Advanced search options

Advanced Search Options 🞨

Browse by author name (“Author name starts with…”).

Find ETDs with:

in
/  
in
/  
in
/  
in

Written in Published in Earliest date Latest date

Sorted by

Results per page:

Sorted by: relevance · author · university · dateNew search

You searched for subject:(Language games). Showing records 1 – 30 of 232 total matches.

[1] [2] [3] [4] [5] [6] [7] [8]

Search Limiters

Last 2 Years | English Only

Degrees

Levels

Languages

Country

▼ Search Limiters


University of Texas – Austin

1. Vazquez, Sinthia Sarai. A task-based approach to teaching Spanish to young language learners using computer games.

Degree: MA, Foreign Language Education, 2011, University of Texas – Austin

 The abundance of technologies around our children, provides us with resources that can be used in second and foreign language classrooms. Often, children do not… (more)

Subjects/Keywords: Tasks; Computer games; Language learning

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vazquez, S. S. (2011). A task-based approach to teaching Spanish to young language learners using computer games. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/ETD-UT-2011-05-3526

Chicago Manual of Style (16th Edition):

Vazquez, Sinthia Sarai. “A task-based approach to teaching Spanish to young language learners using computer games.” 2011. Masters Thesis, University of Texas – Austin. Accessed January 20, 2021. http://hdl.handle.net/2152/ETD-UT-2011-05-3526.

MLA Handbook (7th Edition):

Vazquez, Sinthia Sarai. “A task-based approach to teaching Spanish to young language learners using computer games.” 2011. Web. 20 Jan 2021.

Vancouver:

Vazquez SS. A task-based approach to teaching Spanish to young language learners using computer games. [Internet] [Masters thesis]. University of Texas – Austin; 2011. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/2152/ETD-UT-2011-05-3526.

Council of Science Editors:

Vazquez SS. A task-based approach to teaching Spanish to young language learners using computer games. [Masters Thesis]. University of Texas – Austin; 2011. Available from: http://hdl.handle.net/2152/ETD-UT-2011-05-3526

2. Nilsson, Kenny. Wittgenstein´s “Private Language Argument” According to Kripke.

Degree: Humanities and Informatics, 2012, University of Skövde

  Wittgenstein was a very important philosopher of the early twentieth century. One of his most important points was that which has been known as… (more)

Subjects/Keywords: Wittgenstein; private language; Kripke; language games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nilsson, K. (2012). Wittgenstein´s “Private Language Argument” According to Kripke. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6108

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nilsson, Kenny. “Wittgenstein´s “Private Language Argument” According to Kripke.” 2012. Thesis, University of Skövde. Accessed January 20, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6108.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nilsson, Kenny. “Wittgenstein´s “Private Language Argument” According to Kripke.” 2012. Web. 20 Jan 2021.

Vancouver:

Nilsson K. Wittgenstein´s “Private Language Argument” According to Kripke. [Internet] [Thesis]. University of Skövde; 2012. [cited 2021 Jan 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6108.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nilsson K. Wittgenstein´s “Private Language Argument” According to Kripke. [Thesis]. University of Skövde; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6108

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

3. Reinhoudt, L. The Development of a Checklist To Assess Tablet Games on Usability for Language Therapy.

Degree: 2015, Universiteit Utrecht

 The Development of a Checklist To Assess Tablet Games on Usability for Language Therapy BACKGROUND: More and more speech-language therapists (SLTs) are using tablet games(more)

Subjects/Keywords: tablet games; language therapy; checklist; SLI

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Reinhoudt, L. (2015). The Development of a Checklist To Assess Tablet Games on Usability for Language Therapy. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/316316

Chicago Manual of Style (16th Edition):

Reinhoudt, L. “The Development of a Checklist To Assess Tablet Games on Usability for Language Therapy.” 2015. Masters Thesis, Universiteit Utrecht. Accessed January 20, 2021. http://dspace.library.uu.nl:8080/handle/1874/316316.

MLA Handbook (7th Edition):

Reinhoudt, L. “The Development of a Checklist To Assess Tablet Games on Usability for Language Therapy.” 2015. Web. 20 Jan 2021.

Vancouver:

Reinhoudt L. The Development of a Checklist To Assess Tablet Games on Usability for Language Therapy. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 Jan 20]. Available from: http://dspace.library.uu.nl:8080/handle/1874/316316.

Council of Science Editors:

Reinhoudt L. The Development of a Checklist To Assess Tablet Games on Usability for Language Therapy. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/316316


Texas Tech University

4. -2143-3967. Big Easel.

Degree: MS, Computer Science, 2016, Texas Tech University

 Developing interactive programs is tedious, more so than it should be. This seems to be due to the choices of languages often used in development,… (more)

Subjects/Keywords: functional language; game programing; video games; STRIPS

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

-2143-3967. (2016). Big Easel. (Masters Thesis). Texas Tech University. Retrieved from http://hdl.handle.net/2346/82261

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-2143-3967. “Big Easel.” 2016. Masters Thesis, Texas Tech University. Accessed January 20, 2021. http://hdl.handle.net/2346/82261.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-2143-3967. “Big Easel.” 2016. Web. 20 Jan 2021.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-2143-3967. Big Easel. [Internet] [Masters thesis]. Texas Tech University; 2016. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/2346/82261.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-2143-3967. Big Easel. [Masters Thesis]. Texas Tech University; 2016. Available from: http://hdl.handle.net/2346/82261

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Colorado State University

5. Wasielewski, Audrey Lynn. Language games.

Degree: Master of Fine Arts (M.F.A.), Art, 2013, Colorado State University

 The complex nature of language has interested me as long as I can remember: how we experience it and how it affects our lives in… (more)

Subjects/Keywords: contemporary art; political rhetoric; language games; deconstruction

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wasielewski, A. L. (2013). Language games. (Masters Thesis). Colorado State University. Retrieved from http://hdl.handle.net/10217/79199

Chicago Manual of Style (16th Edition):

Wasielewski, Audrey Lynn. “Language games.” 2013. Masters Thesis, Colorado State University. Accessed January 20, 2021. http://hdl.handle.net/10217/79199.

MLA Handbook (7th Edition):

Wasielewski, Audrey Lynn. “Language games.” 2013. Web. 20 Jan 2021.

Vancouver:

Wasielewski AL. Language games. [Internet] [Masters thesis]. Colorado State University; 2013. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/10217/79199.

Council of Science Editors:

Wasielewski AL. Language games. [Masters Thesis]. Colorado State University; 2013. Available from: http://hdl.handle.net/10217/79199


University of Victoria

6. Barber, Jennifer Lee. The Role of gesture and video games in second language acquisition.

Degree: Dept. of Curriculum and Instruction, 2012, University of Victoria

 With the growth of recent research on the internal benefits of gesture for second language learners, the emphasis has begun to shift away from the… (more)

Subjects/Keywords: Second Language Acquisition; ESL; Video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barber, J. L. (2012). The Role of gesture and video games in second language acquisition. (Masters Thesis). University of Victoria. Retrieved from http://hdl.handle.net/1828/4389

Chicago Manual of Style (16th Edition):

Barber, Jennifer Lee. “The Role of gesture and video games in second language acquisition.” 2012. Masters Thesis, University of Victoria. Accessed January 20, 2021. http://hdl.handle.net/1828/4389.

MLA Handbook (7th Edition):

Barber, Jennifer Lee. “The Role of gesture and video games in second language acquisition.” 2012. Web. 20 Jan 2021.

Vancouver:

Barber JL. The Role of gesture and video games in second language acquisition. [Internet] [Masters thesis]. University of Victoria; 2012. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/1828/4389.

Council of Science Editors:

Barber JL. The Role of gesture and video games in second language acquisition. [Masters Thesis]. University of Victoria; 2012. Available from: http://hdl.handle.net/1828/4389

7. Micciolo, Matthew. Designing a Visual Programming Language for the Creation of Multiplayer Embodied Games.

Degree: MS, 2018, Worcester Polytechnic Institute

Games as a means of education have been starting to become more of an everyday reality. Not only are games used in classrooms, but… (more)

Subjects/Keywords: embodied; games; language; math; programming; visual

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Micciolo, M. (2018). Designing a Visual Programming Language for the Creation of Multiplayer Embodied Games. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-121418-102453 ; https://digitalcommons.wpi.edu/etd-theses/1272

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Micciolo, Matthew. “Designing a Visual Programming Language for the Creation of Multiplayer Embodied Games.” 2018. Thesis, Worcester Polytechnic Institute. Accessed January 20, 2021. etd-121418-102453 ; https://digitalcommons.wpi.edu/etd-theses/1272.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Micciolo, Matthew. “Designing a Visual Programming Language for the Creation of Multiplayer Embodied Games.” 2018. Web. 20 Jan 2021.

Vancouver:

Micciolo M. Designing a Visual Programming Language for the Creation of Multiplayer Embodied Games. [Internet] [Thesis]. Worcester Polytechnic Institute; 2018. [cited 2021 Jan 20]. Available from: etd-121418-102453 ; https://digitalcommons.wpi.edu/etd-theses/1272.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Micciolo M. Designing a Visual Programming Language for the Creation of Multiplayer Embodied Games. [Thesis]. Worcester Polytechnic Institute; 2018. Available from: etd-121418-102453 ; https://digitalcommons.wpi.edu/etd-theses/1272

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Kent State University

8. martin, alexander edward. Rethinking Truth: Re-description in Rortian Solidarity.

Degree: MA, College of Arts and Sciences / Department of Philosophy, 2018, Kent State University

 In Contingency, Irony, and Solidarity (CIS) Richard Rorty claimed that we should abandon the search for objective truth and seek human solidarity. Rorty contended that… (more)

Subjects/Keywords: Philosophy; Rorty Language games orwell 1984 Truth

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

martin, a. e. (2018). Rethinking Truth: Re-description in Rortian Solidarity. (Masters Thesis). Kent State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=kent1529951617144493

Chicago Manual of Style (16th Edition):

martin, alexander edward. “Rethinking Truth: Re-description in Rortian Solidarity.” 2018. Masters Thesis, Kent State University. Accessed January 20, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=kent1529951617144493.

MLA Handbook (7th Edition):

martin, alexander edward. “Rethinking Truth: Re-description in Rortian Solidarity.” 2018. Web. 20 Jan 2021.

Vancouver:

martin ae. Rethinking Truth: Re-description in Rortian Solidarity. [Internet] [Masters thesis]. Kent State University; 2018. [cited 2021 Jan 20]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=kent1529951617144493.

Council of Science Editors:

martin ae. Rethinking Truth: Re-description in Rortian Solidarity. [Masters Thesis]. Kent State University; 2018. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=kent1529951617144493


University of Utah

9. Dixon, Daniel Hobson. Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies.

Degree: MA, Linguistics, 2014, University of Utah

 The purpose of this study is to gain a better understanding of the usefulness of onlinevideogames for promoting second language (L2) acquisition. To achieve this… (more)

Subjects/Keywords: ESL; Language proficiency; Linguistics; MMORPG; Second language acquisition; Video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dixon, D. H. (2014). Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/3678/rec/1478

Chicago Manual of Style (16th Edition):

Dixon, Daniel Hobson. “Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies.” 2014. Masters Thesis, University of Utah. Accessed January 20, 2021. http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/3678/rec/1478.

MLA Handbook (7th Edition):

Dixon, Daniel Hobson. “Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies.” 2014. Web. 20 Jan 2021.

Vancouver:

Dixon DH. Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies. [Internet] [Masters thesis]. University of Utah; 2014. [cited 2021 Jan 20]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/3678/rec/1478.

Council of Science Editors:

Dixon DH. Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies. [Masters Thesis]. University of Utah; 2014. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/3678/rec/1478


University of Guelph

10. Schaefer, Reiner. Brandom’s Account of Defeasible Reasoning: Problems and Solutions.

Degree: PhD, Department of Philosophy, 2012, University of Guelph

 Robert Brandom has provided what is probably one of the best worked out accounts of how the meanings of linguistic expressions are determined by how… (more)

Subjects/Keywords: Brandom; defeasible reasoning; language games; inferentialism; language; reasoning; philosophy

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schaefer, R. (2012). Brandom’s Account of Defeasible Reasoning: Problems and Solutions. (Doctoral Dissertation). University of Guelph. Retrieved from https://atrium.lib.uoguelph.ca/xmlui/handle/10214/3541

Chicago Manual of Style (16th Edition):

Schaefer, Reiner. “Brandom’s Account of Defeasible Reasoning: Problems and Solutions.” 2012. Doctoral Dissertation, University of Guelph. Accessed January 20, 2021. https://atrium.lib.uoguelph.ca/xmlui/handle/10214/3541.

MLA Handbook (7th Edition):

Schaefer, Reiner. “Brandom’s Account of Defeasible Reasoning: Problems and Solutions.” 2012. Web. 20 Jan 2021.

Vancouver:

Schaefer R. Brandom’s Account of Defeasible Reasoning: Problems and Solutions. [Internet] [Doctoral dissertation]. University of Guelph; 2012. [cited 2021 Jan 20]. Available from: https://atrium.lib.uoguelph.ca/xmlui/handle/10214/3541.

Council of Science Editors:

Schaefer R. Brandom’s Account of Defeasible Reasoning: Problems and Solutions. [Doctoral Dissertation]. University of Guelph; 2012. Available from: https://atrium.lib.uoguelph.ca/xmlui/handle/10214/3541


Aristotle University Of Thessaloniki (AUTH); Αριστοτέλειο Πανεπιστήμιο Θεσσαλονίκης (ΑΠΘ)

11. Αναστασίου, Δήμητρα. Γλώσσα και πραγματικότητα στον Wittgenstein.

Degree: 2011, Aristotle University Of Thessaloniki (AUTH); Αριστοτέλειο Πανεπιστήμιο Θεσσαλονίκης (ΑΠΘ)

The aim of the present thesis is the logical reconstruction one of the most difficult and important problems in Wittgenstein’s philosophy, the relationship between language(more)

Subjects/Keywords: Πραγματικότητα; Γλωσσικό παιχνίδι; Γλώσσα; Language; Wittgenstein; reality; Language games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Αναστασίου, . . (2011). Γλώσσα και πραγματικότητα στον Wittgenstein. (Thesis). Aristotle University Of Thessaloniki (AUTH); Αριστοτέλειο Πανεπιστήμιο Θεσσαλονίκης (ΑΠΘ). Retrieved from http://hdl.handle.net/10442/hedi/32499

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Αναστασίου, Δήμητρα. “Γλώσσα και πραγματικότητα στον Wittgenstein.” 2011. Thesis, Aristotle University Of Thessaloniki (AUTH); Αριστοτέλειο Πανεπιστήμιο Θεσσαλονίκης (ΑΠΘ). Accessed January 20, 2021. http://hdl.handle.net/10442/hedi/32499.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Αναστασίου, Δήμητρα. “Γλώσσα και πραγματικότητα στον Wittgenstein.” 2011. Web. 20 Jan 2021.

Vancouver:

Αναστασίου . Γλώσσα και πραγματικότητα στον Wittgenstein. [Internet] [Thesis]. Aristotle University Of Thessaloniki (AUTH); Αριστοτέλειο Πανεπιστήμιο Θεσσαλονίκης (ΑΠΘ); 2011. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/10442/hedi/32499.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Αναστασίου . Γλώσσα και πραγματικότητα στον Wittgenstein. [Thesis]. Aristotle University Of Thessaloniki (AUTH); Αριστοτέλειο Πανεπιστήμιο Θεσσαλονίκης (ΑΠΘ); 2011. Available from: http://hdl.handle.net/10442/hedi/32499

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. Alshaya, Khalifa. English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning.

Degree: PhD, Teaching & Learning, 2020, University of North Dakota

  This body of work contains three articles that examine the intersectionality between English Language Learner (ELL) teachers and digital games. The purpose of the… (more)

Subjects/Keywords: digital games; education; English language learner; game-based learning; language learning

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alshaya, K. (2020). English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning. (Doctoral Dissertation). University of North Dakota. Retrieved from https://commons.und.edu/theses/3088

Chicago Manual of Style (16th Edition):

Alshaya, Khalifa. “English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning.” 2020. Doctoral Dissertation, University of North Dakota. Accessed January 20, 2021. https://commons.und.edu/theses/3088.

MLA Handbook (7th Edition):

Alshaya, Khalifa. “English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning.” 2020. Web. 20 Jan 2021.

Vancouver:

Alshaya K. English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning. [Internet] [Doctoral dissertation]. University of North Dakota; 2020. [cited 2021 Jan 20]. Available from: https://commons.und.edu/theses/3088.

Council of Science Editors:

Alshaya K. English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning. [Doctoral Dissertation]. University of North Dakota; 2020. Available from: https://commons.und.edu/theses/3088


The Ohio State University

13. Li, Cong. Gamification in Foreign Language Education: Fundamentals for a Gamified Design of Institutional Programs for Chinese as a Foreign Language.

Degree: PhD, East Asian Languages and Literatures, 2018, The Ohio State University

 Gamification is an increasingly popular strategy applied to many aspects of our lives to optimize our experiences—including language learning. However, current educational applications of gamification… (more)

Subjects/Keywords: Foreign Language; Pedagogy; gamification, games, Chinese as a foreign language, design

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Li, C. (2018). Gamification in Foreign Language Education: Fundamentals for a Gamified Design of Institutional Programs for Chinese as a Foreign Language. (Doctoral Dissertation). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1534728851596305

Chicago Manual of Style (16th Edition):

Li, Cong. “Gamification in Foreign Language Education: Fundamentals for a Gamified Design of Institutional Programs for Chinese as a Foreign Language.” 2018. Doctoral Dissertation, The Ohio State University. Accessed January 20, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=osu1534728851596305.

MLA Handbook (7th Edition):

Li, Cong. “Gamification in Foreign Language Education: Fundamentals for a Gamified Design of Institutional Programs for Chinese as a Foreign Language.” 2018. Web. 20 Jan 2021.

Vancouver:

Li C. Gamification in Foreign Language Education: Fundamentals for a Gamified Design of Institutional Programs for Chinese as a Foreign Language. [Internet] [Doctoral dissertation]. The Ohio State University; 2018. [cited 2021 Jan 20]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1534728851596305.

Council of Science Editors:

Li C. Gamification in Foreign Language Education: Fundamentals for a Gamified Design of Institutional Programs for Chinese as a Foreign Language. [Doctoral Dissertation]. The Ohio State University; 2018. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1534728851596305


University of Wisconsin – Milwaukee

14. Johnson, Jay. Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games.

Degree: PhD, English, 2018, University of Wisconsin – Milwaukee

  Alternate Reality Games (ARGs), a genre of transmedia experiences, are a recent phenomenon, with the first recognized ARG being The Beast (2001), a promotion… (more)

Subjects/Keywords: alternate reality games; games; narrative; play; transmedia; English Language and Literature; Library and Information Science

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Johnson, J. (2018). Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games. (Doctoral Dissertation). University of Wisconsin – Milwaukee. Retrieved from https://dc.uwm.edu/etd/1837

Chicago Manual of Style (16th Edition):

Johnson, Jay. “Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games.” 2018. Doctoral Dissertation, University of Wisconsin – Milwaukee. Accessed January 20, 2021. https://dc.uwm.edu/etd/1837.

MLA Handbook (7th Edition):

Johnson, Jay. “Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games.” 2018. Web. 20 Jan 2021.

Vancouver:

Johnson J. Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games. [Internet] [Doctoral dissertation]. University of Wisconsin – Milwaukee; 2018. [cited 2021 Jan 20]. Available from: https://dc.uwm.edu/etd/1837.

Council of Science Editors:

Johnson J. Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games. [Doctoral Dissertation]. University of Wisconsin – Milwaukee; 2018. Available from: https://dc.uwm.edu/etd/1837


Brno University of Technology

15. Koudelka, Petr. Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games.

Degree: 2019, Brno University of Technology

 This thesis deals with design and realization of programming language for adventure games programming. This language was supposed to been suitable for users without knowledge… (more)

Subjects/Keywords: Programovací jazyk; příběhové hry; tvorba her.; Programming language; adventure games; games creation.

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Koudelka, P. (2019). Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55734

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Koudelka, Petr. “Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games.” 2019. Thesis, Brno University of Technology. Accessed January 20, 2021. http://hdl.handle.net/11012/55734.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Koudelka, Petr. “Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games.” 2019. Web. 20 Jan 2021.

Vancouver:

Koudelka P. Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games. [Internet] [Thesis]. Brno University of Technology; 2019. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/11012/55734.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Koudelka P. Jazyk pro zadávání příběhových her: A Language for Programming the Adventure Games. [Thesis]. Brno University of Technology; 2019. Available from: http://hdl.handle.net/11012/55734

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Bath

16. Gaudl, Swen. Building robust real-time game AI : simplifying & automating integral process steps in multi-platform design.

Degree: PhD, 2016, University of Bath

 Digital games are part of our culture and have gained significant attention over the last decade. The growing capabilities of home computers, gaming consoles and… (more)

Subjects/Keywords: 006.3; games; digital games; agent design; Agent programming language; Genetic programming; Software development; Artificial Intelligence

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gaudl, S. (2016). Building robust real-time game AI : simplifying & automating integral process steps in multi-platform design. (Doctoral Dissertation). University of Bath. Retrieved from https://researchportal.bath.ac.uk/en/studentthesis/building-robust-realtime-game-ai(97e0cb26-6161-40a7-a1a0-1f5431261296).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.698997

Chicago Manual of Style (16th Edition):

Gaudl, Swen. “Building robust real-time game AI : simplifying & automating integral process steps in multi-platform design.” 2016. Doctoral Dissertation, University of Bath. Accessed January 20, 2021. https://researchportal.bath.ac.uk/en/studentthesis/building-robust-realtime-game-ai(97e0cb26-6161-40a7-a1a0-1f5431261296).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.698997.

MLA Handbook (7th Edition):

Gaudl, Swen. “Building robust real-time game AI : simplifying & automating integral process steps in multi-platform design.” 2016. Web. 20 Jan 2021.

Vancouver:

Gaudl S. Building robust real-time game AI : simplifying & automating integral process steps in multi-platform design. [Internet] [Doctoral dissertation]. University of Bath; 2016. [cited 2021 Jan 20]. Available from: https://researchportal.bath.ac.uk/en/studentthesis/building-robust-realtime-game-ai(97e0cb26-6161-40a7-a1a0-1f5431261296).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.698997.

Council of Science Editors:

Gaudl S. Building robust real-time game AI : simplifying & automating integral process steps in multi-platform design. [Doctoral Dissertation]. University of Bath; 2016. Available from: https://researchportal.bath.ac.uk/en/studentthesis/building-robust-realtime-game-ai(97e0cb26-6161-40a7-a1a0-1f5431261296).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.698997


University of Johannesburg

17. Van der Westhuizen, Hester Helena Catharina. Rolspel as taalmetodologiese strategie in tweedetaalonderrig.

Degree: 2014, University of Johannesburg

M.Ed. (Subject Didactics)

The focus in this study is on roleplay as a technique for second language education, wi the specific reference to oral communication.… (more)

Subjects/Keywords: Simulation games in education; Role playing; Language transfer (Language learning); Second language acquisition - Research - Methodology

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Van der Westhuizen, H. H. C. (2014). Rolspel as taalmetodologiese strategie in tweedetaalonderrig. (Thesis). University of Johannesburg. Retrieved from http://hdl.handle.net/10210/9526

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Van der Westhuizen, Hester Helena Catharina. “Rolspel as taalmetodologiese strategie in tweedetaalonderrig.” 2014. Thesis, University of Johannesburg. Accessed January 20, 2021. http://hdl.handle.net/10210/9526.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Van der Westhuizen, Hester Helena Catharina. “Rolspel as taalmetodologiese strategie in tweedetaalonderrig.” 2014. Web. 20 Jan 2021.

Vancouver:

Van der Westhuizen HHC. Rolspel as taalmetodologiese strategie in tweedetaalonderrig. [Internet] [Thesis]. University of Johannesburg; 2014. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/10210/9526.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Van der Westhuizen HHC. Rolspel as taalmetodologiese strategie in tweedetaalonderrig. [Thesis]. University of Johannesburg; 2014. Available from: http://hdl.handle.net/10210/9526

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Washington State University

18. [No author]. Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study .

Degree: 2018, Washington State University

 This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). To explore the… (more)

Subjects/Keywords: Foreign language education; Educational technology; CALL; Computer-assisted language learning; Massively Multiplayer Online Games; MMOG; Second Language Education; Second Language Socialization

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

author], [. (2018). Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study . (Thesis). Washington State University. Retrieved from http://hdl.handle.net/2376/16313

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

author], [No. “Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study .” 2018. Thesis, Washington State University. Accessed January 20, 2021. http://hdl.handle.net/2376/16313.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

author], [No. “Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study .” 2018. Web. 20 Jan 2021.

Vancouver:

author] [. Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study . [Internet] [Thesis]. Washington State University; 2018. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/2376/16313.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

author] [. Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study . [Thesis]. Washington State University; 2018. Available from: http://hdl.handle.net/2376/16313

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

19. Hastjarjanto, O. Strategies for real-time video games.

Degree: 2013, Universiteit Utrecht

 Abstract Game developers spend a large portion of their time developing and tweaking the artificial intelligence in video games. Problems related to productivity in the… (more)

Subjects/Keywords: AI; Haskell; Strategy; Artificial Intelligence; DSL; Domain-specific language; Games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hastjarjanto, O. (2013). Strategies for real-time video games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/276058

Chicago Manual of Style (16th Edition):

Hastjarjanto, O. “Strategies for real-time video games.” 2013. Masters Thesis, Universiteit Utrecht. Accessed January 20, 2021. http://dspace.library.uu.nl:8080/handle/1874/276058.

MLA Handbook (7th Edition):

Hastjarjanto, O. “Strategies for real-time video games.” 2013. Web. 20 Jan 2021.

Vancouver:

Hastjarjanto O. Strategies for real-time video games. [Internet] [Masters thesis]. Universiteit Utrecht; 2013. [cited 2021 Jan 20]. Available from: http://dspace.library.uu.nl:8080/handle/1874/276058.

Council of Science Editors:

Hastjarjanto O. Strategies for real-time video games. [Masters Thesis]. Universiteit Utrecht; 2013. Available from: http://dspace.library.uu.nl:8080/handle/1874/276058

20. Lotti, Ana Luisa Feiteiro Cavalari. Enunciados em jogo: a correlação entre língua e artes nas aulas de língua portuguesa.

Degree: Mestrado, Filologia e Língua Portuguesa, 2014, University of São Paulo

Nesse trabalho, enfoca-se o enunciado em seu funcionamento e contexto real em sala de aula.Os Parâmetros Curriculares Nacionais (PCN) de Língua Portuguesa apontam para o… (more)

Subjects/Keywords: Argumentação; Argumentation; Jogos teatrais; Língua Portuguesa; Portuguese Language; Theater games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lotti, A. L. F. C. (2014). Enunciados em jogo: a correlação entre língua e artes nas aulas de língua portuguesa. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/8/8142/tde-11112014-185237/ ;

Chicago Manual of Style (16th Edition):

Lotti, Ana Luisa Feiteiro Cavalari. “Enunciados em jogo: a correlação entre língua e artes nas aulas de língua portuguesa.” 2014. Masters Thesis, University of São Paulo. Accessed January 20, 2021. http://www.teses.usp.br/teses/disponiveis/8/8142/tde-11112014-185237/ ;.

MLA Handbook (7th Edition):

Lotti, Ana Luisa Feiteiro Cavalari. “Enunciados em jogo: a correlação entre língua e artes nas aulas de língua portuguesa.” 2014. Web. 20 Jan 2021.

Vancouver:

Lotti ALFC. Enunciados em jogo: a correlação entre língua e artes nas aulas de língua portuguesa. [Internet] [Masters thesis]. University of São Paulo; 2014. [cited 2021 Jan 20]. Available from: http://www.teses.usp.br/teses/disponiveis/8/8142/tde-11112014-185237/ ;.

Council of Science Editors:

Lotti ALFC. Enunciados em jogo: a correlação entre língua e artes nas aulas de língua portuguesa. [Masters Thesis]. University of São Paulo; 2014. Available from: http://www.teses.usp.br/teses/disponiveis/8/8142/tde-11112014-185237/ ;


University of Ottawa

21. Schmitz, Kelsey Catherine. Shut Up and Play, or Get Out: A Pedagogy of Gendered Digital Identities in Video Gaming .

Degree: 2018, University of Ottawa

 This research project is an answer to the question, “What is the trouble with Gender and Gaming?” Distinguishing between sex and gender, the research examines… (more)

Subjects/Keywords: Digital Education; Gender; Video Games; Sexual Violence/Language

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schmitz, K. C. (2018). Shut Up and Play, or Get Out: A Pedagogy of Gendered Digital Identities in Video Gaming . (Thesis). University of Ottawa. Retrieved from http://hdl.handle.net/10393/38053

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Schmitz, Kelsey Catherine. “Shut Up and Play, or Get Out: A Pedagogy of Gendered Digital Identities in Video Gaming .” 2018. Thesis, University of Ottawa. Accessed January 20, 2021. http://hdl.handle.net/10393/38053.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Schmitz, Kelsey Catherine. “Shut Up and Play, or Get Out: A Pedagogy of Gendered Digital Identities in Video Gaming .” 2018. Web. 20 Jan 2021.

Vancouver:

Schmitz KC. Shut Up and Play, or Get Out: A Pedagogy of Gendered Digital Identities in Video Gaming . [Internet] [Thesis]. University of Ottawa; 2018. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/10393/38053.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Schmitz KC. Shut Up and Play, or Get Out: A Pedagogy of Gendered Digital Identities in Video Gaming . [Thesis]. University of Ottawa; 2018. Available from: http://hdl.handle.net/10393/38053

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Granlund, Pernilla. Tappad språklek – tappat språk! : En kvalitativ studie om språklekens betydelse för läs- och skrivinlärningen.

Degree: Education and Social Sciences, 2020, Örebro University

  Syftet med följande studie är att utifrån en sociokulturell teori bidra med ny kunskap om hur pedagoger i förskoleklass uppfattar språklek och dess betydelse… (more)

Subjects/Keywords: Reading difficulties; Language games; Interventions; Phonological awareness; Pedagogy; Pedagogik

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Granlund, P. (2020). Tappad språklek – tappat språk! : En kvalitativ studie om språklekens betydelse för läs- och skrivinlärningen. (Thesis). Örebro University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-84012

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Granlund, Pernilla. “Tappad språklek – tappat språk! : En kvalitativ studie om språklekens betydelse för läs- och skrivinlärningen.” 2020. Thesis, Örebro University. Accessed January 20, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-84012.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Granlund, Pernilla. “Tappad språklek – tappat språk! : En kvalitativ studie om språklekens betydelse för läs- och skrivinlärningen.” 2020. Web. 20 Jan 2021.

Vancouver:

Granlund P. Tappad språklek – tappat språk! : En kvalitativ studie om språklekens betydelse för läs- och skrivinlärningen. [Internet] [Thesis]. Örebro University; 2020. [cited 2021 Jan 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-84012.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Granlund P. Tappad språklek – tappat språk! : En kvalitativ studie om språklekens betydelse för läs- och skrivinlärningen. [Thesis]. Örebro University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-84012

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Colorado

23. VanDenend, Jon Andreas. Agency, Norms, and Language Games In the study of Islam and Gender.

Degree: MA, Religious Studies, 2012, University of Colorado

  Scholarship on Islam and gender consistently questions as to whether or not Islamic norms oppress Muslim women's agency. One aspect of this discussion is… (more)

Subjects/Keywords: Agency; Gender; Islam; Language Games; Progressive Islam; Wittgenstein; Islamic Studies; Religion

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

VanDenend, J. A. (2012). Agency, Norms, and Language Games In the study of Islam and Gender. (Masters Thesis). University of Colorado. Retrieved from https://scholar.colorado.edu/rlst_gradetds/17

Chicago Manual of Style (16th Edition):

VanDenend, Jon Andreas. “Agency, Norms, and Language Games In the study of Islam and Gender.” 2012. Masters Thesis, University of Colorado. Accessed January 20, 2021. https://scholar.colorado.edu/rlst_gradetds/17.

MLA Handbook (7th Edition):

VanDenend, Jon Andreas. “Agency, Norms, and Language Games In the study of Islam and Gender.” 2012. Web. 20 Jan 2021.

Vancouver:

VanDenend JA. Agency, Norms, and Language Games In the study of Islam and Gender. [Internet] [Masters thesis]. University of Colorado; 2012. [cited 2021 Jan 20]. Available from: https://scholar.colorado.edu/rlst_gradetds/17.

Council of Science Editors:

VanDenend JA. Agency, Norms, and Language Games In the study of Islam and Gender. [Masters Thesis]. University of Colorado; 2012. Available from: https://scholar.colorado.edu/rlst_gradetds/17


Stockholm University

24. Olsson, Joel. Body Remains a Difference : Representation of Gender in Four Newspapers' Reporting on the 2016 Olympic Games.

Degree: English, 2016, Stockholm University

  This thesis investigates how male and female athletes competing in the 2016 Olympic Games in Rio de Janeiro were portrayed in two British and… (more)

Subjects/Keywords: language and gender; representation; media coverage; Olympic Games; modifiers; Humanities; Humaniora

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Olsson, J. (2016). Body Remains a Difference : Representation of Gender in Four Newspapers' Reporting on the 2016 Olympic Games. (Thesis). Stockholm University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-138748

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Olsson, Joel. “Body Remains a Difference : Representation of Gender in Four Newspapers' Reporting on the 2016 Olympic Games.” 2016. Thesis, Stockholm University. Accessed January 20, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-138748.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Olsson, Joel. “Body Remains a Difference : Representation of Gender in Four Newspapers' Reporting on the 2016 Olympic Games.” 2016. Web. 20 Jan 2021.

Vancouver:

Olsson J. Body Remains a Difference : Representation of Gender in Four Newspapers' Reporting on the 2016 Olympic Games. [Internet] [Thesis]. Stockholm University; 2016. [cited 2021 Jan 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-138748.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Olsson J. Body Remains a Difference : Representation of Gender in Four Newspapers' Reporting on the 2016 Olympic Games. [Thesis]. Stockholm University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-138748

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Arizona

25. Shintaku, Kayo. Literacy Practices with Media: Popular Culture Media and the Role of Pedagogical Guidance in L2 Learning of Japanese .

Degree: 2018, University of Arizona

 Advancement of digital technologies has increased the accessibility of authentic resources in various languages, and this wide and easy access to authentic resources supports exposure… (more)

Subjects/Keywords: Anime; Digital literacies; Entertainment media; Foreign language pedagogy; Games; Japanese

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shintaku, K. (2018). Literacy Practices with Media: Popular Culture Media and the Role of Pedagogical Guidance in L2 Learning of Japanese . (Doctoral Dissertation). University of Arizona. Retrieved from http://hdl.handle.net/10150/631469

Chicago Manual of Style (16th Edition):

Shintaku, Kayo. “Literacy Practices with Media: Popular Culture Media and the Role of Pedagogical Guidance in L2 Learning of Japanese .” 2018. Doctoral Dissertation, University of Arizona. Accessed January 20, 2021. http://hdl.handle.net/10150/631469.

MLA Handbook (7th Edition):

Shintaku, Kayo. “Literacy Practices with Media: Popular Culture Media and the Role of Pedagogical Guidance in L2 Learning of Japanese .” 2018. Web. 20 Jan 2021.

Vancouver:

Shintaku K. Literacy Practices with Media: Popular Culture Media and the Role of Pedagogical Guidance in L2 Learning of Japanese . [Internet] [Doctoral dissertation]. University of Arizona; 2018. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/10150/631469.

Council of Science Editors:

Shintaku K. Literacy Practices with Media: Popular Culture Media and the Role of Pedagogical Guidance in L2 Learning of Japanese . [Doctoral Dissertation]. University of Arizona; 2018. Available from: http://hdl.handle.net/10150/631469


University of Alberta

26. Trenton, Marcus. Quest Patterns for Story-Based Video Games.

Degree: MS, Department of Computing Science, 2009, University of Alberta

 As video game designers focus on immersive interactive stories, the number of game object interactions grows exponentially. Most games use manually-programmed scripts to control object… (more)

Subjects/Keywords: scripting language; pattern language; pattern catalog; generative design pattern; code generation; video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Trenton, M. (2009). Quest Patterns for Story-Based Video Games. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/9z903031p

Chicago Manual of Style (16th Edition):

Trenton, Marcus. “Quest Patterns for Story-Based Video Games.” 2009. Masters Thesis, University of Alberta. Accessed January 20, 2021. https://era.library.ualberta.ca/files/9z903031p.

MLA Handbook (7th Edition):

Trenton, Marcus. “Quest Patterns for Story-Based Video Games.” 2009. Web. 20 Jan 2021.

Vancouver:

Trenton M. Quest Patterns for Story-Based Video Games. [Internet] [Masters thesis]. University of Alberta; 2009. [cited 2021 Jan 20]. Available from: https://era.library.ualberta.ca/files/9z903031p.

Council of Science Editors:

Trenton M. Quest Patterns for Story-Based Video Games. [Masters Thesis]. University of Alberta; 2009. Available from: https://era.library.ualberta.ca/files/9z903031p


University of Edinburgh

27. Kanwal, Jasmeen Kaur. Word length and the principle of least effort : language as an evolving, efficient code for information transfer.

Degree: PhD, 2018, University of Edinburgh

 In 1935 the linguist George Kingsley Zipf made a now classic observation about the relationship between a word's length and its frequency: the more frequent… (more)

Subjects/Keywords: 401; language evolution; information theory; communicative efficiency; artificial language learning; communication games; word length

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kanwal, J. K. (2018). Word length and the principle of least effort : language as an evolving, efficient code for information transfer. (Doctoral Dissertation). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/33051

Chicago Manual of Style (16th Edition):

Kanwal, Jasmeen Kaur. “Word length and the principle of least effort : language as an evolving, efficient code for information transfer.” 2018. Doctoral Dissertation, University of Edinburgh. Accessed January 20, 2021. http://hdl.handle.net/1842/33051.

MLA Handbook (7th Edition):

Kanwal, Jasmeen Kaur. “Word length and the principle of least effort : language as an evolving, efficient code for information transfer.” 2018. Web. 20 Jan 2021.

Vancouver:

Kanwal JK. Word length and the principle of least effort : language as an evolving, efficient code for information transfer. [Internet] [Doctoral dissertation]. University of Edinburgh; 2018. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/1842/33051.

Council of Science Editors:

Kanwal JK. Word length and the principle of least effort : language as an evolving, efficient code for information transfer. [Doctoral Dissertation]. University of Edinburgh; 2018. Available from: http://hdl.handle.net/1842/33051

28. Cheng, Yi-Chun. The Effect Of Using Board Games In Reducing Language Anxiety And Improving Oral Performance.

Degree: MA, Modern Languages, 2018, University of Mississippi

 Many English as a second language (ESL) learners feel anxiety about speaking English, and their oral performance is affected in this situation. This study aims… (more)

Subjects/Keywords: Board Games; Clt; Esl; Language Anxiety; Oral Performance; Tblt; First and Second Language Acquisition

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cheng, Y. (2018). The Effect Of Using Board Games In Reducing Language Anxiety And Improving Oral Performance. (Masters Thesis). University of Mississippi. Retrieved from https://egrove.olemiss.edu/etd/899

Chicago Manual of Style (16th Edition):

Cheng, Yi-Chun. “The Effect Of Using Board Games In Reducing Language Anxiety And Improving Oral Performance.” 2018. Masters Thesis, University of Mississippi. Accessed January 20, 2021. https://egrove.olemiss.edu/etd/899.

MLA Handbook (7th Edition):

Cheng, Yi-Chun. “The Effect Of Using Board Games In Reducing Language Anxiety And Improving Oral Performance.” 2018. Web. 20 Jan 2021.

Vancouver:

Cheng Y. The Effect Of Using Board Games In Reducing Language Anxiety And Improving Oral Performance. [Internet] [Masters thesis]. University of Mississippi; 2018. [cited 2021 Jan 20]. Available from: https://egrove.olemiss.edu/etd/899.

Council of Science Editors:

Cheng Y. The Effect Of Using Board Games In Reducing Language Anxiety And Improving Oral Performance. [Masters Thesis]. University of Mississippi; 2018. Available from: https://egrove.olemiss.edu/etd/899


Stellenbosch University

29. Genis, Petronella Facqueline. Die gebruik van taalspeletjies as hulpmiddel vir woordeskatuitbreiding in taakgebaseerde onderrigprogram vir taalverwerwingstudente.

Degree: MA, Afrikaans and Dutch, 2020, Stellenbosch University

ENGLISH ABSTRACT: Gamification in education is to a certain extend still controversial, because many educators are uncertain about what it entails and whether it is… (more)

Subjects/Keywords: Gamification in education; Task analysis in education; Language games; Literary recreations; Language acquisition; UCTD

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Genis, P. F. (2020). Die gebruik van taalspeletjies as hulpmiddel vir woordeskatuitbreiding in taakgebaseerde onderrigprogram vir taalverwerwingstudente. (Masters Thesis). Stellenbosch University. Retrieved from http://hdl.handle.net/10019.1/107824

Chicago Manual of Style (16th Edition):

Genis, Petronella Facqueline. “Die gebruik van taalspeletjies as hulpmiddel vir woordeskatuitbreiding in taakgebaseerde onderrigprogram vir taalverwerwingstudente.” 2020. Masters Thesis, Stellenbosch University. Accessed January 20, 2021. http://hdl.handle.net/10019.1/107824.

MLA Handbook (7th Edition):

Genis, Petronella Facqueline. “Die gebruik van taalspeletjies as hulpmiddel vir woordeskatuitbreiding in taakgebaseerde onderrigprogram vir taalverwerwingstudente.” 2020. Web. 20 Jan 2021.

Vancouver:

Genis PF. Die gebruik van taalspeletjies as hulpmiddel vir woordeskatuitbreiding in taakgebaseerde onderrigprogram vir taalverwerwingstudente. [Internet] [Masters thesis]. Stellenbosch University; 2020. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/10019.1/107824.

Council of Science Editors:

Genis PF. Die gebruik van taalspeletjies as hulpmiddel vir woordeskatuitbreiding in taakgebaseerde onderrigprogram vir taalverwerwingstudente. [Masters Thesis]. Stellenbosch University; 2020. Available from: http://hdl.handle.net/10019.1/107824


Georgia Tech

30. Zafrulla, Zahoor. Automatic recognition of American sign language classifiers.

Degree: PhD, Computer Science, 2014, Georgia Tech

 Automatically recognizing classifier-based grammatical structures of American Sign Language (ASL) is a challenging problem. Classifiers in ASL utilize surrogate hand shapes for people or "classes"… (more)

Subjects/Keywords: American sgn Language; Hand tracking; Sign language recognition; Verification; Depth maps; Educational games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zafrulla, Z. (2014). Automatic recognition of American sign language classifiers. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/53461

Chicago Manual of Style (16th Edition):

Zafrulla, Zahoor. “Automatic recognition of American sign language classifiers.” 2014. Doctoral Dissertation, Georgia Tech. Accessed January 20, 2021. http://hdl.handle.net/1853/53461.

MLA Handbook (7th Edition):

Zafrulla, Zahoor. “Automatic recognition of American sign language classifiers.” 2014. Web. 20 Jan 2021.

Vancouver:

Zafrulla Z. Automatic recognition of American sign language classifiers. [Internet] [Doctoral dissertation]. Georgia Tech; 2014. [cited 2021 Jan 20]. Available from: http://hdl.handle.net/1853/53461.

Council of Science Editors:

Zafrulla Z. Automatic recognition of American sign language classifiers. [Doctoral Dissertation]. Georgia Tech; 2014. Available from: http://hdl.handle.net/1853/53461

[1] [2] [3] [4] [5] [6] [7] [8]

.