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You searched for subject:(Multiplayer). Showing records 1 – 30 of 158 total matches.

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University of Southern California

1. Wiscombe, Simon J. Players play: extending the lexicon of games and designing for player interaction.

Degree: MFA, Interactive Media, 2013, University of Southern California

 This document establishes a framework for design, development, research, and criticism in games that is comprised of five main elements: Mechanics, Aesthetics, Player Affordances, Context,… (more)

Subjects/Keywords: games; interaction; player; multiplayer; design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wiscombe, S. J. (2013). Players play: extending the lexicon of games and designing for player interaction. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5077

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wiscombe, Simon J. “Players play: extending the lexicon of games and designing for player interaction.” 2013. Thesis, University of Southern California. Accessed December 04, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5077.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wiscombe, Simon J. “Players play: extending the lexicon of games and designing for player interaction.” 2013. Web. 04 Dec 2020.

Vancouver:

Wiscombe SJ. Players play: extending the lexicon of games and designing for player interaction. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Dec 04]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5077.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wiscombe SJ. Players play: extending the lexicon of games and designing for player interaction. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5077

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

2. Fabian, Jaroslav. Klient/server aplikace hry mariáš: Client/Server Application of the Game Whisp.

Degree: 2019, Brno University of Technology

 The bachelors thesis describe predesign and implementation of the card game the Whisp. Game is dedicated for three or four players, who play it using… (more)

Subjects/Keywords: mariáš; java; multiplayer; síťová hra; the whisp; java; multiplayer; network game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fabian, J. (2019). Klient/server aplikace hry mariáš: Client/Server Application of the Game Whisp. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55881

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fabian, Jaroslav. “Klient/server aplikace hry mariáš: Client/Server Application of the Game Whisp.” 2019. Thesis, Brno University of Technology. Accessed December 04, 2020. http://hdl.handle.net/11012/55881.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fabian, Jaroslav. “Klient/server aplikace hry mariáš: Client/Server Application of the Game Whisp.” 2019. Web. 04 Dec 2020.

Vancouver:

Fabian J. Klient/server aplikace hry mariáš: Client/Server Application of the Game Whisp. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/11012/55881.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fabian J. Klient/server aplikace hry mariáš: Client/Server Application of the Game Whisp. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55881

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rochester Institute of Technology

3. Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. Crystalline.

Degree: MS, School of Interactive Games and Media (GCCIS), 2015, Rochester Institute of Technology

  Crystalline is a fast action arena shooter with a focus on gunplay. The core objective of this project was to create a fun multiplayer(more)

Subjects/Keywords: Video game; Multiplayer; First-person shooter; 3D

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APA (6th Edition):

Buonarota, Nicholas; Dunham, John; Herdzik, A. (2015). Crystalline. (Masters Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/8681

Chicago Manual of Style (16th Edition):

Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. “Crystalline.” 2015. Masters Thesis, Rochester Institute of Technology. Accessed December 04, 2020. https://scholarworks.rit.edu/theses/8681.

MLA Handbook (7th Edition):

Buonarota, Nicholas; Dunham, John; Herdzik, Alexander. “Crystalline.” 2015. Web. 04 Dec 2020.

Vancouver:

Buonarota, Nicholas; Dunham, John; Herdzik A. Crystalline. [Internet] [Masters thesis]. Rochester Institute of Technology; 2015. [cited 2020 Dec 04]. Available from: https://scholarworks.rit.edu/theses/8681.

Council of Science Editors:

Buonarota, Nicholas; Dunham, John; Herdzik A. Crystalline. [Masters Thesis]. Rochester Institute of Technology; 2015. Available from: https://scholarworks.rit.edu/theses/8681

4. Marcelo Anderson Batista dos Santos. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.

Degree: 2011, Universidade Federal do ABC

Mundos Virtuais Sociais permitem a criação de conteúdo dinâmico pelos usuários com personalização de imagens e alto grau de imersão com ambientes compartilhados em tempo… (more)

Subjects/Keywords: Mundo Virtual; Massively Multiplayer Online Worlds - MMOW; Massively Multiplayer Online Games - MMOG I. KAMIENSKI; Virtual World; Massively Multiplayer Online Worlds - MMOW; Massively Multiplayer Online Games - MMOG I. KAMIENSKI; OUTROS

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Santos, M. A. B. d. (2011). SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. (Thesis). Universidade Federal do ABC. Retrieved from http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Santos, Marcelo Anderson Batista dos. “SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.” 2011. Thesis, Universidade Federal do ABC. Accessed December 04, 2020. http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Santos, Marcelo Anderson Batista dos. “SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.” 2011. Web. 04 Dec 2020.

Vancouver:

Santos MABd. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. [Internet] [Thesis]. Universidade Federal do ABC; 2011. [cited 2020 Dec 04]. Available from: http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Santos MABd. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. [Thesis]. Universidade Federal do ABC; 2011. Available from: http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Mattsson, Annette. Learning by gaming : A comparison of how Swedish upper secondary male and female students learn English.

Degree: Culture and Communication, 2020, Mälardalen University

  Earlier research has suggested that online gaming can be an effective way of acquiring English as a second or foreign language. It can both… (more)

Subjects/Keywords: extramural English; multiplayer online games; Pedagogy; Pedagogik

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APA (6th Edition):

Mattsson, A. (2020). Learning by gaming : A comparison of how Swedish upper secondary male and female students learn English. (Thesis). Mälardalen University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49113

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mattsson, Annette. “Learning by gaming : A comparison of how Swedish upper secondary male and female students learn English.” 2020. Thesis, Mälardalen University. Accessed December 04, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49113.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mattsson, Annette. “Learning by gaming : A comparison of how Swedish upper secondary male and female students learn English.” 2020. Web. 04 Dec 2020.

Vancouver:

Mattsson A. Learning by gaming : A comparison of how Swedish upper secondary male and female students learn English. [Internet] [Thesis]. Mälardalen University; 2020. [cited 2020 Dec 04]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49113.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mattsson A. Learning by gaming : A comparison of how Swedish upper secondary male and female students learn English. [Thesis]. Mälardalen University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49113

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

6. Barbosa, José Fernando Ferreira. Jogabilidade online: a vertente social dos MMOG.

Degree: 2010, RCAAP

 Fenómeno crescente e de importância relevante, a jogabilidade online é dos conteúdos disponíveis na Internet mais populares e rentáveis, assistindo também a um crescimento exponencial… (more)

Subjects/Keywords: Travian - Jogo estratégico; Massively-Multiplayer Online Games

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APA (6th Edition):

Barbosa, J. F. F. (2010). Jogabilidade online: a vertente social dos MMOG. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Barbosa, José Fernando Ferreira. “Jogabilidade online: a vertente social dos MMOG.” 2010. Thesis, RCAAP. Accessed December 04, 2020. https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Barbosa, José Fernando Ferreira. “Jogabilidade online: a vertente social dos MMOG.” 2010. Web. 04 Dec 2020.

Vancouver:

Barbosa JFF. Jogabilidade online: a vertente social dos MMOG. [Internet] [Thesis]. RCAAP; 2010. [cited 2020 Dec 04]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Barbosa JFF. Jogabilidade online: a vertente social dos MMOG. [Thesis]. RCAAP; 2010. Available from: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3151

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

7. Szegedi, Gábor. Real-time multiplayer játékok fejlesztése .

Degree: DE – Informatikai Kar, 2014, University of Debrecen

 A dolgozatban a mutliplayer játékok egy speciális fajtájával, a real-time multiplayer játékokkal foglalkozom. Ezen játékok fejlesztése merőben eltér a körökre osztott multiplayer játékokénál, hiszen itt… (more)

Subjects/Keywords: multiplayer; online; játék; real-time; realtime

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Szegedi, G. (2014). Real-time multiplayer játékok fejlesztése . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/191557

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Szegedi, Gábor. “Real-time multiplayer játékok fejlesztése .” 2014. Thesis, University of Debrecen. Accessed December 04, 2020. http://hdl.handle.net/2437/191557.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Szegedi, Gábor. “Real-time multiplayer játékok fejlesztése .” 2014. Web. 04 Dec 2020.

Vancouver:

Szegedi G. Real-time multiplayer játékok fejlesztése . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/2437/191557.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Szegedi G. Real-time multiplayer játékok fejlesztése . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/191557

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Illinois – Urbana-Champaign

8. Ossler, Julia N. Evolutionary and ecological outcomes of tripartite mutualisms.

Degree: PhD, Plant Biology, 2016, University of Illinois – Urbana-Champaign

 Many models of coevolution assume that interactions among hosts are mediated by only a single trait or genetic locus (Case, Taper, & Associate Editor: Nicholas,… (more)

Subjects/Keywords: Mutualisms; Coevolution; arbuscular mycorrhizal fungi; multiplayer; Rhizobium

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APA (6th Edition):

Ossler, J. N. (2016). Evolutionary and ecological outcomes of tripartite mutualisms. (Doctoral Dissertation). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/95491

Chicago Manual of Style (16th Edition):

Ossler, Julia N. “Evolutionary and ecological outcomes of tripartite mutualisms.” 2016. Doctoral Dissertation, University of Illinois – Urbana-Champaign. Accessed December 04, 2020. http://hdl.handle.net/2142/95491.

MLA Handbook (7th Edition):

Ossler, Julia N. “Evolutionary and ecological outcomes of tripartite mutualisms.” 2016. Web. 04 Dec 2020.

Vancouver:

Ossler JN. Evolutionary and ecological outcomes of tripartite mutualisms. [Internet] [Doctoral dissertation]. University of Illinois – Urbana-Champaign; 2016. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/2142/95491.

Council of Science Editors:

Ossler JN. Evolutionary and ecological outcomes of tripartite mutualisms. [Doctoral Dissertation]. University of Illinois – Urbana-Champaign; 2016. Available from: http://hdl.handle.net/2142/95491


Brno University of Technology

9. Dohnal, Jakub. Hra na platformě iOS: iOS Game.

Degree: 2020, Brno University of Technology

 This bachelor thesis is focused at the multiplayer games development. First chapters discuss the use of the game development tools and frameworks, specifically Cocos2d and… (more)

Subjects/Keywords: hra; multiplayer; iOS; Cocos2d; Game Center; game; multiplayer; iOS; Cocos2d; Game Center

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dohnal, J. (2020). Hra na platformě iOS: iOS Game. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/189470

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dohnal, Jakub. “Hra na platformě iOS: iOS Game.” 2020. Thesis, Brno University of Technology. Accessed December 04, 2020. http://hdl.handle.net/11012/189470.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dohnal, Jakub. “Hra na platformě iOS: iOS Game.” 2020. Web. 04 Dec 2020.

Vancouver:

Dohnal J. Hra na platformě iOS: iOS Game. [Internet] [Thesis]. Brno University of Technology; 2020. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/11012/189470.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dohnal J. Hra na platformě iOS: iOS Game. [Thesis]. Brno University of Technology; 2020. Available from: http://hdl.handle.net/11012/189470

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

10. Dohnal, Jakub. Hra na platformě iOS: iOS Game.

Degree: 2018, Brno University of Technology

 This bachelor thesis is focused at the multiplayer games development. First chapters discuss the use of the game development tools and frameworks, specifically Cocos2d and… (more)

Subjects/Keywords: hra; multiplayer; iOS; Cocos2d; Game Center    ; game; multiplayer; iOS; Cocos2d; Game Center    

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dohnal, J. (2018). Hra na platformě iOS: iOS Game. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55266

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dohnal, Jakub. “Hra na platformě iOS: iOS Game.” 2018. Thesis, Brno University of Technology. Accessed December 04, 2020. http://hdl.handle.net/11012/55266.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dohnal, Jakub. “Hra na platformě iOS: iOS Game.” 2018. Web. 04 Dec 2020.

Vancouver:

Dohnal J. Hra na platformě iOS: iOS Game. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/11012/55266.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dohnal J. Hra na platformě iOS: iOS Game. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/55266

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

11. Drbal, Miroslav. Herní server: Game Server.

Degree: 2019, Brno University of Technology

 This work is aimed to game server construction which is used as universal platform for creating and playing games. Technical demands which are issued on… (more)

Subjects/Keywords: Herní server; multiplayer; online; MMORPG; síťové jádro; databáze; Game server; multiplayer; online; MMORPG; netcore; database

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Drbal, M. (2019). Herní server: Game Server. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55510

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Drbal, Miroslav. “Herní server: Game Server.” 2019. Thesis, Brno University of Technology. Accessed December 04, 2020. http://hdl.handle.net/11012/55510.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Drbal, Miroslav. “Herní server: Game Server.” 2019. Web. 04 Dec 2020.

Vancouver:

Drbal M. Herní server: Game Server. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/11012/55510.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Drbal M. Herní server: Game Server. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55510

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

12. Dohnal, Jakub. Hra na platformě iOS: iOS Game.

Degree: 2020, Brno University of Technology

 This bachelor thesis is focused at the multiplayer games development. First chapters discuss the use of the game development tools and frameworks, specifically Cocos2d and… (more)

Subjects/Keywords: hra; multiplayer; iOS; Cocos2d; Game Center; game; multiplayer; iOS; Cocos2d; Game Center

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dohnal, J. (2020). Hra na platformě iOS: iOS Game. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/188295

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dohnal, Jakub. “Hra na platformě iOS: iOS Game.” 2020. Thesis, Brno University of Technology. Accessed December 04, 2020. http://hdl.handle.net/11012/188295.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dohnal, Jakub. “Hra na platformě iOS: iOS Game.” 2020. Web. 04 Dec 2020.

Vancouver:

Dohnal J. Hra na platformě iOS: iOS Game. [Internet] [Thesis]. Brno University of Technology; 2020. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/11012/188295.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dohnal J. Hra na platformě iOS: iOS Game. [Thesis]. Brno University of Technology; 2020. Available from: http://hdl.handle.net/11012/188295

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Lincoln University

13. Chen, Leshi. Supporting distributed multiplayer RoboTable games.

Degree: 2012, Lincoln University

 Lincoln University is cooperating with Tufts University, USA, on the development of a RoboTable to facilitate interaction between groups learning about robotics and engineering problem… (more)

Subjects/Keywords: RoboTable Game; HCI; multiplayer RoboTable game; multiplayer game; robotics; toolkits; game engine; distributed network; educational game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chen, L. (2012). Supporting distributed multiplayer RoboTable games. (Thesis). Lincoln University. Retrieved from http://hdl.handle.net/10182/5253

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chen, Leshi. “Supporting distributed multiplayer RoboTable games.” 2012. Thesis, Lincoln University. Accessed December 04, 2020. http://hdl.handle.net/10182/5253.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chen, Leshi. “Supporting distributed multiplayer RoboTable games.” 2012. Web. 04 Dec 2020.

Vancouver:

Chen L. Supporting distributed multiplayer RoboTable games. [Internet] [Thesis]. Lincoln University; 2012. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/10182/5253.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chen L. Supporting distributed multiplayer RoboTable games. [Thesis]. Lincoln University; 2012. Available from: http://hdl.handle.net/10182/5253

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

14. Gouveia, David. Nostalgia Studio. A game engine for creating collaborative multiplayer online graphic adventure games.

Degree: 2012, Instituto Politécnico do Porto

No decorrer do projeto SELEAG foi desenvolvido um jogo de aventura gráfica educativo com o propósito de ensinar história, cultura e relações sociais aos alunos.… (more)

Subjects/Keywords: Editor; Motor; Jogo; Aventura; Gráfica; Point-and-Click; Colaboração; Online; Multiplayer; Engine; Game; Adventure; Graphic; Point-and-Click; Collaboration; Multiplayer

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gouveia, D. (2012). Nostalgia Studio. A game engine for creating collaborative multiplayer online graphic adventure games. (Thesis). Instituto Politécnico do Porto. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/2610

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gouveia, David. “Nostalgia Studio. A game engine for creating collaborative multiplayer online graphic adventure games.” 2012. Thesis, Instituto Politécnico do Porto. Accessed December 04, 2020. http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/2610.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gouveia, David. “Nostalgia Studio. A game engine for creating collaborative multiplayer online graphic adventure games.” 2012. Web. 04 Dec 2020.

Vancouver:

Gouveia D. Nostalgia Studio. A game engine for creating collaborative multiplayer online graphic adventure games. [Internet] [Thesis]. Instituto Politécnico do Porto; 2012. [cited 2020 Dec 04]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/2610.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gouveia D. Nostalgia Studio. A game engine for creating collaborative multiplayer online graphic adventure games. [Thesis]. Instituto Politécnico do Porto; 2012. Available from: http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/2610

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Mid Sweden University

15. Engblom, Robin Gräns. Spelprogrammering : Ett steg in i spelutvecklingsbranschen.

Degree: Computer and System science, 2016, Mid Sweden University

Datorspelsbranschen är en enorm och ständigt växande bransch med väldigt många utvecklingsområden. För en programmerare kan det därför vara väldigt svårt att komma in… (more)

Subjects/Keywords: game development; game programming; java; libgdx; 2D game; multiplayer; spelutveckling; spelprogrammering; java; libgdx; 2D-spel; multiplayer; Software Engineering; Programvaruteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Engblom, R. G. (2016). Spelprogrammering : Ett steg in i spelutvecklingsbranschen. (Thesis). Mid Sweden University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-29972

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Engblom, Robin Gräns. “Spelprogrammering : Ett steg in i spelutvecklingsbranschen.” 2016. Thesis, Mid Sweden University. Accessed December 04, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-29972.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Engblom, Robin Gräns. “Spelprogrammering : Ett steg in i spelutvecklingsbranschen.” 2016. Web. 04 Dec 2020.

Vancouver:

Engblom RG. Spelprogrammering : Ett steg in i spelutvecklingsbranschen. [Internet] [Thesis]. Mid Sweden University; 2016. [cited 2020 Dec 04]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-29972.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Engblom RG. Spelprogrammering : Ett steg in i spelutvecklingsbranschen. [Thesis]. Mid Sweden University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-29972

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Rochester

16. Yoo, Han G. (1979 - ). Silicon nanosheets : optical properties, light confinement in multilayer waveguides, and lateral electrical injection and luminescence.

Degree: PhD, 2011, University of Rochester

 It has been discovered that the photoemission from erbium (Er) atoms in an oxide host with silicon nanocrystals (nc-Si) is markedly enhanced by the energy… (more)

Subjects/Keywords: NC-SI; Multiplayer waveguide; Lateral electrical injection; Electroluminescence; Dielectric constant

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yoo, H. G. (. -. ). (2011). Silicon nanosheets : optical properties, light confinement in multilayer waveguides, and lateral electrical injection and luminescence. (Doctoral Dissertation). University of Rochester. Retrieved from http://hdl.handle.net/1802/14558

Chicago Manual of Style (16th Edition):

Yoo, Han G (1979 - ). “Silicon nanosheets : optical properties, light confinement in multilayer waveguides, and lateral electrical injection and luminescence.” 2011. Doctoral Dissertation, University of Rochester. Accessed December 04, 2020. http://hdl.handle.net/1802/14558.

MLA Handbook (7th Edition):

Yoo, Han G (1979 - ). “Silicon nanosheets : optical properties, light confinement in multilayer waveguides, and lateral electrical injection and luminescence.” 2011. Web. 04 Dec 2020.

Vancouver:

Yoo HG(-). Silicon nanosheets : optical properties, light confinement in multilayer waveguides, and lateral electrical injection and luminescence. [Internet] [Doctoral dissertation]. University of Rochester; 2011. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/1802/14558.

Council of Science Editors:

Yoo HG(-). Silicon nanosheets : optical properties, light confinement in multilayer waveguides, and lateral electrical injection and luminescence. [Doctoral Dissertation]. University of Rochester; 2011. Available from: http://hdl.handle.net/1802/14558


Universidade do Porto

17. Viana, José Miguel Teixeira. Serious gama for integration in higher education.

Degree: 2012, Universidade do Porto

Tese de mestrado integrado. Engenharia Informática e Computação. Universidade do Porto. Faculdade de Engenharia. 2012 Advisors/Committee Members: Coelho, António Fernando Vasconcelos Cunha Castro, Sousa, Armando Jorge Miranda de, Universidade do Porto. Faculdade de Engenharia.

Subjects/Keywords: Jogos electrónicos; Desenvolvimento de um jogo multiplayer; Jogos sérios

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Viana, J. M. T. (2012). Serious gama for integration in higher education. (Thesis). Universidade do Porto. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:repositorio-aberto.up.pt:10216/68288

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Viana, José Miguel Teixeira. “Serious gama for integration in higher education.” 2012. Thesis, Universidade do Porto. Accessed December 04, 2020. http://www.rcaap.pt/detail.jsp?id=oai:repositorio-aberto.up.pt:10216/68288.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Viana, José Miguel Teixeira. “Serious gama for integration in higher education.” 2012. Web. 04 Dec 2020.

Vancouver:

Viana JMT. Serious gama for integration in higher education. [Internet] [Thesis]. Universidade do Porto; 2012. [cited 2020 Dec 04]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio-aberto.up.pt:10216/68288.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Viana JMT. Serious gama for integration in higher education. [Thesis]. Universidade do Porto; 2012. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio-aberto.up.pt:10216/68288

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Georgia

18. Treadway, Brandon Douglas. Online gaming and spam.

Degree: 2014, University of Georgia

 With the rise of interactions between players around the world through online gaming, there are many security issues in the games causing problems for the… (more)

Subjects/Keywords: Spam; Security; Gaming; Massively Multiplayer Online Role Playing Game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Treadway, B. D. (2014). Online gaming and spam. (Thesis). University of Georgia. Retrieved from http://hdl.handle.net/10724/26809

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Treadway, Brandon Douglas. “Online gaming and spam.” 2014. Thesis, University of Georgia. Accessed December 04, 2020. http://hdl.handle.net/10724/26809.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Treadway, Brandon Douglas. “Online gaming and spam.” 2014. Web. 04 Dec 2020.

Vancouver:

Treadway BD. Online gaming and spam. [Internet] [Thesis]. University of Georgia; 2014. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/10724/26809.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Treadway BD. Online gaming and spam. [Thesis]. University of Georgia; 2014. Available from: http://hdl.handle.net/10724/26809

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


RMIT University

19. Dowsett, A. The effect of violent, competitive, and multiplayer video games on aggression.

Degree: 2017, RMIT University

 With such a large proportion of people playing video games the negative effects of these games continue to be an important and debated area of… (more)

Subjects/Keywords: Fields of Research; Video Games; Aggression; Violence; Competition; Multiplayer

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dowsett, A. (2017). The effect of violent, competitive, and multiplayer video games on aggression. (Thesis). RMIT University. Retrieved from http://researchbank.rmit.edu.au/view/rmit:162079

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dowsett, A. “The effect of violent, competitive, and multiplayer video games on aggression.” 2017. Thesis, RMIT University. Accessed December 04, 2020. http://researchbank.rmit.edu.au/view/rmit:162079.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dowsett, A. “The effect of violent, competitive, and multiplayer video games on aggression.” 2017. Web. 04 Dec 2020.

Vancouver:

Dowsett A. The effect of violent, competitive, and multiplayer video games on aggression. [Internet] [Thesis]. RMIT University; 2017. [cited 2020 Dec 04]. Available from: http://researchbank.rmit.edu.au/view/rmit:162079.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dowsett A. The effect of violent, competitive, and multiplayer video games on aggression. [Thesis]. RMIT University; 2017. Available from: http://researchbank.rmit.edu.au/view/rmit:162079

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

20. Enmark, Joakim. Adding congestion control and fail-over functionality to a UDP-based multiplayer framework.

Degree: 2012, Luleå University of Technology

The goal of the project was to improve a multiplayer framework for games by adding a system for congestion control and a fail-over system… (more)

Subjects/Keywords: Technology; Teknik; multiplayer framework; fail-over; congestion control; UDP

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Enmark, J. (2012). Adding congestion control and fail-over functionality to a UDP-based multiplayer framework. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-56050

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Enmark, Joakim. “Adding congestion control and fail-over functionality to a UDP-based multiplayer framework.” 2012. Thesis, Luleå University of Technology. Accessed December 04, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-56050.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Enmark, Joakim. “Adding congestion control and fail-over functionality to a UDP-based multiplayer framework.” 2012. Web. 04 Dec 2020.

Vancouver:

Enmark J. Adding congestion control and fail-over functionality to a UDP-based multiplayer framework. [Internet] [Thesis]. Luleå University of Technology; 2012. [cited 2020 Dec 04]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-56050.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Enmark J. Adding congestion control and fail-over functionality to a UDP-based multiplayer framework. [Thesis]. Luleå University of Technology; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-56050

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

21. Achterbosch, Leigh. Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games.

Degree: PhD, 2015, Federation University Australia

This thesis presents findings from research into the global phenomenon known as griefing that occurs in Massively Multiplayer Online Role-Playing Games (MMORPGs). Griefing, in its… (more)

Subjects/Keywords: Massively Multiplayer Online Role-Playing Games (MMORPGs); Griefing; Game experience

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Achterbosch, L. (2015). Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games. (Doctoral Dissertation). Federation University Australia. Retrieved from http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/97562

Chicago Manual of Style (16th Edition):

Achterbosch, Leigh. “Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games.” 2015. Doctoral Dissertation, Federation University Australia. Accessed December 04, 2020. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/97562.

MLA Handbook (7th Edition):

Achterbosch, Leigh. “Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games.” 2015. Web. 04 Dec 2020.

Vancouver:

Achterbosch L. Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games. [Internet] [Doctoral dissertation]. Federation University Australia; 2015. [cited 2020 Dec 04]. Available from: http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/97562.

Council of Science Editors:

Achterbosch L. Causes, magnitude and implications of Griefing in Massively Multiplayer Online Role-Playing Games. [Doctoral Dissertation]. Federation University Australia; 2015. Available from: http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/97562


Pontifícia Universidade Católica de São Paulo

22. Victor Emmanuel José de Sousa Vicente. Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike.

Degree: 2005, Pontifícia Universidade Católica de São Paulo

A presente investigação de mestrado apresenta uma proposta de análise das estruturas interativas em jogos realizados em ambientes digitais, e sua possível reutilização em novos… (more)

Subjects/Keywords: Exatas e da Terra; Jogos; Videogames; multi-jogador; hipermídia; interatividade; counter-strike; autoria; multiplayer; imersão; game, multiplayer, hypermedia, interactive, authoring, immersion, counter-strike

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vicente, V. E. J. d. S. (2005). Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike. (Thesis). Pontifícia Universidade Católica de São Paulo. Retrieved from http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=783

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vicente, Victor Emmanuel José de Sousa. “Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike.” 2005. Thesis, Pontifícia Universidade Católica de São Paulo. Accessed December 04, 2020. http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=783.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vicente, Victor Emmanuel José de Sousa. “Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike.” 2005. Web. 04 Dec 2020.

Vancouver:

Vicente VEJdS. Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike. [Internet] [Thesis]. Pontifícia Universidade Católica de São Paulo; 2005. [cited 2020 Dec 04]. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=783.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vicente VEJdS. Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike. [Thesis]. Pontifícia Universidade Católica de São Paulo; 2005. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=783

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

23. Pittman, Daniel Everett, Jr. Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games.

Degree: PhD, Computer Science, 2012, U of Denver

  We present the first detailed measurement study and models of the virtual populations in popular Massively Multiplayer Online Role-Playing Games (MMORPGs). Our results show… (more)

Subjects/Keywords: Architecture; Massively multiplayer online role-playing games; MMORPG; Multiplayer online game; Networking; Peer to peer; Trading card games; Computer Sciences; Game Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pittman, Daniel Everett, J. (2012). Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games. (Doctoral Dissertation). U of Denver. Retrieved from https://digitalcommons.du.edu/etd/518

Chicago Manual of Style (16th Edition):

Pittman, Daniel Everett, Jr. “Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games.” 2012. Doctoral Dissertation, U of Denver. Accessed December 04, 2020. https://digitalcommons.du.edu/etd/518.

MLA Handbook (7th Edition):

Pittman, Daniel Everett, Jr. “Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games.” 2012. Web. 04 Dec 2020.

Vancouver:

Pittman, Daniel Everett J. Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games. [Internet] [Doctoral dissertation]. U of Denver; 2012. [cited 2020 Dec 04]. Available from: https://digitalcommons.du.edu/etd/518.

Council of Science Editors:

Pittman, Daniel Everett J. Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games. [Doctoral Dissertation]. U of Denver; 2012. Available from: https://digitalcommons.du.edu/etd/518


Universidade do Rio Grande do Sul

24. Bezerra, Carlos Eduardo Benevides. Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG.

Degree: 2009, Universidade do Rio Grande do Sul

Tradicionalmente, utiliza-se um servidor central para prover suporte a MMOGs (massively multiplayer online games, ou jogos online maciçamente multijogador), nos quais o número de participantes… (more)

Subjects/Keywords: Informatica : Jogos; Massively multiplayer online games; Sistema : Tempo real; MMOG; Distributed interactive simulation; Jogos : Estrategia

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bezerra, C. E. B. (2009). Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/17347

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bezerra, Carlos Eduardo Benevides. “Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG.” 2009. Thesis, Universidade do Rio Grande do Sul. Accessed December 04, 2020. http://hdl.handle.net/10183/17347.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bezerra, Carlos Eduardo Benevides. “Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG.” 2009. Web. 04 Dec 2020.

Vancouver:

Bezerra CEB. Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2009. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/10183/17347.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bezerra CEB. Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG. [Thesis]. Universidade do Rio Grande do Sul; 2009. Available from: http://hdl.handle.net/10183/17347

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Sul

25. Cecin, Fábio Reis. Peer-to-peer and cheat-resistant support for massively multiplayer online games.

Degree: 2015, Universidade do Rio Grande do Sul

Typically, games classified as ‘massively multiplayer online games’ (MMOGs) are competitive, real-time, large-scale interactive simulations of graphical virtual worlds. Currently, most (if not all) commercial… (more)

Subjects/Keywords: Jogos eletrônicos; Massively multiplayer; Online games; Teoria : Jogos; Computacao grafica : Aplicacoes; Peer-to-peer; Cheating

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cecin, F. R. (2015). Peer-to-peer and cheat-resistant support for massively multiplayer online games. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/131877

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cecin, Fábio Reis. “Peer-to-peer and cheat-resistant support for massively multiplayer online games.” 2015. Thesis, Universidade do Rio Grande do Sul. Accessed December 04, 2020. http://hdl.handle.net/10183/131877.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cecin, Fábio Reis. “Peer-to-peer and cheat-resistant support for massively multiplayer online games.” 2015. Web. 04 Dec 2020.

Vancouver:

Cecin FR. Peer-to-peer and cheat-resistant support for massively multiplayer online games. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2015. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/10183/131877.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cecin FR. Peer-to-peer and cheat-resistant support for massively multiplayer online games. [Thesis]. Universidade do Rio Grande do Sul; 2015. Available from: http://hdl.handle.net/10183/131877

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

26. Alecu, V.M. Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game.

Degree: 2012, Universiteit Utrecht

 This research tries to determine a sound and solid solution to creating a scalable client-server architecture for a massively multiplayer online game that is completely… (more)

Subjects/Keywords: client-server architecture; data transfer; closeness graph; MMOG; massively multiplayer online game; inner-sever communication

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alecu, V. M. (2012). Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/259124

Chicago Manual of Style (16th Edition):

Alecu, V M. “Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game.” 2012. Masters Thesis, Universiteit Utrecht. Accessed December 04, 2020. http://dspace.library.uu.nl:8080/handle/1874/259124.

MLA Handbook (7th Edition):

Alecu, V M. “Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game.” 2012. Web. 04 Dec 2020.

Vancouver:

Alecu VM. Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game. [Internet] [Masters thesis]. Universiteit Utrecht; 2012. [cited 2020 Dec 04]. Available from: http://dspace.library.uu.nl:8080/handle/1874/259124.

Council of Science Editors:

Alecu VM. Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game. [Masters Thesis]. Universiteit Utrecht; 2012. Available from: http://dspace.library.uu.nl:8080/handle/1874/259124


Universiteit Utrecht

27. Shao, Z.K. User studies on real-time facial motion retargeting in online multiplayer games.

Degree: 2014, Universiteit Utrecht

 In most online games, communication between players is limited to text messages, voice chat and predefined animations. In this work we look at the utility… (more)

Subjects/Keywords: computer vision; computer animation; face tracking; facial motion retargeting; real-time; multiplayer

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shao, Z. K. (2014). User studies on real-time facial motion retargeting in online multiplayer games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/301240

Chicago Manual of Style (16th Edition):

Shao, Z K. “User studies on real-time facial motion retargeting in online multiplayer games.” 2014. Masters Thesis, Universiteit Utrecht. Accessed December 04, 2020. http://dspace.library.uu.nl:8080/handle/1874/301240.

MLA Handbook (7th Edition):

Shao, Z K. “User studies on real-time facial motion retargeting in online multiplayer games.” 2014. Web. 04 Dec 2020.

Vancouver:

Shao ZK. User studies on real-time facial motion retargeting in online multiplayer games. [Internet] [Masters thesis]. Universiteit Utrecht; 2014. [cited 2020 Dec 04]. Available from: http://dspace.library.uu.nl:8080/handle/1874/301240.

Council of Science Editors:

Shao ZK. User studies on real-time facial motion retargeting in online multiplayer games. [Masters Thesis]. Universiteit Utrecht; 2014. Available from: http://dspace.library.uu.nl:8080/handle/1874/301240


University of Alberta

28. Abou Risk, Nicholas. Using counterfactual regret minimization to create a competitive multiplayer poker agent.

Degree: MS, Department of Computing Science, 2009, University of Alberta

 Games have been used to evaluate and advance techniques in the field of Artificial Intelligence since before computers were invented. Many of these games have… (more)

Subjects/Keywords: poker; heads-up experts; CFR; multiplayer; counterfactual regret minimization; poki; 3-player

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Abou Risk, N. (2009). Using counterfactual regret minimization to create a competitive multiplayer poker agent. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/n009w3485

Chicago Manual of Style (16th Edition):

Abou Risk, Nicholas. “Using counterfactual regret minimization to create a competitive multiplayer poker agent.” 2009. Masters Thesis, University of Alberta. Accessed December 04, 2020. https://era.library.ualberta.ca/files/n009w3485.

MLA Handbook (7th Edition):

Abou Risk, Nicholas. “Using counterfactual regret minimization to create a competitive multiplayer poker agent.” 2009. Web. 04 Dec 2020.

Vancouver:

Abou Risk N. Using counterfactual regret minimization to create a competitive multiplayer poker agent. [Internet] [Masters thesis]. University of Alberta; 2009. [cited 2020 Dec 04]. Available from: https://era.library.ualberta.ca/files/n009w3485.

Council of Science Editors:

Abou Risk N. Using counterfactual regret minimization to create a competitive multiplayer poker agent. [Masters Thesis]. University of Alberta; 2009. Available from: https://era.library.ualberta.ca/files/n009w3485


Pontifícia Universidade Católica de São Paulo

29. Maigon Nacib Pontuschka. Metaversos e jogos digitais multijogador: aspectos históricos e metodológicos de uma abordagem do ciberespaço.

Degree: 2012, Pontifícia Universidade Católica de São Paulo

This dissertation studies metaverses and multiplayer digital games, a theme that is deeply associated with an increasingly participatory, collaborative and fundamentally massive digital world. It… (more)

Subjects/Keywords: OUTROS; Ciberespaço; Onthology; Metaversos; Jogos digitais; Metodologia; Ontologia; Multijogador; Metaverses; Games; Methodology; Cyberspace; Multiplayer

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pontuschka, M. N. (2012). Metaversos e jogos digitais multijogador: aspectos históricos e metodológicos de uma abordagem do ciberespaço. (Thesis). Pontifícia Universidade Católica de São Paulo. Retrieved from http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=14090

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pontuschka, Maigon Nacib. “Metaversos e jogos digitais multijogador: aspectos históricos e metodológicos de uma abordagem do ciberespaço.” 2012. Thesis, Pontifícia Universidade Católica de São Paulo. Accessed December 04, 2020. http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=14090.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pontuschka, Maigon Nacib. “Metaversos e jogos digitais multijogador: aspectos históricos e metodológicos de uma abordagem do ciberespaço.” 2012. Web. 04 Dec 2020.

Vancouver:

Pontuschka MN. Metaversos e jogos digitais multijogador: aspectos históricos e metodológicos de uma abordagem do ciberespaço. [Internet] [Thesis]. Pontifícia Universidade Católica de São Paulo; 2012. [cited 2020 Dec 04]. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=14090.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pontuschka MN. Metaversos e jogos digitais multijogador: aspectos históricos e metodológicos de uma abordagem do ciberespaço. [Thesis]. Pontifícia Universidade Católica de São Paulo; 2012. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=14090

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Stellenbosch University

30. Gilmore, John Sebastian. A state management and persistency architecture for peer-to-peer massively multi-user virtual environments.

Degree: PhD, Electrical and Electronic Engineering, 2013, Stellenbosch University

ENGLISH ABSTRACT: Recently, there has been significant research focus on Peer-to-Peer (P2P) Massively Multi-user Virtual Environments (MMVEs). A number of architectures have been presented in… (more)

Subjects/Keywords: Electronic engineering; Pithos; Massively multi-user virtual environments (MMVEs); Massively multiplayer online games (MMOGs)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gilmore, J. S. (2013). A state management and persistency architecture for peer-to-peer massively multi-user virtual environments. (Doctoral Dissertation). Stellenbosch University. Retrieved from http://hdl.handle.net/10019.1/80268

Chicago Manual of Style (16th Edition):

Gilmore, John Sebastian. “A state management and persistency architecture for peer-to-peer massively multi-user virtual environments.” 2013. Doctoral Dissertation, Stellenbosch University. Accessed December 04, 2020. http://hdl.handle.net/10019.1/80268.

MLA Handbook (7th Edition):

Gilmore, John Sebastian. “A state management and persistency architecture for peer-to-peer massively multi-user virtual environments.” 2013. Web. 04 Dec 2020.

Vancouver:

Gilmore JS. A state management and persistency architecture for peer-to-peer massively multi-user virtual environments. [Internet] [Doctoral dissertation]. Stellenbosch University; 2013. [cited 2020 Dec 04]. Available from: http://hdl.handle.net/10019.1/80268.

Council of Science Editors:

Gilmore JS. A state management and persistency architecture for peer-to-peer massively multi-user virtual environments. [Doctoral Dissertation]. Stellenbosch University; 2013. Available from: http://hdl.handle.net/10019.1/80268

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