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You searched for subject:(OpenGL ES). Showing records 1 – 30 of 33 total matches.

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NSYSU

1. DOW, HSU-KANG. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.

Degree: Master, Computer Science and Engineering, 2014, NSYSU

 This is a simulator created base on Attila, a modern GPU architecture and open source project with the power to run games and benchmarks. This… (more)

Subjects/Keywords: GPU; OpenGL ES; GLSL ES; Simulator; Attila

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

DOW, H. (2014). A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

DOW, HSU-KANG. “A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.” 2014. Thesis, NSYSU. Accessed April 03, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

DOW, HSU-KANG. “A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.” 2014. Web. 03 Apr 2020.

Vancouver:

DOW H. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. [Internet] [Thesis]. NSYSU; 2014. [cited 2020 Apr 03]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

DOW H. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

2. Navrátil, Ladislav. Accelerated Graphical User Interfaces .

Degree: 2013, Brno University of Technology

 Tato práce je zaměřena na multiplatformní grafická uživatelské rozhraní a jejich hardwarovou akceleraci. Popisuje, co to uživatelské rozhraní jsou a srovnává nástroje na jejich tvorbu… (more)

Subjects/Keywords: Grafická uživatelské rozhraní; Hardwarová akcelerace; OpenGL; OpenGL ES; GUI; Graphical user interface; Hardware acceleration; OpenGL; OpenGL ES; GUI

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Navrátil, L. (2013). Accelerated Graphical User Interfaces . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Navrátil, Ladislav. “Accelerated Graphical User Interfaces .” 2013. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/53411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Navrátil, Ladislav. “Accelerated Graphical User Interfaces .” 2013. Web. 03 Apr 2020.

Vancouver:

Navrátil L. Accelerated Graphical User Interfaces . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/53411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Navrátil L. Accelerated Graphical User Interfaces . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/53411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

3. Hung, Chih-Yang. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.

Degree: Master, Computer Science and Engineering, 2009, NSYSU

 Developing 3D application for low-performance embedded system often contains some limitations as hardware specifications (e.g. memory and processing efficiency). Existing OpenGL ES emulators are designed… (more)

Subjects/Keywords: Emulator; OpenGL ES; Embedded System; Performance Tuning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hung, C. (2009). OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hung, Chih-Yang. “OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.” 2009. Thesis, NSYSU. Accessed April 03, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hung, Chih-Yang. “OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.” 2009. Web. 03 Apr 2020.

Vancouver:

Hung C. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. [Internet] [Thesis]. NSYSU; 2009. [cited 2020 Apr 03]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hung C. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. [Thesis]. NSYSU; 2009. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

4. Káčerik, Martin. Grafické rozhraní pro deskové hry na platformě Android .

Degree: 2014, Brno University of Technology

 Tato bakalářská práce se zabývá zobrazením třírozměrné scény deskové hry. Popisuje možnosti zobrazování třírozměrné grafiky na platformě Android. Uvádí principy vykreslování pokročilými zobrazovacími metodami. Výsledným… (more)

Subjects/Keywords: Android; 3d grafika; OpenGL ES; deskové hry; Android; 3d graphics; OpenGL ES; board games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Káčerik, M. (2014). Grafické rozhraní pro deskové hry na platformě Android . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/56498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Káčerik, Martin. “Grafické rozhraní pro deskové hry na platformě Android .” 2014. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/56498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Káčerik, Martin. “Grafické rozhraní pro deskové hry na platformě Android .” 2014. Web. 03 Apr 2020.

Vancouver:

Káčerik M. Grafické rozhraní pro deskové hry na platformě Android . [Internet] [Thesis]. Brno University of Technology; 2014. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/56498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Káčerik M. Grafické rozhraní pro deskové hry na platformě Android . [Thesis]. Brno University of Technology; 2014. Available from: http://hdl.handle.net/11012/56498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

5. Sztefek, Lukáš. Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS .

Degree: 2012, Brno University of Technology

 Cílem práce je popsat základní principy tvorby aplikací pro operační systém Android. Čtenář se postupně seznamuje se základními stavebními prvky aplikací, včetně vytváření grafického uživatelského… (more)

Subjects/Keywords: Android OS; GUI; OpenGL ES; senzory; GPS; kompas; trasa; orientace.; Android OS; GUI; OpenGL ES; sensors; GPS; compass; route; orientation.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sztefek, L. (2012). Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55112

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sztefek, Lukáš. “Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS .” 2012. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/55112.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sztefek, Lukáš. “Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS .” 2012. Web. 03 Apr 2020.

Vancouver:

Sztefek L. Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS . [Internet] [Thesis]. Brno University of Technology; 2012. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/55112.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sztefek L. Principy tvorby a sada demonstračních aplikací běžících nad AndroidOS . [Thesis]. Brno University of Technology; 2012. Available from: http://hdl.handle.net/11012/55112

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

6. Bednář, David. Rozšířená realita pro iPhone .

Degree: 2010, Brno University of Technology

 Bakalářská práce byla vypracována na studijním pobytu na "Technische Universität Graz" v Rakousku, a byla zpracována v angličtině. Tato práce se zabývá rozšířenou realitou pro… (more)

Subjects/Keywords: Rozšířená realita; mobilní zařízení; iPhone; OpenCV; OpenGL ES; počítačové vidění; Augmented reality; mobile devices; iPhone; OpenCV; OpenGL ES; computer vision

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bednář, D. (2010). Rozšířená realita pro iPhone . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55928

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bednář, David. “Rozšířená realita pro iPhone .” 2010. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/55928.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bednář, David. “Rozšířená realita pro iPhone .” 2010. Web. 03 Apr 2020.

Vancouver:

Bednář D. Rozšířená realita pro iPhone . [Internet] [Thesis]. Brno University of Technology; 2010. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/55928.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bednář D. Rozšířená realita pro iPhone . [Thesis]. Brno University of Technology; 2010. Available from: http://hdl.handle.net/11012/55928

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

7. Pištělák, Radek. Porovnání výkonu vykreslování v iOS a Metal .

Degree: 2016, Brno University of Technology

 Cílem této práce je porovnání grafických knihoven OpenGL ES a Metal na mobilním systému iOS. Pro porovnání výkonu obou knihoven slouží implementovaný částicový systém. Měřením… (more)

Subjects/Keywords: TBDR; IMR; iOS; Metal; OpenGL ES; částicové systémy; TBDR; IMR; iOS; Metal; OpenGL ES; particle systems

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pištělák, R. (2016). Porovnání výkonu vykreslování v iOS a Metal . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62240

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pištělák, Radek. “Porovnání výkonu vykreslování v iOS a Metal .” 2016. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/62240.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pištělák, Radek. “Porovnání výkonu vykreslování v iOS a Metal .” 2016. Web. 03 Apr 2020.

Vancouver:

Pištělák R. Porovnání výkonu vykreslování v iOS a Metal . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/62240.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pištělák R. Porovnání výkonu vykreslování v iOS a Metal . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/62240

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

8. Štefl, Lubomír. Komiks kamera pro Android .

Degree: 2015, Brno University of Technology

 Tato bakalářská práce se zabývá návrhem a implementací aplikace komiks kamera v reálném čase pro mobilní zařízení s operačním systémem Android. Práce popisuje základy práce… (more)

Subjects/Keywords: Android; kamera; komiks; video; mobilní zařízení; OpenGL ES; Android; camera; comics; video; mobile device; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Štefl, L. (2015). Komiks kamera pro Android . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52506

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Štefl, Lubomír. “Komiks kamera pro Android .” 2015. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/52506.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Štefl, Lubomír. “Komiks kamera pro Android .” 2015. Web. 03 Apr 2020.

Vancouver:

Štefl L. Komiks kamera pro Android . [Internet] [Thesis]. Brno University of Technology; 2015. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/52506.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Štefl L. Komiks kamera pro Android . [Thesis]. Brno University of Technology; 2015. Available from: http://hdl.handle.net/11012/52506

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

9. Svačina, Lukáš. Distribuovaný rendering na platformě WebGL .

Degree: 2013, Brno University of Technology

 Bakalářská práce se zabývá studiem a aplikací možností moderních webových prohlížečů z pohledu 3D grafiky a distribuce dat. Jsou využity mnohé technologie nového standardu HTML5,… (more)

Subjects/Keywords: HTML5; WebGL; OpenGL ES; shader; 3D grafika; distribuce výpočtů; HTML5; WebGL; OpenGL ES; shader; 3D graphics; distributed computing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Svačina, L. (2013). Distribuovaný rendering na platformě WebGL . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54843

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Svačina, Lukáš. “Distribuovaný rendering na platformě WebGL .” 2013. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/54843.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Svačina, Lukáš. “Distribuovaný rendering na platformě WebGL .” 2013. Web. 03 Apr 2020.

Vancouver:

Svačina L. Distribuovaný rendering na platformě WebGL . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/54843.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Svačina L. Distribuovaný rendering na platformě WebGL . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/54843

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

10. Palm, Emanuel. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.

Degree: Computer and Electronic Engineering, 2014, KTH

This thesis covers the utilization of N buffers in order to reduce resource contention on an abstract WebGL machine, and subsequently freeing up machine… (more)

Subjects/Keywords: WebGL; graphics; OpenGL ES; performance; optimization; buffering; triple buffer; WebGL; grafik; OpenGL ES; prestanda; optimering; buffert; trippel buffert; Computer Engineering; Datorteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Palm, E. (2014). Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Thesis, KTH. Accessed April 03, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Web. 03 Apr 2020.

Vancouver:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Internet] [Thesis]. KTH; 2014. [cited 2020 Apr 03]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Thesis]. KTH; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

11. Tsai, Feng-wen. An Emulator for OpenGL ES 2.0 based on C-language Compiler.

Degree: Master, Computer Science and Engineering, 2008, NSYSU

OpenGL ES 2.0 is the newest 3D graphics technology for hand-held devices established by Khronos. Users need a shading language compiler and a graphics card… (more)

Subjects/Keywords: Programmable Pipeline; Embedded System; Emulator; OpenGL ES 2.0

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tsai, F. (2008). An Emulator for OpenGL ES 2.0 based on C-language Compiler. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tsai, Feng-wen. “An Emulator for OpenGL ES 2.0 based on C-language Compiler.” 2008. Thesis, NSYSU. Accessed April 03, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tsai, Feng-wen. “An Emulator for OpenGL ES 2.0 based on C-language Compiler.” 2008. Web. 03 Apr 2020.

Vancouver:

Tsai F. An Emulator for OpenGL ES 2.0 based on C-language Compiler. [Internet] [Thesis]. NSYSU; 2008. [cited 2020 Apr 03]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tsai F. An Emulator for OpenGL ES 2.0 based on C-language Compiler. [Thesis]. NSYSU; 2008. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

12. Lin, Keng-Hsien. Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems.

Degree: Master, Computer Science and Engineering, 2009, NSYSU

 In computer graphics technique, the 3D graphic pipeline flow has two processing modules: Geometry module and Rendering module. The geometry module supports vertex coordinate transformation,… (more)

Subjects/Keywords: Clipping algorithm; 3D graphics; Vertex Shader; OpenGL-ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lin, K. (2009). Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0901109-024820

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lin, Keng-Hsien. “Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems.” 2009. Thesis, NSYSU. Accessed April 03, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0901109-024820.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lin, Keng-Hsien. “Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems.” 2009. Web. 03 Apr 2020.

Vancouver:

Lin K. Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems. [Internet] [Thesis]. NSYSU; 2009. [cited 2020 Apr 03]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0901109-024820.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lin K. Design of an Efficient Clipping Engine for OpenGL-ES 2.0 Vertex Shaders in 3D Graphics Systems. [Thesis]. NSYSU; 2009. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0901109-024820

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

13. Török, Tibor. MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon .

Degree: DE – Informatikai Kar, University of Debrecen

A dolgozatban leírom egy MPEG-4 szabványnak megfelelő fejmodelleket megjelenítő Android alkalmazás elméleti alapjait, jelentős mennyiségű Android, OpenGL ES és Java programozási tanácsokkal. Advisors/Committee Members: Kunkli, Roland (advisor).

Subjects/Keywords: MPEG-4; Android; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Török, T. (n.d.). MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/213243

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Török, Tibor. “MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon .” Thesis, University of Debrecen. Accessed April 03, 2020. http://hdl.handle.net/2437/213243.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Török, Tibor. “MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon .” Web. 03 Apr 2020.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Török T. MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon . [Internet] [Thesis]. University of Debrecen; [cited 2020 Apr 03]. Available from: http://hdl.handle.net/2437/213243.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Török T. MPEG-4 szabványnak megfelelő fejmodell interaktív megjelenítése Android platformon . [Thesis]. University of Debrecen; Available from: http://hdl.handle.net/2437/213243

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


KTH

14. Valero, Arnau Fombuena. 3D Augmented Reality Mobile Application Prototype for Visual Planning Support.

Degree: Geoinformatik och Geodesi, 2011, KTH

  The aim of this thesis is to implement a prototype of a 3D Augmented Reality mobile application. Using 3D is becoming more and more… (more)

Subjects/Keywords: Augmented Reality; 3D; OpenGL ES; iOS; Planning; Landscape planning; Landskapsplanering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Valero, A. F. (2011). 3D Augmented Reality Mobile Application Prototype for Visual Planning Support. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Valero, Arnau Fombuena. “3D Augmented Reality Mobile Application Prototype for Visual Planning Support.” 2011. Thesis, KTH. Accessed April 03, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Valero, Arnau Fombuena. “3D Augmented Reality Mobile Application Prototype for Visual Planning Support.” 2011. Web. 03 Apr 2020.

Vancouver:

Valero AF. 3D Augmented Reality Mobile Application Prototype for Visual Planning Support. [Internet] [Thesis]. KTH; 2011. [cited 2020 Apr 03]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Valero AF. 3D Augmented Reality Mobile Application Prototype for Visual Planning Support. [Thesis]. KTH; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

15. Nohejl, Petr. Rozšířená realita pro platformu Android .

Degree: 2011, Brno University of Technology

 Tato diplomová práce se zabývá návrhem a realizací systému rozšířené reality na mobilní platformě Google Android s využitím polohových senzorů. Aplikace slouží jako navigace a zobrazuje… (more)

Subjects/Keywords: rozšířená realita; Google Android; smartphone; senzory; akcelerometr; kompas; GPS; OpenGL ES; augmented reality; Google Android; smartphone; sensors; accelerometer; compass; GPS; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nohejl, P. (2011). Rozšířená realita pro platformu Android . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54221

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nohejl, Petr. “Rozšířená realita pro platformu Android .” 2011. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/54221.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nohejl, Petr. “Rozšířená realita pro platformu Android .” 2011. Web. 03 Apr 2020.

Vancouver:

Nohejl P. Rozšířená realita pro platformu Android . [Internet] [Thesis]. Brno University of Technology; 2011. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/54221.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nohejl P. Rozšířená realita pro platformu Android . [Thesis]. Brno University of Technology; 2011. Available from: http://hdl.handle.net/11012/54221

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

16. Murín, Michal. Augmented Reality for Mobile Devices for Precise Urban Navigation .

Degree: 2013, Brno University of Technology

 Diplomová práce je zaměřená na rozšířenou realitu a její realizaci pro mobilní platformu Android. V teoretické části je kladen důraz na obeznámení se s principy… (more)

Subjects/Keywords: Rozšířená realita; Virtuální realita; Google Android; Navigace; Akcelerometr; Magnetometr; Senzory; OpenGL ES; Augmented reality; Virtual reality; Google Android; Navigation; Accelerometer; Magnetometer; Sensors; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Murín, M. (2013). Augmented Reality for Mobile Devices for Precise Urban Navigation . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53440

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Murín, Michal. “Augmented Reality for Mobile Devices for Precise Urban Navigation .” 2013. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/53440.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Murín, Michal. “Augmented Reality for Mobile Devices for Precise Urban Navigation .” 2013. Web. 03 Apr 2020.

Vancouver:

Murín M. Augmented Reality for Mobile Devices for Precise Urban Navigation . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/53440.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Murín M. Augmented Reality for Mobile Devices for Precise Urban Navigation . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/53440

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

17. Smejkal, Jakub. 3D aplikace pro platformu Android .

Degree: 2010, Brno University of Technology

 Tato bakalářská práce řeší implementaci 3D aplikace pro platformu Android. Aplikace realizuje simulátor rubikovy kostky. Ovládání je realizováno s pomocí inerciální jednotky plus dalších druhů… (more)

Subjects/Keywords: Platforma Android; OpenGL ES; Quaterniony; ArcBall rotace; Rubikova kostka; Vrstvový algoritmus.; Platform Android; OpenGL ES; Quaternion; rotation ArcBall; Rubik's cube; Layered algorithm.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Smejkal, J. (2010). 3D aplikace pro platformu Android . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/56102

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Smejkal, Jakub. “3D aplikace pro platformu Android .” 2010. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/56102.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Smejkal, Jakub. “3D aplikace pro platformu Android .” 2010. Web. 03 Apr 2020.

Vancouver:

Smejkal J. 3D aplikace pro platformu Android . [Internet] [Thesis]. Brno University of Technology; 2010. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/56102.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Smejkal J. 3D aplikace pro platformu Android . [Thesis]. Brno University of Technology; 2010. Available from: http://hdl.handle.net/11012/56102

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

18. Salvet, Lukáš. Hra pro Android OS .

Degree: 2017, Brno University of Technology

 Tato práce se zabývá tvorbou 2D hry pro zařízení s operačním systémem Android. Popisuje možnost tvorby her v tomto prostředí. Hlavně pak využití knihovny OpenGL(more)

Subjects/Keywords: 2D hra; Android; OpenGL ES 2.0; Google Play Games Services; Vykreslování textu; 2D game; Android; OpenGL ES 2.0; Google Play Games Services; text rendering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Salvet, L. (2017). Hra pro Android OS . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69672

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Salvet, Lukáš. “Hra pro Android OS .” 2017. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/69672.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Salvet, Lukáš. “Hra pro Android OS .” 2017. Web. 03 Apr 2020.

Vancouver:

Salvet L. Hra pro Android OS . [Internet] [Thesis]. Brno University of Technology; 2017. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/69672.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Salvet L. Hra pro Android OS . [Thesis]. Brno University of Technology; 2017. Available from: http://hdl.handle.net/11012/69672

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Edinburgh

19. Hao, Xu. Finding Potential Tephra Layers.

Degree: 2012, University of Edinburgh

 This paper aims to develop an Android application for gathering, analysing, and visualizing spatial and aspatial data stored in Tephrabase. Field based and GPS supported… (more)

Subjects/Keywords: Android; GPS; Mobile GIS; Google Map API; Tephra; Stratigraphic columns; OpenGL ES.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hao, X. (2012). Finding Potential Tephra Layers. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/6358

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hao, Xu. “Finding Potential Tephra Layers.” 2012. Thesis, University of Edinburgh. Accessed April 03, 2020. http://hdl.handle.net/1842/6358.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hao, Xu. “Finding Potential Tephra Layers.” 2012. Web. 03 Apr 2020.

Vancouver:

Hao X. Finding Potential Tephra Layers. [Internet] [Thesis]. University of Edinburgh; 2012. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/1842/6358.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hao X. Finding Potential Tephra Layers. [Thesis]. University of Edinburgh; 2012. Available from: http://hdl.handle.net/1842/6358

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

20. Lin, Chi-Guang. Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems.

Degree: Master, Computer Science and Engineering, 2011, NSYSU

 Asynchronous bus interface units to AMBA AHB are designed so that an OpenGL ES 2.0 vertex shader can communicate with other hardware units via AHB… (more)

Subjects/Keywords: vertex shader; Open Core Protocol; OpenGL ES 2.0; AHB; asynchronous bus interface

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lin, C. (2011). Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726111-142933

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lin, Chi-Guang. “Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems.” 2011. Thesis, NSYSU. Accessed April 03, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726111-142933.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lin, Chi-Guang. “Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems.” 2011. Web. 03 Apr 2020.

Vancouver:

Lin C. Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems. [Internet] [Thesis]. NSYSU; 2011. [cited 2020 Apr 03]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726111-142933.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lin C. Bus Interface Design Between Different Clock Domains and Its Application to OpenGL-ES 2.0 3D Graphics Systems. [Thesis]. NSYSU; 2011. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0726111-142933

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

21. Yeh, Chia-Yu. Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics.

Degree: Master, Computer Science and Engineering, 2011, NSYSU

 Graphics processing unit (GPU) designs usually adopts various computer architecture techniques to boost the computation speed, including single-instruction multiple data (SIMD), very-long-instruction word (VLIW), multi-threading,… (more)

Subjects/Keywords: multi-threading; graphics processing unit (GPU); vertex shader; SIMD; matrix-vector multiplication; OpenGL ES 2.0

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yeh, C. (2011). Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0906111-035109

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yeh, Chia-Yu. “Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics.” 2011. Thesis, NSYSU. Accessed April 03, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0906111-035109.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yeh, Chia-Yu. “Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics.” 2011. Web. 03 Apr 2020.

Vancouver:

Yeh C. Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics. [Internet] [Thesis]. NSYSU; 2011. [cited 2020 Apr 03]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0906111-035109.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yeh C. Design of a Multi-Core Multi-thread Floating-Point Processor and Its Application in Computer Graphics. [Thesis]. NSYSU; 2011. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0906111-035109

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

22. Carlsson, Daniel. Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES.

Degree: Physics and Mathematics, 2011, Linnaeus University

This thesis deals with the problems you face as a new game developer for the mobile platform Android when developing a 3D game and… (more)

Subjects/Keywords: spelutveckling; android; opengl es; java; grundläggande; Software Engineering; Programvaruteknik; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Carlsson, D. (2011). Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12879

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Carlsson, Daniel. “Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES.” 2011. Thesis, Linnaeus University. Accessed April 03, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12879.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Carlsson, Daniel. “Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES.” 2011. Web. 03 Apr 2020.

Vancouver:

Carlsson D. Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES. [Internet] [Thesis]. Linnaeus University; 2011. [cited 2020 Apr 03]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12879.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Carlsson D. Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES. [Thesis]. Linnaeus University; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12879

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

23. Kasper, Valter. Grafické rozhraní pro deskové hry na platformě Android .

Degree: 2015, Brno University of Technology

 Práce prezentuje návrh a implementaci grafického uživatelského rozhraní pro deskové hry. Objektem zkoumání byly deskové hry a grafické efekty pro virtuální scénu deskové hry. Vypracovali… (more)

Subjects/Keywords: uživatelské rozhraní; zásuvný modul; OpenGL ES; desková hra; Android; NDK; grafické efekty; OpenGL rozšíření; skriptování her; user interface; plug-in; OpenGL ES; board game; Android; NDK; graphic effects; OpenGL extensions; game scripting

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kasper, V. (2015). Grafické rozhraní pro deskové hry na platformě Android . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52231

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kasper, Valter. “Grafické rozhraní pro deskové hry na platformě Android .” 2015. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/52231.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kasper, Valter. “Grafické rozhraní pro deskové hry na platformě Android .” 2015. Web. 03 Apr 2020.

Vancouver:

Kasper V. Grafické rozhraní pro deskové hry na platformě Android . [Internet] [Thesis]. Brno University of Technology; 2015. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/52231.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kasper V. Grafické rozhraní pro deskové hry na platformě Android . [Thesis]. Brno University of Technology; 2015. Available from: http://hdl.handle.net/11012/52231

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Mid Sweden University

24. Nikobonyadrad, Sam. Augmented Reality for Product Packaging : An Android Augmented Reality App.

Degree: Information Technology and Media, 2012, Mid Sweden University

  Augmented Reality for smartphones, while still in its initial stages, has a great potential in relation to the future path of mobile marketing and… (more)

Subjects/Keywords: Augmented Reality; Android; Product Packaging; Vuforia (QCAR); jPCT-AE; OpenGL ES; Computer Vision; Product Packaging; Computer Engineering; Datorteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nikobonyadrad, S. (2012). Augmented Reality for Product Packaging : An Android Augmented Reality App. (Thesis). Mid Sweden University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nikobonyadrad, Sam. “Augmented Reality for Product Packaging : An Android Augmented Reality App.” 2012. Thesis, Mid Sweden University. Accessed April 03, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nikobonyadrad, Sam. “Augmented Reality for Product Packaging : An Android Augmented Reality App.” 2012. Web. 03 Apr 2020.

Vancouver:

Nikobonyadrad S. Augmented Reality for Product Packaging : An Android Augmented Reality App. [Internet] [Thesis]. Mid Sweden University; 2012. [cited 2020 Apr 03]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nikobonyadrad S. Augmented Reality for Product Packaging : An Android Augmented Reality App. [Thesis]. Mid Sweden University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

25. Björn, Overå. Skinning på GPUn : Med dubbel kvaternioner.

Degree: Physics and Mathematics, 2012, Linnaeus University

  Målet med projektet var att undersöka hur skeletal animationer utförs. Ett mål till var att det skulle vara förbestämda animationer. För att kunna ha… (more)

Subjects/Keywords: Skinning på GPU; Dubbel kvaternioner skinning; Skelett animation; WebGL; OpenGL ES 2.0; Autodesk Fbx till JSON; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Björn, O. (2012). Skinning på GPUn : Med dubbel kvaternioner. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Björn, Overå. “Skinning på GPUn : Med dubbel kvaternioner.” 2012. Thesis, Linnaeus University. Accessed April 03, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Björn, Overå. “Skinning på GPUn : Med dubbel kvaternioner.” 2012. Web. 03 Apr 2020.

Vancouver:

Björn O. Skinning på GPUn : Med dubbel kvaternioner. [Internet] [Thesis]. Linnaeus University; 2012. [cited 2020 Apr 03]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Björn O. Skinning på GPUn : Med dubbel kvaternioner. [Thesis]. Linnaeus University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Jeppsson, Andreas. Mobilutveckling.

Degree: Business and IT, 2012, University of Borås

Det finns flera olika tillvägagångssätt för att göra det möjligt att skapa program som kan exekveras på flera olika plattformar. Detta tillvägagångssätt för utveckling… (more)

Subjects/Keywords: Android; iOS; Windows Phone 7; Mobilutveckling; förprocessering; OpenGL ES; XNA; C#; Plattformsoberoende; Engineering and Technology; Teknik och teknologier

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jeppsson, A. (2012). Mobilutveckling. (Thesis). University of Borås. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16752

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jeppsson, Andreas. “Mobilutveckling.” 2012. Thesis, University of Borås. Accessed April 03, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16752.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jeppsson, Andreas. “Mobilutveckling.” 2012. Web. 03 Apr 2020.

Vancouver:

Jeppsson A. Mobilutveckling. [Internet] [Thesis]. University of Borås; 2012. [cited 2020 Apr 03]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16752.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jeppsson A. Mobilutveckling. [Thesis]. University of Borås; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16752

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

27. Arm, Jakub. Aplikace v OS Android pro Tiny6410 SDK .

Degree: 2014, Brno University of Technology

 Tato práce se zabývá vlastnostmi populárního operačního systému Android nainstalovaného na vývojovém kitu Tiny6410 rodiny FriendlyARM. Operační systém i vývojový kit jsou koncipovány pro nasazení… (more)

Subjects/Keywords: Android; čas přepnutí kontextu; Tiny6410 SDK; FriendlyARM; OpenGL ES; osciloskop DSO-2150; diplomová práce; VUT Brno; Android; switching context time; Tiny6410 SDK; FriendlyARM; OpenGL ES; oscilloscope DSO-2150; master's thesis; VUT Brno

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Arm, J. (2014). Aplikace v OS Android pro Tiny6410 SDK . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/31152

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Arm, Jakub. “Aplikace v OS Android pro Tiny6410 SDK .” 2014. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/31152.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Arm, Jakub. “Aplikace v OS Android pro Tiny6410 SDK .” 2014. Web. 03 Apr 2020.

Vancouver:

Arm J. Aplikace v OS Android pro Tiny6410 SDK . [Internet] [Thesis]. Brno University of Technology; 2014. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/31152.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Arm J. Aplikace v OS Android pro Tiny6410 SDK . [Thesis]. Brno University of Technology; 2014. Available from: http://hdl.handle.net/11012/31152

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

28. Bezděk, Dušan. Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android .

Degree: 2013, Brno University of Technology

 Tato bakalářská práce se zabývá návrhem a implementací aplikace, která využívá technik rozšířené reality a slouží jako navigace pro chytré telefony s operačním systémem Android. Navigace… (more)

Subjects/Keywords: Rozšířená realita; Android; chytrý telefon; Google directions API; Google maps API; OpenGL ES; orientační sensory; kompas; GPS.; Augmented reality; Android; smartphone; Google directions API; Google maps API; OpenGL ES; orientation sensors; compass; GPS.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bezděk, D. (2013). Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54951

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bezděk, Dušan. “Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android .” 2013. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/54951.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bezděk, Dušan. “Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android .” 2013. Web. 03 Apr 2020.

Vancouver:

Bezděk D. Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/54951.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bezděk D. Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/54951

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

29. Kolčárek, Michal. Augmented Reality in CAVE .

Degree: 2013, Brno University of Technology

 Tato práce se zaměřuje na technologii Cave Automatic Virtual Environment a konkrétně pak na využití principů rozšířené reality v tomto prostředí. Dává si za cíl… (more)

Subjects/Keywords: iOS; rozšířená realita; CAVE; Cave Automatic Virtual Environment; OpenGL ES; Cocos2D; Vuforia SDK; marker; markerless; uživatelská interakce; rozpoznávání; 3D projekce; iOS; augmented reality; CAVE; Cave Automatic Virtual Environment; OpenGL ES; Cocos2D; Vuforia SDK; marker; markerless; user interaction; recognition; 3D projection

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kolčárek, M. (2013). Augmented Reality in CAVE . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53548

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kolčárek, Michal. “Augmented Reality in CAVE .” 2013. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/53548.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kolčárek, Michal. “Augmented Reality in CAVE .” 2013. Web. 03 Apr 2020.

Vancouver:

Kolčárek M. Augmented Reality in CAVE . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/53548.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kolčárek M. Augmented Reality in CAVE . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/53548

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

30. Lžičař, Radek. Rozšířená realita pro platformu Android .

Degree: 2009, Brno University of Technology

 Tato diplomová práce pojednává o mobilní platformě Google Android, rozšířené realitě a knihovně ARToolKit. V rámci práce byla navržena a implementována aplikace demonstrující rozšířenou realitu… (more)

Subjects/Keywords: rozšířená realita; mobilní telefon; smartphone; PDA; Java; ARToolKit; NyARToolkit; Google Android; OpenGL ES; augmented reality; mobilní telefon; smartphone; PDA; Java; ARToolKit; NyARToolkit; Google Android; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lžičař, R. (2009). Rozšířená realita pro platformu Android . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53803

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lžičař, Radek. “Rozšířená realita pro platformu Android .” 2009. Thesis, Brno University of Technology. Accessed April 03, 2020. http://hdl.handle.net/11012/53803.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lžičař, Radek. “Rozšířená realita pro platformu Android .” 2009. Web. 03 Apr 2020.

Vancouver:

Lžičař R. Rozšířená realita pro platformu Android . [Internet] [Thesis]. Brno University of Technology; 2009. [cited 2020 Apr 03]. Available from: http://hdl.handle.net/11012/53803.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lžičař R. Rozšířená realita pro platformu Android . [Thesis]. Brno University of Technology; 2009. Available from: http://hdl.handle.net/11012/53803

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2]

.