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You searched for subject:(OpenGL ES). Showing records 1 – 30 of 37 total matches.

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NSYSU

1. DOW, HSU-KANG. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.

Degree: Master, Computer Science and Engineering, 2014, NSYSU

 This is a simulator created base on Attila, a modern GPU architecture and open source project with the power to run games and benchmarks. This… (more)

Subjects/Keywords: GPU; OpenGL ES; GLSL ES; Simulator; Attila

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

DOW, H. (2014). A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

DOW, HSU-KANG. “A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.” 2014. Thesis, NSYSU. Accessed May 09, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

DOW, HSU-KANG. “A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.” 2014. Web. 09 May 2021.

Vancouver:

DOW H. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. [Internet] [Thesis]. NSYSU; 2014. [cited 2021 May 09]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

DOW H. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

2. Navrátil, Ladislav. Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces.

Degree: 2019, Brno University of Technology

 This thesis is focused on a multi-platform graphical user interface and its hardware acceleration. It describes what the user interfaces are, it compares the tools… (more)

Subjects/Keywords: Grafická uživatelské rozhraní; Hardwarová akcelerace; OpenGL; OpenGL ES; GUI; Graphical user interface; Hardware acceleration; OpenGL; OpenGL ES; GUI

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Navrátil, L. (2019). Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Navrátil, Ladislav. “Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces.” 2019. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/53411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Navrátil, Ladislav. “Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces.” 2019. Web. 09 May 2021.

Vancouver:

Navrátil L. Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/53411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Navrátil L. Accelerated Graphical User Interfaces: Accelerated Graphical User Interfaces. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/53411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

3. Hung, Chih-Yang. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.

Degree: Master, Computer Science and Engineering, 2009, NSYSU

 Developing 3D application for low-performance embedded system often contains some limitations as hardware specifications (e.g. memory and processing efficiency). Existing OpenGL ES emulators are designed… (more)

Subjects/Keywords: Emulator; OpenGL ES; Embedded System; Performance Tuning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hung, C. (2009). OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hung, Chih-Yang. “OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.” 2009. Thesis, NSYSU. Accessed May 09, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hung, Chih-Yang. “OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.” 2009. Web. 09 May 2021.

Vancouver:

Hung C. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. [Internet] [Thesis]. NSYSU; 2009. [cited 2021 May 09]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hung C. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. [Thesis]. NSYSU; 2009. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

4. Káčerik, Martin. Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform.

Degree: 2019, Brno University of Technology

 The bachelor's thesis focuses on visual representation of three-dimensional set-up of board game. It describes the possibilities of the visualization of three-dimensional graphics on the… (more)

Subjects/Keywords: Android; 3d grafika; OpenGL ES; deskové hry; Android; 3d graphics; OpenGL ES; board games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Káčerik, M. (2019). Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/56498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Káčerik, Martin. “Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform.” 2019. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/56498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Káčerik, Martin. “Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform.” 2019. Web. 09 May 2021.

Vancouver:

Káčerik M. Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/56498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Káčerik M. Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/56498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

5. Štefl, Lubomír. Komiks kamera pro Android: Comics Camera for Android.

Degree: 2018, Brno University of Technology

 This bachelor`s thesis deals with the design and implementation of the application Comics camera in real time. The application is designed for mobile device with… (more)

Subjects/Keywords: Android; kamera; komiks; video; mobilní zařízení; OpenGL ES; Android; camera; comics; video; mobile device; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Štefl, L. (2018). Komiks kamera pro Android: Comics Camera for Android. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52506

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Štefl, Lubomír. “Komiks kamera pro Android: Comics Camera for Android.” 2018. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/52506.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Štefl, Lubomír. “Komiks kamera pro Android: Comics Camera for Android.” 2018. Web. 09 May 2021.

Vancouver:

Štefl L. Komiks kamera pro Android: Comics Camera for Android. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/52506.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Štefl L. Komiks kamera pro Android: Comics Camera for Android. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/52506

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

6. Sztefek, Lukáš. Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS: Principles of Creation and Set of Demo Applications Running over AndroidOS.

Degree: 2019, Brno University of Technology

 The aim of this thesis is to describe the basic principles of creating applications for Android operating system. The reader gradually gets familiar with the… (more)

Subjects/Keywords: Android OS; GUI; OpenGL ES; senzory; GPS; kompas; trasa; orientace.; Android OS; GUI; OpenGL ES; sensors; GPS; compass; route; orientation.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sztefek, L. (2019). Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS: Principles of Creation and Set of Demo Applications Running over AndroidOS. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55112

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sztefek, Lukáš. “Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS: Principles of Creation and Set of Demo Applications Running over AndroidOS.” 2019. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/55112.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sztefek, Lukáš. “Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS: Principles of Creation and Set of Demo Applications Running over AndroidOS.” 2019. Web. 09 May 2021.

Vancouver:

Sztefek L. Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS: Principles of Creation and Set of Demo Applications Running over AndroidOS. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/55112.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sztefek L. Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS: Principles of Creation and Set of Demo Applications Running over AndroidOS. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55112

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

7. Bednář, David. Rozšířená realita pro iPhone: Augmented Reality for iPhone.

Degree: 2019, Brno University of Technology

 This Bachelor's Thesis was performed during a study stay at the "Technische Universität Graz", Austria. This Thesis talks about handheld augmented reality, especially for the… (more)

Subjects/Keywords: Rozšířená realita; mobilní zařízení; iPhone; OpenCV; OpenGL ES; počítačové vidění; Augmented reality; mobile devices; iPhone; OpenCV; OpenGL ES; computer vision

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bednář, D. (2019). Rozšířená realita pro iPhone: Augmented Reality for iPhone. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55928

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bednář, David. “Rozšířená realita pro iPhone: Augmented Reality for iPhone.” 2019. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/55928.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bednář, David. “Rozšířená realita pro iPhone: Augmented Reality for iPhone.” 2019. Web. 09 May 2021.

Vancouver:

Bednář D. Rozšířená realita pro iPhone: Augmented Reality for iPhone. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/55928.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bednář D. Rozšířená realita pro iPhone: Augmented Reality for iPhone. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55928

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

8. Pištělák, Radek. Porovnání výkonu vykreslování v iOS a Metal: Rendering Performance Comparison in iOS and Metal.

Degree: 2019, Brno University of Technology

 The goal of this thesis is the comparison of the OpenGL ES and Metal graphical libraries on the iOS platform. To compare the performance of… (more)

Subjects/Keywords: TBDR; IMR; iOS; Metal; OpenGL ES; částicové systémy; TBDR; IMR; iOS; Metal; OpenGL ES; particle systems

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pištělák, R. (2019). Porovnání výkonu vykreslování v iOS a Metal: Rendering Performance Comparison in iOS and Metal. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62240

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pištělák, Radek. “Porovnání výkonu vykreslování v iOS a Metal: Rendering Performance Comparison in iOS and Metal.” 2019. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/62240.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pištělák, Radek. “Porovnání výkonu vykreslování v iOS a Metal: Rendering Performance Comparison in iOS and Metal.” 2019. Web. 09 May 2021.

Vancouver:

Pištělák R. Porovnání výkonu vykreslování v iOS a Metal: Rendering Performance Comparison in iOS and Metal. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/62240.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pištělák R. Porovnání výkonu vykreslování v iOS a Metal: Rendering Performance Comparison in iOS and Metal. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/62240

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

9. Svačina, Lukáš. Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform.

Degree: 2019, Brno University of Technology

 Bachelor thesis deals with the research and the usage possibilities of modern web browsers from the view of 3D graphics and data distribution. In the… (more)

Subjects/Keywords: HTML5; WebGL; OpenGL ES; shader; 3D grafika; distribuce výpočtů; HTML5; WebGL; OpenGL ES; shader; 3D graphics; distributed computing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Svačina, L. (2019). Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54843

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Svačina, Lukáš. “Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform.” 2019. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/54843.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Svačina, Lukáš. “Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform.” 2019. Web. 09 May 2021.

Vancouver:

Svačina L. Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/54843.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Svačina L. Distribuovaný rendering na platformě WebGL: Distributed Rendering on WebGL Platform. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/54843

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

10. Palm, Emanuel. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.

Degree: Computer and Electronic Engineering, 2014, KTH

This thesis covers the utilization of N buffers in order to reduce resource contention on an abstract WebGL machine, and subsequently freeing up machine… (more)

Subjects/Keywords: WebGL; graphics; OpenGL ES; performance; optimization; buffering; triple buffer; WebGL; grafik; OpenGL ES; prestanda; optimering; buffert; trippel buffert; Computer Engineering; Datorteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Palm, E. (2014). Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Thesis, KTH. Accessed May 09, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Web. 09 May 2021.

Vancouver:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Internet] [Thesis]. KTH; 2014. [cited 2021 May 09]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Thesis]. KTH; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

11. Tsai, Feng-wen. An Emulator for OpenGL ES 2.0 based on C-language Compiler.

Degree: Master, Computer Science and Engineering, 2008, NSYSU

OpenGL ES 2.0 is the newest 3D graphics technology for hand-held devices established by Khronos. Users need a shading language compiler and a graphics card… (more)

Subjects/Keywords: Programmable Pipeline; Embedded System; Emulator; OpenGL ES 2.0

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tsai, F. (2008). An Emulator for OpenGL ES 2.0 based on C-language Compiler. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tsai, Feng-wen. “An Emulator for OpenGL ES 2.0 based on C-language Compiler.” 2008. Thesis, NSYSU. Accessed May 09, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tsai, Feng-wen. “An Emulator for OpenGL ES 2.0 based on C-language Compiler.” 2008. Web. 09 May 2021.

Vancouver:

Tsai F. An Emulator for OpenGL ES 2.0 based on C-language Compiler. [Internet] [Thesis]. NSYSU; 2008. [cited 2021 May 09]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tsai F. An Emulator for OpenGL ES 2.0 based on C-language Compiler. [Thesis]. NSYSU; 2008. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

12. Lin, Keng-Hsien. Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems.

Degree: Master, Computer Science and Engineering, 2009, NSYSU

 In computer graphics technique, the 3D graphic pipeline flow has two processing modules: Geometry module and Rendering module. The geometry module supports vertex coordinate transformation,… (more)

Subjects/Keywords: Clipping algorithm; 3D graphics; Vertex Shader; OpenGL-ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lin, K. (2009). Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0901109-024820

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lin, Keng-Hsien. “Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems.” 2009. Thesis, NSYSU. Accessed May 09, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0901109-024820.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lin, Keng-Hsien. “Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems.” 2009. Web. 09 May 2021.

Vancouver:

Lin K. Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems. [Internet] [Thesis]. NSYSU; 2009. [cited 2021 May 09]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0901109-024820.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lin K. Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems. [Thesis]. NSYSU; 2009. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0901109-024820

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

13. Török, Tibor. MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon .

Degree: DE – Informatikai Kar, University of Debrecen

A dolgozatban leírom egy MPEG-4 szabványnak megfelelő fejmodelleket megjelenítő Android alkalmazás elméleti alapjait, jelentős mennyiségű Android, OpenGL ES és Java programozási tanácsokkal. Advisors/Committee Members: Kunkli, Roland (advisor).

Subjects/Keywords: MPEG-4; Android; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Török, T. (n.d.). MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/213243

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Török, Tibor. “MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon .” Thesis, University of Debrecen. Accessed May 09, 2021. http://hdl.handle.net/2437/213243.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Török, Tibor. “MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon .” Web. 09 May 2021.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Török T. MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon . [Internet] [Thesis]. University of Debrecen; [cited 2021 May 09]. Available from: http://hdl.handle.net/2437/213243.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Török T. MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon . [Thesis]. University of Debrecen; Available from: http://hdl.handle.net/2437/213243

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


KTH

14. Valero, Arnau Fombuena. 3D Augmented Reality Mobile Application Prototype for Visual Planning Support.

Degree: Geoinformatik och Geodesi, 2011, KTH

  The aim of this thesis is to implement a prototype of a 3D Augmented Reality mobile application. Using 3D is becoming more and more… (more)

Subjects/Keywords: Augmented Reality; 3D; OpenGL ES; iOS; Planning; Landscape planning; Landskapsplanering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Valero, A. F. (2011). 3D Augmented Reality Mobile Application Prototype for Visual Planning Support. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Valero, Arnau Fombuena. “3D Augmented Reality Mobile Application Prototype for Visual Planning Support.” 2011. Thesis, KTH. Accessed May 09, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Valero, Arnau Fombuena. “3D Augmented Reality Mobile Application Prototype for Visual Planning Support.” 2011. Web. 09 May 2021.

Vancouver:

Valero AF. 3D Augmented Reality Mobile Application Prototype for Visual Planning Support. [Internet] [Thesis]. KTH; 2011. [cited 2021 May 09]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Valero AF. 3D Augmented Reality Mobile Application Prototype for Visual Planning Support. [Thesis]. KTH; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

15. Nohejl, Petr. Rozšířená realita pro platformu Android: Augmented Reality for Android Platform.

Degree: 2018, Brno University of Technology

 This thesis describes design and implementation of augmented reality system for Android platform using location sensors. The application serves as a navigation and displays geographical… (more)

Subjects/Keywords: rozšířená realita; Google Android; smartphone; senzory; akcelerometr; kompas; GPS; OpenGL ES; augmented reality; Google Android; smartphone; sensors; accelerometer; compass; GPS; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nohejl, P. (2018). Rozšířená realita pro platformu Android: Augmented Reality for Android Platform. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54221

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nohejl, Petr. “Rozšířená realita pro platformu Android: Augmented Reality for Android Platform.” 2018. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/54221.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nohejl, Petr. “Rozšířená realita pro platformu Android: Augmented Reality for Android Platform.” 2018. Web. 09 May 2021.

Vancouver:

Nohejl P. Rozšířená realita pro platformu Android: Augmented Reality for Android Platform. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/54221.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nohejl P. Rozšířená realita pro platformu Android: Augmented Reality for Android Platform. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/54221

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

16. Smejkal, Jakub. 3D aplikace pro platformu Android: 3D Application For Android Platform.

Degree: 2018, Brno University of Technology

 This bachelor thesis addresses the implementation of 3D application for platform Android. Application implements simulator of Rubik's cube. Control is implemented using an inertial unit,… (more)

Subjects/Keywords: Platforma Android; OpenGL ES; Quaterniony; ArcBall rotace; Rubikova kostka; Vrstvový algoritmus.; Platform Android; OpenGL ES; Quaternion; rotation ArcBall; Rubik's cube; Layered algorithm.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Smejkal, J. (2018). 3D aplikace pro platformu Android: 3D Application For Android Platform. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/56102

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Smejkal, Jakub. “3D aplikace pro platformu Android: 3D Application For Android Platform.” 2018. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/56102.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Smejkal, Jakub. “3D aplikace pro platformu Android: 3D Application For Android Platform.” 2018. Web. 09 May 2021.

Vancouver:

Smejkal J. 3D aplikace pro platformu Android: 3D Application For Android Platform. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/56102.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Smejkal J. 3D aplikace pro platformu Android: 3D Application For Android Platform. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/56102

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

17. Salvet, Lukáš. Hra pro Android OS: An Android OS Game.

Degree: 2019, Brno University of Technology

 This work deals with creating 2D games for devices running Android. It describes the ability to create games in this environment, especially the use of… (more)

Subjects/Keywords: 2D hra; Android; OpenGL ES 2.0; Google Play Games Services; Vykreslování textu; 2D game; Android; OpenGL ES 2.0; Google Play Games Services; text rendering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Salvet, L. (2019). Hra pro Android OS: An Android OS Game. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69672

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Salvet, Lukáš. “Hra pro Android OS: An Android OS Game.” 2019. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/69672.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Salvet, Lukáš. “Hra pro Android OS: An Android OS Game.” 2019. Web. 09 May 2021.

Vancouver:

Salvet L. Hra pro Android OS: An Android OS Game. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/69672.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Salvet L. Hra pro Android OS: An Android OS Game. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/69672

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

18. Murín, Michal. Augmented Reality for Mobile Devices for Precise Urban Navigation: Augmented Reality for Mobile Devices for Precise Urban Navigation.

Degree: 2018, Brno University of Technology

 The Master's thesis is focused on the augmented reality and its implementation for the Android mobile platform. The theoretical part is aimed at acquaintance with… (more)

Subjects/Keywords: Rozšířená realita; Virtuální realita; Google Android; Navigace; Akcelerometr; Magnetometr; Senzory; OpenGL ES; Augmented reality; Virtual reality; Google Android; Navigation; Accelerometer; Magnetometer; Sensors; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Murín, M. (2018). Augmented Reality for Mobile Devices for Precise Urban Navigation: Augmented Reality for Mobile Devices for Precise Urban Navigation. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53440

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Murín, Michal. “Augmented Reality for Mobile Devices for Precise Urban Navigation: Augmented Reality for Mobile Devices for Precise Urban Navigation.” 2018. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/53440.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Murín, Michal. “Augmented Reality for Mobile Devices for Precise Urban Navigation: Augmented Reality for Mobile Devices for Precise Urban Navigation.” 2018. Web. 09 May 2021.

Vancouver:

Murín M. Augmented Reality for Mobile Devices for Precise Urban Navigation: Augmented Reality for Mobile Devices for Precise Urban Navigation. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/53440.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Murín M. Augmented Reality for Mobile Devices for Precise Urban Navigation: Augmented Reality for Mobile Devices for Precise Urban Navigation. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/53440

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

19. Liptáková, Daša. Mobilní aplikace pro demonstraci řešení Rubikovy kostky: Rubix Cube Demonstration on Mobile Platforms.

Degree: 2020, Brno University of Technology

 Bachelor thesis describes mobile application, which will be ser. The application is implemented for Android OS. User takes six photos of each side of Rubik's… (more)

Subjects/Keywords: Rubikova kocka; Android; mobilná aplikácia; spracovanie obrazu; Cannyho hranový detektor; OpneCV; OpenGL ES; Rubik's Cube; Android; mobile application; image processing; Canny edge detector; OpenCV; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Liptáková, D. (2020). Mobilní aplikace pro demonstraci řešení Rubikovy kostky: Rubix Cube Demonstration on Mobile Platforms. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/191710

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Liptáková, Daša. “Mobilní aplikace pro demonstraci řešení Rubikovy kostky: Rubix Cube Demonstration on Mobile Platforms.” 2020. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/191710.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Liptáková, Daša. “Mobilní aplikace pro demonstraci řešení Rubikovy kostky: Rubix Cube Demonstration on Mobile Platforms.” 2020. Web. 09 May 2021.

Vancouver:

Liptáková D. Mobilní aplikace pro demonstraci řešení Rubikovy kostky: Rubix Cube Demonstration on Mobile Platforms. [Internet] [Thesis]. Brno University of Technology; 2020. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/191710.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Liptáková D. Mobilní aplikace pro demonstraci řešení Rubikovy kostky: Rubix Cube Demonstration on Mobile Platforms. [Thesis]. Brno University of Technology; 2020. Available from: http://hdl.handle.net/11012/191710

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

20. Lžičař, Radek. Rozšířená realita pro platformu Android: Augmented Reality for Android Platform.

Degree: 2019, Brno University of Technology

This thesis deals with Google Android platform, augmented reality and the ARToolKit library. An application demonstrating augmented reality for Google Android was designed and implemented in this thesis. Advisors/Committee Members: Láník, Aleš (advisor), Zuzaňák, Jiří (referee).

Subjects/Keywords: rozšířená realita; mobilní telefon; smartphone; PDA; Java; ARToolKit; NyARToolkit; Google Android; OpenGL ES; augmented reality; mobilní telefon; smartphone; PDA; Java; ARToolKit; NyARToolkit; Google Android; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lžičař, R. (2019). Rozšířená realita pro platformu Android: Augmented Reality for Android Platform. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53803

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lžičař, Radek. “Rozšířená realita pro platformu Android: Augmented Reality for Android Platform.” 2019. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/53803.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lžičař, Radek. “Rozšířená realita pro platformu Android: Augmented Reality for Android Platform.” 2019. Web. 09 May 2021.

Vancouver:

Lžičař R. Rozšířená realita pro platformu Android: Augmented Reality for Android Platform. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/53803.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lžičař R. Rozšířená realita pro platformu Android: Augmented Reality for Android Platform. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/53803

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

21. Hejl, Radim. Mobilní aplikace zobrazující model terénu v reálném čase: Mobile Application Rendering Digital Elevation Models in Real Time.

Degree: 2020, Brno University of Technology

 This bachelor thesis deals with terrain rendering on mobile device in realtime. It focuses on current developement of applications in operating system Android, especially rendering… (more)

Subjects/Keywords: Android; OpenGL ES; mobilní aplikace; Java; Kotlin; vykreslování terénu; 3D grafika; OSG Earth; Android; OpenGL ES; mobile application; Java; Kotlin; terrain rendering; 3D graphics; OSG Earth

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hejl, R. (2020). Mobilní aplikace zobrazující model terénu v reálném čase: Mobile Application Rendering Digital Elevation Models in Real Time. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/194926

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hejl, Radim. “Mobilní aplikace zobrazující model terénu v reálném čase: Mobile Application Rendering Digital Elevation Models in Real Time.” 2020. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/194926.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hejl, Radim. “Mobilní aplikace zobrazující model terénu v reálném čase: Mobile Application Rendering Digital Elevation Models in Real Time.” 2020. Web. 09 May 2021.

Vancouver:

Hejl R. Mobilní aplikace zobrazující model terénu v reálném čase: Mobile Application Rendering Digital Elevation Models in Real Time. [Internet] [Thesis]. Brno University of Technology; 2020. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/194926.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hejl R. Mobilní aplikace zobrazující model terénu v reálném čase: Mobile Application Rendering Digital Elevation Models in Real Time. [Thesis]. Brno University of Technology; 2020. Available from: http://hdl.handle.net/11012/194926

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

22. Fiala, Petr. Vývoj grafických aplikací na iPhone a iPad platformě: Graphics Application Development on iPhone and iPad Platform.

Degree: 2020, Brno University of Technology

 The project deals with the creation of graphical applications for iOS system, describes the basics of OpenGL ES 2.0, development environment Xcode, Cocoa Touch Framework… (more)

Subjects/Keywords: Mac OS X; Xcode; Cocoa; Touch; Opengl; Opengl ES; shader; App Store; per vertex lighting; schvalovací proces; Mac OS X; Xcode; Cocoa; Touch; Opengl; Opengl ES; shader; App Store; per vertex lighting; approval proccess

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fiala, P. (2020). Vývoj grafických aplikací na iPhone a iPad platformě: Graphics Application Development on iPhone and iPad Platform. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/187627

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fiala, Petr. “Vývoj grafických aplikací na iPhone a iPad platformě: Graphics Application Development on iPhone and iPad Platform.” 2020. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/187627.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fiala, Petr. “Vývoj grafických aplikací na iPhone a iPad platformě: Graphics Application Development on iPhone and iPad Platform.” 2020. Web. 09 May 2021.

Vancouver:

Fiala P. Vývoj grafických aplikací na iPhone a iPad platformě: Graphics Application Development on iPhone and iPad Platform. [Internet] [Thesis]. Brno University of Technology; 2020. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/187627.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fiala P. Vývoj grafických aplikací na iPhone a iPad platformě: Graphics Application Development on iPhone and iPad Platform. [Thesis]. Brno University of Technology; 2020. Available from: http://hdl.handle.net/11012/187627

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

23. Kasper, Valter. Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform.

Degree: 2019, Brno University of Technology

 This work presents a design and implementation of graphic user interfaces for board games. The objects of the investigation were various types of board games… (more)

Subjects/Keywords: uživatelské rozhraní; zásuvný modul; OpenGL ES; desková hra; Android; NDK; grafické efekty; OpenGL rozšíření; skriptování her; user interface; plug-in; OpenGL ES; board game; Android; NDK; graphic effects; OpenGL extensions; game scripting

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kasper, V. (2019). Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52231

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kasper, Valter. “Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform.” 2019. Thesis, Brno University of Technology. Accessed May 09, 2021. http://hdl.handle.net/11012/52231.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kasper, Valter. “Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform.” 2019. Web. 09 May 2021.

Vancouver:

Kasper V. Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 May 09]. Available from: http://hdl.handle.net/11012/52231.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kasper V. Grafické rozhraní pro deskové hry na platformě Android: Graphical Interface for Board Games on Android Platform. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/52231

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

24. Lin, Chi-Guang. Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems.

Degree: Master, Computer Science and Engineering, 2011, NSYSU

 Asynchronous bus interface units to AMBA AHB are designed so that an OpenGL ES 2.0 vertex shader can communicate with other hardware units via AHB… (more)

Subjects/Keywords: vertex shader; Open Core Protocol; OpenGL ES 2.0; AHB; asynchronous bus interface

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lin, C. (2011). Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726111-142933

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lin, Chi-Guang. “Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems.” 2011. Thesis, NSYSU. Accessed May 09, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726111-142933.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lin, Chi-Guang. “Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems.” 2011. Web. 09 May 2021.

Vancouver:

Lin C. Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems. [Internet] [Thesis]. NSYSU; 2011. [cited 2021 May 09]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726111-142933.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lin C. Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems. [Thesis]. NSYSU; 2011. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726111-142933

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

25. Yeh, Chia-Yu. Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics.

Degree: Master, Computer Science and Engineering, 2011, NSYSU

 Graphics processing unit (GPU) designs usually adopts various computer architecture techniques to boost the computation speed, including single-instruction multiple data (SIMD), very-long-instruction word (VLIW), multi-threading,… (more)

Subjects/Keywords: multi-threading; graphics processing unit (GPU); vertex shader; SIMD; matrix-vector multiplication; OpenGL ES 2.0

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yeh, C. (2011). Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0906111-035109

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yeh, Chia-Yu. “Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics.” 2011. Thesis, NSYSU. Accessed May 09, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0906111-035109.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yeh, Chia-Yu. “Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics.” 2011. Web. 09 May 2021.

Vancouver:

Yeh C. Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics. [Internet] [Thesis]. NSYSU; 2011. [cited 2021 May 09]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0906111-035109.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yeh C. Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics. [Thesis]. NSYSU; 2011. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0906111-035109

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Edinburgh

26. Hao, Xu. Finding Potential Tephra Layers.

Degree: 2012, University of Edinburgh

 This paper aims to develop an Android application for gathering, analysing, and visualizing spatial and aspatial data stored in Tephrabase. Field based and GPS supported… (more)

Subjects/Keywords: Android; GPS; Mobile GIS; Google Map API; Tephra; Stratigraphic columns; OpenGL ES.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hao, X. (2012). Finding Potential Tephra Layers. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/6358

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hao, Xu. “Finding Potential Tephra Layers.” 2012. Thesis, University of Edinburgh. Accessed May 09, 2021. http://hdl.handle.net/1842/6358.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hao, Xu. “Finding Potential Tephra Layers.” 2012. Web. 09 May 2021.

Vancouver:

Hao X. Finding Potential Tephra Layers. [Internet] [Thesis]. University of Edinburgh; 2012. [cited 2021 May 09]. Available from: http://hdl.handle.net/1842/6358.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hao X. Finding Potential Tephra Layers. [Thesis]. University of Edinburgh; 2012. Available from: http://hdl.handle.net/1842/6358

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

27. Carlsson, Daniel. Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES.

Degree: Physics and Mathematics, 2011, Linnaeus University

This thesis deals with the problems you face as a new game developer for the mobile platform Android when developing a 3D game and… (more)

Subjects/Keywords: spelutveckling; android; opengl es; java; grundläggande; Software Engineering; Programvaruteknik; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Carlsson, D. (2011). Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12879

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Carlsson, Daniel. “Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES.” 2011. Thesis, Linnaeus University. Accessed May 09, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12879.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Carlsson, Daniel. “Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES.” 2011. Web. 09 May 2021.

Vancouver:

Carlsson D. Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES. [Internet] [Thesis]. Linnaeus University; 2011. [cited 2021 May 09]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12879.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Carlsson D. Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES. [Thesis]. Linnaeus University; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12879

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Mid Sweden University

28. Nikobonyadrad, Sam. Augmented Reality for Product Packaging : An Android Augmented Reality App.

Degree: Information Technology and Media, 2012, Mid Sweden University

  Augmented Reality for smartphones, while still in its initial stages, has a great potential in relation to the future path of mobile marketing and… (more)

Subjects/Keywords: Augmented Reality; Android; Product Packaging; Vuforia (QCAR); jPCT-AE; OpenGL ES; Computer Vision; Product Packaging; Computer Engineering; Datorteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nikobonyadrad, S. (2012). Augmented Reality for Product Packaging : An Android Augmented Reality App. (Thesis). Mid Sweden University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nikobonyadrad, Sam. “Augmented Reality for Product Packaging : An Android Augmented Reality App.” 2012. Thesis, Mid Sweden University. Accessed May 09, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nikobonyadrad, Sam. “Augmented Reality for Product Packaging : An Android Augmented Reality App.” 2012. Web. 09 May 2021.

Vancouver:

Nikobonyadrad S. Augmented Reality for Product Packaging : An Android Augmented Reality App. [Internet] [Thesis]. Mid Sweden University; 2012. [cited 2021 May 09]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nikobonyadrad S. Augmented Reality for Product Packaging : An Android Augmented Reality App. [Thesis]. Mid Sweden University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

29. Björn, Overå. Skinning på GPUn : Med dubbel kvaternioner.

Degree: Physics and Mathematics, 2012, Linnaeus University

  Målet med projektet var att undersöka hur skeletal animationer utförs. Ett mål till var att det skulle vara förbestämda animationer. För att kunna ha… (more)

Subjects/Keywords: Skinning på GPU; Dubbel kvaternioner skinning; Skelett animation; WebGL; OpenGL ES 2.0; Autodesk Fbx till JSON; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Björn, O. (2012). Skinning på GPUn : Med dubbel kvaternioner. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Björn, Overå. “Skinning på GPUn : Med dubbel kvaternioner.” 2012. Thesis, Linnaeus University. Accessed May 09, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Björn, Overå. “Skinning på GPUn : Med dubbel kvaternioner.” 2012. Web. 09 May 2021.

Vancouver:

Björn O. Skinning på GPUn : Med dubbel kvaternioner. [Internet] [Thesis]. Linnaeus University; 2012. [cited 2021 May 09]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Björn O. Skinning på GPUn : Med dubbel kvaternioner. [Thesis]. Linnaeus University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. Jeppsson, Andreas. Mobilutveckling.

Degree: Business and IT, 2012, University of Borås

Det finns flera olika tillvägagångssätt för att göra det möjligt att skapa program som kan exekveras på flera olika plattformar. Detta tillvägagångssätt för utveckling… (more)

Subjects/Keywords: Android; iOS; Windows Phone 7; Mobilutveckling; förprocessering; OpenGL ES; XNA; C#; Plattformsoberoende; Engineering and Technology; Teknik och teknologier

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jeppsson, A. (2012). Mobilutveckling. (Thesis). University of Borås. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16752

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jeppsson, Andreas. “Mobilutveckling.” 2012. Thesis, University of Borås. Accessed May 09, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16752.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jeppsson, Andreas. “Mobilutveckling.” 2012. Web. 09 May 2021.

Vancouver:

Jeppsson A. Mobilutveckling. [Internet] [Thesis]. University of Borås; 2012. [cited 2021 May 09]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16752.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jeppsson A. Mobilutveckling. [Thesis]. University of Borås; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16752

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2]

.