar mirrors do not pose a problem in… (more)

Subjects/Keywords: zrcadla; odrazy; real-time; OpenGL; mirrors; reflections; real-time; OpenGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Číž, M. (2018). Zobrazování pokřivených zrcadel: Rendering of Nonplanar Mirros. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Číž, Miloslav. “Zobrazování pokřivených zrcadel: Rendering of Nonplanar Mirros.” 2018. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/69553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Číž, Miloslav. “Zobrazování pokřivených zrcadel: Rendering of Nonplanar Mirros.” 2018. Web. 20 Jan 2021.

Vancouver:

Číž M. Zobrazování pokřivených zrcadel: Rendering of Nonplanar Mirros. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/69553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Číž M. Zobrazování pokřivených zrcadel: Rendering of Nonplanar Mirros. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/69553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

8. Mátl, Roman. Zobrazení stínů skrze průsvitné materiály: Shadow Rendering through Translucent Materials.

Degree: 2019, Brno University of Technology

 This paper describes the calculation of shadows through translucent materials using a method called Colored Stochastic Shadow Maps and its practical implementation in OpenGL libraries.… (more)

Subjects/Keywords: CSSM; stínové mapy; stínování; OpenGL; CSSM; shadow maps; shading; OpenGL

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APA (6th Edition):

Mátl, R. (2019). Zobrazení stínů skrze průsvitné materiály: Shadow Rendering through Translucent Materials. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54989

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mátl, Roman. “Zobrazení stínů skrze průsvitné materiály: Shadow Rendering through Translucent Materials.” 2019. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/54989.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mátl, Roman. “Zobrazení stínů skrze průsvitné materiály: Shadow Rendering through Translucent Materials.” 2019. Web. 20 Jan 2021.

Vancouver:

Mátl R. Zobrazení stínů skrze průsvitné materiály: Shadow Rendering through Translucent Materials. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/54989.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mátl R. Zobrazení stínů skrze průsvitné materiály: Shadow Rendering through Translucent Materials. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/54989

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

9. Staněk, Jan. GUI knihovna pro hry na platformě SDL2: GUI Library on SDL2 Platform Designed for Games.

Degree: 2019, Brno University of Technology

 This thesis examines the graphical user interfaces in computer games as a medium for communication between the user and the application. Then it describes the… (more)

Subjects/Keywords: GUI; SDL2; OpenGL; hry; GUI; SDL2; OpenGL; games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Staněk, J. (2019). GUI knihovna pro hry na platformě SDL2: GUI Library on SDL2 Platform Designed for Games. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52530

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Staněk, Jan. “GUI knihovna pro hry na platformě SDL2: GUI Library on SDL2 Platform Designed for Games.” 2019. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/52530.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Staněk, Jan. “GUI knihovna pro hry na platformě SDL2: GUI Library on SDL2 Platform Designed for Games.” 2019. Web. 20 Jan 2021.

Vancouver:

Staněk J. GUI knihovna pro hry na platformě SDL2: GUI Library on SDL2 Platform Designed for Games. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/52530.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Staněk J. GUI knihovna pro hry na platformě SDL2: GUI Library on SDL2 Platform Designed for Games. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/52530

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Siauliai University

10. Barkutė, Sandra. Akių judesių eksperimentų taikinio generavimo metodų tyrimas.

Degree: Master, Electronics and Electrical Engineering, 2011, Siauliai University

Nuotolinės video-okulografinės akių judesių matavimo sistemos turi mažiausią invazijos lygį, todėl yra labai paplitusios ir sparčiai vystomos. Tokios sistemos pagalba Šiaulių universitete, Technologijos fakultete įsikūręs… (more)

Subjects/Keywords: Taikinio generavimas; OpenGL; QPainter; Target Generation; OpenGL; QPainter

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barkutė, Sandra. (2011). Akių judesių eksperimentų taikinio generavimo metodų tyrimas. (Masters Thesis). Siauliai University. Retrieved from http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Barkutė, Sandra. “Akių judesių eksperimentų taikinio generavimo metodų tyrimas.” 2011. Masters Thesis, Siauliai University. Accessed January 20, 2021. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Barkutė, Sandra. “Akių judesių eksperimentų taikinio generavimo metodų tyrimas.” 2011. Web. 20 Jan 2021.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Barkutė, Sandra. Akių judesių eksperimentų taikinio generavimo metodų tyrimas. [Internet] [Masters thesis]. Siauliai University; 2011. [cited 2021 Jan 20]. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Barkutė, Sandra. Akių judesių eksperimentų taikinio generavimo metodų tyrimas. [Masters Thesis]. Siauliai University; 2011. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Vytautas Magnus University

11. Cybulskij, Igor. Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį.

Degree: Master, Informatics, 2008, Vytautas Magnus University

Magistrinio darbo metu sukurtas MaxScript ir C++/OpenGL kalbomis parašytas programų rinkinys, leidžiantis perkelti 3D Studio Max aplinkoje sukurtą objektą arba objektų grupę su jų animacija,… (more)

Subjects/Keywords: OpenGL; 3DSMax; Grafiniai efektai; Našumas; OpenGL; 3DSmax; Graphic effects; Efficiency

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cybulskij, Igor. (2008). Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį. (Masters Thesis). Vytautas Magnus University. Retrieved from http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2008~D_20080619_132956-56391 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Cybulskij, Igor. “Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį.” 2008. Masters Thesis, Vytautas Magnus University. Accessed January 20, 2021. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2008~D_20080619_132956-56391 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Cybulskij, Igor. “Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį.” 2008. Web. 20 Jan 2021.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Cybulskij, Igor. Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį. [Internet] [Masters thesis]. Vytautas Magnus University; 2008. [cited 2021 Jan 20]. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2008~D_20080619_132956-56391 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Cybulskij, Igor. Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį. [Masters Thesis]. Vytautas Magnus University; 2008. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2008~D_20080619_132956-56391 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Brno University of Technology

12. Smejkal, Dávid. OpenGL aplikace nad Qt: OpenGL Application in Qt Framework.

Degree: 2019, Brno University of Technology

 There are described Qt, OpenGL and their mutual interconnection in the first chapter of the thesis. Especially, OpenGL techniques implemented in the program are closely… (more)

Subjects/Keywords: OpenGL; Qt; hra; porovnání toolkitů; OpenGL; Qt; game; comparison of toolkits

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APA (6th Edition):

Smejkal, D. (2019). OpenGL aplikace nad Qt: OpenGL Application in Qt Framework. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54694

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Smejkal, Dávid. “OpenGL aplikace nad Qt: OpenGL Application in Qt Framework.” 2019. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/54694.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Smejkal, Dávid. “OpenGL aplikace nad Qt: OpenGL Application in Qt Framework.” 2019. Web. 20 Jan 2021.

Vancouver:

Smejkal D. OpenGL aplikace nad Qt: OpenGL Application in Qt Framework. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/54694.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Smejkal D. OpenGL aplikace nad Qt: OpenGL Application in Qt Framework. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/54694

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Minho

13. Liu, André Alexandre Wang. 3D application debugging .

Degree: 2014, Universidade do Minho

 It is rare for a bugless program to exist, this includes 3D applications with their respective shaders. In particular shaders are harder to debug than… (more)

Subjects/Keywords: 3D Modeling; Shader; OpenGL; Debugging; Curitiba

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APA (6th Edition):

Liu, A. A. W. (2014). 3D application debugging . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/37267

Chicago Manual of Style (16th Edition):

Liu, André Alexandre Wang. “3D application debugging .” 2014. Masters Thesis, Universidade do Minho. Accessed January 20, 2021. http://hdl.handle.net/1822/37267.

MLA Handbook (7th Edition):

Liu, André Alexandre Wang. “3D application debugging .” 2014. Web. 20 Jan 2021.

Vancouver:

Liu AAW. 3D application debugging . [Internet] [Masters thesis]. Universidade do Minho; 2014. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/1822/37267.

Council of Science Editors:

Liu AAW. 3D application debugging . [Masters Thesis]. Universidade do Minho; 2014. Available from: http://hdl.handle.net/1822/37267


NSYSU

14. Hung, Chih-Yang. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.

Degree: Master, Computer Science and Engineering, 2009, NSYSU

 Developing 3D application for low-performance embedded system often contains some limitations as hardware specifications (e.g. memory and processing efficiency). Existing OpenGL ES emulators are designed… (more)

Subjects/Keywords: Emulator; OpenGL ES; Embedded System; Performance Tuning

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APA (6th Edition):

Hung, C. (2009). OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hung, Chih-Yang. “OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.” 2009. Thesis, NSYSU. Accessed January 20, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hung, Chih-Yang. “OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.” 2009. Web. 20 Jan 2021.

Vancouver:

Hung C. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. [Internet] [Thesis]. NSYSU; 2009. [cited 2021 Jan 20]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hung C. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. [Thesis]. NSYSU; 2009. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

15. Wu, Cheng-Ta. SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC.

Degree: Master, Computer Science and Engineering, 2013, NSYSU

 Nowadays, due to improvement of fabrication and IP design technology, the design complexity of System on Chip is increasing very fast. Thus we need huge… (more)

Subjects/Keywords: BUS; AXI; AHB; Verification; OpenGL ES2.0; Integration

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wu, C. (2013). SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-1015113-190908

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wu, Cheng-Ta. “SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC.” 2013. Thesis, NSYSU. Accessed January 20, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-1015113-190908.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wu, Cheng-Ta. “SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC.” 2013. Web. 20 Jan 2021.

Vancouver:

Wu C. SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC. [Internet] [Thesis]. NSYSU; 2013. [cited 2021 Jan 20]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-1015113-190908.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wu C. SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC. [Thesis]. NSYSU; 2013. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-1015113-190908

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

16. DOW, HSU-KANG. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.

Degree: Master, Computer Science and Engineering, 2014, NSYSU

 This is a simulator created base on Attila, a modern GPU architecture and open source project with the power to run games and benchmarks. This… (more)

Subjects/Keywords: GPU; OpenGL ES; GLSL ES; Simulator; Attila

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

DOW, H. (2014). A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

DOW, HSU-KANG. “A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.” 2014. Thesis, NSYSU. Accessed January 20, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

DOW, HSU-KANG. “A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.” 2014. Web. 20 Jan 2021.

Vancouver:

DOW H. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. [Internet] [Thesis]. NSYSU; 2014. [cited 2021 Jan 20]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

DOW H. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

17. Fekete, Ábel Zsombor. Másodrendű felületek ábrázolása .

Degree: DE – TEK – Informatikai Kar, 2010, University of Debrecen

Másodrendű felületek, például Egypalástű hiperboloid, kétpalástú hiperboloid, ellipszoid, stb. ábrázolása OpenGL specifikáció szerint, hardvertámogatott módon. Java fejlesztési környezet használata, a kényelmes, könnyen kezelhető Swing felület miatt, JOGL OpenGL wrapperrel Java alá. Advisors/Committee Members: Schwarcz, Tibor (advisor).

Subjects/Keywords: Másodrendű felületek; Grafika; OpenGL; JOGL; Java; Swing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fekete, . Z. (2010). Másodrendű felületek ábrázolása . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/96872

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fekete, Ábel Zsombor. “Másodrendű felületek ábrázolása .” 2010. Thesis, University of Debrecen. Accessed January 20, 2021. http://hdl.handle.net/2437/96872.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fekete, Ábel Zsombor. “Másodrendű felületek ábrázolása .” 2010. Web. 20 Jan 2021.

Vancouver:

Fekete Z. Másodrendű felületek ábrázolása . [Internet] [Thesis]. University of Debrecen; 2010. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/2437/96872.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fekete Z. Másodrendű felületek ábrázolása . [Thesis]. University of Debrecen; 2010. Available from: http://hdl.handle.net/2437/96872

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

18. Remenyik, Bence. 3D modell kialakítása melanóma vizsgálatához .

Degree: DE – TEK – Informatikai Kar, 2011, University of Debrecen

Animált és textúrázott 3D modell kialakításának a módszere, amelyet bőrgyógyászati vizsgálatok során (például melanómás daganatok vizsgálatára) alkalmazni lehet. Advisors/Committee Members: Hajdu, András (advisor).

Subjects/Keywords: OpenGL; JoGL; Java; Grafika; Textúra; Animáció

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APA (6th Edition):

Remenyik, B. (2011). 3D modell kialakítása melanóma vizsgálatához . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/106023

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Remenyik, Bence. “3D modell kialakítása melanóma vizsgálatához .” 2011. Thesis, University of Debrecen. Accessed January 20, 2021. http://hdl.handle.net/2437/106023.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Remenyik, Bence. “3D modell kialakítása melanóma vizsgálatához .” 2011. Web. 20 Jan 2021.

Vancouver:

Remenyik B. 3D modell kialakítása melanóma vizsgálatához . [Internet] [Thesis]. University of Debrecen; 2011. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/2437/106023.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Remenyik B. 3D modell kialakítása melanóma vizsgálatához . [Thesis]. University of Debrecen; 2011. Available from: http://hdl.handle.net/2437/106023

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

19. Cservenák, János. Párhuzamosság és többszálúság OpenGL-ben .

Degree: DE – TEK – Informatikai Kar, 2012, University of Debrecen

 Többszálú alkalmazásfejlesztés OpenGL-ben Windows opeációs rendszerhez az akadás mentesebb leképezés szemszögéből. Egy többszálú mérőprogram lépésenkénti felépítése és magyarázata, majd a mérési eredmények elemzése. A mérés… (more)

Subjects/Keywords: opengl; szálak; mérés; program; leképezés; thread

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APA (6th Edition):

Cservenák, J. (2012). Párhuzamosság és többszálúság OpenGL-ben . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/128914

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cservenák, János. “Párhuzamosság és többszálúság OpenGL-ben .” 2012. Thesis, University of Debrecen. Accessed January 20, 2021. http://hdl.handle.net/2437/128914.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cservenák, János. “Párhuzamosság és többszálúság OpenGL-ben .” 2012. Web. 20 Jan 2021.

Vancouver:

Cservenák J. Párhuzamosság és többszálúság OpenGL-ben . [Internet] [Thesis]. University of Debrecen; 2012. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/2437/128914.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cservenák J. Párhuzamosság és többszálúság OpenGL-ben . [Thesis]. University of Debrecen; 2012. Available from: http://hdl.handle.net/2437/128914

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

20. Bodonyi, Andrea-Beatrix. Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése .

Degree: DE – Informatikai Kar, University of Debrecen

 Szakdolgozatom témáját egy grafikus megjelenítő keretrendszer képezi. A létrejött rendszer a Debreceni Egyetem Pszichológia Intézetének kutatócsoportjával való közös munka eredménye, amely az ő folyamatban lévő,… (more)

Subjects/Keywords: szimuláció; evolúció; OpenGL

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APA (6th Edition):

Bodonyi, A. (n.d.). Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/239632

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bodonyi, Andrea-Beatrix. “Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése .” Thesis, University of Debrecen. Accessed January 20, 2021. http://hdl.handle.net/2437/239632.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bodonyi, Andrea-Beatrix. “Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése .” Web. 20 Jan 2021.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Bodonyi A. Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése . [Internet] [Thesis]. University of Debrecen; [cited 2021 Jan 20]. Available from: http://hdl.handle.net/2437/239632.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Bodonyi A. Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése . [Thesis]. University of Debrecen; Available from: http://hdl.handle.net/2437/239632

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

21. Palmqvist, Daniel. The personal computer as an embedded digital entertainment unit.

Degree: Informatics and Mathematics, 2003, University West

Subjects/Keywords: Multimedia; DirectShow; OpenGL

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APA (6th Edition):

Palmqvist, D. (2003). The personal computer as an embedded digital entertainment unit. (Thesis). University West. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Palmqvist, Daniel. “The personal computer as an embedded digital entertainment unit.” 2003. Thesis, University West. Accessed January 20, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Palmqvist, Daniel. “The personal computer as an embedded digital entertainment unit.” 2003. Web. 20 Jan 2021.

Vancouver:

Palmqvist D. The personal computer as an embedded digital entertainment unit. [Internet] [Thesis]. University West; 2003. [cited 2021 Jan 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Palmqvist D. The personal computer as an embedded digital entertainment unit. [Thesis]. University West; 2003. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Pretoria

22. Jacobson, Jared Neil. Assessing OpenGL for 2D rendering of geospatial data.

Degree: MSc, Geography, Geoinformatics and Meteorology, 2014, University of Pretoria

 The purpose of this study was to investigate the suitability of using the OpenGL and OpenCL graphics application programming interfaces (APIs), to increase the speed… (more)

Subjects/Keywords: UCTD; 2D; OpenGL; Rendering; GIS; Hardware Acceleration

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jacobson, J. N. (2014). Assessing OpenGL for 2D rendering of geospatial data. (Masters Thesis). University of Pretoria. Retrieved from http://hdl.handle.net/2263/45917

Chicago Manual of Style (16th Edition):

Jacobson, Jared Neil. “Assessing OpenGL for 2D rendering of geospatial data.” 2014. Masters Thesis, University of Pretoria. Accessed January 20, 2021. http://hdl.handle.net/2263/45917.

MLA Handbook (7th Edition):

Jacobson, Jared Neil. “Assessing OpenGL for 2D rendering of geospatial data.” 2014. Web. 20 Jan 2021.

Vancouver:

Jacobson JN. Assessing OpenGL for 2D rendering of geospatial data. [Internet] [Masters thesis]. University of Pretoria; 2014. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/2263/45917.

Council of Science Editors:

Jacobson JN. Assessing OpenGL for 2D rendering of geospatial data. [Masters Thesis]. University of Pretoria; 2014. Available from: http://hdl.handle.net/2263/45917


Kaunas University of Technology

23. Brasas, Mindaugas. Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas.

Degree: Master, Informatics, 2010, Kaunas University of Technology

Šiame darbe pristatysime du alternatyvius, vienus iš pačių populiariausių, realaus laiko šešėlių generavimo metodus. Tai šešėlių planų (angl. shadow maps) ir šešėlių tūrių (angl. shadow… (more)

Subjects/Keywords: Šešėlių tūriai; Šešėlių planai; Kompiuterinė grafika; OpenGL; Shadow volumes; Shadow mapping; Computer graphics; OpenGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Brasas, Mindaugas. (2010). Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas. (Masters Thesis). Kaunas University of Technology. Retrieved from http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100826_143549-89485 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Brasas, Mindaugas. “Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas.” 2010. Masters Thesis, Kaunas University of Technology. Accessed January 20, 2021. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100826_143549-89485 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Brasas, Mindaugas. “Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas.” 2010. Web. 20 Jan 2021.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Brasas, Mindaugas. Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas. [Internet] [Masters thesis]. Kaunas University of Technology; 2010. [cited 2021 Jan 20]. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100826_143549-89485 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Brasas, Mindaugas. Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas. [Masters Thesis]. Kaunas University of Technology; 2010. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100826_143549-89485 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Brno University of Technology

24. Čejchan, Daniel. Generování a zobrazování rozsáhlých voxelových scén: Generating and Rendering of Large Voxel-Based Scenes.

Degree: 2019, Brno University of Technology

 This thesis focuses on creating an application for procedural generation and visualisation of a volumetric terrain using the OpenGL library. The terrain is considered to… (more)

Subjects/Keywords: voxely; volumetrický terén; procedurální generování; OpenGL; voxels; volumetric terrain; procedural generation; OpenGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Čejchan, D. (2019). Generování a zobrazování rozsáhlých voxelových scén: Generating and Rendering of Large Voxel-Based Scenes. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/180463

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Čejchan, Daniel. “Generování a zobrazování rozsáhlých voxelových scén: Generating and Rendering of Large Voxel-Based Scenes.” 2019. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/180463.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Čejchan, Daniel. “Generování a zobrazování rozsáhlých voxelových scén: Generating and Rendering of Large Voxel-Based Scenes.” 2019. Web. 20 Jan 2021.

Vancouver:

Čejchan D. Generování a zobrazování rozsáhlých voxelových scén: Generating and Rendering of Large Voxel-Based Scenes. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/180463.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Čejchan D. Generování a zobrazování rozsáhlých voxelových scén: Generating and Rendering of Large Voxel-Based Scenes. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/180463

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

25. Murín, Michal. CAD systém pro 2D kreslení: CAD System for 2D Drawing.

Degree: 2018, Brno University of Technology

 The Bachelor´s thesis is aimed at the design and creation of CAD system for 2D drawing. It introduces the use of computers in manufacturing and… (more)

Subjects/Keywords: CAD; CAM; vektorová grafika; 2D kreslení; OpenGL; CAD; CAM; vector graphics; 2D drawing; OpenGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Murín, M. (2018). CAD systém pro 2D kreslení: CAD System for 2D Drawing. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52984

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Murín, Michal. “CAD systém pro 2D kreslení: CAD System for 2D Drawing.” 2018. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/52984.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Murín, Michal. “CAD systém pro 2D kreslení: CAD System for 2D Drawing.” 2018. Web. 20 Jan 2021.

Vancouver:

Murín M. CAD systém pro 2D kreslení: CAD System for 2D Drawing. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/52984.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Murín M. CAD systém pro 2D kreslení: CAD System for 2D Drawing. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/52984

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

26. Čulen, Jozef. Displacement mapping s využitím virtuálních textur: Displacement Mapping with Virtual Textures.

Degree: 2018, Brno University of Technology

 This thesis describes technique for adding roughness to surface of models called displacement mapping with virtual textures. Efficiency and visual quality of displacement mapping will… (more)

Subjects/Keywords: displacement mapping; virtuálni textury; OpenGL; teselace; displacement mapping; virtual textures; OpenGL; tesselation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Čulen, J. (2018). Displacement mapping s využitím virtuálních textur: Displacement Mapping with Virtual Textures. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Čulen, Jozef. “Displacement mapping s využitím virtuálních textur: Displacement Mapping with Virtual Textures.” 2018. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/52455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Čulen, Jozef. “Displacement mapping s využitím virtuálních textur: Displacement Mapping with Virtual Textures.” 2018. Web. 20 Jan 2021.

Vancouver:

Čulen J. Displacement mapping s využitím virtuálních textur: Displacement Mapping with Virtual Textures. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/52455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Čulen J. Displacement mapping s využitím virtuálních textur: Displacement Mapping with Virtual Textures. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/52455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

27. Hájek, Ondřej. Pathtracing na GPU: Pathtracing on GPU.

Degree: 2019, Brno University of Technology

 This bachelor thesis focuses on acceleration of global illumination method called Pathtracing. The goal of this thesis is a demonstration and performance comparison of different… (more)

Subjects/Keywords: OpenGL; OpenCL; GLFW; GPGPU; Sledování cest; Sledování paprsku; OpenGL; OpenCL; GLFW; GPGPU; Pathtracing; Raytracing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hájek, O. (2019). Pathtracing na GPU: Pathtracing on GPU. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62103

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hájek, Ondřej. “Pathtracing na GPU: Pathtracing on GPU.” 2019. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/62103.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hájek, Ondřej. “Pathtracing na GPU: Pathtracing on GPU.” 2019. Web. 20 Jan 2021.

Vancouver:

Hájek O. Pathtracing na GPU: Pathtracing on GPU. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/62103.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hájek O. Pathtracing na GPU: Pathtracing on GPU. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/62103

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

28. Šabata, David. Radiosita na GPU: Radiosity on GPU.

Degree: 2019, Brno University of Technology

 This work deals with the radiosity algorith, a global illumination method and its implementation in OpenGL and OpenCL libraries. At rst two of the most common… (more)

Subjects/Keywords: radiozita; globální osvětlení; GPU; OpenGL; OpenCL; radiosity; global illumination; GPU; OpenGL; OpenCL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Šabata, D. (2019). Radiosita na GPU: Radiosity on GPU. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55883

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Šabata, David. “Radiosita na GPU: Radiosity on GPU.” 2019. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/55883.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Šabata, David. “Radiosita na GPU: Radiosity on GPU.” 2019. Web. 20 Jan 2021.

Vancouver:

Šabata D. Radiosita na GPU: Radiosity on GPU. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/55883.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Šabata D. Radiosita na GPU: Radiosity on GPU. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55883

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

29. Konečný, Jiří. 3D svět: 3D World.

Degree: 2019, Brno University of Technology

 In my thessis I am going to addres implementation of 3D world and movements in it. On following pages you can find techniques that were… (more)

Subjects/Keywords: OpenGL; SDL; kamera; shader; buffer; transformace; animace; OpenGL; SDL; camera; shader; buffer; transformation; animation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Konečný, J. (2019). 3D svět: 3D World. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55730

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Konečný, Jiří. “3D svět: 3D World.” 2019. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/55730.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Konečný, Jiří. “3D svět: 3D World.” 2019. Web. 20 Jan 2021.

Vancouver:

Konečný J. 3D svět: 3D World. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/55730.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Konečný J. 3D svět: 3D World. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55730

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

30. Záleta, Martin. Grafické demo v 128kB: Graphics Demo in 128kB.

Degree: 2019, Brno University of Technology

 This paper describes the key elements in the process of making simple 3D graphic animations (demos) with the main focus on minimalizing the amount of… (more)

Subjects/Keywords: demo; 128kB; WinAPI; OpenGL; GLSL; VBO; demo; 128kB; WinAPI; OpenGL; GLSL; VBO

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Záleta, M. (2019). Grafické demo v 128kB: Graphics Demo in 128kB. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55888

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Záleta, Martin. “Grafické demo v 128kB: Graphics Demo in 128kB.” 2019. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/55888.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Záleta, Martin. “Grafické demo v 128kB: Graphics Demo in 128kB.” 2019. Web. 20 Jan 2021.

Vancouver:

Záleta M. Grafické demo v 128kB: Graphics Demo in 128kB. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/55888.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Záleta M. Grafické demo v 128kB: Graphics Demo in 128kB. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55888

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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