Advanced search options

Advanced Search Options 🞨

Browse by author name (“Author name starts with…”).

Find ETDs with:

in
/  
in
/  
in
/  
in

Written in Published in Earliest date Latest date

Sorted by

Results per page:

Sorted by: relevance · author · university · dateNew search

You searched for subject:(MMOG). Showing records 1 – 30 of 40 total matches.

[1] [2]

Search Limiters

Last 2 Years | English Only

▼ Search Limiters


Delft University of Technology

1. Bakker, A.W. (author). WebHack: A research system for social massive multiplayer online games.

Degree: 2012, Delft University of Technology

Games

PDS

Electrical Engineering, Mathematics and Computer Science

Advisors/Committee Members: Iosup, A. (mentor).

Subjects/Keywords: Nethack MMOG

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bakker, A. W. (. (2012). WebHack: A research system for social massive multiplayer online games. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:4fa05ad2-27d8-4911-bfdb-e2965652f7f4

Chicago Manual of Style (16th Edition):

Bakker, A W (author). “WebHack: A research system for social massive multiplayer online games.” 2012. Masters Thesis, Delft University of Technology. Accessed September 27, 2020. http://resolver.tudelft.nl/uuid:4fa05ad2-27d8-4911-bfdb-e2965652f7f4.

MLA Handbook (7th Edition):

Bakker, A W (author). “WebHack: A research system for social massive multiplayer online games.” 2012. Web. 27 Sep 2020.

Vancouver:

Bakker AW(. WebHack: A research system for social massive multiplayer online games. [Internet] [Masters thesis]. Delft University of Technology; 2012. [cited 2020 Sep 27]. Available from: http://resolver.tudelft.nl/uuid:4fa05ad2-27d8-4911-bfdb-e2965652f7f4.

Council of Science Editors:

Bakker AW(. WebHack: A research system for social massive multiplayer online games. [Masters Thesis]. Delft University of Technology; 2012. Available from: http://resolver.tudelft.nl/uuid:4fa05ad2-27d8-4911-bfdb-e2965652f7f4


Tampere University

2. Syrjä, Juha. Modding in massively multiplayer games : a case study of Elite: Dangerous .

Degree: 2018, Tampere University

 The aim of this thesis was to study played-created third-party tools in the massively multiplayer online game Elite: Dangerous through the lens of modding and… (more)

Subjects/Keywords: games; modding; mods; mmog; elite dangerous

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Syrjä, J. (2018). Modding in massively multiplayer games : a case study of Elite: Dangerous . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/103645

Chicago Manual of Style (16th Edition):

Syrjä, Juha. “Modding in massively multiplayer games : a case study of Elite: Dangerous .” 2018. Masters Thesis, Tampere University. Accessed September 27, 2020. https://trepo.tuni.fi/handle/10024/103645.

MLA Handbook (7th Edition):

Syrjä, Juha. “Modding in massively multiplayer games : a case study of Elite: Dangerous .” 2018. Web. 27 Sep 2020.

Vancouver:

Syrjä J. Modding in massively multiplayer games : a case study of Elite: Dangerous . [Internet] [Masters thesis]. Tampere University; 2018. [cited 2020 Sep 27]. Available from: https://trepo.tuni.fi/handle/10024/103645.

Council of Science Editors:

Syrjä J. Modding in massively multiplayer games : a case study of Elite: Dangerous . [Masters Thesis]. Tampere University; 2018. Available from: https://trepo.tuni.fi/handle/10024/103645

3. Ceoni, Karina Trajano. Entre o jogo e a realidade: um estudo sobre redes de troca e parentesco em jogos online.

Degree: Mestrado, Sistemas Complexos, 2012, University of São Paulo

Recentemente, pesquisadores têm se dedicado a investigar a similaridade entre os mundos virtuais e o que se sabe sobre o comportamento social do mundo real… (more)

Subjects/Keywords: Agent based simulation; Complex systems; Jogos on-line; MMOG; MMOG; Online gaming; Simulação por agentes; Sistemas complexos; Sociologia; Sociology

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ceoni, K. T. (2012). Entre o jogo e a realidade: um estudo sobre redes de troca e parentesco em jogos online. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/100/100132/tde-01052013-195652/ ;

Chicago Manual of Style (16th Edition):

Ceoni, Karina Trajano. “Entre o jogo e a realidade: um estudo sobre redes de troca e parentesco em jogos online.” 2012. Masters Thesis, University of São Paulo. Accessed September 27, 2020. http://www.teses.usp.br/teses/disponiveis/100/100132/tde-01052013-195652/ ;.

MLA Handbook (7th Edition):

Ceoni, Karina Trajano. “Entre o jogo e a realidade: um estudo sobre redes de troca e parentesco em jogos online.” 2012. Web. 27 Sep 2020.

Vancouver:

Ceoni KT. Entre o jogo e a realidade: um estudo sobre redes de troca e parentesco em jogos online. [Internet] [Masters thesis]. University of São Paulo; 2012. [cited 2020 Sep 27]. Available from: http://www.teses.usp.br/teses/disponiveis/100/100132/tde-01052013-195652/ ;.

Council of Science Editors:

Ceoni KT. Entre o jogo e a realidade: um estudo sobre redes de troca e parentesco em jogos online. [Masters Thesis]. University of São Paulo; 2012. Available from: http://www.teses.usp.br/teses/disponiveis/100/100132/tde-01052013-195652/ ;

4. Gäfvert, Liss Telly. En Plats på nätet : Deltagande Observation i den virtuella miljön Ragnarök Online.

Degree: Faculty of Arts and Sciences, 2012, Linköping UniversityLinköping University

Ragnarök Online en plats på nätet, ett online-spel, där människor från hela världen möts och samverkar. Det är i detta möte personer emellan som… (more)

Subjects/Keywords: Virtual environment; mmog; Ragnarök Online; online culture; Place; Participant Observation; Virtuell miljö; mmog; Ragnarök Online; online kultur; Plats; Deltagande observation

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gäfvert, L. T. (2012). En Plats på nätet : Deltagande Observation i den virtuella miljön Ragnarök Online. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-82341

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gäfvert, Liss Telly. “En Plats på nätet : Deltagande Observation i den virtuella miljön Ragnarök Online.” 2012. Thesis, Linköping UniversityLinköping University. Accessed September 27, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-82341.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gäfvert, Liss Telly. “En Plats på nätet : Deltagande Observation i den virtuella miljön Ragnarök Online.” 2012. Web. 27 Sep 2020.

Vancouver:

Gäfvert LT. En Plats på nätet : Deltagande Observation i den virtuella miljön Ragnarök Online. [Internet] [Thesis]. Linköping UniversityLinköping University; 2012. [cited 2020 Sep 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-82341.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gäfvert LT. En Plats på nätet : Deltagande Observation i den virtuella miljön Ragnarök Online. [Thesis]. Linköping UniversityLinköping University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-82341

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of California – Berkeley

5. El Antably, Ahmed Hamed. Experiencing the Past: The Virtual (Re)Construction of Places.

Degree: Architecture, 2011, University of California – Berkeley

 Place is characteristically imbued with a multiplicity of meanings contingent on the specificities of the society, time and space in which place is perceived. It… (more)

Subjects/Keywords: Architecture; Design; MMOG; New Media; Place; Representation; Virtual Environments

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

El Antably, A. H. (2011). Experiencing the Past: The Virtual (Re)Construction of Places. (Thesis). University of California – Berkeley. Retrieved from http://www.escholarship.org/uc/item/0x37z9m1

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

El Antably, Ahmed Hamed. “Experiencing the Past: The Virtual (Re)Construction of Places.” 2011. Thesis, University of California – Berkeley. Accessed September 27, 2020. http://www.escholarship.org/uc/item/0x37z9m1.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

El Antably, Ahmed Hamed. “Experiencing the Past: The Virtual (Re)Construction of Places.” 2011. Web. 27 Sep 2020.

Vancouver:

El Antably AH. Experiencing the Past: The Virtual (Re)Construction of Places. [Internet] [Thesis]. University of California – Berkeley; 2011. [cited 2020 Sep 27]. Available from: http://www.escholarship.org/uc/item/0x37z9m1.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

El Antably AH. Experiencing the Past: The Virtual (Re)Construction of Places. [Thesis]. University of California – Berkeley; 2011. Available from: http://www.escholarship.org/uc/item/0x37z9m1

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

6. ZHOU LEI. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.

Degree: 2004, National University of Singapore

Subjects/Keywords: Mobile Games; MMOG; Online Games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

LEI, Z. (2004). TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. (Thesis). National University of Singapore. Retrieved from https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

LEI, ZHOU. “TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.” 2004. Thesis, National University of Singapore. Accessed September 27, 2020. https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

LEI, ZHOU. “TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.” 2004. Web. 27 Sep 2020.

Vancouver:

LEI Z. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. [Internet] [Thesis]. National University of Singapore; 2004. [cited 2020 Sep 27]. Available from: https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

LEI Z. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. [Thesis]. National University of Singapore; 2004. Available from: https://scholarbank.nus.edu.sg/bitstream/10635/154216/1/ZHOU%20LEI_cd_zl_thesis.doc ; https://scholarbank.nus.edu.sg/bitstream/10635/154216/2/ZHOU%20LEI_cd_zl_thesis_title.doc

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Victoria

7. Zariski, Ross. World of Warcraft as a Medium for Intermediate-Level English Language Acquisition: Leveling up Accuracy, Fluency, and Lexical Complexity.

Degree: Department of Linguistics, 2015, University of Victoria

 In recent years, video games have exploded in popularity and the sales of many popular video games now rival Hollywood blockbusters for revenue. While traditionally… (more)

Subjects/Keywords: Applied Linguistics; SLA; World of Warcraft; MMOG; CALL; ESL

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zariski, R. (2015). World of Warcraft as a Medium for Intermediate-Level English Language Acquisition: Leveling up Accuracy, Fluency, and Lexical Complexity. (Masters Thesis). University of Victoria. Retrieved from http://hdl.handle.net/1828/5849

Chicago Manual of Style (16th Edition):

Zariski, Ross. “World of Warcraft as a Medium for Intermediate-Level English Language Acquisition: Leveling up Accuracy, Fluency, and Lexical Complexity.” 2015. Masters Thesis, University of Victoria. Accessed September 27, 2020. http://hdl.handle.net/1828/5849.

MLA Handbook (7th Edition):

Zariski, Ross. “World of Warcraft as a Medium for Intermediate-Level English Language Acquisition: Leveling up Accuracy, Fluency, and Lexical Complexity.” 2015. Web. 27 Sep 2020.

Vancouver:

Zariski R. World of Warcraft as a Medium for Intermediate-Level English Language Acquisition: Leveling up Accuracy, Fluency, and Lexical Complexity. [Internet] [Masters thesis]. University of Victoria; 2015. [cited 2020 Sep 27]. Available from: http://hdl.handle.net/1828/5849.

Council of Science Editors:

Zariski R. World of Warcraft as a Medium for Intermediate-Level English Language Acquisition: Leveling up Accuracy, Fluency, and Lexical Complexity. [Masters Thesis]. University of Victoria; 2015. Available from: http://hdl.handle.net/1828/5849

8. Marcelo Anderson Batista dos Santos. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.

Degree: 2011, Universidade Federal do ABC

Mundos Virtuais Sociais permitem a criação de conteúdo dinâmico pelos usuários com personalização de imagens e alto grau de imersão com ambientes compartilhados em tempo… (more)

Subjects/Keywords: Mundo Virtual; Massively Multiplayer Online Worlds - MMOW; Massively Multiplayer Online Games - MMOG I. KAMIENSKI; Virtual World; Massively Multiplayer Online Worlds - MMOW; Massively Multiplayer Online Games - MMOG I. KAMIENSKI; OUTROS

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Santos, M. A. B. d. (2011). SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. (Thesis). Universidade Federal do ABC. Retrieved from http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Santos, Marcelo Anderson Batista dos. “SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.” 2011. Thesis, Universidade Federal do ABC. Accessed September 27, 2020. http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Santos, Marcelo Anderson Batista dos. “SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D.” 2011. Web. 27 Sep 2020.

Vancouver:

Santos MABd. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. [Internet] [Thesis]. Universidade Federal do ABC; 2011. [cited 2020 Sep 27]. Available from: http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Santos MABd. SIMP2P: Uma estratégia P2P de distribuição de texturas em Mundos Virtuais 3D. [Thesis]. Universidade Federal do ABC; 2011. Available from: http://tede.ufabc.edu.br/tde_busca/arquivo.php?codArquivo=178

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

9. Östman, Alexander. Non-centralized distributed algorithm to locate nearby servers based on player positions for a MMOG server cluster.

Degree: Information and Communication Technology (ICT), 2015, KTH

In this thesis a non-centralized algorithm is proposed to locate nearby servers based on their players’ positions in a massive multiplayer online game server… (more)

Subjects/Keywords: Distributed algorithm; non-centralized; MMOG; cluster; locate servers; distance based; polygon creation; Distribuerad algorithm; Icke-centraliserad; MMOG; kluster; lokalisera servrar; avståndsbaserad; polygon skapning; Computer and Information Sciences; Data- och informationsvetenskap

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Östman, A. (2015). Non-centralized distributed algorithm to locate nearby servers based on player positions for a MMOG server cluster. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-186714

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Östman, Alexander. “Non-centralized distributed algorithm to locate nearby servers based on player positions for a MMOG server cluster.” 2015. Thesis, KTH. Accessed September 27, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-186714.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Östman, Alexander. “Non-centralized distributed algorithm to locate nearby servers based on player positions for a MMOG server cluster.” 2015. Web. 27 Sep 2020.

Vancouver:

Östman A. Non-centralized distributed algorithm to locate nearby servers based on player positions for a MMOG server cluster. [Internet] [Thesis]. KTH; 2015. [cited 2020 Sep 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-186714.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Östman A. Non-centralized distributed algorithm to locate nearby servers based on player positions for a MMOG server cluster. [Thesis]. KTH; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-186714

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ohio University

10. Dutton, Nathan T. PARTICIPATORY QUITTING: QUITTING TEXTS AND WORLD OF WARCRAFT PLAYER CULTURE.

Degree: MA, Telecommunications (Communication), 2007, Ohio University

  In over a decade of scholarship on the subject scholars have focused on the creation and circulation of various kinds of fan-made texts as… (more)

Subjects/Keywords: Mass Communications; World of Warcraft; Quitting; MMOG; Participatory Culture; Online Games; Player Culture

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dutton, N. T. (2007). PARTICIPATORY QUITTING: QUITTING TEXTS AND WORLD OF WARCRAFT PLAYER CULTURE. (Masters Thesis). Ohio University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1172851023

Chicago Manual of Style (16th Edition):

Dutton, Nathan T. “PARTICIPATORY QUITTING: QUITTING TEXTS AND WORLD OF WARCRAFT PLAYER CULTURE.” 2007. Masters Thesis, Ohio University. Accessed September 27, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1172851023.

MLA Handbook (7th Edition):

Dutton, Nathan T. “PARTICIPATORY QUITTING: QUITTING TEXTS AND WORLD OF WARCRAFT PLAYER CULTURE.” 2007. Web. 27 Sep 2020.

Vancouver:

Dutton NT. PARTICIPATORY QUITTING: QUITTING TEXTS AND WORLD OF WARCRAFT PLAYER CULTURE. [Internet] [Masters thesis]. Ohio University; 2007. [cited 2020 Sep 27]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1172851023.

Council of Science Editors:

Dutton NT. PARTICIPATORY QUITTING: QUITTING TEXTS AND WORLD OF WARCRAFT PLAYER CULTURE. [Masters Thesis]. Ohio University; 2007. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1172851023


Universidade do Rio Grande do Sul

11. Bezerra, Carlos Eduardo Benevides. Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG.

Degree: 2009, Universidade do Rio Grande do Sul

Tradicionalmente, utiliza-se um servidor central para prover suporte a MMOGs (massively multiplayer online games, ou jogos online maciçamente multijogador), nos quais o número de participantes… (more)

Subjects/Keywords: Informatica : Jogos; Massively multiplayer online games; Sistema : Tempo real; MMOG; Distributed interactive simulation; Jogos : Estrategia

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bezerra, C. E. B. (2009). Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/17347

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bezerra, Carlos Eduardo Benevides. “Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG.” 2009. Thesis, Universidade do Rio Grande do Sul. Accessed September 27, 2020. http://hdl.handle.net/10183/17347.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bezerra, Carlos Eduardo Benevides. “Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG.” 2009. Web. 27 Sep 2020.

Vancouver:

Bezerra CEB. Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2009. [cited 2020 Sep 27]. Available from: http://hdl.handle.net/10183/17347.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bezerra CEB. Lidando com recursos escassos e heterogêneos em um sistema geograficamente distribuído atuando como servidor de MMOG. [Thesis]. Universidade do Rio Grande do Sul; 2009. Available from: http://hdl.handle.net/10183/17347

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

12. Alecu, V.M. Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game.

Degree: 2012, Universiteit Utrecht

 This research tries to determine a sound and solid solution to creating a scalable client-server architecture for a massively multiplayer online game that is completely… (more)

Subjects/Keywords: client-server architecture; data transfer; closeness graph; MMOG; massively multiplayer online game; inner-sever communication

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alecu, V. M. (2012). Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/259124

Chicago Manual of Style (16th Edition):

Alecu, V M. “Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game.” 2012. Masters Thesis, Universiteit Utrecht. Accessed September 27, 2020. http://dspace.library.uu.nl:8080/handle/1874/259124.

MLA Handbook (7th Edition):

Alecu, V M. “Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game.” 2012. Web. 27 Sep 2020.

Vancouver:

Alecu VM. Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game. [Internet] [Masters thesis]. Universiteit Utrecht; 2012. [cited 2020 Sep 27]. Available from: http://dspace.library.uu.nl:8080/handle/1874/259124.

Council of Science Editors:

Alecu VM. Developing a client-server architecture and minimizing data transfer for a massively multiplayer online game. [Masters Thesis]. Universiteit Utrecht; 2012. Available from: http://dspace.library.uu.nl:8080/handle/1874/259124


Penn State University

13. Long, Jason Alonzo. SALIENT: Stochastic, Adaptive Latency Improvement for Event Notification Trees.

Degree: 2012, Penn State University

 A challenge in massively multiplayer online games (MMOGs) is the need for game event information to be quickly disseminated to all participants. Because of the… (more)

Subjects/Keywords: Latency; Delay; Network; Notification Tree; MMOG; Online game; Zone coordinator; Multicast; Peer-to-peer; Distributed algorithm; Bandwidth

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Long, J. A. (2012). SALIENT: Stochastic, Adaptive Latency Improvement for Event Notification Trees. (Thesis). Penn State University. Retrieved from https://submit-etda.libraries.psu.edu/catalog/16046

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Long, Jason Alonzo. “SALIENT: Stochastic, Adaptive Latency Improvement for Event Notification Trees.” 2012. Thesis, Penn State University. Accessed September 27, 2020. https://submit-etda.libraries.psu.edu/catalog/16046.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Long, Jason Alonzo. “SALIENT: Stochastic, Adaptive Latency Improvement for Event Notification Trees.” 2012. Web. 27 Sep 2020.

Vancouver:

Long JA. SALIENT: Stochastic, Adaptive Latency Improvement for Event Notification Trees. [Internet] [Thesis]. Penn State University; 2012. [cited 2020 Sep 27]. Available from: https://submit-etda.libraries.psu.edu/catalog/16046.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Long JA. SALIENT: Stochastic, Adaptive Latency Improvement for Event Notification Trees. [Thesis]. Penn State University; 2012. Available from: https://submit-etda.libraries.psu.edu/catalog/16046

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

14. SOH CHENG LOCK, DONNY. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.

Degree: 2004, National University of Singapore

Subjects/Keywords: Game; Mobile; Virtual; Web; Mobile games; MMOG; Online games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

SOH CHENG LOCK, D. (2004). TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. (Thesis). National University of Singapore. Retrieved from https://scholarbank.nus.edu.sg/handle/10635/153930

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

SOH CHENG LOCK, DONNY. “TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.” 2004. Thesis, National University of Singapore. Accessed September 27, 2020. https://scholarbank.nus.edu.sg/handle/10635/153930.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

SOH CHENG LOCK, DONNY. “TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE.” 2004. Web. 27 Sep 2020.

Vancouver:

SOH CHENG LOCK D. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. [Internet] [Thesis]. National University of Singapore; 2004. [cited 2020 Sep 27]. Available from: https://scholarbank.nus.edu.sg/handle/10635/153930.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

SOH CHENG LOCK D. TOTAL IMMERSION GAME COMBINING MOBILE AND ONLINE EXPERIENCE. [Thesis]. National University of Singapore; 2004. Available from: https://scholarbank.nus.edu.sg/handle/10635/153930

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Sul

15. Severino, Felipe Lange. Protegendo a economia virtual de MMOGS através da detecção de cheating.

Degree: 2012, Universidade do Rio Grande do Sul

Nos últimos anos Jogos Online Massivamente Multijogadores (MMOG) têm se expandido em popularidade e investimento, influenciado, especialmente, pela evolução da conexão residencial (conexões mais rápidas… (more)

Subjects/Keywords: Informatica : Jogos; Distributed simulation; Jogos : Estrategia; Massively multiplayer online games; Teoria : Jogos; MMOG; Virtual economy; Cheating

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Severino, F. L. (2012). Protegendo a economia virtual de MMOGS através da detecção de cheating. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/72927

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Severino, Felipe Lange. “Protegendo a economia virtual de MMOGS através da detecção de cheating.” 2012. Thesis, Universidade do Rio Grande do Sul. Accessed September 27, 2020. http://hdl.handle.net/10183/72927.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Severino, Felipe Lange. “Protegendo a economia virtual de MMOGS através da detecção de cheating.” 2012. Web. 27 Sep 2020.

Vancouver:

Severino FL. Protegendo a economia virtual de MMOGS através da detecção de cheating. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2012. [cited 2020 Sep 27]. Available from: http://hdl.handle.net/10183/72927.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Severino FL. Protegendo a economia virtual de MMOGS através da detecção de cheating. [Thesis]. Universidade do Rio Grande do Sul; 2012. Available from: http://hdl.handle.net/10183/72927

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Washington State University

16. [No author]. Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study .

Degree: 2018, Washington State University

 This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). To explore the… (more)

Subjects/Keywords: Foreign language education; Educational technology; CALL; Computer-assisted language learning; Massively Multiplayer Online Games; MMOG; Second Language Education; Second Language Socialization

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

author], [. (2018). Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study . (Thesis). Washington State University. Retrieved from http://hdl.handle.net/2376/16313

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

author], [No. “Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study .” 2018. Thesis, Washington State University. Accessed September 27, 2020. http://hdl.handle.net/2376/16313.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

author], [No. “Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study .” 2018. Web. 27 Sep 2020.

Vancouver:

author] [. Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study . [Internet] [Thesis]. Washington State University; 2018. [cited 2020 Sep 27]. Available from: http://hdl.handle.net/2376/16313.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

author] [. Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study . [Thesis]. Washington State University; 2018. Available from: http://hdl.handle.net/2376/16313

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

17. Nilimaa, Emil. Firebolt MUD Client : development of a client prototype for Aeonfalls online.

Degree: 2005, Luleå University of Technology

This project investigates existing technologies for text-based and graphical MUD (Multi-User-Dungeon) clients and gives suggestions and ideas for how to implement a MUD client… (more)

Subjects/Keywords: Technology; mud client; text-based games; mmorpg; mmog; Teknik

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nilimaa, E. (2005). Firebolt MUD Client : development of a client prototype for Aeonfalls online. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-46606

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nilimaa, Emil. “Firebolt MUD Client : development of a client prototype for Aeonfalls online.” 2005. Thesis, Luleå University of Technology. Accessed September 27, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-46606.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nilimaa, Emil. “Firebolt MUD Client : development of a client prototype for Aeonfalls online.” 2005. Web. 27 Sep 2020.

Vancouver:

Nilimaa E. Firebolt MUD Client : development of a client prototype for Aeonfalls online. [Internet] [Thesis]. Luleå University of Technology; 2005. [cited 2020 Sep 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-46606.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nilimaa E. Firebolt MUD Client : development of a client prototype for Aeonfalls online. [Thesis]. Luleå University of Technology; 2005. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-46606

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Université de Sherbrooke

18. Duret, Christophe. Les jeux de rôle participatifs en environnement virtuel : définition et enjeux théoriques.

Degree: 2014, Université de Sherbrooke

 Ce mémoire porte sur les jeux de rôle participatifs en environnement virtuel (JRPEV), un phénomène qui, dans le champ des game studies, n’a jamais été… (more)

Subjects/Keywords: Environnements virtuels; Game studies; Herméneutique; Jeux de rôle; Jeu de rôle participatif en environnement virtuel; Jeux vidéo; MMOG; MUVE; Sociocritique

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Duret, C. (2014). Les jeux de rôle participatifs en environnement virtuel : définition et enjeux théoriques. (Masters Thesis). Université de Sherbrooke. Retrieved from http://savoirs.usherbrooke.ca/handle/11143/67

Chicago Manual of Style (16th Edition):

Duret, Christophe. “Les jeux de rôle participatifs en environnement virtuel : définition et enjeux théoriques.” 2014. Masters Thesis, Université de Sherbrooke. Accessed September 27, 2020. http://savoirs.usherbrooke.ca/handle/11143/67.

MLA Handbook (7th Edition):

Duret, Christophe. “Les jeux de rôle participatifs en environnement virtuel : définition et enjeux théoriques.” 2014. Web. 27 Sep 2020.

Vancouver:

Duret C. Les jeux de rôle participatifs en environnement virtuel : définition et enjeux théoriques. [Internet] [Masters thesis]. Université de Sherbrooke; 2014. [cited 2020 Sep 27]. Available from: http://savoirs.usherbrooke.ca/handle/11143/67.

Council of Science Editors:

Duret C. Les jeux de rôle participatifs en environnement virtuel : définition et enjeux théoriques. [Masters Thesis]. Université de Sherbrooke; 2014. Available from: http://savoirs.usherbrooke.ca/handle/11143/67


Loughborough University

19. Zhang, Christina Yan. The use of massively multiplayer online games to augment early-stage design process in construction.

Degree: PhD, 2012, Loughborough University

 Traditional 2-D contour models, Physical Models, Computer-Aided Architectural Design (CAD), Virtual Reality models, Google SketchUp, and Building Information Modelling (BIM) have all greatly enhanced the… (more)

Subjects/Keywords: 006.6; AEC industry; Multi-user virtual environment; Game engine simulations; Second life; MMOG; RIBA design stages; Visualisation; Non-professional stakeholders; Architects

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zhang, C. Y. (2012). The use of massively multiplayer online games to augment early-stage design process in construction. (Doctoral Dissertation). Loughborough University. Retrieved from http://hdl.handle.net/2134/9924

Chicago Manual of Style (16th Edition):

Zhang, Christina Yan. “The use of massively multiplayer online games to augment early-stage design process in construction.” 2012. Doctoral Dissertation, Loughborough University. Accessed September 27, 2020. http://hdl.handle.net/2134/9924.

MLA Handbook (7th Edition):

Zhang, Christina Yan. “The use of massively multiplayer online games to augment early-stage design process in construction.” 2012. Web. 27 Sep 2020.

Vancouver:

Zhang CY. The use of massively multiplayer online games to augment early-stage design process in construction. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2020 Sep 27]. Available from: http://hdl.handle.net/2134/9924.

Council of Science Editors:

Zhang CY. The use of massively multiplayer online games to augment early-stage design process in construction. [Doctoral Dissertation]. Loughborough University; 2012. Available from: http://hdl.handle.net/2134/9924

20. Bergstrom, Kelly Marie. To Play or Not to Play: Non/Participation in Eve Online.

Degree: PhD, Education, 2016, York University

 This dissertation addresses a gap in the academic study of digital games whereby investigations remain focused on current players and the experiences of former or… (more)

Subjects/Keywords: Educational technology; Games; Game studies; Participation; Non-participation; Survey research; Mixed methods; EVE Online; MMOG; Massively Multiplayer Online Game; Leisure studies; Quitting; Barriers; Constraints; Access

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bergstrom, K. M. (2016). To Play or Not to Play: Non/Participation in Eve Online. (Doctoral Dissertation). York University. Retrieved from http://hdl.handle.net/10315/32087

Chicago Manual of Style (16th Edition):

Bergstrom, Kelly Marie. “To Play or Not to Play: Non/Participation in Eve Online.” 2016. Doctoral Dissertation, York University. Accessed September 27, 2020. http://hdl.handle.net/10315/32087.

MLA Handbook (7th Edition):

Bergstrom, Kelly Marie. “To Play or Not to Play: Non/Participation in Eve Online.” 2016. Web. 27 Sep 2020.

Vancouver:

Bergstrom KM. To Play or Not to Play: Non/Participation in Eve Online. [Internet] [Doctoral dissertation]. York University; 2016. [cited 2020 Sep 27]. Available from: http://hdl.handle.net/10315/32087.

Council of Science Editors:

Bergstrom KM. To Play or Not to Play: Non/Participation in Eve Online. [Doctoral Dissertation]. York University; 2016. Available from: http://hdl.handle.net/10315/32087

21. Keatinge, Max. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.

Degree: 2010, RIAN

 This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massively Multiplayer Online Games) is governed and negotiated. In… (more)

Subjects/Keywords: Sociology; Massively Multiplayer Online Games; World of Warcraft; Eve-Online; Human Agency; MMOG

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Keatinge, M. (2010). The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. (Thesis). RIAN. Retrieved from http://eprints.maynoothuniversity.ie/2249/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Keatinge, Max. “The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.” 2010. Thesis, RIAN. Accessed September 27, 2020. http://eprints.maynoothuniversity.ie/2249/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Keatinge, Max. “The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.” 2010. Web. 27 Sep 2020.

Vancouver:

Keatinge M. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. [Internet] [Thesis]. RIAN; 2010. [cited 2020 Sep 27]. Available from: http://eprints.maynoothuniversity.ie/2249/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Keatinge M. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. [Thesis]. RIAN; 2010. Available from: http://eprints.maynoothuniversity.ie/2249/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

22. Liu, Leslie Shihua. Scalable peer-to-peer streaming for interactive applications.

Degree: PhD, Computer Science, 2007, University of Southern California

 Peer-to-peer (P2P) streaming is emerging as a viable communications paradigm. Recent research has focused on building efficient and optimal overlay streaming platforms at the application… (more)

Subjects/Keywords: multimedia streaming; peer-to-peer streaming; VoIP system; dynamic overlay streaming; MMOG

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Liu, L. S. (2007). Scalable peer-to-peer streaming for interactive applications. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/540014/rec/5692

Chicago Manual of Style (16th Edition):

Liu, Leslie Shihua. “Scalable peer-to-peer streaming for interactive applications.” 2007. Doctoral Dissertation, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/540014/rec/5692.

MLA Handbook (7th Edition):

Liu, Leslie Shihua. “Scalable peer-to-peer streaming for interactive applications.” 2007. Web. 27 Sep 2020.

Vancouver:

Liu LS. Scalable peer-to-peer streaming for interactive applications. [Internet] [Doctoral dissertation]. University of Southern California; 2007. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/540014/rec/5692.

Council of Science Editors:

Liu LS. Scalable peer-to-peer streaming for interactive applications. [Doctoral Dissertation]. University of Southern California; 2007. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/540014/rec/5692

23. Keatinge, Max. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.

Degree: 2010, RIAN

 This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massively Multiplayer Online Games) is governed and negotiated. In… (more)

Subjects/Keywords: Sociology; Massively Multiplayer Online Games; World of Warcraft; Eve-Online; Human Agency; MMOG

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Keatinge, M. (2010). The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. (Thesis). RIAN. Retrieved from http://mural.maynoothuniversity.ie/2249/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Keatinge, Max. “The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.” 2010. Thesis, RIAN. Accessed September 27, 2020. http://mural.maynoothuniversity.ie/2249/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Keatinge, Max. “The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study.” 2010. Web. 27 Sep 2020.

Vancouver:

Keatinge M. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. [Internet] [Thesis]. RIAN; 2010. [cited 2020 Sep 27]. Available from: http://mural.maynoothuniversity.ie/2249/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Keatinge M. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and Eve-Online: a Comparative Case Study. [Thesis]. RIAN; 2010. Available from: http://mural.maynoothuniversity.ie/2249/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Georgia

24. Holt, Nicholas Arthur. Deep involvement in the World of Warcraft.

Degree: 2014, University of Georgia

 This study presented is a two-year cyber-ethnographic investigation of the deep involvement and commitment observed in participants of the online game, The World of Warcraft.… (more)

Subjects/Keywords: The World of Warcraft; Serious Leisure; Massively Multiplayer Online Games; MMOG; Role-Playing Games; MMORPG; Raiders; Flow; Leisure Specialization; Learning; Netnography; Cyber-ethnography; Virtual Worlds; Play

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Holt, N. A. (2014). Deep involvement in the World of Warcraft. (Thesis). University of Georgia. Retrieved from http://hdl.handle.net/10724/27475

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Holt, Nicholas Arthur. “Deep involvement in the World of Warcraft.” 2014. Thesis, University of Georgia. Accessed September 27, 2020. http://hdl.handle.net/10724/27475.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Holt, Nicholas Arthur. “Deep involvement in the World of Warcraft.” 2014. Web. 27 Sep 2020.

Vancouver:

Holt NA. Deep involvement in the World of Warcraft. [Internet] [Thesis]. University of Georgia; 2014. [cited 2020 Sep 27]. Available from: http://hdl.handle.net/10724/27475.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Holt NA. Deep involvement in the World of Warcraft. [Thesis]. University of Georgia; 2014. Available from: http://hdl.handle.net/10724/27475

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

25. Schliemann, Erik. Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet.

Degree: Informatics, 2013, Umeå University

  As social interactions migrate to the ubiquitous Internet we are facing a change in theway we relate to each other, which presents interesting new… (more)

Subjects/Keywords: identity; identity creation; socializing; online; online games; games; MMO; MMOG; MMORPG; MMOFPS; group dynamics; identitet; identitetsskapande; socialisering; online; onlinespel; MMO; MMOG; MMORPG; MMOFPS; gruppdynamik; Informatics; Informatik

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schliemann, E. (2013). Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73312

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Schliemann, Erik. “Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet.” 2013. Thesis, Umeå University. Accessed September 27, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73312.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Schliemann, Erik. “Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet.” 2013. Web. 27 Sep 2020.

Vancouver:

Schliemann E. Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet. [Internet] [Thesis]. Umeå University; 2013. [cited 2020 Sep 27]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73312.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Schliemann E. Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet. [Thesis]. Umeå University; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73312

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. MacGregor, Scott A. Extension and Validation of an Adult Gaming Addiction Scale.

Degree: Psy. D., Antioch New England: Clinical Psychology, 2014, Antioch University

 Video game addiction among adults is a serious mental health issue. Unfortunately, research on video game addiction is in its infancy and impeded by the… (more)

Subjects/Keywords: Clinical Psychology; video games; gaming addiction; massively multiplayer online game; MMOG

…multiplayer online game (MMOG) ADULT GAMING ADDICTION SCALE 2 Extension and Validation… …within a virtual world. The scant available evidence suggests that MMOG use accounts for the… …for Gaming Addiction Research Adult MMOG players are more likely to fall prey to gaming… …types for a month: (a) MMOG, (b) console, (c) offline computer… …and schoolwork. On the other hand, there were no significant differences between the MMOG… 

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

MacGregor, S. A. (2014). Extension and Validation of an Adult Gaming Addiction Scale. (Doctoral Dissertation). Antioch University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=antioch1418231740

Chicago Manual of Style (16th Edition):

MacGregor, Scott A. “Extension and Validation of an Adult Gaming Addiction Scale.” 2014. Doctoral Dissertation, Antioch University. Accessed September 27, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1418231740.

MLA Handbook (7th Edition):

MacGregor, Scott A. “Extension and Validation of an Adult Gaming Addiction Scale.” 2014. Web. 27 Sep 2020.

Vancouver:

MacGregor SA. Extension and Validation of an Adult Gaming Addiction Scale. [Internet] [Doctoral dissertation]. Antioch University; 2014. [cited 2020 Sep 27]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=antioch1418231740.

Council of Science Editors:

MacGregor SA. Extension and Validation of an Adult Gaming Addiction Scale. [Doctoral Dissertation]. Antioch University; 2014. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=antioch1418231740


Texas A&M University

27. Jabbari, Nasser. Development of English as a Second Language in the Context of Massively Multiplayer Online Role-playing Games.

Degree: PhD, Curriculum and Instruction, 2017, Texas A&M University

 This dissertation examined the affordances of commercially developed massively multiplayer online (role-playing) games (MMOGs) for second language (L2) development. It comprises three self-contained but related… (more)

Subjects/Keywords: Review; Massively multiplayer online (role-playing) games; MMOG; MMORPG; English as a foreign language (EFL); English as a second language (ESL); negotiation of meaning; interaction; linguistic complexity; syntactic complexity; lexical complexity

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jabbari, N. (2017). Development of English as a Second Language in the Context of Massively Multiplayer Online Role-playing Games. (Doctoral Dissertation). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/173150

Chicago Manual of Style (16th Edition):

Jabbari, Nasser. “Development of English as a Second Language in the Context of Massively Multiplayer Online Role-playing Games.” 2017. Doctoral Dissertation, Texas A&M University. Accessed September 27, 2020. http://hdl.handle.net/1969.1/173150.

MLA Handbook (7th Edition):

Jabbari, Nasser. “Development of English as a Second Language in the Context of Massively Multiplayer Online Role-playing Games.” 2017. Web. 27 Sep 2020.

Vancouver:

Jabbari N. Development of English as a Second Language in the Context of Massively Multiplayer Online Role-playing Games. [Internet] [Doctoral dissertation]. Texas A&M University; 2017. [cited 2020 Sep 27]. Available from: http://hdl.handle.net/1969.1/173150.

Council of Science Editors:

Jabbari N. Development of English as a Second Language in the Context of Massively Multiplayer Online Role-playing Games. [Doctoral Dissertation]. Texas A&M University; 2017. Available from: http://hdl.handle.net/1969.1/173150

28. Hasan, Mehadi. Scalable Resource and QoS Brokering Mechanisms for Massively Multiplayer Online Games.

Degree: 2012, University of Saskatchewan

 Multiplayer online games have become an increasingly integral part of online entertainment. With advances in social media, the number of players of these games is… (more)

Subjects/Keywords: MMOG; Massively Multiplayer Online Games; Resource; Distribution; Acquisition; Controlling Game performance.

…interactions during MMOG game sessions using CyberOrgsMMOG API… …Components of the CyberOrgs-MMOG platform, broker and Directory Manager… …decrease in outgoing bandwidth. Effects on average response time of using CyberOrgs-MMOG API… …Effects on outgoing bandwidth of using CyberOrgs-MMOG API. . Time taken to execute resource… …6 6 31 List of Abbreviations AA AOI API CDM FPS fps GDM GPU MMOFPS MMOG MMORPG MMORTS… 

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hasan, M. (2012). Scalable Resource and QoS Brokering Mechanisms for Massively Multiplayer Online Games. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2012-05-462

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hasan, Mehadi. “Scalable Resource and QoS Brokering Mechanisms for Massively Multiplayer Online Games.” 2012. Thesis, University of Saskatchewan. Accessed September 27, 2020. http://hdl.handle.net/10388/ETD-2012-05-462.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hasan, Mehadi. “Scalable Resource and QoS Brokering Mechanisms for Massively Multiplayer Online Games.” 2012. Web. 27 Sep 2020.

Vancouver:

Hasan M. Scalable Resource and QoS Brokering Mechanisms for Massively Multiplayer Online Games. [Internet] [Thesis]. University of Saskatchewan; 2012. [cited 2020 Sep 27]. Available from: http://hdl.handle.net/10388/ETD-2012-05-462.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hasan M. Scalable Resource and QoS Brokering Mechanisms for Massively Multiplayer Online Games. [Thesis]. University of Saskatchewan; 2012. Available from: http://hdl.handle.net/10388/ETD-2012-05-462

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. DAI PENG. TOTAL IMMERSION GAME COMBINING ONLINE AND MOBILE EXPERIENCE.

Degree: 2004, National University of Singapore

Subjects/Keywords: Mobile Game; Online Game; MMOG; Virtual City; Role-Playing Game; Instant Messenger; Quiz Structure; Gamer Profile; Logging; Avatar

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

PENG, D. (2004). TOTAL IMMERSION GAME COMBINING ONLINE AND MOBILE EXPERIENCE. (Thesis). National University of Singapore. Retrieved from https://scholarbank.nus.edu.sg/handle/10635/153922

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

PENG, DAI. “TOTAL IMMERSION GAME COMBINING ONLINE AND MOBILE EXPERIENCE.” 2004. Thesis, National University of Singapore. Accessed September 27, 2020. https://scholarbank.nus.edu.sg/handle/10635/153922.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

PENG, DAI. “TOTAL IMMERSION GAME COMBINING ONLINE AND MOBILE EXPERIENCE.” 2004. Web. 27 Sep 2020.

Vancouver:

PENG D. TOTAL IMMERSION GAME COMBINING ONLINE AND MOBILE EXPERIENCE. [Internet] [Thesis]. National University of Singapore; 2004. [cited 2020 Sep 27]. Available from: https://scholarbank.nus.edu.sg/handle/10635/153922.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

PENG D. TOTAL IMMERSION GAME COMBINING ONLINE AND MOBILE EXPERIENCE. [Thesis]. National University of Singapore; 2004. Available from: https://scholarbank.nus.edu.sg/handle/10635/153922

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. Cardoso, Rui João Morais de Almeida Costa. Enhancing trustability in MMOGs environments.

Degree: 2017, RCAAP

 Massively Multiplayer Online Games (MMOGs; e.g., World of Warcraft), virtual worlds (VW; e.g., Second Life), social networks (e.g., Facebook) strongly demand for more autonomic, security,… (more)

Subjects/Keywords: MMOG (Massively Multiplayer Online Games) - Interacção pessoal; Jogos online - Interacção pessoal; Jogos online - Modelos de confiança; Mundos virtuais - Modelos de confiança; Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cardoso, R. J. M. d. A. C. (2017). Enhancing trustability in MMOGs environments. (Thesis). RCAAP. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/4456

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cardoso, Rui João Morais de Almeida Costa. “Enhancing trustability in MMOGs environments.” 2017. Thesis, RCAAP. Accessed September 27, 2020. http://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/4456.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cardoso, Rui João Morais de Almeida Costa. “Enhancing trustability in MMOGs environments.” 2017. Web. 27 Sep 2020.

Vancouver:

Cardoso RJMdAC. Enhancing trustability in MMOGs environments. [Internet] [Thesis]. RCAAP; 2017. [cited 2020 Sep 27]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/4456.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cardoso RJMdAC. Enhancing trustability in MMOGs environments. [Thesis]. RCAAP; 2017. Available from: http://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/4456

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2]

.