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You searched for subject:(MMOGs). Showing records 1 – 7 of 7 total matches.

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Georgia Tech

1. Feng, Jihan. From role play to behavior: How cultural background influences Western and Eastern MMOG players in world of warcraft.

Degree: MS, Literature, Media, and Communication, 2014, Georgia Tech

 Researchers have been studying virtual world culture for decades. However, little attention has been devoted to the intersection of virtual world culture and real world… (more)

Subjects/Keywords: Virtual world; MMOGs; WOW; Game behavior; Localization; Emergent behavior

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Feng, J. (2014). From role play to behavior: How cultural background influences Western and Eastern MMOG players in world of warcraft. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/52249

Chicago Manual of Style (16th Edition):

Feng, Jihan. “From role play to behavior: How cultural background influences Western and Eastern MMOG players in world of warcraft.” 2014. Masters Thesis, Georgia Tech. Accessed April 07, 2020. http://hdl.handle.net/1853/52249.

MLA Handbook (7th Edition):

Feng, Jihan. “From role play to behavior: How cultural background influences Western and Eastern MMOG players in world of warcraft.” 2014. Web. 07 Apr 2020.

Vancouver:

Feng J. From role play to behavior: How cultural background influences Western and Eastern MMOG players in world of warcraft. [Internet] [Masters thesis]. Georgia Tech; 2014. [cited 2020 Apr 07]. Available from: http://hdl.handle.net/1853/52249.

Council of Science Editors:

Feng J. From role play to behavior: How cultural background influences Western and Eastern MMOG players in world of warcraft. [Masters Thesis]. Georgia Tech; 2014. Available from: http://hdl.handle.net/1853/52249


Stellenbosch University

2. Gilmore, John Sebastian. A state management and persistency architecture for peer-to-peer massively multi-user virtual environments.

Degree: PhD, Electrical and Electronic Engineering, 2013, Stellenbosch University

ENGLISH ABSTRACT: Recently, there has been significant research focus on Peer-to-Peer (P2P) Massively Multi-user Virtual Environments (MMVEs). A number of architectures have been presented in… (more)

Subjects/Keywords: Electronic engineering; Pithos; Massively multi-user virtual environments (MMVEs); Massively multiplayer online games (MMOGs)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gilmore, J. S. (2013). A state management and persistency architecture for peer-to-peer massively multi-user virtual environments. (Doctoral Dissertation). Stellenbosch University. Retrieved from http://hdl.handle.net/10019.1/80268

Chicago Manual of Style (16th Edition):

Gilmore, John Sebastian. “A state management and persistency architecture for peer-to-peer massively multi-user virtual environments.” 2013. Doctoral Dissertation, Stellenbosch University. Accessed April 07, 2020. http://hdl.handle.net/10019.1/80268.

MLA Handbook (7th Edition):

Gilmore, John Sebastian. “A state management and persistency architecture for peer-to-peer massively multi-user virtual environments.” 2013. Web. 07 Apr 2020.

Vancouver:

Gilmore JS. A state management and persistency architecture for peer-to-peer massively multi-user virtual environments. [Internet] [Doctoral dissertation]. Stellenbosch University; 2013. [cited 2020 Apr 07]. Available from: http://hdl.handle.net/10019.1/80268.

Council of Science Editors:

Gilmore JS. A state management and persistency architecture for peer-to-peer massively multi-user virtual environments. [Doctoral Dissertation]. Stellenbosch University; 2013. Available from: http://hdl.handle.net/10019.1/80268

3. Alja'afreh, Mohammad Mahmoud. An Efficient Hybrid Objects Selection Protocol for 3D Streaming over Mobile Devices .

Degree: 2012, University of Ottawa

 With the rapid development in the areas of mobile manufacturing and multimedia communications, there is an increasing demand for Networked Virtual Environment (NVE) applications, such… (more)

Subjects/Keywords: MMOGs; 3D Streaming; Object selection; Wireless Networks; MANET

…massively multiplayer online games (MMOGs), virtual walkthroughs, virtual globes, and… …MMOGs are based on interactions among large numbers of users, so the ability of the system to… …inside the AOI of the user. Although the user-centric AOI is popular and used in most MMOGs, it… …based technique for selecting 3D objects in MMOGs over mobile devices. This approach uses a… 

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APA (6th Edition):

Alja'afreh, M. M. (2012). An Efficient Hybrid Objects Selection Protocol for 3D Streaming over Mobile Devices . (Thesis). University of Ottawa. Retrieved from http://hdl.handle.net/10393/23602

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Alja'afreh, Mohammad Mahmoud. “An Efficient Hybrid Objects Selection Protocol for 3D Streaming over Mobile Devices .” 2012. Thesis, University of Ottawa. Accessed April 07, 2020. http://hdl.handle.net/10393/23602.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Alja'afreh, Mohammad Mahmoud. “An Efficient Hybrid Objects Selection Protocol for 3D Streaming over Mobile Devices .” 2012. Web. 07 Apr 2020.

Vancouver:

Alja'afreh MM. An Efficient Hybrid Objects Selection Protocol for 3D Streaming over Mobile Devices . [Internet] [Thesis]. University of Ottawa; 2012. [cited 2020 Apr 07]. Available from: http://hdl.handle.net/10393/23602.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Alja'afreh MM. An Efficient Hybrid Objects Selection Protocol for 3D Streaming over Mobile Devices . [Thesis]. University of Ottawa; 2012. Available from: http://hdl.handle.net/10393/23602

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Lebres, Inês dos Reis. The relation between game fairness and drop-out factors in massive multiplayer online games.

Degree: 2016, RCAAP

Um grande número de pessoas por todo o mundo joga Massive Multiplayer Online Games (possível tradução: Jogos Online de Múltiplos Jogadores) gratuitos. A evolução da… (more)

Subjects/Keywords: Gestão do produto; Jogo interactivo; Inovação tecnológica; Vantagem competitiva; Equidade; Drop-out factors; F2P MMOGs; Game fairness; Domínio/Área Científica::Ciências Sociais::Economia e Gestão

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lebres, I. d. R. (2016). The relation between game fairness and drop-out factors in massive multiplayer online games. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/13183

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lebres, Inês dos Reis. “The relation between game fairness and drop-out factors in massive multiplayer online games.” 2016. Thesis, RCAAP. Accessed April 07, 2020. https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/13183.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lebres, Inês dos Reis. “The relation between game fairness and drop-out factors in massive multiplayer online games.” 2016. Web. 07 Apr 2020.

Vancouver:

Lebres IdR. The relation between game fairness and drop-out factors in massive multiplayer online games. [Internet] [Thesis]. RCAAP; 2016. [cited 2020 Apr 07]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/13183.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lebres IdR. The relation between game fairness and drop-out factors in massive multiplayer online games. [Thesis]. RCAAP; 2016. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/13183

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brigham Young University

5. Jardine, Jared L. The Hybrid Game Architecture: Distributing Bandwidth for MMOGs While Maintaining Central Control.

Degree: MS, 2008, Brigham Young University

  Current Massively Multi-player Online Games (MMOGs) have enormous server-side bandwidth requirements. The costs of providing this bandwidth is in turn passed on to the… (more)

Subjects/Keywords: MMOGs; game architecture; peer-to-peer; client-server; hybrid game architecture; reduced bandwidth; Computer Sciences

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jardine, J. L. (2008). The Hybrid Game Architecture: Distributing Bandwidth for MMOGs While Maintaining Central Control. (Masters Thesis). Brigham Young University. Retrieved from https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=2558&context=etd

Chicago Manual of Style (16th Edition):

Jardine, Jared L. “The Hybrid Game Architecture: Distributing Bandwidth for MMOGs While Maintaining Central Control.” 2008. Masters Thesis, Brigham Young University. Accessed April 07, 2020. https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=2558&context=etd.

MLA Handbook (7th Edition):

Jardine, Jared L. “The Hybrid Game Architecture: Distributing Bandwidth for MMOGs While Maintaining Central Control.” 2008. Web. 07 Apr 2020.

Vancouver:

Jardine JL. The Hybrid Game Architecture: Distributing Bandwidth for MMOGs While Maintaining Central Control. [Internet] [Masters thesis]. Brigham Young University; 2008. [cited 2020 Apr 07]. Available from: https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=2558&context=etd.

Council of Science Editors:

Jardine JL. The Hybrid Game Architecture: Distributing Bandwidth for MMOGs While Maintaining Central Control. [Masters Thesis]. Brigham Young University; 2008. Available from: https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=2558&context=etd

6. Mysirlaki, Sofia. Investigating virtual teams in massively multiplayer online games (MMOGs): an integrated model for virtual team effectiveness.

Degree: 2019, University of Piraeus (UNIPI); Πανεπιστήμιο Πειραιώς

Over the years, there has been explosive growth in the use of virtual teams in organizations. However, the individual and team factors that result in… (more)

Subjects/Keywords: Εικονικές ομάδες; Αποτελεσματικότητα εικονικών ομάδων; Εικονικοί κόσμοι; Ηλεκτρονικά παιχνίδια πολλαπλών χρηστών; Μετασχηματιστική ηγεσία; Συναισθηματική νοημοσύνη; Virtual teams; Virtual team effectiveness; Virtual World Teams; Virtual leaders; Massively multiplayer online games (MMOGs); Emotional intelligence; Transformational leadership; E-leadership

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mysirlaki, S. (2019). Investigating virtual teams in massively multiplayer online games (MMOGs): an integrated model for virtual team effectiveness. (Thesis). University of Piraeus (UNIPI); Πανεπιστήμιο Πειραιώς. Retrieved from http://hdl.handle.net/10442/hedi/45841

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mysirlaki, Sofia. “Investigating virtual teams in massively multiplayer online games (MMOGs): an integrated model for virtual team effectiveness.” 2019. Thesis, University of Piraeus (UNIPI); Πανεπιστήμιο Πειραιώς. Accessed April 07, 2020. http://hdl.handle.net/10442/hedi/45841.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mysirlaki, Sofia. “Investigating virtual teams in massively multiplayer online games (MMOGs): an integrated model for virtual team effectiveness.” 2019. Web. 07 Apr 2020.

Vancouver:

Mysirlaki S. Investigating virtual teams in massively multiplayer online games (MMOGs): an integrated model for virtual team effectiveness. [Internet] [Thesis]. University of Piraeus (UNIPI); Πανεπιστήμιο Πειραιώς; 2019. [cited 2020 Apr 07]. Available from: http://hdl.handle.net/10442/hedi/45841.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mysirlaki S. Investigating virtual teams in massively multiplayer online games (MMOGs): an integrated model for virtual team effectiveness. [Thesis]. University of Piraeus (UNIPI); Πανεπιστήμιο Πειραιώς; 2019. Available from: http://hdl.handle.net/10442/hedi/45841

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

7. Watson, Nicholas. Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire.

Degree: MS, Literature, Communication, and Culture, 2012, Georgia Tech

 This research considers how the culture of game developer Cyan Worlds influences the gameplay environment and the culture of fans in Myst Online: Uru Live.… (more)

Subjects/Keywords: Myst; Uru; Game developers; Fan culture; Game design; Virtual worlds; MMOGs; Virtual reality; Shared virtual environments; Popular culture; Video games; Computer games; Fantasy gamers

…world. Not all MMOGs and virtual worlds use a shard system: Second Life, for example, relies… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Watson, N. (2012). Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/44898

Chicago Manual of Style (16th Edition):

Watson, Nicholas. “Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire.” 2012. Masters Thesis, Georgia Tech. Accessed April 07, 2020. http://hdl.handle.net/1853/44898.

MLA Handbook (7th Edition):

Watson, Nicholas. “Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire.” 2012. Web. 07 Apr 2020.

Vancouver:

Watson N. Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire. [Internet] [Masters thesis]. Georgia Tech; 2012. [cited 2020 Apr 07]. Available from: http://hdl.handle.net/1853/44898.

Council of Science Editors:

Watson N. Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire. [Masters Thesis]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/44898

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