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You searched for subject:(MMORPG). Showing records 1 – 30 of 126 total matches.

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University of Debrecen

1. Kőszegi, Bálint. Társas viselkedésünk a monitor két oldalán .

Degree: DE – Bölcsészettudományi Kar, 2014, University of Debrecen

 Az „MMORPG” (Massively Multiplayer Online Role-Playing Game-, vagyis Nagyon Sokszereplős Online Szerepjáték, röviden MMO-k) lassan már senkinek sem lesz egy ismeretlen betűszó. Szülőként is jó… (more)

Subjects/Keywords: mmorpg; wow

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APA (6th Edition):

Kőszegi, B. (2014). Társas viselkedésünk a monitor két oldalán . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/190980

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kőszegi, Bálint. “Társas viselkedésünk a monitor két oldalán .” 2014. Thesis, University of Debrecen. Accessed October 16, 2019. http://hdl.handle.net/2437/190980.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kőszegi, Bálint. “Társas viselkedésünk a monitor két oldalán .” 2014. Web. 16 Oct 2019.

Vancouver:

Kőszegi B. Társas viselkedésünk a monitor két oldalán . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/2437/190980.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kőszegi B. Társas viselkedésünk a monitor két oldalán . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/190980

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Vienna

2. Iljkic, Adam. Welche Bedeutung nimmt das Onlinerollenspiel im Kontext der Biografischen Entwicklung ein?.

Degree: 2010, University of Vienna

Ziel der Arbeit war es, festzustellen, in welchem Ausmaß Onlinerollenspiele die biografische Entwicklung von Individuen beeinflussen können. Bei der Bearbeitung der Thematik und hier v.… (more)

Subjects/Keywords: 80.49 Medienerziehung; Computerspielsucht / MMORPG

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APA (6th Edition):

Iljkic, A. (2010). Welche Bedeutung nimmt das Onlinerollenspiel im Kontext der Biografischen Entwicklung ein?. (Thesis). University of Vienna. Retrieved from http://othes.univie.ac.at/12213/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Iljkic, Adam. “Welche Bedeutung nimmt das Onlinerollenspiel im Kontext der Biografischen Entwicklung ein?.” 2010. Thesis, University of Vienna. Accessed October 16, 2019. http://othes.univie.ac.at/12213/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Iljkic, Adam. “Welche Bedeutung nimmt das Onlinerollenspiel im Kontext der Biografischen Entwicklung ein?.” 2010. Web. 16 Oct 2019.

Vancouver:

Iljkic A. Welche Bedeutung nimmt das Onlinerollenspiel im Kontext der Biografischen Entwicklung ein?. [Internet] [Thesis]. University of Vienna; 2010. [cited 2019 Oct 16]. Available from: http://othes.univie.ac.at/12213/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Iljkic A. Welche Bedeutung nimmt das Onlinerollenspiel im Kontext der Biografischen Entwicklung ein?. [Thesis]. University of Vienna; 2010. Available from: http://othes.univie.ac.at/12213/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Waikato

3. Sathe, Saurabh G. Supporting meetings in Virtual Worlds with enhanced Communication features .

Degree: 2010, University of Waikato

 With the rapid growth in the use of computer for addressing our day to day needs and the increased use of technology in our daily… (more)

Subjects/Keywords: Second Life; virtual work; MMORPG

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APA (6th Edition):

Sathe, S. G. (2010). Supporting meetings in Virtual Worlds with enhanced Communication features . (Masters Thesis). University of Waikato. Retrieved from http://hdl.handle.net/10289/5138

Chicago Manual of Style (16th Edition):

Sathe, Saurabh G. “Supporting meetings in Virtual Worlds with enhanced Communication features .” 2010. Masters Thesis, University of Waikato. Accessed October 16, 2019. http://hdl.handle.net/10289/5138.

MLA Handbook (7th Edition):

Sathe, Saurabh G. “Supporting meetings in Virtual Worlds with enhanced Communication features .” 2010. Web. 16 Oct 2019.

Vancouver:

Sathe SG. Supporting meetings in Virtual Worlds with enhanced Communication features . [Internet] [Masters thesis]. University of Waikato; 2010. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10289/5138.

Council of Science Editors:

Sathe SG. Supporting meetings in Virtual Worlds with enhanced Communication features . [Masters Thesis]. University of Waikato; 2010. Available from: http://hdl.handle.net/10289/5138


Universidad de Chile

4. Soto Ramonda, Rodrigo. Descripción del estado actual de la adicción a los videojuegos a partir de una revisión bibliográfica integrativa .

Degree: 2014, Universidad de Chile

 Los videojuegos son una forma de entretenimiento muy difundida. Uno de sus potenciales efectos negativos es el uso excesivo. Varios factores han dificultado el estudio… (more)

Subjects/Keywords: Videojuegos; Uso excesivo; Adicción; MMORPG

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APA (6th Edition):

Soto Ramonda, R. (2014). Descripción del estado actual de la adicción a los videojuegos a partir de una revisión bibliográfica integrativa . (Thesis). Universidad de Chile. Retrieved from http://repositorio.uchile.cl/handle/2250/135632

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Soto Ramonda, Rodrigo. “Descripción del estado actual de la adicción a los videojuegos a partir de una revisión bibliográfica integrativa .” 2014. Thesis, Universidad de Chile. Accessed October 16, 2019. http://repositorio.uchile.cl/handle/2250/135632.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Soto Ramonda, Rodrigo. “Descripción del estado actual de la adicción a los videojuegos a partir de una revisión bibliográfica integrativa .” 2014. Web. 16 Oct 2019.

Vancouver:

Soto Ramonda R. Descripción del estado actual de la adicción a los videojuegos a partir de una revisión bibliográfica integrativa . [Internet] [Thesis]. Universidad de Chile; 2014. [cited 2019 Oct 16]. Available from: http://repositorio.uchile.cl/handle/2250/135632.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Soto Ramonda R. Descripción del estado actual de la adicción a los videojuegos a partir de una revisión bibliográfica integrativa . [Thesis]. Universidad de Chile; 2014. Available from: http://repositorio.uchile.cl/handle/2250/135632

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Pittman, Daniel Everett. Accurate Player Modeling And Cheat-Proof Gameplay In Peer-To-Peer Based Multiplayer Online Games.

Degree: PhD, Computer Science, 2012, U of Denver

  We present the first detailed measurement study and models of the virtual populations in popular Massively Multiplayer Online Role-Playing Games (MMORPGs). Our results show… (more)

Subjects/Keywords: Architecture; MMORPG; MOG; Networking; P2P; TCG

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pittman, D. E. (2012). Accurate Player Modeling And Cheat-Proof Gameplay In Peer-To-Peer Based Multiplayer Online Games. (Doctoral Dissertation). U of Denver. Retrieved from https://digitalcommons.du.edu/etd/518

Chicago Manual of Style (16th Edition):

Pittman, Daniel Everett. “Accurate Player Modeling And Cheat-Proof Gameplay In Peer-To-Peer Based Multiplayer Online Games.” 2012. Doctoral Dissertation, U of Denver. Accessed October 16, 2019. https://digitalcommons.du.edu/etd/518.

MLA Handbook (7th Edition):

Pittman, Daniel Everett. “Accurate Player Modeling And Cheat-Proof Gameplay In Peer-To-Peer Based Multiplayer Online Games.” 2012. Web. 16 Oct 2019.

Vancouver:

Pittman DE. Accurate Player Modeling And Cheat-Proof Gameplay In Peer-To-Peer Based Multiplayer Online Games. [Internet] [Doctoral dissertation]. U of Denver; 2012. [cited 2019 Oct 16]. Available from: https://digitalcommons.du.edu/etd/518.

Council of Science Editors:

Pittman DE. Accurate Player Modeling And Cheat-Proof Gameplay In Peer-To-Peer Based Multiplayer Online Games. [Doctoral Dissertation]. U of Denver; 2012. Available from: https://digitalcommons.du.edu/etd/518

6. Carlberg, Max. Visuell personalisering och karaktärsskapande i Final Fantasy XIV: A Realm Reborn.

Degree: Technology and Environmental Studies, 2018, Södertörn University

  This study aims to investigate motives behind certain design choices of a player in an MMORPG game when creating their online avatar. The game… (more)

Subjects/Keywords: MMORPG; Avatar; Motivations; Media Engineering; Mediateknik

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APA (6th Edition):

Carlberg, M. (2018). Visuell personalisering och karaktärsskapande i Final Fantasy XIV: A Realm Reborn. (Thesis). Södertörn University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-35430

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Carlberg, Max. “Visuell personalisering och karaktärsskapande i Final Fantasy XIV: A Realm Reborn.” 2018. Thesis, Södertörn University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-35430.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Carlberg, Max. “Visuell personalisering och karaktärsskapande i Final Fantasy XIV: A Realm Reborn.” 2018. Web. 16 Oct 2019.

Vancouver:

Carlberg M. Visuell personalisering och karaktärsskapande i Final Fantasy XIV: A Realm Reborn. [Internet] [Thesis]. Södertörn University; 2018. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-35430.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Carlberg M. Visuell personalisering och karaktärsskapande i Final Fantasy XIV: A Realm Reborn. [Thesis]. Södertörn University; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-35430

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Xavier University

7. Sutton, April G. Avatar identification and its effects on MMORPG game play.

Degree: Doctor of Psychology (Psy.D.), Psychology, 2015, Xavier University

 This study investigated massively multiplayer online role-playing games (MMORPGs) players’ avatar identification and its relationship to hours spent per week playing MMORPGs and MMORPG addiction… (more)

Subjects/Keywords: Psychology; MMORPG; avatar identification; online gaming

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APA (6th Edition):

Sutton, A. G. (2015). Avatar identification and its effects on MMORPG game play. (Doctoral Dissertation). Xavier University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=xavier1444130344

Chicago Manual of Style (16th Edition):

Sutton, April G. “Avatar identification and its effects on MMORPG game play.” 2015. Doctoral Dissertation, Xavier University. Accessed October 16, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1444130344.

MLA Handbook (7th Edition):

Sutton, April G. “Avatar identification and its effects on MMORPG game play.” 2015. Web. 16 Oct 2019.

Vancouver:

Sutton AG. Avatar identification and its effects on MMORPG game play. [Internet] [Doctoral dissertation]. Xavier University; 2015. [cited 2019 Oct 16]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=xavier1444130344.

Council of Science Editors:

Sutton AG. Avatar identification and its effects on MMORPG game play. [Doctoral Dissertation]. Xavier University; 2015. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=xavier1444130344

8. Soares, Nilson Valdevino. Mundos virtuais e externalidades midiáticas: as possibilidades de práticas do jornalismo nos jogos on-line .

Degree: 2009, Universidade Federal de Pernambuco

 Esta dissertação procura analisar o fenômeno dos mundos virtuais e das mídias que os orbitam, às quais denomina externalidades midiáticas . Em um primeiro momento,… (more)

Subjects/Keywords: Jornalismo; Mundos virtuais; MMORPG; Jogos; Externalidades midiáticas

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APA (6th Edition):

Soares, N. V. (2009). Mundos virtuais e externalidades midiáticas: as possibilidades de práticas do jornalismo nos jogos on-line . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/3641

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Soares, Nilson Valdevino. “Mundos virtuais e externalidades midiáticas: as possibilidades de práticas do jornalismo nos jogos on-line .” 2009. Thesis, Universidade Federal de Pernambuco. Accessed October 16, 2019. http://repositorio.ufpe.br/handle/123456789/3641.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Soares, Nilson Valdevino. “Mundos virtuais e externalidades midiáticas: as possibilidades de práticas do jornalismo nos jogos on-line .” 2009. Web. 16 Oct 2019.

Vancouver:

Soares NV. Mundos virtuais e externalidades midiáticas: as possibilidades de práticas do jornalismo nos jogos on-line . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2009. [cited 2019 Oct 16]. Available from: http://repositorio.ufpe.br/handle/123456789/3641.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Soares NV. Mundos virtuais e externalidades midiáticas: as possibilidades de práticas do jornalismo nos jogos on-line . [Thesis]. Universidade Federal de Pernambuco; 2009. Available from: http://repositorio.ufpe.br/handle/123456789/3641

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

9. Simon, Judit. A World of Warcraft mint közösségi tér .

Degree: DE – TEK – Bölcsészettudományi Kar, 2013, University of Debrecen

 Szakdolgozatom témája a Word of Warcraft, mint közösségi tér. Célja annak bizonyítása a dolgozat végére, hogy az online szerepjátékok (leginkább a Word of Warcraft című… (more)

Subjects/Keywords: közösség; mmorpg; online kapcsolatok; virtuális közösség

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APA (6th Edition):

Simon, J. (2013). A World of Warcraft mint közösségi tér . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/177158

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Simon, Judit. “A World of Warcraft mint közösségi tér .” 2013. Thesis, University of Debrecen. Accessed October 16, 2019. http://hdl.handle.net/2437/177158.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Simon, Judit. “A World of Warcraft mint közösségi tér .” 2013. Web. 16 Oct 2019.

Vancouver:

Simon J. A World of Warcraft mint közösségi tér . [Internet] [Thesis]. University of Debrecen; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/2437/177158.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Simon J. A World of Warcraft mint közösségi tér . [Thesis]. University of Debrecen; 2013. Available from: http://hdl.handle.net/2437/177158

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Stockholm University

10. Armelin, Lucy. Fame and Celebrity Within A Virtual World : A Case Study Of World Of Warcraft.

Degree: Media Studies, 2012, Stockholm University

  Despite the vast amount of research conducted by media academics over the past decade, little is known about the concept of internet celebrity, or… (more)

Subjects/Keywords: World of Warcraft; virtual world; MMORPG; celebrity

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APA (6th Edition):

Armelin, L. (2012). Fame and Celebrity Within A Virtual World : A Case Study Of World Of Warcraft. (Thesis). Stockholm University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-77680

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Armelin, Lucy. “Fame and Celebrity Within A Virtual World : A Case Study Of World Of Warcraft.” 2012. Thesis, Stockholm University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-77680.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Armelin, Lucy. “Fame and Celebrity Within A Virtual World : A Case Study Of World Of Warcraft.” 2012. Web. 16 Oct 2019.

Vancouver:

Armelin L. Fame and Celebrity Within A Virtual World : A Case Study Of World Of Warcraft. [Internet] [Thesis]. Stockholm University; 2012. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-77680.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Armelin L. Fame and Celebrity Within A Virtual World : A Case Study Of World Of Warcraft. [Thesis]. Stockholm University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-77680

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

11. Andersson, Annsofi. "Man vill vara som i spelet" : Hur ungdomar uppfattar MMORPG-spelande.

Degree: Psychology and Sport Science, 2012, Linnaeus University

  Studiens syfte var att beskriva och analysera hur ungdomar i årskurs 8 i Växjö kommun uppfattar MMORPG-spelande och även ta reda på vilka anledningar… (more)

Subjects/Keywords: MMORPG-spel; ungdomar; beroende; relationer; påverkan

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APA (6th Edition):

Andersson, A. (2012). "Man vill vara som i spelet" : Hur ungdomar uppfattar MMORPG-spelande. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-18239

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Andersson, Annsofi. “"Man vill vara som i spelet" : Hur ungdomar uppfattar MMORPG-spelande.” 2012. Thesis, Linnaeus University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-18239.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Andersson, Annsofi. “"Man vill vara som i spelet" : Hur ungdomar uppfattar MMORPG-spelande.” 2012. Web. 16 Oct 2019.

Vancouver:

Andersson A. "Man vill vara som i spelet" : Hur ungdomar uppfattar MMORPG-spelande. [Internet] [Thesis]. Linnaeus University; 2012. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-18239.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Andersson A. "Man vill vara som i spelet" : Hur ungdomar uppfattar MMORPG-spelande. [Thesis]. Linnaeus University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-18239

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Halmstad University

12. Södertun, Markus. Sociala relations som skapas i Mmorpg-spel.

Degree: Media and Communication Science, 2012, Halmstad University

Subjects/Keywords: Mmorpg-spel; relationer

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APA (6th Edition):

Södertun, M. (2012). Sociala relations som skapas i Mmorpg-spel. (Thesis). Halmstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-18101

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Södertun, Markus. “Sociala relations som skapas i Mmorpg-spel.” 2012. Thesis, Halmstad University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-18101.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Södertun, Markus. “Sociala relations som skapas i Mmorpg-spel.” 2012. Web. 16 Oct 2019.

Vancouver:

Södertun M. Sociala relations som skapas i Mmorpg-spel. [Internet] [Thesis]. Halmstad University; 2012. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-18101.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Södertun M. Sociala relations som skapas i Mmorpg-spel. [Thesis]. Halmstad University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-18101

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Wollongong

13. Jiang, Xinbo. A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games.

Degree: PhD, 2012, University of Wollongong

  The passed decade has seen the tremendous development and growth of online games. Among those, Massively Multiplayer Online Role Playing Games (MMORPGs) are arguably… (more)

Subjects/Keywords: p2p; online games; MMORPG; distributed architecture

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jiang, X. (2012). A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games. (Doctoral Dissertation). University of Wollongong. Retrieved from ; https://ro.uow.edu.au/theses/3931

Chicago Manual of Style (16th Edition):

Jiang, Xinbo. “A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games.” 2012. Doctoral Dissertation, University of Wollongong. Accessed October 16, 2019. ; https://ro.uow.edu.au/theses/3931.

MLA Handbook (7th Edition):

Jiang, Xinbo. “A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games.” 2012. Web. 16 Oct 2019.

Vancouver:

Jiang X. A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games. [Internet] [Doctoral dissertation]. University of Wollongong; 2012. [cited 2019 Oct 16]. Available from: ; https://ro.uow.edu.au/theses/3931.

Council of Science Editors:

Jiang X. A feasibility study of using peer-to-peer architecture to support massively multiplayer online role playing games. [Doctoral Dissertation]. University of Wollongong; 2012. Available from: ; https://ro.uow.edu.au/theses/3931


Brigham Young University

14. Winn, Joshua D. Integration of Massive Multiplayer Online Role-Playing Games Client-Server Architectures with Collaborative Multi-User Engineering CAx Tools.

Degree: MS, 2012, Brigham Young University

 This research presents a new method for integrating client server architectures that are used for the development of Massive Online Role Playing Games (MMORPG) into… (more)

Subjects/Keywords: multi-user CAD; collaboration; MMORPG; Mechanical Engineering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Winn, J. D. (2012). Integration of Massive Multiplayer Online Role-Playing Games Client-Server Architectures with Collaborative Multi-User Engineering CAx Tools. (Masters Thesis). Brigham Young University. Retrieved from https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=7209&context=etd

Chicago Manual of Style (16th Edition):

Winn, Joshua D. “Integration of Massive Multiplayer Online Role-Playing Games Client-Server Architectures with Collaborative Multi-User Engineering CAx Tools.” 2012. Masters Thesis, Brigham Young University. Accessed October 16, 2019. https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=7209&context=etd.

MLA Handbook (7th Edition):

Winn, Joshua D. “Integration of Massive Multiplayer Online Role-Playing Games Client-Server Architectures with Collaborative Multi-User Engineering CAx Tools.” 2012. Web. 16 Oct 2019.

Vancouver:

Winn JD. Integration of Massive Multiplayer Online Role-Playing Games Client-Server Architectures with Collaborative Multi-User Engineering CAx Tools. [Internet] [Masters thesis]. Brigham Young University; 2012. [cited 2019 Oct 16]. Available from: https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=7209&context=etd.

Council of Science Editors:

Winn JD. Integration of Massive Multiplayer Online Role-Playing Games Client-Server Architectures with Collaborative Multi-User Engineering CAx Tools. [Masters Thesis]. Brigham Young University; 2012. Available from: https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=7209&context=etd

15. Maumon de Longevialle, Nathalie. L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar : The intention of consumer to immerse himself in virtual worlds : the influence of the presence of social interactions, persistence and the avatar.

Degree: Docteur es, Sciences de gestion, 2013, Nice

L’objet de cette recherche est d’étudier les antécédents de l’intention du consommateur de MMO/MMORPG en nous appuyant sur la définition de Bell (2008), qui propose… (more)

Subjects/Keywords: MMO/MMORPG; Mondes virtuels; Modèle de l'acceptation; MMO/MMORPG; Virtual worlds; Technology acceptance model

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Maumon de Longevialle, N. (2013). L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar : The intention of consumer to immerse himself in virtual worlds : the influence of the presence of social interactions, persistence and the avatar. (Doctoral Dissertation). Nice. Retrieved from http://www.theses.fr/2013NICE0034

Chicago Manual of Style (16th Edition):

Maumon de Longevialle, Nathalie. “L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar : The intention of consumer to immerse himself in virtual worlds : the influence of the presence of social interactions, persistence and the avatar.” 2013. Doctoral Dissertation, Nice. Accessed October 16, 2019. http://www.theses.fr/2013NICE0034.

MLA Handbook (7th Edition):

Maumon de Longevialle, Nathalie. “L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar : The intention of consumer to immerse himself in virtual worlds : the influence of the presence of social interactions, persistence and the avatar.” 2013. Web. 16 Oct 2019.

Vancouver:

Maumon de Longevialle N. L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar : The intention of consumer to immerse himself in virtual worlds : the influence of the presence of social interactions, persistence and the avatar. [Internet] [Doctoral dissertation]. Nice; 2013. [cited 2019 Oct 16]. Available from: http://www.theses.fr/2013NICE0034.

Council of Science Editors:

Maumon de Longevialle N. L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar : The intention of consumer to immerse himself in virtual worlds : the influence of the presence of social interactions, persistence and the avatar. [Doctoral Dissertation]. Nice; 2013. Available from: http://www.theses.fr/2013NICE0034


University of Alberta

16. Bouchard, Matthew. The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games.

Degree: MA, Department of Humanities Computing, 2010, University of Alberta

 Massively Multiplayer Online Role Playing Games (MMORPGs) are complex and interesting objects of study. They are quite popular among both casual and connoisseur gamers, and… (more)

Subjects/Keywords: managed player efficiency; video games; MPE; MMO; RPG; browser-based MMORPG; BB-MMORPG; enjoyment; fun; bad games; player enjoyment; MMORPG; MOG; meritocratic play; MUD

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bouchard, M. (2010). The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/0z708w924

Chicago Manual of Style (16th Edition):

Bouchard, Matthew. “The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games.” 2010. Masters Thesis, University of Alberta. Accessed October 16, 2019. https://era.library.ualberta.ca/files/0z708w924.

MLA Handbook (7th Edition):

Bouchard, Matthew. “The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games.” 2010. Web. 16 Oct 2019.

Vancouver:

Bouchard M. The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games. [Internet] [Masters thesis]. University of Alberta; 2010. [cited 2019 Oct 16]. Available from: https://era.library.ualberta.ca/files/0z708w924.

Council of Science Editors:

Bouchard M. The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games. [Masters Thesis]. University of Alberta; 2010. Available from: https://era.library.ualberta.ca/files/0z708w924

17. Carvalho, Leonardo Filipe Batista Silva de. Aplicação do modelo de algoritmo genético baseado em tipos abstratos de dados (GAADT) na adaptação de cenários bidimensionais de MMORPGs.

Degree: 2011, Universidade Federal de Alagoas

The importance of using Artificial Intelligence in video games is growing in response to the need that videogames have of showing behaviors and other game… (more)

Subjects/Keywords: Inteligência artificial; GAADT; Jogos; RPG; MMORPG; Artificial intelligence; GAADT; Games; RPG; MMORPG; CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Carvalho, L. F. B. S. d. (2011). Aplicação do modelo de algoritmo genético baseado em tipos abstratos de dados (GAADT) na adaptação de cenários bidimensionais de MMORPGs. (Masters Thesis). Universidade Federal de Alagoas. Retrieved from http://www.repositorio.ufal.br/handle/riufal/846

Chicago Manual of Style (16th Edition):

Carvalho, Leonardo Filipe Batista Silva de. “Aplicação do modelo de algoritmo genético baseado em tipos abstratos de dados (GAADT) na adaptação de cenários bidimensionais de MMORPGs.” 2011. Masters Thesis, Universidade Federal de Alagoas. Accessed October 16, 2019. http://www.repositorio.ufal.br/handle/riufal/846.

MLA Handbook (7th Edition):

Carvalho, Leonardo Filipe Batista Silva de. “Aplicação do modelo de algoritmo genético baseado em tipos abstratos de dados (GAADT) na adaptação de cenários bidimensionais de MMORPGs.” 2011. Web. 16 Oct 2019.

Vancouver:

Carvalho LFBSd. Aplicação do modelo de algoritmo genético baseado em tipos abstratos de dados (GAADT) na adaptação de cenários bidimensionais de MMORPGs. [Internet] [Masters thesis]. Universidade Federal de Alagoas; 2011. [cited 2019 Oct 16]. Available from: http://www.repositorio.ufal.br/handle/riufal/846.

Council of Science Editors:

Carvalho LFBSd. Aplicação do modelo de algoritmo genético baseado em tipos abstratos de dados (GAADT) na adaptação de cenários bidimensionais de MMORPGs. [Masters Thesis]. Universidade Federal de Alagoas; 2011. Available from: http://www.repositorio.ufal.br/handle/riufal/846

18. Campedelli, Gabriela. Bem vindos a Azeroth: aspectos da economia lúdica nos mundos fantásticos.

Degree: Mestrado, Estudo dos Meios e da Produção Mediática, 2009, University of São Paulo

Esse trabalho tem como finalidade a análise de aspectos econômicos e sociais do mundo sintético World of Warcraft, um Massively Multiplayer Online Role Playing Game… (more)

Subjects/Keywords: Economia lúdica; Game design; Ludic economy; MMORPG; MMORPG; Mundos virtuais; Online games; World of Warcraft; World of Warcraft

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Campedelli, G. (2009). Bem vindos a Azeroth: aspectos da economia lúdica nos mundos fantásticos. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/27/27153/tde-29092009-154338/ ;

Chicago Manual of Style (16th Edition):

Campedelli, Gabriela. “Bem vindos a Azeroth: aspectos da economia lúdica nos mundos fantásticos.” 2009. Masters Thesis, University of São Paulo. Accessed October 16, 2019. http://www.teses.usp.br/teses/disponiveis/27/27153/tde-29092009-154338/ ;.

MLA Handbook (7th Edition):

Campedelli, Gabriela. “Bem vindos a Azeroth: aspectos da economia lúdica nos mundos fantásticos.” 2009. Web. 16 Oct 2019.

Vancouver:

Campedelli G. Bem vindos a Azeroth: aspectos da economia lúdica nos mundos fantásticos. [Internet] [Masters thesis]. University of São Paulo; 2009. [cited 2019 Oct 16]. Available from: http://www.teses.usp.br/teses/disponiveis/27/27153/tde-29092009-154338/ ;.

Council of Science Editors:

Campedelli G. Bem vindos a Azeroth: aspectos da economia lúdica nos mundos fantásticos. [Masters Thesis]. University of São Paulo; 2009. Available from: http://www.teses.usp.br/teses/disponiveis/27/27153/tde-29092009-154338/ ;

19. Renata Prado Alves Silva. WORLD OF WARCRAFT: Semioses para produção de envolvimento em jogos eletrônicos.

Degree: 2010, Universidade Federal de Juiz de Fora

Os MMORPGs são um fenômeno à parte na indústria dos jogos eletrônicos. Possuem um desenvolvimento paralelo, trazendo sempre elementos novos e diferenciados para a cultura… (more)

Subjects/Keywords: COMUNICACAO; World of Warcraft; Semiótica; Uso problemático; Vício; MMORPG; World of Warcraft; MMORPG; Addiction; Problematic usage; Semiotic

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APA (6th Edition):

Silva, R. P. A. (2010). WORLD OF WARCRAFT: Semioses para produção de envolvimento em jogos eletrônicos. (Thesis). Universidade Federal de Juiz de Fora. Retrieved from http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=774

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Silva, Renata Prado Alves. “WORLD OF WARCRAFT: Semioses para produção de envolvimento em jogos eletrônicos.” 2010. Thesis, Universidade Federal de Juiz de Fora. Accessed October 16, 2019. http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=774.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Silva, Renata Prado Alves. “WORLD OF WARCRAFT: Semioses para produção de envolvimento em jogos eletrônicos.” 2010. Web. 16 Oct 2019.

Vancouver:

Silva RPA. WORLD OF WARCRAFT: Semioses para produção de envolvimento em jogos eletrônicos. [Internet] [Thesis]. Universidade Federal de Juiz de Fora; 2010. [cited 2019 Oct 16]. Available from: http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=774.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Silva RPA. WORLD OF WARCRAFT: Semioses para produção de envolvimento em jogos eletrônicos. [Thesis]. Universidade Federal de Juiz de Fora; 2010. Available from: http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=774

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

20. Chollet, Antoine. Apprentissage et mobilisation de compétences managériales des joueurs de jeux de rôle en ligne massivement multijoueurs (MMORPG) : Learning and Mastering Managerial Skills of Massively Multiplayer Online Role-Playing Game (MMORPG).

Degree: Docteur es, Sciences de Gestion, 2015, Montpellier

Les média relatent des cas de joueurs de MMORPG recrutés sur des postes à responsabilités au regard de leurs compétences managériales acquises en jouant. Les… (more)

Subjects/Keywords: Mmorpg; Compétence; Apprentissage; Communauté virtuelle; Modèle structurel; Serious-Gaming; Mmorpg; Skill; Learning; Virtual community; Structural Model; Serious-Gaming

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chollet, A. (2015). Apprentissage et mobilisation de compétences managériales des joueurs de jeux de rôle en ligne massivement multijoueurs (MMORPG) : Learning and Mastering Managerial Skills of Massively Multiplayer Online Role-Playing Game (MMORPG). (Doctoral Dissertation). Montpellier. Retrieved from http://www.theses.fr/2015MONTD049

Chicago Manual of Style (16th Edition):

Chollet, Antoine. “Apprentissage et mobilisation de compétences managériales des joueurs de jeux de rôle en ligne massivement multijoueurs (MMORPG) : Learning and Mastering Managerial Skills of Massively Multiplayer Online Role-Playing Game (MMORPG).” 2015. Doctoral Dissertation, Montpellier. Accessed October 16, 2019. http://www.theses.fr/2015MONTD049.

MLA Handbook (7th Edition):

Chollet, Antoine. “Apprentissage et mobilisation de compétences managériales des joueurs de jeux de rôle en ligne massivement multijoueurs (MMORPG) : Learning and Mastering Managerial Skills of Massively Multiplayer Online Role-Playing Game (MMORPG).” 2015. Web. 16 Oct 2019.

Vancouver:

Chollet A. Apprentissage et mobilisation de compétences managériales des joueurs de jeux de rôle en ligne massivement multijoueurs (MMORPG) : Learning and Mastering Managerial Skills of Massively Multiplayer Online Role-Playing Game (MMORPG). [Internet] [Doctoral dissertation]. Montpellier; 2015. [cited 2019 Oct 16]. Available from: http://www.theses.fr/2015MONTD049.

Council of Science Editors:

Chollet A. Apprentissage et mobilisation de compétences managériales des joueurs de jeux de rôle en ligne massivement multijoueurs (MMORPG) : Learning and Mastering Managerial Skills of Massively Multiplayer Online Role-Playing Game (MMORPG). [Doctoral Dissertation]. Montpellier; 2015. Available from: http://www.theses.fr/2015MONTD049

21. Liljegren, Oskar. Välbefinnande i spel : Unga mäns upplevelser av socialt välbefinnande i MMORPG spel.

Degree: Health and Education, 2015, University of Skövde

I ett samhälle där unga mäns välbefinnande utges vara utsatt för risk av deras engagemang i en virtuell värld önskar den här studien lyfta… (more)

Subjects/Keywords: Well-being; Social well-being; MMORPG; Fellowship; Young men; Välbefinnande; Socialt välbefinnande; MMORPG; Gemenskap; Unga män

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APA (6th Edition):

Liljegren, O. (2015). Välbefinnande i spel : Unga mäns upplevelser av socialt välbefinnande i MMORPG spel. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11836

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Liljegren, Oskar. “Välbefinnande i spel : Unga mäns upplevelser av socialt välbefinnande i MMORPG spel.” 2015. Thesis, University of Skövde. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11836.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Liljegren, Oskar. “Välbefinnande i spel : Unga mäns upplevelser av socialt välbefinnande i MMORPG spel.” 2015. Web. 16 Oct 2019.

Vancouver:

Liljegren O. Välbefinnande i spel : Unga mäns upplevelser av socialt välbefinnande i MMORPG spel. [Internet] [Thesis]. University of Skövde; 2015. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11836.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Liljegren O. Välbefinnande i spel : Unga mäns upplevelser av socialt välbefinnande i MMORPG spel. [Thesis]. University of Skövde; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11836

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

22. Beran, Pavel. Rekonstrukce chatu v onlinových hrách .

Degree: 2015, Brno University of Technology

 Žijeme v moderní době. Informační technologie v mnoha různých formách nás zcela obklopují. Díváme se na filmy, brouzdáme internetem, hrajeme videohry a provádíme mnoho dalších aktivit, které… (more)

Subjects/Keywords: Online hry; MMORPG; chat; kriminální činnost; World of Warcraft; Minecraft; Online games; MMORPG; chat; criminial activities; World of Warcraft; Minecraft

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APA (6th Edition):

Beran, P. (2015). Rekonstrukce chatu v onlinových hrách . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52353

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Beran, Pavel. “Rekonstrukce chatu v onlinových hrách .” 2015. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/52353.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Beran, Pavel. “Rekonstrukce chatu v onlinových hrách .” 2015. Web. 16 Oct 2019.

Vancouver:

Beran P. Rekonstrukce chatu v onlinových hrách . [Internet] [Thesis]. Brno University of Technology; 2015. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/52353.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Beran P. Rekonstrukce chatu v onlinových hrách . [Thesis]. Brno University of Technology; 2015. Available from: http://hdl.handle.net/11012/52353

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Utah

23. Dixon, Daniel Hobson. Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies.

Degree: MA, Linguistics, 2014, University of Utah

 The purpose of this study is to gain a better understanding of the usefulness of onlinevideogames for promoting second language (L2) acquisition. To achieve this… (more)

Subjects/Keywords: ESL; Language proficiency; Linguistics; MMORPG; Second language acquisition; Video games

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APA (6th Edition):

Dixon, D. H. (2014). Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/3678/rec/1478

Chicago Manual of Style (16th Edition):

Dixon, Daniel Hobson. “Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies.” 2014. Masters Thesis, University of Utah. Accessed October 16, 2019. http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/3678/rec/1478.

MLA Handbook (7th Edition):

Dixon, Daniel Hobson. “Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies.” 2014. Web. 16 Oct 2019.

Vancouver:

Dixon DH. Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies. [Internet] [Masters thesis]. University of Utah; 2014. [cited 2019 Oct 16]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/3678/rec/1478.

Council of Science Editors:

Dixon DH. Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies. [Masters Thesis]. University of Utah; 2014. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/3678/rec/1478

24. SANTOS, Felipe Kühner Câmara dos. Progressão individualizada em MMORPG: ajustando a dificuldade de quests .

Degree: 2014, Universidade Federal de Pernambuco

 O gênero dos jogos massivos de interpretação online (Massively Multiplayer Online Role-Playing Games - MMORPG) vem ganhando cada vez mais espaço de mercado por proporcionar… (more)

Subjects/Keywords: Jogos Digitais; MMORPG; Quest; Ajuste de Dificuldade; Progressão; Design de Jogos

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APA (6th Edition):

SANTOS, F. K. C. d. (2014). Progressão individualizada em MMORPG: ajustando a dificuldade de quests . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/11405

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

SANTOS, Felipe Kühner Câmara dos. “Progressão individualizada em MMORPG: ajustando a dificuldade de quests .” 2014. Thesis, Universidade Federal de Pernambuco. Accessed October 16, 2019. http://repositorio.ufpe.br/handle/123456789/11405.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

SANTOS, Felipe Kühner Câmara dos. “Progressão individualizada em MMORPG: ajustando a dificuldade de quests .” 2014. Web. 16 Oct 2019.

Vancouver:

SANTOS FKCd. Progressão individualizada em MMORPG: ajustando a dificuldade de quests . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2014. [cited 2019 Oct 16]. Available from: http://repositorio.ufpe.br/handle/123456789/11405.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

SANTOS FKCd. Progressão individualizada em MMORPG: ajustando a dificuldade de quests . [Thesis]. Universidade Federal de Pernambuco; 2014. Available from: http://repositorio.ufpe.br/handle/123456789/11405

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

25. SILVA, Leonardo Xavier de Lima e. Processos cognitivos em jogos de role-playing: world of warcraft vs. dungeons & dragons .

Degree: 2008, Universidade Federal de Pernambuco

 A presente dissertação é uma análise comparativa da psicologia dos Roleplaying Games (RPGs), em suas modalidades 'de mesa' (PnP RPG) e online (MMORPG). Os referenciais… (more)

Subjects/Keywords: RPG; Cognição; Jogo; MMORPG; World of Warcraft; Dungeons & Dragons

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APA (6th Edition):

SILVA, L. X. d. L. e. (2008). Processos cognitivos em jogos de role-playing: world of warcraft vs. dungeons & dragons . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/8206

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

SILVA, Leonardo Xavier de Lima e. “Processos cognitivos em jogos de role-playing: world of warcraft vs. dungeons & dragons .” 2008. Thesis, Universidade Federal de Pernambuco. Accessed October 16, 2019. http://repositorio.ufpe.br/handle/123456789/8206.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

SILVA, Leonardo Xavier de Lima e. “Processos cognitivos em jogos de role-playing: world of warcraft vs. dungeons & dragons .” 2008. Web. 16 Oct 2019.

Vancouver:

SILVA LXdLe. Processos cognitivos em jogos de role-playing: world of warcraft vs. dungeons & dragons . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2008. [cited 2019 Oct 16]. Available from: http://repositorio.ufpe.br/handle/123456789/8206.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

SILVA LXdLe. Processos cognitivos em jogos de role-playing: world of warcraft vs. dungeons & dragons . [Thesis]. Universidade Federal de Pernambuco; 2008. Available from: http://repositorio.ufpe.br/handle/123456789/8206

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Canterbury

26. Schwartz, Ilan. Usage of Multi User Online Computer Games as a Simulation Platform in the Disaster and Emergency Management Arena.

Degree: Natural Hazards Research Centre, 2010, University of Canterbury

 Emergency response agencies that need to care for large crowds in real-life events, report a constant lack in human volunteers in large numbers for training… (more)

Subjects/Keywords: MMORPG; computer game; simulation; human behaviour; disasters; emergencies; training; emergency management

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schwartz, I. (2010). Usage of Multi User Online Computer Games as a Simulation Platform in the Disaster and Emergency Management Arena. (Thesis). University of Canterbury. Retrieved from http://hdl.handle.net/10092/4335

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Schwartz, Ilan. “Usage of Multi User Online Computer Games as a Simulation Platform in the Disaster and Emergency Management Arena.” 2010. Thesis, University of Canterbury. Accessed October 16, 2019. http://hdl.handle.net/10092/4335.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Schwartz, Ilan. “Usage of Multi User Online Computer Games as a Simulation Platform in the Disaster and Emergency Management Arena.” 2010. Web. 16 Oct 2019.

Vancouver:

Schwartz I. Usage of Multi User Online Computer Games as a Simulation Platform in the Disaster and Emergency Management Arena. [Internet] [Thesis]. University of Canterbury; 2010. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10092/4335.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Schwartz I. Usage of Multi User Online Computer Games as a Simulation Platform in the Disaster and Emergency Management Arena. [Thesis]. University of Canterbury; 2010. Available from: http://hdl.handle.net/10092/4335

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of California – Berkeley

27. Chow, Yan Chi Vinci. Do Online Game Players Overplay?.

Degree: Economics, 2011, University of California – Berkeley

 The amount of time youth spend on game-playing is significant, with a recent representative survey pinning the number at 0.84 hours per day. To investigate… (more)

Subjects/Keywords: Economics; Behavioral Economics; Experiment; MMORPG; Online Game; Overplay; World of Warcraft

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chow, Y. C. V. (2011). Do Online Game Players Overplay?. (Thesis). University of California – Berkeley. Retrieved from http://www.escholarship.org/uc/item/6d0405f3

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chow, Yan Chi Vinci. “Do Online Game Players Overplay?.” 2011. Thesis, University of California – Berkeley. Accessed October 16, 2019. http://www.escholarship.org/uc/item/6d0405f3.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chow, Yan Chi Vinci. “Do Online Game Players Overplay?.” 2011. Web. 16 Oct 2019.

Vancouver:

Chow YCV. Do Online Game Players Overplay?. [Internet] [Thesis]. University of California – Berkeley; 2011. [cited 2019 Oct 16]. Available from: http://www.escholarship.org/uc/item/6d0405f3.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chow YCV. Do Online Game Players Overplay?. [Thesis]. University of California – Berkeley; 2011. Available from: http://www.escholarship.org/uc/item/6d0405f3

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Jönköping University

28. Johannesson, Noa. Datorspel: Ett omedvetet lärande : Datorspelandets påverkan på engelska ordförrådet hos andraspråksinlärare.

Degree: Literature and Media, 2018, Jönköping University

  Syftet med denna studie är att utifrån existerande forskning undersöka på vilka sätt datorspel som inte är utformade i undervisningssyfte påverkar elevers vokabulär i… (more)

Subjects/Keywords: Datorspel; vokabulär; andraspråksinlärare; andraspråk; engelska; mmorpg; Specific Literatures; Litteraturstudier

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Johannesson, N. (2018). Datorspel: Ett omedvetet lärande : Datorspelandets påverkan på engelska ordförrådet hos andraspråksinlärare. (Thesis). Jönköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-39189

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Johannesson, Noa. “Datorspel: Ett omedvetet lärande : Datorspelandets påverkan på engelska ordförrådet hos andraspråksinlärare.” 2018. Thesis, Jönköping University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-39189.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Johannesson, Noa. “Datorspel: Ett omedvetet lärande : Datorspelandets påverkan på engelska ordförrådet hos andraspråksinlärare.” 2018. Web. 16 Oct 2019.

Vancouver:

Johannesson N. Datorspel: Ett omedvetet lärande : Datorspelandets påverkan på engelska ordförrådet hos andraspråksinlärare. [Internet] [Thesis]. Jönköping University; 2018. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-39189.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Johannesson N. Datorspel: Ett omedvetet lärande : Datorspelandets påverkan på engelska ordförrådet hos andraspråksinlärare. [Thesis]. Jönköping University; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-39189

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Astrén, Johanna. "Man måste ju typ lära sig, annars går det inte" : World of Warcraft och lärande av engelska.

Degree: Educational Work, 2010, Dalarna University

  Det här examensarbetet har sin utgångspunkt i elevernas intresse av att spela onlinespelet Word of Warcraft (WoW) vilket har lett fram till en undersökning… (more)

Subjects/Keywords: Andraspråksinlärning; Elevinflytande; Engelska; Fritidsengelska; Interaktion; MMORPG; Onlinespel; Språkdidaktik; World of Warcraft

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Astrén, J. (2010). "Man måste ju typ lära sig, annars går det inte" : World of Warcraft och lärande av engelska. (Thesis). Dalarna University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:du-5042

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Astrén, Johanna. “"Man måste ju typ lära sig, annars går det inte" : World of Warcraft och lärande av engelska.” 2010. Thesis, Dalarna University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-5042.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Astrén, Johanna. “"Man måste ju typ lära sig, annars går det inte" : World of Warcraft och lärande av engelska.” 2010. Web. 16 Oct 2019.

Vancouver:

Astrén J. "Man måste ju typ lära sig, annars går det inte" : World of Warcraft och lärande av engelska. [Internet] [Thesis]. Dalarna University; 2010. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:du-5042.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Astrén J. "Man måste ju typ lära sig, annars går det inte" : World of Warcraft och lärande av engelska. [Thesis]. Dalarna University; 2010. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:du-5042

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Halmstad University

30. Dernbrant, Hanna. Utveckling av kompetenser i MMORPGs : Ur spelares perspektiv.

Degree: Computer and Electrical Engineering (IDE), 2011, Halmstad University

ABSTRAKT Under de senaste åren har det släppts flera onlinespel inom genren MMORPG och deras popularitet har ökat. Vid vår litteraturstudie framgick det att… (more)

Subjects/Keywords: Onlinespel; MMORPG; Kompetens; Kompetenselement; Kompetensutveckling; World of Warcraft

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dernbrant, H. (2011). Utveckling av kompetenser i MMORPGs : Ur spelares perspektiv. (Thesis). Halmstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15386

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dernbrant, Hanna. “Utveckling av kompetenser i MMORPGs : Ur spelares perspektiv.” 2011. Thesis, Halmstad University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15386.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dernbrant, Hanna. “Utveckling av kompetenser i MMORPGs : Ur spelares perspektiv.” 2011. Web. 16 Oct 2019.

Vancouver:

Dernbrant H. Utveckling av kompetenser i MMORPGs : Ur spelares perspektiv. [Internet] [Thesis]. Halmstad University; 2011. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15386.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dernbrant H. Utveckling av kompetenser i MMORPGs : Ur spelares perspektiv. [Thesis]. Halmstad University; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15386

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2] [3] [4] [5]

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